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database, stringbuffer and FTE_STRINGS for menu QC;
[divverent/nexuiz.git] / data / qcsrc / menu-div0test / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 while(<DATA>)
4 {
5         chomp;
6         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
7         {
8                 printf "%-31s %s\n", $1, $2;
9         }
10         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
11         {
12                 printf "//   uses \"$2\" images\n";
13         }
14         elsif(/^$/)
15         {
16                 print "\n";
17         }
18         elsif(/^\s+\/\/ (.*)$/)
19         {
20                 print "// $1\n";
21         }
22         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
23         {
24         }
25         else
26         {
27                 print "!!! $_\n";
28         }
29 }
30 __DATA__
31 #endif
32 SKINBEGIN
33         // font sizes (used for everything)
34         SKINFLOAT(FONTSIZE_NORMAL, 12);
35         SKINFLOAT(HEIGHT_NORMAL, 1.5);
36         SKINFLOAT(FONTSIZE_TITLE, 24);
37         SKINFLOAT(HEIGHT_TITLE, 1.5);
38
39         // the individual dialog background colors
40         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
41         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
42         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
43         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
44         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
45         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
47         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
48         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
49
50         // mouse
51         SKINSTRING(GFX_CURSOR, "cursor");
52         SKINVECTOR(SIZE_CURSOR, '32 32 0');
53         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
54         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
55
56         // general
57         SKINSTRING(GFX_BACKGROUND, "background");
58         SKINFLOAT(ALPHA_DISABLED, 0.2);
59         SKINFLOAT(ALPHA_BEHIND, 0.5);
60
61         // item: button
62         SKINSTRING(GFX_BUTTON, "button");
63         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
64         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
65         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
66         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
67         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
68
69         // item: campaign
70         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
71         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
72         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
73         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
74         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
75         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
76         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
77
78         // item: checkbox
79         SKINSTRING(GFX_CHECKBOX, "checkbox");
80         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
81         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
82         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
83         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
84
85         // item: credits list
86         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
87         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
88         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
89         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
90         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
91         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
92
93         // item: crosshair button
94         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
95
96         // item: dialog
97         SKINSTRING(GFX_DIALOGBORDER, "border");
98         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
99         SKINFLOAT(MARGIN_TOP, 8);
100         SKINFLOAT(MARGIN_BOTTOM, 8);
101         SKINFLOAT(MARGIN_LEFT, 8);
102         SKINFLOAT(MARGIN_RIGHT, 8);
103         SKINFLOAT(MARGIN_COLUMNS, 4);
104         SKINFLOAT(MARGIN_ROWS, 4);
105
106         // item: input box
107         SKINSTRING(GFX_INPUTBOX, "inputbox");
108         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
109         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
110         SKINFLOAT(MARGIN_INPUTBOX, 0.02);
111
112         // item: list box
113         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
114         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
115
116         // item: map list
117         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
118         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
119         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
120         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
121         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
122         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
123
124         // item: nexposee
125         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
126
127         // item: player color button
128         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
129         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
130
131         // item: player name editor
132         SKINSTRING(GFX_CHARMAP, "charmap");
133         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
134
135         // item: radio button
136         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
137         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
138         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
139         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
140         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
141
142         // item: scrollbar
143         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
144         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
145         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
146         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
147         SKINFLOAT(WIDTH_SCROLLBAR, 16);
148
149         // item: server list
150         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.2);
151         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.5);
152         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
153         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
154         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
155         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.2);
156
157         // item: slider
158         SKINSTRING(GFX_SLIDER, "slider");
159         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
160         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
161         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
162         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
163         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
164         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
165         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
166 SKINEND