1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
7 void info_player_deathmatch (void)
14 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
16 local entity spot, player, nextspot, previousspot, newfirstspot;
25 nextspot = spot.chain;
26 // count team mismatches as bad spots
27 if (spot.team == teamcheck)
34 if (vlen(player.origin - spot.origin) < mindist)
36 player = player.chain;
42 previousspot.chain = spot;
49 spawn_allgood = FALSE;
53 // if we couldn't find ANY good points, return the original list
55 newfirstspot = firstspot;
59 entity Spawn_RandomPoint(entity firstspot)
63 // count number of spots
68 numspots = numspots + 1;
72 numspots = numspots * random();
74 while (spot.chain && numspots >= 1)
76 numspots = numspots - 1;
82 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
84 local entity best, spot, player;
85 local float bestrating, rating;
87 bestrating = -1000000;
96 rating = min(rating, vlen(player.origin - spot.origin));
97 player = player.chain;
99 rating = rating + random() * 16;
100 if (bestrating < rating)
114 Finds a point to respawn
117 entity SelectSpawnPoint (float anypoint)
119 local float teamcheck;
120 local entity spot, firstspot, playerlist;
122 spot = find (world, classname, "testplayerstart");
128 if(!anypoint && cvar("g_ctf") )
129 teamcheck = self.team;
131 // get the list of players
132 playerlist = findchain(classname, "player");
133 // get the entire list of spots
134 firstspot = findchain(classname, "info_player_deathmatch");
135 // filter out the bad ones
136 // (note this returns the original list if none survived)
137 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
139 // there is 50/50 chance of choosing a random spot or the furthest spot
140 // (this means that roughly every other spawn will be furthest, so you
141 // usually won't get fragged at spawn twice in a row)
142 if (arena_roundbased)
143 spot = Spawn_FurthestPoint(firstspot, playerlist);
144 else if (random() > 0.5 || spawn_allbad || spawn_allgood)
145 spot = Spawn_RandomPoint(firstspot);
147 spot = Spawn_FurthestPoint(firstspot, playerlist);
151 if(cvar("spawn_debug"))
154 error ("PutClientInServer: no start points on level");
164 Checks if the argument string can be a valid playermodel.
165 Returns a valid one in doubt.
168 string FallbackPlayerModel = "models/player/marine.zym";
169 string CheckPlayerModel(string plyermodel) {
170 if(strlen(plyermodel) < 4)
171 return FallbackPlayerModel;
172 if( substring(plyermodel,0,14) != "models/player/")
173 return FallbackPlayerModel;
174 else if(cvar("sv_servermodelsonly"))
176 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
177 return FallbackPlayerModel;
178 if(!fexists(plyermodel))
179 return FallbackPlayerModel;
186 Client_customizeentityforclient
191 float Client_customizeentityforclient()
193 #ifdef ALLOW_VARIABLE_LOD
195 // other: the player viewing me
199 if(other.cvar_cl_playerdetailreduction <= 0)
201 if(other.cvar_cl_playerdetailreduction <= -2)
202 self.modelindex = self.modelindex_lod2;
203 else if(other.cvar_cl_playerdetailreduction <= -1)
204 self.modelindex = self.modelindex_lod1;
206 self.modelindex = self.modelindex_lod0;
210 distance = vlen(self.origin - other.origin);
211 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
213 self.modelindex = self.modelindex_lod2;
215 self.modelindex = self.modelindex_lod1;
217 self.modelindex = self.modelindex_lod0;
224 void setmodel_lod(entity e, string modelname)
226 #ifdef ALLOW_VARIABLE_LOD
229 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1.zym");
234 self.modelindex_lod1 = self.modelindex;
237 self.modelindex_lod1 = -1;
239 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2.zym");
244 self.modelindex_lod2 = self.modelindex;
247 self.modelindex_lod2 = -1;
249 precache_model(modelname);
250 setmodel(e, modelname);
251 self.modelindex_lod0 = self.modelindex;
253 if(self.modelindex_lod1 < 0)
254 self.modelindex_lod1 = self.modelindex;
256 if(self.modelindex_lod2 < 0)
257 self.modelindex_lod2 = self.modelindex;
259 precache_model(modelname);
260 setmodel(e, modelname);
268 putting a client as observer in the server
271 void PutObserverInServer (void)
274 spot = SelectSpawnPoint (FALSE);
275 RemoveGrapplingHook(self); // Wazat's Grappling Hook
277 if(clienttype(self) == CLIENTTYPE_REAL)
280 WriteByte(MSG_ONE, SVC_SETVIEW);
281 WriteEntity(MSG_ONE, self);
284 if (cvar("g_runematch"))
287 if(self.frags <= 0 && self.frags > -666 && cvar("g_lms") && self.killcount != -666)
288 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
289 else if(self.killcount != -666)
290 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
292 self.classname = "observer";
294 self.takedamage = DAMAGE_NO;
295 self.solid = SOLID_NOT;
296 self.movetype = MOVETYPE_NOCLIP;
297 self.flags = FL_CLIENT | FL_NOTARGET;
298 self.armorvalue = 666;
300 self.armorvalue = cvar("g_balance_armor_start");
301 self.pauserotarmor_finished = 0;
302 self.pauserothealth_finished = 0;
303 self.pauseregen_finished = 0;
304 self.damageforcescale = 0;
314 self.pain_finished = 0;
315 self.strength_finished = 0;
316 self.invincible_finished = 0;
318 self.think = SUB_Null;
322 self.deadflag = DEAD_NO;
323 self.angles = spot.angles;
325 self.fixangle = TRUE;
327 self.view_ofs = PL_VIEW_OFS;
328 setorigin (self, spot.origin);
329 setsize (self, '0 0 0', '0 0 0');
330 self.oldorigin = self.origin;
335 self.weaponmodel = "";
336 self.weaponentity = world;
337 self.killcount = -666;
338 self.velocity = '0 0 0';
339 self.avelocity = '0 0 0';
340 self.punchangle = '0 0 0';
341 self.punchvector = '0 0 0';
342 self.oldvelocity = self.velocity;
348 Spawnqueue_Insert(self);
352 Spawnqueue_Unmark(self);
353 Spawnqueue_Remove(self);
356 else if(!cvar("g_lms"))
365 Called when a client spawns in the server
368 void PutClientInServer (void)
370 if(clienttype(self) == CLIENTTYPE_BOT)
372 self.classname = "player";
374 else if(clienttype(self) == CLIENTTYPE_REAL)
377 WriteByte(MSG_ONE, SVC_SETVIEW);
378 WriteEntity(MSG_ONE, self);
381 // player is dead and becomes observer
382 if(cvar("g_lms") && self.frags < 1)
383 self.classname = "observer";
387 self.classname = "observer";
389 if(self.classname == "player") {
392 spot = SelectSpawnPoint (FALSE);
394 RemoveGrapplingHook(self); // Wazat's Grappling Hook
396 self.classname = "player";
397 self.iscreature = TRUE;
398 self.movetype = MOVETYPE_WALK;
399 self.solid = SOLID_SLIDEBOX;
400 self.flags = FL_CLIENT;
401 self.takedamage = DAMAGE_AIM;
403 self.health = cvar("g_balance_health_start");
404 self.armorvalue = cvar("g_balance_armor_start");
405 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
406 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
407 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
408 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
409 self.damageforcescale = 2;
418 self.pain_finished = 0;
419 self.strength_finished = 0;
420 self.invincible_finished = 0;
422 //self.speed_finished = 0;
423 //self.slowmo_finished = 0;
424 // players have no think function
425 self.think = SUB_Null;
428 self.switchweapon = 0;
433 self.deadflag = DEAD_NO;
435 self.angles = spot.angles;
437 self.angles_z = 0; // never spawn tilted even if the spot says to
438 self.fixangle = TRUE; // turn this way immediately
439 self.velocity = '0 0 0';
440 self.avelocity = '0 0 0';
441 self.punchangle = '0 0 0';
442 self.punchvector = '0 0 0';
443 self.oldvelocity = self.velocity;
447 self.customizeentityforclient = Client_customizeentityforclient;
449 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
450 local string defaultmodel;
451 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
452 setmodel_lod (self, defaultmodel);
453 self.skin = stof(cvar_string("sv_defaultplayerskin"));
455 self.playermodel = CheckPlayerModel(self.playermodel);
456 setmodel_lod (self, self.playermodel);
457 self.skin = stof(self.playerskin);
462 self.view_ofs = PL_VIEW_OFS;
463 setsize (self, PL_MIN, PL_MAX);
464 self.spawnorigin = spot.origin;
465 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
466 // don't reset back to last position, even if new position is stuck in solid
467 self.oldorigin = self.origin;
471 self.ammo_shells = cvar("g_lms_start_ammo_shells");
472 self.ammo_nails = cvar("g_lms_start_ammo_nails");
473 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
474 self.ammo_cells = cvar("g_lms_start_ammo_cells");
475 self.health = cvar("g_lms_start_health");
476 self.armorvalue = cvar("g_lms_start_armor");
478 else if (cvar("g_use_ammunition")) {
479 self.ammo_shells = cvar("g_start_ammo_shells");
480 self.ammo_nails = cvar("g_start_ammo_nails");
481 self.ammo_rockets = cvar("g_start_ammo_rockets");
482 self.ammo_cells = cvar("g_start_ammo_cells");
484 self.ammo_shells = 999;
485 self.ammo_nails = 999;
486 self.ammo_rockets = 999;
487 self.ammo_cells = 999;
491 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
493 self.items = self.items | IT_LASER;
494 self.switchweapon = WEP_LASER;
496 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
498 self.items = self.items | IT_SHOTGUN;
499 self.switchweapon = WEP_SHOTGUN;
501 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
503 self.items = self.items | IT_UZI;
504 self.switchweapon = WEP_UZI;
506 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
508 self.items = self.items | IT_GRENADE_LAUNCHER;
509 self.switchweapon = WEP_GRENADE_LAUNCHER;
511 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
513 self.items = self.items | IT_ELECTRO;
514 self.switchweapon = WEP_ELECTRO;
516 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
518 self.items = self.items | IT_CRYLINK;
519 self.switchweapon = WEP_CRYLINK;
521 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
523 self.items = self.items | IT_NEX;
524 self.switchweapon = WEP_NEX;
526 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
528 self.items = self.items | IT_HAGAR;
529 self.switchweapon = WEP_HAGAR;
531 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
533 self.items = self.items | IT_ROCKET_LAUNCHER;
534 self.switchweapon = WEP_ROCKET_LAUNCHER;
537 if(cvar("g_instagib"))
540 self.switchweapon = WEP_NEX;
541 self.ammo_cells = 999;
544 if(cvar("g_rocketarena"))
546 self.items = IT_ROCKET_LAUNCHER;
547 self.switchweapon = WEP_ROCKET_LAUNCHER;
548 self.ammo_rockets = 999;
554 // will be done later
557 if(cvar("g_minstagib"))
562 self.switchweapon = WEP_NEX;
563 self.ammo_cells = cvar("g_minstagib_ammo_start");
565 self.jump_interval = time;
569 Spawnqueue_Remove(self);
571 self.event_damage = PlayerDamage;
573 self.bot_attack = TRUE;
575 self.statdraintime = time + 5;
576 self.button0 = self.button1 = self.button2 = self.button3 = 0;
578 if(self.killcount == -666) {
585 self.cnt = WEP_LASER;
586 self.nixnex_lastchange_id = -1;
588 CL_SpawnWeaponentity();
589 self.alpha = default_player_alpha;
590 self.exteriorweaponentity.alpha = default_player_alpha;
592 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
593 self.lms_traveled_distance = 0;
595 if(cvar("spawn_debug"))
597 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
598 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
601 //stuffcmd(self, "chase_active 0");
602 //stuffcmd(self, "set viewsize $tmpviewsize \n");
603 } else if(self.classname == "observer") {
604 PutObserverInServer ();
613 void SetNewParms (void)
623 void SetChangeParms (void)
632 Called when a client types 'kill' in the console
635 void ClientKill (void)
637 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
644 Called when a client connects to the server
647 string ColoredTeamName(float t);
648 //void dom_player_join_team(entity pl);
649 void ClientConnect (void)
651 self.classname = "player_joining";
652 self.flags = self.flags | FL_CLIENT;
654 if(player_count<0) player_count = 0;
658 //if(cvar("g_domination"))
659 // dom_player_join_team(self);
661 //JoinBestTeam(self, FALSE);
663 if((cvar("sv_spectate") == 1 && !cvar("g_lms")) || cvar("g_campaign")) {
664 self.classname = "observer";
666 self.classname = "player";
667 campaign_bots_may_start = 1;
670 self.playerid = (playerid_last = playerid_last + 1);
671 if(cvar("sv_eventlog"))
674 if(clienttype(self) == CLIENTTYPE_REAL)
678 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
679 s = strcat(":team:", ftos(self.playerid), ":");
680 s = strcat(s, ftos(self.team));
681 GameLogEcho(s, FALSE);
684 //stuffcmd(self, "set tmpviewsize $viewsize \n");
686 bprint ("^4",self.netname);
687 bprint ("^4 connected");
689 if(cvar("g_domination") || cvar("g_ctf"))
691 bprint(" and joined the ");
692 bprint(ColoredTeamName(self.team));
697 self.welcomemessage_time = time + cvar("welcome_message_time");
698 self.welcomemessage_time2 = 0;
700 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
701 // send prediction settings to the client
702 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
703 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
704 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
705 stuffcmd(self, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
706 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
707 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
708 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
709 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
710 stuffcmd(self, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
711 stuffcmd(self, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
712 stuffcmd(self, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
713 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
714 // Wazat's grappling hook
715 SetGrappleHookBindings();
717 // get autoswitch state from player
718 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
719 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
721 // get version info from player
722 stuffcmd(self, "cmd clientversion $gameversion\n");
724 // get other cvars from player
727 // set cvar for team scoreboard
731 t = cvar("teamplay");
732 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
733 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
736 stuffcmd(self, strcat("set teamplay 0\n"));
740 self.frags = cvar("fraglimit");
741 // no fraglimit was set, so player gets 999 lives
745 // disallow player to join after the worst player has lost g_lms_last_join lives
746 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
747 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
752 else if(cvar("fraglimit") > lms_lowest_lives)
754 self.frags = lms_lowest_lives;
757 else if(cvar("g_arena"))
759 self.classname = "observer";
760 Spawnqueue_Insert(self);
763 bot_relinkplayerlist();
765 self.jointime = time;
772 Called when a client disconnects from the server
775 void(entity e) DropFlag;
776 .entity chatbubbleentity;
777 .entity teambubbleentity;
778 void ClientDisconnect (void)
781 if(cvar("sv_eventlog"))
782 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
783 bprint ("^4",self.netname);
784 bprint ("^4 disconnected\n");
786 if (self.chatbubbleentity)
788 remove (self.chatbubbleentity);
789 self.chatbubbleentity = world;
792 if (self.teambubbleentity)
794 remove (self.teambubbleentity);
795 self.teambubbleentity = world;
801 DropFlag(self.flagcarried);
804 self.flags = self.flags - (self.flags & FL_CLIENT);
805 bot_relinkplayerlist();
808 // player was dead, decrease dead count
809 if(cvar("g_lms") && self.frags < 1)
811 else if(cvar("g_arena"))
813 Spawnqueue_Unmark(self);
814 Spawnqueue_Remove(self);
819 void() ChatBubbleThink =
821 self.nextthink = time;
822 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
827 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
828 if (self.owner.buttonchat && !self.owner.deadflag)
829 self.model = self.mdl;
834 void() UpdateChatBubble =
836 if (!self.modelindex)
838 // spawn a chatbubble entity if needed
839 if (!self.chatbubbleentity)
841 self.chatbubbleentity = spawn();
842 self.chatbubbleentity.owner = self;
843 self.chatbubbleentity.exteriormodeltoclient = self;
844 self.chatbubbleentity.think = ChatBubbleThink;
845 self.chatbubbleentity.nextthink = time;
846 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
847 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
848 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
849 self.chatbubbleentity.model = "";
854 void() TeamBubbleThink =
856 self.nextthink = time;
857 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
859 self.owner.teambubbleentity = world;
863 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
864 if (self.owner.buttonchat || self.owner.deadflag)
867 self.model = self.mdl;
871 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
873 void() UpdateTeamBubble =
875 if (!self.modelindex || !cvar("teamplay"))
877 // spawn a teambubble entity if needed
878 if (!self.teambubbleentity && cvar("teamplay"))
880 self.teambubbleentity = spawn();
881 self.teambubbleentity.owner = self;
882 self.teambubbleentity.exteriormodeltoclient = self;
883 self.teambubbleentity.think = TeamBubbleThink;
884 self.teambubbleentity.nextthink = time;
885 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
886 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
887 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
888 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
889 self.teambubbleentity.mdl = self.teambubbleentity.model;
890 self.teambubbleentity.model = self.teambubbleentity.mdl;
891 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
895 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
896 // added to the model skins
897 /*void() UpdateColorModHack =
900 c = self.clientcolors & 15;
901 // LordHavoc: only bothering to support white, green, red, yellow, blue
902 if (teamplay == 0) self.colormod = '0 0 0';
903 else if (c == 0) self.colormod = '1.00 1.00 1.00';
904 else if (c == 3) self.colormod = '0.10 1.73 0.10';
905 else if (c == 4) self.colormod = '1.73 0.10 0.10';
906 else if (c == 12) self.colormod = '1.22 1.22 0.10';
907 else if (c == 13) self.colormod = '0.10 0.10 1.73';
908 else self.colormod = '1 1 1';
915 When you press the jump key
918 void PlayerJump (void)
922 mjumpheight = cvar("g_balance_jumpheight");
923 if (self.waterlevel >= 2)
925 if (self.watertype == CONTENT_WATER)
926 self.velocity_z = 200;
927 else if (self.watertype == CONTENT_SLIME)
928 self.velocity_z = 80;
930 self.velocity_z = 50;
936 if (!(self.flags & FL_ONGROUND))
939 if (!(self.flags & FL_JUMPRELEASED))
942 if(cvar("g_runematch"))
944 if(self.runes & RUNE_SPEED)
946 if(self.runes & CURSE_SLOW)
947 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
949 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
951 else if(self.runes & CURSE_SLOW)
953 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
957 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
959 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
962 self.velocity_z = self.velocity_z + mjumpheight;
963 self.oldvelocity_z = self.velocity_z;
965 self.flags = self.flags - FL_ONGROUND;
966 self.flags = self.flags - FL_JUMPRELEASED;
969 void() CheckWaterJump =
971 local vector start, end;
973 // check for a jump-out-of-water
974 makevectors (self.angles);
976 start_z = start_z + 8;
978 normalize(v_forward);
979 end = start + v_forward*24;
980 traceline (start, end, TRUE, self);
981 if (trace_fraction < 1)
983 start_z = start_z + self.maxs_z - 8;
984 end = start + v_forward*24;
985 self.movedir = trace_plane_normal * -50;
986 traceline (start, end, TRUE, self);
987 if (trace_fraction == 1)
988 { // open at eye level
989 self.flags = self.flags | FL_WATERJUMP;
990 self.velocity_z = 225;
991 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
992 self.teleport_time = time + 2; // safety net
1002 PutClientInServer();
1005 void player_powerups (void)
1007 if (cvar("g_minstagib"))
1009 self.effects = EF_FULLBRIGHT;
1010 if (self.items & IT_STRENGTH)
1012 if (time > self.strength_finished)
1014 self.alpha = default_player_alpha;
1015 self.exteriorweaponentity.alpha = default_player_alpha;
1016 self.items = self.items - (self.items & IT_STRENGTH);
1017 sprint(self, "^3Invisibility has worn off\n");
1022 if (time < self.strength_finished)
1024 self.alpha = cvar("g_minstagib_invis_alpha");
1025 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
1026 self.items = self.items | IT_STRENGTH;
1027 sprint(self, "^3You are invisible\n");
1031 if (self.items & IT_INVINCIBLE)
1033 if (time > self.invincible_finished)
1035 self.items = self.items - (self.items & IT_INVINCIBLE);
1036 sprint(self, "^3Speed has worn off\n");
1041 if (time < self.invincible_finished)
1043 self.items = self.items | IT_INVINCIBLE;
1044 sprint(self, "^3You are on speed\n");
1050 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1051 if (self.items & IT_STRENGTH)
1053 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1054 if (time > self.strength_finished)
1056 self.items = self.items - (self.items & IT_STRENGTH);
1057 sprint(self, "^3Strength has worn off\n");
1062 if (time < self.strength_finished)
1064 self.items = self.items | IT_STRENGTH;
1065 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1068 if (self.items & IT_INVINCIBLE)
1070 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1071 if (time > self.invincible_finished)
1073 self.items = self.items - (self.items & IT_INVINCIBLE);
1074 sprint(self, "^3Shield has worn off\n");
1079 if (time < self.invincible_finished)
1081 self.items = self.items | IT_INVINCIBLE;
1082 sprint(self, "^3Shield surrounds you\n");
1086 if (cvar("g_fullbrightplayers"))
1087 self.effects = self.effects | EF_FULLBRIGHT;
1089 // midair gamemode: damage only while in the air
1090 // if in midair mode, being on ground grants temporary invulnerability
1091 // (this is so that multishot weapon don't clear the ground flag on the
1092 // first damage in the frame, leaving the player vulnerable to the
1093 // remaining hits in the same frame)
1094 if (self.flags & FL_ONGROUND)
1095 if (cvar("g_midair"))
1096 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1098 if (time < self.spawnshieldtime)
1099 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1102 void player_regen (void)
1104 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1105 maxh = cvar("g_balance_health_stable");
1106 maxa = cvar("g_balance_armor_stable");
1107 limith = cvar("g_balance_health_limit");
1108 limita = cvar("g_balance_armor_limit");
1110 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
1113 if(cvar("g_runematch"))
1115 max_mod = regen_mod = rot_mod = limit_mod = 1;
1116 if (self.runes & RUNE_REGEN)
1118 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1120 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1121 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1122 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1126 regen_mod = cvar("g_balance_rune_regen_regenrate");
1127 max_mod = cvar("g_balance_rune_regen_hpmod");
1128 limit_mod = cvar("g_balance_rune_regen_limitmod");
1131 else if (self.runes & CURSE_VENOM)
1133 max_mod = cvar("g_balance_curse_venom_hpmod");
1134 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1135 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1137 rot_mod = cvar("g_balance_curse_venom_rotrate");
1138 limit_mod = cvar("g_balance_curse_venom_limitmod");
1139 //if (!self.runes & RUNE_REGEN)
1140 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1142 maxh = maxh * max_mod;
1143 //maxa = maxa * max_mod;
1145 if (time > self.pauserotarmor_finished)
1147 if (self.armorvalue > maxa)
1148 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1150 if (time > self.pauserothealth_finished)
1152 if (self.health > maxh)
1153 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
1155 if (time > self.pauseregen_finished)
1157 if (self.health < maxh)
1158 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1159 if (self.armorvalue < maxa)
1160 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1165 if (time > self.pauserothealth_finished)
1166 if (self.health > maxh)
1167 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
1168 if (time > self.pauserotarmor_finished)
1169 if (self.armorvalue > maxa)
1170 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1171 if (time > self.pauseregen_finished)
1173 if (self.health < maxh)
1174 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1175 if (self.armorvalue < maxa)
1176 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1180 if (self.health > limith)
1181 self.health = limith;
1183 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1184 if (self.armorvalue > limita)
1185 self.armorvalue = limita;
1189 ======================
1190 spectate mode routines
1191 ======================
1193 void SpectateCopy(entity spectatee) {
1194 self.armortype = spectatee.armortype;
1195 self.armorvalue = spectatee.armorvalue;
1196 self.currentammo = spectatee.currentammo;
1197 self.effects = spectatee.effects;
1198 self.health = spectatee.health;
1200 self.items = spectatee.items;
1201 self.punchangle = spectatee.punchangle;
1202 self.view_ofs = spectatee.view_ofs;
1203 self.v_angle = spectatee.v_angle;
1204 self.viewzoom = spectatee.viewzoom;
1205 setorigin(self, spectatee.origin);
1206 setsize(self, spectatee.mins, spectatee.maxs);
1209 void SpectateUpdate() {
1210 if (self != self.enemy) {
1211 if(self.enemy.flags & FL_NOTARGET)
1212 PutObserverInServer();
1213 SpectateCopy(self.enemy);
1214 self.dmg_take = self.enemy.dmg_take;
1215 self.dmg_save = self.enemy.dmg_save;
1216 self.dmg_inflictor = self.enemy.dmg_inflictor;
1217 self.fixangle = TRUE;
1218 self.angles = self.enemy.v_angle;
1219 //msg_entity = self;
1220 //WriteByte(MSG_ONE, SVC_SETANGLE);
1221 //WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1222 //WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1223 //WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1227 float SpectateNext() {
1228 other = find(self.enemy, classname, "player");
1230 other = find(other, classname, "player");
1235 if(self.enemy.classname == "player") {
1237 WriteByte(MSG_ONE, SVC_SETVIEW);
1238 WriteEntity(MSG_ONE, self.enemy);
1239 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1251 Called every frame for each client before the physics are run
1254 void PlayerPreThink (void)
1256 if(self.classname == "player") {
1257 local vector m1, m2;
1259 // if(self.netname == "Wazat")
1260 // bprint(strcat(self.classname, "\n"));
1262 CheckRules_Player();
1264 Nixnex_GiveCurrentWeapon();
1267 PrintWelcomeMessage(self);
1269 if(cvar("g_lms") || !cvar("sv_spectate"))
1270 if((time - self.jointime) <= cvar("welcome_message_time"))
1271 PrintWelcomeMessage(self);
1273 if (intermission_running)
1275 IntermissionThink (); // otherwise a button could be missed between
1276 return; // the think tics
1279 if (self.deadflag != DEAD_NO)
1282 if (self.deadflag == DEAD_DYING)
1284 if (time > self.dead_time)
1285 self.deadflag = DEAD_DEAD;
1287 else if (self.deadflag == DEAD_DEAD)
1289 if (cvar("g_lms") || cvar("g_arena") || cvar("g_forced_respawn"))
1290 self.deadflag = DEAD_RESPAWNABLE;
1291 else if (!self.button0 && !self.button2 && !self.button3)
1292 self.deadflag = DEAD_RESPAWNABLE;
1294 else if (self.deadflag == DEAD_RESPAWNABLE)
1306 cvar("g_forced_respawn"))
1312 if(cvar("g_lms") && !self.deadflag && cvar("g_lms_campcheck_interval"))
1316 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1317 dist = self.oldorigin - self.origin;
1319 self.lms_traveled_distance += fabs(vlen(dist));
1321 if(time > self.lms_nextcheck)
1323 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1324 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1326 centerprint(self, cvar_string("g_lms_campcheck_message"));
1327 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1328 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1329 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
1331 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
1332 self.lms_traveled_distance = 0;
1336 if (self.button5 && !self.hook.state)
1341 self.view_ofs = PL_CROUCH_VIEW_OFS;
1342 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1349 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1350 if (!trace_startsolid)
1352 self.crouch = FALSE;
1353 self.view_ofs = PL_VIEW_OFS;
1354 setsize (self, PL_MIN, PL_MAX);
1359 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
1360 local string defaultmodel;
1361 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1363 if (defaultmodel != self.model)
1367 setmodel_lod (self, defaultmodel);
1368 setsize (self, m1, m2);
1371 if (self.skin != cvar("sv_defaultplayerskin"))
1372 self.skin = cvar("sv_defaultplayerskin");
1374 if (self.playermodel != self.model)
1376 self.playermodel = CheckPlayerModel(self.playermodel);
1379 setmodel_lod (self, self.playermodel);
1380 setsize (self, m1, m2);
1383 if (self.skin != stof(self.playerskin))
1384 self.skin = stof(self.playerskin);
1386 // Savage: Check for nameless players
1387 if (strlen(self.netname) < 1) {
1388 self.netname = "Player";
1389 stuffcmd(self, "name Player\n");
1392 GrapplingHookFrame();
1396 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1398 if (cvar("g_minstagib") && self.button3)
1400 if (self.jump_interval <= (time + 0.1))
1402 self.jump_interval = time + 1;
1406 else if (self.viewzoom > 0.4)
1407 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1409 else if (self.viewzoom < 1.0)
1410 self.viewzoom = min (1.0, self.viewzoom + frametime);
1416 self.flags = self.flags | FL_JUMPRELEASED;
1422 if (cvar("g_minstagib"))
1423 minstagib_ammocheck();
1425 //self.angles_y=self.v_angle_y + 90; // temp
1427 if (self.waterlevel == 2)
1430 //if (TetrisPreFrame()) return;
1431 } else if(gameover) {
1432 if (intermission_running)
1433 IntermissionThink (); // otherwise a button could be missed between
1435 } else if(self.classname == "observer") {
1437 if (self.flags & FL_JUMPRELEASED) {
1438 if (self.button2 && self.version == cvar("gameversion")) {
1439 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1440 self.flags = self.flags & !FL_JUMPRELEASED;
1441 self.classname = "player";
1442 if(cvar("g_campaign") || cvar("g_balance_teams"))
1443 JoinBestTeam(self, 0);
1444 if(cvar("g_campaign"))
1445 campaign_bots_may_start = 1;
1446 PutClientInServer();
1447 if(self.flags & !FL_NOTARGET)
1448 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1449 centerprint(self,"");
1452 self.flags = self.flags & !FL_JUMPRELEASED;
1453 stuffcmd(self,"menu_showteamselect\n");
1456 } else if(self.button0 && self.version == cvar("gameversion")) {
1457 self.flags = self.flags & !FL_JUMPRELEASED;
1458 if(SpectateNext() == 1) {
1459 self.classname = "spectator";
1463 if (!(self.button0 || self.button2)) {
1464 self.flags = self.flags | FL_JUMPRELEASED;
1467 PrintWelcomeMessage(self);
1468 } else if(self.classname == "spectator") {
1470 if (self.flags & FL_JUMPRELEASED) {
1471 if (self.button2 && self.version == cvar("gameversion")) {
1472 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1473 self.flags = self.flags & !FL_JUMPRELEASED;
1474 self.classname = "player";
1476 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1478 if(cvar("g_campaign") || cvar("g_balance_teams"))
1479 JoinBestTeam(self, 0);
1480 if(cvar("g_campaign"))
1481 campaign_bots_may_start = 1;
1482 PutClientInServer();
1483 centerprint(self,"");
1486 self.flags = self.flags & !FL_JUMPRELEASED;
1487 stuffcmd(self,"menu_showteamselect\n");
1490 } else if(self.button0) {
1491 self.flags = self.flags & !FL_JUMPRELEASED;
1492 if(SpectateNext() == 1) {
1493 self.classname = "spectator";
1495 self.classname = "observer";
1496 PutClientInServer();
1498 } else if (self.button3) {
1499 self.flags = self.flags & !FL_JUMPRELEASED;
1500 self.classname = "observer";
1501 PutClientInServer();
1506 if (!(self.button0 || self.button3)) {
1507 self.flags = self.flags | FL_JUMPRELEASED;
1510 PrintWelcomeMessage(self);
1519 Called every frame for each client after the physics are run
1522 void PlayerPostThink (void)
1524 if(self.classname == "player") {
1525 CheckRules_Player();
1528 if (self.deadflag == DEAD_NO)
1531 if (intermission_running)
1532 return; // intermission or finale
1534 //PrintWelcomeMessage(self);
1535 //if (TetrisPostFrame()) return;
1536 } else if (self.classname == "observer") {
1538 } else if (self.classname == "spectator") {