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[divverent/nexuiz.git] / data / qcsrc / common / mapinfo.qc
1 // internal toy
2 void cvar_settemp(string pKey, string pValue)
3 {
4         //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n"));
5         
6         // duplicate what this alias does:
7         // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
8         
9         cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list")));
10 #ifdef MENUQC
11         registercvar(cvar_string("settemp_var"), "", 0);
12 #else
13         registercvar(cvar_string("settemp_var"), "");
14 #endif
15         cvar_set(cvar_string("settemp_var"), cvar_string(pKey));
16         cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x"));
17         cvar_set(pKey, pValue);
18 }
19
20 void cvar_settemp_restore()
21 {
22         // undo what cvar_settemp did
23         float n, i;
24         n = tokenize(cvar_string("settemp_list"));
25         for(i = 0; i < n - 3; i += 3)
26                 cvar_set(argv(i + 1), cvar_string(argv(i + 2)));
27         cvar_set("settemp_list", "0");
28 }
29
30 #ifdef HSOI
31 // HUGE SET - stored in a string
32 string HugeSetOfIntegers_empty()
33 {
34         return "";
35 }
36 float HugeSetOfIntegers_get(string pArr, float i)
37 {
38         return stof(substring(pArr, i * 4, 4));
39 }
40 float HugeSetOfIntegers_length(string pArr)
41 {
42         return strlen(pArr) / 4;
43 }
44 string HugeSetOfIntegers_concat(string a1, string a2)
45 {
46         return strcat(a1, a2);
47 }
48 string HugeSetOfIntegers_insert(string a1, float n, string a2)
49         // special concat function to build up large lists in less time by binary concatenation
50 {
51         string s;
52         s = strcat("    ", ftos(n));
53         return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
54 }
55 #endif
56
57 // generic string stuff
58 float startsWith(string haystack, string needle)
59 {
60         return substring(haystack, 0, strlen(needle)) == needle;
61 }
62 float startsWithNocase(string haystack, string needle)
63 {
64         return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
65 }
66 string extractRestOfLine(string haystack, string needle)
67 {
68         if(startsWith(haystack, needle))
69                 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
70         return string_null;
71 }
72 string car(string s)
73 {
74         float o;
75         o = strstrofs(s, " ", 0);
76         if(o < 0)
77                 return s;
78         return substring(s, 0, o);
79 }
80 string cdr(string s)
81 {
82         float o;
83         o = strstrofs(s, " ", 0);
84         if(o < 0)
85                 return string_null;
86         return substring(s, o + 1, strlen(s) - (o + 1));
87 }
88
89 float _MapInfo_Cache_Active;
90 float _MapInfo_Cache_DB_NameToIndex;
91 float _MapInfo_Cache_Buf_IndexToMapData;
92
93 void MapInfo_Cache_Destroy()
94 {
95         if(!_MapInfo_Cache_Active)
96                 return;
97
98         db_close(_MapInfo_Cache_DB_NameToIndex);
99         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
100         _MapInfo_Cache_Active = 0;
101 }
102
103 void MapInfo_Cache_Create()
104 {
105         MapInfo_Cache_Destroy();
106         _MapInfo_Cache_DB_NameToIndex = db_create();
107         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
108         _MapInfo_Cache_Active = 1;
109 }
110
111 void MapInfo_Cache_Invalidate()
112 {
113         if(!_MapInfo_Cache_Active)
114                 return;
115
116         MapInfo_Cache_Create();
117 }
118
119 void MapInfo_Cache_Store()
120 {
121         float i;
122         string s;
123         if(!_MapInfo_Cache_Active)
124                 return;
125
126         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
127         if(!s) // empty string is NOT valid here!
128         {
129                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
130                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
131         }
132         else
133                 i = stof(s);
134
135         // now store all the stuff
136         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData,   i, MapInfo_Map_bspname);
137         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
138         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
139         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
140         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
141         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
142 }
143
144 float MapInfo_Cache_Retrieve(string map)
145 {
146         float i;
147         string s;
148         if(!_MapInfo_Cache_Active)
149                 return 0;
150
151         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
152         if(!s)
153                 return 0;
154         i = stof(s);
155
156         // now retrieve all the stuff
157         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
158         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
159         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
160         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
161         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
162         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
163         return 1;
164 }
165
166 // GLOB HANDLING (for all BSP files)
167 float _MapInfo_globopen;
168 float _MapInfo_globcount; 
169 float _MapInfo_globhandle;
170 string _MapInfo_GlobItem(float i)
171 {
172         string s;
173         s = search_getfilename(_MapInfo_globhandle, i);
174         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
175 }
176
177 void MapInfo_Enumerate()
178 {
179         if(_MapInfo_globopen)
180                 search_end(_MapInfo_globhandle);
181         MapInfo_Cache_Invalidate();
182         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
183         _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
184         _MapInfo_globopen = 1;
185 }
186
187 // filter the info by game type mask (updates MapInfo_count)
188 //
189 #ifdef HSOI
190 string _MapInfo_filtered;
191 float MapInfo_FilterList_Lookup(float i)
192 {
193         return MapInfo_FilterList_Lookup(i);
194 }
195
196 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate)
197 {
198         float m, valid;
199         string l, r;
200
201         if(pBegin == pEnd)
202                 return HugeSetOfIntegers_empty();
203
204         m = floor((pBegin + pEnd) / 2);
205
206         l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
207         if not(l)
208                 return string_null; // BAIL OUT
209         if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
210                 if(pAbortOnGenerate)
211                 {
212                         MapInfo_progress = m / _MapInfo_globcount;
213                         return string_null; // BAIL OUT
214                 }
215         valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
216         r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate);
217         if not(r)
218                 return string_null; // BAIL OUT
219
220         if(valid)
221                 return HugeSetOfIntegers_insert(l, m, r);
222         else
223                 return HugeSetOfIntegers_concat(l, r);
224 }
225
226 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
227 {
228         if(_MapInfo_filtered)
229                 strunzone(_MapInfo_filtered);
230         _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate);
231         if not(_MapInfo_filtered)
232         {
233                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
234                 return 0;
235         }
236         _MapInfo_filtered = strzone(_MapInfo_filtered);
237         MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
238         MapInfo_ClearTemps();
239         return 1;
240 }
241
242 void MapInfo_Filter_Free()
243 {
244         if(_MapInfo_filtered)
245         {
246                 strunzone(_MapInfo_filtered);
247                 _MapInfo_filtered = string_null;
248         }
249 }
250 #else
251 float _MapInfo_filtered;
252 float _MapInfo_filtered_allocated;
253 float MapInfo_FilterList_Lookup(float i)
254 {
255         return stof(bufstr_get(_MapInfo_filtered, i));
256 }
257
258 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
259 {
260         float i, j;
261         if not(_MapInfo_filtered_allocated)
262         {
263                 _MapInfo_filtered_allocated = 1;
264                 _MapInfo_filtered = buf_create();
265         }
266         MapInfo_count = 0;
267         for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
268         {
269                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
270                         if(pAbortOnGenerate)
271                         {
272                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
273                                 MapInfo_progress = i / _MapInfo_globcount;
274                                 return 0;
275                         }
276                 if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures))
277                         bufstr_set(_MapInfo_filtered, ++j, ftos(i));
278         }
279         MapInfo_count = j + 1;
280         MapInfo_ClearTemps();
281         return 1;
282 }
283
284 void MapInfo_Filter_Free()
285 {
286         if(_MapInfo_filtered_allocated)
287         {
288                 buf_del(_MapInfo_filtered);
289                 _MapInfo_filtered_allocated = 0;
290         }
291 }
292 #endif
293
294 // load info about the i-th map into the MapInfo_Map_* globals
295 string MapInfo_BSPName_ByID(float i)
296 {
297         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
298 }
299
300 string unquote(string s)
301 {
302         float i, j, l;
303         l = strlen(s);
304         j = -1;
305         for(i = 0; i < l; ++i)
306         {
307                 string ch;
308                 ch = substring(s, i, 1);
309                 if(ch != " ") if(ch != "\"")
310                 {
311                         for(j = strlen(s) - i - 1; j > 0; --j)
312                         {
313                                 ch = substring(s, i+j, 1);
314                                 if(ch != " ") if(ch != "\"")
315                                         return substring(s, i, j+1);
316                         }
317                         return substring(s, i, 1);
318                 }
319         }
320         return "";
321 }
322
323 float MapInfo_Get_ByID(float i)
324 {
325         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
326                 return 1;
327         return 0;
328 }
329
330 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
331 {
332         string fn;
333         float fh;
334         string s, k, v;
335         vector o;
336         float i;
337         float inWorldspawn;
338         float r;
339         float twoBaseModes;
340         float diameter, spawnpoints;
341
342         vector mapMins, mapMaxs;
343
344         r = 1;
345         fn = strcat("maps/", pFilename, ".ent");
346         fh = fopen(fn, FILE_READ);
347         if(fh < 0)
348         {
349                 r = 2;
350                 fn = strcat("maps/", pFilename, ".bsp");
351                 fh = fopen(fn, FILE_READ);
352         }
353         if(fh < 0)
354                 return 0;
355         print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
356
357         inWorldspawn = 2;
358         MapInfo_Map_supportedGametypes = 0;
359         spawnpoints = 0;
360
361         for(;;)
362         {
363                 if not((s = fgets(fh)))
364                         break;
365                 if(inWorldspawn == 1)
366                         if(startsWith(s, "}"))
367                                 inWorldspawn = 0;
368                 k = unquote(car(s));
369                 v = unquote(cdr(s));
370                 if(inWorldspawn)
371                 {
372                         if(k == "classname" && v == "worldspawn")
373                                 inWorldspawn = 1;
374                         else if(k == "author")
375                                 MapInfo_Map_author = v;
376                         else if(k == "_description")
377                                 MapInfo_Map_description = v;
378                         else if(k == "message")
379                         {
380                                 i = strstrofs(v, " by ", 0);
381                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
382                                 {
383                                         MapInfo_Map_title = substring(v, 0, i);
384                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
385                                 }
386                                 else
387                                         MapInfo_Map_title = v;
388                         }
389                 }
390                 else
391                 {
392                         if(k == "origin")
393                         {
394                                 o = stov(strcat("'", v, "'"));
395                                 mapMins_x = min(mapMins_x, o_x);
396                                 mapMins_y = min(mapMins_y, o_y);
397                                 mapMins_z = min(mapMins_z, o_z);
398                                 mapMaxs_x = max(mapMaxs_x, o_x);
399                                 mapMaxs_y = max(mapMaxs_y, o_y);
400                                 mapMaxs_z = max(mapMaxs_z, o_z);
401                         }
402                         else if(k == "classname")
403                         {
404                                 if(v == "dom_controlpoint")
405                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
406                                 else if(v == "item_flag_team2")
407                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
408                                 else if(v == "team_CTF_blueflag")
409                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
410                                 else if(v == "runematch_spawn_point")
411                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
412                                 else if(v == "target_assault_roundend")
413                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
414                                 else if(v == "onslaught_generator")
415                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
416                                 else if(v == "info_player_team1")
417                                         ++spawnpoints;
418                                 else if(v == "info_player_team2")
419                                         ++spawnpoints;
420                                 else if(v == "info_player_start")
421                                         ++spawnpoints;
422                                 else if(v == "info_player_deathmatch")
423                                         ++spawnpoints;
424                                 else if(v == "trigger_race_checkpoint")
425                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
426                                 else if(v == "weapon_nex")
427                                         { }
428                                 else if(v == "weapon_railgun")
429                                         { }
430                                 else if(startsWith(v, "weapon_"))
431                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
432                         }
433                 }
434         }
435         if(inWorldspawn)
436         {
437                 print(fn, " ended still in worldspawn, BUG\n");
438                 return 0;
439         }
440         diameter = vlen(mapMaxs - mapMins);
441
442         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE);
443         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
444         {
445                 // we have a CTF-only or Assault-only map. Don't add other modes then,
446                 // as the map is too symmetric for them.
447         }
448         else
449         {
450                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
451                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
452
453                 if(spawnpoints >= 8  && diameter > 4096)
454                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
455                 if(                     diameter < 4096)
456                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
457                 if(spawnpoints >= 12 && diameter > 5120)
458                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
459         }
460
461         dprint("-> diameter ",    ftos(diameter));
462         dprint(";  spawnpoints ", ftos(spawnpoints));
463         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
464
465         fclose(fh);
466
467         return r;
468 }
469
470 void _MapInfo_Map_Reset()
471 {
472         MapInfo_Map_title = "<TITLE>";
473         MapInfo_Map_description = "<DESCRIPTION>";
474         MapInfo_Map_author = "<AUTHOR>";
475         MapInfo_Map_supportedGametypes = 0;
476         MapInfo_Map_supportedFeatures = 0;
477 }
478
479 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
480 {
481         string sa;
482         MapInfo_Map_supportedGametypes |= pThisType;
483         if(!(pThisType & pWantedType))
484                 return;
485         
486         cvar_set("fraglimit", car(s));
487         s = cdr(s);
488
489         cvar_set("timelimit", car(s));
490         s = cdr(s);
491
492         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
493         {
494                 sa = car(s); if(sa == "") sa = "2";
495                 cvar_set("g_tdm_teams", sa);
496                 s = cdr(s);
497         }
498
499         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
500         {
501                 sa = car(s); if(sa == "") sa = "3";
502                 cvar_set("g_keyhunt_teams", sa);
503                 s = cdr(s);
504         }
505
506         if(pWantedType == MAPINFO_TYPE_CTF)
507         {
508                 sa = car(s); if(sa == "") sa = "10";
509                 if(cvar("g_ctf_win_mode") != 2)
510                         cvar_set("fraglimit", sa);
511                 s = cdr(s);
512         }
513
514         if(pWantedType == MAPINFO_TYPE_RACE)
515         {
516                 sa = car(s); if(sa == "") sa = cvar_string("fraglimit");
517                 if(cvar("g_race_teams"))
518                         cvar_set("fraglimit", sa);
519                 s = cdr(s);
520         }
521 }
522
523 float MapInfo_Type_FromString(string t)
524 {
525         if     (t == "dm")    return MAPINFO_TYPE_DEATHMATCH;
526         else if(t == "tdm")   return MAPINFO_TYPE_TEAM_DEATHMATCH;
527         else if(t == "dom")   return MAPINFO_TYPE_DOMINATION;
528         else if(t == "ctf")   return MAPINFO_TYPE_CTF;
529         else if(t == "rune")  return MAPINFO_TYPE_RUNEMATCH;
530         else if(t == "lms")   return MAPINFO_TYPE_LMS;
531         else if(t == "arena") return MAPINFO_TYPE_ARENA;
532         else if(t == "kh")    return MAPINFO_TYPE_KEYHUNT;
533         else if(t == "as")    return MAPINFO_TYPE_ASSAULT;
534         else if(t == "ons")   return MAPINFO_TYPE_ONSLAUGHT;
535         else if(t == "race")  return MAPINFO_TYPE_RACE;
536         else if(t == "all")   return MAPINFO_TYPE_ALL;
537         else                  return 0;
538 }
539
540 // load info about a map by name into the MapInfo_Map_* globals
541 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
542 {
543         string fn;
544         string s, t;
545         float fh, fh2;
546         float r, f;
547
548         if(pGametypeToSet == 0)
549                 if(MapInfo_Cache_Retrieve(pFilename))
550                         return 1;
551
552         r = 1;
553
554         MapInfo_Map_bspname = pFilename;
555
556         // default all generic fields so they have "good" values in case something fails
557         fn = strcat("maps/", pFilename, ".mapinfo");
558         fh = fopen(fn, FILE_READ);
559         if(fh < 0)
560         {
561                 if(!pAllowGenerate)
562                         return 0;
563                 _MapInfo_Map_Reset();
564                 r = _MapInfo_Generate(pFilename);
565                 if(!r)
566                         return 0;
567                 fh = fopen(fn, FILE_WRITE);
568                 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
569                 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
570                 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
571                 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)       fputs(fh, "has weapons\n");
572                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)      fputs(fh, "type dm 30 20\n");
573                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
574                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION)      fputs(fh, "type dom 200 20\n");
575                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF)             fputs(fh, "type ctf 300 20 10\n");
576                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH)       fputs(fh, "type rune 200 20\n");
577                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS)             fputs(fh, "type lms 9 20\n");
578                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA)           fputs(fh, "type arena 10 20\n");
579                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT)         fputs(fh, "type kh 1000 20 3\n");
580                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT)         fputs(fh, "type as 20\n");
581                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)            fputs(fh, "type race 5 20 15\n");
582                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT)       fputs(fh, "type ons 20\n");
583
584                 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
585                 if(fh2 >= 0)
586                 {
587                         fclose(fh2);
588                         fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
589                 }
590
591                 fclose(fh);
592                 r = 2;
593                 // return r;
594                 fh = fopen(fn, FILE_READ);
595                 if(fh < 0)
596                         error("... but I just wrote it!");
597         }
598
599         _MapInfo_Map_Reset();
600         for(;;)
601         {
602                 if not((s = fgets(fh)))
603                         break;
604
605                 // catch different sorts of comments
606                 if(s == "")                    // empty lines
607                         continue;
608                 if(substring(s, 0, 1) == "#")  // UNIX style
609                         continue;
610                 if(substring(s, 0, 2) == "//") // C++ style
611                         continue;
612                 if(substring(s, 0, 1) == "_")  // q3map style
613                         continue;
614
615                 t = car(s); s = cdr(s);
616                 if(t == "title")
617                         MapInfo_Map_title = s;
618                 else if(t == "description")
619                         MapInfo_Map_description = s;
620                 else if(t == "author")
621                         MapInfo_Map_author = s;
622                 else if(t == "has")
623                 {
624                         t = car(s); s = cdr(s);
625                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
626                         else
627                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
628                 }
629                 else if(t == "type")
630                 {
631                         t = car(s); s = cdr(s);
632                         f = MapInfo_Type_FromString(t);
633                         if(f)
634                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
635                         else
636                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
637                 }
638                 else if(t == "settemp_for_type")
639                 {
640                         t = car(s); s = cdr(s);
641                         if((f = MapInfo_Type_FromString(t)))
642                         {
643                                 if(f & pGametypeToSet)
644                                 {
645                                         t = car(s); s = cdr(s);
646                                         if(strstrofs(t, "\"", 0) >= 0)
647                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
648                                         else if(strstrofs(t, "\\", 0) >= 0)
649                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
650                                         else if(strstrofs(t, ";", 0) >= 0)
651                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
652                                         else if(strstrofs(s, "\"", 0) >= 0)
653                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
654                                         else if(strstrofs(s, "\\", 0) >= 0)
655                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
656                                         else if(strstrofs(s, ";", 0) >= 0)
657                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
658                                         else
659                                         {
660                                                 dprint("Applying temporary setting ", t, " := ", s, "\n");
661                                                 cvar_settemp(t, s);
662                                         }
663                                 }
664                         }
665                         else
666                         {
667                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
668                         }
669                 }
670                 else
671                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
672         }
673         fclose(fh);
674         if(pGametypeToSet)
675                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
676                         error("Can't select the requested game type. Bailing out.");
677         MapInfo_Cache_Store();
678         if(MapInfo_Map_supportedGametypes != 0)
679                 return r;
680         dprint("Map ", pFilename, " supports no game types, ignored\n");
681         return 0;
682 }
683
684 float MapInfo_FindName(string s)
685 {
686         // if there is exactly one map of prefix s, return it
687         // if not, return the null string
688         // note that DP sorts glob results... so I can use a binary search
689         float l, r, m, cmp;
690         l = 0;
691         r = MapInfo_count;
692         // invariants: r is behind s, l-1 is equal or before
693         while(l != r)
694         {
695                 m = floor((l + r) / 2);
696                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
697                 cmp = strcasecmp(MapInfo_FindName_match, s);
698                 if(cmp == 0)
699                         return m; // found and good
700                 if(cmp < 0)
701                         l = m + 1; // l-1 is before s
702                 else
703                         r = m; // behind s
704         }
705         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
706         MapInfo_FindName_firstResult = l;
707         // r == l, so: l is behind s, l-1 is before
708         // SO: if there is any, l is the one with the right prefix
709         //     and l+1 may be one too
710         if(l == MapInfo_count)
711         {
712                 MapInfo_FindName_match = string_null;
713                 MapInfo_FindName_firstResult = -1;
714                 return -1; // no MapInfo_FindName_match, behind last item
715         }
716         if(!startsWithNocase(MapInfo_FindName_match, s))
717         {
718                 MapInfo_FindName_match = string_null;
719                 MapInfo_FindName_firstResult = -1;
720                 return -1; // wrong prefix
721         }
722         if(l == MapInfo_count - 1)
723                 return l; // last one, nothing can follow => unique
724         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
725         {
726                 MapInfo_FindName_match = string_null;
727                 return -1; // ambigous MapInfo_FindName_match
728         }
729         return l;
730 }
731
732 string MapInfo_FixName(string s)
733 {
734         MapInfo_FindName(s);
735         return MapInfo_FindName_match;
736 }
737
738 float MapInfo_CurrentFeatures()
739 {
740         float req;
741         req = 0;
742         if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
743                 req |= MAPINFO_FEATURE_WEAPONS;
744         return req;
745 }
746
747 float MapInfo_CurrentGametype()
748 {
749         if(cvar("g_domination"))
750                 return MAPINFO_TYPE_DOMINATION;
751         else if(cvar("g_ctf"))
752                 return MAPINFO_TYPE_CTF;
753         else if(cvar("g_runematch"))
754                 return MAPINFO_TYPE_RUNEMATCH;
755         else if(cvar("g_tdm"))
756                 return MAPINFO_TYPE_TEAM_DEATHMATCH;
757         else if(cvar("g_assault"))
758                 return MAPINFO_TYPE_ASSAULT;
759         else if(cvar("g_lms"))
760                 return MAPINFO_TYPE_LMS;
761         else if(cvar("g_arena"))
762                 return MAPINFO_TYPE_ARENA;
763         else if(cvar("g_keyhunt"))
764                 return MAPINFO_TYPE_KEYHUNT;
765         else if(cvar("g_onslaught"))
766                 return MAPINFO_TYPE_ONSLAUGHT;
767         else if(cvar("g_race"))
768                 return MAPINFO_TYPE_RACE;
769         else
770                 return MAPINFO_TYPE_DEATHMATCH;
771 }
772
773 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
774 {
775         if(!MapInfo_Get_ByName(s, 1, 0))
776                 return 0;
777         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
778                 return 0;
779         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
780                 return 0;
781         return 1;
782 }
783
784 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
785 {
786         float r;
787         r = _MapInfo_CheckMap(s);
788         MapInfo_ClearTemps();
789         return r;
790 }
791
792 void MapInfo_SwitchGameType(float t)
793 {
794         cvar_set("gamecfg",      "0");
795         cvar_set("g_dm",         (t == MAPINFO_TYPE_DEATHMATCH)      ? "1" : "0");
796         cvar_set("g_tdm",        (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
797         cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION)      ? "1" : "0");
798         cvar_set("g_ctf",        (t == MAPINFO_TYPE_CTF)             ? "1" : "0");
799         cvar_set("g_runematch",  (t == MAPINFO_TYPE_RUNEMATCH)       ? "1" : "0");
800         cvar_set("g_lms",        (t == MAPINFO_TYPE_LMS)             ? "1" : "0");
801         cvar_set("g_arena",      (t == MAPINFO_TYPE_ARENA)           ? "1" : "0");
802         cvar_set("g_keyhunt",    (t == MAPINFO_TYPE_KEYHUNT)         ? "1" : "0");
803         cvar_set("g_assault",    (t == MAPINFO_TYPE_ASSAULT)         ? "1" : "0");
804         cvar_set("g_onslaught",  (t == MAPINFO_TYPE_ONSLAUGHT)       ? "1" : "0");
805         cvar_set("g_race",       (t == MAPINFO_TYPE_RACE)            ? "1" : "0");
806 }
807
808 void MapInfo_LoadMap(string s)
809 {
810         MapInfo_Map_supportedGametypes = 0;
811         if(!MapInfo_CheckMap(s))
812         {
813                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
814                 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
815         }
816         localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
817 }
818
819 string MapInfo_ListAllowedMaps()
820 {
821         string out;
822         float i;
823
824         // to make absolutely sure:
825         MapInfo_Enumerate();
826         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
827
828         out = "";
829         for(i = 0; i < MapInfo_count; ++i)
830                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
831         return substring(out, 1, strlen(out) - 1);
832 }
833
834 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
835 {
836         float t;
837         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
838         {
839                 if(MapInfo_Map_supportedGametypes <= 0)
840                         error("Mapinfo system is not functional at all. BAILED OUT.\n");
841
842                 t = 1;
843                 while(!(MapInfo_Map_supportedGametypes & 1))
844                 {
845                         t *= 2;
846                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
847                 }
848                 // t is now a supported mode!
849                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
850                 MapInfo_SwitchGameType(t);
851         }
852         cvar_settemp_restore();
853         MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
854         MapInfo_ClearTemps();
855 }
856
857 void MapInfo_ClearTemps()
858 {
859         MapInfo_Map_bspname = string_null;
860         MapInfo_Map_title = string_null;
861         MapInfo_Map_description = string_null;
862         MapInfo_Map_author = string_null;
863         MapInfo_Map_supportedGametypes = 0;
864         MapInfo_Map_supportedFeatures = 0;
865 }
866
867 void MapInfo_Shutdown()
868 {
869         MapInfo_ClearTemps();
870         MapInfo_Filter_Free();
871         MapInfo_Cache_Destroy();
872         if(_MapInfo_globopen)
873         {
874                 search_end(_MapInfo_globhandle);
875                 _MapInfo_globhandle = -1;
876                 _MapInfo_globopen = FALSE;
877         }
878 }