add missing variable
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud)
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float digit;
507         float have_name, have_primary, have_secondary, have_separator;
508         float missing;
509
510         // TODO: re enable with gametype dependant cvars?
511         if(argc < 2) // no arguments provided
512                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
513
514         if(argc < 2)
515                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516
517         if(argc == 2)
518         {
519                 if(argv(1) == "default")
520                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521                 else if(argv(1) == "all")
522                 {
523                         string s;
524                         s = "ping pl color name |";
525                         for(i = 0; i < MAX_SCORE; ++i)
526                         {
527                                 if(i != ps_primary)
528                                 if(i != ps_secondary)
529                                 if(scores_label[i] != "")
530                                         s = strcat(s, " ", scores_label[i]);
531                         }
532                         if(ps_secondary != ps_primary)
533                                 s = strcat(s, " ", scores_label[ps_secondary]);
534                         s = strcat(s, " ", scores_label[ps_primary]);
535                         argc = tokenizebyseparator(strcat("x ", s), " ");
536                 }
537         }
538
539
540         sbar_num_fields = 0;
541
542         drawfont = sbar_font;
543         digit = stringwidth("0123456789", FALSE) / 10;
544
545         for(i = 0; i < argc - 1; ++i)
546         {
547                 float nocomplain;
548                 str = argv(i+1);
549
550                 nocomplain = FALSE;
551                 if(substring(str, 0, 1) == "?")
552                 {
553                         nocomplain = TRUE;
554                         str = substring(str, 1, strlen(str) - 1);
555                 }
556
557                 slash = strstrofs(str, "/", 0);
558                 if(slash >= 0)
559                 {
560                         pattern = substring(str, 0, slash);
561                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
562
563                         if not(isGametypeInFilter(gametype, teamplay, pattern))
564                                 continue;
565                 }
566
567                 strunzone(sbar_title[sbar_num_fields]);
568                 sbar_title[sbar_num_fields] = strzone(str);
569                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570                 str = strtolower(str);
571
572                 if(str == "ping") {
573                         sbar_field[sbar_num_fields] = SP_PING;
574                 } else if(str == "pl") {
575                         sbar_field[sbar_num_fields] = SP_PL;
576                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577                         sbar_field[sbar_num_fields] = SP_KDRATIO;
578                 } else if(str == "name" || str == "nick") {
579                         sbar_field[sbar_num_fields] = SP_NAME;
580                         have_name = 1;
581                 } else if(str == "|") {
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
583                         have_separator = 1;
584                 } else {
585                         for(j = 0; j < MAX_SCORE; ++j)
586                                 if(str == strtolower(scores_label[j]))
587                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
588 :notfound
589                         if(str == "frags")
590                         {
591                                 j = SP_FRAGS;
592                         }
593                         else
594                         {
595                                 if not(nocomplain)
596                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597                                 continue;
598                         }
599 :found
600                         sbar_field[sbar_num_fields] = j;
601                         if(j == ps_primary)
602                                 have_primary = 1;
603                         if(j == ps_secondary)
604                                 have_secondary = 1;
605                 }
606                 ++sbar_num_fields;
607                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608                         break;
609         }
610
611         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612                 have_primary = 1;
613         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614                 have_secondary = 1;
615         if(ps_primary == ps_secondary)
616                 have_secondary = 1;
617         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618
619         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620         {
621                 if(!have_name)
622                 {
623                         strunzone(sbar_title[sbar_num_fields]);
624                         for(i = sbar_num_fields; i > 0; --i)
625                         {
626                                 sbar_title[i] = sbar_title[i-1];
627                                 sbar_size[i] = sbar_size[i-1];
628                                 sbar_field[i] = sbar_field[i-1];
629                         }
630                         sbar_title[0] = strzone("name");
631                         sbar_field[0] = SP_NAME;
632                         ++sbar_num_fields;
633                         print("fixed missing field 'name'\n");
634
635                         if(!have_separator)
636                         {
637                                 strunzone(sbar_title[sbar_num_fields]);
638                                 for(i = sbar_num_fields; i > 1; --i)
639                                 {
640                                         sbar_title[i] = sbar_title[i-1];
641                                         sbar_size[i] = sbar_size[i-1];
642                                         sbar_field[i] = sbar_field[i-1];
643                                 }
644                                 sbar_title[1] = strzone("|");
645                                 sbar_field[1] = SP_SEPARATOR;
646                                 sbar_size[1] = stringwidth("|", FALSE);
647                                 ++sbar_num_fields;
648                                 print("fixed missing field '|'\n");
649                         }
650                 }
651                 else if(!have_separator)
652                 {
653                         strunzone(sbar_title[sbar_num_fields]);
654                         sbar_title[sbar_num_fields] = strzone("|");
655                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
657                         ++sbar_num_fields;
658                         print("fixed missing field '|'\n");
659                 }
660                 if(!have_secondary)
661                 {
662                         strunzone(sbar_title[sbar_num_fields]);
663                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665                         sbar_field[sbar_num_fields] = ps_secondary;
666                         ++sbar_num_fields;
667                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
668                 }
669                 if(!have_primary)
670                 {
671                         strunzone(sbar_title[sbar_num_fields]);
672                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674                         sbar_field[sbar_num_fields] = ps_primary;
675                         ++sbar_num_fields;
676                         print("fixed missing field '", scores_label[ps_primary], "'\n");
677                 }
678         }
679
680         sbar_field[sbar_num_fields] = SP_END;
681 }
682
683 // MOVEUP::
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
695 {
696         float tmp, num, denom, f;
697         string str, str2;
698         sbar_field_rgb = '1 1 1';
699         sbar_field_icon0 = "";
700         sbar_field_icon1 = "";
701         sbar_field_icon2 = "";
702         sbar_field_icon0_rgb = '1 1 1';
703         sbar_field_icon1_rgb = '1 1 1';
704         sbar_field_icon2_rgb = '1 1 1';
705         sbar_field_icon0_alpha = 1;
706         sbar_field_icon1_alpha = 1;
707         sbar_field_icon2_alpha = 1;
708         switch(field)
709         {
710                 case SP_PING:
711                         if not(pl.gotscores)
712                                 return "\x8D\x8D\x8D"; // >>> sign
713                         str = getplayerkey(pl.sv_entnum, "ping");
714                         if(str == "0")
715                                 return "N/A";
716                         tmp = max(0, min(220, stof(str)-80)) / 220;
717                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
718                         return str;
719
720                 case SP_PL:
721                         if not(pl.gotscores)
722                                 return "N/A";
723                         str = getplayerkey(pl.sv_entnum, "pl");
724                         str2 = getplayerkey(pl.sv_entnum, "movementloss");
725                         if(str == "0" && (str2 == "0" || str2 == ""))
726                                 return "";
727                         tmp = bound(0, stof(str) / 20 + stof(str2) / 4, 1); // 20% is REALLY BAD pl
728                         if not(str2 == "0" || str2 == "")
729                                 str = strcat(str, "*", str2);
730                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
731                         return str;
732
733                 case SP_NAME:
734                         if(ready_waiting && pl.ready)
735                         {
736                                 sbar_field_icon0 = "gfx/sb_player_ready";
737                         }
738                         else if(!teamplay)
739                         {
740                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
741                                 {
742                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
743                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
744                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
745                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
746                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
747                                 }
748                         }
749                         return GetPlayerName(pl.sv_entnum);
750
751                 case SP_FRAGS:
752                         f = pl.(scores[SP_KILLS]);
753                         f -= pl.(scores[SP_SUICIDES]);
754                         return ftos(f);
755
756                 case SP_KDRATIO:
757                         num = pl.(scores[SP_KILLS]);
758                         denom = pl.(scores[SP_DEATHS]);
759
760                         if(denom == 0) {
761                                 sbar_field_rgb = '0 1 0';
762                                 str = ftos(num);
763                         } else if(num <= 0) {
764                                 sbar_field_rgb = '1 0 0';
765                                 str = ftos(num/denom);
766                         } else
767                                 str = ftos(num/denom);
768
769                         tmp = strstrofs(str, ".", 0);
770                         if(tmp > 0)
771                                 str = substring(str, 0, tmp+2);
772                         return str;
773
774                 default:
775                         tmp = pl.(scores[field]);
776                         f = scores_flags[field];
777                         if(field == ps_primary)
778                                 sbar_field_rgb = '1 1 0';
779                         else if(field == ps_secondary)
780                                 sbar_field_rgb = '0 1 1';
781                         else
782                                 sbar_field_rgb = '1 1 1';
783                         return ScoreString(f, tmp);
784         }
785         //return "error";
786 }
787
788 float xmin, xmax, ymin, ymax, sbwidth;
789 float sbar_fixscoreboardcolumnwidth_len;
790 float sbar_fixscoreboardcolumnwidth_iconlen;
791 float sbar_fixscoreboardcolumnwidth_marginlen;
792
793 float stringwidth_colors(string s)
794 {
795         return stringwidth(s, TRUE);
796 }
797
798 float stringwidth_nocolors(string s)
799 {
800         return stringwidth(s, FALSE);
801 }
802
803 string Sbar_FixScoreboardColumnWidth(float i, string str)
804 {
805         float field, f;
806         vector sz;
807         field = sbar_field[i];
808
809         sbar_fixscoreboardcolumnwidth_iconlen = 0;
810
811         if(sbar_field_icon0 != "")
812         {
813                 sz = drawgetimagesize(sbar_field_icon0);
814                 f = sz_x / sz_y;
815                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
816                         sbar_fixscoreboardcolumnwidth_iconlen = f;
817         }
818
819         if(sbar_field_icon1 != "")
820         {
821                 sz = drawgetimagesize(sbar_field_icon1);
822                 f = sz_x / sz_y;
823                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
824                         sbar_fixscoreboardcolumnwidth_iconlen = f;
825         }
826
827         if(sbar_field_icon2 != "")
828         {
829                 sz = drawgetimagesize(sbar_field_icon2);
830                 f = sz_x / sz_y;
831                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
832                         sbar_fixscoreboardcolumnwidth_iconlen = f;
833         }
834
835         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
836
837         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
838                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
839         else
840                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
841
842         if(field == SP_NAME) // name gets all remaining space
843         {
844                 float namesize, j;
845                 namesize = sbwidth / sbar_fontsize_x;
846                 for(j = 0; j < sbar_num_fields; ++j)
847                         if(j != i)
848                                 if (sbar_field[i] != SP_SEPARATOR)
849                                         namesize -= sbar_size[j] + 1;
850                 namesize += 1;
851                 sbar_size[i] = namesize;
852                 
853                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
854                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
855                 str = textShortenToWidth(str, namesize, stringwidth_colors);
856                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
857         }
858         else
859                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
860         
861         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
862         if(sbar_size[i] < f)
863                 sbar_size[i] = f;
864
865         return str;
866 }
867
868 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
869 {
870         vector tmp, rgb;
871         rgb = GetTeamRGB(pl.team);
872         string str;
873         float i, field;
874         float is_spec;
875         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
876         
877         if((rgb == '1 1 1') && (!is_spec)) {
878                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
879                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
880                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
881                 
882         // Layout:
883         tmp_x = sbwidth;
884         tmp_y = sbar_fontsize_y * 1.25;
885         tmp_z = 0;
886
887         // alternated rows highlighting
888         if(is_self)
889                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
890         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
891                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
892
893         tmp_y = 0;
894
895         for(i = 0; i < sbar_num_fields; ++i)
896         {
897                 field = sbar_field[i];
898                 if(field == SP_SEPARATOR)
899                         break;
900
901                 if(is_spec && field != SP_NAME && field != SP_PING) {
902                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
903                         continue;
904                 }
905                 str = Sbar_GetField(pl, field);
906                 str = Sbar_FixScoreboardColumnWidth(i, str);
907
908                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
909
910                 if(field == SP_NAME) {
911                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
912                         if (is_self)
913                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
914                         else
915                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
916                 } else {
917                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
918                         if (is_self)
919                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
920                         else
921                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
922                 }
923
924                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
925                 if(sbar_field_icon0 != "")
926                         if (is_self)
927                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928                         else
929                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
930                 if(sbar_field_icon1 != "")
931                         if (is_self)
932                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933                         else
934                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
935                 if(sbar_field_icon2 != "")
936                         if (is_self)
937                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
938                         else
939                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
940         }
941
942         if(sbar_field[i] == SP_SEPARATOR)
943         {
944                 pos_x = xmax;
945                 for(i = sbar_num_fields-1; i > 0; --i)
946                 {
947                         field = sbar_field[i];
948                         if(field == SP_SEPARATOR)
949                                 break;
950
951                         if(is_spec && field != SP_NAME && field != SP_PING) {
952                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
953                                 continue;
954                         }
955
956                         str = Sbar_GetField(pl, field);
957                         str = Sbar_FixScoreboardColumnWidth(i, str);
958
959                         if(field == SP_NAME) {
960                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
961                                 if(is_self)
962                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
963                                 else
964                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
965                         } else {
966                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
967                                 if(is_self)
968                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
969                                 else
970                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
971                         }
972
973                         tmp_x = sbar_fontsize_x*sbar_size[i];
974                         if(sbar_field_icon0 != "")
975                                 if (is_self)
976                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977                                 else
978                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
979                         if(sbar_field_icon1 != "")
980                                 if (is_self)
981                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
982                                 else
983                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
984                         if(sbar_field_icon2 != "")
985                                 if (is_self)
986                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
987                                 else
988                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
989                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
990                 }
991         }
992 }
993
994 /*
995  * Sbar_Scoreboard_MakeTable
996  *
997  * Makes a table for a team (for all playing players in DM) and fills it
998  */
999
1000 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1001 {
1002         float body_table_height, i;
1003         vector tmp, column_dim;
1004         entity pl;
1005
1006         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1007
1008         pos -= '1 1 0';
1009
1010         tmp_x = sbwidth + 2;
1011         tmp_y = 1.25 * sbar_fontsize_y;
1012
1013         // rounded header
1014         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1015
1016         // table border
1017         tmp_y += sbar_border_thickness;
1018         tmp_y += body_table_height;
1019         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1020
1021         // separator header/table
1022         pos_y += 1.25 * sbar_fontsize_y;
1023         tmp_y = sbar_border_thickness;
1024         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1025
1026         pos_y += sbar_border_thickness;
1027
1028         // table background
1029         tmp_y = body_table_height;
1030         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1031
1032         // anyway, apply some color
1033         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1034
1035         // go back to the top to make alternated columns highlighting and to print the strings
1036         pos_y -= 1.25 * sbar_fontsize_y;
1037         pos_y -= sbar_border_thickness;
1038
1039         pos += '1 1 0';
1040
1041         if (sbar_scoreboard_highlight)
1042         {
1043                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1044                 column_dim_y += sbar_border_thickness;
1045                 column_dim_y += body_table_height;
1046         }
1047
1048         // print the strings of the columns headers and draw the columns
1049         for(i = 0; i < sbar_num_fields; ++i)
1050         {
1051                 if(sbar_field[i] == SP_SEPARATOR)
1052                         break;
1053                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1054                 if (sbar_scoreboard_highlight)
1055                 {
1056                         if (mod(i,2))
1057                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1058                 }
1059                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1060                 pos_x += column_dim_x;
1061         }
1062         if(sbar_field[i] == SP_SEPARATOR)
1063         {
1064                 pos_x = xmax;
1065                 tmp_y = 0;
1066                 for(i = sbar_num_fields-1; i > 0; --i)
1067                 {
1068                         if(sbar_field[i] == SP_SEPARATOR)
1069                                 break;
1070
1071                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1072
1073                         if (sbar_scoreboard_highlight)
1074                         {
1075                                 if (!mod(i,2))
1076                                 {
1077                                         if (i == sbar_num_fields-1)
1078                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1079                                         else
1080                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1081                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1082                                 }
1083                         }
1084
1085                         tmp_x = stringwidth(sbar_title[i], FALSE);
1086                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1087                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1088                         pos_x -= sbar_fontsize_x;
1089                 }
1090         }
1091         
1092         pos_x = xmin;
1093         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1094         pos_y += sbar_border_thickness;
1095
1096         // fill the table and draw the rows
1097         i = 0;
1098         if (teamplay)
1099                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1100                 {
1101                         if(pl.team != tm.team)
1102                                 continue;
1103                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1104                         pos_y += 1.25 * sbar_fontsize_y;
1105                         ++i;
1106                 }
1107         else
1108                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1109                 {
1110                         if(pl.team == COLOR_SPECTATOR)
1111                                 continue;
1112                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1113                         pos_y += 1.25 * sbar_fontsize_y;
1114                         ++i;
1115                 }
1116         
1117         if (i == 0)
1118                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1119         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1120
1121         return pos;
1122 }
1123
1124 float Sbar_WouldDrawScoreboard() {
1125         if (sb_showscores)
1126                 return 1;
1127         else if (intermission == 1)
1128                 return 1;
1129         else if (intermission == 2)
1130                 return 1;
1131         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1132                 return 1;
1133         else if(sb_showscores_force)
1134                 return 1;
1135         return 0;
1136 }
1137
1138 float g_minstagib;
1139 float average_accuracy;
1140 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1141 {
1142         float i;
1143         float weapon_hit, weapon_damage, weapon_stats;
1144         float fontsize = 40 * 1/3;
1145         float weapon_cnt = 12;
1146         float rows;
1147         if(cvar("sbar_accuracy_doublerows"))
1148                 rows = 2;
1149         else
1150                 rows = 1;
1151         float height = 40;
1152
1153         if(warmup_stage)
1154         {
1155                 return pos;
1156         }
1157
1158         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1159         pos_y += 18;
1160         vector tmp;
1161         tmp_x = sbwidth;
1162         tmp_y = height * rows;
1163
1164         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1165         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1166
1167         // column highlighting
1168         for(i = 0; i < weapon_cnt/rows; ++i)
1169         {
1170                 if(!mod(i, 2))
1171                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1172         }
1173
1174         // row highlighting
1175         for(i = 0; i < rows; ++i)
1176         {
1177                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1178         }
1179
1180         drawfont = sbar_bigfont;
1181         average_accuracy = 0;
1182         float weapons_with_stats;
1183         weapons_with_stats = 0;
1184         if(rows == 2)
1185                 pos_x += sbwidth/weapon_cnt / 2;
1186
1187         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1188                 g_minstagib = 1; // TODO: real detection for minstagib?
1189
1190         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1191         {
1192                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1193                         continue;
1194                 weapon_hit = weapon_hits[i];
1195                 weapon_damage = weapon_fired[i];
1196                 if(weapon_damage)
1197                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1198                 self = get_weaponinfo(i);
1199                 float weapon_alpha;
1200
1201                 if(weapon_damage)
1202                         weapon_alpha = sbar_scoreboard_alpha_fg;
1203                 else
1204                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1205
1206                 // weapon icon
1207                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1208                 // the accuracy
1209                 if(weapon_damage) {
1210                         weapons_with_stats += 1;
1211                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1212
1213                         string s;
1214                         s = strcat(ftos(weapon_stats),"%");
1215
1216                         float padding;
1217                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1218
1219                         rgb = Sbar_AccuracyColor(weapon_stats);
1220                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1221                 }
1222                 pos_x += sbwidth/weapon_cnt * rows;
1223                 if(rows == 2 && i == 6) {
1224                         pos_x -= sbwidth;
1225                         pos_y += height;
1226                 }
1227         }
1228         drawfont = sbar_font;
1229
1230         if(weapons_with_stats)
1231                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1232
1233         if(rows == 2)
1234                 pos_x -= sbwidth/weapon_cnt / 2;
1235         pos_x -= sbwidth;
1236         pos_y += height;
1237         return pos;
1238 }
1239
1240 float lastpingstime;
1241 float scoreboard_bottom;
1242 float sbar_scoreboard_fade_alpha;
1243 float sbar_woulddrawscoreboard_prev;
1244 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1245 void Sbar_DrawScoreboard()
1246 {
1247         float sbar_woulddrawscoreboard; 
1248         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1249         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1250                 sbar_woulddrawscoreboard_change = time;
1251                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1252         }
1253
1254         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1255         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1256         if(sbar_woulddrawscoreboard) {
1257                 if (scoreboard_fadeinspeed)
1258                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1259                 else
1260                         sbar_scoreboard_fade_alpha = 1;
1261         }
1262         else
1263                 if (scoreboard_fadeoutspeed)
1264                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1265                 else
1266                         sbar_scoreboard_fade_alpha = 0;
1267
1268         if not(sbar_scoreboard_fade_alpha)
1269                 return;
1270                 
1271         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1272         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1273         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1274         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1275         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1276         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1277         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1278         
1279         vector rgb, pos, tmp;
1280         entity pl, tm;
1281
1282         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1283                 localcmd("pings\n");
1284                 lastpingstime = time;
1285         }
1286
1287         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1288
1289         xmin = 0.5 * (vid_conwidth - sbwidth);
1290         ymin = SCOREBOARD_OFFSET;
1291
1292         xmax = vid_conwidth - xmin;
1293         ymax = vid_conheight - 0.2*vid_conheight;
1294
1295         // Initializes position
1296         pos_x = xmin;
1297         pos_y = ymin;
1298         pos_z = 0;
1299
1300         // Heading
1301         drawfont = sbar_bigfont;
1302         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1303
1304         pos_y += 24 + 4;
1305         pos_y += sbar_fontsize_y;
1306
1307         drawfont = sbar_font;
1308
1309         // Draw the scoreboard
1310         vector bg_size;
1311         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1312
1313         if(teamplay)
1314         {
1315                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1316                 {
1317                         if(tm.team == COLOR_SPECTATOR)
1318                                 continue;
1319
1320                         rgb = GetTeamRGB(tm.team);
1321                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1322                                 
1323                         if(ts_primary != ts_secondary)
1324                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1325
1326                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1327                 }
1328         }
1329         else
1330         {
1331                 rgb_x = cvar("sbar_color_bg_r");
1332                 rgb_y = cvar("sbar_color_bg_g");
1333                 rgb_z = cvar("sbar_color_bg_b");
1334
1335                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1336                 {
1337                         if(tm.team == COLOR_SPECTATOR)
1338                                 continue;
1339
1340                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1341                 }
1342         }
1343
1344         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1345                 if(race_speedaward) {
1346                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1347                         pos_y += 1.25 * sbar_fontsize_y;
1348                 }
1349                 if(race_speedaward_alltimebest) {
1350                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1351                         pos_y += 1.25 * sbar_fontsize_y;
1352                 }
1353         }
1354         else if(cvar("sbar_accuracy")) {
1355                 if(teamplay)
1356                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1357                 else
1358                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1359         }
1360
1361         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1362         pos_y += 3 * sbar_fontsize_y;
1363
1364         // List spectators
1365         float specs;
1366         specs = 0;
1367         for(pl = players.sort_next; pl; pl = pl.sort_next)
1368         {
1369                 if(pl.team != COLOR_SPECTATOR)
1370                         continue;
1371                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1372                 pos_y += 1.25 * sbar_fontsize_y;
1373                 ++specs;
1374         }
1375
1376         if(specs)
1377                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1378
1379         // Print info string
1380         string str;
1381         float tl, fl, ll;
1382         str = strcat("playing on ^2", shortmapname, "^7");
1383         tl = getstatf(STAT_TIMELIMIT);
1384         fl = getstatf(STAT_FRAGLIMIT);
1385         ll = getstatf(STAT_LEADLIMIT);
1386         if(gametype == GAME_LMS)
1387         {
1388                 if(tl > 0)
1389                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1390         }
1391         else
1392         {
1393                 if(tl > 0)
1394                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1395                 if(fl > 0)
1396                 {
1397                         if(tl > 0)
1398                                 str = strcat(str, " or");
1399                         if(teamplay)
1400                         {
1401                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1402                                 if(teamscores_label[ts_primary] == "score")
1403                                         str = strcat(str, " points^7");
1404                                 else if(teamscores_label[ts_primary] == "fastest")
1405                                         str = strcat(str, " is beaten^7");
1406                                 else
1407                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1408                         }
1409                         else
1410                         {
1411                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1412                                 if(scores_label[ps_primary] == "score")
1413                                         str = strcat(str, " points^7");
1414                                 else if(scores_label[ps_primary] == "fastest")
1415                                         str = strcat(str, " is beaten^7");
1416                                 else
1417                                         str = strcat(str, " ", scores_label[ps_primary]);
1418                         }
1419                 }
1420                 if(ll > 0)
1421                 {
1422                         if(tl > 0 || fl > 0)
1423                                 str = strcat(str, " or");
1424                         if(teamplay)
1425                         {
1426                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1427                                 if(teamscores_label[ts_primary] == "score")
1428                                         str = strcat(str, " points^7");
1429                                 else if(teamscores_label[ts_primary] == "fastest")
1430                                         str = strcat(str, " is beaten^7");
1431                                 else
1432                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1433                         }
1434                         else
1435                         {
1436                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1437                                 if(scores_label[ps_primary] == "score")
1438                                         str = strcat(str, " points^7");
1439                                 else if(scores_label[ps_primary] == "fastest")
1440                                         str = strcat(str, " is beaten^7");
1441                                 else
1442                                         str = strcat(str, " ", scores_label[ps_primary]);
1443                         }
1444                 }
1445         }
1446
1447
1448         pos_y += 1.2 * sbar_fontsize_y;
1449         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1450
1451         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1452 }
1453
1454 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1455 {
1456         string col;
1457         string timestr;
1458         string cpname;
1459         string lapstr;
1460         lapstr = "";
1461
1462         if(histime == 0) // goal hit
1463         {
1464                 if(mytime > 0)
1465                 {
1466                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1467                         col = "^1";
1468                 }
1469                 else if(mytime == 0)
1470                 {
1471                         timestr = "+0.0";
1472                         col = "^3";
1473                 }
1474                 else
1475                 {
1476                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1477                         col = "^2";
1478                 }
1479
1480                 if(lapdelta > 0)
1481                 {
1482                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1483                         col = "^2";
1484                 }
1485                 else if(lapdelta < 0)
1486                 {
1487                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1488                         col = "^1";
1489                 }
1490         }
1491         else if(histime > 0) // anticipation
1492         {
1493                 if(mytime >= histime)
1494                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1495                 else
1496                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1497                 col = "^3";
1498         }
1499         else
1500                 col = "^7";
1501
1502         if(cp == 254)
1503                 cpname = "Start line";
1504         else if(cp == 255)
1505                 cpname = "Finish line";
1506         else if(cp)
1507                 cpname = strcat("Intermediate ", ftos(cp));
1508         else
1509                 cpname = "Finish line";
1510
1511         if(histime < 0)
1512                 return strcat(col, cpname);
1513         else if(hisname == "")
1514                 return strcat(col, cpname, " (", timestr, ")");
1515         else
1516                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1517 }
1518
1519 void Sbar_Score()
1520 {
1521         float score, distribution, leader;
1522         vector score_pos, secondary_score_pos, distribution_color;
1523         entity tm, pl, me;
1524         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1525
1526         vector bottomright;
1527         bottomright_x = vid_conwidth;
1528         bottomright_y = vid_conheight;
1529         bottomright_z = 0;
1530
1531         score_pos = bottomright - '196 42 0';
1532         secondary_score_pos = score_pos + '132 -6 0';
1533
1534         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1535                 pl = players.sort_next;
1536                 if(pl == me)
1537                         pl = pl.sort_next;
1538                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1539                         if(pl.scores[ps_primary] == 0)
1540                                 pl = world;
1541
1542                 score = me.(scores[ps_primary]);
1543
1544                 float racemin, racesec, racemsec;
1545                 float distsec, distmsec, minusplus;
1546                 
1547                 racemin = floor(score/(60 * TIME_FACTOR));
1548                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1549                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1550
1551                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1552                         // distribution display
1553                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1554
1555                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1556                                 distmsec = fabs(distribution);
1557                         else {
1558                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1559                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1560                                 if (distribution < 0)
1561                                         distsec = -distsec;
1562                         }
1563
1564                         if (distribution <= 0) {
1565                                 distribution_color = '0 1 0';
1566                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1567                         }
1568                         else {
1569                                 distribution_color = '1 0 0';
1570                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1571                         }
1572                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1573                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1574                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1575                 }
1576                 // race record display
1577                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1578                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1579
1580                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1581                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1583
1584                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1585                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1586
1587         } else if (!teamplay) { // non-teamgames, except race/cts
1588                 // me vector := [team/connected frags id]
1589                 pl = players.sort_next;
1590                 if(pl == me)
1591                         pl = pl.sort_next;
1592
1593                 if(pl)
1594                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1595                 else
1596                         distribution = 0;
1597
1598                 score = me.(scores[ps_primary]);
1599                 
1600                 if(distribution >= 5) {
1601                         distribution_color = '0 1 0';
1602                         leader = 1;
1603                 } else if(distribution >= 0) {
1604                         distribution_color = '1 1 1';
1605                         leader = 1;
1606                 } else if(distribution >= -5)
1607                         distribution_color = '1 1 0';
1608                 else
1609                         distribution_color = '1 0 0';
1610                 
1611                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1612                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1613         } else { // teamgames
1614                 float max_fragcount;
1615                 max_fragcount = -999;
1616
1617                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1618                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1619                                 continue;
1620                         score = tm.(teamscores[ts_primary]);
1621                         leader = 0;
1622
1623                         if (score > max_fragcount)
1624                                 max_fragcount = score;
1625         
1626                         if(tm.team == myteam) {
1627                                 if (max_fragcount == score)
1628                                         leader = 1;
1629                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1630                         } else {
1631                                 if (max_fragcount == score)
1632                                         leader = 1;
1633                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1634                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1635                         }
1636                 }
1637         }
1638
1639         if(gametype == GAME_RACE || gametype == GAME_CTS)
1640         {
1641                 drawfont = sbar_bigfont;
1642                 float a, t;
1643                 vector m;
1644                 string s, forcetime;
1645
1646                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1647
1648                 if(race_checkpointtime)
1649                 {
1650                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1651                         s = "";
1652                         forcetime = "";
1653                         if(a > 0) // just hit a checkpoint?
1654                         {
1655                                 if(race_checkpoint != 254)
1656                                 {
1657                                         if(race_time && race_previousbesttime)
1658                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1659                                         else
1660                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1661                                         if(race_time)
1662                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1663                                 }
1664                         }
1665                         else
1666                         {
1667                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1668                                 {
1669                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1670                                         if(a > 0) // next one?
1671                                         {
1672                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1673                                         }
1674                                 }
1675                         }
1676
1677                         if(s != "" && a > 0)
1678                         {
1679                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1680                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1681                         }
1682
1683                         if(race_penaltytime)
1684                         {
1685                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1686                                 if(a > 0)
1687                                 {
1688                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1689                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1690                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1691                                 }
1692                         }
1693
1694                         if(forcetime != "")
1695                         {
1696                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1697                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1698                         }
1699                         else
1700                                 a = 1;
1701
1702                         if(race_laptime && race_checkpoint != 255)
1703                         {
1704                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1705                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1706                         }
1707                 }
1708                 else
1709                 {
1710                         if(race_mycheckpointtime)
1711                         {
1712                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1713                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1714                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1715                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1716                         }
1717                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1718                         {
1719                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1720                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1721                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1722                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1723                         }
1724
1725                         if(race_penaltytime && !race_penaltyaccumulator)
1726                         {
1727                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1728                                 a = bound(0, (1 + t - time), 1);
1729                                 if(a > 0)
1730                                 {
1731                                         if(time < t)
1732                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1733                                         else
1734                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1735                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1736                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1737                                 }
1738                         }
1739                 }
1740
1741                 drawfont = sbar_font;
1742         }
1743 }
1744
1745 void Sbar_Timer()
1746 {
1747         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1748         vector bgpos, timer_color;
1749         bgpos = '0 0 0';
1750         
1751         vector topright;
1752         topright = '0 0 0';
1753         topright_x = vid_conwidth;
1754         
1755         float scale;
1756         scale = cvar_or("sbar_timer_scale", 1);
1757         timelimit = getstatf(STAT_TIMELIMIT);
1758         
1759         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1760         timeleft = ceil(timeleft);
1761         minutesLeft = floor(timeleft / 60);
1762         secondsLeft = timeleft - minutesLeft*60;
1763
1764         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1765                 timer_color = '1 1 1'; //white
1766         else if(minutesLeft >= 1)
1767                 timer_color = '1 1 0'; //yellow
1768         else
1769                 timer_color = '1 0 0'; //red
1770
1771         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1772                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1773                         //while restart is still active, show 00:00
1774                         minutes = seconds = 0;
1775                 } else {
1776                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1777                         minutes = floor(elapsedTime / 60);
1778                         seconds = elapsedTime - minutes*60;
1779                 }
1780                 if (minutes < 10)
1781                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1782                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1783                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1784                 else
1785                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1786                 bgpos_y = 0;
1787                 bgpos_z = 0;
1788         } else {
1789                 minutes = minutesLeft;
1790                 seconds = secondsLeft;
1791                 if (minutes == 0)
1792                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1793                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1794                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1795                 else if (minutes < 100)
1796                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1797                 else
1798                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1799                 bgpos_y = 0;
1800                 bgpos_z = 0;
1801         }
1802
1803         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1804                 if (teamplay)
1805                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1806                 else {
1807                         color_x = cvar("sbar_color_bg_r");
1808                         color_y = cvar("sbar_color_bg_g");
1809                         color_z = cvar("sbar_color_bg_b");
1810
1811                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1812                 }
1813         }
1814
1815         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1816                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1817                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1818         }
1819         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1820 }
1821
1822 void CSQC_Strength_Timer() {
1823         vector pos;
1824         vector bottom;
1825
1826         bottom_x = vid_conwidth/2;
1827         bottom_y = vid_conheight;
1828         bottom_z = 0;
1829
1830         float stat_items, dt;
1831         stat_items = getstati(STAT_ITEMS);
1832         /*
1833         if not(stat_items & IT_STRENGTH)
1834                 if not(stat_items & IT_INVINCIBLE)
1835                         return;
1836         */
1837
1838         if (getstati(STAT_HEALTH) <= 0)
1839                 return;
1840
1841         vector picsize;
1842         float strength_time, invincibility_time, countdown_fontsize;
1843
1844         picsize = '22 22 0';
1845         countdown_fontsize = 18;
1846
1847         if (vid_conwidth >= 800)
1848                 pos = bottom + '192 -46 0';
1849         else
1850                 pos = bottom + '192 -94 0';
1851
1852         //strength
1853         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1854         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1855
1856         if (strength_time) {
1857                 dt = strength_time - time;
1858                 if(dt > 0)
1859                 {
1860                         if(dt < 5)
1861                         {
1862                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1863                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1864                         }
1865                         else
1866                         {
1867                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1868                         }
1869                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1870                 }
1871                 else if(dt > -1)
1872                 {
1873                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1874                                 bound(0, -dt / 0.5, 1));
1875                 }
1876         }
1877
1878         //invincibility
1879         if (invincibility_time) {
1880                 dt = invincibility_time - time;
1881                 if(dt > 0)
1882                 {
1883                         if(dt < 5)
1884                         {
1885                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1886                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1887                         }
1888                         else
1889                         {
1890                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1891                         }
1892                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1893                 }
1894                 else if(dt > -1)
1895                 {
1896                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1897                                 bound(0, -dt / 0.5, 1));
1898                 }
1899         }
1900 }
1901
1902 #define CENTERPRINT_MAX_LINES 30
1903 string centerprint_messages[CENTERPRINT_MAX_LINES];
1904 float centerprint_width[CENTERPRINT_MAX_LINES];
1905 vector centerprint_start;
1906 float centerprint_expire;
1907 float centerprint_num;
1908 float centerprint_offset_hint;
1909 vector centerprint_fontsize;
1910
1911 void centerprint(string strMessage)
1912 {
1913         float i, j, n, hcount;
1914         string s;
1915
1916         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1917
1918         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1919
1920         if(cvar("scr_centertime") <= 0)
1921                 return;
1922
1923         if(strMessage == "")
1924                 return;
1925
1926         // strip trailing newlines
1927         j = strlen(strMessage) - 1;
1928         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1929                 j = j - 1;
1930         strMessage = substring(strMessage, 0, j + 1);
1931
1932         if(strMessage == "")
1933                 return;
1934
1935         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1936         j = 0;
1937         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1938                 j = j + 1;
1939         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1940         centerprint_offset_hint = j;
1941
1942         if(strMessage == "")
1943                 return;
1944
1945         // if we get here, we have a message. Initialize its height.
1946         centerprint_num = 0;
1947
1948         n = tokenizebyseparator(strMessage, "\n");
1949         i = hcount = 0;
1950         for(j = 0; j < n; ++j)
1951         {
1952                 getWrappedLine_remaining = argv(j);
1953                 while(getWrappedLine_remaining)
1954                 {
1955                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1956                         if(centerprint_messages[i])
1957                                 strunzone(centerprint_messages[i]);
1958                         centerprint_messages[i] = strzone(s);
1959                         centerprint_width[i] = stringwidth(s, TRUE);
1960                         ++i;
1961
1962                         // half height for empty lines looks better
1963                         if(s == "")
1964                                 hcount += 0.5;
1965                         else
1966                                 hcount += 1;
1967
1968                         if(i >= CENTERPRINT_MAX_LINES)
1969                                 break;
1970                 }
1971         }
1972
1973         float h, havail;
1974         h = centerprint_fontsize_y*hcount;
1975
1976         havail = vid_conheight;
1977         if(cvar("con_chatpos") < 0)
1978                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1979         if(havail > vid_conheight - 70)
1980                 havail = vid_conheight - 70; // avoid overlapping HUD
1981
1982         centerprint_start_x = 0;
1983
1984 #if 0
1985         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1986
1987         // here, the centerprint would cover the crosshair. REALLY BAD.
1988         forbiddenmin = vid_conheight * 0.5 - h - 16;
1989         forbiddenmax = vid_conheight * 0.5 + 16;
1990
1991         allowedmin = scoreboard_bottom;
1992         allowedmax = havail - h;
1993         preferred = (havail - h)/2;
1994
1995
1996         // possible orderings (total: 4! / 4 = 6)
1997         //  allowedmin allowedmax forbiddenmin forbiddenmax
1998         //  forbiddenmin forbiddenmax allowedmin allowedmax
1999         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2000         {
2001                 // forbidden doesn't matter in this case
2002                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2003         }
2004         //  allowedmin forbiddenmin allowedmax forbiddenmax
2005         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2006         {
2007                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2008         }
2009         //  allowedmin forbiddenmin forbiddenmax allowedmax
2010         else if(allowedmin < forbiddenmin)
2011         {
2012                 // make sure the forbidden zone is not covered
2013                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2014                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2015                 else
2016                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2017         }
2018         //  forbiddenmin allowedmin allowedmax forbiddenmax
2019         else if(allowedmax < forbiddenmax)
2020         {
2021                 // it's better to leave the allowed zone (overlap with scoreboard) than
2022                 // to cover the forbidden zone (crosshair)
2023                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2024                         centerprint_start_y = forbiddenmax;
2025                 else
2026                         centerprint_start_y = forbiddenmin;
2027         }
2028         //  forbiddenmin allowedmin forbiddenmax allowedmax
2029         else
2030         {
2031                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2032         }
2033 #else
2034         centerprint_start_y =
2035                 min(
2036                         max(
2037                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2038                                 (havail - h)/2
2039                         ),
2040                         havail - h
2041                 );
2042 #endif
2043
2044         centerprint_num = i;
2045         centerprint_expire = time + cvar("scr_centertime");
2046 }
2047
2048 void Sbar_DrawCenterPrint (void)
2049 {
2050         float i;
2051         vector pos;
2052         string ts;
2053         float a;
2054
2055         //if(time > centerprint_expire)
2056         //      return;
2057
2058         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2059         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2060         //sz = 1.2 / (a + 0.2);
2061
2062         if(a <= 0)
2063                 return;
2064
2065         pos = centerprint_start;
2066         for (i=0; i<centerprint_num; i = i + 1)
2067         {
2068                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2069                 ts = centerprint_messages[i];
2070                 if (ts != "")
2071                 {
2072                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2073                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2074                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2075                         pos_y = pos_y + centerprint_fontsize_y;
2076                 }
2077                 else
2078                         // half height for empty lines looks better
2079                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2080         }
2081 }
2082
2083 vector Sbar_DrawNoteLine(vector offset, string s)
2084 {
2085         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2086         drawcolorcodedstring(
2087                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2088                 s,
2089                 sbar_fontsize,
2090                 sbar_alpha_fg,
2091                 0
2092         );
2093         return offset + sbar_fontsize_y * '0 1 0';
2094 }
2095
2096 void Sbar_DrawPressedKeys(void)
2097 {
2098         vector pos, bgsize;
2099         float pressedkeys;
2100
2101         pos = stov(cvar_string("cl_showpressedkeys_position"));
2102
2103         bgsize = '126 75 0';
2104
2105         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2106             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2107         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2108
2109         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2110         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2111         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2115         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2116         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2117 }
2118
2119 void Sbar_ShowSpeed(void)
2120 {
2121         vector numsize;
2122         float pos, conversion_factor;
2123         string speed, unit;
2124
2125         switch(cvar("cl_showspeed_unit"))
2126         {
2127                 default:
2128                 case 0:
2129                         unit = "";
2130                         conversion_factor = 1.0;
2131                         break;
2132                 case 1:
2133                         unit = " qu/s";
2134                         conversion_factor = 1.0;
2135                         break;
2136                 case 2:
2137                         unit = " m/s";
2138                         conversion_factor = 0.0254;
2139                         break;
2140                 case 3:
2141                         unit = " km/h";
2142                         conversion_factor = 0.0254 * 3.6;
2143                         break;
2144                 case 4:
2145                         unit = " mph";
2146                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2147                         break;
2148                 case 5:
2149                         unit = " knots";
2150                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2151                         break;
2152         }
2153
2154         if (cvar("cl_showspeed_z") == 1)
2155                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2156         else
2157                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2158
2159         numsize_x = numsize_y = cvar("cl_showspeed_size");
2160         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2161         
2162         drawfont = sbar_bigfont;
2163         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2164         drawfont = sbar_font;
2165 }
2166
2167 vector acc_prevspeed;
2168 float acc_prevtime;
2169 float acc_avg;
2170
2171 void Sbar_ShowAcceleration(void)
2172 {
2173         float acceleration, sz, scale, alpha, f;
2174         vector pos, top, rgb;
2175         top_x = vid_conwidth/2;
2176         top_y = 0;
2177
2178         f = time - acc_prevtime;
2179         if(cvar("cl_showacceleration_z"))
2180                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2181         else
2182                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2183         acc_prevspeed = pmove_vel;
2184         acc_prevtime = time;
2185
2186         f = bound(0, f * 10, 1);
2187         acc_avg = acc_avg * (1 - f) + acceleration * f;
2188         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2189
2190         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2191
2192         sz = cvar("cl_showacceleration_size");
2193         scale = cvar("cl_showacceleration_scale");
2194         alpha = cvar("cl_showacceleration_alpha");
2195         if (cvar("cl_showacceleration_color_custom"))
2196                 rgb = stov(cvar_string("cl_showacceleration_color"));
2197         else {
2198                 rgb = '1 1 1';
2199                 if (acceleration < 0) {
2200                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2201                 } else if (acceleration > 0) {
2202                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2203                 }
2204         }
2205                 
2206         if (acceleration > 0)
2207                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2208         else if (acceleration < 0)
2209                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 }
2211
2212 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2213 {
2214         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2217         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218 }
2219
2220 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2221 {
2222         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2224         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2225         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2226 }
2227
2228 void Sbar_DrawAccuracyStats()
2229 {
2230         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2231         float weapon_hit, weapon_damage, weapon_stats;
2232         float left_border;  // position where the weapons start, the description is in the border
2233         vector fill_colour, fill_size;
2234         vector pos;
2235         vector border_colour;
2236
2237         float col_margin = 20;  // pixels between the columns
2238         float row_margin = 20;  // pixels between the rows
2239
2240         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2241         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2242
2243         drawfont = sbar_bigfont;
2244         pos_x = 0;
2245         pos_y = SCOREBOARD_OFFSET;
2246         pos_z = 0;
2247         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2248
2249         left_border = col_margin + 11 * sbar_fontsize_x;
2250
2251         drawfont = sbar_font;
2252
2253         if(warmup_stage)
2254         {
2255                 pos_y += 40;
2256                 if(mod(time, 1) >= 0.4)
2257                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2258
2259                 return;
2260         }
2261
2262         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2263         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2264
2265         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2266         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2267
2268         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2269         {
2270                 weapon_hit = weapon_hits[i];
2271                 weapon_damage = weapon_fired[i];
2272                 self = get_weaponinfo(i);
2273                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2274
2275                 if (weapon_damage) {
2276                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2277                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2278
2279                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2280                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2281
2282                                 // how the background colour is calculated
2283                                 // %    red             green   red_2                   green_2
2284                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2287                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2288                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2289                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2290                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2291                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2292                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2293                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2294                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2295
2296                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2297                                 {
2298                                         count_splash = 0;
2299                                         ++row;
2300                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2301                                 }
2302
2303                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2304                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2305
2306                                 // background
2307                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2308                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2309
2310                                 // the weapon
2311                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312
2313                                 // the amount of shots fired or max damage
2314                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2315
2316                                 // the amount of hits or actual damage
2317                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2318
2319                                 // the accuracy
2320                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2321
2322                                 // the amount of shots missed or damage wasted
2323                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2324
2325                                 ++count_splash;
2326                         } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2327                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2328
2329                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2330                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2331
2332                                 // how the background colour is calculated
2333                                 // %    red             green   red_2                   green_2
2334                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2337                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2338                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2339                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2340                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2341                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2342                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2343                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2344                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2345
2346                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2347                                 {
2348                                         count_hitscan = 0;
2349                                         ++row;
2350                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2351                                 }
2352
2353                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2354                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2355
2356                                 // background
2357                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2358                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2359
2360                                 // the weapon
2361                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362
2363                                 // the amount of shots fired or max damage
2364                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2365
2366                                 // the amount of hits or actual damage
2367                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2368
2369                                 // the accuracy
2370                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2371
2372                                 // the amount of shots missed or damage wasted
2373                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2374
2375                                 ++count_hitscan;
2376                         }
2377                 }
2378         }
2379 }
2380
2381 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2382 {
2383         position_x -= 2 / 3 * strlen(text) * scale_x;
2384         drawstring(position, text, scale, rgb, alpha, flag);
2385 }
2386
2387 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2388 {
2389         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2390         drawstring(position, text, scale, rgb, alpha, flag);
2391 }
2392
2393 float GetAmmoStat(float i)
2394 {
2395         switch(i)
2396         {
2397                 case 0: return STAT_SHELLS;
2398                 case 1: return STAT_NAILS;
2399                 case 2: return STAT_ROCKETS;
2400                 case 3: return STAT_CELLS;
2401                 case 4: return STAT_FUEL;
2402                 default: return -1;
2403         }
2404 }
2405
2406 float GetAmmoItemCode(float i)
2407 {
2408         switch(i)
2409         {
2410                 case 0: return IT_SHELLS;
2411                 case 1: return IT_NAILS;
2412                 case 2: return IT_ROCKETS;
2413                 case 3: return IT_CELLS;
2414                 case 4: return IT_FUEL;
2415                 default: return -1;
2416         }
2417 }
2418
2419 string GetAmmoPicture(float i)
2420 {
2421         switch(i)
2422         {
2423                 case 0: return "gfx/hud/sb_shells";
2424                 case 1: return "gfx/hud/sb_bullets";
2425                 case 2: return "gfx/hud/sb_rocket";
2426                 case 3: return "gfx/hud/sb_cells";
2427                 case 4: return "gfx/hud/sb_fuel";
2428                 default: return "";
2429         }
2430 }
2431
2432 void Sbar_Reset (void)
2433 {
2434         // reset gametype specific icons
2435         if(gametype == GAME_KEYHUNT)
2436                 CSQC_kh_hudreset();
2437         else if(gametype == GAME_CTF)
2438                 CSQC_ctf_hudreset();
2439 }
2440
2441 void Sbar_Draw (void)
2442 {
2443         // vectors for top right, bottom right, bottom and bottom left corners
2444         vector topright;
2445         vector bottom;
2446         vector bottomright;
2447         vector bottomleft;
2448
2449         topright_x = vid_conwidth;
2450         topright_y = 0;
2451         topright_z = 0;
2452
2453         bottom_x = vid_conwidth/2;
2454         bottom_y = vid_conheight;
2455         bottom_z = 0;
2456
2457         bottomright_x = vid_conwidth;
2458         bottomright_y = vid_conheight;
2459         bottomright_z = 0;
2460
2461         bottomleft_x = 0;
2462         bottomleft_y = vid_conheight;
2463         bottomleft_z = 0;
2464
2465         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2466         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2467         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2468         sbar_color_bg_team = cvar("sbar_color_bg_team");
2469
2470         float i;
2471         float weapon_stats;
2472         float x, fade;
2473         float stat_items, stat_weapons;
2474
2475         weapon_stats = getstati(STAT_DAMAGE_HITS);
2476         weapon_number = weapon_stats & 63;
2477         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2478
2479         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2480         weapon_number = weapon_stats & 63;
2481         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2482
2483         vector o; o = '1 0 0' * vid_conwidth;
2484         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2485
2486         string s;
2487         vector pos;
2488         pos = '0 0 0';
2489
2490         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2491         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2492
2493         if(spectatee_status && !intermission)
2494         {
2495                 drawfont = sbar_bigfont;
2496                 if(spectatee_status == -1)
2497                         s = "^1Observing";
2498                 else
2499                         s = GetPlayerName(spectatee_status - 1);
2500                 // spectated player name between HUD and chat area, aligned to the left
2501                 pos_x = bottomleft_x;
2502                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2503                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2504                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2505                 drawfont = sbar_font;
2506
2507                 // spectator text in the upper right corner
2508                 if(spectatee_status == -1)
2509                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2510                 else
2511                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2512                 o = Sbar_DrawNoteLine(o, s);
2513
2514                 if(spectatee_status == -1)
2515                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2516                 else
2517                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2518                 o = Sbar_DrawNoteLine(o, s);
2519
2520                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2521                 o = Sbar_DrawNoteLine(o, s);
2522
2523                 if(gametype == GAME_ARENA)
2524                         s = "^1Wait for your turn to join";
2525                 else if(gametype == GAME_LMS)
2526                 {
2527                         entity sk;
2528                         sk = playerslots[player_localentnum - 1];
2529                         if(sk.(scores[ps_primary]) >= 666)
2530                                 s = "^1Match has already begun";
2531                         else if(sk.(scores[ps_primary]) > 0)
2532                                 s = "^1You have no more lives left";
2533                         else
2534                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2535                 }
2536                 else
2537                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2538                 o = Sbar_DrawNoteLine(o, s);
2539
2540                 //show restart countdown:
2541                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2542                         float countdown;
2543                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2544                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2545                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2546                         o = Sbar_DrawNoteLine(o, s);
2547                 }
2548         }
2549         if(warmup_stage && !intermission)
2550         {
2551                 s = "^2Currently in ^1warmup^2 stage!";
2552                 o = Sbar_DrawNoteLine(o, s);
2553         }
2554
2555         // move more important stuff more to the middle so its more visible
2556         o_y = vid_conheight * 0.66;
2557
2558         string blinkcolor;
2559         if(mod(time, 1) >= 0.5)
2560                 blinkcolor = "^1";
2561         else
2562                 blinkcolor = "^3";
2563
2564         if(ready_waiting && !intermission && !spectatee_status)
2565         {
2566                 if(ready_waiting_for_me)
2567                 {
2568                         if(warmup_stage)
2569                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2570                         else
2571                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2572                 }
2573                 else
2574                 {
2575                         if(warmup_stage)
2576                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2577                         else
2578                                 s = strcat("^2Waiting for others to ready up...");
2579                 }
2580                 o = Sbar_DrawNoteLine(o, s);
2581         }
2582         else if(warmup_stage && !intermission && !spectatee_status)
2583         {
2584                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2585                 o = Sbar_DrawNoteLine(o, s);
2586         }
2587         if(vote_waiting)
2588         {
2589                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2590                 o = Sbar_DrawNoteLine(o, s);
2591
2592                 if(vote_waiting_for_me)
2593                 {
2594                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2595                         o = Sbar_DrawNoteLine(o, s);
2596
2597                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2598                         o = Sbar_DrawNoteLine(o, s);
2599
2600                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2601                         o = Sbar_DrawNoteLine(o, s);
2602                 }
2603                 else
2604                 {
2605                         s = strcat("^2Waiting for others to vote...");
2606                         o = Sbar_DrawNoteLine(o, s);
2607                 }
2608         }
2609         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2610         {
2611                 entity tm;
2612                 float ts_min, ts_max;
2613                 tm = teams.sort_next;
2614                 if (tm)
2615                 {
2616                         for(; tm.sort_next; tm = tm.sort_next)
2617                         {
2618                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2619                                         continue;
2620                                 if(!ts_min) ts_min = tm.team_size;
2621                                 else ts_min = min(ts_min, tm.team_size);
2622                                 if(!ts_max) ts_max = tm.team_size;
2623                                 else ts_max = max(ts_max, tm.team_size);
2624                         }
2625                         if ((ts_max - ts_min) > 1)
2626                         {
2627                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2628                                 tm = GetTeam(myteam, false);
2629                                 if (tm)
2630                                 if (tm.team != COLOR_SPECTATOR)
2631                                 if (tm.team_size == ts_max)
2632                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2633
2634                                 o = Sbar_DrawNoteLine(o, s);
2635                         }
2636                 }
2637         }
2638
2639         Sbar_UpdatePlayerTeams();
2640         if (intermission == 2) // map voting screen
2641         {
2642                 if(sb_showaccuracy) {
2643                         Sbar_DrawAccuracyStats();
2644                         Sbar_Score();
2645                         Sbar_Timer();
2646                 }
2647                 else if(sb_showscores) {
2648                         Sbar_DrawScoreboard();
2649                         Sbar_Score();
2650                         Sbar_Timer();
2651                 }
2652                 else
2653                         Sbar_FinaleOverlay();
2654
2655                 Sbar_Reset();
2656         }
2657         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2658         {
2659                 if(sb_showaccuracy)
2660                         Sbar_DrawAccuracyStats();
2661                 else
2662                         Sbar_DrawScoreboard();
2663                 Sbar_Score();
2664                 Sbar_Timer();
2665
2666                 Sbar_Reset();
2667         }
2668         else
2669         {
2670                 if(sb_showaccuracy)
2671                         Sbar_DrawAccuracyStats();
2672                 else
2673                         Sbar_DrawScoreboard();
2674                 float armor, health;
2675                 armor = getstati(STAT_ARMOR);
2676                 health = getstati(STAT_HEALTH);
2677
2678                 stat_items = getstati(STAT_ITEMS);
2679                 stat_weapons = getstati(STAT_WEAPONS);
2680
2681                 fade = 3.2 - 2 * (time - weapontime);
2682                 fade = bound(0.7, fade, 1);
2683
2684                 vector bg_size; // hud background size
2685                 bg_size = '1600 58 0';
2686
2687                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2688                         if (teamplay)
2689                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2690                         else {
2691                                 // allow for custom HUD colors in non-teamgames
2692                                 color_x = cvar("sbar_color_bg_r");
2693                                 color_y = cvar("sbar_color_bg_g");
2694                                 color_z = cvar("sbar_color_bg_b");
2695
2696                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2697                         }
2698                 }
2699
2700                 if(sbar_hudselector == 2) // combined health and armor display
2701                 {
2702                         vector v;
2703                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2704
2705                         vector num_pos;
2706                         num_pos = bottom - '96 28 0';
2707
2708                         x = floor(v_x + 1);
2709
2710                         if(v_z) // fully armored
2711                         {
2712                                 // here, armorideal > armor
2713                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2714                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2715                         }
2716                         else
2717                         {
2718                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2719                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2720                         }
2721                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2722                 }
2723
2724                 else
2725                 {
2726                         vector health_pos, armor_pos;
2727
2728                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2729                                 armor_pos = bottom - '96 28 0';
2730                                 health_pos = bottom - '-14 28 0';
2731                         }
2732                         else {
2733                                 health_pos = bottom - '96 28 0';                                
2734                                 armor_pos = bottom - '-14 28 0';
2735                         }
2736
2737                         // armor
2738                         x = armor;
2739                         if (x > 0)
2740                         {
2741                                 if (x > 45) {
2742                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2743                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2744                                 }
2745                                 else {
2746                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2747                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2748                                 }
2749                         }
2750
2751                         // health
2752                         x = health;
2753                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2754                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2755                 }
2756
2757                 // ammo
2758                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2759
2760                 for (i = 0; i < 4; ++i) {
2761                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2762
2763                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2764                                 if (stat_items & GetAmmoItemCode(i)) {
2765                                         if (vid_conwidth >= 800) {
2766                                                 pos_x = 230;
2767                                                 pos_y = 40;
2768                                         } else {
2769                                                 pos_x = 206;
2770                                                 pos_y = 33;
2771                                         }
2772
2773                                         pos = bottom - pos;
2774                                         if(vid_conwidth >= 800)
2775                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2776                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2777                                         if(a < 10)
2778                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2779                                         else
2780                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2781                                 }
2782                         } else {
2783                                 if (a > 0) {
2784                                         switch (i) {
2785                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2786                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2787                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2788                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2789                                         }
2790
2791                                         pos = bottom - pos;
2792                                         if (stat_items & GetAmmoItemCode(i))
2793                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2794                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2795                                         if (a < 10) {
2796                                                 if(stat_items & GetAmmoItemCode(i))
2797                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2798                                                 else
2799                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2800                                         } else {
2801                                                 if(stat_items & GetAmmoItemCode(i))
2802                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2803                                                 else
2804                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2805                                         }
2806                                 }
2807                         }
2808                 }
2809
2810                 // fuel ammo
2811                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2812
2813                 if (a > 0) { // if we have fuel, draw the amount
2814                         float invincibility_time, dt;
2815                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2816                         dt = invincibility_time - time;
2817                         if (vid_conwidth >= 800) {
2818                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2819                                         pos_x = bottom_x + 140;
2820                                         pos_y = bottom_y - 72;
2821                                 }
2822                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2823                                         pos_x = bottom_x + 140;
2824                                         pos_y = bottom_y - 20;
2825                                 }
2826                         }
2827                         else { // draw fuel on top of ammo if vid_conwidth < 800
2828                                 pos_x = bottom_x - 200;
2829                                 pos_y = bottom_y - 45;
2830                         }
2831                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2832                         if (a > 10)
2833                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2834                         else
2835                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2836                 }
2837
2838                 // draw scores and timer
2839                 Sbar_Score();
2840                 Sbar_Timer();
2841
2842                 // draw strength/invincibility icon and timer
2843                 CSQC_Strength_Timer();
2844
2845                 // weapon icons
2846                 if(cvar_or("sbar_showweaponicons", 1)) {
2847                         x = 1.0;
2848                         Sbar_DrawWeapon_Clear();
2849                         for(i = 1; i <= 24; ++i)
2850                         {
2851                                 if(weaponimpulse[i-1] >= 0)
2852                                 if(stat_weapons & x)
2853                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2854                                 x *= 2;
2855                         }
2856                 }
2857
2858                 // draw gametype specific icons
2859                 if(gametype == GAME_KEYHUNT)
2860                         CSQC_kh_hud();
2861                 else if(gametype == GAME_CTF)
2862                         CSQC_ctf_hud();
2863                 else if(gametype == GAME_NEXBALL)
2864                         CSQC_nb_hud();
2865                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2866                         CSQC_race_hud();
2867         }
2868         return;
2869 }
2870
2871 // CTF HUD
2872 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2873 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2874 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2875
2876 void CSQC_ctf_hudreset(void)
2877 {
2878         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2879 }
2880
2881 void CSQC_ctf_hud(void)
2882 {
2883         vector bottomleft, redflag_pos, blueflag_pos, sz;
2884         float f; // every function should have that
2885         bottomleft_x = 0;
2886         bottomleft_y = vid_conheight;
2887         bottomleft_z = 0;
2888
2889         float redflag, blueflag; // current status
2890         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2891         float stat_items;
2892
2893         stat_items = getstati(STAT_ITEMS);
2894         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2895         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2896
2897         // when status CHANGES, set old status into prevstatus and current status into status
2898         if (redflag != redflag_prevframe)
2899         {
2900                 redflag_statuschange_time = time;
2901                 redflag_prevstatus = redflag_prevframe;
2902                 redflag_prevframe = redflag;
2903         }
2904
2905         if (blueflag != blueflag_prevframe)
2906         {
2907                 blueflag_statuschange_time = time;
2908                 blueflag_prevstatus = blueflag_prevframe;
2909                 blueflag_prevframe = blueflag;
2910         }
2911         
2912         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2913         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2914
2915         float BLINK_FACTOR = 0.15;
2916         float BLINK_BASE = 0.85;
2917         // note:
2918         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2919         // thus
2920         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2921         // ensure RMS == 1
2922         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2923
2924         string red_icon, red_icon_prevstatus;