]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_violence.qc
moved gibbing from server to client
[divverent/nexuiz.git] / data / qcsrc / server / g_violence.qc
1 float Violence_GibSplash_SendEntity(entity to, float sf)
2 {
3         WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
4         WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
5         WriteByte(MSG_ENTITY, self.state); // actually type
6         WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy
7         WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy
8         WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy
9         WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
10         WriteShort(MSG_ENTITY, self.oldorigin_y); // acrually compressed mins
11         WriteShort(MSG_ENTITY, self.oldorigin_z); // acrually compressed maxs
12         return TRUE;
13 }
14
15 // TODO maybe convert this to a TE?
16 void Violence_GibSplash_At(vector org, vector mi, vector ma, vector dir, float type, float amount)
17 {
18         entity e;
19
20         e = spawn();
21         e.classname = "gibsplash";
22         e.cnt = amount;
23         e.state = type;
24         e.SendEntity = Violence_GibSplash_SendEntity;
25         e.nextthink = time + 0.2;
26         e.think = SUB_Remove;
27                 // 0.2s should be enough time for all clients to receive this ent once, do the gibbage and be done with it
28         setmodel(e, "null");
29         e.effects = EF_NODEPTHTEST; // show gibs from around the corner
30         setorigin(e, org);
31         setsize(e, mi, ma);
32         e.velocity = dir;
33
34         e.oldorigin_x = compressShortVector(e.velocity);
35         e.oldorigin_y = compressShortVector(e.mins);
36         e.oldorigin_z = compressShortVector(e.maxs);
37 }
38
39 void Violence_GibSplash(entity source, float type, float amount)
40 {
41         Violence_GibSplash_At(source.origin + source.view_ofs, source.mins - source.view_ofs, source.maxs - source.view_ofs, source.velocity, type, amount);
42 }