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add jointypes to eventlogs and disable the teamnagger in ca
[divverent/nexuiz.git] / data / qcsrc / server / campaign.qh
1 // this must be included BEFORE campaign_common.h to make this a memory saving
2 #define CAMPAIGN_MAX_ENTRIES 2
3
4 string campaign_message;
5
6 void CampaignPreInit();
7 void CampaignPostInit();
8 void CampaignPreIntermission();
9 void CampaignPostIntermission(); // must change map
10
11 void CampaignLevelWarp(float n);
12
13 float campaign_bots_may_start;
14 // campaign mode: bots shall spawn but wait for the player to spawn before they do anything
15 // in other game modes, this is ignored