]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/mapobjects/asedoor2.ase
commit 1.2.1 game media
[divverent/nexuiz.git] / data / models / mapobjects / asedoor2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asedoor2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat3model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat3model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 4\r
91                 *MESH_NUMFACES  2\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       132.000000      -96.000000      -32.000000\r
95                         *MESH_VERTEX    1       132.000000      -96.000000      -120.000000\r
96                         *MESH_VERTEX    2       132.000000      120.000000      -32.000000\r
97                         *MESH_VERTEX    3       132.000000      120.000000      -120.000000\r
98                 }\r
99                 *MESH_NORMALS   {\r
100                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
101                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
102                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
103                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
104                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
105                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
106                 }\r
107                 *MESH_FACE_LIST {\r
108                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
109                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
110                 }\r
111                 *MESH_NUMTVERTEX        4\r
112                 *MESH_TVERTLIST {\r
113                         *MESH_TVERT     0       -0.750000       0.750000        1.000000\r
114                         *MESH_TVERT     1       -0.750000       0.062500        1.000000\r
115                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
116                         *MESH_TVERT     3       0.937500        0.062500        1.000000\r
117                 }\r
118                 *MESH_NUMTVFACES        2\r
119                 *MESH_TFACELIST {\r
120                         *MESH_TFACE     0       0       2       1\r
121                         *MESH_TFACE     1       2       3       1\r
122                 }\r
123         }\r
124         *PROP_MOTIONBLUR        0\r
125         *PROP_CASTSHADOW        1\r
126         *PROP_RECVSHADOW        1\r
127         *MATERIAL_REF   3\r
128 }\r
129 *GEOMOBJECT     {\r
130         *NODE_NAME      "mat3model0surf1"\r
131         *NODE_TM        {\r
132                 *NODE_NAME      "mat3model0surf1"\r
133                 *INHERIT_POS    0       0       0\r
134                 *INHERIT_ROT    0       0       0\r
135                 *INHERIT_SCL    0       0       0\r
136                 *TM_ROW0        1.0     0       0\r
137                 *TM_ROW1        0       1.0     0\r
138                 *TM_ROW2        0       0       1.0\r
139                 *TM_ROW3        0       0       0\r
140                 *TM_POS 0.000000        0.000000        0.000000\r
141         }\r
142         *MESH   {\r
143                 *TIMEVALUE      0\r
144                 *MESH_NUMVERTEX 4\r
145                 *MESH_NUMFACES  2\r
146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
147                 *MESH_VERTEX_LIST       {\r
148                         *MESH_VERTEX    0       132.000000      120.000000      -32.000000\r
149                         *MESH_VERTEX    1       128.000000      124.000000      -124.000000\r
150                         *MESH_VERTEX    2       128.000000      124.000000      -28.000000\r
151                         *MESH_VERTEX    3       132.000000      120.000000      -120.000000\r
152                 }\r
153                 *MESH_NORMALS   {\r
154                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
155                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
156                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
157                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
158                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
159                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
160                 }\r
161                 *MESH_FACE_LIST {\r
162                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
163                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
164                 }\r
165                 *MESH_NUMTVERTEX        4\r
166                 *MESH_TVERTLIST {\r
167                         *MESH_TVERT     0       0.937500        0.750000        1.000000\r
168                         *MESH_TVERT     1       0.968750        0.031250        1.000000\r
169                         *MESH_TVERT     2       0.968750        0.781250        1.000000\r
170                         *MESH_TVERT     3       0.937500        0.062500        1.000000\r
171                 }\r
172                 *MESH_NUMTVFACES        2\r
173                 *MESH_TFACELIST {\r
174                         *MESH_TFACE     0       0       2       1\r
175                         *MESH_TFACE     1       3       0       1\r
176                 }\r
177         }\r
178         *PROP_MOTIONBLUR        0\r
179         *PROP_CASTSHADOW        1\r
180         *PROP_RECVSHADOW        1\r
181         *MATERIAL_REF   3\r
182 }\r
183 *GEOMOBJECT     {\r
184         *NODE_NAME      "mat3model0surf2"\r
185         *NODE_TM        {\r
186                 *NODE_NAME      "mat3model0surf2"\r
187                 *INHERIT_POS    0       0       0\r
188                 *INHERIT_ROT    0       0       0\r
189                 *INHERIT_SCL    0       0       0\r
190                 *TM_ROW0        1.0     0       0\r
191                 *TM_ROW1        0       1.0     0\r
192                 *TM_ROW2        0       0       1.0\r
193                 *TM_ROW3        0       0       0\r
194                 *TM_POS 0.000000        0.000000        0.000000\r
195         }\r
196         *MESH   {\r
197                 *TIMEVALUE      0\r
198                 *MESH_NUMVERTEX 4\r
199                 *MESH_NUMFACES  2\r
200                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
201                 *MESH_VERTEX_LIST       {\r
202                         *MESH_VERTEX    0       132.000000      120.000000      -32.000000\r
203                         *MESH_VERTEX    1       128.000000      -100.000000     -28.000000\r
204                         *MESH_VERTEX    2       132.000000      -96.000000      -32.000000\r
205                         *MESH_VERTEX    3       128.000000      124.000000      -28.000000\r
206                 }\r
207                 *MESH_NORMALS   {\r
208                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
209                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
210                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
211                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
212                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
213                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
214                 }\r
215                 *MESH_FACE_LIST {\r
216                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
217                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
218                 }\r
219                 *MESH_NUMTVERTEX        4\r
220                 *MESH_TVERTLIST {\r
221                         *MESH_TVERT     0       0.031250        0.937500        1.000000\r
222                         *MESH_TVERT     1       0.000000        -0.781250       1.000000\r
223                         *MESH_TVERT     2       0.031250        -0.750000       1.000000\r
224                         *MESH_TVERT     3       0.000000        0.968750        1.000000\r
225                 }\r
226                 *MESH_NUMTVFACES        2\r
227                 *MESH_TFACELIST {\r
228                         *MESH_TFACE     0       0       2       1\r
229                         *MESH_TFACE     1       3       0       1\r
230                 }\r
231         }\r
232         *PROP_MOTIONBLUR        0\r
233         *PROP_CASTSHADOW        1\r
234         *PROP_RECVSHADOW        1\r
235         *MATERIAL_REF   3\r
236 }\r
237 *GEOMOBJECT     {\r
238         *NODE_NAME      "mat3model0surf3"\r
239         *NODE_TM        {\r
240                 *NODE_NAME      "mat3model0surf3"\r
241                 *INHERIT_POS    0       0       0\r
242                 *INHERIT_ROT    0       0       0\r
243                 *INHERIT_SCL    0       0       0\r
244                 *TM_ROW0        1.0     0       0\r
245                 *TM_ROW1        0       1.0     0\r
246                 *TM_ROW2        0       0       1.0\r
247                 *TM_ROW3        0       0       0\r
248                 *TM_POS 0.000000        0.000000        0.000000\r
249         }\r
250         *MESH   {\r
251                 *TIMEVALUE      0\r
252                 *MESH_NUMVERTEX 4\r
253                 *MESH_NUMFACES  2\r
254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
255                 *MESH_VERTEX_LIST       {\r
256                         *MESH_VERTEX    0       132.000000      -96.000000      -120.000000\r
257                         *MESH_VERTEX    1       128.000000      -100.000000     -124.000000\r
258                         *MESH_VERTEX    2       132.000000      120.000000      -120.000000\r
259                         *MESH_VERTEX    3       128.000000      124.000000      -124.000000\r
260                 }\r
261                 *MESH_NORMALS   {\r
262                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
263                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
264                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
265                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
266                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
267                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
268                 }\r
269                 *MESH_FACE_LIST {\r
270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                 }\r
273                 *MESH_NUMTVERTEX        4\r
274                 *MESH_TVERTLIST {\r
275                         *MESH_TVERT     0       0.031250        -0.750000       1.000000\r
276                         *MESH_TVERT     1       0.000000        -0.781250       1.000000\r
277                         *MESH_TVERT     2       0.031250        0.937500        1.000000\r
278                         *MESH_TVERT     3       0.000000        0.968750        1.000000\r
279                 }\r
280                 *MESH_NUMTVFACES        2\r
281                 *MESH_TFACELIST {\r
282                         *MESH_TFACE     0       0       2       1\r
283                         *MESH_TFACE     1       2       3       1\r
284                 }\r
285         }\r
286         *PROP_MOTIONBLUR        0\r
287         *PROP_CASTSHADOW        1\r
288         *PROP_RECVSHADOW        1\r
289         *MATERIAL_REF   3\r
290 }\r
291 *GEOMOBJECT     {\r
292         *NODE_NAME      "mat3model0surf4"\r
293         *NODE_TM        {\r
294                 *NODE_NAME      "mat3model0surf4"\r
295                 *INHERIT_POS    0       0       0\r
296                 *INHERIT_ROT    0       0       0\r
297                 *INHERIT_SCL    0       0       0\r
298                 *TM_ROW0        1.0     0       0\r
299                 *TM_ROW1        0       1.0     0\r
300                 *TM_ROW2        0       0       1.0\r
301                 *TM_ROW3        0       0       0\r
302                 *TM_POS 0.000000        0.000000        0.000000\r
303         }\r
304         *MESH   {\r
305                 *TIMEVALUE      0\r
306                 *MESH_NUMVERTEX 4\r
307                 *MESH_NUMFACES  2\r
308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
309                 *MESH_VERTEX_LIST       {\r
310                         *MESH_VERTEX    0       128.000000      -100.000000     -28.000000\r
311                         *MESH_VERTEX    1       128.000000      -100.000000     -124.000000\r
312                         *MESH_VERTEX    2       132.000000      -96.000000      -32.000000\r
313                         *MESH_VERTEX    3       132.000000      -96.000000      -120.000000\r
314                 }\r
315                 *MESH_NORMALS   {\r
316                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
317                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
318                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
319                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
320                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
321                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
322                 }\r
323                 *MESH_FACE_LIST {\r
324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
326                 }\r
327                 *MESH_NUMTVERTEX        4\r
328                 *MESH_TVERTLIST {\r
329                         *MESH_TVERT     0       0.218750        0.781250        1.000000\r
330                         *MESH_TVERT     1       0.218750        0.031250        1.000000\r
331                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
332                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
333                 }\r
334                 *MESH_NUMTVFACES        2\r
335                 *MESH_TFACELIST {\r
336                         *MESH_TFACE     0       0       2       1\r
337                         *MESH_TFACE     1       2       3       1\r
338                 }\r
339         }\r
340         *PROP_MOTIONBLUR        0\r
341         *PROP_CASTSHADOW        1\r
342         *PROP_RECVSHADOW        1\r
343         *MATERIAL_REF   3\r
344 }\r
345 *GEOMOBJECT     {\r
346         *NODE_NAME      "mat3model0surf5"\r
347         *NODE_TM        {\r
348                 *NODE_NAME      "mat3model0surf5"\r
349                 *INHERIT_POS    0       0       0\r
350                 *INHERIT_ROT    0       0       0\r
351                 *INHERIT_SCL    0       0       0\r
352                 *TM_ROW0        1.0     0       0\r
353                 *TM_ROW1        0       1.0     0\r
354                 *TM_ROW2        0       0       1.0\r
355                 *TM_ROW3        0       0       0\r
356                 *TM_POS 0.000000        0.000000        0.000000\r
357         }\r
358         *MESH   {\r
359                 *TIMEVALUE      0\r
360                 *MESH_NUMVERTEX 4\r
361                 *MESH_NUMFACES  2\r
362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
363                 *MESH_VERTEX_LIST       {\r
364                         *MESH_VERTEX    0       -8.000000       124.000000      -28.000000\r
365                         *MESH_VERTEX    1       -12.000000      120.000000      -120.000000\r
366                         *MESH_VERTEX    2       -12.000000      120.000000      -32.000000\r
367                         *MESH_VERTEX    3       -8.000000       124.000000      -124.000000\r
368                 }\r
369                 *MESH_NORMALS   {\r
370                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
371                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
372                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
373                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
374                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
375                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
376                 }\r
377                 *MESH_FACE_LIST {\r
378                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                 }\r
381                 *MESH_NUMTVERTEX        4\r
382                 *MESH_TVERTLIST {\r
383                         *MESH_TVERT     0       0.968750        0.781250        1.000000\r
384                         *MESH_TVERT     1       0.937500        0.062500        1.000000\r
385                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
386                         *MESH_TVERT     3       0.968750        0.031250        1.000000\r
387                 }\r
388                 *MESH_NUMTVFACES        2\r
389                 *MESH_TFACELIST {\r
390                         *MESH_TFACE     0       0       2       1\r
391                         *MESH_TFACE     1       3       0       1\r
392                 }\r
393         }\r
394         *PROP_MOTIONBLUR        0\r
395         *PROP_CASTSHADOW        1\r
396         *PROP_RECVSHADOW        1\r
397         *MATERIAL_REF   3\r
398 }\r
399 *GEOMOBJECT     {\r
400         *NODE_NAME      "mat3model0surf6"\r
401         *NODE_TM        {\r
402                 *NODE_NAME      "mat3model0surf6"\r
403                 *INHERIT_POS    0       0       0\r
404                 *INHERIT_ROT    0       0       0\r
405                 *INHERIT_SCL    0       0       0\r
406                 *TM_ROW0        1.0     0       0\r
407                 *TM_ROW1        0       1.0     0\r
408                 *TM_ROW2        0       0       1.0\r
409                 *TM_ROW3        0       0       0\r
410                 *TM_POS 0.000000        0.000000        0.000000\r
411         }\r
412         *MESH   {\r
413                 *TIMEVALUE      0\r
414                 *MESH_NUMVERTEX 4\r
415                 *MESH_NUMFACES  2\r
416                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
417                 *MESH_VERTEX_LIST       {\r
418                         *MESH_VERTEX    0       -12.000000      120.000000      -32.000000\r
419                         *MESH_VERTEX    1       -12.000000      -96.000000      -32.000000\r
420                         *MESH_VERTEX    2       -8.000000       124.000000      -28.000000\r
421                         *MESH_VERTEX    3       -8.000000       -100.000000     -28.000000\r
422                 }\r
423                 *MESH_NORMALS   {\r
424                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
425                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
426                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
427                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
428                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
429                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
430                 }\r
431                 *MESH_FACE_LIST {\r
432                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
433                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                 }\r
435                 *MESH_NUMTVERTEX        4\r
436                 *MESH_TVERTLIST {\r
437                         *MESH_TVERT     0       0.906250        0.937500        1.000000\r
438                         *MESH_TVERT     1       0.906250        -0.750000       1.000000\r
439                         *MESH_TVERT     2       0.937500        0.968750        1.000000\r
440                         *MESH_TVERT     3       0.937500        -0.781250       1.000000\r
441                 }\r
442                 *MESH_NUMTVFACES        2\r
443                 *MESH_TFACELIST {\r
444                         *MESH_TFACE     0       0       2       1\r
445                         *MESH_TFACE     1       2       3       1\r
446                 }\r
447         }\r
448         *PROP_MOTIONBLUR        0\r
449         *PROP_CASTSHADOW        1\r
450         *PROP_RECVSHADOW        1\r
451         *MATERIAL_REF   3\r
452 }\r
453 *GEOMOBJECT     {\r
454         *NODE_NAME      "mat3model0surf7"\r
455         *NODE_TM        {\r
456                 *NODE_NAME      "mat3model0surf7"\r
457                 *INHERIT_POS    0       0       0\r
458                 *INHERIT_ROT    0       0       0\r
459                 *INHERIT_SCL    0       0       0\r
460                 *TM_ROW0        1.0     0       0\r
461                 *TM_ROW1        0       1.0     0\r
462                 *TM_ROW2        0       0       1.0\r
463                 *TM_ROW3        0       0       0\r
464                 *TM_POS 0.000000        0.000000        0.000000\r
465         }\r
466         *MESH   {\r
467                 *TIMEVALUE      0\r
468                 *MESH_NUMVERTEX 4\r
469                 *MESH_NUMFACES  2\r
470                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
471                 *MESH_VERTEX_LIST       {\r
472                         *MESH_VERTEX    0       -12.000000      120.000000      -32.000000\r
473                         *MESH_VERTEX    1       -12.000000      -96.000000      -120.000000\r
474                         *MESH_VERTEX    2       -12.000000      -96.000000      -32.000000\r
475                         *MESH_VERTEX    3       -12.000000      120.000000      -120.000000\r
476                 }\r
477                 *MESH_NORMALS   {\r
478                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
479                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
480                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
481                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
482                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
484                 }\r
485                 *MESH_FACE_LIST {\r
486                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                 }\r
489                 *MESH_NUMTVERTEX        4\r
490                 *MESH_TVERTLIST {\r
491                         *MESH_TVERT     0       0.937500        0.750000        1.000000\r
492                         *MESH_TVERT     1       -0.750000       0.062500        1.000000\r
493                         *MESH_TVERT     2       -0.750000       0.750000        1.000000\r
494                         *MESH_TVERT     3       0.937500        0.062500        1.000000\r
495                 }\r
496                 *MESH_NUMTVFACES        2\r
497                 *MESH_TFACELIST {\r
498                         *MESH_TFACE     0       0       2       1\r
499                         *MESH_TFACE     1       3       0       1\r
500                 }\r
501         }\r
502         *PROP_MOTIONBLUR        0\r
503         *PROP_CASTSHADOW        1\r
504         *PROP_RECVSHADOW        1\r
505         *MATERIAL_REF   3\r
506 }\r
507 *GEOMOBJECT     {\r
508         *NODE_NAME      "mat3model0surf8"\r
509         *NODE_TM        {\r
510                 *NODE_NAME      "mat3model0surf8"\r
511                 *INHERIT_POS    0       0       0\r
512                 *INHERIT_ROT    0       0       0\r
513                 *INHERIT_SCL    0       0       0\r
514                 *TM_ROW0        1.0     0       0\r
515                 *TM_ROW1        0       1.0     0\r
516                 *TM_ROW2        0       0       1.0\r
517                 *TM_ROW3        0       0       0\r
518                 *TM_POS 0.000000        0.000000        0.000000\r
519         }\r
520         *MESH   {\r
521                 *TIMEVALUE      0\r
522                 *MESH_NUMVERTEX 4\r
523                 *MESH_NUMFACES  2\r
524                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
525                 *MESH_VERTEX_LIST       {\r
526                         *MESH_VERTEX    0       -8.000000       124.000000      -124.000000\r
527                         *MESH_VERTEX    1       -12.000000      -96.000000      -120.000000\r
528                         *MESH_VERTEX    2       -12.000000      120.000000      -120.000000\r
529                         *MESH_VERTEX    3       -8.000000       -100.000000     -124.000000\r
530                 }\r
531                 *MESH_NORMALS   {\r
532                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
533                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
534                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
535                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
536                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
537                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
538                 }\r
539                 *MESH_FACE_LIST {\r
540                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                 }\r
543                 *MESH_NUMTVERTEX        4\r
544                 *MESH_TVERTLIST {\r
545                         *MESH_TVERT     0       0.937500        0.968750        1.000000\r
546                         *MESH_TVERT     1       0.906250        -0.750000       1.000000\r
547                         *MESH_TVERT     2       0.906250        0.937500        1.000000\r
548                         *MESH_TVERT     3       0.937500        -0.781250       1.000000\r
549                 }\r
550                 *MESH_NUMTVFACES        2\r
551                 *MESH_TFACELIST {\r
552                         *MESH_TFACE     0       0       2       1\r
553                         *MESH_TFACE     1       3       0       1\r
554                 }\r
555         }\r
556         *PROP_MOTIONBLUR        0\r
557         *PROP_CASTSHADOW        1\r
558         *PROP_RECVSHADOW        1\r
559         *MATERIAL_REF   3\r
560 }\r
561 *GEOMOBJECT     {\r
562         *NODE_NAME      "mat3model0surf9"\r
563         *NODE_TM        {\r
564                 *NODE_NAME      "mat3model0surf9"\r
565                 *INHERIT_POS    0       0       0\r
566                 *INHERIT_ROT    0       0       0\r
567                 *INHERIT_SCL    0       0       0\r
568                 *TM_ROW0        1.0     0       0\r
569                 *TM_ROW1        0       1.0     0\r
570                 *TM_ROW2        0       0       1.0\r
571                 *TM_ROW3        0       0       0\r
572                 *TM_POS 0.000000        0.000000        0.000000\r
573         }\r
574         *MESH   {\r
575                 *TIMEVALUE      0\r
576                 *MESH_NUMVERTEX 4\r
577                 *MESH_NUMFACES  2\r
578                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
579                 *MESH_VERTEX_LIST       {\r
580                         *MESH_VERTEX    0       -12.000000      -96.000000      -32.000000\r
581                         *MESH_VERTEX    1       -12.000000      -96.000000      -120.000000\r
582                         *MESH_VERTEX    2       -8.000000       -100.000000     -28.000000\r
583                         *MESH_VERTEX    3       -8.000000       -100.000000     -124.000000\r
584                 }\r
585                 *MESH_NORMALS   {\r
586                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
587                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
588                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
589                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
590                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
591                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
592                 }\r
593                 *MESH_FACE_LIST {\r
594                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                 }\r
597                 *MESH_NUMTVERTEX        4\r
598                 *MESH_TVERTLIST {\r
599                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
600                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
601                         *MESH_TVERT     2       0.218750        0.781250        1.000000\r
602                         *MESH_TVERT     3       0.218750        0.031250        1.000000\r
603                 }\r
604                 *MESH_NUMTVFACES        2\r
605                 *MESH_TFACELIST {\r
606                         *MESH_TFACE     0       0       2       1\r
607                         *MESH_TFACE     1       2       3       1\r
608                 }\r
609         }\r
610         *PROP_MOTIONBLUR        0\r
611         *PROP_CASTSHADOW        1\r
612         *PROP_RECVSHADOW        1\r
613         *MATERIAL_REF   3\r
614 }\r
615 *GEOMOBJECT     {\r
616         *NODE_NAME      "mat1model0surf10"\r
617         *NODE_TM        {\r
618                 *NODE_NAME      "mat1model0surf10"\r
619                 *INHERIT_POS    0       0       0\r
620                 *INHERIT_ROT    0       0       0\r
621                 *INHERIT_SCL    0       0       0\r
622                 *TM_ROW0        1.0     0       0\r
623                 *TM_ROW1        0       1.0     0\r
624                 *TM_ROW2        0       0       1.0\r
625                 *TM_ROW3        0       0       0\r
626                 *TM_POS 0.000000        0.000000        0.000000\r
627         }\r
628         *MESH   {\r
629                 *TIMEVALUE      0\r
630                 *MESH_NUMVERTEX 20\r
631                 *MESH_NUMFACES  18\r
632                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
633                 *MESH_VERTEX_LIST       {\r
634                         *MESH_VERTEX    0       136.000000      128.000000      0.000000\r
635                         *MESH_VERTEX    1       128.000000      128.000000      -24.000000\r
636                         *MESH_VERTEX    2       136.000000      128.000000      -24.000000\r
637                         *MESH_VERTEX    3       112.000000      128.000000      -8.000000\r
638                         *MESH_VERTEX    4       112.000000      128.000000      0.000000\r
639                         *MESH_VERTEX    5       8.000000        128.000000      -8.000000\r
640                         *MESH_VERTEX    6       8.000000        128.000000      0.000000\r
641                         *MESH_VERTEX    7       -8.000000       128.000000      -24.000000\r
642                         *MESH_VERTEX    8       128.000000      128.000000      -128.000000\r
643                         *MESH_VERTEX    9       136.000000      128.000000      -128.000000\r
644                         *MESH_VERTEX    10      136.000000      128.000000      -144.000000\r
645                         *MESH_VERTEX    11      120.000000      128.000000      -144.000000\r
646                         *MESH_VERTEX    12      -16.000000      128.000000      -24.000000\r
647                         *MESH_VERTEX    13      120.000000      128.000000      -136.000000\r
648                         *MESH_VERTEX    14      -16.000000      128.000000      0.000000\r
649                         *MESH_VERTEX    15      -16.000000      128.000000      -128.000000\r
650                         *MESH_VERTEX    16      -8.000000       128.000000      -128.000000\r
651                         *MESH_VERTEX    17      -16.000000      128.000000      -144.000000\r
652                         *MESH_VERTEX    18      0.000000        128.000000      -144.000000\r
653                         *MESH_VERTEX    19      0.000000        128.000000      -136.000000\r
654                 }\r
655                 *MESH_NORMALS   {\r
656                         *MESH_FACENORMAL        0       -0.967538       -0.252725       0.000000\r
657                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
658                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
659                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
660                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
661                         *MESH_FACENORMAL        5       -0.707107       -0.707107       0.000000\r
662                         *MESH_FACENORMAL        6       -0.967538       0.000000        -0.252725\r
663                         *MESH_FACENORMAL        7       -0.862856       0.000000        -0.505449\r
664                         *MESH_FACENORMAL        8       -0.707107       0.000000        -0.707107\r
665                         *MESH_FACENORMAL        9       -0.707107       0.000000        -0.707107\r
666                         *MESH_FACENORMAL        10      -0.948683       0.000000        -0.316228\r
667                         *MESH_FACENORMAL        11      -0.801784       -0.534522       0.267261\r
668                         *MESH_FACENORMAL        12      -0.801784       -0.267261       0.534522\r
669                         *MESH_FACENORMAL        13      -0.801784       -0.267261       0.534522\r
670                         *MESH_FACENORMAL        14      -0.948683       0.000000        0.316228\r
671                         *MESH_FACENORMAL        15      -0.801784       0.534522        0.267261\r
672                         *MESH_FACENORMAL        16      -0.707107       0.707107        0.000000\r
673                         *MESH_FACENORMAL        17      -0.707107       0.707107        0.000000\r
674                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
676                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
677                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
678                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
679                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
680                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
681                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
685                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
686                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
691                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
692                         *MESH_VERTEXNORMAL      18      0.000000        1.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      19      0.000000        1.000000        0.000000\r
694                 }\r
695                 *MESH_FACE_LIST {\r
696                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      6       A:      1       B:      2       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      7       A:      2       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
705                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      10      A:      8       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      11      A:      6       B:      7       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                         *MESH_FACE      12      A:      6       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                         *MESH_FACE      13      A:      7       B:      15      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
710                         *MESH_FACE      14      A:      7       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
711                         *MESH_FACE      15      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      16      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                         *MESH_FACE      17      A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
714                 }\r
715                 *MESH_NUMTVERTEX        20\r
716                 *MESH_TVERTLIST {\r
717                         *MESH_TVERT     0       1.062500        1.000000        1.000000\r
718                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
719                         *MESH_TVERT     2       1.062500        0.812500        1.000000\r
720                         *MESH_TVERT     3       0.875000        0.937500        1.000000\r
721                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
722                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
723                         *MESH_TVERT     6       0.062500        1.000000        1.000000\r
724                         *MESH_TVERT     7       -0.062500       0.812500        1.000000\r
725                         *MESH_TVERT     8       1.000000        0.000000        1.000000\r
726                         *MESH_TVERT     9       1.062500        0.000000        1.000000\r
727                         *MESH_TVERT     10      1.062500        -0.125000       1.000000\r
728                         *MESH_TVERT     11      0.937500        -0.125000       1.000000\r
729                         *MESH_TVERT     12      -0.125000       0.812500        1.000000\r
730                         *MESH_TVERT     13      0.937500        -0.062500       1.000000\r
731                         *MESH_TVERT     14      -0.125000       1.000000        1.000000\r
732                         *MESH_TVERT     15      -0.125000       0.000000        1.000000\r
733                         *MESH_TVERT     16      -0.062500       0.000000        1.000000\r
734                         *MESH_TVERT     17      -0.125000       -0.125000       1.000000\r
735                         *MESH_TVERT     18      0.000000        -0.125000       1.000000\r
736                         *MESH_TVERT     19      0.000000        -0.062500       1.000000\r
737                 }\r
738                 *MESH_NUMTVFACES        18\r
739                 *MESH_TFACELIST {\r
740                         *MESH_TFACE     0       0       3       4\r
741                         *MESH_TFACE     1       0       1       3\r
742                         *MESH_TFACE     2       3       5       4\r
743                         *MESH_TFACE     3       4       5       6\r
744                         *MESH_TFACE     4       0       2       1\r
745                         *MESH_TFACE     5       5       7       6\r
746                         *MESH_TFACE     6       1       2       8\r
747                         *MESH_TFACE     7       2       9       8\r
748                         *MESH_TFACE     8       8       9       10\r
749                         *MESH_TFACE     9       8       10      11\r
750                         *MESH_TFACE     10      8       11      13\r
751                         *MESH_TFACE     11      6       7       12\r
752                         *MESH_TFACE     12      6       12      14\r
753                         *MESH_TFACE     13      7       15      12\r
754                         *MESH_TFACE     14      7       16      15\r
755                         *MESH_TFACE     15      15      16      17\r
756                         *MESH_TFACE     16      16      18      17\r
757                         *MESH_TFACE     17      16      19      18\r
758                 }\r
759         }\r
760         *PROP_MOTIONBLUR        0\r
761         *PROP_CASTSHADOW        1\r
762         *PROP_RECVSHADOW        1\r
763         *MATERIAL_REF   1\r
764 }\r
765 *GEOMOBJECT     {\r
766         *NODE_NAME      "mat1model0surf11"\r
767         *NODE_TM        {\r
768                 *NODE_NAME      "mat1model0surf11"\r
769                 *INHERIT_POS    0       0       0\r
770                 *INHERIT_ROT    0       0       0\r
771                 *INHERIT_SCL    0       0       0\r
772                 *TM_ROW0        1.0     0       0\r
773                 *TM_ROW1        0       1.0     0\r
774                 *TM_ROW2        0       0       1.0\r
775                 *TM_ROW3        0       0       0\r
776                 *TM_POS 0.000000        0.000000        0.000000\r
777         }\r
778         *MESH   {\r
779                 *TIMEVALUE      0\r
780                 *MESH_NUMVERTEX 8\r
781                 *MESH_NUMFACES  8\r
782                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
783                 *MESH_VERTEX_LIST       {\r
784                         *MESH_VERTEX    0       128.000000      124.000000      -28.000000\r
785                         *MESH_VERTEX    1       128.000000      124.000000      -124.000000\r
786                         *MESH_VERTEX    2       128.000000      128.000000      -24.000000\r
787                         *MESH_VERTEX    3       128.000000      128.000000      -128.000000\r
788                         *MESH_VERTEX    4       128.000000      -104.000000     -24.000000\r
789                         *MESH_VERTEX    5       128.000000      -100.000000     -28.000000\r
790                         *MESH_VERTEX    6       128.000000      -104.000000     -128.000000\r
791                         *MESH_VERTEX    7       128.000000      -100.000000     -124.000000\r
792                 }\r
793                 *MESH_NORMALS   {\r
794                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
795                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
796                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
797                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
798                         *MESH_FACENORMAL        4       -0.967538       -0.252725       0.000000\r
799                         *MESH_FACENORMAL        5       -0.862856       -0.505449       0.000000\r
800                         *MESH_FACENORMAL        6       -0.707107       -0.707107       0.000000\r
801                         *MESH_FACENORMAL        7       -0.707107       -0.707107       0.000000\r
802                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
803                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
808                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
809                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
810                 }\r
811                 *MESH_FACE_LIST {\r
812                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
813                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      5       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                         *MESH_FACE      6       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
819                         *MESH_FACE      7       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                 }\r
821                 *MESH_NUMTVERTEX        8\r
822                 *MESH_TVERTLIST {\r
823                         *MESH_TVERT     0       0.968750        0.781250        1.000000\r
824                         *MESH_TVERT     1       0.968750        0.031250        1.000000\r
825                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
826                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
827                         *MESH_TVERT     4       -0.812500       0.812500        1.000000\r
828                         *MESH_TVERT     5       -0.781250       0.781250        1.000000\r
829                         *MESH_TVERT     6       -0.812500       0.000000        1.000000\r
830                         *MESH_TVERT     7       -0.781250       0.031250        1.000000\r
831                 }\r
832                 *MESH_NUMTVFACES        8\r
833                 *MESH_TFACELIST {\r
834                         *MESH_TFACE     0       0       2       1\r
835                         *MESH_TFACE     1       1       2       3\r
836                         *MESH_TFACE     2       0       4       2\r
837                         *MESH_TFACE     3       0       5       4\r
838                         *MESH_TFACE     4       1       3       6\r
839                         *MESH_TFACE     5       1       6       7\r
840                         *MESH_TFACE     6       4       5       6\r
841                         *MESH_TFACE     7       5       7       6\r
842                 }\r
843         }\r
844         *PROP_MOTIONBLUR        0\r
845         *PROP_CASTSHADOW        1\r
846         *PROP_RECVSHADOW        1\r
847         *MATERIAL_REF   1\r
848 }\r
849 *GEOMOBJECT     {\r
850         *NODE_NAME      "mat1model0surf12"\r
851         *NODE_TM        {\r
852                 *NODE_NAME      "mat1model0surf12"\r
853                 *INHERIT_POS    0       0       0\r
854                 *INHERIT_ROT    0       0       0\r
855                 *INHERIT_SCL    0       0       0\r
856                 *TM_ROW0        1.0     0       0\r
857                 *TM_ROW1        0       1.0     0\r
858                 *TM_ROW2        0       0       1.0\r
859                 *TM_ROW3        0       0       0\r
860                 *TM_POS 0.000000        0.000000        0.000000\r
861         }\r
862         *MESH   {\r
863                 *TIMEVALUE      0\r
864                 *MESH_NUMVERTEX 20\r
865                 *MESH_NUMFACES  18\r
866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
867                 *MESH_VERTEX_LIST       {\r
868                         *MESH_VERTEX    0       136.000000      -104.000000     -24.000000\r
869                         *MESH_VERTEX    1       128.000000      -104.000000     -128.000000\r
870                         *MESH_VERTEX    2       128.000000      -104.000000     -24.000000\r
871                         *MESH_VERTEX    3       136.000000      -104.000000     -128.000000\r
872                         *MESH_VERTEX    4       120.000000      -104.000000     -136.000000\r
873                         *MESH_VERTEX    5       120.000000      -104.000000     -144.000000\r
874                         *MESH_VERTEX    6       136.000000      -104.000000     -144.000000\r
875                         *MESH_VERTEX    7       112.000000      -104.000000     -8.000000\r
876                         *MESH_VERTEX    8       112.000000      -104.000000     0.000000\r
877                         *MESH_VERTEX    9       136.000000      -104.000000     0.000000\r
878                         *MESH_VERTEX    10      8.000000        -104.000000     -8.000000\r
879                         *MESH_VERTEX    11      8.000000        -104.000000     0.000000\r
880                         *MESH_VERTEX    12      -16.000000      -104.000000     0.000000\r
881                         *MESH_VERTEX    13      -16.000000      -104.000000     -24.000000\r
882                         *MESH_VERTEX    14      -8.000000       -104.000000     -24.000000\r
883                         *MESH_VERTEX    15      -16.000000      -104.000000     -128.000000\r
884                         *MESH_VERTEX    16      -8.000000       -104.000000     -128.000000\r
885                         *MESH_VERTEX    17      0.000000        -104.000000     -136.000000\r
886                         *MESH_VERTEX    18      -16.000000      -104.000000     -144.000000\r
887                         *MESH_VERTEX    19      0.000000        -104.000000     -144.000000\r
888                 }\r
889                 *MESH_NORMALS   {\r
890                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
891                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
892                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
893                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
894                         *MESH_FACENORMAL        4       -0.862856       -0.505449       0.000000\r
895                         *MESH_FACENORMAL        5       -0.967538       -0.252725       0.000000\r
896                         *MESH_FACENORMAL        6       -0.923880       -0.270598       -0.270598\r
897                         *MESH_FACENORMAL        7       -0.862856       0.000000        -0.505449\r
898                         *MESH_FACENORMAL        8       -0.801784       -0.267261       -0.534522\r
899                         *MESH_FACENORMAL        9       -0.707107       0.000000        -0.707107\r
900                         *MESH_FACENORMAL        10      -0.948683       0.000000        -0.316228\r
901                         *MESH_FACENORMAL        11      -0.948683       0.000000        0.316228\r
902                         *MESH_FACENORMAL        12      -0.948683       0.000000        0.316228\r
903                         *MESH_FACENORMAL        13      -0.707107       0.000000        0.707107\r
904                         *MESH_FACENORMAL        14      -0.801784       0.267261        0.534522\r
905                         *MESH_FACENORMAL        15      -0.801784       0.534522        0.267261\r
906                         *MESH_FACENORMAL        16      -0.801784       0.534522        0.267261\r
907                         *MESH_FACENORMAL        17      -0.707107       0.707107        0.000000\r
908                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
909                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
910                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
911                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
912                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
913                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
914                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
916                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
917                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
918                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
919                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
920                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
921                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
922                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
923                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
924                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
925                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
926                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
927                         *MESH_VERTEXNORMAL      19      0.000000        -1.000000       0.000000\r
928                 }\r
929                 *MESH_FACE_LIST {\r
930                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
932                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
933                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      4       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                         *MESH_FACE      5       A:      0       B:      7       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
936                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
937                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
938                         *MESH_FACE      8       A:      7       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
939                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      12      A:      10      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      15      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      16      A:      15      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      17      A:      17      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                 }\r
949                 *MESH_NUMTVERTEX        20\r
950                 *MESH_TVERTLIST {\r
951                         *MESH_TVERT     0       1.062500        0.812500        1.000000\r
952                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
953                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
954                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
955                         *MESH_TVERT     4       0.937500        -0.062500       1.000000\r
956                         *MESH_TVERT     5       0.937500        -0.125000       1.000000\r
957                         *MESH_TVERT     6       1.062500        -0.125000       1.000000\r
958                         *MESH_TVERT     7       0.875000        0.937500        1.000000\r
959                         *MESH_TVERT     8       0.875000        1.000000        1.000000\r
960                         *MESH_TVERT     9       1.062500        1.000000        1.000000\r
961                         *MESH_TVERT     10      0.062500        0.937500        1.000000\r
962                         *MESH_TVERT     11      0.062500        1.000000        1.000000\r
963                         *MESH_TVERT     12      -0.125000       1.000000        1.000000\r
964                         *MESH_TVERT     13      -0.125000       0.812500        1.000000\r
965                         *MESH_TVERT     14      -0.062500       0.812500        1.000000\r
966                         *MESH_TVERT     15      -0.125000       0.000000        1.000000\r
967                         *MESH_TVERT     16      -0.062500       0.000000        1.000000\r
968                         *MESH_TVERT     17      0.000000        -0.062500       1.000000\r
969                         *MESH_TVERT     18      -0.125000       -0.125000       1.000000\r
970                         *MESH_TVERT     19      0.000000        -0.125000       1.000000\r
971                 }\r
972                 *MESH_NUMTVFACES        18\r
973                 *MESH_TFACELIST {\r
974                         *MESH_TFACE     0       0       1       3\r
975                         *MESH_TFACE     1       1       4       3\r
976                         *MESH_TFACE     2       3       4       5\r
977                         *MESH_TFACE     3       0       2       1\r
978                         *MESH_TFACE     4       3       5       6\r
979                         *MESH_TFACE     5       0       7       2\r
980                         *MESH_TFACE     6       0       8       7\r
981                         *MESH_TFACE     7       0       9       8\r
982                         *MESH_TFACE     8       7       8       10\r
983                         *MESH_TFACE     9       8       11      10\r
984                         *MESH_TFACE     10      10      11      12\r
985                         *MESH_TFACE     11      10      12      13\r
986                         *MESH_TFACE     12      10      13      14\r
987                         *MESH_TFACE     13      13      15      14\r
988                         *MESH_TFACE     14      14      15      16\r
989                         *MESH_TFACE     15      15      17      16\r
990                         *MESH_TFACE     16      15      18      17\r
991                         *MESH_TFACE     17      17      18      19\r
992                 }\r
993         }\r
994         *PROP_MOTIONBLUR        0\r
995         *PROP_CASTSHADOW        1\r
996         *PROP_RECVSHADOW        1\r
997         *MATERIAL_REF   1\r
998 }\r
999 *GEOMOBJECT     {\r
1000         *NODE_NAME      "mat1model0surf13"\r
1001         *NODE_TM        {\r
1002                 *NODE_NAME      "mat1model0surf13"\r
1003                 *INHERIT_POS    0       0       0\r
1004                 *INHERIT_ROT    0       0       0\r
1005                 *INHERIT_SCL    0       0       0\r
1006                 *TM_ROW0        1.0     0       0\r
1007                 *TM_ROW1        0       1.0     0\r
1008                 *TM_ROW2        0       0       1.0\r
1009                 *TM_ROW3        0       0       0\r
1010                 *TM_POS 0.000000        0.000000        0.000000\r
1011         }\r
1012         *MESH   {\r
1013                 *TIMEVALUE      0\r
1014                 *MESH_NUMVERTEX 4\r
1015                 *MESH_NUMFACES  2\r
1016                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1017                 *MESH_VERTEX_LIST       {\r
1018                         *MESH_VERTEX    0       128.000000      128.000000      -128.000000\r
1019                         *MESH_VERTEX    1       120.000000      -104.000000     -136.000000\r
1020                         *MESH_VERTEX    2       120.000000      128.000000      -136.000000\r
1021                         *MESH_VERTEX    3       128.000000      -104.000000     -128.000000\r
1022                 }\r
1023                 *MESH_NORMALS   {\r
1024                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1025                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1027                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1028                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1029                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1030                 }\r
1031                 *MESH_FACE_LIST {\r
1032                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1033                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1034                 }\r
1035                 *MESH_NUMTVERTEX        4\r
1036                 *MESH_TVERTLIST {\r
1037                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1038                         *MESH_TVERT     1       0.937500        -0.812500       1.000000\r
1039                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
1040                         *MESH_TVERT     3       1.000000        -0.812500       1.000000\r
1041                 }\r
1042                 *MESH_NUMTVFACES        2\r
1043                 *MESH_TFACELIST {\r
1044                         *MESH_TFACE     0       0       2       1\r
1045                         *MESH_TFACE     1       3       0       1\r
1046                 }\r
1047         }\r
1048         *PROP_MOTIONBLUR        0\r
1049         *PROP_CASTSHADOW        1\r
1050         *PROP_RECVSHADOW        1\r
1051         *MATERIAL_REF   1\r
1052 }\r
1053 *GEOMOBJECT     {\r
1054         *NODE_NAME      "mat1model0surf14"\r
1055         *NODE_TM        {\r
1056                 *NODE_NAME      "mat1model0surf14"\r
1057                 *INHERIT_POS    0       0       0\r
1058                 *INHERIT_ROT    0       0       0\r
1059                 *INHERIT_SCL    0       0       0\r
1060                 *TM_ROW0        1.0     0       0\r
1061                 *TM_ROW1        0       1.0     0\r
1062                 *TM_ROW2        0       0       1.0\r
1063                 *TM_ROW3        0       0       0\r
1064                 *TM_POS 0.000000        0.000000        0.000000\r
1065         }\r
1066         *MESH   {\r
1067                 *TIMEVALUE      0\r
1068                 *MESH_NUMVERTEX 4\r
1069                 *MESH_NUMFACES  2\r
1070                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1071                 *MESH_VERTEX_LIST       {\r
1072                         *MESH_VERTEX    0       120.000000      -104.000000     -136.000000\r
1073                         *MESH_VERTEX    1       120.000000      -104.000000     -144.000000\r
1074                         *MESH_VERTEX    2       120.000000      128.000000      -136.000000\r
1075                         *MESH_VERTEX    3       120.000000      128.000000      -144.000000\r
1076                 }\r
1077                 *MESH_NORMALS   {\r
1078                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1079                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1080                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1081                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1082                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1083                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1084                 }\r
1085                 *MESH_FACE_LIST {\r
1086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                 }\r
1089                 *MESH_NUMTVERTEX        4\r
1090                 *MESH_TVERTLIST {\r
1091                         *MESH_TVERT     0       -0.812500       0.937500        1.000000\r
1092                         *MESH_TVERT     1       -0.812500       0.875000        1.000000\r
1093                         *MESH_TVERT     2       1.000000        0.937500        1.000000\r
1094                         *MESH_TVERT     3       1.000000        0.875000        1.000000\r
1095                 }\r
1096                 *MESH_NUMTVFACES        2\r
1097                 *MESH_TFACELIST {\r
1098                         *MESH_TFACE     0       0       2       1\r
1099                         *MESH_TFACE     1       2       3       1\r
1100                 }\r
1101         }\r
1102         *PROP_MOTIONBLUR        0\r
1103         *PROP_CASTSHADOW        1\r
1104         *PROP_RECVSHADOW        1\r
1105         *MATERIAL_REF   1\r
1106 }\r
1107 *GEOMOBJECT     {\r
1108         *NODE_NAME      "mat1model0surf15"\r
1109         *NODE_TM        {\r
1110                 *NODE_NAME      "mat1model0surf15"\r
1111                 *INHERIT_POS    0       0       0\r
1112                 *INHERIT_ROT    0       0       0\r
1113                 *INHERIT_SCL    0       0       0\r
1114                 *TM_ROW0        1.0     0       0\r
1115                 *TM_ROW1        0       1.0     0\r
1116                 *TM_ROW2        0       0       1.0\r
1117                 *TM_ROW3        0       0       0\r
1118                 *TM_POS 0.000000        0.000000        0.000000\r
1119         }\r
1120         *MESH   {\r
1121                 *TIMEVALUE      0\r
1122                 *MESH_NUMVERTEX 4\r
1123                 *MESH_NUMFACES  2\r
1124                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1125                 *MESH_VERTEX_LIST       {\r
1126                         *MESH_VERTEX    0       128.000000      128.000000      -24.000000\r
1127                         *MESH_VERTEX    1       112.000000      -104.000000     -8.000000\r
1128                         *MESH_VERTEX    2       128.000000      -104.000000     -24.000000\r
1129                         *MESH_VERTEX    3       112.000000      128.000000      -8.000000\r
1130                 }\r
1131                 *MESH_NORMALS   {\r
1132                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1133                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1135                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1136                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1137                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1138                 }\r
1139                 *MESH_FACE_LIST {\r
1140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                 }\r
1143                 *MESH_NUMTVERTEX        4\r
1144                 *MESH_TVERTLIST {\r
1145                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1146                         *MESH_TVERT     1       0.875000        -0.812500       1.000000\r
1147                         *MESH_TVERT     2       1.000000        -0.812500       1.000000\r
1148                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1149                 }\r
1150                 *MESH_NUMTVFACES        2\r
1151                 *MESH_TFACELIST {\r
1152                         *MESH_TFACE     0       0       2       1\r
1153                         *MESH_TFACE     1       3       0       1\r
1154                 }\r
1155         }\r
1156         *PROP_MOTIONBLUR        0\r
1157         *PROP_CASTSHADOW        1\r
1158         *PROP_RECVSHADOW        1\r
1159         *MATERIAL_REF   1\r
1160 }\r
1161 *GEOMOBJECT     {\r
1162         *NODE_NAME      "mat1model0surf16"\r
1163         *NODE_TM        {\r
1164                 *NODE_NAME      "mat1model0surf16"\r
1165                 *INHERIT_POS    0       0       0\r
1166                 *INHERIT_ROT    0       0       0\r
1167                 *INHERIT_SCL    0       0       0\r
1168                 *TM_ROW0        1.0     0       0\r
1169                 *TM_ROW1        0       1.0     0\r
1170                 *TM_ROW2        0       0       1.0\r
1171                 *TM_ROW3        0       0       0\r
1172                 *TM_POS 0.000000        0.000000        0.000000\r
1173         }\r
1174         *MESH   {\r
1175                 *TIMEVALUE      0\r
1176                 *MESH_NUMVERTEX 4\r
1177                 *MESH_NUMFACES  2\r
1178                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1179                 *MESH_VERTEX_LIST       {\r
1180                         *MESH_VERTEX    0       8.000000        128.000000      -8.000000\r
1181                         *MESH_VERTEX    1       8.000000        -104.000000     -8.000000\r
1182                         *MESH_VERTEX    2       112.000000      128.000000      -8.000000\r
1183                         *MESH_VERTEX    3       112.000000      -104.000000     -8.000000\r
1184                 }\r
1185                 *MESH_NORMALS   {\r
1186                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1187                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1188                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1189                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1190                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1191                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1192                 }\r
1193                 *MESH_FACE_LIST {\r
1194                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1196                 }\r
1197                 *MESH_NUMTVERTEX        4\r
1198                 *MESH_TVERTLIST {\r
1199                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
1200                         *MESH_TVERT     1       0.062500        -0.812500       1.000000\r
1201                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1202                         *MESH_TVERT     3       0.875000        -0.812500       1.000000\r
1203                 }\r
1204                 *MESH_NUMTVFACES        2\r
1205                 *MESH_TFACELIST {\r
1206                         *MESH_TFACE     0       0       2       1\r
1207                         *MESH_TFACE     1       2       3       1\r
1208                 }\r
1209         }\r
1210         *PROP_MOTIONBLUR        0\r
1211         *PROP_CASTSHADOW        1\r
1212         *PROP_RECVSHADOW        1\r
1213         *MATERIAL_REF   1\r
1214 }\r
1215 *GEOMOBJECT     {\r
1216         *NODE_NAME      "mat1model0surf17"\r
1217         *NODE_TM        {\r
1218                 *NODE_NAME      "mat1model0surf17"\r
1219                 *INHERIT_POS    0       0       0\r
1220                 *INHERIT_ROT    0       0       0\r
1221                 *INHERIT_SCL    0       0       0\r
1222                 *TM_ROW0        1.0     0       0\r
1223                 *TM_ROW1        0       1.0     0\r
1224                 *TM_ROW2        0       0       1.0\r
1225                 *TM_ROW3        0       0       0\r
1226                 *TM_POS 0.000000        0.000000        0.000000\r
1227         }\r
1228         *MESH   {\r
1229                 *TIMEVALUE      0\r
1230                 *MESH_NUMVERTEX 4\r
1231                 *MESH_NUMFACES  2\r
1232                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1233                 *MESH_VERTEX_LIST       {\r
1234                         *MESH_VERTEX    0       0.000000        128.000000      -136.000000\r
1235                         *MESH_VERTEX    1       0.000000        -104.000000     -144.000000\r
1236                         *MESH_VERTEX    2       0.000000        -104.000000     -136.000000\r
1237                         *MESH_VERTEX    3       0.000000        128.000000      -144.000000\r
1238                 }\r
1239                 *MESH_NORMALS   {\r
1240                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1241                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1242                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1243                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1244                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1245                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1246                 }\r
1247                 *MESH_FACE_LIST {\r
1248                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                 }\r
1251                 *MESH_NUMTVERTEX        4\r
1252                 *MESH_TVERTLIST {\r
1253                         *MESH_TVERT     0       1.000000        0.937500        1.000000\r
1254                         *MESH_TVERT     1       -0.812500       0.875000        1.000000\r
1255                         *MESH_TVERT     2       -0.812500       0.937500        1.000000\r
1256                         *MESH_TVERT     3       1.000000        0.875000        1.000000\r
1257                 }\r
1258                 *MESH_NUMTVFACES        2\r
1259                 *MESH_TFACELIST {\r
1260                         *MESH_TFACE     0       0       2       1\r
1261                         *MESH_TFACE     1       3       0       1\r
1262                 }\r
1263         }\r
1264         *PROP_MOTIONBLUR        0\r
1265         *PROP_CASTSHADOW        1\r
1266         *PROP_RECVSHADOW        1\r
1267         *MATERIAL_REF   1\r
1268 }\r
1269 *GEOMOBJECT     {\r
1270         *NODE_NAME      "mat1model0surf18"\r
1271         *NODE_TM        {\r
1272                 *NODE_NAME      "mat1model0surf18"\r
1273                 *INHERIT_POS    0       0       0\r
1274                 *INHERIT_ROT    0       0       0\r
1275                 *INHERIT_SCL    0       0       0\r
1276                 *TM_ROW0        1.0     0       0\r
1277                 *TM_ROW1        0       1.0     0\r
1278                 *TM_ROW2        0       0       1.0\r
1279                 *TM_ROW3        0       0       0\r
1280                 *TM_POS 0.000000        0.000000        0.000000\r
1281         }\r
1282         *MESH   {\r
1283                 *TIMEVALUE      0\r
1284                 *MESH_NUMVERTEX 8\r
1285                 *MESH_NUMFACES  8\r
1286                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1287                 *MESH_VERTEX_LIST       {\r
1288                         *MESH_VERTEX    0       -8.000000       128.000000      -24.000000\r
1289                         *MESH_VERTEX    1       -8.000000       124.000000      -124.000000\r
1290                         *MESH_VERTEX    2       -8.000000       124.000000      -28.000000\r
1291                         *MESH_VERTEX    3       -8.000000       128.000000      -128.000000\r
1292                         *MESH_VERTEX    4       -8.000000       -104.000000     -24.000000\r
1293                         *MESH_VERTEX    5       -8.000000       -100.000000     -28.000000\r
1294                         *MESH_VERTEX    6       -8.000000       -104.000000     -128.000000\r
1295                         *MESH_VERTEX    7       -8.000000       -100.000000     -124.000000\r
1296                 }\r
1297                 *MESH_NORMALS   {\r
1298                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1299                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1300                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1301                         *MESH_FACENORMAL        3       -0.967538       -0.252725       0.000000\r
1302                         *MESH_FACENORMAL        4       -0.862856       -0.505449       0.000000\r
1303                         *MESH_FACENORMAL        5       -0.862856       -0.505449       0.000000\r
1304                         *MESH_FACENORMAL        6       -0.707107       -0.707107       0.000000\r
1305                         *MESH_FACENORMAL        7       -0.707107       -0.707107       0.000000\r
1306                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1307                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1308                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1309                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1310                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1311                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1312                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1313                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1314                 }\r
1315                 *MESH_FACE_LIST {\r
1316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1317                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                         *MESH_FACE      3       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1320                         *MESH_FACE      4       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1321                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1322                         *MESH_FACE      6       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1323                         *MESH_FACE      7       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1324                 }\r
1325                 *MESH_NUMTVERTEX        8\r
1326                 *MESH_TVERTLIST {\r
1327                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
1328                         *MESH_TVERT     1       0.968750        0.031250        1.000000\r
1329                         *MESH_TVERT     2       0.968750        0.781250        1.000000\r
1330                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1331                         *MESH_TVERT     4       -0.812500       0.812500        1.000000\r
1332                         *MESH_TVERT     5       -0.781250       0.781250        1.000000\r
1333                         *MESH_TVERT     6       -0.812500       0.000000        1.000000\r
1334                         *MESH_TVERT     7       -0.781250       0.031250        1.000000\r
1335                 }\r
1336                 *MESH_NUMTVFACES        8\r
1337                 *MESH_TFACELIST {\r
1338                         *MESH_TFACE     0       0       2       1\r
1339                         *MESH_TFACE     1       0       1       3\r
1340                         *MESH_TFACE     2       0       4       2\r
1341                         *MESH_TFACE     3       1       6       3\r
1342                         *MESH_TFACE     4       2       4       5\r
1343                         *MESH_TFACE     5       1       7       6\r
1344                         *MESH_TFACE     6       4       6       5\r
1345                         *MESH_TFACE     7       5       6       7\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   1\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat1model0surf19"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat1model0surf19"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 4\r
1369                 *MESH_NUMFACES  2\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       8.000000        128.000000      -8.000000\r
1373                         *MESH_VERTEX    1       -8.000000       -104.000000     -24.000000\r
1374                         *MESH_VERTEX    2       8.000000        -104.000000     -8.000000\r
1375                         *MESH_VERTEX    3       -8.000000       128.000000      -24.000000\r
1376                 }\r
1377                 *MESH_NORMALS   {\r
1378                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1379                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1380                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1381                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1382                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1383                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1384                 }\r
1385                 *MESH_FACE_LIST {\r
1386                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                 }\r
1389                 *MESH_NUMTVERTEX        4\r
1390                 *MESH_TVERTLIST {\r
1391                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
1392                         *MESH_TVERT     1       -0.062500       -0.812500       1.000000\r
1393                         *MESH_TVERT     2       0.062500        -0.812500       1.000000\r
1394                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
1395                 }\r
1396                 *MESH_NUMTVFACES        2\r
1397                 *MESH_TFACELIST {\r
1398                         *MESH_TFACE     0       0       2       1\r
1399                         *MESH_TFACE     1       3       0       1\r
1400                 }\r
1401         }\r
1402         *PROP_MOTIONBLUR        0\r
1403         *PROP_CASTSHADOW        1\r
1404         *PROP_RECVSHADOW        1\r
1405         *MATERIAL_REF   1\r
1406 }\r
1407 *GEOMOBJECT     {\r
1408         *NODE_NAME      "mat1model0surf20"\r
1409         *NODE_TM        {\r
1410                 *NODE_NAME      "mat1model0surf20"\r
1411                 *INHERIT_POS    0       0       0\r
1412                 *INHERIT_ROT    0       0       0\r
1413                 *INHERIT_SCL    0       0       0\r
1414                 *TM_ROW0        1.0     0       0\r
1415                 *TM_ROW1        0       1.0     0\r
1416                 *TM_ROW2        0       0       1.0\r
1417                 *TM_ROW3        0       0       0\r
1418                 *TM_POS 0.000000        0.000000        0.000000\r
1419         }\r
1420         *MESH   {\r
1421                 *TIMEVALUE      0\r
1422                 *MESH_NUMVERTEX 4\r
1423                 *MESH_NUMFACES  2\r
1424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1425                 *MESH_VERTEX_LIST       {\r
1426                         *MESH_VERTEX    0       0.000000        -104.000000     -136.000000\r
1427                         *MESH_VERTEX    1       -8.000000       -104.000000     -128.000000\r
1428                         *MESH_VERTEX    2       0.000000        128.000000      -136.000000\r
1429                         *MESH_VERTEX    3       -8.000000       128.000000      -128.000000\r
1430                 }\r
1431                 *MESH_NORMALS   {\r
1432                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1433                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1434                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1435                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1436                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1437                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1438                 }\r
1439                 *MESH_FACE_LIST {\r
1440                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1441                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1442                 }\r
1443                 *MESH_NUMTVERTEX        4\r
1444                 *MESH_TVERTLIST {\r
1445                         *MESH_TVERT     0       1.000000        -0.812500       1.000000\r
1446                         *MESH_TVERT     1       0.937500        -0.812500       1.000000\r
1447                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1448                         *MESH_TVERT     3       0.937500        1.000000        1.000000\r
1449                 }\r
1450                 *MESH_NUMTVFACES        2\r
1451                 *MESH_TFACELIST {\r
1452                         *MESH_TFACE     0       0       2       1\r
1453                         *MESH_TFACE     1       2       3       1\r
1454                 }\r
1455         }\r
1456         *PROP_MOTIONBLUR        0\r
1457         *PROP_CASTSHADOW        1\r
1458         *PROP_RECVSHADOW        1\r
1459         *MATERIAL_REF   1\r
1460 }\r