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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         WaypointSprite_Load();\r
134 \r
135         Projectile_Precache();\r
136         GibSplash_Precache();\r
137 }\r
138 \r
139 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
140 void CSQC_Shutdown(void)\r
141 {\r
142 #ifdef USE_FTE\r
143 #pragma TARGET id\r
144         if(!__engine_check)\r
145                 return 0;\r
146 #pragma TARGET fte\r
147 #endif\r
148 \r
149         remove(teams);\r
150         remove(players);\r
151         db_close(configdb);\r
152         db_close(binddb);\r
153         db_close(tempdb);\r
154 \r
155         cvar_clientsettemp_restore();\r
156 }\r
157 \r
158 .float has_team;\r
159 float SetTeam(entity o, float Team)\r
160 {\r
161         entity tm;\r
162         if(Team == -1) // leave\r
163         {\r
164                 if(o.has_team)\r
165                 {\r
166                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
167                         tm = GetTeam(o.team, false);\r
168                         tm.team_size -= 1;\r
169                         o.has_team = 0;\r
170                         return TRUE;\r
171                 }\r
172         }\r
173         else\r
174         {\r
175                 if not(o.has_team)\r
176                 {\r
177                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
178                         o.team = Team;\r
179                         tm = GetTeam(Team, true);\r
180                         tm.team_size += 1;\r
181                         o.has_team = 1;\r
182                         return TRUE;\r
183                 }\r
184                 else if(Team != o.team)\r
185                 {\r
186                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
187                         tm = GetTeam(o.team, false);\r
188                         tm.team_size -= 1;\r
189                         o.team = Team;\r
190                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
191                         tm = GetTeam(Team, true);\r
192                         tm.team_size += 1;\r
193                         return TRUE;\r
194                 }\r
195         }\r
196         return FALSE;\r
197 }\r
198 \r
199 void Playerchecker_Think()\r
200 {\r
201         float i;\r
202         entity e;\r
203         for(i = 0; i < maxclients; ++i)\r
204         {\r
205                 e = playerslots[i];\r
206                 if(GetPlayerName(i) == "")\r
207                 {\r
208                         if(e.sort_prev)\r
209                         {\r
210                                 //print("playerchecker: KILL KILL KILL\n");\r
211                                 // player disconnected\r
212                                 SetTeam(e, -1);\r
213                                 RemovePlayer(e);\r
214                                 e.sort_prev = world;\r
215                                 //e.gotscores = 0;\r
216                         }\r
217                 }\r
218                 else\r
219                 {\r
220                         if not(e.sort_prev)\r
221                         {\r
222                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
223                                 // player connected\r
224                                 if not(e)\r
225                                         playerslots[i] = e = spawn();\r
226                                 e.sv_entnum = i;\r
227                                 //e.gotscores = 0; // we might already have the scores...\r
228                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
229                                 RegisterPlayer(e);\r
230                                 Sbar_UpdatePlayerPos(e);\r
231                         }\r
232                 }\r
233         }\r
234         self.nextthink = time + 0.2;\r
235 }\r
236 \r
237 void Porto_Init();\r
238 void PostInit(void)\r
239 {\r
240         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
241         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
242 \r
243         entity playerchecker;\r
244         playerchecker = spawn();\r
245         playerchecker.think = Playerchecker_Think;\r
246         playerchecker.nextthink = time + 0.2;\r
247 \r
248         Porto_Init();\r
249 \r
250         postinit = true;\r
251 }\r
252 \r
253 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
254 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
255 float button_zoom;\r
256 void Cmd_Sbar_SetFields(float);\r
257 void Cmd_Sbar_Help(float);\r
258 float CSQC_ConsoleCommand(string strMessage)\r
259 {\r
260         float argc;\r
261         // Tokenize String\r
262         //argc = tokenize(strMessage);\r
263         argc = tokenize_sane(strMessage);\r
264         \r
265         // Acquire Command\r
266         local string strCmd;\r
267         strCmd = argv(0);\r
268 \r
269         if(strCmd == "+button4") { // zoom\r
270                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
271                 if(ignore_plus_zoom)\r
272                 {\r
273                         --ignore_plus_zoom;\r
274                         return false;\r
275                 }\r
276                 button_zoom = 1;\r
277                 return true;\r
278         } else if(strCmd == "-button4") { // zoom\r
279                 if(ignore_minus_zoom)\r
280                 {\r
281                         --ignore_minus_zoom;\r
282                         return false;\r
283                 }\r
284                 button_zoom = 0;\r
285                 return true;\r
286         } else if(strCmd == "+button3") { // secondary\r
287                 button_attack2 = 1;\r
288                 return false;\r
289         } else if(strCmd == "-button3") { // secondary\r
290                 button_attack2 = 0;\r
291                 return false;\r
292         } else if(strCmd == "+showscores") {\r
293                 sb_showscores = true;\r
294                 return true;\r
295         } else if(strCmd == "-showscores") {\r
296                 sb_showscores = false;\r
297                 return true;\r
298         }\r
299         \r
300         return false;\r
301 }\r
302 \r
303 float GameCommand(string msg)\r
304 {\r
305         float argc;\r
306         argc = tokenize_sane(msg);\r
307         string cmd;\r
308         cmd = argv(0);\r
309         if(cmd == "mv_download") {\r
310                 Cmd_MapVote_MapDownload(argc);\r
311                 return true;\r
312         }\r
313         else if(cmd == "settemp") {\r
314                 cvar_clientsettemp(argv(1), argv(2));\r
315         }\r
316         else if(cmd == "radar") {\r
317                 ons_showmap = !ons_showmap;\r
318         }\r
319         else if(cmd == "sbar_columns_set") {\r
320                 Cmd_Sbar_SetFields(argc);\r
321         }\r
322         else if(cmd == "sbar_columns_help") {\r
323                 Cmd_Sbar_Help(argc);\r
324         }\r
325 #ifdef BLURTEST\r
326         else if(cmd == "blurtest") {\r
327                 blurtest_time0 = time;\r
328                 blurtest_time1 = time + stof(argv(1));\r
329                 blurtest_radius = stof(argv(2));\r
330                 blurtest_power = stof(argv(3));\r
331         }\r
332 #endif\r
333         \r
334         return false;\r
335 }\r
336 \r
337 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
338 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
339 // All keys are in ascii.\r
340 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
341 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
342 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
343 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
344 {\r
345         local float bSkipKey;\r
346         bSkipKey = false;\r
347         \r
348         if(menu_visible)\r
349                 if(menu_action(bInputType, nPrimary, nSecondary))\r
350                         return TRUE;\r
351         return bSkipKey;\r
352 }\r
353 \r
354 // END REQUIRED CSQC FUNCTIONS\r
355 // --------------------------------------------------------------------------\r
356 \r
357 // --------------------------------------------------------------------------\r
358 // BEGIN OPTIONAL CSQC FUNCTIONS\r
359 void Ent_ReadEntCS()\r
360 {\r
361         InterpolateOrigin_Undo();\r
362 \r
363         self.classname = "entcs_receiver";\r
364         self.sv_entnum = ReadByte() - 1;\r
365         self.origin_x = ReadShort();\r
366         self.origin_y = ReadShort();\r
367         self.origin_z = ReadShort();\r
368         self.angles_y = ReadByte() * 360.0 / 256;\r
369         self.origin_z = self.angles_x = self.angles_z = 0;\r
370 \r
371         InterpolateOrigin_Note();\r
372 }\r
373 \r
374 void Ent_RemoveEntCS()\r
375 {\r
376 }\r
377 \r
378 void Ent_Remove();\r
379 void Ent_ReadPlayerScore()\r
380 {\r
381         float i, n;\r
382         float isNew;\r
383         entity o;\r
384 \r
385         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
386         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
387         isNew = !self.owner; // workaround for DP bug\r
388         n = ReadByte()-1;\r
389 \r
390 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
391         if(!isNew && n != self.sv_entnum)\r
392         {\r
393                 print("A CSQC entity changed its owner!\n");\r
394                 isNew = true;\r
395                 Ent_Remove();\r
396                 self.enttype = ENT_CLIENT_SCORES;\r
397         }\r
398 #endif\r
399 \r
400         self.sv_entnum = n;\r
401 \r
402         if not(playerslots[self.sv_entnum])\r
403                 playerslots[self.sv_entnum] = spawn();\r
404         o = self.owner = playerslots[self.sv_entnum];\r
405         o.sv_entnum = self.sv_entnum;\r
406         o.gotscores = 1;\r
407 \r
408         //if not(o.sort_prev)\r
409         //      RegisterPlayer(o);\r
410         //playerchecker will do this for us later, if it has not already done so\r
411 \r
412 #if MAX_SCORE <= 3\r
413         for(i = 0; i < MAX_SCORE; ++i)\r
414                 o.(scores[i]) = ReadShort();\r
415 #else\r
416         float sf;\r
417 #if MAX_SCORE <= 8\r
418         sf = ReadByte();\r
419 #else\r
420         sf = ReadShort();\r
421 #endif\r
422         float p;\r
423         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
424                 if(sf & p)\r
425                         o.(scores[i]) = ReadShort();\r
426 #endif\r
427 \r
428         if(o.sort_prev)\r
429                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
430 }\r
431 \r
432 void Ent_ReadTeamScore()\r
433 {\r
434         float i;\r
435         entity o;\r
436         \r
437         self.team = ReadByte();\r
438         o = self.owner = GetTeam(self.team, true);\r
439 \r
440 #if MAX_TEAMSCORE <= 3\r
441         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
442                 o.(teamscores[i]) = ReadShort();\r
443 #else\r
444         float sf;\r
445 #if MAX_TEAMSCORE <= 8\r
446         sf = ReadByte();\r
447 #else\r
448         sf = ReadShort();\r
449 #endif\r
450         float p;\r
451         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
452                 if(sf & p)\r
453                         o.(teamscores[i]) = ReadShort();\r
454 #endif\r
455 \r
456         Sbar_UpdateTeamPos(o);\r
457 }\r
458 \r
459 void Ent_Nagger()\r
460 {\r
461         float nags;\r
462 \r
463         nags = ReadByte();\r
464 \r
465         if(nags & 128)\r
466         {\r
467                 if(vote_called_vote)\r
468                         strunzone(vote_called_vote);\r
469                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
470         }\r
471 \r
472         ready_waiting = (nags & 1);\r
473         ready_waiting_for_me = (nags & 2);\r
474         vote_waiting = (nags & 4);\r
475         vote_waiting_for_me = (nags & 8);\r
476 }\r
477 \r
478 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
479 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
480 void Ent_RadarLink();\r
481 void(float bIsNewEntity) CSQC_Ent_Update =\r
482 {\r
483         float t;\r
484         float savetime;\r
485         t = ReadByte();\r
486 \r
487         // set up the "time" global for received entities to be correct for interpolation purposes\r
488         savetime = time;\r
489         if(servertime)\r
490                 time = servertime;\r
491 \r
492 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
493         if(self.enttype)\r
494                 if(t != self.enttype)\r
495                 {\r
496                         print("A CSQC entity changed its type!\n");\r
497                         Ent_Remove();\r
498                 }\r
499 #endif\r
500         self.enttype = t;\r
501         if(self.enttype == ENT_CLIENT_ENTCS)\r
502                 Ent_ReadEntCS();\r
503         else if(self.enttype == ENT_CLIENT_SCORES)\r
504                 Ent_ReadPlayerScore();\r
505         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
506                 Ent_ReadTeamScore();\r
507         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
508                 Ent_PointParticles();\r
509         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
510                 Ent_RainOrSnow();\r
511         else if(self.enttype == ENT_CLIENT_LASER)\r
512                 Ent_Laser();\r
513         else if(self.enttype == ENT_CLIENT_NAGGER)\r
514                 Ent_Nagger();\r
515         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
516                 Ent_WaypointSprite();\r
517         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
518                 Ent_RadarLink();\r
519         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
520                 Ent_Projectile();\r
521         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
522                 Ent_GibSplash();\r
523         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
524                 Ent_DamageInfo();\r
525         else\r
526                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
527         \r
528         time = savetime;\r
529 };\r
530 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
531 // used when an entity changes its type. For an entity that someone interacts\r
532 // with others, make sure it can no longer do so.\r
533 void Ent_Remove()\r
534 {\r
535         float i;\r
536         if(self.enttype == ENT_CLIENT_ENTCS)\r
537         {\r
538                 Ent_RemoveEntCS();\r
539         } else if(self.enttype == ENT_CLIENT_SCORES)\r
540         {\r
541                 if(self.owner)\r
542                 {\r
543                         SetTeam(self.owner, -1);\r
544                         self.owner.gotscores = 0;\r
545                         for(i = 0; i < MAX_SCORE; ++i)\r
546                                 self.owner.(scores[i]) = 0; // clear all scores\r
547                 }\r
548         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
549         {\r
550                 /*\r
551                 if(self.owner)\r
552                         RemoveTeam(self.owner);\r
553                 */\r
554                 // we don't NEED to remove them... they won't display anyway\r
555                 // plus, svqc never does this anyway\r
556         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
557         {\r
558                 Ent_PointParticles_Remove();\r
559         }\r
560         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
561                 Ent_RemoveWaypointSprite();\r
562         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
563                 Ent_RemoveProjectile();\r
564 \r
565         self.enttype = 0;\r
566         self.classname = "";\r
567         self.draw = menu_sub_null;\r
568         // TODO possibly set more stuff to defaults\r
569 }\r
570 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
571 void CSQC_Ent_Remove()\r
572 {\r
573         if(self.enttype)\r
574                 Ent_Remove();\r
575         remove(self);\r
576 }\r
577 \r
578 void Gamemode_Init()\r
579 {\r
580         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
581         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
582         shortmapname = mi_shortname;\r
583 \r
584         if(precache_pic(minimapname) == "")\r
585         {\r
586                 // but maybe we have a non-clever minimap\r
587                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
588                 if(precache_pic(minimapname) == "")\r
589                         minimapname = ""; // FAIL\r
590                 else\r
591                         get_mi_min_max_texcoords(0); // load new texcoords\r
592         }\r
593 \r
594         mi_center = (mi_min + mi_max) * 0.5;\r
595         mi_scale = mi_max - mi_min;\r
596         minimapname = strzone(minimapname);\r
597 \r
598         if(gametype == GAME_ONSLAUGHT) {\r
599                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
600                 precache_pic("gfx/ons-cp-neutral.tga");\r
601                 precache_pic("gfx/ons-cp-red.tga");\r
602                 precache_pic("gfx/ons-cp-blue.tga");\r
603                 precache_pic("gfx/ons-frame.tga");\r
604                 precache_pic("gfx/ons-frame-team.tga");\r
605         } else if(gametype == GAME_KEYHUNT) {\r
606                 precache_pic("gfx/sb_key_carrying");\r
607                 precache_pic("gfx/sb_key_carrying_outline");\r
608         }\r
609 }\r
610 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
611 void CSQC_Parse_StuffCmd(string strMessage)\r
612 {\r
613         localcmd(strMessage);\r
614 }\r
615 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
616 void CSQC_Parse_Print(string strMessage)\r
617 {\r
618         print(ColorTranslateRGB(strMessage));\r
619 }\r
620 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
621 void CSQC_Parse_CenterPrint(string strMessage)\r
622 {\r
623         cprint(ColorTranslateRGB(strMessage));\r
624 }\r
625 \r
626 void CSQC_CheckRevision();\r
627 \r
628 void Fog_Force()\r
629 {\r
630         // TODO somehow thwart prvm_globalset client ...\r
631 \r
632         if(forcefog != "")\r
633                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
634 }\r
635 \r
636 void Net_ReadFog()\r
637 {\r
638         if(forcefog)\r
639                 strunzone(forcefog);\r
640         ReadCoord(); // ignore fog interval\r
641         forcefog = strzone(ReadString());\r
642 }\r
643 \r
644 void Gamemode_Init();\r
645 void Net_ReadScoresInfo()\r
646 {\r
647         float i;\r
648         gametype = ReadByte();\r
649         for(i = 0; i < MAX_SCORE; ++i)\r
650         {\r
651                 scores_label[i] = strzone(ReadString());\r
652                 scores_flags[i] = ReadByte();\r
653         }\r
654         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
655         {\r
656                 teamscores_label[i] = strzone(ReadString());\r
657                 teamscores_flags[i] = ReadByte();\r
658         }\r
659         Sbar_InitScores();\r
660         Gamemode_Init();\r
661 }\r
662 \r
663 void Net_ReadInit()\r
664 {\r
665         float i;\r
666         csqc_revision = ReadShort();\r
667         maxclients = ReadByte();\r
668         for(i = 0; i < 24; ++i)\r
669                 weaponimpulse[i] = ReadByte() - 1;\r
670         hook_shotorigin_x = ReadCoord();\r
671         hook_shotorigin_y = ReadCoord();\r
672         hook_shotorigin_z = ReadCoord();\r
673         CSQC_CheckRevision();\r
674 }\r
675 \r
676 string Net_ReadPicture()\r
677 {\r
678         string img;\r
679         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
680         {\r
681                 img = ReadPicture();\r
682                 print(strcat("Got Picture: ", img, "\n"));\r
683         } else {\r
684                 img = ReadString();\r
685                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
686                 float psize, i;\r
687                 psize = ReadShort();\r
688                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
689                 // Because then this could be optimized to first get all 4-byte-groups,\r
690                 // then the remaining 2, then the remaining 1\r
691                 for(i = 0; i < psize; ++i)\r
692                         ReadByte();\r
693         }\r
694         return img;\r
695 }\r
696 \r
697 void Net_Config()\r
698 {\r
699         string key, value;\r
700         key = ReadString();\r
701         value = ReadString();\r
702         db_put(configdb, strcat("/v/", key), value);\r
703         db_put(configdb, strcat("/s/", key), "1");\r
704 }\r
705 \r
706 void Net_ReadRace()\r
707 {\r
708         float b;\r
709 \r
710         b = ReadByte();\r
711 \r
712         switch(b)\r
713         {\r
714                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
715                         race_checkpoint = ReadByte();\r
716                         race_time = ReadShort();\r
717                         race_previousbesttime = ReadShort();\r
718                         if(race_previousbestname)\r
719                                 strunzone(race_previousbestname);\r
720                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
721 \r
722                         race_checkpointtime = time;\r
723 \r
724                         if(race_checkpoint == 0)\r
725                                 race_laptime = time; // valid\r
726 \r
727                         break;\r
728 \r
729                 case RACE_NET_CHECKPOINT_CLEAR:\r
730                         race_laptime = 0;\r
731                         race_checkpointtime = 0;\r
732                         break;\r
733 \r
734                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
735                         race_laptime = ReadCoord();\r
736                         race_checkpointtime = -99999;\r
737                         // fall through\r
738                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
739                         race_nextcheckpoint = ReadByte();\r
740 \r
741                         race_nextbesttime = ReadShort();\r
742                         if(race_nextbestname)\r
743                                 strunzone(race_nextbestname);\r
744                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
745                         break;\r
746 \r
747                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
748                         race_mycheckpoint = ReadByte();\r
749                         race_mycheckpointtime = time;\r
750                         race_mycheckpointdelta = ReadShort();\r
751                         race_mycheckpointlapsdelta = ReadByte();\r
752                         if(race_mycheckpointlapsdelta >= 128)\r
753                                 race_mycheckpointlapsdelta -= 256;\r
754                         if(race_mycheckpointenemy)\r
755                                 strunzone(race_mycheckpointenemy);\r
756                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
757                         break;\r
758 \r
759                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
760                         race_othercheckpoint = ReadByte();\r
761                         race_othercheckpointtime = time;\r
762                         race_othercheckpointdelta = ReadShort();\r
763                         race_othercheckpointlapsdelta = ReadByte();\r
764                         if(race_othercheckpointlapsdelta >= 128)\r
765                                 race_othercheckpointlapsdelta -= 256;\r
766                         if(race_othercheckpointenemy)\r
767                                 strunzone(race_othercheckpointenemy);\r
768                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
769                         break;\r
770         }\r
771 }\r
772 \r
773 void Net_ReadForceScoreboard()\r
774 {\r
775         sb_showscores_force = ReadByte();\r
776 }\r
777 \r
778 void Net_Reset()\r
779 {\r
780         float i;\r
781         race_laptime = 0;\r
782         race_checkpointtime = 0;\r
783         for(i = 0; i < 24; ++i)\r
784                 angles_held_status[i] = 0;\r
785 }\r
786 \r
787 void Net_ReadSpectating()\r
788 {\r
789         float newspectatee_status;\r
790         newspectatee_status = ReadByte();\r
791         if(newspectatee_status == player_localentnum)\r
792                 newspectatee_status = -1; // observing\r
793         if(newspectatee_status != spectatee_status)\r
794                 Net_Reset();\r
795         spectatee_status = newspectatee_status;\r
796 }\r
797 \r
798 void Net_ReadZoomNotify()\r
799 {\r
800         spectatorbutton_zoom = ReadByte();\r
801 }\r
802 \r
803 void Net_ReadSpawn()\r
804 {\r
805         zoomin_effect = 1;\r
806         current_viewzoom = 0.6;\r
807 }\r
808 \r
809 void Net_ReadWarmupStage()\r
810 {\r
811         warmup_stage = ReadByte();\r
812 }\r
813 \r
814 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
815 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
816 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
817 void Net_ReadHoldAngles();\r
818 float CSQC_Parse_TempEntity()\r
819 {\r
820         local float bHandled;\r
821                 bHandled  = true;\r
822         // Acquire TE ID\r
823         local float nTEID;\r
824                 nTEID = ReadByte();\r
825 \r
826                 // NOTE: Could just do return instead of break...\r
827         switch(nTEID)\r
828         {\r
829                 case TE_CSQC_INIT:\r
830                         Net_ReadInit();\r
831                         bHandled = true;\r
832                         break;\r
833                 case TE_CSQC_MAPVOTE:\r
834                         Net_Mapvote();\r
835                         bHandled = true;\r
836                         break;\r
837                 case TE_CSQC_CONFIG:\r
838                         Net_Config();\r
839                         bHandled = true;\r
840                         break;\r
841                 case TE_CSQC_SCORESINFO:\r
842                         Net_ReadScoresInfo();\r
843                         bHandled = true;\r
844                         break;\r
845                 case TE_CSQC_RACE:\r
846                         Net_ReadRace();\r
847                         bHandled = true;\r
848                         break;\r
849                 case TE_CSQC_FORCESCOREBOARD:\r
850                         Net_ReadForceScoreboard();\r
851                         bHandled = true;\r
852                         break;\r
853                 case TE_CSQC_SPECTATING:\r
854                         Net_ReadSpectating();\r
855                         bHandled = true;\r
856                         break;\r
857                 case 13: // TE_BEAM\r
858                         Net_GrapplingHook();\r
859                         bHandled = true;\r
860                         break;\r
861                 case TE_CSQC_SPAWN:\r
862                         Net_ReadSpawn();\r
863                         bHandled = true;\r
864                         break;\r
865                 case TE_CSQC_ZOOMNOTIFY:\r
866                         Net_ReadZoomNotify();\r
867                         bHandled = true;\r
868                         break;\r
869                 case TE_CSQC_HOLDANGLES:\r
870                         Net_ReadHoldAngles();\r
871                         bHandled = true;\r
872                         break;\r
873                 case TE_CSQC_WARMUP:\r
874                         Net_ReadWarmupStage();\r
875                         bHandled = true;\r
876                         break;\r
877                 case TE_CSQC_FOG:\r
878                         Net_ReadFog();\r
879                         bHandled = true;\r
880                         break;\r
881                 default:\r
882                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
883                         bHandled = false;\r
884                         break;\r
885         }\r
886         \r
887         if(!postinit)\r
888                 PostInit();\r
889                 \r
890         return bHandled;\r
891 }\r
892 \r
893 // COMMIT-TODO: Update if necessare, before committing\r
894 void CSQC_CheckRevision()\r
895 {\r
896         if(csqc_revision == CSQC_REVISION)\r
897         {\r
898                 print("^2SVQC and CSQC revisions are compatible.\n");\r
899         } else if(csqc_revision < CSQC_REVISION) {\r
900                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
901         } else if(csqc_revision > CSQC_REVISION) {\r
902                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
903                 print("^1Please update to a newer version.\n");\r
904         }\r
905 }\r
906 \r
907 string getcommandkey(string text, string command)\r
908 {\r
909         string keys;\r
910         float n, j, k, l;\r
911 \r
912         if (!sbar_showbinds)\r
913                 return text;\r
914 \r
915         keys = db_get(binddb, command);\r
916         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
917         {\r
918                 if (!keys) \r
919                 {\r
920                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
921                         for(j = 0; j < n; ++j)\r
922                         {\r
923                                 k = stof(argv(j));\r
924                                 if(k != -1) \r
925                                 {\r
926                                         if ("" == keys)\r
927                                                 keys = keynumtostring(k);\r
928                                         else\r
929                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
930 \r
931                                         ++l;\r
932                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
933                                 }\r
934                         \r
935                         }\r
936                         db_put(binddb, command, keys);\r
937                 }\r
938         }\r
939         \r
940         if ("" == keys) {\r
941                 if (sbar_showbinds > 1)\r
942                         return strcat(text, " (not bound)");\r
943                 else\r
944                         return text;\r
945         }\r
946         else if (sbar_showbinds > 1)\r
947                 return strcat(text, " (", keys, ")");\r
948         else\r
949                 return keys;\r
950 }\r