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[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
24
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
27
28 vector color;
29 float SCOREBOARD_OFFSET = 50;
30
31 void CSQC_kh_hudreset();
32 void CSQC_kh_hud();
33 void CSQC_ctf_hudreset();
34 void CSQC_ctf_hud();
35 void CSQC_nb_hud();
36 void CSQC_race_hud();
37 void MapVote_Draw();
38 void Sbar_FinaleOverlay()
39 {
40         /*vector pos;
41         pos_x = (vid_conwidth - 1)/2;
42         pos_y = 16;
43         pos_z = 0;*/
44
45         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
46
47         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
48         MapVote_Draw();
49 }
50
51 float weaponspace[10];
52 float weapon_first, weapon_last;
53 void Sbar_DrawWeapon_Clear()
54 {
55         float idx;
56         weapon_first = -2;
57         weapon_last = -1;
58         for(idx = 0; idx < 10; ++idx)
59                 weaponspace[idx] = 0;
60         for(idx = 0; idx <= 23; ++idx)
61         {
62                 if(weaponimpulse[idx] >= 0)
63                 {
64                         if(weapon_first < 0)
65                                 weapon_first = idx;
66                         weapon_last = idx;
67                 }
68         }
69 }
70 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
71 {
72         vector pos, vsize, fill_colour;
73         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
74
75         imp = weaponimpulse[nr];
76         weapon_hit = weapon_hits[wc];
77         weapon_damage = weapon_fired[wc];
78         if(imp == 0)
79                 idx = 9;
80         else
81                 idx = imp - 1;
82
83         value = (active) ? 1 : 0.6;
84         color_x = color_y = color_z = value;
85
86         // width = 300, height = 100
87         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
88
89         sp = weaponspace[idx] + 1;
90         weaponspace[idx] = sp;
91
92         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
93         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
94         pos_z = 0;
95         vsize_x = w_width;
96         vsize_y = w_height;
97         vsize_z = 0;
98         if (active)
99                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
101         pos_x += w_space;
102         pos_y += w_space;
103         vsize_x = font_size;
104         vsize_y = font_size;
105         vsize_z = 0;
106         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
107
108         // draw the weapon accuracy on the HUD
109         if(sbar_hud_accuracy)
110         {
111                 weapon_stats = rint(100*weapon_hit/weapon_damage);
112                 fill_colour_x = 1 - 0.015 * weapon_stats;
113                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
114                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
115         }
116 }
117
118 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
119 {
120         float l, i;
121         string str, tmp, l_length;
122         float minus, plus;
123         vector vsize, num_color;
124
125         vsize_x = vsize_y = lettersize;
126         vsize_z = 0;
127
128         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
129         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
130         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
131
132         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
133         {
134                 plus = true;
135                 pos_x -= lettersize;
136         } else
137                 plus = false;   
138
139         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
140         {
141                 minus = true;
142                 num = -num;
143                 pos_x -= lettersize;
144         } else
145                 minus = false;
146
147         if(digits < 0)
148         {
149                 tmp = ftos(num);
150                 digits = -digits;
151                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
152         } else
153                 str = ftos(num);
154
155         l = strlen(str);
156         l_length = ftos(l);
157
158         if(l > digits)
159         {
160                 str = substring(str, l-digits, 999);
161                 l = strlen(str);
162         } else if(l < digits)
163                 pos_x += (digits-l) * lettersize;
164
165         if (highlighted == 1) {
166                 vector hl_size;
167                 hl_size_x = vsize_x * l + vsize_x * 0.2;
168                 hl_size_y = vsize_y * 1.1;
169                 hl_size_z = 0;
170                 if(minus)
171                         hl_size_x = hl_size_x + vsize_x;
172
173                 vector hl_pos;
174                 hl_pos_x = pos_x - lettersize/10;
175                 hl_pos_y = pos_y - lettersize/20;
176                 hl_pos_z = 0;
177
178                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
179         }
180
181         if (stroke == 1)
182                 num_color = '1 1 1';
183         else
184                 num_color = rgb;
185
186         if(minus)
187         {
188                 if (stroke == 1)
189                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
190                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
191                 pos_x += lettersize;
192         } else if(plus)
193         {
194                 if (stroke == 1)
195                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         }
199
200         for(i = 0; i < l; ++i)
201         {
202                 tmp = substring(str, i, 1);
203                 if (stroke == 1)
204                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
205                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
206                 pos_x += lettersize;
207         }
208 }
209
210 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
211 {
212         if(x > 200) {
213                 color_x = 0;
214                 color_y = 1;
215                 color_z = 0;
216         }
217         else if(x > 150) {
218                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
219                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
220                 color_z = 0;
221         }
222         else if(x > 100) {
223                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
224                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
225                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
226         }
227         else if(x > 50) {
228                 color_x = 1;
229                 color_y = 1;
230                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
231         }
232         else if(x > 20) {
233                 color_x = 1;
234                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
235                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
236         }
237         else {
238                 color_x = 1;
239                 color_y = 0;
240                 color_z = 0;
241         }
242         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
243 }
244
245 void Cmd_Sbar_SetFields(float argc);
246 void Sbar_InitScores()
247 {
248         float i, f;
249
250         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
251         for(i = 0; i < MAX_SCORE; ++i)
252         {
253                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
254                 if(f == SFL_SORT_PRIO_PRIMARY)
255                         ps_primary = i;
256                 if(f == SFL_SORT_PRIO_SECONDARY)
257                         ps_secondary = i;
258         }
259         if(ps_secondary == -1)
260                 ps_secondary = ps_primary;
261
262         for(i = 0; i < MAX_TEAMSCORE; ++i)
263         {
264                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
265                 if(f == SFL_SORT_PRIO_PRIMARY)
266                         ts_primary = i;
267                 if(f == SFL_SORT_PRIO_SECONDARY)
268                         ts_secondary = i;
269         }
270         if(ts_secondary == -1)
271                 ts_secondary = ts_primary;
272
273         Cmd_Sbar_SetFields(0);
274 }
275
276 void Sbar_UpdatePlayerPos(entity pl);
277 float SetTeam(entity pl, float Team);
278 //float lastpnum;
279 void Sbar_UpdatePlayerTeams()
280 {
281         float Team;
282         entity pl, tmp;
283         float num;
284
285         num = 0;
286         for(pl = players.sort_next; pl; pl = pl.sort_next)
287         {
288                 num += 1;
289                 Team = GetPlayerColor(pl.sv_entnum);
290                 if(SetTeam(pl, Team))
291                 {
292                         tmp = pl.sort_prev;
293                         Sbar_UpdatePlayerPos(pl);
294                         if(tmp)
295                                 pl = tmp;
296                         else
297                                 pl = players.sort_next;
298                 }
299         }
300         /*
301         if(num != lastpnum)
302                 print(strcat("PNUM: ", ftos(num), "\n"));
303         lastpnum = num;
304         */
305 }
306
307 float Sbar_ComparePlayerScores(entity left, entity right)
308 {
309         float vl, vr;
310         vl = GetPlayerColor(left.sv_entnum);
311         vr = GetPlayerColor(right.sv_entnum);
312
313         if(!left.gotscores)
314                 vl = COLOR_SPECTATOR;
315         if(!right.gotscores)
316                 vr = COLOR_SPECTATOR;
317
318         if(vl > vr)
319                 return true;
320         if(vl < vr)
321                 return false;
322
323         if(vl == COLOR_SPECTATOR)
324         {
325                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
326                 // no other sorting
327                 if(!left.gotscores && right.gotscores)
328                         return true;
329                 return false;
330         }
331
332         vl = left.scores[ps_primary];
333         vr = right.scores[ps_primary];
334         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
335         {
336                 if(vl == 0 && vr != 0)
337                         return 1;
338                 if(vl != 0 && vr == 0)
339                         return 0;
340         }
341         if(vl > vr)
342                 return IS_INCREASING(scores_flags[ps_primary]);
343         if(vl < vr)
344                 return IS_DECREASING(scores_flags[ps_primary]);
345
346         vl = left.scores[ps_secondary];
347         vr = right.scores[ps_secondary];
348         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
349         {
350                 if(vl == 0 && vr != 0)
351                         return 1;
352                 if(vl != 0 && vr == 0)
353                         return 0;
354         }
355         if(vl > vr)
356                 return IS_INCREASING(scores_flags[ps_secondary]);
357         if(vl < vr)
358                 return IS_DECREASING(scores_flags[ps_secondary]);
359
360         return false;
361 }
362
363 void Sbar_UpdatePlayerPos(entity player)
364 {
365         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
366         {
367                 SORT_SWAP(player, other);
368         }
369         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
370         {
371                 SORT_SWAP(other, player);
372         }
373 }
374
375 float Sbar_CompareTeamScores(entity left, entity right)
376 {
377         float vl, vr;
378
379         if(left.team == COLOR_SPECTATOR)
380                 return 1;
381         if(right.team == COLOR_SPECTATOR)
382                 return 0;
383
384         vl = left.teamscores[ts_primary];
385         vr = right.teamscores[ts_primary];
386         if(vl > vr)
387                 return IS_INCREASING(teamscores_flags[ts_primary]);
388         if(vl < vr)
389                 return IS_DECREASING(teamscores_flags[ts_primary]);
390
391         vl = left.teamscores[ts_secondary];
392         vr = right.teamscores[ts_secondary];
393         if(vl > vr)
394                 return IS_INCREASING(teamscores_flags[ts_secondary]);
395         if(vl < vr)
396                 return IS_DECREASING(teamscores_flags[ts_secondary]);
397
398         return false;
399 }
400
401 void Sbar_UpdateTeamPos(entity Team)
402 {
403         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
404         {
405                 SORT_SWAP(Team, other);
406         }
407         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
408         {
409                 SORT_SWAP(other, Team);
410         }
411 }
412
413 void Cmd_Sbar_Help(float argc)
414 {
415         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
416         print("^3|---------------------------------------------------------------|\n");
417         print("Usage:\n");
418         print("^2sbar_columns_set default\n");
419         print("^2sbar_columns_set ^7filed1 field2 ...\n");
420         print("The following field names are recognized (case insensitive):\n");
421         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
422
423         print("^3name^7 or ^3nick^7         Name of a player\n");
424         print("^3ping^7                     Ping time\n");
425         print("^3pl^7                       Packet loss\n");
426         print("^3kills^7                    Number of kills\n");
427         print("^3deaths^7                   Number of deaths\n");
428         print("^3suicides^7                 Number of suicides\n");
429         print("^3frags^7                    kills - suicides\n");
430         print("^3kd^7                       The kill-death ratio\n");
431         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
432         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
433         print("^3fckills^7                  Number of flag carrier kills\n");
434         print("^3returns^7                  Number of flag returns\n");
435         print("^3drops^7                    Number of flag drops\n");
436         print("^3lives^7                    Number of lives (LMS)\n");
437         print("^3rank^7                     Player rank\n");
438         print("^3pushes^7                   Number of players pushed into void\n");
439         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
440         print("^3kckills^7                  Number of keys carrier kills\n");
441         print("^3losses^7                   Number of times a key was lost\n");
442         print("^3laps^7                     Number of laps finished (race/cts)\n");
443         print("^3time^7                     Total time raced (race/cts)\n");
444         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
445         print("^3ticks^7                    Number of ticks (DOM)\n");
446         print("^3takes^7                    Number of domination points taken (DOM)\n");
447         print("^3score^7                    Total score\n\n");
448
449         print("Before a field you can put a + or - sign, then a comma separated list\n");
450         print("of game types, then a slash, to make the field show up only in these\n");
451         print("or in all but these game types. You can also specify 'all' as a\n");
452         print("field to show all fields available for the current game mode.\n\n");
453         
454         print("The special game type names 'teams' and 'noteams' can be used to\n");
455         print("include/exclude ALL teams/noteams game modes.\n\n");
456
457         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
458         print("will display name, ping and pl aligned to the left, and the fields\n");
459         print("right of the vertical bar aligned to the right.\n");
460         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
461         print("other gamemodes except DM.\n");
462 }
463
464 string Sbar_DefaultColumnLayout()
465 {
466         return strcat( // fteqcc sucks
467                 "ping pl name | ",
468                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
469                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
470                 "+lms/lives +lms/rank ",
471                 "+kh/caps +kh/pushes +kh/destroyed ",
472                 "?+race/laps ?+race/time ?+race/fastest ",
473                 "+as/objectives +nexball/faults +nexball/goals ",
474                 "-lms,race,nexball/score");
475 }
476
477 void Cmd_Sbar_SetFields(float argc)
478 {
479         float i, j, slash;
480         string str, pattern;
481         float digit;
482         float have_name, have_primary, have_secondary, have_separator;
483         float missing;
484
485         // TODO: re enable with gametype dependant cvars?
486         if(argc < 2) // no arguments provided
487                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
488
489         if(argc < 2)
490                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
491
492         if(argc == 2)
493         {
494                 if(argv(1) == "default")
495                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
496                 else if(argv(1) == "all")
497                 {
498                         string s;
499                         s = "ping pl color name |";
500                         for(i = 0; i < MAX_SCORE; ++i)
501                         {
502                                 if(i != ps_primary)
503                                 if(i != ps_secondary)
504                                 if(scores_label[i] != "")
505                                         s = strcat(s, " ", scores_label[i]);
506                         }
507                         if(ps_secondary != ps_primary)
508                                 s = strcat(s, " ", scores_label[ps_secondary]);
509                         s = strcat(s, " ", scores_label[ps_primary]);
510                         argc = tokenizebyseparator(strcat("x ", s), " ");
511                 }
512         }
513
514
515         sbar_num_fields = 0;
516
517         drawfont = sbar_font;
518         digit = stringwidth("0123456789", FALSE) / 10;
519
520         for(i = 0; i < argc - 1; ++i)
521         {
522                 float nocomplain;
523                 str = argv(i+1);
524
525                 nocomplain = FALSE;
526                 if(substring(str, 0, 1) == "?")
527                 {
528                         nocomplain = TRUE;
529                         str = substring(str, 1, strlen(str) - 1);
530                 }
531
532                 slash = strstrofs(str, "/", 0);
533                 if(slash >= 0)
534                 {
535                         pattern = substring(str, 0, slash);
536                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
537
538                         if not(isGametypeInFilter(gametype, teamplay, pattern))
539                                 continue;
540                 }
541
542                 strunzone(sbar_title[sbar_num_fields]);
543                 sbar_title[sbar_num_fields] = strzone(str);
544                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
545                 str = strtolower(str);
546
547                 if(str == "ping") {
548                         sbar_field[sbar_num_fields] = SP_PING;
549                 } else if(str == "pl") {
550                         sbar_field[sbar_num_fields] = SP_PL;
551                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
552                         sbar_field[sbar_num_fields] = SP_KDRATIO;
553                 } else if(str == "name" || str == "nick") {
554                         sbar_field[sbar_num_fields] = SP_NAME;
555                         have_name = 1;
556                 } else if(str == "|") {
557                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
558                         have_separator = 1;
559                 } else {
560                         for(j = 0; j < MAX_SCORE; ++j)
561                                 if(str == strtolower(scores_label[j]))
562                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
563 :notfound
564                         if(str == "frags")
565                         {
566                                 j = SP_FRAGS;
567                         }
568                         else
569                         {
570                                 if not(nocomplain)
571                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
572                                 continue;
573                         }
574 :found
575                         sbar_field[sbar_num_fields] = j;
576                         if(j == ps_primary)
577                                 have_primary = 1;
578                         if(j == ps_secondary)
579                                 have_secondary = 1;
580                 }
581                 ++sbar_num_fields;
582                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
583                         break;
584         }
585
586         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
587                 have_primary = 1;
588         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
589                 have_secondary = 1;
590         if(ps_primary == ps_secondary)
591                 have_secondary = 1;
592         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
593
594         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
595         {
596                 if(!have_name)
597                 {
598                         strunzone(sbar_title[sbar_num_fields]);
599                         for(i = sbar_num_fields; i > 0; --i)
600                         {
601                                 sbar_title[i] = sbar_title[i-1];
602                                 sbar_size[i] = sbar_size[i-1];
603                                 sbar_field[i] = sbar_field[i-1];
604                         }
605                         sbar_title[0] = strzone("name");
606                         sbar_field[0] = SP_NAME;
607                         ++sbar_num_fields;
608                         print("fixed missing field 'name'\n");
609
610                         if(!have_separator)
611                         {
612                                 strunzone(sbar_title[sbar_num_fields]);
613                                 for(i = sbar_num_fields; i > 1; --i)
614                                 {
615                                         sbar_title[i] = sbar_title[i-1];
616                                         sbar_size[i] = sbar_size[i-1];
617                                         sbar_field[i] = sbar_field[i-1];
618                                 }
619                                 sbar_title[1] = strzone("|");
620                                 sbar_field[1] = SP_SEPARATOR;
621                                 sbar_size[1] = stringwidth("|", FALSE);
622                                 ++sbar_num_fields;
623                                 print("fixed missing field '|'\n");
624                         }
625                 }
626                 else if(!have_separator)
627                 {
628                         strunzone(sbar_title[sbar_num_fields]);
629                         sbar_title[sbar_num_fields] = strzone("|");
630                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
631                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
632                         ++sbar_num_fields;
633                         print("fixed missing field '|'\n");
634                 }
635                 if(!have_secondary)
636                 {
637                         strunzone(sbar_title[sbar_num_fields]);
638                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
639                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
640                         sbar_field[sbar_num_fields] = ps_secondary;
641                         ++sbar_num_fields;
642                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
643                 }
644                 if(!have_primary)
645                 {
646                         strunzone(sbar_title[sbar_num_fields]);
647                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
648                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
649                         sbar_field[sbar_num_fields] = ps_primary;
650                         ++sbar_num_fields;
651                         print("fixed missing field '", scores_label[ps_primary], "'\n");
652                 }
653         }
654
655         sbar_field[sbar_num_fields] = SP_END;
656 }
657
658 // MOVEUP::
659 vector sbar_field_rgb;
660 string sbar_field_icon0;
661 string sbar_field_icon1;
662 string sbar_field_icon2;
663 vector sbar_field_icon0_rgb;
664 vector sbar_field_icon1_rgb;
665 vector sbar_field_icon2_rgb;
666 float sbar_field_icon0_alpha;
667 float sbar_field_icon1_alpha;
668 float sbar_field_icon2_alpha;
669 string Sbar_GetField(entity pl, float field)
670 {
671         float tmp, num, denom, f;
672         string str;
673         sbar_field_rgb = '1 1 1';
674         sbar_field_icon0 = "";
675         sbar_field_icon1 = "";
676         sbar_field_icon2 = "";
677         sbar_field_icon0_rgb = '1 1 1';
678         sbar_field_icon1_rgb = '1 1 1';
679         sbar_field_icon2_rgb = '1 1 1';
680         sbar_field_icon0_alpha = 1;
681         sbar_field_icon1_alpha = 1;
682         sbar_field_icon2_alpha = 1;
683         switch(field)
684         {
685                 case SP_PING:
686                         if not(pl.gotscores)
687                                 return "\x8D\x8D\x8D"; // >>> sign
688                         str = getplayerkey(pl.sv_entnum, "ping");
689                         if(str == "0")
690                                 return "N/A";
691                         tmp = max(0, min(220, stof(str)-80)) / 220;
692                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
693                         return str;
694
695                 case SP_PL:
696                         if not(pl.gotscores)
697                                 return "N/A";
698                         str = getplayerkey(pl.sv_entnum, "pl");
699                         if(str == "0")
700                                 return "";
701                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
702                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
703                         return str;
704
705                 case SP_NAME:
706                         if(ready_waiting && pl.ready)
707                         {
708                                 sbar_field_icon0 = "gfx/sb_player_ready";
709                         }
710                         else if(!teamplay)
711                         {
712                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
713                                 {
714                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
715                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
716                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
717                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
718                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
719                                 }
720                         }
721                         return GetPlayerName(pl.sv_entnum);
722
723                 case SP_FRAGS:
724                         f = pl.(scores[SP_KILLS]);
725                         f -= pl.(scores[SP_SUICIDES]);
726                         return ftos(f);
727
728                 case SP_KDRATIO:
729                         num = pl.(scores[SP_KILLS]);
730                         denom = pl.(scores[SP_DEATHS]);
731
732                         if(denom == 0) {
733                                 sbar_field_rgb = '0 1 0';
734                                 str = ftos(num);
735                         } else if(num <= 0) {
736                                 sbar_field_rgb = '1 0 0';
737                                 str = ftos(num/denom);
738                         } else
739                                 str = ftos(num/denom);
740
741                         tmp = strstrofs(str, ".", 0);
742                         if(tmp > 0)
743                                 str = substring(str, 0, tmp+2);
744                         return str;
745
746                 default:
747                         tmp = pl.(scores[field]);
748                         f = scores_flags[field];
749                         if(field == ps_primary)
750                                 sbar_field_rgb = '1 1 0';
751                         else if(field == ps_secondary)
752                                 sbar_field_rgb = '0 1 1';
753                         else
754                                 sbar_field_rgb = '1 1 1';
755                         return ScoreString(f, tmp);
756         }
757         //return "error";
758 }
759
760 float xmin, xmax, ymin, ymax, sbwidth;
761 float sbar_fixscoreboardcolumnwidth_len;
762 float sbar_fixscoreboardcolumnwidth_iconlen;
763 float sbar_fixscoreboardcolumnwidth_marginlen;
764
765 float stringwidth_colors(string s)
766 {
767         return stringwidth(s, TRUE);
768 }
769
770 float stringwidth_nocolors(string s)
771 {
772         return stringwidth(s, FALSE);
773 }
774
775 string Sbar_FixScoreboardColumnWidth(float i, string str)
776 {
777         float field, f;
778         vector sz;
779         field = sbar_field[i];
780
781         sbar_fixscoreboardcolumnwidth_iconlen = 0;
782
783         if(sbar_field_icon0 != "")
784         {
785                 sz = drawgetimagesize(sbar_field_icon0);
786                 f = sz_x / sz_y;
787                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
788                         sbar_fixscoreboardcolumnwidth_iconlen = f;
789         }
790
791         if(sbar_field_icon1 != "")
792         {
793                 sz = drawgetimagesize(sbar_field_icon1);
794                 f = sz_x / sz_y;
795                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
796                         sbar_fixscoreboardcolumnwidth_iconlen = f;
797         }
798
799         if(sbar_field_icon2 != "")
800         {
801                 sz = drawgetimagesize(sbar_field_icon2);
802                 f = sz_x / sz_y;
803                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
804                         sbar_fixscoreboardcolumnwidth_iconlen = f;
805         }
806
807         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
808
809         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
810                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
811         else
812                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
813
814         if(field == SP_NAME) // name gets all remaining space
815         {
816                 float namesize, j;
817                 namesize = sbwidth / sbar_fontsize_x;
818                 for(j = 0; j < sbar_num_fields; ++j)
819                         if(j != i)
820                                 if (sbar_field[i] != SP_SEPARATOR)
821                                         namesize -= sbar_size[j] + 1;
822                 namesize += 1;
823                 sbar_size[i] = namesize;
824                 
825                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
826                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
827                 str = textShortenToWidth(str, namesize, stringwidth_colors);
828                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
829         }
830         else
831                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
832         
833         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
834         if(sbar_size[i] < f)
835                 sbar_size[i] = f;
836
837         return str;
838 }
839
840 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
841 {
842         vector tmp, plteamrgb;
843         plteamrgb = GetTeamRGB(pl.team); 
844         string str;
845         float i, field;
846         float is_spec;
847         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
848
849         // Layout:
850         tmp_x = sbwidth;
851         tmp_y = sbar_fontsize_y * 1.25;
852         tmp_z = 0;
853
854         // alternated rows highlighting
855         if (is_self)
856                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
857         else
858         {
859                 if (sbar_scoreboard_highlight)
860                         if(!mod(pl_number,2))
861                                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
862         }
863
864         tmp_y = 0;
865
866         for(i = 0; i < sbar_num_fields; ++i)
867         {
868                 field = sbar_field[i];
869                 if(field == SP_SEPARATOR)
870                         break;
871
872                 if(is_spec && field != SP_NAME && field != SP_PING) {
873                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
874                         continue;
875                 }
876                 str = Sbar_GetField(pl, field);
877                 str = Sbar_FixScoreboardColumnWidth(i, str);
878
879                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
880
881                 if(field == SP_NAME) {
882                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
883                         if (is_self)
884                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
885                         else
886                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
887                 } else {
888                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
889                         if (is_self)
890                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
891                         else
892                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
893                 }
894
895                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
896                 if(sbar_field_icon0 != "")
897                         if (is_self)
898                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
899                         else
900                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
901                 if(sbar_field_icon1 != "")
902                         if (is_self)
903                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
904                         else
905                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
906                 if(sbar_field_icon2 != "")
907                         if (is_self)
908                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909                         else
910                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
911         }
912
913         if(sbar_field[i] == SP_SEPARATOR)
914         {
915                 pos_x = xmax;
916                 for(i = sbar_num_fields-1; i > 0; --i)
917                 {
918                         field = sbar_field[i];
919                         if(field == SP_SEPARATOR)
920                                 break;
921
922                         if(is_spec && field != SP_NAME && field != SP_PING) {
923                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
924                                 continue;
925                         }
926
927                         str = Sbar_GetField(pl, field);
928                         str = Sbar_FixScoreboardColumnWidth(i, str);
929
930                         if(field == SP_NAME) {
931                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
932                                 if(is_self)
933                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
934                                 else
935                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
936                         } else {
937                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
938                                 if(is_self)
939                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
940                                 else
941                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
942                         }
943
944                         tmp_x = sbar_fontsize_x*sbar_size[i];
945                         if(sbar_field_icon0 != "")
946                                 if (is_self)
947                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
948                                 else
949                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
950                         if(sbar_field_icon1 != "")
951                                 if (is_self)
952                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
953                                 else
954                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
955                         if(sbar_field_icon2 != "")
956                                 if (is_self)
957                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958                                 else
959                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
960                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
961                 }
962         }
963 }
964
965 /*
966  * Sbar_Scoreboard_MakeTable
967  *
968  * Makes a table for a team (for all playing players in DM) and fills it
969  */
970
971 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
972 {
973         float body_table_height, i;
974         vector tmp, column_dim;
975         entity pl;
976
977         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
978
979         pos -= '1 1 0';
980
981         tmp_x = sbwidth + 2;
982         tmp_y = 1.25 * sbar_fontsize_y;
983
984         // rounded header
985         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
986
987         // table border
988         tmp_y += sbar_border_thickness;
989         tmp_y += body_table_height;
990         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
991
992         // separator header/table
993         pos_y += 1.25 * sbar_fontsize_y;
994         tmp_y = sbar_border_thickness;
995         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
996
997         pos_y += sbar_border_thickness;
998
999         // table background
1000         tmp_y = body_table_height;
1001         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1002
1003         // anyway, apply some color
1004         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1005
1006         // go back to the top to make alternated columns highlighting and to print the strings
1007         pos_y -= 1.25 * sbar_fontsize_y;
1008         pos_y -= sbar_border_thickness;
1009
1010         pos += '1 1 0';
1011
1012         if (sbar_scoreboard_highlight)
1013         {
1014                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1015                 column_dim_y += sbar_border_thickness;
1016                 column_dim_y += body_table_height;
1017         }
1018
1019         // print the strings of the columns headers and draw the columns
1020         for(i = 0; i < sbar_num_fields; ++i)
1021         {
1022                 if(sbar_field[i] == SP_SEPARATOR)
1023                         break;
1024                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1025                 if (sbar_scoreboard_highlight)
1026                 {
1027                         if (mod(i,2))
1028                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1029                 }
1030                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1031                 pos_x += column_dim_x;
1032         }
1033         if(sbar_field[i] == SP_SEPARATOR)
1034         {
1035                 pos_x = xmax;
1036                 tmp_y = 0;
1037                 for(i = sbar_num_fields-1; i > 0; --i)
1038                 {
1039                         if(sbar_field[i] == SP_SEPARATOR)
1040                                 break;
1041
1042                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1043
1044                         if (sbar_scoreboard_highlight)
1045                         {
1046                                 if (!mod(i,2))
1047                                 {
1048                                         if (i == sbar_num_fields-1)
1049                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1050                                         else
1051                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1052                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1053                                 }
1054                         }
1055
1056                         tmp_x = stringwidth(sbar_title[i], FALSE);
1057                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1058                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1059                         pos_x -= sbar_fontsize_x;
1060                 }
1061         }
1062         
1063         pos_x = xmin;
1064         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1065         pos_y += sbar_border_thickness;
1066
1067         // fill the table and draw the rows
1068         i = 0;
1069         if (teamplay)
1070                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1071                 {
1072                         if(pl.team != tm.team)
1073                                 continue;
1074                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1075                         pos_y += 1.25 * sbar_fontsize_y;
1076                         ++i;
1077                 }
1078         else
1079                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1080                 {
1081                         if(pl.team == COLOR_SPECTATOR)
1082                                 continue;
1083                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1084                         pos_y += 1.25 * sbar_fontsize_y;
1085                         ++i;
1086                 }
1087         
1088         if (i == 0)
1089                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1090         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1091
1092         return pos;
1093 }
1094
1095 float Sbar_WouldDrawScoreboard() {
1096         if (sb_showscores)
1097                 return 1;
1098         else if (intermission == 1)
1099                 return 1;
1100         else if (intermission == 2)
1101                 return 1;
1102         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1103                 return 1;
1104         else if(sb_showscores_force)
1105                 return 1;
1106         return 0;
1107 }
1108
1109 float lastpingstime;
1110 float scoreboard_bottom;
1111 float sbar_scoreboard_fade_alpha;
1112 float sbar_woulddrawscoreboard_prev;
1113 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1114 void Sbar_DrawScoreboard()
1115 {
1116         float sbar_woulddrawscoreboard; 
1117         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1118         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1119                 sbar_woulddrawscoreboard_change = time;
1120                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1121         }
1122
1123         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1124         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1125         if(sbar_woulddrawscoreboard) {
1126                 if (scoreboard_fadeinspeed)
1127                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1128                 else
1129                         sbar_scoreboard_fade_alpha = 1;
1130         }
1131         else
1132                 if (scoreboard_fadeoutspeed)
1133                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1134                 else
1135                         sbar_scoreboard_fade_alpha = 0;
1136
1137         if not(sbar_scoreboard_fade_alpha)
1138                 return;
1139                 
1140         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1141         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1142         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1143         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1144         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1145         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1146         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1147         
1148         vector rgb, pos, tmp;
1149         entity pl, tm;
1150
1151         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1152                 localcmd("pings\n");
1153                 lastpingstime = time;
1154         }
1155
1156         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1157
1158         xmin = 0.5 * (vid_conwidth - sbwidth);
1159         ymin = SCOREBOARD_OFFSET;
1160
1161         xmax = vid_conwidth - xmin;
1162         ymax = vid_conheight - 0.2*vid_conheight;
1163
1164         // Initializes position
1165         pos_x = xmin;
1166         pos_y = ymin;
1167         pos_z = 0;
1168
1169         // Heading
1170         drawfont = sbar_bigfont;
1171         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1172
1173         pos_y += 24 + 4;
1174         pos_y += sbar_fontsize_y;
1175
1176         drawfont = sbar_font;
1177         
1178         // Draw the scoreboard
1179         vector bg_size;
1180         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1181
1182         if(teamplay)
1183         {
1184                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1185                 {
1186                         if(tm.team == COLOR_SPECTATOR)
1187                                 continue;
1188
1189                         rgb = GetTeamRGB(tm.team);
1190                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1191                                 
1192                         if(ts_primary != ts_secondary)
1193                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1194
1195                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1196                 }
1197         }
1198         else
1199         {
1200                 rgb_x = cvar("sbar_color_bg_r");
1201                 rgb_y = cvar("sbar_color_bg_g");
1202                 rgb_z = cvar("sbar_color_bg_b");
1203
1204                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1205                 {
1206                         if(tm.team == COLOR_SPECTATOR)
1207                                 continue;
1208
1209                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1210                 }
1211         }
1212
1213         if(gametype == GAME_CTS && race_speed_award) {
1214                 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speed_award), " (", race_speed_award_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1215                 pos_y += 1.25 * sbar_fontsize_y;        
1216         }
1217
1218         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1219         pos_y += 3 * sbar_fontsize_y;
1220
1221         // List spectators
1222         float specs;
1223         specs = 0;
1224         for(pl = players.sort_next; pl; pl = pl.sort_next)
1225         {
1226                 if(pl.team != COLOR_SPECTATOR)
1227                         continue;
1228                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1229                 pos_y += 1.25 * sbar_fontsize_y;
1230                 ++specs;
1231         }
1232
1233         if(specs)
1234                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1235
1236         // Print info string
1237         string str;
1238         float tl, fl, ll;
1239         str = strcat("playing on ^2", shortmapname, "^7");
1240         tl = getstatf(STAT_TIMELIMIT);
1241         fl = getstatf(STAT_FRAGLIMIT);
1242         ll = getstatf(STAT_LEADLIMIT);
1243         if(gametype == GAME_LMS)
1244         {
1245                 if(tl > 0)
1246                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1247         }
1248         else
1249         {
1250                 if(tl > 0)
1251                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1252                 if(fl > 0)
1253                 {
1254                         if(tl > 0)
1255                                 str = strcat(str, " or");
1256                         if(teamplay)
1257                         {
1258                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1259                                 if(teamscores_label[ts_primary] == "score")
1260                                         str = strcat(str, " points^7");
1261                                 else if(teamscores_label[ts_primary] == "fastest")
1262                                         str = strcat(str, " is beaten^7");
1263                                 else
1264                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1265                         }
1266                         else
1267                         {
1268                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1269                                 if(scores_label[ps_primary] == "score")
1270                                         str = strcat(str, " points^7");
1271                                 else if(scores_label[ps_primary] == "fastest")
1272                                         str = strcat(str, " is beaten^7");
1273                                 else
1274                                         str = strcat(str, " ", scores_label[ps_primary]);
1275                         }
1276                 }
1277                 if(ll > 0)
1278                 {
1279                         if(tl > 0 || fl > 0)
1280                                 str = strcat(str, " or");
1281                         if(teamplay)
1282                         {
1283                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1284                                 if(teamscores_label[ts_primary] == "score")
1285                                         str = strcat(str, " points^7");
1286                                 else if(teamscores_label[ts_primary] == "fastest")
1287                                         str = strcat(str, " is beaten^7");
1288                                 else
1289                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1290                         }
1291                         else
1292                         {
1293                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1294                                 if(scores_label[ps_primary] == "score")
1295                                         str = strcat(str, " points^7");
1296                                 else if(scores_label[ps_primary] == "fastest")
1297                                         str = strcat(str, " is beaten^7");
1298                                 else
1299                                         str = strcat(str, " ", scores_label[ps_primary]);
1300                         }
1301                 }
1302         }
1303
1304
1305         pos_y += 1.2 * sbar_fontsize_y;
1306         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1307
1308         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1309 }
1310
1311 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1312 {
1313         string col;
1314         string timestr;
1315         string cpname;
1316         string lapstr;
1317         lapstr = "";
1318
1319         if(histime == 0) // goal hit
1320         {
1321                 if(mytime > 0)
1322                 {
1323                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1324                         col = "^1";
1325                 }
1326                 else if(mytime == 0)
1327                 {
1328                         timestr = "+0.0";
1329                         col = "^3";
1330                 }
1331                 else
1332                 {
1333                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1334                         col = "^2";
1335                 }
1336
1337                 if(lapdelta > 0)
1338                 {
1339                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1340                         col = "^2";
1341                 }
1342                 else if(lapdelta < 0)
1343                 {
1344                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1345                         col = "^1";
1346                 }
1347         }
1348         else if(histime > 0) // anticipation
1349         {
1350                 if(mytime >= histime)
1351                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1352                 else
1353                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1354                 col = "^3";
1355         }
1356         else
1357                 col = "^7";
1358
1359         if(cp == 254)
1360                 cpname = "Start line";
1361         else if(cp == 255)
1362                 cpname = "Finish line";
1363         else if(cp)
1364                 cpname = strcat("Intermediate ", ftos(cp));
1365         else
1366                 cpname = "Finish line";
1367
1368         if(histime < 0)
1369                 return strcat(col, cpname);
1370         else if(hisname == "")
1371                 return strcat(col, cpname, " (", timestr, ")");
1372         else
1373                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1374 }
1375
1376 void Sbar_Score()
1377 {
1378         float score, distribution, leader;
1379         vector score_pos, secondary_score_pos, distribution_color;
1380         entity tm, pl, me;
1381         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1382
1383         vector bottomright;
1384         bottomright_x = vid_conwidth;
1385         bottomright_y = vid_conheight;
1386         bottomright_z = 0;
1387
1388         score_pos = bottomright - '196 42 0';
1389         secondary_score_pos = score_pos + '132 -6 0';
1390
1391         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1392                 pl = players.sort_next;
1393                 if(pl == me)
1394                         pl = pl.sort_next;
1395                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1396                         if(pl.scores[ps_primary] == 0)
1397                                 pl = world;
1398
1399                 score = me.(scores[ps_primary]);
1400
1401                 float racemin, racesec, racemsec;
1402                 float distsec, distmsec, minusplus;
1403                 
1404                 racemin = floor(score/(60 * TIME_FACTOR));
1405                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1406                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1407
1408                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1409                         // distribution display
1410                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1411
1412                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1413                                 distmsec = fabs(distribution);
1414                         else {
1415                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1416                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1417                                 if (distribution < 0)
1418                                         distsec = -distsec;
1419                         }
1420
1421                         if (distribution <= 0) {
1422                                 distribution_color = '0 1 0';
1423                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1424                         }
1425                         else {
1426                                 distribution_color = '1 0 0';
1427                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1428                         }
1429                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1431                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1432                 }
1433                 // race record display
1434                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1435                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1436
1437                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1438                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1439                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1440
1441                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1442                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1443
1444         } else if (!teamplay) { // non-teamgames, except race/cts
1445                 // me vector := [team/connected frags id]
1446                 pl = players.sort_next;
1447                 if(pl == me)
1448                         pl = pl.sort_next;
1449
1450                 if(pl)
1451                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1452                 else
1453                         distribution = 0;
1454
1455                 score = me.(scores[ps_primary]);
1456                 
1457                 if(distribution >= 5) {
1458                         distribution_color = '0 1 0';
1459                         leader = 1;
1460                 } else if(distribution >= 0) {
1461                         distribution_color = '1 1 1';
1462                         leader = 1;
1463                 } else if(distribution >= -5)
1464                         distribution_color = '1 1 0';
1465                 else
1466                         distribution_color = '1 0 0';
1467                 
1468                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1469                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1470         } else { // teamgames
1471                 float max_fragcount;
1472                 max_fragcount = -999;
1473
1474                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1475                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1476                                 continue;
1477                         score = tm.(teamscores[ts_primary]);
1478                         leader = 0;
1479
1480                         if (score > max_fragcount)
1481                                 max_fragcount = score;
1482         
1483                         if(tm.team == myteam) {
1484                                 if (max_fragcount == score)
1485                                         leader = 1;
1486                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1487                         } else {
1488                                 if (max_fragcount == score)
1489                                         leader = 1;
1490                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1491                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1492                         }
1493                 }
1494         }
1495
1496         if(gametype == GAME_RACE || gametype == GAME_CTS)
1497         {
1498                 drawfont = sbar_bigfont;
1499                 float a, t;
1500                 vector m;
1501                 string s, forcetime;
1502
1503                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1504
1505                 if(race_checkpointtime)
1506                 {
1507                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1508                         s = "";
1509                         forcetime = "";
1510                         if(a > 0) // just hit a checkpoint?
1511                         {
1512                                 if(race_checkpoint != 254)
1513                                 {
1514                                         if(race_time && race_previousbesttime)
1515                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1516                                         else
1517                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1518                                         if(race_time)
1519                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1520                                 }
1521                         }
1522                         else
1523                         {
1524                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1525                                 {
1526                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1527                                         if(a > 0) // next one?
1528                                         {
1529                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1530                                         }
1531                                 }
1532                         }
1533
1534                         if(s != "" && a > 0)
1535                         {
1536                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1537                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1538                         }
1539
1540                         if(race_penaltytime)
1541                         {
1542                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1543                                 if(a > 0)
1544                                 {
1545                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1546                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1547                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1548                                 }
1549                         }
1550
1551                         if(forcetime != "")
1552                         {
1553                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1554                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1555                         }
1556                         else
1557                                 a = 1;
1558
1559                         if(race_laptime && race_checkpoint != 255)
1560                         {
1561                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1562                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1563                         }
1564                 }
1565                 else
1566                 {
1567                         if(race_mycheckpointtime)
1568                         {
1569                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1570                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1571                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1572                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1573                         }
1574                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1575                         {
1576                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1577                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1578                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1579                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1580                         }
1581
1582                         if(race_penaltytime && !race_penaltyaccumulator)
1583                         {
1584                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1585                                 a = bound(0, (1 + t - time), 1);
1586                                 if(a > 0)
1587                                 {
1588                                         if(time < t)
1589                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1590                                         else
1591                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1592                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1593                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1594                                 }
1595                         }
1596                 }
1597
1598                 drawfont = sbar_font;
1599         }
1600 }
1601
1602 void Sbar_Timer()
1603 {
1604         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1605         vector bgpos, timer_color;
1606         bgpos = '0 0 0';
1607         
1608         vector topright;
1609         topright = '0 0 0';
1610         topright_x = vid_conwidth;
1611         
1612         timelimit = getstatf(STAT_TIMELIMIT);
1613         
1614         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1615         timeleft = ceil(timeleft);
1616         minutesLeft = floor(timeleft / 60);
1617         secondsLeft = timeleft - minutesLeft*60;
1618
1619         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1620                 timer_color = '1 1 1'; //white
1621         else if(minutesLeft >= 1)
1622                 timer_color = '1 1 0'; //yellow
1623         else
1624                 timer_color = '1 0 0'; //red
1625
1626         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1627                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1628                         //while restart is still active, show 00:00
1629                         minutes = seconds = 0;
1630                 } else {
1631                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1632                         minutes = floor(elapsedTime / 60);
1633                         seconds = elapsedTime - minutes*60;
1634                 }
1635                 if (minutes < 10)
1636                         bgpos_x = topright_x - 54 - 17 - 12;
1637                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1638                         bgpos_x = topright_x - 72 - 17 - 12;
1639                 else
1640                         bgpos_x = topright_x - 90 - 17 - 12;
1641                 bgpos_y = 0;
1642                 bgpos_z = 0;
1643         } else {
1644                 minutes = minutesLeft;
1645                 seconds = secondsLeft;
1646                 if (minutes == 0)
1647                 bgpos_x = topright_x - 36 - 7 - 12;
1648                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1649                         bgpos_x = topright_x - 54 - 17 - 12;
1650                 else if (minutes < 100)
1651                         bgpos_x = topright_x - 72 - 17 - 12;
1652                 else
1653                         bgpos_x = topright_x - 90 - 17 - 12;
1654                 bgpos_y = 0;
1655                 bgpos_z = 0;
1656         }
1657
1658         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1659                 if (teamplay)
1660                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1661                 else {
1662                         color_x = cvar("sbar_color_bg_r");
1663                         color_y = cvar("sbar_color_bg_g");
1664                         color_z = cvar("sbar_color_bg_b");
1665
1666                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1667                 }
1668         }
1669
1670         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1671                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1672                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1673         }
1674         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1675 }
1676
1677 void CSQC_Strength_Timer() {
1678         vector pos;
1679         vector bottom;
1680
1681         bottom_x = vid_conwidth/2;
1682         bottom_y = vid_conheight;
1683         bottom_z = 0;
1684
1685         float stat_items, dt;
1686         stat_items = getstati(STAT_ITEMS);
1687         /*
1688         if not(stat_items & IT_STRENGTH)
1689                 if not(stat_items & IT_INVINCIBLE)
1690                         return;
1691         */
1692
1693         if (getstati(STAT_HEALTH) <= 0)
1694                 return;
1695
1696         vector picsize;
1697         float strength_time, invincibility_time, countdown_fontsize;
1698
1699         picsize = '22 22 0';
1700         countdown_fontsize = 18;
1701
1702         if (vid_conwidth >= 800)
1703                 pos = bottom + '192 -46 0';
1704         else
1705                 pos = bottom + '192 -94 0';
1706
1707         //strength
1708         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1709         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1710
1711         if (strength_time) {
1712                 dt = strength_time - time;
1713                 if(dt > 0)
1714                 {
1715                         if(dt < 5)
1716                         {
1717                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1718                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1719                         }
1720                         else
1721                         {
1722                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1723                         }
1724                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1725                 }
1726                 else if(dt > -1)
1727                 {
1728                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1729                                 bound(0, -dt / 0.5, 1));
1730                 }
1731         }
1732
1733         //invincibility
1734         if (invincibility_time) {
1735                 dt = invincibility_time - time;
1736                 if(dt > 0)
1737                 {
1738                         if(dt < 5)
1739                         {
1740                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1741                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1742                         }
1743                         else
1744                         {
1745                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1746                         }
1747                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1748                 }
1749                 else if(dt > -1)
1750                 {
1751                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1752                                 bound(0, -dt / 0.5, 1));
1753                 }
1754         }
1755 }
1756
1757 #define CENTERPRINT_MAX_LINES 30
1758 string centerprint_messages[CENTERPRINT_MAX_LINES];
1759 float centerprint_width[CENTERPRINT_MAX_LINES];
1760 vector centerprint_start;
1761 float centerprint_expire;
1762 float centerprint_num;
1763 float centerprint_offset_hint;
1764 vector centerprint_fontsize;
1765
1766 void centerprint(string strMessage)
1767 {
1768         float i, j, n, hcount;
1769         string s;
1770
1771         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1772
1773         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1774
1775         if(cvar("scr_centertime") <= 0)
1776                 return;
1777
1778         if(strMessage == "")
1779                 return;
1780
1781         // strip trailing newlines
1782         j = strlen(strMessage) - 1;
1783         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1784                 j = j - 1;
1785         strMessage = substring(strMessage, 0, j + 1);
1786
1787         if(strMessage == "")
1788                 return;
1789
1790         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1791         j = 0;
1792         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1793                 j = j + 1;
1794         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1795         centerprint_offset_hint = j;
1796
1797         if(strMessage == "")
1798                 return;
1799
1800         // if we get here, we have a message. Initialize its height.
1801         centerprint_num = 0;
1802
1803         n = tokenizebyseparator(strMessage, "\n");
1804         i = hcount = 0;
1805         for(j = 0; j < n; ++j)
1806         {
1807                 getWrappedLine_remaining = argv(j);
1808                 while(getWrappedLine_remaining)
1809                 {
1810                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1811                         if(centerprint_messages[i])
1812                                 strunzone(centerprint_messages[i]);
1813                         centerprint_messages[i] = strzone(s);
1814                         centerprint_width[i] = stringwidth(s, TRUE);
1815                         ++i;
1816
1817                         // half height for empty lines looks better
1818                         if(s == "")
1819                                 hcount += 0.5;
1820                         else
1821                                 hcount += 1;
1822
1823                         if(i >= CENTERPRINT_MAX_LINES)
1824                                 break;
1825                 }
1826         }
1827
1828         float h, havail;
1829         h = centerprint_fontsize_y*hcount;
1830
1831         havail = vid_conheight;
1832         if(cvar("con_chatpos") < 0)
1833                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1834         if(havail > vid_conheight - 70)
1835                 havail = vid_conheight - 70; // avoid overlapping HUD
1836
1837         centerprint_start_x = 0;
1838
1839 #if 0
1840         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1841
1842         // here, the centerprint would cover the crosshair. REALLY BAD.
1843         forbiddenmin = vid_conheight * 0.5 - h - 16;
1844         forbiddenmax = vid_conheight * 0.5 + 16;
1845
1846         allowedmin = scoreboard_bottom;
1847         allowedmax = havail - h;
1848         preferred = (havail - h)/2;
1849
1850
1851         // possible orderings (total: 4! / 4 = 6)
1852         //  allowedmin allowedmax forbiddenmin forbiddenmax
1853         //  forbiddenmin forbiddenmax allowedmin allowedmax
1854         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1855         {
1856                 // forbidden doesn't matter in this case
1857                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1858         }
1859         //  allowedmin forbiddenmin allowedmax forbiddenmax
1860         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1861         {
1862                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1863         }
1864         //  allowedmin forbiddenmin forbiddenmax allowedmax
1865         else if(allowedmin < forbiddenmin)
1866         {
1867                 // make sure the forbidden zone is not covered
1868                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1869                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1870                 else
1871                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1872         }
1873         //  forbiddenmin allowedmin allowedmax forbiddenmax
1874         else if(allowedmax < forbiddenmax)
1875         {
1876                 // it's better to leave the allowed zone (overlap with scoreboard) than
1877                 // to cover the forbidden zone (crosshair)
1878                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1879                         centerprint_start_y = forbiddenmax;
1880                 else
1881                         centerprint_start_y = forbiddenmin;
1882         }
1883         //  forbiddenmin allowedmin forbiddenmax allowedmax
1884         else
1885         {
1886                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1887         }
1888 #else
1889         centerprint_start_y =
1890                 min(
1891                         max(
1892                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1893                                 (havail - h)/2
1894                         ),
1895                         havail - h
1896                 );
1897 #endif
1898
1899         centerprint_num = i;
1900         centerprint_expire = time + cvar("scr_centertime");
1901 }
1902
1903 void Sbar_DrawCenterPrint (void)
1904 {
1905         float i;
1906         vector pos;
1907         string ts;
1908         float a;
1909
1910         //if(time > centerprint_expire)
1911         //      return;
1912
1913         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1914         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1915         //sz = 1.2 / (a + 0.2);
1916
1917         if(a <= 0)
1918                 return;
1919
1920         pos = centerprint_start;
1921         for (i=0; i<centerprint_num; i = i + 1)
1922         {
1923                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1924                 ts = centerprint_messages[i];
1925                 if (ts != "")
1926                 {
1927                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1928                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1929                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1930                         pos_y = pos_y + centerprint_fontsize_y;
1931                 }
1932                 else
1933                         // half height for empty lines looks better
1934                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1935         }
1936 }
1937
1938 vector Sbar_DrawNoteLine(vector offset, string s)
1939 {
1940         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1941         drawcolorcodedstring(
1942                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1943                 s,
1944                 sbar_fontsize,
1945                 sbar_alpha_fg,
1946                 0
1947         );
1948         return offset + sbar_fontsize_y * '0 1 0';
1949 }
1950
1951 void Sbar_DrawPressedKeys(void)
1952 {
1953         vector pos, bgsize;
1954         float pressedkeys;
1955
1956         pos = stov(cvar_string("cl_showpressedkeys_position"));
1957
1958         bgsize = '126 75 0';
1959
1960         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1961             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1962         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1963
1964         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1965         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1966         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1967         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1968         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1969         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1970         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1971         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1972 }
1973
1974 void Sbar_ShowSpeed(void)
1975 {
1976         vector numsize;
1977         float pos, conversion_factor;
1978         string speed, unit;
1979
1980         switch(cvar("cl_showspeed_unit"))
1981         {
1982                 default:
1983                 case 0:
1984                         unit = "";
1985                         conversion_factor = 1.0;
1986                         break;
1987                 case 1:
1988                         unit = " qu/s";
1989                         conversion_factor = 1.0;
1990                         break;
1991                 case 2:
1992                         unit = " m/s";
1993                         conversion_factor = 0.0254;
1994                         break;
1995                 case 3:
1996                         unit = " km/h";
1997                         conversion_factor = 0.0254 * 3.6;
1998                         break;
1999                 case 4:
2000                         unit = " mph";
2001                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2002                         break;
2003                 case 5:
2004                         unit = " knots";
2005                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2006                         break;
2007         }
2008
2009         if (cvar("cl_showspeed_z") == 1)
2010                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2011         else
2012                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2013
2014         numsize_x = numsize_y = cvar("cl_showspeed_size");
2015         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2016         
2017         drawfont = sbar_bigfont;
2018         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2019         drawfont = sbar_font;
2020 }
2021
2022 vector acc_prevspeed;
2023 float acc_prevtime;
2024 float acc_avg;
2025
2026 void Sbar_ShowAcceleration(void)
2027 {
2028         float acceleration, sz, scale, alpha, f;
2029         vector pos, top, rgb;
2030         top_x = vid_conwidth/2;
2031         top_y = 0;
2032
2033         f = time - acc_prevtime;
2034         if(cvar("cl_showacceleration_z"))
2035                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2036         else
2037                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2038         acc_prevspeed = pmove_vel;
2039         acc_prevtime = time;
2040
2041         f = bound(0, f * 10, 1);
2042         acc_avg = acc_avg * (1 - f) + acceleration * f;
2043         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2044
2045         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2046
2047         sz = cvar("cl_showacceleration_size");
2048         scale = cvar("cl_showacceleration_scale");
2049         alpha = cvar("cl_showacceleration_alpha");
2050         if (cvar("cl_showacceleration_color_custom"))
2051                 rgb = stov(cvar_string("cl_showacceleration_color"));
2052         else {
2053                 rgb = '1 1 1';
2054                 if (acceleration < 0) {
2055                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2056                 } else if (acceleration > 0) {
2057                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2058                 }
2059         }
2060                 
2061         if (acceleration > 0)
2062                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2063         else if (acceleration < 0)
2064                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2065 }
2066
2067 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2068 {
2069         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2070         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2071         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2073 }
2074
2075 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2076 {
2077         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2078         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2079         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2080         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2081 }
2082
2083 void Sbar_DrawAccuracyStats()
2084 {
2085         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2086         float weapon_hit, weapon_damage, weapon_stats;
2087         float left_border;  // position where the weapons start, the description is in the border
2088         vector fill_colour, fill_size;
2089         vector pos;
2090
2091         float col_margin = 20;  // pixels between the columns
2092         float row_margin = 20;  // pixels between the rows
2093
2094         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2095         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2096
2097         drawfont = sbar_bigfont;
2098         pos_x = 0;
2099         pos_y = SCOREBOARD_OFFSET;
2100         pos_z = 0;
2101         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102
2103         left_border = col_margin + 11 * sbar_fontsize_x;
2104
2105         drawfont = sbar_font;
2106
2107         if(warmup_stage)
2108         {
2109                 pos_y += 40;
2110                 if(mod(time, 1) >= 0.4)
2111                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112
2113                 return;
2114         }
2115
2116         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2117         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2118
2119         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2120         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2121
2122         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2123         {
2124                 weapon_hit = weapon_hits[i];
2125                 weapon_damage = weapon_fired[i];
2126                 self = get_weaponinfo(i);
2127
2128                 //if ((weapon_number != 42))  // print them all :)
2129                 if (weapon_damage) {
2130                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2131                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2132
2133                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2134                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2135
2136                                 // how the background colour is calculated
2137                                 // %    red             green   red_2                   green_2
2138                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2139                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2140                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2141                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2142                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2143                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2144                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2145                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2146                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2147                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2148                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2149
2150                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2151                                 {
2152                                         count_splash = 0;
2153                                         ++row;
2154                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2155                                 }
2156
2157                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2158                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2159
2160                                 // background
2161                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2162                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2163
2164                                 // the weapon
2165                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2166
2167                                 // the amount of shots fired or max damage
2168                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2169
2170                                 // the amount of hits or actual damage
2171                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2172
2173                                 // the accuracy
2174                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2175
2176                                 // the amount of shots missed or damage wasted
2177                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2178
2179                                 ++count_splash;
2180                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2181                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2182
2183                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2184                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2185
2186                                 // how the background colour is calculated
2187                                 // %    red             green   red_2                   green_2
2188                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2189                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2190                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2191                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2192                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2193                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2194                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2195                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2196                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2197                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2198                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2199
2200                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2201                                 {
2202                                         count_hitscan = 0;
2203                                         ++row;
2204                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2205                                 }
2206
2207                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2208                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2209
2210                                 // background
2211                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2212                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2213
2214                                 // the weapon
2215                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216
2217                                 // the amount of shots fired or max damage
2218                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219
2220                                 // the amount of hits or actual damage
2221                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222
2223                                 // the accuracy
2224                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2225
2226                                 // the amount of shots missed or damage wasted
2227                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2228
2229                                 ++count_hitscan;
2230                         }
2231                 }
2232         }
2233 }
2234
2235 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2236 {
2237         position_x -= 2 / 3 * strlen(text) * scale_x;
2238         drawstring(position, text, scale, rgb, alpha, flag);
2239 }
2240
2241 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2242 {
2243         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2244         drawstring(position, text, scale, rgb, alpha, flag);
2245 }
2246
2247 float GetAmmoStat(float i)
2248 {
2249         switch(i)
2250         {
2251                 case 0: return STAT_SHELLS;
2252                 case 1: return STAT_NAILS;
2253                 case 2: return STAT_ROCKETS;
2254                 case 3: return STAT_CELLS;
2255                 case 4: return STAT_FUEL;
2256                 default: return -1;
2257         }
2258 }
2259
2260 float GetAmmoItemCode(float i)
2261 {
2262         switch(i)
2263         {
2264                 case 0: return IT_SHELLS;
2265                 case 1: return IT_NAILS;
2266                 case 2: return IT_ROCKETS;
2267                 case 3: return IT_CELLS;
2268                 case 4: return IT_FUEL;
2269                 default: return -1;
2270         }
2271 }
2272
2273 string GetAmmoPicture(float i)
2274 {
2275         switch(i)
2276         {
2277                 case 0: return "gfx/hud/sb_shells";
2278                 case 1: return "gfx/hud/sb_bullets";
2279                 case 2: return "gfx/hud/sb_rocket";
2280                 case 3: return "gfx/hud/sb_cells";
2281                 case 4: return "gfx/hud/sb_fuel";
2282                 default: return "";
2283         }
2284 }
2285
2286 void Sbar_Reset (void)
2287 {
2288         // reset gametype specific icons
2289         if(gametype == GAME_KEYHUNT)
2290                 CSQC_kh_hudreset();
2291         else if(gametype == GAME_CTF)
2292                 CSQC_ctf_hudreset();
2293 }
2294
2295 void Sbar_Draw (void)
2296 {
2297         // vectors for top right, bottom right, bottom and bottom left corners
2298         vector topright;
2299         vector bottom;
2300         vector bottomright;
2301         vector bottomleft;
2302
2303         topright_x = vid_conwidth;
2304         topright_y = 0;
2305         topright_z = 0;
2306
2307         bottom_x = vid_conwidth/2;
2308         bottom_y = vid_conheight;
2309         bottom_z = 0;
2310
2311         bottomright_x = vid_conwidth;
2312         bottomright_y = vid_conheight;
2313         bottomright_z = 0;
2314
2315         bottomleft_x = 0;
2316         bottomleft_y = vid_conheight;
2317         bottomleft_z = 0;
2318
2319         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2320         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2321         sbar_color_bg_team = cvar("sbar_color_bg_team");
2322
2323         float i;
2324         float weapon_stats;
2325         float x, fade;
2326         float stat_items, stat_weapons;
2327
2328         weapon_stats = getstati(STAT_DAMAGE_HITS);
2329         weapon_number = weapon_stats & 63;
2330         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2331
2332         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2333         weapon_number = weapon_stats & 63;
2334         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2335
2336         vector o; o = '1 0 0' * vid_conwidth;
2337         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2338
2339         string s;
2340         vector pos;
2341         pos = '0 0 0';
2342
2343         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2344         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2345
2346         if(spectatee_status && !intermission)
2347         {
2348                 drawfont = sbar_bigfont;
2349                 if(spectatee_status == -1)
2350                         s = "^1Observing";
2351                 else
2352                         s = GetPlayerName(spectatee_status - 1);
2353                 // spectated player name between HUD and chat area, aligned to the left
2354                 pos_x = bottomleft_x;
2355                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2356                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2357                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2358                 drawfont = sbar_font;
2359
2360                 // spectator text in the upper right corner
2361                 if(spectatee_status == -1)
2362                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2363                 else
2364                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2365                 o = Sbar_DrawNoteLine(o, s);
2366
2367                 if(spectatee_status == -1)
2368                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2369                 else
2370                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2371                 o = Sbar_DrawNoteLine(o, s);
2372
2373                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2374                 o = Sbar_DrawNoteLine(o, s);
2375
2376                 if(gametype == GAME_ARENA)
2377                         s = "^1Wait for your turn to join";
2378                 else if(gametype == GAME_LMS)
2379                 {
2380                         entity sk;
2381                         sk = playerslots[player_localentnum - 1];
2382                         if(sk.(scores[ps_primary]) >= 666)
2383                                 s = "^1Match has already begun";
2384                         else if(sk.(scores[ps_primary]) > 0)
2385                                 s = "^1You have no more lives left";
2386                         else
2387                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2388                 }
2389                 else
2390                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2391                 o = Sbar_DrawNoteLine(o, s);
2392
2393                 //show restart countdown:
2394                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2395                         float countdown;
2396                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2397                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2398                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2399                         o = Sbar_DrawNoteLine(o, s);
2400                 }
2401         }
2402         if(warmup_stage && !intermission)
2403         {
2404                 s = "^2Currently in ^1warmup^2 stage!";
2405                 o = Sbar_DrawNoteLine(o, s);
2406         }
2407
2408         // move more important stuff more to the middle so its more visible
2409         o_y = vid_conheight * 0.66;
2410
2411         string blinkcolor;
2412         if(mod(time, 1) >= 0.5)
2413                 blinkcolor = "^1";
2414         else
2415                 blinkcolor = "^3";
2416
2417         if(ready_waiting && !intermission && !spectatee_status)
2418         {
2419                 if(ready_waiting_for_me)
2420                 {
2421                         if(warmup_stage)
2422                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2423                         else
2424                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2425                 }
2426                 else
2427                 {
2428                         if(warmup_stage)
2429                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2430                         else
2431                                 s = strcat("^2Waiting for others to ready up...");
2432                 }
2433                 o = Sbar_DrawNoteLine(o, s);
2434         }
2435         else if(warmup_stage && !intermission && !spectatee_status)
2436         {
2437                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2438                 o = Sbar_DrawNoteLine(o, s);
2439         }
2440         if(vote_waiting)
2441         {
2442                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2443                 o = Sbar_DrawNoteLine(o, s);
2444
2445                 if(vote_waiting_for_me)
2446                 {
2447                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2448                         o = Sbar_DrawNoteLine(o, s);
2449
2450                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2451                         o = Sbar_DrawNoteLine(o, s);
2452
2453                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2454                         o = Sbar_DrawNoteLine(o, s);
2455                 }
2456                 else
2457                 {
2458                         s = strcat("^2Waiting for others to vote...");
2459                         o = Sbar_DrawNoteLine(o, s);
2460                 }
2461         }
2462         if(teamplay && !intermission && !spectatee_status)
2463         {
2464                 entity tm;
2465                 float ts_min, ts_max;
2466                 tm = teams.sort_next;
2467                 if (tm)
2468                 {
2469                         for(; tm.sort_next; tm = tm.sort_next)
2470                         {
2471                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2472                                         continue;
2473                                 if(!ts_min) ts_min = tm.team_size;
2474                                 else ts_min = min(ts_min, tm.team_size);
2475                                 if(!ts_max) ts_max = tm.team_size;
2476                                 else ts_max = max(ts_max, tm.team_size);
2477                         }
2478                         if ((ts_max - ts_min) > 1)
2479                         {
2480                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2481                                 tm = GetTeam(myteam, false);
2482                                 if (tm)
2483                                 if (tm.team != COLOR_SPECTATOR)
2484                                 if (tm.team_size == ts_max)
2485                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2486
2487                                 o = Sbar_DrawNoteLine(o, s);
2488                         }
2489                 }
2490         }
2491
2492         Sbar_UpdatePlayerTeams();
2493         if (intermission == 2) // map voting screen
2494         {
2495                 if(sb_showaccuracy) {
2496                         Sbar_DrawAccuracyStats();
2497                         Sbar_Score();
2498                         Sbar_Timer();
2499                 }
2500                 else if(sb_showscores) {
2501                         Sbar_DrawScoreboard();
2502                         Sbar_Score();
2503                         Sbar_Timer();
2504                 }
2505                 else
2506                         Sbar_FinaleOverlay();
2507
2508                 Sbar_Reset();
2509         }
2510         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2511         {
2512                 if(sb_showaccuracy)
2513                         Sbar_DrawAccuracyStats();
2514                 else
2515                         Sbar_DrawScoreboard();
2516                 Sbar_Score();
2517                 Sbar_Timer();
2518
2519                 Sbar_Reset();
2520         }
2521         else
2522         {
2523                 if(sb_showaccuracy)
2524                         Sbar_DrawAccuracyStats();
2525                 else
2526                         Sbar_DrawScoreboard();
2527                 float armor, health;
2528                 armor = getstati(STAT_ARMOR);
2529                 health = getstati(STAT_HEALTH);
2530
2531                 stat_items = getstati(STAT_ITEMS);
2532                 stat_weapons = getstati(STAT_WEAPONS);
2533
2534                 fade = 3.2 - 2 * (time - weapontime);
2535                 fade = bound(0.7, fade, 1);
2536
2537                 vector bg_size; // hud background size
2538                 bg_size = '1600 58 0';
2539
2540                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2541                         if (teamplay)
2542                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2543                         else {
2544                                 // allow for custom HUD colors in non-teamgames
2545                                 color_x = cvar("sbar_color_bg_r");
2546                                 color_y = cvar("sbar_color_bg_g");
2547                                 color_z = cvar("sbar_color_bg_b");
2548
2549                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2550                         }
2551                 }
2552
2553                 if(sbar_hudselector == 2) // combined health and armor display
2554                 {
2555                         vector v;
2556                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2557
2558                         vector num_pos;
2559                         num_pos = bottom - '96 28 0';
2560
2561                         x = floor(v_x + 1);
2562
2563                         if(v_z) // fully armored
2564                         {
2565                                 // here, armorideal > armor
2566                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2567                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2568                         }
2569                         else
2570                         {
2571                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2572                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2573                         }
2574                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2575                 }
2576
2577                 else
2578                 {
2579                         vector health_pos, armor_pos;
2580
2581                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2582                                 armor_pos = bottom - '96 28 0';
2583                                 health_pos = bottom - '-14 28 0';
2584                         }
2585                         else {
2586                                 health_pos = bottom - '96 28 0';                                
2587                                 armor_pos = bottom - '-14 28 0';
2588                         }
2589
2590                         // armor
2591                         x = armor;
2592                         if (x > 0)
2593                         {
2594                                 if (x > 45) {
2595                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2596                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2597                                 }
2598                                 else {
2599                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2600                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2601                                 }
2602                         }
2603
2604                         // health
2605                         x = health;
2606                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2607                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2608                 }
2609
2610                 // ammo
2611                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2612
2613                 for (i = 0; i < 4; ++i) {
2614                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2615
2616                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2617                                 if (stat_items & GetAmmoItemCode(i)) {
2618                                         if (vid_conwidth >= 800) {
2619                                                 pos_x = 230;
2620                                                 pos_y = 40;
2621                                         } else {
2622                                                 pos_x = 206;
2623                                                 pos_y = 33;
2624                                         }
2625
2626                                         pos = bottom - pos;
2627                                         if(vid_conwidth >= 800)
2628                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2629                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2630                                         if(a < 10)
2631                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2632                                         else
2633                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2634                                 }
2635                         } else {
2636                                 if (a > 0) {
2637                                         switch (i) {
2638                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2639                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2640                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2641                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2642                                         }
2643
2644                                         pos = bottom - pos;
2645                                         if (stat_items & GetAmmoItemCode(i))
2646                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2647                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2648                                         if (a < 10) {
2649                                                 if(stat_items & GetAmmoItemCode(i))
2650                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2651                                                 else
2652                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2653                                         } else {
2654                                                 if(stat_items & GetAmmoItemCode(i))
2655                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2656                                                 else
2657                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2658                                         }
2659                                 }
2660                         }
2661                 }
2662
2663                 // fuel ammo
2664                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2665
2666                 if (a > 0) { // if we have fuel, draw the amount
2667                         float invincibility_time, dt;
2668                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2669                         dt = invincibility_time - time;
2670                         if (vid_conwidth >= 800) {
2671                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2672                                         pos_x = bottom_x + 140;
2673                                         pos_y = bottom_y - 72;
2674                                 }
2675                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2676                                         pos_x = bottom_x + 140;
2677                                         pos_y = bottom_y - 20;
2678                                 }
2679                         }
2680                         else { // draw fuel on top of ammo if vid_conwidth < 800
2681                                 pos_x = bottom_x - 200;
2682                                 pos_y = bottom_y - 45;
2683                         }
2684                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2685                         if (a > 10)
2686                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2687                         else
2688                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2689                 }
2690
2691                 // draw scores and timer
2692                 Sbar_Score();
2693                 Sbar_Timer();
2694
2695                 // draw strength/invincibility icon and timer
2696                 CSQC_Strength_Timer();
2697
2698                 // weapon icons
2699                 if(cvar("sbar_showweaponicons")) {
2700                         x = 1.0;
2701                         Sbar_DrawWeapon_Clear();
2702                         for(i = 1; i <= 24; ++i)
2703                         {
2704                                 if(weaponimpulse[i-1] >= 0)
2705                                 if(stat_weapons & x)
2706                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2707                                 x *= 2;
2708                         }
2709                 }
2710
2711                 // draw gametype specific icons
2712                 if(gametype == GAME_KEYHUNT)
2713                         CSQC_kh_hud();
2714                 else if(gametype == GAME_CTF)
2715                         CSQC_ctf_hud();
2716                 else if(gametype == GAME_NEXBALL)
2717                         CSQC_nb_hud();
2718                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2719                         CSQC_race_hud();
2720         }
2721         return;
2722 }
2723
2724 // CTF HUD
2725 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2726 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2727 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2728
2729 void CSQC_ctf_hudreset(void)
2730 {
2731         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2732 }
2733
2734 void CSQC_ctf_hud(void)
2735 {
2736         vector bottomleft, redflag_pos, blueflag_pos, sz;
2737         float f; // every function should have that
2738         bottomleft_x = 0;
2739         bottomleft_y = vid_conheight;
2740         bottomleft_z = 0;
2741
2742         float redflag, blueflag; // current status
2743         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2744         float stat_items;
2745
2746         stat_items = getstati(STAT_ITEMS);
2747         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2748         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2749
2750         // when status CHANGES, set old status into prevstatus and current status into status
2751         if (redflag != redflag_prevframe)
2752         {
2753                 redflag_statuschange_time = time;
2754                 redflag_prevstatus = redflag_prevframe;
2755                 redflag_prevframe = redflag;
2756         }
2757
2758         if (blueflag != blueflag_prevframe)
2759         {
2760                 blueflag_statuschange_time = time;
2761                 blueflag_prevstatus = blueflag_prevframe;
2762                 blueflag_prevframe = blueflag;
2763         }
2764         
2765         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2766         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2767
2768         float BLINK_FACTOR = 0.15;
2769         float BLINK_BASE = 0.85;
2770         // note:
2771         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2772         // thus
2773         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2774         // ensure RMS == 1
2775         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2776
2777         string red_icon, red_icon_prevstatus;
2778         float red_alpha, red_alpha_prevstatus;
2779         red_alpha = red_alpha_prevstatus = 1;
2780         switch(redflag) {
2781                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2782                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2783                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2784                 default:
2785                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2786                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2787                         else
2788                                 red_icon = string_null;
2789                         break;
2790         }
2791         switch(redflag_prevstatus) {
2792                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2793                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2794                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2795                 default:
2796                         if(redflag == 3)
2797                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2798                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2799                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2800                         else
2801                                 red_icon_prevstatus = string_null;
2802                         break;
2803         }
2804
2805         string blue_icon, blue_icon_prevstatus;
2806         float blue_alpha, blue_alpha_prevstatus;
2807         blue_alpha = blue_alpha_prevstatus = 1;
2808         switch(blueflag) {
2809                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2810                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2811                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2812                 default:
2813                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2814                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2815                         else
2816                                 blue_icon = string_null;
2817                         break;
2818         }
2819         switch(blueflag_prevstatus) {
2820                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2821                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2822                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2823                 default:
2824                         if(blueflag == 3)
2825                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2826                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2827                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2828                         else
2829                                 blue_icon_prevstatus = string_null;
2830                         break;
2831         }
2832
2833         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2834                 redflag_pos = bottomleft - '-4 50 0';
2835                 blueflag_pos = bottomleft - '-62 50 0';
2836         } else {
2837                 blueflag_pos = bottomleft - '-4 50 0';
2838                 redflag_pos = bottomleft - '-62 50 0';
2839         }
2840         
2841         sz = '52 52 0';
2842         
2843         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2844         if(red_icon_prevstatus && f < 1)
2845                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2846         if(red_icon)
2847                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2848
2849         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2850         if(blue_icon_prevstatus && f < 1)
2851                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2852         if(blue_icon)
2853                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2854 }
2855
2856 // Keyhunt HUD
2857 float kh_runheretime;
2858
2859 void CSQC_kh_hudreset(void)
2860 {
2861         kh_runheretime = 0;
2862 }
2863
2864 void CSQC_kh_hud(void)
2865 {
2866         float kh_keys;
2867         float keyteam;
2868         float a, aa;
2869         vector p, pa, kh_size, kh_asize;
2870
2871         vector bottomleft;
2872         bottomleft_x = 0;
2873         bottomleft_y = vid_conheight;
2874         bottomleft_z = 0;
2875
2876         p_x = 6;
2877         p_y = vid_conheight - 34 - 3;
2878         p_z = 0;
2879
2880         kh_keys = getstati(STAT_KH_KEYS);
2881
2882         kh_size = '19 34 0';
2883         kh_asize = '19 10 0';
2884         pa = p + '0 -10 0';
2885
2886         float i, key;
2887
2888         float keycount;
2889         keycount = 0;
2890         for(i = 0; i < 4; ++i)
2891         {
2892                 key = floor(kh_keys / pow(32, i)) & 31;
2893                 keyteam = key - 1;
2894                 if(keyteam == 30 && keycount <= 4)
2895                         keycount += 4;
2896                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2897                         keycount += 1;
2898         }
2899         // this yields 8 exactly if "RUN HERE" shows
2900
2901         if(keycount == 8)
2902         {
2903                 if(!kh_runheretime)
2904                         kh_runheretime = time;
2905                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2906         }
2907         else
2908                 kh_runheretime = 0;
2909
2910         for(i = 0; i < 4; ++i)
2911         {
2912                 key = floor(kh_keys / pow(32, i)) & 31;
2913                 keyteam = key - 1;
2914                 switch(keyteam)
2915                 {
2916                         case 30: // my key
2917                                 keyteam = myteam;
2918                                 a = 1;
2919                                 aa = 1;
2920                                 break;
2921                         case -1: // no key
2922                                 a = 0;
2923                                 aa = 0;
2924                                 break;
2925                         default: // owned or dropped
2926                                 a = 0.2;
2927                                 aa = 0.5;
2928                                 break;
2929                 }
2930                 a = a * sbar_alpha_fg;
2931                 aa = aa * sbar_alpha_fg;
2932                 if(a > 0)
2933                 {
2934                         switch(keyteam)
2935                         {
2936                                 case COLOR_TEAM1:
2937                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2938                                         break;
2939                                 case COLOR_TEAM2:
2940                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2941                                         break;
2942                                 case COLOR_TEAM3:
2943                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2944                                         break;
2945                                 case COLOR_TEAM4:
2946                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2947                                         break;
2948                                 default:
2949                                         break;
2950                         }
2951                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2952                         {
2953                                 case 0:
2954                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2955                                         break;
2956                                 case 1:
2957                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2958                                         break;
2959                                 case 2:
2960                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2961                                         break;
2962                                 case 3:
2963                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2964                                         break;
2965                         }
2966                 }
2967                 p_x += 24;
2968                 pa_x += 24;
2969         }
2970 }
2971
2972 //Nexball HUD
2973 #define NBPB_SIZE '96 38 0'
2974 #define NBPB_BT 2                   //thickness
2975 #define NBPB_BRGB '1 1 1'
2976 #define NBPB_BALPH 1                //alpha
2977 #define NBPB_BFLAG DRAWFLAG_NORMAL
2978 #define NBPB_IALPH 0.4
2979 #define NBPB_IFLAG DRAWFLAG_NORMAL
2980 #define NBPB_IRGB '0.7 0.1 0'
2981
2982 void CSQC_nb_hud(void)
2983 {
2984         float stat_items, nb_pb_starttime, dt, p;
2985         vector pos;
2986
2987         stat_items = getstati(STAT_ITEMS);
2988         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2989
2990         pos_x = 4;
2991         pos_y = vid_conheight - 42;
2992         pos_z = 0;
2993
2994         //Manage the progress bar if any
2995         if (nb_pb_starttime > 0)
2996         {
2997                 vector s;
2998                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2999                 // one period of positive triangle
3000                 p = 2 * dt / nb_pb_period;
3001                 if (p > 1)
3002                         p = 2 - p;
3003
3004                 s = NBPB_SIZE;
3005                 //Draw the filling
3006                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3007
3008                 //Draw the box
3009                 s = NBPB_SIZE;
3010                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3011                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3012                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3013                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3014         }
3015
3016         pos_x += 12; //horizontal margin to the picture
3017         pos_y += 2; //vertical margin to the picture
3018
3019         if (stat_items & IT_KEY1)
3020                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3021 }
3022
3023 float crecordtime_prev; // last remembered crecordtime
3024 float crecordtime_change_time; // time when crecordtime last changed
3025 float srecordtime_prev; // last remembered srecordtime
3026 float srecordtime_change_time; // time when srecordtime last changed
3027 void CSQC_race_hud(void) 
3028 {
3029         entity me;
3030         me = playerslots[player_localentnum - 1];
3031         float t, score;
3032         float f; // yet another function has this
3033         score = me.(scores[ps_primary]);
3034
3035         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3036                 return; // no records in the actual race
3037
3038         drawfont = sbar_bigfont;
3039         vector pos;
3040         pos_x = 2;
3041         pos_y = vid_conheight - 48;
3042
3043         // clientside personal record
3044         string rr;
3045         if(gametype == GAME_CTS)
3046                 rr = CTS_RECORD;
3047         else
3048                 rr = RACE_RECORD;
3049         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3050
3051         if(score && score < t || !t)
3052                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3053
3054         if(t != crecordtime_prev) {
3055                 crecordtime_prev = t;
3056                 crecordtime_change_time = time;
3057         }
3058         f = time - crecordtime_change_time;
3059
3060         if (f > 1) {
3061                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3062                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3063         } else {
3064                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3065                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3066
3067                 // expanding
3068                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3069                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3070         }
3071
3072         // server record
3073         pos_y += 26;
3074         t = race_server_record;
3075         if(t != srecordtime_prev) {
3076                 srecordtime_prev = t;
3077                 srecordtime_change_time = time;
3078         }
3079         f = time - srecordtime_change_time;
3080
3081         if (f > 1) {
3082                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3083                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3084         } else {
3085                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3086                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3087
3088                 // expanding
3089                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3090                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3091         }
3092         drawfont = sbar_font;
3093 }