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particles: volume weighting = negative count, absolute weighting = positive count
[divverent/nexuiz.git] / data / qcsrc / client / teamplay.qc
1 float numteams; // NOTE: This is changed in Sbar_SortFrags, so use it only AFTER that
2 float teamplay;
3 float myteam;
4
5 float TeamByColor(float color)
6 {
7         switch(color)
8         {
9         case COLOR_TEAM1: return 0;
10         case COLOR_TEAM2: return 1;
11         case COLOR_TEAM3: return 2;
12         case COLOR_TEAM4: return 3;
13         default: return 0;
14         }
15 }
16
17 float GetPlayerColor(float i)
18 {
19         if not(playerslots[i].gotscores) // unconnected
20                 return COLOR_SPECTATOR;
21         else if(getplayerkey(i, "frags") == "-666")
22                 return COLOR_SPECTATOR;
23         else if(!teamplay)
24                 return 0;
25         else
26                 return stof(getplayerkey(i, "colors")) & 15;
27 }
28
29 vector GetTeamRGB(float color)
30 {
31         switch(color)
32         {
33         default: return '1 1 1';
34         case COLOR_TEAM1: return '1 0 0'; // red
35         case COLOR_TEAM2: return '0 0 1'; // blue
36         case COLOR_TEAM3: return '1 1 0'; // yellow
37         case COLOR_TEAM4: return '1 0 1'; // pink
38         }
39 }
40
41 string GetTeamName(float color)
42 {
43         switch(color)
44         {
45         default: return "Spectators";
46         case COLOR_TEAM1: return "Red Team";
47         case COLOR_TEAM2: return "Blue Team";
48         case COLOR_TEAM3: return "Yellow Team";
49         case COLOR_TEAM4: return "Pink Team";
50         }
51 }