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[divverent/nexuiz.git] / data / qcsrc / server / bot / bot.qc
1 #include "bot.qh"
2 #include "aim.qh"
3 #include "navigation.qh"
4 #include "waypoints.qh"
5
6 #include "aim.qc"
7 #include "navigation.qc"
8 #include "waypoints.qc"
9 #include "scripting.qc"
10
11 #include "havocbot/havocbot.qc"
12
13 entity bot_spawn()
14 {
15         local entity oldself, bot;
16         bot = spawnclient();
17         if (bot)
18         {
19                 currentbots = currentbots + 1;
20                 oldself = self;
21                 self = bot;
22                 bot_setnameandstuff();
23                 ClientConnect();
24                 PutClientInServer();
25                 self = oldself;
26         }
27         return bot;
28 };
29
30 void bot_think()
31 {
32         if (self.bot_nextthink > time)
33                 return;
34
35         self.flags &~= FL_GODMODE;
36         if(cvar("bot_god"))
37                 self.flags |= FL_GODMODE;
38
39         self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval") * pow(0.5, self.bot_aiskill);
40         //if (self.bot_painintensity > 0)
41         //      self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
42
43         //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
44         //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
45
46         if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
47         {
48                 self.nextthink = time + 0.5;
49                 return;
50         }
51
52         if (self.fixangle)
53         {
54                 self.v_angle = self.angles;
55                 self.v_angle_z = 0;
56                 self.fixangle = FALSE;
57         }
58
59         self.dmg_take = 0;
60         self.dmg_save = 0;
61         self.dmg_inflictor = world;
62
63         // calculate an aiming latency based on the skill setting
64         // (simulated network latency + naturally delayed reflexes)
65         //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
66         // minimum ping 20+10 random
67         self.ping = bound(0,0.07 - bound(0, (skill + self.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
68         // skill 10 = ping 0.2 (adrenaline)
69         // skill 0 = ping 0.7 (slightly drunk)
70
71         // clear buttons
72         self.BUTTON_ATCK = 0;
73         self.button1 = 0;
74         self.BUTTON_JUMP = 0;
75         self.BUTTON_ATCK2 = 0;
76         self.BUTTON_ZOOM = 0;
77         self.BUTTON_CROUCH = 0;
78         self.BUTTON_HOOK = 0;
79         self.BUTTON_INFO = 0;
80         self.button8 = 0;
81         self.BUTTON_CHAT = 0;
82         self.BUTTON_USE = 0;
83
84         // if dead, just wait until we can respawn
85         if (self.deadflag)
86         {
87                 if (self.deadflag == DEAD_DEAD)
88                 {
89                         self.BUTTON_JUMP = 1; // press jump to respawn
90                         self.bot_strategytime = 0;
91                 }
92         }
93
94         // now call the current bot AI (havocbot for example)
95         self.bot_ai();
96 };
97
98 void bot_setnameandstuff()
99 {
100         string readfile, s;
101         float file, tokens, prio;
102         entity p;
103
104         string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
105         string name, prefix, suffix;
106
107         if(cvar("g_campaign"))
108         {
109                 prefix = "";
110                 suffix = "";
111         }
112         else
113         {
114                 prefix = cvar_string("bot_prefix");
115                 suffix = cvar_string("bot_suffix");
116         }
117
118         file = fopen(cvar_string("bot_config_file"), FILE_READ);
119
120         if(file < 0)
121                 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
122         else
123         {
124                 RandomSelection_Init();
125                 for(;;)
126                 {
127                         readfile = fgets(file);
128                         if(!readfile)
129                                 break;
130                         if(substring(readfile, 0, 2) == "//")
131                                 continue;
132                         if(substring(readfile, 0, 1) == "#")
133                                 continue;
134                         tokens = tokenizebyseparator(readfile, "\t");
135                         s = argv(0);
136                         prio = 1;
137                         FOR_EACH_CLIENT(p)
138                         {
139                                 if(strcat(prefix, s, suffix) == p.netname)
140                                 {
141                                         prio = 0;
142                                         break;
143                                 }
144                         }
145                         RandomSelection_Add(world, 0, readfile, 1, prio);
146                 }
147                 readfile = RandomSelection_chosen_string;
148                 fclose(file);
149         }
150
151         tokens = tokenizebyseparator(readfile, "\t");
152         if(argv(0) != "") bot_name = argv(0);
153         else bot_name = "Bot";
154
155         if(argv(1) != "") bot_model = argv(1);
156         else bot_model = "marine";
157
158         if(argv(2) != "") bot_skin = argv(2);
159         else bot_skin = "0";
160
161         if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
162         else bot_shirt = ftos(floor(random() * 15));
163
164         if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
165         else bot_pants = ftos(floor(random() * 15));
166
167         self.bot_forced_team = stof(argv(5));
168
169         prio = 6;
170 #define READSKILL(f,w,r) if(argv(prio) != "") self.f = stof(argv(prio)) * (w); else self.f = (!cvar("g_campaign")) * (2 * random() - 1) * (r) * (w); ++prio
171         //print(bot_name, ": ping=", argv(9), "\n");
172
173         READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboards kill
174         READSKILL(bot_moveskill, 2, 0); // moves kill
175         READSKILL(bot_dodgeskill, 2, 0); // dodges kill
176
177         READSKILL(bot_pingskill, 0.5, 0); // pings kill
178
179         READSKILL(bot_weaponskill, 2, 0); // weapons kill
180         READSKILL(bot_aggresskill, 1, 0); // aggres kill
181         READSKILL(bot_rangepreference, 1, 0); // reads kill
182
183         READSKILL(bot_aimskill, 2, 0); // aims kill
184         READSKILL(bot_offsetskill, 2, 0.5); // offsets kill
185         READSKILL(bot_mouseskill, 1, 0.5); // mouses kill
186
187         READSKILL(bot_thinkskill, 1, 0.5); // thinks kill
188         READSKILL(bot_aiskill, 2, 0); // "ai"s kill
189
190         self.bot_config_loaded = TRUE;
191
192         // this is really only a default, JoinBestTeam is called later
193         setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
194         self.bot_preferredcolors = self.clientcolors;
195
196         // pick the name
197         if (cvar("bot_usemodelnames"))
198                 name = bot_model;
199         else
200                 name = bot_name;
201
202         // pick the model and skin
203         if(substring(bot_model, -4, 1) != ".")
204                 bot_model = strcat(bot_model, ".zym");
205         self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
206         self.playerskin = self.playerskin_freeme = strzone(bot_skin);
207
208         self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
209 };
210
211 void bot_custom_weapon_priority_setup()
212 {
213         local float tokens, i, c, w;
214
215         bot_custom_weapon = FALSE;
216
217         if(     cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
218                 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
219                 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
220                 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
221         )
222                 return;
223
224         // Parse distances
225         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
226
227         if (tokens!=2)
228                 return;
229
230         bot_distance_far = stof(argv(0));
231         bot_distance_close = stof(argv(1));
232
233         if(bot_distance_far < bot_distance_close){
234                 bot_distance_far = stof(argv(1));
235                 bot_distance_close = stof(argv(0));
236         }
237
238         // Initialize list of weapons
239         bot_weapons_far[0] = -1;
240         bot_weapons_mid[0] = -1;
241         bot_weapons_close[0] = -1;
242
243         // Parse far distance weapon priorities
244         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
245
246         c = 0;
247         for(i=0; i < tokens && c < WEP_COUNT; ++i){
248                 w = stof(argv(i));
249                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
250                         bot_weapons_far[c] = w;
251                         ++c;
252                 }
253         }
254         if(c < WEP_COUNT)
255                 bot_weapons_far[c] = -1;
256
257         // Parse mid distance weapon priorities
258         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
259
260         c = 0;
261         for(i=0; i < tokens && c < WEP_COUNT; ++i){
262                 w = stof(argv(i));
263                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
264                         bot_weapons_mid[c] = w;
265                         ++c;
266                 }
267         }
268         if(c < WEP_COUNT)
269                 bot_weapons_mid[c] = -1;
270
271         // Parse close distance weapon priorities
272         tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
273
274         c = 0;
275         for(i=0; i < tokens && i < WEP_COUNT; ++i){
276                 w = stof(argv(i));
277                 if ( w >= WEP_FIRST && w <= WEP_LAST) {
278                         bot_weapons_close[c] = w;
279                         ++c;
280                 }
281         }
282         if(c < WEP_COUNT)
283                 bot_weapons_close[c] = -1;
284
285         bot_custom_weapon = TRUE;
286 };
287
288 void bot_endgame()
289 {
290         local entity e;
291         //dprint("bot_endgame\n");
292         e = bot_list;
293         while (e)
294         {
295                 setcolor(e, e.bot_preferredcolors);
296                 e = e.nextbot;
297         }
298         // if dynamic waypoints are ever implemented, save them here
299 };
300
301 void bot_relinkplayerlist()
302 {
303         local entity e;
304         local entity prevbot;
305         player_count = 0;
306         currentbots = 0;
307         player_list = e = findchainflags(flags, FL_CLIENT);
308         bot_list = world;
309         prevbot = world;
310         while (e)
311         {
312                 player_count = player_count + 1;
313                 e.nextplayer = e.chain;
314                 if (clienttype(e) == CLIENTTYPE_BOT)
315                 {
316                         if (prevbot)
317                                 prevbot.nextbot = e;
318                         else
319                         {
320                                 bot_list = e;
321                                 bot_list.nextbot = world;
322                         }
323                         prevbot = e;
324                         currentbots = currentbots + 1;
325                 }
326                 e = e.chain;
327         }
328         dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
329         bot_strategytoken = bot_list;
330         bot_strategytoken_taken = TRUE;
331 };
332
333 void bot_clientdisconnect()
334 {
335         if (clienttype(self) != CLIENTTYPE_BOT)
336                 return;
337         if(self.netname_freeme)
338                 strunzone(self.netname_freeme);
339         if(self.playermodel_freeme)
340                 strunzone(self.playermodel_freeme);
341         if(self.playerskin_freeme)
342                 strunzone(self.playerskin_freeme);
343         self.netname_freeme = string_null;
344         self.playermodel_freeme = string_null;
345         self.playerskin_freeme = string_null;
346         remove(self.bot_cmd_current);
347 }
348
349 void bot_clientconnect()
350 {
351         if (clienttype(self) != CLIENTTYPE_BOT)
352                 return;
353         self.bot_preferredcolors = self.clientcolors;
354         self.bot_nextthink = time - random();
355         self.lag_func = bot_lagfunc;
356         self.isbot = TRUE;
357         self.createdtime = self.nextthink;
358
359         if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
360                 bot_setnameandstuff();
361
362         if(self.bot_forced_team==1)
363                 self.team = COLOR_TEAM1;
364         else if(self.bot_forced_team==2)
365                 self.team = COLOR_TEAM2;
366         else if(self.bot_forced_team==3)
367                 self.team = COLOR_TEAM3;
368         else if(self.bot_forced_team==4)
369                 self.team = COLOR_TEAM4;
370         else
371                 JoinBestTeam(self, FALSE, TRUE);
372
373         havocbot_setupbot();
374 };
375
376 void bot_removefromlargestteam()
377 {
378         local float besttime, bestcount, thiscount;
379         local entity best, head;
380         CheckAllowedTeams(world);
381         GetTeamCounts(world);
382         head = findchainfloat(isbot, TRUE);
383         if (!head)
384                 return;
385         best = head;
386         besttime = head.createdtime;
387         bestcount = 0;
388         while (head)
389         {
390                 if(head.team == COLOR_TEAM1)
391                         thiscount = c1;
392                 else if(head.team == COLOR_TEAM2)
393                         thiscount = c2;
394                 else if(head.team == COLOR_TEAM3)
395                         thiscount = c3;
396                 else if(head.team == COLOR_TEAM4)
397                         thiscount = c4;
398                 else
399                         thiscount = 0;
400                 if (thiscount > bestcount)
401                 {
402                         bestcount = thiscount;
403                         besttime = head.createdtime;
404                         best = head;
405                 }
406                 else if (thiscount == bestcount && besttime < head.createdtime)
407                 {
408                         besttime = head.createdtime;
409                         best = head;
410                 }
411                 head = head.chain;
412         }
413         currentbots = currentbots - 1;
414         dropclient(best);
415 };
416
417 void bot_removenewest()
418 {
419         local float besttime;
420         local entity best, head;
421
422         if(teams_matter)
423         {
424                 bot_removefromlargestteam();
425                 return;
426         }
427
428         head = findchainfloat(isbot, TRUE);
429         if (!head)
430                 return;
431         best = head;
432         besttime = head.createdtime;
433         while (head)
434         {
435                 if (besttime < head.createdtime)
436                 {
437                         besttime = head.createdtime;
438                         best = head;
439                 }
440                 head = head.chain;
441         }
442         currentbots = currentbots - 1;
443         dropclient(best);
444 };
445
446 void autoskill(float factor)
447 {
448         float bestbot;
449         float bestplayer;
450         entity head;
451
452         bestbot = -1;
453         bestplayer = -1;
454         FOR_EACH_PLAYER(head)
455         {
456                 if(clienttype(head) == CLIENTTYPE_REAL)
457                         bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
458                 else
459                         bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
460         }
461
462         dprint("autoskill: best player got ", ftos(bestplayer), ", ");
463         dprint("best bot got ", ftos(bestbot), "; ");
464         if(bestbot < 0 || bestplayer < 0)
465         {
466                 dprint("not doing anything\n");
467                 // don't return, let it reset all counters below
468         }
469         else if(bestbot <= bestplayer * factor - 2)
470         {
471                 if(cvar("skill") < 17)
472                 {
473                         dprint("2 frags difference, increasing skill\n");
474                         cvar_set("skill", ftos(cvar("skill") + 1));
475                         bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
476                 }
477         }
478         else if(bestbot >= bestplayer * factor + 2)
479         {
480                 if(cvar("skill") > 0)
481                 {
482                         dprint("2 frags difference, decreasing skill\n");
483                         cvar_set("skill", ftos(cvar("skill") - 1));
484                         bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
485                 }
486         }
487         else
488         {
489                 dprint("not doing anything\n");
490                 return;
491                 // don't reset counters, wait for them to accumulate
492         }
493
494         FOR_EACH_PLAYER(head)
495                 head.totalfrags_lastcheck = head.totalfrags;
496 }
497
498 void bot_serverframe()
499 {
500         float realplayers, bots, activerealplayers;
501         entity head;
502
503         if (intermission_running)
504                 return;
505
506         if (time < 2)
507                 return;
508
509         stepheightvec = cvar("sv_stepheight") * '0 0 1';
510         bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
511
512         if(time > autoskill_nextthink)
513         {
514                 float a;
515                 a = cvar("skill_auto");
516                 if(a)
517                         autoskill(a);
518                 autoskill_nextthink = time + 5;
519         }
520
521         activerealplayers = 0;
522         realplayers = 0;
523
524         FOR_EACH_REALCLIENT(head)
525         {
526                 if(head.classname == "player" || g_lms || g_arena)
527                         ++activerealplayers;
528                 ++realplayers;
529         }
530
531         // add/remove bots if needed to make sure there are at least
532         // minplayers+bot_number, or remove all bots if no one is playing
533         // But don't remove bots immediately on level change, as the real players
534         // usually haven't rejoined yet
535         bots_would_leave = FALSE;
536         if ((realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5)))
537         {
538                 float realminplayers, minplayers;
539                 realminplayers = cvar("minplayers");
540                 minplayers = max(0, floor(realminplayers));
541
542                 float realminbots, minbots;
543                 if(teamplay && cvar("bot_vs_human"))
544                         realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
545                 else
546                         realminbots = cvar("bot_number");
547                 minbots = max(0, floor(realminbots));
548
549                 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
550                 if(bots > minbots)
551                         bots_would_leave = TRUE;
552         }
553         else
554         {
555                 // if there are no players, remove bots
556                 bots = 0;
557         }
558
559         bot_ignore_bots = cvar("bot_ignore_bots");
560
561         // only add one bot per frame to avoid utter chaos
562         if(time > botframe_nextthink)
563         {
564                 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
565                 while (currentbots < bots)
566                 {
567                         if (bot_spawn() == world)
568                         {
569                                 bprint("Can not add bot, server full.\n");
570                                 botframe_nextthink = time + 10;
571                                 break;
572                         }
573                 }
574                 while (currentbots > bots)
575                         bot_removenewest();
576         }
577
578         if(botframe_spawnedwaypoints)
579         {
580                 if(cvar("waypoint_benchmark"))
581                         localcmd("quit\n");
582         }
583
584         if (currentbots > 0 || cvar("g_waypointeditor"))
585         if (botframe_spawnedwaypoints)
586         {
587                 if(botframe_cachedwaypointlinks)
588                 {
589                         if(!botframe_loadedforcedlinks)
590                                 waypoint_load_links_hardwired();
591                 }
592                 else
593                 {
594                         // TODO: Make this check cleaner
595                         local entity wp = findchain(classname, "waypoint");
596                         if(time - wp.nextthink > 10)
597                                 waypoint_save_links();
598                 }
599         }
600         else
601         {
602                 botframe_spawnedwaypoints = TRUE;
603                 waypoint_loadall();
604                 if(!waypoint_load_links())
605                         waypoint_schedulerelinkall();
606         }
607
608         if (bot_list)
609         {
610                 // cycle the goal token from one bot to the next each frame
611                 // (this prevents them from all doing spawnfunc_waypoint searches on the same
612                 //  frame, which causes choppy framerates)
613                 if (bot_strategytoken_taken)
614                 {
615                         bot_strategytoken_taken = FALSE;
616                         if (bot_strategytoken)
617                                 bot_strategytoken = bot_strategytoken.nextbot;
618                         if (!bot_strategytoken)
619                                 bot_strategytoken = bot_list;
620                 }
621
622                 if (botframe_nextdangertime < time)
623                 {
624                         local float interval;
625                         interval = cvar("bot_ai_dangerdetectioninterval");
626                         if (botframe_nextdangertime < time - interval * 1.5)
627                                 botframe_nextdangertime = time;
628                         botframe_nextdangertime = botframe_nextdangertime + interval;
629                         botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
630                 }
631         }
632
633         if (cvar("g_waypointeditor"))
634                 botframe_showwaypointlinks();
635
636         if(time > bot_cvar_nextthink)
637         {
638                 if(currentbots>0)
639                         bot_custom_weapon_priority_setup();
640                 bot_cvar_nextthink = time + 5;
641         }
642 };