"fix" the jumppads by adding a 2-frame delay for doublejumps after hitting a trigger_...
[divverent/nexuiz.git] / data / monster_zombie.cfg
1 set g_monster_zombie_respawntime    2\r
2 set g_monster_zombie_movespeed      350\r
3 set g_monster_zombie_health         275\r
4 set g_monster_zombie_stopspeed      90\r
5 set g_monster_zombie_turnspeed      360\r
6 set g_monster_zombie_idle_timer_min 5\r
7 set g_monster_zombie_idle_timer_max 10\r
8 set g_monster_zombie_targetrange    2048\r
9 \r
10 set g_monster_zombie_attack_run_range    128\r
11 set g_monster_zombie_attack_run_hitrange 96\r
12 set g_monster_zombie_attack_run_delay    0.35\r
13 set g_monster_zombie_attack_run_damage   30\r
14 set g_monster_zombie_attack_run_force    300\r
15 \r
16 set g_monster_zombie_attack_stand_range    64\r
17 set g_monster_zombie_attack_stand_hitrange 64\r
18 set g_monster_zombie_attack_stand_delay    0.25\r
19 set g_monster_zombie_attack_stand_damage   60\r
20 set g_monster_zombie_attack_stand_force    250\r
21 \r