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fix division by zero
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
25
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
28
29 vector color;
30 float SCOREBOARD_OFFSET = 50;
31
32 void CSQC_kh_hudreset();
33 void CSQC_kh_hud();
34 void CSQC_ctf_hudreset();
35 void CSQC_ctf_hud();
36 void CSQC_nb_hud();
37 void CSQC_race_hud();
38 void MapVote_Draw();
39 void Sbar_FinaleOverlay()
40 {
41         /*vector pos;
42         pos_x = (vid_conwidth - 1)/2;
43         pos_y = 16;
44         pos_z = 0;*/
45
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
47
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
49         MapVote_Draw();
50 }
51
52 vector Sbar_AccuracyColor(float accuracy)
53 {
54         vector color;
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
56         if(accuracy >= 100) {
57                 color_x = 0;
58                 color_y = 1;
59         }
60         else if(accuracy > yellow_accuracy) {
61                 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
62                 color_y = 1;
63         }
64         else {
65                 color_x = 1;
66                 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
67         }
68         color_z = 0;
69         return color;
70 }
71
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
75 {
76         float idx;
77         weapon_first = -2;
78         weapon_last = -1;
79         for(idx = 0; idx < 10; ++idx)
80                 weaponspace[idx] = 0;
81         for(idx = 0; idx <= 23; ++idx)
82         {
83                 if(weaponimpulse[idx] >= 0)
84                 {
85                         if(weapon_first < 0)
86                                 weapon_first = idx;
87                         weapon_last = idx;
88                 }
89         }
90 }
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
92 {
93         vector pos, vsize, fill_colour;
94         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
95
96         imp = weaponimpulse[nr];
97         weapon_hit = weapon_hits[wc];
98         weapon_damage = weapon_fired[wc];
99         if(imp == 0)
100                 idx = 9;
101         else
102                 idx = imp - 1;
103
104         value = (active) ? 1 : 0.6;
105         color_x = color_y = color_z = value;
106
107         // width = 300, height = 100
108         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
109
110         sp = weaponspace[idx] + 1;
111         weaponspace[idx] = sp;
112
113         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
115         pos_z = 0;
116         vsize_x = w_width;
117         vsize_y = w_height;
118         vsize_z = 0;
119         if (active)
120                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
122         pos_x += w_space;
123         pos_y += w_space;
124         vsize_x = font_size;
125         vsize_y = font_size;
126         vsize_z = 0;
127         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
128
129         // draw the weapon accuracy on the HUD
130         if(sbar_accuracy_hud)
131         {
132                 if(weapon_damage)
133                         weapon_stats = rint(100*weapon_hit/weapon_damage);
134                 fill_colour = Sbar_AccuracyColor(weapon_stats);
135                 if(weapon_damage)
136                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
137         }
138 }
139
140 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
141 {
142         float l, i;
143         string str, tmp, l_length;
144         float minus, plus;
145         vector vsize, num_color;
146
147         vsize_x = vsize_y = lettersize;
148         vsize_z = 0;
149
150         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
151         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
152         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
153
154         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
155         {
156                 plus = true;
157                 pos_x -= lettersize;
158         } else
159                 plus = false;   
160
161         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
162         {
163                 minus = true;
164                 num = -num;
165                 pos_x -= lettersize;
166         } else
167                 minus = false;
168
169         if(digits < 0)
170         {
171                 tmp = ftos(num);
172                 digits = -digits;
173                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
174         } else
175                 str = ftos(num);
176
177         l = strlen(str);
178         l_length = ftos(l);
179
180         if(l > digits)
181         {
182                 str = substring(str, l-digits, 999);
183                 l = strlen(str);
184         } else if(l < digits)
185                 pos_x += (digits-l) * lettersize;
186
187         if (highlighted == 1) {
188                 vector hl_size;
189                 hl_size_x = vsize_x * l + vsize_x * 0.2;
190                 hl_size_y = vsize_y * 1.1;
191                 hl_size_z = 0;
192                 if(minus)
193                         hl_size_x = hl_size_x + vsize_x;
194
195                 vector hl_pos;
196                 hl_pos_x = pos_x - lettersize/10;
197                 hl_pos_y = pos_y - lettersize/20;
198                 hl_pos_z = 0;
199
200                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
201         }
202
203         if (stroke == 1)
204                 num_color = '1 1 1';
205         else
206                 num_color = rgb;
207
208         if(minus)
209         {
210                 if (stroke == 1)
211                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
212                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
213                 pos_x += lettersize;
214         } else if(plus)
215         {
216                 if (stroke == 1)
217                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
218                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
219                 pos_x += lettersize;
220         }
221
222         for(i = 0; i < l; ++i)
223         {
224                 tmp = substring(str, i, 1);
225                 if (stroke == 1)
226                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
227                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
228                 pos_x += lettersize;
229         }
230 }
231
232 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
233 {
234         if(x > 200) {
235                 color_x = 0;
236                 color_y = 1;
237                 color_z = 0;
238         }
239         else if(x > 150) {
240                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
241                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
242                 color_z = 0;
243         }
244         else if(x > 100) {
245                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
246                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
247                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
248         }
249         else if(x > 50) {
250                 color_x = 1;
251                 color_y = 1;
252                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
253         }
254         else if(x > 20) {
255                 color_x = 1;
256                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
257                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
258         }
259         else {
260                 color_x = 1;
261                 color_y = 0;
262                 color_z = 0;
263         }
264         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
265 }
266
267 void Cmd_Sbar_SetFields(float argc);
268 void Sbar_InitScores()
269 {
270         float i, f;
271
272         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
273         for(i = 0; i < MAX_SCORE; ++i)
274         {
275                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
276                 if(f == SFL_SORT_PRIO_PRIMARY)
277                         ps_primary = i;
278                 if(f == SFL_SORT_PRIO_SECONDARY)
279                         ps_secondary = i;
280         }
281         if(ps_secondary == -1)
282                 ps_secondary = ps_primary;
283
284         for(i = 0; i < MAX_TEAMSCORE; ++i)
285         {
286                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
287                 if(f == SFL_SORT_PRIO_PRIMARY)
288                         ts_primary = i;
289                 if(f == SFL_SORT_PRIO_SECONDARY)
290                         ts_secondary = i;
291         }
292         if(ts_secondary == -1)
293                 ts_secondary = ts_primary;
294
295         Cmd_Sbar_SetFields(0);
296 }
297
298 void Sbar_UpdatePlayerPos(entity pl);
299 float SetTeam(entity pl, float Team);
300 //float lastpnum;
301 void Sbar_UpdatePlayerTeams()
302 {
303         float Team;
304         entity pl, tmp;
305         float num;
306
307         num = 0;
308         for(pl = players.sort_next; pl; pl = pl.sort_next)
309         {
310                 num += 1;
311                 Team = GetPlayerColor(pl.sv_entnum);
312                 if(SetTeam(pl, Team))
313                 {
314                         tmp = pl.sort_prev;
315                         Sbar_UpdatePlayerPos(pl);
316                         if(tmp)
317                                 pl = tmp;
318                         else
319                                 pl = players.sort_next;
320                 }
321         }
322         /*
323         if(num != lastpnum)
324                 print(strcat("PNUM: ", ftos(num), "\n"));
325         lastpnum = num;
326         */
327 }
328
329 float Sbar_ComparePlayerScores(entity left, entity right)
330 {
331         float vl, vr;
332         vl = GetPlayerColor(left.sv_entnum);
333         vr = GetPlayerColor(right.sv_entnum);
334
335         if(!left.gotscores)
336                 vl = COLOR_SPECTATOR;
337         if(!right.gotscores)
338                 vr = COLOR_SPECTATOR;
339
340         if(vl > vr)
341                 return true;
342         if(vl < vr)
343                 return false;
344
345         if(vl == COLOR_SPECTATOR)
346         {
347                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
348                 // no other sorting
349                 if(!left.gotscores && right.gotscores)
350                         return true;
351                 return false;
352         }
353
354         vl = left.scores[ps_primary];
355         vr = right.scores[ps_primary];
356         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
357         {
358                 if(vl == 0 && vr != 0)
359                         return 1;
360                 if(vl != 0 && vr == 0)
361                         return 0;
362         }
363         if(vl > vr)
364                 return IS_INCREASING(scores_flags[ps_primary]);
365         if(vl < vr)
366                 return IS_DECREASING(scores_flags[ps_primary]);
367
368         vl = left.scores[ps_secondary];
369         vr = right.scores[ps_secondary];
370         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
371         {
372                 if(vl == 0 && vr != 0)
373                         return 1;
374                 if(vl != 0 && vr == 0)
375                         return 0;
376         }
377         if(vl > vr)
378                 return IS_INCREASING(scores_flags[ps_secondary]);
379         if(vl < vr)
380                 return IS_DECREASING(scores_flags[ps_secondary]);
381
382         return false;
383 }
384
385 void Sbar_UpdatePlayerPos(entity player)
386 {
387         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
388         {
389                 SORT_SWAP(player, other);
390         }
391         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
392         {
393                 SORT_SWAP(other, player);
394         }
395 }
396
397 float Sbar_CompareTeamScores(entity left, entity right)
398 {
399         float vl, vr;
400
401         if(left.team == COLOR_SPECTATOR)
402                 return 1;
403         if(right.team == COLOR_SPECTATOR)
404                 return 0;
405
406         vl = left.teamscores[ts_primary];
407         vr = right.teamscores[ts_primary];
408         if(vl > vr)
409                 return IS_INCREASING(teamscores_flags[ts_primary]);
410         if(vl < vr)
411                 return IS_DECREASING(teamscores_flags[ts_primary]);
412
413         vl = left.teamscores[ts_secondary];
414         vr = right.teamscores[ts_secondary];
415         if(vl > vr)
416                 return IS_INCREASING(teamscores_flags[ts_secondary]);
417         if(vl < vr)
418                 return IS_DECREASING(teamscores_flags[ts_secondary]);
419
420         return false;
421 }
422
423 void Sbar_UpdateTeamPos(entity Team)
424 {
425         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
426         {
427                 SORT_SWAP(Team, other);
428         }
429         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
430         {
431                 SORT_SWAP(other, Team);
432         }
433 }
434
435 void Cmd_Sbar_Help(float argc)
436 {
437         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
438         print("^3|---------------------------------------------------------------|\n");
439         print("Usage:\n");
440         print("^2sbar_columns_set default\n");
441         print("^2sbar_columns_set ^7filed1 field2 ...\n");
442         print("The following field names are recognized (case insensitive):\n");
443         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
444
445         print("^3name^7 or ^3nick^7         Name of a player\n");
446         print("^3ping^7                     Ping time\n");
447         print("^3pl^7                       Packet loss\n");
448         print("^3kills^7                    Number of kills\n");
449         print("^3deaths^7                   Number of deaths\n");
450         print("^3suicides^7                 Number of suicides\n");
451         print("^3frags^7                    kills - suicides\n");
452         print("^3kd^7                       The kill-death ratio\n");
453         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
454         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
455         print("^3fckills^7                  Number of flag carrier kills\n");
456         print("^3returns^7                  Number of flag returns\n");
457         print("^3drops^7                    Number of flag drops\n");
458         print("^3lives^7                    Number of lives (LMS)\n");
459         print("^3rank^7                     Player rank\n");
460         print("^3pushes^7                   Number of players pushed into void\n");
461         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
462         print("^3kckills^7                  Number of keys carrier kills\n");
463         print("^3losses^7                   Number of times a key was lost\n");
464         print("^3laps^7                     Number of laps finished (race/cts)\n");
465         print("^3time^7                     Total time raced (race/cts)\n");
466         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
467         print("^3ticks^7                    Number of ticks (DOM)\n");
468         print("^3takes^7                    Number of domination points taken (DOM)\n");
469         print("^3score^7                    Total score\n\n");
470
471         print("Before a field you can put a + or - sign, then a comma separated list\n");
472         print("of game types, then a slash, to make the field show up only in these\n");
473         print("or in all but these game types. You can also specify 'all' as a\n");
474         print("field to show all fields available for the current game mode.\n\n");
475         
476         print("The special game type names 'teams' and 'noteams' can be used to\n");
477         print("include/exclude ALL teams/noteams game modes.\n\n");
478
479         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
480         print("will display name, ping and pl aligned to the left, and the fields\n");
481         print("right of the vertical bar aligned to the right.\n");
482         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
483         print("other gamemodes except DM.\n");
484 }
485
486 string Sbar_DefaultColumnLayout()
487 {
488         return strcat( // fteqcc sucks
489                 "ping pl name | ",
490                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
491                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
492                 "+lms/lives +lms/rank ",
493                 "+kh/caps +kh/pushes +kh/destroyed ",
494                 "?+race/laps ?+race/time ?+race/fastest ",
495                 "+as/objectives +nexball/faults +nexball/goals ",
496                 "-lms,race,nexball/score");
497 }
498
499 void Cmd_Sbar_SetFields(float argc)
500 {
501         float i, j, slash;
502         string str, pattern;
503         float digit;
504         float have_name, have_primary, have_secondary, have_separator;
505         float missing;
506
507         // TODO: re enable with gametype dependant cvars?
508         if(argc < 2) // no arguments provided
509                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
510
511         if(argc < 2)
512                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
513
514         if(argc == 2)
515         {
516                 if(argv(1) == "default")
517                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
518                 else if(argv(1) == "all")
519                 {
520                         string s;
521                         s = "ping pl color name |";
522                         for(i = 0; i < MAX_SCORE; ++i)
523                         {
524                                 if(i != ps_primary)
525                                 if(i != ps_secondary)
526                                 if(scores_label[i] != "")
527                                         s = strcat(s, " ", scores_label[i]);
528                         }
529                         if(ps_secondary != ps_primary)
530                                 s = strcat(s, " ", scores_label[ps_secondary]);
531                         s = strcat(s, " ", scores_label[ps_primary]);
532                         argc = tokenizebyseparator(strcat("x ", s), " ");
533                 }
534         }
535
536
537         sbar_num_fields = 0;
538
539         drawfont = sbar_font;
540         digit = stringwidth("0123456789", FALSE) / 10;
541
542         for(i = 0; i < argc - 1; ++i)
543         {
544                 float nocomplain;
545                 str = argv(i+1);
546
547                 nocomplain = FALSE;
548                 if(substring(str, 0, 1) == "?")
549                 {
550                         nocomplain = TRUE;
551                         str = substring(str, 1, strlen(str) - 1);
552                 }
553
554                 slash = strstrofs(str, "/", 0);
555                 if(slash >= 0)
556                 {
557                         pattern = substring(str, 0, slash);
558                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
559
560                         if not(isGametypeInFilter(gametype, teamplay, pattern))
561                                 continue;
562                 }
563
564                 strunzone(sbar_title[sbar_num_fields]);
565                 sbar_title[sbar_num_fields] = strzone(str);
566                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
567                 str = strtolower(str);
568
569                 if(str == "ping") {
570                         sbar_field[sbar_num_fields] = SP_PING;
571                 } else if(str == "pl") {
572                         sbar_field[sbar_num_fields] = SP_PL;
573                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
574                         sbar_field[sbar_num_fields] = SP_KDRATIO;
575                 } else if(str == "name" || str == "nick") {
576                         sbar_field[sbar_num_fields] = SP_NAME;
577                         have_name = 1;
578                 } else if(str == "|") {
579                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
580                         have_separator = 1;
581                 } else {
582                         for(j = 0; j < MAX_SCORE; ++j)
583                                 if(str == strtolower(scores_label[j]))
584                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
585 :notfound
586                         if(str == "frags")
587                         {
588                                 j = SP_FRAGS;
589                         }
590                         else
591                         {
592                                 if not(nocomplain)
593                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
594                                 continue;
595                         }
596 :found
597                         sbar_field[sbar_num_fields] = j;
598                         if(j == ps_primary)
599                                 have_primary = 1;
600                         if(j == ps_secondary)
601                                 have_secondary = 1;
602                 }
603                 ++sbar_num_fields;
604                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
605                         break;
606         }
607
608         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
609                 have_primary = 1;
610         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
611                 have_secondary = 1;
612         if(ps_primary == ps_secondary)
613                 have_secondary = 1;
614         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
615
616         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
617         {
618                 if(!have_name)
619                 {
620                         strunzone(sbar_title[sbar_num_fields]);
621                         for(i = sbar_num_fields; i > 0; --i)
622                         {
623                                 sbar_title[i] = sbar_title[i-1];
624                                 sbar_size[i] = sbar_size[i-1];
625                                 sbar_field[i] = sbar_field[i-1];
626                         }
627                         sbar_title[0] = strzone("name");
628                         sbar_field[0] = SP_NAME;
629                         ++sbar_num_fields;
630                         print("fixed missing field 'name'\n");
631
632                         if(!have_separator)
633                         {
634                                 strunzone(sbar_title[sbar_num_fields]);
635                                 for(i = sbar_num_fields; i > 1; --i)
636                                 {
637                                         sbar_title[i] = sbar_title[i-1];
638                                         sbar_size[i] = sbar_size[i-1];
639                                         sbar_field[i] = sbar_field[i-1];
640                                 }
641                                 sbar_title[1] = strzone("|");
642                                 sbar_field[1] = SP_SEPARATOR;
643                                 sbar_size[1] = stringwidth("|", FALSE);
644                                 ++sbar_num_fields;
645                                 print("fixed missing field '|'\n");
646                         }
647                 }
648                 else if(!have_separator)
649                 {
650                         strunzone(sbar_title[sbar_num_fields]);
651                         sbar_title[sbar_num_fields] = strzone("|");
652                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
653                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
654                         ++sbar_num_fields;
655                         print("fixed missing field '|'\n");
656                 }
657                 if(!have_secondary)
658                 {
659                         strunzone(sbar_title[sbar_num_fields]);
660                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
661                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
662                         sbar_field[sbar_num_fields] = ps_secondary;
663                         ++sbar_num_fields;
664                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
665                 }
666                 if(!have_primary)
667                 {
668                         strunzone(sbar_title[sbar_num_fields]);
669                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
670                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
671                         sbar_field[sbar_num_fields] = ps_primary;
672                         ++sbar_num_fields;
673                         print("fixed missing field '", scores_label[ps_primary], "'\n");
674                 }
675         }
676
677         sbar_field[sbar_num_fields] = SP_END;
678 }
679
680 // MOVEUP::
681 vector sbar_field_rgb;
682 string sbar_field_icon0;
683 string sbar_field_icon1;
684 string sbar_field_icon2;
685 vector sbar_field_icon0_rgb;
686 vector sbar_field_icon1_rgb;
687 vector sbar_field_icon2_rgb;
688 float sbar_field_icon0_alpha;
689 float sbar_field_icon1_alpha;
690 float sbar_field_icon2_alpha;
691 string Sbar_GetField(entity pl, float field)
692 {
693         float tmp, num, denom, f;
694         string str;
695         sbar_field_rgb = '1 1 1';
696         sbar_field_icon0 = "";
697         sbar_field_icon1 = "";
698         sbar_field_icon2 = "";
699         sbar_field_icon0_rgb = '1 1 1';
700         sbar_field_icon1_rgb = '1 1 1';
701         sbar_field_icon2_rgb = '1 1 1';
702         sbar_field_icon0_alpha = 1;
703         sbar_field_icon1_alpha = 1;
704         sbar_field_icon2_alpha = 1;
705         switch(field)
706         {
707                 case SP_PING:
708                         if not(pl.gotscores)
709                                 return "\x8D\x8D\x8D"; // >>> sign
710                         str = getplayerkey(pl.sv_entnum, "ping");
711                         if(str == "0")
712                                 return "N/A";
713                         tmp = max(0, min(220, stof(str)-80)) / 220;
714                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
715                         return str;
716
717                 case SP_PL:
718                         if not(pl.gotscores)
719                                 return "N/A";
720                         str = getplayerkey(pl.sv_entnum, "pl");
721                         if(str == "0")
722                                 return "";
723                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
724                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
725                         return str;
726
727                 case SP_NAME:
728                         if(ready_waiting && pl.ready)
729                         {
730                                 sbar_field_icon0 = "gfx/sb_player_ready";
731                         }
732                         else if(!teamplay)
733                         {
734                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
735                                 {
736                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
737                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
738                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
739                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
740                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
741                                 }
742                         }
743                         return GetPlayerName(pl.sv_entnum);
744
745                 case SP_FRAGS:
746                         f = pl.(scores[SP_KILLS]);
747                         f -= pl.(scores[SP_SUICIDES]);
748                         return ftos(f);
749
750                 case SP_KDRATIO:
751                         num = pl.(scores[SP_KILLS]);
752                         denom = pl.(scores[SP_DEATHS]);
753
754                         if(denom == 0) {
755                                 sbar_field_rgb = '0 1 0';
756                                 str = ftos(num);
757                         } else if(num <= 0) {
758                                 sbar_field_rgb = '1 0 0';
759                                 str = ftos(num/denom);
760                         } else
761                                 str = ftos(num/denom);
762
763                         tmp = strstrofs(str, ".", 0);
764                         if(tmp > 0)
765                                 str = substring(str, 0, tmp+2);
766                         return str;
767
768                 default:
769                         tmp = pl.(scores[field]);
770                         f = scores_flags[field];
771                         if(field == ps_primary)
772                                 sbar_field_rgb = '1 1 0';
773                         else if(field == ps_secondary)
774                                 sbar_field_rgb = '0 1 1';
775                         else
776                                 sbar_field_rgb = '1 1 1';
777                         return ScoreString(f, tmp);
778         }
779         //return "error";
780 }
781
782 float xmin, xmax, ymin, ymax, sbwidth;
783 float sbar_fixscoreboardcolumnwidth_len;
784 float sbar_fixscoreboardcolumnwidth_iconlen;
785 float sbar_fixscoreboardcolumnwidth_marginlen;
786
787 float stringwidth_colors(string s)
788 {
789         return stringwidth(s, TRUE);
790 }
791
792 float stringwidth_nocolors(string s)
793 {
794         return stringwidth(s, FALSE);
795 }
796
797 string Sbar_FixScoreboardColumnWidth(float i, string str)
798 {
799         float field, f;
800         vector sz;
801         field = sbar_field[i];
802
803         sbar_fixscoreboardcolumnwidth_iconlen = 0;
804
805         if(sbar_field_icon0 != "")
806         {
807                 sz = drawgetimagesize(sbar_field_icon0);
808                 f = sz_x / sz_y;
809                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
810                         sbar_fixscoreboardcolumnwidth_iconlen = f;
811         }
812
813         if(sbar_field_icon1 != "")
814         {
815                 sz = drawgetimagesize(sbar_field_icon1);
816                 f = sz_x / sz_y;
817                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818                         sbar_fixscoreboardcolumnwidth_iconlen = f;
819         }
820
821         if(sbar_field_icon2 != "")
822         {
823                 sz = drawgetimagesize(sbar_field_icon2);
824                 f = sz_x / sz_y;
825                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826                         sbar_fixscoreboardcolumnwidth_iconlen = f;
827         }
828
829         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
830
831         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
832                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
833         else
834                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
835
836         if(field == SP_NAME) // name gets all remaining space
837         {
838                 float namesize, j;
839                 namesize = sbwidth / sbar_fontsize_x;
840                 for(j = 0; j < sbar_num_fields; ++j)
841                         if(j != i)
842                                 if (sbar_field[i] != SP_SEPARATOR)
843                                         namesize -= sbar_size[j] + 1;
844                 namesize += 1;
845                 sbar_size[i] = namesize;
846                 
847                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
848                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
849                 str = textShortenToWidth(str, namesize, stringwidth_colors);
850                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
851         }
852         else
853                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
854         
855         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
856         if(sbar_size[i] < f)
857                 sbar_size[i] = f;
858
859         return str;
860 }
861
862 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
863 {
864         vector tmp, rgb;
865         rgb = GetTeamRGB(pl.team);
866         string str;
867         float i, field;
868         float is_spec;
869         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
870         
871         if((rgb == '1 1 1') && (!is_spec)) {
872                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
873                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
874                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
875                 
876         // Layout:
877         tmp_x = sbwidth;
878         tmp_y = sbar_fontsize_y * 1.25;
879         tmp_z = 0;
880
881         // alternated rows highlighting
882         if(is_self)
883                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
884         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
885                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
886
887         tmp_y = 0;
888
889         for(i = 0; i < sbar_num_fields; ++i)
890         {
891                 field = sbar_field[i];
892                 if(field == SP_SEPARATOR)
893                         break;
894
895                 if(is_spec && field != SP_NAME && field != SP_PING) {
896                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
897                         continue;
898                 }
899                 str = Sbar_GetField(pl, field);
900                 str = Sbar_FixScoreboardColumnWidth(i, str);
901
902                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
903
904                 if(field == SP_NAME) {
905                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
906                         if (is_self)
907                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
908                         else
909                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
910                 } else {
911                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
912                         if (is_self)
913                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
914                         else
915                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
916                 }
917
918                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
919                 if(sbar_field_icon0 != "")
920                         if (is_self)
921                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 if(sbar_field_icon1 != "")
925                         if (is_self)
926                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
927                         else
928                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929                 if(sbar_field_icon2 != "")
930                         if (is_self)
931                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
932                         else
933                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
934         }
935
936         if(sbar_field[i] == SP_SEPARATOR)
937         {
938                 pos_x = xmax;
939                 for(i = sbar_num_fields-1; i > 0; --i)
940                 {
941                         field = sbar_field[i];
942                         if(field == SP_SEPARATOR)
943                                 break;
944
945                         if(is_spec && field != SP_NAME && field != SP_PING) {
946                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
947                                 continue;
948                         }
949
950                         str = Sbar_GetField(pl, field);
951                         str = Sbar_FixScoreboardColumnWidth(i, str);
952
953                         if(field == SP_NAME) {
954                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
955                                 if(is_self)
956                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
957                                 else
958                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959                         } else {
960                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
961                                 if(is_self)
962                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
963                                 else
964                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
965                         }
966
967                         tmp_x = sbar_fontsize_x*sbar_size[i];
968                         if(sbar_field_icon0 != "")
969                                 if (is_self)
970                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         if(sbar_field_icon1 != "")
974                                 if (is_self)
975                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
976                                 else
977                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978                         if(sbar_field_icon2 != "")
979                                 if (is_self)
980                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
981                                 else
982                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
983                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
984                 }
985         }
986 }
987
988 /*
989  * Sbar_Scoreboard_MakeTable
990  *
991  * Makes a table for a team (for all playing players in DM) and fills it
992  */
993
994 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
995 {
996         float body_table_height, i;
997         vector tmp, column_dim;
998         entity pl;
999
1000         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1001
1002         pos -= '1 1 0';
1003
1004         tmp_x = sbwidth + 2;
1005         tmp_y = 1.25 * sbar_fontsize_y;
1006
1007         // rounded header
1008         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1009
1010         // table border
1011         tmp_y += sbar_border_thickness;
1012         tmp_y += body_table_height;
1013         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1014
1015         // separator header/table
1016         pos_y += 1.25 * sbar_fontsize_y;
1017         tmp_y = sbar_border_thickness;
1018         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1019
1020         pos_y += sbar_border_thickness;
1021
1022         // table background
1023         tmp_y = body_table_height;
1024         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1025
1026         // anyway, apply some color
1027         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1028
1029         // go back to the top to make alternated columns highlighting and to print the strings
1030         pos_y -= 1.25 * sbar_fontsize_y;
1031         pos_y -= sbar_border_thickness;
1032
1033         pos += '1 1 0';
1034
1035         if (sbar_scoreboard_highlight)
1036         {
1037                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1038                 column_dim_y += sbar_border_thickness;
1039                 column_dim_y += body_table_height;
1040         }
1041
1042         // print the strings of the columns headers and draw the columns
1043         for(i = 0; i < sbar_num_fields; ++i)
1044         {
1045                 if(sbar_field[i] == SP_SEPARATOR)
1046                         break;
1047                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1048                 if (sbar_scoreboard_highlight)
1049                 {
1050                         if (mod(i,2))
1051                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1052                 }
1053                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1054                 pos_x += column_dim_x;
1055         }
1056         if(sbar_field[i] == SP_SEPARATOR)
1057         {
1058                 pos_x = xmax;
1059                 tmp_y = 0;
1060                 for(i = sbar_num_fields-1; i > 0; --i)
1061                 {
1062                         if(sbar_field[i] == SP_SEPARATOR)
1063                                 break;
1064
1065                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1066
1067                         if (sbar_scoreboard_highlight)
1068                         {
1069                                 if (!mod(i,2))
1070                                 {
1071                                         if (i == sbar_num_fields-1)
1072                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1073                                         else
1074                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1075                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1076                                 }
1077                         }
1078
1079                         tmp_x = stringwidth(sbar_title[i], FALSE);
1080                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1081                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1082                         pos_x -= sbar_fontsize_x;
1083                 }
1084         }
1085         
1086         pos_x = xmin;
1087         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1088         pos_y += sbar_border_thickness;
1089
1090         // fill the table and draw the rows
1091         i = 0;
1092         if (teamplay)
1093                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1094                 {
1095                         if(pl.team != tm.team)
1096                                 continue;
1097                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1098                         pos_y += 1.25 * sbar_fontsize_y;
1099                         ++i;
1100                 }
1101         else
1102                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1103                 {
1104                         if(pl.team == COLOR_SPECTATOR)
1105                                 continue;
1106                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1107                         pos_y += 1.25 * sbar_fontsize_y;
1108                         ++i;
1109                 }
1110         
1111         if (i == 0)
1112                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1113         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1114
1115         return pos;
1116 }
1117
1118 float Sbar_WouldDrawScoreboard() {
1119         if (sb_showscores)
1120                 return 1;
1121         else if (intermission == 1)
1122                 return 1;
1123         else if (intermission == 2)
1124                 return 1;
1125         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1126                 return 1;
1127         else if(sb_showscores_force)
1128                 return 1;
1129         return 0;
1130 }
1131
1132 float g_minstagib;
1133 float average_accuracy;
1134 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1135 {
1136         float i;
1137         float weapon_hit, weapon_damage, weapon_stats;
1138         float fontsize = 40 * 1/3;
1139         float weapon_cnt = 12;
1140         float rows;
1141         if(cvar("sbar_accuracy_doublerows"))
1142                 rows = 2;
1143         else
1144                 rows = 1;
1145         float height = 40;
1146
1147         if(warmup_stage)
1148         {
1149                 return pos;
1150         }
1151
1152         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1153         pos_y += 18;
1154         vector tmp;
1155         tmp_x = sbwidth;
1156         tmp_y = height * rows;
1157
1158         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1159         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1160
1161         // column highlighting
1162         for(i = 0; i < weapon_cnt/rows; ++i)
1163         {
1164                 if(!mod(i, 2))
1165                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1166         }
1167
1168         // row highlighting
1169         for(i = 0; i < rows; ++i)
1170         {
1171                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1172         }
1173
1174         drawfont = sbar_bigfont;
1175         average_accuracy = 0;
1176         float weapons_with_stats;
1177         weapons_with_stats = 0;
1178         if(rows == 2)
1179                 pos_x += sbwidth/weapon_cnt / 2;
1180
1181         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1182                 g_minstagib = 1; // TODO: real detection for minstagib?
1183
1184         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1185         {
1186                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1187                         continue;
1188                 weapon_hit = weapon_hits[i];
1189                 weapon_damage = weapon_fired[i];
1190                 if(weapon_damage)
1191                         weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1192                 self = get_weaponinfo(i);
1193                 float weapon_alpha;
1194
1195                 if(weapon_damage)
1196                         weapon_alpha = sbar_scoreboard_alpha_fg;
1197                 else
1198                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1199
1200                 // weapon icon
1201                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1202                 // the accuracy
1203                 if(weapon_damage) {
1204                         weapons_with_stats += 1;
1205                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1206
1207                         string s;
1208                         s = strcat(ftos(weapon_stats),"%");
1209
1210                         float padding;
1211                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1212
1213                         vector color;
1214                         color = Sbar_AccuracyColor(weapon_stats);
1215                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1216                 }
1217                 pos_x += sbwidth/weapon_cnt * rows;
1218                 if(rows == 2 && i == 6) {
1219                         pos_x -= sbwidth;
1220                         pos_y += height;
1221                 }
1222         }
1223         drawfont = sbar_font;
1224
1225         average_accuracy = floor(average_accuracy / weapons_with_stats);
1226
1227         if(rows == 2)
1228                 pos_x -= sbwidth/weapon_cnt / 2;
1229         pos_x -= sbwidth;
1230         pos_y += height;
1231         return pos;
1232 }
1233
1234 float lastpingstime;
1235 float scoreboard_bottom;
1236 float sbar_scoreboard_fade_alpha;
1237 float sbar_woulddrawscoreboard_prev;
1238 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1239 void Sbar_DrawScoreboard()
1240 {
1241         float sbar_woulddrawscoreboard; 
1242         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1243         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1244                 sbar_woulddrawscoreboard_change = time;
1245                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1246         }
1247
1248         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1249         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1250         if(sbar_woulddrawscoreboard) {
1251                 if (scoreboard_fadeinspeed)
1252                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1253                 else
1254                         sbar_scoreboard_fade_alpha = 1;
1255         }
1256         else
1257                 if (scoreboard_fadeoutspeed)
1258                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1259                 else
1260                         sbar_scoreboard_fade_alpha = 0;
1261
1262         if not(sbar_scoreboard_fade_alpha)
1263                 return;
1264                 
1265         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1266         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1267         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1268         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1269         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1270         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1271         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1272         
1273         vector rgb, pos, tmp;
1274         entity pl, tm;
1275
1276         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1277                 localcmd("pings\n");
1278                 lastpingstime = time;
1279         }
1280
1281         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1282
1283         xmin = 0.5 * (vid_conwidth - sbwidth);
1284         ymin = SCOREBOARD_OFFSET;
1285
1286         xmax = vid_conwidth - xmin;
1287         ymax = vid_conheight - 0.2*vid_conheight;
1288
1289         // Initializes position
1290         pos_x = xmin;
1291         pos_y = ymin;
1292         pos_z = 0;
1293
1294         // Heading
1295         drawfont = sbar_bigfont;
1296         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1297
1298         pos_y += 24 + 4;
1299         pos_y += sbar_fontsize_y;
1300
1301         drawfont = sbar_font;
1302
1303         // Draw the scoreboard
1304         vector bg_size;
1305         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1306
1307         if(teamplay)
1308         {
1309                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1310                 {
1311                         if(tm.team == COLOR_SPECTATOR)
1312                                 continue;
1313
1314                         rgb = GetTeamRGB(tm.team);
1315                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1316                                 
1317                         if(ts_primary != ts_secondary)
1318                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1319
1320                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1321                 }
1322         }
1323         else
1324         {
1325                 rgb_x = cvar("sbar_color_bg_r");
1326                 rgb_y = cvar("sbar_color_bg_g");
1327                 rgb_z = cvar("sbar_color_bg_b");
1328
1329                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1330                 {
1331                         if(tm.team == COLOR_SPECTATOR)
1332                                 continue;
1333
1334                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1335                 }
1336         }
1337
1338         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1339                 if(race_speedaward) {
1340                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1341                         pos_y += 1.25 * sbar_fontsize_y;
1342                 }
1343                 if(race_speedaward_alltimebest) {
1344                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1345                         pos_y += 1.25 * sbar_fontsize_y;
1346                 }
1347         }
1348         else if(cvar("sbar_accuracy")) {
1349                 if(teamplay)
1350                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1351                 else
1352                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1353         }
1354
1355         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1356         pos_y += 3 * sbar_fontsize_y;
1357
1358         // List spectators
1359         float specs;
1360         specs = 0;
1361         for(pl = players.sort_next; pl; pl = pl.sort_next)
1362         {
1363                 if(pl.team != COLOR_SPECTATOR)
1364                         continue;
1365                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1366                 pos_y += 1.25 * sbar_fontsize_y;
1367                 ++specs;
1368         }
1369
1370         if(specs)
1371                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1372
1373         // Print info string
1374         string str;
1375         float tl, fl, ll;
1376         str = strcat("playing on ^2", shortmapname, "^7");
1377         tl = getstatf(STAT_TIMELIMIT);
1378         fl = getstatf(STAT_FRAGLIMIT);
1379         ll = getstatf(STAT_LEADLIMIT);
1380         if(gametype == GAME_LMS)
1381         {
1382                 if(tl > 0)
1383                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1384         }
1385         else
1386         {
1387                 if(tl > 0)
1388                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1389                 if(fl > 0)
1390                 {
1391                         if(tl > 0)
1392                                 str = strcat(str, " or");
1393                         if(teamplay)
1394                         {
1395                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1396                                 if(teamscores_label[ts_primary] == "score")
1397                                         str = strcat(str, " points^7");
1398                                 else if(teamscores_label[ts_primary] == "fastest")
1399                                         str = strcat(str, " is beaten^7");
1400                                 else
1401                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1402                         }
1403                         else
1404                         {
1405                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1406                                 if(scores_label[ps_primary] == "score")
1407                                         str = strcat(str, " points^7");
1408                                 else if(scores_label[ps_primary] == "fastest")
1409                                         str = strcat(str, " is beaten^7");
1410                                 else
1411                                         str = strcat(str, " ", scores_label[ps_primary]);
1412                         }
1413                 }
1414                 if(ll > 0)
1415                 {
1416                         if(tl > 0 || fl > 0)
1417                                 str = strcat(str, " or");
1418                         if(teamplay)
1419                         {
1420                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1421                                 if(teamscores_label[ts_primary] == "score")
1422                                         str = strcat(str, " points^7");
1423                                 else if(teamscores_label[ts_primary] == "fastest")
1424                                         str = strcat(str, " is beaten^7");
1425                                 else
1426                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1427                         }
1428                         else
1429                         {
1430                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1431                                 if(scores_label[ps_primary] == "score")
1432                                         str = strcat(str, " points^7");
1433                                 else if(scores_label[ps_primary] == "fastest")
1434                                         str = strcat(str, " is beaten^7");
1435                                 else
1436                                         str = strcat(str, " ", scores_label[ps_primary]);
1437                         }
1438                 }
1439         }
1440
1441
1442         pos_y += 1.2 * sbar_fontsize_y;
1443         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1444
1445         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1446 }
1447
1448 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1449 {
1450         string col;
1451         string timestr;
1452         string cpname;
1453         string lapstr;
1454         lapstr = "";
1455
1456         if(histime == 0) // goal hit
1457         {
1458                 if(mytime > 0)
1459                 {
1460                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1461                         col = "^1";
1462                 }
1463                 else if(mytime == 0)
1464                 {
1465                         timestr = "+0.0";
1466                         col = "^3";
1467                 }
1468                 else
1469                 {
1470                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1471                         col = "^2";
1472                 }
1473
1474                 if(lapdelta > 0)
1475                 {
1476                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1477                         col = "^2";
1478                 }
1479                 else if(lapdelta < 0)
1480                 {
1481                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1482                         col = "^1";
1483                 }
1484         }
1485         else if(histime > 0) // anticipation
1486         {
1487                 if(mytime >= histime)
1488                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1489                 else
1490                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1491                 col = "^3";
1492         }
1493         else
1494                 col = "^7";
1495
1496         if(cp == 254)
1497                 cpname = "Start line";
1498         else if(cp == 255)
1499                 cpname = "Finish line";
1500         else if(cp)
1501                 cpname = strcat("Intermediate ", ftos(cp));
1502         else
1503                 cpname = "Finish line";
1504
1505         if(histime < 0)
1506                 return strcat(col, cpname);
1507         else if(hisname == "")
1508                 return strcat(col, cpname, " (", timestr, ")");
1509         else
1510                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1511 }
1512
1513 void Sbar_Score()
1514 {
1515         float score, distribution, leader;
1516         vector score_pos, secondary_score_pos, distribution_color;
1517         entity tm, pl, me;
1518         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1519
1520         vector bottomright;
1521         bottomright_x = vid_conwidth;
1522         bottomright_y = vid_conheight;
1523         bottomright_z = 0;
1524
1525         score_pos = bottomright - '196 42 0';
1526         secondary_score_pos = score_pos + '132 -6 0';
1527
1528         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1529                 pl = players.sort_next;
1530                 if(pl == me)
1531                         pl = pl.sort_next;
1532                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1533                         if(pl.scores[ps_primary] == 0)
1534                                 pl = world;
1535
1536                 score = me.(scores[ps_primary]);
1537
1538                 float racemin, racesec, racemsec;
1539                 float distsec, distmsec, minusplus;
1540                 
1541                 racemin = floor(score/(60 * TIME_FACTOR));
1542                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1543                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1544
1545                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1546                         // distribution display
1547                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1548
1549                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1550                                 distmsec = fabs(distribution);
1551                         else {
1552                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1553                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1554                                 if (distribution < 0)
1555                                         distsec = -distsec;
1556                         }
1557
1558                         if (distribution <= 0) {
1559                                 distribution_color = '0 1 0';
1560                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1561                         }
1562                         else {
1563                                 distribution_color = '1 0 0';
1564                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1565                         }
1566                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1567                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1568                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1569                 }
1570                 // race record display
1571                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1572                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1573
1574                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1575                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1576                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1577
1578                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1580
1581         } else if (!teamplay) { // non-teamgames, except race/cts
1582                 // me vector := [team/connected frags id]
1583                 pl = players.sort_next;
1584                 if(pl == me)
1585                         pl = pl.sort_next;
1586
1587                 if(pl)
1588                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1589                 else
1590                         distribution = 0;
1591
1592                 score = me.(scores[ps_primary]);
1593                 
1594                 if(distribution >= 5) {
1595                         distribution_color = '0 1 0';
1596                         leader = 1;
1597                 } else if(distribution >= 0) {
1598                         distribution_color = '1 1 1';
1599                         leader = 1;
1600                 } else if(distribution >= -5)
1601                         distribution_color = '1 1 0';
1602                 else
1603                         distribution_color = '1 0 0';
1604                 
1605                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1606                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1607         } else { // teamgames
1608                 float max_fragcount;
1609                 max_fragcount = -999;
1610
1611                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1612                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1613                                 continue;
1614                         score = tm.(teamscores[ts_primary]);
1615                         leader = 0;
1616
1617                         if (score > max_fragcount)
1618                                 max_fragcount = score;
1619         
1620                         if(tm.team == myteam) {
1621                                 if (max_fragcount == score)
1622                                         leader = 1;
1623                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1624                         } else {
1625                                 if (max_fragcount == score)
1626                                         leader = 1;
1627                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1628                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1629                         }
1630                 }
1631         }
1632
1633         if(gametype == GAME_RACE || gametype == GAME_CTS)
1634         {
1635                 drawfont = sbar_bigfont;
1636                 float a, t;
1637                 vector m;
1638                 string s, forcetime;
1639
1640                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1641
1642                 if(race_checkpointtime)
1643                 {
1644                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1645                         s = "";
1646                         forcetime = "";
1647                         if(a > 0) // just hit a checkpoint?
1648                         {
1649                                 if(race_checkpoint != 254)
1650                                 {
1651                                         if(race_time && race_previousbesttime)
1652                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1653                                         else
1654                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1655                                         if(race_time)
1656                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1657                                 }
1658                         }
1659                         else
1660                         {
1661                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1662                                 {
1663                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1664                                         if(a > 0) // next one?
1665                                         {
1666                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1667                                         }
1668                                 }
1669                         }
1670
1671                         if(s != "" && a > 0)
1672                         {
1673                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1674                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1675                         }
1676
1677                         if(race_penaltytime)
1678                         {
1679                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1680                                 if(a > 0)
1681                                 {
1682                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1683                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1684                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1685                                 }
1686                         }
1687
1688                         if(forcetime != "")
1689                         {
1690                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1691                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1692                         }
1693                         else
1694                                 a = 1;
1695
1696                         if(race_laptime && race_checkpoint != 255)
1697                         {
1698                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1699                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1700                         }
1701                 }
1702                 else
1703                 {
1704                         if(race_mycheckpointtime)
1705                         {
1706                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1707                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1708                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1709                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1710                         }
1711                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1712                         {
1713                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1714                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1715                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1716                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1717                         }
1718
1719                         if(race_penaltytime && !race_penaltyaccumulator)
1720                         {
1721                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1722                                 a = bound(0, (1 + t - time), 1);
1723                                 if(a > 0)
1724                                 {
1725                                         if(time < t)
1726                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1727                                         else
1728                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1729                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1730                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1731                                 }
1732                         }
1733                 }
1734
1735                 drawfont = sbar_font;
1736         }
1737 }
1738
1739 void Sbar_Timer()
1740 {
1741         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1742         vector bgpos, timer_color;
1743         bgpos = '0 0 0';
1744         
1745         vector topright;
1746         topright = '0 0 0';
1747         topright_x = vid_conwidth;
1748         
1749         timelimit = getstatf(STAT_TIMELIMIT);
1750         
1751         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1752         timeleft = ceil(timeleft);
1753         minutesLeft = floor(timeleft / 60);
1754         secondsLeft = timeleft - minutesLeft*60;
1755
1756         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1757                 timer_color = '1 1 1'; //white
1758         else if(minutesLeft >= 1)
1759                 timer_color = '1 1 0'; //yellow
1760         else
1761                 timer_color = '1 0 0'; //red
1762
1763         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1764                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1765                         //while restart is still active, show 00:00
1766                         minutes = seconds = 0;
1767                 } else {
1768                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1769                         minutes = floor(elapsedTime / 60);
1770                         seconds = elapsedTime - minutes*60;
1771                 }
1772                 if (minutes < 10)
1773                         bgpos_x = topright_x - 54 - 17 - 12;
1774                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1775                         bgpos_x = topright_x - 72 - 17 - 12;
1776                 else
1777                         bgpos_x = topright_x - 90 - 17 - 12;
1778                 bgpos_y = 0;
1779                 bgpos_z = 0;
1780         } else {
1781                 minutes = minutesLeft;
1782                 seconds = secondsLeft;
1783                 if (minutes == 0)
1784                 bgpos_x = topright_x - 36 - 7 - 12;
1785                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1786                         bgpos_x = topright_x - 54 - 17 - 12;
1787                 else if (minutes < 100)
1788                         bgpos_x = topright_x - 72 - 17 - 12;
1789                 else
1790                         bgpos_x = topright_x - 90 - 17 - 12;
1791                 bgpos_y = 0;
1792                 bgpos_z = 0;
1793         }
1794
1795         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1796                 if (teamplay)
1797                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1798                 else {
1799                         color_x = cvar("sbar_color_bg_r");
1800                         color_y = cvar("sbar_color_bg_g");
1801                         color_z = cvar("sbar_color_bg_b");
1802
1803                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1804                 }
1805         }
1806
1807         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1808                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1809                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1810         }
1811         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1812 }
1813
1814 void CSQC_Strength_Timer() {
1815         vector pos;
1816         vector bottom;
1817
1818         bottom_x = vid_conwidth/2;
1819         bottom_y = vid_conheight;
1820         bottom_z = 0;
1821
1822         float stat_items, dt;
1823         stat_items = getstati(STAT_ITEMS);
1824         /*
1825         if not(stat_items & IT_STRENGTH)
1826                 if not(stat_items & IT_INVINCIBLE)
1827                         return;
1828         */
1829
1830         if (getstati(STAT_HEALTH) <= 0)
1831                 return;
1832
1833         vector picsize;
1834         float strength_time, invincibility_time, countdown_fontsize;
1835
1836         picsize = '22 22 0';
1837         countdown_fontsize = 18;
1838
1839         if (vid_conwidth >= 800)
1840                 pos = bottom + '192 -46 0';
1841         else
1842                 pos = bottom + '192 -94 0';
1843
1844         //strength
1845         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1846         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1847
1848         if (strength_time) {
1849                 dt = strength_time - time;
1850                 if(dt > 0)
1851                 {
1852                         if(dt < 5)
1853                         {
1854                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1855                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1856                         }
1857                         else
1858                         {
1859                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1860                         }
1861                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1862                 }
1863                 else if(dt > -1)
1864                 {
1865                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1866                                 bound(0, -dt / 0.5, 1));
1867                 }
1868         }
1869
1870         //invincibility
1871         if (invincibility_time) {
1872                 dt = invincibility_time - time;
1873                 if(dt > 0)
1874                 {
1875                         if(dt < 5)
1876                         {
1877                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1878                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1879                         }
1880                         else
1881                         {
1882                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1883                         }
1884                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1885                 }
1886                 else if(dt > -1)
1887                 {
1888                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1889                                 bound(0, -dt / 0.5, 1));
1890                 }
1891         }
1892 }
1893
1894 #define CENTERPRINT_MAX_LINES 30
1895 string centerprint_messages[CENTERPRINT_MAX_LINES];
1896 float centerprint_width[CENTERPRINT_MAX_LINES];
1897 vector centerprint_start;
1898 float centerprint_expire;
1899 float centerprint_num;
1900 float centerprint_offset_hint;
1901 vector centerprint_fontsize;
1902
1903 void centerprint(string strMessage)
1904 {
1905         float i, j, n, hcount;
1906         string s;
1907
1908         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1909
1910         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1911
1912         if(cvar("scr_centertime") <= 0)
1913                 return;
1914
1915         if(strMessage == "")
1916                 return;
1917
1918         // strip trailing newlines
1919         j = strlen(strMessage) - 1;
1920         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1921                 j = j - 1;
1922         strMessage = substring(strMessage, 0, j + 1);
1923
1924         if(strMessage == "")
1925                 return;
1926
1927         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1928         j = 0;
1929         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1930                 j = j + 1;
1931         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1932         centerprint_offset_hint = j;
1933
1934         if(strMessage == "")
1935                 return;
1936
1937         // if we get here, we have a message. Initialize its height.
1938         centerprint_num = 0;
1939
1940         n = tokenizebyseparator(strMessage, "\n");
1941         i = hcount = 0;
1942         for(j = 0; j < n; ++j)
1943         {
1944                 getWrappedLine_remaining = argv(j);
1945                 while(getWrappedLine_remaining)
1946                 {
1947                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1948                         if(centerprint_messages[i])
1949                                 strunzone(centerprint_messages[i]);
1950                         centerprint_messages[i] = strzone(s);
1951                         centerprint_width[i] = stringwidth(s, TRUE);
1952                         ++i;
1953
1954                         // half height for empty lines looks better
1955                         if(s == "")
1956                                 hcount += 0.5;
1957                         else
1958                                 hcount += 1;
1959
1960                         if(i >= CENTERPRINT_MAX_LINES)
1961                                 break;
1962                 }
1963         }
1964
1965         float h, havail;
1966         h = centerprint_fontsize_y*hcount;
1967
1968         havail = vid_conheight;
1969         if(cvar("con_chatpos") < 0)
1970                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1971         if(havail > vid_conheight - 70)
1972                 havail = vid_conheight - 70; // avoid overlapping HUD
1973
1974         centerprint_start_x = 0;
1975
1976 #if 0
1977         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1978
1979         // here, the centerprint would cover the crosshair. REALLY BAD.
1980         forbiddenmin = vid_conheight * 0.5 - h - 16;
1981         forbiddenmax = vid_conheight * 0.5 + 16;
1982
1983         allowedmin = scoreboard_bottom;
1984         allowedmax = havail - h;
1985         preferred = (havail - h)/2;
1986
1987
1988         // possible orderings (total: 4! / 4 = 6)
1989         //  allowedmin allowedmax forbiddenmin forbiddenmax
1990         //  forbiddenmin forbiddenmax allowedmin allowedmax
1991         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1992         {
1993                 // forbidden doesn't matter in this case
1994                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1995         }
1996         //  allowedmin forbiddenmin allowedmax forbiddenmax
1997         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1998         {
1999                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2000         }
2001         //  allowedmin forbiddenmin forbiddenmax allowedmax
2002         else if(allowedmin < forbiddenmin)
2003         {
2004                 // make sure the forbidden zone is not covered
2005                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2006                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2007                 else
2008                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2009         }
2010         //  forbiddenmin allowedmin allowedmax forbiddenmax
2011         else if(allowedmax < forbiddenmax)
2012         {
2013                 // it's better to leave the allowed zone (overlap with scoreboard) than
2014                 // to cover the forbidden zone (crosshair)
2015                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2016                         centerprint_start_y = forbiddenmax;
2017                 else
2018                         centerprint_start_y = forbiddenmin;
2019         }
2020         //  forbiddenmin allowedmin forbiddenmax allowedmax
2021         else
2022         {
2023                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2024         }
2025 #else
2026         centerprint_start_y =
2027                 min(
2028                         max(
2029                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2030                                 (havail - h)/2
2031                         ),
2032                         havail - h
2033                 );
2034 #endif
2035
2036         centerprint_num = i;
2037         centerprint_expire = time + cvar("scr_centertime");
2038 }
2039
2040 void Sbar_DrawCenterPrint (void)
2041 {
2042         float i;
2043         vector pos;
2044         string ts;
2045         float a;
2046
2047         //if(time > centerprint_expire)
2048         //      return;
2049
2050         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2051         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2052         //sz = 1.2 / (a + 0.2);
2053
2054         if(a <= 0)
2055                 return;
2056
2057         pos = centerprint_start;
2058         for (i=0; i<centerprint_num; i = i + 1)
2059         {
2060                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2061                 ts = centerprint_messages[i];
2062                 if (ts != "")
2063                 {
2064                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2065                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2066                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2067                         pos_y = pos_y + centerprint_fontsize_y;
2068                 }
2069                 else
2070                         // half height for empty lines looks better
2071                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2072         }
2073 }
2074
2075 vector Sbar_DrawNoteLine(vector offset, string s)
2076 {
2077         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2078         drawcolorcodedstring(
2079                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2080                 s,
2081                 sbar_fontsize,
2082                 sbar_alpha_fg,
2083                 0
2084         );
2085         return offset + sbar_fontsize_y * '0 1 0';
2086 }
2087
2088 void Sbar_DrawPressedKeys(void)
2089 {
2090         vector pos, bgsize;
2091         float pressedkeys;
2092
2093         pos = stov(cvar_string("cl_showpressedkeys_position"));
2094
2095         bgsize = '126 75 0';
2096
2097         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2098             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2099         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2100
2101         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2102         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2103         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2107         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109 }
2110
2111 void Sbar_ShowSpeed(void)
2112 {
2113         vector numsize;
2114         float pos, conversion_factor;
2115         string speed, unit;
2116
2117         switch(cvar("cl_showspeed_unit"))
2118         {
2119                 default:
2120                 case 0:
2121                         unit = "";
2122                         conversion_factor = 1.0;
2123                         break;
2124                 case 1:
2125                         unit = " qu/s";
2126                         conversion_factor = 1.0;
2127                         break;
2128                 case 2:
2129                         unit = " m/s";
2130                         conversion_factor = 0.0254;
2131                         break;
2132                 case 3:
2133                         unit = " km/h";
2134                         conversion_factor = 0.0254 * 3.6;
2135                         break;
2136                 case 4:
2137                         unit = " mph";
2138                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2139                         break;
2140                 case 5:
2141                         unit = " knots";
2142                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2143                         break;
2144         }
2145
2146         if (cvar("cl_showspeed_z") == 1)
2147                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2148         else
2149                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2150
2151         numsize_x = numsize_y = cvar("cl_showspeed_size");
2152         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2153         
2154         drawfont = sbar_bigfont;
2155         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2156         drawfont = sbar_font;
2157 }
2158
2159 vector acc_prevspeed;
2160 float acc_prevtime;
2161 float acc_avg;
2162
2163 void Sbar_ShowAcceleration(void)
2164 {
2165         float acceleration, sz, scale, alpha, f;
2166         vector pos, top, rgb;
2167         top_x = vid_conwidth/2;
2168         top_y = 0;
2169
2170         f = time - acc_prevtime;
2171         if(cvar("cl_showacceleration_z"))
2172                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2173         else
2174                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2175         acc_prevspeed = pmove_vel;
2176         acc_prevtime = time;
2177
2178         f = bound(0, f * 10, 1);
2179         acc_avg = acc_avg * (1 - f) + acceleration * f;
2180         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2181
2182         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2183
2184         sz = cvar("cl_showacceleration_size");
2185         scale = cvar("cl_showacceleration_scale");
2186         alpha = cvar("cl_showacceleration_alpha");
2187         if (cvar("cl_showacceleration_color_custom"))
2188                 rgb = stov(cvar_string("cl_showacceleration_color"));
2189         else {
2190                 rgb = '1 1 1';
2191                 if (acceleration < 0) {
2192                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2193                 } else if (acceleration > 0) {
2194                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2195                 }
2196         }
2197                 
2198         if (acceleration > 0)
2199                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2200         else if (acceleration < 0)
2201                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2202 }
2203
2204 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2205 {
2206         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2207         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2208         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2209         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 }
2211
2212 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2213 {
2214         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218 }
2219
2220 void Sbar_DrawAccuracyStats()
2221 {
2222         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2223         float weapon_hit, weapon_damage, weapon_stats;
2224         float left_border;  // position where the weapons start, the description is in the border
2225         vector fill_colour, fill_size;
2226         vector pos;
2227
2228         float col_margin = 20;  // pixels between the columns
2229         float row_margin = 20;  // pixels between the rows
2230
2231         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2232         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2233
2234         drawfont = sbar_bigfont;
2235         pos_x = 0;
2236         pos_y = SCOREBOARD_OFFSET;
2237         pos_z = 0;
2238         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2239
2240         left_border = col_margin + 11 * sbar_fontsize_x;
2241
2242         drawfont = sbar_font;
2243
2244         if(warmup_stage)
2245         {
2246                 pos_y += 40;
2247                 if(mod(time, 1) >= 0.4)
2248                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2249
2250                 return;
2251         }
2252
2253         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2254         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2255
2256         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2257         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2258
2259         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2260         {
2261                 weapon_hit = weapon_hits[i];
2262                 weapon_damage = weapon_fired[i];
2263                 self = get_weaponinfo(i);
2264
2265                 //if ((weapon_number != 42))  // print them all :)
2266                 if (weapon_damage) {
2267                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2268                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2269
2270                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2271                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2272
2273                                 // how the background colour is calculated
2274                                 // %    red             green   red_2                   green_2
2275                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2276                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2277                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2278                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2279                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2280                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2281                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2282                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2283                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2286
2287                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2288                                 {
2289                                         count_splash = 0;
2290                                         ++row;
2291                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2292                                 }
2293
2294                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2295                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2296
2297                                 // background
2298                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2299                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2300
2301                                 // the weapon
2302                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2303
2304                                 // the amount of shots fired or max damage
2305                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2306
2307                                 // the amount of hits or actual damage
2308                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2309
2310                                 // the accuracy
2311                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312
2313                                 // the amount of shots missed or damage wasted
2314                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2315
2316                                 ++count_splash;
2317                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2318                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2319
2320                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2321                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2322
2323                                 // how the background colour is calculated
2324                                 // %    red             green   red_2                   green_2
2325                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2326                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2327                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2328                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2329                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2330                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2331                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2332                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2333                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2336
2337                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2338                                 {
2339                                         count_hitscan = 0;
2340                                         ++row;
2341                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2342                                 }
2343
2344                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2345                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2346
2347                                 // background
2348                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2349                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2350
2351                                 // the weapon
2352                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2353
2354                                 // the amount of shots fired or max damage
2355                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2356
2357                                 // the amount of hits or actual damage
2358                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359
2360                                 // the accuracy
2361                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362
2363                                 // the amount of shots missed or damage wasted
2364                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2365
2366                                 ++count_hitscan;
2367                         }
2368                 }
2369         }
2370 }
2371
2372 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2373 {
2374         position_x -= 2 / 3 * strlen(text) * scale_x;
2375         drawstring(position, text, scale, rgb, alpha, flag);
2376 }
2377
2378 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2379 {
2380         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2381         drawstring(position, text, scale, rgb, alpha, flag);
2382 }
2383
2384 float GetAmmoStat(float i)
2385 {
2386         switch(i)
2387         {
2388                 case 0: return STAT_SHELLS;
2389                 case 1: return STAT_NAILS;
2390                 case 2: return STAT_ROCKETS;
2391                 case 3: return STAT_CELLS;
2392                 case 4: return STAT_FUEL;
2393                 default: return -1;
2394         }
2395 }
2396
2397 float GetAmmoItemCode(float i)
2398 {
2399         switch(i)
2400         {
2401                 case 0: return IT_SHELLS;
2402                 case 1: return IT_NAILS;
2403                 case 2: return IT_ROCKETS;
2404                 case 3: return IT_CELLS;
2405                 case 4: return IT_FUEL;
2406                 default: return -1;
2407         }
2408 }
2409
2410 string GetAmmoPicture(float i)
2411 {
2412         switch(i)
2413         {
2414                 case 0: return "gfx/hud/sb_shells";
2415                 case 1: return "gfx/hud/sb_bullets";
2416                 case 2: return "gfx/hud/sb_rocket";
2417                 case 3: return "gfx/hud/sb_cells";
2418                 case 4: return "gfx/hud/sb_fuel";
2419                 default: return "";
2420         }
2421 }
2422
2423 void Sbar_Reset (void)
2424 {
2425         // reset gametype specific icons
2426         if(gametype == GAME_KEYHUNT)
2427                 CSQC_kh_hudreset();
2428         else if(gametype == GAME_CTF)
2429                 CSQC_ctf_hudreset();
2430 }
2431
2432 void Sbar_Draw (void)
2433 {
2434         // vectors for top right, bottom right, bottom and bottom left corners
2435         vector topright;
2436         vector bottom;
2437         vector bottomright;
2438         vector bottomleft;
2439
2440         topright_x = vid_conwidth;
2441         topright_y = 0;
2442         topright_z = 0;
2443
2444         bottom_x = vid_conwidth/2;
2445         bottom_y = vid_conheight;
2446         bottom_z = 0;
2447
2448         bottomright_x = vid_conwidth;
2449         bottomright_y = vid_conheight;
2450         bottomright_z = 0;
2451
2452         bottomleft_x = 0;
2453         bottomleft_y = vid_conheight;
2454         bottomleft_z = 0;
2455
2456         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2457         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2458         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2459         sbar_color_bg_team = cvar("sbar_color_bg_team");
2460
2461         float i;
2462         float weapon_stats;
2463         float x, fade;
2464         float stat_items, stat_weapons;
2465
2466         weapon_stats = getstati(STAT_DAMAGE_HITS);
2467         weapon_number = weapon_stats & 63;
2468         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2469
2470         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2471         weapon_number = weapon_stats & 63;
2472         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2473
2474         vector o; o = '1 0 0' * vid_conwidth;
2475         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2476
2477         string s;
2478         vector pos;
2479         pos = '0 0 0';
2480
2481         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2482         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2483
2484         if(spectatee_status && !intermission)
2485         {
2486                 drawfont = sbar_bigfont;
2487                 if(spectatee_status == -1)
2488                         s = "^1Observing";
2489                 else
2490                         s = GetPlayerName(spectatee_status - 1);
2491                 // spectated player name between HUD and chat area, aligned to the left
2492                 pos_x = bottomleft_x;
2493                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2494                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2495                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2496                 drawfont = sbar_font;
2497
2498                 // spectator text in the upper right corner
2499                 if(spectatee_status == -1)
2500                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2501                 else
2502                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2503                 o = Sbar_DrawNoteLine(o, s);
2504
2505                 if(spectatee_status == -1)
2506                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2507                 else
2508                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2509                 o = Sbar_DrawNoteLine(o, s);
2510
2511                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2512                 o = Sbar_DrawNoteLine(o, s);
2513
2514                 if(gametype == GAME_ARENA)
2515                         s = "^1Wait for your turn to join";
2516                 else if(gametype == GAME_LMS)
2517                 {
2518                         entity sk;
2519                         sk = playerslots[player_localentnum - 1];
2520                         if(sk.(scores[ps_primary]) >= 666)
2521                                 s = "^1Match has already begun";
2522                         else if(sk.(scores[ps_primary]) > 0)
2523                                 s = "^1You have no more lives left";
2524                         else
2525                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2526                 }
2527                 else
2528                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2529                 o = Sbar_DrawNoteLine(o, s);
2530
2531                 //show restart countdown:
2532                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2533                         float countdown;
2534                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2535                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2536                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2537                         o = Sbar_DrawNoteLine(o, s);
2538                 }
2539         }
2540         if(warmup_stage && !intermission)
2541         {
2542                 s = "^2Currently in ^1warmup^2 stage!";
2543                 o = Sbar_DrawNoteLine(o, s);
2544         }
2545
2546         // move more important stuff more to the middle so its more visible
2547         o_y = vid_conheight * 0.66;
2548
2549         string blinkcolor;
2550         if(mod(time, 1) >= 0.5)
2551                 blinkcolor = "^1";
2552         else
2553                 blinkcolor = "^3";
2554
2555         if(ready_waiting && !intermission && !spectatee_status)
2556         {
2557                 if(ready_waiting_for_me)
2558                 {
2559                         if(warmup_stage)
2560                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2561                         else
2562                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2563                 }
2564                 else
2565                 {
2566                         if(warmup_stage)
2567                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2568                         else
2569                                 s = strcat("^2Waiting for others to ready up...");
2570                 }
2571                 o = Sbar_DrawNoteLine(o, s);
2572         }
2573         else if(warmup_stage && !intermission && !spectatee_status)
2574         {
2575                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2576                 o = Sbar_DrawNoteLine(o, s);
2577         }
2578         if(vote_waiting)
2579         {
2580                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2581                 o = Sbar_DrawNoteLine(o, s);
2582
2583                 if(vote_waiting_for_me)
2584                 {
2585                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2586                         o = Sbar_DrawNoteLine(o, s);
2587
2588                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2589                         o = Sbar_DrawNoteLine(o, s);
2590
2591                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2592                         o = Sbar_DrawNoteLine(o, s);
2593                 }
2594                 else
2595                 {
2596                         s = strcat("^2Waiting for others to vote...");
2597                         o = Sbar_DrawNoteLine(o, s);
2598                 }
2599         }
2600         if(teamplay && !intermission && !spectatee_status)
2601         {
2602                 entity tm;
2603                 float ts_min, ts_max;
2604                 tm = teams.sort_next;
2605                 if (tm)
2606                 {
2607                         for(; tm.sort_next; tm = tm.sort_next)
2608                         {
2609                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2610                                         continue;
2611                                 if(!ts_min) ts_min = tm.team_size;
2612                                 else ts_min = min(ts_min, tm.team_size);
2613                                 if(!ts_max) ts_max = tm.team_size;
2614                                 else ts_max = max(ts_max, tm.team_size);
2615                         }
2616                         if ((ts_max - ts_min) > 1)
2617                         {
2618                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2619                                 tm = GetTeam(myteam, false);
2620                                 if (tm)
2621                                 if (tm.team != COLOR_SPECTATOR)
2622                                 if (tm.team_size == ts_max)
2623                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2624
2625                                 o = Sbar_DrawNoteLine(o, s);
2626                         }
2627                 }
2628         }
2629
2630         Sbar_UpdatePlayerTeams();
2631         if (intermission == 2) // map voting screen
2632         {
2633                 if(sb_showaccuracy) {
2634                         Sbar_DrawAccuracyStats();
2635                         Sbar_Score();
2636                         Sbar_Timer();
2637                 }
2638                 else if(sb_showscores) {
2639                         Sbar_DrawScoreboard();
2640                         Sbar_Score();
2641                         Sbar_Timer();
2642                 }
2643                 else
2644                         Sbar_FinaleOverlay();
2645
2646                 Sbar_Reset();
2647         }
2648         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2649         {
2650                 if(sb_showaccuracy)
2651                         Sbar_DrawAccuracyStats();
2652                 else
2653                         Sbar_DrawScoreboard();
2654                 Sbar_Score();
2655                 Sbar_Timer();
2656
2657                 Sbar_Reset();
2658         }
2659         else
2660         {
2661                 if(sb_showaccuracy)
2662                         Sbar_DrawAccuracyStats();
2663                 else
2664                         Sbar_DrawScoreboard();
2665                 float armor, health;
2666                 armor = getstati(STAT_ARMOR);
2667                 health = getstati(STAT_HEALTH);
2668
2669                 stat_items = getstati(STAT_ITEMS);
2670                 stat_weapons = getstati(STAT_WEAPONS);
2671
2672                 fade = 3.2 - 2 * (time - weapontime);
2673                 fade = bound(0.7, fade, 1);
2674
2675                 vector bg_size; // hud background size
2676                 bg_size = '1600 58 0';
2677
2678                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2679                         if (teamplay)
2680                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2681                         else {
2682                                 // allow for custom HUD colors in non-teamgames
2683                                 color_x = cvar("sbar_color_bg_r");
2684                                 color_y = cvar("sbar_color_bg_g");
2685                                 color_z = cvar("sbar_color_bg_b");
2686
2687                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2688                         }
2689                 }
2690
2691                 if(sbar_hudselector == 2) // combined health and armor display
2692                 {
2693                         vector v;
2694                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2695
2696                         vector num_pos;
2697                         num_pos = bottom - '96 28 0';
2698
2699                         x = floor(v_x + 1);
2700
2701                         if(v_z) // fully armored
2702                         {
2703                                 // here, armorideal > armor
2704                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2705                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2706                         }
2707                         else
2708                         {
2709                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2710                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2711                         }
2712                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2713                 }
2714
2715                 else
2716                 {
2717                         vector health_pos, armor_pos;
2718
2719                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2720                                 armor_pos = bottom - '96 28 0';
2721                                 health_pos = bottom - '-14 28 0';
2722                         }
2723                         else {
2724                                 health_pos = bottom - '96 28 0';                                
2725                                 armor_pos = bottom - '-14 28 0';
2726                         }
2727
2728                         // armor
2729                         x = armor;
2730                         if (x > 0)
2731                         {
2732                                 if (x > 45) {
2733                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2734                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2735                                 }
2736                                 else {
2737                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2738                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2739                                 }
2740                         }
2741
2742                         // health
2743                         x = health;
2744                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2745                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2746                 }
2747
2748                 // ammo
2749                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2750
2751                 for (i = 0; i < 4; ++i) {
2752                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2753
2754                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2755                                 if (stat_items & GetAmmoItemCode(i)) {
2756                                         if (vid_conwidth >= 800) {
2757                                                 pos_x = 230;
2758                                                 pos_y = 40;
2759                                         } else {
2760                                                 pos_x = 206;
2761                                                 pos_y = 33;
2762                                         }
2763
2764                                         pos = bottom - pos;
2765                                         if(vid_conwidth >= 800)
2766                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2767                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2768                                         if(a < 10)
2769                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2770                                         else
2771                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2772                                 }
2773                         } else {
2774                                 if (a > 0) {
2775                                         switch (i) {
2776                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2777                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2778                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2779                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2780                                         }
2781
2782                                         pos = bottom - pos;
2783                                         if (stat_items & GetAmmoItemCode(i))
2784                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2785                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2786                                         if (a < 10) {
2787                                                 if(stat_items & GetAmmoItemCode(i))
2788                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2789                                                 else
2790                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2791                                         } else {
2792                                                 if(stat_items & GetAmmoItemCode(i))
2793                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2794                                                 else
2795                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2796                                         }
2797                                 }
2798                         }
2799                 }
2800
2801                 // fuel ammo
2802                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2803
2804                 if (a > 0) { // if we have fuel, draw the amount
2805                         float invincibility_time, dt;
2806                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2807                         dt = invincibility_time - time;
2808                         if (vid_conwidth >= 800) {
2809                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2810                                         pos_x = bottom_x + 140;
2811                                         pos_y = bottom_y - 72;
2812                                 }
2813                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2814                                         pos_x = bottom_x + 140;
2815                                         pos_y = bottom_y - 20;
2816                                 }
2817                         }
2818                         else { // draw fuel on top of ammo if vid_conwidth < 800
2819                                 pos_x = bottom_x - 200;
2820                                 pos_y = bottom_y - 45;
2821                         }
2822                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2823                         if (a > 10)
2824                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2825                         else
2826                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2827                 }
2828
2829                 // draw scores and timer
2830                 Sbar_Score();
2831                 Sbar_Timer();
2832
2833                 // draw strength/invincibility icon and timer
2834                 CSQC_Strength_Timer();
2835
2836                 // weapon icons
2837                 if(cvar_or("sbar_showweaponicons", 1)) {
2838                         x = 1.0;
2839                         Sbar_DrawWeapon_Clear();
2840                         for(i = 1; i <= 24; ++i)
2841                         {
2842                                 if(weaponimpulse[i-1] >= 0)
2843                                 if(stat_weapons & x)
2844                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2845                                 x *= 2;
2846                         }
2847                 }
2848
2849                 // draw gametype specific icons
2850                 if(gametype == GAME_KEYHUNT)
2851                         CSQC_kh_hud();
2852                 else if(gametype == GAME_CTF)
2853                         CSQC_ctf_hud();
2854                 else if(gametype == GAME_NEXBALL)
2855                         CSQC_nb_hud();
2856                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2857                         CSQC_race_hud();
2858         }
2859         return;
2860 }
2861
2862 // CTF HUD
2863 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2864 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2865 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2866
2867 void CSQC_ctf_hudreset(void)
2868 {
2869         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2870 }
2871
2872 void CSQC_ctf_hud(void)
2873 {
2874         vector bottomleft, redflag_pos, blueflag_pos, sz;
2875         float f; // every function should have that
2876         bottomleft_x = 0;
2877         bottomleft_y = vid_conheight;
2878         bottomleft_z = 0;
2879
2880         float redflag, blueflag; // current status
2881         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2882         float stat_items;
2883
2884         stat_items = getstati(STAT_ITEMS);
2885         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2886         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2887
2888         // when status CHANGES, set old status into prevstatus and current status into status
2889         if (redflag != redflag_prevframe)
2890         {
2891                 redflag_statuschange_time = time;
2892                 redflag_prevstatus = redflag_prevframe;
2893                 redflag_prevframe = redflag;
2894         }
2895
2896         if (blueflag != blueflag_prevframe)
2897         {
2898                 blueflag_statuschange_time = time;
2899                 blueflag_prevstatus = blueflag_prevframe;
2900                 blueflag_prevframe = blueflag;
2901         }
2902         
2903         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2904         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2905
2906         float BLINK_FACTOR = 0.15;
2907         float BLINK_BASE = 0.85;
2908         // note:
2909         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2910         // thus
2911         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2912         // ensure RMS == 1
2913         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2914
2915         string red_icon, red_icon_prevstatus;
2916         float red_alpha, red_alpha_prevstatus;
2917         red_alpha = red_alpha_prevstatus = 1;
2918         switch(redflag) {
2919                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2920                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2921                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2922                 default:
2923                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2924                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2925                         else
2926                                 red_icon = string_null;
2927                         break;
2928         }
2929         switch(redflag_prevstatus) {
2930                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2931                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2932                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2933                 default:
2934                         if(redflag == 3)
2935                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2936                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2937                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2938                         else
2939                                 red_icon_prevstatus = string_null;
2940                         break;
2941         }
2942
2943         string blue_icon, blue_icon_prevstatus;
2944         float blue_alpha, blue_alpha_prevstatus;
2945         blue_alpha = blue_alpha_prevstatus = 1;
2946         switch(blueflag) {
2947                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2948                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2949                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2950                 default:
2951                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2952                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2953                         else
2954                                 blue_icon = string_null;
2955                         break;
2956         }
2957         switch(blueflag_prevstatus) {
2958                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2959                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2960                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2961                 default:
2962                         if(blueflag == 3)
2963                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2964                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2965                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2966                         else
2967                                 blue_icon_prevstatus = string_null;
2968                         break;
2969         }
2970
2971         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2972                 redflag_pos = bottomleft - '-4 50 0';
2973                 blueflag_pos = bottomleft - '-62 50 0';
2974         } else {
2975                 blueflag_pos = bottomleft - '-4 50 0';
2976                 redflag_pos = bottomleft - '-62 50 0';
2977         }
2978         
2979         sz = '52 52 0';
2980         
2981         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2982         if(red_icon_prevstatus && f < 1)
2983                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2984         if(red_icon)
2985                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2986
2987         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2988         if(blue_icon_prevstatus && f < 1)
2989                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2990         if(blue_icon)
2991                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2992 }
2993
2994 // Keyhunt HUD
2995 float kh_runheretime;
2996
2997 void CSQC_kh_hudreset(void)
2998 {
2999         kh_runheretime = 0;
3000 }
3001
3002 void CSQC_kh_hud(void)
3003 {
3004         float kh_keys;
3005         float keyteam;
3006         float a, aa;
3007         vector p, pa, kh_size, kh_asize;
3008
3009         vector bottomleft;
3010         bottomleft_x = 0;
3011         bottomleft_y = vid_conheight;
3012         bottomleft_z = 0;
3013
3014         p_x = 6;
3015         p_y = vid_conheight - 34 - 3;
3016         p_z = 0;
3017
3018         kh_keys = getstati(STAT_KH_KEYS);
3019
3020         kh_size = '19 34 0';
3021         kh_asize = '19 10 0';
3022         pa = p + '0 -10 0';
3023
3024         float i, key;
3025
3026         float keycount;
3027         keycount = 0;
3028         for(i = 0; i < 4; ++i)
3029         {
3030                 key = floor(kh_keys / pow(32, i)) & 31;
3031                 keyteam = key - 1;
3032                 if(keyteam == 30 && keycount <= 4)
3033                         keycount += 4;
3034                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3035                         keycount += 1;
3036         }
3037         // this yields 8 exactly if "RUN HERE" shows
3038
3039         if(keycount == 8)
3040         {
3041                 if(!kh_runheretime)
3042                         kh_runheretime = time;
3043                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3044         }
3045         else
3046                 kh_runheretime = 0;
3047
3048         for(i = 0; i < 4; ++i)
3049         {
3050                 key = floor(kh_keys / pow(32, i)) & 31;
3051                 keyteam = key - 1;
3052                 switch(keyteam)
3053                 {
3054                         case 30: // my key
3055                                 keyteam = myteam;
3056                                 a = 1;
3057                                 aa = 1;
3058                                 break;
3059                         case -1: // no key
3060                                 a = 0;
3061                                 aa = 0;
3062                                 break;
3063                         default: // owned or dropped
3064                                 a = 0.2;
3065                                 aa = 0.5;
3066                                 break;
3067                 }
3068                 a = a * sbar_alpha_fg;
3069                 aa = aa * sbar_alpha_fg;
3070                 if(a > 0)
3071                 {
3072                         switch(keyteam)
3073                         {
3074                                 case COLOR_TEAM1:
3075                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3076                                         break;
3077                                 case COLOR_TEAM2:
3078                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3079                                         break;
3080                                 case COLOR_TEAM3:
3081                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3082                                         break;
3083                                 case COLOR_TEAM4:
3084                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3085                                         break;
3086                                 default:
3087                                         break;
3088                         }
3089                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3090                         {
3091                                 case 0:
3092                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3093                                         break;
3094                                 case 1:
3095                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3096                                         break;
3097                                 case 2:
3098                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3099                                         break;
3100                                 case 3:
3101                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3102                                         break;
3103                         }
3104                 }
3105                 p_x += 24;
3106                 pa_x += 24;
3107         }
3108 }
3109
3110 //Nexball HUD
3111 #define NBPB_SIZE '96 38 0'
3112 #define NBPB_BT 2                   //thickness
3113 #define NBPB_BRGB '1 1 1'
3114 #define NBPB_BALPH 1                //alpha
3115 #define NBPB_BFLAG DRAWFLAG_NORMAL
3116 #define NBPB_IALPH 0.4
3117 #define NBPB_IFLAG DRAWFLAG_NORMAL
3118 #define NBPB_IRGB '0.7 0.1 0'
3119
3120 void CSQC_nb_hud(void)
3121 {
3122         float stat_items, nb_pb_starttime, dt, p;
3123         vector pos;
3124
3125         stat_items = getstati(STAT_ITEMS);
3126         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3127
3128         pos_x = 4;
3129         pos_y = vid_conheight - 42;
3130         pos_z = 0;
3131
3132         //Manage the progress bar if any
3133         if (nb_pb_starttime > 0)
3134         {
3135                 vector s;
3136                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3137                 // one period of positive triangle
3138                 p = 2 * dt / nb_pb_period;
3139                 if (p > 1)
3140                         p = 2 - p;
3141
3142                 s = NBPB_SIZE;
3143                 //Draw the filling
3144                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3145
3146                 //Draw the box
3147                 s = NBPB_SIZE;
3148                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3149                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3150                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3151                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3152         }
3153
3154         pos_x += 12; //horizontal margin to the picture
3155         pos_y += 2; //vertical margin to the picture
3156
3157         if (stat_items & IT_KEY1)
3158                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3159 }
3160
3161 float crecordtime_prev; // last remembered crecordtime
3162 float crecordtime_change_time; // time when crecordtime last changed
3163 float srecordtime_prev; // last remembered srecordtime
3164 float srecordtime_change_time; // time when srecordtime last changed
3165 void CSQC_race_hud(void) 
3166 {
3167         entity me;
3168         me = playerslots[player_localentnum - 1];
3169         float t, score;
3170         float f; // yet another function has this
3171         score = me.(scores[ps_primary]);
3172
3173         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3174                 return; // no records in the actual race
3175
3176         drawfont = sbar_bigfont;
3177         vector pos;
3178         pos_x = 2;
3179         pos_y = vid_conheight - 48;
3180
3181         // clientside personal record
3182         string rr;
3183         if(gametype == GAME_CTS)
3184                 rr = CTS_RECORD;
3185         else
3186                 rr = RACE_RECORD;
3187         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3188
3189         if(score && score < t || !t)
3190                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3191
3192         if(t != crecordtime_prev) {
3193                 crecordtime_prev = t;
3194                 crecordtime_change_time = time;
3195         }
3196         f = time - crecordtime_change_time;
3197
3198         if (f > 1) {
3199                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3200                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3201         } else {
3202                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3203                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3204
3205                 // expanding
3206                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3207                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3208         }
3209
3210         // server record
3211         pos_y += 26;
3212         t = race_server_record;
3213         if(t != srecordtime_prev) {
3214                 srecordtime_prev = t;
3215                 srecordtime_change_time = time;
3216         }
3217         f = time - srecordtime_change_time;
3218
3219         if (f > 1) {
3220                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3221                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3222         } else {
3223                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3224                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3225
3226                 // expanding
3227                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3228                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3229         }
3230         drawfont = sbar_font;
3231 }