1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
46 // filter out spots for assault
47 if(spot.target != "") {
49 ent = find(world, targetname, spot.target);
51 if(ent.classname == "target_objective")
52 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
54 ent = find(ent, targetname, spot.target);
59 shortest = vlen(world.maxs - world.mins);
60 for(player = playerlist; player; player = player.chain)
63 thisdist = vlen(player.origin - spot.origin);
64 if (thisdist < shortest)
72 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
74 local entity spot, spotlist, spotlistend;
81 for(spot = firstspot; spot; spot = spot.chain)
83 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
85 if(cvar("spawn_debugview"))
87 setmodel(spot, "models/runematch/rune.mdl");
88 if(spot.SPAWNPOINT_SCORE < mindist)
90 spot.colormod = '1 0 0';
95 spot.colormod = '0 1 0';
96 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
100 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
102 if(spot.SPAWNPOINT_SCORE < mindist)
104 // too short distance
105 spawn_allgood = FALSE;
110 spawn_allbad = FALSE;
113 spotlistend.chain = spot;
120 if(spot.team != teamcheck)
121 error("invalid spawn added");
123 print("added ", etos(spot), "\n");
129 spotlistend.chain = world;
134 for(e = spotlist; e; e = e.chain)
136 print("seen ", etos(e), "\n");
137 if(e.team != teamcheck)
138 error("invalid spawn found");
145 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
147 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
148 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
151 RandomSelection_Init();
152 for(spot = firstspot; spot; spot = spot.chain)
153 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
155 return RandomSelection_chosen_ent;
162 Finds a point to respawn
165 entity SelectSpawnPoint (float anypoint)
167 local float teamcheck;
168 local entity firstspot_new;
169 local entity spot, firstspot, playerlist;
171 spot = find (world, classname, "testplayerstart");
177 if(!anypoint && have_team_spawns)
178 teamcheck = self.team;
180 // get the list of players
181 playerlist = findchain(classname, "player");
182 // get the entire list of spots
183 firstspot = findchain(classname, "info_player_deathmatch");
184 // filter out the bad ones
185 // (note this returns the original list if none survived)
186 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
188 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
189 firstspot = firstspot_new;
191 // there is 50/50 chance of choosing a random spot or the furthest spot
192 // (this means that roughly every other spawn will be furthest, so you
193 // usually won't get fragged at spawn twice in a row)
194 if (arena_roundbased)
196 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
198 firstspot = firstspot_new;
199 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
201 else if (random() > cvar("g_spawn_furthest"))
202 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
204 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
206 if(cvar("spawn_debugview"))
208 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
212 for(e = firstspot; e; e = e.chain)
213 if(e.team != teamcheck)
214 error("invalid spawn found");
219 if(cvar("spawn_debug"))
223 if(some_spawn_has_been_used)
224 return world; // team can't spawn any more, because of actions of other team
226 error("Cannot find a spawn point - please fix the map!");
237 Checks if the argument string can be a valid playermodel.
238 Returns a valid one in doubt.
241 string FallbackPlayerModel = "models/player/marine.zym";
242 string CheckPlayerModel(string plyermodel) {
243 if(strlen(plyermodel) < 4)
244 return FallbackPlayerModel;
245 if( substring(plyermodel,0,14) != "models/player/")
246 return FallbackPlayerModel;
247 else if(cvar("sv_servermodelsonly"))
249 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
250 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
251 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
252 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
253 return FallbackPlayerModel;
254 if(!fexists(plyermodel))
255 return FallbackPlayerModel;
262 Client_customizeentityforclient
267 float Client_customizeentityforclient()
269 #ifdef ALLOW_VARIABLE_LOD
271 // other: the player viewing me
275 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
278 if(other.cvar_cl_playerdetailreduction <= 0)
280 if(other.cvar_cl_playerdetailreduction <= -2)
281 self.modelindex = self.modelindex_lod2;
282 else if(other.cvar_cl_playerdetailreduction <= -1)
283 self.modelindex = self.modelindex_lod1;
285 self.modelindex = self.modelindex_lod0;
289 distance = vlen(self.origin - other.origin);
290 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
292 self.modelindex = self.modelindex_lod2;
294 self.modelindex = self.modelindex_lod1;
296 self.modelindex = self.modelindex_lod0;
303 void UpdatePlayerSounds();
304 void setmodel_lod(entity e, string modelname)
306 #ifdef ALLOW_VARIABLE_LOD
309 // FIXME: this only supports 3-letter extensions
310 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
314 setmodel(e, s); // players have high precision
315 self.modelindex_lod1 = self.modelindex;
318 self.modelindex_lod1 = -1;
320 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
324 setmodel(e, s); // players have high precision
325 self.modelindex_lod2 = self.modelindex;
328 self.modelindex_lod2 = -1;
330 precache_model(modelname);
331 setmodel(e, modelname); // players have high precision
332 self.modelindex_lod0 = self.modelindex;
334 if(self.modelindex_lod1 < 0)
335 self.modelindex_lod1 = self.modelindex;
337 if(self.modelindex_lod2 < 0)
338 self.modelindex_lod2 = self.modelindex;
340 precache_model(modelname);
341 setmodel(e, modelname); // players have high precision
343 player_setupanimsformodel();
344 UpdatePlayerSounds();
351 putting a client as observer in the server
354 void PutObserverInServer (void)
357 spot = SelectSpawnPoint (TRUE);
359 error("No spawnpoints for observers?!?\n");
360 RemoveGrapplingHook(self); // Wazat's Grappling Hook
362 if(clienttype(self) == CLIENTTYPE_REAL)
365 WriteByte(MSG_ONE, SVC_SETVIEW);
366 WriteEntity(MSG_ONE, self);
370 kh_Key_DropAll(self, TRUE);
373 DropFlag(self.flagcarried);
375 WaypointSprite_PlayerDead();
377 if(self.killcount != -666)
381 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
382 bprint ("^4", self.netname, "^4 has no more lives left\n");
384 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
387 bprint ("^4", self.netname, "^4 is spectating now\n");
390 PlayerScore_Clear(self); // clear scores when needed
392 self.spectatortime = time;
394 self.classname = "observer";
396 self.takedamage = DAMAGE_NO;
397 self.solid = SOLID_NOT;
398 self.movetype = MOVETYPE_NOCLIP;
399 self.flags = FL_CLIENT | FL_NOTARGET;
400 self.armorvalue = 666;
402 self.armorvalue = cvar("g_balance_armor_start");
403 self.pauserotarmor_finished = 0;
404 self.pauserothealth_finished = 0;
405 self.pauseregen_finished = 0;
406 self.damageforcescale = 0;
413 self.pain_finished = 0;
414 self.strength_finished = 0;
415 self.invincible_finished = 0;
417 self.think = SUB_Null;
421 self.deadflag = DEAD_NO;
422 self.angles = spot.angles;
424 self.fixangle = TRUE;
427 self.view_ofs = PL_VIEW_OFS;
428 setorigin (self, spot.origin);
429 setsize (self, '0 0 0', '0 0 0');
430 self.oldorigin = self.origin;
435 self.weaponmodel = "";
436 self.weaponentity = world;
437 self.killcount = -666;
438 self.velocity = '0 0 0';
439 self.avelocity = '0 0 0';
440 self.punchangle = '0 0 0';
441 self.punchvector = '0 0 0';
442 self.oldvelocity = self.velocity;
443 self.customizeentityforclient = Client_customizeentityforclient;
445 self.wantswelcomemessage = 1;
449 if(self.version_mismatch)
451 Spawnqueue_Unmark(self);
452 Spawnqueue_Remove(self);
456 Spawnqueue_Insert(self);
461 // Only if the player cannot play at all
462 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
471 float RestrictSkin(float s)
480 void FixPlayermodel()
482 local string defaultmodel;
483 local float defaultskin;
488 if(cvar("sv_defaultcharacter") == 1) {
493 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
494 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
497 if(defaultmodel == "")
499 defaultmodel = cvar_string("sv_defaultplayermodel");
500 defaultskin = cvar("sv_defaultplayerskin");
504 if(defaultmodel != "")
506 if (defaultmodel != self.model)
510 setmodel_lod (self, defaultmodel);
511 setsize (self, m1, m2);
514 self.skin = defaultskin;
516 if (self.playermodel != self.model)
518 self.playermodel = CheckPlayerModel(self.playermodel);
521 setmodel_lod (self, self.playermodel);
522 setsize (self, m1, m2);
525 self.skin = RestrictSkin(stof(self.playerskin));
529 if(strlen(cvar_string("sv_defaultplayercolors")))
530 if(self.clientcolors != cvar("sv_defaultplayercolors"))
531 setcolor(self, cvar("sv_defaultplayercolors"));
538 Called when a client spawns in the server
541 //void() ctf_playerchanged;
542 void PutClientInServer (void)
544 if(clienttype(self) == CLIENTTYPE_BOT)
546 self.classname = "player";
548 else if(clienttype(self) == CLIENTTYPE_REAL)
551 WriteByte(MSG_ONE, SVC_SETVIEW);
552 WriteEntity(MSG_ONE, self);
555 // player is dead and becomes observer
556 // FIXME fix LMS scoring for new system
559 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
560 self.classname = "observer";
565 self.classname = "observer";
567 if(self.classname == "player") {
570 spot = SelectSpawnPoint (FALSE);
573 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
574 return; // spawn failed
577 RemoveGrapplingHook(self); // Wazat's Grappling Hook
579 self.classname = "player";
580 self.iscreature = TRUE;
581 self.movetype = MOVETYPE_WALK;
582 self.solid = SOLID_SLIDEBOX;
583 self.flags = FL_CLIENT;
584 self.takedamage = DAMAGE_AIM;
586 self.effects = EF_FULLBRIGHT;
589 self.air_finished = time + 12;
592 self.ammo_shells = start_ammo_shells;
593 self.ammo_nails = start_ammo_nails;
594 self.ammo_rockets = start_ammo_rockets;
595 self.ammo_cells = start_ammo_cells;
596 self.health = start_health;
597 self.armorvalue = start_armorvalue;
598 self.items = start_items;
599 self.switchweapon = start_switchweapon;
600 self.cnt = start_switchweapon;
602 self.jump_interval = time;
604 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
605 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
606 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
607 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
608 //extend the pause of rotting if client was reset at the beginning of the countdown
609 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
610 self.spawnshieldtime += RESTART_COUNTDOWN;
611 self.pauserotarmor_finished += RESTART_COUNTDOWN;
612 self.pauserothealth_finished += RESTART_COUNTDOWN;
613 self.pauseregen_finished += RESTART_COUNTDOWN;
615 self.damageforcescale = 2;
622 self.pain_finished = 0;
623 self.strength_finished = 0;
624 self.invincible_finished = 0;
626 //self.speed_finished = 0;
627 //self.slowmo_finished = 0;
628 // players have no think function
629 self.think = SUB_Null;
635 self.deadflag = DEAD_NO;
637 self.angles = spot.angles;
639 self.angles_z = 0; // never spawn tilted even if the spot says to
640 self.fixangle = TRUE; // turn this way immediately
641 self.velocity = '0 0 0';
642 self.avelocity = '0 0 0';
643 self.punchangle = '0 0 0';
644 self.punchvector = '0 0 0';
645 self.oldvelocity = self.velocity;
650 self.customizeentityforclient = Client_customizeentityforclient;
656 self.view_ofs = PL_VIEW_OFS;
657 setsize (self, PL_MIN, PL_MAX);
658 self.spawnorigin = spot.origin;
659 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
660 // don't reset back to last position, even if new position is stuck in solid
661 self.oldorigin = self.origin;
665 Spawnqueue_Remove(self);
666 Spawnqueue_Mark(self);
669 self.event_damage = PlayerDamage;
671 self.bot_attack = TRUE;
673 self.statdraintime = time + 5;
674 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
676 if(self.killcount == -666) {
677 PlayerScore_Clear(self);
682 self.cnt = WEP_LASER;
683 self.nixnex_lastchange_id = -1;
685 CL_SpawnWeaponentity();
686 self.alpha = default_player_alpha;
687 self.colormod = '1 1 1' * cvar("g_player_brightness");
688 self.exteriorweaponentity.alpha = default_weapon_alpha;
690 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
691 self.lms_traveled_distance = 0;
692 self.speedrunning = FALSE;
694 if(cvar("spawn_debug"))
696 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
697 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
700 //stuffcmd(self, "chase_active 0");
701 //stuffcmd(self, "set viewsize $tmpviewsize \n");
703 if (cvar("g_spawnsound"))
704 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
707 if(self.team == assault_attacker_team)
708 centerprint(self, "You are attacking!\n");
710 centerprint(self, "You are defending!\n");
713 } else if(self.classname == "observer") {
714 PutObserverInServer ();
718 // ctf_playerchanged();
725 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
728 void SendCSQCInfo(void)
730 if(clienttype(self) != CLIENTTYPE_REAL)
733 WriteByte(MSG_ONE, SVC_TEMPENTITY);
734 WriteByte(MSG_ONE, TE_CSQC_INIT);
735 WriteShort(MSG_ONE, CSQC_REVISION);
736 WriteByte(MSG_ONE, maxclients);
744 void SetNewParms (void)
746 // initialize parms for a new player
747 parm1 = -(86400 * 366);
755 void SetChangeParms (void)
757 // save parms for level change
758 parm1 = self.parm_idlesince - time;
766 void DecodeLevelParms (void)
769 self.parm_idlesince = parm1;
770 if(self.parm_idlesince == -(86400 * 366))
771 self.parm_idlesince = time;
778 Called when a client types 'kill' in the console
782 void ClientKill_Now_TeamChange()
784 if(self.killindicator_teamchange == -1)
787 JoinBestTeam( self, FALSE, FALSE );
791 SV_ChangeTeam(self.killindicator_teamchange - 1);
795 void ClientKill_Now()
797 if(self.killindicator_teamchange)
798 ClientKill_Now_TeamChange();
801 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
803 if(self.killindicator)
805 dprint("Cleaned up after a leaked kill indicator.\n");
806 remove(self.killindicator);
807 self.killindicator = world;
810 void KillIndicator_Think()
812 if (!self.owner.modelindex)
814 self.owner.killindicator = world;
822 ClientKill_Now(); // no oldself needed
828 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
829 if(clienttype(self.owner) == CLIENTTYPE_REAL)
832 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
833 if(self.owner.killindicator_teamchange)
835 if(self.owner.killindicator_teamchange == -1)
836 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
838 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
841 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
843 self.nextthink = time + 1;
848 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
852 killtime = cvar("g_balance_kill_delay");
854 self.killindicator_teamchange = targetteam;
856 if(!self.killindicator)
858 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
864 self.killindicator = spawn();
865 self.killindicator.owner = self;
866 self.killindicator.scale = 0.5;
867 setattachment(self.killindicator, self, "");
868 setorigin(self.killindicator, '0 0 52');
869 self.killindicator.think = KillIndicator_Think;
870 self.killindicator.nextthink = time + (self.lip) * 0.05;
871 self.killindicator.cnt = ceil(killtime);
872 self.killindicator.count = bound(0, ceil(killtime), 10);
873 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
875 for(e = world; (e = find(e, classname, "body")) != world; )
879 e.killindicator = spawn();
880 e.killindicator.owner = e;
881 e.killindicator.scale = 0.5;
882 setattachment(e.killindicator, e, "");
883 setorigin(e.killindicator, '0 0 52');
884 e.killindicator.think = KillIndicator_Think;
885 e.killindicator.nextthink = time + (e.lip) * 0.05;
886 e.killindicator.cnt = ceil(killtime);
891 if(self.killindicator)
894 self.killindicator.colormod = TeamColor(targetteam);
896 self.killindicator.colormod = '0 0 0';
900 void ClientKill (void)
902 ClientKill_TeamChange(0);
905 void DoTeamChange(float destteam)
908 if(!cvar("teamplay"))
911 SetPlayerColors(self, destteam);
914 if(self.classname == "player")
917 CheckAllowedTeams(self);
918 t = FindSmallestTeam(self, TRUE);
921 case COLOR_TEAM1: c0 = c1; break;
922 case COLOR_TEAM2: c0 = c2; break;
923 case COLOR_TEAM3: c0 = c3; break;
924 case COLOR_TEAM4: c0 = c4; break;
931 destteam = COLOR_TEAM1;
935 destteam = COLOR_TEAM2;
939 destteam = COLOR_TEAM3;
943 destteam = COLOR_TEAM4;
949 if(destteam == self.team && !self.killindicator)
951 ClientKill_TeamChange(destteam);
954 void FixClientCvars(entity e)
956 // send prediction settings to the client
957 stuffcmd(e, "\nin_bindmap 0 0\n");
959 * we no longer need to stuff this. Remove this comment block if you feel
960 * 2.3 and higher (or was it 2.2.3?) don't need these any more
961 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
962 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
963 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
964 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
965 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
966 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
967 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
968 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
969 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
970 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
971 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
972 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
973 stuffcmd(e, "cl_movement_edgefriction 1\n");
981 Called when a client connects to the server
984 //void ctf_clientconnect();
985 string ColoredTeamName(float t);
986 void DecodeLevelParms (void);
987 //void dom_player_join_team(entity pl);
988 void ClientConnect (void)
993 if(self.flags & FL_CLIENT)
995 print("Warning: ClientConnect, but already connected!\n");
999 if(Ban_IsClientBanned(self))
1001 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1009 self.classname = "player_joining";
1011 self.flags = self.flags | FL_CLIENT;
1012 self.version_nagtime = time + 10 + random() * 10;
1016 dprint("BUG player count is lower than zero, this cannot happen!\n");
1020 PlayerScore_Attach(self);
1022 bot_clientconnect();
1025 // dom_player_join_team(self);
1027 //JoinBestTeam(self, FALSE, FALSE);
1029 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1030 self.classname = "observer";
1032 self.classname = "player";
1033 campaign_bots_may_start = 1;
1036 self.playerid = (playerid_last = playerid_last + 1);
1037 if(cvar("sv_eventlog"))
1039 if(clienttype(self) == CLIENTTYPE_REAL)
1043 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
1044 s = strcat(":team:", ftos(self.playerid), ":");
1045 s = strcat(s, ftos(self.team));
1046 GameLogEcho(s, FALSE);
1048 self.netname_previous = strzone(self.netname);
1050 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1052 bprint ("^4",self.netname);
1053 bprint ("^4 connected");
1055 if(g_domination || g_ctf)
1057 bprint(" and joined the ");
1058 bprint(ColoredTeamName(self.team));
1063 self.welcomemessage_time = 0;
1065 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1066 // TODO: is this being used for anything else than cd tracks?
1067 // Remember: SVC_CDTRACK exists. Maybe it should be used.
1069 stuffcmd(self, "cl_particles_reloadeffects\n");
1071 FixClientCvars(self);
1073 // spawnfunc_waypoint sprites
1074 WaypointSprite_InitClient(self);
1076 // Wazat's grappling hook
1077 SetGrappleHookBindings();
1079 // get autoswitch state from player when he toggles it
1080 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1082 // get version info from player
1083 stuffcmd(self, "cmd clientversion $gameversion\n");
1085 // send all weapon info strings
1086 stuffcmd(self, "register_bestweapon clear\n"); // clear the Quake stuff
1088 while (wep <= WEP_LAST)
1090 weapon_action(wep, WR_REGISTER);
1094 // get other cvars from player
1097 // set cvar for team scoreboard
1101 t = cvar("teamplay");
1102 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1103 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1106 stuffcmd(self, "set teamplay 0\n");
1108 // notify about available teams
1111 CheckAllowedTeams(self);
1112 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1113 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1116 stuffcmd(self, "set _teams_available 0\n");
1118 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1122 self.classname = "observer";
1123 Spawnqueue_Insert(self);
1127 ctf_clientconnect();
1133 bot_relinkplayerlist();
1135 self.spectatortime = time;
1138 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1141 self.jointime = time;
1142 self.allowedTimeouts = cvar("sv_timeout_number");
1144 if(clienttype(self) == CLIENTTYPE_REAL)
1146 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1149 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1151 MapVote_SendData(MSG_ONE);
1152 MapVote_UpdateData(MSG_ONE);
1154 ScoreInfo_Write(MSG_ONE);
1159 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1161 PlayerScore_Add(self, SP_LMS_RANK, 666);
1162 self.frags = -666; // FIXME do we still need this?
1171 Called when a client disconnects from the server
1174 void(entity e) DropFlag;
1175 .entity chatbubbleentity;
1176 .entity teambubbleentity;
1177 //void() ctf_clientdisconnect;
1178 void ClientDisconnect (void)
1182 if not(self.flags & FL_CLIENT)
1184 print("Warning: ClientDisconnect without ClientConnect\n");
1188 bot_clientdisconnect();
1193 if(cvar("sv_eventlog"))
1194 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
1195 bprint ("^4",self.netname);
1196 bprint ("^4 disconnected\n");
1198 if (self.chatbubbleentity)
1200 remove (self.chatbubbleentity);
1201 self.chatbubbleentity = world;
1204 if (self.teambubbleentity)
1206 remove (self.teambubbleentity);
1207 self.teambubbleentity = world;
1210 if (self.killindicator)
1212 remove (self.killindicator);
1213 self.killindicator = world;
1216 WaypointSprite_PlayerGone();
1219 kh_Key_DropAll(self, TRUE);
1221 if(self.flagcarried)
1222 DropFlag(self.flagcarried);
1225 self.flags = self.flags - (self.flags & FL_CLIENT);
1226 bot_relinkplayerlist();
1230 if(self.weaponentity)
1231 if(self.weaponentity.lasertarget)
1232 remove(self.weaponentity.lasertarget);
1236 Spawnqueue_Unmark(self);
1237 Spawnqueue_Remove(self);
1241 ctf_clientdisconnect();
1245 PlayerScore_Detach(self);
1247 if(self.netname_previous)
1248 strunzone(self.netname_previous);
1250 ClearPlayerSounds();
1258 void ChatBubbleThink()
1260 self.nextthink = time;
1261 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1263 self.owner.chatbubbleentity = world;
1267 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1268 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1269 self.model = self.mdl;
1274 void UpdateChatBubble()
1276 if (!self.modelindex)
1278 // spawn a chatbubble entity if needed
1279 if (!self.chatbubbleentity)
1281 self.chatbubbleentity = spawn();
1282 self.chatbubbleentity.owner = self;
1283 self.chatbubbleentity.exteriormodeltoclient = self;
1284 self.chatbubbleentity.think = ChatBubbleThink;
1285 self.chatbubbleentity.nextthink = time;
1286 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1287 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1288 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1289 self.chatbubbleentity.model = "";
1290 self.chatbubbleentity.effects = EF_LOWPRECISION;
1295 void TeamBubbleThink()
1297 self.nextthink = time;
1298 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1300 self.owner.teambubbleentity = world;
1304 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1305 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1308 self.model = self.mdl;
1312 float TeamBubble_customizeentityforclient()
1314 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1317 void UpdateTeamBubble()
1319 if (!self.modelindex || !cvar("teamplay"))
1321 // spawn a teambubble entity if needed
1322 if (!self.teambubbleentity && cvar("teamplay"))
1324 self.teambubbleentity = spawn();
1325 self.teambubbleentity.owner = self;
1326 self.teambubbleentity.exteriormodeltoclient = self;
1327 self.teambubbleentity.think = TeamBubbleThink;
1328 self.teambubbleentity.nextthink = time;
1329 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1330 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1331 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1332 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1333 self.teambubbleentity.mdl = self.teambubbleentity.model;
1334 self.teambubbleentity.model = self.teambubbleentity.mdl;
1335 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1336 self.teambubbleentity.effects = EF_LOWPRECISION;
1340 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1341 // added to the model skins
1342 /*void UpdateColorModHack()
1345 c = self.clientcolors & 15;
1346 // LordHavoc: only bothering to support white, green, red, yellow, blue
1347 if (teamplay == 0) self.colormod = '0 0 0';
1348 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1349 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1350 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1351 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1352 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1353 else self.colormod = '1 1 1';
1359 self.effects |= EF_NODRAW; // prevent another CopyBody
1360 PutClientInServer();
1364 * When sv_timeout is used this function returs strings like
1365 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1366 * Called by centerprint functions
1367 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1369 string getTimeoutText(float addOneSecond) {
1370 if (!cvar("sv_timeout") || !timeoutStatus)
1373 local string retStr;
1374 if (timeoutStatus == 1) {
1375 if (addOneSecond == 1) {
1376 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1379 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1383 else if (timeoutStatus == 2) {
1385 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1386 //don't show messages like "Timeout ends in 0 seconds"...
1387 if ((remainingTimeoutTime + 1) > 0)
1393 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1394 //don't show messages like "Timeout ends in 0 seconds"...
1395 if (remainingTimeoutTime > 0)
1404 void player_powerups (void)
1408 if (self.items & IT_STRENGTH)
1410 if (time > self.strength_finished)
1412 if (g_minstagib_invis_alpha > 0)
1414 self.alpha = default_player_alpha;
1415 self.exteriorweaponentity.alpha = default_weapon_alpha;
1416 self.effects = self.effects | EF_FULLBRIGHT;
1420 self.effects -= self.effects & EF_NODRAW;
1422 self.items = self.items - (self.items & IT_STRENGTH);
1423 sprint(self, "^3Invisibility has worn off\n");
1428 if (time < self.strength_finished)
1430 if (g_minstagib_invis_alpha > 0)
1432 self.alpha = g_minstagib_invis_alpha;
1433 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1434 self.effects -= self.effects & EF_FULLBRIGHT;
1438 self.effects = self.effects | EF_NODRAW;
1440 self.items = self.items | IT_STRENGTH;
1441 sprint(self, "^3You are invisible\n");
1445 if (self.items & IT_INVINCIBLE)
1447 if (time > self.invincible_finished)
1449 self.items = self.items - (self.items & IT_INVINCIBLE);
1450 sprint(self, "^3Speed has worn off\n");
1455 if (time < self.invincible_finished)
1457 self.items = self.items | IT_INVINCIBLE;
1458 sprint(self, "^3You are on speed\n");
1464 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1465 if (self.items & IT_STRENGTH)
1467 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1468 if (time > self.strength_finished)
1470 self.items = self.items - (self.items & IT_STRENGTH);
1471 sprint(self, "^3Strength has worn off\n");
1476 if (time < self.strength_finished)
1478 self.items = self.items | IT_STRENGTH;
1479 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1482 if (self.items & IT_INVINCIBLE)
1484 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1485 if (time > self.invincible_finished)
1487 self.items = self.items - (self.items & IT_INVINCIBLE);
1488 sprint(self, "^3Shield has worn off\n");
1493 if (time < self.invincible_finished)
1495 self.items = self.items | IT_INVINCIBLE;
1496 sprint(self, "^3Shield surrounds you\n");
1500 if (cvar("g_fullbrightplayers"))
1501 self.effects = self.effects | EF_FULLBRIGHT;
1503 // midair gamemode: damage only while in the air
1504 // if in midair mode, being on ground grants temporary invulnerability
1505 // (this is so that multishot weapon don't clear the ground flag on the
1506 // first damage in the frame, leaving the player vulnerable to the
1507 // remaining hits in the same frame)
1508 if (self.flags & FL_ONGROUND)
1510 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1512 if (time < self.spawnshieldtime)
1513 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1516 float CalcRegen(float current, float stable, float regenfactor)
1518 if(current > stable)
1520 else if(current > stable - 0.25) // when close enough, "snap"
1523 return min(stable, current + (stable - current) * regenfactor * frametime);
1526 void player_regen (void)
1528 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1529 maxh = cvar("g_balance_health_stable");
1530 maxa = cvar("g_balance_armor_stable");
1531 limith = cvar("g_balance_health_limit");
1532 limita = cvar("g_balance_armor_limit");
1534 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1537 max_mod = regen_mod = rot_mod = limit_mod = 1;
1539 if (self.runes & RUNE_REGEN)
1541 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1543 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1544 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1545 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1549 regen_mod = cvar("g_balance_rune_regen_regenrate");
1550 max_mod = cvar("g_balance_rune_regen_hpmod");
1551 limit_mod = cvar("g_balance_rune_regen_limitmod");
1554 else if (self.runes & CURSE_VENOM)
1556 max_mod = cvar("g_balance_curse_venom_hpmod");
1557 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1558 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1560 rot_mod = cvar("g_balance_curse_venom_rotrate");
1561 limit_mod = cvar("g_balance_curse_venom_limitmod");
1562 //if (!self.runes & RUNE_REGEN)
1563 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1565 maxh = maxh * max_mod;
1566 //maxa = maxa * max_mod;
1567 limith = limith * limit_mod;
1568 limita = limita * limit_mod;
1570 if (self.armorvalue > maxa)
1572 if (time > self.pauserotarmor_finished)
1574 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1575 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1578 else if (self.armorvalue < maxa)
1580 if (time > self.pauseregen_finished)
1582 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1583 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1586 if (self.health > maxh)
1588 if (time > self.pauserothealth_finished)
1590 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1591 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1594 else if (self.health < maxh)
1596 if (time > self.pauseregen_finished)
1598 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1599 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1603 if (self.health > limith)
1604 self.health = limith;
1605 if (self.armorvalue > limita)
1606 self.armorvalue = limita;
1608 // if player rotted to death... die!
1610 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1614 ======================
1615 spectate mode routines
1616 ======================
1618 void SpectateCopy(entity spectatee) {
1619 self.armortype = spectatee.armortype;
1620 self.armorvalue = spectatee.armorvalue;
1621 self.currentammo = spectatee.currentammo;
1622 self.effects = spectatee.effects;
1623 self.health = spectatee.health;
1625 self.items = spectatee.items;
1626 self.punchangle = spectatee.punchangle;
1627 self.view_ofs = spectatee.view_ofs;
1628 self.v_angle = spectatee.v_angle;
1629 self.viewzoom = spectatee.viewzoom;
1630 self.velocity = spectatee.velocity;
1631 self.dmg_take = spectatee.dmg_take;
1632 self.dmg_save = spectatee.dmg_save;
1633 self.dmg_inflictor = spectatee.dmg_inflictor;
1634 self.angles = spectatee.v_angle;
1635 self.fixangle = TRUE;
1636 setorigin(self, spectatee.origin);
1637 setsize(self, spectatee.mins, spectatee.maxs);
1640 float SpectateUpdate() {
1644 if (self == self.enemy)
1647 if(self.enemy.flags & FL_NOTARGET)
1650 SpectateCopy(self.enemy);
1655 float SpectateNext() {
1656 other = find(self.enemy, classname, "player");
1658 other = find(other, classname, "player");
1663 if(self.enemy.classname == "player") {
1665 WriteByte(MSG_ONE, SVC_SETVIEW);
1666 WriteEntity(MSG_ONE, self.enemy);
1667 self.wantswelcomemessage = 1;
1668 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1669 if(!SpectateUpdate())
1670 PutObserverInServer();
1679 ShowRespawnCountdown()
1681 Update a respawn countdown display.
1684 void ShowRespawnCountdown()
1687 if(self.deadflag == DEAD_NO) // just respawned?
1691 number = ceil(self.death_time - time);
1694 if(number <= self.respawn_countdown)
1696 self.respawn_countdown = number - 1;
1697 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1698 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1703 void LeaveSpectatorMode()
1705 if(isJoinAllowed()) {
1706 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1707 self.classname = "player";
1708 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1709 JoinBestTeam(self, FALSE, TRUE);
1710 if(cvar("g_campaign"))
1711 campaign_bots_may_start = 1;
1712 PutClientInServer();
1713 if(!(self.flags & FL_NOTARGET))
1714 bprint ("^4", self.netname, "^4 is playing now\n");
1715 centerprint(self,"");
1718 stuffcmd(self,"menu_showteamselect\n");
1723 //player may not join because of g_maxplayers is set
1724 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1729 * Determines whether the player is allowed to join. This depends on cvar
1730 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1731 * it checks whether the number of currently playing players exceeds g_maxplayers.
1732 * @return bool TRUE if the player is allowed to join, false otherwise
1734 float isJoinAllowed() {
1735 if (!cvar("g_maxplayers"))
1739 local float currentlyPlaying;
1740 FOR_EACH_REALPLAYER(e) {
1741 if(e.classname == "player")
1742 currentlyPlaying += 1;
1744 if(currentlyPlaying < cvar("g_maxplayers"))
1751 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1752 * g_maxplayers_spectator_blocktime seconds
1754 void checkSpectatorBlock() {
1755 if(self.classname == "spectator" || self.classname == "observer") {
1756 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1757 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1763 float vercmp_recursive(string v1, string v2)
1769 dot1 = strstrofs(v1, ".", 0);
1770 dot2 = strstrofs(v2, ".", 0);
1774 s1 = substring(v1, 0, dot1);
1778 s2 = substring(v2, 0, dot2);
1780 r = stof(s1) - stof(s2);
1784 r = strcasecmp(s1, s2);
1797 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1800 float vercmp(string v1, string v2)
1802 if(strcasecmp(v1, v2) == 0) // early out check
1804 return vercmp_recursive(v1, v2);
1807 void ObserverThink()
1809 if (self.flags & FL_JUMPRELEASED) {
1810 if (self.BUTTON_JUMP && !self.version_mismatch) {
1811 self.welcomemessage_time = 0;
1812 self.flags = self.flags - FL_JUMPRELEASED;
1813 LeaveSpectatorMode();
1815 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1816 self.welcomemessage_time = 0;
1817 self.flags = self.flags - FL_JUMPRELEASED;
1818 if(SpectateNext() == 1) {
1819 self.classname = "spectator";
1823 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1824 self.flags = self.flags | FL_JUMPRELEASED;
1827 if(self.BUTTON_ZOOM)
1828 self.wantswelcomemessage = 0;
1829 if(self.wantswelcomemessage)
1830 PrintWelcomeMessage(self);
1833 void SpectatorThink()
1835 if (self.flags & FL_JUMPRELEASED) {
1836 if (self.BUTTON_JUMP && !self.version_mismatch) {
1837 self.welcomemessage_time = 0;
1838 self.flags = self.flags - FL_JUMPRELEASED;
1839 LeaveSpectatorMode();
1841 } else if(self.BUTTON_ATCK) {
1842 self.welcomemessage_time = 0;
1843 self.flags = self.flags - FL_JUMPRELEASED;
1844 if(SpectateNext() == 1) {
1845 self.classname = "spectator";
1847 self.classname = "observer";
1848 PutClientInServer();
1850 } else if (self.BUTTON_ATCK2) {
1851 self.welcomemessage_time = 0;
1852 self.flags = self.flags - FL_JUMPRELEASED;
1853 self.classname = "observer";
1854 PutClientInServer();
1856 if(!SpectateUpdate())
1857 PutObserverInServer();
1860 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1861 self.flags = self.flags | FL_JUMPRELEASED;
1864 if(self.BUTTON_ZOOM)
1865 self.wantswelcomemessage = 0;
1866 if(self.wantswelcomemessage)
1867 PrintWelcomeMessage(self);
1868 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1875 Called every frame for each client before the physics are run
1878 void() ctf_setstatus;
1879 .float vote_nagtime;
1880 void PlayerPreThink (void)
1883 checkSpectatorBlock();
1885 if(self.netname_previous != self.netname)
1887 if(cvar("sv_eventlog"))
1888 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname), TRUE);
1889 if(self.netname_previous)
1890 strunzone(self.netname_previous);
1891 self.netname_previous = strzone(self.netname);
1895 if(self.version_nagtime)
1896 if(self.cvar_g_nexuizversion)
1897 if(time > self.version_nagtime)
1899 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1901 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1903 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1904 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1909 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1912 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1913 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1917 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1918 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1922 self.version_nagtime = 0;
1926 if(self.cvar_scr_centertime)
1927 if(time > self.vote_nagtime)
1930 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1934 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1936 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1937 self.max_armorvalue = 0;
1941 antilag_record(self);
1943 if(self.classname == "player") {
1944 // if(self.netname == "Wazat")
1945 // bprint(self.classname, "\n");
1947 CheckRules_Player();
1949 if(self.BUTTON_INFO)
1950 PrintWelcomeMessage(self);
1952 if(g_lms || !cvar("sv_spectate"))
1953 if((time - self.jointime) <= cvar("welcome_message_time"))
1954 PrintWelcomeMessage(self);
1956 if (intermission_running)
1958 IntermissionThink (); // otherwise a button could be missed between
1959 return; // the think tics
1962 if(self.teleport_time)
1963 if(time > self.teleport_time)
1965 self.teleport_time = 0;
1966 self.effects = self.effects - (self.effects & EF_NODRAW);
1967 if(self.weaponentity)
1968 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
1971 Nixnex_GiveCurrentWeapon();
1973 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
1974 UpdateSelectedPlayer();
1976 //don't allow the player to turn around while game is paused!
1977 if(timeoutStatus == 2) {
1978 self.v_angle = self.lastV_angle;
1979 self.angles = self.lastV_angle;
1980 self.fixangle = TRUE;
1983 if (self.deadflag != DEAD_NO)
1985 float button_pressed, force_respawn;
1987 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
1988 force_respawn = (g_lms || cvar("g_forced_respawn"));
1989 if (self.deadflag == DEAD_DYING)
1992 self.deadflag = DEAD_RESPAWNING;
1993 else if(!button_pressed)
1994 self.deadflag = DEAD_DEAD;
1996 else if (self.deadflag == DEAD_DEAD)
1999 self.deadflag = DEAD_RESPAWNABLE;
2001 else if (self.deadflag == DEAD_RESPAWNABLE)
2004 self.deadflag = DEAD_RESPAWNING;
2006 else if (self.deadflag == DEAD_RESPAWNING)
2008 if(time > self.death_time)
2010 self.death_time = time + 1; // only retry once a second
2014 ShowRespawnCountdown();
2018 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2022 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2023 dist = self.oldorigin - self.origin;
2025 self.lms_traveled_distance += fabs(vlen(dist));
2027 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2029 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2030 self.lms_traveled_distance = 0;
2033 if(time > self.lms_nextcheck)
2035 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2036 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2038 centerprint(self, cvar_string("g_lms_campcheck_message"));
2039 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2040 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2041 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2043 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2044 self.lms_traveled_distance = 0;
2048 if (self.BUTTON_CROUCH && !self.hook.state)
2053 self.view_ofs = PL_CROUCH_VIEW_OFS;
2054 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2055 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2062 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2063 if (!trace_startsolid)
2065 self.crouch = FALSE;
2066 self.view_ofs = PL_VIEW_OFS;
2067 setsize (self, PL_MIN, PL_MAX);
2074 GrapplingHookFrame();
2079 float zoomfactor, zoomspeed, zoomdir;
2080 zoomfactor = self.cvar_cl_zoomfactor;
2081 if(zoomfactor < 1 || zoomfactor > 16)
2083 zoomspeed = self.cvar_cl_zoomspeed;
2084 if(zoomspeed >= 0) // < 0 is instant zoom
2085 if(zoomspeed < 0.5 || zoomspeed > 16)
2088 zoomdir = self.BUTTON_ZOOM;
2089 if(self.BUTTON_ATCK2)
2090 if(self.weapon == WEP_NEX)
2095 self.has_zoomed = 1;
2099 if(zoomspeed <= 0) // instant zoom
2102 self.viewzoom = 1 / zoomfactor;
2108 // geometric zoom would be:
2109 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom * pow(zoomfactor, (zoomdir ? -1 : 1) * frametime * zoomspeed), 1);
2110 // however, testing showed that arithmetic/harmonic zoom works better
2112 // self.viewzoom = 1 / bound(1, 1 / self.viewzoom + (zoomdir ? 1 : -1) * frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2113 // zoom in = arithmetic: 1x, 2x, 3x, 4x, ..., 8x
2114 self.viewzoom = 1 / bound(1, 1 / self.viewzoom + frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2116 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom + (zoomdir ? -1 : 1) * frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2117 // zoom out = harmonic: 8/1x, 8/2x, 8/3x, 8/4x, ..., 8/8x
2118 self.viewzoom = bound(1 / zoomfactor, self.viewzoom + frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2122 self.viewzoom = min(1, self.viewzoom + frametime); // spawn zoom-in
2130 minstagib_ammocheck();
2135 //self.angles_y=self.v_angle_y + 90; // temp
2137 //if (TetrisPreFrame()) return;
2138 } else if(gameover) {
2139 if (intermission_running)
2140 IntermissionThink (); // otherwise a button could be missed between
2142 } else if(self.classname == "observer") {
2144 } else if(self.classname == "spectator") {
2154 Called every frame for each client after the physics are run
2157 .float idlekick_lasttimeleft;
2158 void PlayerPostThink (void)
2160 // Savage: Check for nameless players
2161 if (strlen(self.netname) < 1) {
2162 self.netname = "Player";
2163 stuffcmd(self, "seta _cl_name Player\n");
2169 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2172 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2173 announce(self, "announcer/robotic/terminated.ogg");
2177 else if(timeleft <= 10)
2179 if(timeleft != self.idlekick_lasttimeleft)
2181 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2182 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2187 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2189 self.idlekick_lasttimeleft = timeleft;
2192 if(self.classname == "player") {
2193 CheckRules_Player();
2198 if (intermission_running)
2199 return; // intermission or finale
2201 //PrintWelcomeMessage(self);
2202 //if (TetrisPostFrame()) return;
2204 // restart countdown
2205 if (restart_countdown) {
2206 if(time < restart_countdown) {
2207 if (!cvar("sv_ready_restart_after_countdown"))
2209 self.movetype = MOVETYPE_NONE;
2210 self.velocity = '0 0 0';
2211 self.avelocity = '0 0 0';
2212 self.movement = '0 0 0';
2217 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2218 if (!cvar("sv_ready_restart_after_countdown"))
2220 if(self.movetype == MOVETYPE_NONE)
2222 self.movetype = MOVETYPE_WALK;
2228 } else if (self.classname == "observer") {
2230 } else if (self.classname == "spectator") {
2236 for(i = 0; i < 1000; ++i)
2239 end = self.origin + '0 0 1024' + 512 * randomvec();
2240 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2241 if(trace_fraction < 1)
2242 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2244 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");