1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(plyermodel != strtolower(plyermodel))
284 return FallbackPlayerModel;
285 if(!fexists(plyermodel))
286 return FallbackPlayerModel;
293 Client_customizeentityforclient
298 float Client_customizeentityforclient()
300 #ifdef ALLOW_VARIABLE_LOD
302 // other: the player viewing me
306 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
309 if(other.cvar_cl_playerdetailreduction <= 0)
311 if(other.cvar_cl_playerdetailreduction <= -2)
312 self.modelindex = self.modelindex_lod2;
313 else if(other.cvar_cl_playerdetailreduction <= -1)
314 self.modelindex = self.modelindex_lod1;
316 self.modelindex = self.modelindex_lod0;
320 distance = vlen(self.origin - other.origin);
321 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
323 self.modelindex = self.modelindex_lod2;
325 self.modelindex = self.modelindex_lod1;
327 self.modelindex = self.modelindex_lod0;
334 void UpdatePlayerSounds();
335 void setmodel_lod(entity e, string modelname)
337 #ifdef ALLOW_VARIABLE_LOD
340 // FIXME: this only supports 3-letter extensions
341 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
345 setmodel(e, s); // players have high precision
346 self.modelindex_lod1 = self.modelindex;
349 self.modelindex_lod1 = -1;
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod2 = self.modelindex;
359 self.modelindex_lod2 = -1;
361 precache_model(modelname);
362 setmodel(e, modelname); // players have high precision
363 self.modelindex_lod0 = self.modelindex;
365 if(self.modelindex_lod1 < 0)
366 self.modelindex_lod1 = self.modelindex;
368 if(self.modelindex_lod2 < 0)
369 self.modelindex_lod2 = self.modelindex;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
374 player_setupanimsformodel();
375 UpdatePlayerSounds();
382 putting a client as observer in the server
385 void PutObserverInServer (void)
389 race_PreSpawnObserver();
391 spot = SelectSpawnPoint (TRUE);
393 error("No spawnpoints for observers?!?\n");
394 RemoveGrapplingHook(self); // Wazat's Grappling Hook
396 if(clienttype(self) == CLIENTTYPE_REAL)
399 WriteByte(MSG_ONE, SVC_SETVIEW);
400 WriteEntity(MSG_ONE, self);
404 kh_Key_DropAll(self, TRUE);
406 Portal_ClearAll(self);
409 DropFlag(self.flagcarried);
411 WaypointSprite_PlayerDead();
413 if(self.killcount != -666)
417 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
418 bprint ("^4", self.netname, "^4 has no more lives left\n");
420 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
423 bprint ("^4", self.netname, "^4 is spectating now\n");
426 PlayerScore_Clear(self); // clear scores when needed
428 self.spectatortime = time;
430 self.classname = "observer";
432 self.takedamage = DAMAGE_NO;
433 self.solid = SOLID_NOT;
434 self.movetype = MOVETYPE_NOCLIP;
435 self.flags = FL_CLIENT | FL_NOTARGET;
436 self.armorvalue = 666;
438 self.armorvalue = cvar("g_balance_armor_start");
439 self.pauserotarmor_finished = 0;
440 self.pauserothealth_finished = 0;
441 self.pauseregen_finished = 0;
442 self.damageforcescale = 0;
449 self.pain_finished = 0;
450 self.strength_finished = 0;
451 self.invincible_finished = 0;
453 self.think = SUB_Null;
457 self.deadflag = DEAD_NO;
458 self.angles = spot.angles;
460 self.fixangle = TRUE;
463 self.view_ofs = PL_VIEW_OFS;
464 setorigin (self, spot.origin);
465 setsize (self, '0 0 0', '0 0 0');
466 self.oldorigin = self.origin;
472 self.weaponmodel = "";
473 self.weaponentity = world;
474 self.killcount = -666;
475 self.velocity = '0 0 0';
476 self.avelocity = '0 0 0';
477 self.punchangle = '0 0 0';
478 self.punchvector = '0 0 0';
479 self.oldvelocity = self.velocity;
480 self.customizeentityforclient = Client_customizeentityforclient;
481 self.wantswelcomemessage = 1;
485 if(self.version_mismatch)
487 Spawnqueue_Unmark(self);
488 Spawnqueue_Remove(self);
492 Spawnqueue_Insert(self);
497 // Only if the player cannot play at all
498 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
507 float RestrictSkin(float s)
516 void FixPlayermodel()
518 local string defaultmodel;
519 local float defaultskin;
524 if(cvar("sv_defaultcharacter") == 1) {
529 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
530 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
533 if(defaultmodel == "")
535 defaultmodel = cvar_string("sv_defaultplayermodel");
536 defaultskin = cvar("sv_defaultplayerskin");
540 if(defaultmodel != "")
542 if (defaultmodel != self.model)
546 setmodel_lod (self, defaultmodel);
547 setsize (self, m1, m2);
550 self.skin = defaultskin;
552 if (self.playermodel != self.model)
554 self.playermodel = CheckPlayerModel(self.playermodel);
557 setmodel_lod (self, self.playermodel);
558 setsize (self, m1, m2);
561 self.skin = RestrictSkin(stof(self.playerskin));
565 if(strlen(cvar_string("sv_defaultplayercolors")))
566 if(self.clientcolors != cvar("sv_defaultplayercolors"))
567 setcolor(self, cvar("sv_defaultplayercolors"));
574 Called when a client spawns in the server
577 //void() ctf_playerchanged;
578 void PutClientInServer (void)
580 if(clienttype(self) == CLIENTTYPE_BOT)
582 self.classname = "player";
584 else if(clienttype(self) == CLIENTTYPE_REAL)
587 WriteByte(MSG_ONE, SVC_SETVIEW);
588 WriteEntity(MSG_ONE, self);
591 // player is dead and becomes observer
592 // FIXME fix LMS scoring for new system
595 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
596 self.classname = "observer";
601 self.classname = "observer";
603 if(self.classname == "player") {
608 spot = SelectSpawnPoint (FALSE);
611 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
612 return; // spawn failed
615 RemoveGrapplingHook(self); // Wazat's Grappling Hook
617 self.classname = "player";
618 self.iscreature = TRUE;
619 self.movetype = MOVETYPE_WALK;
620 self.solid = SOLID_SLIDEBOX;
621 if(independent_players)
622 MAKE_INDEPENDENT_PLAYER(self);
623 self.flags = FL_CLIENT;
624 self.takedamage = DAMAGE_AIM;
626 self.effects = EF_FULLBRIGHT;
629 self.air_finished = time + 12;
634 self.ammo_shells = warmup_start_ammo_shells;
635 self.ammo_nails = warmup_start_ammo_nails;
636 self.ammo_rockets = warmup_start_ammo_rockets;
637 self.ammo_cells = warmup_start_ammo_cells;
638 self.health = warmup_start_health;
639 self.armorvalue = warmup_start_armorvalue;
640 self.weapons = warmup_start_weapons;
644 self.ammo_shells = start_ammo_shells;
645 self.ammo_nails = start_ammo_nails;
646 self.ammo_rockets = start_ammo_rockets;
647 self.ammo_cells = start_ammo_cells;
648 self.health = start_health;
649 self.armorvalue = start_armorvalue;
650 self.weapons = start_weapons;
652 self.items = start_items;
653 self.switchweapon = w_getbestweapon(self);
654 self.cnt = self.switchweapon;
656 self.jump_interval = time;
658 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
659 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
660 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
661 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
662 //extend the pause of rotting if client was reset at the beginning of the countdown
663 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
664 self.spawnshieldtime += RESTART_COUNTDOWN;
665 self.pauserotarmor_finished += RESTART_COUNTDOWN;
666 self.pauserothealth_finished += RESTART_COUNTDOWN;
667 self.pauseregen_finished += RESTART_COUNTDOWN;
669 self.damageforcescale = 2;
676 self.pain_finished = 0;
677 self.strength_finished = 0;
678 self.invincible_finished = 0;
680 //self.speed_finished = 0;
681 //self.slowmo_finished = 0;
682 // players have no think function
683 self.think = SUB_Null;
689 self.deadflag = DEAD_NO;
691 self.angles = spot.angles;
693 self.angles_z = 0; // never spawn tilted even if the spot says to
694 self.fixangle = TRUE; // turn this way immediately
695 self.velocity = '0 0 0';
696 self.avelocity = '0 0 0';
697 self.punchangle = '0 0 0';
698 self.punchvector = '0 0 0';
699 self.oldvelocity = self.velocity;
702 WRITESPECTATABLE_MSG_ONE({
703 WriteByte(MSG_ONE, SVC_TEMPENTITY);
704 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
707 self.customizeentityforclient = Client_customizeentityforclient;
713 self.view_ofs = PL_VIEW_OFS;
714 setsize (self, PL_MIN, PL_MAX);
715 self.spawnorigin = spot.origin;
716 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
717 // don't reset back to last position, even if new position is stuck in solid
718 self.oldorigin = self.origin;
722 Spawnqueue_Remove(self);
723 Spawnqueue_Mark(self);
726 self.event_damage = PlayerDamage;
728 self.bot_attack = TRUE;
730 self.statdraintime = time + 5;
731 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
733 if(self.killcount == -666) {
734 PlayerScore_Clear(self);
739 self.cnt = WEP_LASER;
740 self.nixnex_lastchange_id = -1;
742 CL_SpawnWeaponentity();
743 self.alpha = default_player_alpha;
744 self.colormod = '1 1 1' * cvar("g_player_brightness");
745 self.exteriorweaponentity.alpha = default_weapon_alpha;
747 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
748 self.lms_traveled_distance = 0;
749 self.speedrunning = FALSE;
751 race_PostSpawn(spot);
753 if(cvar("spawn_debug"))
755 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
756 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
759 //stuffcmd(self, "chase_active 0");
760 //stuffcmd(self, "set viewsize $tmpviewsize \n");
762 if (cvar("g_spawnsound"))
763 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
766 if(self.team == assault_attacker_team)
767 centerprint(self, "You are attacking!\n");
769 centerprint(self, "You are defending!\n");
772 } else if(self.classname == "observer") {
773 PutObserverInServer ();
777 // ctf_playerchanged();
784 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
787 void SendCSQCInfo(void)
790 if(clienttype(self) != CLIENTTYPE_REAL)
793 WriteByte(MSG_ONE, SVC_TEMPENTITY);
794 WriteByte(MSG_ONE, TE_CSQC_INIT);
795 WriteShort(MSG_ONE, CSQC_REVISION);
796 WriteByte(MSG_ONE, maxclients);
797 for(i = 1; i <= 24; ++i)
798 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
806 void SetNewParms (void)
808 // initialize parms for a new player
809 parm1 = -(86400 * 366);
817 void SetChangeParms (void)
819 // save parms for level change
820 parm1 = self.parm_idlesince - time;
828 void DecodeLevelParms (void)
831 self.parm_idlesince = parm1;
832 if(self.parm_idlesince == -(86400 * 366))
833 self.parm_idlesince = time;
840 Called when a client types 'kill' in the console
844 void ClientKill_Now_TeamChange()
846 if(self.killindicator_teamchange == -1)
849 JoinBestTeam( self, FALSE, FALSE );
853 SV_ChangeTeam(self.killindicator_teamchange - 1);
857 void ClientKill_Now()
859 if(self.killindicator_teamchange)
860 ClientKill_Now_TeamChange();
863 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
865 if(self.killindicator)
867 dprint("Cleaned up after a leaked kill indicator.\n");
868 remove(self.killindicator);
869 self.killindicator = world;
872 void KillIndicator_Think()
874 if (!self.owner.modelindex)
876 self.owner.killindicator = world;
884 ClientKill_Now(); // no oldself needed
890 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
891 if(clienttype(self.owner) == CLIENTTYPE_REAL)
894 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
895 if(self.owner.killindicator_teamchange)
897 if(self.owner.killindicator_teamchange == -1)
898 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
900 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
903 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
905 self.nextthink = time + 1;
910 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
914 killtime = cvar("g_balance_kill_delay");
916 self.killindicator_teamchange = targetteam;
918 if(!self.killindicator)
920 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
926 self.killindicator = spawn();
927 self.killindicator.owner = self;
928 self.killindicator.scale = 0.5;
929 setattachment(self.killindicator, self, "");
930 setorigin(self.killindicator, '0 0 52');
931 self.killindicator.think = KillIndicator_Think;
932 self.killindicator.nextthink = time + (self.lip) * 0.05;
933 self.killindicator.cnt = ceil(killtime);
934 self.killindicator.count = bound(0, ceil(killtime), 10);
935 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
937 for(e = world; (e = find(e, classname, "body")) != world; )
941 e.killindicator = spawn();
942 e.killindicator.owner = e;
943 e.killindicator.scale = 0.5;
944 setattachment(e.killindicator, e, "");
945 setorigin(e.killindicator, '0 0 52');
946 e.killindicator.think = KillIndicator_Think;
947 e.killindicator.nextthink = time + (e.lip) * 0.05;
948 e.killindicator.cnt = ceil(killtime);
953 if(self.killindicator)
956 self.killindicator.colormod = TeamColor(targetteam);
958 self.killindicator.colormod = '0 0 0';
962 void ClientKill (void)
964 ClientKill_TeamChange(0);
967 void DoTeamChange(float destteam)
970 if(!cvar("teamplay"))
973 SetPlayerColors(self, destteam);
976 if(self.classname == "player")
979 CheckAllowedTeams(self);
980 t = FindSmallestTeam(self, TRUE);
983 case COLOR_TEAM1: c0 = c1; break;
984 case COLOR_TEAM2: c0 = c2; break;
985 case COLOR_TEAM3: c0 = c3; break;
986 case COLOR_TEAM4: c0 = c4; break;
993 destteam = COLOR_TEAM1;
997 destteam = COLOR_TEAM2;
1001 destteam = COLOR_TEAM3;
1005 destteam = COLOR_TEAM4;
1011 if(destteam == self.team && !self.killindicator)
1013 ClientKill_TeamChange(destteam);
1016 void FixClientCvars(entity e)
1018 // send prediction settings to the client
1019 stuffcmd(e, "\nin_bindmap 0 0\n");
1021 * we no longer need to stuff this. Remove this comment block if you feel
1022 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1023 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1024 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1025 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1026 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1027 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1028 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1029 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1030 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1031 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1032 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1033 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1034 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1035 stuffcmd(e, "cl_movement_edgefriction 1\n");
1043 Called when a client connects to the server
1046 //void ctf_clientconnect();
1047 string ColoredTeamName(float t);
1048 void DecodeLevelParms (void);
1049 //void dom_player_join_team(entity pl);
1050 void ClientConnect (void)
1054 if(self.flags & FL_CLIENT)
1056 print("Warning: ClientConnect, but already connected!\n");
1060 if(Ban_IsClientBanned(self))
1062 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1070 self.classname = "player_joining";
1072 self.flags = self.flags | FL_CLIENT;
1073 self.version_nagtime = time + 10 + random() * 10;
1077 dprint("BUG player count is lower than zero, this cannot happen!\n");
1081 PlayerScore_Attach(self);
1083 bot_clientconnect();
1085 race_PreSpawnObserver();
1088 // dom_player_join_team(self);
1090 //JoinBestTeam(self, FALSE, FALSE);
1092 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1093 self.classname = "observer";
1095 self.classname = "player";
1096 campaign_bots_may_start = 1;
1099 self.playerid = (playerid_last = playerid_last + 1);
1100 if(cvar("sv_eventlog"))
1102 if(clienttype(self) == CLIENTTYPE_REAL)
1103 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1105 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1106 s = strcat(":team:", ftos(self.playerid), ":");
1107 s = strcat(s, ftos(self.team));
1110 self.netname_previous = strzone(self.netname);
1112 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1114 bprint ("^4",self.netname);
1115 bprint ("^4 connected");
1117 if(g_domination || g_ctf)
1119 bprint(" and joined the ");
1120 bprint(ColoredTeamName(self.team));
1125 self.welcomemessage_time = 0;
1127 stuffcmd(self, strcat(clientstuff, "\n"));
1128 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1129 stuffcmd(self, "cl_particles_reloadeffects\n");
1131 FixClientCvars(self);
1133 // spawnfunc_waypoint sprites
1134 WaypointSprite_InitClient(self);
1136 // Wazat's grappling hook
1137 SetGrappleHookBindings();
1139 // get autoswitch state from player when he toggles it
1140 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1142 // get version info from player
1143 stuffcmd(self, "cmd clientversion $gameversion\n");
1145 // get other cvars from player
1148 // set cvar for team scoreboard
1152 t = cvar("teamplay");
1153 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1154 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1157 stuffcmd(self, "set teamplay 0\n");
1159 // notify about available teams
1162 CheckAllowedTeams(self);
1163 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1164 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1167 stuffcmd(self, "set _teams_available 0\n");
1169 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1173 self.classname = "observer";
1174 Spawnqueue_Insert(self);
1178 ctf_clientconnect();
1184 bot_relinkplayerlist();
1186 self.spectatortime = time;
1189 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1192 self.jointime = time;
1193 self.allowedTimeouts = cvar("sv_timeout_number");
1195 if(clienttype(self) == CLIENTTYPE_REAL)
1197 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1200 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1202 MapVote_SendData(MSG_ONE);
1203 MapVote_UpdateData(MSG_ONE);
1205 ScoreInfo_Write(MSG_ONE);
1211 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1212 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1213 WriteByte(MSG_ONE, 1);
1218 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1220 PlayerScore_Add(self, SP_LMS_RANK, 666);
1221 self.frags = -666; // FIXME do we still need this?
1230 Called when a client disconnects from the server
1233 void(entity e) DropFlag;
1234 .entity chatbubbleentity;
1235 .entity teambubbleentity;
1237 //void() ctf_clientdisconnect;
1238 void ClientDisconnect (void)
1242 if not(self.flags & FL_CLIENT)
1244 print("Warning: ClientDisconnect without ClientConnect\n");
1248 bot_clientdisconnect();
1253 if(cvar("sv_eventlog"))
1254 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1255 bprint ("^4",self.netname);
1256 bprint ("^4 disconnected\n");
1258 if (self.chatbubbleentity)
1260 remove (self.chatbubbleentity);
1261 self.chatbubbleentity = world;
1264 if (self.teambubbleentity)
1266 remove (self.teambubbleentity);
1267 self.teambubbleentity = world;
1270 if (self.killindicator)
1272 remove (self.killindicator);
1273 self.killindicator = world;
1276 WaypointSprite_PlayerGone();
1279 kh_Key_DropAll(self, TRUE);
1281 Portal_ClearAll(self);
1283 if(self.flagcarried)
1284 DropFlag(self.flagcarried);
1287 self.flags = self.flags - (self.flags & FL_CLIENT);
1288 bot_relinkplayerlist();
1292 if(self.weaponentity)
1293 if(self.weaponentity.lasertarget)
1294 remove(self.weaponentity.lasertarget);
1298 Spawnqueue_Unmark(self);
1299 Spawnqueue_Remove(self);
1303 ctf_clientdisconnect();
1307 PlayerScore_Detach(self);
1309 if(self.netname_previous)
1310 strunzone(self.netname_previous);
1312 ClearPlayerSounds();
1322 void ChatBubbleThink()
1324 self.nextthink = time;
1325 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1327 self.owner.chatbubbleentity = world;
1331 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1332 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1333 self.model = self.mdl;
1338 void UpdateChatBubble()
1340 if (!self.modelindex)
1342 // spawn a chatbubble entity if needed
1343 if (!self.chatbubbleentity)
1345 self.chatbubbleentity = spawn();
1346 self.chatbubbleentity.owner = self;
1347 self.chatbubbleentity.exteriormodeltoclient = self;
1348 self.chatbubbleentity.think = ChatBubbleThink;
1349 self.chatbubbleentity.nextthink = time;
1350 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1351 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1352 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1353 self.chatbubbleentity.model = "";
1354 self.chatbubbleentity.effects = EF_LOWPRECISION;
1359 void TeamBubbleThink()
1361 self.nextthink = time;
1362 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1364 self.owner.teambubbleentity = world;
1368 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1369 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1372 self.model = self.mdl;
1376 float TeamBubble_customizeentityforclient()
1378 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1381 void UpdateTeamBubble()
1383 if (!self.modelindex || !cvar("teamplay"))
1385 // spawn a teambubble entity if needed
1386 if (!self.teambubbleentity && cvar("teamplay"))
1388 self.teambubbleentity = spawn();
1389 self.teambubbleentity.owner = self;
1390 self.teambubbleentity.exteriormodeltoclient = self;
1391 self.teambubbleentity.think = TeamBubbleThink;
1392 self.teambubbleentity.nextthink = time;
1393 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1394 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1395 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1396 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1397 self.teambubbleentity.mdl = self.teambubbleentity.model;
1398 self.teambubbleentity.model = self.teambubbleentity.mdl;
1399 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1400 self.teambubbleentity.effects = EF_LOWPRECISION;
1404 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1405 // added to the model skins
1406 /*void UpdateColorModHack()
1409 c = self.clientcolors & 15;
1410 // LordHavoc: only bothering to support white, green, red, yellow, blue
1411 if (teamplay == 0) self.colormod = '0 0 0';
1412 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1413 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1414 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1415 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1416 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1417 else self.colormod = '1 1 1';
1423 self.effects |= EF_NODRAW; // prevent another CopyBody
1424 PutClientInServer();
1428 * When sv_timeout is used this function returs strings like
1429 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1430 * Called by centerprint functions
1431 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1433 string getTimeoutText(float addOneSecond) {
1434 if (!cvar("sv_timeout") || !timeoutStatus)
1437 local string retStr;
1438 if (timeoutStatus == 1) {
1439 if (addOneSecond == 1) {
1440 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1443 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1447 else if (timeoutStatus == 2) {
1449 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1450 //don't show messages like "Timeout ends in 0 seconds"...
1451 if ((remainingTimeoutTime + 1) > 0)
1457 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1458 //don't show messages like "Timeout ends in 0 seconds"...
1459 if (remainingTimeoutTime > 0)
1468 void player_powerups (void)
1472 if (self.items & IT_STRENGTH)
1474 if (time > self.strength_finished)
1476 if (g_minstagib_invis_alpha > 0)
1478 self.alpha = default_player_alpha;
1479 self.exteriorweaponentity.alpha = default_weapon_alpha;
1480 self.effects = self.effects | EF_FULLBRIGHT;
1484 self.effects -= self.effects & EF_NODRAW;
1486 self.items = self.items - (self.items & IT_STRENGTH);
1487 sprint(self, "^3Invisibility has worn off\n");
1492 if (time < self.strength_finished)
1494 if (g_minstagib_invis_alpha > 0)
1496 self.alpha = g_minstagib_invis_alpha;
1497 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1498 self.effects -= self.effects & EF_FULLBRIGHT;
1502 self.effects = self.effects | EF_NODRAW;
1504 self.items = self.items | IT_STRENGTH;
1505 sprint(self, "^3You are invisible\n");
1509 if (self.items & IT_INVINCIBLE)
1511 if (time > self.invincible_finished)
1513 self.items = self.items - (self.items & IT_INVINCIBLE);
1514 sprint(self, "^3Speed has worn off\n");
1519 if (time < self.invincible_finished)
1521 self.items = self.items | IT_INVINCIBLE;
1522 sprint(self, "^3You are on speed\n");
1528 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1529 if (self.items & IT_STRENGTH)
1531 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1532 if (time > self.strength_finished)
1534 self.items = self.items - (self.items & IT_STRENGTH);
1535 sprint(self, "^3Strength has worn off\n");
1540 if (time < self.strength_finished)
1542 self.items = self.items | IT_STRENGTH;
1543 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1546 if (self.items & IT_INVINCIBLE)
1548 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1549 if (time > self.invincible_finished)
1551 self.items = self.items - (self.items & IT_INVINCIBLE);
1552 sprint(self, "^3Shield has worn off\n");
1557 if (time < self.invincible_finished)
1559 self.items = self.items | IT_INVINCIBLE;
1560 sprint(self, "^3Shield surrounds you\n");
1564 if (cvar("g_fullbrightplayers"))
1565 self.effects = self.effects | EF_FULLBRIGHT;
1567 // midair gamemode: damage only while in the air
1568 // if in midair mode, being on ground grants temporary invulnerability
1569 // (this is so that multishot weapon don't clear the ground flag on the
1570 // first damage in the frame, leaving the player vulnerable to the
1571 // remaining hits in the same frame)
1572 if (self.flags & FL_ONGROUND)
1574 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1576 if (time > restart_countdown)
1577 if (time < self.spawnshieldtime)
1578 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1581 float CalcRegen(float current, float stable, float regenfactor)
1583 if(current > stable)
1585 else if(current > stable - 0.25) // when close enough, "snap"
1588 return min(stable, current + (stable - current) * regenfactor * frametime);
1591 void player_regen (void)
1593 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1594 maxh = cvar("g_balance_health_stable");
1595 maxa = cvar("g_balance_armor_stable");
1596 limith = cvar("g_balance_health_limit");
1597 limita = cvar("g_balance_armor_limit");
1599 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1602 max_mod = regen_mod = rot_mod = limit_mod = 1;
1604 if (self.runes & RUNE_REGEN)
1606 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1608 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1609 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1610 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1614 regen_mod = cvar("g_balance_rune_regen_regenrate");
1615 max_mod = cvar("g_balance_rune_regen_hpmod");
1616 limit_mod = cvar("g_balance_rune_regen_limitmod");
1619 else if (self.runes & CURSE_VENOM)
1621 max_mod = cvar("g_balance_curse_venom_hpmod");
1622 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1623 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1625 rot_mod = cvar("g_balance_curse_venom_rotrate");
1626 limit_mod = cvar("g_balance_curse_venom_limitmod");
1627 //if (!self.runes & RUNE_REGEN)
1628 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1630 maxh = maxh * max_mod;
1631 //maxa = maxa * max_mod;
1632 limith = limith * limit_mod;
1633 limita = limita * limit_mod;
1635 if (self.armorvalue > maxa)
1637 if (time > self.pauserotarmor_finished)
1639 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1640 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1643 else if (self.armorvalue < maxa)
1645 if (time > self.pauseregen_finished)
1647 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1648 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1651 if (self.health > maxh)
1653 if (time > self.pauserothealth_finished)
1655 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1656 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1659 else if (self.health < maxh)
1661 if (time > self.pauseregen_finished)
1663 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1664 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1668 if (self.health > limith)
1669 self.health = limith;
1670 if (self.armorvalue > limita)
1671 self.armorvalue = limita;
1673 // if player rotted to death... die!
1675 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1679 float zoomstate_set;
1680 void SetZoomState(float z)
1682 if(z != self.zoomstate)
1685 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1686 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1687 WriteByte(MSG_ONE, z);
1694 ======================
1695 spectate mode routines
1696 ======================
1698 void SpectateCopy(entity spectatee) {
1699 self.armortype = spectatee.armortype;
1700 self.armorvalue = spectatee.armorvalue;
1701 self.currentammo = spectatee.currentammo;
1702 self.effects = spectatee.effects;
1703 self.health = spectatee.health;
1705 self.items = spectatee.items;
1706 self.weapons = spectatee.weapons;
1707 self.punchangle = spectatee.punchangle;
1708 self.view_ofs = spectatee.view_ofs;
1709 self.v_angle = spectatee.v_angle;
1710 self.velocity = spectatee.velocity;
1711 self.dmg_take = spectatee.dmg_take;
1712 self.dmg_save = spectatee.dmg_save;
1713 self.dmg_inflictor = spectatee.dmg_inflictor;
1714 self.angles = spectatee.v_angle;
1715 self.fixangle = TRUE;
1716 setorigin(self, spectatee.origin);
1717 setsize(self, spectatee.mins, spectatee.maxs);
1718 SetZoomState(spectatee.zoomstate);
1721 float SpectateUpdate() {
1725 if (self == self.enemy)
1728 if(self.enemy.flags & FL_NOTARGET)
1731 SpectateCopy(self.enemy);
1736 float SpectateNext() {
1737 other = find(self.enemy, classname, "player");
1739 other = find(other, classname, "player");
1744 if(self.enemy.classname == "player") {
1746 WriteByte(MSG_ONE, SVC_SETVIEW);
1747 WriteEntity(MSG_ONE, self.enemy);
1748 self.wantswelcomemessage = 1;
1749 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1750 if(!SpectateUpdate())
1751 PutObserverInServer();
1760 ShowRespawnCountdown()
1762 Update a respawn countdown display.
1765 void ShowRespawnCountdown()
1768 if(self.deadflag == DEAD_NO) // just respawned?
1772 number = ceil(self.death_time - time);
1775 if(number <= self.respawn_countdown)
1777 self.respawn_countdown = number - 1;
1778 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1779 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1784 void LeaveSpectatorMode()
1786 if(isJoinAllowed()) {
1787 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1788 self.classname = "player";
1789 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1790 JoinBestTeam(self, FALSE, TRUE);
1791 if(cvar("g_campaign"))
1792 campaign_bots_may_start = 1;
1793 PutClientInServer();
1794 if(!(self.flags & FL_NOTARGET))
1795 bprint ("^4", self.netname, "^4 is playing now\n");
1796 centerprint(self,"");
1799 stuffcmd(self,"menu_showteamselect\n");
1804 //player may not join because of g_maxplayers is set
1805 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1810 * Determines whether the player is allowed to join. This depends on cvar
1811 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1812 * it checks whether the number of currently playing players exceeds g_maxplayers.
1813 * @return bool TRUE if the player is allowed to join, false otherwise
1815 float isJoinAllowed() {
1816 if (!cvar("g_maxplayers"))
1820 local float currentlyPlaying;
1821 FOR_EACH_REALPLAYER(e) {
1822 if(e.classname == "player")
1823 currentlyPlaying += 1;
1825 if(currentlyPlaying < cvar("g_maxplayers"))
1832 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1833 * g_maxplayers_spectator_blocktime seconds
1835 void checkSpectatorBlock() {
1836 if(self.classname == "spectator" || self.classname == "observer") {
1837 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1838 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1844 float vercmp_recursive(string v1, string v2)
1850 dot1 = strstrofs(v1, ".", 0);
1851 dot2 = strstrofs(v2, ".", 0);
1855 s1 = substring(v1, 0, dot1);
1859 s2 = substring(v2, 0, dot2);
1861 r = stof(s1) - stof(s2);
1865 r = strcasecmp(s1, s2);
1878 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1881 float vercmp(string v1, string v2)
1883 if(strcasecmp(v1, v2) == 0) // early out check
1885 return vercmp_recursive(v1, v2);
1888 void ObserverThink()
1890 if (self.flags & FL_JUMPRELEASED) {
1891 if (self.BUTTON_JUMP && !self.version_mismatch) {
1892 self.welcomemessage_time = 0;
1893 self.flags = self.flags - FL_JUMPRELEASED;
1894 LeaveSpectatorMode();
1896 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1897 self.welcomemessage_time = 0;
1898 self.flags = self.flags - FL_JUMPRELEASED;
1899 if(SpectateNext() == 1) {
1900 self.classname = "spectator";
1904 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1905 self.flags = self.flags | FL_JUMPRELEASED;
1908 if(self.BUTTON_ZOOM)
1909 self.wantswelcomemessage = 0;
1910 if(self.wantswelcomemessage)
1911 PrintWelcomeMessage(self);
1914 void SpectatorThink()
1916 if (self.flags & FL_JUMPRELEASED) {
1917 if (self.BUTTON_JUMP && !self.version_mismatch) {
1918 self.welcomemessage_time = 0;
1919 self.flags = self.flags - FL_JUMPRELEASED;
1920 LeaveSpectatorMode();
1922 } else if(self.BUTTON_ATCK) {
1923 self.welcomemessage_time = 0;
1924 self.flags = self.flags - FL_JUMPRELEASED;
1925 if(SpectateNext() == 1) {
1926 self.classname = "spectator";
1928 self.classname = "observer";
1929 PutClientInServer();
1931 } else if (self.BUTTON_ATCK2) {
1932 self.welcomemessage_time = 0;
1933 self.flags = self.flags - FL_JUMPRELEASED;
1934 self.classname = "observer";
1935 PutClientInServer();
1937 if(!SpectateUpdate())
1938 PutObserverInServer();
1941 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1942 self.flags = self.flags | FL_JUMPRELEASED;
1945 if(self.BUTTON_ZOOM)
1946 self.wantswelcomemessage = 0;
1947 if(self.wantswelcomemessage)
1948 PrintWelcomeMessage(self);
1949 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1956 Called every frame for each client before the physics are run
1959 void() ctf_setstatus;
1960 .float vote_nagtime;
1961 .float spectatee_status;
1962 void PlayerPreThink (void)
1964 self.stat_sys_ticrate = cvar("sys_ticrate");
1966 checkSpectatorBlock();
1970 if(self.netname_previous != self.netname)
1972 if(cvar("sv_eventlog"))
1973 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
1974 if(self.netname_previous)
1975 strunzone(self.netname_previous);
1976 self.netname_previous = strzone(self.netname);
1980 if(self.version_nagtime)
1981 if(self.cvar_g_nexuizversion)
1982 if(time > self.version_nagtime)
1984 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1986 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1988 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1989 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1994 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1997 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1998 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2002 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2003 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2007 self.version_nagtime = 0;
2011 if(self.cvar_scr_centertime)
2012 if(time > self.vote_nagtime)
2015 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
2019 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2021 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2022 self.max_armorvalue = 0;
2026 antilag_record(self);
2028 if(self.classname == "player") {
2029 // if(self.netname == "Wazat")
2030 // bprint(self.classname, "\n");
2032 CheckRules_Player();
2034 if(self.BUTTON_INFO)
2035 PrintWelcomeMessage(self);
2037 if(g_lms || !cvar("sv_spectate"))
2038 if((time - self.jointime) <= cvar("welcome_message_time"))
2039 PrintWelcomeMessage(self);
2041 if (intermission_running)
2043 IntermissionThink (); // otherwise a button could be missed between
2044 return; // the think tics
2047 if(self.teleport_time)
2048 if(time > self.teleport_time)
2050 self.teleport_time = 0;
2051 self.effects = self.effects - (self.effects & EF_NODRAW);
2052 if(self.weaponentity)
2053 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2056 Nixnex_GiveCurrentWeapon();
2058 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2059 UpdateSelectedPlayer();
2061 //don't allow the player to turn around while game is paused!
2062 if(timeoutStatus == 2) {
2063 self.v_angle = self.lastV_angle;
2064 self.angles = self.lastV_angle;
2065 self.fixangle = TRUE;
2068 if (self.deadflag != DEAD_NO)
2070 float button_pressed, force_respawn;
2072 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2073 force_respawn = (g_lms || cvar("g_forced_respawn"));
2074 if (self.deadflag == DEAD_DYING)
2077 self.deadflag = DEAD_RESPAWNING;
2078 else if(!button_pressed)
2079 self.deadflag = DEAD_DEAD;
2081 else if (self.deadflag == DEAD_DEAD)
2084 self.deadflag = DEAD_RESPAWNABLE;
2086 else if (self.deadflag == DEAD_RESPAWNABLE)
2089 self.deadflag = DEAD_RESPAWNING;
2091 else if (self.deadflag == DEAD_RESPAWNING)
2093 if(time > self.death_time)
2095 self.death_time = time + 1; // only retry once a second
2099 ShowRespawnCountdown();
2103 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2107 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2108 dist = self.oldorigin - self.origin;
2110 self.lms_traveled_distance += fabs(vlen(dist));
2112 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2114 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2115 self.lms_traveled_distance = 0;
2118 if(time > self.lms_nextcheck)
2120 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2121 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2123 centerprint(self, cvar_string("g_lms_campcheck_message"));
2124 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2125 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2126 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2128 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2129 self.lms_traveled_distance = 0;
2133 if (self.BUTTON_CROUCH && !self.hook.state)
2138 self.view_ofs = PL_CROUCH_VIEW_OFS;
2139 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2140 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2147 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2148 if (!trace_startsolid)
2150 self.crouch = FALSE;
2151 self.view_ofs = PL_VIEW_OFS;
2152 setsize (self, PL_MIN, PL_MAX);
2159 GrapplingHookFrame();
2168 minstagib_ammocheck();
2173 //self.angles_y=self.v_angle_y + 90; // temp
2175 //if (TetrisPreFrame()) return;
2176 } else if(gameover) {
2177 if (intermission_running)
2178 IntermissionThink (); // otherwise a button could be missed between
2180 } else if(self.classname == "observer") {
2182 } else if(self.classname == "spectator") {
2187 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2189 float oldspectatee_status;
2190 oldspectatee_status = self.spectatee_status;
2191 if(self.classname == "spectator")
2192 self.spectatee_status = num_for_edict(self.enemy);
2193 else if(self.classname == "observer")
2194 self.spectatee_status = num_for_edict(self);
2196 self.spectatee_status = 0;
2197 if(self.spectatee_status != oldspectatee_status)
2200 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2201 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2202 WriteByte(MSG_ONE, self.spectatee_status);
2204 race_InitSpectator();
2213 Called every frame for each client after the physics are run
2216 .float idlekick_lasttimeleft;
2217 .float race_penalty;
2218 .float race_penalty_nagged;
2219 void PlayerPostThink (void)
2221 // Savage: Check for nameless players
2222 if (strlen(self.netname) < 1) {
2223 self.netname = "Player";
2224 stuffcmd(self, "seta _cl_name Player\n");
2230 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2233 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2234 announce(self, "announcer/robotic/terminated.ogg");
2238 else if(timeleft <= 10)
2240 if(timeleft != self.idlekick_lasttimeleft)
2242 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2243 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2248 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2250 self.idlekick_lasttimeleft = timeleft;
2253 if(self.classname == "player") {
2254 CheckRules_Player();
2259 if (intermission_running)
2260 return; // intermission or finale
2262 //PrintWelcomeMessage(self);
2263 //if (TetrisPostFrame()) return;
2265 // restart countdown
2266 if (restart_countdown) {
2267 if(time < restart_countdown) {
2268 if (!cvar("sv_ready_restart_after_countdown"))
2270 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2272 if(time < restart_countdown - 2)
2274 if(!self.race_penalty_nagged)
2276 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2277 self.race_penalty_nagged = 1;
2280 else if(!self.race_penalty)
2282 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2283 self.race_penalty = time + 5;
2286 self.movetype = MOVETYPE_NONE;
2287 self.velocity = '0 0 0';
2288 self.avelocity = '0 0 0';
2289 self.movement = '0 0 0';
2292 else if (time < self.race_penalty)
2294 self.movetype = MOVETYPE_NONE;
2295 self.velocity = '0 0 0';
2296 self.avelocity = '0 0 0';
2297 self.movement = '0 0 0';
2301 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2302 if (!cvar("sv_ready_restart_after_countdown"))
2304 if(self.movetype == MOVETYPE_NONE)
2306 self.movetype = MOVETYPE_WALK;
2308 self.race_penalty = 0;
2309 self.race_penalty_nagged = 0;
2314 } else if (self.classname == "observer") {
2316 } else if (self.classname == "spectator") {
2322 for(i = 0; i < 1000; ++i)
2325 end = self.origin + '0 0 1024' + 512 * randomvec();
2326 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2327 if(trace_fraction < 1)
2328 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2330 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");