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better CTF indicators
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
19
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 vector color;
24 float SCOREBOARD_OFFSET = 50;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void CSQC_nb_hud();
29 void MapVote_Draw();
30 void Sbar_FinaleOverlay()
31 {
32         /*vector pos;
33         pos_x = (vid_conwidth - 1)/2;
34         pos_y = 16;
35         pos_z = 0;*/
36
37         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38
39         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
40         MapVote_Draw();
41 }
42
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
46 {
47         float idx;
48         weapon_first = -2;
49         weapon_last = -1;
50         for(idx = 0; idx < 10; ++idx)
51                 weaponspace[idx] = 0;
52         for(idx = 0; idx <= 23; ++idx)
53         {
54                 if(weaponimpulse[idx] >= 0)
55                 {
56                         if(weapon_first < 0)
57                                 weapon_first = idx;
58                         weapon_last = idx;
59                 }
60         }
61 }
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
63 {
64         vector pos, vsize, fill_colour;
65         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
66
67         imp = weaponimpulse[nr];
68         weapon_hit = weapon_hits[wc];
69         weapon_damage = weapon_fired[wc];
70         if(imp == 0)
71                 idx = 9;
72         else
73                 idx = imp - 1;
74
75         value = (active) ? 1 : 0.6;
76         color_x = color_y = color_z = value;
77
78         // width = 300, height = 100
79         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
80
81         sp = weaponspace[idx] + 1;
82         weaponspace[idx] = sp;
83
84         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
85         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
86         pos_z = 0;
87         vsize_x = w_width;
88         vsize_y = w_height;
89         vsize_z = 0;
90         if (active)
91                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
93         pos_x += w_space;
94         pos_y += w_space;
95         vsize_x = font_size;
96         vsize_y = font_size;
97         vsize_z = 0;
98         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
99
100         // draw the weapon accuracy on the HUD
101         if(sbar_hud_accuracy)
102         {
103                 weapon_stats = rint(100*weapon_hit/weapon_damage);
104                 fill_colour_x = 1 - 0.015 * weapon_stats;
105                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
107         }
108 }
109
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
111 {
112         float l, i;
113         string str, tmp, l_length;
114         float minus, plus;
115         vector vsize, num_color;
116
117         vsize_x = vsize_y = lettersize;
118         vsize_z = 0;
119
120         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
121         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
122         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
123
124         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
125         {
126                 plus = true;
127                 pos_x -= lettersize;
128         } else
129                 plus = false;   
130
131         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
132         {
133                 minus = true;
134                 num = -num;
135                 pos_x -= lettersize;
136         } else
137                 minus = false;
138
139         if(digits < 0)
140         {
141                 tmp = ftos(num);
142                 digits = -digits;
143                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144         } else
145                 str = ftos(num);
146
147         l = strlen(str);
148         l_length = ftos(l);
149
150         if(l > digits)
151         {
152                 str = substring(str, l-digits, 999);
153                 l = strlen(str);
154         } else if(l < digits)
155                 pos_x += (digits-l) * lettersize;
156
157         if (highlighted == 1) {
158                 vector hl_size;
159                 hl_size_x = vsize_x * l + vsize_x * 0.2;
160                 hl_size_y = vsize_y * 1.1;
161                 hl_size_z = 0;
162                 if(minus)
163                         hl_size_x = hl_size_x + vsize_x;
164
165                 vector hl_pos;
166                 hl_pos_x = pos_x - lettersize/10;
167                 hl_pos_y = pos_y - lettersize/20;
168                 hl_pos_z = 0;
169
170                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
171         }
172
173         if (stroke == 1)
174                 num_color = '1 1 1';
175         else
176                 num_color = rgb;
177
178         if(minus)
179         {
180                 if (stroke == 1)
181                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
182                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
183                 pos_x += lettersize;
184         } else if(plus)
185         {
186                 if (stroke == 1)
187                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
188                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
189                 pos_x += lettersize;
190         }
191
192         for(i = 0; i < l; ++i)
193         {
194                 tmp = substring(str, i, 1);
195                 if (stroke == 1)
196                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
197                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
198                 pos_x += lettersize;
199         }
200 }
201
202 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
203 {
204         if(x > 200) {
205                 color_x = 0;
206                 color_y = 1;
207                 color_z = 0;
208         }
209         else if(x > 150) {
210                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
211                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
212                 color_z = 0;
213         }
214         else if(x > 100) {
215                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
216                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
217                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
218         }
219         else if(x > 50) {
220                 color_x = 1;
221                 color_y = 1;
222                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
223         }
224         else if(x > 20) {
225                 color_x = 1;
226                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
227                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
228         }
229         else {
230                 color_x = 1;
231                 color_y = 0;
232                 color_z = 0;
233         }
234         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
235 }
236
237 void Cmd_Sbar_SetFields(float argc);
238 void Sbar_InitScores()
239 {
240         float i, f;
241
242         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
243         for(i = 0; i < MAX_SCORE; ++i)
244         {
245                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
246                 if(f == SFL_SORT_PRIO_PRIMARY)
247                         ps_primary = i;
248                 if(f == SFL_SORT_PRIO_SECONDARY)
249                         ps_secondary = i;
250         }
251         if(ps_secondary == -1)
252                 ps_secondary = ps_primary;
253
254         for(i = 0; i < MAX_TEAMSCORE; ++i)
255         {
256                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
257                 if(f == SFL_SORT_PRIO_PRIMARY)
258                         ts_primary = i;
259                 if(f == SFL_SORT_PRIO_SECONDARY)
260                         ts_secondary = i;
261         }
262         if(ts_secondary == -1)
263                 ts_secondary = ts_primary;
264
265         Cmd_Sbar_SetFields(0);
266 }
267
268 void Sbar_UpdatePlayerPos(entity pl);
269 float SetTeam(entity pl, float Team);
270 //float lastpnum;
271 void Sbar_UpdatePlayerTeams()
272 {
273         float Team;
274         entity pl, tmp;
275         float num;
276
277         num = 0;
278         for(pl = players.sort_next; pl; pl = pl.sort_next)
279         {
280                 num += 1;
281                 Team = GetPlayerColor(pl.sv_entnum);
282                 if(SetTeam(pl, Team))
283                 {
284                         tmp = pl.sort_prev;
285                         Sbar_UpdatePlayerPos(pl);
286                         if(tmp)
287                                 pl = tmp;
288                         else
289                                 pl = players.sort_next;
290                 }
291         }
292         /*
293         if(num != lastpnum)
294                 print(strcat("PNUM: ", ftos(num), "\n"));
295         lastpnum = num;
296         */
297 }
298
299 float Sbar_ComparePlayerScores(entity left, entity right)
300 {
301         float vl, vr;
302         vl = GetPlayerColor(left.sv_entnum);
303         vr = GetPlayerColor(right.sv_entnum);
304
305         if(!left.gotscores)
306                 vl = COLOR_SPECTATOR;
307         if(!right.gotscores)
308                 vr = COLOR_SPECTATOR;
309
310         if(vl > vr)
311                 return true;
312         if(vl < vr)
313                 return false;
314
315         if(vl == COLOR_SPECTATOR)
316         {
317                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
318                 // no other sorting
319                 if(!left.gotscores && right.gotscores)
320                         return true;
321                 return false;
322         }
323
324         vl = left.scores[ps_primary];
325         vr = right.scores[ps_primary];
326         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
327         {
328                 if(vl == 0 && vr != 0)
329                         return 1;
330                 if(vl != 0 && vr == 0)
331                         return 0;
332         }
333         if(vl > vr)
334                 return IS_INCREASING(scores_flags[ps_primary]);
335         if(vl < vr)
336                 return IS_DECREASING(scores_flags[ps_primary]);
337
338         vl = left.scores[ps_secondary];
339         vr = right.scores[ps_secondary];
340         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
341         {
342                 if(vl == 0 && vr != 0)
343                         return 1;
344                 if(vl != 0 && vr == 0)
345                         return 0;
346         }
347         if(vl > vr)
348                 return IS_INCREASING(scores_flags[ps_secondary]);
349         if(vl < vr)
350                 return IS_DECREASING(scores_flags[ps_secondary]);
351
352         return false;
353 }
354
355 void Sbar_UpdatePlayerPos(entity player)
356 {
357         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
358         {
359                 SORT_SWAP(player, other);
360         }
361         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
362         {
363                 SORT_SWAP(other, player);
364         }
365 }
366
367 float Sbar_CompareTeamScores(entity left, entity right)
368 {
369         float vl, vr;
370
371         if(left.team == COLOR_SPECTATOR)
372                 return 1;
373         if(right.team == COLOR_SPECTATOR)
374                 return 0;
375
376         vl = left.teamscores[ts_primary];
377         vr = right.teamscores[ts_primary];
378         if(vl > vr)
379                 return IS_INCREASING(teamscores_flags[ts_primary]);
380         if(vl < vr)
381                 return IS_DECREASING(teamscores_flags[ts_primary]);
382
383         vl = left.teamscores[ts_secondary];
384         vr = right.teamscores[ts_secondary];
385         if(vl > vr)
386                 return IS_INCREASING(teamscores_flags[ts_secondary]);
387         if(vl < vr)
388                 return IS_DECREASING(teamscores_flags[ts_secondary]);
389
390         return false;
391 }
392
393 void Sbar_UpdateTeamPos(entity Team)
394 {
395         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
396         {
397                 SORT_SWAP(Team, other);
398         }
399         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
400         {
401                 SORT_SWAP(other, Team);
402         }
403 }
404
405 void Cmd_Sbar_Help(float argc)
406 {
407         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
408         print("^3|---------------------------------------------------------------|\n");
409         print("Usage:\n");
410         print("^2sbar_columns_set default\n");
411         print("^2sbar_columns_set ^7filed1 field2 ...\n");
412         print("The following field names are recognized (case insensitive):\n");
413         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
414
415         print("^3name^7 or ^3nick^7         Name of a player\n");
416         print("^3ping^7                     Ping time\n");
417         print("^3pl^7                       Packet loss\n");
418         print("^3kills^7                    Number of kills\n");
419         print("^3deaths^7                   Number of deaths\n");
420         print("^3suicides^7                 Number of suicides\n");
421         print("^3frags^7                    kills - suicides\n");
422         print("^3kd^7                       The kill-death ratio\n");
423         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
424         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
425         print("^3fckills^7                  Number of flag carrier kills\n");
426         print("^3returns^7                  Number of flag returns\n");
427         print("^3drops^7                    Number of flag drops\n");
428         print("^3lives^7                    Number of lives (LMS)\n");
429         print("^3rank^7                     Player rank\n");
430         print("^3pushes^7                   Number of players pushed into void\n");
431         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
432         print("^3kckills^7                  Number of keys carrier kills\n");
433         print("^3losses^7                   Number of times a key was lost\n");
434         print("^3laps^7                     Number of laps finished (race/cts)\n");
435         print("^3time^7                     Total time raced (race/cts)\n");
436         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
437         print("^3ticks^7                    Number of ticks (DOM)\n");
438         print("^3takes^7                    Number of domination points taken (DOM)\n");
439         print("^3score^7                    Total score\n\n");
440
441         print("Before a field you can put a + or - sign, then a comma separated list\n");
442         print("of game types, then a slash, to make the field show up only in these\n");
443         print("or in all but these game types. You can also specify 'all' as a\n");
444         print("field to show all fields available for the current game mode.\n\n");
445         
446         print("The special game type names 'teams' and 'noteams' can be used to\n");
447         print("include/exclude ALL teams/noteams game modes.\n\n");
448
449         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
450         print("will display name, ping and pl aligned to the left, and the fields\n");
451         print("right of the vertical bar aligned to the right.\n");
452         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
453         print("other gamemodes except DM.\n");
454 }
455
456 string Sbar_DefaultColumnLayout()
457 {
458         return strcat( // fteqcc sucks
459                 "ping pl name | ",
460                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
461                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
462                 "+lms/lives +lms/rank ",
463                 "+kh/caps +kh/pushes +kh/destroyed ",
464                 "?+race/laps ?+race/time ?+race/fastest ",
465                 "+as/objectives +nexball/faults +nexball/goals ",
466                 "-lms,race,nexball/score");
467 }
468
469 void Cmd_Sbar_SetFields(float argc)
470 {
471         float i, j, slash;
472         string str, pattern;
473         float digit;
474         float have_name, have_primary, have_secondary, have_separator;
475         float missing;
476
477         // TODO: re enable with gametype dependant cvars?
478         if(argc < 2) // no arguments provided
479                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
480
481         if(argc < 2)
482                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
483
484         if(argc == 2)
485         {
486                 if(argv(1) == "default")
487                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
488                 else if(argv(1) == "all")
489                 {
490                         string s;
491                         s = "ping pl color name |";
492                         for(i = 0; i < MAX_SCORE; ++i)
493                         {
494                                 if(i != ps_primary)
495                                 if(i != ps_secondary)
496                                 if(scores_label[i] != "")
497                                         s = strcat(s, " ", scores_label[i]);
498                         }
499                         if(ps_secondary != ps_primary)
500                                 s = strcat(s, " ", scores_label[ps_secondary]);
501                         s = strcat(s, " ", scores_label[ps_primary]);
502                         argc = tokenizebyseparator(strcat("x ", s), " ");
503                 }
504         }
505
506
507         sbar_num_fields = 0;
508
509         drawfont = sbar_font;
510         digit = stringwidth("0123456789", FALSE) / 10;
511
512         for(i = 0; i < argc - 1; ++i)
513         {
514                 float nocomplain;
515                 str = argv(i+1);
516
517                 nocomplain = FALSE;
518                 if(substring(str, 0, 1) == "?")
519                 {
520                         nocomplain = TRUE;
521                         str = substring(str, 1, strlen(str) - 1);
522                 }
523
524                 slash = strstrofs(str, "/", 0);
525                 if(slash >= 0)
526                 {
527                         pattern = substring(str, 0, slash);
528                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
529
530                         if not(isGametypeInFilter(gametype, teamplay, pattern))
531                                 continue;
532                 }
533
534                 strunzone(sbar_title[sbar_num_fields]);
535                 sbar_title[sbar_num_fields] = strzone(str);
536                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
537                 str = strtolower(str);
538
539                 if(str == "ping") {
540                         sbar_field[sbar_num_fields] = SP_PING;
541                 } else if(str == "pl") {
542                         sbar_field[sbar_num_fields] = SP_PL;
543                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
544                         sbar_field[sbar_num_fields] = SP_KDRATIO;
545                 } else if(str == "name" || str == "nick") {
546                         sbar_field[sbar_num_fields] = SP_NAME;
547                         have_name = 1;
548                 } else if(str == "|") {
549                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
550                         have_separator = 1;
551                 } else {
552                         for(j = 0; j < MAX_SCORE; ++j)
553                                 if(str == strtolower(scores_label[j]))
554                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
555 :notfound
556                         if(str == "frags")
557                         {
558                                 j = SP_FRAGS;
559                         }
560                         else
561                         {
562                                 if not(nocomplain)
563                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
564                                 continue;
565                         }
566 :found
567                         sbar_field[sbar_num_fields] = j;
568                         if(j == ps_primary)
569                                 have_primary = 1;
570                         if(j == ps_secondary)
571                                 have_secondary = 1;
572                 }
573                 ++sbar_num_fields;
574                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
575                         break;
576         }
577
578         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
579                 have_primary = 1;
580         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
581                 have_secondary = 1;
582         if(ps_primary == ps_secondary)
583                 have_secondary = 1;
584         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
585
586         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
587         {
588                 if(!have_name)
589                 {
590                         strunzone(sbar_title[sbar_num_fields]);
591                         for(i = sbar_num_fields; i > 0; --i)
592                         {
593                                 sbar_title[i] = sbar_title[i-1];
594                                 sbar_size[i] = sbar_size[i-1];
595                                 sbar_field[i] = sbar_field[i-1];
596                         }
597                         sbar_title[0] = strzone("name");
598                         sbar_field[0] = SP_NAME;
599                         ++sbar_num_fields;
600                         print("fixed missing field 'name'\n");
601
602                         if(!have_separator)
603                         {
604                                 strunzone(sbar_title[sbar_num_fields]);
605                                 for(i = sbar_num_fields; i > 1; --i)
606                                 {
607                                         sbar_title[i] = sbar_title[i-1];
608                                         sbar_size[i] = sbar_size[i-1];
609                                         sbar_field[i] = sbar_field[i-1];
610                                 }
611                                 sbar_title[1] = strzone("|");
612                                 sbar_field[1] = SP_SEPARATOR;
613                                 sbar_size[1] = stringwidth("|", FALSE);
614                                 ++sbar_num_fields;
615                                 print("fixed missing field '|'\n");
616                         }
617                 }
618                 else if(!have_separator)
619                 {
620                         strunzone(sbar_title[sbar_num_fields]);
621                         sbar_title[sbar_num_fields] = strzone("|");
622                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
623                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
624                         ++sbar_num_fields;
625                         print("fixed missing field '|'\n");
626                 }
627                 if(!have_secondary)
628                 {
629                         strunzone(sbar_title[sbar_num_fields]);
630                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
631                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
632                         sbar_field[sbar_num_fields] = ps_secondary;
633                         ++sbar_num_fields;
634                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
635                 }
636                 if(!have_primary)
637                 {
638                         strunzone(sbar_title[sbar_num_fields]);
639                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
640                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
641                         sbar_field[sbar_num_fields] = ps_primary;
642                         ++sbar_num_fields;
643                         print("fixed missing field '", scores_label[ps_primary], "'\n");
644                 }
645         }
646
647         sbar_field[sbar_num_fields] = SP_END;
648 }
649
650 // MOVEUP::
651 vector sbar_field_rgb;
652 string sbar_field_icon0;
653 string sbar_field_icon1;
654 string sbar_field_icon2;
655 vector sbar_field_icon0_rgb;
656 vector sbar_field_icon1_rgb;
657 vector sbar_field_icon2_rgb;
658 float sbar_field_icon0_alpha;
659 float sbar_field_icon1_alpha;
660 float sbar_field_icon2_alpha;
661 string Sbar_GetField(entity pl, float field)
662 {
663         float tmp, num, denom, f;
664         string str;
665         sbar_field_rgb = '1 1 1';
666         sbar_field_icon0 = "";
667         sbar_field_icon1 = "";
668         sbar_field_icon2 = "";
669         sbar_field_icon0_rgb = '1 1 1';
670         sbar_field_icon1_rgb = '1 1 1';
671         sbar_field_icon2_rgb = '1 1 1';
672         sbar_field_icon0_alpha = 1;
673         sbar_field_icon1_alpha = 1;
674         sbar_field_icon2_alpha = 1;
675         switch(field)
676         {
677                 case SP_PING:
678                         if not(pl.gotscores)
679                                 return "\x8D\x8D\x8D"; // >>> sign
680                         str = getplayerkey(pl.sv_entnum, "ping");
681                         if(str == "0")
682                                 return "N/A";
683                         tmp = max(0, min(220, stof(str)-80)) / 220;
684                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
685                         return str;
686
687                 case SP_PL:
688                         if not(pl.gotscores)
689                                 return "N/A";
690                         str = getplayerkey(pl.sv_entnum, "pl");
691                         if(str == "0")
692                                 return "";
693                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
694                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
695                         return str;
696
697                 case SP_NAME:
698                         if(ready_waiting && pl.ready)
699                         {
700                                 sbar_field_icon0 = "gfx/sb_player_ready";
701                         }
702                         else if(!teamplay)
703                         {
704                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
705                                 {
706                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
707                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
708                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
709                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
710                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
711                                 }
712                         }
713                         return GetPlayerName(pl.sv_entnum);
714
715                 case SP_FRAGS:
716                         f = pl.(scores[SP_KILLS]);
717                         f -= pl.(scores[SP_SUICIDES]);
718                         return ftos(f);
719
720                 case SP_KDRATIO:
721                         num = pl.(scores[SP_KILLS]);
722                         denom = pl.(scores[SP_DEATHS]);
723
724                         if(denom == 0) {
725                                 sbar_field_rgb = '0 1 0';
726                                 str = ftos(num);
727                         } else if(num <= 0) {
728                                 sbar_field_rgb = '1 0 0';
729                                 str = ftos(num/denom);
730                         } else
731                                 str = ftos(num/denom);
732
733                         tmp = strstrofs(str, ".", 0);
734                         if(tmp > 0)
735                                 str = substring(str, 0, tmp+2);
736                         return str;
737
738                 default:
739                         tmp = pl.(scores[field]);
740                         f = scores_flags[field];
741                         if(field == ps_primary)
742                                 sbar_field_rgb = '1 1 0';
743                         else if(field == ps_secondary)
744                                 sbar_field_rgb = '0 1 1';
745                         else
746                                 sbar_field_rgb = '1 1 1';
747                         return ScoreString(f, tmp);
748         }
749         //return "error";
750 }
751
752 float xmin, xmax, ymin, ymax, sbwidth;
753 float sbar_fixscoreboardcolumnwidth_len;
754 float sbar_fixscoreboardcolumnwidth_iconlen;
755 float sbar_fixscoreboardcolumnwidth_marginlen;
756
757 float stringwidth_colors(string s)
758 {
759         return stringwidth(s, TRUE);
760 }
761
762 float stringwidth_nocolors(string s)
763 {
764         return stringwidth(s, FALSE);
765 }
766
767 string Sbar_FixScoreboardColumnWidth(float i, string str)
768 {
769         float field, f;
770         vector sz;
771         field = sbar_field[i];
772
773         sbar_fixscoreboardcolumnwidth_iconlen = 0;
774
775         if(sbar_field_icon0 != "")
776         {
777                 sz = drawgetimagesize(sbar_field_icon0);
778                 f = sz_x / sz_y;
779                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
780                         sbar_fixscoreboardcolumnwidth_iconlen = f;
781         }
782
783         if(sbar_field_icon1 != "")
784         {
785                 sz = drawgetimagesize(sbar_field_icon1);
786                 f = sz_x / sz_y;
787                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
788                         sbar_fixscoreboardcolumnwidth_iconlen = f;
789         }
790
791         if(sbar_field_icon2 != "")
792         {
793                 sz = drawgetimagesize(sbar_field_icon2);
794                 f = sz_x / sz_y;
795                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
796                         sbar_fixscoreboardcolumnwidth_iconlen = f;
797         }
798
799         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
800
801         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
802                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
803         else
804                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
805
806         if(field == SP_NAME) // name gets all remaining space
807         {
808                 float namesize, j;
809                 namesize = sbwidth / sbar_fontsize_x;
810                 for(j = 0; j < sbar_num_fields; ++j)
811                         if(j != i)
812                                 if (sbar_field[i] != SP_SEPARATOR)
813                                         namesize -= sbar_size[j] + 1;
814                 namesize += 1;
815                 sbar_size[i] = namesize;
816                 
817                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
818                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
819                 str = textShortenToWidth(str, namesize, stringwidth_colors);
820                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
821         }
822         else
823                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
824         
825         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
826         if(sbar_size[i] < f)
827                 sbar_size[i] = f;
828
829         return str;
830 }
831
832 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
833 {
834         vector tmp;
835         string str;
836         float i, field;
837         float is_spec;
838         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
839
840         // Layout:
841         tmp_x = sbwidth;
842         tmp_y = sbar_fontsize_y * 1.25;
843         tmp_z = 0;
844
845         // alternated rows highlighting
846         if (is_self)
847                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
848         else
849         {
850                 if (sbar_scoreboard_highlight)
851                         if(!mod(pl_number,2))
852                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
853         }
854
855         tmp_y = 0;
856
857         for(i = 0; i < sbar_num_fields; ++i)
858         {
859                 field = sbar_field[i];
860                 if(field == SP_SEPARATOR)
861                         break;
862
863                 if(is_spec && field != SP_NAME && field != SP_PING) {
864                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
865                         continue;
866                 }
867                 str = Sbar_GetField(pl, field);
868                 str = Sbar_FixScoreboardColumnWidth(i, str);
869
870                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
871
872                 if(field == SP_NAME) {
873                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
874                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
875                 } else {
876                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
877                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878                 }
879
880                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
881                 if(sbar_field_icon0 != "")
882                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
883                 if(sbar_field_icon1 != "")
884                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
885                 if(sbar_field_icon2 != "")
886                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
887         }
888
889         if(sbar_field[i] == SP_SEPARATOR)
890         {
891                 pos_x = xmax;
892                 for(i = sbar_num_fields-1; i > 0; --i)
893                 {
894                         field = sbar_field[i];
895                         if(field == SP_SEPARATOR)
896                                 break;
897
898                         if(is_spec && field != SP_NAME && field != SP_PING) {
899                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
900                                 continue;
901                         }
902
903                         str = Sbar_GetField(pl, field);
904                         str = Sbar_FixScoreboardColumnWidth(i, str);
905
906                         if(field == SP_NAME) {
907                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
908                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
909                         } else {
910                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
911                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
912                         }
913
914                         tmp_x = sbar_fontsize_x*sbar_size[i];
915                         if(sbar_field_icon0 != "")
916                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
917                         if(sbar_field_icon1 != "")
918                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
919                         if(sbar_field_icon2 != "")
920                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
921
922                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
923                 }
924         }
925 }
926
927 /*
928  * Sbar_Scoreboard_MakeTable
929  *
930  * Makes a table for a team (for all playing players in DM) and fills it
931  */
932
933 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
934 {
935         float body_table_height, i;
936         vector tmp, column_dim;
937         entity pl;
938
939         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
940
941         pos -= '1 1 0';
942
943         tmp_x = sbwidth + 2;
944         tmp_y = 1.25 * sbar_fontsize_y;
945
946         // rounded header
947         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
948
949         // table border
950         tmp_y += sbar_border_thickness;
951         tmp_y += body_table_height;
952         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
953
954         // separator header/table
955         pos_y += 1.25 * sbar_fontsize_y;
956         tmp_y = sbar_border_thickness;
957         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
958
959         pos_y += sbar_border_thickness;
960
961         // table background
962         tmp_y = body_table_height;
963         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
964
965         // anyway, apply some color
966         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
967
968         // go back to the top to make alternated columns highlighting and to print the strings
969         pos_y -= 1.25 * sbar_fontsize_y;
970         pos_y -= sbar_border_thickness;
971
972         pos += '1 1 0';
973
974         if (sbar_scoreboard_highlight)
975         {
976                 column_dim_y = 1.25 * sbar_fontsize_y; // header
977                 column_dim_y += sbar_border_thickness;
978                 column_dim_y += body_table_height;
979         }
980
981         // print the strings of the columns headers and draw the columns
982         for(i = 0; i < sbar_num_fields; ++i)
983         {
984                 if(sbar_field[i] == SP_SEPARATOR)
985                         break;
986                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
987                 if (sbar_scoreboard_highlight)
988                 {
989                         if (mod(i,2))
990                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
991                 }
992                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
993                 pos_x += column_dim_x;
994         }
995         if(sbar_field[i] == SP_SEPARATOR)
996         {
997                 pos_x = xmax;
998                 tmp_y = 0;
999                 for(i = sbar_num_fields-1; i > 0; --i)
1000                 {
1001                         if(sbar_field[i] == SP_SEPARATOR)
1002                                 break;
1003
1004                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1005
1006                         if (sbar_scoreboard_highlight)
1007                         {
1008                                 if (!mod(i,2))
1009                                 {
1010                                         if (i == sbar_num_fields-1)
1011                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1012                                         else
1013                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1014                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1015                                 }
1016                         }
1017
1018                         tmp_x = stringwidth(sbar_title[i], FALSE);
1019                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1020                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1021                         pos_x -= sbar_fontsize_x;
1022                 }
1023         }
1024         
1025         pos_x = xmin;
1026         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1027         pos_y += sbar_border_thickness;
1028
1029         // fill the table and draw the rows
1030         i = 0;
1031         if (teamplay)
1032                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1033                 {
1034                         if(pl.team != tm.team)
1035                                 continue;
1036                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1037                         pos_y += 1.25 * sbar_fontsize_y;
1038                         ++i;
1039                 }
1040         else
1041                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1042                 {
1043                         if(pl.team == COLOR_SPECTATOR)
1044                                 continue;
1045                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1046                         pos_y += 1.25 * sbar_fontsize_y;
1047                         ++i;
1048                 }
1049         
1050         if (i == 0)
1051                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1052         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1053
1054         return pos;
1055 }
1056
1057 float lastpingstime;
1058 float scoreboard_bottom;
1059 void Sbar_DrawScoreboard()
1060 {
1061         vector rgb, pos, tmp;
1062         entity pl, tm;
1063
1064         if(time > lastpingstime + 10)
1065         {
1066                 localcmd("pings\n");
1067                 lastpingstime = time;
1068         }
1069
1070         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1071
1072         xmin = 0.5 * (vid_conwidth - sbwidth);
1073         ymin = SCOREBOARD_OFFSET;
1074
1075         xmax = vid_conwidth - xmin;
1076         ymax = vid_conheight - 0.2*vid_conheight;
1077
1078         // Initializes position
1079         pos_x = xmin;
1080         pos_y = ymin;
1081         pos_z = 0;
1082
1083         // Heading
1084         drawfont = sbar_bigfont;
1085         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1086
1087         pos_y += 24 + 4;
1088         pos_y += sbar_fontsize_y;
1089
1090         drawfont = sbar_font;
1091         
1092         // Draw the scoreboard
1093         vector bg_size;
1094         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1095
1096         if(teamplay)
1097         {
1098                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1099                 {
1100                         if(tm.team == COLOR_SPECTATOR)
1101                                 continue;
1102
1103                         rgb = GetTeamRGB(tm.team);
1104
1105                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1106
1107                         if(ts_primary != ts_secondary)
1108                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1109
1110                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1111                 }
1112         }
1113         else
1114         {
1115                 rgb_x = cvar("sbar_color_bg_r");
1116                 rgb_y = cvar("sbar_color_bg_g");
1117                 rgb_z = cvar("sbar_color_bg_b");
1118
1119                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1120                 {
1121                         if(tm.team == COLOR_SPECTATOR)
1122                                 continue;
1123
1124                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1125                 }
1126         }
1127
1128         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1129         pos_y += 3 * sbar_fontsize_y;
1130         
1131         // List spectators
1132         float specs;
1133         specs = 0;
1134         for(pl = players.sort_next; pl; pl = pl.sort_next)
1135         {
1136                 if(pl.team != COLOR_SPECTATOR)
1137                         continue;
1138                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1139                 pos_y += 1.25 * sbar_fontsize_y;
1140                 ++specs;
1141         }
1142
1143         if(specs)
1144                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1145
1146         // Print info string
1147         string str;
1148         float tl, fl, ll;
1149         str = strcat("playing on ^2", shortmapname, "^7");
1150         tl = getstatf(STAT_TIMELIMIT);
1151         fl = getstatf(STAT_FRAGLIMIT);
1152         ll = getstatf(STAT_LEADLIMIT);
1153         if(gametype == GAME_LMS)
1154         {
1155                 if(tl > 0)
1156                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1157         }
1158         else
1159         {
1160                 if(tl > 0)
1161                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1162                 if(fl > 0)
1163                 {
1164                         if(tl > 0)
1165                                 str = strcat(str, " or");
1166                         if(teamplay)
1167                         {
1168                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1169                                 if(teamscores_label[ts_primary] == "score")
1170                                         str = strcat(str, " points^7");
1171                                 else if(teamscores_label[ts_primary] == "fastest")
1172                                         str = strcat(str, " is beaten^7");
1173                                 else
1174                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1175                         }
1176                         else
1177                         {
1178                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1179                                 if(scores_label[ps_primary] == "score")
1180                                         str = strcat(str, " points^7");
1181                                 else if(scores_label[ps_primary] == "fastest")
1182                                         str = strcat(str, " is beaten^7");
1183                                 else
1184                                         str = strcat(str, " ", scores_label[ps_primary]);
1185                         }
1186                 }
1187                 if(ll > 0)
1188                 {
1189                         if(tl > 0 || fl > 0)
1190                                 str = strcat(str, " or");
1191                         if(teamplay)
1192                         {
1193                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1194                                 if(teamscores_label[ts_primary] == "score")
1195                                         str = strcat(str, " points^7");
1196                                 else if(teamscores_label[ts_primary] == "fastest")
1197                                         str = strcat(str, " is beaten^7");
1198                                 else
1199                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1200                         }
1201                         else
1202                         {
1203                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1204                                 if(scores_label[ps_primary] == "score")
1205                                         str = strcat(str, " points^7");
1206                                 else if(scores_label[ps_primary] == "fastest")
1207                                         str = strcat(str, " is beaten^7");
1208                                 else
1209                                         str = strcat(str, " ", scores_label[ps_primary]);
1210                         }
1211                 }
1212         }
1213
1214
1215         pos_y += 1.2 * sbar_fontsize_y;
1216         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1217
1218         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1219 }
1220
1221 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1222 {
1223         string col;
1224         string timestr;
1225         string cpname;
1226         string lapstr;
1227         lapstr = "";
1228
1229         if(histime == 0) // goal hit
1230         {
1231                 if(mytime > 0)
1232                 {
1233                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1234                         col = "^1";
1235                 }
1236                 else if(mytime == 0)
1237                 {
1238                         timestr = "+0.0";
1239                         col = "^3";
1240                 }
1241                 else
1242                 {
1243                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1244                         col = "^2";
1245                 }
1246
1247                 if(lapdelta > 0)
1248                 {
1249                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1250                         col = "^2";
1251                 }
1252                 else if(lapdelta < 0)
1253                 {
1254                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1255                         col = "^1";
1256                 }
1257         }
1258         else if(histime > 0) // anticipation
1259         {
1260                 if(mytime >= histime)
1261                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1262                 else
1263                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1264                 col = "^3";
1265         }
1266         else
1267                 col = "^7";
1268
1269         if(cp == 254)
1270                 cpname = "Start line";
1271         else if(cp == 255)
1272                 cpname = "Finish line";
1273         else if(cp)
1274                 cpname = strcat("Intermediate ", ftos(cp));
1275         else
1276                 cpname = "Finish line";
1277
1278         if(histime < 0)
1279                 return strcat(col, cpname);
1280         else if(hisname == "")
1281                 return strcat(col, cpname, " (", timestr, ")");
1282         else
1283                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1284 }
1285
1286 void Sbar_Score()
1287 {
1288         float score, distribution, leader;
1289         vector score_pos, secondary_score_pos, distribution_color;
1290         entity tm, pl, me;
1291         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1292
1293         vector bottomright;
1294         bottomright_x = vid_conwidth;
1295         bottomright_y = vid_conheight;
1296         bottomright_z = 0;
1297
1298         score_pos = bottomright - '196 42 0';
1299         secondary_score_pos = score_pos + '132 -6 0';
1300
1301         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1302                 pl = players.sort_next;
1303                 if(pl == me)
1304                         pl = pl.sort_next;
1305                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1306                         if(pl.scores[ps_primary] == 0)
1307                                 pl = world;
1308
1309                 score = me.(scores[ps_primary]);
1310
1311                 float racemin, racesec, racemsec;
1312                 float distsec, distmsec, minusplus;
1313                 
1314                 racemin = floor(score/(60 * TIME_FACTOR));
1315                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1316                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1317
1318                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1319                         // distribution display
1320                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1321
1322                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1323                                 distmsec = fabs(distribution);
1324                         else {
1325                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1326                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1327                                 if (distribution < 0)
1328                                         distsec = -distsec;
1329                         }
1330
1331                         if (distribution <= 0) {
1332                                 distribution_color = '0 1 0';
1333                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1334                         }
1335                         else {
1336                                 distribution_color = '1 0 0';
1337                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1338                         }
1339                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1340                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1341                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1342                 }
1343                 // race record display
1344                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1345                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1346
1347                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1349                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1350
1351                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1352                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1353
1354         } else if (!teamplay) { // non-teamgames, except race/cts
1355                 // me vector := [team/connected frags id]
1356                 pl = players.sort_next;
1357                 if(pl == me)
1358                         pl = pl.sort_next;
1359
1360                 if(pl)
1361                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1362                 else
1363                         distribution = 0;
1364
1365                 score = me.(scores[ps_primary]);
1366                 
1367                 if(distribution >= 5) {
1368                         distribution_color = '0 1 0';
1369                         leader = 1;
1370                 } else if(distribution >= 0) {
1371                         distribution_color = '1 1 1';
1372                         leader = 1;
1373                 } else if(distribution >= -5)
1374                         distribution_color = '1 1 0';
1375                 else
1376                         distribution_color = '1 0 0';
1377                 
1378                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1379                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1380         } else { // teamgames
1381                 float max_fragcount;
1382                 max_fragcount = -999;
1383
1384                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1385                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1386                                 continue;
1387                         score = tm.(teamscores[ts_primary]);
1388                         leader = 0;
1389
1390                         if (score > max_fragcount)
1391                                 max_fragcount = score;
1392         
1393                         if(tm.team == myteam) {
1394                                 if (max_fragcount == score)
1395                                         leader = 1;
1396                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1397                         } else {
1398                                 if (max_fragcount == score)
1399                                         leader = 1;
1400                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1401                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1402                         }
1403                 }
1404         }
1405
1406         if(gametype == GAME_RACE || gametype == GAME_CTS)
1407         {
1408                 drawfont = sbar_bigfont;
1409                 float a, t;
1410                 vector m;
1411                 string s, forcetime;
1412
1413                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1414
1415                 if(race_checkpointtime)
1416                 {
1417                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1418                         s = "";
1419                         forcetime = "";
1420                         if(a > 0) // just hit a checkpoint?
1421                         {
1422                                 if(race_checkpoint != 254)
1423                                 {
1424                                         if(race_time && race_previousbesttime)
1425                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1426                                         else
1427                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1428                                         if(race_time)
1429                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1430                                 }
1431                         }
1432                         else
1433                         {
1434                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1435                                 {
1436                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1437                                         if(a > 0) // next one?
1438                                         {
1439                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1440                                         }
1441                                 }
1442                         }
1443
1444                         if(s != "" && a > 0)
1445                         {
1446                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1447                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1448                         }
1449
1450                         if(race_penaltytime)
1451                         {
1452                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1453                                 if(a > 0)
1454                                 {
1455                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1456                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1457                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1458                                 }
1459                         }
1460
1461                         if(forcetime != "")
1462                         {
1463                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1464                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1465                         }
1466                         else
1467                                 a = 1;
1468
1469                         if(race_laptime && race_checkpoint != 255)
1470                         {
1471                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1472                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1473                         }
1474                 }
1475                 else
1476                 {
1477                         if(race_mycheckpointtime)
1478                         {
1479                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1480                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1481                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1482                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1483                         }
1484                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1485                         {
1486                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1487                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1488                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1489                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1490                         }
1491
1492                         if(race_penaltytime && !race_penaltyaccumulator)
1493                         {
1494                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1495                                 a = bound(0, (1 + t - time), 1);
1496                                 if(a > 0)
1497                                 {
1498                                         if(time < t)
1499                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1500                                         else
1501                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1502                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1503                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1504                                 }
1505                         }
1506                 }
1507
1508                 drawfont = sbar_font;
1509         }
1510 }
1511
1512 void Sbar_Timer()
1513 {
1514         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1515         vector bgpos, timer_color;
1516         bgpos = '0 0 0';
1517         
1518         vector topright;
1519         topright = '0 0 0';
1520         topright_x = vid_conwidth;
1521         
1522         timelimit = getstatf(STAT_TIMELIMIT);
1523         
1524         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1525         timeleft = ceil(timeleft);
1526         minutesLeft = floor(timeleft / 60);
1527         secondsLeft = timeleft - minutesLeft*60;
1528
1529         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1530                 timer_color = '1 1 1'; //white
1531         else if(minutesLeft >= 1)
1532                 timer_color = '1 1 0'; //yellow
1533         else
1534                 timer_color = '1 0 0'; //red
1535
1536         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1537                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1538                         //while restart is still active, show 00:00
1539                         minutes = seconds = 0;
1540                 } else {
1541                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1542                         minutes = floor(elapsedTime / 60);
1543                         seconds = elapsedTime - minutes*60;
1544                 }
1545                 if (minutes < 10)
1546                         bgpos_x = topright_x - 54 - 17 - 12;
1547                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1548                         bgpos_x = topright_x - 72 - 17 - 12;
1549                 else
1550                         bgpos_x = topright_x - 90 - 17 - 12;
1551                 bgpos_y = 0;
1552                 bgpos_z = 0;
1553         } else {
1554                 minutes = minutesLeft;
1555                 seconds = secondsLeft;
1556                 if (minutes == 0)
1557                 bgpos_x = topright_x - 36 - 7 - 12;
1558                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1559                         bgpos_x = topright_x - 54 - 17 - 12;
1560                 else if (minutes < 100)
1561                         bgpos_x = topright_x - 72 - 17 - 12;
1562                 else
1563                         bgpos_x = topright_x - 90 - 17 - 12;
1564                 bgpos_y = 0;
1565                 bgpos_z = 0;
1566         }
1567
1568         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1569                 if (teamplay)
1570                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1571                 else {
1572                         color_x = cvar("sbar_color_bg_r");
1573                         color_y = cvar("sbar_color_bg_g");
1574                         color_z = cvar("sbar_color_bg_b");
1575
1576                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1577                 }
1578         }
1579
1580         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1581                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1583         }
1584         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1585 }
1586
1587 float Sbar_WouldDrawScoreboard() {
1588         if (sb_showscores)
1589                 return 1;
1590         else if (intermission == 1)
1591                 return 1;
1592         else if (intermission == 2)
1593                 return 1;
1594         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1595                 return 1;
1596         else if(sb_showscores_force)
1597                 return 1;
1598         return 0;
1599 }
1600
1601 void CSQC_Strength_Timer() {
1602         vector pos;
1603         vector bottom;
1604
1605         bottom_x = vid_conwidth/2;
1606         bottom_y = vid_conheight;
1607         bottom_z = 0;
1608
1609         float stat_items, dt;
1610         stat_items = getstati(STAT_ITEMS);
1611         /*
1612         if not(stat_items & IT_STRENGTH)
1613                 if not(stat_items & IT_INVINCIBLE)
1614                         return;
1615         */
1616
1617         if (getstati(STAT_HEALTH) <= 0)
1618                 return;
1619
1620         vector picsize;
1621         float strength_time, invincibility_time, countdown_fontsize;
1622
1623         picsize = '22 22 0';
1624         countdown_fontsize = 18;
1625
1626         if (vid_conwidth >= 800)
1627                 pos = bottom + '192 -46 0';
1628         else
1629                 pos = bottom + '192 -94 0';
1630
1631         //strength
1632         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1633         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1634
1635         if (strength_time) {
1636                 dt = strength_time - time;
1637                 if(dt > 0)
1638                 {
1639                         if(dt < 5)
1640                         {
1641                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1642                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1643                         }
1644                         else
1645                         {
1646                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1647                         }
1648                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1649                 }
1650                 else if(dt > -1)
1651                 {
1652                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1653                                 bound(0, -dt / 0.5, 1));
1654                 }
1655         }
1656
1657         //invincibility
1658         if (invincibility_time) {
1659                 dt = invincibility_time - time;
1660                 if(dt > 0)
1661                 {
1662                         if(dt < 5)
1663                         {
1664                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1665                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1666                         }
1667                         else
1668                         {
1669                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1670                         }
1671                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1672                 }
1673                 else if(dt > -1)
1674                 {
1675                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1676                                 bound(0, -dt / 0.5, 1));
1677                 }
1678         }
1679 }
1680
1681 #define CENTERPRINT_MAX_LINES 30
1682 string centerprint_messages[CENTERPRINT_MAX_LINES];
1683 float centerprint_width[CENTERPRINT_MAX_LINES];
1684 vector centerprint_start;
1685 float centerprint_expire;
1686 float centerprint_num;
1687 float centerprint_offset_hint;
1688 vector centerprint_fontsize;
1689
1690 void centerprint(string strMessage)
1691 {
1692         float i, j, n, hcount;
1693         string s;
1694
1695         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1696
1697         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1698
1699         if(cvar("scr_centertime") <= 0)
1700                 return;
1701
1702         if(strMessage == "")
1703                 return;
1704
1705         // strip trailing newlines
1706         j = strlen(strMessage) - 1;
1707         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1708                 j = j - 1;
1709         strMessage = substring(strMessage, 0, j + 1);
1710
1711         if(strMessage == "")
1712                 return;
1713
1714         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1715         j = 0;
1716         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1717                 j = j + 1;
1718         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1719         centerprint_offset_hint = j;
1720
1721         if(strMessage == "")
1722                 return;
1723
1724         // if we get here, we have a message. Initialize its height.
1725         centerprint_num = 0;
1726
1727         n = tokenizebyseparator(strMessage, "\n");
1728         i = hcount = 0;
1729         for(j = 0; j < n; ++j)
1730         {
1731                 getWrappedLine_remaining = argv(j);
1732                 while(getWrappedLine_remaining)
1733                 {
1734                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1735                         if(centerprint_messages[i])
1736                                 strunzone(centerprint_messages[i]);
1737                         centerprint_messages[i] = strzone(s);
1738                         centerprint_width[i] = stringwidth(s, TRUE);
1739                         ++i;
1740
1741                         // half height for empty lines looks better
1742                         if(s == "")
1743                                 hcount += 0.5;
1744                         else
1745                                 hcount += 1;
1746
1747                         if(i >= CENTERPRINT_MAX_LINES)
1748                                 break;
1749                 }
1750         }
1751
1752         float h, havail;
1753         h = centerprint_fontsize_y*hcount;
1754
1755         havail = vid_conheight;
1756         if(cvar("con_chatpos") < 0)
1757                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1758         if(havail > vid_conheight - 70)
1759                 havail = vid_conheight - 70; // avoid overlapping HUD
1760
1761         centerprint_start_x = 0;
1762
1763 #if 0
1764         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1765
1766         // here, the centerprint would cover the crosshair. REALLY BAD.
1767         forbiddenmin = vid_conheight * 0.5 - h - 16;
1768         forbiddenmax = vid_conheight * 0.5 + 16;
1769
1770         allowedmin = scoreboard_bottom;
1771         allowedmax = havail - h;
1772         preferred = (havail - h)/2;
1773
1774
1775         // possible orderings (total: 4! / 4 = 6)
1776         //  allowedmin allowedmax forbiddenmin forbiddenmax
1777         //  forbiddenmin forbiddenmax allowedmin allowedmax
1778         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1779         {
1780                 // forbidden doesn't matter in this case
1781                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1782         }
1783         //  allowedmin forbiddenmin allowedmax forbiddenmax
1784         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1785         {
1786                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1787         }
1788         //  allowedmin forbiddenmin forbiddenmax allowedmax
1789         else if(allowedmin < forbiddenmin)
1790         {
1791                 // make sure the forbidden zone is not covered
1792                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1793                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1794                 else
1795                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1796         }
1797         //  forbiddenmin allowedmin allowedmax forbiddenmax
1798         else if(allowedmax < forbiddenmax)
1799         {
1800                 // it's better to leave the allowed zone (overlap with scoreboard) than
1801                 // to cover the forbidden zone (crosshair)
1802                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1803                         centerprint_start_y = forbiddenmax;
1804                 else
1805                         centerprint_start_y = forbiddenmin;
1806         }
1807         //  forbiddenmin allowedmin forbiddenmax allowedmax
1808         else
1809         {
1810                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1811         }
1812 #else
1813         centerprint_start_y =
1814                 min(
1815                         max(
1816                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1817                                 (havail - h)/2
1818                         ),
1819                         havail - h
1820                 );
1821 #endif
1822
1823         centerprint_num = i;
1824         centerprint_expire = time + cvar("scr_centertime");
1825 }
1826
1827 void Sbar_DrawCenterPrint (void)
1828 {
1829         float i;
1830         vector pos;
1831         string ts;
1832         float a;
1833
1834         //if(time > centerprint_expire)
1835         //      return;
1836
1837         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1838         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1839         //sz = 1.2 / (a + 0.2);
1840
1841         if(a <= 0)
1842                 return;
1843
1844         pos = centerprint_start;
1845         for (i=0; i<centerprint_num; i = i + 1)
1846         {
1847                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1848                 ts = centerprint_messages[i];
1849                 if (ts != "")
1850                 {
1851                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1852                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1853                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1854                         pos_y = pos_y + centerprint_fontsize_y;
1855                 }
1856                 else
1857                         // half height for empty lines looks better
1858                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1859         }
1860 }
1861
1862 vector Sbar_DrawNoteLine(vector offset, string s)
1863 {
1864         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1865         drawcolorcodedstring(
1866                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1867                 s,
1868                 sbar_fontsize,
1869                 sbar_alpha_fg,
1870                 0
1871         );
1872         return offset + sbar_fontsize_y * '0 1 0';
1873 }
1874
1875 void Sbar_DrawPressedKeys(void)
1876 {
1877         vector pos, bgsize;
1878         float pressedkeys;
1879
1880         pos = stov(cvar_string("cl_showpressedkeys_position"));
1881
1882         bgsize = '126 75 0';
1883
1884         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1885             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1886         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1887
1888         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1889         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1890         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1891         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1892         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1893         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1894         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1895         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1896 }
1897
1898 void Sbar_ShowSpeed(void)
1899 {
1900         vector numsize;
1901         float pos, conversion_factor;
1902         string speed, unit;
1903
1904         switch(cvar("cl_showspeed_unit"))
1905         {
1906                 default:
1907                 case 0:
1908                         unit = "";
1909                         conversion_factor = 1.0;
1910                         break;
1911                 case 1:
1912                         unit = " qu/s";
1913                         conversion_factor = 1.0;
1914                         break;
1915                 case 2:
1916                         unit = " m/s";
1917                         conversion_factor = 0.0254;
1918                         break;
1919                 case 3:
1920                         unit = " km/h";
1921                         conversion_factor = 0.0254 * 3.6;
1922                         break;
1923                 case 4:
1924                         unit = " mph";
1925                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1926                         break;
1927                 case 5:
1928                         unit = " knots";
1929                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1930                         break;
1931         }
1932
1933         if (cvar("cl_showspeed_z") == 1)
1934                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1935         else
1936                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1937
1938         numsize_x = numsize_y = cvar("cl_showspeed_size");
1939         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1940         
1941         drawfont = sbar_bigfont;
1942         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1943         drawfont = sbar_font;
1944 }
1945
1946 vector acc_prevspeed;
1947 float acc_prevtime;
1948 float acc_avg;
1949
1950 void Sbar_ShowAcceleration(void)
1951 {
1952         float acceleration, sz, scale, alpha, f;
1953         vector pos, top, rgb;
1954         top_x = vid_conwidth/2;
1955         top_y = 0;
1956
1957         f = time - acc_prevtime;
1958         if(cvar("cl_showacceleration_z"))
1959                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1960         else
1961                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1962         acc_prevspeed = pmove_vel;
1963         acc_prevtime = time;
1964
1965         f = bound(0, f * 10, 1);
1966         acc_avg = acc_avg * (1 - f) + acceleration * f;
1967         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
1968
1969         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
1970
1971         sz = cvar("cl_showacceleration_size");
1972         scale = cvar("cl_showacceleration_scale");
1973         alpha = cvar("cl_showacceleration_alpha");
1974         if (cvar("cl_showacceleration_color_custom"))
1975                 rgb = stov(cvar_string("cl_showacceleration_color"));
1976         else {
1977                 rgb = '1 1 1';
1978                 if (acceleration < 0) {
1979                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
1980                 } else if (acceleration > 0) {
1981                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
1982                 }
1983         }
1984                 
1985         if (acceleration > 0)
1986                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1987         else if (acceleration < 0)
1988                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
1989 }
1990
1991 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1992 {
1993         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1994         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1995         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1996         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1997 }
1998
1999 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2000 {
2001         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2002         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2003         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2004         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005 }
2006
2007 void Sbar_DrawAccuracyStats()
2008 {
2009         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2010         float weapon_hit, weapon_damage, weapon_stats;
2011         float left_border;  // position where the weapons start, the description is in the border
2012         vector fill_colour, fill_size;
2013         vector pos;
2014
2015         float col_margin = 20;  // pixels between the columns
2016         float row_margin = 20;  // pixels between the rows
2017
2018         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2019         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2020
2021         drawfont = sbar_bigfont;
2022         pos_x = 0;
2023         pos_y = SCOREBOARD_OFFSET;
2024         pos_z = 0;
2025         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2026
2027         left_border = col_margin + 11 * sbar_fontsize_x;
2028
2029         drawfont = sbar_font;
2030
2031         if(warmup_stage)
2032         {
2033                 pos_y += 40;
2034                 if(mod(time, 1) >= 0.4)
2035                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2036
2037                 return;
2038         }
2039
2040         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2041         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2042
2043         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2044         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2045
2046         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2047         {
2048                 weapon_hit = weapon_hits[i];
2049                 weapon_damage = weapon_fired[i];
2050                 self = get_weaponinfo(i);
2051
2052                 //if ((weapon_number != 42))  // print them all :)
2053                 if (weapon_damage) {
2054                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2055                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2056
2057                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2058                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2059
2060                                 // how the background colour is calculated
2061                                 // %    red             green   red_2                   green_2
2062                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2063                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2064                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2065                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2066                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2067                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2068                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2069                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2070                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2071                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2072                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2073
2074                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2075                                 {
2076                                         count_splash = 0;
2077                                         ++row;
2078                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2079                                 }
2080
2081                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2082                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2083
2084                                 // background
2085                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2086                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2087
2088                                 // the weapon
2089                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2090
2091                                 // the amount of shots fired or max damage
2092                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093
2094                                 // the amount of hits or actual damage
2095                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096
2097                                 // the accuracy
2098                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2099
2100                                 // the amount of shots missed or damage wasted
2101                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102
2103                                 ++count_splash;
2104                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2105                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2106
2107                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2108                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2109
2110                                 // how the background colour is calculated
2111                                 // %    red             green   red_2                   green_2
2112                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2113                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2114                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2115                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2116                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2117                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2118                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2119                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2120                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2121                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2122                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2123
2124                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2125                                 {
2126                                         count_hitscan = 0;
2127                                         ++row;
2128                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2129                                 }
2130
2131                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2132                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2133
2134                                 // background
2135                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2136                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2137
2138                                 // the weapon
2139                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2140
2141                                 // the amount of shots fired or max damage
2142                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2143
2144                                 // the amount of hits or actual damage
2145                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2146
2147                                 // the accuracy
2148                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2149
2150                                 // the amount of shots missed or damage wasted
2151                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2152
2153                                 ++count_hitscan;
2154                         }
2155                 }
2156         }
2157 }
2158
2159 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2160 {
2161         position_x -= 2 / 3 * strlen(text) * scale_x;
2162         drawstring(position, text, scale, rgb, alpha, flag);
2163 }
2164
2165 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2166 {
2167         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2168         drawstring(position, text, scale, rgb, alpha, flag);
2169 }
2170
2171 float GetAmmoStat(float i)
2172 {
2173         switch(i)
2174         {
2175                 case 0: return STAT_SHELLS;
2176                 case 1: return STAT_NAILS;
2177                 case 2: return STAT_ROCKETS;
2178                 case 3: return STAT_CELLS;
2179                 case 4: return STAT_FUEL;
2180                 default: return -1;
2181         }
2182 }
2183
2184 float GetAmmoItemCode(float i)
2185 {
2186         switch(i)
2187         {
2188                 case 0: return IT_SHELLS;
2189                 case 1: return IT_NAILS;
2190                 case 2: return IT_ROCKETS;
2191                 case 3: return IT_CELLS;
2192                 case 4: return IT_FUEL;
2193                 default: return -1;
2194         }
2195 }
2196
2197 string GetAmmoPicture(float i)
2198 {
2199         switch(i)
2200         {
2201                 case 0: return "gfx/hud/sb_shells";
2202                 case 1: return "gfx/hud/sb_bullets";
2203                 case 2: return "gfx/hud/sb_rocket";
2204                 case 3: return "gfx/hud/sb_cells";
2205                 case 4: return "gfx/hud/sb_fuel";
2206                 default: return "";
2207         }
2208 }
2209
2210 void Sbar_Draw (void)
2211 {
2212         // vectors for top right, bottom right, bottom and bottom left corners
2213
2214         vector topright;
2215         vector bottom;
2216         vector bottomright;
2217         vector bottomleft;
2218
2219         topright_x = vid_conwidth;
2220         topright_y = 0;
2221         topright_z = 0;
2222
2223         bottom_x = vid_conwidth/2;
2224         bottom_y = vid_conheight;
2225         bottom_z = 0;
2226
2227         bottomright_x = vid_conwidth;
2228         bottomright_y = vid_conheight;
2229         bottomright_z = 0;
2230
2231         bottomleft_x = 0;
2232         bottomleft_y = vid_conheight;
2233         bottomleft_z = 0;
2234
2235         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2236         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2237         sbar_color_bg_team = cvar("sbar_color_bg_team");
2238         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2239         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2240
2241         float i;
2242         float weapon_stats;
2243         float x, fade;
2244         float stat_items, stat_weapons;
2245
2246         weapon_stats = getstati(STAT_DAMAGE_HITS);
2247         weapon_number = weapon_stats & 63;
2248         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2249
2250         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2251         weapon_number = weapon_stats & 63;
2252         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2253
2254         vector o; o = '1 0 0' * vid_conwidth;
2255         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2256
2257         string s;
2258         vector pos;
2259         pos = '0 0 0';
2260
2261         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2262         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2263
2264         if(spectatee_status && !intermission)
2265         {
2266                 drawfont = sbar_bigfont;
2267                 if(spectatee_status == -1)
2268                         s = "^1Observing";
2269                 else
2270                         s = GetPlayerName(spectatee_status - 1);
2271                 // spectated player name between HUD and chat area, aligned to the left
2272                 pos_x = bottomleft_x;
2273                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2274                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2275                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2276                 drawfont = sbar_font;
2277
2278                 // spectator text in the upper right corner
2279                 if(spectatee_status == -1)
2280                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2281                 else
2282                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2283                 o = Sbar_DrawNoteLine(o, s);
2284
2285                 if(spectatee_status == -1)
2286                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2287                 else
2288                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2289                 o = Sbar_DrawNoteLine(o, s);
2290
2291                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2292                 o = Sbar_DrawNoteLine(o, s);
2293
2294                 if(gametype == GAME_ARENA)
2295                         s = "^1Wait for your turn to join";
2296                 else if(gametype == GAME_LMS)
2297                 {
2298                         entity sk;
2299                         sk = playerslots[player_localentnum - 1];
2300                         if(sk.(scores[ps_primary]) >= 666)
2301                                 s = "^1Match has already begun";
2302                         else if(sk.(scores[ps_primary]) > 0)
2303                                 s = "^1You have no more lives left";
2304                         else
2305                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2306                 }
2307                 else
2308                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2309                 o = Sbar_DrawNoteLine(o, s);
2310
2311                 //show restart countdown:
2312                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2313                         float countdown;
2314                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2315                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2316                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2317                         o = Sbar_DrawNoteLine(o, s);
2318                 }
2319         }
2320         if(warmup_stage && !intermission)
2321         {
2322                 s = "^2Currently in ^1warmup^2 stage!";
2323                 o = Sbar_DrawNoteLine(o, s);
2324         }
2325
2326         // move more important stuff more to the middle so its more visible
2327         o_y = vid_conheight * 0.66;
2328
2329         string blinkcolor;
2330         if(mod(time, 1) >= 0.5)
2331                 blinkcolor = "^1";
2332         else
2333                 blinkcolor = "^3";
2334
2335         if(ready_waiting && !intermission && !spectatee_status)
2336         {
2337                 if(ready_waiting_for_me)
2338                 {
2339                         if(warmup_stage)
2340                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2341                         else
2342                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2343                 }
2344                 else
2345                 {
2346                         if(warmup_stage)
2347                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2348                         else
2349                                 s = strcat("^2Waiting for others to ready up...");
2350                 }
2351                 o = Sbar_DrawNoteLine(o, s);
2352         }
2353         else if(warmup_stage && !intermission && !spectatee_status)
2354         {
2355                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2356                 o = Sbar_DrawNoteLine(o, s);
2357         }
2358         if(vote_waiting)
2359         {
2360                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2361                 o = Sbar_DrawNoteLine(o, s);
2362
2363                 if(vote_waiting_for_me)
2364                 {
2365                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2366                         o = Sbar_DrawNoteLine(o, s);
2367
2368                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2369                         o = Sbar_DrawNoteLine(o, s);
2370
2371                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2372                         o = Sbar_DrawNoteLine(o, s);
2373                 }
2374                 else
2375                 {
2376                         s = strcat("^2Waiting for others to vote...");
2377                         o = Sbar_DrawNoteLine(o, s);
2378                 }
2379         }
2380         if(teamplay && !intermission && !spectatee_status)
2381         {
2382                 entity tm;
2383                 float ts_min, ts_max;
2384                 tm = teams.sort_next;
2385                 if (tm)
2386                 {
2387                         for(; tm.sort_next; tm = tm.sort_next)
2388                         {
2389                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2390                                         continue;
2391                                 if(!ts_min) ts_min = tm.team_size;
2392                                 else ts_min = min(ts_min, tm.team_size);
2393                                 if(!ts_max) ts_max = tm.team_size;
2394                                 else ts_max = max(ts_max, tm.team_size);
2395                         }
2396                         if ((ts_max - ts_min) > 1)
2397                         {
2398                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2399                                 tm = GetTeam(myteam, false);
2400                                 if (tm)
2401                                 if (tm.team != COLOR_SPECTATOR)
2402                                 if (tm.team_size == ts_max)
2403                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2404
2405                                 o = Sbar_DrawNoteLine(o, s);
2406                         }
2407                 }
2408         }
2409
2410         Sbar_UpdatePlayerTeams();
2411
2412         if (intermission == 2) // map voting screen
2413         {
2414                 if(sb_showscores) {
2415                         Sbar_DrawScoreboard();
2416                         Sbar_Score();
2417                         Sbar_Timer();
2418                 }
2419                 else if(sb_showaccuracy) {
2420                         Sbar_DrawAccuracyStats();
2421                         Sbar_Score();
2422                         Sbar_Timer();
2423                 }
2424                 else
2425                         Sbar_FinaleOverlay();
2426         }
2427         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2428         {
2429                 if(sb_showaccuracy)
2430                         Sbar_DrawAccuracyStats();
2431                 else
2432                         Sbar_DrawScoreboard();
2433                 Sbar_Score();
2434                 Sbar_Timer();
2435         }
2436         else
2437         {
2438                 if (sb_showscores)
2439                         Sbar_DrawScoreboard();
2440                 else if(sb_showaccuracy)
2441                         Sbar_DrawAccuracyStats();
2442
2443                 float armor, health;
2444                 armor = getstati(STAT_ARMOR);
2445                 health = getstati(STAT_HEALTH);
2446
2447                 stat_items = getstati(STAT_ITEMS);
2448                 stat_weapons = getstati(STAT_WEAPONS);
2449
2450                 fade = 3.2 - 2 * (time - weapontime);
2451                 fade = bound(0.7, fade, 1);
2452
2453                 vector bg_size; // hud background size
2454                 bg_size = '1600 58 0';
2455
2456                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2457                         if (teamplay)
2458                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2459                         else {
2460                                 // allow for custom HUD colors in non-teamgames
2461                                 color_x = cvar("sbar_color_bg_r");
2462                                 color_y = cvar("sbar_color_bg_g");
2463                                 color_z = cvar("sbar_color_bg_b");
2464
2465                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2466                         }
2467                 }
2468
2469                 if(sbar_hudselector == 2) // combined health and armor display
2470                 {
2471                         vector v;
2472                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2473
2474                         vector num_pos;
2475                         num_pos = bottom - '96 28 0';
2476
2477                         x = floor(v_x + 1);
2478
2479                         if(v_z) // fully armored
2480                         {
2481                                 // here, armorideal > armor
2482                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2483                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2484                         }
2485                         else
2486                         {
2487                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2488                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2489                         }
2490                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2491                 }
2492
2493                 else
2494                 {
2495                         vector health_pos, armor_pos;
2496
2497                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2498                                 armor_pos = bottom - '96 28 0';
2499                                 health_pos = bottom - '-14 28 0';
2500                         }
2501                         else {
2502                                 health_pos = bottom - '96 28 0';                                
2503                                 armor_pos = bottom - '-14 28 0';
2504                         }
2505
2506                         // armor
2507                         x = armor;
2508                         if (x > 0)
2509                         {
2510                                 if (x > 45) {
2511                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2512                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2513                                 }
2514                                 else {
2515                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2516                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2517                                 }
2518                         }
2519
2520                         // health
2521                         x = health;
2522                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2523                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2524                 }
2525
2526                 // weapon icons
2527                 x = 1.0;
2528                 Sbar_DrawWeapon_Clear();
2529                 for(i = 1; i <= 24; ++i)
2530                 {
2531                         if(weaponimpulse[i-1] >= 0)
2532                         if(stat_weapons & x)
2533                         {
2534                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2535                         }
2536                         x *= 2;
2537                 }
2538
2539                 // ammo
2540                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2541
2542                 for (i = 0; i < 4; ++i) {
2543                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2544
2545                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2546                                 if (stat_items & GetAmmoItemCode(i)) {
2547                                         if (vid_conwidth >= 800) {
2548                                                 pos_x = 230;
2549                                                 pos_y = 40;
2550                                         } else {
2551                                                 pos_x = 206;
2552                                                 pos_y = 33;
2553                                         }
2554
2555                                         pos = bottom - pos;
2556                                         if(vid_conwidth >= 800)
2557                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2558                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2559                                         if(a < 10)
2560                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2561                                         else
2562                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2563                                 }
2564                         } else {
2565                                 if (a > 0) {
2566                                         switch (i) {
2567                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2568                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2569                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2570                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2571                                         }
2572
2573                                         pos = bottom - pos;
2574                                         if (stat_items & GetAmmoItemCode(i))
2575                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2576                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2577                                         if (a < 10) {
2578                                                 if(stat_items & GetAmmoItemCode(i))
2579                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2580                                                 else
2581                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2582                                         } else {
2583                                                 if(stat_items & GetAmmoItemCode(i))
2584                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2585                                                 else
2586                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2587                                         }
2588                                 }
2589                         }
2590                 }
2591
2592                 // fuel ammo
2593                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2594
2595                 if (a > 0) { // if we have fuel, draw the amount
2596                         float invincibility_time, dt;
2597                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2598                         dt = invincibility_time - time;
2599                         if (vid_conwidth >= 800) {
2600                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2601                                         pos_x = bottom_x + 140;
2602                                         pos_y = bottom_y - 72;
2603                                 }
2604                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2605                                         pos_x = bottom_x + 140;
2606                                         pos_y = bottom_y - 20;
2607                                 }
2608                         }
2609                         else { // draw fuel on top of ammo if vid_conwidth < 800
2610                                 pos_x = bottom_x - 200;
2611                                 pos_y = bottom_y - 45;
2612                         }
2613                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2614                         if (a > 10)
2615                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2616                         else
2617                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2618                 }
2619
2620                 // draw scores and timer
2621                 Sbar_Score();
2622                 Sbar_Timer();
2623
2624                 // draw strength/invincibility icon and timer
2625                 CSQC_Strength_Timer();
2626                 
2627                 // draw gametype specific icons
2628                 if(gametype == GAME_KEYHUNT)
2629                         CSQC_kh_hud();
2630                 else if(gametype == GAME_CTF)
2631                         CSQC_ctf_hud();
2632                 else if(gametype == GAME_NEXBALL)
2633                         CSQC_nb_hud();
2634         }
2635 }
2636
2637 // CTF HUD
2638 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2639 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2640 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2641 void CSQC_ctf_hud(void)
2642 {
2643         vector bottomleft, redflag_pos, blueflag_pos, sz;
2644         float f; // every function should have that
2645         bottomleft_x = 0;
2646         bottomleft_y = vid_conheight;
2647         bottomleft_z = 0;
2648
2649         float redflag, blueflag; // current status
2650         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2651         float stat_items;
2652
2653         stat_items = getstati(STAT_ITEMS);
2654         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2655         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2656
2657         // when status CHANGES, set old status into prevstatus and current status into status
2658         if (redflag != redflag_prevframe)
2659         {
2660                 redflag_statuschange_time = time;
2661                 redflag_prevstatus = redflag_prevframe;
2662                 redflag_prevframe = redflag;
2663         }
2664
2665         if (blueflag != blueflag_prevframe)
2666         {
2667                 blueflag_statuschange_time = time;
2668                 blueflag_prevstatus = blueflag_prevframe;
2669                 blueflag_prevframe = blueflag;
2670         }
2671         
2672         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2673         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2674
2675         float BLINK_FACTOR = 0.15;
2676         float BLINK_BASE = 0.85;
2677         // note:
2678         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2679         // thus
2680         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2681         // ensure RMS == 1
2682         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2683
2684         string red_icon, red_icon_prevstatus;
2685         float red_alpha, red_alpha_prevstatus;
2686         red_alpha = red_alpha_prevstatus = 1;
2687         switch(redflag) {
2688                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2689                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2690                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2691                 default:
2692                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2693                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2694                         else
2695                                 red_icon = string_null;
2696                         break;
2697         }
2698         switch(redflag_prevstatus) {
2699                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2700                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2701                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2702                 default:
2703                         if(redflag == 3)
2704                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2705                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2706                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2707                         else
2708                                 red_icon_prevstatus = string_null;
2709                         break;
2710         }
2711
2712         string blue_icon, blue_icon_prevstatus;
2713         float blue_alpha, blue_alpha_prevstatus;
2714         blue_alpha = blue_alpha_prevstatus = 1;
2715         switch(blueflag) {
2716                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2717                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2718                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2719                 default:
2720                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2721                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2722                         else
2723                                 blue_icon = string_null;
2724                         break;
2725         }
2726         switch(blueflag_prevstatus) {
2727                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2728                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2729                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2730                 default:
2731                         if(blueflag == 3)
2732                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2733                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2734                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2735                         else
2736                                 blue_icon_prevstatus = string_null;
2737                         break;
2738         }
2739
2740         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2741                 redflag_pos = bottomleft - '-4 50 0';
2742                 blueflag_pos = bottomleft - '-62 50 0';
2743         } else {
2744                 blueflag_pos = bottomleft - '-4 50 0';
2745                 redflag_pos = bottomleft - '-62 50 0';
2746         }
2747         
2748         sz = '52 52 0';
2749         
2750         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2751         if(red_icon_prevstatus && f < 1)
2752                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2753         if(red_icon)
2754                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2755
2756         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2757         if(blue_icon_prevstatus && f < 1)
2758                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2759         if(blue_icon)
2760                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2761 }
2762
2763 // Keyhunt HUD
2764 void CSQC_kh_hud(void)
2765 {
2766         float kh_keys, kh_keys_status, kh_teams_set;
2767         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2768
2769         vector bottomleft;
2770         bottomleft_x = 0;
2771         bottomleft_y = vid_conheight;
2772         bottomleft_z = 0;
2773
2774         red_pos_x = 6;
2775         red_pos_y = vid_conheight - 35 - 6;
2776         red_pos_z = 0;
2777
2778         blue_pos_x = 6 + (24 * 1);
2779         blue_pos_y = vid_conheight - 35 - 6;
2780         blue_pos_z = 0;
2781
2782         yellow_pos_x = 6 + (24 * 2);
2783         yellow_pos_y = vid_conheight - 35 - 6;
2784         yellow_pos_z = 0;
2785
2786         pink_pos_x = 6 + (24 * 3);
2787         pink_pos_y = vid_conheight - 35 - 6;
2788         pink_pos_z = 0;
2789
2790         kh_keys = getstati(STAT_KH_KEYS);
2791         kh_keys_status = kh_keys / 256;
2792         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2793
2794         kh_size = '22 35 0';
2795
2796         if (kh_keys_status & 1)  // red
2797                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2798         if (kh_keys & 1)
2799                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2800
2801         if (kh_keys_status & 2)  // blue
2802                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2803         if (kh_keys & 2)
2804                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2805
2806         if (kh_teams_set & 4)  // yellow
2807         {
2808                 if (kh_keys_status & 4)
2809                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2810                 if (kh_keys & 4)
2811                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2812         }
2813
2814         if (kh_teams_set & 8)  // pink
2815         {
2816                 if (kh_keys_status & 8)
2817                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2818                 if (kh_keys & 8)
2819                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2820         }
2821 }
2822
2823 //Nexball HUD
2824 #define NBPB_SIZE '96 38 0'
2825 #define NBPB_BT 2                   //thickness
2826 #define NBPB_BRGB '1 1 1'
2827 #define NBPB_BALPH 1                //alpha
2828 #define NBPB_BFLAG DRAWFLAG_NORMAL
2829 #define NBPB_IALPH 0.4
2830 #define NBPB_IFLAG DRAWFLAG_NORMAL
2831 #define NBPB_IRGB '0.7 0.1 0'
2832
2833 void CSQC_nb_hud(void)
2834 {
2835         float stat_items, nb_pb_starttime, dt, p;
2836         vector pos;
2837
2838         stat_items = getstati(STAT_ITEMS);
2839         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2840
2841         pos_x = 4;
2842         pos_y = vid_conheight - 42;
2843         pos_z = 0;
2844
2845         //Manage the progress bar if any
2846         if (nb_pb_starttime > 0)
2847         {
2848                 vector s;
2849                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2850                 // one period of positive triangle
2851                 p = 2 * dt / nb_pb_period;
2852                 if (p > 1)
2853                         p = 2 - p;
2854
2855                 s = NBPB_SIZE;
2856                 //Draw the filling
2857                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2858
2859                 //Draw the box
2860                 s = NBPB_SIZE;
2861                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2862                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2863                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2864                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2865         }
2866
2867         pos_x += 12; //horizontal margin to the picture
2868         pos_y += 2; //vertical margin to the picture
2869
2870         if (stat_items & IT_KEY1)
2871                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2872 }