]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_casings.qc
improve waypointsprites for speccers
[divverent/nexuiz.git] / data / qcsrc / server / g_casings.qc
1 float Casing_SendEntity(entity to, float sf)
2 {
3         WriteByte(MSG_ENTITY, ENT_CLIENT_CASING);
4         WriteByte(MSG_ENTITY, self.state); // actually type
5         WriteCoord(MSG_ENTITY, self.origin_x);
6         WriteCoord(MSG_ENTITY, self.origin_y);
7         WriteCoord(MSG_ENTITY, self.origin_z);
8         WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
9         WriteByte(MSG_ENTITY, self.angles_x * 256 / 360);
10         WriteByte(MSG_ENTITY, self.angles_y * 256 / 360);
11         WriteByte(MSG_ENTITY, self.angles_z * 256 / 360);
12         return TRUE;
13 }
14
15 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype)
16 {
17         entity e;
18         vector org;
19
20         org = self.origin + self.view_ofs + self.weaponentity.spawnorigin_x * v_forward - self.weaponentity.spawnorigin_y * v_right + self.weaponentity.spawnorigin_z * v_up;
21
22         e = spawn();
23         e.state = casingtype;
24         e.origin = org;
25         e.velocity = vel;
26         e.angles = ang;
27         e.oldorigin_x = compressShortVector(e.velocity);
28
29         Net_LinkEntity(e, TRUE, 0.2, Casing_SendEntity);
30                 // 0.2s should be enough time for all clients to receive this ent once, do the gibbage and be done with it
31 }