1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(!fexists(plyermodel))
284 return FallbackPlayerModel;
291 Client_customizeentityforclient
296 float Client_customizeentityforclient()
298 #ifdef ALLOW_VARIABLE_LOD
300 // other: the player viewing me
304 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
307 if(other.cvar_cl_playerdetailreduction <= 0)
309 if(other.cvar_cl_playerdetailreduction <= -2)
310 self.modelindex = self.modelindex_lod2;
311 else if(other.cvar_cl_playerdetailreduction <= -1)
312 self.modelindex = self.modelindex_lod1;
314 self.modelindex = self.modelindex_lod0;
318 distance = vlen(self.origin - other.origin);
319 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
321 self.modelindex = self.modelindex_lod2;
323 self.modelindex = self.modelindex_lod1;
325 self.modelindex = self.modelindex_lod0;
332 void UpdatePlayerSounds();
333 void setmodel_lod(entity e, string modelname)
335 #ifdef ALLOW_VARIABLE_LOD
338 // FIXME: this only supports 3-letter extensions
339 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
343 setmodel(e, s); // players have high precision
344 self.modelindex_lod1 = self.modelindex;
347 self.modelindex_lod1 = -1;
349 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
353 setmodel(e, s); // players have high precision
354 self.modelindex_lod2 = self.modelindex;
357 self.modelindex_lod2 = -1;
359 precache_model(modelname);
360 setmodel(e, modelname); // players have high precision
361 self.modelindex_lod0 = self.modelindex;
363 if(self.modelindex_lod1 < 0)
364 self.modelindex_lod1 = self.modelindex;
366 if(self.modelindex_lod2 < 0)
367 self.modelindex_lod2 = self.modelindex;
369 precache_model(modelname);
370 setmodel(e, modelname); // players have high precision
372 player_setupanimsformodel();
373 UpdatePlayerSounds();
380 putting a client as observer in the server
383 void PutObserverInServer (void)
387 race_PreSpawnObserver();
389 spot = SelectSpawnPoint (TRUE);
391 error("No spawnpoints for observers?!?\n");
392 RemoveGrapplingHook(self); // Wazat's Grappling Hook
394 if(clienttype(self) == CLIENTTYPE_REAL)
397 WriteByte(MSG_ONE, SVC_SETVIEW);
398 WriteEntity(MSG_ONE, self);
402 kh_Key_DropAll(self, TRUE);
404 Portal_ClearAll(self);
407 DropFlag(self.flagcarried);
409 WaypointSprite_PlayerDead();
411 if(self.killcount != -666)
415 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
416 bprint ("^4", self.netname, "^4 has no more lives left\n");
418 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
421 bprint ("^4", self.netname, "^4 is spectating now\n");
424 PlayerScore_Clear(self); // clear scores when needed
426 self.spectatortime = time;
428 self.classname = "observer";
430 self.takedamage = DAMAGE_NO;
431 self.solid = SOLID_NOT;
432 self.movetype = MOVETYPE_NOCLIP;
433 self.flags = FL_CLIENT | FL_NOTARGET;
434 self.armorvalue = 666;
436 self.armorvalue = cvar("g_balance_armor_start");
437 self.pauserotarmor_finished = 0;
438 self.pauserothealth_finished = 0;
439 self.pauseregen_finished = 0;
440 self.damageforcescale = 0;
447 self.pain_finished = 0;
448 self.strength_finished = 0;
449 self.invincible_finished = 0;
451 self.think = SUB_Null;
455 self.deadflag = DEAD_NO;
456 self.angles = spot.angles;
458 self.fixangle = TRUE;
461 self.view_ofs = PL_VIEW_OFS;
462 setorigin (self, spot.origin);
463 setsize (self, '0 0 0', '0 0 0');
464 self.oldorigin = self.origin;
470 self.weaponmodel = "";
471 self.weaponentity = world;
472 self.killcount = -666;
473 self.velocity = '0 0 0';
474 self.avelocity = '0 0 0';
475 self.punchangle = '0 0 0';
476 self.punchvector = '0 0 0';
477 self.oldvelocity = self.velocity;
478 self.customizeentityforclient = Client_customizeentityforclient;
479 self.wantswelcomemessage = 1;
483 if(self.version_mismatch)
485 Spawnqueue_Unmark(self);
486 Spawnqueue_Remove(self);
490 Spawnqueue_Insert(self);
495 // Only if the player cannot play at all
496 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
505 float RestrictSkin(float s)
514 void FixPlayermodel()
516 local string defaultmodel;
517 local float defaultskin;
522 if(cvar("sv_defaultcharacter") == 1) {
527 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
528 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
531 if(defaultmodel == "")
533 defaultmodel = cvar_string("sv_defaultplayermodel");
534 defaultskin = cvar("sv_defaultplayerskin");
538 if(defaultmodel != "")
540 if (defaultmodel != self.model)
544 setmodel_lod (self, defaultmodel);
545 setsize (self, m1, m2);
548 self.skin = defaultskin;
550 if (self.playermodel != self.model)
552 self.playermodel = CheckPlayerModel(self.playermodel);
555 setmodel_lod (self, self.playermodel);
556 setsize (self, m1, m2);
559 self.skin = RestrictSkin(stof(self.playerskin));
563 if(strlen(cvar_string("sv_defaultplayercolors")))
564 if(self.clientcolors != cvar("sv_defaultplayercolors"))
565 setcolor(self, cvar("sv_defaultplayercolors"));
572 Called when a client spawns in the server
575 //void() ctf_playerchanged;
576 void PutClientInServer (void)
578 if(clienttype(self) == CLIENTTYPE_BOT)
580 self.classname = "player";
582 else if(clienttype(self) == CLIENTTYPE_REAL)
585 WriteByte(MSG_ONE, SVC_SETVIEW);
586 WriteEntity(MSG_ONE, self);
589 // player is dead and becomes observer
590 // FIXME fix LMS scoring for new system
593 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
594 self.classname = "observer";
599 self.classname = "observer";
601 if(self.classname == "player") {
606 spot = SelectSpawnPoint (FALSE);
609 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
610 return; // spawn failed
613 RemoveGrapplingHook(self); // Wazat's Grappling Hook
615 self.classname = "player";
616 self.iscreature = TRUE;
617 self.movetype = MOVETYPE_WALK;
618 self.solid = SOLID_SLIDEBOX;
619 if(independent_players)
620 MAKE_INDEPENDENT_PLAYER(self);
621 self.flags = FL_CLIENT;
622 self.takedamage = DAMAGE_AIM;
624 self.effects = EF_FULLBRIGHT;
627 self.air_finished = time + 12;
632 self.ammo_shells = warmup_start_ammo_shells;
633 self.ammo_nails = warmup_start_ammo_nails;
634 self.ammo_rockets = warmup_start_ammo_rockets;
635 self.ammo_cells = warmup_start_ammo_cells;
636 self.health = warmup_start_health;
637 self.armorvalue = warmup_start_armorvalue;
638 self.weapons = warmup_start_weapons;
642 self.ammo_shells = start_ammo_shells;
643 self.ammo_nails = start_ammo_nails;
644 self.ammo_rockets = start_ammo_rockets;
645 self.ammo_cells = start_ammo_cells;
646 self.health = start_health;
647 self.armorvalue = start_armorvalue;
648 self.weapons = start_weapons;
650 self.items = start_items;
651 self.switchweapon = w_getbestweapon(self);
652 self.cnt = self.switchweapon;
654 self.jump_interval = time;
656 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
657 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
658 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
659 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
660 //extend the pause of rotting if client was reset at the beginning of the countdown
661 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
662 self.spawnshieldtime += RESTART_COUNTDOWN;
663 self.pauserotarmor_finished += RESTART_COUNTDOWN;
664 self.pauserothealth_finished += RESTART_COUNTDOWN;
665 self.pauseregen_finished += RESTART_COUNTDOWN;
667 self.damageforcescale = 2;
674 self.pain_finished = 0;
675 self.strength_finished = 0;
676 self.invincible_finished = 0;
678 //self.speed_finished = 0;
679 //self.slowmo_finished = 0;
680 // players have no think function
681 self.think = SUB_Null;
687 self.deadflag = DEAD_NO;
689 self.angles = spot.angles;
691 self.angles_z = 0; // never spawn tilted even if the spot says to
692 self.fixangle = TRUE; // turn this way immediately
693 self.velocity = '0 0 0';
694 self.avelocity = '0 0 0';
695 self.punchangle = '0 0 0';
696 self.punchvector = '0 0 0';
697 self.oldvelocity = self.velocity;
700 WRITESPECTATABLE_MSG_ONE({
701 WriteByte(MSG_ONE, SVC_TEMPENTITY);
702 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
705 self.customizeentityforclient = Client_customizeentityforclient;
711 self.view_ofs = PL_VIEW_OFS;
712 setsize (self, PL_MIN, PL_MAX);
713 self.spawnorigin = spot.origin;
714 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
715 // don't reset back to last position, even if new position is stuck in solid
716 self.oldorigin = self.origin;
720 Spawnqueue_Remove(self);
721 Spawnqueue_Mark(self);
724 self.event_damage = PlayerDamage;
726 self.bot_attack = TRUE;
728 self.statdraintime = time + 5;
729 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
731 if(self.killcount == -666) {
732 PlayerScore_Clear(self);
737 self.cnt = WEP_LASER;
738 self.nixnex_lastchange_id = -1;
740 CL_SpawnWeaponentity();
741 self.alpha = default_player_alpha;
742 self.colormod = '1 1 1' * cvar("g_player_brightness");
743 self.exteriorweaponentity.alpha = default_weapon_alpha;
745 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
746 self.lms_traveled_distance = 0;
747 self.speedrunning = FALSE;
749 race_PostSpawn(spot);
751 if(cvar("spawn_debug"))
753 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
754 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
757 //stuffcmd(self, "chase_active 0");
758 //stuffcmd(self, "set viewsize $tmpviewsize \n");
760 if (cvar("g_spawnsound"))
761 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
764 if(self.team == assault_attacker_team)
765 centerprint(self, "You are attacking!\n");
767 centerprint(self, "You are defending!\n");
770 } else if(self.classname == "observer") {
771 PutObserverInServer ();
775 // ctf_playerchanged();
782 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
785 void SendCSQCInfo(void)
788 if(clienttype(self) != CLIENTTYPE_REAL)
791 WriteByte(MSG_ONE, SVC_TEMPENTITY);
792 WriteByte(MSG_ONE, TE_CSQC_INIT);
793 WriteShort(MSG_ONE, CSQC_REVISION);
794 WriteByte(MSG_ONE, maxclients);
795 for(i = 1; i <= 24; ++i)
796 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
804 void SetNewParms (void)
806 // initialize parms for a new player
807 parm1 = -(86400 * 366);
815 void SetChangeParms (void)
817 // save parms for level change
818 parm1 = self.parm_idlesince - time;
826 void DecodeLevelParms (void)
829 self.parm_idlesince = parm1;
830 if(self.parm_idlesince == -(86400 * 366))
831 self.parm_idlesince = time;
838 Called when a client types 'kill' in the console
842 void ClientKill_Now_TeamChange()
844 if(self.killindicator_teamchange == -1)
847 JoinBestTeam( self, FALSE, FALSE );
851 SV_ChangeTeam(self.killindicator_teamchange - 1);
855 void ClientKill_Now()
857 if(self.killindicator_teamchange)
858 ClientKill_Now_TeamChange();
861 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
863 if(self.killindicator)
865 dprint("Cleaned up after a leaked kill indicator.\n");
866 remove(self.killindicator);
867 self.killindicator = world;
870 void KillIndicator_Think()
872 if (!self.owner.modelindex)
874 self.owner.killindicator = world;
882 ClientKill_Now(); // no oldself needed
888 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
889 if(clienttype(self.owner) == CLIENTTYPE_REAL)
892 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
893 if(self.owner.killindicator_teamchange)
895 if(self.owner.killindicator_teamchange == -1)
896 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
898 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
901 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
903 self.nextthink = time + 1;
908 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
912 killtime = cvar("g_balance_kill_delay");
914 self.killindicator_teamchange = targetteam;
916 if(!self.killindicator)
918 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
924 self.killindicator = spawn();
925 self.killindicator.owner = self;
926 self.killindicator.scale = 0.5;
927 setattachment(self.killindicator, self, "");
928 setorigin(self.killindicator, '0 0 52');
929 self.killindicator.think = KillIndicator_Think;
930 self.killindicator.nextthink = time + (self.lip) * 0.05;
931 self.killindicator.cnt = ceil(killtime);
932 self.killindicator.count = bound(0, ceil(killtime), 10);
933 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
935 for(e = world; (e = find(e, classname, "body")) != world; )
939 e.killindicator = spawn();
940 e.killindicator.owner = e;
941 e.killindicator.scale = 0.5;
942 setattachment(e.killindicator, e, "");
943 setorigin(e.killindicator, '0 0 52');
944 e.killindicator.think = KillIndicator_Think;
945 e.killindicator.nextthink = time + (e.lip) * 0.05;
946 e.killindicator.cnt = ceil(killtime);
951 if(self.killindicator)
954 self.killindicator.colormod = TeamColor(targetteam);
956 self.killindicator.colormod = '0 0 0';
960 void ClientKill (void)
962 ClientKill_TeamChange(0);
965 void DoTeamChange(float destteam)
968 if(!cvar("teamplay"))
971 SetPlayerColors(self, destteam);
974 if(self.classname == "player")
977 CheckAllowedTeams(self);
978 t = FindSmallestTeam(self, TRUE);
981 case COLOR_TEAM1: c0 = c1; break;
982 case COLOR_TEAM2: c0 = c2; break;
983 case COLOR_TEAM3: c0 = c3; break;
984 case COLOR_TEAM4: c0 = c4; break;
991 destteam = COLOR_TEAM1;
995 destteam = COLOR_TEAM2;
999 destteam = COLOR_TEAM3;
1003 destteam = COLOR_TEAM4;
1009 if(destteam == self.team && !self.killindicator)
1011 ClientKill_TeamChange(destteam);
1014 void FixClientCvars(entity e)
1016 // send prediction settings to the client
1017 stuffcmd(e, "\nin_bindmap 0 0\n");
1019 * we no longer need to stuff this. Remove this comment block if you feel
1020 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1021 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1022 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1023 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1024 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1025 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1026 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1027 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1028 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1029 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1030 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1031 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1032 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1033 stuffcmd(e, "cl_movement_edgefriction 1\n");
1041 Called when a client connects to the server
1044 //void ctf_clientconnect();
1045 string ColoredTeamName(float t);
1046 void DecodeLevelParms (void);
1047 //void dom_player_join_team(entity pl);
1048 void ClientConnect (void)
1052 if(self.flags & FL_CLIENT)
1054 print("Warning: ClientConnect, but already connected!\n");
1058 if(Ban_IsClientBanned(self))
1060 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1068 self.classname = "player_joining";
1070 self.flags = self.flags | FL_CLIENT;
1071 self.version_nagtime = time + 10 + random() * 10;
1075 dprint("BUG player count is lower than zero, this cannot happen!\n");
1079 PlayerScore_Attach(self);
1081 bot_clientconnect();
1083 race_PreSpawnObserver();
1086 // dom_player_join_team(self);
1088 //JoinBestTeam(self, FALSE, FALSE);
1090 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1091 self.classname = "observer";
1093 self.classname = "player";
1094 campaign_bots_may_start = 1;
1097 self.playerid = (playerid_last = playerid_last + 1);
1098 if(cvar("sv_eventlog"))
1100 if(clienttype(self) == CLIENTTYPE_REAL)
1101 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1103 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1104 s = strcat(":team:", ftos(self.playerid), ":");
1105 s = strcat(s, ftos(self.team));
1108 self.netname_previous = strzone(self.netname);
1110 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1112 bprint ("^4",self.netname);
1113 bprint ("^4 connected");
1115 if(g_domination || g_ctf)
1117 bprint(" and joined the ");
1118 bprint(ColoredTeamName(self.team));
1123 self.welcomemessage_time = 0;
1125 stuffcmd(self, strcat(clientstuff, "\n"));
1126 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1127 stuffcmd(self, "cl_particles_reloadeffects\n");
1129 FixClientCvars(self);
1131 // spawnfunc_waypoint sprites
1132 WaypointSprite_InitClient(self);
1134 // Wazat's grappling hook
1135 SetGrappleHookBindings();
1137 // get autoswitch state from player when he toggles it
1138 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1140 // get version info from player
1141 stuffcmd(self, "cmd clientversion $gameversion\n");
1143 // get other cvars from player
1146 // set cvar for team scoreboard
1150 t = cvar("teamplay");
1151 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1152 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1155 stuffcmd(self, "set teamplay 0\n");
1157 // notify about available teams
1160 CheckAllowedTeams(self);
1161 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1162 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1165 stuffcmd(self, "set _teams_available 0\n");
1167 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1171 self.classname = "observer";
1172 Spawnqueue_Insert(self);
1176 ctf_clientconnect();
1182 bot_relinkplayerlist();
1184 self.spectatortime = time;
1187 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1190 self.jointime = time;
1191 self.allowedTimeouts = cvar("sv_timeout_number");
1193 if(clienttype(self) == CLIENTTYPE_REAL)
1195 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1198 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1200 MapVote_SendData(MSG_ONE);
1201 MapVote_UpdateData(MSG_ONE);
1203 ScoreInfo_Write(MSG_ONE);
1209 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1210 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1211 WriteByte(MSG_ONE, 1);
1216 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1218 PlayerScore_Add(self, SP_LMS_RANK, 666);
1219 self.frags = -666; // FIXME do we still need this?
1228 Called when a client disconnects from the server
1231 void(entity e) DropFlag;
1232 .entity chatbubbleentity;
1233 .entity teambubbleentity;
1235 //void() ctf_clientdisconnect;
1236 void ClientDisconnect (void)
1240 if not(self.flags & FL_CLIENT)
1242 print("Warning: ClientDisconnect without ClientConnect\n");
1246 bot_clientdisconnect();
1251 if(cvar("sv_eventlog"))
1252 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1253 bprint ("^4",self.netname);
1254 bprint ("^4 disconnected\n");
1256 if (self.chatbubbleentity)
1258 remove (self.chatbubbleentity);
1259 self.chatbubbleentity = world;
1262 if (self.teambubbleentity)
1264 remove (self.teambubbleentity);
1265 self.teambubbleentity = world;
1268 if (self.killindicator)
1270 remove (self.killindicator);
1271 self.killindicator = world;
1274 WaypointSprite_PlayerGone();
1277 kh_Key_DropAll(self, TRUE);
1279 Portal_ClearAll(self);
1281 if(self.flagcarried)
1282 DropFlag(self.flagcarried);
1285 self.flags = self.flags - (self.flags & FL_CLIENT);
1286 bot_relinkplayerlist();
1290 if(self.weaponentity)
1291 if(self.weaponentity.lasertarget)
1292 remove(self.weaponentity.lasertarget);
1296 Spawnqueue_Unmark(self);
1297 Spawnqueue_Remove(self);
1301 ctf_clientdisconnect();
1305 PlayerScore_Detach(self);
1307 if(self.netname_previous)
1308 strunzone(self.netname_previous);
1310 ClearPlayerSounds();
1320 void ChatBubbleThink()
1322 self.nextthink = time;
1323 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1325 self.owner.chatbubbleentity = world;
1329 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1330 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1331 self.model = self.mdl;
1336 void UpdateChatBubble()
1338 if (!self.modelindex)
1340 // spawn a chatbubble entity if needed
1341 if (!self.chatbubbleentity)
1343 self.chatbubbleentity = spawn();
1344 self.chatbubbleentity.owner = self;
1345 self.chatbubbleentity.exteriormodeltoclient = self;
1346 self.chatbubbleentity.think = ChatBubbleThink;
1347 self.chatbubbleentity.nextthink = time;
1348 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1349 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1350 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1351 self.chatbubbleentity.model = "";
1352 self.chatbubbleentity.effects = EF_LOWPRECISION;
1357 void TeamBubbleThink()
1359 self.nextthink = time;
1360 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1362 self.owner.teambubbleentity = world;
1366 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1367 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1370 self.model = self.mdl;
1374 float TeamBubble_customizeentityforclient()
1376 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1379 void UpdateTeamBubble()
1381 if (!self.modelindex || !cvar("teamplay"))
1383 // spawn a teambubble entity if needed
1384 if (!self.teambubbleentity && cvar("teamplay"))
1386 self.teambubbleentity = spawn();
1387 self.teambubbleentity.owner = self;
1388 self.teambubbleentity.exteriormodeltoclient = self;
1389 self.teambubbleentity.think = TeamBubbleThink;
1390 self.teambubbleentity.nextthink = time;
1391 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1392 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1393 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1394 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1395 self.teambubbleentity.mdl = self.teambubbleentity.model;
1396 self.teambubbleentity.model = self.teambubbleentity.mdl;
1397 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1398 self.teambubbleentity.effects = EF_LOWPRECISION;
1402 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1403 // added to the model skins
1404 /*void UpdateColorModHack()
1407 c = self.clientcolors & 15;
1408 // LordHavoc: only bothering to support white, green, red, yellow, blue
1409 if (teamplay == 0) self.colormod = '0 0 0';
1410 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1411 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1412 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1413 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1414 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1415 else self.colormod = '1 1 1';
1421 self.effects |= EF_NODRAW; // prevent another CopyBody
1422 PutClientInServer();
1426 * When sv_timeout is used this function returs strings like
1427 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1428 * Called by centerprint functions
1429 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1431 string getTimeoutText(float addOneSecond) {
1432 if (!cvar("sv_timeout") || !timeoutStatus)
1435 local string retStr;
1436 if (timeoutStatus == 1) {
1437 if (addOneSecond == 1) {
1438 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1441 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1445 else if (timeoutStatus == 2) {
1447 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1448 //don't show messages like "Timeout ends in 0 seconds"...
1449 if ((remainingTimeoutTime + 1) > 0)
1455 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1456 //don't show messages like "Timeout ends in 0 seconds"...
1457 if (remainingTimeoutTime > 0)
1466 void player_powerups (void)
1470 if (self.items & IT_STRENGTH)
1472 if (time > self.strength_finished)
1474 if (g_minstagib_invis_alpha > 0)
1476 self.alpha = default_player_alpha;
1477 self.exteriorweaponentity.alpha = default_weapon_alpha;
1478 self.effects = self.effects | EF_FULLBRIGHT;
1482 self.effects -= self.effects & EF_NODRAW;
1484 self.items = self.items - (self.items & IT_STRENGTH);
1485 sprint(self, "^3Invisibility has worn off\n");
1490 if (time < self.strength_finished)
1492 if (g_minstagib_invis_alpha > 0)
1494 self.alpha = g_minstagib_invis_alpha;
1495 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1496 self.effects -= self.effects & EF_FULLBRIGHT;
1500 self.effects = self.effects | EF_NODRAW;
1502 self.items = self.items | IT_STRENGTH;
1503 sprint(self, "^3You are invisible\n");
1507 if (self.items & IT_INVINCIBLE)
1509 if (time > self.invincible_finished)
1511 self.items = self.items - (self.items & IT_INVINCIBLE);
1512 sprint(self, "^3Speed has worn off\n");
1517 if (time < self.invincible_finished)
1519 self.items = self.items | IT_INVINCIBLE;
1520 sprint(self, "^3You are on speed\n");
1526 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1527 if (self.items & IT_STRENGTH)
1529 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1530 if (time > self.strength_finished)
1532 self.items = self.items - (self.items & IT_STRENGTH);
1533 sprint(self, "^3Strength has worn off\n");
1538 if (time < self.strength_finished)
1540 self.items = self.items | IT_STRENGTH;
1541 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1544 if (self.items & IT_INVINCIBLE)
1546 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1547 if (time > self.invincible_finished)
1549 self.items = self.items - (self.items & IT_INVINCIBLE);
1550 sprint(self, "^3Shield has worn off\n");
1555 if (time < self.invincible_finished)
1557 self.items = self.items | IT_INVINCIBLE;
1558 sprint(self, "^3Shield surrounds you\n");
1562 if (cvar("g_fullbrightplayers"))
1563 self.effects = self.effects | EF_FULLBRIGHT;
1565 // midair gamemode: damage only while in the air
1566 // if in midair mode, being on ground grants temporary invulnerability
1567 // (this is so that multishot weapon don't clear the ground flag on the
1568 // first damage in the frame, leaving the player vulnerable to the
1569 // remaining hits in the same frame)
1570 if (self.flags & FL_ONGROUND)
1572 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1574 if (time > restart_countdown)
1575 if (time < self.spawnshieldtime)
1576 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1579 float CalcRegen(float current, float stable, float regenfactor)
1581 if(current > stable)
1583 else if(current > stable - 0.25) // when close enough, "snap"
1586 return min(stable, current + (stable - current) * regenfactor * frametime);
1589 void player_regen (void)
1591 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1592 maxh = cvar("g_balance_health_stable");
1593 maxa = cvar("g_balance_armor_stable");
1594 limith = cvar("g_balance_health_limit");
1595 limita = cvar("g_balance_armor_limit");
1597 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1600 max_mod = regen_mod = rot_mod = limit_mod = 1;
1602 if (self.runes & RUNE_REGEN)
1604 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1606 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1607 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1608 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1612 regen_mod = cvar("g_balance_rune_regen_regenrate");
1613 max_mod = cvar("g_balance_rune_regen_hpmod");
1614 limit_mod = cvar("g_balance_rune_regen_limitmod");
1617 else if (self.runes & CURSE_VENOM)
1619 max_mod = cvar("g_balance_curse_venom_hpmod");
1620 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1621 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1623 rot_mod = cvar("g_balance_curse_venom_rotrate");
1624 limit_mod = cvar("g_balance_curse_venom_limitmod");
1625 //if (!self.runes & RUNE_REGEN)
1626 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1628 maxh = maxh * max_mod;
1629 //maxa = maxa * max_mod;
1630 limith = limith * limit_mod;
1631 limita = limita * limit_mod;
1633 if (self.armorvalue > maxa)
1635 if (time > self.pauserotarmor_finished)
1637 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1638 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1641 else if (self.armorvalue < maxa)
1643 if (time > self.pauseregen_finished)
1645 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1646 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1649 if (self.health > maxh)
1651 if (time > self.pauserothealth_finished)
1653 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1654 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1657 else if (self.health < maxh)
1659 if (time > self.pauseregen_finished)
1661 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1662 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1666 if (self.health > limith)
1667 self.health = limith;
1668 if (self.armorvalue > limita)
1669 self.armorvalue = limita;
1671 // if player rotted to death... die!
1673 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1677 float zoomstate_set;
1678 void SetZoomState(float z)
1680 if(z != self.zoomstate)
1683 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1684 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1685 WriteByte(MSG_ONE, z);
1692 ======================
1693 spectate mode routines
1694 ======================
1696 void SpectateCopy(entity spectatee) {
1697 self.armortype = spectatee.armortype;
1698 self.armorvalue = spectatee.armorvalue;
1699 self.currentammo = spectatee.currentammo;
1700 self.effects = spectatee.effects;
1701 self.health = spectatee.health;
1703 self.items = spectatee.items;
1704 self.weapons = spectatee.weapons;
1705 self.punchangle = spectatee.punchangle;
1706 self.view_ofs = spectatee.view_ofs;
1707 self.v_angle = spectatee.v_angle;
1708 self.velocity = spectatee.velocity;
1709 self.dmg_take = spectatee.dmg_take;
1710 self.dmg_save = spectatee.dmg_save;
1711 self.dmg_inflictor = spectatee.dmg_inflictor;
1712 self.angles = spectatee.v_angle;
1713 self.fixangle = TRUE;
1714 setorigin(self, spectatee.origin);
1715 setsize(self, spectatee.mins, spectatee.maxs);
1716 SetZoomState(spectatee.zoomstate);
1719 float SpectateUpdate() {
1723 if (self == self.enemy)
1726 if(self.enemy.flags & FL_NOTARGET)
1729 SpectateCopy(self.enemy);
1734 float SpectateNext() {
1735 other = find(self.enemy, classname, "player");
1737 other = find(other, classname, "player");
1742 if(self.enemy.classname == "player") {
1744 WriteByte(MSG_ONE, SVC_SETVIEW);
1745 WriteEntity(MSG_ONE, self.enemy);
1746 self.wantswelcomemessage = 1;
1747 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1748 if(!SpectateUpdate())
1749 PutObserverInServer();
1758 ShowRespawnCountdown()
1760 Update a respawn countdown display.
1763 void ShowRespawnCountdown()
1766 if(self.deadflag == DEAD_NO) // just respawned?
1770 number = ceil(self.death_time - time);
1773 if(number <= self.respawn_countdown)
1775 self.respawn_countdown = number - 1;
1776 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1777 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1782 void LeaveSpectatorMode()
1784 if(isJoinAllowed()) {
1785 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1786 self.classname = "player";
1787 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1788 JoinBestTeam(self, FALSE, TRUE);
1789 if(cvar("g_campaign"))
1790 campaign_bots_may_start = 1;
1791 PutClientInServer();
1792 if(!(self.flags & FL_NOTARGET))
1793 bprint ("^4", self.netname, "^4 is playing now\n");
1794 centerprint(self,"");
1797 stuffcmd(self,"menu_showteamselect\n");
1802 //player may not join because of g_maxplayers is set
1803 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1808 * Determines whether the player is allowed to join. This depends on cvar
1809 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1810 * it checks whether the number of currently playing players exceeds g_maxplayers.
1811 * @return bool TRUE if the player is allowed to join, false otherwise
1813 float isJoinAllowed() {
1814 if (!cvar("g_maxplayers"))
1818 local float currentlyPlaying;
1819 FOR_EACH_REALPLAYER(e) {
1820 if(e.classname == "player")
1821 currentlyPlaying += 1;
1823 if(currentlyPlaying < cvar("g_maxplayers"))
1830 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1831 * g_maxplayers_spectator_blocktime seconds
1833 void checkSpectatorBlock() {
1834 if(self.classname == "spectator" || self.classname == "observer") {
1835 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1836 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1842 float vercmp_recursive(string v1, string v2)
1848 dot1 = strstrofs(v1, ".", 0);
1849 dot2 = strstrofs(v2, ".", 0);
1853 s1 = substring(v1, 0, dot1);
1857 s2 = substring(v2, 0, dot2);
1859 r = stof(s1) - stof(s2);
1863 r = strcasecmp(s1, s2);
1876 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1879 float vercmp(string v1, string v2)
1881 if(strcasecmp(v1, v2) == 0) // early out check
1883 return vercmp_recursive(v1, v2);
1886 void ObserverThink()
1888 if (self.flags & FL_JUMPRELEASED) {
1889 if (self.BUTTON_JUMP && !self.version_mismatch) {
1890 self.welcomemessage_time = 0;
1891 self.flags = self.flags - FL_JUMPRELEASED;
1892 LeaveSpectatorMode();
1894 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1895 self.welcomemessage_time = 0;
1896 self.flags = self.flags - FL_JUMPRELEASED;
1897 if(SpectateNext() == 1) {
1898 self.classname = "spectator";
1902 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1903 self.flags = self.flags | FL_JUMPRELEASED;
1906 if(self.BUTTON_ZOOM)
1907 self.wantswelcomemessage = 0;
1908 if(self.wantswelcomemessage)
1909 PrintWelcomeMessage(self);
1912 void SpectatorThink()
1914 if (self.flags & FL_JUMPRELEASED) {
1915 if (self.BUTTON_JUMP && !self.version_mismatch) {
1916 self.welcomemessage_time = 0;
1917 self.flags = self.flags - FL_JUMPRELEASED;
1918 LeaveSpectatorMode();
1920 } else if(self.BUTTON_ATCK) {
1921 self.welcomemessage_time = 0;
1922 self.flags = self.flags - FL_JUMPRELEASED;
1923 if(SpectateNext() == 1) {
1924 self.classname = "spectator";
1926 self.classname = "observer";
1927 PutClientInServer();
1929 } else if (self.BUTTON_ATCK2) {
1930 self.welcomemessage_time = 0;
1931 self.flags = self.flags - FL_JUMPRELEASED;
1932 self.classname = "observer";
1933 PutClientInServer();
1935 if(!SpectateUpdate())
1936 PutObserverInServer();
1939 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1940 self.flags = self.flags | FL_JUMPRELEASED;
1943 if(self.BUTTON_ZOOM)
1944 self.wantswelcomemessage = 0;
1945 if(self.wantswelcomemessage)
1946 PrintWelcomeMessage(self);
1947 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1954 Called every frame for each client before the physics are run
1957 void() ctf_setstatus;
1958 .float vote_nagtime;
1959 .float spectatee_status;
1960 void PlayerPreThink (void)
1962 self.stat_sys_ticrate = cvar("sys_ticrate");
1964 checkSpectatorBlock();
1968 if(self.netname_previous != self.netname)
1970 if(cvar("sv_eventlog"))
1971 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
1972 if(self.netname_previous)
1973 strunzone(self.netname_previous);
1974 self.netname_previous = strzone(self.netname);
1978 if(self.version_nagtime)
1979 if(self.cvar_g_nexuizversion)
1980 if(time > self.version_nagtime)
1982 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1984 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1986 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1987 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1992 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1995 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1996 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2000 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2001 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2005 self.version_nagtime = 0;
2009 if(self.cvar_scr_centertime)
2010 if(time > self.vote_nagtime)
2013 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
2017 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2019 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2020 self.max_armorvalue = 0;
2024 antilag_record(self);
2026 if(self.classname == "player") {
2027 // if(self.netname == "Wazat")
2028 // bprint(self.classname, "\n");
2030 CheckRules_Player();
2032 if(self.BUTTON_INFO)
2033 PrintWelcomeMessage(self);
2035 if(g_lms || !cvar("sv_spectate"))
2036 if((time - self.jointime) <= cvar("welcome_message_time"))
2037 PrintWelcomeMessage(self);
2039 if (intermission_running)
2041 IntermissionThink (); // otherwise a button could be missed between
2042 return; // the think tics
2045 if(self.teleport_time)
2046 if(time > self.teleport_time)
2048 self.teleport_time = 0;
2049 self.effects = self.effects - (self.effects & EF_NODRAW);
2050 if(self.weaponentity)
2051 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2054 Nixnex_GiveCurrentWeapon();
2056 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2057 UpdateSelectedPlayer();
2059 //don't allow the player to turn around while game is paused!
2060 if(timeoutStatus == 2) {
2061 self.v_angle = self.lastV_angle;
2062 self.angles = self.lastV_angle;
2063 self.fixangle = TRUE;
2066 if (self.deadflag != DEAD_NO)
2068 float button_pressed, force_respawn;
2070 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2071 force_respawn = (g_lms || cvar("g_forced_respawn"));
2072 if (self.deadflag == DEAD_DYING)
2075 self.deadflag = DEAD_RESPAWNING;
2076 else if(!button_pressed)
2077 self.deadflag = DEAD_DEAD;
2079 else if (self.deadflag == DEAD_DEAD)
2082 self.deadflag = DEAD_RESPAWNABLE;
2084 else if (self.deadflag == DEAD_RESPAWNABLE)
2087 self.deadflag = DEAD_RESPAWNING;
2089 else if (self.deadflag == DEAD_RESPAWNING)
2091 if(time > self.death_time)
2093 self.death_time = time + 1; // only retry once a second
2097 ShowRespawnCountdown();
2101 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2105 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2106 dist = self.oldorigin - self.origin;
2108 self.lms_traveled_distance += fabs(vlen(dist));
2110 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2112 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2113 self.lms_traveled_distance = 0;
2116 if(time > self.lms_nextcheck)
2118 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2119 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2121 centerprint(self, cvar_string("g_lms_campcheck_message"));
2122 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2123 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2124 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2126 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2127 self.lms_traveled_distance = 0;
2131 if (self.BUTTON_CROUCH && !self.hook.state)
2136 self.view_ofs = PL_CROUCH_VIEW_OFS;
2137 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2138 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2145 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2146 if (!trace_startsolid)
2148 self.crouch = FALSE;
2149 self.view_ofs = PL_VIEW_OFS;
2150 setsize (self, PL_MIN, PL_MAX);
2157 GrapplingHookFrame();
2166 minstagib_ammocheck();
2171 //self.angles_y=self.v_angle_y + 90; // temp
2173 //if (TetrisPreFrame()) return;
2174 } else if(gameover) {
2175 if (intermission_running)
2176 IntermissionThink (); // otherwise a button could be missed between
2178 } else if(self.classname == "observer") {
2180 } else if(self.classname == "spectator") {
2185 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2187 float oldspectatee_status;
2188 oldspectatee_status = self.spectatee_status;
2189 if(self.classname == "spectator")
2190 self.spectatee_status = num_for_edict(self.enemy);
2191 else if(self.classname == "observer")
2192 self.spectatee_status = num_for_edict(self);
2194 self.spectatee_status = 0;
2195 if(self.spectatee_status != oldspectatee_status)
2198 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2199 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2200 WriteByte(MSG_ONE, self.spectatee_status);
2202 race_InitSpectator();
2211 Called every frame for each client after the physics are run
2214 .float idlekick_lasttimeleft;
2215 .float race_penalty;
2216 .float race_penalty_nagged;
2217 void PlayerPostThink (void)
2219 // Savage: Check for nameless players
2220 if (strlen(self.netname) < 1) {
2221 self.netname = "Player";
2222 stuffcmd(self, "seta _cl_name Player\n");
2228 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2231 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2232 announce(self, "announcer/robotic/terminated.ogg");
2236 else if(timeleft <= 10)
2238 if(timeleft != self.idlekick_lasttimeleft)
2240 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2241 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2246 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2248 self.idlekick_lasttimeleft = timeleft;
2251 if(self.classname == "player") {
2252 CheckRules_Player();
2257 if (intermission_running)
2258 return; // intermission or finale
2260 //PrintWelcomeMessage(self);
2261 //if (TetrisPostFrame()) return;
2263 // restart countdown
2264 if (restart_countdown) {
2265 if(time < restart_countdown) {
2266 if (!cvar("sv_ready_restart_after_countdown"))
2268 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2270 if(time < restart_countdown - 2)
2272 if(!self.race_penalty_nagged)
2274 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2275 self.race_penalty_nagged = 1;
2278 else if(!self.race_penalty)
2280 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2281 self.race_penalty = time + 5;
2284 self.movetype = MOVETYPE_NONE;
2285 self.velocity = '0 0 0';
2286 self.avelocity = '0 0 0';
2287 self.movement = '0 0 0';
2290 else if (time < self.race_penalty)
2292 self.movetype = MOVETYPE_NONE;
2293 self.velocity = '0 0 0';
2294 self.avelocity = '0 0 0';
2295 self.movement = '0 0 0';
2299 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2300 if (!cvar("sv_ready_restart_after_countdown"))
2302 if(self.movetype == MOVETYPE_NONE)
2304 self.movetype = MOVETYPE_WALK;
2306 self.race_penalty = 0;
2307 self.race_penalty_nagged = 0;
2312 } else if (self.classname == "observer") {
2314 } else if (self.classname == "spectator") {
2320 for(i = 0; i < 1000; ++i)
2323 end = self.origin + '0 0 1024' + 512 * randomvec();
2324 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2325 if(trace_fraction < 1)
2326 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2328 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");