]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/mapobjects/asedoor3.ase
commit 1.2.1 game media
[divverent/nexuiz.git] / data / models / mapobjects / asedoor3.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asedoor3.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 6\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "noshader"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "noshader"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\noshader.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil4_metals/mtltekfloor"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.975357        0.975798        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil4_metals/mtltekfloor"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil4_metals\mtltekfloor.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/evil4_metals/tekwallmulti_wrnlights"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       0.999122        0.987290        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/evil4_metals/tekwallmulti_wrnlights"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\evil4_metals\tekwallmulti_wrnlights.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104 }\r
105 *GEOMOBJECT     {\r
106         *NODE_NAME      "mat2model0surf0"\r
107         *NODE_TM        {\r
108                 *NODE_NAME      "mat2model0surf0"\r
109                 *INHERIT_POS    0       0       0\r
110                 *INHERIT_ROT    0       0       0\r
111                 *INHERIT_SCL    0       0       0\r
112                 *TM_ROW0        1.0     0       0\r
113                 *TM_ROW1        0       1.0     0\r
114                 *TM_ROW2        0       0       1.0\r
115                 *TM_ROW3        0       0       0\r
116                 *TM_POS 0.000000        0.000000        0.000000\r
117         }\r
118         *MESH   {\r
119                 *TIMEVALUE      0\r
120                 *MESH_NUMVERTEX 18\r
121                 *MESH_NUMFACES  16\r
122                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
123                 *MESH_VERTEX_LIST       {\r
124                         *MESH_VERTEX    0       80.000000       0.000000        0.000000\r
125                         *MESH_VERTEX    1       72.000000       0.000000        -24.000000\r
126                         *MESH_VERTEX    2       80.000000       0.000000        -24.000000\r
127                         *MESH_VERTEX    3       56.000000       0.000000        -8.000000\r
128                         *MESH_VERTEX    4       56.000000       0.000000        0.000000\r
129                         *MESH_VERTEX    5       -48.000000      0.000000        -8.000000\r
130                         *MESH_VERTEX    6       -48.000000      0.000000        0.000000\r
131                         *MESH_VERTEX    7       -64.000000      0.000000        -24.000000\r
132                         *MESH_VERTEX    8       72.000000       0.000000        -104.000000\r
133                         *MESH_VERTEX    9       80.000000       0.000000        -104.000000\r
134                         *MESH_VERTEX    10      72.000000       0.000000        -240.000000\r
135                         *MESH_VERTEX    11      80.000000       0.000000        -240.000000\r
136                         *MESH_VERTEX    12      -72.000000      0.000000        -24.000000\r
137                         *MESH_VERTEX    13      -72.000000      0.000000        0.000000\r
138                         *MESH_VERTEX    14      -72.000000      0.000000        -104.000000\r
139                         *MESH_VERTEX    15      -72.000000      0.000000        -240.000000\r
140                         *MESH_VERTEX    16      -64.000000      0.000000        -104.000000\r
141                         *MESH_VERTEX    17      -64.000000      0.000000        -240.000000\r
142                 }\r
143                 *MESH_NORMALS   {\r
144                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
145                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
146                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
147                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
148                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
149                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
150                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
151                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
152                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
153                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
154                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
155                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
156                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
157                         *MESH_FACENORMAL        13      0.000000        1.000000        0.000000\r
158                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
159                         *MESH_FACENORMAL        15      0.000000        1.000000        0.000000\r
160                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
161                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
162                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
163                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
169                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
170                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
171                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
175                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
176                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
177                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
178                 }\r
179                 *MESH_FACE_LIST {\r
180                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
186                         *MESH_FACE      6       A:      1       B:      2       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      7       A:      2       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      10      A:      6       B:      7       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                         *MESH_FACE      11      A:      6       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
192                         *MESH_FACE      12      A:      7       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      13      A:      7       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
195                         *MESH_FACE      15      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                 }\r
197                 *MESH_NUMTVERTEX        18\r
198                 *MESH_TVERTLIST {\r
199                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
200                         *MESH_TVERT     1       0.562500        0.812500        1.000000\r
201                         *MESH_TVERT     2       0.625000        0.812500        1.000000\r
202                         *MESH_TVERT     3       0.437500        0.937500        1.000000\r
203                         *MESH_TVERT     4       0.437500        1.000000        1.000000\r
204                         *MESH_TVERT     5       -0.375000       0.937500        1.000000\r
205                         *MESH_TVERT     6       -0.375000       1.000000        1.000000\r
206                         *MESH_TVERT     7       -0.500000       0.812500        1.000000\r
207                         *MESH_TVERT     8       0.562500        0.187500        1.000000\r
208                         *MESH_TVERT     9       0.625000        0.187500        1.000000\r
209                         *MESH_TVERT     10      0.562500        -0.875000       1.000000\r
210                         *MESH_TVERT     11      0.625000        -0.875000       1.000000\r
211                         *MESH_TVERT     12      -0.562500       0.812500        1.000000\r
212                         *MESH_TVERT     13      -0.562500       1.000000        1.000000\r
213                         *MESH_TVERT     14      -0.562500       0.187500        1.000000\r
214                         *MESH_TVERT     15      -0.562500       -0.875000       1.000000\r
215                         *MESH_TVERT     16      -0.500000       0.187500        1.000000\r
216                         *MESH_TVERT     17      -0.500000       -0.875000       1.000000\r
217                 }\r
218                 *MESH_NUMTVFACES        16\r
219                 *MESH_TFACELIST {\r
220                         *MESH_TFACE     0       0       3       4\r
221                         *MESH_TFACE     1       0       1       3\r
222                         *MESH_TFACE     2       3       5       4\r
223                         *MESH_TFACE     3       4       5       6\r
224                         *MESH_TFACE     4       0       2       1\r
225                         *MESH_TFACE     5       5       7       6\r
226                         *MESH_TFACE     6       1       2       8\r
227                         *MESH_TFACE     7       2       9       8\r
228                         *MESH_TFACE     8       8       9       10\r
229                         *MESH_TFACE     9       9       11      10\r
230                         *MESH_TFACE     10      6       7       12\r
231                         *MESH_TFACE     11      6       12      13\r
232                         *MESH_TFACE     12      7       14      12\r
233                         *MESH_TFACE     13      7       16      14\r
234                         *MESH_TFACE     14      14      16      15\r
235                         *MESH_TFACE     15      15      16      17\r
236                 }\r
237         }\r
238         *PROP_MOTIONBLUR        0\r
239         *PROP_CASTSHADOW        1\r
240         *PROP_RECVSHADOW        1\r
241         *MATERIAL_REF   2\r
242 }\r
243 *GEOMOBJECT     {\r
244         *NODE_NAME      "mat2model0surf1"\r
245         *NODE_TM        {\r
246                 *NODE_NAME      "mat2model0surf1"\r
247                 *INHERIT_POS    0       0       0\r
248                 *INHERIT_ROT    0       0       0\r
249                 *INHERIT_SCL    0       0       0\r
250                 *TM_ROW0        1.0     0       0\r
251                 *TM_ROW1        0       1.0     0\r
252                 *TM_ROW2        0       0       1.0\r
253                 *TM_ROW3        0       0       0\r
254                 *TM_POS 0.000000        0.000000        0.000000\r
255         }\r
256         *MESH   {\r
257                 *TIMEVALUE      0\r
258                 *MESH_NUMVERTEX 11\r
259                 *MESH_NUMFACES  11\r
260                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
261                 *MESH_VERTEX_LIST       {\r
262                         *MESH_VERTEX    0       72.000000       -4.000000       -28.000000\r
263                         *MESH_VERTEX    1       72.000000       -4.000000       -100.000000\r
264                         *MESH_VERTEX    2       72.000000       0.000000        -24.000000\r
265                         *MESH_VERTEX    3       72.000000       0.000000        -104.000000\r
266                         *MESH_VERTEX    4       72.000000       -232.000000     -24.000000\r
267                         *MESH_VERTEX    5       72.000000       -228.000000     -28.000000\r
268                         *MESH_VERTEX    6       72.000000       -232.000000     -104.000000\r
269                         *MESH_VERTEX    7       72.000000       -228.000000     -100.000000\r
270                         *MESH_VERTEX    8       72.000000       -232.000000     -105.625000\r
271                         *MESH_VERTEX    9       72.000000       -200.000000     -124.250000\r
272                         *MESH_VERTEX    10      72.000000       0.000000        -240.000000\r
273                 }\r
274                 *MESH_NORMALS   {\r
275                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
276                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
277                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
278                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
279                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
280                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
281                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
282                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
283                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
284                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
285                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
286                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
287                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
288                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
289                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
290                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
291                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
292                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
293                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
294                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
295                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
296                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
297                 }\r
298                 *MESH_FACE_LIST {\r
299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      6       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      7       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      8       A:      3       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      9       A:      3       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      10      A:      3       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                 }\r
311                 *MESH_NUMTVERTEX        11\r
312                 *MESH_TVERTLIST {\r
313                         *MESH_TVERT     0       0.968750        1.781250        1.000000\r
314                         *MESH_TVERT     1       0.968750        1.218750        1.000000\r
315                         *MESH_TVERT     2       1.000000        1.812500        1.000000\r
316                         *MESH_TVERT     3       1.000000        1.187500        1.000000\r
317                         *MESH_TVERT     4       -0.812500       1.812500        1.000000\r
318                         *MESH_TVERT     5       -0.781250       1.781250        1.000000\r
319                         *MESH_TVERT     6       -0.812500       1.187500        1.000000\r
320                         *MESH_TVERT     7       -0.781250       1.218750        1.000000\r
321                         *MESH_TVERT     8       -0.812500       1.174805        1.000000\r
322                         *MESH_TVERT     9       -0.562193       1.029826        1.000000\r
323                         *MESH_TVERT     10      1.000000        0.125000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        11\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       1       2       3\r
329                         *MESH_TFACE     2       0       4       2\r
330                         *MESH_TFACE     3       0       5       4\r
331                         *MESH_TFACE     4       1       3       6\r
332                         *MESH_TFACE     5       5       7       6\r
333                         *MESH_TFACE     6       1       6       7\r
334                         *MESH_TFACE     7       4       5       6\r
335                         *MESH_TFACE     8       3       8       6\r
336                         *MESH_TFACE     9       3       9       8\r
337                         *MESH_TFACE     10      3       10      9\r
338                 }\r
339         }\r
340         *PROP_MOTIONBLUR        0\r
341         *PROP_CASTSHADOW        1\r
342         *PROP_RECVSHADOW        1\r
343         *MATERIAL_REF   2\r
344 }\r
345 *GEOMOBJECT     {\r
346         *NODE_NAME      "mat2model0surf2"\r
347         *NODE_TM        {\r
348                 *NODE_NAME      "mat2model0surf2"\r
349                 *INHERIT_POS    0       0       0\r
350                 *INHERIT_ROT    0       0       0\r
351                 *INHERIT_SCL    0       0       0\r
352                 *TM_ROW0        1.0     0       0\r
353                 *TM_ROW1        0       1.0     0\r
354                 *TM_ROW2        0       0       1.0\r
355                 *TM_ROW3        0       0       0\r
356                 *TM_POS 0.000000        0.000000        0.000000\r
357         }\r
358         *MESH   {\r
359                 *TIMEVALUE      0\r
360                 *MESH_NUMVERTEX 18\r
361                 *MESH_NUMFACES  16\r
362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
363                 *MESH_VERTEX_LIST       {\r
364                         *MESH_VERTEX    0       80.000000       -232.000000     -104.000000\r
365                         *MESH_VERTEX    1       72.000000       -232.000000     -104.000000\r
366                         *MESH_VERTEX    2       80.000000       -232.000000     -24.000000\r
367                         *MESH_VERTEX    3       72.000000       -232.000000     -24.000000\r
368                         *MESH_VERTEX    4       72.000000       -232.000000     -105.625000\r
369                         *MESH_VERTEX    5       80.000000       -232.000000     -105.625000\r
370                         *MESH_VERTEX    6       56.000000       -232.000000     -8.000000\r
371                         *MESH_VERTEX    7       56.000000       -232.000000     0.000000\r
372                         *MESH_VERTEX    8       80.000000       -232.000000     0.000000\r
373                         *MESH_VERTEX    9       -48.000000      -232.000000     -8.000000\r
374                         *MESH_VERTEX    10      -48.000000      -232.000000     0.000000\r
375                         *MESH_VERTEX    11      -72.000000      -232.000000     0.000000\r
376                         *MESH_VERTEX    12      -72.000000      -232.000000     -24.000000\r
377                         *MESH_VERTEX    13      -64.000000      -232.000000     -24.000000\r
378                         *MESH_VERTEX    14      -72.000000      -232.000000     -104.000000\r
379                         *MESH_VERTEX    15      -64.000000      -232.000000     -104.000000\r
380                         *MESH_VERTEX    16      -72.000000      -232.000000     -105.625000\r
381                         *MESH_VERTEX    17      -64.000000      -232.000000     -105.625000\r
382                 }\r
383                 *MESH_NORMALS   {\r
384                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
385                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
386                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
387                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
388                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
389                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
390                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
391                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
392                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
393                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
394                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
395                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
396                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
397                         *MESH_FACENORMAL        13      0.000000        1.000000        0.000000\r
398                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
399                         *MESH_FACENORMAL        15      0.000000        1.000000        0.000000\r
400                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
401                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
402                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
403                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
404                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
405                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
406                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
407                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
408                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
409                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
410                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
411                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
412                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
413                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
414                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
415                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
416                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
417                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
418                 }\r
419                 *MESH_FACE_LIST {\r
420                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
423                         *MESH_FACE      3       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
428                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
429                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      10      A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                         *MESH_FACE      11      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
432                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
433                         *MESH_FACE      13      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                         *MESH_FACE      15      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                 }\r
437                 *MESH_NUMTVERTEX        18\r
438                 *MESH_TVERTLIST {\r
439                         *MESH_TVERT     0       0.625000        0.187500        1.000000\r
440                         *MESH_TVERT     1       0.562500        0.187500        1.000000\r
441                         *MESH_TVERT     2       0.625000        0.812500        1.000000\r
442                         *MESH_TVERT     3       0.562500        0.812500        1.000000\r
443                         *MESH_TVERT     4       0.562500        0.174805        1.000000\r
444                         *MESH_TVERT     5       0.625000        0.174805        1.000000\r
445                         *MESH_TVERT     6       0.437500        0.937500        1.000000\r
446                         *MESH_TVERT     7       0.437500        1.000000        1.000000\r
447                         *MESH_TVERT     8       0.625000        1.000000        1.000000\r
448                         *MESH_TVERT     9       -0.375000       0.937500        1.000000\r
449                         *MESH_TVERT     10      -0.375000       1.000000        1.000000\r
450                         *MESH_TVERT     11      -0.562500       1.000000        1.000000\r
451                         *MESH_TVERT     12      -0.562500       0.812500        1.000000\r
452                         *MESH_TVERT     13      -0.500000       0.812500        1.000000\r
453                         *MESH_TVERT     14      -0.562500       0.187500        1.000000\r
454                         *MESH_TVERT     15      -0.500000       0.187500        1.000000\r
455                         *MESH_TVERT     16      -0.562500       0.174805        1.000000\r
456                         *MESH_TVERT     17      -0.500000       0.174805        1.000000\r
457                 }\r
458                 *MESH_NUMTVFACES        16\r
459                 *MESH_TFACELIST {\r
460                         *MESH_TFACE     0       0       2       1\r
461                         *MESH_TFACE     1       1       2       3\r
462                         *MESH_TFACE     2       0       1       4\r
463                         *MESH_TFACE     3       2       6       3\r
464                         *MESH_TFACE     4       0       4       5\r
465                         *MESH_TFACE     5       2       7       6\r
466                         *MESH_TFACE     6       2       8       7\r
467                         *MESH_TFACE     7       6       7       9\r
468                         *MESH_TFACE     8       7       10      9\r
469                         *MESH_TFACE     9       9       10      11\r
470                         *MESH_TFACE     10      9       11      12\r
471                         *MESH_TFACE     11      9       12      13\r
472                         *MESH_TFACE     12      12      14      13\r
473                         *MESH_TFACE     13      13      14      15\r
474                         *MESH_TFACE     14      14      16      15\r
475                         *MESH_TFACE     15      15      16      17\r
476                 }\r
477         }\r
478         *PROP_MOTIONBLUR        0\r
479         *PROP_CASTSHADOW        1\r
480         *PROP_RECVSHADOW        1\r
481         *MATERIAL_REF   2\r
482 }\r
483 *GEOMOBJECT     {\r
484         *NODE_NAME      "mat2model0surf3"\r
485         *NODE_TM        {\r
486                 *NODE_NAME      "mat2model0surf3"\r
487                 *INHERIT_POS    0       0       0\r
488                 *INHERIT_ROT    0       0       0\r
489                 *INHERIT_SCL    0       0       0\r
490                 *TM_ROW0        1.0     0       0\r
491                 *TM_ROW1        0       1.0     0\r
492                 *TM_ROW2        0       0       1.0\r
493                 *TM_ROW3        0       0       0\r
494                 *TM_POS 0.000000        0.000000        0.000000\r
495         }\r
496         *MESH   {\r
497                 *TIMEVALUE      0\r
498                 *MESH_NUMVERTEX 4\r
499                 *MESH_NUMFACES  2\r
500                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
501                 *MESH_VERTEX_LIST       {\r
502                         *MESH_VERTEX    0       72.000000       0.000000        -24.000000\r
503                         *MESH_VERTEX    1       56.000000       -232.000000     -8.000000\r
504                         *MESH_VERTEX    2       72.000000       -232.000000     -24.000000\r
505                         *MESH_VERTEX    3       56.000000       0.000000        -8.000000\r
506                 }\r
507                 *MESH_NORMALS   {\r
508                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
509                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
510                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
511                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
512                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
513                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
514                 }\r
515                 *MESH_FACE_LIST {\r
516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
517                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
518                 }\r
519                 *MESH_NUMTVERTEX        4\r
520                 *MESH_TVERTLIST {\r
521                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
522                         *MESH_TVERT     1       0.437500        -0.812500       1.000000\r
523                         *MESH_TVERT     2       0.562500        -0.812500       1.000000\r
524                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
525                 }\r
526                 *MESH_NUMTVFACES        2\r
527                 *MESH_TFACELIST {\r
528                         *MESH_TFACE     0       0       2       1\r
529                         *MESH_TFACE     1       3       0       1\r
530                 }\r
531         }\r
532         *PROP_MOTIONBLUR        0\r
533         *PROP_CASTSHADOW        1\r
534         *PROP_RECVSHADOW        1\r
535         *MATERIAL_REF   2\r
536 }\r
537 *GEOMOBJECT     {\r
538         *NODE_NAME      "mat2model0surf4"\r
539         *NODE_TM        {\r
540                 *NODE_NAME      "mat2model0surf4"\r
541                 *INHERIT_POS    0       0       0\r
542                 *INHERIT_ROT    0       0       0\r
543                 *INHERIT_SCL    0       0       0\r
544                 *TM_ROW0        1.0     0       0\r
545                 *TM_ROW1        0       1.0     0\r
546                 *TM_ROW2        0       0       1.0\r
547                 *TM_ROW3        0       0       0\r
548                 *TM_POS 0.000000        0.000000        0.000000\r
549         }\r
550         *MESH   {\r
551                 *TIMEVALUE      0\r
552                 *MESH_NUMVERTEX 11\r
553                 *MESH_NUMFACES  11\r
554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
555                 *MESH_VERTEX_LIST       {\r
556                         *MESH_VERTEX    0       -64.000000      0.000000        -24.000000\r
557                         *MESH_VERTEX    1       -64.000000      -4.000000       -100.000000\r
558                         *MESH_VERTEX    2       -64.000000      -4.000000       -28.000000\r
559                         *MESH_VERTEX    3       -64.000000      0.000000        -104.000000\r
560                         *MESH_VERTEX    4       -64.000000      -232.000000     -24.000000\r
561                         *MESH_VERTEX    5       -64.000000      -228.000000     -28.000000\r
562                         *MESH_VERTEX    6       -64.000000      -232.000000     -104.000000\r
563                         *MESH_VERTEX    7       -64.000000      -228.000000     -100.000000\r
564                         *MESH_VERTEX    8       -64.000000      0.000000        -240.000000\r
565                         *MESH_VERTEX    9       -64.000000      -232.000000     -105.625000\r
566                         *MESH_VERTEX    10      -64.000000      -200.000000     -124.250000\r
567                 }\r
568                 *MESH_NORMALS   {\r
569                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
570                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
571                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
572                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
573                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
574                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
575                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
576                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
577                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
578                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
579                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
580                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
581                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
582                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
583                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
586                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
587                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
588                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
589                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
590                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
591                 }\r
592                 *MESH_FACE_LIST {\r
593                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      2       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
597                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                         *MESH_FACE      6       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
600                         *MESH_FACE      7       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                         *MESH_FACE      8       A:      3       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
602                         *MESH_FACE      9       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
603                         *MESH_FACE      10      A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                 }\r
605                 *MESH_NUMTVERTEX        11\r
606                 *MESH_TVERTLIST {\r
607                         *MESH_TVERT     0       1.000000        1.812500        1.000000\r
608                         *MESH_TVERT     1       0.968750        1.218750        1.000000\r
609                         *MESH_TVERT     2       0.968750        1.781250        1.000000\r
610                         *MESH_TVERT     3       1.000000        1.187500        1.000000\r
611                         *MESH_TVERT     4       -0.812500       1.812500        1.000000\r
612                         *MESH_TVERT     5       -0.781250       1.781250        1.000000\r
613                         *MESH_TVERT     6       -0.812500       1.187500        1.000000\r
614                         *MESH_TVERT     7       -0.781250       1.218750        1.000000\r
615                         *MESH_TVERT     8       1.000000        0.125000        1.000000\r
616                         *MESH_TVERT     9       -0.812500       1.174805        1.000000\r
617                         *MESH_TVERT     10      -0.562193       1.029826        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        11\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       4       2\r
622                         *MESH_TFACE     1       0       2       1\r
623                         *MESH_TFACE     2       2       4       5\r
624                         *MESH_TFACE     3       0       1       3\r
625                         *MESH_TFACE     4       4       6       5\r
626                         *MESH_TFACE     5       5       6       7\r
627                         *MESH_TFACE     6       1       6       3\r
628                         *MESH_TFACE     7       1       7       6\r
629                         *MESH_TFACE     8       3       6       8\r
630                         *MESH_TFACE     9       6       9       8\r
631                         *MESH_TFACE     10      8       9       10\r
632                 }\r
633         }\r
634         *PROP_MOTIONBLUR        0\r
635         *PROP_CASTSHADOW        1\r
636         *PROP_RECVSHADOW        1\r
637         *MATERIAL_REF   2\r
638 }\r
639 *GEOMOBJECT     {\r
640         *NODE_NAME      "mat2model0surf5"\r
641         *NODE_TM        {\r
642                 *NODE_NAME      "mat2model0surf5"\r
643                 *INHERIT_POS    0       0       0\r
644                 *INHERIT_ROT    0       0       0\r
645                 *INHERIT_SCL    0       0       0\r
646                 *TM_ROW0        1.0     0       0\r
647                 *TM_ROW1        0       1.0     0\r
648                 *TM_ROW2        0       0       1.0\r
649                 *TM_ROW3        0       0       0\r
650                 *TM_POS 0.000000        0.000000        0.000000\r
651         }\r
652         *MESH   {\r
653                 *TIMEVALUE      0\r
654                 *MESH_NUMVERTEX 4\r
655                 *MESH_NUMFACES  2\r
656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
657                 *MESH_VERTEX_LIST       {\r
658                         *MESH_VERTEX    0       -64.000000      0.000000        -24.000000\r
659                         *MESH_VERTEX    1       -64.000000      -232.000000     -24.000000\r
660                         *MESH_VERTEX    2       -48.000000      0.000000        -8.000000\r
661                         *MESH_VERTEX    3       -48.000000      -232.000000     -8.000000\r
662                 }\r
663                 *MESH_NORMALS   {\r
664                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
665                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
666                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
667                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
668                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
669                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
670                 }\r
671                 *MESH_FACE_LIST {\r
672                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
673                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
674                 }\r
675                 *MESH_NUMTVERTEX        4\r
676                 *MESH_TVERTLIST {\r
677                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
678                         *MESH_TVERT     1       0.500000        -0.812500       1.000000\r
679                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
680                         *MESH_TVERT     3       0.625000        -0.812500       1.000000\r
681                 }\r
682                 *MESH_NUMTVFACES        2\r
683                 *MESH_TFACELIST {\r
684                         *MESH_TFACE     0       0       2       1\r
685                         *MESH_TFACE     1       2       3       1\r
686                 }\r
687         }\r
688         *PROP_MOTIONBLUR        0\r
689         *PROP_CASTSHADOW        1\r
690         *PROP_RECVSHADOW        1\r
691         *MATERIAL_REF   2\r
692 }\r
693 *GEOMOBJECT     {\r
694         *NODE_NAME      "mat1model0surf6"\r
695         *NODE_TM        {\r
696                 *NODE_NAME      "mat1model0surf6"\r
697                 *INHERIT_POS    0       0       0\r
698                 *INHERIT_ROT    0       0       0\r
699                 *INHERIT_SCL    0       0       0\r
700                 *TM_ROW0        1.0     0       0\r
701                 *TM_ROW1        0       1.0     0\r
702                 *TM_ROW2        0       0       1.0\r
703                 *TM_ROW3        0       0       0\r
704                 *TM_POS 0.000000        0.000000        0.000000\r
705         }\r
706         *MESH   {\r
707                 *TIMEVALUE      0\r
708                 *MESH_NUMVERTEX 4\r
709                 *MESH_NUMFACES  2\r
710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
711                 *MESH_VERTEX_LIST       {\r
712                         *MESH_VERTEX    0       80.000000       -232.000000     -105.750000\r
713                         *MESH_VERTEX    1       80.000000       -304.000000     -80.000000\r
714                         *MESH_VERTEX    2       80.000000       -304.000000     -64.000000\r
715                         *MESH_VERTEX    3       80.000000       -232.000000     -119.750000\r
716                 }\r
717                 *MESH_NORMALS   {\r
718                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
719                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
720                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
721                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
722                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
723                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
724                 }\r
725                 *MESH_FACE_LIST {\r
726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                 }\r
729                 *MESH_NUMTVERTEX        4\r
730                 *MESH_TVERTLIST {\r
731                         *MESH_TVERT     0       1.187500        0.173828        1.000000\r
732                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
733                         *MESH_TVERT     2       0.625000        0.500000        1.000000\r
734                         *MESH_TVERT     3       1.187500        0.064453        1.000000\r
735                 }\r
736                 *MESH_NUMTVFACES        2\r
737                 *MESH_TFACELIST {\r
738                         *MESH_TFACE     0       0       2       1\r
739                         *MESH_TFACE     1       3       0       1\r
740                 }\r
741         }\r
742         *PROP_MOTIONBLUR        0\r
743         *PROP_CASTSHADOW        1\r
744         *PROP_RECVSHADOW        1\r
745         *MATERIAL_REF   1\r
746 }\r
747 *GEOMOBJECT     {\r
748         *NODE_NAME      "mat1model0surf7"\r
749         *NODE_TM        {\r
750                 *NODE_NAME      "mat1model0surf7"\r
751                 *INHERIT_POS    0       0       0\r
752                 *INHERIT_ROT    0       0       0\r
753                 *INHERIT_SCL    0       0       0\r
754                 *TM_ROW0        1.0     0       0\r
755                 *TM_ROW1        0       1.0     0\r
756                 *TM_ROW2        0       0       1.0\r
757                 *TM_ROW3        0       0       0\r
758                 *TM_POS 0.000000        0.000000        0.000000\r
759         }\r
760         *MESH   {\r
761                 *TIMEVALUE      0\r
762                 *MESH_NUMVERTEX 4\r
763                 *MESH_NUMFACES  2\r
764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
765                 *MESH_VERTEX_LIST       {\r
766                         *MESH_VERTEX    0       76.000000       -224.000000     -32.000000\r
767                         *MESH_VERTEX    1       76.000000       -224.000000     -96.000000\r
768                         *MESH_VERTEX    2       76.000000       -8.000000       -32.000000\r
769                         *MESH_VERTEX    3       76.000000       -8.000000       -96.000000\r
770                 }\r
771                 *MESH_NORMALS   {\r
772                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
773                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
774                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
775                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
776                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
777                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
778                 }\r
779                 *MESH_FACE_LIST {\r
780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
781                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
782                 }\r
783                 *MESH_NUMTVERTEX        4\r
784                 *MESH_TVERTLIST {\r
785                         *MESH_TVERT     0       -0.750000       0.750000        1.000000\r
786                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
787                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
788                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
789                 }\r
790                 *MESH_NUMTVFACES        2\r
791                 *MESH_TFACELIST {\r
792                         *MESH_TFACE     0       0       2       1\r
793                         *MESH_TFACE     1       2       3       1\r
794                 }\r
795         }\r
796         *PROP_MOTIONBLUR        0\r
797         *PROP_CASTSHADOW        1\r
798         *PROP_RECVSHADOW        1\r
799         *MATERIAL_REF   1\r
800 }\r
801 *GEOMOBJECT     {\r
802         *NODE_NAME      "mat1model0surf8"\r
803         *NODE_TM        {\r
804                 *NODE_NAME      "mat1model0surf8"\r
805                 *INHERIT_POS    0       0       0\r
806                 *INHERIT_ROT    0       0       0\r
807                 *INHERIT_SCL    0       0       0\r
808                 *TM_ROW0        1.0     0       0\r
809                 *TM_ROW1        0       1.0     0\r
810                 *TM_ROW2        0       0       1.0\r
811                 *TM_ROW3        0       0       0\r
812                 *TM_POS 0.000000        0.000000        0.000000\r
813         }\r
814         *MESH   {\r
815                 *TIMEVALUE      0\r
816                 *MESH_NUMVERTEX 4\r
817                 *MESH_NUMFACES  2\r
818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
819                 *MESH_VERTEX_LIST       {\r
820                         *MESH_VERTEX    0       76.000000       -8.000000       -96.000000\r
821                         *MESH_VERTEX    1       72.000000       -4.000000       -100.000000\r
822                         *MESH_VERTEX    2       76.000000       -8.000000       -32.000000\r
823                         *MESH_VERTEX    3       72.000000       -4.000000       -28.000000\r
824                 }\r
825                 *MESH_NORMALS   {\r
826                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
827                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
828                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
829                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
830                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
831                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
832                 }\r
833                 *MESH_FACE_LIST {\r
834                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
836                 }\r
837                 *MESH_NUMTVERTEX        4\r
838                 *MESH_TVERTLIST {\r
839                         *MESH_TVERT     0       0.937500        0.250000        1.000000\r
840                         *MESH_TVERT     1       0.968750        0.218750        1.000000\r
841                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
842                         *MESH_TVERT     3       0.968750        0.781250        1.000000\r
843                 }\r
844                 *MESH_NUMTVFACES        2\r
845                 *MESH_TFACELIST {\r
846                         *MESH_TFACE     0       0       2       1\r
847                         *MESH_TFACE     1       2       3       1\r
848                 }\r
849         }\r
850         *PROP_MOTIONBLUR        0\r
851         *PROP_CASTSHADOW        1\r
852         *PROP_RECVSHADOW        1\r
853         *MATERIAL_REF   1\r
854 }\r
855 *GEOMOBJECT     {\r
856         *NODE_NAME      "mat1model0surf9"\r
857         *NODE_TM        {\r
858                 *NODE_NAME      "mat1model0surf9"\r
859                 *INHERIT_POS    0       0       0\r
860                 *INHERIT_ROT    0       0       0\r
861                 *INHERIT_SCL    0       0       0\r
862                 *TM_ROW0        1.0     0       0\r
863                 *TM_ROW1        0       1.0     0\r
864                 *TM_ROW2        0       0       1.0\r
865                 *TM_ROW3        0       0       0\r
866                 *TM_POS 0.000000        0.000000        0.000000\r
867         }\r
868         *MESH   {\r
869                 *TIMEVALUE      0\r
870                 *MESH_NUMVERTEX 4\r
871                 *MESH_NUMFACES  2\r
872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
873                 *MESH_VERTEX_LIST       {\r
874                         *MESH_VERTEX    0       76.000000       -8.000000       -32.000000\r
875                         *MESH_VERTEX    1       72.000000       -228.000000     -28.000000\r
876                         *MESH_VERTEX    2       76.000000       -224.000000     -32.000000\r
877                         *MESH_VERTEX    3       72.000000       -4.000000       -28.000000\r
878                 }\r
879                 *MESH_NORMALS   {\r
880                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
881                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
882                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
883                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
884                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
885                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
886                 }\r
887                 *MESH_FACE_LIST {\r
888                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
889                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
890                 }\r
891                 *MESH_NUMTVERTEX        4\r
892                 *MESH_TVERTLIST {\r
893                         *MESH_TVERT     0       0.593750        0.937500        1.000000\r
894                         *MESH_TVERT     1       0.562500        -0.781250       1.000000\r
895                         *MESH_TVERT     2       0.593750        -0.750000       1.000000\r
896                         *MESH_TVERT     3       0.562500        0.968750        1.000000\r
897                 }\r
898                 *MESH_NUMTVFACES        2\r
899                 *MESH_TFACELIST {\r
900                         *MESH_TFACE     0       0       2       1\r
901                         *MESH_TFACE     1       3       0       1\r
902                 }\r
903         }\r
904         *PROP_MOTIONBLUR        0\r
905         *PROP_CASTSHADOW        1\r
906         *PROP_RECVSHADOW        1\r
907         *MATERIAL_REF   1\r
908 }\r
909 *GEOMOBJECT     {\r
910         *NODE_NAME      "mat1model0surf10"\r
911         *NODE_TM        {\r
912                 *NODE_NAME      "mat1model0surf10"\r
913                 *INHERIT_POS    0       0       0\r
914                 *INHERIT_ROT    0       0       0\r
915                 *INHERIT_SCL    0       0       0\r
916                 *TM_ROW0        1.0     0       0\r
917                 *TM_ROW1        0       1.0     0\r
918                 *TM_ROW2        0       0       1.0\r
919                 *TM_ROW3        0       0       0\r
920                 *TM_POS 0.000000        0.000000        0.000000\r
921         }\r
922         *MESH   {\r
923                 *TIMEVALUE      0\r
924                 *MESH_NUMVERTEX 4\r
925                 *MESH_NUMFACES  2\r
926                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
927                 *MESH_VERTEX_LIST       {\r
928                         *MESH_VERTEX    0       76.000000       -224.000000     -32.000000\r
929                         *MESH_VERTEX    1       72.000000       -228.000000     -100.000000\r
930                         *MESH_VERTEX    2       76.000000       -224.000000     -96.000000\r
931                         *MESH_VERTEX    3       72.000000       -228.000000     -28.000000\r
932                 }\r
933                 *MESH_NORMALS   {\r
934                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
935                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
936                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
937                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
938                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
939                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
940                 }\r
941                 *MESH_FACE_LIST {\r
942                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                 }\r
945                 *MESH_NUMTVERTEX        4\r
946                 *MESH_TVERTLIST {\r
947                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
948                         *MESH_TVERT     1       0.218750        0.218750        1.000000\r
949                         *MESH_TVERT     2       0.250000        0.250000        1.000000\r
950                         *MESH_TVERT     3       0.218750        0.781250        1.000000\r
951                 }\r
952                 *MESH_NUMTVFACES        2\r
953                 *MESH_TFACELIST {\r
954                         *MESH_TFACE     0       0       2       1\r
955                         *MESH_TFACE     1       3       0       1\r
956                 }\r
957         }\r
958         *PROP_MOTIONBLUR        0\r
959         *PROP_CASTSHADOW        1\r
960         *PROP_RECVSHADOW        1\r
961         *MATERIAL_REF   1\r
962 }\r
963 *GEOMOBJECT     {\r
964         *NODE_NAME      "mat1model0surf11"\r
965         *NODE_TM        {\r
966                 *NODE_NAME      "mat1model0surf11"\r
967                 *INHERIT_POS    0       0       0\r
968                 *INHERIT_ROT    0       0       0\r
969                 *INHERIT_SCL    0       0       0\r
970                 *TM_ROW0        1.0     0       0\r
971                 *TM_ROW1        0       1.0     0\r
972                 *TM_ROW2        0       0       1.0\r
973                 *TM_ROW3        0       0       0\r
974                 *TM_POS 0.000000        0.000000        0.000000\r
975         }\r
976         *MESH   {\r
977                 *TIMEVALUE      0\r
978                 *MESH_NUMVERTEX 4\r
979                 *MESH_NUMFACES  2\r
980                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
981                 *MESH_VERTEX_LIST       {\r
982                         *MESH_VERTEX    0       76.000000       -224.000000     -96.000000\r
983                         *MESH_VERTEX    1       72.000000       -228.000000     -100.000000\r
984                         *MESH_VERTEX    2       76.000000       -8.000000       -96.000000\r
985                         *MESH_VERTEX    3       72.000000       -4.000000       -100.000000\r
986                 }\r
987                 *MESH_NORMALS   {\r
988                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
989                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
990                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
991                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
992                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
993                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
994                 }\r
995                 *MESH_FACE_LIST {\r
996                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
997                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
998                 }\r
999                 *MESH_NUMTVERTEX        4\r
1000                 *MESH_TVERTLIST {\r
1001                         *MESH_TVERT     0       0.593750        -0.750000       1.000000\r
1002                         *MESH_TVERT     1       0.562500        -0.781250       1.000000\r
1003                         *MESH_TVERT     2       0.593750        0.937500        1.000000\r
1004                         *MESH_TVERT     3       0.562500        0.968750        1.000000\r
1005                 }\r
1006                 *MESH_NUMTVFACES        2\r
1007                 *MESH_TFACELIST {\r
1008                         *MESH_TFACE     0       0       2       1\r
1009                         *MESH_TFACE     1       2       3       1\r
1010                 }\r
1011         }\r
1012         *PROP_MOTIONBLUR        0\r
1013         *PROP_CASTSHADOW        1\r
1014         *PROP_RECVSHADOW        1\r
1015         *MATERIAL_REF   1\r
1016 }\r
1017 *GEOMOBJECT     {\r
1018         *NODE_NAME      "mat1model0surf12"\r
1019         *NODE_TM        {\r
1020                 *NODE_NAME      "mat1model0surf12"\r
1021                 *INHERIT_POS    0       0       0\r
1022                 *INHERIT_ROT    0       0       0\r
1023                 *INHERIT_SCL    0       0       0\r
1024                 *TM_ROW0        1.0     0       0\r
1025                 *TM_ROW1        0       1.0     0\r
1026                 *TM_ROW2        0       0       1.0\r
1027                 *TM_ROW3        0       0       0\r
1028                 *TM_POS 0.000000        0.000000        0.000000\r
1029         }\r
1030         *MESH   {\r
1031                 *TIMEVALUE      0\r
1032                 *MESH_NUMVERTEX 4\r
1033                 *MESH_NUMFACES  2\r
1034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1035                 *MESH_VERTEX_LIST       {\r
1036                         *MESH_VERTEX    0       56.000000       0.000000        -8.000000\r
1037                         *MESH_VERTEX    1       -48.000000      -232.000000     -8.000000\r
1038                         *MESH_VERTEX    2       56.000000       -232.000000     -8.000000\r
1039                         *MESH_VERTEX    3       -48.000000      0.000000        -8.000000\r
1040                 }\r
1041                 *MESH_NORMALS   {\r
1042                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1043                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1044                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1045                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1046                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1047                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1048                 }\r
1049                 *MESH_FACE_LIST {\r
1050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                 }\r
1053                 *MESH_NUMTVERTEX        4\r
1054                 *MESH_TVERTLIST {\r
1055                         *MESH_TVERT     0       0.437500        1.000000        1.000000\r
1056                         *MESH_TVERT     1       -0.375000       -0.812500       1.000000\r
1057                         *MESH_TVERT     2       0.437500        -0.812500       1.000000\r
1058                         *MESH_TVERT     3       -0.375000       1.000000        1.000000\r
1059                 }\r
1060                 *MESH_NUMTVFACES        2\r
1061                 *MESH_TFACELIST {\r
1062                         *MESH_TFACE     0       0       2       1\r
1063                         *MESH_TFACE     1       3       0       1\r
1064                 }\r
1065         }\r
1066         *PROP_MOTIONBLUR        0\r
1067         *PROP_CASTSHADOW        1\r
1068         *PROP_RECVSHADOW        1\r
1069         *MATERIAL_REF   1\r
1070 }\r
1071 *GEOMOBJECT     {\r
1072         *NODE_NAME      "mat1model0surf13"\r
1073         *NODE_TM        {\r
1074                 *NODE_NAME      "mat1model0surf13"\r
1075                 *INHERIT_POS    0       0       0\r
1076                 *INHERIT_ROT    0       0       0\r
1077                 *INHERIT_SCL    0       0       0\r
1078                 *TM_ROW0        1.0     0       0\r
1079                 *TM_ROW1        0       1.0     0\r
1080                 *TM_ROW2        0       0       1.0\r
1081                 *TM_ROW3        0       0       0\r
1082                 *TM_POS 0.000000        0.000000        0.000000\r
1083         }\r
1084         *MESH   {\r
1085                 *TIMEVALUE      0\r
1086                 *MESH_NUMVERTEX 4\r
1087                 *MESH_NUMFACES  2\r
1088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1089                 *MESH_VERTEX_LIST       {\r
1090                         *MESH_VERTEX    0       -64.000000      -4.000000       -28.000000\r
1091                         *MESH_VERTEX    1       -68.000000      -8.000000       -96.000000\r
1092                         *MESH_VERTEX    2       -68.000000      -8.000000       -32.000000\r
1093                         *MESH_VERTEX    3       -64.000000      -4.000000       -100.000000\r
1094                 }\r
1095                 *MESH_NORMALS   {\r
1096                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1097                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1098                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1099                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1100                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1101                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1102                 }\r
1103                 *MESH_FACE_LIST {\r
1104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1106                 }\r
1107                 *MESH_NUMTVERTEX        4\r
1108                 *MESH_TVERTLIST {\r
1109                         *MESH_TVERT     0       0.968750        0.781250        1.000000\r
1110                         *MESH_TVERT     1       0.937500        0.250000        1.000000\r
1111                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
1112                         *MESH_TVERT     3       0.968750        0.218750        1.000000\r
1113                 }\r
1114                 *MESH_NUMTVFACES        2\r
1115                 *MESH_TFACELIST {\r
1116                         *MESH_TFACE     0       0       2       1\r
1117                         *MESH_TFACE     1       3       0       1\r
1118                 }\r
1119         }\r
1120         *PROP_MOTIONBLUR        0\r
1121         *PROP_CASTSHADOW        1\r
1122         *PROP_RECVSHADOW        1\r
1123         *MATERIAL_REF   1\r
1124 }\r
1125 *GEOMOBJECT     {\r
1126         *NODE_NAME      "mat1model0surf14"\r
1127         *NODE_TM        {\r
1128                 *NODE_NAME      "mat1model0surf14"\r
1129                 *INHERIT_POS    0       0       0\r
1130                 *INHERIT_ROT    0       0       0\r
1131                 *INHERIT_SCL    0       0       0\r
1132                 *TM_ROW0        1.0     0       0\r
1133                 *TM_ROW1        0       1.0     0\r
1134                 *TM_ROW2        0       0       1.0\r
1135                 *TM_ROW3        0       0       0\r
1136                 *TM_POS 0.000000        0.000000        0.000000\r
1137         }\r
1138         *MESH   {\r
1139                 *TIMEVALUE      0\r
1140                 *MESH_NUMVERTEX 4\r
1141                 *MESH_NUMFACES  2\r
1142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1143                 *MESH_VERTEX_LIST       {\r
1144                         *MESH_VERTEX    0       -68.000000      -8.000000       -32.000000\r
1145                         *MESH_VERTEX    1       -68.000000      -224.000000     -32.000000\r
1146                         *MESH_VERTEX    2       -64.000000      -4.000000       -28.000000\r
1147                         *MESH_VERTEX    3       -64.000000      -228.000000     -28.000000\r
1148                 }\r
1149                 *MESH_NORMALS   {\r
1150                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1151                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1152                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1153                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1154                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1155                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1156                 }\r
1157                 *MESH_FACE_LIST {\r
1158                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1159                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1160                 }\r
1161                 *MESH_NUMTVERTEX        4\r
1162                 *MESH_TVERTLIST {\r
1163                         *MESH_TVERT     0       0.468750        0.937500        1.000000\r
1164                         *MESH_TVERT     1       0.468750        -0.750000       1.000000\r
1165                         *MESH_TVERT     2       0.500000        0.968750        1.000000\r
1166                         *MESH_TVERT     3       0.500000        -0.781250       1.000000\r
1167                 }\r
1168                 *MESH_NUMTVFACES        2\r
1169                 *MESH_TFACELIST {\r
1170                         *MESH_TFACE     0       0       2       1\r
1171                         *MESH_TFACE     1       2       3       1\r
1172                 }\r
1173         }\r
1174         *PROP_MOTIONBLUR        0\r
1175         *PROP_CASTSHADOW        1\r
1176         *PROP_RECVSHADOW        1\r
1177         *MATERIAL_REF   1\r
1178 }\r
1179 *GEOMOBJECT     {\r
1180         *NODE_NAME      "mat1model0surf15"\r
1181         *NODE_TM        {\r
1182                 *NODE_NAME      "mat1model0surf15"\r
1183                 *INHERIT_POS    0       0       0\r
1184                 *INHERIT_ROT    0       0       0\r
1185                 *INHERIT_SCL    0       0       0\r
1186                 *TM_ROW0        1.0     0       0\r
1187                 *TM_ROW1        0       1.0     0\r
1188                 *TM_ROW2        0       0       1.0\r
1189                 *TM_ROW3        0       0       0\r
1190                 *TM_POS 0.000000        0.000000        0.000000\r
1191         }\r
1192         *MESH   {\r
1193                 *TIMEVALUE      0\r
1194                 *MESH_NUMVERTEX 4\r
1195                 *MESH_NUMFACES  2\r
1196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1197                 *MESH_VERTEX_LIST       {\r
1198                         *MESH_VERTEX    0       -68.000000      -8.000000       -96.000000\r
1199                         *MESH_VERTEX    1       -68.000000      -224.000000     -96.000000\r
1200                         *MESH_VERTEX    2       -68.000000      -8.000000       -32.000000\r
1201                         *MESH_VERTEX    3       -68.000000      -224.000000     -32.000000\r
1202                 }\r
1203                 *MESH_NORMALS   {\r
1204                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1205                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1206                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1208                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1209                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1210                 }\r
1211                 *MESH_FACE_LIST {\r
1212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1213                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1214                 }\r
1215                 *MESH_NUMTVERTEX        4\r
1216                 *MESH_TVERTLIST {\r
1217                         *MESH_TVERT     0       0.937500        0.250000        1.000000\r
1218                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
1219                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
1220                         *MESH_TVERT     3       -0.750000       0.750000        1.000000\r
1221                 }\r
1222                 *MESH_NUMTVFACES        2\r
1223                 *MESH_TFACELIST {\r
1224                         *MESH_TFACE     0       0       2       1\r
1225                         *MESH_TFACE     1       2       3       1\r
1226                 }\r
1227         }\r
1228         *PROP_MOTIONBLUR        0\r
1229         *PROP_CASTSHADOW        1\r
1230         *PROP_RECVSHADOW        1\r
1231         *MATERIAL_REF   1\r
1232 }\r
1233 *GEOMOBJECT     {\r
1234         *NODE_NAME      "mat1model0surf16"\r
1235         *NODE_TM        {\r
1236                 *NODE_NAME      "mat1model0surf16"\r
1237                 *INHERIT_POS    0       0       0\r
1238                 *INHERIT_ROT    0       0       0\r
1239                 *INHERIT_SCL    0       0       0\r
1240                 *TM_ROW0        1.0     0       0\r
1241                 *TM_ROW1        0       1.0     0\r
1242                 *TM_ROW2        0       0       1.0\r
1243                 *TM_ROW3        0       0       0\r
1244                 *TM_POS 0.000000        0.000000        0.000000\r
1245         }\r
1246         *MESH   {\r
1247                 *TIMEVALUE      0\r
1248                 *MESH_NUMVERTEX 4\r
1249                 *MESH_NUMFACES  2\r
1250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1251                 *MESH_VERTEX_LIST       {\r
1252                         *MESH_VERTEX    0       -64.000000      -4.000000       -100.000000\r
1253                         *MESH_VERTEX    1       -68.000000      -224.000000     -96.000000\r
1254                         *MESH_VERTEX    2       -68.000000      -8.000000       -96.000000\r
1255                         *MESH_VERTEX    3       -64.000000      -228.000000     -100.000000\r
1256                 }\r
1257                 *MESH_NORMALS   {\r
1258                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1259                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1260                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1261                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1262                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1263                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1264                 }\r
1265                 *MESH_FACE_LIST {\r
1266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1267                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1268                 }\r
1269                 *MESH_NUMTVERTEX        4\r
1270                 *MESH_TVERTLIST {\r
1271                         *MESH_TVERT     0       0.500000        0.968750        1.000000\r
1272                         *MESH_TVERT     1       0.468750        -0.750000       1.000000\r
1273                         *MESH_TVERT     2       0.468750        0.937500        1.000000\r
1274                         *MESH_TVERT     3       0.500000        -0.781250       1.000000\r
1275                 }\r
1276                 *MESH_NUMTVFACES        2\r
1277                 *MESH_TFACELIST {\r
1278                         *MESH_TFACE     0       0       2       1\r
1279                         *MESH_TFACE     1       3       0       1\r
1280                 }\r
1281         }\r
1282         *PROP_MOTIONBLUR        0\r
1283         *PROP_CASTSHADOW        1\r
1284         *PROP_RECVSHADOW        1\r
1285         *MATERIAL_REF   1\r
1286 }\r
1287 *GEOMOBJECT     {\r
1288         *NODE_NAME      "mat1model0surf17"\r
1289         *NODE_TM        {\r
1290                 *NODE_NAME      "mat1model0surf17"\r
1291                 *INHERIT_POS    0       0       0\r
1292                 *INHERIT_ROT    0       0       0\r
1293                 *INHERIT_SCL    0       0       0\r
1294                 *TM_ROW0        1.0     0       0\r
1295                 *TM_ROW1        0       1.0     0\r
1296                 *TM_ROW2        0       0       1.0\r
1297                 *TM_ROW3        0       0       0\r
1298                 *TM_POS 0.000000        0.000000        0.000000\r
1299         }\r
1300         *MESH   {\r
1301                 *TIMEVALUE      0\r
1302                 *MESH_NUMVERTEX 4\r
1303                 *MESH_NUMFACES  2\r
1304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1305                 *MESH_VERTEX_LIST       {\r
1306                         *MESH_VERTEX    0       -68.000000      -224.000000     -32.000000\r
1307                         *MESH_VERTEX    1       -68.000000      -224.000000     -96.000000\r
1308                         *MESH_VERTEX    2       -64.000000      -228.000000     -28.000000\r
1309                         *MESH_VERTEX    3       -64.000000      -228.000000     -100.000000\r
1310                 }\r
1311                 *MESH_NORMALS   {\r
1312                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1313                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1314                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1315                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1316                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1317                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1318                 }\r
1319                 *MESH_FACE_LIST {\r
1320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1322                 }\r
1323                 *MESH_NUMTVERTEX        4\r
1324                 *MESH_TVERTLIST {\r
1325                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
1326                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
1327                         *MESH_TVERT     2       0.218750        0.781250        1.000000\r
1328                         *MESH_TVERT     3       0.218750        0.218750        1.000000\r
1329                 }\r
1330                 *MESH_NUMTVFACES        2\r
1331                 *MESH_TFACELIST {\r
1332                         *MESH_TFACE     0       0       2       1\r
1333                         *MESH_TFACE     1       2       3       1\r
1334                 }\r
1335         }\r
1336         *PROP_MOTIONBLUR        0\r
1337         *PROP_CASTSHADOW        1\r
1338         *PROP_RECVSHADOW        1\r
1339         *MATERIAL_REF   1\r
1340 }\r
1341 *GEOMOBJECT     {\r
1342         *NODE_NAME      "mat1model0surf18"\r
1343         *NODE_TM        {\r
1344                 *NODE_NAME      "mat1model0surf18"\r
1345                 *INHERIT_POS    0       0       0\r
1346                 *INHERIT_ROT    0       0       0\r
1347                 *INHERIT_SCL    0       0       0\r
1348                 *TM_ROW0        1.0     0       0\r
1349                 *TM_ROW1        0       1.0     0\r
1350                 *TM_ROW2        0       0       1.0\r
1351                 *TM_ROW3        0       0       0\r
1352                 *TM_POS 0.000000        0.000000        0.000000\r
1353         }\r
1354         *MESH   {\r
1355                 *TIMEVALUE      0\r
1356                 *MESH_NUMVERTEX 4\r
1357                 *MESH_NUMFACES  2\r
1358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1359                 *MESH_VERTEX_LIST       {\r
1360                         *MESH_VERTEX    0       -72.000000      -304.000000     -64.000000\r
1361                         *MESH_VERTEX    1       -72.000000      -304.000000     -80.000000\r
1362                         *MESH_VERTEX    2       -72.000000      -232.000000     -105.625000\r
1363                         *MESH_VERTEX    3       -72.000000      -232.000000     -119.750000\r
1364                 }\r
1365                 *MESH_NORMALS   {\r
1366                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1367                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1368                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1369                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1370                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1371                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1372                 }\r
1373                 *MESH_FACE_LIST {\r
1374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                 }\r
1377                 *MESH_NUMTVERTEX        4\r
1378                 *MESH_TVERTLIST {\r
1379                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
1380                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
1381                         *MESH_TVERT     2       1.187500        0.174805        1.000000\r
1382                         *MESH_TVERT     3       1.187500        0.064453        1.000000\r
1383                 }\r
1384                 *MESH_NUMTVFACES        2\r
1385                 *MESH_TFACELIST {\r
1386                         *MESH_TFACE     0       0       2       1\r
1387                         *MESH_TFACE     1       2       3       1\r
1388                 }\r
1389         }\r
1390         *PROP_MOTIONBLUR        0\r
1391         *PROP_CASTSHADOW        1\r
1392         *PROP_RECVSHADOW        1\r
1393         *MATERIAL_REF   1\r
1394 }\r
1395 *GEOMOBJECT     {\r
1396         *NODE_NAME      "mat5model0surf19"\r
1397         *NODE_TM        {\r
1398                 *NODE_NAME      "mat5model0surf19"\r
1399                 *INHERIT_POS    0       0       0\r
1400                 *INHERIT_ROT    0       0       0\r
1401                 *INHERIT_SCL    0       0       0\r
1402                 *TM_ROW0        1.0     0       0\r
1403                 *TM_ROW1        0       1.0     0\r
1404                 *TM_ROW2        0       0       1.0\r
1405                 *TM_ROW3        0       0       0\r
1406                 *TM_POS 0.000000        0.000000        0.000000\r
1407         }\r
1408         *MESH   {\r
1409                 *TIMEVALUE      0\r
1410                 *MESH_NUMVERTEX 10\r
1411                 *MESH_NUMFACES  6\r
1412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1413                 *MESH_VERTEX_LIST       {\r
1414                         *MESH_VERTEX    0       80.000000       -232.000000     -119.750000\r
1415                         *MESH_VERTEX    1       72.000000       -232.000000     -240.000000\r
1416                         *MESH_VERTEX    2       72.000000       -232.000000     -119.750000\r
1417                         *MESH_VERTEX    3       80.000000       -232.000000     -240.000000\r
1418                         *MESH_VERTEX    4       72.000000       -232.000000     -240.000000\r
1419                         *MESH_VERTEX    5       -64.000000      -232.000000     -240.000000\r
1420                         *MESH_VERTEX    6       72.000000       -232.000000     -119.750000\r
1421                         *MESH_VERTEX    7       -64.000000      -232.000000     -119.750000\r
1422                         *MESH_VERTEX    8       -72.000000      -232.000000     -240.000000\r
1423                         *MESH_VERTEX    9       -72.000000      -232.000000     -119.750000\r
1424                 }\r
1425                 *MESH_NORMALS   {\r
1426                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1427                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1428                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1429                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1430                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1431                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1436                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1437                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1438                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1439                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1440                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1441                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1442                 }\r
1443                 *MESH_FACE_LIST {\r
1444                         *MESH_FACE      0       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                         *MESH_FACE      1       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1446                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      4       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                 }\r
1451                 *MESH_NUMTVERTEX        10\r
1452                 *MESH_TVERTLIST {\r
1453                         *MESH_TVERT     0       0.625000        0.619141        1.000000\r
1454                         *MESH_TVERT     1       0.562500        -0.320313       1.000000\r
1455                         *MESH_TVERT     2       0.562500        0.619141        1.000000\r
1456                         *MESH_TVERT     3       0.625000        -0.320313       1.000000\r
1457                         *MESH_TVERT     4       0.562500        -0.312500       1.000000\r
1458                         *MESH_TVERT     5       -0.500000       -0.312500       1.000000\r
1459                         *MESH_TVERT     6       0.562500        0.626953        1.000000\r
1460                         *MESH_TVERT     7       -0.500000       0.626953        1.000000\r
1461                         *MESH_TVERT     8       -0.562500       -0.312500       1.000000\r
1462                         *MESH_TVERT     9       -0.562500       0.626953        1.000000\r
1463                 }\r
1464                 *MESH_NUMTVFACES        6\r
1465                 *MESH_TFACELIST {\r
1466                         *MESH_TFACE     0       5       6       7\r
1467                         *MESH_TFACE     1       5       7       8\r
1468                         *MESH_TFACE     2       4       6       5\r
1469                         *MESH_TFACE     3       0       2       1\r
1470                         *MESH_TFACE     4       0       1       3\r
1471                         *MESH_TFACE     5       7       9       8\r
1472                 }\r
1473         }\r
1474         *PROP_MOTIONBLUR        0\r
1475         *PROP_CASTSHADOW        1\r
1476         *PROP_RECVSHADOW        1\r
1477         *MATERIAL_REF   5\r
1478 }\r
1479 *GEOMOBJECT     {\r
1480         *NODE_NAME      "mat4model0surf20"\r
1481         *NODE_TM        {\r
1482                 *NODE_NAME      "mat4model0surf20"\r
1483                 *INHERIT_POS    0       0       0\r
1484                 *INHERIT_ROT    0       0       0\r
1485                 *INHERIT_SCL    0       0       0\r
1486                 *TM_ROW0        1.0     0       0\r
1487                 *TM_ROW1        0       1.0     0\r
1488                 *TM_ROW2        0       0       1.0\r
1489                 *TM_ROW3        0       0       0\r
1490                 *TM_POS 0.000000        0.000000        0.000000\r
1491         }\r
1492         *MESH   {\r
1493                 *TIMEVALUE      0\r
1494                 *MESH_NUMVERTEX 12\r
1495                 *MESH_NUMFACES  10\r
1496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1497                 *MESH_VERTEX_LIST       {\r
1498                         *MESH_VERTEX    0       80.000000       -232.000000     -105.625000\r
1499                         *MESH_VERTEX    1       72.000000       -304.000000     -64.000000\r
1500                         *MESH_VERTEX    2       72.000000       -232.000000     -105.625000\r
1501                         *MESH_VERTEX    3       80.000000       -304.000000     -64.000000\r
1502                         *MESH_VERTEX    4       -64.000000      -304.000000     -64.000000\r
1503                         *MESH_VERTEX    5       -64.000000      -232.000000     -105.625000\r
1504                         *MESH_VERTEX    6       -72.000000      -304.000000     -64.000000\r
1505                         *MESH_VERTEX    7       -72.000000      -232.000000     -105.625000\r
1506                         *MESH_VERTEX    8       72.000000       -200.000000     -124.250000\r
1507                         *MESH_VERTEX    9       -64.000000      -200.000000     -124.250000\r
1508                         *MESH_VERTEX    10      72.000000       0.000000        -240.000000\r
1509                         *MESH_VERTEX    11      -64.000000      0.000000        -240.000000\r
1510                 }\r
1511                 *MESH_NORMALS   {\r
1512                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1513                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1514                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1515                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1516                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1517                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1518                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1519                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
1520                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
1521                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
1522                         *MESH_VERTEXNORMAL      0       0.000000        0.501036        0.865426\r
1523                         *MESH_VERTEXNORMAL      1       0.000000        0.501036        0.865426\r
1524                         *MESH_VERTEXNORMAL      2       0.000000        0.501036        0.865426\r
1525                         *MESH_VERTEXNORMAL      3       0.000000        0.501036        0.865426\r
1526                         *MESH_VERTEXNORMAL      4       0.000000        0.501036        0.865426\r
1527                         *MESH_VERTEXNORMAL      5       0.000000        0.501036        0.865426\r
1528                         *MESH_VERTEXNORMAL      6       0.000000        0.501036        0.865426\r
1529                         *MESH_VERTEXNORMAL      7       0.000000        0.501036        0.865426\r
1530                         *MESH_VERTEXNORMAL      8       0.000000        0.501036        0.865426\r
1531                         *MESH_VERTEXNORMAL      9       0.000000        0.501036        0.865426\r
1532                         *MESH_VERTEXNORMAL      10      0.000000        0.501036        0.865426\r
1533                         *MESH_VERTEXNORMAL      11      0.000000        0.501036        0.865426\r
1534                 }\r
1535                 *MESH_FACE_LIST {\r
1536                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1537                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1539                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      4       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                         *MESH_FACE      5       A:      2       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1542                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1543                         *MESH_FACE      7       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1544                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1545                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                 }\r
1547                 *MESH_NUMTVERTEX        12\r
1548                 *MESH_TVERTLIST {\r
1549                         *MESH_TVERT     0       0.625000        0.187500        1.000000\r
1550                         *MESH_TVERT     1       0.562500        -0.375000       1.000000\r
1551                         *MESH_TVERT     2       0.562500        0.187500        1.000000\r
1552                         *MESH_TVERT     3       0.625000        -0.375000       1.000000\r
1553                         *MESH_TVERT     4       -0.500000       -0.375000       1.000000\r
1554                         *MESH_TVERT     5       -0.500000       0.187500        1.000000\r
1555                         *MESH_TVERT     6       -0.562500       -0.375000       1.000000\r
1556                         *MESH_TVERT     7       -0.562500       0.187500        1.000000\r
1557                         *MESH_TVERT     8       0.562500        0.437500        1.000000\r
1558                         *MESH_TVERT     9       -0.500000       0.437500        1.000000\r
1559                         *MESH_TVERT     10      0.562500        2.000000        1.000000\r
1560                         *MESH_TVERT     11      -0.500000       2.000000        1.000000\r
1561                 }\r
1562                 *MESH_NUMTVFACES        10\r
1563                 *MESH_TFACELIST {\r
1564                         *MESH_TFACE     0       1       2       4\r
1565                         *MESH_TFACE     1       2       5       4\r
1566                         *MESH_TFACE     2       0       2       1\r
1567                         *MESH_TFACE     3       4       5       6\r
1568                         *MESH_TFACE     4       0       1       3\r
1569                         *MESH_TFACE     5       2       8       5\r
1570                         *MESH_TFACE     6       5       7       6\r
1571                         *MESH_TFACE     7       5       8       9\r
1572                         *MESH_TFACE     8       8       10      9\r
1573                         *MESH_TFACE     9       9       10      11\r
1574                 }\r
1575         }\r
1576         *PROP_MOTIONBLUR        0\r
1577         *PROP_CASTSHADOW        1\r
1578         *PROP_RECVSHADOW        1\r
1579         *MATERIAL_REF   4\r
1580 }\r
1581 *GEOMOBJECT     {\r
1582         *NODE_NAME      "mat4model0surf21"\r
1583         *NODE_TM        {\r
1584                 *NODE_NAME      "mat4model0surf21"\r
1585                 *INHERIT_POS    0       0       0\r
1586                 *INHERIT_ROT    0       0       0\r
1587                 *INHERIT_SCL    0       0       0\r
1588                 *TM_ROW0        1.0     0       0\r
1589                 *TM_ROW1        0       1.0     0\r
1590                 *TM_ROW2        0       0       1.0\r
1591                 *TM_ROW3        0       0       0\r
1592                 *TM_POS 0.000000        0.000000        0.000000\r
1593         }\r
1594         *MESH   {\r
1595                 *TIMEVALUE      0\r
1596                 *MESH_NUMVERTEX 8\r
1597                 *MESH_NUMFACES  6\r
1598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1599                 *MESH_VERTEX_LIST       {\r
1600                         *MESH_VERTEX    0       80.000000       -232.000000     -119.750000\r
1601                         *MESH_VERTEX    1       72.000000       -304.000000     -80.000000\r
1602                         *MESH_VERTEX    2       80.000000       -304.000000     -80.000000\r
1603                         *MESH_VERTEX    3       72.000000       -232.000000     -119.750000\r
1604                         *MESH_VERTEX    4       -64.000000      -304.000000     -80.000000\r
1605                         *MESH_VERTEX    5       -64.000000      -232.000000     -119.750000\r
1606                         *MESH_VERTEX    6       -72.000000      -304.000000     -80.000000\r
1607                         *MESH_VERTEX    7       -72.000000      -232.000000     -119.750000\r
1608                 }\r
1609                 *MESH_NORMALS   {\r
1610                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1611                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1612                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1613                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1614                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1615                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1616                         *MESH_VERTEXNORMAL      0       0.000000        -0.483686       -0.875242\r
1617                         *MESH_VERTEXNORMAL      1       0.000000        -0.483686       -0.875242\r
1618                         *MESH_VERTEXNORMAL      2       0.000000        -0.483686       -0.875242\r
1619                         *MESH_VERTEXNORMAL      3       0.000000        -0.483686       -0.875242\r
1620                         *MESH_VERTEXNORMAL      4       0.000000        -0.483686       -0.875242\r
1621                         *MESH_VERTEXNORMAL      5       0.000000        -0.483686       -0.875242\r
1622                         *MESH_VERTEXNORMAL      6       0.000000        -0.483686       -0.875242\r
1623                         *MESH_VERTEXNORMAL      7       0.000000        -0.483686       -0.875242\r
1624                 }\r
1625                 *MESH_FACE_LIST {\r
1626                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1629                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                 }\r
1633                 *MESH_NUMTVERTEX        8\r
1634                 *MESH_TVERTLIST {\r
1635                         *MESH_TVERT     0       0.625000        1.187500        1.000000\r
1636                         *MESH_TVERT     1       0.562500        0.625000        1.000000\r
1637                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
1638                         *MESH_TVERT     3       0.562500        1.187500        1.000000\r
1639                         *MESH_TVERT     4       -0.500000       0.625000        1.000000\r
1640                         *MESH_TVERT     5       -0.500000       1.187500        1.000000\r
1641                         *MESH_TVERT     6       -0.562500       0.625000        1.000000\r
1642                         *MESH_TVERT     7       -0.562500       1.187500        1.000000\r
1643                 }\r
1644                 *MESH_NUMTVFACES        6\r
1645                 *MESH_TFACELIST {\r
1646                         *MESH_TFACE     0       1       4       3\r
1647                         *MESH_TFACE     1       0       1       3\r
1648                         *MESH_TFACE     2       3       4       5\r
1649                         *MESH_TFACE     3       0       2       1\r
1650                         *MESH_TFACE     4       4       6       5\r
1651                         *MESH_TFACE     5       5       6       7\r
1652                 }\r
1653         }\r
1654         *PROP_MOTIONBLUR        0\r
1655         *PROP_CASTSHADOW        1\r
1656         *PROP_RECVSHADOW        1\r
1657         *MATERIAL_REF   4\r
1658 }\r