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[NOT FOR 2.5.2] oops, forgot something :(
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
19
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 vector color;
24 float SCOREBOARD_OFFSET = 50;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void CSQC_nb_hud();
29 void MapVote_Draw();
30 void Sbar_FinaleOverlay()
31 {
32         /*vector pos;
33         pos_x = (vid_conwidth - 1)/2;
34         pos_y = 16;
35         pos_z = 0;*/
36
37         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38
39         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
40         MapVote_Draw();
41 }
42
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
46 {
47         float idx;
48         weapon_first = -2;
49         weapon_last = -1;
50         for(idx = 0; idx < 10; ++idx)
51                 weaponspace[idx] = 0;
52         for(idx = 0; idx <= 23; ++idx)
53         {
54                 if(weaponimpulse[idx] >= 0)
55                 {
56                         if(weapon_first < 0)
57                                 weapon_first = idx;
58                         weapon_last = idx;
59                 }
60         }
61 }
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
63 {
64         vector pos, vsize, fill_colour;
65         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
66
67         imp = weaponimpulse[nr];
68         weapon_hit = weapon_hits[wc];
69         weapon_damage = weapon_fired[wc];
70         if(imp == 0)
71                 idx = 9;
72         else
73                 idx = imp - 1;
74
75         value = (active) ? 1 : 0.6;
76         color_x = color_y = color_z = value;
77
78         // width = 300, height = 100
79         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
80
81         sp = weaponspace[idx] + 1;
82         weaponspace[idx] = sp;
83
84         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
86         pos_z = 0;
87         vsize_x = w_width;
88         vsize_y = w_height;
89         vsize_z = 0;
90         if (active)
91                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
93         pos_x += w_space;
94         pos_y += w_space;
95         vsize_x = font_size;
96         vsize_y = font_size;
97         vsize_z = 0;
98         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
99
100         // draw the weapon accuracy on the HUD
101         if(sbar_hud_accuracy)
102         {
103                 weapon_stats = rint(100*weapon_hit/weapon_damage);
104                 fill_colour_x = 1 - 0.015 * weapon_stats;
105                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
107         }
108 }
109
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
111 {
112         float l, i;
113         string str, tmp, l_length;
114         float minus, plus;
115         vector vsize, num_color;
116
117         vsize_x = vsize_y = lettersize;
118         vsize_z = 0;
119
120         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
121         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
122         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
123
124         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
125         {
126                 plus = true;
127                 pos_x -= lettersize;
128         } else
129                 plus = false;   
130
131         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
132         {
133                 minus = true;
134                 num = -num;
135                 pos_x -= lettersize;
136         } else
137                 minus = false;
138
139         if(digits < 0)
140         {
141                 tmp = ftos(num);
142                 digits = -digits;
143                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144         } else
145                 str = ftos(num);
146
147         l = strlen(str);
148         l_length = ftos(l);
149
150         if(l > digits)
151         {
152                 str = substring(str, l-digits, 999);
153                 l = strlen(str);
154         } else if(l < digits)
155                 pos_x += (digits-l) * lettersize;
156
157         if (highlighted == 1) {
158                 vector hl_size;
159                 hl_size_x = vsize_x * l + vsize_x * 0.2;
160                 hl_size_y = vsize_y * 1.1;
161                 hl_size_z = 0;
162                 if(minus)
163                         hl_size_x = hl_size_x + vsize_x;
164
165                 vector hl_pos;
166                 hl_pos_x = pos_x - lettersize/10;
167                 hl_pos_y = pos_y - lettersize/20;
168                 hl_pos_z = 0;
169
170                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
171         }
172
173         if (stroke == 1)
174                 num_color = '1 1 1';
175         else
176                 num_color = rgb;
177
178         if(minus)
179         {
180                 if (stroke == 1)
181                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
182                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
183                 pos_x += lettersize;
184         } else if(plus)
185         {
186                 if (stroke == 1)
187                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
188                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
189                 pos_x += lettersize;
190         }
191
192         for(i = 0; i < l; ++i)
193         {
194                 tmp = substring(str, i, 1);
195                 if (stroke == 1)
196                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
197                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
198                 pos_x += lettersize;
199         }
200 }
201
202 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
203 {
204         if(x > 200) {
205                 color_x = 0;
206                 color_y = 1;
207                 color_z = 0;
208         }
209         else if(x > 150) {
210                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
211                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
212                 color_z = 0;
213         }
214         else if(x > 100) {
215                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
216                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
217                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
218         }
219         else if(x > 50) {
220                 color_x = 1;
221                 color_y = 1;
222                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
223         }
224         else if(x > 20) {
225                 color_x = 1;
226                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
227                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
228         }
229         else {
230                 color_x = 1;
231                 color_y = 0;
232                 color_z = 0;
233         }
234         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
235 }
236
237 void Cmd_Sbar_SetFields(float argc);
238 void Sbar_InitScores()
239 {
240         float i, f;
241
242         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
243         for(i = 0; i < MAX_SCORE; ++i)
244         {
245                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
246                 if(f == SFL_SORT_PRIO_PRIMARY)
247                         ps_primary = i;
248                 if(f == SFL_SORT_PRIO_SECONDARY)
249                         ps_secondary = i;
250         }
251         if(ps_secondary == -1)
252                 ps_secondary = ps_primary;
253
254         for(i = 0; i < MAX_TEAMSCORE; ++i)
255         {
256                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
257                 if(f == SFL_SORT_PRIO_PRIMARY)
258                         ts_primary = i;
259                 if(f == SFL_SORT_PRIO_SECONDARY)
260                         ts_secondary = i;
261         }
262         if(ts_secondary == -1)
263                 ts_secondary = ts_primary;
264
265         Cmd_Sbar_SetFields(0);
266 }
267
268 void Sbar_UpdatePlayerPos(entity pl);
269 float SetTeam(entity pl, float Team);
270 //float lastpnum;
271 void Sbar_UpdatePlayerTeams()
272 {
273         float Team;
274         entity pl, tmp;
275         float num;
276
277         num = 0;
278         for(pl = players.sort_next; pl; pl = pl.sort_next)
279         {
280                 num += 1;
281                 Team = GetPlayerColor(pl.sv_entnum);
282                 if(SetTeam(pl, Team))
283                 {
284                         tmp = pl.sort_prev;
285                         Sbar_UpdatePlayerPos(pl);
286                         if(tmp)
287                                 pl = tmp;
288                         else
289                                 pl = players.sort_next;
290                 }
291         }
292         /*
293         if(num != lastpnum)
294                 print(strcat("PNUM: ", ftos(num), "\n"));
295         lastpnum = num;
296         */
297 }
298
299 float Sbar_ComparePlayerScores(entity left, entity right)
300 {
301         float vl, vr;
302         vl = GetPlayerColor(left.sv_entnum);
303         vr = GetPlayerColor(right.sv_entnum);
304
305         if(!left.gotscores)
306                 vl = COLOR_SPECTATOR;
307         if(!right.gotscores)
308                 vr = COLOR_SPECTATOR;
309
310         if(vl > vr)
311                 return true;
312         if(vl < vr)
313                 return false;
314
315         if(vl == COLOR_SPECTATOR)
316         {
317                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
318                 // no other sorting
319                 if(!left.gotscores && right.gotscores)
320                         return true;
321                 return false;
322         }
323
324         vl = left.scores[ps_primary];
325         vr = right.scores[ps_primary];
326         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
327         {
328                 if(vl == 0 && vr != 0)
329                         return 1;
330                 if(vl != 0 && vr == 0)
331                         return 0;
332         }
333         if(vl > vr)
334                 return IS_INCREASING(scores_flags[ps_primary]);
335         if(vl < vr)
336                 return IS_DECREASING(scores_flags[ps_primary]);
337
338         vl = left.scores[ps_secondary];
339         vr = right.scores[ps_secondary];
340         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
341         {
342                 if(vl == 0 && vr != 0)
343                         return 1;
344                 if(vl != 0 && vr == 0)
345                         return 0;
346         }
347         if(vl > vr)
348                 return IS_INCREASING(scores_flags[ps_secondary]);
349         if(vl < vr)
350                 return IS_DECREASING(scores_flags[ps_secondary]);
351
352         return false;
353 }
354
355 void Sbar_UpdatePlayerPos(entity player)
356 {
357         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
358         {
359                 SORT_SWAP(player, other);
360         }
361         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
362         {
363                 SORT_SWAP(other, player);
364         }
365 }
366
367 float Sbar_CompareTeamScores(entity left, entity right)
368 {
369         float vl, vr;
370
371         if(left.team == COLOR_SPECTATOR)
372                 return 1;
373         if(right.team == COLOR_SPECTATOR)
374                 return 0;
375
376         vl = left.teamscores[ts_primary];
377         vr = right.teamscores[ts_primary];
378         if(vl > vr)
379                 return IS_INCREASING(teamscores_flags[ts_primary]);
380         if(vl < vr)
381                 return IS_DECREASING(teamscores_flags[ts_primary]);
382
383         vl = left.teamscores[ts_secondary];
384         vr = right.teamscores[ts_secondary];
385         if(vl > vr)
386                 return IS_INCREASING(teamscores_flags[ts_secondary]);
387         if(vl < vr)
388                 return IS_DECREASING(teamscores_flags[ts_secondary]);
389
390         return false;
391 }
392
393 void Sbar_UpdateTeamPos(entity Team)
394 {
395         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
396         {
397                 SORT_SWAP(Team, other);
398         }
399         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
400         {
401                 SORT_SWAP(other, Team);
402         }
403 }
404
405 void Cmd_Sbar_Help(float argc)
406 {
407         print("You can modify the scoreboard using the\n");
408         print("^3|---------------------------------------------------------------|\n");
409         print("^1 TO BE DONE\n");
410         print("Usage:\n");
411         print("^2sbar_columns_set default\n");
412         print("^2sbar_columns_set ^7filed1 field2 ...\n");
413         print("The following field names are recognized (case INsensitive):\n");
414         print("You can use a ^3|^7 to start the right-aligned fields.\n");
415
416         print("^3name^7 or ^3nick^7             Name of a player\n");
417         print("^3ping^7                     Ping time\n\n");
418         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
419         print("                         The kill-death ratio\n");
420
421         print("Before a field you can put a + or - sign, then a comma separated list\n");
422         print("of game types, then a slash, to make the field show up only in these\n");
423         print("or in all but these game types.\n");
424
425         print("The special game type names 'teams' and 'noteams' can be used to\n");
426         print("include/exclude ALL teams/noteams game modes.\n");
427
428         local float i;
429         print("Additional columns:\n");
430         for(i = 0; i < MAX_SCORE; ++i)
431         {
432                 if(scores_label[i] != "")
433                         print(strcat(scores_label[i], "\n"));
434         }
435 }
436
437 string Sbar_DefaultColumnLayout()
438 {
439         return strcat( // fteqcc sucks
440                 "ping pl name | ",
441                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
442                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
443                 "+lms/lives +lms/rank ",
444                 "+kh/caps +kh/pushes +kh/destroyed ",
445                 "?+race/laps ?+race/time ?+race/fastest ",
446                 "+as/objectives +nexball/faults +nexball/goals ",
447                 "-lms,race,nexball/score");
448 }
449
450 void Cmd_Sbar_SetFields(float argc)
451 {
452         float i, j, slash;
453         string str, pattern;
454         float digit;
455         float have_name, have_primary, have_secondary, have_separator;
456         float missing;
457
458         // TODO: re enable with gametype dependant cvars?
459         if(argc < 2) // no arguments provided
460                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
461
462         if(argc < 2)
463                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
464
465         if(argc == 2)
466         {
467                 if(argv(1) == "default")
468                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
469                 else if(argv(1) == "all")
470                 {
471                         string s;
472                         s = "ping pl color name |";
473                         for(i = 0; i < MAX_SCORE; ++i)
474                         {
475                                 if(i != ps_primary)
476                                 if(i != ps_secondary)
477                                 if(scores_label[i] != "")
478                                         s = strcat(s, " ", scores_label[i]);
479                         }
480                         if(ps_secondary != ps_primary)
481                                 s = strcat(s, " ", scores_label[ps_secondary]);
482                         s = strcat(s, " ", scores_label[ps_primary]);
483                         argc = tokenizebyseparator(strcat("x ", s), " ");
484                 }
485         }
486
487
488         sbar_num_fields = 0;
489
490         drawfont = sbar_font;
491         digit = stringwidth("0123456789", FALSE) / 10;
492
493         for(i = 0; i < argc - 1; ++i)
494         {
495                 float nocomplain;
496                 str = argv(i+1);
497
498                 nocomplain = FALSE;
499                 if(substring(str, 0, 1) == "?")
500                 {
501                         nocomplain = TRUE;
502                         str = substring(str, 1, strlen(str) - 1);
503                 }
504
505                 slash = strstrofs(str, "/", 0);
506                 if(slash >= 0)
507                 {
508                         pattern = substring(str, 0, slash);
509                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
510
511                         if not(isGametypeInFilter(gametype, teamplay, pattern))
512                                 continue;
513                 }
514
515                 strunzone(sbar_title[sbar_num_fields]);
516                 sbar_title[sbar_num_fields] = strzone(str);
517                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
518                 str = strtolower(str);
519
520                 if(str == "ping") {
521                         sbar_field[sbar_num_fields] = SP_PING;
522                 } else if(str == "pl") {
523                         sbar_field[sbar_num_fields] = SP_PL;
524                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
525                         sbar_field[sbar_num_fields] = SP_KDRATIO;
526                 } else if(str == "name" || str == "nick") {
527                         sbar_field[sbar_num_fields] = SP_NAME;
528                         have_name = 1;
529                 } else if(str == "|") {
530                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
531                         have_separator = 1;
532                 } else {
533                         for(j = 0; j < MAX_SCORE; ++j)
534                                 if(str == strtolower(scores_label[j]))
535                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
536 :notfound
537                         if(str == "frags")
538                         {
539                                 j = SP_FRAGS;
540                         }
541                         else
542                         {
543                                 if not(nocomplain)
544                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
545                                 continue;
546                         }
547 :found
548                         sbar_field[sbar_num_fields] = j;
549                         if(j == ps_primary)
550                                 have_primary = 1;
551                         if(j == ps_secondary)
552                                 have_secondary = 1;
553                 }
554                 ++sbar_num_fields;
555                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
556                         break;
557         }
558
559         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
560                 have_primary = 1;
561         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
562                 have_secondary = 1;
563         if(ps_primary == ps_secondary)
564                 have_secondary = 1;
565         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
566
567         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
568         {
569                 if(!have_name)
570                 {
571                         strunzone(sbar_title[sbar_num_fields]);
572                         for(i = sbar_num_fields; i > 0; --i)
573                         {
574                                 sbar_title[i] = sbar_title[i-1];
575                                 sbar_size[i] = sbar_size[i-1];
576                                 sbar_field[i] = sbar_field[i-1];
577                         }
578                         sbar_title[0] = strzone("name");
579                         sbar_field[0] = SP_NAME;
580                         ++sbar_num_fields;
581                         print("fixed missing field 'name'\n");
582
583                         if(!have_separator)
584                         {
585                                 strunzone(sbar_title[sbar_num_fields]);
586                                 for(i = sbar_num_fields; i > 1; --i)
587                                 {
588                                         sbar_title[i] = sbar_title[i-1];
589                                         sbar_size[i] = sbar_size[i-1];
590                                         sbar_field[i] = sbar_field[i-1];
591                                 }
592                                 sbar_title[1] = strzone("|");
593                                 sbar_field[1] = SP_SEPARATOR;
594                                 sbar_size[1] = stringwidth("|", FALSE);
595                                 ++sbar_num_fields;
596                                 print("fixed missing field '|'\n");
597                         }
598                 }
599                 else if(!have_separator)
600                 {
601                         strunzone(sbar_title[sbar_num_fields]);
602                         sbar_title[sbar_num_fields] = strzone("|");
603                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
604                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
605                         ++sbar_num_fields;
606                         print("fixed missing field '|'\n");
607                 }
608                 if(!have_secondary)
609                 {
610                         strunzone(sbar_title[sbar_num_fields]);
611                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
612                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
613                         sbar_field[sbar_num_fields] = ps_secondary;
614                         ++sbar_num_fields;
615                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
616                 }
617                 if(!have_primary)
618                 {
619                         strunzone(sbar_title[sbar_num_fields]);
620                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
621                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
622                         sbar_field[sbar_num_fields] = ps_primary;
623                         ++sbar_num_fields;
624                         print("fixed missing field '", scores_label[ps_primary], "'\n");
625                 }
626         }
627
628         sbar_field[sbar_num_fields] = SP_END;
629 }
630
631 // MOVEUP::
632 vector sbar_field_rgb;
633 string sbar_field_icon0;
634 string sbar_field_icon1;
635 string sbar_field_icon2;
636 vector sbar_field_icon0_rgb;
637 vector sbar_field_icon1_rgb;
638 vector sbar_field_icon2_rgb;
639 float sbar_field_icon0_alpha;
640 float sbar_field_icon1_alpha;
641 float sbar_field_icon2_alpha;
642 string Sbar_GetField(entity pl, float field)
643 {
644         float tmp, num, denom, f;
645         string str;
646         sbar_field_rgb = '1 1 1';
647         sbar_field_icon0 = "";
648         sbar_field_icon1 = "";
649         sbar_field_icon2 = "";
650         sbar_field_icon0_rgb = '1 1 1';
651         sbar_field_icon1_rgb = '1 1 1';
652         sbar_field_icon2_rgb = '1 1 1';
653         sbar_field_icon0_alpha = 1;
654         sbar_field_icon1_alpha = 1;
655         sbar_field_icon2_alpha = 1;
656         switch(field)
657         {
658                 case SP_PING:
659                         if not(pl.gotscores)
660                                 return "\x8D\x8D\x8D"; // >>> sign
661                         str = getplayerkey(pl.sv_entnum, "ping");
662                         if(str == "0")
663                                 return "N/A";
664                         tmp = max(0, min(220, stof(str)-80)) / 220;
665                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
666                         return str;
667
668                 case SP_PL:
669                         if not(pl.gotscores)
670                                 return "N/A";
671                         str = getplayerkey(pl.sv_entnum, "pl");
672                         if(str == "0")
673                                 return "";
674                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
675                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
676                         return str;
677
678                 case SP_NAME:
679                         if(ready_waiting && pl.ready)
680                         {
681                                 sbar_field_icon0 = "gfx/sb_player_ready";
682                         }
683                         else if(!teamplay)
684                         {
685                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
686                                 {
687                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
688                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
689                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
690                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
691                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
692                                 }
693                         }
694                         return GetPlayerName(pl.sv_entnum);
695
696                 case SP_FRAGS:
697                         f = pl.(scores[SP_KILLS]);
698                         f -= pl.(scores[SP_SUICIDES]);
699                         return ftos(f);
700
701                 case SP_KDRATIO:
702                         num = pl.(scores[SP_KILLS]);
703                         denom = pl.(scores[SP_DEATHS]);
704
705                         if(denom == 0) {
706                                 sbar_field_rgb = '0 1 0';
707                                 str = ftos(num);
708                         } else if(num <= 0) {
709                                 sbar_field_rgb = '1 0 0';
710                                 str = ftos(num/denom);
711                         } else
712                                 str = ftos(num/denom);
713
714                         tmp = strstrofs(str, ".", 0);
715                         if(tmp > 0)
716                                 str = substring(str, 0, tmp+2);
717                         return str;
718
719                 default:
720                         tmp = pl.(scores[field]);
721                         f = scores_flags[field];
722                         if(field == ps_primary)
723                                 sbar_field_rgb = '1 1 0';
724                         else if(field == ps_secondary)
725                                 sbar_field_rgb = '0 1 1';
726                         else
727                                 sbar_field_rgb = '1 1 1';
728                         return ScoreString(f, tmp);
729         }
730         //return "error";
731 }
732
733 float xmin, xmax, ymin, ymax, sbwidth;
734 float sbar_fixscoreboardcolumnwidth_len;
735 float sbar_fixscoreboardcolumnwidth_iconlen;
736 float sbar_fixscoreboardcolumnwidth_marginlen;
737
738 float stringwidth_colors(string s)
739 {
740         return stringwidth(s, TRUE);
741 }
742
743 float stringwidth_nocolors(string s)
744 {
745         return stringwidth(s, FALSE);
746 }
747
748 string Sbar_FixScoreboardColumnWidth(float i, string str)
749 {
750         float field, f;
751         vector sz;
752         field = sbar_field[i];
753
754         sbar_fixscoreboardcolumnwidth_iconlen = 0;
755
756         if(sbar_field_icon0 != "")
757         {
758                 sz = drawgetimagesize(sbar_field_icon0);
759                 f = sz_x / sz_y;
760                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
761                         sbar_fixscoreboardcolumnwidth_iconlen = f;
762         }
763
764         if(sbar_field_icon1 != "")
765         {
766                 sz = drawgetimagesize(sbar_field_icon1);
767                 f = sz_x / sz_y;
768                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
769                         sbar_fixscoreboardcolumnwidth_iconlen = f;
770         }
771
772         if(sbar_field_icon2 != "")
773         {
774                 sz = drawgetimagesize(sbar_field_icon2);
775                 f = sz_x / sz_y;
776                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
777                         sbar_fixscoreboardcolumnwidth_iconlen = f;
778         }
779
780         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
781
782         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
783                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
784         else
785                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
786
787         if(field == SP_NAME) // name gets all remaining space
788         {
789                 float namesize, j;
790                 namesize = sbwidth / sbar_fontsize_x;
791                 for(j = 0; j < sbar_num_fields; ++j)
792                         if(j != i)
793                                 if (sbar_field[i] != SP_SEPARATOR)
794                                         namesize -= sbar_size[j] + 1;
795                 namesize += 1;
796                 sbar_size[i] = namesize;
797                 
798                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
799                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
800                 str = textShortenToWidth(str, namesize, stringwidth_colors);
801                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
802         }
803         else
804                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
805         
806         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
807         if(sbar_size[i] < f)
808                 sbar_size[i] = f;
809
810         return str;
811 }
812
813 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
814 {
815         vector tmp;
816         string str;
817         float i, field;
818         float is_spec;
819         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
820
821         // Layout:
822         tmp_x = sbwidth;
823         tmp_y = sbar_fontsize_y * 1.25;
824         tmp_z = 0;
825
826         // alternated rows highlighting
827         if (is_self)
828                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
829         else
830         {
831                 if (sbar_scoreboard_highlight)
832                         if(!mod(pl_number,2))
833                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
834         }
835
836         tmp_y = 0;
837
838         for(i = 0; i < sbar_num_fields; ++i)
839         {
840                 field = sbar_field[i];
841                 if(field == SP_SEPARATOR)
842                         break;
843
844                 if(is_spec && field != SP_NAME && field != SP_PING) {
845                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
846                         continue;
847                 }
848                 str = Sbar_GetField(pl, field);
849                 str = Sbar_FixScoreboardColumnWidth(i, str);
850
851                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
852
853                 if(field == SP_NAME) {
854                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
855                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
856                 } else {
857                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
858                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
859                 }
860
861                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
862                 if(sbar_field_icon0 != "")
863                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
864                 if(sbar_field_icon1 != "")
865                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
866                 if(sbar_field_icon2 != "")
867                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
868         }
869
870         if(sbar_field[i] == SP_SEPARATOR)
871         {
872                 pos_x = xmax;
873                 for(i = sbar_num_fields-1; i > 0; --i)
874                 {
875                         field = sbar_field[i];
876                         if(field == SP_SEPARATOR)
877                                 break;
878
879                         if(is_spec && field != SP_NAME && field != SP_PING) {
880                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
881                                 continue;
882                         }
883
884                         str = Sbar_GetField(pl, field);
885                         str = Sbar_FixScoreboardColumnWidth(i, str);
886
887                         if(field == SP_NAME) {
888                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
889                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
890                         } else {
891                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
892                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
893                         }
894
895                         tmp_x = sbar_fontsize_x*sbar_size[i];
896                         if(sbar_field_icon0 != "")
897                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
898                         if(sbar_field_icon1 != "")
899                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
900                         if(sbar_field_icon2 != "")
901                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
902
903                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
904                 }
905         }
906 }
907
908 /*
909  * Sbar_Scoreboard_MakeTable
910  *
911  * Makes a table for a team (for all playing players in DM) and fills it
912  */
913
914 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
915 {
916         float body_table_height, i;
917         vector tmp, column_dim;
918         entity pl;
919
920         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
921
922         pos -= '1 1 0';
923
924         tmp_x = sbwidth + 2;
925         tmp_y = 1.25 * sbar_fontsize_y;
926
927         // rounded header
928         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
929
930         // table border
931         tmp_y += sbar_border_thickness;
932         tmp_y += body_table_height;
933         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
934
935         // separator header/table
936         pos_y += 1.25 * sbar_fontsize_y;
937         tmp_y = sbar_border_thickness;
938         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
939
940         pos_y += sbar_border_thickness;
941
942         // table background
943         tmp_y = body_table_height;
944         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
945
946         // anyway, apply some color
947         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
948
949         // go back to the top to make alternated columns highlighting and to print the strings
950         pos_y -= 1.25 * sbar_fontsize_y;
951         pos_y -= sbar_border_thickness;
952
953         pos += '1 1 0';
954
955         if (sbar_scoreboard_highlight)
956         {
957                 column_dim_y = 1.25 * sbar_fontsize_y; // header
958                 column_dim_y += sbar_border_thickness;
959                 column_dim_y += body_table_height;
960         }
961
962         // print the strings of the columns headers and draw the columns
963         for(i = 0; i < sbar_num_fields; ++i)
964         {
965                 if(sbar_field[i] == SP_SEPARATOR)
966                         break;
967                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
968                 if (sbar_scoreboard_highlight)
969                 {
970                         if (mod(i,2))
971                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
972                 }
973                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
974                 pos_x += column_dim_x;
975         }
976         if(sbar_field[i] == SP_SEPARATOR)
977         {
978                 pos_x = xmax;
979                 tmp_y = 0;
980                 for(i = sbar_num_fields-1; i > 0; --i)
981                 {
982                         if(sbar_field[i] == SP_SEPARATOR)
983                                 break;
984
985                         pos_x -= sbar_size[i]*sbar_fontsize_x;
986
987                         if (sbar_scoreboard_highlight)
988                         {
989                                 if (!mod(i,2))
990                                 {
991                                         if (i == sbar_num_fields-1)
992                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
993                                         else
994                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
995                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
996                                 }
997                         }
998
999                         tmp_x = stringwidth(sbar_title[i], FALSE);
1000                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1001                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1002                         pos_x -= sbar_fontsize_x;
1003                 }
1004         }
1005         
1006         pos_x = xmin;
1007         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1008         pos_y += sbar_border_thickness;
1009
1010         // fill the table and draw the rows
1011         i = 0;
1012         if (teamplay)
1013                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1014                 {
1015                         if(pl.team != tm.team)
1016                                 continue;
1017                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1018                         pos_y += 1.25 * sbar_fontsize_y;
1019                         ++i;
1020                 }
1021         else
1022                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1023                 {
1024                         if(pl.team == COLOR_SPECTATOR)
1025                                 continue;
1026                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1027                         pos_y += 1.25 * sbar_fontsize_y;
1028                         ++i;
1029                 }
1030         
1031         if (i == 0)
1032                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1033         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1034
1035         return pos;
1036 }
1037
1038 float lastpingstime;
1039 float scoreboard_bottom;
1040 void Sbar_DrawScoreboard()
1041 {
1042         vector rgb, pos, tmp;
1043         entity pl, tm;
1044
1045         if(time > lastpingstime + 10)
1046         {
1047                 localcmd("pings\n");
1048                 lastpingstime = time;
1049         }
1050
1051         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1052
1053         xmin = 0.5 * (vid_conwidth - sbwidth);
1054         ymin = SCOREBOARD_OFFSET;
1055
1056         xmax = vid_conwidth - xmin;
1057         ymax = vid_conheight - 0.2*vid_conheight;
1058
1059         // Initializes position
1060         pos_x = xmin;
1061         pos_y = ymin;
1062         pos_z = 0;
1063
1064         // Heading
1065         drawfont = sbar_bigfont;
1066         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1067
1068         pos_y += 24 + 4;
1069         pos_y += sbar_fontsize_y;
1070
1071         drawfont = sbar_font;
1072         
1073         // Draw the scoreboard
1074         vector bg_size;
1075         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1076
1077         if(teamplay)
1078         {
1079                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1080                 {
1081                         if(tm.team == COLOR_SPECTATOR)
1082                                 continue;
1083
1084                         rgb = GetTeamRGB(tm.team);
1085
1086                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1087
1088                         if(ts_primary != ts_secondary)
1089                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1090
1091                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1092                 }
1093         }
1094         else
1095         {
1096                 rgb_x = cvar("sbar_color_bg_r");
1097                 rgb_y = cvar("sbar_color_bg_g");
1098                 rgb_z = cvar("sbar_color_bg_b");
1099
1100                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1101                 {
1102                         if(tm.team == COLOR_SPECTATOR)
1103                                 continue;
1104
1105                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1106                 }
1107         }
1108
1109         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1110         pos_y += 3 * sbar_fontsize_y;
1111         
1112         // List spectators
1113         float specs;
1114         specs = 0;
1115         for(pl = players.sort_next; pl; pl = pl.sort_next)
1116         {
1117                 if(pl.team != COLOR_SPECTATOR)
1118                         continue;
1119                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1120                 pos_y += 1.25 * sbar_fontsize_y;
1121                 ++specs;
1122         }
1123
1124         if(specs)
1125                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1126
1127         // Print info string
1128         string str;
1129         float tl, fl, ll;
1130         str = strcat("playing on ^2", shortmapname, "^7");
1131         tl = getstatf(STAT_TIMELIMIT);
1132         fl = getstatf(STAT_FRAGLIMIT);
1133         ll = getstatf(STAT_LEADLIMIT);
1134         if(gametype == GAME_LMS)
1135         {
1136                 if(tl > 0)
1137                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1138         }
1139         else
1140         {
1141                 if(tl > 0)
1142                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1143                 if(fl > 0)
1144                 {
1145                         if(tl > 0)
1146                                 str = strcat(str, " or");
1147                         if(teamplay)
1148                         {
1149                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1150                                 if(teamscores_label[ts_primary] == "score")
1151                                         str = strcat(str, " points^7");
1152                                 else if(teamscores_label[ts_primary] == "fastest")
1153                                         str = strcat(str, " is beaten^7");
1154                                 else
1155                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1156                         }
1157                         else
1158                         {
1159                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1160                                 if(scores_label[ps_primary] == "score")
1161                                         str = strcat(str, " points^7");
1162                                 else if(scores_label[ps_primary] == "fastest")
1163                                         str = strcat(str, " is beaten^7");
1164                                 else
1165                                         str = strcat(str, " ", scores_label[ps_primary]);
1166                         }
1167                 }
1168                 if(ll > 0)
1169                 {
1170                         if(tl > 0 || fl > 0)
1171                                 str = strcat(str, " or");
1172                         if(teamplay)
1173                         {
1174                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1175                                 if(teamscores_label[ts_primary] == "score")
1176                                         str = strcat(str, " points^7");
1177                                 else if(teamscores_label[ts_primary] == "fastest")
1178                                         str = strcat(str, " is beaten^7");
1179                                 else
1180                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1181                         }
1182                         else
1183                         {
1184                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1185                                 if(scores_label[ps_primary] == "score")
1186                                         str = strcat(str, " points^7");
1187                                 else if(scores_label[ps_primary] == "fastest")
1188                                         str = strcat(str, " is beaten^7");
1189                                 else
1190                                         str = strcat(str, " ", scores_label[ps_primary]);
1191                         }
1192                 }
1193         }
1194
1195
1196         pos_y += 1.2 * sbar_fontsize_y;
1197         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1198
1199         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1200 }
1201
1202 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1203 {
1204         string col;
1205         string timestr;
1206         string cpname;
1207         string lapstr;
1208         lapstr = "";
1209
1210         if(histime == 0) // goal hit
1211         {
1212                 if(mytime > 0)
1213                 {
1214                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1215                         col = "^1";
1216                 }
1217                 else if(mytime == 0)
1218                 {
1219                         timestr = "+0.0";
1220                         col = "^3";
1221                 }
1222                 else
1223                 {
1224                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1225                         col = "^2";
1226                 }
1227
1228                 if(lapdelta > 0)
1229                 {
1230                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1231                         col = "^2";
1232                 }
1233                 else if(lapdelta < 0)
1234                 {
1235                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1236                         col = "^1";
1237                 }
1238         }
1239         else if(histime > 0) // anticipation
1240         {
1241                 if(mytime >= histime)
1242                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1243                 else
1244                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1245                 col = "^3";
1246         }
1247         else
1248                 col = "^7";
1249
1250         if(cp == 254)
1251                 cpname = "Start line";
1252         else if(cp == 255)
1253                 cpname = "Finish line";
1254         else if(cp)
1255                 cpname = strcat("Intermediate ", ftos(cp));
1256         else
1257                 cpname = "Finish line";
1258
1259         if(histime < 0)
1260                 return strcat(col, cpname);
1261         else if(hisname == "")
1262                 return strcat(col, cpname, " (", timestr, ")");
1263         else
1264                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1265 }
1266
1267 void Sbar_Score()
1268 {
1269         float score, distribution, leader;
1270         vector score_pos, secondary_score_pos, distribution_color;
1271         entity tm, pl, me;
1272         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1273
1274         vector bottomright;
1275         bottomright_x = vid_conwidth;
1276         bottomright_y = vid_conheight;
1277         bottomright_z = 0;
1278
1279         score_pos = bottomright - '196 42 0';
1280         secondary_score_pos = score_pos + '132 -6 0';
1281
1282         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1283                 pl = players.sort_next;
1284                 if(pl == me)
1285                         pl = pl.sort_next;
1286                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1287                         if(pl.scores[ps_primary] == 0)
1288                                 pl = world;
1289
1290                 score = me.(scores[ps_primary]);
1291
1292                 float racemin, racesec, racemsec;
1293                 float distsec, distmsec, minusplus;
1294                 
1295                 racemin = floor(score/(60 * TIME_FACTOR));
1296                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1297                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1298
1299                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1300                         // distribution display
1301                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1302
1303                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1304                                 distmsec = fabs(distribution);
1305                         else {
1306                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1307                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1308                                 if (distribution < 0)
1309                                         distsec = -distsec;
1310                         }
1311
1312                         if (distribution <= 0) {
1313                                 distribution_color = '0 1 0';
1314                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1315                         }
1316                         else {
1317                                 distribution_color = '1 0 0';
1318                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1319                         }
1320                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1321                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1322                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1323                 }
1324                 // race record display
1325                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1326                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1327
1328                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1329                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1330                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1331
1332                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1333                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1334
1335         } else if (!teamplay) { // non-teamgames, except race/cts
1336                 // me vector := [team/connected frags id]
1337                 pl = players.sort_next;
1338                 if(pl == me)
1339                         pl = pl.sort_next;
1340
1341                 if(pl)
1342                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1343                 else
1344                         distribution = 0;
1345
1346                 score = me.(scores[ps_primary]);
1347                 
1348                 if(distribution >= 5) {
1349                         distribution_color = '0 1 0';
1350                         leader = 1;
1351                 } else if(distribution >= 0) {
1352                         distribution_color = '1 1 1';
1353                         leader = 1;
1354                 } else if(distribution >= -5)
1355                         distribution_color = '1 1 0';
1356                 else
1357                         distribution_color = '1 0 0';
1358                 
1359                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1360                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1361         } else { // teamgames
1362                 float max_fragcount;
1363                 max_fragcount = -999;
1364
1365                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1366                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1367                                 continue;
1368                         score = tm.(teamscores[ts_primary]);
1369                         leader = 0;
1370
1371                         if (score > max_fragcount)
1372                                 max_fragcount = score;
1373         
1374                         if(tm.team == myteam) {
1375                                 if (max_fragcount == score)
1376                                         leader = 1;
1377                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1378                         } else {
1379                                 if (max_fragcount == score)
1380                                         leader = 1;
1381                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1382                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1383                         }
1384                 }
1385         }
1386
1387         if(gametype == GAME_RACE || gametype == GAME_CTS)
1388         {
1389                 drawfont = sbar_bigfont;
1390                 float a, t;
1391                 vector m;
1392                 string s, forcetime;
1393
1394                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1395
1396                 if(race_checkpointtime)
1397                 {
1398                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1399                         s = "";
1400                         forcetime = "";
1401                         if(a > 0) // just hit a checkpoint?
1402                         {
1403                                 if(race_checkpoint != 254)
1404                                 {
1405                                         if(race_time && race_previousbesttime)
1406                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1407                                         else
1408                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1409                                         if(race_time)
1410                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1411                                 }
1412                         }
1413                         else
1414                         {
1415                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1416                                 {
1417                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1418                                         if(a > 0) // next one?
1419                                         {
1420                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1421                                         }
1422                                 }
1423                         }
1424
1425                         if(s != "" && a > 0)
1426                         {
1427                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1428                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1429                         }
1430
1431                         if(race_penaltytime)
1432                         {
1433                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1434                                 if(a > 0)
1435                                 {
1436                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1437                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1438                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1439                                 }
1440                         }
1441
1442                         if(forcetime != "")
1443                         {
1444                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1445                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1446                         }
1447                         else
1448                                 a = 1;
1449
1450                         if(race_laptime && race_checkpoint != 255)
1451                         {
1452                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1453                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1454                         }
1455                 }
1456                 else
1457                 {
1458                         if(race_mycheckpointtime)
1459                         {
1460                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1461                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1462                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1463                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1464                         }
1465                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1466                         {
1467                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1468                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1469                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1470                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1471                         }
1472
1473                         if(race_penaltytime && !race_penaltyaccumulator)
1474                         {
1475                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1476                                 a = bound(0, (1 + t - time), 1);
1477                                 if(a > 0)
1478                                 {
1479                                         if(time < t)
1480                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1481                                         else
1482                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1483                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1484                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1485                                 }
1486                         }
1487                 }
1488
1489                 drawfont = sbar_bigfont;
1490         }
1491 }
1492
1493 void Sbar_Timer()
1494 {
1495         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1496         vector bgpos, timer_color;
1497         bgpos = '0 0 0';
1498         
1499         vector topright;
1500         topright = '0 0 0';
1501         topright_x = vid_conwidth;
1502         
1503         timelimit = getstatf(STAT_TIMELIMIT);
1504         
1505         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1506         timeleft = ceil(timeleft);
1507         minutesLeft = floor(timeleft / 60);
1508         secondsLeft = timeleft - minutesLeft*60;
1509
1510         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1511                 timer_color = '1 1 1'; //white
1512         else if(minutesLeft >= 1)
1513                 timer_color = '1 1 0'; //yellow
1514         else
1515                 timer_color = '1 0 0'; //red
1516
1517         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1518                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1519                         //while restart is still active, show 00:00
1520                         minutes = seconds = 0;
1521                 } else {
1522                         float elapsedTime;
1523                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1524                         minutes = floor(elapsedTime / 60);
1525                         seconds = elapsedTime - minutes*60;
1526                 }
1527                 if (minutes < 10)
1528                         bgpos_x = topright_x - 54 - 17 - 12;
1529                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1530                         bgpos_x = topright_x - 72 - 17 - 12;
1531                 else
1532                         bgpos_x = topright_x - 90 - 17 - 12;
1533                 bgpos_y = 0;
1534                 bgpos_z = 0;
1535         } else {
1536                 minutes = minutesLeft;
1537                 seconds = secondsLeft;
1538                 if (minutes == 0)
1539                 bgpos_x = topright_x - 36 - 7 - 12;
1540                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1541                         bgpos_x = topright_x - 54 - 17 - 12;
1542                 else if (minutes < 100)
1543                         bgpos_x = topright_x - 72 - 17 - 12;
1544                 else
1545                         bgpos_x = topright_x - 90 - 17 - 12;
1546                 bgpos_y = 0;
1547                 bgpos_z = 0;
1548         }
1549
1550         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1551                 if (teamplay)
1552                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1553                 else {
1554                         color_x = cvar("sbar_color_bg_r");
1555                         color_y = cvar("sbar_color_bg_g");
1556                         color_z = cvar("sbar_color_bg_b");
1557
1558                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1559                 }
1560         }
1561
1562         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1563                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1564                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1565         }
1566         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1567 }
1568
1569 float Sbar_WouldDrawScoreboard() {
1570         if (sb_showscores)
1571                 return 1;
1572         else if (intermission == 1)
1573                 return 1;
1574         else if (intermission == 2)
1575                 return 1;
1576         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1577                 return 1;
1578         else if(sb_showscores_force)
1579                 return 1;
1580         return 0;
1581 }
1582
1583 void CSQC_Strength_Timer() {
1584         vector pos;
1585         vector bottom;
1586
1587         bottom_x = vid_conwidth/2;
1588         bottom_y = vid_conheight;
1589         bottom_z = 0;
1590
1591         float stat_items, dt;
1592         stat_items = getstati(STAT_ITEMS);
1593         /*
1594         if not(stat_items & IT_STRENGTH)
1595                 if not(stat_items & IT_INVINCIBLE)
1596                         return;
1597         */
1598
1599         if (getstati(STAT_HEALTH) <= 0)
1600                 return;
1601
1602         vector picsize;
1603         float strength_time, invincibility_time, countdown_fontsize;
1604
1605         picsize = '22 22 0';
1606         countdown_fontsize = 18;
1607
1608         if (vid_conwidth >= 800)
1609                 pos = bottom + '192 -46 0';
1610         else
1611                 pos = bottom + '192 -94 0';
1612
1613         //strength
1614         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1615         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1616
1617         if (strength_time) {
1618                 dt = strength_time - time;
1619                 if(dt > 0)
1620                 {
1621                         if(dt < 5)
1622                         {
1623                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1624                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1625                         }
1626                         else
1627                         {
1628                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1629                         }
1630                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1631                 }
1632                 else if(dt > -1)
1633                 {
1634                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1635                                 bound(0, -dt / 0.5, 1));
1636                 }
1637         }
1638
1639         //invincibility
1640         if (invincibility_time) {
1641                 dt = invincibility_time - time;
1642                 if(dt > 0)
1643                 {
1644                         if(dt < 5)
1645                         {
1646                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1647                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1648                         }
1649                         else
1650                         {
1651                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1652                         }
1653                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1654                 }
1655                 else if(dt > -1)
1656                 {
1657                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1658                                 bound(0, -dt / 0.5, 1));
1659                 }
1660         }
1661 }
1662
1663 #define CENTERPRINT_MAX_LINES 30
1664 string centerprint_messages[CENTERPRINT_MAX_LINES];
1665 float centerprint_width[CENTERPRINT_MAX_LINES];
1666 vector centerprint_start;
1667 float centerprint_expire;
1668 float centerprint_num;
1669 float centerprint_offset_hint;
1670 vector centerprint_fontsize;
1671
1672 void centerprint(string strMessage)
1673 {
1674         float i, j, n, hcount;
1675         string s;
1676
1677         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1678
1679         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1680
1681         if(cvar("scr_centertime") <= 0)
1682                 return;
1683
1684         if(strMessage == "")
1685                 return;
1686
1687         // strip trailing newlines
1688         j = strlen(strMessage) - 1;
1689         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1690                 j = j - 1;
1691         strMessage = substring(strMessage, 0, j + 1);
1692
1693         if(strMessage == "")
1694                 return;
1695
1696         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1697         j = 0;
1698         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1699                 j = j + 1;
1700         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1701         centerprint_offset_hint = j;
1702
1703         if(strMessage == "")
1704                 return;
1705
1706         // if we get here, we have a message. Initialize its height.
1707         centerprint_num = 0;
1708
1709         n = tokenizebyseparator(strMessage, "\n");
1710         i = hcount = 0;
1711         for(j = 0; j < n; ++j)
1712         {
1713                 getWrappedLine_remaining = argv(j);
1714                 while(getWrappedLine_remaining)
1715                 {
1716                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1717                         if(centerprint_messages[i])
1718                                 strunzone(centerprint_messages[i]);
1719                         centerprint_messages[i] = strzone(s);
1720                         centerprint_width[i] = stringwidth(s, TRUE);
1721                         ++i;
1722
1723                         // half height for empty lines looks better
1724                         if(s == "")
1725                                 hcount += 0.5;
1726                         else
1727                                 hcount += 1;
1728
1729                         if(i >= CENTERPRINT_MAX_LINES)
1730                                 break;
1731                 }
1732         }
1733
1734         float h, havail;
1735         h = centerprint_fontsize_y*hcount;
1736
1737         havail = vid_conheight;
1738         if(cvar("con_chatpos") < 0)
1739                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1740         if(havail > vid_conheight - 70)
1741                 havail = vid_conheight - 70; // avoid overlapping HUD
1742
1743         centerprint_start_x = 0;
1744
1745 #if 0
1746         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1747
1748         // here, the centerprint would cover the crosshair. REALLY BAD.
1749         forbiddenmin = vid_conheight * 0.5 - h - 16;
1750         forbiddenmax = vid_conheight * 0.5 + 16;
1751
1752         allowedmin = scoreboard_bottom;
1753         allowedmax = havail - h;
1754         preferred = (havail - h)/2;
1755
1756
1757         // possible orderings (total: 4! / 4 = 6)
1758         //  allowedmin allowedmax forbiddenmin forbiddenmax
1759         //  forbiddenmin forbiddenmax allowedmin allowedmax
1760         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1761         {
1762                 // forbidden doesn't matter in this case
1763                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1764         }
1765         //  allowedmin forbiddenmin allowedmax forbiddenmax
1766         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1767         {
1768                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1769         }
1770         //  allowedmin forbiddenmin forbiddenmax allowedmax
1771         else if(allowedmin < forbiddenmin)
1772         {
1773                 // make sure the forbidden zone is not covered
1774                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1775                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1776                 else
1777                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1778         }
1779         //  forbiddenmin allowedmin allowedmax forbiddenmax
1780         else if(allowedmax < forbiddenmax)
1781         {
1782                 // it's better to leave the allowed zone (overlap with scoreboard) than
1783                 // to cover the forbidden zone (crosshair)
1784                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1785                         centerprint_start_y = forbiddenmax;
1786                 else
1787                         centerprint_start_y = forbiddenmin;
1788         }
1789         //  forbiddenmin allowedmin forbiddenmax allowedmax
1790         else
1791         {
1792                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1793         }
1794 #else
1795         centerprint_start_y =
1796                 min(
1797                         max(
1798                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1799                                 (havail - h)/2
1800                         ),
1801                         havail - h
1802                 );
1803 #endif
1804
1805         centerprint_num = i;
1806         centerprint_expire = time + cvar("scr_centertime");
1807 }
1808
1809 void Sbar_DrawCenterPrint (void)
1810 {
1811         float i;
1812         vector pos;
1813         string ts;
1814         float a;
1815
1816         //if(time > centerprint_expire)
1817         //      return;
1818
1819         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1820         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1821         //sz = 1.2 / (a + 0.2);
1822
1823         if(a <= 0)
1824                 return;
1825
1826         pos = centerprint_start;
1827         for (i=0; i<centerprint_num; i = i + 1)
1828         {
1829                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1830                 ts = centerprint_messages[i];
1831                 if (ts != "")
1832                 {
1833                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1834                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1835                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1836                         pos_y = pos_y + centerprint_fontsize_y;
1837                 }
1838                 else
1839                         // half height for empty lines looks better
1840                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1841         }
1842 }
1843
1844 vector Sbar_DrawNoteLine(vector offset, string s)
1845 {
1846         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1847         drawcolorcodedstring(
1848                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1849                 s,
1850                 sbar_fontsize,
1851                 sbar_alpha_fg,
1852                 0
1853         );
1854         return offset + sbar_fontsize_y * '0 1 0';
1855 }
1856
1857 void Sbar_DrawPressedKeys(void)
1858 {
1859         vector pos, bgsize;
1860         float pressedkeys;
1861
1862         pos = stov(cvar_string("cl_showpressedkeys_position"));
1863
1864         bgsize = '126 75 0';
1865
1866         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1867             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1868         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1869
1870         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1871         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1872         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1873         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1874         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1875         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1876         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1877         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1878 }
1879
1880 void Sbar_ShowSpeed(void)
1881 {
1882         vector numsize;
1883         float pos;
1884         string speed;
1885
1886         if (cvar("cl_showspeed_z") == 1)
1887                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1888         else
1889                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1890
1891         pos = cvar("cl_showspeed_position");
1892         numsize_x = numsize_y = cvar("cl_showspeed_size");
1893         pos = (vid_conheight - numsize_y) * pos;
1894
1895         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1896 }
1897
1898 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1899 {
1900         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1901         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1902         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1903         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1904 }
1905
1906 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1907 {
1908         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1909         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1910         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1911         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1912 }
1913
1914 void Sbar_DrawAccuracyStats()
1915 {
1916         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1917         float weapon_hit, weapon_damage, weapon_stats;
1918         float left_border;  // position where the weapons start, the description is in the border
1919         vector fill_colour, fill_size;
1920         vector pos;
1921
1922         float col_margin = 20;  // pixels between the columns
1923         float row_margin = 20;  // pixels between the rows
1924
1925         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1926         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1927
1928         drawfont = sbar_bigfont;
1929         pos_x = 0;
1930         pos_y = SCOREBOARD_OFFSET;
1931         pos_z = 0;
1932         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1933
1934         left_border = col_margin + 11 * sbar_fontsize_x;
1935
1936         if(warmup_stage)
1937         {
1938                 drawfont = sbar_font;
1939                 pos_y += 40;
1940                 if(mod(time, 1) >= 0.4)
1941                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1942
1943                 return;
1944         }
1945
1946         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
1947         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1948
1949         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
1950         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1951
1952         drawfont = sbar_font;
1953
1954         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1955         {
1956                 weapon_hit = weapon_hits[i];
1957                 weapon_damage = weapon_fired[i];
1958                 self = get_weaponinfo(i);
1959
1960                 //if ((weapon_number != 42))  // print them all :)
1961                 if (weapon_damage) {
1962                         if (self.weapon_type == WEP_TYPE_SPLASH) {
1963                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1964
1965                                 fill_colour_x = 1 - 0.015 * weapon_stats;
1966                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1967
1968                                 // how the background colour is calculated
1969                                 // %    red             green   red_2                   green_2
1970                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
1971                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
1972                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
1973                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
1974                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1975                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1976                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1977                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1978                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1979                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1980                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
1981
1982                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1983                                 {
1984                                         count_splash = 0;
1985                                         ++row;
1986                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
1987                                 }
1988
1989                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1990                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
1991
1992                                 // background
1993                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1994                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1995
1996                                 // the weapon
1997                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1998
1999                                 // the amount of shots fired or max damage
2000                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2001
2002                                 // the amount of hits or actual damage
2003                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2004
2005                                 // the accuracy
2006                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2007
2008                                 // the amount of shots missed or damage wasted
2009                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2010
2011                                 ++count_splash;
2012                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2013                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2014
2015                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2016                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2017
2018                                 // how the background colour is calculated
2019                                 // %    red             green   red_2                   green_2
2020                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2021                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2022                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2023                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2024                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2025                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2026                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2027                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2028                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2029                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2030                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2031
2032                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2033                                 {
2034                                         count_hitscan = 0;
2035                                         ++row;
2036                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2037                                 }
2038
2039                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2040                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2041
2042                                 // background
2043                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2044                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2045
2046                                 // the weapon
2047                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2048
2049                                 // the amount of shots fired or max damage
2050                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2051
2052                                 // the amount of hits or actual damage
2053                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2054
2055                                 // the accuracy
2056                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2057
2058                                 // the amount of shots missed or damage wasted
2059                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2060
2061                                 ++count_hitscan;
2062                         }
2063                 }
2064         }
2065 }
2066
2067 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2068 {
2069         position_x -= 2 / 3 * strlen(text) * scale_x;
2070         drawstring(position, text, scale, rgb, alpha, flag);
2071 }
2072
2073 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2074 {
2075         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2076         drawstring(position, text, scale, rgb, alpha, flag);
2077 }
2078
2079 float GetAmmoStat(float i)
2080 {
2081         switch(i)
2082         {
2083                 case 0: return STAT_SHELLS;
2084                 case 1: return STAT_NAILS;
2085                 case 2: return STAT_ROCKETS;
2086                 case 3: return STAT_CELLS;
2087                 case 4: return STAT_FUEL;
2088                 default: return -1;
2089         }
2090 }
2091
2092 float GetAmmoItemCode(float i)
2093 {
2094         switch(i)
2095         {
2096                 case 0: return IT_SHELLS;
2097                 case 1: return IT_NAILS;
2098                 case 2: return IT_ROCKETS;
2099                 case 3: return IT_CELLS;
2100                 case 4: return IT_FUEL;
2101                 default: return -1;
2102         }
2103 }
2104
2105 string GetAmmoPicture(float i)
2106 {
2107         switch(i)
2108         {
2109                 case 0: return "gfx/hud/sb_shells";
2110                 case 1: return "gfx/hud/sb_bullets";
2111                 case 2: return "gfx/hud/sb_rocket";
2112                 case 3: return "gfx/hud/sb_cells";
2113                 case 4: return "gfx/hud/sb_fuel";
2114                 default: return "";
2115         }
2116 }
2117
2118 void Sbar_Draw (void)
2119 {
2120         // vectors for top right, bottom right, bottom and bottom left corners
2121
2122         vector topright;
2123         vector bottom;
2124         vector bottomright;
2125         vector bottomleft;
2126
2127         topright_x = vid_conwidth;
2128         topright_y = 0;
2129         topright_z = 0;
2130
2131         bottom_x = vid_conwidth/2;
2132         bottom_y = vid_conheight;
2133         bottom_z = 0;
2134
2135         bottomright_x = vid_conwidth;
2136         bottomright_y = vid_conheight;
2137         bottomright_z = 0;
2138
2139         bottomleft_x = 0;
2140         bottomleft_y = vid_conheight;
2141         bottomleft_z = 0;
2142
2143         sbar_alpha_bg = cvar("sbar_alpha_bg");
2144         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2145         sbar_color_bg_team = cvar("sbar_color_bg_team");
2146         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2147         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2148
2149         float i;
2150         float weapon_stats;
2151         float x, fade;
2152         float stat_items, stat_weapons;
2153
2154         weapon_stats = getstati(STAT_DAMAGE_HITS);
2155         weapon_number = weapon_stats & 63;
2156         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2157
2158         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2159         weapon_number = weapon_stats & 63;
2160         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2161
2162         vector o; o = '1 0 0' * vid_conwidth;
2163         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2164
2165         string s;
2166         vector pos;
2167         pos = '0 0 0';
2168
2169         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2170         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2171
2172         if(spectatee_status && !intermission)
2173         {
2174                 if(spectatee_status == -1)
2175                         s = "^1Observing";
2176                 else
2177                         s = GetPlayerName(spectatee_status - 1);
2178                 // spectated player name between HUD and chat area, aligned to the left
2179                 pos_x = bottomleft_x;
2180                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2181                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2182                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2183
2184                 // spectator text in the upper right corner
2185                 if(spectatee_status == -1)
2186                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2187                 else
2188                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2189                 o = Sbar_DrawNoteLine(o, s);
2190
2191                 if(spectatee_status == -1)
2192                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2193                 else
2194                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2195                 o = Sbar_DrawNoteLine(o, s);
2196
2197                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2198                 o = Sbar_DrawNoteLine(o, s);
2199
2200                 if(gametype == GAME_ARENA)
2201                         s = "^1Wait for your turn to join";
2202                 else if(gametype == GAME_LMS)
2203                 {
2204                         entity sk;
2205                         sk = playerslots[player_localentnum - 1];
2206                         if(sk.(scores[ps_primary]) >= 666)
2207                                 s = "^1Match has already begun";
2208                         else if(sk.(scores[ps_primary]) > 0)
2209                                 s = "^1You have no more lives left";
2210                         else
2211                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2212                 }
2213                 else
2214                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2215                 o = Sbar_DrawNoteLine(o, s);
2216
2217                 //show restart countdown:
2218                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2219                         float countdown;
2220                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2221                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2222                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2223                         o = Sbar_DrawNoteLine(o, s);
2224                 }
2225         }
2226         if(warmup_stage && !intermission)
2227         {
2228                 s = "^2Currently in ^1warmup^2 stage!";
2229                 o = Sbar_DrawNoteLine(o, s);
2230         }
2231
2232         // move more important stuff more to the middle so its more visible
2233         o_y = vid_conheight * 0.66;
2234
2235         string blinkcolor;
2236         if(mod(time, 1) >= 0.5)
2237                 blinkcolor = "^1";
2238         else
2239                 blinkcolor = "^3";
2240
2241         if(ready_waiting && !intermission && !spectatee_status)
2242         {
2243                 if(ready_waiting_for_me)
2244                 {
2245                         if(warmup_stage)
2246                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2247                         else
2248                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2249                 }
2250                 else
2251                 {
2252                         if(warmup_stage)
2253                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2254                         else
2255                                 s = strcat("^2Waiting for others to ready up...");
2256                 }
2257                 o = Sbar_DrawNoteLine(o, s);
2258         }
2259         else if(warmup_stage && !intermission && !spectatee_status)
2260         {
2261                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2262                 o = Sbar_DrawNoteLine(o, s);
2263         }
2264         if(vote_waiting)
2265         {
2266                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2267                 o = Sbar_DrawNoteLine(o, s);
2268
2269                 if(vote_waiting_for_me)
2270                 {
2271                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2272                         o = Sbar_DrawNoteLine(o, s);
2273
2274                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2275                         o = Sbar_DrawNoteLine(o, s);
2276
2277                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2278                         o = Sbar_DrawNoteLine(o, s);
2279                 }
2280                 else
2281                 {
2282                         s = strcat("^2Waiting for others to vote...");
2283                         o = Sbar_DrawNoteLine(o, s);
2284                 }
2285         }
2286         if(teamplay && !intermission && !spectatee_status)
2287         {
2288                 entity tm;
2289                 float ts_min, ts_max;
2290                 tm = teams.sort_next;
2291                 if (tm)
2292                 {
2293                         for(; tm.sort_next; tm = tm.sort_next)
2294                         {
2295                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2296                                         continue;
2297                                 if(!ts_min) ts_min = tm.team_size;
2298                                 else ts_min = min(ts_min, tm.team_size);
2299                                 if(!ts_max) ts_max = tm.team_size;
2300                                 else ts_max = max(ts_max, tm.team_size);
2301                         }
2302                         if ((ts_max - ts_min) > 1)
2303                         {
2304                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2305                                 tm = GetTeam(myteam, false);
2306                                 if (tm)
2307                                 if (tm.team != COLOR_SPECTATOR)
2308                                 if (tm.team_size == ts_max)
2309                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2310
2311                                 o = Sbar_DrawNoteLine(o, s);
2312                         }
2313                 }
2314         }
2315
2316         Sbar_UpdatePlayerTeams();
2317
2318         if (intermission == 2) // map voting screen
2319         {
2320                 if(sb_showscores) {
2321                         Sbar_DrawScoreboard();
2322                         Sbar_Score();
2323                         Sbar_Timer();
2324                 }
2325                 else if(sb_showaccuracy) {
2326                         Sbar_DrawAccuracyStats();
2327                         Sbar_Score();
2328                         Sbar_Timer();
2329                 }
2330                 else
2331                         Sbar_FinaleOverlay();
2332         }
2333         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2334         {
2335                 if(sb_showaccuracy)
2336                         Sbar_DrawAccuracyStats();
2337                 else
2338                         Sbar_DrawScoreboard();
2339                 Sbar_Score();
2340                 Sbar_Timer();
2341         }
2342         else
2343         {
2344                 if (sb_showscores)
2345                         Sbar_DrawScoreboard();
2346                 else if(sb_showaccuracy)
2347                         Sbar_DrawAccuracyStats();
2348
2349                 float armor, health;
2350                 armor = getstati(STAT_ARMOR);
2351                 health = getstati(STAT_HEALTH);
2352
2353                 stat_items = getstati(STAT_ITEMS);
2354                 stat_weapons = getstati(STAT_WEAPONS);
2355
2356                 fade = 3.2 - 2 * (time - weapontime);
2357                 fade = bound(0.7, fade, 1);
2358
2359                 vector bg_size; // hud background size
2360                 bg_size = '1600 58 0';
2361
2362                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2363                         if (teamplay)
2364                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2365                         else {
2366                                 // allow for custom HUD colors in non-teamgames
2367                                 color_x = cvar("sbar_color_bg_r");
2368                                 color_y = cvar("sbar_color_bg_g");
2369                                 color_z = cvar("sbar_color_bg_b");
2370
2371                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2372                         }
2373                 }
2374
2375                 if(sbar_hudselector == 2) // combined health and armor display
2376                 {
2377                         vector v;
2378                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2379
2380                         vector num_pos;
2381                         num_pos = bottom - '96 28 0';
2382
2383                         x = floor(v_x + 1);
2384
2385                         if(v_z) // fully armored
2386                         {
2387                                 // here, armorideal > armor
2388                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2389                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2390                         }
2391                         else
2392                         {
2393                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2394                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2395                         }
2396                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2397                 }
2398
2399                 else
2400                 {
2401                         vector health_pos, armor_pos;
2402
2403                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2404                                 armor_pos = bottom - '96 28 0';
2405                                 health_pos = bottom - '-14 28 0';
2406                         }
2407                         else {
2408                                 health_pos = bottom - '96 28 0';                                
2409                                 armor_pos = bottom - '-14 28 0';
2410                         }
2411
2412                         // armor
2413                         x = armor;
2414                         if (x > 0)
2415                         {
2416                                 if (x > 45) {
2417                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2418                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2419                                 }
2420                                 else {
2421                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2422                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2423                                 }
2424                         }
2425
2426                         // health
2427                         x = health;
2428                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2429                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2430                 }
2431
2432                 // weapon icons
2433                 x = 1.0;
2434                 Sbar_DrawWeapon_Clear();
2435                 for(i = 1; i <= 24; ++i)
2436                 {
2437                         if(weaponimpulse[i-1] >= 0)
2438                         if(stat_weapons & x)
2439                         {
2440                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2441                         }
2442                         x *= 2;
2443                 }
2444
2445                 // ammo
2446                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2447
2448                 for (i = 0; i < 4; ++i) {
2449                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2450
2451                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2452                                 if (stat_items & GetAmmoItemCode(i)) {
2453                                         if (vid_conwidth >= 800) {
2454                                                 pos_x = 230;
2455                                                 pos_y = 40;
2456                                         } else {
2457                                                 pos_x = 206;
2458                                                 pos_y = 33;
2459                                         }
2460
2461                                         pos = bottom - pos;
2462                                         if(vid_conwidth >= 800)
2463                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2464                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2465                                         if(a < 10)
2466                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2467                                         else
2468                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2469                                 }
2470                         } else {
2471                                 if (a > 0) {
2472                                         switch (i) {
2473                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2474                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2475                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2476                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2477                                         }
2478
2479                                         pos = bottom - pos;
2480                                         if (stat_items & GetAmmoItemCode(i))
2481                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2482                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2483                                         if (a < 10) {
2484                                                 if(stat_items & GetAmmoItemCode(i))
2485                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2486                                                 else
2487                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2488                                         } else {
2489                                                 if(stat_items & GetAmmoItemCode(i))
2490                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2491                                                 else
2492                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2493                                         }
2494                                 }
2495                         }
2496                 }
2497
2498                 // fuel ammo
2499                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2500
2501                 if (a > 0) { // if we have fuel, draw the amount
2502                         float invincibility_time, dt;
2503                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2504                         dt = invincibility_time - time;
2505                         if (vid_conwidth >= 800) {
2506                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2507                                         pos_x = bottom_x + 140;
2508                                         pos_y = bottom_y - 72;
2509                                 }
2510                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2511                                         pos_x = bottom_x + 140;
2512                                         pos_y = bottom_y - 20;
2513                                 }
2514                         }
2515                         else { // draw fuel on top of ammo if vid_conwidth < 800
2516                                 pos_x = bottom_x - 200;
2517                                 pos_y = bottom_y - 45;
2518                         }
2519                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2520                         if (a > 10)
2521                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2522                         else
2523                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2524                 }
2525
2526                 // draw scores and timer
2527                 Sbar_Score();
2528                 Sbar_Timer();
2529
2530                 // draw strength/invincibility icon and timer
2531                 CSQC_Strength_Timer();
2532                 
2533                 // draw gametype specific icons
2534                 if(gametype == GAME_KEYHUNT)
2535                         CSQC_kh_hud();
2536                 else if(gametype == GAME_CTF)
2537                         CSQC_ctf_hud();
2538                 else if(gametype == GAME_NEXBALL)
2539                         CSQC_nb_hud();
2540         }
2541 }
2542
2543 // CTF HUD
2544 void CSQC_ctf_hud(void)
2545 {
2546         vector bottomleft, redflag_pos, blueflag_pos;
2547         bottomleft_x = 0;
2548         bottomleft_y = vid_conheight;
2549         bottomleft_z = 0;
2550
2551         float redflag, blueflag;
2552         float stat_items;
2553
2554         stat_items = getstati(STAT_ITEMS);
2555         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2556         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2557
2558         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2559                 redflag_pos = bottomleft - '-4 42 0';
2560                 blueflag_pos = bottomleft - '-68 42 0';
2561         } else {
2562                 blueflag_pos = bottomleft - '-4 42 0';
2563                 redflag_pos = bottomleft - '-68 42 0';
2564         }
2565
2566         switch(redflag) {
2567         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2568         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2569         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2570         default:
2571                 if(stat_items & IT_CTF_SHIELDED)
2572                         if(myteam == COLOR_TEAM2)
2573                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2574         }
2575
2576         switch(blueflag) {
2577         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2578         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2579         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2580         default:
2581                 if(stat_items & IT_CTF_SHIELDED)
2582                         if(myteam == COLOR_TEAM1)
2583                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2584         }
2585 }
2586
2587 // Keyhunt HUD
2588 void CSQC_kh_hud(void)
2589 {
2590         float kh_keys, kh_keys_status, kh_teams_set;
2591         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2592
2593         vector bottomleft;
2594         bottomleft_x = 0;
2595         bottomleft_y = vid_conheight;
2596         bottomleft_z = 0;
2597
2598         red_pos_x = 6;
2599         red_pos_y = vid_conheight - 35 - 6;
2600         red_pos_z = 0;
2601
2602         blue_pos_x = 6 + (24 * 1);
2603         blue_pos_y = vid_conheight - 35 - 6;
2604         blue_pos_z = 0;
2605
2606         yellow_pos_x = 6 + (24 * 2);
2607         yellow_pos_y = vid_conheight - 35 - 6;
2608         yellow_pos_z = 0;
2609
2610         pink_pos_x = 6 + (24 * 3);
2611         pink_pos_y = vid_conheight - 35 - 6;
2612         pink_pos_z = 0;
2613
2614         kh_keys = getstati(STAT_KH_KEYS);
2615         kh_keys_status = kh_keys / 256;
2616         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2617
2618         kh_size = '22 35 0';
2619
2620         if (kh_keys_status & 1)  // red
2621                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2622         if (kh_keys & 1)
2623                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2624
2625         if (kh_keys_status & 2)  // blue
2626                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2627         if (kh_keys & 2)
2628                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2629
2630         if (kh_teams_set & 4)  // yellow
2631         {
2632                 if (kh_keys_status & 4)
2633                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2634                 if (kh_keys & 4)
2635                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2636         }
2637
2638         if (kh_teams_set & 8)  // pink
2639         {
2640                 if (kh_keys_status & 8)
2641                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2642                 if (kh_keys & 8)
2643                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2644         }
2645 }
2646
2647 //Nexball HUD
2648 #define NBPB_SIZE '96 38 0'
2649 #define NBPB_BT 2                   //thickness
2650 #define NBPB_BRGB '1 1 1'
2651 #define NBPB_BALPH 1                //alpha
2652 #define NBPB_BFLAG DRAWFLAG_NORMAL
2653 #define NBPB_IALPH 0.4
2654 #define NBPB_IFLAG DRAWFLAG_NORMAL
2655 #define NBPB_IRGB '0.7 0.1 0'
2656
2657 void CSQC_nb_hud(void)
2658 {
2659         float stat_items, nb_pb_starttime, dt, p;
2660         vector pos;
2661
2662         stat_items = getstati(STAT_ITEMS);
2663         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2664
2665         pos_x = 4;
2666         pos_y = vid_conheight - 42;
2667         pos_z = 0;
2668
2669         //Manage the progress bar if any
2670         if (nb_pb_starttime > 0)
2671         {
2672                 vector s;
2673                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2674                 // one period of positive triangle
2675                 p = 2 * dt / nb_pb_period;
2676                 if (p > 1)
2677                         p = 2 - p;
2678
2679                 s = NBPB_SIZE;
2680                 //Draw the filling
2681                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2682
2683                 //Draw the box
2684                 s = NBPB_SIZE;
2685                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2686                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2687                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2688                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2689         }
2690
2691         pos_x += 12; //horizontal margin to the picture
2692         pos_y += 2; //vertical margin to the picture
2693
2694         if (stat_items & IT_KEY1)
2695                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2696 }