1 .float wantswelcomemessage;
2 .string netname_previous;
4 void spawnfunc_info_player_survivor (void)
6 spawnfunc_info_player_deathmatch();
9 void spawnfunc_info_player_start (void)
11 spawnfunc_info_player_deathmatch();
14 void spawnfunc_info_player_deathmatch (void)
16 self.classname = "info_player_deathmatch";
17 relocate_spawnpoint();
25 self.team = activator.team;
26 some_spawn_has_been_used = 1;
31 // -1 if a spawn can't be used
32 // otherwise, a weight of the spawnpoint
33 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
35 float shortest, thisdist;
38 // filter out spots for the wrong team
40 if(spot.team != teamcheck)
43 // filter out spots for assault
44 if(spot.target != "") {
46 ent = find(world, targetname, spot.target);
48 if(ent.classname == "target_objective")
49 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
51 ent = find(ent, targetname, spot.target);
56 shortest = vlen(world.maxs - world.mins);
57 for(player = playerlist; player; player = player.chain)
60 thisdist = vlen(player.origin - spot.origin);
61 if (thisdist < shortest)
69 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
71 local entity spot, spotlist, spotlistend;
78 for(spot = firstspot; spot; spot = spot.chain)
80 spot.frags = Spawn_Score(spot, playerlist, teamcheck);
82 if(cvar("spawn_debugview"))
84 setmodel(spot, "models/runematch/rune.mdl");
85 if(spot.frags < mindist)
87 spot.colormod = '1 0 0';
92 spot.colormod = '0 1 0';
93 spot.scale = spot.frags / mindist;
97 if(spot.frags >= 0) // spawning allowed here
99 if(spot.frags < mindist)
101 // too short distance
102 spawn_allgood = FALSE;
107 spawn_allbad = FALSE;
110 spotlistend.chain = spot;
117 if(spot.team != teamcheck)
118 error("invalid spawn added");
120 print("added ", etos(spot), "\n");
126 spotlistend.chain = world;
131 for(e = spotlist; e; e = e.chain)
133 print("seen ", etos(e), "\n");
134 if(e.team != teamcheck)
135 error("invalid spawn found");
142 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
144 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
145 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
148 RandomSelection_Init();
149 for(spot = firstspot; spot; spot = spot.chain)
150 RandomSelection_Add(spot, 0, pow(bound(lower, spot.frags, upper), exponent) * spot.cnt);
152 return RandomSelection_chosen_ent;
159 Finds a point to respawn
162 entity SelectSpawnPoint (float anypoint)
164 local float teamcheck;
165 local entity firstspot_new;
166 local entity spot, firstspot, playerlist;
168 spot = find (world, classname, "testplayerstart");
174 if(!anypoint && have_team_spawns)
175 teamcheck = self.team;
177 // get the list of players
178 playerlist = findchain(classname, "player");
179 // get the entire list of spots
180 firstspot = findchain(classname, "info_player_deathmatch");
181 // filter out the bad ones
182 // (note this returns the original list if none survived)
183 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
185 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
186 firstspot = firstspot_new;
188 // there is 50/50 chance of choosing a random spot or the furthest spot
189 // (this means that roughly every other spawn will be furthest, so you
190 // usually won't get fragged at spawn twice in a row)
191 if (arena_roundbased)
193 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
195 firstspot = firstspot_new;
196 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
198 else if (random() > cvar("g_spawn_furthest"))
199 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
201 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
203 if(cvar("spawn_debugview"))
205 print("spot mindistance: ", ftos(spot.frags), "\n");
209 for(e = firstspot; e; e = e.chain)
210 if(e.team != teamcheck)
211 error("invalid spawn found");
216 if(cvar("spawn_debug"))
220 if(some_spawn_has_been_used)
221 return world; // team can't spawn any more, because of actions of other team
223 error("Cannot find a spawn point - please fix the map!");
234 Checks if the argument string can be a valid playermodel.
235 Returns a valid one in doubt.
238 string FallbackPlayerModel = "models/player/marine.zym";
239 string CheckPlayerModel(string plyermodel) {
240 if(strlen(plyermodel) < 4)
241 return FallbackPlayerModel;
242 if( substring(plyermodel,0,14) != "models/player/")
243 return FallbackPlayerModel;
244 else if(cvar("sv_servermodelsonly"))
246 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
247 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
248 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
249 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
250 return FallbackPlayerModel;
251 if(!fexists(plyermodel))
252 return FallbackPlayerModel;
259 Client_customizeentityforclient
264 float Client_customizeentityforclient()
266 #ifdef ALLOW_VARIABLE_LOD
268 // other: the player viewing me
272 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
275 if(other.cvar_cl_playerdetailreduction <= 0)
277 if(other.cvar_cl_playerdetailreduction <= -2)
278 self.modelindex = self.modelindex_lod2;
279 else if(other.cvar_cl_playerdetailreduction <= -1)
280 self.modelindex = self.modelindex_lod1;
282 self.modelindex = self.modelindex_lod0;
286 distance = vlen(self.origin - other.origin);
287 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
289 self.modelindex = self.modelindex_lod2;
291 self.modelindex = self.modelindex_lod1;
293 self.modelindex = self.modelindex_lod0;
300 void UpdatePlayerSounds();
301 void setmodel_lod(entity e, string modelname)
303 #ifdef ALLOW_VARIABLE_LOD
306 // FIXME: this only supports 3-letter extensions
307 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
311 setmodel(e, s); // players have high precision
312 self.modelindex_lod1 = self.modelindex;
315 self.modelindex_lod1 = -1;
317 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
321 setmodel(e, s); // players have high precision
322 self.modelindex_lod2 = self.modelindex;
325 self.modelindex_lod2 = -1;
327 precache_model(modelname);
328 setmodel(e, modelname); // players have high precision
329 self.modelindex_lod0 = self.modelindex;
331 if(self.modelindex_lod1 < 0)
332 self.modelindex_lod1 = self.modelindex;
334 if(self.modelindex_lod2 < 0)
335 self.modelindex_lod2 = self.modelindex;
337 precache_model(modelname);
338 setmodel(e, modelname); // players have high precision
340 player_setupanimsformodel();
341 UpdatePlayerSounds();
348 putting a client as observer in the server
351 void ctf_UpdateCaptures();
352 void PutObserverInServer (void)
355 spot = SelectSpawnPoint (TRUE);
357 error("No spawnpoints for observers?!?\n");
358 RemoveGrapplingHook(self); // Wazat's Grappling Hook
360 if(clienttype(self) == CLIENTTYPE_REAL)
363 WriteByte(MSG_ONE, SVC_SETVIEW);
364 WriteEntity(MSG_ONE, self);
368 kh_Key_DropAll(self, TRUE);
371 DropFlag(self.flagcarried);
373 WaypointSprite_PlayerDead();
375 DistributeFragsAmongTeam(self, self.team, 1);
379 ctf_UpdateCaptures();
382 if(self.frags <= 0 && self.frags > -666 && g_lms && self.killcount != -666)
383 bprint ("^4", self.netname, "^4 has no more lives left\n");
384 else if(self.killcount != -666)
385 bprint ("^4", self.netname, "^4 is spectating now\n");
387 self.spectatortime = time;
389 self.classname = "observer";
391 self.takedamage = DAMAGE_NO;
392 self.solid = SOLID_NOT;
393 self.movetype = MOVETYPE_NOCLIP;
394 self.flags = FL_CLIENT | FL_NOTARGET;
395 self.armorvalue = 666;
397 self.armorvalue = cvar("g_balance_armor_start");
398 self.pauserotarmor_finished = 0;
399 self.pauserothealth_finished = 0;
400 self.pauseregen_finished = 0;
401 self.damageforcescale = 0;
409 self.pain_finished = 0;
410 self.strength_finished = 0;
411 self.invincible_finished = 0;
413 self.think = SUB_Null;
417 self.deadflag = DEAD_NO;
418 self.angles = spot.angles;
420 self.fixangle = TRUE;
423 self.view_ofs = PL_VIEW_OFS;
424 setorigin (self, spot.origin);
425 setsize (self, '0 0 0', '0 0 0');
426 self.oldorigin = self.origin;
431 self.weaponmodel = "";
432 self.weaponentity = world;
433 self.killcount = -666;
434 self.velocity = '0 0 0';
435 self.avelocity = '0 0 0';
436 self.punchangle = '0 0 0';
437 self.punchvector = '0 0 0';
438 self.oldvelocity = self.velocity;
439 self.customizeentityforclient = Client_customizeentityforclient;
441 self.wantswelcomemessage = 1;
447 Spawnqueue_Insert(self);
451 Spawnqueue_Unmark(self);
452 Spawnqueue_Remove(self);
459 float RestrictSkin(float s)
468 void FixPlayermodel()
470 local string defaultmodel;
471 local float defaultskin;
476 if(cvar("sv_defaultcharacter") == 1) {
481 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
482 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
485 if(defaultmodel == "")
487 defaultmodel = cvar_string("sv_defaultplayermodel");
488 defaultskin = cvar("sv_defaultplayerskin");
492 if(defaultmodel != "")
494 if (defaultmodel != self.model)
498 setmodel_lod (self, defaultmodel);
499 setsize (self, m1, m2);
502 self.skin = defaultskin;
504 if (self.playermodel != self.model)
506 self.playermodel = CheckPlayerModel(self.playermodel);
509 setmodel_lod (self, self.playermodel);
510 setsize (self, m1, m2);
513 self.skin = RestrictSkin(stof(self.playerskin));
517 if(strlen(cvar_string("sv_defaultplayercolors")))
518 if(self.clientcolors != cvar("sv_defaultplayercolors"))
519 setcolor(self, cvar("sv_defaultplayercolors"));
526 Called when a client spawns in the server
529 //void() ctf_playerchanged;
530 void PutClientInServer (void)
532 if(clienttype(self) == CLIENTTYPE_BOT)
534 self.classname = "player";
536 else if(clienttype(self) == CLIENTTYPE_REAL)
539 WriteByte(MSG_ONE, SVC_SETVIEW);
540 WriteEntity(MSG_ONE, self);
543 // player is dead and becomes observer
544 if(g_lms && self.frags < 1)
545 self.classname = "observer";
549 self.classname = "observer";
551 if(self.classname == "player") {
554 spot = SelectSpawnPoint (FALSE);
557 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
558 return; // spawn failed
561 RemoveGrapplingHook(self); // Wazat's Grappling Hook
563 self.classname = "player";
564 self.iscreature = TRUE;
565 self.movetype = MOVETYPE_WALK;
566 self.solid = SOLID_SLIDEBOX;
567 self.flags = FL_CLIENT;
568 self.takedamage = DAMAGE_AIM;
570 self.effects = EF_FULLBRIGHT;
573 self.air_finished = time + 12;
576 self.ammo_shells = start_ammo_shells;
577 self.ammo_nails = start_ammo_nails;
578 self.ammo_rockets = start_ammo_rockets;
579 self.ammo_cells = start_ammo_cells;
580 self.health = start_health;
581 self.armorvalue = start_armorvalue;
582 self.items = start_items;
583 self.switchweapon = start_switchweapon;
584 self.cnt = start_switchweapon;
586 self.jump_interval = time;
588 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
589 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
590 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
591 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
592 //extend the pause of rotting if client was reset at the beginning of the countdown
593 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
594 self.spawnshieldtime += RESTART_COUNTDOWN;
595 self.pauserotarmor_finished += RESTART_COUNTDOWN;
596 self.pauserothealth_finished += RESTART_COUNTDOWN;
597 self.pauseregen_finished += RESTART_COUNTDOWN;
599 self.damageforcescale = 2;
606 self.pain_finished = 0;
607 self.strength_finished = 0;
608 self.invincible_finished = 0;
610 //self.speed_finished = 0;
611 //self.slowmo_finished = 0;
612 // players have no think function
613 self.think = SUB_Null;
619 self.deadflag = DEAD_NO;
621 self.angles = spot.angles;
623 self.angles_z = 0; // never spawn tilted even if the spot says to
624 self.fixangle = TRUE; // turn this way immediately
625 self.velocity = '0 0 0';
626 self.avelocity = '0 0 0';
627 self.punchangle = '0 0 0';
628 self.punchvector = '0 0 0';
629 self.oldvelocity = self.velocity;
634 self.customizeentityforclient = Client_customizeentityforclient;
640 self.view_ofs = PL_VIEW_OFS;
641 setsize (self, PL_MIN, PL_MAX);
642 self.spawnorigin = spot.origin;
643 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
644 // don't reset back to last position, even if new position is stuck in solid
645 self.oldorigin = self.origin;
649 Spawnqueue_Remove(self);
650 Spawnqueue_Mark(self);
653 self.event_damage = PlayerDamage;
655 self.bot_attack = TRUE;
657 self.statdraintime = time + 5;
658 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
660 if(self.killcount == -666) {
667 self.cnt = WEP_LASER;
668 self.nixnex_lastchange_id = -1;
670 CL_SpawnWeaponentity();
671 self.alpha = default_player_alpha;
672 self.colormod = '1 1 1' * cvar("g_player_brightness");
673 self.exteriorweaponentity.alpha = default_weapon_alpha;
675 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
676 self.lms_traveled_distance = 0;
677 self.speedrunning = FALSE;
679 if(cvar("spawn_debug"))
681 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
682 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
685 //stuffcmd(self, "chase_active 0");
686 //stuffcmd(self, "set viewsize $tmpviewsize \n");
688 if (cvar("g_spawnsound"))
689 sound (self, CHAN_AUTO, "misc/spawn.wav", 1, ATTN_NORM);
692 if(self.team == assault_attacker_team)
693 centerprint(self, "You are attacking!\n");
695 centerprint(self, "You are defending!\n");
698 } else if(self.classname == "observer") {
699 PutObserverInServer ();
703 // ctf_playerchanged();
710 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
713 void SendCSQCInfo(void)
715 if(clienttype(self) != CLIENTTYPE_REAL)
718 WriteByte(MSG_ONE, SVC_TEMPENTITY);
719 WriteByte(MSG_ONE, TE_CSQC_INIT);
720 WriteByte(MSG_ONE, maxclients-1);
728 void SetNewParms (void)
730 // initialize parms for a new player
731 print("SetNewParms\n");
732 parm1 = -(86400 * 366);
740 void SetChangeParms (void)
742 // save parms for level change
743 print("SetChangeParms\n");
744 parm1 = self.parm_idlesince - time;
752 void DecodeLevelParms (void)
755 print("DecodeLevelParms\n");
756 self.parm_idlesince = parm1;
757 if(self.parm_idlesince == -(86400 * 366))
758 self.parm_idlesince = time;
765 Called when a client types 'kill' in the console
769 void ClientKill_Now_TeamChange()
774 ctf_UpdateCaptures();
776 if(self.killindicator_teamchange == -1)
779 JoinBestTeam( self, FALSE, FALSE );
783 SV_ChangeTeam(self.killindicator_teamchange - 1);
787 void ClientKill_Now()
789 if(self.killindicator_teamchange)
790 ClientKill_Now_TeamChange();
793 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
795 void KillIndicator_Think()
797 if (!self.owner.modelindex)
799 self.owner.killindicator = world;
807 ClientKill_Now(); // no oldself needed
813 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
814 if(clienttype(self.owner) == CLIENTTYPE_REAL)
817 play2(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
818 if(self.owner.killindicator_teamchange)
820 if(self.owner.killindicator_teamchange == -1)
821 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
823 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
826 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
828 self.nextthink = time + 1;
833 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
837 killtime = cvar("g_balance_kill_delay");
839 self.killindicator_teamchange = targetteam;
841 if(!self.killindicator)
843 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
849 self.killindicator = spawn();
850 self.killindicator.owner = self;
851 self.killindicator.scale = 0.5;
852 setattachment(self.killindicator, self, "");
853 setorigin(self.killindicator, '0 0 52');
854 self.killindicator.think = KillIndicator_Think;
855 self.killindicator.nextthink = time + (self.lip) * 0.05;
856 self.killindicator.cnt = ceil(killtime);
857 self.killindicator.count = bound(0, ceil(killtime), 10);
858 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
860 for(e = world; (e = find(e, classname, "body")) != world; )
864 e.killindicator = spawn();
865 e.killindicator.owner = e;
866 e.killindicator.scale = 0.5;
867 setattachment(e.killindicator, e, "");
868 setorigin(e.killindicator, '0 0 52');
869 e.killindicator.think = KillIndicator_Think;
870 e.killindicator.nextthink = time + (e.lip) * 0.05;
871 e.killindicator.cnt = ceil(killtime);
876 if(self.killindicator)
879 self.killindicator.colormod = TeamColor(targetteam);
881 self.killindicator.colormod = '0 0 0';
885 void ClientKill (void)
887 ClientKill_TeamChange(0);
890 void DoTeamChange(float destteam)
893 if(!cvar("teamplay"))
896 SetPlayerColors(self, destteam);
899 if(self.classname == "player")
902 CheckAllowedTeams(self);
903 t = FindSmallestTeam(self, TRUE);
906 case COLOR_TEAM1: c0 = c1; break;
907 case COLOR_TEAM2: c0 = c2; break;
908 case COLOR_TEAM3: c0 = c3; break;
909 case COLOR_TEAM4: c0 = c4; break;
916 destteam = COLOR_TEAM1;
920 destteam = COLOR_TEAM2;
924 destteam = COLOR_TEAM3;
928 destteam = COLOR_TEAM4;
934 if(destteam == self.team && !self.killindicator)
936 ClientKill_TeamChange(destteam);
939 void FixClientCvars(entity e)
941 // send prediction settings to the client
942 stuffcmd(e, "\nin_bindmap 0 0\n");
944 * we no longer need to stuff this. Remove this comment block if you feel
945 * 2.3 and higher (or was it 2.2.3?) don't need these any more
946 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
947 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
948 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
949 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
950 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
951 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
952 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
953 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
954 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
955 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
956 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
957 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
958 stuffcmd(e, "cl_movement_edgefriction 1\n");
966 Called when a client connects to the server
969 //void ctf_clientconnect();
970 string ColoredTeamName(float t);
971 void DecodeLevelParms (void);
972 void ctf_SendCaptures(entity);
973 //void dom_player_join_team(entity pl);
974 void ClientConnect (void)
979 if(Ban_IsClientBanned(self))
981 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
989 self.classname = "player_joining";
990 self.flags = self.flags | FL_CLIENT;
991 self.version_nagtime = time + 10 + random() * 10;
995 dprint("BUG player count is lower than zero, this cannot happen!\n");
1002 // dom_player_join_team(self);
1004 //JoinBestTeam(self, FALSE, FALSE);
1006 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1007 self.classname = "observer";
1009 self.classname = "player";
1010 campaign_bots_may_start = 1;
1013 self.playerid = (playerid_last = playerid_last + 1);
1014 if(cvar("sv_eventlog"))
1016 if(clienttype(self) == CLIENTTYPE_REAL)
1020 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
1021 s = strcat(":team:", ftos(self.playerid), ":");
1022 s = strcat(s, ftos(self.team));
1023 GameLogEcho(s, FALSE);
1025 self.netname_previous = strzone(self.netname);
1027 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1029 bprint ("^4",self.netname);
1030 bprint ("^4 connected");
1032 if(g_domination || g_ctf)
1034 bprint(" and joined the ");
1035 bprint(ColoredTeamName(self.team));
1040 self.welcomemessage_time = 0;
1042 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1043 // TODO: is this being used for anything else than cd tracks?
1044 // Remember: SVC_CDTRACK exists. Maybe it should be used.
1046 stuffcmd(self, "cl_particles_reloadeffects\n");
1048 FixClientCvars(self);
1050 // spawnfunc_waypoint sprites
1051 WaypointSprite_InitClient(self);
1053 // Wazat's grappling hook
1054 SetGrappleHookBindings();
1056 // get autoswitch state from player when he toggles it
1057 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1059 // get version info from player
1060 stuffcmd(self, "cmd clientversion $gameversion\n");
1062 // send all weapon info strings
1063 stuffcmd(self, "register_bestweapon clear\n"); // clear the Quake stuff
1065 while (wep <= WEP_LAST)
1067 weapon_action(wep, WR_REGISTER);
1071 // get other cvars from player
1074 // set cvar for team scoreboard
1078 t = cvar("teamplay");
1079 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1080 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1083 stuffcmd(self, "set teamplay 0\n");
1085 // notify about available teams
1088 CheckAllowedTeams(self);
1089 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1090 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1093 stuffcmd(self, "set _teams_available 0\n");
1095 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1099 self.frags = LMS_NewPlayerLives();
1105 self.classname = "observer";
1106 Spawnqueue_Insert(self);
1110 ctf_clientconnect();
1116 bot_relinkplayerlist();
1118 self.spectatortime = time;
1121 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1124 self.jointime = time;
1125 self.allowedTimeouts = cvar("sv_timeout_number");
1128 ctf_SendCaptures(self);
1135 Called when a client disconnects from the server
1138 void(entity e) DropFlag;
1139 .entity chatbubbleentity;
1140 .entity teambubbleentity;
1141 //void() ctf_clientdisconnect;
1142 void ClientDisconnect (void)
1149 if(cvar("sv_eventlog"))
1150 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
1151 bprint ("^4",self.netname);
1152 bprint ("^4 disconnected\n");
1154 if (self.chatbubbleentity)
1156 remove (self.chatbubbleentity);
1157 self.chatbubbleentity = world;
1160 if (self.teambubbleentity)
1162 remove (self.teambubbleentity);
1163 self.teambubbleentity = world;
1166 if (self.killindicator)
1168 remove (self.killindicator);
1169 self.killindicator = world;
1172 WaypointSprite_PlayerGone();
1175 kh_Key_DropAll(self, TRUE);
1177 if(self.flagcarried)
1178 DropFlag(self.flagcarried);
1180 DistributeFragsAmongTeam(self, self.team, 1);
1184 ctf_UpdateCaptures();
1188 self.flags = self.flags - (self.flags & FL_CLIENT);
1189 bot_relinkplayerlist();
1193 if(self.weaponentity)
1194 if(self.weaponentity.lasertarget)
1195 remove(self.weaponentity.lasertarget);
1199 Spawnqueue_Unmark(self);
1200 Spawnqueue_Remove(self);
1204 ctf_clientdisconnect();
1208 if(self.netname_previous)
1209 strunzone(self.netname_previous);
1216 void ChatBubbleThink()
1218 self.nextthink = time;
1219 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1221 self.owner.chatbubbleentity = world;
1225 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1226 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1227 self.model = self.mdl;
1232 void UpdateChatBubble()
1234 if (!self.modelindex)
1236 // spawn a chatbubble entity if needed
1237 if (!self.chatbubbleentity)
1239 self.chatbubbleentity = spawn();
1240 self.chatbubbleentity.owner = self;
1241 self.chatbubbleentity.exteriormodeltoclient = self;
1242 self.chatbubbleentity.think = ChatBubbleThink;
1243 self.chatbubbleentity.nextthink = time;
1244 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1245 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1246 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1247 self.chatbubbleentity.model = "";
1248 self.chatbubbleentity.effects = EF_LOWPRECISION;
1253 void TeamBubbleThink()
1255 self.nextthink = time;
1256 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1258 self.owner.teambubbleentity = world;
1262 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1263 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1266 self.model = self.mdl;
1270 float TeamBubble_customizeentityforclient()
1272 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1275 void UpdateTeamBubble()
1277 if (!self.modelindex || !cvar("teamplay"))
1279 // spawn a teambubble entity if needed
1280 if (!self.teambubbleentity && cvar("teamplay"))
1282 self.teambubbleentity = spawn();
1283 self.teambubbleentity.owner = self;
1284 self.teambubbleentity.exteriormodeltoclient = self;
1285 self.teambubbleentity.think = TeamBubbleThink;
1286 self.teambubbleentity.nextthink = time;
1287 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1288 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1289 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1290 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1291 self.teambubbleentity.mdl = self.teambubbleentity.model;
1292 self.teambubbleentity.model = self.teambubbleentity.mdl;
1293 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1294 self.teambubbleentity.effects = EF_LOWPRECISION;
1298 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1299 // added to the model skins
1300 /*void UpdateColorModHack()
1303 c = self.clientcolors & 15;
1304 // LordHavoc: only bothering to support white, green, red, yellow, blue
1305 if (teamplay == 0) self.colormod = '0 0 0';
1306 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1307 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1308 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1309 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1310 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1311 else self.colormod = '1 1 1';
1317 self.effects |= EF_NODRAW; // prevent another CopyBody
1318 PutClientInServer();
1322 * When sv_timeout is used this function returs strings like
1323 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1324 * Called by centerprint functions
1325 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1327 string getTimeoutText(float addOneSecond) {
1328 if (!cvar("sv_timeout") || !timeoutStatus)
1331 local string retStr;
1332 if (timeoutStatus == 1) {
1333 if (addOneSecond == 1) {
1334 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1337 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1341 else if (timeoutStatus == 2) {
1343 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1344 //don't show messages like "Timeout ends in 0 seconds"...
1345 if ((remainingTimeoutTime + 1) > 0)
1351 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1352 //don't show messages like "Timeout ends in 0 seconds"...
1353 if (remainingTimeoutTime > 0)
1362 void player_powerups (void)
1366 if (self.items & IT_STRENGTH)
1368 if (time > self.strength_finished)
1370 if (g_minstagib_invis_alpha > 0)
1372 self.alpha = default_player_alpha;
1373 self.exteriorweaponentity.alpha = default_weapon_alpha;
1374 self.effects = self.effects | EF_FULLBRIGHT;
1378 self.effects -= self.effects & EF_NODRAW;
1380 self.items = self.items - (self.items & IT_STRENGTH);
1381 sprint(self, "^3Invisibility has worn off\n");
1386 if (time < self.strength_finished)
1388 if (g_minstagib_invis_alpha > 0)
1390 self.alpha = g_minstagib_invis_alpha;
1391 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1392 self.effects -= self.effects & EF_FULLBRIGHT;
1396 self.effects = self.effects | EF_NODRAW;
1398 self.items = self.items | IT_STRENGTH;
1399 sprint(self, "^3You are invisible\n");
1403 if (self.items & IT_INVINCIBLE)
1405 if (time > self.invincible_finished)
1407 self.items = self.items - (self.items & IT_INVINCIBLE);
1408 sprint(self, "^3Speed has worn off\n");
1413 if (time < self.invincible_finished)
1415 self.items = self.items | IT_INVINCIBLE;
1416 sprint(self, "^3You are on speed\n");
1422 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1423 if (self.items & IT_STRENGTH)
1425 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1426 if (time > self.strength_finished)
1428 self.items = self.items - (self.items & IT_STRENGTH);
1429 sprint(self, "^3Strength has worn off\n");
1434 if (time < self.strength_finished)
1436 self.items = self.items | IT_STRENGTH;
1437 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1440 if (self.items & IT_INVINCIBLE)
1442 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1443 if (time > self.invincible_finished)
1445 self.items = self.items - (self.items & IT_INVINCIBLE);
1446 sprint(self, "^3Shield has worn off\n");
1451 if (time < self.invincible_finished)
1453 self.items = self.items | IT_INVINCIBLE;
1454 sprint(self, "^3Shield surrounds you\n");
1458 if (cvar("g_fullbrightplayers"))
1459 self.effects = self.effects | EF_FULLBRIGHT;
1461 // midair gamemode: damage only while in the air
1462 // if in midair mode, being on ground grants temporary invulnerability
1463 // (this is so that multishot weapon don't clear the ground flag on the
1464 // first damage in the frame, leaving the player vulnerable to the
1465 // remaining hits in the same frame)
1466 if (self.flags & FL_ONGROUND)
1468 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1470 if (time < self.spawnshieldtime)
1471 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1474 float CalcRegen(float current, float stable, float regenfactor)
1476 if(current > stable)
1478 else if(current > stable - 0.25) // when close enough, "snap"
1481 return min(stable, current + (stable - current) * regenfactor * frametime);
1484 void player_regen (void)
1486 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1487 maxh = cvar("g_balance_health_stable");
1488 maxa = cvar("g_balance_armor_stable");
1489 limith = cvar("g_balance_health_limit");
1490 limita = cvar("g_balance_armor_limit");
1492 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1495 max_mod = regen_mod = rot_mod = limit_mod = 1;
1497 if (self.runes & RUNE_REGEN)
1499 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1501 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1502 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1503 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1507 regen_mod = cvar("g_balance_rune_regen_regenrate");
1508 max_mod = cvar("g_balance_rune_regen_hpmod");
1509 limit_mod = cvar("g_balance_rune_regen_limitmod");
1512 else if (self.runes & CURSE_VENOM)
1514 max_mod = cvar("g_balance_curse_venom_hpmod");
1515 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1516 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1518 rot_mod = cvar("g_balance_curse_venom_rotrate");
1519 limit_mod = cvar("g_balance_curse_venom_limitmod");
1520 //if (!self.runes & RUNE_REGEN)
1521 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1523 maxh = maxh * max_mod;
1524 //maxa = maxa * max_mod;
1525 limith = limith * limit_mod;
1526 limita = limita * limit_mod;
1528 if (self.armorvalue > maxa)
1530 if (time > self.pauserotarmor_finished)
1532 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1533 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1536 else if (self.armorvalue < maxa)
1538 if (time > self.pauseregen_finished)
1540 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1541 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1544 if (self.health > maxh)
1546 if (time > self.pauserothealth_finished)
1548 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1549 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1552 else if (self.health < maxh)
1554 if (time > self.pauseregen_finished)
1556 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1557 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1561 if (self.health > limith)
1562 self.health = limith;
1563 if (self.armorvalue > limita)
1564 self.armorvalue = limita;
1566 // if player rotted to death... die!
1568 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1572 ======================
1573 spectate mode routines
1574 ======================
1576 void SpectateCopy(entity spectatee) {
1577 self.armortype = spectatee.armortype;
1578 self.armorvalue = spectatee.armorvalue;
1579 self.currentammo = spectatee.currentammo;
1580 self.effects = spectatee.effects;
1581 self.health = spectatee.health;
1583 self.items = spectatee.items;
1584 self.punchangle = spectatee.punchangle;
1585 self.view_ofs = spectatee.view_ofs;
1586 self.v_angle = spectatee.v_angle;
1587 self.viewzoom = spectatee.viewzoom;
1588 self.velocity = spectatee.velocity;
1589 self.dmg_take = spectatee.dmg_take;
1590 self.dmg_save = spectatee.dmg_save;
1591 self.dmg_inflictor = spectatee.dmg_inflictor;
1592 self.angles = spectatee.v_angle;
1593 self.fixangle = TRUE;
1594 setorigin(self, spectatee.origin);
1595 setsize(self, spectatee.mins, spectatee.maxs);
1598 float SpectateUpdate() {
1602 if (self == self.enemy)
1605 if(self.enemy.flags & FL_NOTARGET)
1608 SpectateCopy(self.enemy);
1613 float SpectateNext() {
1614 other = find(self.enemy, classname, "player");
1616 other = find(other, classname, "player");
1621 if(self.enemy.classname == "player") {
1623 WriteByte(MSG_ONE, SVC_SETVIEW);
1624 WriteEntity(MSG_ONE, self.enemy);
1625 self.wantswelcomemessage = 1;
1626 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1627 if(!SpectateUpdate())
1628 PutObserverInServer();
1637 ShowRespawnCountdown()
1639 Update a respawn countdown display.
1642 void ShowRespawnCountdown()
1645 if(self.deadflag == DEAD_NO) // just respawned?
1649 number = ceil(self.death_time - time);
1652 if(number <= self.respawn_countdown)
1654 self.respawn_countdown = number - 1;
1655 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1656 play2(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1661 void LeaveSpectatorMode()
1663 if(isJoinAllowed()) {
1664 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1665 self.classname = "player";
1666 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1667 JoinBestTeam(self, FALSE, TRUE);
1668 if(cvar("g_campaign"))
1669 campaign_bots_may_start = 1;
1670 PutClientInServer();
1671 if(!(self.flags & FL_NOTARGET))
1672 bprint ("^4", self.netname, "^4 is playing now\n");
1673 centerprint(self,"");
1676 stuffcmd(self,"menu_showteamselect\n");
1681 //player may not join because of g_maxplayers is set
1682 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1687 * Determines whether the player is allowed to join. This depends on cvar
1688 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1689 * it checks whether the number of currently playing players exceeds g_maxplayers.
1690 * @return bool TRUE if the player is allowed to join, false otherwise
1692 float isJoinAllowed() {
1693 if (!cvar("g_maxplayers"))
1697 local float currentlyPlaying;
1698 FOR_EACH_REALPLAYER(e) {
1699 if(e.classname == "player")
1700 currentlyPlaying += 1;
1702 if(currentlyPlaying < cvar("g_maxplayers"))
1709 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1710 * g_maxplayers_spectator_blocktime seconds
1712 void checkSpectatorBlock() {
1713 if(self.classname == "spectator" || self.classname == "observer") {
1714 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1715 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1721 float vercmp_recursive(string v1, string v2)
1727 dot1 = strstrofs(v1, ".", 0);
1728 dot2 = strstrofs(v2, ".", 0);
1732 s1 = substring(v1, 0, dot1);
1736 s2 = substring(v2, 0, dot2);
1738 r = stof(s1) - stof(s2);
1742 r = strcasecmp(s1, s2);
1755 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1758 float vercmp(string v1, string v2)
1760 if(strcasecmp(v1, v2) == 0) // early out check
1762 return vercmp_recursive(v1, v2);
1765 void ObserverThink()
1767 if (self.flags & FL_JUMPRELEASED) {
1768 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1769 self.welcomemessage_time = 0;
1770 self.flags = self.flags - FL_JUMPRELEASED;
1771 LeaveSpectatorMode();
1773 } else if(self.BUTTON_ATCK && self.version == cvar("gameversion")) {
1774 self.welcomemessage_time = 0;
1775 self.flags = self.flags - FL_JUMPRELEASED;
1776 if(SpectateNext() == 1) {
1777 self.classname = "spectator";
1781 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1782 self.flags = self.flags | FL_JUMPRELEASED;
1785 if(self.BUTTON_ZOOM)
1786 self.wantswelcomemessage = 0;
1787 if(self.wantswelcomemessage)
1788 PrintWelcomeMessage(self);
1791 void SpectatorThink()
1793 if (self.flags & FL_JUMPRELEASED) {
1794 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1795 self.welcomemessage_time = 0;
1796 self.flags = self.flags - FL_JUMPRELEASED;
1797 LeaveSpectatorMode();
1799 } else if(self.BUTTON_ATCK) {
1800 self.welcomemessage_time = 0;
1801 self.flags = self.flags - FL_JUMPRELEASED;
1802 if(SpectateNext() == 1) {
1803 self.classname = "spectator";
1805 self.classname = "observer";
1806 PutClientInServer();
1808 } else if (self.BUTTON_ATCK2) {
1809 self.welcomemessage_time = 0;
1810 self.flags = self.flags - FL_JUMPRELEASED;
1811 self.classname = "observer";
1812 PutClientInServer();
1814 if(!SpectateUpdate())
1815 PutObserverInServer();
1818 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1819 self.flags = self.flags | FL_JUMPRELEASED;
1822 if(self.BUTTON_ZOOM)
1823 self.wantswelcomemessage = 0;
1824 if(self.wantswelcomemessage)
1825 PrintWelcomeMessage(self);
1826 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1833 Called every frame for each client before the physics are run
1836 void() ctf_setstatus;
1837 .float vote_nagtime;
1838 void PlayerPreThink (void)
1841 checkSpectatorBlock();
1843 if(self.netname_previous != self.netname)
1845 if(cvar("sv_eventlog"))
1846 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname), TRUE);
1847 if(self.netname_previous)
1848 strunzone(self.netname_previous);
1849 self.netname_previous = strzone(self.netname);
1853 if(self.version_nagtime)
1854 if(self.cvar_g_nexuizversion)
1855 if(time > self.version_nagtime)
1857 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1859 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1861 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1862 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1867 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1870 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1871 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1875 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1876 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1880 self.version_nagtime = 0;
1884 if(self.cvar_scr_centertime)
1885 if(time > self.vote_nagtime)
1888 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1892 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1894 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1895 self.max_armorvalue = 0;
1899 antilag_record(self);
1901 if(self.classname == "player") {
1902 // if(self.netname == "Wazat")
1903 // bprint(self.classname, "\n");
1905 CheckRules_Player();
1907 if(self.BUTTON_INFO)
1908 PrintWelcomeMessage(self);
1910 if(g_lms || !cvar("sv_spectate"))
1911 if((time - self.jointime) <= cvar("welcome_message_time"))
1912 PrintWelcomeMessage(self);
1914 if (intermission_running)
1916 IntermissionThink (); // otherwise a button could be missed between
1917 return; // the think tics
1920 if(self.teleport_time)
1921 if(time > self.teleport_time)
1923 self.teleport_time = 0;
1924 self.effects = self.effects - (self.effects & EF_NODRAW);
1925 if(self.weaponentity)
1926 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
1929 Nixnex_GiveCurrentWeapon();
1931 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
1932 UpdateSelectedPlayer();
1934 //don't allow the player to turn around while game is paused!
1935 if(timeoutStatus == 2) {
1936 self.v_angle = self.lastV_angle;
1937 self.angles = self.lastV_angle;
1938 self.fixangle = TRUE;
1941 if (self.deadflag != DEAD_NO)
1943 float button_pressed, force_respawn;
1945 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
1946 force_respawn = (g_lms || cvar("g_forced_respawn"));
1947 if (self.deadflag == DEAD_DYING)
1950 self.deadflag = DEAD_RESPAWNING;
1951 else if(!button_pressed)
1952 self.deadflag = DEAD_DEAD;
1954 else if (self.deadflag == DEAD_DEAD)
1957 self.deadflag = DEAD_RESPAWNABLE;
1959 else if (self.deadflag == DEAD_RESPAWNABLE)
1962 self.deadflag = DEAD_RESPAWNING;
1964 else if (self.deadflag == DEAD_RESPAWNING)
1966 if(time > self.death_time)
1968 self.death_time = time + 1; // only retry once a second
1972 ShowRespawnCountdown();
1976 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
1980 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1981 dist = self.oldorigin - self.origin;
1983 self.lms_traveled_distance += fabs(vlen(dist));
1985 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
1987 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1988 self.lms_traveled_distance = 0;
1991 if(time > self.lms_nextcheck)
1993 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1994 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1996 centerprint(self, cvar_string("g_lms_campcheck_message"));
1997 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1998 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1999 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2001 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2002 self.lms_traveled_distance = 0;
2006 if (self.BUTTON_CROUCH && !self.hook.state)
2011 self.view_ofs = PL_CROUCH_VIEW_OFS;
2012 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2013 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2020 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2021 if (!trace_startsolid)
2023 self.crouch = FALSE;
2024 self.view_ofs = PL_VIEW_OFS;
2025 setsize (self, PL_MIN, PL_MAX);
2032 GrapplingHookFrame();
2037 float zoomfactor, zoomspeed, zoomdir;
2038 zoomfactor = self.cvar_cl_zoomfactor;
2039 if(zoomfactor < 1 || zoomfactor > 16)
2041 zoomspeed = self.cvar_cl_zoomspeed;
2042 if(zoomspeed >= 0) // < 0 is instant zoom
2043 if(zoomspeed < 0.5 || zoomspeed > 16)
2046 zoomdir = self.BUTTON_ZOOM;
2047 if(self.BUTTON_ATCK2)
2048 if(self.weapon == WEP_NEX)
2053 self.has_zoomed = 1;
2057 if(zoomspeed <= 0) // instant zoom
2060 self.viewzoom = 1 / zoomfactor;
2066 // geometric zoom would be:
2067 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom * pow(zoomfactor, (zoomdir ? -1 : 1) * frametime * zoomspeed), 1);
2068 // however, testing showed that arithmetic/harmonic zoom works better
2070 // self.viewzoom = 1 / bound(1, 1 / self.viewzoom + (zoomdir ? 1 : -1) * frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2071 // zoom in = arithmetic: 1x, 2x, 3x, 4x, ..., 8x
2072 self.viewzoom = 1 / bound(1, 1 / self.viewzoom + frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2074 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom + (zoomdir ? -1 : 1) * frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2075 // zoom out = harmonic: 8/1x, 8/2x, 8/3x, 8/4x, ..., 8/8x
2076 self.viewzoom = bound(1 / zoomfactor, self.viewzoom + frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2080 self.viewzoom = min(1, self.viewzoom + frametime); // spawn zoom-in
2088 minstagib_ammocheck();
2093 //self.angles_y=self.v_angle_y + 90; // temp
2095 //if (TetrisPreFrame()) return;
2096 } else if(gameover) {
2097 if (intermission_running)
2098 IntermissionThink (); // otherwise a button could be missed between
2100 } else if(self.classname == "observer") {
2102 } else if(self.classname == "spectator") {
2112 Called every frame for each client after the physics are run
2115 .float idlekick_lasttimeleft;
2116 void PlayerPostThink (void)
2118 // Savage: Check for nameless players
2119 if (strlen(self.netname) < 1) {
2120 self.netname = "Player";
2121 stuffcmd(self, "seta _cl_name Player\n");
2127 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2130 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2131 play2(self, "announcer/robotic/terminated.ogg");
2135 else if(timeleft <= 10)
2137 if(timeleft != self.idlekick_lasttimeleft)
2139 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2140 play2(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2145 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2147 self.idlekick_lasttimeleft = timeleft;
2150 if(self.classname == "player") {
2151 CheckRules_Player();
2156 if (intermission_running)
2157 return; // intermission or finale
2159 //PrintWelcomeMessage(self);
2160 //if (TetrisPostFrame()) return;
2162 // restart countdown
2163 if (restart_countdown) {
2164 if(time < restart_countdown) {
2165 if (!cvar("sv_ready_restart_after_countdown"))
2167 self.movetype = MOVETYPE_NONE;
2168 self.velocity = '0 0 0';
2169 self.avelocity = '0 0 0';
2170 self.movement = '0 0 0';
2175 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2176 if (!cvar("sv_ready_restart_after_countdown"))
2178 if(self.movetype == MOVETYPE_NONE)
2180 self.movetype = MOVETYPE_WALK;
2186 } else if (self.classname == "observer") {
2188 } else if (self.classname == "spectator") {