1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
7 void info_player_deathmatch (void)
14 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
16 local entity spot, player, nextspot, previousspot, newfirstspot;
25 nextspot = spot.chain;
26 // count team mismatches as bad spots
27 if (spot.team == teamcheck)
34 if (vlen(player.origin - spot.origin) < mindist)
36 player = player.chain;
42 previousspot.chain = spot;
49 spawn_allgood = FALSE;
53 // if we couldn't find ANY good points, return the original list
55 newfirstspot = firstspot;
59 entity Spawn_RandomPoint(entity firstspot)
63 // count number of spots
68 numspots = numspots + 1;
72 numspots = numspots * random();
74 while (spot.chain && numspots >= 1)
76 numspots = numspots - 1;
82 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
84 local entity best, spot, player;
85 local float bestrating, rating;
87 bestrating = -1000000;
96 rating = min(rating, vlen(player.origin - spot.origin));
97 player = player.chain;
99 rating = rating + random() * 16;
100 if (bestrating < rating)
114 Finds a point to respawn
117 entity SelectSpawnPoint (float anypoint)
119 local float teamcheck;
120 local entity spot, firstspot, playerlist;
122 spot = find (world, classname, "testplayerstart");
128 if(!anypoint && cvar("g_ctf") )
129 teamcheck = self.team;
131 // get the list of players
132 playerlist = findchain(classname, "player");
133 // get the entire list of spots
134 firstspot = findchain(classname, "info_player_deathmatch");
135 // filter out the bad ones
136 // (note this returns the original list if none survived)
137 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
139 // there is 50/50 chance of choosing a random spot or the furthest spot
140 // (this means that roughly every other spawn will be furthest, so you
141 // usually won't get fragged at spawn twice in a row)
142 if (arena_roundbased)
143 spot = Spawn_FurthestPoint(firstspot, playerlist);
144 else if (random() > 0.5 || spawn_allbad || spawn_allgood)
145 spot = Spawn_RandomPoint(firstspot);
147 spot = Spawn_FurthestPoint(firstspot, playerlist);
151 if(cvar("spawn_debug"))
154 error ("PutClientInServer: no start points on level");
164 Checks if the argument string can be a valid playermodel.
165 Returns a valid one in doubt.
168 string FallbackPlayerModel = "models/player/marine.zym";
169 string CheckPlayerModel(string plyermodel) {
170 if(strlen(plyermodel) < 4)
171 return FallbackPlayerModel;
172 if( substring(plyermodel,0,14) != "models/player/")
173 return FallbackPlayerModel;
174 else if(cvar("sv_servermodelsonly"))
176 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
177 return FallbackPlayerModel;
178 if(!fexists(plyermodel))
179 return FallbackPlayerModel;
186 Client_customizeentityforclient
191 float Client_customizeentityforclient()
193 #ifdef ALLOW_VARIABLE_LOD
195 // other: the player viewing me
199 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
202 if(other.cvar_cl_playerdetailreduction <= 0)
204 if(other.cvar_cl_playerdetailreduction <= -2)
205 self.modelindex = self.modelindex_lod2;
206 else if(other.cvar_cl_playerdetailreduction <= -1)
207 self.modelindex = self.modelindex_lod1;
209 self.modelindex = self.modelindex_lod0;
213 distance = vlen(self.origin - other.origin);
214 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
216 self.modelindex = self.modelindex_lod2;
218 self.modelindex = self.modelindex_lod1;
220 self.modelindex = self.modelindex_lod0;
227 void setmodel_lod(entity e, string modelname)
229 #ifdef ALLOW_VARIABLE_LOD
232 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1.zym");
237 self.modelindex_lod1 = self.modelindex;
240 self.modelindex_lod1 = -1;
242 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2.zym");
247 self.modelindex_lod2 = self.modelindex;
250 self.modelindex_lod2 = -1;
252 precache_model(modelname);
253 setmodel(e, modelname);
254 self.modelindex_lod0 = self.modelindex;
256 if(self.modelindex_lod1 < 0)
257 self.modelindex_lod1 = self.modelindex;
259 if(self.modelindex_lod2 < 0)
260 self.modelindex_lod2 = self.modelindex;
262 precache_model(modelname);
263 setmodel(e, modelname);
271 putting a client as observer in the server
274 void PutObserverInServer (void)
277 spot = SelectSpawnPoint (FALSE);
278 RemoveGrapplingHook(self); // Wazat's Grappling Hook
280 if(clienttype(self) == CLIENTTYPE_REAL)
283 WriteByte(MSG_ONE, SVC_SETVIEW);
284 WriteEntity(MSG_ONE, self);
287 if (cvar("g_runematch"))
290 if(self.frags <= 0 && self.frags > -666 && cvar("g_lms") && self.killcount != -666)
291 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
292 else if(self.killcount != -666)
293 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
295 self.classname = "observer";
297 self.takedamage = DAMAGE_NO;
298 self.solid = SOLID_NOT;
299 self.movetype = MOVETYPE_NOCLIP;
300 self.flags = FL_CLIENT | FL_NOTARGET;
301 self.armorvalue = 666;
303 self.armorvalue = cvar("g_balance_armor_start");
304 self.pauserotarmor_finished = 0;
305 self.pauserothealth_finished = 0;
306 self.pauseregen_finished = 0;
307 self.damageforcescale = 0;
317 self.pain_finished = 0;
318 self.strength_finished = 0;
319 self.invincible_finished = 0;
321 self.think = SUB_Null;
325 self.deadflag = DEAD_NO;
326 self.angles = spot.angles;
328 self.fixangle = TRUE;
329 self.crouch = FALSE;:q
331 self.view_ofs = PL_VIEW_OFS;
332 setorigin (self, spot.origin);
333 setsize (self, '0 0 0', '0 0 0');
334 self.oldorigin = self.origin;
339 self.weaponmodel = "";
340 self.weaponentity = world;
341 self.killcount = -666;
342 self.velocity = '0 0 0';
343 self.avelocity = '0 0 0';
344 self.punchangle = '0 0 0';
345 self.punchvector = '0 0 0';
346 self.oldvelocity = self.velocity;
347 self.customizeentityforclient = Client_customizeentityforclient;
353 Spawnqueue_Insert(self);
357 Spawnqueue_Unmark(self);
358 Spawnqueue_Remove(self);
361 else if(!cvar("g_lms"))
370 Called when a client spawns in the server
373 void PutClientInServer (void)
375 if(clienttype(self) == CLIENTTYPE_BOT)
377 self.classname = "player";
379 else if(clienttype(self) == CLIENTTYPE_REAL)
382 WriteByte(MSG_ONE, SVC_SETVIEW);
383 WriteEntity(MSG_ONE, self);
386 // player is dead and becomes observer
387 if(cvar("g_lms") && self.frags < 1)
388 self.classname = "observer";
392 self.classname = "observer";
394 if(self.classname == "player") {
397 spot = SelectSpawnPoint (FALSE);
399 RemoveGrapplingHook(self); // Wazat's Grappling Hook
401 self.classname = "player";
402 self.iscreature = TRUE;
403 self.movetype = MOVETYPE_WALK;
404 self.solid = SOLID_SLIDEBOX;
405 self.flags = FL_CLIENT;
406 self.takedamage = DAMAGE_AIM;
408 self.health = cvar("g_balance_health_start");
409 self.armorvalue = cvar("g_balance_armor_start");
410 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
411 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
412 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
413 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
414 self.damageforcescale = 2;
423 self.pain_finished = 0;
424 self.strength_finished = 0;
425 self.invincible_finished = 0;
427 //self.speed_finished = 0;
428 //self.slowmo_finished = 0;
429 // players have no think function
430 self.think = SUB_Null;
433 self.switchweapon = 0;
438 self.deadflag = DEAD_NO;
440 self.angles = spot.angles;
442 self.angles_z = 0; // never spawn tilted even if the spot says to
443 self.fixangle = TRUE; // turn this way immediately
444 self.velocity = '0 0 0';
445 self.avelocity = '0 0 0';
446 self.punchangle = '0 0 0';
447 self.punchvector = '0 0 0';
448 self.oldvelocity = self.velocity;
452 self.customizeentityforclient = Client_customizeentityforclient;
454 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
455 local string defaultmodel;
456 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
457 setmodel_lod (self, defaultmodel);
458 self.skin = stof(cvar_string("sv_defaultplayerskin"));
460 self.playermodel = CheckPlayerModel(self.playermodel);
461 setmodel_lod (self, self.playermodel);
462 self.skin = stof(self.playerskin);
467 self.view_ofs = PL_VIEW_OFS;
468 setsize (self, PL_MIN, PL_MAX);
469 self.spawnorigin = spot.origin;
470 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
471 // don't reset back to last position, even if new position is stuck in solid
472 self.oldorigin = self.origin;
476 self.ammo_shells = cvar("g_lms_start_ammo_shells");
477 self.ammo_nails = cvar("g_lms_start_ammo_nails");
478 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
479 self.ammo_cells = cvar("g_lms_start_ammo_cells");
480 self.health = cvar("g_lms_start_health");
481 self.armorvalue = cvar("g_lms_start_armor");
483 else if (cvar("g_use_ammunition")) {
484 self.ammo_shells = cvar("g_start_ammo_shells");
485 self.ammo_nails = cvar("g_start_ammo_nails");
486 self.ammo_rockets = cvar("g_start_ammo_rockets");
487 self.ammo_cells = cvar("g_start_ammo_cells");
489 self.ammo_shells = 999;
490 self.ammo_nails = 999;
491 self.ammo_rockets = 999;
492 self.ammo_cells = 999;
496 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
498 self.items = self.items | IT_LASER;
499 self.switchweapon = WEP_LASER;
501 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
503 self.items = self.items | IT_SHOTGUN;
504 self.switchweapon = WEP_SHOTGUN;
506 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
508 self.items = self.items | IT_UZI;
509 self.switchweapon = WEP_UZI;
511 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
513 self.items = self.items | IT_GRENADE_LAUNCHER;
514 self.switchweapon = WEP_GRENADE_LAUNCHER;
516 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
518 self.items = self.items | IT_ELECTRO;
519 self.switchweapon = WEP_ELECTRO;
521 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
523 self.items = self.items | IT_CRYLINK;
524 self.switchweapon = WEP_CRYLINK;
526 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
528 self.items = self.items | IT_NEX;
529 self.switchweapon = WEP_NEX;
531 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
533 self.items = self.items | IT_HAGAR;
534 self.switchweapon = WEP_HAGAR;
536 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
538 self.items = self.items | IT_ROCKET_LAUNCHER;
539 self.switchweapon = WEP_ROCKET_LAUNCHER;
542 if(cvar("g_instagib"))
545 self.switchweapon = WEP_NEX;
546 self.ammo_cells = 999;
549 if(cvar("g_rocketarena"))
551 self.items = IT_ROCKET_LAUNCHER;
552 self.switchweapon = WEP_ROCKET_LAUNCHER;
553 self.ammo_rockets = 999;
559 // will be done later
562 if(cvar("g_minstagib"))
567 self.switchweapon = WEP_NEX;
568 self.ammo_cells = cvar("g_minstagib_ammo_start");
570 self.jump_interval = time;
575 Spawnqueue_Remove(self);
576 Spawnqueue_Mark(self);
579 self.event_damage = PlayerDamage;
581 self.bot_attack = TRUE;
583 self.statdraintime = time + 5;
584 self.button0 = self.button1 = self.button2 = self.button3 = 0;
586 if(self.killcount == -666) {
593 self.cnt = WEP_LASER;
594 self.nixnex_lastchange_id = -1;
596 CL_SpawnWeaponentity();
597 self.alpha = default_player_alpha;
598 self.exteriorweaponentity.alpha = default_player_alpha;
600 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
601 self.lms_traveled_distance = 0;
603 if(cvar("spawn_debug"))
605 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
606 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
609 //stuffcmd(self, "chase_active 0");
610 //stuffcmd(self, "set viewsize $tmpviewsize \n");
611 } else if(self.classname == "observer") {
612 PutObserverInServer ();
621 void SetNewParms (void)
631 void SetChangeParms (void)
640 Called when a client types 'kill' in the console
643 void ClientKill (void)
645 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
652 Called when a client connects to the server
655 string ColoredTeamName(float t);
656 //void dom_player_join_team(entity pl);
657 void ClientConnect (void)
659 self.classname = "player_joining";
660 self.flags = self.flags | FL_CLIENT;
662 if(player_count<0) player_count = 0;
666 //if(cvar("g_domination"))
667 // dom_player_join_team(self);
669 //JoinBestTeam(self, FALSE);
671 if((cvar("sv_spectate") == 1 && !cvar("g_lms")) || cvar("g_campaign")) {
672 self.classname = "observer";
674 self.classname = "player";
675 campaign_bots_may_start = 1;
678 self.playerid = (playerid_last = playerid_last + 1);
679 if(cvar("sv_eventlog"))
682 if(clienttype(self) == CLIENTTYPE_REAL)
686 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
687 s = strcat(":team:", ftos(self.playerid), ":");
688 s = strcat(s, ftos(self.team));
689 GameLogEcho(s, FALSE);
692 //stuffcmd(self, "set tmpviewsize $viewsize \n");
694 bprint ("^4",self.netname);
695 bprint ("^4 connected");
697 if(cvar("g_domination") || cvar("g_ctf"))
699 bprint(" and joined the ");
700 bprint(ColoredTeamName(self.team));
705 self.welcomemessage_time = time + cvar("welcome_message_time");
706 self.welcomemessage_time2 = 0;
708 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
709 // send prediction settings to the client
710 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
711 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
712 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
713 stuffcmd(self, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
714 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
715 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
716 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
717 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
718 stuffcmd(self, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
719 stuffcmd(self, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
720 stuffcmd(self, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
721 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
722 // Wazat's grappling hook
723 SetGrappleHookBindings();
725 // get autoswitch state from player
726 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
727 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
729 // get version info from player
730 stuffcmd(self, "cmd clientversion $gameversion\n");
732 // get other cvars from player
735 // set cvar for team scoreboard
739 t = cvar("teamplay");
740 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
741 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
744 stuffcmd(self, strcat("set teamplay 0\n"));
748 self.frags = cvar("fraglimit");
749 // no fraglimit was set, so player gets 999 lives
753 // disallow player to join after the worst player has lost g_lms_last_join lives
754 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
755 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
760 else if(cvar("fraglimit") > lms_lowest_lives)
762 self.frags = lms_lowest_lives;
765 else if(cvar("g_arena"))
767 self.classname = "observer";
768 Spawnqueue_Insert(self);
771 bot_relinkplayerlist();
773 self.jointime = time;
780 Called when a client disconnects from the server
783 void(entity e) DropFlag;
784 .entity chatbubbleentity;
785 .entity teambubbleentity;
786 void ClientDisconnect (void)
789 if(cvar("sv_eventlog"))
790 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
791 bprint ("^4",self.netname);
792 bprint ("^4 disconnected\n");
794 if (self.chatbubbleentity)
796 remove (self.chatbubbleentity);
797 self.chatbubbleentity = world;
800 if (self.teambubbleentity)
802 remove (self.teambubbleentity);
803 self.teambubbleentity = world;
809 DropFlag(self.flagcarried);
812 self.flags = self.flags - (self.flags & FL_CLIENT);
813 bot_relinkplayerlist();
816 // player was dead, decrease dead count
817 if(cvar("g_lms") && self.frags < 1)
819 else if(cvar("g_arena"))
821 Spawnqueue_Unmark(self);
822 Spawnqueue_Remove(self);
827 void() ChatBubbleThink =
829 self.nextthink = time;
830 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
832 self.owner.chatbubbleentity = world;
836 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
837 if (self.owner.buttonchat && !self.owner.deadflag)
838 self.model = self.mdl;
843 void() UpdateChatBubble =
845 if (!self.modelindex)
847 // spawn a chatbubble entity if needed
848 if (!self.chatbubbleentity)
850 self.chatbubbleentity = spawn();
851 self.chatbubbleentity.owner = self;
852 self.chatbubbleentity.exteriormodeltoclient = self;
853 self.chatbubbleentity.think = ChatBubbleThink;
854 self.chatbubbleentity.nextthink = time;
855 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
856 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
857 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
858 self.chatbubbleentity.model = "";
863 void() TeamBubbleThink =
865 self.nextthink = time;
866 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
868 self.owner.teambubbleentity = world;
872 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
873 if (self.owner.buttonchat || self.owner.deadflag)
876 self.model = self.mdl;
880 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
882 void() UpdateTeamBubble =
884 if (!self.modelindex || !cvar("teamplay"))
886 // spawn a teambubble entity if needed
887 if (!self.teambubbleentity && cvar("teamplay"))
889 self.teambubbleentity = spawn();
890 self.teambubbleentity.owner = self;
891 self.teambubbleentity.exteriormodeltoclient = self;
892 self.teambubbleentity.think = TeamBubbleThink;
893 self.teambubbleentity.nextthink = time;
894 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
895 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
896 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
897 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
898 self.teambubbleentity.mdl = self.teambubbleentity.model;
899 self.teambubbleentity.model = self.teambubbleentity.mdl;
900 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
904 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
905 // added to the model skins
906 /*void() UpdateColorModHack =
909 c = self.clientcolors & 15;
910 // LordHavoc: only bothering to support white, green, red, yellow, blue
911 if (teamplay == 0) self.colormod = '0 0 0';
912 else if (c == 0) self.colormod = '1.00 1.00 1.00';
913 else if (c == 3) self.colormod = '0.10 1.73 0.10';
914 else if (c == 4) self.colormod = '1.73 0.10 0.10';
915 else if (c == 12) self.colormod = '1.22 1.22 0.10';
916 else if (c == 13) self.colormod = '0.10 0.10 1.73';
917 else self.colormod = '1 1 1';
924 When you press the jump key
927 void PlayerJump (void)
931 mjumpheight = cvar("g_balance_jumpheight");
932 if (self.waterlevel >= 2)
934 if (self.watertype == CONTENT_WATER)
935 self.velocity_z = 200;
936 else if (self.watertype == CONTENT_SLIME)
937 self.velocity_z = 80;
939 self.velocity_z = 50;
945 if (!(self.flags & FL_ONGROUND))
948 if (!(self.flags & FL_JUMPRELEASED))
951 if(cvar("g_runematch"))
953 if(self.runes & RUNE_SPEED)
955 if(self.runes & CURSE_SLOW)
956 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
958 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
960 else if(self.runes & CURSE_SLOW)
962 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
966 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
968 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
971 self.velocity_z = self.velocity_z + mjumpheight;
972 self.oldvelocity_z = self.velocity_z;
974 self.flags = self.flags - FL_ONGROUND;
975 self.flags = self.flags - FL_JUMPRELEASED;
978 void() CheckWaterJump =
980 local vector start, end;
982 // check for a jump-out-of-water
983 makevectors (self.angles);
985 start_z = start_z + 8;
987 normalize(v_forward);
988 end = start + v_forward*24;
989 traceline (start, end, TRUE, self);
990 if (trace_fraction < 1)
992 start_z = start_z + self.maxs_z - 8;
993 end = start + v_forward*24;
994 self.movedir = trace_plane_normal * -50;
995 traceline (start, end, TRUE, self);
996 if (trace_fraction == 1)
997 { // open at eye level
998 self.flags = self.flags | FL_WATERJUMP;
999 self.velocity_z = 225;
1000 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
1001 self.teleport_time = time + 2; // safety net
1011 PutClientInServer();
1014 void player_powerups (void)
1016 if (cvar("g_minstagib"))
1018 self.effects = EF_FULLBRIGHT;
1019 if (self.items & IT_STRENGTH)
1021 if (time > self.strength_finished)
1023 self.alpha = default_player_alpha;
1024 self.exteriorweaponentity.alpha = default_player_alpha;
1025 self.items = self.items - (self.items & IT_STRENGTH);
1026 sprint(self, "^3Invisibility has worn off\n");
1031 if (time < self.strength_finished)
1033 self.alpha = cvar("g_minstagib_invis_alpha");
1034 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
1035 self.items = self.items | IT_STRENGTH;
1036 sprint(self, "^3You are invisible\n");
1040 if (self.items & IT_INVINCIBLE)
1042 if (time > self.invincible_finished)
1044 self.items = self.items - (self.items & IT_INVINCIBLE);
1045 sprint(self, "^3Speed has worn off\n");
1050 if (time < self.invincible_finished)
1052 self.items = self.items | IT_INVINCIBLE;
1053 sprint(self, "^3You are on speed\n");
1059 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1060 if (self.items & IT_STRENGTH)
1062 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1063 if (time > self.strength_finished)
1065 self.items = self.items - (self.items & IT_STRENGTH);
1066 sprint(self, "^3Strength has worn off\n");
1071 if (time < self.strength_finished)
1073 self.items = self.items | IT_STRENGTH;
1074 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1077 if (self.items & IT_INVINCIBLE)
1079 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1080 if (time > self.invincible_finished)
1082 self.items = self.items - (self.items & IT_INVINCIBLE);
1083 sprint(self, "^3Shield has worn off\n");
1088 if (time < self.invincible_finished)
1090 self.items = self.items | IT_INVINCIBLE;
1091 sprint(self, "^3Shield surrounds you\n");
1095 if (cvar("g_fullbrightplayers"))
1096 self.effects = self.effects | EF_FULLBRIGHT;
1098 // midair gamemode: damage only while in the air
1099 // if in midair mode, being on ground grants temporary invulnerability
1100 // (this is so that multishot weapon don't clear the ground flag on the
1101 // first damage in the frame, leaving the player vulnerable to the
1102 // remaining hits in the same frame)
1103 if (self.flags & FL_ONGROUND)
1104 if (cvar("g_midair"))
1105 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1107 if (time < self.spawnshieldtime)
1108 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1111 void player_regen (void)
1113 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1114 maxh = cvar("g_balance_health_stable");
1115 maxa = cvar("g_balance_armor_stable");
1116 limith = cvar("g_balance_health_limit");
1117 limita = cvar("g_balance_armor_limit");
1119 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
1122 if(cvar("g_runematch"))
1124 max_mod = regen_mod = rot_mod = limit_mod = 1;
1125 if (self.runes & RUNE_REGEN)
1127 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1129 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1130 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1131 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1135 regen_mod = cvar("g_balance_rune_regen_regenrate");
1136 max_mod = cvar("g_balance_rune_regen_hpmod");
1137 limit_mod = cvar("g_balance_rune_regen_limitmod");
1140 else if (self.runes & CURSE_VENOM)
1142 max_mod = cvar("g_balance_curse_venom_hpmod");
1143 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1144 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1146 rot_mod = cvar("g_balance_curse_venom_rotrate");
1147 limit_mod = cvar("g_balance_curse_venom_limitmod");
1148 //if (!self.runes & RUNE_REGEN)
1149 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1151 maxh = maxh * max_mod;
1152 //maxa = maxa * max_mod;
1154 if (time > self.pauserotarmor_finished)
1156 if (self.armorvalue > maxa)
1157 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1159 if (time > self.pauserothealth_finished)
1161 if (self.health > maxh)
1162 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
1164 if (time > self.pauseregen_finished)
1166 if (self.health < maxh)
1167 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1168 if (self.armorvalue < maxa)
1169 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1174 if (time > self.pauserothealth_finished)
1175 if (self.health > maxh)
1176 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
1177 if (time > self.pauserotarmor_finished)
1178 if (self.armorvalue > maxa)
1179 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1180 if (time > self.pauseregen_finished)
1182 if (self.health < maxh)
1183 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1184 if (self.armorvalue < maxa)
1185 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1189 if (self.health > limith)
1190 self.health = limith;
1192 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1193 if (self.armorvalue > limita)
1194 self.armorvalue = limita;
1198 ======================
1199 spectate mode routines
1200 ======================
1202 void SpectateCopy(entity spectatee) {
1203 self.armortype = spectatee.armortype;
1204 self.armorvalue = spectatee.armorvalue;
1205 self.currentammo = spectatee.currentammo;
1206 self.effects = spectatee.effects;
1207 self.health = spectatee.health;
1209 self.items = spectatee.items;
1210 self.punchangle = spectatee.punchangle;
1211 self.view_ofs = spectatee.view_ofs;
1212 self.v_angle = spectatee.v_angle;
1213 self.viewzoom = spectatee.viewzoom;
1214 setorigin(self, spectatee.origin);
1215 setsize(self, spectatee.mins, spectatee.maxs);
1218 void SpectateUpdate() {
1219 if (self != self.enemy) {
1220 if(self.enemy.flags & FL_NOTARGET)
1221 PutObserverInServer();
1222 SpectateCopy(self.enemy);
1223 self.dmg_take = self.enemy.dmg_take;
1224 self.dmg_save = self.enemy.dmg_save;
1225 self.dmg_inflictor = self.enemy.dmg_inflictor;
1226 self.fixangle = TRUE;
1227 self.angles = self.enemy.v_angle;
1228 //msg_entity = self;
1229 //WriteByte(MSG_ONE, SVC_SETANGLE);
1230 //WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1231 //WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1232 //WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1236 float SpectateNext() {
1237 other = find(self.enemy, classname, "player");
1239 other = find(other, classname, "player");
1244 if(self.enemy.classname == "player") {
1246 WriteByte(MSG_ONE, SVC_SETVIEW);
1247 WriteEntity(MSG_ONE, self.enemy);
1248 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1260 Called every frame for each client before the physics are run
1263 void PlayerPreThink (void)
1265 if(self.classname == "player") {
1266 local vector m1, m2;
1268 // if(self.netname == "Wazat")
1269 // bprint(strcat(self.classname, "\n"));
1271 CheckRules_Player();
1273 Nixnex_GiveCurrentWeapon();
1276 PrintWelcomeMessage(self);
1278 if(cvar("g_lms") || !cvar("sv_spectate"))
1279 if((time - self.jointime) <= cvar("welcome_message_time"))
1280 PrintWelcomeMessage(self);
1282 if (intermission_running)
1284 IntermissionThink (); // otherwise a button could be missed between
1285 return; // the think tics
1288 if (self.deadflag != DEAD_NO)
1291 if (self.deadflag == DEAD_DYING)
1293 if (time > self.dead_time)
1294 self.deadflag = DEAD_DEAD;
1296 else if (self.deadflag == DEAD_DEAD)
1298 if (cvar("g_lms") || cvar("g_arena") || cvar("g_forced_respawn"))
1299 self.deadflag = DEAD_RESPAWNABLE;
1300 else if (!self.button0 && !self.button2 && !self.button3)
1301 self.deadflag = DEAD_RESPAWNABLE;
1303 else if (self.deadflag == DEAD_RESPAWNABLE)
1315 cvar("g_forced_respawn"))
1321 if(cvar("g_lms") && !self.deadflag && cvar("g_lms_campcheck_interval"))
1325 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1326 dist = self.oldorigin - self.origin;
1328 self.lms_traveled_distance += fabs(vlen(dist));
1330 if(time > self.lms_nextcheck)
1332 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1333 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1335 centerprint(self, cvar_string("g_lms_campcheck_message"));
1336 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1337 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1338 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
1340 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
1341 self.lms_traveled_distance = 0;
1345 if (self.button5 && !self.hook.state)
1350 self.view_ofs = PL_CROUCH_VIEW_OFS;
1351 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1358 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1359 if (!trace_startsolid)
1361 self.crouch = FALSE;
1362 self.view_ofs = PL_VIEW_OFS;
1363 setsize (self, PL_MIN, PL_MAX);
1368 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
1369 local string defaultmodel;
1370 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1372 if (defaultmodel != self.model)
1376 setmodel_lod (self, defaultmodel);
1377 setsize (self, m1, m2);
1380 if (self.skin != cvar("sv_defaultplayerskin"))
1381 self.skin = cvar("sv_defaultplayerskin");
1383 if (self.playermodel != self.model)
1385 self.playermodel = CheckPlayerModel(self.playermodel);
1388 setmodel_lod (self, self.playermodel);
1389 setsize (self, m1, m2);
1392 if (self.skin != stof(self.playerskin))
1393 self.skin = stof(self.playerskin);
1395 // Savage: Check for nameless players
1396 if (strlen(self.netname) < 1) {
1397 self.netname = "Player";
1398 stuffcmd(self, "name Player\n");
1401 GrapplingHookFrame();
1405 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1407 if (cvar("g_minstagib") && self.button3)
1409 if (self.jump_interval <= (time + 0.1))
1411 self.jump_interval = time + 1;
1415 else if (self.viewzoom > 0.4)
1416 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1418 else if (self.viewzoom < 1.0)
1419 self.viewzoom = min (1.0, self.viewzoom + frametime);
1425 self.flags = self.flags | FL_JUMPRELEASED;
1431 if (cvar("g_minstagib"))
1432 minstagib_ammocheck();
1434 //self.angles_y=self.v_angle_y + 90; // temp
1436 if (self.waterlevel == 2)
1439 //if (TetrisPreFrame()) return;
1440 } else if(gameover) {
1441 if (intermission_running)
1442 IntermissionThink (); // otherwise a button could be missed between
1444 } else if(self.classname == "observer") {
1446 if (self.flags & FL_JUMPRELEASED) {
1447 if (self.button2 && self.version == cvar("gameversion")) {
1448 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1449 self.flags = self.flags & !FL_JUMPRELEASED;
1450 self.classname = "player";
1451 if(cvar("g_campaign") || cvar("g_balance_teams"))
1452 JoinBestTeam(self, 0);
1453 if(cvar("g_campaign"))
1454 campaign_bots_may_start = 1;
1455 PutClientInServer();
1456 if(self.flags & !FL_NOTARGET)
1457 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1458 centerprint(self,"");
1461 self.flags = self.flags & !FL_JUMPRELEASED;
1462 stuffcmd(self,"menu_showteamselect\n");
1465 } else if(self.button0 && self.version == cvar("gameversion")) {
1466 self.flags = self.flags & !FL_JUMPRELEASED;
1467 if(SpectateNext() == 1) {
1468 self.classname = "spectator";
1472 if (!(self.button0 || self.button2)) {
1473 self.flags = self.flags | FL_JUMPRELEASED;
1476 PrintWelcomeMessage(self);
1477 } else if(self.classname == "spectator") {
1479 if (self.flags & FL_JUMPRELEASED) {
1480 if (self.button2 && self.version == cvar("gameversion")) {
1481 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1482 self.flags = self.flags & !FL_JUMPRELEASED;
1483 self.classname = "player";
1485 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1487 if(cvar("g_campaign") || cvar("g_balance_teams"))
1488 JoinBestTeam(self, 0);
1489 if(cvar("g_campaign"))
1490 campaign_bots_may_start = 1;
1491 PutClientInServer();
1492 centerprint(self,"");
1495 self.flags = self.flags & !FL_JUMPRELEASED;
1496 stuffcmd(self,"menu_showteamselect\n");
1499 } else if(self.button0) {
1500 self.flags = self.flags & !FL_JUMPRELEASED;
1501 if(SpectateNext() == 1) {
1502 self.classname = "spectator";
1504 self.classname = "observer";
1505 PutClientInServer();
1507 } else if (self.button3) {
1508 self.flags = self.flags & !FL_JUMPRELEASED;
1509 self.classname = "observer";
1510 PutClientInServer();
1515 if (!(self.button0 || self.button3)) {
1516 self.flags = self.flags | FL_JUMPRELEASED;
1519 PrintWelcomeMessage(self);
1528 Called every frame for each client after the physics are run
1531 void PlayerPostThink (void)
1533 if(self.classname == "player") {
1534 CheckRules_Player();
1537 if (self.deadflag == DEAD_NO)
1540 if (intermission_running)
1541 return; // intermission or finale
1543 //PrintWelcomeMessage(self);
1544 //if (TetrisPostFrame()) return;
1545 } else if (self.classname == "observer") {
1547 } else if (self.classname == "spectator") {