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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59 \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72 \r
73         for(i = 0; i < 255; ++i)\r
74                 if(getplayerkey(i, "viewentity") == "")\r
75                         break;\r
76         maxclients = i;\r
77 \r
78         //ctf_temp_1 = "";\r
79         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
80         //registercmd("ctf_menu");\r
81         registercmd("ons_map");\r
82         //registercmd("menu_action");\r
83 \r
84         registercmd("+button3");\r
85         registercmd("-button3");\r
86         registercmd("+button4");\r
87         registercmd("-button4");\r
88 \r
89 #ifndef CAMERATEST\r
90         if(isdemo())\r
91         {\r
92 #endif\r
93                 registercmd("+forward");registercmd("-forward");\r
94                 registercmd("+back");registercmd("-back");\r
95                 registercmd("+moveup");registercmd("-moveup");\r
96                 registercmd("+movedown");registercmd("-movedown");\r
97                 registercmd("+moveright");registercmd("-moveright");\r
98                 registercmd("+moveleft");registercmd("-moveleft");\r
99                 registercmd("+roll_right");registercmd("-roll_right");\r
100                 registercmd("+roll_left");registercmd("-roll_left");\r
101 #ifndef CAMERATEST\r
102         }\r
103 #endif\r
104         registercvar("sbar_usecsqc", "1");\r
105         registercvar("sbar_columns", "default", CVAR_SAVE);\r
106 \r
107         gametype = 0;\r
108 \r
109         // sbar_fields uses strunzone on the titles!\r
110         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
111                 sbar_title[i] = strzone("(null)");\r
112 \r
113         postinit = false;\r
114 \r
115         teams = Sort_Spawn();\r
116         players = Sort_Spawn();\r
117 \r
118         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
119 \r
120         cvar_clientsettemp("_supports_weaponpriority", "1");\r
121 \r
122 \r
123 \r
124 \r
125         cs_project_is_b0rked = TRUE;\r
126         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
127         R_SetView(VF_FOV, '90 90 0');\r
128         R_SetView(VF_ORIGIN, '0 0 0');\r
129         R_SetView(VF_ANGLES, '0 0 0');\r
130         R_SetView(VF_PERSPECTIVE, 1);\r
131         makevectors('0 0 0');\r
132         vector v;\r
133         v = cs_project(v_forward);\r
134         if(v_x - 320 < +1)\r
135         if(v_x - 320 > -1)\r
136         if(v_y - 240 < +1)\r
137         if(v_y - 240 > -1)\r
138                 cs_project_is_b0rked = FALSE;\r
139 \r
140         RegisterWeapons();\r
141 \r
142         WaypointSprite_Load();\r
143 \r
144         Projectile_Precache();\r
145         GibSplash_Precache();\r
146         Casings_Precache();\r
147         DamageInfo_Precache();\r
148 \r
149         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
150         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
151         shortmapname = mi_shortname;\r
152 \r
153         if(precache_pic(minimapname) == "")\r
154         {\r
155                 // but maybe we have a non-clever minimap\r
156                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
157                 if(precache_pic(minimapname) == "")\r
158                         minimapname = ""; // FAIL\r
159                 else\r
160                         get_mi_min_max_texcoords(0); // load new texcoords\r
161         }\r
162 \r
163         mi_center = (mi_min + mi_max) * 0.5;\r
164         mi_scale = mi_max - mi_min;\r
165         minimapname = strzone(minimapname);\r
166 }\r
167 \r
168 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
169 void CSQC_Shutdown(void)\r
170 {\r
171 #ifdef USE_FTE\r
172 #pragma TARGET id\r
173         if(!__engine_check)\r
174                 return 0;\r
175 #pragma TARGET fte\r
176 #endif\r
177 \r
178         remove(teams);\r
179         remove(players);\r
180         db_close(binddb);\r
181         db_close(tempdb);\r
182 \r
183         cvar_clientsettemp_restore();\r
184 \r
185         if(camera_active)\r
186                 cvar_set("chase_active",ftos(chase_active_backup));\r
187 }\r
188 \r
189 .float has_team;\r
190 float SetTeam(entity o, float Team)\r
191 {\r
192         entity tm;\r
193         if(Team == -1) // leave\r
194         {\r
195                 if(o.has_team)\r
196                 {\r
197                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
198                         tm = GetTeam(o.team, false);\r
199                         tm.team_size -= 1;\r
200                         o.has_team = 0;\r
201                         return TRUE;\r
202                 }\r
203         }\r
204         else\r
205         {\r
206                 if not(o.has_team)\r
207                 {\r
208                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
209                         o.team = Team;\r
210                         tm = GetTeam(Team, true);\r
211                         tm.team_size += 1;\r
212                         o.has_team = 1;\r
213                         return TRUE;\r
214                 }\r
215                 else if(Team != o.team)\r
216                 {\r
217                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
218                         tm = GetTeam(o.team, false);\r
219                         tm.team_size -= 1;\r
220                         o.team = Team;\r
221                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
222                         tm = GetTeam(Team, true);\r
223                         tm.team_size += 1;\r
224                         return TRUE;\r
225                 }\r
226         }\r
227         return FALSE;\r
228 }\r
229 \r
230 void Playerchecker_Think()\r
231 {\r
232         float i;\r
233         entity e;\r
234         for(i = 0; i < maxclients; ++i)\r
235         {\r
236                 e = playerslots[i];\r
237                 if(GetPlayerName(i) == "")\r
238                 {\r
239                         if(e.sort_prev)\r
240                         {\r
241                                 //print("playerchecker: KILL KILL KILL\n");\r
242                                 // player disconnected\r
243                                 SetTeam(e, -1);\r
244                                 RemovePlayer(e);\r
245                                 e.sort_prev = world;\r
246                                 //e.gotscores = 0;\r
247                         }\r
248                 }\r
249                 else\r
250                 {\r
251                         if not(e.sort_prev)\r
252                         {\r
253                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
254                                 // player connected\r
255                                 if not(e)\r
256                                         playerslots[i] = e = spawn();\r
257                                 e.sv_entnum = i;\r
258                                 //e.gotscores = 0; // we might already have the scores...\r
259                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
260                                 RegisterPlayer(e);\r
261                                 Sbar_UpdatePlayerPos(e);\r
262                         }\r
263                 }\r
264         }\r
265         self.nextthink = time + 0.2;\r
266 }\r
267 \r
268 void Porto_Init();\r
269 void PostInit(void)\r
270 {\r
271         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
272         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
273 \r
274         entity playerchecker;\r
275         playerchecker = spawn();\r
276         playerchecker.think = Playerchecker_Think;\r
277         playerchecker.nextthink = time + 0.2;\r
278 \r
279         Porto_Init();\r
280 \r
281         postinit = true;\r
282 }\r
283 \r
284 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
285 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
286 float button_zoom;\r
287 void Cmd_Sbar_SetFields(float);\r
288 void Cmd_Sbar_Help(float);\r
289 float CSQC_ConsoleCommand(string strMessage)\r
290 {\r
291         float argc;\r
292         // Tokenize String\r
293         //argc = tokenize(strMessage);\r
294         argc = tokenize_sane(strMessage);\r
295 \r
296         // Acquire Command\r
297         local string strCmd;\r
298         strCmd = argv(0);\r
299 \r
300         if(strCmd == "+button4") { // zoom\r
301                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
302                 if(ignore_plus_zoom)\r
303                 {\r
304                         --ignore_plus_zoom;\r
305                         return false;\r
306                 }\r
307                 button_zoom = 1;\r
308                 return true;\r
309         } else if(strCmd == "-button4") { // zoom\r
310                 if(ignore_minus_zoom)\r
311                 {\r
312                         --ignore_minus_zoom;\r
313                         return false;\r
314                 }\r
315                 button_zoom = 0;\r
316                 return true;\r
317         } else if(strCmd == "+button3") { // secondary\r
318                 button_attack2 = 1;\r
319                 return false;\r
320         } else if(strCmd == "-button3") { // secondary\r
321                 button_attack2 = 0;\r
322                 return false;\r
323         } else if(strCmd == "+showscores") {\r
324                 sb_showscores = true;\r
325                 return true;\r
326         } else if(strCmd == "-showscores") {\r
327                 sb_showscores = false;\r
328                 return true;\r
329         }\r
330 \r
331         if(camera_active)\r
332         if(strCmd == "+forward" || strCmd == "-back") {\r
333                 ++camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "-forward" || strCmd == "+back") {\r
336                 --camera_direction_x;\r
337                 return true;\r
338         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
339                 --camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
342                 ++camera_direction_y;\r
343                 return true;\r
344         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
345                 ++camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
348                 --camera_direction_z;\r
349                 return true;\r
350         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
351                 ++camera_roll;\r
352                 return true;\r
353         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
354                 --camera_roll;\r
355                 return true;\r
356         }\r
357 \r
358         return false;\r
359 }\r
360 \r
361 .vector view_ofs;\r
362 entity debug_shotorg;\r
363 void ShotOrg_Draw()\r
364 {\r
365         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
366         self.angles = view_angles;\r
367         self.angles_x = -self.angles_x;\r
368         if not(self.cnt)\r
369                 R_AddEntity(self);\r
370 }\r
371 void ShotOrg_Draw2D()\r
372 {\r
373         vector coord2d_topleft, coord2d_topright, coord2d;\r
374         string s;\r
375         vector fs;\r
376 \r
377         s = vtos(self.view_ofs);\r
378         s = substring(s, 1, strlen(s) - 2);\r
379         if(tokenize_sane(s) == 3)\r
380                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
381 \r
382         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
383         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
384 \r
385         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
386 \r
387         coord2d = coord2d_topleft;\r
388         if(fs_x < 8)\r
389         {\r
390                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
391                 fs = '8 8 0';\r
392         }\r
393         coord2d_y -= fs_y;\r
394         coord2d_z = 0;\r
395         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
396 }\r
397 \r
398 void ShotOrg_Spawn()\r
399 {\r
400         debug_shotorg = spawn();\r
401         debug_shotorg.draw = ShotOrg_Draw;\r
402         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
403         debug_shotorg.renderflags = RF_VIEWMODEL;\r
404         debug_shotorg.effects = EF_FULLBRIGHT;\r
405         precache_model("models/shotorg_adjuster.md3");\r
406         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
407         debug_shotorg.scale = 2;\r
408         debug_shotorg.view_ofs = '25 8 -8';\r
409 }\r
410 \r
411 void GameCommand(string msg)\r
412 {\r
413         float argc;\r
414         argc = tokenize_sane(msg);\r
415 \r
416         if(argv(0) == "help" || argc == 0)\r
417         {\r
418                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
419                 print("  settemp cvar value\n");\r
420                 print("  radar\n");\r
421                 print("  sbar_columns_set ...\n");\r
422                 print("  sbar_columns_help\n");\r
423                 GameCommand_Generic("help");\r
424         }\r
425 \r
426         if(GameCommand_Generic(msg))\r
427                 return;\r
428 \r
429         string cmd;\r
430         cmd = argv(0);\r
431         if(cmd == "mv_download") {\r
432                 Cmd_MapVote_MapDownload(argc);\r
433         }\r
434         else if(cmd == "settemp") {\r
435                 cvar_clientsettemp(argv(1), argv(2));\r
436         }\r
437         else if(cmd == "radar") {\r
438                 ons_showmap = !ons_showmap;\r
439         }\r
440         else if(cmd == "sbar_columns_set") {\r
441                 Cmd_Sbar_SetFields(argc);\r
442         }\r
443         else if(cmd == "sbar_columns_help") {\r
444                 Cmd_Sbar_Help(argc);\r
445         }\r
446 #ifdef BLURTEST\r
447         else if(cmd == "blurtest") {\r
448                 blurtest_time0 = time;\r
449                 blurtest_time1 = time + stof(argv(1));\r
450                 blurtest_radius = stof(argv(2));\r
451                 blurtest_power = stof(argv(3));\r
452         }\r
453 #endif\r
454         else if(cmd == "shotorg_move") {\r
455                 if(!debug_shotorg)\r
456                         ShotOrg_Spawn();\r
457                 else\r
458                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
459                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
460         }\r
461         else if(cmd == "shotorg_movez") {\r
462                 if(!debug_shotorg)\r
463                         ShotOrg_Spawn();\r
464                 else\r
465                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
466                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
467         }\r
468         else if(cmd == "shotorg_set") {\r
469                 if(!debug_shotorg)\r
470                         ShotOrg_Spawn();\r
471                 else\r
472                         debug_shotorg.view_ofs = stov(argv(1));\r
473                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
474         }\r
475         else if(cmd == "shotorg_setz") {\r
476                 if(!debug_shotorg)\r
477                         ShotOrg_Spawn();\r
478                 else\r
479                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
480                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
481         }\r
482         else if(cmd == "shotorg_toggle_hide") {\r
483                 if(debug_shotorg)\r
484                 {\r
485                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
486                 }\r
487         }\r
488         else if(cmd == "shotorg_end") {\r
489                 if(debug_shotorg)\r
490                 {\r
491                         print(vtos(debug_shotorg.view_ofs), "\n");\r
492                         remove(debug_shotorg);\r
493                         debug_shotorg = world;\r
494                 }\r
495                 localcmd("sv_cmd debug_shotorg\n");\r
496         }\r
497         else\r
498         {\r
499                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
500         }\r
501 \r
502         return;\r
503 }\r
504 \r
505 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
506 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
507 // All keys are in ascii.\r
508 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
509 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
510 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
511 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
512 {\r
513         local float bSkipKey;\r
514         bSkipKey = false;\r
515 \r
516         if(menu_visible)\r
517                 if(menu_action(bInputType, nPrimary, nSecondary))\r
518                         return TRUE;\r
519         return bSkipKey;\r
520 }\r
521 \r
522 // END REQUIRED CSQC FUNCTIONS\r
523 // --------------------------------------------------------------------------\r
524 \r
525 // --------------------------------------------------------------------------\r
526 // BEGIN OPTIONAL CSQC FUNCTIONS\r
527 void Ent_ReadEntCS()\r
528 {\r
529         InterpolateOrigin_Undo();\r
530 \r
531         self.classname = "entcs_receiver";\r
532         self.sv_entnum = ReadByte() - 1;\r
533         self.origin_x = ReadShort();\r
534         self.origin_y = ReadShort();\r
535         self.origin_z = ReadShort();\r
536         self.angles_y = ReadByte() * 360.0 / 256;\r
537         self.origin_z = self.angles_x = self.angles_z = 0;\r
538 \r
539         InterpolateOrigin_Note();\r
540 }\r
541 \r
542 void Ent_Remove();\r
543 \r
544 void Ent_RemovePlayerScore()\r
545 {\r
546         float i;\r
547 \r
548         if(self.owner)\r
549         {\r
550                 SetTeam(self.owner, -1);\r
551                 self.owner.gotscores = 0;\r
552                 for(i = 0; i < MAX_SCORE; ++i)\r
553                         self.owner.(scores[i]) = 0; // clear all scores\r
554         }\r
555 }\r
556 \r
557 void Ent_ReadPlayerScore()\r
558 {\r
559         float i, n;\r
560         float isNew;\r
561         entity o;\r
562 \r
563         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
564         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
565         isNew = !self.owner; // workaround for DP bug\r
566         n = ReadByte()-1;\r
567 \r
568 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
569         if(!isNew && n != self.sv_entnum)\r
570         {\r
571                 print("A CSQC entity changed its owner!\n");\r
572                 isNew = true;\r
573                 Ent_Remove();\r
574                 self.enttype = ENT_CLIENT_SCORES;\r
575         }\r
576 #endif\r
577 \r
578         self.sv_entnum = n;\r
579 \r
580         if not(playerslots[self.sv_entnum])\r
581                 playerslots[self.sv_entnum] = spawn();\r
582         o = self.owner = playerslots[self.sv_entnum];\r
583         o.sv_entnum = self.sv_entnum;\r
584         o.gotscores = 1;\r
585 \r
586         //if not(o.sort_prev)\r
587         //      RegisterPlayer(o);\r
588         //playerchecker will do this for us later, if it has not already done so\r
589 \r
590 #if MAX_SCORE <= 3\r
591         for(i = 0; i < MAX_SCORE; ++i)\r
592                 o.(scores[i]) = ReadShort();\r
593 #else\r
594         float sf;\r
595 #if MAX_SCORE <= 8\r
596         sf = ReadByte();\r
597 #else\r
598         sf = ReadShort();\r
599 #endif\r
600         float p;\r
601         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
602                 if(sf & p)\r
603                         o.(scores[i]) = ReadShort();\r
604 #endif\r
605 \r
606         if(o.sort_prev)\r
607                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
608 \r
609         self.entremove = Ent_RemovePlayerScore;\r
610 }\r
611 \r
612 void Ent_ReadTeamScore()\r
613 {\r
614         float i;\r
615         entity o;\r
616 \r
617         self.team = ReadByte();\r
618         o = self.owner = GetTeam(self.team, true);\r
619 \r
620 #if MAX_TEAMSCORE <= 3\r
621         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
622                 o.(teamscores[i]) = ReadShort();\r
623 #else\r
624         float sf;\r
625 #if MAX_TEAMSCORE <= 8\r
626         sf = ReadByte();\r
627 #else\r
628         sf = ReadShort();\r
629 #endif\r
630         float p;\r
631         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
632                 if(sf & p)\r
633                         o.(teamscores[i]) = ReadShort();\r
634 #endif\r
635 \r
636         Sbar_UpdateTeamPos(o);\r
637 }\r
638 \r
639 void Net_Reset()\r
640 {\r
641 }\r
642 \r
643 void Ent_ClientData()\r
644 {\r
645         float f;\r
646         float newspectatee_status;\r
647 \r
648         f = ReadByte();\r
649 \r
650         sb_showscores_force = (f & 1);\r
651 \r
652         if(f & 2)\r
653         {\r
654                 newspectatee_status = ReadByte();\r
655                 if(newspectatee_status == player_localentnum)\r
656                         newspectatee_status = -1; // observing\r
657         }\r
658         else\r
659                 newspectatee_status = 0;\r
660 \r
661         spectatorbutton_zoom = (f & 4);\r
662 \r
663         if(f & 8)\r
664         {\r
665                 angles_held_status = 1;\r
666                 angles_held_x = ReadAngle();\r
667                 angles_held_y = ReadAngle();\r
668                 angles_held_z = 0;\r
669         }\r
670         else\r
671                 angles_held_status = 0;\r
672 \r
673         if(newspectatee_status != spectatee_status)\r
674         {\r
675                 // clear race stuff\r
676                 race_laptime = 0;\r
677                 race_checkpointtime = 0;\r
678         }\r
679         spectatee_status = newspectatee_status;\r
680 }\r
681 \r
682 void Ent_Nagger()\r
683 {\r
684         float nags, i, j, b, f;\r
685 \r
686         nags = ReadByte();\r
687 \r
688         if(nags & 128)\r
689         {\r
690                 if(vote_called_vote)\r
691                         strunzone(vote_called_vote);\r
692                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
693         }\r
694 \r
695         if(nags & 1)\r
696         {\r
697                 for(j = 0; j < maxclients; ++j)\r
698                         if(playerslots[j])\r
699                                 playerslots[j].ready = 1;\r
700                 for(i = 1; i <= maxclients; i += 8)\r
701                 {\r
702                         f = ReadByte();\r
703                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
704                                 if not(f & b)\r
705                                         if(playerslots[j])\r
706                                                 playerslots[j].ready = 0;\r
707                 }\r
708         }\r
709 \r
710         ready_waiting = (nags & 1);\r
711         ready_waiting_for_me = (nags & 2);\r
712         vote_waiting = (nags & 4);\r
713         vote_waiting_for_me = (nags & 8);\r
714         warmup_stage = (nags & 16);\r
715 }\r
716 \r
717 void Ent_RandomSeed()\r
718 {\r
719         float s;\r
720         prandom_debug();\r
721         s = ReadShort();\r
722         psrandom(s);\r
723 }\r
724 \r
725 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
726 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
727 void Ent_RadarLink();\r
728 void Ent_Init();\r
729 void Ent_ScoresInfo();\r
730 void(float bIsNewEntity) CSQC_Ent_Update =\r
731 {\r
732         float t;\r
733         float savetime;\r
734         t = ReadByte();\r
735 \r
736         // set up the "time" global for received entities to be correct for interpolation purposes\r
737         savetime = time;\r
738         if(servertime)\r
739         {\r
740                 time = servertime;\r
741         }\r
742         else\r
743         {\r
744                 serverprevtime = time;\r
745                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
746                 time = serverprevtime + serverdeltatime;\r
747         }\r
748 \r
749 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
750         if(self.enttype)\r
751                 if(t != self.enttype)\r
752                 {\r
753                         print("A CSQC entity changed its type!\n");\r
754                         Ent_Remove();\r
755                 }\r
756 #endif\r
757         self.enttype = t;\r
758         switch(t)\r
759         {\r
760                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
761                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
762                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
763                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
764                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
765                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
766                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
767                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
768                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
769                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
770                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
771                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
772                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
773                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
774                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
775                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
776                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
777                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
778                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
779                 default:\r
780                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
781                         break;\r
782         }\r
783 \r
784         time = savetime;\r
785 };\r
786 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
787 // used when an entity changes its type. For an entity that someone interacts\r
788 // with others, make sure it can no longer do so.\r
789 void Ent_Remove()\r
790 {\r
791         if(self.entremove)\r
792                 self.entremove();\r
793 \r
794         self.enttype = 0;\r
795         self.classname = "";\r
796         self.draw = menu_sub_null;\r
797         self.entremove = menu_sub_null;\r
798         // TODO possibly set more stuff to defaults\r
799 }\r
800 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
801 void CSQC_Ent_Remove()\r
802 {\r
803         if(self.enttype)\r
804                 Ent_Remove();\r
805         remove(self);\r
806 }\r
807 \r
808 void Gamemode_Init()\r
809 {\r
810         if(gametype == GAME_ONSLAUGHT) {\r
811                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
812                 precache_pic("gfx/ons-cp-neutral.tga");\r
813                 precache_pic("gfx/ons-cp-red.tga");\r
814                 precache_pic("gfx/ons-cp-blue.tga");\r
815                 precache_pic("gfx/ons-frame.tga");\r
816                 precache_pic("gfx/ons-frame-team.tga");\r
817         } else if(gametype == GAME_KEYHUNT) {\r
818                 precache_pic("gfx/sb_key_carrying");\r
819                 precache_pic("gfx/sb_key_carrying_outline");\r
820         }\r
821 }\r
822 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
823 void CSQC_Parse_StuffCmd(string strMessage)\r
824 {\r
825         localcmd(strMessage);\r
826 }\r
827 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
828 void CSQC_Parse_Print(string strMessage)\r
829 {\r
830         print(ColorTranslateRGB(strMessage));\r
831 }\r
832 \r
833 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
834 void CSQC_Parse_CenterPrint(string strMessage)\r
835 {\r
836         centerprint(strMessage);\r
837 }\r
838 \r
839 void Fog_Force()\r
840 {\r
841         // TODO somehow thwart prvm_globalset client ...\r
842 \r
843         if(forcefog != "")\r
844                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
845 }\r
846 \r
847 void Gamemode_Init();\r
848 void Ent_ScoresInfo()\r
849 {\r
850         float i;\r
851         self.classname = "ent_client_scores_info";\r
852         gametype = ReadByte();\r
853         for(i = 0; i < MAX_SCORE; ++i)\r
854         {\r
855                 scores_label[i] = strzone(ReadString());\r
856                 scores_flags[i] = ReadByte();\r
857         }\r
858         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
859         {\r
860                 teamscores_label[i] = strzone(ReadString());\r
861                 teamscores_flags[i] = ReadByte();\r
862         }\r
863         Sbar_InitScores();\r
864         Gamemode_Init();\r
865 }\r
866 \r
867 void Ent_Init()\r
868 {\r
869         float i;\r
870         self.classname = "ent_client_init";\r
871 \r
872         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th\r
873 \r
874         for(i = 0; i < 24; ++i)\r
875                 weaponimpulse[i] = ReadByte() - 1;\r
876         hook_shotorigin_x = ReadCoord();\r
877         hook_shotorigin_y = ReadCoord();\r
878         hook_shotorigin_z = ReadCoord();\r
879 \r
880         if(forcefog)\r
881                 strunzone(forcefog);\r
882         forcefog = strzone(ReadString());\r
883 \r
884         if(!postinit)\r
885                 PostInit();\r
886 }\r
887 \r
888 string Net_ReadPicture()\r
889 {\r
890         string img;\r
891         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
892         {\r
893                 img = ReadPicture();\r
894                 print(strcat("Got Picture: ", img, "\n"));\r
895         } else {\r
896                 img = ReadString();\r
897                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
898                 float psize, i;\r
899                 psize = ReadShort();\r
900                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
901                 // Because then this could be optimized to first get all 4-byte-groups,\r
902                 // then the remaining 2, then the remaining 1\r
903                 for(i = 0; i < psize; ++i)\r
904                         ReadByte();\r
905         }\r
906         return img;\r
907 }\r
908 \r
909 void Net_ReadRace()\r
910 {\r
911         float b;\r
912 \r
913         b = ReadByte();\r
914 \r
915         switch(b)\r
916         {\r
917                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
918                         race_checkpoint = ReadByte();\r
919                         race_time = ReadShort();\r
920                         race_previousbesttime = ReadShort();\r
921                         if(race_previousbestname)\r
922                                 strunzone(race_previousbestname);\r
923                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
924 \r
925                         race_checkpointtime = time;\r
926 \r
927                         if(race_checkpoint == 0)\r
928                                 race_laptime = time; // valid\r
929 \r
930                         break;\r
931 \r
932                 case RACE_NET_CHECKPOINT_CLEAR:\r
933                         race_laptime = 0;\r
934                         race_checkpointtime = 0;\r
935                         break;\r
936 \r
937                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
938                         race_laptime = ReadCoord();\r
939                         race_checkpointtime = -99999;\r
940                         // fall through\r
941                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
942                         race_nextcheckpoint = ReadByte();\r
943 \r
944                         race_nextbesttime = ReadShort();\r
945                         if(race_nextbestname)\r
946                                 strunzone(race_nextbestname);\r
947                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
948                         break;\r
949 \r
950                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
951                         race_mycheckpoint = ReadByte();\r
952                         race_mycheckpointtime = time;\r
953                         race_mycheckpointdelta = ReadShort();\r
954                         race_mycheckpointlapsdelta = ReadByte();\r
955                         if(race_mycheckpointlapsdelta >= 128)\r
956                                 race_mycheckpointlapsdelta -= 256;\r
957                         if(race_mycheckpointenemy)\r
958                                 strunzone(race_mycheckpointenemy);\r
959                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
960                         break;\r
961 \r
962                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
963                         race_othercheckpoint = ReadByte();\r
964                         race_othercheckpointtime = time;\r
965                         race_othercheckpointdelta = ReadShort();\r
966                         race_othercheckpointlapsdelta = ReadByte();\r
967                         if(race_othercheckpointlapsdelta >= 128)\r
968                                 race_othercheckpointlapsdelta -= 256;\r
969                         if(race_othercheckpointenemy)\r
970                                 strunzone(race_othercheckpointenemy);\r
971                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
972                         break;\r
973         }\r
974 }\r
975 \r
976 void Net_ReadSpawn()\r
977 {\r
978         zoomin_effect = 1;\r
979         current_viewzoom = 0.6;\r
980 }\r
981 \r
982 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
983 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
984 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
985 float CSQC_Parse_TempEntity()\r
986 {\r
987         local float bHandled;\r
988                 bHandled  = true;\r
989         // Acquire TE ID\r
990         local float nTEID;\r
991                 nTEID = ReadByte();\r
992 \r
993                 // NOTE: Could just do return instead of break...\r
994         switch(nTEID)\r
995         {\r
996                 case TE_CSQC_PICTURE:\r
997                         Net_MapVote_Picture();\r
998                         bHandled = true;\r
999                         break;\r
1000                 case TE_CSQC_RACE:\r
1001                         Net_ReadRace();\r
1002                         bHandled = true;\r
1003                         break;\r
1004                 case 13: // TE_BEAM\r
1005                         Net_GrapplingHook();\r
1006                         bHandled = true;\r
1007                         break;\r
1008                 case TE_CSQC_SPAWN:\r
1009                         Net_ReadSpawn();\r
1010                         bHandled = true;\r
1011                         break;\r
1012                 case TE_CSQC_ZCURVEPARTICLES:\r
1013                         Net_ReadZCurveParticles();\r
1014                         bHandled = true;\r
1015                         break;\r
1016                 case TE_CSQC_NEXGUNBEAMPARTICLE:\r
1017                         Net_ReadNexgunBeamParticle();\r
1018                         bHandled = true;\r
1019                         break;\r
1020         case TE_CSQC_LIGHTNINGARC:\r
1021             Net_ReadLightningarc();\r
1022             bHandled = true;\r
1023             break;\r
1024                 default:\r
1025                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1026                         bHandled = false;\r
1027                         break;\r
1028         }\r
1029 \r
1030         return bHandled;\r
1031 }\r
1032 \r
1033 string getcommandkey(string text, string command)\r
1034 {\r
1035         string keys;\r
1036         float n, j, k, l;\r
1037 \r
1038         if (!sbar_showbinds)\r
1039                 return text;\r
1040 \r
1041         keys = db_get(binddb, command);\r
1042         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
1043         {\r
1044                 if (!keys)\r
1045                 {\r
1046                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
1047                         for(j = 0; j < n; ++j)\r
1048                         {\r
1049                                 k = stof(argv(j));\r
1050                                 if(k != -1)\r
1051                                 {\r
1052                                         if ("" == keys)\r
1053                                                 keys = keynumtostring(k);\r
1054                                         else\r
1055                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
1056 \r
1057                                         ++l;\r
1058                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1059                                 }\r
1060 \r
1061                         }\r
1062                         db_put(binddb, command, keys);\r
1063                 }\r
1064         }\r
1065 \r
1066         if ("" == keys) {\r
1067                 if (sbar_showbinds > 1)\r
1068                         return strcat(text, " (not bound)");\r
1069                 else\r
1070                         return text;\r
1071         }\r
1072         else if (sbar_showbinds > 1)\r
1073                 return strcat(text, " (", keys, ")");\r
1074         else\r
1075                 return keys;\r
1076 }\r