]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_wood/toilethut01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_wood / toilethut01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "toilethut01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 21\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_shaders/light02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_shaders/light02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_shaders\light02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_shaders/writing03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_shaders\writing03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_shaders/writing02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_shaders\writing02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_shaders/writing01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_shaders\writing01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing04"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/desertfactory_shaders/writing04"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_shaders\writing04.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/desertfactory_wood/roof01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/desertfactory_wood/roof01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_wood\roof01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/desertfactory_shaders/light02"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/desertfactory_shaders/light02"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\desertfactory_shaders\light02.tga"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing03"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/desertfactory_shaders/writing03"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\desertfactory_shaders\writing03.tga"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing02"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "textures/desertfactory_shaders/writing02"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\textures\desertfactory_shaders\writing02.tga"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239         *MATERIAL       15      {\r
240                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing01"\r
241                 *MATERIAL_CLASS "Standard"\r
242                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
243                 *MATERIAL_SHADING Phong\r
244                 *MAP_DIFFUSE    {\r
245                         *MAP_NAME       "textures/desertfactory_shaders/writing01"\r
246                         *MAP_CLASS      "Bitmap"\r
247                         *MAP_SUBNO      1\r
248                         *MAP_AMOUNT     1.0\r
249                         *MAP_TYPE       Screen\r
250                         *BITMAP "..\textures\desertfactory_shaders\writing01.tga"\r
251                         *BITMAP_FILTER  Pyramidal\r
252                 }\r
253         }\r
254         *MATERIAL       16      {\r
255                 *MATERIAL_NAME  "textures/desertfactory_shaders/writing04"\r
256                 *MATERIAL_CLASS "Standard"\r
257                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
258                 *MATERIAL_SHADING Phong\r
259                 *MAP_DIFFUSE    {\r
260                         *MAP_NAME       "textures/desertfactory_shaders/writing04"\r
261                         *MAP_CLASS      "Bitmap"\r
262                         *MAP_SUBNO      1\r
263                         *MAP_AMOUNT     1.0\r
264                         *MAP_TYPE       Screen\r
265                         *BITMAP "..\textures\desertfactory_shaders\writing04.tga"\r
266                         *BITMAP_FILTER  Pyramidal\r
267                 }\r
268         }\r
269         *MATERIAL       17      {\r
270                 *MATERIAL_NAME  "textures/desertfactory_wood/roof01"\r
271                 *MATERIAL_CLASS "Standard"\r
272                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
273                 *MATERIAL_SHADING Phong\r
274                 *MAP_DIFFUSE    {\r
275                         *MAP_NAME       "textures/desertfactory_wood/roof01"\r
276                         *MAP_CLASS      "Bitmap"\r
277                         *MAP_SUBNO      1\r
278                         *MAP_AMOUNT     1.0\r
279                         *MAP_TYPE       Screen\r
280                         *BITMAP "..\textures\desertfactory_wood\roof01.tga"\r
281                         *BITMAP_FILTER  Pyramidal\r
282                 }\r
283         }\r
284         *MATERIAL       18      {\r
285                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
286                 *MATERIAL_CLASS "Standard"\r
287                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
288                 *MATERIAL_SHADING Phong\r
289                 *MAP_DIFFUSE    {\r
290                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
291                         *MAP_CLASS      "Bitmap"\r
292                         *MAP_SUBNO      1\r
293                         *MAP_AMOUNT     1.0\r
294                         *MAP_TYPE       Screen\r
295                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
296                         *BITMAP_FILTER  Pyramidal\r
297                 }\r
298         }\r
299         *MATERIAL       19      {\r
300                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
301                 *MATERIAL_CLASS "Standard"\r
302                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
303                 *MATERIAL_SHADING Phong\r
304                 *MAP_DIFFUSE    {\r
305                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
306                         *MAP_CLASS      "Bitmap"\r
307                         *MAP_SUBNO      1\r
308                         *MAP_AMOUNT     1.0\r
309                         *MAP_TYPE       Screen\r
310                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
311                         *BITMAP_FILTER  Pyramidal\r
312                 }\r
313         }\r
314         *MATERIAL       20      {\r
315                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
316                 *MATERIAL_CLASS "Standard"\r
317                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
318                 *MATERIAL_SHADING Phong\r
319                 *MAP_DIFFUSE    {\r
320                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
321                         *MAP_CLASS      "Bitmap"\r
322                         *MAP_SUBNO      1\r
323                         *MAP_AMOUNT     1.0\r
324                         *MAP_TYPE       Screen\r
325                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
326                         *BITMAP_FILTER  Pyramidal\r
327                 }\r
328         }\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat11model0surf45"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat11model0surf45"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 18\r
346                 *MESH_NUMFACES  16\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -64.000000      48.000000       4.000000\r
350                         *MESH_VERTEX    1       64.000000       48.000000       4.000000\r
351                         *MESH_VERTEX    2       64.000000       36.000000       2.250000\r
352                         *MESH_VERTEX    3       -64.000000      36.000000       2.250000\r
353                         *MESH_VERTEX    4       -64.000000      24.000000       1.000000\r
354                         *MESH_VERTEX    5       64.000000       24.000000       1.000000\r
355                         *MESH_VERTEX    6       64.000000       12.000000       0.250000\r
356                         *MESH_VERTEX    7       -64.000000      12.000000       0.250000\r
357                         *MESH_VERTEX    8       -64.000000      0.000000        0.000000\r
358                         *MESH_VERTEX    9       64.000000       0.000000        0.000000\r
359                         *MESH_VERTEX    10      64.000000       -12.000000      0.250000\r
360                         *MESH_VERTEX    11      -64.000000      -12.000000      0.250000\r
361                         *MESH_VERTEX    12      -64.000000      -24.000000      1.000000\r
362                         *MESH_VERTEX    13      64.000000       -24.000000      1.000000\r
363                         *MESH_VERTEX    14      64.000000       -36.000000      2.250000\r
364                         *MESH_VERTEX    15      -64.000000      -36.000000      2.250000\r
365                         *MESH_VERTEX    16      -64.000000      -48.000000      4.000000\r
366                         *MESH_VERTEX    17      64.000000       -48.000000      4.000000\r
367                 }\r
368                 *MESH_NORMALS   {\r
369                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
370                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
371                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
372                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
373                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
374                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
375                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
376                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
377                         *MESH_FACENORMAL        8       -1.000000       0.000000        0.000000\r
378                         *MESH_FACENORMAL        9       -1.000000       0.000000        0.000000\r
379                         *MESH_FACENORMAL        10      -1.000000       0.000000        0.000000\r
380                         *MESH_FACENORMAL        11      -1.000000       0.000000        0.000000\r
381                         *MESH_FACENORMAL        12      -1.000000       0.000000        0.000000\r
382                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
383                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
384                         *MESH_FACENORMAL        15      -1.000000       0.000000        0.000000\r
385                         *MESH_VERTEXNORMAL      0       0.000000        -0.164399       0.986394\r
386                         *MESH_VERTEXNORMAL      1       -0.000000       -0.164399       0.986394\r
387                         *MESH_VERTEXNORMAL      2       -0.000000       -0.123545       0.992339\r
388                         *MESH_VERTEXNORMAL      3       0.000000        -0.123545       0.992339\r
389                         *MESH_VERTEXNORMAL      4       -0.000000       -0.082481       0.996593\r
390                         *MESH_VERTEXNORMAL      5       0.000000        -0.082481       0.996593\r
391                         *MESH_VERTEXNORMAL      6       0.000000        -0.041275       0.999148\r
392                         *MESH_VERTEXNORMAL      7       -0.000000       -0.041275       0.999148\r
393                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
394                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
395                         *MESH_VERTEXNORMAL      10      0.000000        0.041275        0.999148\r
396                         *MESH_VERTEXNORMAL      11      -0.000000       0.041275        0.999148\r
397                         *MESH_VERTEXNORMAL      12      -0.000000       0.082481        0.996593\r
398                         *MESH_VERTEXNORMAL      13      0.000000        0.082481        0.996593\r
399                         *MESH_VERTEXNORMAL      14      -0.000000       0.123545        0.992339\r
400                         *MESH_VERTEXNORMAL      15      0.000000        0.123545        0.992339\r
401                         *MESH_VERTEXNORMAL      16      0.000000        0.164399        0.986394\r
402                         *MESH_VERTEXNORMAL      17      -0.000000       0.164399        0.986394\r
403                 }\r
404                 *MESH_FACE_LIST {\r
405                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
406                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
407                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
408                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
409                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
410                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
411                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
416                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
417                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
420                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                 }\r
422                 *MESH_NUMTVERTEX        18\r
423                 *MESH_TVERTLIST {\r
424                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
425                         *MESH_TVERT     1       0.000000        1.003891        1.000000\r
426                         *MESH_TVERT     2       0.094882        1.003891        1.000000\r
427                         *MESH_TVERT     3       0.094882        0.000000        1.000000\r
428                         *MESH_TVERT     4       0.189440        0.000000        1.000000\r
429                         *MESH_TVERT     5       0.189440        1.003891        1.000000\r
430                         *MESH_TVERT     6       0.283675        1.003891        1.000000\r
431                         *MESH_TVERT     7       0.283675        0.000000        1.000000\r
432                         *MESH_TVERT     8       0.377586        0.000000        1.000000\r
433                         *MESH_TVERT     9       0.377586        1.003891        1.000000\r
434                         *MESH_TVERT     10      0.471498        1.003891        1.000000\r
435                         *MESH_TVERT     11      0.471498        0.000000        1.000000\r
436                         *MESH_TVERT     12      0.565733        0.000000        1.000000\r
437                         *MESH_TVERT     13      0.565733        1.003891        1.000000\r
438                         *MESH_TVERT     14      0.660291        1.003891        1.000000\r
439                         *MESH_TVERT     15      0.660291        0.000000        1.000000\r
440                         *MESH_TVERT     16      0.755173        0.000000        1.000000\r
441                         *MESH_TVERT     17      0.755173        1.003891        1.000000\r
442                 }\r
443                 *MESH_NUMTVFACES        16\r
444                 *MESH_TFACELIST {\r
445                         *MESH_TFACE     0       2       3       4\r
446                         *MESH_TFACE     1       2       4       5\r
447                         *MESH_TFACE     2       0       3       2\r
448                         *MESH_TFACE     3       0       2       1\r
449                         *MESH_TFACE     4       4       6       5\r
450                         *MESH_TFACE     5       4       7       6\r
451                         *MESH_TFACE     6       6       7       8\r
452                         *MESH_TFACE     7       6       8       9\r
453                         *MESH_TFACE     8       8       10      9\r
454                         *MESH_TFACE     9       8       11      10\r
455                         *MESH_TFACE     10      10      11      12\r
456                         *MESH_TFACE     11      10      12      13\r
457                         *MESH_TFACE     12      12      14      13\r
458                         *MESH_TFACE     13      12      15      14\r
459                         *MESH_TFACE     14      14      15      16\r
460                         *MESH_TFACE     15      14      16      17\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   11\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat12model0surf46"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat12model0surf46"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       40.000000       -12.000000      136.000000\r
488                         *MESH_VERTEX    1       40.000000       -8.000000       136.000000\r
489                         *MESH_VERTEX    2       56.000000       -16.000000      152.000000\r
490                         *MESH_VERTEX    3       56.000000       -20.000000      152.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
494                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
495                         *MESH_VERTEXNORMAL      0       -0.711452       -0.551270       0.435817\r
496                         *MESH_VERTEXNORMAL      1       -0.222241       0.764846        0.604664\r
497                         *MESH_VERTEXNORMAL      2       -0.222241       0.764846        0.604664\r
498                         *MESH_VERTEXNORMAL      3       -0.711452       -0.551270       0.435817\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.250000        0.100000        1.000000\r
507                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
508                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
509                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   12\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat12model0surf47"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat12model0surf47"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       56.000000       -16.000000      152.000000\r
542                         *MESH_VERTEX    1       40.000000       -8.000000       136.000000\r
543                         *MESH_VERTEX    2       40.000000       -8.000000       116.000000\r
544                         *MESH_VERTEX    3       56.000000       -16.000000      132.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
548                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
549                         *MESH_VERTEXNORMAL      0       -0.222241       0.764846        0.604664\r
550                         *MESH_VERTEXNORMAL      1       -0.222241       0.764846        0.604664\r
551                         *MESH_VERTEXNORMAL      2       0.711452        0.551270        -0.435817\r
552                         *MESH_VERTEXNORMAL      3       0.711452        0.551270        -0.435817\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
561                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
562                         *MESH_TVERT     2       0.750000        0.100000        1.000000\r
563                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   12\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat12model0surf48"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat12model0surf48"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       56.000000       -20.000000      132.000000\r
596                         *MESH_VERTEX    1       40.000000       -12.000000      136.000000\r
597                         *MESH_VERTEX    2       56.000000       -20.000000      152.000000\r
598                         *MESH_VERTEX    3       40.000000       -12.000000      116.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
602                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      0       0.222241        -0.764846       -0.604664\r
604                         *MESH_VERTEXNORMAL      1       -0.711452       -0.551270       0.435817\r
605                         *MESH_VERTEXNORMAL      2       -0.711452       -0.551270       0.435817\r
606                         *MESH_VERTEXNORMAL      3       0.222241        -0.764846       -0.604664\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
615                         *MESH_TVERT     1       0.250000        0.100000        1.000000\r
616                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
617                         *MESH_TVERT     3       0.000000        0.100000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       1       3\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   12\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat12model0surf49"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat12model0surf49"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       40.000000       -8.000000       116.000000\r
650                         *MESH_VERTEX    1       40.000000       -12.000000      116.000000\r
651                         *MESH_VERTEX    2       56.000000       -20.000000      132.000000\r
652                         *MESH_VERTEX    3       56.000000       -16.000000      132.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
656                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
657                         *MESH_VERTEXNORMAL      0       0.711452        0.551270        -0.435817\r
658                         *MESH_VERTEXNORMAL      1       0.222241        -0.764846       -0.604664\r
659                         *MESH_VERTEXNORMAL      2       0.222241        -0.764846       -0.604664\r
660                         *MESH_VERTEXNORMAL      3       0.711452        0.551270        -0.435817\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.750000        0.100000        1.000000\r
669                         *MESH_TVERT     1       1.000000        0.100000        1.000000\r
670                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
671                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   12\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat12model0surf50"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat12model0surf50"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 8\r
700                 *MESH_NUMFACES  6\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       38.000000       23.000000       79.000000\r
704                         *MESH_VERTEX    1       38.000000       24.000000       72.000000\r
705                         *MESH_VERTEX    2       62.000000       8.000000        88.000000\r
706                         *MESH_VERTEX    3       38.000000       23.000000       65.000000\r
707                         *MESH_VERTEX    4       62.000000       7.500000        91.500000\r
708                         *MESH_VERTEX    5       62.000000       7.500000        84.500000\r
709                         *MESH_VERTEX    6       62.000000       6.000000        94.000000\r
710                         *MESH_VERTEX    7       38.000000       20.000000       84.000000\r
711                 }\r
712                 *MESH_NORMALS   {\r
713                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
714                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
715                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
716                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
717                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
718                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
719                         *MESH_VERTEXNORMAL      0       0.408554        0.816649        0.407636\r
720                         *MESH_VERTEXNORMAL      1       0.554700        0.832050        0.000000\r
721                         *MESH_VERTEXNORMAL      2       0.554700        0.832050        0.000000\r
722                         *MESH_VERTEXNORMAL      3       0.684395        0.694735        -0.221238\r
723                         *MESH_VERTEXNORMAL      4       0.408554        0.816649        0.407636\r
724                         *MESH_VERTEXNORMAL      5       0.684395        0.694735        -0.221238\r
725                         *MESH_VERTEXNORMAL      6       0.185697        0.647912        0.738733\r
726                         *MESH_VERTEXNORMAL      7       0.185697        0.647912        0.738733\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
732                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
733                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
734                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
735                 }\r
736                 *MESH_NUMTVERTEX        8\r
737                 *MESH_TVERTLIST {\r
738                         *MESH_TVERT     0       0.437500        0.100000        1.000000\r
739                         *MESH_TVERT     1       0.500000        0.100000        1.000000\r
740                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
741                         *MESH_TVERT     3       0.562500        0.100000        1.000000\r
742                         *MESH_TVERT     4       0.437500        1.000000        1.000000\r
743                         *MESH_TVERT     5       0.562500        1.000000        1.000000\r
744                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
745                         *MESH_TVERT     7       0.375000        0.100000        1.000000\r
746                 }\r
747                 *MESH_NUMTVFACES        6\r
748                 *MESH_TFACELIST {\r
749                         *MESH_TFACE     0       0       2       1\r
750                         *MESH_TFACE     1       0       4       2\r
751                         *MESH_TFACE     2       1       2       3\r
752                         *MESH_TFACE     3       2       5       3\r
753                         *MESH_TFACE     4       0       6       4\r
754                         *MESH_TFACE     5       0       7       6\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   12\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat12model0surf51"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat12model0surf51"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 10\r
778                 *MESH_NUMFACES  8\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       38.000000       15.000000       87.000000\r
782                         *MESH_VERTEX    1       38.000000       20.000000       84.000000\r
783                         *MESH_VERTEX    2       62.000000       6.000000        94.000000\r
784                         *MESH_VERTEX    3       62.000000       3.500000        95.500000\r
785                         *MESH_VERTEX    4       62.000000       0.000000        96.000000\r
786                         *MESH_VERTEX    5       38.000000       1.000000        87.000000\r
787                         *MESH_VERTEX    6       62.000000       -3.500000       95.500000\r
788                         *MESH_VERTEX    7       38.000000       8.000000        88.000000\r
789                         *MESH_VERTEX    8       62.000000       -6.000000       94.000000\r
790                         *MESH_VERTEX    9       38.000000       -4.000000       84.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
794                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
795                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
796                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
797                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
798                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
799                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
800                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
801                         *MESH_VERTEXNORMAL      0       -0.072028       0.357521        0.931124\r
802                         *MESH_VERTEXNORMAL      1       0.185697        0.647912        0.738733\r
803                         *MESH_VERTEXNORMAL      2       0.185697        0.647912        0.738733\r
804                         *MESH_VERTEXNORMAL      3       -0.072028       0.357521        0.931124\r
805                         *MESH_VERTEXNORMAL      4       -0.316228       0.000000        0.948683\r
806                         *MESH_VERTEXNORMAL      5       -0.292156       -0.382683       0.876469\r
807                         *MESH_VERTEXNORMAL      6       -0.292156       -0.382683       0.876469\r
808                         *MESH_VERTEXNORMAL      7       -0.316228       0.000000        0.948683\r
809                         *MESH_VERTEXNORMAL      8       -0.223607       -0.707107       0.670820\r
810                         *MESH_VERTEXNORMAL      9       -0.223607       -0.707107       0.670820\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      4       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
819                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                 }\r
822                 *MESH_NUMTVERTEX        10\r
823                 *MESH_TVERTLIST {\r
824                         *MESH_TVERT     0       0.312500        0.100000        1.000000\r
825                         *MESH_TVERT     1       0.375000        0.100000        1.000000\r
826                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
827                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
828                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
829                         *MESH_TVERT     5       0.187500        0.100000        1.000000\r
830                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
831                         *MESH_TVERT     7       0.250000        0.100000        1.000000\r
832                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
833                         *MESH_TVERT     9       0.125000        0.100000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        8\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       4       3\r
838                         *MESH_TFACE     1       0       7       4\r
839                         *MESH_TFACE     2       0       3       2\r
840                         *MESH_TFACE     3       4       5       6\r
841                         *MESH_TFACE     4       4       7       5\r
842                         *MESH_TFACE     5       0       2       1\r
843                         *MESH_TFACE     6       5       8       6\r
844                         *MESH_TFACE     7       5       9       8\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   12\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat12model0surf52"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat12model0surf52"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 8\r
868                 *MESH_NUMFACES  6\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       38.000000       23.000000       65.000000\r
872                         *MESH_VERTEX    1       62.000000       6.000000        82.000000\r
873                         *MESH_VERTEX    2       62.000000       7.500000        84.500000\r
874                         *MESH_VERTEX    3       38.000000       20.000000       60.000000\r
875                         *MESH_VERTEX    4       38.000000       15.000000       57.000000\r
876                         *MESH_VERTEX    5       62.000000       3.500000        80.500000\r
877                         *MESH_VERTEX    6       62.000000       0.000000        80.000000\r
878                         *MESH_VERTEX    7       38.000000       8.000000        56.000000\r
879                 }\r
880                 *MESH_NORMALS   {\r
881                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
882                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
883                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
884                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
885                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
886                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
887                         *MESH_VERTEXNORMAL      0       0.684395        0.694735        -0.221238\r
888                         *MESH_VERTEXNORMAL      1       0.756175        0.498630        -0.423754\r
889                         *MESH_VERTEXNORMAL      2       0.684395        0.694735        -0.221238\r
890                         *MESH_VERTEXNORMAL      3       0.756175        0.498630        -0.423754\r
891                         *MESH_VERTEXNORMAL      4       0.763965        0.260330        -0.590412\r
892                         *MESH_VERTEXNORMAL      5       0.763965        0.260330        -0.590412\r
893                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        -0.707107\r
894                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
895                 }\r
896                 *MESH_FACE_LIST {\r
897                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
898                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
899                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
900                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
901                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
902                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
903                 }\r
904                 *MESH_NUMTVERTEX        8\r
905                 *MESH_TVERTLIST {\r
906                         *MESH_TVERT     0       0.562500        0.100000        1.000000\r
907                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
908                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
909                         *MESH_TVERT     3       0.625000        0.100000        1.000000\r
910                         *MESH_TVERT     4       0.687500        0.100000        1.000000\r
911                         *MESH_TVERT     5       0.687500        1.000000        1.000000\r
912                         *MESH_TVERT     6       0.750000        1.000000        1.000000\r
913                         *MESH_TVERT     7       0.750000        0.100000        1.000000\r
914                 }\r
915                 *MESH_NUMTVFACES        6\r
916                 *MESH_TFACELIST {\r
917                         *MESH_TFACE     0       1       4       3\r
918                         *MESH_TFACE     1       1       5       4\r
919                         *MESH_TFACE     2       0       1       3\r
920                         *MESH_TFACE     3       0       2       1\r
921                         *MESH_TFACE     4       4       5       6\r
922                         *MESH_TFACE     5       4       6       7\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   12\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat12model0surf53"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat12model0surf53"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 6\r
946                 *MESH_NUMFACES  4\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       62.000000       0.000000        80.000000\r
950                         *MESH_VERTEX    1       38.000000       8.000000        56.000000\r
951                         *MESH_VERTEX    2       38.000000       1.000000        57.000000\r
952                         *MESH_VERTEX    3       62.000000       -3.500000       80.500000\r
953                         *MESH_VERTEX    4       62.000000       -6.000000       82.000000\r
954                         *MESH_VERTEX    5       38.000000       -4.000000       60.000000\r
955                 }\r
956                 *MESH_NORMALS   {\r
957                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
958                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
959                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
960                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
961                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
962                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
963                         *MESH_VERTEXNORMAL      2       0.653282        -0.382683       -0.653282\r
964                         *MESH_VERTEXNORMAL      3       0.653282        -0.382683       -0.653282\r
965                         *MESH_VERTEXNORMAL      4       0.500000        -0.707107       -0.500000\r
966                         *MESH_VERTEXNORMAL      5       0.500000        -0.707107       -0.500000\r
967                 }\r
968                 *MESH_FACE_LIST {\r
969                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
970                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
971                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
972                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
973                 }\r
974                 *MESH_NUMTVERTEX        6\r
975                 *MESH_TVERTLIST {\r
976                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
977                         *MESH_TVERT     1       0.750000        0.100000        1.000000\r
978                         *MESH_TVERT     2       0.812500        0.100000        1.000000\r
979                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
980                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
981                         *MESH_TVERT     5       0.875000        0.100000        1.000000\r
982                 }\r
983                 *MESH_NUMTVFACES        4\r
984                 *MESH_TFACELIST {\r
985                         *MESH_TFACE     0       0       2       1\r
986                         *MESH_TFACE     1       0       3       2\r
987                         *MESH_TFACE     2       2       3       4\r
988                         *MESH_TFACE     3       2       4       5\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   12\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat12model0surf54"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat12model0surf54"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 12\r
1012                 *MESH_NUMFACES  8\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       38.000000       -7.000000       79.000000\r
1016                         *MESH_VERTEX    1       38.000000       -4.000000       84.000000\r
1017                         *MESH_VERTEX    2       62.000000       -6.000000       94.000000\r
1018                         *MESH_VERTEX    3       62.000000       -7.500000       91.500000\r
1019                         *MESH_VERTEX    4       62.000000       -8.000000       88.000000\r
1020                         *MESH_VERTEX    5       38.000000       -8.000000       72.000000\r
1021                         *MESH_VERTEX    6       38.000000       -7.000000       65.000000\r
1022                         *MESH_VERTEX    7       38.000000       -8.000000       72.000000\r
1023                         *MESH_VERTEX    8       62.000000       -8.000000       88.000000\r
1024                         *MESH_VERTEX    9       62.000000       -7.500000       84.500000\r
1025                         *MESH_VERTEX    10      62.000000       -6.000000       82.000000\r
1026                         *MESH_VERTEX    11      38.000000       -4.000000       60.000000\r
1027                 }\r
1028                 *MESH_NORMALS   {\r
1029                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1030                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1031                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1032                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1033                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1034                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1035                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1036                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1037                         *MESH_VERTEXNORMAL      0       -0.121015       -0.923880       0.363045\r
1038                         *MESH_VERTEXNORMAL      1       -0.223607       -0.707107       0.670820\r
1039                         *MESH_VERTEXNORMAL      2       -0.223607       -0.707107       0.670820\r
1040                         *MESH_VERTEXNORMAL      3       -0.121015       -0.923880       0.363045\r
1041                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1042                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1043                         *MESH_VERTEXNORMAL      6       0.270598        -0.923880       -0.270598\r
1044                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1045                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1046                         *MESH_VERTEXNORMAL      9       0.270598        -0.923880       -0.270598\r
1047                         *MESH_VERTEXNORMAL      10      0.500000        -0.707107       -0.500000\r
1048                         *MESH_VERTEXNORMAL      11      0.500000        -0.707107       -0.500000\r
1049                 }\r
1050                 *MESH_FACE_LIST {\r
1051                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      5       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      6       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      7       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                 }\r
1060                 *MESH_NUMTVERTEX        12\r
1061                 *MESH_TVERTLIST {\r
1062                         *MESH_TVERT     0       0.062500        0.100000        1.000000\r
1063                         *MESH_TVERT     1       0.125000        0.100000        1.000000\r
1064                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
1065                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
1066                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
1067                         *MESH_TVERT     5       0.000000        0.100000        1.000000\r
1068                         *MESH_TVERT     6       0.937500        0.100000        1.000000\r
1069                         *MESH_TVERT     7       1.000000        0.100000        1.000000\r
1070                         *MESH_TVERT     8       1.000000        1.000000        1.000000\r
1071                         *MESH_TVERT     9       0.937500        1.000000        1.000000\r
1072                         *MESH_TVERT     10      0.875000        1.000000        1.000000\r
1073                         *MESH_TVERT     11      0.875000        0.100000        1.000000\r
1074                 }\r
1075                 *MESH_NUMTVFACES        8\r
1076                 *MESH_TFACELIST {\r
1077                         *MESH_TFACE     0       0       3       2\r
1078                         *MESH_TFACE     1       0       4       3\r
1079                         *MESH_TFACE     2       0       2       1\r
1080                         *MESH_TFACE     3       0       5       4\r
1081                         *MESH_TFACE     4       6       8       7\r
1082                         *MESH_TFACE     5       6       9       8\r
1083                         *MESH_TFACE     6       6       10      9\r
1084                         *MESH_TFACE     7       6       11      10\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   12\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat0model0surf55"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat0model0surf55"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1112                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1113                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1114                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1118                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1119                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1120                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1121                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1131                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1132                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1133                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       2       3       1\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   0\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat0model0surf56"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat0model0surf56"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1166                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1167                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1168                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1172                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1173                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1174                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1185                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1186                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1187                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       2       3       1\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   0\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat0model0surf57"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat0model0surf57"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1220                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1221                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1222                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1226                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1228                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1229                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1239                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1240                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1241                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       2       3       1\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   0\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat0model0surf58"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat0model0surf58"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1274                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1275                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1276                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1280                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1281                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1282                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1283                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1293                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1294                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1295                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       2       3       1\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   0\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat0model0surf59"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat0model0surf59"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1328                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1329                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1330                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1334                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1335                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1336                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1337                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1338                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1347                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1348                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1349                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       2       3       1\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   0\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat0model0surf60"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat0model0surf60"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1382                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1383                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1384                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1388                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1389                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1390                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1391                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1392                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1401                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1402                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1403                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       2       3       1\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   0\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat13model0surf61"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat13model0surf61"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       34.000000       -47.000000      36.000000\r
1436                         *MESH_VERTEX    1       34.000000       -47.000000      52.000000\r
1437                         *MESH_VERTEX    2       2.000000        -47.000000      52.000000\r
1438                         *MESH_VERTEX    3       2.000000        -47.000000      36.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1442                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1443                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1444                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1445                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1446                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1455                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1456                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1457                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       0       3       2\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   13\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat14model0surf62"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat14model0surf62"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 4\r
1486                 *MESH_NUMFACES  2\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       -14.000000      47.000000       84.000000\r
1490                         *MESH_VERTEX    1       -14.000000      47.000000       100.000000\r
1491                         *MESH_VERTEX    2       18.000000       47.000000       100.000000\r
1492                         *MESH_VERTEX    3       18.000000       47.000000       84.000000\r
1493                 }\r
1494                 *MESH_NORMALS   {\r
1495                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1496                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1497                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1498                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1499                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1500                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1501                 }\r
1502                 *MESH_FACE_LIST {\r
1503                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1504                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1505                 }\r
1506                 *MESH_NUMTVERTEX        4\r
1507                 *MESH_TVERTLIST {\r
1508                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1509                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1510                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1511                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1512                 }\r
1513                 *MESH_NUMTVFACES        2\r
1514                 *MESH_TFACELIST {\r
1515                         *MESH_TFACE     0       0       2       1\r
1516                         *MESH_TFACE     1       0       3       2\r
1517                 }\r
1518         }\r
1519         *PROP_MOTIONBLUR        0\r
1520         *PROP_CASTSHADOW        1\r
1521         *PROP_RECVSHADOW        1\r
1522         *MATERIAL_REF   14\r
1523 }\r
1524 *GEOMOBJECT     {\r
1525         *NODE_NAME      "mat15model0surf63"\r
1526         *NODE_TM        {\r
1527                 *NODE_NAME      "mat15model0surf63"\r
1528                 *INHERIT_POS    0       0       0\r
1529                 *INHERIT_ROT    0       0       0\r
1530                 *INHERIT_SCL    0       0       0\r
1531                 *TM_ROW0        1.0     0       0\r
1532                 *TM_ROW1        0       1.0     0\r
1533                 *TM_ROW2        0       0       1.0\r
1534                 *TM_ROW3        0       0       0\r
1535                 *TM_POS 0.000000        0.000000        0.000000\r
1536         }\r
1537         *MESH   {\r
1538                 *TIMEVALUE      0\r
1539                 *MESH_NUMVERTEX 4\r
1540                 *MESH_NUMFACES  2\r
1541                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1542                 *MESH_VERTEX_LIST       {\r
1543                         *MESH_VERTEX    0       61.000000       16.000000       48.000000\r
1544                         *MESH_VERTEX    1       61.000000       16.000000       64.000000\r
1545                         *MESH_VERTEX    2       61.000000       -16.000000      64.000000\r
1546                         *MESH_VERTEX    3       61.000000       -16.000000      48.000000\r
1547                 }\r
1548                 *MESH_NORMALS   {\r
1549                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1550                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1551                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1552                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1553                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1554                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1555                 }\r
1556                 *MESH_FACE_LIST {\r
1557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                 }\r
1560                 *MESH_NUMTVERTEX        4\r
1561                 *MESH_TVERTLIST {\r
1562                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1563                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1564                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1565                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1566                 }\r
1567                 *MESH_NUMTVFACES        2\r
1568                 *MESH_TFACELIST {\r
1569                         *MESH_TFACE     0       0       2       1\r
1570                         *MESH_TFACE     1       0       3       2\r
1571                 }\r
1572         }\r
1573         *PROP_MOTIONBLUR        0\r
1574         *PROP_CASTSHADOW        1\r
1575         *PROP_RECVSHADOW        1\r
1576         *MATERIAL_REF   15\r
1577 }\r
1578 *GEOMOBJECT     {\r
1579         *NODE_NAME      "mat16model0surf64"\r
1580         *NODE_TM        {\r
1581                 *NODE_NAME      "mat16model0surf64"\r
1582                 *INHERIT_POS    0       0       0\r
1583                 *INHERIT_ROT    0       0       0\r
1584                 *INHERIT_SCL    0       0       0\r
1585                 *TM_ROW0        1.0     0       0\r
1586                 *TM_ROW1        0       1.0     0\r
1587                 *TM_ROW2        0       0       1.0\r
1588                 *TM_ROW3        0       0       0\r
1589                 *TM_POS 0.000000        0.000000        0.000000\r
1590         }\r
1591         *MESH   {\r
1592                 *TIMEVALUE      0\r
1593                 *MESH_NUMVERTEX 4\r
1594                 *MESH_NUMFACES  2\r
1595                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1596                 *MESH_VERTEX_LIST       {\r
1597                         *MESH_VERTEX    0       -63.000000      -2.000000       72.000000\r
1598                         *MESH_VERTEX    1       -63.000000      -2.000000       88.000000\r
1599                         *MESH_VERTEX    2       -63.000000      30.000000       88.000000\r
1600                         *MESH_VERTEX    3       -63.000000      30.000000       72.000000\r
1601                 }\r
1602                 *MESH_NORMALS   {\r
1603                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1604                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1605                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1606                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1607                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1608                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1609                 }\r
1610                 *MESH_FACE_LIST {\r
1611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                 }\r
1614                 *MESH_NUMTVERTEX        4\r
1615                 *MESH_TVERTLIST {\r
1616                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1617                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1618                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1619                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1620                 }\r
1621                 *MESH_NUMTVFACES        2\r
1622                 *MESH_TFACELIST {\r
1623                         *MESH_TFACE     0       0       2       1\r
1624                         *MESH_TFACE     1       0       3       2\r
1625                 }\r
1626         }\r
1627         *PROP_MOTIONBLUR        0\r
1628         *PROP_CASTSHADOW        1\r
1629         *PROP_RECVSHADOW        1\r
1630         *MATERIAL_REF   16\r
1631 }\r
1632 *GEOMOBJECT     {\r
1633         *NODE_NAME      "mat17model0surf65"\r
1634         *NODE_TM        {\r
1635                 *NODE_NAME      "mat17model0surf65"\r
1636                 *INHERIT_POS    0       0       0\r
1637                 *INHERIT_ROT    0       0       0\r
1638                 *INHERIT_SCL    0       0       0\r
1639                 *TM_ROW0        1.0     0       0\r
1640                 *TM_ROW1        0       1.0     0\r
1641                 *TM_ROW2        0       0       1.0\r
1642                 *TM_ROW3        0       0       0\r
1643                 *TM_POS 0.000000        0.000000        0.000000\r
1644         }\r
1645         *MESH   {\r
1646                 *TIMEVALUE      0\r
1647                 *MESH_NUMVERTEX 4\r
1648                 *MESH_NUMFACES  2\r
1649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1650                 *MESH_VERTEX_LIST       {\r
1651                         *MESH_VERTEX    0       56.000000       40.000000       160.000000\r
1652                         *MESH_VERTEX    1       -56.000000      40.000000       192.000000\r
1653                         *MESH_VERTEX    2       -56.000000      -40.000000      192.000000\r
1654                         *MESH_VERTEX    3       56.000000       -40.000000      160.000000\r
1655                 }\r
1656                 *MESH_NORMALS   {\r
1657                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1658                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1659                         *MESH_VERTEXNORMAL      0       -0.274721       -0.000000       -0.961524\r
1660                         *MESH_VERTEXNORMAL      1       -0.274721       -0.000000       -0.961524\r
1661                         *MESH_VERTEXNORMAL      2       -0.274721       -0.000000       -0.961524\r
1662                         *MESH_VERTEXNORMAL      3       -0.274721       -0.000000       -0.961524\r
1663                 }\r
1664                 *MESH_FACE_LIST {\r
1665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1667                 }\r
1668                 *MESH_NUMTVERTEX        4\r
1669                 *MESH_TVERTLIST {\r
1670                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1671                         *MESH_TVERT     1       1.000000        -0.820027       1.000000\r
1672                         *MESH_TVERT     2       -0.250000       -0.820027       1.000000\r
1673                         *MESH_TVERT     3       -0.250000       1.000000        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        2\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       2       1\r
1678                         *MESH_TFACE     1       0       3       2\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   17\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat18model0surf66"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat18model0surf66"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 10\r
1702                 *MESH_NUMFACES  8\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       64.000000       40.000000       152.000000\r
1706                         *MESH_VERTEX    1       63.500000       26.000000       152.000000\r
1707                         *MESH_VERTEX    2       63.500000       26.000000       132.000000\r
1708                         *MESH_VERTEX    3       64.000000       40.000000       132.000000\r
1709                         *MESH_VERTEX    4       62.000000       12.000000       152.000000\r
1710                         *MESH_VERTEX    5       59.500000       -2.000000       152.000000\r
1711                         *MESH_VERTEX    6       59.500000       -2.000000       132.000000\r
1712                         *MESH_VERTEX    7       62.000000       12.000000       132.000000\r
1713                         *MESH_VERTEX    8       56.000000       -16.000000      152.000000\r
1714                         *MESH_VERTEX    9       56.000000       -16.000000      132.000000\r
1715                 }\r
1716                 *MESH_NORMALS   {\r
1717                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1718                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1719                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1720                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1721                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1722                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1723                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1724                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1725                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1726                         *MESH_VERTEXNORMAL      1       -0.997581       0.069519        0.000000\r
1727                         *MESH_VERTEXNORMAL      2       -0.997581       0.069519        -0.000000\r
1728                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1729                         *MESH_VERTEXNORMAL      4       -0.990334       0.138701        0.000000\r
1730                         *MESH_VERTEXNORMAL      5       -0.978296       0.207212        -0.000000\r
1731                         *MESH_VERTEXNORMAL      6       -0.978296       0.207212        0.000000\r
1732                         *MESH_VERTEXNORMAL      7       -0.990334       0.138701        -0.000000\r
1733                         *MESH_VERTEXNORMAL      8       -0.961524       0.274721        -0.000000\r
1734                         *MESH_VERTEXNORMAL      9       -0.961524       0.274721        0.000000\r
1735                 }\r
1736                 *MESH_FACE_LIST {\r
1737                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1738                         *MESH_FACE      1       A:      2       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1739                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1740                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1741                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1742                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1743                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        10\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1749                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
1750                         *MESH_TVERT     2       0.125000        0.812500        1.000000\r
1751                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
1752                         *MESH_TVERT     4       0.000000        0.625000        1.000000\r
1753                         *MESH_TVERT     5       0.000000        0.437500        1.000000\r
1754                         *MESH_TVERT     6       0.125000        0.437500        1.000000\r
1755                         *MESH_TVERT     7       0.125000        0.625000        1.000000\r
1756                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
1757                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
1758                 }\r
1759                 *MESH_NUMTVFACES        8\r
1760                 *MESH_TFACELIST {\r
1761                         *MESH_TFACE     0       1       2       4\r
1762                         *MESH_TFACE     1       2       7       4\r
1763                         *MESH_TFACE     2       0       2       1\r
1764                         *MESH_TFACE     3       0       3       2\r
1765                         *MESH_TFACE     4       4       6       5\r
1766                         *MESH_TFACE     5       4       7       6\r
1767                         *MESH_TFACE     6       5       6       8\r
1768                         *MESH_TFACE     7       6       9       8\r
1769                 }\r
1770         }\r
1771         *PROP_MOTIONBLUR        0\r
1772         *PROP_CASTSHADOW        1\r
1773         *PROP_RECVSHADOW        1\r
1774         *MATERIAL_REF   18\r
1775 }\r
1776 *GEOMOBJECT     {\r
1777         *NODE_NAME      "mat18model0surf67"\r
1778         *NODE_TM        {\r
1779                 *NODE_NAME      "mat18model0surf67"\r
1780                 *INHERIT_POS    0       0       0\r
1781                 *INHERIT_ROT    0       0       0\r
1782                 *INHERIT_SCL    0       0       0\r
1783                 *TM_ROW0        1.0     0       0\r
1784                 *TM_ROW1        0       1.0     0\r
1785                 *TM_ROW2        0       0       1.0\r
1786                 *TM_ROW3        0       0       0\r
1787                 *TM_POS 0.000000        0.000000        0.000000\r
1788         }\r
1789         *MESH   {\r
1790                 *TIMEVALUE      0\r
1791                 *MESH_NUMVERTEX 10\r
1792                 *MESH_NUMFACES  8\r
1793                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1794                 *MESH_VERTEX_LIST       {\r
1795                         *MESH_VERTEX    0       64.000000       -40.000000      152.000000\r
1796                         *MESH_VERTEX    1       64.000000       -40.000000      132.000000\r
1797                         *MESH_VERTEX    2       63.500000       -35.000000      132.000000\r
1798                         *MESH_VERTEX    3       63.500000       -35.000000      152.000000\r
1799                         *MESH_VERTEX    4       62.000000       -30.000000      152.000000\r
1800                         *MESH_VERTEX    5       62.000000       -30.000000      132.000000\r
1801                         *MESH_VERTEX    6       59.500000       -25.000000      132.000000\r
1802                         *MESH_VERTEX    7       59.500000       -25.000000      152.000000\r
1803                         *MESH_VERTEX    8       56.000000       -20.000000      152.000000\r
1804                         *MESH_VERTEX    9       56.000000       -20.000000      132.000000\r
1805                 }\r
1806                 *MESH_NORMALS   {\r
1807                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1808                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1809                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1810                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1811                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1812                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1813                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1814                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1815                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1816                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1817                         *MESH_VERTEXNORMAL      2       -0.985806       -0.167886       0.000000\r
1818                         *MESH_VERTEXNORMAL      3       -0.985806       -0.167886       -0.000000\r
1819                         *MESH_VERTEXNORMAL      4       -0.943628       -0.331007       -0.000000\r
1820                         *MESH_VERTEXNORMAL      5       -0.943628       -0.331007       0.000000\r
1821                         *MESH_VERTEXNORMAL      6       -0.874663       -0.484731       -0.000000\r
1822                         *MESH_VERTEXNORMAL      7       -0.874663       -0.484731       0.000000\r
1823                         *MESH_VERTEXNORMAL      8       -0.780869       -0.624695       0.000000\r
1824                         *MESH_VERTEXNORMAL      9       -0.780869       -0.624695       -0.000000\r
1825                 }\r
1826                 *MESH_FACE_LIST {\r
1827                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1828                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1829                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1830                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                 }\r
1836                 *MESH_NUMTVERTEX        10\r
1837                 *MESH_TVERTLIST {\r
1838                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
1839                         *MESH_TVERT     1       0.125000        0.750000        1.000000\r
1840                         *MESH_TVERT     2       0.125000        0.812500        1.000000\r
1841                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
1842                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
1843                         *MESH_TVERT     5       0.125000        0.875000        1.000000\r
1844                         *MESH_TVERT     6       0.125000        0.937500        1.000000\r
1845                         *MESH_TVERT     7       0.000000        0.937500        1.000000\r
1846                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
1847                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        8\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       2       3       4\r
1852                         *MESH_TFACE     1       2       4       5\r
1853                         *MESH_TFACE     2       0       3       2\r
1854                         *MESH_TFACE     3       0       2       1\r
1855                         *MESH_TFACE     4       4       6       5\r
1856                         *MESH_TFACE     5       4       7       6\r
1857                         *MESH_TFACE     6       6       7       8\r
1858                         *MESH_TFACE     7       6       8       9\r
1859                 }\r
1860         }\r
1861         *PROP_MOTIONBLUR        0\r
1862         *PROP_CASTSHADOW        1\r
1863         *PROP_RECVSHADOW        1\r
1864         *MATERIAL_REF   18\r
1865 }\r
1866 *GEOMOBJECT     {\r
1867         *NODE_NAME      "mat18model0surf68"\r
1868         *NODE_TM        {\r
1869                 *NODE_NAME      "mat18model0surf68"\r
1870                 *INHERIT_POS    0       0       0\r
1871                 *INHERIT_ROT    0       0       0\r
1872                 *INHERIT_SCL    0       0       0\r
1873                 *TM_ROW0        1.0     0       0\r
1874                 *TM_ROW1        0       1.0     0\r
1875                 *TM_ROW2        0       0       1.0\r
1876                 *TM_ROW3        0       0       0\r
1877                 *TM_POS 0.000000        0.000000        0.000000\r
1878         }\r
1879         *MESH   {\r
1880                 *TIMEVALUE      0\r
1881                 *MESH_NUMVERTEX 40\r
1882                 *MESH_NUMFACES  36\r
1883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1884                 *MESH_VERTEX_LIST       {\r
1885                         *MESH_VERTEX    0       62.000000       8.000000        12.000000\r
1886                         *MESH_VERTEX    1       62.000000       32.000000       12.000000\r
1887                         *MESH_VERTEX    2       62.000000       32.000000       112.000000\r
1888                         *MESH_VERTEX    3       62.000000       8.000000        112.000000\r
1889                         *MESH_VERTEX    4       62.000000       -8.000000       96.000000\r
1890                         *MESH_VERTEX    5       62.000000       8.000000        96.000000\r
1891                         *MESH_VERTEX    6       62.000000       -8.000000       112.000000\r
1892                         *MESH_VERTEX    7       62.000000       -8.000000       12.000000\r
1893                         *MESH_VERTEX    8       62.000000       8.000000        80.000000\r
1894                         *MESH_VERTEX    9       62.000000       -8.000000       80.000000\r
1895                         *MESH_VERTEX    10      62.000000       -32.000000      12.000000\r
1896                         *MESH_VERTEX    11      62.000000       -32.000000      112.000000\r
1897                         *MESH_VERTEX    12      62.000000       8.000000        88.000000\r
1898                         *MESH_VERTEX    13      62.000000       7.500000        96.000000\r
1899                         *MESH_VERTEX    14      62.000000       7.500000        91.500000\r
1900                         *MESH_VERTEX    15      62.000000       7.500000        80.000000\r
1901                         *MESH_VERTEX    16      62.000000       7.500000        84.500000\r
1902                         *MESH_VERTEX    17      62.000000       6.000000        94.000000\r
1903                         *MESH_VERTEX    18      62.000000       6.000000        82.000000\r
1904                         *MESH_VERTEX    19      62.000000       6.000000        96.000000\r
1905                         *MESH_VERTEX    20      62.000000       3.500000        96.000000\r
1906                         *MESH_VERTEX    21      62.000000       6.000000        80.000000\r
1907                         *MESH_VERTEX    22      62.000000       3.500000        95.500000\r
1908                         *MESH_VERTEX    23      62.000000       3.500000        80.000000\r
1909                         *MESH_VERTEX    24      62.000000       3.500000        80.500000\r
1910                         *MESH_VERTEX    25      62.000000       0.000000        96.000000\r
1911                         *MESH_VERTEX    26      62.000000       0.000000        80.000000\r
1912                         *MESH_VERTEX    27      62.000000       -3.500000       96.000000\r
1913                         *MESH_VERTEX    28      62.000000       -3.500000       95.500000\r
1914                         *MESH_VERTEX    29      62.000000       -6.000000       94.000000\r
1915                         *MESH_VERTEX    30      62.000000       -6.000000       96.000000\r
1916                         *MESH_VERTEX    31      62.000000       -7.500000       96.000000\r
1917                         *MESH_VERTEX    32      62.000000       -7.500000       91.500000\r
1918                         *MESH_VERTEX    33      62.000000       -8.000000       88.000000\r
1919                         *MESH_VERTEX    34      62.000000       -7.500000       80.000000\r
1920                         *MESH_VERTEX    35      62.000000       -7.500000       84.500000\r
1921                         *MESH_VERTEX    36      62.000000       -6.000000       82.000000\r
1922                         *MESH_VERTEX    37      62.000000       -6.000000       80.000000\r
1923                         *MESH_VERTEX    38      62.000000       -3.500000       80.000000\r
1924                         *MESH_VERTEX    39      62.000000       -3.500000       80.500000\r
1925                 }\r
1926                 *MESH_NORMALS   {\r
1927                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1928                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1929                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1930                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1931                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1932                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1933                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1934                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1935                         *MESH_FACENORMAL        8       -0.359249       0.925655        0.118754\r
1936                         *MESH_FACENORMAL        9       0.389101        0.918520        0.070159\r
1937                         *MESH_FACENORMAL        10      -0.304829       0.694276        0.651967\r
1938                         *MESH_FACENORMAL        11      -0.681781       0.088745        0.726153\r
1939                         *MESH_FACENORMAL        12      -0.643790       -0.708259       0.289661\r
1940                         *MESH_FACENORMAL        13      -0.389101       -0.918520       -0.070159\r
1941                         *MESH_FACENORMAL        14      -0.569948       -0.772017       -0.281335\r
1942                         *MESH_FACENORMAL        15      0.313252        0.412573        -0.855370\r
1943                         *MESH_FACENORMAL        16      0.681781        -0.088745       -0.726153\r
1944                         *MESH_FACENORMAL        17      0.425093        -0.564665       -0.707425\r
1945                         *MESH_FACENORMAL        18      0.222241        -0.764847       -0.604664\r
1946                         *MESH_FACENORMAL        19      -0.389101       -0.918520       -0.070159\r
1947                         *MESH_FACENORMAL        20      -0.643790       -0.708259       0.289661\r
1948                         *MESH_FACENORMAL        21      -0.885521       -0.201840       0.418465\r
1949                         *MESH_FACENORMAL        22      -1.000000       0.000000        0.000000\r
1950                         *MESH_FACENORMAL        23      -1.000000       0.000000        0.000000\r
1951                         *MESH_FACENORMAL        24      -1.000000       0.000000        0.000000\r
1952                         *MESH_FACENORMAL        25      -1.000000       0.000000        0.000000\r
1953                         *MESH_FACENORMAL        26      -1.000000       0.000000        0.000000\r
1954                         *MESH_FACENORMAL        27      -1.000000       0.000000        0.000000\r
1955                         *MESH_FACENORMAL        28      -1.000000       0.000000        0.000000\r
1956                         *MESH_FACENORMAL        29      -1.000000       0.000000        0.000000\r
1957                         *MESH_FACENORMAL        30      -1.000000       0.000000        0.000000\r
1958                         *MESH_FACENORMAL        31      -1.000000       0.000000        0.000000\r
1959                         *MESH_FACENORMAL        32      -1.000000       0.000000        0.000000\r
1960                         *MESH_FACENORMAL        33      -1.000000       0.000000        0.000000\r
1961                         *MESH_FACENORMAL        34      -1.000000       0.000000        0.000000\r
1962                         *MESH_FACENORMAL        35      -1.000000       0.000000        0.000000\r
1963                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1964                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1965                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1966                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1967                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1968                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1969                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1970                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1971                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1972                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1973                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1974                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1975                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1976                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1977                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
1978                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
1979                         *MESH_VERTEXNORMAL      16      -1.000000       0.000000        0.000000\r
1980                         *MESH_VERTEXNORMAL      17      -1.000000       0.000000        0.000000\r
1981                         *MESH_VERTEXNORMAL      18      -1.000000       0.000000        0.000000\r
1982                         *MESH_VERTEXNORMAL      19      -1.000000       0.000000        0.000000\r
1983                         *MESH_VERTEXNORMAL      20      -1.000000       0.000000        0.000000\r
1984                         *MESH_VERTEXNORMAL      21      -1.000000       0.000000        0.000000\r
1985                         *MESH_VERTEXNORMAL      22      -1.000000       0.000000        0.000000\r
1986                         *MESH_VERTEXNORMAL      23      -1.000000       0.000000        0.000000\r
1987                         *MESH_VERTEXNORMAL      24      -1.000000       0.000000        0.000000\r
1988                         *MESH_VERTEXNORMAL      25      -1.000000       0.000000        0.000000\r
1989                         *MESH_VERTEXNORMAL      26      -1.000000       0.000000        0.000000\r
1990                         *MESH_VERTEXNORMAL      27      -1.000000       0.000000        0.000000\r
1991                         *MESH_VERTEXNORMAL      28      -1.000000       0.000000        0.000000\r
1992                         *MESH_VERTEXNORMAL      29      -1.000000       0.000000        0.000000\r
1993                         *MESH_VERTEXNORMAL      30      -1.000000       0.000000        0.000000\r
1994                         *MESH_VERTEXNORMAL      31      -1.000000       0.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      32      -1.000000       0.000000        0.000000\r
1996                         *MESH_VERTEXNORMAL      33      -1.000000       0.000000        0.000000\r
1997                         *MESH_VERTEXNORMAL      34      -1.000000       0.000000        0.000000\r
1998                         *MESH_VERTEXNORMAL      35      -1.000000       0.000000        0.000000\r
1999                         *MESH_VERTEXNORMAL      36      -1.000000       0.000000        0.000000\r
2000                         *MESH_VERTEXNORMAL      37      -1.000000       0.000000        0.000000\r
2001                         *MESH_VERTEXNORMAL      38      -1.000000       0.000000        0.000000\r
2002                         *MESH_VERTEXNORMAL      39      -1.000000       0.000000        0.000000\r
2003                 }\r
2004                 *MESH_FACE_LIST {\r
2005                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2006                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2007                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                         *MESH_FACE      4       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2010                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2011                         *MESH_FACE      6       A:      6       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2012                         *MESH_FACE      7       A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2013                         *MESH_FACE      8       A:      4       B:      31      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      9       A:      31      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                         *MESH_FACE      10      A:      29      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2016                         *MESH_FACE      11      A:      29      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2017                         *MESH_FACE      12      A:      27      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2018                         *MESH_FACE      13      A:      27      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2019                         *MESH_FACE      14      A:      25      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2020                         *MESH_FACE      15      A:      9       B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2021                         *MESH_FACE      16      A:      33      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2022                         *MESH_FACE      17      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2023                         *MESH_FACE      18      A:      34      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2024                         *MESH_FACE      19      A:      36      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2025                         *MESH_FACE      20      A:      36      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2026                         *MESH_FACE      21      A:      26      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2027                         *MESH_FACE      22      A:      20      B:      22      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2028                         *MESH_FACE      23      A:      17      B:      22      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2029                         *MESH_FACE      24      A:      17      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2030                         *MESH_FACE      25      A:      13      B:      17      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2031                         *MESH_FACE      26      A:      13      B:      14      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2032                         *MESH_FACE      27      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2033                         *MESH_FACE      28      A:      5       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2034                         *MESH_FACE      29      A:      8       B:      15      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2035                         *MESH_FACE      30      A:      12      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2036                         *MESH_FACE      31      A:      15      B:      18      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2037                         *MESH_FACE      32      A:      15      B:      21      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      33      A:      18      B:      21      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                         *MESH_FACE      34      A:      18      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2040                         *MESH_FACE      35      A:      23      B:      26      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                 }\r
2042                 *MESH_NUMTVERTEX        40\r
2043                 *MESH_TVERTLIST {\r
2044                         *MESH_TVERT     0       0.093750        0.875000        1.000000\r
2045                         *MESH_TVERT     1       0.093750        0.500000        1.000000\r
2046                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
2047                         *MESH_TVERT     3       0.875000        0.875000        1.000000\r
2048                         *MESH_TVERT     4       0.750000        1.125000        1.000000\r
2049                         *MESH_TVERT     5       0.750000        0.875000        1.000000\r
2050                         *MESH_TVERT     6       0.875000        1.125000        1.000000\r
2051                         *MESH_TVERT     7       0.093750        1.125000        1.000000\r
2052                         *MESH_TVERT     8       0.625000        0.875000        1.000000\r
2053                         *MESH_TVERT     9       0.625000        1.125000        1.000000\r
2054                         *MESH_TVERT     10      0.093750        1.500000        1.000000\r
2055                         *MESH_TVERT     11      0.875000        1.500000        1.000000\r
2056                         *MESH_TVERT     12      0.687500        0.875000        1.000000\r
2057                         *MESH_TVERT     13      0.750000        0.882813        1.000000\r
2058                         *MESH_TVERT     14      0.714844        0.882812        1.000000\r
2059                         *MESH_TVERT     15      0.625000        0.882813        1.000000\r
2060                         *MESH_TVERT     16      0.660156        0.882812        1.000000\r
2061                         *MESH_TVERT     17      0.734375        0.906250        1.000000\r
2062                         *MESH_TVERT     18      0.640625        0.906250        1.000000\r
2063                         *MESH_TVERT     19      0.750000        0.906250        1.000000\r
2064                         *MESH_TVERT     20      0.750000        0.945313        1.000000\r
2065                         *MESH_TVERT     21      0.625000        0.906250        1.000000\r
2066                         *MESH_TVERT     22      0.746094        0.945313        1.000000\r
2067                         *MESH_TVERT     23      0.625000        0.945313        1.000000\r
2068                         *MESH_TVERT     24      0.628906        0.945313        1.000000\r
2069                         *MESH_TVERT     25      0.750000        1.000000        1.000000\r
2070                         *MESH_TVERT     26      0.625000        1.000000        1.000000\r
2071                         *MESH_TVERT     27      0.750000        1.054687        1.000000\r
2072                         *MESH_TVERT     28      0.746094        1.054687        1.000000\r
2073                         *MESH_TVERT     29      0.734375        1.093750        1.000000\r
2074                         *MESH_TVERT     30      0.750000        1.093750        1.000000\r
2075                         *MESH_TVERT     31      0.750000        1.117187        1.000000\r
2076                         *MESH_TVERT     32      0.714844        1.117188        1.000000\r
2077                         *MESH_TVERT     33      0.687500        1.125000        1.000000\r
2078                         *MESH_TVERT     34      0.625000        1.117187        1.000000\r
2079                         *MESH_TVERT     35      0.660156        1.117188        1.000000\r
2080                         *MESH_TVERT     36      0.640625        1.093750        1.000000\r
2081                         *MESH_TVERT     37      0.625000        1.093750        1.000000\r
2082                         *MESH_TVERT     38      0.625000        1.054687        1.000000\r
2083                         *MESH_TVERT     39      0.628906        1.054687        1.000000\r
2084                 }\r
2085                 *MESH_NUMTVFACES        36\r
2086                 *MESH_TFACELIST {\r
2087                         *MESH_TFACE     0       0       3       2\r
2088                         *MESH_TFACE     1       0       2       1\r
2089                         *MESH_TFACE     2       3       5       4\r
2090                         *MESH_TFACE     3       3       4       6\r
2091                         *MESH_TFACE     4       0       7       8\r
2092                         *MESH_TFACE     5       7       9       8\r
2093                         *MESH_TFACE     6       6       7       10\r
2094                         *MESH_TFACE     7       6       10      11\r
2095                         *MESH_TFACE     8       4       31      33\r
2096                         *MESH_TFACE     9       31      32      33\r
2097                         *MESH_TFACE     10      29      32      31\r
2098                         *MESH_TFACE     11      29      31      30\r
2099                         *MESH_TFACE     12      27      29      30\r
2100                         *MESH_TFACE     13      27      28      29\r
2101                         *MESH_TFACE     14      25      28      27\r
2102                         *MESH_TFACE     15      9       33      34\r
2103                         *MESH_TFACE     16      33      35      34\r
2104                         *MESH_TFACE     17      34      35      36\r
2105                         *MESH_TFACE     18      34      36      37\r
2106                         *MESH_TFACE     19      36      38      37\r
2107                         *MESH_TFACE     20      36      39      38\r
2108                         *MESH_TFACE     21      26      38      39\r
2109                         *MESH_TFACE     22      20      22      25\r
2110                         *MESH_TFACE     23      17      22      20\r
2111                         *MESH_TFACE     24      17      20      19\r
2112                         *MESH_TFACE     25      13      17      19\r
2113                         *MESH_TFACE     26      13      14      17\r
2114                         *MESH_TFACE     27      12      14      13\r
2115                         *MESH_TFACE     28      5       12      13\r
2116                         *MESH_TFACE     29      8       15      12\r
2117                         *MESH_TFACE     30      12      15      16\r
2118                         *MESH_TFACE     31      15      18      16\r
2119                         *MESH_TFACE     32      15      21      18\r
2120                         *MESH_TFACE     33      18      21      23\r
2121                         *MESH_TFACE     34      18      23      24\r
2122                         *MESH_TFACE     35      23      26      24\r
2123                 }\r
2124         }\r
2125         *PROP_MOTIONBLUR        0\r
2126         *PROP_CASTSHADOW        1\r
2127         *PROP_RECVSHADOW        1\r
2128         *MATERIAL_REF   18\r
2129 }\r
2130 *GEOMOBJECT     {\r
2131         *NODE_NAME      "mat18model0surf69"\r
2132         *NODE_TM        {\r
2133                 *NODE_NAME      "mat18model0surf69"\r
2134                 *INHERIT_POS    0       0       0\r
2135                 *INHERIT_ROT    0       0       0\r
2136                 *INHERIT_SCL    0       0       0\r
2137                 *TM_ROW0        1.0     0       0\r
2138                 *TM_ROW1        0       1.0     0\r
2139                 *TM_ROW2        0       0       1.0\r
2140                 *TM_ROW3        0       0       0\r
2141                 *TM_POS 0.000000        0.000000        0.000000\r
2142         }\r
2143         *MESH   {\r
2144                 *TIMEVALUE      0\r
2145                 *MESH_NUMVERTEX 12\r
2146                 *MESH_NUMFACES  8\r
2147                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2148                 *MESH_VERTEX_LIST       {\r
2149                         *MESH_VERTEX    0       64.000000       8.000000        88.000000\r
2150                         *MESH_VERTEX    1       62.000000       8.000000        88.000000\r
2151                         *MESH_VERTEX    2       62.000000       7.500000        91.500000\r
2152                         *MESH_VERTEX    3       64.000000       7.500000        91.500000\r
2153                         *MESH_VERTEX    4       62.000000       7.500000        84.500000\r
2154                         *MESH_VERTEX    5       62.000000       8.000000        88.000000\r
2155                         *MESH_VERTEX    6       64.000000       8.000000        88.000000\r
2156                         *MESH_VERTEX    7       64.000000       7.500000        84.500000\r
2157                         *MESH_VERTEX    8       64.000000       6.000000        94.000000\r
2158                         *MESH_VERTEX    9       64.000000       6.000000        82.000000\r
2159                         *MESH_VERTEX    10      62.000000       6.000000        94.000000\r
2160                         *MESH_VERTEX    11      62.000000       6.000000        82.000000\r
2161                 }\r
2162                 *MESH_NORMALS   {\r
2163                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2164                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2165                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2166                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2167                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2168                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2169                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2170                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2171                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2172                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2173                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
2174                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
2175                         *MESH_VERTEXNORMAL      4       0.000000        -0.923880       0.382683\r
2176                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2177                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2178                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       0.382683\r
2179                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
2180                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
2181                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       -0.707107\r
2182                         *MESH_VERTEXNORMAL      11      0.000000        -0.707107       0.707107\r
2183                 }\r
2184                 *MESH_FACE_LIST {\r
2185                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2186                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2187                         *MESH_FACE      2       A:      2       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2188                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2189                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2190                         *MESH_FACE      5       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2191                         *MESH_FACE      6       A:      2       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2192                         *MESH_FACE      7       A:      4       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2193                 }\r
2194                 *MESH_NUMTVERTEX        12\r
2195                 *MESH_TVERTLIST {\r
2196                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2197                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
2198                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
2199                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2200                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
2201                         *MESH_TVERT     5       0.500000        0.031250        1.000000\r
2202                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
2203                         *MESH_TVERT     7       0.468750        0.000000        1.000000\r
2204                         *MESH_TVERT     8       0.062500        0.000000        1.000000\r
2205                         *MESH_TVERT     9       0.437500        0.000000        1.000000\r
2206                         *MESH_TVERT     10      0.062500        0.031250        1.000000\r
2207                         *MESH_TVERT     11      0.437500        0.031250        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        8\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       3       2\r
2212                         *MESH_TFACE     1       0       2       1\r
2213                         *MESH_TFACE     2       2       3       8\r
2214                         *MESH_TFACE     3       4       6       5\r
2215                         *MESH_TFACE     4       4       7       6\r
2216                         *MESH_TFACE     5       4       9       7\r
2217                         *MESH_TFACE     6       2       8       10\r
2218                         *MESH_TFACE     7       4       11      9\r
2219                 }\r
2220         }\r
2221         *PROP_MOTIONBLUR        0\r
2222         *PROP_CASTSHADOW        1\r
2223         *PROP_RECVSHADOW        1\r
2224         *MATERIAL_REF   18\r
2225 }\r
2226 *GEOMOBJECT     {\r
2227         *NODE_NAME      "mat18model0surf70"\r
2228         *NODE_TM        {\r
2229                 *NODE_NAME      "mat18model0surf70"\r
2230                 *INHERIT_POS    0       0       0\r
2231                 *INHERIT_ROT    0       0       0\r
2232                 *INHERIT_SCL    0       0       0\r
2233                 *TM_ROW0        1.0     0       0\r
2234                 *TM_ROW1        0       1.0     0\r
2235                 *TM_ROW2        0       0       1.0\r
2236                 *TM_ROW3        0       0       0\r
2237                 *TM_POS 0.000000        0.000000        0.000000\r
2238         }\r
2239         *MESH   {\r
2240                 *TIMEVALUE      0\r
2241                 *MESH_NUMVERTEX 10\r
2242                 *MESH_NUMFACES  8\r
2243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2244                 *MESH_VERTEX_LIST       {\r
2245                         *MESH_VERTEX    0       64.000000       6.000000        94.000000\r
2246                         *MESH_VERTEX    1       62.000000       6.000000        94.000000\r
2247                         *MESH_VERTEX    2       62.000000       3.500000        95.500000\r
2248                         *MESH_VERTEX    3       64.000000       3.500000        95.500000\r
2249                         *MESH_VERTEX    4       64.000000       0.000000        96.000000\r
2250                         *MESH_VERTEX    5       62.000000       0.000000        96.000000\r
2251                         *MESH_VERTEX    6       62.000000       -3.500000       95.500000\r
2252                         *MESH_VERTEX    7       64.000000       -3.500000       95.500000\r
2253                         *MESH_VERTEX    8       64.000000       -6.000000       94.000000\r
2254                         *MESH_VERTEX    9       62.000000       -6.000000       94.000000\r
2255                 }\r
2256                 *MESH_NORMALS   {\r
2257                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2258                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2259                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2260                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2261                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2262                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2263                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2264                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2265                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2266                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2267                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
2268                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       -0.923880\r
2269                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2270                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2271                         *MESH_VERTEXNORMAL      6       0.000000        0.382683        -0.923880\r
2272                         *MESH_VERTEXNORMAL      7       0.000000        0.382683        -0.923880\r
2273                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
2274                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        -0.707107\r
2275                 }\r
2276                 *MESH_FACE_LIST {\r
2277                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2278                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2279                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2280                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2281                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2282                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2283                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        10\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
2289                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
2290                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
2291                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2292                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
2293                         *MESH_TVERT     5       0.125000        0.031250        1.000000\r
2294                         *MESH_TVERT     6       0.156250        0.031250        1.000000\r
2295                         *MESH_TVERT     7       0.156250        0.000000        1.000000\r
2296                         *MESH_TVERT     8       0.187500        0.000000        1.000000\r
2297                         *MESH_TVERT     9       0.187500        0.031250        1.000000\r
2298                 }\r
2299                 *MESH_NUMTVFACES        8\r
2300                 *MESH_TFACELIST {\r
2301                         *MESH_TFACE     0       2       3       4\r
2302                         *MESH_TFACE     1       2       4       5\r
2303                         *MESH_TFACE     2       0       3       2\r
2304                         *MESH_TFACE     3       0       2       1\r
2305                         *MESH_TFACE     4       4       6       5\r
2306                         *MESH_TFACE     5       4       7       6\r
2307                         *MESH_TFACE     6       6       7       8\r
2308                         *MESH_TFACE     7       6       8       9\r
2309                 }\r
2310         }\r
2311         *PROP_MOTIONBLUR        0\r
2312         *PROP_CASTSHADOW        1\r
2313         *PROP_RECVSHADOW        1\r
2314         *MATERIAL_REF   18\r
2315 }\r
2316 *GEOMOBJECT     {\r
2317         *NODE_NAME      "mat18model0surf71"\r
2318         *NODE_TM        {\r
2319                 *NODE_NAME      "mat18model0surf71"\r
2320                 *INHERIT_POS    0       0       0\r
2321                 *INHERIT_ROT    0       0       0\r
2322                 *INHERIT_SCL    0       0       0\r
2323                 *TM_ROW0        1.0     0       0\r
2324                 *TM_ROW1        0       1.0     0\r
2325                 *TM_ROW2        0       0       1.0\r
2326                 *TM_ROW3        0       0       0\r
2327                 *TM_POS 0.000000        0.000000        0.000000\r
2328         }\r
2329         *MESH   {\r
2330                 *TIMEVALUE      0\r
2331                 *MESH_NUMVERTEX 10\r
2332                 *MESH_NUMFACES  8\r
2333                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2334                 *MESH_VERTEX_LIST       {\r
2335                         *MESH_VERTEX    0       62.000000       3.500000        80.500000\r
2336                         *MESH_VERTEX    1       62.000000       6.000000        82.000000\r
2337                         *MESH_VERTEX    2       64.000000       6.000000        82.000000\r
2338                         *MESH_VERTEX    3       64.000000       3.500000        80.500000\r
2339                         *MESH_VERTEX    4       64.000000       0.000000        80.000000\r
2340                         *MESH_VERTEX    5       62.000000       -3.500000       80.500000\r
2341                         *MESH_VERTEX    6       62.000000       0.000000        80.000000\r
2342                         *MESH_VERTEX    7       64.000000       -3.500000       80.500000\r
2343                         *MESH_VERTEX    8       64.000000       -6.000000       82.000000\r
2344                         *MESH_VERTEX    9       62.000000       -6.000000       82.000000\r
2345                 }\r
2346                 *MESH_NORMALS   {\r
2347                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2348                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2349                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2350                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2351                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2352                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2353                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2354                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2355                         *MESH_VERTEXNORMAL      0       0.000000        -0.382683       0.923880\r
2356                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2357                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2358                         *MESH_VERTEXNORMAL      3       0.000000        -0.382683       0.923880\r
2359                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2360                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        0.923880\r
2361                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2362                         *MESH_VERTEXNORMAL      7       0.000000        0.382683        0.923880\r
2363                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
2364                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
2365                 }\r
2366                 *MESH_FACE_LIST {\r
2367                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2368                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2369                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2370                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2371                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2373                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                 }\r
2376                 *MESH_NUMTVERTEX        10\r
2377                 *MESH_TVERTLIST {\r
2378                         *MESH_TVERT     0       0.406250        0.031250        1.000000\r
2379                         *MESH_TVERT     1       0.437500        0.031250        1.000000\r
2380                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
2381                         *MESH_TVERT     3       0.406250        0.000000        1.000000\r
2382                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
2383                         *MESH_TVERT     5       0.343750        0.031250        1.000000\r
2384                         *MESH_TVERT     6       0.375000        0.031250        1.000000\r
2385                         *MESH_TVERT     7       0.343750        0.000000        1.000000\r
2386                         *MESH_TVERT     8       0.312500        0.000000        1.000000\r
2387                         *MESH_TVERT     9       0.312500        0.031250        1.000000\r
2388                 }\r
2389                 *MESH_NUMTVFACES        8\r
2390                 *MESH_TFACELIST {\r
2391                         *MESH_TFACE     0       0       4       3\r
2392                         *MESH_TFACE     1       0       6       4\r
2393                         *MESH_TFACE     2       0       3       2\r
2394                         *MESH_TFACE     3       0       2       1\r
2395                         *MESH_TFACE     4       4       6       5\r
2396                         *MESH_TFACE     5       4       5       7\r
2397                         *MESH_TFACE     6       5       8       7\r
2398                         *MESH_TFACE     7       5       9       8\r
2399                 }\r
2400         }\r
2401         *PROP_MOTIONBLUR        0\r
2402         *PROP_CASTSHADOW        1\r
2403         *PROP_RECVSHADOW        1\r
2404         *MATERIAL_REF   18\r
2405 }\r
2406 *GEOMOBJECT     {\r
2407         *NODE_NAME      "mat18model0surf72"\r
2408         *NODE_TM        {\r
2409                 *NODE_NAME      "mat18model0surf72"\r
2410                 *INHERIT_POS    0       0       0\r
2411                 *INHERIT_ROT    0       0       0\r
2412                 *INHERIT_SCL    0       0       0\r
2413                 *TM_ROW0        1.0     0       0\r
2414                 *TM_ROW1        0       1.0     0\r
2415                 *TM_ROW2        0       0       1.0\r
2416                 *TM_ROW3        0       0       0\r
2417                 *TM_POS 0.000000        0.000000        0.000000\r
2418         }\r
2419         *MESH   {\r
2420                 *TIMEVALUE      0\r
2421                 *MESH_NUMVERTEX 10\r
2422                 *MESH_NUMFACES  8\r
2423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2424                 *MESH_VERTEX_LIST       {\r
2425                         *MESH_VERTEX    0       64.000000       -6.000000       94.000000\r
2426                         *MESH_VERTEX    1       62.000000       -6.000000       94.000000\r
2427                         *MESH_VERTEX    2       62.000000       -7.500000       91.500000\r
2428                         *MESH_VERTEX    3       64.000000       -7.500000       91.500000\r
2429                         *MESH_VERTEX    4       64.000000       -8.000000       88.000000\r
2430                         *MESH_VERTEX    5       62.000000       -8.000000       88.000000\r
2431                         *MESH_VERTEX    6       62.000000       -7.500000       84.500000\r
2432                         *MESH_VERTEX    7       64.000000       -7.500000       84.500000\r
2433                         *MESH_VERTEX    8       64.000000       -6.000000       82.000000\r
2434                         *MESH_VERTEX    9       62.000000       -6.000000       82.000000\r
2435                 }\r
2436                 *MESH_NORMALS   {\r
2437                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2438                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2439                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2440                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2441                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2442                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2443                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2444                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2445                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2446                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2447                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
2448                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
2449                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2450                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2451                         *MESH_VERTEXNORMAL      6       0.000000        0.923880        0.382683\r
2452                         *MESH_VERTEXNORMAL      7       0.000000        0.923880        0.382683\r
2453                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
2454                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2460                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2461                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2462                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2463                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2464                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2465                 }\r
2466                 *MESH_NUMTVERTEX        10\r
2467                 *MESH_TVERTLIST {\r
2468                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
2469                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
2470                         *MESH_TVERT     2       0.218750        0.031250        1.000000\r
2471                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
2472                         *MESH_TVERT     4       0.250000        0.000000        1.000000\r
2473                         *MESH_TVERT     5       0.250000        0.031250        1.000000\r
2474                         *MESH_TVERT     6       0.281250        0.031250        1.000000\r
2475                         *MESH_TVERT     7       0.281250        0.000000        1.000000\r
2476                         *MESH_TVERT     8       0.312500        0.000000        1.000000\r
2477                         *MESH_TVERT     9       0.312500        0.031250        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        8\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       2       3       4\r
2482                         *MESH_TFACE     1       2       4       5\r
2483                         *MESH_TFACE     2       0       3       2\r
2484                         *MESH_TFACE     3       0       2       1\r
2485                         *MESH_TFACE     4       4       6       5\r
2486                         *MESH_TFACE     5       4       7       6\r
2487                         *MESH_TFACE     6       6       7       8\r
2488                         *MESH_TFACE     7       6       8       9\r
2489                 }\r
2490         }\r
2491         *PROP_MOTIONBLUR        0\r
2492         *PROP_CASTSHADOW        1\r
2493         *PROP_RECVSHADOW        1\r
2494         *MATERIAL_REF   18\r
2495 }\r
2496 *GEOMOBJECT     {\r
2497         *NODE_NAME      "mat18model0surf73"\r
2498         *NODE_TM        {\r
2499                 *NODE_NAME      "mat18model0surf73"\r
2500                 *INHERIT_POS    0       0       0\r
2501                 *INHERIT_ROT    0       0       0\r
2502                 *INHERIT_SCL    0       0       0\r
2503                 *TM_ROW0        1.0     0       0\r
2504                 *TM_ROW1        0       1.0     0\r
2505                 *TM_ROW2        0       0       1.0\r
2506                 *TM_ROW3        0       0       0\r
2507                 *TM_POS 0.000000        0.000000        0.000000\r
2508         }\r
2509         *MESH   {\r
2510                 *TIMEVALUE      0\r
2511                 *MESH_NUMVERTEX 4\r
2512                 *MESH_NUMFACES  2\r
2513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2514                 *MESH_VERTEX_LIST       {\r
2515                         *MESH_VERTEX    0       56.000000       -16.000000      152.000000\r
2516                         *MESH_VERTEX    1       60.000000       -16.000000      152.000000\r
2517                         *MESH_VERTEX    2       60.000000       -16.000000      132.000000\r
2518                         *MESH_VERTEX    3       56.000000       -16.000000      132.000000\r
2519                 }\r
2520                 *MESH_NORMALS   {\r
2521                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2522                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2523                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2524                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2525                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2526                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2527                 }\r
2528                 *MESH_FACE_LIST {\r
2529                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                 }\r
2532                 *MESH_NUMTVERTEX        4\r
2533                 *MESH_TVERTLIST {\r
2534                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2535                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
2536                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
2537                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
2538                 }\r
2539                 *MESH_NUMTVFACES        2\r
2540                 *MESH_TFACELIST {\r
2541                         *MESH_TFACE     0       0       2       1\r
2542                         *MESH_TFACE     1       0       3       2\r
2543                 }\r
2544         }\r
2545         *PROP_MOTIONBLUR        0\r
2546         *PROP_CASTSHADOW        1\r
2547         *PROP_RECVSHADOW        1\r
2548         *MATERIAL_REF   18\r
2549 }\r
2550 *GEOMOBJECT     {\r
2551         *NODE_NAME      "mat18model0surf74"\r
2552         *NODE_TM        {\r
2553                 *NODE_NAME      "mat18model0surf74"\r
2554                 *INHERIT_POS    0       0       0\r
2555                 *INHERIT_ROT    0       0       0\r
2556                 *INHERIT_SCL    0       0       0\r
2557                 *TM_ROW0        1.0     0       0\r
2558                 *TM_ROW1        0       1.0     0\r
2559                 *TM_ROW2        0       0       1.0\r
2560                 *TM_ROW3        0       0       0\r
2561                 *TM_POS 0.000000        0.000000        0.000000\r
2562         }\r
2563         *MESH   {\r
2564                 *TIMEVALUE      0\r
2565                 *MESH_NUMVERTEX 4\r
2566                 *MESH_NUMFACES  2\r
2567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2568                 *MESH_VERTEX_LIST       {\r
2569                         *MESH_VERTEX    0       60.000000       -20.000000      152.000000\r
2570                         *MESH_VERTEX    1       56.000000       -20.000000      152.000000\r
2571                         *MESH_VERTEX    2       56.000000       -20.000000      132.000000\r
2572                         *MESH_VERTEX    3       60.000000       -20.000000      132.000000\r
2573                 }\r
2574                 *MESH_NORMALS   {\r
2575                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2576                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2577                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2578                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2579                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2580                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2581                 }\r
2582                 *MESH_FACE_LIST {\r
2583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2585                 }\r
2586                 *MESH_NUMTVERTEX        4\r
2587                 *MESH_TVERTLIST {\r
2588                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2589                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
2590                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
2591                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
2592                 }\r
2593                 *MESH_NUMTVFACES        2\r
2594                 *MESH_TFACELIST {\r
2595                         *MESH_TFACE     0       0       2       1\r
2596                         *MESH_TFACE     1       0       3       2\r
2597                 }\r
2598         }\r
2599         *PROP_MOTIONBLUR        0\r
2600         *PROP_CASTSHADOW        1\r
2601         *PROP_RECVSHADOW        1\r
2602         *MATERIAL_REF   18\r
2603 }\r
2604 *GEOMOBJECT     {\r
2605         *NODE_NAME      "mat18model0surf75"\r
2606         *NODE_TM        {\r
2607                 *NODE_NAME      "mat18model0surf75"\r
2608                 *INHERIT_POS    0       0       0\r
2609                 *INHERIT_ROT    0       0       0\r
2610                 *INHERIT_SCL    0       0       0\r
2611                 *TM_ROW0        1.0     0       0\r
2612                 *TM_ROW1        0       1.0     0\r
2613                 *TM_ROW2        0       0       1.0\r
2614                 *TM_ROW3        0       0       0\r
2615                 *TM_POS 0.000000        0.000000        0.000000\r
2616         }\r
2617         *MESH   {\r
2618                 *TIMEVALUE      0\r
2619                 *MESH_NUMVERTEX 4\r
2620                 *MESH_NUMFACES  2\r
2621                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2622                 *MESH_VERTEX_LIST       {\r
2623                         *MESH_VERTEX    0       -55.999996      48.000000       184.000000\r
2624                         *MESH_VERTEX    1       56.000000       48.000000       152.000000\r
2625                         *MESH_VERTEX    2       56.000000       48.000000       0.000001\r
2626                         *MESH_VERTEX    3       -55.999996      48.000000       0.000001\r
2627                 }\r
2628                 *MESH_NORMALS   {\r
2629                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2630                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2631                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2632                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2633                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2634                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2635                 }\r
2636                 *MESH_FACE_LIST {\r
2637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                 }\r
2640                 *MESH_NUMTVERTEX        4\r
2641                 *MESH_TVERTLIST {\r
2642                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2643                         *MESH_TVERT     1       0.000000        -0.500000       1.000000\r
2644                         *MESH_TVERT     2       1.000000        -0.500000       1.000000\r
2645                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2646                 }\r
2647                 *MESH_NUMTVFACES        2\r
2648                 *MESH_TFACELIST {\r
2649                         *MESH_TFACE     0       0       2       1\r
2650                         *MESH_TFACE     1       0       3       2\r
2651                 }\r
2652         }\r
2653         *PROP_MOTIONBLUR        0\r
2654         *PROP_CASTSHADOW        1\r
2655         *PROP_RECVSHADOW        1\r
2656         *MATERIAL_REF   18\r
2657 }\r
2658 *GEOMOBJECT     {\r
2659         *NODE_NAME      "mat18model0surf76"\r
2660         *NODE_TM        {\r
2661                 *NODE_NAME      "mat18model0surf76"\r
2662                 *INHERIT_POS    0       0       0\r
2663                 *INHERIT_ROT    0       0       0\r
2664                 *INHERIT_SCL    0       0       0\r
2665                 *TM_ROW0        1.0     0       0\r
2666                 *TM_ROW1        0       1.0     0\r
2667                 *TM_ROW2        0       0       1.0\r
2668                 *TM_ROW3        0       0       0\r
2669                 *TM_POS 0.000000        0.000000        0.000000\r
2670         }\r
2671         *MESH   {\r
2672                 *TIMEVALUE      0\r
2673                 *MESH_NUMVERTEX 4\r
2674                 *MESH_NUMFACES  2\r
2675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2676                 *MESH_VERTEX_LIST       {\r
2677                         *MESH_VERTEX    0       56.000000       -48.000000      152.000000\r
2678                         *MESH_VERTEX    1       -56.000000      -48.000000      184.000000\r
2679                         *MESH_VERTEX    2       -56.000000      -48.000000      0.000001\r
2680                         *MESH_VERTEX    3       56.000000       -48.000000      0.000001\r
2681                 }\r
2682                 *MESH_NORMALS   {\r
2683                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2684                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2685                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2686                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2687                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2688                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                 }\r
2694                 *MESH_NUMTVERTEX        4\r
2695                 *MESH_TVERTLIST {\r
2696                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2697                         *MESH_TVERT     1       0.000000        -0.500000       1.000000\r
2698                         *MESH_TVERT     2       1.000000        -0.500000       1.000000\r
2699                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2700                 }\r
2701                 *MESH_NUMTVFACES        2\r
2702                 *MESH_TFACELIST {\r
2703                         *MESH_TFACE     0       0       2       1\r
2704                         *MESH_TFACE     1       0       3       2\r
2705                 }\r
2706         }\r
2707         *PROP_MOTIONBLUR        0\r
2708         *PROP_CASTSHADOW        1\r
2709         *PROP_RECVSHADOW        1\r
2710         *MATERIAL_REF   18\r
2711 }\r
2712 *GEOMOBJECT     {\r
2713         *NODE_NAME      "mat18model0surf77"\r
2714         *NODE_TM        {\r
2715                 *NODE_NAME      "mat18model0surf77"\r
2716                 *INHERIT_POS    0       0       0\r
2717                 *INHERIT_ROT    0       0       0\r
2718                 *INHERIT_SCL    0       0       0\r
2719                 *TM_ROW0        1.0     0       0\r
2720                 *TM_ROW1        0       1.0     0\r
2721                 *TM_ROW2        0       0       1.0\r
2722                 *TM_ROW3        0       0       0\r
2723                 *TM_POS 0.000000        0.000000        0.000000\r
2724         }\r
2725         *MESH   {\r
2726                 *TIMEVALUE      0\r
2727                 *MESH_NUMVERTEX 4\r
2728                 *MESH_NUMFACES  2\r
2729                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2730                 *MESH_VERTEX_LIST       {\r
2731                         *MESH_VERTEX    0       -64.000000      -40.000000      184.000000\r
2732                         *MESH_VERTEX    1       -64.000000      40.000000       184.000000\r
2733                         *MESH_VERTEX    2       -64.000000      40.000000       0.000002\r
2734                         *MESH_VERTEX    3       -64.000000      -40.000000      0.000002\r
2735                 }\r
2736                 *MESH_NORMALS   {\r
2737                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2738                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2739                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2740                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2741                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2742                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2743                 }\r
2744                 *MESH_FACE_LIST {\r
2745                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2746                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2747                 }\r
2748                 *MESH_NUMTVERTEX        4\r
2749                 *MESH_TVERTLIST {\r
2750                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2751                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2752                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
2753                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2754                 }\r
2755                 *MESH_NUMTVFACES        2\r
2756                 *MESH_TFACELIST {\r
2757                         *MESH_TFACE     0       0       2       1\r
2758                         *MESH_TFACE     1       0       3       2\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   18\r
2765 }\r
2766 *GEOMOBJECT     {\r
2767         *NODE_NAME      "mat19model0surf78"\r
2768         *NODE_TM        {\r
2769                 *NODE_NAME      "mat19model0surf78"\r
2770                 *INHERIT_POS    0       0       0\r
2771                 *INHERIT_ROT    0       0       0\r
2772                 *INHERIT_SCL    0       0       0\r
2773                 *TM_ROW0        1.0     0       0\r
2774                 *TM_ROW1        0       1.0     0\r
2775                 *TM_ROW2        0       0       1.0\r
2776                 *TM_ROW3        0       0       0\r
2777                 *TM_POS 0.000000        0.000000        0.000000\r
2778         }\r
2779         *MESH   {\r
2780                 *TIMEVALUE      0\r
2781                 *MESH_NUMVERTEX 14\r
2782                 *MESH_NUMFACES  8\r
2783                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2784                 *MESH_VERTEX_LIST       {\r
2785                         *MESH_VERTEX    0       61.000000       36.000000       64.000000\r
2786                         *MESH_VERTEX    1       60.000000       38.250000       66.250000\r
2787                         *MESH_VERTEX    2       60.000000       39.000000       64.000000\r
2788                         *MESH_VERTEX    3       61.000000       36.000000       64.000000\r
2789                         *MESH_VERTEX    4       60.000000       36.000000       67.000000\r
2790                         *MESH_VERTEX    5       60.000000       38.250000       61.750000\r
2791                         *MESH_VERTEX    6       61.000000       36.000000       64.000000\r
2792                         *MESH_VERTEX    7       60.000000       39.000000       64.000000\r
2793                         *MESH_VERTEX    8       61.000000       36.000000       64.000000\r
2794                         *MESH_VERTEX    9       60.000000       36.000000       61.000000\r
2795                         *MESH_VERTEX    10      60.000000       33.750000       66.250000\r
2796                         *MESH_VERTEX    11      60.000000       33.750000       61.750000\r
2797                         *MESH_VERTEX    12      61.000000       36.000000       64.000000\r
2798                         *MESH_VERTEX    13      60.000000       33.000000       64.000000\r
2799                 }\r
2800                 *MESH_NORMALS   {\r
2801                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2802                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2803                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2804                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2805                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2806                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2807                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2808                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2809                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2810                         *MESH_VERTEXNORMAL      1       0.577350        0.577350        0.577350\r
2811                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
2812                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2813                         *MESH_VERTEXNORMAL      4       0.447214        0.000000        0.894427\r
2814                         *MESH_VERTEXNORMAL      5       0.577350        0.577350        -0.577350\r
2815                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2816                         *MESH_VERTEXNORMAL      7       0.447214        0.894427        0.000000\r
2817                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
2818                         *MESH_VERTEXNORMAL      9       0.447214        0.000000        -0.894427\r
2819                         *MESH_VERTEXNORMAL      10      0.577350        -0.577350       0.577350\r
2820                         *MESH_VERTEXNORMAL      11      0.577350        -0.577350       -0.577350\r
2821                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
2822                         *MESH_VERTEXNORMAL      13      0.447214        -0.894427       0.000000\r
2823                 }\r
2824                 *MESH_FACE_LIST {\r
2825                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2826                         *MESH_FACE      1       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2827                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2828                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2829                         *MESH_FACE      4       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2830                         *MESH_FACE      5       A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2831                         *MESH_FACE      6       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2832                         *MESH_FACE      7       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2833                 }\r
2834                 *MESH_NUMTVERTEX        14\r
2835                 *MESH_TVERTLIST {\r
2836                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
2837                         *MESH_TVERT     1       0.046875        0.140625        1.000000\r
2838                         *MESH_TVERT     2       0.000000        0.140625        1.000000\r
2839                         *MESH_TVERT     3       0.093750        0.187500        1.000000\r
2840                         *MESH_TVERT     4       0.093750        0.140625        1.000000\r
2841                         *MESH_TVERT     5       0.328125        0.140625        1.000000\r
2842                         *MESH_TVERT     6       0.375000        0.187500        1.000000\r
2843                         *MESH_TVERT     7       0.375000        0.140625        1.000000\r
2844                         *MESH_TVERT     8       0.281250        0.187500        1.000000\r
2845                         *MESH_TVERT     9       0.281250        0.140625        1.000000\r
2846                         *MESH_TVERT     10      0.140625        0.140625        1.000000\r
2847                         *MESH_TVERT     11      0.234375        0.140625        1.000000\r
2848                         *MESH_TVERT     12      0.187500        0.187500        1.000000\r
2849                         *MESH_TVERT     13      0.187500        0.140625        1.000000\r
2850                 }\r
2851                 *MESH_NUMTVFACES        8\r
2852                 *MESH_TFACELIST {\r
2853                         *MESH_TFACE     0       1       4       3\r
2854                         *MESH_TFACE     1       3       4       10\r
2855                         *MESH_TFACE     2       0       2       1\r
2856                         *MESH_TFACE     3       5       7       6\r
2857                         *MESH_TFACE     4       5       8       9\r
2858                         *MESH_TFACE     5       8       11      9\r
2859                         *MESH_TFACE     6       10      13      12\r
2860                         *MESH_TFACE     7       11      12      13\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   19\r
2867 }\r
2868 *GEOMOBJECT     {\r
2869         *NODE_NAME      "mat19model0surf79"\r
2870         *NODE_TM        {\r
2871                 *NODE_NAME      "mat19model0surf79"\r
2872                 *INHERIT_POS    0       0       0\r
2873                 *INHERIT_ROT    0       0       0\r
2874                 *INHERIT_SCL    0       0       0\r
2875                 *TM_ROW0        1.0     0       0\r
2876                 *TM_ROW1        0       1.0     0\r
2877                 *TM_ROW2        0       0       1.0\r
2878                 *TM_ROW3        0       0       0\r
2879                 *TM_POS 0.000000        0.000000        0.000000\r
2880         }\r
2881         *MESH   {\r
2882                 *TIMEVALUE      0\r
2883                 *MESH_NUMVERTEX 4\r
2884                 *MESH_NUMFACES  2\r
2885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2886                 *MESH_VERTEX_LIST       {\r
2887                         *MESH_VERTEX    0       59.000000       31.000000       72.000000\r
2888                         *MESH_VERTEX    1       59.000000       40.000000       72.000000\r
2889                         *MESH_VERTEX    2       62.000000       40.000000       72.000000\r
2890                         *MESH_VERTEX    3       62.000000       31.000000       72.000000\r
2891                 }\r
2892                 *MESH_NORMALS   {\r
2893                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2894                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2895                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2896                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2897                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2898                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2899                 }\r
2900                 *MESH_FACE_LIST {\r
2901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2903                 }\r
2904                 *MESH_NUMTVERTEX        4\r
2905                 *MESH_TVERTLIST {\r
2906                         *MESH_TVERT     0       0.460938        0.242188        1.000000\r
2907                         *MESH_TVERT     1       0.460938        0.312500        1.000000\r
2908                         *MESH_TVERT     2       0.484375        0.312500        1.000000\r
2909                         *MESH_TVERT     3       0.484375        0.242188        1.000000\r
2910                 }\r
2911                 *MESH_NUMTVFACES        2\r
2912                 *MESH_TFACELIST {\r
2913                         *MESH_TFACE     0       0       2       1\r
2914                         *MESH_TFACE     1       0       3       2\r
2915                 }\r
2916         }\r
2917         *PROP_MOTIONBLUR        0\r
2918         *PROP_CASTSHADOW        1\r
2919         *PROP_RECVSHADOW        1\r
2920         *MATERIAL_REF   19\r
2921 }\r
2922 *GEOMOBJECT     {\r
2923         *NODE_NAME      "mat19model0surf80"\r
2924         *NODE_TM        {\r
2925                 *NODE_NAME      "mat19model0surf80"\r
2926                 *INHERIT_POS    0       0       0\r
2927                 *INHERIT_ROT    0       0       0\r
2928                 *INHERIT_SCL    0       0       0\r
2929                 *TM_ROW0        1.0     0       0\r
2930                 *TM_ROW1        0       1.0     0\r
2931                 *TM_ROW2        0       0       1.0\r
2932                 *TM_ROW3        0       0       0\r
2933                 *TM_POS 0.000000        0.000000        0.000000\r
2934         }\r
2935         *MESH   {\r
2936                 *TIMEVALUE      0\r
2937                 *MESH_NUMVERTEX 4\r
2938                 *MESH_NUMFACES  2\r
2939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2940                 *MESH_VERTEX_LIST       {\r
2941                         *MESH_VERTEX    0       59.000000       40.000000       56.000000\r
2942                         *MESH_VERTEX    1       59.000000       31.000000       56.000000\r
2943                         *MESH_VERTEX    2       62.000000       31.000000       56.000000\r
2944                         *MESH_VERTEX    3       62.000000       40.000000       56.000000\r
2945                 }\r
2946                 *MESH_NORMALS   {\r
2947                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2948                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2949                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2950                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2951                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2952                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                 }\r
2958                 *MESH_NUMTVERTEX        4\r
2959                 *MESH_TVERTLIST {\r
2960                         *MESH_TVERT     0       0.460938        0.312500        1.000000\r
2961                         *MESH_TVERT     1       0.460938        0.242188        1.000000\r
2962                         *MESH_TVERT     2       0.484375        0.242188        1.000000\r
2963                         *MESH_TVERT     3       0.484375        0.312500        1.000000\r
2964                 }\r
2965                 *MESH_NUMTVFACES        2\r
2966                 *MESH_TFACELIST {\r
2967                         *MESH_TFACE     0       0       2       1\r
2968                         *MESH_TFACE     1       0       3       2\r
2969                 }\r
2970         }\r
2971         *PROP_MOTIONBLUR        0\r
2972         *PROP_CASTSHADOW        1\r
2973         *PROP_RECVSHADOW        1\r
2974         *MATERIAL_REF   19\r
2975 }\r
2976 *GEOMOBJECT     {\r
2977         *NODE_NAME      "mat19model0surf81"\r
2978         *NODE_TM        {\r
2979                 *NODE_NAME      "mat19model0surf81"\r
2980                 *INHERIT_POS    0       0       0\r
2981                 *INHERIT_ROT    0       0       0\r
2982                 *INHERIT_SCL    0       0       0\r
2983                 *TM_ROW0        1.0     0       0\r
2984                 *TM_ROW1        0       1.0     0\r
2985                 *TM_ROW2        0       0       1.0\r
2986                 *TM_ROW3        0       0       0\r
2987                 *TM_POS 0.000000        0.000000        0.000000\r
2988         }\r
2989         *MESH   {\r
2990                 *TIMEVALUE      0\r
2991                 *MESH_NUMVERTEX 4\r
2992                 *MESH_NUMFACES  2\r
2993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2994                 *MESH_VERTEX_LIST       {\r
2995                         *MESH_VERTEX    0       62.000000       31.000000       56.000000\r
2996                         *MESH_VERTEX    1       59.000000       31.000000       56.000000\r
2997                         *MESH_VERTEX    2       59.000000       31.000000       72.000000\r
2998                         *MESH_VERTEX    3       62.000000       31.000000       72.000000\r
2999                 }\r
3000                 *MESH_NORMALS   {\r
3001                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3002                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3003                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3004                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3005                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3006                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3007                 }\r
3008                 *MESH_FACE_LIST {\r
3009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3011                 }\r
3012                 *MESH_NUMTVERTEX        4\r
3013                 *MESH_TVERTLIST {\r
3014                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3015                         *MESH_TVERT     1       0.000000        0.039062        1.000000\r
3016                         *MESH_TVERT     2       0.125000        0.039062        1.000000\r
3017                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3018                 }\r
3019                 *MESH_NUMTVFACES        2\r
3020                 *MESH_TFACELIST {\r
3021                         *MESH_TFACE     0       0       2       1\r
3022                         *MESH_TFACE     1       0       3       2\r
3023                 }\r
3024         }\r
3025         *PROP_MOTIONBLUR        0\r
3026         *PROP_CASTSHADOW        1\r
3027         *PROP_RECVSHADOW        1\r
3028         *MATERIAL_REF   19\r
3029 }\r
3030 *GEOMOBJECT     {\r
3031         *NODE_NAME      "mat19model0surf82"\r
3032         *NODE_TM        {\r
3033                 *NODE_NAME      "mat19model0surf82"\r
3034                 *INHERIT_POS    0       0       0\r
3035                 *INHERIT_ROT    0       0       0\r
3036                 *INHERIT_SCL    0       0       0\r
3037                 *TM_ROW0        1.0     0       0\r
3038                 *TM_ROW1        0       1.0     0\r
3039                 *TM_ROW2        0       0       1.0\r
3040                 *TM_ROW3        0       0       0\r
3041                 *TM_POS 0.000000        0.000000        0.000000\r
3042         }\r
3043         *MESH   {\r
3044                 *TIMEVALUE      0\r
3045                 *MESH_NUMVERTEX 4\r
3046                 *MESH_NUMFACES  2\r
3047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3048                 *MESH_VERTEX_LIST       {\r
3049                         *MESH_VERTEX    0       59.000000       40.000000       56.000000\r
3050                         *MESH_VERTEX    1       59.000000       40.000000       72.000000\r
3051                         *MESH_VERTEX    2       59.000000       31.000000       72.000000\r
3052                         *MESH_VERTEX    3       59.000000       31.000000       56.000000\r
3053                 }\r
3054                 *MESH_NORMALS   {\r
3055                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3056                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3057                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3058                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3059                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3060                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3061                 }\r
3062                 *MESH_FACE_LIST {\r
3063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3065                 }\r
3066                 *MESH_NUMTVERTEX        4\r
3067                 *MESH_TVERTLIST {\r
3068                         *MESH_TVERT     0       0.000000        0.109375        1.000000\r
3069                         *MESH_TVERT     1       0.125000        0.109375        1.000000\r
3070                         *MESH_TVERT     2       0.125000        0.039062        1.000000\r
3071                         *MESH_TVERT     3       0.000000        0.039062        1.000000\r
3072                 }\r
3073                 *MESH_NUMTVFACES        2\r
3074                 *MESH_TFACELIST {\r
3075                         *MESH_TFACE     0       0       2       1\r
3076                         *MESH_TFACE     1       0       3       2\r
3077                 }\r
3078         }\r
3079         *PROP_MOTIONBLUR        0\r
3080         *PROP_CASTSHADOW        1\r
3081         *PROP_RECVSHADOW        1\r
3082         *MATERIAL_REF   19\r
3083 }\r
3084 *GEOMOBJECT     {\r
3085         *NODE_NAME      "mat19model0surf83"\r
3086         *NODE_TM        {\r
3087                 *NODE_NAME      "mat19model0surf83"\r
3088                 *INHERIT_POS    0       0       0\r
3089                 *INHERIT_ROT    0       0       0\r
3090                 *INHERIT_SCL    0       0       0\r
3091                 *TM_ROW0        1.0     0       0\r
3092                 *TM_ROW1        0       1.0     0\r
3093                 *TM_ROW2        0       0       1.0\r
3094                 *TM_ROW3        0       0       0\r
3095                 *TM_POS 0.000000        0.000000        0.000000\r
3096         }\r
3097         *MESH   {\r
3098                 *TIMEVALUE      0\r
3099                 *MESH_NUMVERTEX 12\r
3100                 *MESH_NUMFACES  8\r
3101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3102                 *MESH_VERTEX_LIST       {\r
3103                         *MESH_VERTEX    0       57.000000       40.000000       64.000000\r
3104                         *MESH_VERTEX    1       60.000000       39.000000       64.000000\r
3105                         *MESH_VERTEX    2       60.000000       38.250000       66.250000\r
3106                         *MESH_VERTEX    3       57.000000       39.000000       67.000000\r
3107                         *MESH_VERTEX    4       60.000000       38.250000       61.750000\r
3108                         *MESH_VERTEX    5       60.000000       39.000000       64.000000\r
3109                         *MESH_VERTEX    6       57.000000       40.000000       64.000000\r
3110                         *MESH_VERTEX    7       57.000000       39.000000       61.000000\r
3111                         *MESH_VERTEX    8       54.000000       38.250000       66.250000\r
3112                         *MESH_VERTEX    9       54.000000       39.000000       64.000000\r
3113                         *MESH_VERTEX    10      54.000000       38.250000       61.750000\r
3114                         *MESH_VERTEX    11      54.000000       39.000000       64.000000\r
3115                 }\r
3116                 *MESH_NORMALS   {\r
3117                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3118                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3119                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3120                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3121                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3122                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
3123                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
3124                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
3125                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3126                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
3127                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        0.577350\r
3128                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3129                         *MESH_VERTEXNORMAL      4       0.577350        0.577350        -0.577350\r
3130                         *MESH_VERTEXNORMAL      5       0.447214        0.894427        0.000000\r
3131                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3132                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
3133                         *MESH_VERTEXNORMAL      8       -0.577350       0.577350        0.577350\r
3134                         *MESH_VERTEXNORMAL      9       -0.447214       0.894427        0.000000\r
3135                         *MESH_VERTEXNORMAL      10      -0.577350       0.577350        -0.577350\r
3136                         *MESH_VERTEXNORMAL      11      -0.447214       0.894427        0.000000\r
3137                 }\r
3138                 *MESH_FACE_LIST {\r
3139                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3140                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3141                         *MESH_FACE      2       A:      0       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3142                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3143                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3144                         *MESH_FACE      5       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3145                         *MESH_FACE      6       A:      6       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3146                         *MESH_FACE      7       A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3147                 }\r
3148                 *MESH_NUMTVERTEX        12\r
3149                 *MESH_TVERTLIST {\r
3150                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
3151                         *MESH_TVERT     1       0.000000        0.140625        1.000000\r
3152                         *MESH_TVERT     2       0.046875        0.140625        1.000000\r
3153                         *MESH_TVERT     3       0.046875        0.093750        1.000000\r
3154                         *MESH_TVERT     4       0.328125        0.140625        1.000000\r
3155                         *MESH_TVERT     5       0.375000        0.140625        1.000000\r
3156                         *MESH_TVERT     6       0.375000        0.093750        1.000000\r
3157                         *MESH_TVERT     7       0.328125        0.093750        1.000000\r
3158                         *MESH_TVERT     8       0.046875        0.046875        1.000000\r
3159                         *MESH_TVERT     9       0.000000        0.046875        1.000000\r
3160                         *MESH_TVERT     10      0.328125        0.046875        1.000000\r
3161                         *MESH_TVERT     11      0.375000        0.046875        1.000000\r
3162                 }\r
3163                 *MESH_NUMTVFACES        8\r
3164                 *MESH_TFACELIST {\r
3165                         *MESH_TFACE     0       0       3       2\r
3166                         *MESH_TFACE     1       0       2       1\r
3167                         *MESH_TFACE     2       0       8       3\r
3168                         *MESH_TFACE     3       4       6       5\r
3169                         *MESH_TFACE     4       4       7       6\r
3170                         *MESH_TFACE     5       0       9       8\r
3171                         *MESH_TFACE     6       6       7       10\r
3172                         *MESH_TFACE     7       6       10      11\r
3173                 }\r
3174         }\r
3175         *PROP_MOTIONBLUR        0\r
3176         *PROP_CASTSHADOW        1\r
3177         *PROP_RECVSHADOW        1\r
3178         *MATERIAL_REF   19\r
3179 }\r
3180 *GEOMOBJECT     {\r
3181         *NODE_NAME      "mat19model0surf84"\r
3182         *NODE_TM        {\r
3183                 *NODE_NAME      "mat19model0surf84"\r
3184                 *INHERIT_POS    0       0       0\r
3185                 *INHERIT_ROT    0       0       0\r
3186                 *INHERIT_SCL    0       0       0\r
3187                 *TM_ROW0        1.0     0       0\r
3188                 *TM_ROW1        0       1.0     0\r
3189                 *TM_ROW2        0       0       1.0\r
3190                 *TM_ROW3        0       0       0\r
3191                 *TM_POS 0.000000        0.000000        0.000000\r
3192         }\r
3193         *MESH   {\r
3194                 *TIMEVALUE      0\r
3195                 *MESH_NUMVERTEX 9\r
3196                 *MESH_NUMFACES  8\r
3197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3198                 *MESH_VERTEX_LIST       {\r
3199                         *MESH_VERTEX    0       60.000000       38.250000       66.250000\r
3200                         *MESH_VERTEX    1       60.000000       36.000000       67.000000\r
3201                         *MESH_VERTEX    2       57.000000       36.000000       68.000000\r
3202                         *MESH_VERTEX    3       57.000000       39.000000       67.000000\r
3203                         *MESH_VERTEX    4       60.000000       33.750000       66.250000\r
3204                         *MESH_VERTEX    5       57.000000       33.000000       67.000000\r
3205                         *MESH_VERTEX    6       54.000000       38.250000       66.250000\r
3206                         *MESH_VERTEX    7       54.000000       36.000000       67.000000\r
3207                         *MESH_VERTEX    8       54.000000       33.750000       66.250000\r
3208                 }\r
3209                 *MESH_NORMALS   {\r
3210                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3211                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3212                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3213                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3214                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3215                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
3216                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
3217                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
3218                         *MESH_VERTEXNORMAL      0       0.577350        0.577350        0.577350\r
3219                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        0.894427\r
3220                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3221                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3222                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       0.577350\r
3223                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
3224                         *MESH_VERTEXNORMAL      6       -0.577350       0.577350        0.577350\r
3225                         *MESH_VERTEXNORMAL      7       -0.447214       0.000000        0.894427\r
3226                         *MESH_VERTEXNORMAL      8       -0.577350       -0.577350       0.577350\r
3227                 }\r
3228                 *MESH_FACE_LIST {\r
3229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3231                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                         *MESH_FACE      3       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3233                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3234                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3235                         *MESH_FACE      6       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3236                         *MESH_FACE      7       A:      2       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3237                 }\r
3238                 *MESH_NUMTVERTEX        9\r
3239                 *MESH_TVERTLIST {\r
3240                         *MESH_TVERT     0       0.046875        0.140625        1.000000\r
3241                         *MESH_TVERT     1       0.093750        0.140625        1.000000\r
3242                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
3243                         *MESH_TVERT     3       0.046875        0.093750        1.000000\r
3244                         *MESH_TVERT     4       0.140625        0.140625        1.000000\r
3245                         *MESH_TVERT     5       0.140625        0.093750        1.000000\r
3246                         *MESH_TVERT     6       0.046875        0.046875        1.000000\r
3247                         *MESH_TVERT     7       0.093750        0.046875        1.000000\r
3248                         *MESH_TVERT     8       0.140625        0.046875        1.000000\r
3249                 }\r
3250                 *MESH_NUMTVFACES        8\r
3251                 *MESH_TFACELIST {\r
3252                         *MESH_TFACE     0       0       2       1\r
3253                         *MESH_TFACE     1       0       3       2\r
3254                         *MESH_TFACE     2       1       2       4\r
3255                         *MESH_TFACE     3       2       3       6\r
3256                         *MESH_TFACE     4       2       5       4\r
3257                         *MESH_TFACE     5       2       6       7\r
3258                         *MESH_TFACE     6       2       7       8\r
3259                         *MESH_TFACE     7       2       8       5\r
3260                 }\r
3261         }\r
3262         *PROP_MOTIONBLUR        0\r
3263         *PROP_CASTSHADOW        1\r
3264         *PROP_RECVSHADOW        1\r
3265         *MATERIAL_REF   19\r
3266 }\r
3267 *GEOMOBJECT     {\r
3268         *NODE_NAME      "mat19model0surf85"\r
3269         *NODE_TM        {\r
3270                 *NODE_NAME      "mat19model0surf85"\r
3271                 *INHERIT_POS    0       0       0\r
3272                 *INHERIT_ROT    0       0       0\r
3273                 *INHERIT_SCL    0       0       0\r
3274                 *TM_ROW0        1.0     0       0\r
3275                 *TM_ROW1        0       1.0     0\r
3276                 *TM_ROW2        0       0       1.0\r
3277                 *TM_ROW3        0       0       0\r
3278                 *TM_POS 0.000000        0.000000        0.000000\r
3279         }\r
3280         *MESH   {\r
3281                 *TIMEVALUE      0\r
3282                 *MESH_NUMVERTEX 9\r
3283                 *MESH_NUMFACES  8\r
3284                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3285                 *MESH_VERTEX_LIST       {\r
3286                         *MESH_VERTEX    0       57.000000       36.000000       60.000000\r
3287                         *MESH_VERTEX    1       60.000000       36.000000       61.000000\r
3288                         *MESH_VERTEX    2       60.000000       38.250000       61.750000\r
3289                         *MESH_VERTEX    3       57.000000       39.000000       61.000000\r
3290                         *MESH_VERTEX    4       60.000000       33.750000       61.750000\r
3291                         *MESH_VERTEX    5       57.000000       33.000000       61.000000\r
3292                         *MESH_VERTEX    6       54.000000       38.250000       61.750000\r
3293                         *MESH_VERTEX    7       54.000000       36.000000       61.000000\r
3294                         *MESH_VERTEX    8       54.000000       33.750000       61.750000\r
3295                 }\r
3296                 *MESH_NORMALS   {\r
3297                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3298                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3299                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3300                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3301                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3302                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
3303                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
3304                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
3305                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3306                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        -0.894427\r
3307                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        -0.577350\r
3308                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3309                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
3310                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3311                         *MESH_VERTEXNORMAL      6       -0.577350       0.577350        -0.577350\r
3312                         *MESH_VERTEXNORMAL      7       -0.447214       0.000000        -0.894427\r
3313                         *MESH_VERTEXNORMAL      8       -0.577350       -0.577350       -0.577350\r
3314                 }\r
3315                 *MESH_FACE_LIST {\r
3316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3317                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3318                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3319                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3320                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3321                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3322                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3323                         *MESH_FACE      7       A:      0       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3324                 }\r
3325                 *MESH_NUMTVERTEX        9\r
3326                 *MESH_TVERTLIST {\r
3327                         *MESH_TVERT     0       0.281250        0.093750        1.000000\r
3328                         *MESH_TVERT     1       0.281250        0.140625        1.000000\r
3329                         *MESH_TVERT     2       0.328125        0.140625        1.000000\r
3330                         *MESH_TVERT     3       0.328125        0.093750        1.000000\r
3331                         *MESH_TVERT     4       0.234375        0.140625        1.000000\r
3332                         *MESH_TVERT     5       0.234375        0.093750        1.000000\r
3333                         *MESH_TVERT     6       0.328125        0.046875        1.000000\r
3334                         *MESH_TVERT     7       0.281250        0.046875        1.000000\r
3335                         *MESH_TVERT     8       0.234375        0.046875        1.000000\r
3336                 }\r
3337                 *MESH_NUMTVFACES        8\r
3338                 *MESH_TFACELIST {\r
3339                         *MESH_TFACE     0       0       2       1\r
3340                         *MESH_TFACE     1       0       3       2\r
3341                         *MESH_TFACE     2       0       1       4\r
3342                         *MESH_TFACE     3       0       4       5\r
3343                         *MESH_TFACE     4       0       6       3\r
3344                         *MESH_TFACE     5       0       7       6\r
3345                         *MESH_TFACE     6       0       8       7\r
3346                         *MESH_TFACE     7       0       5       8\r
3347                 }\r
3348         }\r
3349         *PROP_MOTIONBLUR        0\r
3350         *PROP_CASTSHADOW        1\r
3351         *PROP_RECVSHADOW        1\r
3352         *MATERIAL_REF   19\r
3353 }\r
3354 *GEOMOBJECT     {\r
3355         *NODE_NAME      "mat19model0surf86"\r
3356         *NODE_TM        {\r
3357                 *NODE_NAME      "mat19model0surf86"\r
3358                 *INHERIT_POS    0       0       0\r
3359                 *INHERIT_ROT    0       0       0\r
3360                 *INHERIT_SCL    0       0       0\r
3361                 *TM_ROW0        1.0     0       0\r
3362                 *TM_ROW1        0       1.0     0\r
3363                 *TM_ROW2        0       0       1.0\r
3364                 *TM_ROW3        0       0       0\r
3365                 *TM_POS 0.000000        0.000000        0.000000\r
3366         }\r
3367         *MESH   {\r
3368                 *TIMEVALUE      0\r
3369                 *MESH_NUMVERTEX 9\r
3370                 *MESH_NUMFACES  8\r
3371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3372                 *MESH_VERTEX_LIST       {\r
3373                         *MESH_VERTEX    0       60.000000       33.750000       66.250000\r
3374                         *MESH_VERTEX    1       60.000000       33.000000       64.000000\r
3375                         *MESH_VERTEX    2       57.000000       32.000000       64.000000\r
3376                         *MESH_VERTEX    3       57.000000       33.000000       67.000000\r
3377                         *MESH_VERTEX    4       60.000000       33.750000       61.750000\r
3378                         *MESH_VERTEX    5       57.000000       33.000000       61.000000\r
3379                         *MESH_VERTEX    6       54.000000       33.750000       66.250000\r
3380                         *MESH_VERTEX    7       54.000000       33.000000       64.000000\r
3381                         *MESH_VERTEX    8       54.000000       33.750000       61.750000\r
3382                 }\r
3383                 *MESH_NORMALS   {\r
3384                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3385                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3386                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3387                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3388                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3389                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
3390                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
3391                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
3392                         *MESH_VERTEXNORMAL      0       0.577350        -0.577350       0.577350\r
3393                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
3394                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3395                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3396                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
3397                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3398                         *MESH_VERTEXNORMAL      6       -0.577350       -0.577350       0.577350\r
3399                         *MESH_VERTEXNORMAL      7       -0.447214       -0.894427       0.000000\r
3400                         *MESH_VERTEXNORMAL      8       -0.577350       -0.577350       -0.577350\r
3401                 }\r
3402                 *MESH_FACE_LIST {\r
3403                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3404                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3405                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3406                         *MESH_FACE      3       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3407                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3408                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3409                         *MESH_FACE      6       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3410                         *MESH_FACE      7       A:      2       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3411                 }\r
3412                 *MESH_NUMTVERTEX        9\r
3413                 *MESH_TVERTLIST {\r
3414                         *MESH_TVERT     0       0.140625        0.140625        1.000000\r
3415                         *MESH_TVERT     1       0.187500        0.140625        1.000000\r
3416                         *MESH_TVERT     2       0.187500        0.093750        1.000000\r
3417                         *MESH_TVERT     3       0.140625        0.093750        1.000000\r
3418                         *MESH_TVERT     4       0.234375        0.140625        1.000000\r
3419                         *MESH_TVERT     5       0.234375        0.093750        1.000000\r
3420                         *MESH_TVERT     6       0.140625        0.046875        1.000000\r
3421                         *MESH_TVERT     7       0.187500        0.046875        1.000000\r
3422                         *MESH_TVERT     8       0.234375        0.046875        1.000000\r
3423                 }\r
3424                 *MESH_NUMTVFACES        8\r
3425                 *MESH_TFACELIST {\r
3426                         *MESH_TFACE     0       0       2       1\r
3427                         *MESH_TFACE     1       0       3       2\r
3428                         *MESH_TFACE     2       1       2       4\r
3429                         *MESH_TFACE     3       2       3       6\r
3430                         *MESH_TFACE     4       2       5       4\r
3431                         *MESH_TFACE     5       2       6       7\r
3432                         *MESH_TFACE     6       2       7       8\r
3433                         *MESH_TFACE     7       2       8       5\r
3434                 }\r
3435         }\r
3436         *PROP_MOTIONBLUR        0\r
3437         *PROP_CASTSHADOW        1\r
3438         *PROP_RECVSHADOW        1\r
3439         *MATERIAL_REF   19\r
3440 }\r
3441 *GEOMOBJECT     {\r
3442         *NODE_NAME      "mat19model0surf87"\r
3443         *NODE_TM        {\r
3444                 *NODE_NAME      "mat19model0surf87"\r
3445                 *INHERIT_POS    0       0       0\r
3446                 *INHERIT_ROT    0       0       0\r
3447                 *INHERIT_SCL    0       0       0\r
3448                 *TM_ROW0        1.0     0       0\r
3449                 *TM_ROW1        0       1.0     0\r
3450                 *TM_ROW2        0       0       1.0\r
3451                 *TM_ROW3        0       0       0\r
3452                 *TM_POS 0.000000        0.000000        0.000000\r
3453         }\r
3454         *MESH   {\r
3455                 *TIMEVALUE      0\r
3456                 *MESH_NUMVERTEX 14\r
3457                 *MESH_NUMFACES  8\r
3458                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3459                 *MESH_VERTEX_LIST       {\r
3460                         *MESH_VERTEX    0       53.000000       36.000000       64.000000\r
3461                         *MESH_VERTEX    1       54.000000       39.000000       64.000000\r
3462                         *MESH_VERTEX    2       54.000000       38.250000       66.250000\r
3463                         *MESH_VERTEX    3       54.000000       36.000000       67.000000\r
3464                         *MESH_VERTEX    4       53.000000       36.000000       64.000000\r
3465                         *MESH_VERTEX    5       54.000000       38.250000       61.750000\r
3466                         *MESH_VERTEX    6       54.000000       39.000000       64.000000\r
3467                         *MESH_VERTEX    7       53.000000       36.000000       64.000000\r
3468                         *MESH_VERTEX    8       53.000000       36.000000       64.000000\r
3469                         *MESH_VERTEX    9       54.000000       36.000000       61.000000\r
3470                         *MESH_VERTEX    10      54.000000       33.750000       66.250000\r
3471                         *MESH_VERTEX    11      54.000000       33.750000       61.750000\r
3472                         *MESH_VERTEX    12      54.000000       33.000000       64.000000\r
3473                         *MESH_VERTEX    13      53.000000       36.000000       64.000000\r
3474                 }\r
3475                 *MESH_NORMALS   {\r
3476                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3477                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3478                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3479                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3480                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
3481                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
3482                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
3483                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
3484                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3485                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
3486                         *MESH_VERTEXNORMAL      2       -0.577350       0.577350        0.577350\r
3487                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        0.894427\r
3488                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3489                         *MESH_VERTEXNORMAL      5       -0.577350       0.577350        -0.577350\r
3490                         *MESH_VERTEXNORMAL      6       -0.447214       0.894427        0.000000\r
3491                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3492                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3493                         *MESH_VERTEXNORMAL      9       -0.447214       0.000000        -0.894427\r
3494                         *MESH_VERTEXNORMAL      10      -0.577350       -0.577350       0.577350\r
3495                         *MESH_VERTEXNORMAL      11      -0.577350       -0.577350       -0.577350\r
3496                         *MESH_VERTEXNORMAL      12      -0.447214       -0.894427       0.000000\r
3497                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
3498                 }\r
3499                 *MESH_FACE_LIST {\r
3500                         *MESH_FACE      0       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3501                         *MESH_FACE      1       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3502                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3504                         *MESH_FACE      4       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                         *MESH_FACE      5       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                         *MESH_FACE      6       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3507                         *MESH_FACE      7       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                 }\r
3509                 *MESH_NUMTVERTEX        14\r
3510                 *MESH_TVERTLIST {\r
3511                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3512                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
3513                         *MESH_TVERT     2       0.046875        0.046875        1.000000\r
3514                         *MESH_TVERT     3       0.093750        0.046875        1.000000\r
3515                         *MESH_TVERT     4       0.093750        0.000000        1.000000\r
3516                         *MESH_TVERT     5       0.328125        0.046875        1.000000\r
3517                         *MESH_TVERT     6       0.375000        0.046875        1.000000\r
3518                         *MESH_TVERT     7       0.375000        0.000000        1.000000\r
3519                         *MESH_TVERT     8       0.281250        0.000000        1.000000\r
3520                         *MESH_TVERT     9       0.281250        0.046875        1.000000\r
3521                         *MESH_TVERT     10      0.140625        0.046875        1.000000\r
3522                         *MESH_TVERT     11      0.234375        0.046875        1.000000\r
3523                         *MESH_TVERT     12      0.187500        0.046875        1.000000\r
3524                         *MESH_TVERT     13      0.187500        0.000000        1.000000\r
3525                 }\r
3526                 *MESH_NUMTVFACES        8\r
3527                 *MESH_TFACELIST {\r
3528                         *MESH_TFACE     0       2       4       3\r
3529                         *MESH_TFACE     1       3       4       10\r
3530                         *MESH_TFACE     2       0       2       1\r
3531                         *MESH_TFACE     3       5       7       6\r
3532                         *MESH_TFACE     4       5       9       8\r
3533                         *MESH_TFACE     5       8       9       11\r
3534                         *MESH_TFACE     6       10      13      12\r
3535                         *MESH_TFACE     7       11      12      13\r
3536                 }\r
3537         }\r
3538         *PROP_MOTIONBLUR        0\r
3539         *PROP_CASTSHADOW        1\r
3540         *PROP_RECVSHADOW        1\r
3541         *MATERIAL_REF   19\r
3542 }\r
3543 *GEOMOBJECT     {\r
3544         *NODE_NAME      "mat20model0surf88"\r
3545         *NODE_TM        {\r
3546                 *NODE_NAME      "mat20model0surf88"\r
3547                 *INHERIT_POS    0       0       0\r
3548                 *INHERIT_ROT    0       0       0\r
3549                 *INHERIT_SCL    0       0       0\r
3550                 *TM_ROW0        1.0     0       0\r
3551                 *TM_ROW1        0       1.0     0\r
3552                 *TM_ROW2        0       0       1.0\r
3553                 *TM_ROW3        0       0       0\r
3554                 *TM_POS 0.000000        0.000000        0.000000\r
3555         }\r
3556         *MESH   {\r
3557                 *TIMEVALUE      0\r
3558                 *MESH_NUMVERTEX 4\r
3559                 *MESH_NUMFACES  2\r
3560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3561                 *MESH_VERTEX_LIST       {\r
3562                         *MESH_VERTEX    0       64.000000       32.000000       0.000000\r
3563                         *MESH_VERTEX    1       60.000000       32.000000       0.000000\r
3564                         *MESH_VERTEX    2       60.000000       32.000000       124.000000\r
3565                         *MESH_VERTEX    3       64.000000       32.000000       124.000000\r
3566                 }\r
3567                 *MESH_NORMALS   {\r
3568                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3569                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3570                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3571                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3572                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3573                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3574                 }\r
3575                 *MESH_FACE_LIST {\r
3576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3577                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3578                 }\r
3579                 *MESH_NUMTVERTEX        4\r
3580                 *MESH_TVERTLIST {\r
3581                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3582                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3583                         *MESH_TVERT     2       0.968750        0.062500        1.000000\r
3584                         *MESH_TVERT     3       0.968750        0.000000        1.000000\r
3585                 }\r
3586                 *MESH_NUMTVFACES        2\r
3587                 *MESH_TFACELIST {\r
3588                         *MESH_TFACE     0       0       2       1\r
3589                         *MESH_TFACE     1       0       3       2\r
3590                 }\r
3591         }\r
3592         *PROP_MOTIONBLUR        0\r
3593         *PROP_CASTSHADOW        1\r
3594         *PROP_RECVSHADOW        1\r
3595         *MATERIAL_REF   20\r
3596 }\r
3597 *GEOMOBJECT     {\r
3598         *NODE_NAME      "mat20model0surf89"\r
3599         *NODE_TM        {\r
3600                 *NODE_NAME      "mat20model0surf89"\r
3601                 *INHERIT_POS    0       0       0\r
3602                 *INHERIT_ROT    0       0       0\r
3603                 *INHERIT_SCL    0       0       0\r
3604                 *TM_ROW0        1.0     0       0\r
3605                 *TM_ROW1        0       1.0     0\r
3606                 *TM_ROW2        0       0       1.0\r
3607                 *TM_ROW3        0       0       0\r
3608                 *TM_POS 0.000000        0.000000        0.000000\r
3609         }\r
3610         *MESH   {\r
3611                 *TIMEVALUE      0\r
3612                 *MESH_NUMVERTEX 4\r
3613                 *MESH_NUMFACES  2\r
3614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3615                 *MESH_VERTEX_LIST       {\r
3616                         *MESH_VERTEX    0       60.000000       40.000000       0.000000\r
3617                         *MESH_VERTEX    1       60.000000       40.000000       124.000000\r
3618                         *MESH_VERTEX    2       60.000000       32.000000       124.000000\r
3619                         *MESH_VERTEX    3       60.000000       32.000000       0.000000\r
3620                 }\r
3621                 *MESH_NORMALS   {\r
3622                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3623                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3624                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3625                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3626                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3627                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3628                 }\r
3629                 *MESH_FACE_LIST {\r
3630                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3631                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3632                 }\r
3633                 *MESH_NUMTVERTEX        4\r
3634                 *MESH_TVERTLIST {\r
3635                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
3636                         *MESH_TVERT     1       0.968750        0.187500        1.000000\r
3637                         *MESH_TVERT     2       0.968750        0.062500        1.000000\r
3638                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3639                 }\r
3640                 *MESH_NUMTVFACES        2\r
3641                 *MESH_TFACELIST {\r
3642                         *MESH_TFACE     0       0       2       1\r
3643                         *MESH_TFACE     1       0       3       2\r
3644                 }\r
3645         }\r
3646         *PROP_MOTIONBLUR        0\r
3647         *PROP_CASTSHADOW        1\r
3648         *PROP_RECVSHADOW        1\r
3649         *MATERIAL_REF   20\r
3650 }\r
3651 *GEOMOBJECT     {\r
3652         *NODE_NAME      "mat20model0surf90"\r
3653         *NODE_TM        {\r
3654                 *NODE_NAME      "mat20model0surf90"\r
3655                 *INHERIT_POS    0       0       0\r
3656                 *INHERIT_ROT    0       0       0\r
3657                 *INHERIT_SCL    0       0       0\r
3658                 *TM_ROW0        1.0     0       0\r
3659                 *TM_ROW1        0       1.0     0\r
3660                 *TM_ROW2        0       0       1.0\r
3661                 *TM_ROW3        0       0       0\r
3662                 *TM_POS 0.000000        0.000000        0.000000\r
3663         }\r
3664         *MESH   {\r
3665                 *TIMEVALUE      0\r
3666                 *MESH_NUMVERTEX 4\r
3667                 *MESH_NUMFACES  2\r
3668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3669                 *MESH_VERTEX_LIST       {\r
3670                         *MESH_VERTEX    0       64.000000       32.000000       112.000000\r
3671                         *MESH_VERTEX    1       60.000000       32.000000       112.000000\r
3672                         *MESH_VERTEX    2       60.000000       -32.000000      112.000000\r
3673                         *MESH_VERTEX    3       64.000000       -32.000000      112.000000\r
3674                 }\r
3675                 *MESH_NORMALS   {\r
3676                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3677                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3678                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3679                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3680                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3681                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3682                 }\r
3683                 *MESH_FACE_LIST {\r
3684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3685                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3686                 }\r
3687                 *MESH_NUMTVERTEX        4\r
3688                 *MESH_TVERTLIST {\r
3689                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3690                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3691                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3692                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3693                 }\r
3694                 *MESH_NUMTVFACES        2\r
3695                 *MESH_TFACELIST {\r
3696                         *MESH_TFACE     0       0       2       1\r
3697                         *MESH_TFACE     1       0       3       2\r
3698                 }\r
3699         }\r
3700         *PROP_MOTIONBLUR        0\r
3701         *PROP_CASTSHADOW        1\r
3702         *PROP_RECVSHADOW        1\r
3703         *MATERIAL_REF   20\r
3704 }\r
3705 *GEOMOBJECT     {\r
3706         *NODE_NAME      "mat20model0surf91"\r
3707         *NODE_TM        {\r
3708                 *NODE_NAME      "mat20model0surf91"\r
3709                 *INHERIT_POS    0       0       0\r
3710                 *INHERIT_ROT    0       0       0\r
3711                 *INHERIT_SCL    0       0       0\r
3712                 *TM_ROW0        1.0     0       0\r
3713                 *TM_ROW1        0       1.0     0\r
3714                 *TM_ROW2        0       0       1.0\r
3715                 *TM_ROW3        0       0       0\r
3716                 *TM_POS 0.000000        0.000000        0.000000\r
3717         }\r
3718         *MESH   {\r
3719                 *TIMEVALUE      0\r
3720                 *MESH_NUMVERTEX 4\r
3721                 *MESH_NUMFACES  2\r
3722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3723                 *MESH_VERTEX_LIST       {\r
3724                         *MESH_VERTEX    0       60.000000       32.000000       124.000000\r
3725                         *MESH_VERTEX    1       60.000000       -32.000000      124.000000\r
3726                         *MESH_VERTEX    2       60.000000       -32.000000      112.000000\r
3727                         *MESH_VERTEX    3       60.000000       32.000000       112.000000\r
3728                 }\r
3729                 *MESH_NORMALS   {\r
3730                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3731                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3732                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3733                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3734                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3735                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3736                 }\r
3737                 *MESH_FACE_LIST {\r
3738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3739                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3740                 }\r
3741                 *MESH_NUMTVERTEX        4\r
3742                 *MESH_TVERTLIST {\r
3743                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3744                         *MESH_TVERT     1       0.500000        0.250000        1.000000\r
3745                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3746                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3747                 }\r
3748                 *MESH_NUMTVFACES        2\r
3749                 *MESH_TFACELIST {\r
3750                         *MESH_TFACE     0       0       2       1\r
3751                         *MESH_TFACE     1       0       3       2\r
3752                 }\r
3753         }\r
3754         *PROP_MOTIONBLUR        0\r
3755         *PROP_CASTSHADOW        1\r
3756         *PROP_RECVSHADOW        1\r
3757         *MATERIAL_REF   20\r
3758 }\r
3759 *GEOMOBJECT     {\r
3760         *NODE_NAME      "mat20model0surf92"\r
3761         *NODE_TM        {\r
3762                 *NODE_NAME      "mat20model0surf92"\r
3763                 *INHERIT_POS    0       0       0\r
3764                 *INHERIT_ROT    0       0       0\r
3765                 *INHERIT_SCL    0       0       0\r
3766                 *TM_ROW0        1.0     0       0\r
3767                 *TM_ROW1        0       1.0     0\r
3768                 *TM_ROW2        0       0       1.0\r
3769                 *TM_ROW3        0       0       0\r
3770                 *TM_POS 0.000000        0.000000        0.000000\r
3771         }\r
3772         *MESH   {\r
3773                 *TIMEVALUE      0\r
3774                 *MESH_NUMVERTEX 4\r
3775                 *MESH_NUMFACES  2\r
3776                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3777                 *MESH_VERTEX_LIST       {\r
3778                         *MESH_VERTEX    0       64.000000       -32.000000      12.000000\r
3779                         *MESH_VERTEX    1       60.000000       -32.000000      12.000000\r
3780                         *MESH_VERTEX    2       60.000000       32.000000       12.000000\r
3781                         *MESH_VERTEX    3       64.000000       32.000000       12.000000\r
3782                 }\r
3783                 *MESH_NORMALS   {\r
3784                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3785                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3786                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3787                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3788                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3789                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3790                 }\r
3791                 *MESH_FACE_LIST {\r
3792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3793                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3794                 }\r
3795                 *MESH_NUMTVERTEX        4\r
3796                 *MESH_TVERTLIST {\r
3797                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3798                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3799                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3800                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3801                 }\r
3802                 *MESH_NUMTVFACES        2\r
3803                 *MESH_TFACELIST {\r
3804                         *MESH_TFACE     0       0       2       1\r
3805                         *MESH_TFACE     1       0       3       2\r
3806                 }\r
3807         }\r
3808         *PROP_MOTIONBLUR        0\r
3809         *PROP_CASTSHADOW        1\r
3810         *PROP_RECVSHADOW        1\r
3811         *MATERIAL_REF   20\r
3812 }\r
3813 *GEOMOBJECT     {\r
3814         *NODE_NAME      "mat20model0surf93"\r
3815         *NODE_TM        {\r
3816                 *NODE_NAME      "mat20model0surf93"\r
3817                 *INHERIT_POS    0       0       0\r
3818                 *INHERIT_ROT    0       0       0\r
3819                 *INHERIT_SCL    0       0       0\r
3820                 *TM_ROW0        1.0     0       0\r
3821                 *TM_ROW1        0       1.0     0\r
3822                 *TM_ROW2        0       0       1.0\r
3823                 *TM_ROW3        0       0       0\r
3824                 *TM_POS 0.000000        0.000000        0.000000\r
3825         }\r
3826         *MESH   {\r
3827                 *TIMEVALUE      0\r
3828                 *MESH_NUMVERTEX 4\r
3829                 *MESH_NUMFACES  2\r
3830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3831                 *MESH_VERTEX_LIST       {\r
3832                         *MESH_VERTEX    0       64.000000       -32.000000      124.000000\r
3833                         *MESH_VERTEX    1       60.000000       -32.000000      124.000000\r
3834                         *MESH_VERTEX    2       60.000000       -32.000000      0.000000\r
3835                         *MESH_VERTEX    3       64.000000       -32.000000      0.000000\r
3836                 }\r
3837                 *MESH_NORMALS   {\r
3838                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3839                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3840                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3841                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3842                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3843                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3844                 }\r
3845                 *MESH_FACE_LIST {\r
3846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3847                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3848                 }\r
3849                 *MESH_NUMTVERTEX        4\r
3850                 *MESH_TVERTLIST {\r
3851                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3852                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3853                         *MESH_TVERT     2       0.968750        0.062500        1.000000\r
3854                         *MESH_TVERT     3       0.968750        0.000000        1.000000\r
3855                 }\r
3856                 *MESH_NUMTVFACES        2\r
3857                 *MESH_TFACELIST {\r
3858                         *MESH_TFACE     0       0       2       1\r
3859                         *MESH_TFACE     1       0       3       2\r
3860                 }\r
3861         }\r
3862         *PROP_MOTIONBLUR        0\r
3863         *PROP_CASTSHADOW        1\r
3864         *PROP_RECVSHADOW        1\r
3865         *MATERIAL_REF   20\r
3866 }\r
3867 *GEOMOBJECT     {\r
3868         *NODE_NAME      "mat20model0surf94"\r
3869         *NODE_TM        {\r
3870                 *NODE_NAME      "mat20model0surf94"\r
3871                 *INHERIT_POS    0       0       0\r
3872                 *INHERIT_ROT    0       0       0\r
3873                 *INHERIT_SCL    0       0       0\r
3874                 *TM_ROW0        1.0     0       0\r
3875                 *TM_ROW1        0       1.0     0\r
3876                 *TM_ROW2        0       0       1.0\r
3877                 *TM_ROW3        0       0       0\r
3878                 *TM_POS 0.000000        0.000000        0.000000\r
3879         }\r
3880         *MESH   {\r
3881                 *TIMEVALUE      0\r
3882                 *MESH_NUMVERTEX 4\r
3883                 *MESH_NUMFACES  2\r
3884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3885                 *MESH_VERTEX_LIST       {\r
3886                         *MESH_VERTEX    0       60.000000       -32.000000      0.000000\r
3887                         *MESH_VERTEX    1       60.000000       32.000000       0.000000\r
3888                         *MESH_VERTEX    2       60.000000       32.000000       12.000000\r
3889                         *MESH_VERTEX    3       60.000000       -32.000000      12.000000\r
3890                 }\r
3891                 *MESH_NORMALS   {\r
3892                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3893                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3894                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3895                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3896                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3897                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3898                 }\r
3899                 *MESH_FACE_LIST {\r
3900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3901                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3902                 }\r
3903                 *MESH_NUMTVERTEX        4\r
3904                 *MESH_TVERTLIST {\r
3905                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3906                         *MESH_TVERT     1       0.500000        0.250000        1.000000\r
3907                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3908                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3909                 }\r
3910                 *MESH_NUMTVFACES        2\r
3911                 *MESH_TFACELIST {\r
3912                         *MESH_TFACE     0       0       2       1\r
3913                         *MESH_TFACE     1       0       3       2\r
3914                 }\r
3915         }\r
3916         *PROP_MOTIONBLUR        0\r
3917         *PROP_CASTSHADOW        1\r
3918         *PROP_RECVSHADOW        1\r
3919         *MATERIAL_REF   20\r
3920 }\r
3921 *GEOMOBJECT     {\r
3922         *NODE_NAME      "mat20model0surf95"\r
3923         *NODE_TM        {\r
3924                 *NODE_NAME      "mat20model0surf95"\r
3925                 *INHERIT_POS    0       0       0\r
3926                 *INHERIT_ROT    0       0       0\r
3927                 *INHERIT_SCL    0       0       0\r
3928                 *TM_ROW0        1.0     0       0\r
3929                 *TM_ROW1        0       1.0     0\r
3930                 *TM_ROW2        0       0       1.0\r
3931                 *TM_ROW3        0       0       0\r
3932                 *TM_POS 0.000000        0.000000        0.000000\r
3933         }\r
3934         *MESH   {\r
3935                 *TIMEVALUE      0\r
3936                 *MESH_NUMVERTEX 4\r
3937                 *MESH_NUMFACES  2\r
3938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3939                 *MESH_VERTEX_LIST       {\r
3940                         *MESH_VERTEX    0       60.000000       -40.000000      124.000000\r
3941                         *MESH_VERTEX    1       60.000000       -40.000000      0.000000\r
3942                         *MESH_VERTEX    2       60.000000       -32.000000      0.000000\r
3943                         *MESH_VERTEX    3       60.000000       -32.000000      124.000000\r
3944                 }\r
3945                 *MESH_NORMALS   {\r
3946                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3947                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3948                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3949                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3950                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3951                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3952                 }\r
3953                 *MESH_FACE_LIST {\r
3954                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3955                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3956                 }\r
3957                 *MESH_NUMTVERTEX        4\r
3958                 *MESH_TVERTLIST {\r
3959                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
3960                         *MESH_TVERT     1       0.968750        0.187500        1.000000\r
3961                         *MESH_TVERT     2       0.968750        0.062500        1.000000\r
3962                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3963                 }\r
3964                 *MESH_NUMTVFACES        2\r
3965                 *MESH_TFACELIST {\r
3966                         *MESH_TFACE     0       0       2       1\r
3967                         *MESH_TFACE     1       0       3       2\r
3968                 }\r
3969         }\r
3970         *PROP_MOTIONBLUR        0\r
3971         *PROP_CASTSHADOW        1\r
3972         *PROP_RECVSHADOW        1\r
3973         *MATERIAL_REF   20\r
3974 }\r
3975 *GEOMOBJECT     {\r
3976         *NODE_NAME      "mat20model0surf96"\r
3977         *NODE_TM        {\r
3978                 *NODE_NAME      "mat20model0surf96"\r
3979                 *INHERIT_POS    0       0       0\r
3980                 *INHERIT_ROT    0       0       0\r
3981                 *INHERIT_SCL    0       0       0\r
3982                 *TM_ROW0        1.0     0       0\r
3983                 *TM_ROW1        0       1.0     0\r
3984                 *TM_ROW2        0       0       1.0\r
3985                 *TM_ROW3        0       0       0\r
3986                 *TM_POS 0.000000        0.000000        0.000000\r
3987         }\r
3988         *MESH   {\r
3989                 *TIMEVALUE      0\r
3990                 *MESH_NUMVERTEX 4\r
3991                 *MESH_NUMFACES  2\r
3992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3993                 *MESH_VERTEX_LIST       {\r
3994                         *MESH_VERTEX    0       56.000000       48.000000       160.000000\r
3995                         *MESH_VERTEX    1       56.000000       40.000000       160.000000\r
3996                         *MESH_VERTEX    2       56.000000       40.000000       -0.000001\r
3997                         *MESH_VERTEX    3       56.000000       48.000000       -0.000001\r
3998                 }\r
3999                 *MESH_NORMALS   {\r
4000                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4001                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4002                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4003                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4004                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4005                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4006                 }\r
4007                 *MESH_FACE_LIST {\r
4008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4009                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4010                 }\r
4011                 *MESH_NUMTVERTEX        4\r
4012                 *MESH_TVERTLIST {\r
4013                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4014                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4015                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
4016                         *MESH_TVERT     3       1.250000        0.000000        1.000000\r
4017                 }\r
4018                 *MESH_NUMTVFACES        2\r
4019                 *MESH_TFACELIST {\r
4020                         *MESH_TFACE     0       0       2       1\r
4021                         *MESH_TFACE     1       0       3       2\r
4022                 }\r
4023         }\r
4024         *PROP_MOTIONBLUR        0\r
4025         *PROP_CASTSHADOW        1\r
4026         *PROP_RECVSHADOW        1\r
4027         *MATERIAL_REF   20\r
4028 }\r
4029 *GEOMOBJECT     {\r
4030         *NODE_NAME      "mat20model0surf97"\r
4031         *NODE_TM        {\r
4032                 *NODE_NAME      "mat20model0surf97"\r
4033                 *INHERIT_POS    0       0       0\r
4034                 *INHERIT_ROT    0       0       0\r
4035                 *INHERIT_SCL    0       0       0\r
4036                 *TM_ROW0        1.0     0       0\r
4037                 *TM_ROW1        0       1.0     0\r
4038                 *TM_ROW2        0       0       1.0\r
4039                 *TM_ROW3        0       0       0\r
4040                 *TM_POS 0.000000        0.000000        0.000000\r
4041         }\r
4042         *MESH   {\r
4043                 *TIMEVALUE      0\r
4044                 *MESH_NUMVERTEX 4\r
4045                 *MESH_NUMFACES  2\r
4046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4047                 *MESH_VERTEX_LIST       {\r
4048                         *MESH_VERTEX    0       64.000000       40.000000       160.000000\r
4049                         *MESH_VERTEX    1       64.000000       40.000000       -0.000001\r
4050                         *MESH_VERTEX    2       56.000000       40.000000       -0.000001\r
4051                         *MESH_VERTEX    3       56.000000       40.000000       160.000000\r
4052                 }\r
4053                 *MESH_NORMALS   {\r
4054                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4055                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4056                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4057                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4058                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4059                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4060                 }\r
4061                 *MESH_FACE_LIST {\r
4062                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4063                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4064                 }\r
4065                 *MESH_NUMTVERTEX        4\r
4066                 *MESH_TVERTLIST {\r
4067                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4068                         *MESH_TVERT     1       1.250000        0.250000        1.000000\r
4069                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
4070                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4071                 }\r
4072                 *MESH_NUMTVFACES        2\r
4073                 *MESH_TFACELIST {\r
4074                         *MESH_TFACE     0       0       2       1\r
4075                         *MESH_TFACE     1       0       3       2\r
4076                 }\r
4077         }\r
4078         *PROP_MOTIONBLUR        0\r
4079         *PROP_CASTSHADOW        1\r
4080         *PROP_RECVSHADOW        1\r
4081         *MATERIAL_REF   20\r
4082 }\r
4083 *GEOMOBJECT     {\r
4084         *NODE_NAME      "mat20model0surf98"\r
4085         *NODE_TM        {\r
4086                 *NODE_NAME      "mat20model0surf98"\r
4087                 *INHERIT_POS    0       0       0\r
4088                 *INHERIT_ROT    0       0       0\r
4089                 *INHERIT_SCL    0       0       0\r
4090                 *TM_ROW0        1.0     0       0\r
4091                 *TM_ROW1        0       1.0     0\r
4092                 *TM_ROW2        0       0       1.0\r
4093                 *TM_ROW3        0       0       0\r
4094                 *TM_POS 0.000000        0.000000        0.000000\r
4095         }\r
4096         *MESH   {\r
4097                 *TIMEVALUE      0\r
4098                 *MESH_NUMVERTEX 4\r
4099                 *MESH_NUMFACES  2\r
4100                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4101                 *MESH_VERTEX_LIST       {\r
4102                         *MESH_VERTEX    0       64.000000       40.000000       152.000000\r
4103                         *MESH_VERTEX    1       56.000000       40.000000       152.000000\r
4104                         *MESH_VERTEX    2       56.000000       -40.000000      152.000000\r
4105                         *MESH_VERTEX    3       64.000000       -40.000000      152.000000\r
4106                 }\r
4107                 *MESH_NORMALS   {\r
4108                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4109                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4110                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4111                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4112                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4113                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4114                 }\r
4115                 *MESH_FACE_LIST {\r
4116                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4117                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4118                 }\r
4119                 *MESH_NUMTVERTEX        4\r
4120                 *MESH_TVERTLIST {\r
4121                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4122                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4123                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
4124                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4125                 }\r
4126                 *MESH_NUMTVFACES        2\r
4127                 *MESH_TFACELIST {\r
4128                         *MESH_TFACE     0       0       2       1\r
4129                         *MESH_TFACE     1       0       3       2\r
4130                 }\r
4131         }\r
4132         *PROP_MOTIONBLUR        0\r
4133         *PROP_CASTSHADOW        1\r
4134         *PROP_RECVSHADOW        1\r
4135         *MATERIAL_REF   20\r
4136 }\r
4137 *GEOMOBJECT     {\r
4138         *NODE_NAME      "mat20model0surf99"\r
4139         *NODE_TM        {\r
4140                 *NODE_NAME      "mat20model0surf99"\r
4141                 *INHERIT_POS    0       0       0\r
4142                 *INHERIT_ROT    0       0       0\r
4143                 *INHERIT_SCL    0       0       0\r
4144                 *TM_ROW0        1.0     0       0\r
4145                 *TM_ROW1        0       1.0     0\r
4146                 *TM_ROW2        0       0       1.0\r
4147                 *TM_ROW3        0       0       0\r
4148                 *TM_POS 0.000000        0.000000        0.000000\r
4149         }\r
4150         *MESH   {\r
4151                 *TIMEVALUE      0\r
4152                 *MESH_NUMVERTEX 4\r
4153                 *MESH_NUMFACES  2\r
4154                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4155                 *MESH_VERTEX_LIST       {\r
4156                         *MESH_VERTEX    0       56.000000       40.000000       160.000000\r
4157                         *MESH_VERTEX    1       56.000000       -40.000000      160.000000\r
4158                         *MESH_VERTEX    2       56.000000       -40.000000      152.000000\r
4159                         *MESH_VERTEX    3       56.000000       40.000000       152.000000\r
4160                 }\r
4161                 *MESH_NORMALS   {\r
4162                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4163                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4164                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4165                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4166                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4167                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4168                 }\r
4169                 *MESH_FACE_LIST {\r
4170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4171                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4172                 }\r
4173                 *MESH_NUMTVERTEX        4\r
4174                 *MESH_TVERTLIST {\r
4175                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4176                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
4177                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
4178                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4179                 }\r
4180                 *MESH_NUMTVFACES        2\r
4181                 *MESH_TFACELIST {\r
4182                         *MESH_TFACE     0       0       2       1\r
4183                         *MESH_TFACE     1       0       3       2\r
4184                 }\r
4185         }\r
4186         *PROP_MOTIONBLUR        0\r
4187         *PROP_CASTSHADOW        1\r
4188         *PROP_RECVSHADOW        1\r
4189         *MATERIAL_REF   20\r
4190 }\r
4191 *GEOMOBJECT     {\r
4192         *NODE_NAME      "mat20model0surf100"\r
4193         *NODE_TM        {\r
4194                 *NODE_NAME      "mat20model0surf100"\r
4195                 *INHERIT_POS    0       0       0\r
4196                 *INHERIT_ROT    0       0       0\r
4197                 *INHERIT_SCL    0       0       0\r
4198                 *TM_ROW0        1.0     0       0\r
4199                 *TM_ROW1        0       1.0     0\r
4200                 *TM_ROW2        0       0       1.0\r
4201                 *TM_ROW3        0       0       0\r
4202                 *TM_POS 0.000000        0.000000        0.000000\r
4203         }\r
4204         *MESH   {\r
4205                 *TIMEVALUE      0\r
4206                 *MESH_NUMVERTEX 4\r
4207                 *MESH_NUMFACES  2\r
4208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4209                 *MESH_VERTEX_LIST       {\r
4210                         *MESH_VERTEX    0       56.000000       40.000000       132.000000\r
4211                         *MESH_VERTEX    1       64.000000       40.000000       132.000000\r
4212                         *MESH_VERTEX    2       64.000000       -40.000000      132.000000\r
4213                         *MESH_VERTEX    3       56.000000       -40.000000      132.000000\r
4214                 }\r
4215                 *MESH_NORMALS   {\r
4216                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4217                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4218                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4219                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4220                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4221                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4222                 }\r
4223                 *MESH_FACE_LIST {\r
4224                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4225                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4226                 }\r
4227                 *MESH_NUMTVERTEX        4\r
4228                 *MESH_TVERTLIST {\r
4229                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4230                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
4231                         *MESH_TVERT     2       0.625000        0.375000        1.000000\r
4232                         *MESH_TVERT     3       0.625000        0.250000        1.000000\r
4233                 }\r
4234                 *MESH_NUMTVFACES        2\r
4235                 *MESH_TFACELIST {\r
4236                         *MESH_TFACE     0       0       2       1\r
4237                         *MESH_TFACE     1       0       3       2\r
4238                 }\r
4239         }\r
4240         *PROP_MOTIONBLUR        0\r
4241         *PROP_CASTSHADOW        1\r
4242         *PROP_RECVSHADOW        1\r
4243         *MATERIAL_REF   20\r
4244 }\r
4245 *GEOMOBJECT     {\r
4246         *NODE_NAME      "mat20model0surf101"\r
4247         *NODE_TM        {\r
4248                 *NODE_NAME      "mat20model0surf101"\r
4249                 *INHERIT_POS    0       0       0\r
4250                 *INHERIT_ROT    0       0       0\r
4251                 *INHERIT_SCL    0       0       0\r
4252                 *TM_ROW0        1.0     0       0\r
4253                 *TM_ROW1        0       1.0     0\r
4254                 *TM_ROW2        0       0       1.0\r
4255                 *TM_ROW3        0       0       0\r
4256                 *TM_POS 0.000000        0.000000        0.000000\r
4257         }\r
4258         *MESH   {\r
4259                 *TIMEVALUE      0\r
4260                 *MESH_NUMVERTEX 4\r
4261                 *MESH_NUMFACES  2\r
4262                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4263                 *MESH_VERTEX_LIST       {\r
4264                         *MESH_VERTEX    0       64.000000       40.000000       124.000000\r
4265                         *MESH_VERTEX    1       56.000000       40.000000       124.000000\r
4266                         *MESH_VERTEX    2       56.000000       -40.000000      124.000000\r
4267                         *MESH_VERTEX    3       64.000000       -40.000000      124.000000\r
4268                 }\r
4269                 *MESH_NORMALS   {\r
4270                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4271                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4272                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4273                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4274                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4275                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4276                 }\r
4277                 *MESH_FACE_LIST {\r
4278                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4279                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4280                 }\r
4281                 *MESH_NUMTVERTEX        4\r
4282                 *MESH_TVERTLIST {\r
4283                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4284                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4285                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
4286                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4287                 }\r
4288                 *MESH_NUMTVFACES        2\r
4289                 *MESH_TFACELIST {\r
4290                         *MESH_TFACE     0       0       2       1\r
4291                         *MESH_TFACE     1       0       3       2\r
4292                 }\r
4293         }\r
4294         *PROP_MOTIONBLUR        0\r
4295         *PROP_CASTSHADOW        1\r
4296         *PROP_RECVSHADOW        1\r
4297         *MATERIAL_REF   20\r
4298 }\r
4299 *GEOMOBJECT     {\r
4300         *NODE_NAME      "mat20model0surf102"\r
4301         *NODE_TM        {\r
4302                 *NODE_NAME      "mat20model0surf102"\r
4303                 *INHERIT_POS    0       0       0\r
4304                 *INHERIT_ROT    0       0       0\r
4305                 *INHERIT_SCL    0       0       0\r
4306                 *TM_ROW0        1.0     0       0\r
4307                 *TM_ROW1        0       1.0     0\r
4308                 *TM_ROW2        0       0       1.0\r
4309                 *TM_ROW3        0       0       0\r
4310                 *TM_POS 0.000000        0.000000        0.000000\r
4311         }\r
4312         *MESH   {\r
4313                 *TIMEVALUE      0\r
4314                 *MESH_NUMVERTEX 4\r
4315                 *MESH_NUMFACES  2\r
4316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4317                 *MESH_VERTEX_LIST       {\r
4318                         *MESH_VERTEX    0       56.000000       40.000000       132.000000\r
4319                         *MESH_VERTEX    1       56.000000       -40.000000      132.000000\r
4320                         *MESH_VERTEX    2       56.000000       -40.000000      124.000000\r
4321                         *MESH_VERTEX    3       56.000000       40.000000       124.000000\r
4322                 }\r
4323                 *MESH_NORMALS   {\r
4324                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4325                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4326                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4327                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
4328                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4329                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4330                 }\r
4331                 *MESH_FACE_LIST {\r
4332                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4333                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4334                 }\r
4335                 *MESH_NUMTVERTEX        4\r
4336                 *MESH_TVERTLIST {\r
4337                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4338                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
4339                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
4340                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4341                 }\r
4342                 *MESH_NUMTVFACES        2\r
4343                 *MESH_TFACELIST {\r
4344                         *MESH_TFACE     0       0       2       1\r
4345                         *MESH_TFACE     1       0       3       2\r
4346                 }\r
4347         }\r
4348         *PROP_MOTIONBLUR        0\r
4349         *PROP_CASTSHADOW        1\r
4350         *PROP_RECVSHADOW        1\r
4351         *MATERIAL_REF   20\r
4352 }\r
4353 *GEOMOBJECT     {\r
4354         *NODE_NAME      "mat20model0surf103"\r
4355         *NODE_TM        {\r
4356                 *NODE_NAME      "mat20model0surf103"\r
4357                 *INHERIT_POS    0       0       0\r
4358                 *INHERIT_ROT    0       0       0\r
4359                 *INHERIT_SCL    0       0       0\r
4360                 *TM_ROW0        1.0     0       0\r
4361                 *TM_ROW1        0       1.0     0\r
4362                 *TM_ROW2        0       0       1.0\r
4363                 *TM_ROW3        0       0       0\r
4364                 *TM_POS 0.000000        0.000000        0.000000\r
4365         }\r
4366         *MESH   {\r
4367                 *TIMEVALUE      0\r
4368                 *MESH_NUMVERTEX 4\r
4369                 *MESH_NUMFACES  2\r
4370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4371                 *MESH_VERTEX_LIST       {\r
4372                         *MESH_VERTEX    0       64.000000       -40.000000      160.000000\r
4373                         *MESH_VERTEX    1       56.000000       -40.000000      160.000000\r
4374                         *MESH_VERTEX    2       56.000000       -40.000000      -0.000001\r
4375                         *MESH_VERTEX    3       64.000000       -40.000000      -0.000001\r
4376                 }\r
4377                 *MESH_NORMALS   {\r
4378                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4379                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4380                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4381                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4382                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4383                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4384                 }\r
4385                 *MESH_FACE_LIST {\r
4386                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4387                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4388                 }\r
4389                 *MESH_NUMTVERTEX        4\r
4390                 *MESH_TVERTLIST {\r
4391                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4392                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4393                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
4394                         *MESH_TVERT     3       1.250000        0.000000        1.000000\r
4395                 }\r
4396                 *MESH_NUMTVFACES        2\r
4397                 *MESH_TFACELIST {\r
4398                         *MESH_TFACE     0       0       2       1\r
4399                         *MESH_TFACE     1       0       3       2\r
4400                 }\r
4401         }\r
4402         *PROP_MOTIONBLUR        0\r
4403         *PROP_CASTSHADOW        1\r
4404         *PROP_RECVSHADOW        1\r
4405         *MATERIAL_REF   20\r
4406 }\r
4407 *GEOMOBJECT     {\r
4408         *NODE_NAME      "mat20model0surf104"\r
4409         *NODE_TM        {\r
4410                 *NODE_NAME      "mat20model0surf104"\r
4411                 *INHERIT_POS    0       0       0\r
4412                 *INHERIT_ROT    0       0       0\r
4413                 *INHERIT_SCL    0       0       0\r
4414                 *TM_ROW0        1.0     0       0\r
4415                 *TM_ROW1        0       1.0     0\r
4416                 *TM_ROW2        0       0       1.0\r
4417                 *TM_ROW3        0       0       0\r
4418                 *TM_POS 0.000000        0.000000        0.000000\r
4419         }\r
4420         *MESH   {\r
4421                 *TIMEVALUE      0\r
4422                 *MESH_NUMVERTEX 4\r
4423                 *MESH_NUMFACES  2\r
4424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4425                 *MESH_VERTEX_LIST       {\r
4426                         *MESH_VERTEX    0       56.000000       -48.000000      160.000000\r
4427                         *MESH_VERTEX    1       56.000000       -48.000000      -0.000001\r
4428                         *MESH_VERTEX    2       56.000000       -40.000000      -0.000001\r
4429                         *MESH_VERTEX    3       56.000000       -40.000000      160.000000\r
4430                 }\r
4431                 *MESH_NORMALS   {\r
4432                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4433                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4434                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4435                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4436                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4437                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4438                 }\r
4439                 *MESH_FACE_LIST {\r
4440                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4441                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4442                 }\r
4443                 *MESH_NUMTVERTEX        4\r
4444                 *MESH_TVERTLIST {\r
4445                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4446                         *MESH_TVERT     1       1.250000        0.250000        1.000000\r
4447                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
4448                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4449                 }\r
4450                 *MESH_NUMTVFACES        2\r
4451                 *MESH_TFACELIST {\r
4452                         *MESH_TFACE     0       0       2       1\r
4453                         *MESH_TFACE     1       0       3       2\r
4454                 }\r
4455         }\r
4456         *PROP_MOTIONBLUR        0\r
4457         *PROP_CASTSHADOW        1\r
4458         *PROP_RECVSHADOW        1\r
4459         *MATERIAL_REF   20\r
4460 }\r
4461 *GEOMOBJECT     {\r
4462         *NODE_NAME      "mat20model0surf105"\r
4463         *NODE_TM        {\r
4464                 *NODE_NAME      "mat20model0surf105"\r
4465                 *INHERIT_POS    0       0       0\r
4466                 *INHERIT_ROT    0       0       0\r
4467                 *INHERIT_SCL    0       0       0\r
4468                 *TM_ROW0        1.0     0       0\r
4469                 *TM_ROW1        0       1.0     0\r
4470                 *TM_ROW2        0       0       1.0\r
4471                 *TM_ROW3        0       0       0\r
4472                 *TM_POS 0.000000        0.000000        0.000000\r
4473         }\r
4474         *MESH   {\r
4475                 *TIMEVALUE      0\r
4476                 *MESH_NUMVERTEX 4\r
4477                 *MESH_NUMFACES  2\r
4478                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4479                 *MESH_VERTEX_LIST       {\r
4480                         *MESH_VERTEX    0       -56.000000      44.000000       132.000000\r
4481                         *MESH_VERTEX    1       -56.000000      48.000000       132.000000\r
4482                         *MESH_VERTEX    2       56.000000       48.000000       132.000000\r
4483                         *MESH_VERTEX    3       56.000000       44.000000       132.000000\r
4484                 }\r
4485                 *MESH_NORMALS   {\r
4486                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4487                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4488                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4489                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4490                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4491                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4492                 }\r
4493                 *MESH_FACE_LIST {\r
4494                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4495                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4496                 }\r
4497                 *MESH_NUMTVERTEX        4\r
4498                 *MESH_TVERTLIST {\r
4499                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
4500                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4501                         *MESH_TVERT     2       0.875000        0.250000        1.000000\r
4502                         *MESH_TVERT     3       0.875000        0.187500        1.000000\r
4503                 }\r
4504                 *MESH_NUMTVFACES        2\r
4505                 *MESH_TFACELIST {\r
4506                         *MESH_TFACE     0       0       2       1\r
4507                         *MESH_TFACE     1       0       3       2\r
4508                 }\r
4509         }\r
4510         *PROP_MOTIONBLUR        0\r
4511         *PROP_CASTSHADOW        1\r
4512         *PROP_RECVSHADOW        1\r
4513         *MATERIAL_REF   20\r
4514 }\r
4515 *GEOMOBJECT     {\r
4516         *NODE_NAME      "mat20model0surf106"\r
4517         *NODE_TM        {\r
4518                 *NODE_NAME      "mat20model0surf106"\r
4519                 *INHERIT_POS    0       0       0\r
4520                 *INHERIT_ROT    0       0       0\r
4521                 *INHERIT_SCL    0       0       0\r
4522                 *TM_ROW0        1.0     0       0\r
4523                 *TM_ROW1        0       1.0     0\r
4524                 *TM_ROW2        0       0       1.0\r
4525                 *TM_ROW3        0       0       0\r
4526                 *TM_POS 0.000000        0.000000        0.000000\r
4527         }\r
4528         *MESH   {\r
4529                 *TIMEVALUE      0\r
4530                 *MESH_NUMVERTEX 4\r
4531                 *MESH_NUMFACES  2\r
4532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4533                 *MESH_VERTEX_LIST       {\r
4534                         *MESH_VERTEX    0       -56.000000      48.000000       124.000000\r
4535                         *MESH_VERTEX    1       -56.000000      44.000000       124.000000\r
4536                         *MESH_VERTEX    2       56.000000       44.000000       124.000000\r
4537                         *MESH_VERTEX    3       56.000000       48.000000       124.000000\r
4538                 }\r
4539                 *MESH_NORMALS   {\r
4540                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4541                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4542                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4543                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4544                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4545                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4546                 }\r
4547                 *MESH_FACE_LIST {\r
4548                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4549                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4550                 }\r
4551                 *MESH_NUMTVERTEX        4\r
4552                 *MESH_TVERTLIST {\r
4553                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4554                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
4555                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
4556                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4557                 }\r
4558                 *MESH_NUMTVFACES        2\r
4559                 *MESH_TFACELIST {\r
4560                         *MESH_TFACE     0       0       2       1\r
4561                         *MESH_TFACE     1       0       3       2\r
4562                 }\r
4563         }\r
4564         *PROP_MOTIONBLUR        0\r
4565         *PROP_CASTSHADOW        1\r
4566         *PROP_RECVSHADOW        1\r
4567         *MATERIAL_REF   20\r
4568 }\r
4569 *GEOMOBJECT     {\r
4570         *NODE_NAME      "mat20model0surf107"\r
4571         *NODE_TM        {\r
4572                 *NODE_NAME      "mat20model0surf107"\r
4573                 *INHERIT_POS    0       0       0\r
4574                 *INHERIT_ROT    0       0       0\r
4575                 *INHERIT_SCL    0       0       0\r
4576                 *TM_ROW0        1.0     0       0\r
4577                 *TM_ROW1        0       1.0     0\r
4578                 *TM_ROW2        0       0       1.0\r
4579                 *TM_ROW3        0       0       0\r
4580                 *TM_POS 0.000000        0.000000        0.000000\r
4581         }\r
4582         *MESH   {\r
4583                 *TIMEVALUE      0\r
4584                 *MESH_NUMVERTEX 4\r
4585                 *MESH_NUMFACES  2\r
4586                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4587                 *MESH_VERTEX_LIST       {\r
4588                         *MESH_VERTEX    0       -56.000000      44.000000       132.000000\r
4589                         *MESH_VERTEX    1       56.000000       44.000000       132.000000\r
4590                         *MESH_VERTEX    2       56.000000       44.000000       124.000000\r
4591                         *MESH_VERTEX    3       -56.000000      44.000000       124.000000\r
4592                 }\r
4593                 *MESH_NORMALS   {\r
4594                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4595                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4596                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4597                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4598                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4599                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4600                 }\r
4601                 *MESH_FACE_LIST {\r
4602                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4603                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4604                 }\r
4605                 *MESH_NUMTVERTEX        4\r
4606                 *MESH_TVERTLIST {\r
4607                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
4608                         *MESH_TVERT     1       0.875000        0.187500        1.000000\r
4609                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
4610                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
4611                 }\r
4612                 *MESH_NUMTVFACES        2\r
4613                 *MESH_TFACELIST {\r
4614                         *MESH_TFACE     0       0       2       1\r
4615                         *MESH_TFACE     1       0       3       2\r
4616                 }\r
4617         }\r
4618         *PROP_MOTIONBLUR        0\r
4619         *PROP_CASTSHADOW        1\r
4620         *PROP_RECVSHADOW        1\r
4621         *MATERIAL_REF   20\r
4622 }\r
4623 *GEOMOBJECT     {\r
4624         *NODE_NAME      "mat20model0surf108"\r
4625         *NODE_TM        {\r
4626                 *NODE_NAME      "mat20model0surf108"\r
4627                 *INHERIT_POS    0       0       0\r
4628                 *INHERIT_ROT    0       0       0\r
4629                 *INHERIT_SCL    0       0       0\r
4630                 *TM_ROW0        1.0     0       0\r
4631                 *TM_ROW1        0       1.0     0\r
4632                 *TM_ROW2        0       0       1.0\r
4633                 *TM_ROW3        0       0       0\r
4634                 *TM_POS 0.000000        0.000000        0.000000\r
4635         }\r
4636         *MESH   {\r
4637                 *TIMEVALUE      0\r
4638                 *MESH_NUMVERTEX 4\r
4639                 *MESH_NUMFACES  2\r
4640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4641                 *MESH_VERTEX_LIST       {\r
4642                         *MESH_VERTEX    0       -56.000000      44.000000       68.000000\r
4643                         *MESH_VERTEX    1       -56.000000      48.000000       68.000000\r
4644                         *MESH_VERTEX    2       56.000000       48.000000       68.000000\r
4645                         *MESH_VERTEX    3       56.000000       44.000000       68.000000\r
4646                 }\r
4647                 *MESH_NORMALS   {\r
4648                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4649                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4650                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4651                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4652                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4653                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4654                 }\r
4655                 *MESH_FACE_LIST {\r
4656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4657                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4658                 }\r
4659                 *MESH_NUMTVERTEX        4\r
4660                 *MESH_TVERTLIST {\r
4661                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
4662                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4663                         *MESH_TVERT     2       0.875000        0.250000        1.000000\r
4664                         *MESH_TVERT     3       0.875000        0.187500        1.000000\r
4665                 }\r
4666                 *MESH_NUMTVFACES        2\r
4667                 *MESH_TFACELIST {\r
4668                         *MESH_TFACE     0       0       2       1\r
4669                         *MESH_TFACE     1       0       3       2\r
4670                 }\r
4671         }\r
4672         *PROP_MOTIONBLUR        0\r
4673         *PROP_CASTSHADOW        1\r
4674         *PROP_RECVSHADOW        1\r
4675         *MATERIAL_REF   20\r
4676 }\r
4677 *GEOMOBJECT     {\r
4678         *NODE_NAME      "mat20model0surf109"\r
4679         *NODE_TM        {\r
4680                 *NODE_NAME      "mat20model0surf109"\r
4681                 *INHERIT_POS    0       0       0\r
4682                 *INHERIT_ROT    0       0       0\r
4683                 *INHERIT_SCL    0       0       0\r
4684                 *TM_ROW0        1.0     0       0\r
4685                 *TM_ROW1        0       1.0     0\r
4686                 *TM_ROW2        0       0       1.0\r
4687                 *TM_ROW3        0       0       0\r
4688                 *TM_POS 0.000000        0.000000        0.000000\r
4689         }\r
4690         *MESH   {\r
4691                 *TIMEVALUE      0\r
4692                 *MESH_NUMVERTEX 4\r
4693                 *MESH_NUMFACES  2\r
4694                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4695                 *MESH_VERTEX_LIST       {\r
4696                         *MESH_VERTEX    0       -56.000000      48.000000       60.000000\r
4697                         *MESH_VERTEX    1       -56.000000      44.000000       60.000000\r
4698                         *MESH_VERTEX    2       56.000000       44.000000       60.000000\r
4699                         *MESH_VERTEX    3       56.000000       48.000000       60.000000\r
4700                 }\r
4701                 *MESH_NORMALS   {\r
4702                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4703                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4704                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4705                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4706                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4707                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4708                 }\r
4709                 *MESH_FACE_LIST {\r
4710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4711                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4712                 }\r
4713                 *MESH_NUMTVERTEX        4\r
4714                 *MESH_TVERTLIST {\r
4715                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4716                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
4717                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
4718                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4719                 }\r
4720                 *MESH_NUMTVFACES        2\r
4721                 *MESH_TFACELIST {\r
4722                         *MESH_TFACE     0       0       2       1\r
4723                         *MESH_TFACE     1       0       3       2\r
4724                 }\r
4725         }\r
4726         *PROP_MOTIONBLUR        0\r
4727         *PROP_CASTSHADOW        1\r
4728         *PROP_RECVSHADOW        1\r
4729         *MATERIAL_REF   20\r
4730 }\r
4731 *GEOMOBJECT     {\r
4732         *NODE_NAME      "mat20model0surf110"\r
4733         *NODE_TM        {\r
4734                 *NODE_NAME      "mat20model0surf110"\r
4735                 *INHERIT_POS    0       0       0\r
4736                 *INHERIT_ROT    0       0       0\r
4737                 *INHERIT_SCL    0       0       0\r
4738                 *TM_ROW0        1.0     0       0\r
4739                 *TM_ROW1        0       1.0     0\r
4740                 *TM_ROW2        0       0       1.0\r
4741                 *TM_ROW3        0       0       0\r
4742                 *TM_POS 0.000000        0.000000        0.000000\r
4743         }\r
4744         *MESH   {\r
4745                 *TIMEVALUE      0\r
4746                 *MESH_NUMVERTEX 4\r
4747                 *MESH_NUMFACES  2\r
4748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4749                 *MESH_VERTEX_LIST       {\r
4750                         *MESH_VERTEX    0       -56.000000      44.000000       68.000000\r
4751                         *MESH_VERTEX    1       56.000000       44.000000       68.000000\r
4752                         *MESH_VERTEX    2       56.000000       44.000000       60.000000\r
4753                         *MESH_VERTEX    3       -56.000000      44.000000       60.000000\r
4754                 }\r
4755                 *MESH_NORMALS   {\r
4756                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4757                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4758                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4759                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4760                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4761                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4762                 }\r
4763                 *MESH_FACE_LIST {\r
4764                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4765                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4766                 }\r
4767                 *MESH_NUMTVERTEX        4\r
4768                 *MESH_TVERTLIST {\r
4769                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
4770                         *MESH_TVERT     1       0.875000        0.187500        1.000000\r
4771                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
4772                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
4773                 }\r
4774                 *MESH_NUMTVFACES        2\r
4775                 *MESH_TFACELIST {\r
4776                         *MESH_TFACE     0       0       2       1\r
4777                         *MESH_TFACE     1       0       3       2\r
4778                 }\r
4779         }\r
4780         *PROP_MOTIONBLUR        0\r
4781         *PROP_CASTSHADOW        1\r
4782         *PROP_RECVSHADOW        1\r
4783         *MATERIAL_REF   20\r
4784 }\r
4785 *GEOMOBJECT     {\r
4786         *NODE_NAME      "mat20model0surf111"\r
4787         *NODE_TM        {\r
4788                 *NODE_NAME      "mat20model0surf111"\r
4789                 *INHERIT_POS    0       0       0\r
4790                 *INHERIT_ROT    0       0       0\r
4791                 *INHERIT_SCL    0       0       0\r
4792                 *TM_ROW0        1.0     0       0\r
4793                 *TM_ROW1        0       1.0     0\r
4794                 *TM_ROW2        0       0       1.0\r
4795                 *TM_ROW3        0       0       0\r
4796                 *TM_POS 0.000000        0.000000        0.000000\r
4797         }\r
4798         *MESH   {\r
4799                 *TIMEVALUE      0\r
4800                 *MESH_NUMVERTEX 4\r
4801                 *MESH_NUMFACES  2\r
4802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4803                 *MESH_VERTEX_LIST       {\r
4804                         *MESH_VERTEX    0       -56.000000      48.000000       184.000000\r
4805                         *MESH_VERTEX    1       -56.000000      40.000000       184.000000\r
4806                         *MESH_VERTEX    2       56.000000       40.000000       152.000000\r
4807                         *MESH_VERTEX    3       56.000000       48.000000       152.000000\r
4808                 }\r
4809                 *MESH_NORMALS   {\r
4810                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4811                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4812                         *MESH_VERTEXNORMAL      0       -0.274721       -0.000000       -0.961524\r
4813                         *MESH_VERTEXNORMAL      1       -0.194257       -0.707107       -0.679900\r
4814                         *MESH_VERTEXNORMAL      2       -0.194257       -0.707107       -0.679900\r
4815                         *MESH_VERTEXNORMAL      3       -0.274721       0.000000        -0.961524\r
4816                 }\r
4817                 *MESH_FACE_LIST {\r
4818                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4819                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4820                 }\r
4821                 *MESH_NUMTVERTEX        4\r
4822                 *MESH_TVERTLIST {\r
4823                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4824                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4825                         *MESH_TVERT     2       0.910014        0.125000        1.000000\r
4826                         *MESH_TVERT     3       0.910014        0.000000        1.000000\r
4827                 }\r
4828                 *MESH_NUMTVFACES        2\r
4829                 *MESH_TFACELIST {\r
4830                         *MESH_TFACE     0       0       2       1\r
4831                         *MESH_TFACE     1       0       3       2\r
4832                 }\r
4833         }\r
4834         *PROP_MOTIONBLUR        0\r
4835         *PROP_CASTSHADOW        1\r
4836         *PROP_RECVSHADOW        1\r
4837         *MATERIAL_REF   20\r
4838 }\r
4839 *GEOMOBJECT     {\r
4840         *NODE_NAME      "mat20model0surf112"\r
4841         *NODE_TM        {\r
4842                 *NODE_NAME      "mat20model0surf112"\r
4843                 *INHERIT_POS    0       0       0\r
4844                 *INHERIT_ROT    0       0       0\r
4845                 *INHERIT_SCL    0       0       0\r
4846                 *TM_ROW0        1.0     0       0\r
4847                 *TM_ROW1        0       1.0     0\r
4848                 *TM_ROW2        0       0       1.0\r
4849                 *TM_ROW3        0       0       0\r
4850                 *TM_POS 0.000000        0.000000        0.000000\r
4851         }\r
4852         *MESH   {\r
4853                 *TIMEVALUE      0\r
4854                 *MESH_NUMVERTEX 4\r
4855                 *MESH_NUMFACES  2\r
4856                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4857                 *MESH_VERTEX_LIST       {\r
4858                         *MESH_VERTEX    0       -56.000000      40.000000       192.000000\r
4859                         *MESH_VERTEX    1       56.000000       40.000000       160.000000\r
4860                         *MESH_VERTEX    2       56.000000       40.000000       152.000000\r
4861                         *MESH_VERTEX    3       -56.000000      40.000000       184.000000\r
4862                 }\r
4863                 *MESH_NORMALS   {\r
4864                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4865                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4866                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4867                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4868                         *MESH_VERTEXNORMAL      2       -0.194257       -0.707107       -0.679900\r
4869                         *MESH_VERTEXNORMAL      3       -0.194257       -0.707107       -0.679900\r
4870                 }\r
4871                 *MESH_FACE_LIST {\r
4872                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4873                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4874                 }\r
4875                 *MESH_NUMTVERTEX        4\r
4876                 *MESH_TVERTLIST {\r
4877                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4878                         *MESH_TVERT     1       0.910014        0.250000        1.000000\r
4879                         *MESH_TVERT     2       0.910014        0.125000        1.000000\r
4880                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4881                 }\r
4882                 *MESH_NUMTVFACES        2\r
4883                 *MESH_TFACELIST {\r
4884                         *MESH_TFACE     0       0       2       1\r
4885                         *MESH_TFACE     1       0       3       2\r
4886                 }\r
4887         }\r
4888         *PROP_MOTIONBLUR        0\r
4889         *PROP_CASTSHADOW        1\r
4890         *PROP_RECVSHADOW        1\r
4891         *MATERIAL_REF   20\r
4892 }\r
4893 *GEOMOBJECT     {\r
4894         *NODE_NAME      "mat20model0surf113"\r
4895         *NODE_TM        {\r
4896                 *NODE_NAME      "mat20model0surf113"\r
4897                 *INHERIT_POS    0       0       0\r
4898                 *INHERIT_ROT    0       0       0\r
4899                 *INHERIT_SCL    0       0       0\r
4900                 *TM_ROW0        1.0     0       0\r
4901                 *TM_ROW1        0       1.0     0\r
4902                 *TM_ROW2        0       0       1.0\r
4903                 *TM_ROW3        0       0       0\r
4904                 *TM_POS 0.000000        0.000000        0.000000\r
4905         }\r
4906         *MESH   {\r
4907                 *TIMEVALUE      0\r
4908                 *MESH_NUMVERTEX 4\r
4909                 *MESH_NUMFACES  2\r
4910                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4911                 *MESH_VERTEX_LIST       {\r
4912                         *MESH_VERTEX    0       -56.000000      48.000000       192.000000\r
4913                         *MESH_VERTEX    1       -56.000000      48.000000       -0.000003\r
4914                         *MESH_VERTEX    2       -56.000000      40.000000       -0.000003\r
4915                         *MESH_VERTEX    3       -56.000000      40.000000       192.000000\r
4916                 }\r
4917                 *MESH_NORMALS   {\r
4918                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4919                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4920                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4921                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4922                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4923                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4924                 }\r
4925                 *MESH_FACE_LIST {\r
4926                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4927                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4928                 }\r
4929                 *MESH_NUMTVERTEX        4\r
4930                 *MESH_TVERTLIST {\r
4931                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4932                         *MESH_TVERT     1       1.500000        0.250000        1.000000\r
4933                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
4934                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4935                 }\r
4936                 *MESH_NUMTVFACES        2\r
4937                 *MESH_TFACELIST {\r
4938                         *MESH_TFACE     0       0       2       1\r
4939                         *MESH_TFACE     1       0       3       2\r
4940                 }\r
4941         }\r
4942         *PROP_MOTIONBLUR        0\r
4943         *PROP_CASTSHADOW        1\r
4944         *PROP_RECVSHADOW        1\r
4945         *MATERIAL_REF   20\r
4946 }\r
4947 *GEOMOBJECT     {\r
4948         *NODE_NAME      "mat20model0surf114"\r
4949         *NODE_TM        {\r
4950                 *NODE_NAME      "mat20model0surf114"\r
4951                 *INHERIT_POS    0       0       0\r
4952                 *INHERIT_ROT    0       0       0\r
4953                 *INHERIT_SCL    0       0       0\r
4954                 *TM_ROW0        1.0     0       0\r
4955                 *TM_ROW1        0       1.0     0\r
4956                 *TM_ROW2        0       0       1.0\r
4957                 *TM_ROW3        0       0       0\r
4958                 *TM_POS 0.000000        0.000000        0.000000\r
4959         }\r
4960         *MESH   {\r
4961                 *TIMEVALUE      0\r
4962                 *MESH_NUMVERTEX 4\r
4963                 *MESH_NUMFACES  2\r
4964                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4965                 *MESH_VERTEX_LIST       {\r
4966                         *MESH_VERTEX    0       -56.000000      -40.000000      192.000000\r
4967                         *MESH_VERTEX    1       -56.000000      40.000000       192.000000\r
4968                         *MESH_VERTEX    2       -56.000000      40.000000       184.000000\r
4969                         *MESH_VERTEX    3       -56.000000      -40.000000      184.000000\r
4970                 }\r
4971                 *MESH_NORMALS   {\r
4972                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4973                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4974                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4975                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4976                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
4977                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4978                 }\r
4979                 *MESH_FACE_LIST {\r
4980                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4981                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4982                 }\r
4983                 *MESH_NUMTVERTEX        4\r
4984                 *MESH_TVERTLIST {\r
4985                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4986                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
4987                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
4988                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
4989                 }\r
4990                 *MESH_NUMTVFACES        2\r
4991                 *MESH_TFACELIST {\r
4992                         *MESH_TFACE     0       0       2       1\r
4993                         *MESH_TFACE     1       0       3       2\r
4994                 }\r
4995         }\r
4996         *PROP_MOTIONBLUR        0\r
4997         *PROP_CASTSHADOW        1\r
4998         *PROP_RECVSHADOW        1\r
4999         *MATERIAL_REF   20\r
5000 }\r
5001 *GEOMOBJECT     {\r
5002         *NODE_NAME      "mat20model0surf115"\r
5003         *NODE_TM        {\r
5004                 *NODE_NAME      "mat20model0surf115"\r
5005                 *INHERIT_POS    0       0       0\r
5006                 *INHERIT_ROT    0       0       0\r
5007                 *INHERIT_SCL    0       0       0\r
5008                 *TM_ROW0        1.0     0       0\r
5009                 *TM_ROW1        0       1.0     0\r
5010                 *TM_ROW2        0       0       1.0\r
5011                 *TM_ROW3        0       0       0\r
5012                 *TM_POS 0.000000        0.000000        0.000000\r
5013         }\r
5014         *MESH   {\r
5015                 *TIMEVALUE      0\r
5016                 *MESH_NUMVERTEX 4\r
5017                 *MESH_NUMFACES  2\r
5018                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5019                 *MESH_VERTEX_LIST       {\r
5020                         *MESH_VERTEX    0       56.000000       -40.000000      160.000000\r
5021                         *MESH_VERTEX    1       -56.000000      -40.000000      192.000000\r
5022                         *MESH_VERTEX    2       -56.000000      -40.000000      184.000000\r
5023                         *MESH_VERTEX    3       56.000000       -40.000000      152.000000\r
5024                 }\r
5025                 *MESH_NORMALS   {\r
5026                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5027                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5028                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5029                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5030                         *MESH_VERTEXNORMAL      2       -0.194257       0.707107        -0.679900\r
5031                         *MESH_VERTEXNORMAL      3       -0.194257       0.707107        -0.679900\r
5032                 }\r
5033                 *MESH_FACE_LIST {\r
5034                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5035                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5036                 }\r
5037                 *MESH_NUMTVERTEX        4\r
5038                 *MESH_TVERTLIST {\r
5039                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
5040                         *MESH_TVERT     1       0.910014        0.250000        1.000000\r
5041                         *MESH_TVERT     2       0.910014        0.125000        1.000000\r
5042                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
5043                 }\r
5044                 *MESH_NUMTVFACES        2\r
5045                 *MESH_TFACELIST {\r
5046                         *MESH_TFACE     0       0       2       1\r
5047                         *MESH_TFACE     1       0       3       2\r
5048                 }\r
5049         }\r
5050         *PROP_MOTIONBLUR        0\r
5051         *PROP_CASTSHADOW        1\r
5052         *PROP_RECVSHADOW        1\r
5053         *MATERIAL_REF   20\r
5054 }\r
5055 *GEOMOBJECT     {\r
5056         *NODE_NAME      "mat20model0surf116"\r
5057         *NODE_TM        {\r
5058                 *NODE_NAME      "mat20model0surf116"\r
5059                 *INHERIT_POS    0       0       0\r
5060                 *INHERIT_ROT    0       0       0\r
5061                 *INHERIT_SCL    0       0       0\r
5062                 *TM_ROW0        1.0     0       0\r
5063                 *TM_ROW1        0       1.0     0\r
5064                 *TM_ROW2        0       0       1.0\r
5065                 *TM_ROW3        0       0       0\r
5066                 *TM_POS 0.000000        0.000000        0.000000\r
5067         }\r
5068         *MESH   {\r
5069                 *TIMEVALUE      0\r
5070                 *MESH_NUMVERTEX 4\r
5071                 *MESH_NUMFACES  2\r
5072                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5073                 *MESH_VERTEX_LIST       {\r
5074                         *MESH_VERTEX    0       56.000000       -44.000000      132.000000\r
5075                         *MESH_VERTEX    1       -56.000000      -44.000000      132.000000\r
5076                         *MESH_VERTEX    2       -56.000000      -44.000000      124.000000\r
5077                         *MESH_VERTEX    3       56.000000       -44.000000      124.000000\r
5078                 }\r
5079                 *MESH_NORMALS   {\r
5080                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5081                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5082                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5083                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
5084                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5085                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5086                 }\r
5087                 *MESH_FACE_LIST {\r
5088                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5089                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5090                 }\r
5091                 *MESH_NUMTVERTEX        4\r
5092                 *MESH_TVERTLIST {\r
5093                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5094                         *MESH_TVERT     1       0.875000        0.187500        1.000000\r
5095                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
5096                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
5097                 }\r
5098                 *MESH_NUMTVFACES        2\r
5099                 *MESH_TFACELIST {\r
5100                         *MESH_TFACE     0       0       2       1\r
5101                         *MESH_TFACE     1       0       3       2\r
5102                 }\r
5103         }\r
5104         *PROP_MOTIONBLUR        0\r
5105         *PROP_CASTSHADOW        1\r
5106         *PROP_RECVSHADOW        1\r
5107         *MATERIAL_REF   20\r
5108 }\r
5109 *GEOMOBJECT     {\r
5110         *NODE_NAME      "mat20model0surf117"\r
5111         *NODE_TM        {\r
5112                 *NODE_NAME      "mat20model0surf117"\r
5113                 *INHERIT_POS    0       0       0\r
5114                 *INHERIT_ROT    0       0       0\r
5115                 *INHERIT_SCL    0       0       0\r
5116                 *TM_ROW0        1.0     0       0\r
5117                 *TM_ROW1        0       1.0     0\r
5118                 *TM_ROW2        0       0       1.0\r
5119                 *TM_ROW3        0       0       0\r
5120                 *TM_POS 0.000000        0.000000        0.000000\r
5121         }\r
5122         *MESH   {\r
5123                 *TIMEVALUE      0\r
5124                 *MESH_NUMVERTEX 4\r
5125                 *MESH_NUMFACES  2\r
5126                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5127                 *MESH_VERTEX_LIST       {\r
5128                         *MESH_VERTEX    0       56.000000       -44.000000      68.000000\r
5129                         *MESH_VERTEX    1       -56.000000      -44.000000      68.000000\r
5130                         *MESH_VERTEX    2       -56.000000      -44.000000      60.000000\r
5131                         *MESH_VERTEX    3       56.000000       -44.000000      60.000000\r
5132                 }\r
5133                 *MESH_NORMALS   {\r
5134                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5135                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5136                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5137                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
5138                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5139                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5140                 }\r
5141                 *MESH_FACE_LIST {\r
5142                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5143                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5144                 }\r
5145                 *MESH_NUMTVERTEX        4\r
5146                 *MESH_TVERTLIST {\r
5147                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5148                         *MESH_TVERT     1       0.875000        0.187500        1.000000\r
5149                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
5150                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
5151                 }\r
5152                 *MESH_NUMTVFACES        2\r
5153                 *MESH_TFACELIST {\r
5154                         *MESH_TFACE     0       0       2       1\r
5155                         *MESH_TFACE     1       0       3       2\r
5156                 }\r
5157         }\r
5158         *PROP_MOTIONBLUR        0\r
5159         *PROP_CASTSHADOW        1\r
5160         *PROP_RECVSHADOW        1\r
5161         *MATERIAL_REF   20\r
5162 }\r
5163 *GEOMOBJECT     {\r
5164         *NODE_NAME      "mat20model0surf118"\r
5165         *NODE_TM        {\r
5166                 *NODE_NAME      "mat20model0surf118"\r
5167                 *INHERIT_POS    0       0       0\r
5168                 *INHERIT_ROT    0       0       0\r
5169                 *INHERIT_SCL    0       0       0\r
5170                 *TM_ROW0        1.0     0       0\r
5171                 *TM_ROW1        0       1.0     0\r
5172                 *TM_ROW2        0       0       1.0\r
5173                 *TM_ROW3        0       0       0\r
5174                 *TM_POS 0.000000        0.000000        0.000000\r
5175         }\r
5176         *MESH   {\r
5177                 *TIMEVALUE      0\r
5178                 *MESH_NUMVERTEX 4\r
5179                 *MESH_NUMFACES  2\r
5180                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5181                 *MESH_VERTEX_LIST       {\r
5182                         *MESH_VERTEX    0       56.000000       -48.000000      152.000000\r
5183                         *MESH_VERTEX    1       56.000000       -40.000000      152.000000\r
5184                         *MESH_VERTEX    2       -56.000000      -40.000000      184.000000\r
5185                         *MESH_VERTEX    3       -56.000000      -48.000000      184.000000\r
5186                 }\r
5187                 *MESH_NORMALS   {\r
5188                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5189                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5190                         *MESH_VERTEXNORMAL      0       -0.274721       -0.000000       -0.961524\r
5191                         *MESH_VERTEXNORMAL      1       -0.194257       0.707107        -0.679900\r
5192                         *MESH_VERTEXNORMAL      2       -0.194257       0.707107        -0.679900\r
5193                         *MESH_VERTEXNORMAL      3       -0.274721       0.000000        -0.961524\r
5194                 }\r
5195                 *MESH_FACE_LIST {\r
5196                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5197                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5198                 }\r
5199                 *MESH_NUMTVERTEX        4\r
5200                 *MESH_TVERTLIST {\r
5201                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5202                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
5203                         *MESH_TVERT     2       0.910014        0.125000        1.000000\r
5204                         *MESH_TVERT     3       0.910014        0.000000        1.000000\r
5205                 }\r
5206                 *MESH_NUMTVFACES        2\r
5207                 *MESH_TFACELIST {\r
5208                         *MESH_TFACE     0       0       2       1\r
5209                         *MESH_TFACE     1       0       3       2\r
5210                 }\r
5211         }\r
5212         *PROP_MOTIONBLUR        0\r
5213         *PROP_CASTSHADOW        1\r
5214         *PROP_RECVSHADOW        1\r
5215         *MATERIAL_REF   20\r
5216 }\r
5217 *GEOMOBJECT     {\r
5218         *NODE_NAME      "mat20model0surf119"\r
5219         *NODE_TM        {\r
5220                 *NODE_NAME      "mat20model0surf119"\r
5221                 *INHERIT_POS    0       0       0\r
5222                 *INHERIT_ROT    0       0       0\r
5223                 *INHERIT_SCL    0       0       0\r
5224                 *TM_ROW0        1.0     0       0\r
5225                 *TM_ROW1        0       1.0     0\r
5226                 *TM_ROW2        0       0       1.0\r
5227                 *TM_ROW3        0       0       0\r
5228                 *TM_POS 0.000000        0.000000        0.000000\r
5229         }\r
5230         *MESH   {\r
5231                 *TIMEVALUE      0\r
5232                 *MESH_NUMVERTEX 4\r
5233                 *MESH_NUMFACES  2\r
5234                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5235                 *MESH_VERTEX_LIST       {\r
5236                         *MESH_VERTEX    0       56.000000       -44.000000      132.000000\r
5237                         *MESH_VERTEX    1       56.000000       -48.000000      132.000000\r
5238                         *MESH_VERTEX    2       -56.000000      -48.000000      132.000000\r
5239                         *MESH_VERTEX    3       -56.000000      -44.000000      132.000000\r
5240                 }\r
5241                 *MESH_NORMALS   {\r
5242                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5243                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5244                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5245                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5246                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5247                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5248                 }\r
5249                 *MESH_FACE_LIST {\r
5250                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5251                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5252                 }\r
5253                 *MESH_NUMTVERTEX        4\r
5254                 *MESH_TVERTLIST {\r
5255                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5256                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5257                         *MESH_TVERT     2       0.875000        0.250000        1.000000\r
5258                         *MESH_TVERT     3       0.875000        0.187500        1.000000\r
5259                 }\r
5260                 *MESH_NUMTVFACES        2\r
5261                 *MESH_TFACELIST {\r
5262                         *MESH_TFACE     0       0       2       1\r
5263                         *MESH_TFACE     1       0       3       2\r
5264                 }\r
5265         }\r
5266         *PROP_MOTIONBLUR        0\r
5267         *PROP_CASTSHADOW        1\r
5268         *PROP_RECVSHADOW        1\r
5269         *MATERIAL_REF   20\r
5270 }\r
5271 *GEOMOBJECT     {\r
5272         *NODE_NAME      "mat20model0surf120"\r
5273         *NODE_TM        {\r
5274                 *NODE_NAME      "mat20model0surf120"\r
5275                 *INHERIT_POS    0       0       0\r
5276                 *INHERIT_ROT    0       0       0\r
5277                 *INHERIT_SCL    0       0       0\r
5278                 *TM_ROW0        1.0     0       0\r
5279                 *TM_ROW1        0       1.0     0\r
5280                 *TM_ROW2        0       0       1.0\r
5281                 *TM_ROW3        0       0       0\r
5282                 *TM_POS 0.000000        0.000000        0.000000\r
5283         }\r
5284         *MESH   {\r
5285                 *TIMEVALUE      0\r
5286                 *MESH_NUMVERTEX 4\r
5287                 *MESH_NUMFACES  2\r
5288                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5289                 *MESH_VERTEX_LIST       {\r
5290                         *MESH_VERTEX    0       56.000000       -48.000000      124.000000\r
5291                         *MESH_VERTEX    1       56.000000       -44.000000      124.000000\r
5292                         *MESH_VERTEX    2       -56.000000      -44.000000      124.000000\r
5293                         *MESH_VERTEX    3       -56.000000      -48.000000      124.000000\r
5294                 }\r
5295                 *MESH_NORMALS   {\r
5296                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5297                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5298                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5299                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
5300                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5301                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5302                 }\r
5303                 *MESH_FACE_LIST {\r
5304                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5305                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5306                 }\r
5307                 *MESH_NUMTVERTEX        4\r
5308                 *MESH_TVERTLIST {\r
5309                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5310                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5311                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
5312                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5313                 }\r
5314                 *MESH_NUMTVFACES        2\r
5315                 *MESH_TFACELIST {\r
5316                         *MESH_TFACE     0       0       2       1\r
5317                         *MESH_TFACE     1       0       3       2\r
5318                 }\r
5319         }\r
5320         *PROP_MOTIONBLUR        0\r
5321         *PROP_CASTSHADOW        1\r
5322         *PROP_RECVSHADOW        1\r
5323         *MATERIAL_REF   20\r
5324 }\r
5325 *GEOMOBJECT     {\r
5326         *NODE_NAME      "mat20model0surf121"\r
5327         *NODE_TM        {\r
5328                 *NODE_NAME      "mat20model0surf121"\r
5329                 *INHERIT_POS    0       0       0\r
5330                 *INHERIT_ROT    0       0       0\r
5331                 *INHERIT_SCL    0       0       0\r
5332                 *TM_ROW0        1.0     0       0\r
5333                 *TM_ROW1        0       1.0     0\r
5334                 *TM_ROW2        0       0       1.0\r
5335                 *TM_ROW3        0       0       0\r
5336                 *TM_POS 0.000000        0.000000        0.000000\r
5337         }\r
5338         *MESH   {\r
5339                 *TIMEVALUE      0\r
5340                 *MESH_NUMVERTEX 4\r
5341                 *MESH_NUMFACES  2\r
5342                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5343                 *MESH_VERTEX_LIST       {\r
5344                         *MESH_VERTEX    0       56.000000       -44.000000      68.000000\r
5345                         *MESH_VERTEX    1       56.000000       -48.000000      68.000000\r
5346                         *MESH_VERTEX    2       -56.000000      -48.000000      68.000000\r
5347                         *MESH_VERTEX    3       -56.000000      -44.000000      68.000000\r
5348                 }\r
5349                 *MESH_NORMALS   {\r
5350                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5351                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5352                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5353                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5354                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5355                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5356                 }\r
5357                 *MESH_FACE_LIST {\r
5358                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5359                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5360                 }\r
5361                 *MESH_NUMTVERTEX        4\r
5362                 *MESH_TVERTLIST {\r
5363                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5364                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5365                         *MESH_TVERT     2       0.875000        0.250000        1.000000\r
5366                         *MESH_TVERT     3       0.875000        0.187500        1.000000\r
5367                 }\r
5368                 *MESH_NUMTVFACES        2\r
5369                 *MESH_TFACELIST {\r
5370                         *MESH_TFACE     0       0       2       1\r
5371                         *MESH_TFACE     1       0       3       2\r
5372                 }\r
5373         }\r
5374         *PROP_MOTIONBLUR        0\r
5375         *PROP_CASTSHADOW        1\r
5376         *PROP_RECVSHADOW        1\r
5377         *MATERIAL_REF   20\r
5378 }\r
5379 *GEOMOBJECT     {\r
5380         *NODE_NAME      "mat20model0surf122"\r
5381         *NODE_TM        {\r
5382                 *NODE_NAME      "mat20model0surf122"\r
5383                 *INHERIT_POS    0       0       0\r
5384                 *INHERIT_ROT    0       0       0\r
5385                 *INHERIT_SCL    0       0       0\r
5386                 *TM_ROW0        1.0     0       0\r
5387                 *TM_ROW1        0       1.0     0\r
5388                 *TM_ROW2        0       0       1.0\r
5389                 *TM_ROW3        0       0       0\r
5390                 *TM_POS 0.000000        0.000000        0.000000\r
5391         }\r
5392         *MESH   {\r
5393                 *TIMEVALUE      0\r
5394                 *MESH_NUMVERTEX 4\r
5395                 *MESH_NUMFACES  2\r
5396                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5397                 *MESH_VERTEX_LIST       {\r
5398                         *MESH_VERTEX    0       56.000000       -48.000000      60.000000\r
5399                         *MESH_VERTEX    1       56.000000       -44.000000      60.000000\r
5400                         *MESH_VERTEX    2       -56.000000      -44.000000      60.000000\r
5401                         *MESH_VERTEX    3       -56.000000      -48.000000      60.000000\r
5402                 }\r
5403                 *MESH_NORMALS   {\r
5404                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5405                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5406                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5407                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
5408                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5409                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5410                 }\r
5411                 *MESH_FACE_LIST {\r
5412                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5413                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5414                 }\r
5415                 *MESH_NUMTVERTEX        4\r
5416                 *MESH_TVERTLIST {\r
5417                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5418                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5419                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
5420                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5421                 }\r
5422                 *MESH_NUMTVFACES        2\r
5423                 *MESH_TFACELIST {\r
5424                         *MESH_TFACE     0       0       2       1\r
5425                         *MESH_TFACE     1       0       3       2\r
5426                 }\r
5427         }\r
5428         *PROP_MOTIONBLUR        0\r
5429         *PROP_CASTSHADOW        1\r
5430         *PROP_RECVSHADOW        1\r
5431         *MATERIAL_REF   20\r
5432 }\r
5433 *GEOMOBJECT     {\r
5434         *NODE_NAME      "mat20model0surf123"\r
5435         *NODE_TM        {\r
5436                 *NODE_NAME      "mat20model0surf123"\r
5437                 *INHERIT_POS    0       0       0\r
5438                 *INHERIT_ROT    0       0       0\r
5439                 *INHERIT_SCL    0       0       0\r
5440                 *TM_ROW0        1.0     0       0\r
5441                 *TM_ROW1        0       1.0     0\r
5442                 *TM_ROW2        0       0       1.0\r
5443                 *TM_ROW3        0       0       0\r
5444                 *TM_POS 0.000000        0.000000        0.000000\r
5445         }\r
5446         *MESH   {\r
5447                 *TIMEVALUE      0\r
5448                 *MESH_NUMVERTEX 4\r
5449                 *MESH_NUMFACES  2\r
5450                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5451                 *MESH_VERTEX_LIST       {\r
5452                         *MESH_VERTEX    0       -56.000000      -48.000000      192.000000\r
5453                         *MESH_VERTEX    1       -56.000000      -40.000000      192.000000\r
5454                         *MESH_VERTEX    2       -56.000000      -40.000000      -0.000003\r
5455                         *MESH_VERTEX    3       -56.000000      -48.000000      -0.000003\r
5456                 }\r
5457                 *MESH_NORMALS   {\r
5458                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5459                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5460                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5461                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5462                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
5463                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5464                 }\r
5465                 *MESH_FACE_LIST {\r
5466                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5467                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5468                 }\r
5469                 *MESH_NUMTVERTEX        4\r
5470                 *MESH_TVERTLIST {\r
5471                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5472                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
5473                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
5474                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5475                 }\r
5476                 *MESH_NUMTVFACES        2\r
5477                 *MESH_TFACELIST {\r
5478                         *MESH_TFACE     0       0       2       1\r
5479                         *MESH_TFACE     1       0       3       2\r
5480                 }\r
5481         }\r
5482         *PROP_MOTIONBLUR        0\r
5483         *PROP_CASTSHADOW        1\r
5484         *PROP_RECVSHADOW        1\r
5485         *MATERIAL_REF   20\r
5486 }\r
5487 *GEOMOBJECT     {\r
5488         *NODE_NAME      "mat20model0surf124"\r
5489         *NODE_TM        {\r
5490                 *NODE_NAME      "mat20model0surf124"\r
5491                 *INHERIT_POS    0       0       0\r
5492                 *INHERIT_ROT    0       0       0\r
5493                 *INHERIT_SCL    0       0       0\r
5494                 *TM_ROW0        1.0     0       0\r
5495                 *TM_ROW1        0       1.0     0\r
5496                 *TM_ROW2        0       0       1.0\r
5497                 *TM_ROW3        0       0       0\r
5498                 *TM_POS 0.000000        0.000000        0.000000\r
5499         }\r
5500         *MESH   {\r
5501                 *TIMEVALUE      0\r
5502                 *MESH_NUMVERTEX 4\r
5503                 *MESH_NUMFACES  2\r
5504                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5505                 *MESH_VERTEX_LIST       {\r
5506                         *MESH_VERTEX    0       -60.000000      -40.000000      132.000000\r
5507                         *MESH_VERTEX    1       -60.000000      40.000000       132.000000\r
5508                         *MESH_VERTEX    2       -60.000000      40.000000       124.000000\r
5509                         *MESH_VERTEX    3       -60.000000      -40.000000      124.000000\r
5510                 }\r
5511                 *MESH_NORMALS   {\r
5512                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5513                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5514                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5515                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5516                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5517                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5518                 }\r
5519                 *MESH_FACE_LIST {\r
5520                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5521                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5522                 }\r
5523                 *MESH_NUMTVERTEX        4\r
5524                 *MESH_TVERTLIST {\r
5525                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5526                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
5527                         *MESH_TVERT     2       0.625000        0.062500        1.000000\r
5528                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
5529                 }\r
5530                 *MESH_NUMTVFACES        2\r
5531                 *MESH_TFACELIST {\r
5532                         *MESH_TFACE     0       0       2       1\r
5533                         *MESH_TFACE     1       0       3       2\r
5534                 }\r
5535         }\r
5536         *PROP_MOTIONBLUR        0\r
5537         *PROP_CASTSHADOW        1\r
5538         *PROP_RECVSHADOW        1\r
5539         *MATERIAL_REF   20\r
5540 }\r
5541 *GEOMOBJECT     {\r
5542         *NODE_NAME      "mat20model0surf125"\r
5543         *NODE_TM        {\r
5544                 *NODE_NAME      "mat20model0surf125"\r
5545                 *INHERIT_POS    0       0       0\r
5546                 *INHERIT_ROT    0       0       0\r
5547                 *INHERIT_SCL    0       0       0\r
5548                 *TM_ROW0        1.0     0       0\r
5549                 *TM_ROW1        0       1.0     0\r
5550                 *TM_ROW2        0       0       1.0\r
5551                 *TM_ROW3        0       0       0\r
5552                 *TM_POS 0.000000        0.000000        0.000000\r
5553         }\r
5554         *MESH   {\r
5555                 *TIMEVALUE      0\r
5556                 *MESH_NUMVERTEX 4\r
5557                 *MESH_NUMFACES  2\r
5558                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5559                 *MESH_VERTEX_LIST       {\r
5560                         *MESH_VERTEX    0       -60.000000      -40.000000      68.000000\r
5561                         *MESH_VERTEX    1       -60.000000      40.000000       68.000000\r
5562                         *MESH_VERTEX    2       -60.000000      40.000000       60.000000\r
5563                         *MESH_VERTEX    3       -60.000000      -40.000000      60.000000\r
5564                 }\r
5565                 *MESH_NORMALS   {\r
5566                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5567                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5568                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5569                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5570                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5571                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5572                 }\r
5573                 *MESH_FACE_LIST {\r
5574                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5575                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5576                 }\r
5577                 *MESH_NUMTVERTEX        4\r
5578                 *MESH_TVERTLIST {\r
5579                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5580                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
5581                         *MESH_TVERT     2       0.625000        0.062500        1.000000\r
5582                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
5583                 }\r
5584                 *MESH_NUMTVFACES        2\r
5585                 *MESH_TFACELIST {\r
5586                         *MESH_TFACE     0       0       2       1\r
5587                         *MESH_TFACE     1       0       3       2\r
5588                 }\r
5589         }\r
5590         *PROP_MOTIONBLUR        0\r
5591         *PROP_CASTSHADOW        1\r
5592         *PROP_RECVSHADOW        1\r
5593         *MATERIAL_REF   20\r
5594 }\r
5595 *GEOMOBJECT     {\r
5596         *NODE_NAME      "mat20model0surf126"\r
5597         *NODE_TM        {\r
5598                 *NODE_NAME      "mat20model0surf126"\r
5599                 *INHERIT_POS    0       0       0\r
5600                 *INHERIT_ROT    0       0       0\r
5601                 *INHERIT_SCL    0       0       0\r
5602                 *TM_ROW0        1.0     0       0\r
5603                 *TM_ROW1        0       1.0     0\r
5604                 *TM_ROW2        0       0       1.0\r
5605                 *TM_ROW3        0       0       0\r
5606                 *TM_POS 0.000000        0.000000        0.000000\r
5607         }\r
5608         *MESH   {\r
5609                 *TIMEVALUE      0\r
5610                 *MESH_NUMVERTEX 4\r
5611                 *MESH_NUMFACES  2\r
5612                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5613                 *MESH_VERTEX_LIST       {\r
5614                         *MESH_VERTEX    0       -64.000000      40.000000       192.000000\r
5615                         *MESH_VERTEX    1       -56.000000      40.000000       192.000000\r
5616                         *MESH_VERTEX    2       -56.000000      40.000000       -0.000003\r
5617                         *MESH_VERTEX    3       -64.000000      40.000000       -0.000003\r
5618                 }\r
5619                 *MESH_NORMALS   {\r
5620                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5621                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5622                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5623                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5624                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5625                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5626                 }\r
5627                 *MESH_FACE_LIST {\r
5628                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5629                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5630                 }\r
5631                 *MESH_NUMTVERTEX        4\r
5632                 *MESH_TVERTLIST {\r
5633                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5634                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
5635                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
5636                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5637                 }\r
5638                 *MESH_NUMTVFACES        2\r
5639                 *MESH_TFACELIST {\r
5640                         *MESH_TFACE     0       0       2       1\r
5641                         *MESH_TFACE     1       0       3       2\r
5642                 }\r
5643         }\r
5644         *PROP_MOTIONBLUR        0\r
5645         *PROP_CASTSHADOW        1\r
5646         *PROP_RECVSHADOW        1\r
5647         *MATERIAL_REF   20\r
5648 }\r
5649 *GEOMOBJECT     {\r
5650         *NODE_NAME      "mat20model0surf127"\r
5651         *NODE_TM        {\r
5652                 *NODE_NAME      "mat20model0surf127"\r
5653                 *INHERIT_POS    0       0       0\r
5654                 *INHERIT_ROT    0       0       0\r
5655                 *INHERIT_SCL    0       0       0\r
5656                 *TM_ROW0        1.0     0       0\r
5657                 *TM_ROW1        0       1.0     0\r
5658                 *TM_ROW2        0       0       1.0\r
5659                 *TM_ROW3        0       0       0\r
5660                 *TM_POS 0.000000        0.000000        0.000000\r
5661         }\r
5662         *MESH   {\r
5663                 *TIMEVALUE      0\r
5664                 *MESH_NUMVERTEX 4\r
5665                 *MESH_NUMFACES  2\r
5666                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5667                 *MESH_VERTEX_LIST       {\r
5668                         *MESH_VERTEX    0       -64.000000      -40.000000      184.000000\r
5669                         *MESH_VERTEX    1       -56.000000      -40.000000      184.000000\r
5670                         *MESH_VERTEX    2       -56.000000      40.000000       184.000000\r
5671                         *MESH_VERTEX    3       -64.000000      40.000000       184.000000\r
5672                 }\r
5673                 *MESH_NORMALS   {\r
5674                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5675                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5676                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5677                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5678                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5679                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5680                 }\r
5681                 *MESH_FACE_LIST {\r
5682                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5683                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5684                 }\r
5685                 *MESH_NUMTVERTEX        4\r
5686                 *MESH_TVERTLIST {\r
5687                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5688                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
5689                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
5690                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
5691                 }\r
5692                 *MESH_NUMTVFACES        2\r
5693                 *MESH_TFACELIST {\r
5694                         *MESH_TFACE     0       0       2       1\r
5695                         *MESH_TFACE     1       0       3       2\r
5696                 }\r
5697         }\r
5698         *PROP_MOTIONBLUR        0\r
5699         *PROP_CASTSHADOW        1\r
5700         *PROP_RECVSHADOW        1\r
5701         *MATERIAL_REF   20\r
5702 }\r
5703 *GEOMOBJECT     {\r
5704         *NODE_NAME      "mat20model0surf128"\r
5705         *NODE_TM        {\r
5706                 *NODE_NAME      "mat20model0surf128"\r
5707                 *INHERIT_POS    0       0       0\r
5708                 *INHERIT_ROT    0       0       0\r
5709                 *INHERIT_SCL    0       0       0\r
5710                 *TM_ROW0        1.0     0       0\r
5711                 *TM_ROW1        0       1.0     0\r
5712                 *TM_ROW2        0       0       1.0\r
5713                 *TM_ROW3        0       0       0\r
5714                 *TM_POS 0.000000        0.000000        0.000000\r
5715         }\r
5716         *MESH   {\r
5717                 *TIMEVALUE      0\r
5718                 *MESH_NUMVERTEX 4\r
5719                 *MESH_NUMFACES  2\r
5720                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5721                 *MESH_VERTEX_LIST       {\r
5722                         *MESH_VERTEX    0       -60.000000      -40.000000      132.000000\r
5723                         *MESH_VERTEX    1       -64.000000      -40.000000      132.000000\r
5724                         *MESH_VERTEX    2       -64.000000      40.000000       132.000000\r
5725                         *MESH_VERTEX    3       -60.000000      40.000000       132.000000\r
5726                 }\r
5727                 *MESH_NORMALS   {\r
5728                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5729                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5730                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5731                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5732                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5733                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5734                 }\r
5735                 *MESH_FACE_LIST {\r
5736                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5737                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5738                 }\r
5739                 *MESH_NUMTVERTEX        4\r
5740                 *MESH_TVERTLIST {\r
5741                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5742                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5743                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
5744                         *MESH_TVERT     3       0.625000        0.187500        1.000000\r
5745                 }\r
5746                 *MESH_NUMTVFACES        2\r
5747                 *MESH_TFACELIST {\r
5748                         *MESH_TFACE     0       0       2       1\r
5749                         *MESH_TFACE     1       0       3       2\r
5750                 }\r
5751         }\r
5752         *PROP_MOTIONBLUR        0\r
5753         *PROP_CASTSHADOW        1\r
5754         *PROP_RECVSHADOW        1\r
5755         *MATERIAL_REF   20\r
5756 }\r
5757 *GEOMOBJECT     {\r
5758         *NODE_NAME      "mat20model0surf129"\r
5759         *NODE_TM        {\r
5760                 *NODE_NAME      "mat20model0surf129"\r
5761                 *INHERIT_POS    0       0       0\r
5762                 *INHERIT_ROT    0       0       0\r
5763                 *INHERIT_SCL    0       0       0\r
5764                 *TM_ROW0        1.0     0       0\r
5765                 *TM_ROW1        0       1.0     0\r
5766                 *TM_ROW2        0       0       1.0\r
5767                 *TM_ROW3        0       0       0\r
5768                 *TM_POS 0.000000        0.000000        0.000000\r
5769         }\r
5770         *MESH   {\r
5771                 *TIMEVALUE      0\r
5772                 *MESH_NUMVERTEX 4\r
5773                 *MESH_NUMFACES  2\r
5774                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5775                 *MESH_VERTEX_LIST       {\r
5776                         *MESH_VERTEX    0       -64.000000      -40.000000      124.000000\r
5777                         *MESH_VERTEX    1       -60.000000      -40.000000      124.000000\r
5778                         *MESH_VERTEX    2       -60.000000      40.000000       124.000000\r
5779                         *MESH_VERTEX    3       -64.000000      40.000000       124.000000\r
5780                 }\r
5781                 *MESH_NORMALS   {\r
5782                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5783                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5784                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5785                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5786                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5787                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5788                 }\r
5789                 *MESH_FACE_LIST {\r
5790                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5791                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5792                 }\r
5793                 *MESH_NUMTVERTEX        4\r
5794                 *MESH_TVERTLIST {\r
5795                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5796                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5797                         *MESH_TVERT     2       0.625000        0.062500        1.000000\r
5798                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
5799                 }\r
5800                 *MESH_NUMTVFACES        2\r
5801                 *MESH_TFACELIST {\r
5802                         *MESH_TFACE     0       0       2       1\r
5803                         *MESH_TFACE     1       0       3       2\r
5804                 }\r
5805         }\r
5806         *PROP_MOTIONBLUR        0\r
5807         *PROP_CASTSHADOW        1\r
5808         *PROP_RECVSHADOW        1\r
5809         *MATERIAL_REF   20\r
5810 }\r
5811 *GEOMOBJECT     {\r
5812         *NODE_NAME      "mat20model0surf130"\r
5813         *NODE_TM        {\r
5814                 *NODE_NAME      "mat20model0surf130"\r
5815                 *INHERIT_POS    0       0       0\r
5816                 *INHERIT_ROT    0       0       0\r
5817                 *INHERIT_SCL    0       0       0\r
5818                 *TM_ROW0        1.0     0       0\r
5819                 *TM_ROW1        0       1.0     0\r
5820                 *TM_ROW2        0       0       1.0\r
5821                 *TM_ROW3        0       0       0\r
5822                 *TM_POS 0.000000        0.000000        0.000000\r
5823         }\r
5824         *MESH   {\r
5825                 *TIMEVALUE      0\r
5826                 *MESH_NUMVERTEX 4\r
5827                 *MESH_NUMFACES  2\r
5828                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5829                 *MESH_VERTEX_LIST       {\r
5830                         *MESH_VERTEX    0       -60.000000      -40.000000      68.000000\r
5831                         *MESH_VERTEX    1       -64.000000      -40.000000      68.000000\r
5832                         *MESH_VERTEX    2       -64.000000      40.000000       68.000000\r
5833                         *MESH_VERTEX    3       -60.000000      40.000000       68.000000\r
5834                 }\r
5835                 *MESH_NORMALS   {\r
5836                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5837                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5838                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5839                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5840                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5841                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5842                 }\r
5843                 *MESH_FACE_LIST {\r
5844                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5845                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5846                 }\r
5847                 *MESH_NUMTVERTEX        4\r
5848                 *MESH_TVERTLIST {\r
5849                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
5850                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5851                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
5852                         *MESH_TVERT     3       0.625000        0.187500        1.000000\r
5853                 }\r
5854                 *MESH_NUMTVFACES        2\r
5855                 *MESH_TFACELIST {\r
5856                         *MESH_TFACE     0       0       2       1\r
5857                         *MESH_TFACE     1       0       3       2\r
5858                 }\r
5859         }\r
5860         *PROP_MOTIONBLUR        0\r
5861         *PROP_CASTSHADOW        1\r
5862         *PROP_RECVSHADOW        1\r
5863         *MATERIAL_REF   20\r
5864 }\r
5865 *GEOMOBJECT     {\r
5866         *NODE_NAME      "mat20model0surf131"\r
5867         *NODE_TM        {\r
5868                 *NODE_NAME      "mat20model0surf131"\r
5869                 *INHERIT_POS    0       0       0\r
5870                 *INHERIT_ROT    0       0       0\r
5871                 *INHERIT_SCL    0       0       0\r
5872                 *TM_ROW0        1.0     0       0\r
5873                 *TM_ROW1        0       1.0     0\r
5874                 *TM_ROW2        0       0       1.0\r
5875                 *TM_ROW3        0       0       0\r
5876                 *TM_POS 0.000000        0.000000        0.000000\r
5877         }\r
5878         *MESH   {\r
5879                 *TIMEVALUE      0\r
5880                 *MESH_NUMVERTEX 4\r
5881                 *MESH_NUMFACES  2\r
5882                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5883                 *MESH_VERTEX_LIST       {\r
5884                         *MESH_VERTEX    0       -64.000000      -40.000000      60.000000\r
5885                         *MESH_VERTEX    1       -60.000000      -40.000000      60.000000\r
5886                         *MESH_VERTEX    2       -60.000000      40.000000       60.000000\r
5887                         *MESH_VERTEX    3       -64.000000      40.000000       60.000000\r
5888                 }\r
5889                 *MESH_NORMALS   {\r
5890                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5891                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5892                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5893                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5894                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5895                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5896                 }\r
5897                 *MESH_FACE_LIST {\r
5898                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5899                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5900                 }\r
5901                 *MESH_NUMTVERTEX        4\r
5902                 *MESH_TVERTLIST {\r
5903                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5904                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5905                         *MESH_TVERT     2       0.625000        0.062500        1.000000\r
5906                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
5907                 }\r
5908                 *MESH_NUMTVFACES        2\r
5909                 *MESH_TFACELIST {\r
5910                         *MESH_TFACE     0       0       2       1\r
5911                         *MESH_TFACE     1       0       3       2\r
5912                 }\r
5913         }\r
5914         *PROP_MOTIONBLUR        0\r
5915         *PROP_CASTSHADOW        1\r
5916         *PROP_RECVSHADOW        1\r
5917         *MATERIAL_REF   20\r
5918 }\r
5919 *GEOMOBJECT     {\r
5920         *NODE_NAME      "mat20model0surf132"\r
5921         *NODE_TM        {\r
5922                 *NODE_NAME      "mat20model0surf132"\r
5923                 *INHERIT_POS    0       0       0\r
5924                 *INHERIT_ROT    0       0       0\r
5925                 *INHERIT_SCL    0       0       0\r
5926                 *TM_ROW0        1.0     0       0\r
5927                 *TM_ROW1        0       1.0     0\r
5928                 *TM_ROW2        0       0       1.0\r
5929                 *TM_ROW3        0       0       0\r
5930                 *TM_POS 0.000000        0.000000        0.000000\r
5931         }\r
5932         *MESH   {\r
5933                 *TIMEVALUE      0\r
5934                 *MESH_NUMVERTEX 4\r
5935                 *MESH_NUMFACES  2\r
5936                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5937                 *MESH_VERTEX_LIST       {\r
5938                         *MESH_VERTEX    0       -64.000000      -40.000000      192.000000\r
5939                         *MESH_VERTEX    1       -64.000000      -40.000000      -0.000003\r
5940                         *MESH_VERTEX    2       -56.000000      -40.000000      -0.000003\r
5941                         *MESH_VERTEX    3       -56.000000      -40.000000      192.000000\r
5942                 }\r
5943                 *MESH_NORMALS   {\r
5944                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5945                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5946                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5947                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5948                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
5949                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5950                 }\r
5951                 *MESH_FACE_LIST {\r
5952                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5953                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5954                 }\r
5955                 *MESH_NUMTVERTEX        4\r
5956                 *MESH_TVERTLIST {\r
5957                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
5958                         *MESH_TVERT     1       1.500000        0.250000        1.000000\r
5959                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
5960                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
5961                 }\r
5962                 *MESH_NUMTVFACES        2\r
5963                 *MESH_TFACELIST {\r
5964                         *MESH_TFACE     0       0       2       1\r
5965                         *MESH_TFACE     1       0       3       2\r
5966                 }\r
5967         }\r
5968         *PROP_MOTIONBLUR        0\r
5969         *PROP_CASTSHADOW        1\r
5970         *PROP_RECVSHADOW        1\r
5971         *MATERIAL_REF   20\r
5972 }\r