2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 64; // Going to a personal waypoint
9 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 128; // Personal waypoint reached
11 // utilities for path debugging
12 #ifdef DEBUG_TRACEWALK
14 float DEBUG_NODE_SUCCESS = 1;
15 float DEBUG_NODE_WARNING = 2;
16 float DEBUG_NODE_FAIL = 3;
20 void debugresetnodes()
22 debuglastnode = '0 0 0';
25 void debugnode(vector node)
27 if not(self.classname=="player")
30 if(debuglastnode=='0 0 0')
36 te_lightning2(world, node, debuglastnode);
40 void debugnodestatus(vector position, float status)
46 case DEBUG_NODE_SUCCESS:
49 case DEBUG_NODE_WARNING:
59 te_customflash(position, 40, 2, color);
64 // rough simulation of walking from one point to another to test if a path
65 // can be traveled, used for waypoint linking and havocbot
68 float navigation_testtracewalk;
69 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
75 local float totaldist;
78 local float ignorehazards;
81 #ifdef DEBUG_TRACEWALK
89 dist = totaldist = vlen(move);
90 dir = normalize(move);
92 ignorehazards = FALSE;
94 // Analyze starting point
95 traceline(start, start, MOVE_NORMAL, e);
96 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
100 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
101 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
103 ignorehazards = TRUE;
107 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
108 if (trace_startsolid)
111 #ifdef DEBUG_TRACEWALK
112 debugnodestatus(start, DEBUG_NODE_FAIL);
114 //print("tracewalk: ", vtos(start), " is a bad start\n");
119 yaw = vectoyaw(move);
123 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
126 #ifdef DEBUG_TRACEWALK
127 debugnodestatus(org, DEBUG_NODE_SUCCESS);
129 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
132 #ifdef DEBUG_TRACEWALK
140 dist = dist - stepdist;
141 traceline(org, org, MOVE_NORMAL, e);
144 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
146 // hazards blocking path
147 #ifdef DEBUG_TRACEWALK
148 debugnodestatus(org, DEBUG_NODE_FAIL);
150 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
154 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
156 move = normalize(end - org);
157 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
159 #ifdef DEBUG_TRACEWALK
160 debugnode(trace_endpos);
163 if (trace_fraction < 1)
166 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
167 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
169 #ifdef DEBUG_TRACEWALK
172 if(pointcontents(org) == CONTENT_EMPTY)
176 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
178 #ifdef DEBUG_TRACEWALK
179 debugnodestatus(org, DEBUG_NODE_FAIL);
182 //print("tracewalk: ", vtos(start), " failed under water\n");
192 move = dir * stepdist + org;
193 tracebox(org, m1, m2, move, movemode, e);
195 #ifdef DEBUG_TRACEWALK
196 debugnode(trace_endpos);
200 if (trace_fraction < 1)
202 // check if we can walk over this obstacle
203 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
204 if (trace_fraction < 1 || trace_startsolid)
206 #ifdef DEBUG_TRACEWALK
207 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
211 traceline( org, move, movemode, e);
212 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
214 local vector nextmove;
216 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
218 nextmove = move + (dir * stepdist);
219 traceline( move, nextmove, movemode, e);
225 #ifdef DEBUG_TRACEWALK
226 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
228 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
229 //te_explosion(trace_endpos);
230 //print(ftos(e.dphitcontentsmask), "\n");
231 return FALSE; // failed
240 // trace down from stepheight as far as possible and move there,
241 // if this starts in solid we try again without the stepup, and
242 // if that also fails we assume it is a wall
243 // (this is the same logic as the Quake walkmove function used)
244 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
246 // moved successfully
250 c = pointcontents(org + '0 0 1');
251 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
261 //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
263 // moved but didn't arrive at the intended destination
264 #ifdef DEBUG_TRACEWALK
265 debugnodestatus(org, DEBUG_NODE_FAIL);
272 // grenade tracing to decide the best pitch to fire at
275 entity tracetossfaketarget;
277 // traces multiple trajectories to find one that will impact the target
278 // 'end' vector is the place it aims for,
279 // returns TRUE only if it hit targ (don't target non-solid entities)
280 vector findtrajectory_velocity;
281 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
283 local float c, savesolid, shottime;
284 local vector dir, end, v;
286 return FALSE; // could cause division by zero if calculated
287 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
288 return FALSE; // could never hit it
290 tracetossent = spawn();
291 tracetossent.owner = ignore;
292 setsize(tracetossent, m1, m2);
293 savesolid = targ.solid;
294 targ.solid = SOLID_NOT;
295 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
296 v = targ.velocity * shottime + targ.origin;
297 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
299 end = v + (targ.mins + targ.maxs) * 0.5;
300 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
303 targ.solid = savesolid;
307 if (!tracetossfaketarget)
308 tracetossfaketarget = spawn();
309 tracetossfaketarget.solid = savesolid;
310 tracetossfaketarget.movetype = targ.movetype;
311 setmodel(tracetossfaketarget, targ.model); // no low precision
312 tracetossfaketarget.model = targ.model;
313 tracetossfaketarget.modelindex = targ.modelindex;
314 setsize(tracetossfaketarget, targ.mins, targ.maxs);
315 setorigin(tracetossfaketarget, v);
318 dir = normalize(end - org);
319 while (c < 10) // 10 traces
321 setorigin(tracetossent, org); // reset
322 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
323 tracetoss(tracetossent, ignore); // love builtin functions...
324 if (trace_ent == tracetossfaketarget) // done
326 targ.solid = savesolid;
329 tracetossfaketarget.solid = SOLID_NOT;
330 tracetossfaketarget.movetype = MOVETYPE_NONE;
331 tracetossfaketarget.model = "";
332 tracetossfaketarget.modelindex = 0;
333 // relink to remove it from physics considerations
334 setorigin(tracetossfaketarget, v);
338 dir_z = dir_z + 0.1; // aim up a little more
341 targ.solid = savesolid;
344 tracetossfaketarget.solid = SOLID_NOT;
345 tracetossfaketarget.movetype = MOVETYPE_NONE;
346 tracetossfaketarget.model = "";
347 tracetossfaketarget.modelindex = 0;
348 // relink to remove it from physics considerations
349 setorigin(tracetossfaketarget, v);
351 // leave a valid one even if it won't reach
352 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
360 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
362 // upto 5 queued messages
366 .entity lag1_entity1;
375 .entity lag2_entity1;
384 .entity lag3_entity1;
393 .entity lag4_entity1;
402 .entity lag5_entity1;
410 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
411 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
412 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
413 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
414 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
417 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
419 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
420 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
421 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
422 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
423 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
424 // no room for it (what is the best thing to do here??)
429 // Random skill system
430 .float bot_thinkskill;
431 .float bot_mouseskill;
432 .float bot_predictionskill;
433 .float bot_offsetskill;
436 // spawnfunc_waypoint navigation system
438 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
439 // waypointscore = 0.7 / waypointdistance
441 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
442 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
443 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
444 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
445 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
446 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
447 .float wpfire, wpcost, wpconsidered;
450 .vector wpnearestpoint;
452 // stack of current goals (the last one of which may be an item or other
453 // desirable object, the rest are typically waypoints to reach it)
454 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
455 .entity goalstack04, goalstack05, goalstack06, goalstack07;
456 .entity goalstack08, goalstack09, goalstack10, goalstack11;
457 .entity goalstack12, goalstack13, goalstack14, goalstack15;
458 .entity goalstack16, goalstack17, goalstack18, goalstack19;
459 .entity goalstack20, goalstack21, goalstack22, goalstack23;
460 .entity goalstack24, goalstack25, goalstack26, goalstack27;
461 .entity goalstack28, goalstack29, goalstack30, goalstack31;
463 .entity nearestwaypoint;
464 .float nearestwaypointtimeout;
466 // used during navigation_goalrating_begin/end sessions
467 #define MAX_BESTGOALS 3
468 float bestgoalswindex;
469 float bestgoalsrindex;
470 float navigation_bestrating;
471 entity navigation_bestgoals[MAX_BESTGOALS];
472 .float navigation_hasgoals;
474 /////////////////////////////////////////////////////////////////////////////
475 // spawnfunc_waypoint management
476 /////////////////////////////////////////////////////////////////////////////
478 // waypoints with this flag are not saved, they are automatically generated
479 // waypoints like jump pads, teleporters, and items
480 float WAYPOINTFLAG_GENERATED = 8388608;
481 float WAYPOINTFLAG_ITEM = 4194304;
482 float WAYPOINTFLAG_TELEPORT = 2097152;
483 float WAYPOINTFLAG_NORELINK = 1048576;
484 float WAYPOINTFLAG_PERSONAL = 524288;
486 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
487 void waypoint_addlink(entity from, entity to)
493 if (from.wpflags & WAYPOINTFLAG_NORELINK)
496 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
497 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
498 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
499 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
500 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
501 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
502 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
503 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
505 if (to.wpisbox || from.wpisbox)
507 // if either is a box we have to find the nearest points on them to
508 // calculate the distance properly
509 local vector v1, v2, m1, m2;
513 v1_x = bound(m1_x, v1_x, m2_x);
514 v1_y = bound(m1_y, v1_y, m2_y);
515 v1_z = bound(m1_z, v1_z, m2_z);
519 v2_x = bound(m1_x, v2_x, m2_x);
520 v2_y = bound(m1_y, v2_y, m2_y);
521 v2_z = bound(m1_z, v2_z, m2_z);
526 c = vlen(to.origin - from.origin);
528 if (from.wp31mincost < c) return;
529 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
530 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
531 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
532 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
533 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
534 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
535 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
536 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
537 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
538 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
539 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
540 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
541 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
542 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
543 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
544 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
545 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
546 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
547 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
548 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
549 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
550 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
551 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
552 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
553 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
554 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
555 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
556 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
557 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
558 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
559 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
560 from.wp00 = to;from.wp00mincost = c;return;
563 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
564 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
566 // relink this spawnfunc_waypoint
567 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
569 void waypoint_think()
572 local vector sv, sm1, sm2, ev, em1, em2, dv;
574 stepheightvec = cvar("sv_stepheight") * '0 0 1';
576 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
577 sm1 = self.origin + self.mins;
578 sm2 = self.origin + self.maxs;
579 for(e = world; (e = find(e, classname, "waypoint")); )
581 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
583 waypoint_addlink(self, e);
584 waypoint_addlink(e, self);
589 if(!checkpvs(self.origin, e))
595 sv_x = bound(sm1_x, sv_x, sm2_x);
596 sv_y = bound(sm1_y, sv_y, sm2_y);
597 sv_z = bound(sm1_z, sv_z, sm2_z);
599 em1 = e.origin + e.mins;
600 em2 = e.origin + e.maxs;
601 ev_x = bound(em1_x, ev_x, em2_x);
602 ev_y = bound(em1_y, ev_y, em2_y);
603 ev_z = bound(em1_z, ev_z, em2_z);
606 if (vlen(dv) >= 1050) // max search distance in XY
608 ++relink_lengthculled;
611 navigation_testtracewalk = 0;
614 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
615 if (!trace_startsolid)
617 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
618 sv = trace_endpos + '0 0 1';
623 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
624 if (!trace_startsolid)
626 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
627 ev = trace_endpos + '0 0 1';
630 //traceline(self.origin, e.origin, FALSE, world);
631 //if (trace_fraction == 1)
632 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
633 waypoint_addlink(self, e);
635 relink_walkculled += 0.5;
636 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
637 waypoint_addlink(e, self);
639 relink_walkculled += 0.5;
642 navigation_testtracewalk = 0;
645 void waypoint_clearlinks(entity wp)
647 // clear links to other waypoints
650 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
651 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
652 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
653 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
656 // tell a spawnfunc_waypoint to relink
657 void waypoint_schedulerelink(entity wp)
661 // TODO: add some sort of visible box in edit mode for box waypoints
662 if (cvar("g_waypointeditor"))
667 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
669 if (wp.wpflags & WAYPOINTFLAG_ITEM)
670 wp.colormod = '1 0 0';
671 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
672 wp.colormod = '1 1 0';
674 wp.colormod = '1 1 1';
678 wp.wpisbox = vlen(wp.size) > 0;
681 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
682 waypoint_clearlinks(wp);
683 // schedule an actual relink on next frame
684 wp.think = waypoint_think;
686 wp.effects = EF_LOWPRECISION;
689 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
690 // them back to it as well
691 // (suitable for spawnfunc_waypoint editor)
692 entity waypoint_spawn(vector m1, vector m2, float f)
696 w = find(world, classname, "waypoint");
698 if not(f & WAYPOINTFLAG_PERSONAL)
701 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
702 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
704 w = find(w, classname, "waypoint");
708 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
709 w.classname = "waypoint";
711 setorigin(w, (m1 + m2) * 0.5);
712 setsize(w, m1 - w.origin, m2 - w.origin);
713 if (vlen(w.size) > 0)
716 if(!(f & WAYPOINTFLAG_GENERATED))
719 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
720 if (trace_fraction < 1)
721 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
723 // check if the start position is stuck
724 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
725 if (trace_startsolid)
727 org = w.origin + '0 0 26';
728 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
731 org = w.origin + '2 2 2';
732 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
735 org = w.origin + '-2 -2 2';
736 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
739 org = w.origin + '-2 2 2';
740 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
743 org = w.origin + '2 -2 2';
744 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
747 // this WP is in solid, refuse it
748 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
756 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
759 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
762 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
768 if(trace_fraction == 1)
770 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
774 trace_endpos_z += 0.1; // don't trust the trace fully
775 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
776 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
777 setorigin(w, trace_endpos);
781 waypoint_clearlinks(w);
782 //waypoint_schedulerelink(w);
784 if (cvar("g_waypointeditor"))
788 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
790 if (w.wpflags & WAYPOINTFLAG_ITEM)
791 w.colormod = '1 0 0';
792 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
793 w.colormod = '1 1 0';
795 w.colormod = '1 1 1';
803 // spawnfunc_waypoint map entity
804 void spawnfunc_waypoint()
806 setorigin(self, self.origin);
807 // schedule a relink after other waypoints have had a chance to spawn
808 waypoint_clearlinks(self);
809 //waypoint_schedulerelink(self);
812 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
813 void waypoint_remove(entity e)
815 // tell all linked waypoints that they need to relink
816 waypoint_schedulerelink(e.wp00);
817 waypoint_schedulerelink(e.wp01);
818 waypoint_schedulerelink(e.wp02);
819 waypoint_schedulerelink(e.wp03);
820 waypoint_schedulerelink(e.wp04);
821 waypoint_schedulerelink(e.wp05);
822 waypoint_schedulerelink(e.wp06);
823 waypoint_schedulerelink(e.wp07);
824 waypoint_schedulerelink(e.wp08);
825 waypoint_schedulerelink(e.wp09);
826 waypoint_schedulerelink(e.wp10);
827 waypoint_schedulerelink(e.wp11);
828 waypoint_schedulerelink(e.wp12);
829 waypoint_schedulerelink(e.wp13);
830 waypoint_schedulerelink(e.wp14);
831 waypoint_schedulerelink(e.wp15);
832 waypoint_schedulerelink(e.wp16);
833 waypoint_schedulerelink(e.wp17);
834 waypoint_schedulerelink(e.wp18);
835 waypoint_schedulerelink(e.wp19);
836 waypoint_schedulerelink(e.wp20);
837 waypoint_schedulerelink(e.wp21);
838 waypoint_schedulerelink(e.wp22);
839 waypoint_schedulerelink(e.wp23);
840 waypoint_schedulerelink(e.wp24);
841 waypoint_schedulerelink(e.wp25);
842 waypoint_schedulerelink(e.wp26);
843 waypoint_schedulerelink(e.wp27);
844 waypoint_schedulerelink(e.wp28);
845 waypoint_schedulerelink(e.wp29);
846 waypoint_schedulerelink(e.wp30);
847 waypoint_schedulerelink(e.wp31);
848 // and now remove the spawnfunc_waypoint
852 // empties the map of waypoints
853 void waypoint_removeall()
855 local entity head, next;
856 head = findchain(classname, "waypoint");
865 // tell all waypoints to relink
866 // (is this useful at all?)
867 void waypoint_schedulerelinkall()
870 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
871 head = findchain(classname, "waypoint");
874 waypoint_schedulerelink(head);
879 // Load waypoint links from file
880 float botframe_cachedwaypointlinks;
881 float waypoint_load_links()
883 local string filename, s;
884 local float file, tokens, c, found;
885 local entity wp_from, wp_to;
886 local vector wp_to_pos, wp_from_pos;
887 filename = strcat("maps/", mapname);
888 filename = strcat(filename, ".waypoints.cache");
889 file = fopen(filename, FILE_READ);
893 dprint("waypoint links load from ");
905 tokens = tokenizebyseparator(s, "*");
914 wp_from_pos = stov(argv(0));
915 wp_to_pos = stov(argv(1));
917 // Search "from" waypoint
918 if(wp_from.origin!=wp_from_pos)
920 wp_from = findradius(wp_from_pos, 1);
924 if(vlen(wp_from.origin-wp_from_pos)<1)
925 if(wp_from.classname == "waypoint")
930 wp_from = wp_from.chain;
935 // can't find that waypoint
941 // Search "to" waypoint
942 wp_to = findradius(wp_to_pos, 1);
946 if(vlen(wp_to.origin-wp_to_pos)<1)
947 if(wp_to.classname == "waypoint")
957 // can't find that waypoint
963 waypoint_addlink(wp_from, wp_to);
970 dprint(" waypoint links from maps/");
972 dprint(".waypoints.cache\n");
974 botframe_cachedwaypointlinks = TRUE;
978 float botframe_loadedforcedlinks;
979 void waypoint_load_links_hardwired()
981 local string filename, s;
982 local float file, tokens, c, found;
983 local entity wp_from, wp_to;
984 local vector wp_to_pos, wp_from_pos;
985 filename = strcat("maps/", mapname);
986 filename = strcat(filename, ".waypoints.hardwired");
987 file = fopen(filename, FILE_READ);
989 botframe_loadedforcedlinks = TRUE;
993 dprint("waypoint links load from ");
1005 if(substring(s, 0, 2)=="//")
1008 if(substring(s, 0, 1)=="#")
1011 tokens = tokenizebyseparator(s, "*");
1016 wp_from_pos = stov(argv(0));
1017 wp_to_pos = stov(argv(1));
1019 // Search "from" waypoint
1020 if(wp_from.origin!=wp_from_pos)
1022 wp_from = findradius(wp_from_pos, 1);
1026 if(vlen(wp_from.origin-wp_from_pos)<1)
1027 if(wp_from.classname == "waypoint")
1032 wp_from = wp_from.chain;
1037 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1042 // Search "to" waypoint
1043 wp_to = findradius(wp_to_pos, 1);
1047 if(vlen(wp_to.origin-wp_to_pos)<1)
1048 if(wp_to.classname == "waypoint")
1053 wp_to = wp_to.chain;
1058 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1063 waypoint_addlink(wp_from, wp_to);
1070 dprint(" waypoint links from maps/");
1072 dprint(".waypoints.hardwired\n");
1076 // Save all waypoint links to a file
1077 void waypoint_save_links()
1079 local string filename, s;
1080 local float file, c, i;
1081 local entity w, link;
1082 filename = strcat("maps/", mapname);
1083 filename = strcat(filename, ".waypoints.cache");
1084 file = fopen(filename, FILE_WRITE);
1087 print("waypoint links save to ");
1092 w = findchain(classname, "waypoint");
1100 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1101 case 00:link = w.wp00; break;
1102 case 01:link = w.wp01; break;
1103 case 02:link = w.wp02; break;
1104 case 03:link = w.wp03; break;
1105 case 04:link = w.wp04; break;
1106 case 05:link = w.wp05; break;
1107 case 06:link = w.wp06; break;
1108 case 07:link = w.wp07; break;
1109 case 08:link = w.wp08; break;
1110 case 09:link = w.wp09; break;
1111 case 10:link = w.wp10; break;
1112 case 11:link = w.wp11; break;
1113 case 12:link = w.wp12; break;
1114 case 13:link = w.wp13; break;
1115 case 14:link = w.wp14; break;
1116 case 15:link = w.wp15; break;
1117 case 16:link = w.wp16; break;
1118 case 17:link = w.wp17; break;
1119 case 18:link = w.wp18; break;
1120 case 19:link = w.wp19; break;
1121 case 20:link = w.wp20; break;
1122 case 21:link = w.wp21; break;
1123 case 22:link = w.wp22; break;
1124 case 23:link = w.wp23; break;
1125 case 24:link = w.wp24; break;
1126 case 25:link = w.wp25; break;
1127 case 26:link = w.wp26; break;
1128 case 27:link = w.wp27; break;
1129 case 28:link = w.wp28; break;
1130 case 29:link = w.wp29; break;
1131 case 30:link = w.wp30; break;
1132 case 31:link = w.wp31; break;
1138 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1145 botframe_cachedwaypointlinks = TRUE;
1149 print(" waypoints links to maps/");
1151 print(".waypoints.cache\n");
1154 // save waypoints to gamedir/data/maps/mapname.waypoints
1155 void waypoint_saveall()
1157 local string filename, s;
1158 local float file, c;
1160 filename = strcat("maps/", mapname);
1161 filename = strcat(filename, ".waypoints");
1162 file = fopen(filename, FILE_WRITE);
1166 w = findchain(classname, "waypoint");
1169 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1171 s = strcat(vtos(w.origin + w.mins), "\n");
1172 s = strcat(s, vtos(w.origin + w.maxs));
1173 s = strcat(s, "\n");
1174 s = strcat(s, ftos(w.wpflags));
1175 s = strcat(s, "\n");
1184 bprint(" waypoints to maps/");
1186 bprint(".waypoints\n");
1190 bprint("waypoint save to ");
1192 bprint(" failed\n");
1194 waypoint_save_links();
1195 botframe_loadedforcedlinks = FALSE;
1198 // load waypoints from file
1199 float waypoint_loadall()
1201 local string filename, s;
1202 local float file, cwp, cwb, fl;
1203 local vector m1, m2;
1206 filename = strcat("maps/", mapname);
1207 filename = strcat(filename, ".waypoints");
1208 file = fopen(filename, FILE_READ);
1225 waypoint_spawn(m1, m2, fl);
1234 dprint(" waypoints and ");
1236 dprint(" wayboxes from maps/");
1238 dprint(".waypoints\n");
1242 dprint("waypoint load from ");
1244 dprint(" failed\n");
1249 void waypoint_spawnforitem(entity e)
1254 if(!bot_waypoints_for_items)
1258 org = (e.absmax + e.absmin) * 0.5;
1260 // Fix the waypoint altitude if necessary
1261 traceline(org, org + '0 0 -65535', TRUE, e);
1263 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1264 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1266 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1268 // TODO: Cleaner solution
1269 if(e.classname!="item_flag_team")
1270 e.nearestwaypointtimeout = time + 1000000000;
1272 // don't spawn an item spawnfunc_waypoint if it already exists
1273 w = findchain(classname, "waypoint");
1278 if (boxesoverlap(org, org, w.absmin, w.absmax))
1280 e.nearestwaypoint = w;
1286 if (vlen(w.origin - org) < 16)
1288 e.nearestwaypoint = w;
1294 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1297 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1301 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1302 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1303 // one way link to the destination
1305 w.wp00mincost = timetaken; // this is just for jump pads
1306 // the teleporter's nearest spawnfunc_waypoint is this one
1307 // (teleporters are not goals, so this is probably useless)
1308 e.nearestwaypoint = w;
1309 e.nearestwaypointtimeout = time + 1000000000;
1312 entity waypoint_spawnpersonal(vector position)
1316 tracebox(position, PL_MIN, PL_MAX, position + '0 0 -1024', MOVE_NORMAL, world);
1317 if(trace_fraction < 1)
1318 position = trace_endpos;
1319 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1320 w.nearestwaypoint = world;
1321 w.nearestwaypointtimeout = 0;
1327 /////////////////////////////////////////////////////////////////////////////
1329 /////////////////////////////////////////////////////////////////////////////
1331 // completely empty the goal stack, used when deciding where to go
1332 void navigation_clearroute()
1334 //print("bot ", etos(self), " clear\n");
1335 self.navigation_hasgoals = FALSE;
1336 self.goalcurrent = world;
1337 self.goalstack01 = world;
1338 self.goalstack02 = world;
1339 self.goalstack03 = world;
1340 self.goalstack04 = world;
1341 self.goalstack05 = world;
1342 self.goalstack06 = world;
1343 self.goalstack07 = world;
1344 self.goalstack08 = world;
1345 self.goalstack09 = world;
1346 self.goalstack10 = world;
1347 self.goalstack11 = world;
1348 self.goalstack12 = world;
1349 self.goalstack13 = world;
1350 self.goalstack14 = world;
1351 self.goalstack15 = world;
1352 self.goalstack16 = world;
1353 self.goalstack17 = world;
1354 self.goalstack18 = world;
1355 self.goalstack19 = world;
1356 self.goalstack20 = world;
1357 self.goalstack21 = world;
1358 self.goalstack22 = world;
1359 self.goalstack23 = world;
1360 self.goalstack24 = world;
1361 self.goalstack25 = world;
1362 self.goalstack26 = world;
1363 self.goalstack27 = world;
1364 self.goalstack28 = world;
1365 self.goalstack29 = world;
1366 self.goalstack30 = world;
1367 self.goalstack31 = world;
1370 // add a new goal at the beginning of the stack
1371 // (in other words: add a new prerequisite before going to the later goals)
1372 void navigation_pushroute(entity e)
1374 //print("bot ", etos(self), " push ", etos(e), "\n");
1375 self.goalstack31 = self.goalstack30;
1376 self.goalstack30 = self.goalstack29;
1377 self.goalstack29 = self.goalstack28;
1378 self.goalstack28 = self.goalstack27;
1379 self.goalstack27 = self.goalstack26;
1380 self.goalstack26 = self.goalstack25;
1381 self.goalstack25 = self.goalstack24;
1382 self.goalstack24 = self.goalstack23;
1383 self.goalstack23 = self.goalstack22;
1384 self.goalstack22 = self.goalstack21;
1385 self.goalstack21 = self.goalstack20;
1386 self.goalstack20 = self.goalstack19;
1387 self.goalstack19 = self.goalstack18;
1388 self.goalstack18 = self.goalstack17;
1389 self.goalstack17 = self.goalstack16;
1390 self.goalstack16 = self.goalstack15;
1391 self.goalstack15 = self.goalstack14;
1392 self.goalstack14 = self.goalstack13;
1393 self.goalstack13 = self.goalstack12;
1394 self.goalstack12 = self.goalstack11;
1395 self.goalstack11 = self.goalstack10;
1396 self.goalstack10 = self.goalstack09;
1397 self.goalstack09 = self.goalstack08;
1398 self.goalstack08 = self.goalstack07;
1399 self.goalstack07 = self.goalstack06;
1400 self.goalstack06 = self.goalstack05;
1401 self.goalstack05 = self.goalstack04;
1402 self.goalstack04 = self.goalstack03;
1403 self.goalstack03 = self.goalstack02;
1404 self.goalstack02 = self.goalstack01;
1405 self.goalstack01 = self.goalcurrent;
1406 self.goalcurrent = e;
1409 // remove first goal from stack
1410 // (in other words: remove a prerequisite for reaching the later goals)
1411 // (used when a spawnfunc_waypoint is reached)
1412 void navigation_poproute()
1414 //print("bot ", etos(self), " pop\n");
1415 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1416 remove(self.goalcurrent);
1418 self.goalcurrent = self.goalstack01;
1419 self.goalstack01 = self.goalstack02;
1420 self.goalstack02 = self.goalstack03;
1421 self.goalstack03 = self.goalstack04;
1422 self.goalstack04 = self.goalstack05;
1423 self.goalstack05 = self.goalstack06;
1424 self.goalstack06 = self.goalstack07;
1425 self.goalstack07 = self.goalstack08;
1426 self.goalstack08 = self.goalstack09;
1427 self.goalstack09 = self.goalstack10;
1428 self.goalstack10 = self.goalstack11;
1429 self.goalstack11 = self.goalstack12;
1430 self.goalstack12 = self.goalstack13;
1431 self.goalstack13 = self.goalstack14;
1432 self.goalstack14 = self.goalstack15;
1433 self.goalstack15 = self.goalstack16;
1434 self.goalstack16 = self.goalstack17;
1435 self.goalstack17 = self.goalstack18;
1436 self.goalstack18 = self.goalstack19;
1437 self.goalstack19 = self.goalstack20;
1438 self.goalstack20 = self.goalstack21;
1439 self.goalstack21 = self.goalstack22;
1440 self.goalstack22 = self.goalstack23;
1441 self.goalstack23 = self.goalstack24;
1442 self.goalstack24 = self.goalstack25;
1443 self.goalstack25 = self.goalstack26;
1444 self.goalstack26 = self.goalstack27;
1445 self.goalstack27 = self.goalstack28;
1446 self.goalstack28 = self.goalstack29;
1447 self.goalstack29 = self.goalstack30;
1448 self.goalstack30 = self.goalstack31;
1449 self.goalstack31 = world;
1452 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1453 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1455 local entity waylist, w, best;
1456 local float dist, bestdist;
1457 local vector v, org, pm1, pm2;
1458 pm1 = ent.origin + PL_MIN;
1459 pm2 = ent.origin + PL_MAX;
1460 waylist = findchain(classname, "waypoint");
1462 // do two scans, because box test is cheaper
1466 // if object is touching spawnfunc_waypoint
1468 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1473 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1475 org = org + ent.tag_entity.origin;
1476 if (navigation_testtracewalk)
1481 // box check failed, try walk
1485 // if object can walk from spawnfunc_waypoint
1490 local vector wm1, wm2;
1491 wm1 = w.origin + w.mins;
1492 wm2 = w.origin + w.maxs;
1493 v_x = bound(wm1_x, org_x, wm2_x);
1494 v_y = bound(wm1_y, org_y, wm2_y);
1495 v_z = bound(wm1_z, org_z, wm2_z);
1499 dist = vlen(v - org);
1500 if (bestdist > dist)
1502 traceline(v, org, TRUE, ent);
1503 if (trace_fraction == 1)
1507 //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
1508 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1516 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1524 te_lightning1(world, v, org);
1532 // finds the waypoints near the bot initiating a navigation query
1533 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1536 local vector v, m1, m2, diff;
1538 // navigation_testtracewalk = TRUE;
1543 if (!head.wpconsidered)
1547 m1 = head.origin + head.mins;
1548 m2 = head.origin + head.maxs;
1550 v_x = bound(m1_x, v_x, m2_x);
1551 v_y = bound(m1_y, v_y, m2_y);
1552 v_z = bound(m1_z, v_z, m2_z);
1556 diff = v - self.origin;
1557 diff_z = max(0, diff_z);
1558 if (vlen(diff) < maxdist)
1560 head.wpconsidered = TRUE;
1561 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1563 head.wpnearestpoint = v;
1564 head.wpcost = vlen(v - self.origin) + head.dmg;
1573 //navigation_testtracewalk = FALSE;
1577 // updates a path link if a spawnfunc_waypoint link is better than the current one
1578 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1587 v_x = bound(m1_x, p_x, m2_x);
1588 v_y = bound(m1_y, p_y, m2_y);
1589 v_z = bound(m1_z, p_z, m2_z);
1593 cost2 = cost2 + vlen(v);
1594 if (wp.wpcost > cost2)
1599 wp.wpnearestpoint = v;
1603 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1604 void navigation_markroutes()
1606 local entity w, wp, waylist;
1607 local float searching, cost, cost2;
1609 w = waylist = findchain(classname, "waypoint");
1612 w.wpconsidered = FALSE;
1613 w.wpnearestpoint = '0 0 0';
1614 w.wpcost = 10000000;
1620 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1621 // as this search is expensive we will use lower values if the bot is on the air
1622 local float i, increment, maxdistance;
1623 if(self.flags & FL_ONGROUND)
1626 maxdistance = 50000;
1634 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1648 p = w.wpnearestpoint;
1649 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1650 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1651 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1652 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1653 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1654 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1655 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1656 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1657 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1658 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1659 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1660 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1661 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1662 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1663 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1664 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1665 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1666 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1667 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1668 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1669 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1670 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1671 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1672 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1673 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1674 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1675 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1676 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1677 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1678 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1679 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1680 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1681 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1688 void navigation_bestgoals_reset()
1692 bestgoalswindex = 0;
1693 bestgoalsrindex = 0;
1695 for(i=0;i>MAX_BESTGOALS-1;++i)
1697 navigation_bestgoals[i] = world;
1701 void navigation_add_bestgoal(entity goal)
1703 if(bestgoalsrindex>0)
1707 if(bestgoalsrindex==MAX_BESTGOALS)
1708 bestgoalsrindex = 0;
1711 if(bestgoalswindex==MAX_BESTGOALS)
1714 if(bestgoalsrindex==0)
1718 navigation_bestgoals[bestgoalswindex] = goal;
1723 entity navigation_get_bestgoal()
1727 ent = navigation_bestgoals[bestgoalsrindex];
1728 navigation_bestgoals[bestgoalsrindex] = world;
1732 if(bestgoalsrindex==MAX_BESTGOALS)
1733 bestgoalsrindex = 0;
1738 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1739 .void() havocbot_role;
1740 void() havocbot_role_ctf_offense;
1741 void navigation_routerating(entity e, float f, float rangebias)
1745 //te_wizspike(e.origin);
1748 // update the cached spawnfunc_waypoint link on a dynamic item entity
1749 if (time > e.nearestwaypointtimeout)
1751 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1753 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1754 if(e.classname=="item_flag_team")
1755 e.nearestwaypointtimeout = time + 2;
1757 e.nearestwaypointtimeout = time + random() * 3 + 5;
1760 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1761 if (e.nearestwaypoint)
1762 if (e.nearestwaypoint.wpcost < 10000000)
1764 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1765 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1766 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1767 //if (self.havocbot_role == havocbot_role_ctf_offense)
1768 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1770 if (navigation_bestrating < f)
1772 navigation_bestrating = f;
1773 navigation_add_bestgoal(e);
1779 // adds an item to the the goal stack with the path to a given item
1780 float navigation_routetogoal(entity e, vector startposition)
1782 self.goalentity = e;
1784 // if there is no goal, just exit
1788 self.navigation_hasgoals = TRUE;
1790 // put the entity on the goal stack
1791 navigation_pushroute(e);
1793 // if it can reach the goal there is nothing more to do
1794 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1797 // see if there are waypoints describing a path to the item
1798 e = e.nearestwaypoint;
1804 // add the spawnfunc_waypoint to the path
1805 navigation_pushroute(e);
1815 void navigation_routetogoals()
1819 navigation_clearroute();
1821 g1 = navigation_get_bestgoal();
1825 g2 = navigation_get_bestgoal();
1829 navigation_routetogoal(g1, self.origin);
1833 if(navigation_routetogoal(g1, g2.origin))
1840 navigation_clearroute();
1846 // removes any currently touching waypoints from the goal stack
1847 // (this is how bots detect if they have reached a goal)
1848 .float lastteleporttime;
1850 void navigation_poptouchedgoals()
1852 local vector org, m1, m2;
1854 m1 = org + self.mins;
1855 m2 = org + self.maxs;
1857 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1859 if(self.lastteleporttime>0)
1860 if(time-self.lastteleporttime<0.15)
1862 navigation_poproute();
1867 // Loose goal touching check when running
1868 if(self.aistatus & AI_STATUS_RUNNING)
1869 if(self.goalcurrent.classname=="waypoint")
1871 if(vlen(self.origin - self.goalcurrent.origin)<150)
1873 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1874 if(trace_fraction==1)
1876 // Detect personal waypoints
1877 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1878 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1880 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1881 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1884 navigation_poproute();
1889 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1891 // Detect personal waypoints
1892 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1893 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1895 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1896 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1899 navigation_poproute();
1903 // begin a goal selection session (queries spawnfunc_waypoint network)
1904 void navigation_goalrating_start()
1906 navigation_bestrating = -1;
1907 self.navigation_hasgoals = FALSE;
1908 navigation_bestgoals_reset();
1909 navigation_markroutes();
1912 // ends a goal selection session (updates goal stack to the best goal)
1913 void navigation_goalrating_end()
1915 navigation_routetogoals();
1917 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
1918 if not (self.navigation_hasgoals)
1920 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
1922 head = findradius(self.origin,500);
1925 if(head.classname=="waypoint")
1926 if(checkpvs(self.origin,head))
1927 navigation_routetogoal(head,self.origin);
1931 self.navigation_hasgoals = FALSE; // Reset this value
1936 //////////////////////////////////////////////////////////////////////////////
1937 // general bot functions
1938 //////////////////////////////////////////////////////////////////////////////
1940 .float isbot; // true if this client is actually a bot
1945 .string netname_freeme;
1946 .string playermodel_freeme;
1947 .string playerskin_freeme;
1952 .float bot_preferredcolors;
1956 .float bot_dodgerating;
1958 //.float bot_painintensity;
1959 .float bot_firetimer;
1960 //.float bot_oldhealth;
1963 .entity bot_aimtarg;
1964 .float bot_aimlatency;
1965 .vector bot_aimselforigin;
1966 .vector bot_aimselfvelocity;
1967 .vector bot_aimtargorigin;
1968 .vector bot_aimtargvelocity;
1971 .float(entity player, entity item) bot_pickupevalfunc;
1972 .float bot_pickupbasevalue;
1974 .float bot_strategytime;
1976 // used for aiming currently
1977 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1981 .float bot_forced_team;
1982 .float bot_config_loaded;
1984 void bot_setnameandstuff()
1986 local string readfile, s;
1987 local float file, tokens;
1989 local string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
1990 local string name, prefix, suffix;
1992 file = fopen(cvar_string("bot_config_file"), FILE_READ);
1995 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
1998 RandomSelection_Init();
2004 if(substring(s, 0, 2) == "//")
2006 if(substring(s, 0, 1) == "#")
2008 RandomSelection_Add(world, 0, s, 1, 0);
2009 readfile = RandomSelection_chosen_string;
2014 tokens = tokenizebyseparator(readfile, "\t");
2015 if(argv(0) != "") bot_name = argv(0);
2016 else bot_name = "Bot";
2018 if(argv(1) != "") bot_model = argv(1);
2019 else bot_model = "marine";
2021 if(argv(2) != "") bot_skin = argv(2);
2022 else bot_skin = "0";
2024 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
2025 else bot_shirt = ftos(floor(random() * 15));
2027 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
2028 else bot_pants = ftos(floor(random() * 15));
2030 self.bot_forced_team = stof(argv(5));
2031 self.bot_config_loaded = TRUE;
2032 prefix = cvar_string("bot_prefix");
2033 suffix = cvar_string("bot_suffix");
2035 // this is really only a default, JoinBestTeam is called later
2036 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
2037 self.bot_preferredcolors = self.clientcolors;
2040 if (cvar("bot_usemodelnames"))
2045 // pick the model and skin
2046 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model, ".zym"));
2047 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2049 if(!cvar("g_campaign"))
2050 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2052 self.netname = self.netname_freeme = strzone(name);
2055 float bot_custom_weapon;
2056 float bot_distance_far;
2057 float bot_distance_close;
2059 float bot_weapons_far[WEP_LAST];
2060 float bot_weapons_mid[WEP_LAST];
2061 float bot_weapons_close[WEP_LAST];
2063 void bot_custom_weapon_priority_setup()
2065 local float tokens, i, c, w;
2067 bot_custom_weapon = FALSE;
2069 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2070 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2071 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2072 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2077 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2082 bot_distance_far = stof(argv(0));
2083 bot_distance_close = stof(argv(1));
2085 if(bot_distance_far < bot_distance_close){
2086 bot_distance_far = stof(argv(1));
2087 bot_distance_close = stof(argv(0));
2090 // Initialize list of weapons
2091 bot_weapons_far[0] = -1;
2092 bot_weapons_mid[0] = -1;
2093 bot_weapons_close[0] = -1;
2095 // Parse far distance weapon priorities
2096 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2099 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2101 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2102 bot_weapons_far[c] = w;
2107 bot_weapons_far[c] = -1;
2109 // Parse mid distance weapon priorities
2110 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2113 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2115 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2116 bot_weapons_mid[c] = w;
2121 bot_weapons_mid[c] = -1;
2123 // Parse close distance weapon priorities
2124 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2127 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2129 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2130 bot_weapons_close[c] = w;
2135 bot_weapons_close[c] = -1;
2137 bot_custom_weapon = TRUE;
2144 //dprint("bot_endgame\n");
2148 setcolor(e, e.bot_preferredcolors);
2151 // if dynamic waypoints are ever implemented, save them here
2154 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2155 float bot_shouldattack(entity e)
2157 if (e.team == self.team)
2167 if(clienttype(e) == CLIENTTYPE_BOT)
2176 if(e.items & IT_STRENGTH)
2178 if(e.flags & FL_NOTARGET)
2183 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2185 if(self.flags & FL_INWATER)
2187 self.bot_aimtarg = world;
2190 self.bot_aimtarg = e1;
2191 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2192 self.bot_aimselforigin = v1;
2193 self.bot_aimselfvelocity = v2;
2194 self.bot_aimtargorigin = v3;
2195 self.bot_aimtargvelocity = v4;
2197 self.bot_canfire = (random() < 0.8);
2199 self.bot_canfire = (random() < 0.9);
2201 self.bot_canfire = (random() < 0.95);
2203 self.bot_canfire = 1;
2206 .float bot_nextthink;
2207 .float bot_badaimtime;
2208 .float bot_aimthinktime;
2209 .float bot_prevaimtime;
2210 .vector bot_mouseaim;
2211 .vector bot_badaimoffset;
2212 .vector bot_1st_order_aimfilter;
2213 .vector bot_2nd_order_aimfilter;
2214 .vector bot_3th_order_aimfilter;
2215 .vector bot_4th_order_aimfilter;
2216 .vector bot_5th_order_aimfilter;
2217 .vector bot_olddesiredang;
2218 float bot_aimdir(vector v, float maxfiredeviation)
2220 local float dist, delta_t, blend;
2221 local vector desiredang, diffang;
2223 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2224 // make sure v_angle is sane first
2225 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2228 // get the desired angles to aim at
2229 //dprint(" at:", vtos(v));
2231 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2232 if (time >= self.bot_badaimtime)
2234 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2235 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2237 desiredang = vectoangles(v) + self.bot_badaimoffset;
2238 //dprint(" desired:", vtos(desiredang));
2239 if (desiredang_x >= 180)
2240 desiredang_x = desiredang_x - 360;
2241 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2242 desiredang_z = self.v_angle_z;
2243 //dprint(" / ", vtos(desiredang));
2245 //// pain throws off aim
2246 //if (self.bot_painintensity)
2248 // // shake from pain
2249 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2252 // calculate turn angles
2253 diffang = (desiredang - self.bot_olddesiredang);
2255 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2256 if (diffang_y >= 180)
2257 diffang_y = diffang_y - 360;
2258 self.bot_olddesiredang = desiredang;
2259 //dprint(" diff:", vtos(diffang));
2261 delta_t = time-self.bot_prevaimtime;
2262 self.bot_prevaimtime = time;
2263 // Here we will try to anticipate the comming aiming direction
2264 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2265 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2266 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2267 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2268 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2269 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2270 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2271 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2272 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2273 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2275 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2276 blend = bound(0,skill,10)*0.1;
2277 desiredang = desiredang + blend *
2279 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2280 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2281 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2282 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2283 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2286 // calculate turn angles
2287 diffang = desiredang - self.bot_mouseaim;
2289 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2290 if (diffang_y >= 180)
2291 diffang_y = diffang_y - 360;
2292 //dprint(" diff:", vtos(diffang));
2294 if (time >= self.bot_aimthinktime)
2296 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2297 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2300 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2302 diffang = self.bot_mouseaim - desiredang;
2304 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2305 if (diffang_y >= 180)
2306 diffang_y = diffang_y - 360;
2307 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2309 // calculate turn angles
2310 diffang = desiredang - self.v_angle;
2312 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2313 if (diffang_y >= 180)
2314 diffang_y = diffang_y - 360;
2315 //dprint(" diff:", vtos(diffang));
2318 dist = vlen(diffang);
2319 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2322 local float r, fixedrate, blendrate;
2323 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2324 blendrate = cvar("bot_ai_aimskill_blendrate");
2325 r = max(fixedrate, blendrate);
2326 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2327 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2328 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2329 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2330 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2332 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2333 //dprint(" turn:", vtos(self.v_angle));
2335 makevectors(self.v_angle);
2336 shotorg = self.origin + self.view_ofs;
2337 shotdir = v_forward;
2339 //dprint(" dir:", vtos(v_forward));
2340 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2342 // calculate turn angles again
2343 //diffang = desiredang - self.v_angle;
2344 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2345 //if (diffang_y >= 180)
2346 // diffang_y = diffang_y - 360;
2348 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2350 // decide whether to fire this time
2351 // note the maxfiredeviation is in degrees so this has to convert to radians first
2352 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2353 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2354 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2355 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2356 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2357 //dprint(ftos(maxfiredeviation),"\n");
2358 //dprint(" diff:", vtos(diffang), "\n");
2360 return self.bot_canfire && (time < self.bot_firetimer);
2363 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2365 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2366 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2369 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2375 dprint("bot_aim(", ftos(shotspeed));
2376 dprint(", ", ftos(shotspeedupward));
2377 dprint(", ", ftos(maxshottime));
2378 dprint(", ", ftos(applygravity));
2383 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2384 shotspeed = 1000000;
2388 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2391 makevectors(self.v_angle);
2392 shotorg = self.origin + self.view_ofs;
2393 shotdir = v_forward;
2394 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2395 local float distanceratio;
2396 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2397 distanceratio = bound(0,distanceratio,1);
2398 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2399 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2400 if (applygravity && self.bot_aimtarg)
2402 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2404 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2408 f = bot_aimdir(v - shotorg, r);
2409 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2410 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2411 if (trace_ent.takedamage)
2412 if (trace_fraction < 1)
2413 if (!bot_shouldattack(trace_ent))
2415 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2416 if (trace_fraction < 1)
2417 if (trace_ent != self.enemy)
2418 if (!bot_shouldattack(trace_ent))
2421 if (r > maxshottime * shotspeed)
2426 // TODO: move this painintensity code to the player damage code
2429 if (self.bot_nextthink > time)
2432 self.flags &~= FL_GODMODE;
2434 self.flags |= FL_GODMODE;
2436 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2437 //if (self.bot_painintensity > 0)
2438 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2440 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2441 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2443 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2445 self.nextthink = time + 0.5;
2451 self.v_angle = self.angles;
2453 self.fixangle = FALSE;
2458 self.dmg_inflictor = world;
2460 // calculate an aiming latency based on the skill setting
2461 // (simulated network latency + naturally delayed reflexes)
2462 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2463 // minimum ping 20+10 random
2464 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2465 // skill 10 = ping 0.2 (adrenaline)
2466 // skill 0 = ping 0.7 (slightly drunk)
2469 self.BUTTON_ATCK = 0;
2471 self.BUTTON_JUMP = 0;
2472 self.BUTTON_ATCK2 = 0;
2473 self.BUTTON_ZOOM = 0;
2474 self.BUTTON_CROUCH = 0;
2475 self.BUTTON_HOOK = 0;
2476 self.BUTTON_INFO = 0;
2478 self.BUTTON_CHAT = 0;
2479 self.BUTTON_USE = 0;
2481 // if dead, just wait until we can respawn
2484 if (self.deadflag == DEAD_DEAD)
2486 self.BUTTON_JUMP = 1; // press jump to respawn
2487 self.bot_strategytime = 0;
2491 // now call the current bot AI (havocbot for example)
2495 entity bot_strategytoken;
2496 float bot_strategytoken_taken;
2499 void bot_relinkplayerlist()
2502 local entity prevbot;
2505 player_list = e = findchainflags(flags, FL_CLIENT);
2510 player_count = player_count + 1;
2511 e.nextplayer = e.chain;
2512 if (clienttype(e) == CLIENTTYPE_BOT)
2515 prevbot.nextbot = e;
2519 bot_list.nextbot = world;
2522 currentbots = currentbots + 1;
2526 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2527 bot_strategytoken = bot_list;
2528 bot_strategytoken_taken = TRUE;
2531 void() havocbot_setupbot;
2532 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2534 void bot_clientdisconnect()
2536 if (clienttype(self) != CLIENTTYPE_BOT)
2538 if(self.netname_freeme)
2539 strunzone(self.netname_freeme);
2540 if(self.playermodel_freeme)
2541 strunzone(self.playermodel_freeme);
2542 if(self.playerskin_freeme)
2543 strunzone(self.playerskin_freeme);
2544 self.netname_freeme = string_null;
2545 self.playermodel_freeme = string_null;
2546 self.playerskin_freeme = string_null;
2549 void bot_clientconnect()
2551 if (clienttype(self) != CLIENTTYPE_BOT)
2553 self.bot_preferredcolors = self.clientcolors;
2554 self.bot_nextthink = time - random();
2555 self.lag_func = bot_lagfunc;
2557 self.createdtime = self.nextthink;
2559 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2560 bot_setnameandstuff();
2562 if(self.bot_forced_team==1)
2563 self.team = COLOR_TEAM1;
2564 else if(self.bot_forced_team==2)
2565 self.team = COLOR_TEAM2;
2566 else if(self.bot_forced_team==3)
2567 self.team = COLOR_TEAM3;
2568 else if(self.bot_forced_team==4)
2569 self.team = COLOR_TEAM4;
2571 JoinBestTeam(self, FALSE, TRUE);
2573 havocbot_setupbot();
2574 self.bot_mouseskill=random()-0.5;
2575 self.bot_thinkskill=random()-0.5;
2576 self.bot_predictionskill=random()-0.5;
2577 self.bot_offsetskill=random()-0.5;
2582 local entity oldself, bot;
2583 bot = spawnclient();
2586 currentbots = currentbots + 1;
2589 bot_setnameandstuff();
2591 PutClientInServer();
2597 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2598 void bot_removefromlargestteam()
2600 local float besttime, bestcount, thiscount;
2601 local entity best, head;
2602 CheckAllowedTeams(world);
2603 GetTeamCounts(world);
2604 head = findchainfloat(isbot, TRUE);
2608 besttime = head.createdtime;
2612 if(head.team == COLOR_TEAM1)
2614 else if(head.team == COLOR_TEAM2)
2616 else if(head.team == COLOR_TEAM3)
2618 else if(head.team == COLOR_TEAM4)
2622 if (thiscount > bestcount)
2624 bestcount = thiscount;
2625 besttime = head.createdtime;
2628 else if (thiscount == bestcount && besttime < head.createdtime)
2630 besttime = head.createdtime;
2635 currentbots = currentbots - 1;
2639 void bot_removenewest()
2641 local float besttime;
2642 local entity best, head;
2646 bot_removefromlargestteam();
2650 head = findchainfloat(isbot, TRUE);
2654 besttime = head.createdtime;
2657 if (besttime < head.createdtime)
2659 besttime = head.createdtime;
2664 currentbots = currentbots - 1;
2668 float botframe_waypointeditorlightningtime;
2669 void botframe_showwaypointlinks()
2671 local entity player, head, w;
2672 if (time < botframe_waypointeditorlightningtime)
2674 botframe_waypointeditorlightningtime = time + 0.5;
2675 player = find(world, classname, "player");
2679 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2681 //navigation_testtracewalk = TRUE;
2682 head = navigation_findnearestwaypoint(player, FALSE);
2683 print("currently selected WP is ", etos(head), "\n");
2684 //navigation_testtracewalk = FALSE;
2687 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2688 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2689 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2690 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2691 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2692 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2693 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2694 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2695 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2696 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2697 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2698 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2699 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2700 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2701 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2702 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2703 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2704 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2705 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2706 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2707 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2708 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2709 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2710 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2711 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2712 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2713 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2714 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2715 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2716 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2717 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2718 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2719 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2722 player = find(player, classname, "player");
2726 entity botframe_dangerwaypoint;
2727 void botframe_updatedangerousobjects(float maxupdate)
2729 local entity head, bot_dodgelist;
2730 local vector m1, m2, v;
2731 local float c, d, danger;
2733 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2734 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2735 while (botframe_dangerwaypoint != world)
2738 m1 = botframe_dangerwaypoint.mins;
2739 m2 = botframe_dangerwaypoint.maxs;
2740 head = bot_dodgelist;
2744 v_x = bound(m1_x, v_x, m2_x);
2745 v_y = bound(m1_y, v_y, m2_y);
2746 v_z = bound(m1_z, v_z, m2_z);
2747 d = head.bot_dodgerating - vlen(head.origin - v);
2750 traceline(head.origin, v, TRUE, world);
2751 if (trace_fraction == 1)
2752 danger = danger + d;
2756 botframe_dangerwaypoint.dmg = danger;
2760 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2765 float botframe_spawnedwaypoints;
2766 float botframe_nextthink;
2767 float botframe_nextdangertime;
2769 float autoskill_nextthink;
2770 .float totalfrags_lastcheck;
2771 void autoskill(float factor)
2779 FOR_EACH_PLAYER(head)
2781 if(clienttype(head) == CLIENTTYPE_REAL)
2782 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2784 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2787 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2788 dprint("best bot got ", ftos(bestbot), "; ");
2789 if(bestbot < 0 || bestplayer < 0)
2791 dprint("not doing anything\n");
2792 // don't return, let it reset all counters below
2794 else if(bestbot <= bestplayer * factor - 2)
2796 if(cvar("skill") < 17)
2798 dprint("2 frags difference, increasing skill\n");
2799 cvar_set("skill", ftos(cvar("skill") + 1));
2800 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2803 else if(bestbot >= bestplayer * factor + 2)
2805 if(cvar("skill") > 0)
2807 dprint("2 frags difference, decreasing skill\n");
2808 cvar_set("skill", ftos(cvar("skill") - 1));
2809 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2814 dprint("not doing anything\n");
2816 // don't reset counters, wait for them to accumulate
2819 FOR_EACH_PLAYER(head)
2820 head.totalfrags_lastcheck = head.totalfrags;
2823 float bot_cvar_nextthink;
2824 void bot_serverframe()
2826 float realplayers, bots, activerealplayers;
2829 if (intermission_running)
2835 stepheightvec = cvar("sv_stepheight") * '0 0 1';
2837 if(time > autoskill_nextthink)
2840 a = cvar("skill_auto");
2843 autoskill_nextthink = time + 5;
2846 activerealplayers = 0;
2849 FOR_EACH_REALCLIENT(head)
2851 if(head.classname == "player" || g_lms || g_arena)
2852 ++activerealplayers;
2856 // add/remove bots if needed to make sure there are at least
2857 // minplayers+bot_number, or remove all bots if no one is playing
2858 // But don't remove bots immediately on level change, as the real players
2859 // usually haven't rejoined yet
2860 bots_would_leave = FALSE;
2861 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2863 float realminplayers, minplayers;
2864 realminplayers = cvar("minplayers");
2865 minplayers = max(0, floor(realminplayers));
2867 float realminbots, minbots;
2868 if(cvar("bot_vs_human"))
2869 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2871 realminbots = cvar("bot_number");
2872 minbots = max(0, floor(realminbots));
2874 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2876 bots_would_leave = TRUE;
2880 // if there are no players, remove bots
2884 bot_ignore_bots = cvar("bot_ignore_bots");
2886 // only add one bot per frame to avoid utter chaos
2887 if(time > botframe_nextthink)
2889 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2890 while (currentbots < bots)
2892 if (bot_spawn() == world)
2894 bprint("Can not add bot, server full.\n");
2895 botframe_nextthink = time + 10;
2899 while (currentbots > bots)
2903 if(botframe_spawnedwaypoints)
2905 if(cvar("waypoint_benchmark"))
2909 if (currentbots > 0 || cvar("g_waypointeditor"))
2910 if (botframe_spawnedwaypoints)
2912 if(botframe_cachedwaypointlinks)
2914 if(!botframe_loadedforcedlinks)
2915 waypoint_load_links_hardwired();
2919 // TODO: Make this check cleaner
2920 local entity wp = findchain(classname, "waypoint");
2921 if(time - wp.nextthink > 10)
2922 waypoint_save_links();
2927 botframe_spawnedwaypoints = TRUE;
2929 if(!waypoint_load_links())
2930 waypoint_schedulerelinkall();
2935 // cycle the goal token from one bot to the next each frame
2936 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2937 // frame, which causes choppy framerates)
2938 if (bot_strategytoken_taken)
2940 bot_strategytoken_taken = FALSE;
2941 if (bot_strategytoken)
2942 bot_strategytoken = bot_strategytoken.nextbot;
2943 if (!bot_strategytoken)
2944 bot_strategytoken = bot_list;
2947 if (botframe_nextdangertime < time)
2949 local float interval;
2950 interval = cvar("bot_ai_dangerdetectioninterval");
2951 if (botframe_nextdangertime < time - interval * 1.5)
2952 botframe_nextdangertime = time;
2953 botframe_nextdangertime = botframe_nextdangertime + interval;
2954 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2958 if (cvar("g_waypointeditor"))
2959 botframe_showwaypointlinks();
2961 if(time > bot_cvar_nextthink)
2964 bot_custom_weapon_priority_setup();
2965 bot_cvar_nextthink = time + 5;