2 CLASS(NexuizEffectsSettingsTab) EXTENDS(NexuizTab)
3 METHOD(NexuizEffectsSettingsTab, fill, void(entity))
4 ATTRIB(NexuizEffectsSettingsTab, title, string, "Effects")
5 ATTRIB(NexuizEffectsSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(NexuizEffectsSettingsTab, rows, float, 17)
7 ATTRIB(NexuizEffectsSettingsTab, columns, float, 6.5)
8 ENDCLASS(NexuizEffectsSettingsTab)
9 entity makeNexuizEffectsSettingsTab();
13 entity makeNexuizEffectsSettingsTab()
16 me = spawnNexuizEffectsSettingsTab();
17 me.configureDialog(me);
21 void fillNexuizEffectsSettingsTab(entity me)
26 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Quality preset:"));
27 n = 6 + !!cvar("developer");
29 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("OMG!", '1 0 1', "exec omg.cfg", 0));
30 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("Low", '0 0 0', "exec low.cfg", 0));
31 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("Medium", '0 0 0', "exec med.cfg", 0));
32 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("Normal", '0 0 0', "exec normal.cfg", 0));
33 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("High", '0 0 0', "exec high.cfg", 0));
34 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("Ultra", '0 0 0', "exec ultra.cfg", 0));
35 me.TD(me, 1, 5.5 / n, e = makeNexuizCommandButton("Ultimate", '0 0 0', "exec ultimate.cfg", 0));
39 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Geometry detail:"));
40 me.TD(me, 1, 2, e = makeNexuizTextSlider("r_subdivisions_tolerance"));
41 e.addValue(e, "Lowest", "16");
42 e.addValue(e, "Low", "8");
43 e.addValue(e, "Normal", "4");
44 e.addValue(e, "Good", "3");
45 e.addValue(e, "Best", "2");
46 e.addValue(e, "Insane", "1");
47 e.configureNexuizTextSliderValues(e);
49 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Antialiasing:"));
50 me.TD(me, 1, 2, e = makeNexuizTextSlider("vid_samples"));
51 e.addValue(e, "Disabled", "1");
52 e.addValue(e, "2x", "2");
53 e.addValue(e, "4x", "4");
54 e.configureNexuizTextSliderValues(e);
56 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Texture quality:"));
57 me.TD(me, 1, 2, e = makeNexuizTextSlider("gl_picmip"));
59 e.addValue(e, "Leet", "1337");
60 e.addValue(e, "Lowest", "4");
61 e.addValue(e, "Low", "3");
62 e.addValue(e, "Normal", "2");
63 e.addValue(e, "Good", "1");
64 e.addValue(e, "Best", "0");
65 e.configureNexuizTextSliderValues(e);
68 me.TD(me, 1, 2.8, e = makeNexuizCheckBox(1, "r_picmipworld", "Reduce model texture quality only"));
69 setDependent(e, "gl_picmip", 0.5, -0.5);
71 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Anisotropy:"));
72 me.TD(me, 1, 2, e = makeNexuizTextSlider("gl_texture_anisotropy"));
73 e.addValue(e, "Disabled", "1");
74 e.addValue(e, "2x", "2");
75 e.addValue(e, "4x", "4");
76 e.addValue(e, "8x", "8");
77 e.addValue(e, "16x", "16");
78 e.configureNexuizTextSliderValues(e);
81 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Particle quality:"));
82 me.TD(me, 1, 2, e = makeNexuizSlider(0.1, 1.0, 0.05, "cl_particles_quality"));
84 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Particle dist.:"));
85 me.TD(me, 1, 2, e = makeNexuizSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
87 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_decals", "Decals"));
90 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Distance:"));
91 setDependent(e, "cl_decals", 1, 1);
92 me.TD(me, 1, 2, e = makeNexuizSlider(200, 500, 20, "r_drawdecals_drawdistance"));
93 setDependent(e, "cl_decals", 1, 1);
96 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Time:"));
97 setDependent(e, "cl_decals", 1, 1);
98 me.TD(me, 1, 2, e = makeNexuizSlider(1, 20, 1, "cl_decals_time"));
99 setDependent(e, "cl_decals", 1, 1);
101 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects")); // TODO move this away, this is user preference, and preset .cfg files do not change this
104 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
105 me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
106 e.addValue(e, "None", "1");
107 e.addValue(e, "Few", "0.75");
108 e.addValue(e, "Many", "0.5");
109 e.addValue(e, "Lots", "0");
110 e.configureNexuizTextSliderValues(e);
113 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage kick:"));
114 me.TD(me, 1, 2, e = makeNexuizSlider(0, 0.5, 0.05, "v_kicktime")); // TODO move this away, this is user preference, and preset .cfg files do not change this
116 me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
117 me.TD(me, 1, 2, e = makeNexuizCheckBox(1, "mod_q3bsp_nolightmaps", "Use lightmaps"));
118 me.TD(me, 1, 1.9, e = makeNexuizCheckBox(0, "r_glsl_deluxemapping", "Deluxe mapping"));
119 setDependentAND(e, "r_glsl", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
120 me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "r_shadow_gloss", "Gloss"));
121 setDependentAND3(e, "r_glsl", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
123 me.TD(me, 1, 1.5, e = makeNexuizCheckBox(0, "r_glsl_offsetmapping", "Offset mapping"));
124 setDependent(e, "r_glsl", 1, 1);
125 me.TD(me, 1, 1.9, e = makeNexuizCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));
126 setDependentAND(e, "r_glsl", 1, 1, "r_glsl_offsetmapping", 1, 1);
128 me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_water", "Reflections:"));
129 setDependent(e, "r_glsl", 1, 1);
130 me.TD(me, 1, 2, e = makeNexuizTextSlider("r_water_resolutionmultiplier"));
131 e.addValue(e, "Blurred", "0.25");
132 e.addValue(e, "Good", "0.5");
133 e.addValue(e, "Sharp", "1");
134 e.configureNexuizTextSliderValues(e);
135 setDependentAND(e, "r_glsl", 1, 1, "r_water", 1, 1);
137 if(cvar("developer"))
138 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(3, 0, "r_showsurfaces", "Show surfaces"));
140 me.TD(me, 1, 3, e = makeNexuizRadioButton(1, string_null, string_null, "No dynamic lighting"));
142 me.TD(me, 1, 3, e = makeNexuizRadioButton(1, "gl_flashblend", string_null, "Flash blend approximation"));
144 me.TD(me, 1, 2, e = makeNexuizRadioButton(1, "r_shadow_realtime_dlight", string_null, "Realtime dynamic lighting"));
145 me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_shadow_realtime_dlight_shadows", "Shadows"));
146 setDependent(e, "r_shadow_realtime_dlight", 1, 1);
148 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "r_shadow_realtime_world", "Realtime world lighting"));
149 me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_shadow_realtime_world_shadows", "Shadows"));
150 setDependent(e, "r_shadow_realtime_world", 1, 1);
153 me.TD(me, 1, 2.8, e = makeNexuizCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));
154 setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
156 me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_coronas", "Coronas"));
157 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "r_coronas_occlusionquery", "Use occlusion queries")); // TODO move this away, this is user preference, and preset .cfg files do not change this
159 me.TD(me, 1, 1, e = makeNexuizCheckBox(0, "r_bloom", "Bloom"));
160 setDependent(e, "r_hdr", 0, 0);
161 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "r_hdr", "High Dynamic Range (HDR)"));
165 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Motion blur:"));
166 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.1, "r_motionblur"));
168 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage blur:"));
169 setDependent(e, "r_motionblur", 0, 1);
170 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.1, "r_damageblur"));
171 setDependent(e, "r_motionblur", 0, 1);
173 me.gotoRC(me, me.rows - 1, 0);
174 me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));