]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
new waypointsprite system, onslaught not yet supported
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void WaypointSprite_Init();\r
59 void CSQC_Init(void)\r
60 {\r
61 #ifdef USE_FTE\r
62 #pragma target ID\r
63         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
64         if(!__engine_check)\r
65         {\r
66                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
67                 localcmd("\ndisconnect\n");\r
68                 return;\r
69         }\r
70 #pragma target FTE\r
71 #endif\r
72         \r
73         float i;\r
74         CSQC_CheckEngine();\r
75 \r
76         configdb = db_create();\r
77         binddb = db_create();\r
78         compressShortVector_init();\r
79 \r
80         drawfont = 0;\r
81         menu_visible = FALSE;\r
82         menu_show = menu_show_error;\r
83         menu_action = menu_sub_null;\r
84         using_gps = false;\r
85         maxclients = 255; // we later get the real maxclients to speed up stuff\r
86         //ctf_temp_1 = "";\r
87         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
88         //registercmd("ctf_menu");\r
89         registercmd("ons_map");\r
90         //registercmd("menu_action");\r
91         registercmd("sbar_columns_set");\r
92         registercmd("sbar_columns_help");\r
93 \r
94         registercmd("+button3");\r
95         registercmd("-button3");\r
96         registercmd("+button4");\r
97         registercmd("-button4");\r
98 \r
99         registercvar("sbar_usecsqc", "1");\r
100         registercvar("sbar_columns", "default", CVAR_SAVE);\r
101 \r
102         gametype = 0;\r
103 \r
104         gps_start = world;\r
105 \r
106         // sbar_fields uses strunzone on the titles!\r
107         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
108                 sbar_title[i] = strzone("(null)");\r
109 \r
110         postinit = false;\r
111 \r
112         teams = Sort_Spawn();\r
113         players = Sort_Spawn();\r
114         \r
115         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
116 \r
117         cvar_clientsettemp("_supports_weaponpriority", "1");\r
118 \r
119 \r
120 \r
121 \r
122         cs_project_is_b0rked = TRUE;\r
123         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
124         R_SetView(VF_FOV, '90 90 0');\r
125         R_SetView(VF_ORIGIN, '0 0 0');\r
126         R_SetView(VF_ANGLES, '0 0 0');\r
127         R_SetView(VF_PERSPECTIVE, 1);\r
128         makevectors('0 0 0');\r
129         vector v;\r
130         v = cs_project(v_forward);\r
131         if(v_x - 320 < +1)\r
132         if(v_x - 320 > -1)\r
133         if(v_y - 240 < +1)\r
134         if(v_y - 240 > -1)\r
135                 cs_project_is_b0rked = FALSE;\r
136 \r
137         WaypointSprite_Init();\r
138 }\r
139 \r
140 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
141 void CSQC_Shutdown(void)\r
142 {\r
143 #ifdef USE_FTE\r
144 #pragma TARGET id\r
145         if(!__engine_check)\r
146                 return 0;\r
147 #pragma TARGET fte\r
148 #endif\r
149 \r
150         remove(teams);\r
151         remove(players);\r
152         db_close(configdb);\r
153         db_close(binddb);\r
154 \r
155         cvar_clientsettemp_restore();\r
156 }\r
157 \r
158 .float has_team;\r
159 float SetTeam(entity o, float Team)\r
160 {\r
161         entity tm;\r
162         if(Team == -1) // leave\r
163         {\r
164                 if(o.has_team)\r
165                 {\r
166                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
167                         tm = GetTeam(o.team, false);\r
168                         tm.team_size -= 1;\r
169                         o.has_team = 0;\r
170                         return TRUE;\r
171                 }\r
172         }\r
173         else\r
174         {\r
175                 if not(o.has_team)\r
176                 {\r
177                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
178                         o.team = Team;\r
179                         tm = GetTeam(Team, true);\r
180                         tm.team_size += 1;\r
181                         o.has_team = 1;\r
182                         return TRUE;\r
183                 }\r
184                 else if(Team != o.team)\r
185                 {\r
186                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
187                         tm = GetTeam(o.team, false);\r
188                         tm.team_size -= 1;\r
189                         o.team = Team;\r
190                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
191                         tm = GetTeam(Team, true);\r
192                         tm.team_size += 1;\r
193                         return TRUE;\r
194                 }\r
195         }\r
196         return FALSE;\r
197 }\r
198 \r
199 void Playerchecker_Think()\r
200 {\r
201         float i;\r
202         for(i = 0; i < maxclients; ++i)\r
203         {\r
204                 if(getplayerkey(i, "name") == "")\r
205                 {\r
206                         if(playerslots[i].sort_prev)\r
207                         {\r
208                                 //print("playerchecker: KILL KILL KILL\n");\r
209                                 // player disconnected\r
210                                 SetTeam(playerslots[i], -1);\r
211                                 RemovePlayer(playerslots[i]);\r
212                                 playerslots[i].sort_prev = world;\r
213                                 playerslots[i].gotscores = 0;\r
214                         }\r
215                 }\r
216                 else\r
217                 {\r
218                         if not(playerslots[i].sort_prev)\r
219                         {\r
220                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
221                                 // player connected\r
222                                 if not(playerslots[i])\r
223                                         playerslots[i] = spawn();\r
224                                 playerslots[i].sv_entnum = i;\r
225                                 playerslots[i].gotscores = 0;\r
226                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
227                                 RegisterPlayer(playerslots[i]);\r
228                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
229                         }\r
230                 }\r
231         }\r
232         self.nextthink = time + 0.2;\r
233 }\r
234 \r
235 void Porto_Init();\r
236 void PostInit(void)\r
237 {\r
238         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
239         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
240 \r
241         entity playerchecker;\r
242         playerchecker = spawn();\r
243         playerchecker.think = Playerchecker_Think;\r
244         playerchecker.nextthink = time + 0.2;\r
245 \r
246         Porto_Init();\r
247 \r
248         postinit = true;\r
249 }\r
250 \r
251 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
252 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
253 float button_zoom;\r
254 void Cmd_Sbar_SetFields(float);\r
255 void Cmd_Sbar_Help(float);\r
256 float CSQC_ConsoleCommand(string strMessage)\r
257 {\r
258         float argc;\r
259         // Tokenize String\r
260         //argc = tokenize(strMessage);\r
261         argc = tokenizebyseparator(strMessage, " ");\r
262         \r
263         // Acquire Command\r
264         local string strCmd;\r
265         strCmd = argv(0);\r
266 \r
267         if(strCmd == "+button4") { // zoom\r
268                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
269                 if(ignore_plus_zoom)\r
270                 {\r
271                         --ignore_plus_zoom;\r
272                         return false;\r
273                 }\r
274                 button_zoom = 1;\r
275                 return true;\r
276         } else if(strCmd == "-button4") { // zoom\r
277                 if(ignore_minus_zoom)\r
278                 {\r
279                         --ignore_minus_zoom;\r
280                         return false;\r
281                 }\r
282                 button_zoom = 0;\r
283                 return true;\r
284         } else if(strCmd == "+button3") { // secondary\r
285                 button_attack2 = 1;\r
286                 return false;\r
287         } else if(strCmd == "-button3") { // secondary\r
288                 button_attack2 = 0;\r
289                 return false;\r
290         } else if(strCmd == "ons_map") {\r
291                 Cmd_ons_map();\r
292                 return true;\r
293         } else if(strCmd == "sbar_columns_set") {\r
294                 Cmd_Sbar_SetFields(argc);\r
295                 return true;\r
296         } else if(strCmd == "sbar_columns_help") {\r
297                 Cmd_Sbar_Help(argc);\r
298                 return true;\r
299         } else if(strCmd == "+showscores") {\r
300                 sb_showscores = true;\r
301                 return true;\r
302         } else if(strCmd == "-showscores") {\r
303                 sb_showscores = false;\r
304                 return true;\r
305         }\r
306         \r
307         return false;\r
308 }\r
309 \r
310 float GameCommand(string msg)\r
311 {\r
312         float argc;\r
313         argc = tokenize(msg);\r
314         string cmd;\r
315         cmd = argv(0);\r
316         if(cmd == "mv_download") {\r
317                 Cmd_MapVote_MapDownload(argc);\r
318                 return true;\r
319         }\r
320         else if(cmd == "settemp") {\r
321                 cvar_clientsettemp(argv(1), argv(2));\r
322         }\r
323         \r
324         return false;\r
325 }\r
326 \r
327 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
328 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
329 // All keys are in ascii.\r
330 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
331 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
332 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
333 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
334 {\r
335         local float bSkipKey;\r
336         bSkipKey = false;\r
337         \r
338         if(menu_visible)\r
339                 if(menu_action(bInputType, nPrimary, nSecondary))\r
340                         return TRUE;\r
341         return bSkipKey;\r
342 }\r
343 \r
344 // END REQUIRED CSQC FUNCTIONS\r
345 // --------------------------------------------------------------------------\r
346 \r
347 // --------------------------------------------------------------------------\r
348 // BEGIN OPTIONAL CSQC FUNCTIONS\r
349 void Ent_ReadEntCS()\r
350 {\r
351         entity gps;\r
352         using_gps = true;\r
353 \r
354         InterpolateOrigin_Undo();\r
355 \r
356         self.origin_x = ReadShort();\r
357         self.origin_y = ReadShort();\r
358         self.origin_z = ReadShort();\r
359         self.angles_y = ReadByte() * 360.0 / 256;\r
360         self.origin_z = self.angles_x = self.angles_z = 0;\r
361 \r
362         InterpolateOrigin_Note();\r
363 \r
364         for(gps = gps_start; gps; gps = gps.chain)\r
365         {\r
366                 if(gps == self)\r
367                         break;\r
368         }\r
369         if(!gps)\r
370         {\r
371                 self.chain = gps_start;\r
372                 gps_start = self;\r
373         }\r
374 }\r
375 \r
376 void Ent_RemoveONS()\r
377 {\r
378         if(gps_start == self)\r
379                 gps_start = self.chain;\r
380         else\r
381         {\r
382                 local entity ent;\r
383                 ent = gps_start;\r
384                         \r
385                 while(ent.chain != self && ent.chain != world)\r
386                         ent = ent.chain;\r
387                 if(ent.chain == self)\r
388                         ent.chain = self.chain;\r
389         }\r
390 }\r
391 \r
392 void Ent_Remove();\r
393 void Ent_ReadPlayerScore()\r
394 {\r
395         float i, Team, n;\r
396         float isNew;\r
397         entity o;\r
398 \r
399         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
400         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
401         isNew = !self.owner; // workaround for DP bug\r
402         n = ReadByte()-1;\r
403 \r
404 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
405         if(!isNew && n != self.sv_entnum)\r
406         {\r
407                 print("A CSQC entity changed its owner!\n");\r
408                 isNew = true;\r
409                 Ent_Remove();\r
410                 self.enttype = ENT_CLIENT_SCORES;\r
411         }\r
412 #endif\r
413 \r
414         self.sv_entnum = n;\r
415         Team = GetPlayerColor(self.sv_entnum);\r
416 \r
417         if not(playerslots[self.sv_entnum])\r
418                 playerslots[self.sv_entnum] = spawn();\r
419         o = self.owner = playerslots[self.sv_entnum];\r
420         o.sv_entnum = self.sv_entnum;\r
421         o.gotscores = 1;\r
422         if not(o.sort_prev)\r
423                 RegisterPlayer(o);\r
424 \r
425         SetTeam(o, Team);\r
426 \r
427 #if MAX_SCORE <= 3\r
428         for(i = 0; i < MAX_SCORE; ++i)\r
429                 o.(scores[i]) = ReadShort();\r
430 #else\r
431         float sf;\r
432 #if MAX_SCORE <= 8\r
433         sf = ReadByte();\r
434 #else\r
435         sf = ReadShort();\r
436 #endif\r
437         float p;\r
438         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
439                 if(sf & p)\r
440                         o.(scores[i]) = ReadShort();\r
441 #endif\r
442 \r
443         Sbar_UpdatePlayerPos(o);\r
444 }\r
445 \r
446 void Ent_ReadTeamScore()\r
447 {\r
448         float i;\r
449         entity o;\r
450         \r
451         self.team = ReadByte();\r
452         o = self.owner = GetTeam(self.team, true);\r
453 \r
454 #if MAX_TEAMSCORE <= 3\r
455         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
456                 o.(teamscores[i]) = ReadShort();\r
457 #else\r
458         float sf;\r
459 #if MAX_TEAMSCORE <= 8\r
460         sf = ReadByte();\r
461 #else\r
462         sf = ReadShort();\r
463 #endif\r
464         float p;\r
465         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
466                 if(sf & p)\r
467                         o.(teamscores[i]) = ReadShort();\r
468 #endif\r
469 \r
470         Sbar_UpdateTeamPos(o);\r
471 }\r
472 \r
473 void Ent_Nagger()\r
474 {\r
475         float nags;\r
476         string s;\r
477 \r
478         nags = ReadByte();\r
479 \r
480         if(nags & 128)\r
481         {\r
482                 if(vote_called_vote)\r
483                         strunzone(vote_called_vote);\r
484                 vote_called_vote = strzone(ReadString());\r
485         }\r
486 \r
487         ready_waiting = (nags & 1);\r
488         ready_waiting_for_me = (nags & 2);\r
489         vote_waiting = (nags & 4);\r
490         vote_waiting_for_me = (nags & 8);\r
491 }\r
492 \r
493 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
494 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
495 void(float bIsNewEntity) CSQC_Ent_Update =\r
496 {\r
497         float msg, t;\r
498         t = ReadByte();\r
499 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
500         if(self.enttype)\r
501                 if(t != self.enttype)\r
502                 {\r
503                         print("A CSQC entity changed its type!\n");\r
504                         Ent_Remove();\r
505                 }\r
506 #endif\r
507         self.enttype = t;\r
508         if(self.enttype == ENT_CLIENT_ENTCS)\r
509         {\r
510                 self.sv_entnum = ReadByte()-1;\r
511 \r
512                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
513                 {\r
514                         switch(msg)\r
515                         {\r
516                         case ENTCS_MSG_ONS_GPS: Ent_ReadEntCS(); break;\r
517                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
518                         default:\r
519                                 error("unknown ENTCS_MSG type\n");\r
520                         }\r
521                 }\r
522         }\r
523         else if(self.enttype == ENT_CLIENT_SCORES)\r
524                 Ent_ReadPlayerScore();\r
525         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
526                 Ent_ReadTeamScore();\r
527         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
528                 Ent_PointParticles();\r
529         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
530                 Ent_RainOrSnow();\r
531         else if(self.enttype == ENT_CLIENT_LASER)\r
532                 Ent_Laser();\r
533         else if(self.enttype == ENT_CLIENT_NAGGER)\r
534                 Ent_Nagger();\r
535         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
536                 Ent_WaypointSprite();\r
537         else\r
538                 error("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n");\r
539         \r
540 };\r
541 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
542 // used when an entity changes its type. For an entity that someone interacts\r
543 // with others, make sure it can no longer do so.\r
544 void Ent_Remove()\r
545 {\r
546         if(self.enttype == ENT_CLIENT_ENTCS)\r
547         {\r
548                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
549                 {\r
550                         if(gps_start == self)\r
551                                 gps_start = self.chain;\r
552                         else\r
553                         {\r
554                                 local entity ent;\r
555                                 ent = gps_start;\r
556                         \r
557                                 while(ent.chain != self && ent.chain != world)\r
558                                         ent = ent.chain;\r
559                                 if(ent.chain == self)\r
560                                         ent.chain = self.chain;\r
561                         }\r
562                 }\r
563         } else if(self.enttype == ENT_CLIENT_SCORES)\r
564         {\r
565                 if(self.owner)\r
566                 {\r
567                         SetTeam(self.owner, -1);\r
568                         if(self.owner.sort_prev)\r
569                                 RemovePlayer(self.owner);\r
570                         self.owner.sort_prev = NULL;\r
571                 }\r
572         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
573         {\r
574                 /*\r
575                 if(self.owner)\r
576                         RemoveTeam(self.owner);\r
577                 */\r
578                 // we don't NEED to remove them... they won't display anyway\r
579                 // plus, svqc never does this anyway\r
580         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
581         {\r
582                 Ent_PointParticles_Remove();\r
583         }\r
584         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
585                 Ent_RemoveWaypointSprite();\r
586 \r
587         self.enttype = 0;\r
588         self.classname = "";\r
589         self.draw = menu_sub_null;\r
590         // TODO possibly set more stuff to defaults\r
591 }\r
592 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
593 void CSQC_Ent_Remove()\r
594 {\r
595         if(self.enttype)\r
596                 Ent_Remove();\r
597         remove(self);\r
598 }\r
599 \r
600 void Gamemode_Init()\r
601 {\r
602         local string mapinfo, infoline;\r
603         local float len;\r
604         local float file;\r
605 \r
606         get_mi_min_max();\r
607         mi_center = (mi_min + mi_max) * 0.5;\r
608         mi_scale = mi_max - mi_min;\r
609         minimapname = strzone(strcat("maps/", mi_shortname, "_mini.tga"));\r
610         shortmapname = mi_shortname;\r
611 \r
612         if(gametype == GAME_ONSLAUGHT) {\r
613                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
614                 precache_pic(minimapname);\r
615                 precache_pic("gfx/ons-cp-neutral.tga");\r
616                 precache_pic("gfx/ons-cp-red.tga");\r
617                 precache_pic("gfx/ons-cp-blue.tga");\r
618                 precache_pic("gfx/ons-frame.tga");\r
619                 precache_pic("gfx/ons-frame-team.tga");\r
620         } else if(gametype == GAME_KEYHUNT) {\r
621                 precache_pic("gfx/sb_key_carrying");\r
622                 precache_pic("gfx/sb_key_carrying_outline");\r
623         }\r
624 }\r
625 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
626 void CSQC_Parse_StuffCmd(string strMessage)\r
627 {\r
628         localcmd(strMessage);\r
629 }\r
630 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
631 void CSQC_Parse_Print(string strMessage)\r
632 {\r
633         print(strMessage);\r
634 }\r
635 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
636 void CSQC_Parse_CenterPrint(string strMessage)\r
637 {\r
638         cprint(strMessage);\r
639 }\r
640 \r
641 void CSQC_CheckRevision();\r
642 \r
643 void Fog_Force()\r
644 {\r
645         string s;\r
646 \r
647         // TODO somehow thwart prvm_globalset client ...\r
648 \r
649         if(forcefog != "")\r
650                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
651 }\r
652 \r
653 void Net_ReadFog()\r
654 {\r
655         if(forcefog)\r
656                 strunzone(forcefog);\r
657         ReadCoord(); // ignore fog interval\r
658         forcefog = strzone(ReadString());\r
659 }\r
660 \r
661 void Gamemode_Init();\r
662 void Net_ReadScoresInfo()\r
663 {\r
664         float i;\r
665         gametype = ReadByte();\r
666         for(i = 0; i < MAX_SCORE; ++i)\r
667         {\r
668                 scores_label[i] = strzone(ReadString());\r
669                 scores_flags[i] = ReadByte();\r
670         }\r
671         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
672         {\r
673                 teamscores_label[i] = strzone(ReadString());\r
674                 teamscores_flags[i] = ReadByte();\r
675         }\r
676         Sbar_InitScores();\r
677         Gamemode_Init();\r
678 }\r
679 \r
680 void Net_ReadInit()\r
681 {\r
682         float i;\r
683         csqc_revision = ReadShort();\r
684         maxclients = ReadByte();\r
685         for(i = 0; i < 24; ++i)\r
686                 weaponimpulse[i] = ReadByte() - 1;\r
687         CSQC_CheckRevision();\r
688 }\r
689 \r
690 string Net_ReadPicture()\r
691 {\r
692         string img;\r
693         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
694         {\r
695                 img = ReadPicture();\r
696                 print(strcat("Got Picture: ", img, "\n"));\r
697         } else {\r
698                 img = ReadString();\r
699                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
700                 float psize, i;\r
701                 psize = ReadShort();\r
702                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
703                 // Because then this could be optimized to first get all 4-byte-groups,\r
704                 // then the remaining 2, then the remaining 1\r
705                 for(i = 0; i < psize; ++i)\r
706                         ReadByte();\r
707         }\r
708         return img;\r
709 }\r
710 \r
711 void Net_Config()\r
712 {\r
713         string key, value;\r
714         key = ReadString();\r
715         value = ReadString();\r
716         db_put(configdb, strcat("/v/", key), value);\r
717         db_put(configdb, strcat("/s/", key), "1");\r
718 }\r
719 \r
720 void Net_ReadRace()\r
721 {\r
722         float b;\r
723 \r
724         b = ReadByte();\r
725 \r
726         switch(b)\r
727         {\r
728                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
729                         race_checkpoint = ReadByte();\r
730                         race_time = ReadShort();\r
731                         race_previousbesttime = ReadShort();\r
732                         if(race_previousbestname)\r
733                                 strunzone(race_previousbestname);\r
734                         race_previousbestname = strzone(ReadString());\r
735 \r
736                         race_checkpointtime = time;\r
737 \r
738                         if(race_checkpoint == 0)\r
739                                 race_laptime = time; // valid\r
740 \r
741                         break;\r
742 \r
743                 case RACE_NET_CHECKPOINT_CLEAR:\r
744                         race_laptime = 0;\r
745                         race_checkpointtime = 0;\r
746                         break;\r
747 \r
748                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
749                         race_laptime = ReadCoord();\r
750                         race_checkpointtime = -99999;\r
751                         // fall through\r
752                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
753                         race_nextcheckpoint = ReadByte();\r
754 \r
755                         race_nextbesttime = ReadShort();\r
756                         if(race_nextbestname)\r
757                                 strunzone(race_nextbestname);\r
758                         race_nextbestname = strzone(ReadString());\r
759                         break;\r
760 \r
761                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
762                         race_mycheckpoint = ReadByte();\r
763                         race_mycheckpointtime = time;\r
764                         race_mycheckpointdelta = ReadShort();\r
765                         race_mycheckpointlapsdelta = ReadByte();\r
766                         if(race_mycheckpointlapsdelta >= 128)\r
767                                 race_mycheckpointlapsdelta -= 256;\r
768                         if(race_mycheckpointenemy)\r
769                                 strunzone(race_mycheckpointenemy);\r
770                         race_mycheckpointenemy = strzone(ReadString());\r
771                         break;\r
772 \r
773                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
774                         race_othercheckpoint = ReadByte();\r
775                         race_othercheckpointtime = time;\r
776                         race_othercheckpointdelta = ReadShort();\r
777                         race_othercheckpointlapsdelta = ReadByte();\r
778                         if(race_othercheckpointlapsdelta >= 128)\r
779                                 race_othercheckpointlapsdelta -= 256;\r
780                         if(race_othercheckpointenemy)\r
781                                 strunzone(race_othercheckpointenemy);\r
782                         race_othercheckpointenemy = strzone(ReadString());\r
783                         break;\r
784         }\r
785 }\r
786 \r
787 void Net_ReadForceScoreboard()\r
788 {\r
789         sb_showscores_force = ReadByte();\r
790 }\r
791 \r
792 void Net_Reset()\r
793 {\r
794         float i;\r
795         race_laptime = 0;\r
796         race_checkpointtime = 0;\r
797         for(i = 0; i < 24; ++i)\r
798                 angles_held_status[i] = 0;\r
799 }\r
800 \r
801 void Net_ReadSpectating()\r
802 {\r
803         float newspectatee_status;\r
804         newspectatee_status = ReadByte();\r
805         if(newspectatee_status == player_localentnum)\r
806                 newspectatee_status = -1; // observing\r
807         if(newspectatee_status != spectatee_status)\r
808                 Net_Reset();\r
809         spectatee_status = newspectatee_status;\r
810 }\r
811 \r
812 void Net_ReadZoomNotify()\r
813 {\r
814         spectatorbutton_zoom = ReadByte();\r
815 }\r
816 \r
817 void Net_ReadSpawn()\r
818 {\r
819         zoomin_effect = 1;\r
820         current_viewzoom = 0.6;\r
821 }\r
822 \r
823 void Net_ReadWarmupStage()\r
824 {\r
825         warmup_stage = ReadByte();\r
826 }\r
827 \r
828 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
829 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
830 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
831 void Net_ReadHoldAngles();\r
832 float CSQC_Parse_TempEntity()\r
833 {\r
834         local float bHandled;\r
835                 bHandled  = true;\r
836         // Acquire TE ID\r
837         local float nTEID;\r
838                 nTEID = ReadByte();\r
839 \r
840                 // NOTE: Could just do return instead of break...\r
841         switch(nTEID)\r
842         {\r
843                 case TE_CSQC_INIT:\r
844                         Net_ReadInit();\r
845                         bHandled = true;\r
846                         break;\r
847                 case TE_CSQC_MAPVOTE:\r
848                         Net_Mapvote();\r
849                         bHandled = true;\r
850                         break;\r
851                 case TE_CSQC_CONFIG:\r
852                         Net_Config();\r
853                         bHandled = true;\r
854                         break;\r
855                 case TE_CSQC_SCORESINFO:\r
856                         Net_ReadScoresInfo();\r
857                         bHandled = true;\r
858                         break;\r
859                 case TE_CSQC_RACE:\r
860                         Net_ReadRace();\r
861                         bHandled = true;\r
862                         break;\r
863                 case TE_CSQC_FORCESCOREBOARD:\r
864                         Net_ReadForceScoreboard();\r
865                         bHandled = true;\r
866                         break;\r
867                 case TE_CSQC_SPECTATING:\r
868                         Net_ReadSpectating();\r
869                         bHandled = true;\r
870                         break;\r
871                 case 13: // TE_BEAM\r
872                         Net_GrapplingHook();\r
873                         bHandled = true;\r
874                         break;\r
875                 case TE_CSQC_SPAWN:\r
876                         Net_ReadSpawn();\r
877                         bHandled = true;\r
878                         break;\r
879                 case TE_CSQC_ZOOMNOTIFY:\r
880                         Net_ReadZoomNotify();\r
881                         bHandled = true;\r
882                         break;\r
883                 case TE_CSQC_HOLDANGLES:\r
884                         Net_ReadHoldAngles();\r
885                         bHandled = true;\r
886                         break;\r
887                 case TE_CSQC_WARMUP:\r
888                         Net_ReadWarmupStage();\r
889                         bHandled = true;\r
890                         break;\r
891                 case TE_CSQC_FOG:\r
892                         Net_ReadFog();\r
893                         bHandled = true;\r
894                         break;\r
895                 default:\r
896                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
897                         bHandled = false;\r
898                         break;\r
899         }\r
900         \r
901         if(!postinit)\r
902                 PostInit();\r
903                 \r
904         return bHandled;\r
905 }\r
906 \r
907 // COMMIT-TODO: Update if necessare, before committing\r
908 void CSQC_CheckRevision()\r
909 {\r
910         if(csqc_revision == CSQC_REVISION)\r
911         {\r
912                 print("^2SVQC and CSQC revisions are compatible.\n");\r
913         } else if(csqc_revision < CSQC_REVISION) {\r
914                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
915         } else if(csqc_revision > CSQC_REVISION) {\r
916                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
917                 print("^1Please update to a newer version.\n");\r
918         }\r
919 }\r
920 \r
921 string getcommandkey(string text, string command)\r
922 {\r
923         string keys;\r
924         float n, j, k, l;\r
925 \r
926         if (!sbar_showbinds)\r
927                 return text;\r
928 \r
929         keys = db_get(binddb, command);\r
930         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
931         {\r
932                 if (!keys) \r
933                 {\r
934                         n = tokenize(findkeysforcommand(command));\r
935                         for(j = 0; j < n; ++j)\r
936                         {\r
937                                 k = stof(argv(j));\r
938                                 if(k != -1) \r
939                                 {\r
940                                         if ("" == keys)\r
941                                                 keys = keynumtostring(k);\r
942                                         else\r
943                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
944 \r
945                                         ++l;\r
946                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
947                                 }\r
948                         \r
949                         }\r
950                         db_put(binddb, command, keys);\r
951                 }\r
952         }\r
953         \r
954         if ("" == keys) {\r
955                 if (sbar_showbinds > 1)\r
956                         return strcat(text, " (not bound)");\r
957                 else\r
958                         return text;\r
959         }\r
960         else if (sbar_showbinds > 1)\r
961                 return strcat(text, " (", keys, ")");\r
962         else\r
963                 return keys;\r
964 }\r