2 float checkrules_firstblood;
6 float IsDifferentTeam(entity a, entity b)
21 float IsFlying(entity a)
23 if(a.flags & FL_ONGROUND)
27 traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
28 if(trace_fraction < 1)
33 void UpdateFrags(entity player, float f)
35 PlayerTeamScore_AddScore(player, f);
38 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
39 void GiveFrags (entity attacker, entity targ, float f)
41 // TODO route through PlayerScores instead
49 PlayerScore_Add(attacker, SP_SUICIDES, 1);
54 PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
60 PlayerScore_Add(attacker, SP_KILLS, 1);
63 PlayerScore_Add(targ, SP_DEATHS, 1);
66 if(cvar("g_arena_roundbased"))
69 // FIXME fix the mess this is (we have REAL points now!)
72 f = RunematchHandleFrags(attacker, targ, f);
76 f = kh_HandleFrags(attacker, targ, f);
82 tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
83 if(tl < lms_lowest_lives)
84 lms_lowest_lives = tl;
88 lms_next_place = player_count;
89 PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
96 if(g_ctf_ignore_frags)
100 attacker.totalfrags += f;
103 UpdateFrags(attacker, f);
106 string AppendItemcodes(string s, entity player)
111 // w = player.switchweapon;
113 w = player.cnt; // previous weapon!
114 s = strcat(s, ftos(w));
115 if(time < player.strength_finished)
117 if(time < player.invincible_finished)
119 if(player.flagcarried != world)
121 if(player.BUTTON_CHAT)
126 s = strcat(s, "|", ftos(player.runes));
130 void LogDeath(string mode, float deathtype, entity killer, entity killed)
133 if(!cvar("sv_eventlog"))
135 s = strcat(":kill:", mode);
136 s = strcat(s, ":", ftos(killer.playerid));
137 s = strcat(s, ":", ftos(killed.playerid));
138 s = strcat(s, ":type=", ftos(deathtype));
139 s = strcat(s, ":items=");
140 s = AppendItemcodes(s, killer);
143 s = strcat(s, ":victimitems=");
144 s = AppendItemcodes(s, killed);
149 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
154 if (targ.classname == "player" || targ.classname == "corpse")
156 if (targ.classname == "corpse")
160 a = attacker.netname;
162 if (targ == attacker)
164 if (deathtype == DEATH_TEAMCHANGE) {
165 centerprint(targ, strcat("You are now on: ", ColoredTeamName(targ.team)));
166 } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
167 centerprint(targ, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
169 } else if (deathtype == DEATH_CAMP) {
171 centerprint(targ, "^1Reconsider your tactics, camper!\n\n\n");
173 centerprint(targ, "^1Die camper!\n\n\n");
174 } else if (deathtype == DEATH_NOAMMO) {
176 centerprint(targ, "^1You are reinserted into the game for running out of ammo...\n\n\n");
178 centerprint(targ, "^1You were killed for running out of ammo...\n\n\n");
179 } else if (deathtype == DEATH_ROT) {
181 centerprint(targ, "^1You need to preserve your health\n\n\n");
183 centerprint(targ, "^1You grew too old without taking your medicine\n\n\n");
184 } else if (deathtype == DEATH_MIRRORDAMAGE) {
186 centerprint(targ, "^1Don't go against team mates!\n\n\n");
188 centerprint(targ, "^1Don't shoot your team mates!\n\n\n");
191 centerprint(targ, "^1You need to be more careful!\n\n\n");
193 centerprint(targ, "^1You killed your own dumb self!\n\n\n");
197 if (deathtype == DEATH_CAMP)
198 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
199 else if (deathtype == DEATH_MIRRORDAMAGE)
200 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
202 bprint ("^1",s, "^1 will be reinserted into the game due to his own actions\n");
204 if(deathtype != DEATH_TEAMCHANGE)
206 LogDeath("suicide", deathtype, targ, targ);
207 GiveFrags(attacker, targ, -1);
209 if (targ.killcount > 2)
210 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," scoring spree\n");
212 if(deathtype < DEATH_SPECIAL_START && deathtype & DEATH_WEAPONMASK >= WEP_FIRST && deathtype & DEATH_WEAPONMASK <= WEP_LAST)
214 w_deathtypestring = "couldn't resist the urge to self-destruct";
215 w_deathtype = deathtype;
216 weapon_action(deathtype & DEATH_WEAPONMASK, WR_SUICIDEMESSAGE);
217 bprint("^1", s, "^1 ", w_deathtypestring, "\n");
219 else if (deathtype == DEATH_KILL)
220 bprint ("^1",s, "^1 couldn't take it anymore\n");
221 else if (deathtype == DEATH_ROT)
222 bprint ("^1",s, "^1 died\n");
223 else if (deathtype == DEATH_NOAMMO)
225 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
227 else if (deathtype == DEATH_CAMP)
228 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
229 else if (deathtype == DEATH_MIRRORDAMAGE)
230 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
231 else if (deathtype != DEATH_TEAMCHANGE)
232 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
234 if(deathtype != DEATH_TEAMCHANGE)
236 LogDeath("suicide", deathtype, targ, targ);
237 GiveFrags(attacker, targ, -1);
239 if (targ.killcount > 2)
240 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
243 else if (attacker.classname == "player" || attacker.classname == "gib")
245 if(teamplay && attacker.team == targ.team)
248 centerprint(attacker, "^1Moron! You went against a teammate!\n\n\n");
249 bprint ("^1", a, "^1 took action against a teammate\n");
251 centerprint(attacker, "^1Moron! You fragged a teammate!\n\n\n");
252 bprint ("^1", a, "^1 mows down a teammate\n");
254 GiveFrags(attacker, targ, -1);
255 if (targ.killcount > 2) {
257 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a teammate!\n");
259 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a teammate!\n");
261 if (attacker.killcount > 2) {
263 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a teammate\n");
265 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
267 attacker.killcount = 0;
269 LogDeath("tk", deathtype, attacker, targ);
273 if (!checkrules_firstblood)
275 checkrules_firstblood = TRUE;
277 bprint("^1",a, "^1 was the first to score", "\n");
279 bprint("^1",a, "^1 drew first blood", "\n");
283 centerprint(attacker, strcat("^4You scored against ^7", s, "\n\n\n"));
284 centerprint(targ, strcat(a,"^1 scored against you ^7\n\n\n"));
286 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
287 centerprint(targ, strcat("^1You were fragged by ^7", a, "\n\n\n"));
291 bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
293 if(deathtype < DEATH_SPECIAL_START && deathtype & DEATH_WEAPONMASK >= WEP_FIRST && deathtype & DEATH_WEAPONMASK <= WEP_LAST)
295 w_deathtypestring = "was blasted by";
296 w_deathtype = deathtype;
297 weapon_action(deathtype & DEATH_WEAPONMASK, WR_KILLMESSAGE);
298 p = strstrofs(w_deathtypestring, "#", 0);
300 bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
302 bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
304 else if (deathtype == DEATH_TELEFRAG)
305 bprint ("^1",s, "^1 was telefragged by ", a, "\n");
306 else if (deathtype == DEATH_DROWN)
307 bprint ("^1",s, "^1 was drowned by ", a, "\n");
308 else if (deathtype == DEATH_SLIME)
309 bprint ("^1",s, "^1 was slimed by ", a, "\n");
310 else if (deathtype == DEATH_LAVA)
311 bprint ("^1",s, "^1 was cooked by ", a, "\n");
312 else if (deathtype == DEATH_FALL)
313 bprint ("^1",s, "^1 was grounded by ", a, "\n");
314 else if (deathtype == DEATH_SHOOTING_STAR)
315 bprint ("^1",s, "^1 was shot into space by ", a, "\n");
316 else if (deathtype == DEATH_SWAMP)
317 bprint ("^1",s, "^1 was conserved by ", a, "\n");
318 else if (deathtype == DEATH_HURTTRIGGER && attacker.message2 != "")
320 p = strstrofs(inflictor.message2, "#", 0);
322 bprint("^1", s, "^1 ", inflictor.message2, " ", a, "\n");
324 bprint("^1", s, "^1 ", substring(inflictor.message2, 0, p), a, "^1", substring(inflictor.message2, p+1, strlen(inflictor.message2) - (p+1)), "\n");
326 else if(deathtype == DEATH_TURRET)
327 bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
329 bprint ("^1",s, "^1 was fragged by ", a, "\n");
331 if(g_ctf && targ.flagcarried)
333 UpdateFrags(attacker, ctf_score_value("score_kill"));
334 PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1);
335 GiveFrags(attacker, targ, 0); // for logging
338 GiveFrags(attacker, targ, 1);
339 if (targ.killcount > 2) {
341 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
343 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
345 attacker.killcount = attacker.killcount + 1;
346 if (attacker.killcount > 2) {
348 bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
350 bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
353 LogDeath("frag", deathtype, attacker, targ);
355 if (attacker.killcount == 3)
358 bprint (a,"^7 made a ^1TRIPLE SCORE\n");
360 bprint (a,"^7 made a ^1TRIPLE FRAG\n");
361 announce(attacker, "announcer/male/03kills.ogg");
364 else if (attacker.killcount == 5)
367 bprint (a,"^7 unleashes ^1SCORING RAGE\n");
369 bprint (a,"^7 unleashes ^1RAGE\n");
370 announce(attacker, "announcer/male/05kills.ogg");
373 else if (attacker.killcount == 10)
376 bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
378 bprint (a,"^7 starts the ^1MASSACRE!\n");
379 announce(attacker, "announcer/male/10kills.ogg");
382 else if (attacker.killcount == 15)
385 bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
387 bprint (a,"^7 executes ^1MAYHEM!\n");
388 announce(attacker, "announcer/male/15kills.ogg");
391 else if (attacker.killcount == 20)
394 bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
396 bprint (a,"^7 is a ^1BERSERKER!\n");
397 announce(attacker, "announcer/male/20kills.ogg");
400 else if (attacker.killcount == 25)
403 bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
405 bprint (a,"^7 inflicts ^1CARNAGE!\n");
406 announce(attacker, "announcer/male/25kills.ogg");
409 else if (attacker.killcount == 30)
412 bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
414 bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
415 announce(attacker, "announcer/male/30kills.ogg");
422 centerprint(targ, "^1Watch your step!\n\n\n");
423 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
424 bprint ("^1",s, "^1 ", attacker.message, "\n");
425 else if (deathtype == DEATH_DROWN)
427 bprint ("^1",s, "^1 was in the water for too long\n");
429 bprint ("^1",s, "^1 drowned\n");
430 else if (deathtype == DEATH_SLIME)
431 bprint ("^1",s, "^1 was slimed\n");
432 else if (deathtype == DEATH_LAVA)
434 bprint ("^1",s, "^1 found a hot place\n");
436 bprint ("^1",s, "^1 turned into hot slag\n");
437 else if (deathtype == DEATH_FALL)
439 bprint ("^1",s, "^1 tested gravity (and it worked)\n");
441 bprint ("^1",s, "^1 hit the ground with a crunch\n");
442 else if (deathtype == DEATH_SHOOTING_STAR)
443 bprint ("^1",s, "^1 became a shooting star\n");
444 else if (deathtype == DEATH_SWAMP)
446 bprint ("^1",s, "^1 discovered a swamp\n");
448 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
449 else if(deathtype == DEATH_TURRET)
450 bprint ("^1",s, "^1 was mowed down by a turret \n");
453 bprint ("^1",s, "^1 needs a restart\n");
455 bprint ("^1",s, "^1 died\n");
456 GiveFrags(targ, targ, -1);
457 if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
458 announce(targ, "announcer/male/botlike.ogg");
461 if (targ.killcount > 2)
463 bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
465 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
467 LogDeath("accident", deathtype, targ, targ);
469 targ.death_origin = targ.origin;
471 targ.killer_origin = attacker.origin;
472 // FIXME: this should go in PutClientInServer
478 // these are updated by each Damage call for use in button triggering and such
480 entity damage_inflictor;
481 entity damage_attacker;
483 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
487 entity attacker_save;
491 if (gameover || targ.killcount == -666)
494 local entity oldself;
498 damage_inflictor = inflictor;
499 damage_attacker = attacker;
500 attacker_save = attacker;
502 if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
504 // These are ALWAYS lethal
505 // No damage modification here
506 // Instead, prepare the victim for his death...
508 targ.spawnshieldtime = 0;
509 targ.health = 0.9; // this is < 1
510 targ.flags -= targ.flags & FL_GODMODE;
513 else if(deathtype == DEATH_MIRRORDAMAGE)
519 if (targ.classname == "player")
520 if (attacker.classname == "player")
523 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
525 // nullify damage if teamplay is on
526 if(deathtype != DEATH_TELEFRAG)
527 if(attacker.classname == "player")
529 if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
534 else if(attacker.team == targ.team)
538 else if(attacker != targ)
542 else if(teamplay == 4)
544 if(targ.classname == "player" && targ.deadflag == DEAD_NO)
546 mirrordamage = cvar("g_mirrordamage") * damage;
547 mirrorforce = cvar("g_mirrordamage") * vlen(force);
550 if(cvar("g_friendlyfire") == 0)
554 damage = cvar("g_friendlyfire") * damage;
555 // mirrordamage will be used LATER
564 if(targ.classname == "player")
565 if(attacker.classname == "player")
568 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
569 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
575 if(targ.classname == "player")
577 attacker.hitsound += 1;
581 if ((deathtype == DEATH_FALL) ||
582 (deathtype == DEATH_DROWN) ||
583 (deathtype == DEATH_SLIME) ||
584 (deathtype == DEATH_LAVA))
589 if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
591 targ.armorvalue -= 1;
592 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
596 else if (deathtype == WEP_MINSTANEX && targ.items & IT_STRENGTH)
598 if(clienttype(attacker) == CLIENTTYPE_REAL)
599 if(IsDifferentTeam(targ, attacker))
602 if (deathtype == WEP_LASER)
605 if (targ != attacker)
607 if (targ.classname == "player")
608 centerprint(attacker, "Secondary fire inflicts no damage!\n");
618 if(targ.takedamage == DAMAGE_AIM)
620 if(IsDifferentTeam(targ, attacker))
624 // apply strength multiplier
625 if (attacker.items & IT_STRENGTH && !g_minstagib)
629 damage = damage * cvar("g_balance_powerup_strength_selfdamage");
630 force = force * cvar("g_balance_powerup_strength_selfforce");
634 damage = damage * cvar("g_balance_powerup_strength_damage");
635 force = force * cvar("g_balance_powerup_strength_force");
639 // apply invincibility multiplier
640 if (targ.items & IT_INVINCIBLE && !g_minstagib)
641 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
643 if (targ == attacker)
644 damage = damage * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
646 // CTF: reduce damage/force
651 damage = damage * cvar("g_ctf_flagcarrier_selfdamage");
652 force = force * cvar("g_ctf_flagcarrier_selfforce");
657 // apply strength rune
658 if (attacker.runes & RUNE_STRENGTH)
660 if(attacker.runes & CURSE_WEAK) // have both curse & rune
662 damage = damage * cvar("g_balance_rune_strength_combo_damage");
663 force = force * cvar("g_balance_rune_strength_combo_force");
667 damage = damage * cvar("g_balance_rune_strength_damage");
668 force = force * cvar("g_balance_rune_strength_force");
671 else if (attacker.runes & CURSE_WEAK)
673 damage = damage * cvar("g_balance_curse_weak_damage");
674 force = force * cvar("g_balance_curse_weak_force");
677 // apply defense rune
678 if (targ.runes & RUNE_DEFENSE)
680 if (targ.runes & CURSE_VULNER) // have both curse & rune
681 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
683 damage = damage * cvar("g_balance_rune_defense_takedamage");
685 else if (targ.runes & CURSE_VULNER)
686 damage = damage * cvar("g_balance_curse_vulner_takedamage");
691 if (self.damageforcescale)
694 self.velocity = self.velocity + self.damageforcescale * force;
695 self.flags = self.flags - (self.flags & FL_ONGROUND);
699 if (self.event_damage)
700 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
703 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
705 // Savage: vampire mode
708 if (time > self.spawnshieldtime)
710 attacker.health += damage;
714 if (attacker.runes & RUNE_VAMPIRE)
716 // apply vampire rune
717 if (attacker.runes & CURSE_EMPATHY) // have the curse too
719 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
720 attacker.health = bound(
721 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
722 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
723 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
727 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
728 attacker.health = bound(
729 attacker.health, // LA: was 3, but changed so that you can't lose health
730 // empathy won't let you gain health in the same way...
731 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
732 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
735 // apply empathy curse
736 else if (attacker.runes & CURSE_EMPATHY)
738 attacker.health = bound(
739 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
740 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
746 // apply mirror damage if any
747 if(mirrordamage > 0 || mirrorforce > 0)
749 attacker = attacker_save;
753 // just lose extra LIVES, don't kill the player for mirror damage
754 if(attacker.armorvalue > 0)
756 attacker.armorvalue = attacker.armorvalue - 1;
757 centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
758 attacker.hitsound += 1;
762 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
763 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
767 vector NearestPointOnBox(entity box, vector org)
769 vector m1, m2, nearest;
771 m1 = box.mins + box.origin;
772 m2 = box.maxs + box.origin;
774 nearest_x = bound(m1_x, org_x, m2_x);
775 nearest_y = bound(m1_y, org_y, m2_y);
776 nearest_z = bound(m1_z, org_z, m2_z);
781 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
782 // Returns total damage applies to creatures
792 float total_damage_to_creatures;
794 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
795 total_damage_to_creatures = 0;
797 targ = findradius (blastorigin, rad);
800 if (targ != inflictor)
803 // LordHavoc: measure distance to nearest point on target (not origin)
804 // (this guarentees 100% damage on a touch impact)
805 nearest = NearestPointOnBox(targ, blastorigin);
806 diff = nearest - blastorigin;
807 // round up a little on the damage to ensure full damage on impacts
808 // and turn the distance into a fraction of the radius
809 power = 1 - ((vlen (diff) - 2) / rad);
811 //bprint(ftos(power));
816 finaldmg = coredamage * power + edgedamage * (1 - power);
819 center = targ.origin + (targ.mins + targ.maxs) * 0.5;
820 // if it's a player, use the view origin as reference
821 if (targ.classname == "player")
822 center = targ.origin + targ.view_ofs;
823 force = normalize(center - blastorigin) * (finaldmg / coredamage) * forceintensity;
824 // test line of sight to multiple positions on box,
825 // and do damage if any of them hit
827 c = ceil(finaldmg / 10);
833 traceline(blastorigin, nearest, TRUE, inflictor);
834 if (trace_fraction == 1 || trace_ent == targ
835 || cvar("g_throughfloor"))
838 total_damage_to_creatures += finaldmg;
839 if(targ == directhitentity)
840 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
842 Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
845 nearest_x = targ.mins_x + random() * targ.size_x;
846 nearest_y = targ.mins_y + random() * targ.size_y;
847 nearest_z = targ.mins_z + random() * targ.size_z;
855 return total_damage_to_creatures;