]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/sand06.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / sand06.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "sand06.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf1"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf1"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
86                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf2"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf2"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
140                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf3"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf3"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
194                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf4"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf4"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
248                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf5"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf5"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
302                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf6"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf6"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.082303        0.000000        0.996607\r
356                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf7"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf7"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 22\r
400                 *MESH_NUMFACES  28\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       96.000000       0.000000        0.000000\r
404                         *MESH_VERTEX    1       84.000000       42.000000       0.750000\r
405                         *MESH_VERTEX    2       84.000000       84.000000       0.000000\r
406                         *MESH_VERTEX    3       48.000000       144.000000      0.000000\r
407                         *MESH_VERTEX    4       48.000000       72.000000       3.000000\r
408                         *MESH_VERTEX    5       48.000000       0.000000        4.000000\r
409                         *MESH_VERTEX    6       -12.000000      90.000000       6.750000\r
410                         *MESH_VERTEX    7       -12.000000      0.000000        9.000000\r
411                         *MESH_VERTEX    8       -12.000000      -90.000000      6.750000\r
412                         *MESH_VERTEX    9       48.000000       -72.000000      3.000000\r
413                         *MESH_VERTEX    10      48.000000       -144.000000     0.000000\r
414                         *MESH_VERTEX    11      -12.000000      -180.000000     0.000000\r
415                         *MESH_VERTEX    12      -96.000000      0.000000        16.000000\r
416                         *MESH_VERTEX    13      -96.000000      96.000000       12.000000\r
417                         *MESH_VERTEX    14      -96.000000      -96.000000      12.000000\r
418                         *MESH_VERTEX    15      -96.000000      -192.000000     0.000000\r
419                         *MESH_VERTEX    16      84.000000       0.000000        1.000000\r
420                         *MESH_VERTEX    17      84.000000       -42.000000      0.750000\r
421                         *MESH_VERTEX    18      84.000000       -84.000000      0.000000\r
422                         *MESH_VERTEX    19      -12.000000      180.000000      0.000000\r
423                         *MESH_VERTEX    20      -96.000000      192.000000      0.000000\r
424                         *MESH_VERTEX    21      96.000000       0.000000        0.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       0.082642        0.027608        0.996197\r
428                         *MESH_FACENORMAL        1       0.082674        0.000369        0.996577\r
429                         *MESH_FACENORMAL        2       0.082642        -0.027608       0.996197\r
430                         *MESH_FACENORMAL        3       0.054981        0.027629        0.998105\r
431                         *MESH_FACENORMAL        4       0.082303        0.000000        0.996607\r
432                         *MESH_FACENORMAL        5       0.082637        -0.027671       0.996195\r
433                         *MESH_FACENORMAL        6       0.054981        -0.027629       0.998105\r
434                         *MESH_FACENORMAL        7       0.075463        0.417461        0.905556\r
435                         *MESH_FACENORMAL        8       0.027629        0.027629        0.999236\r
436                         *MESH_FACENORMAL        9       -0.544697       0.594028        0.591976\r
437                         *MESH_FACENORMAL        10      0.082637        -0.027671       0.996195\r
438                         *MESH_FACENORMAL        11      0.505707        0.000000        0.862705\r
439                         *MESH_FACENORMAL        12      0.505707        0.000000        0.862705\r
440                         *MESH_FACENORMAL        13      0.577350        0.577350        0.577350\r
441                         *MESH_FACENORMAL        14      0.577350        0.577350        0.577350\r
442                         *MESH_FACENORMAL        15      0.000000        0.894427        0.447214\r
443                         *MESH_FACENORMAL        16      0.577350        0.577350        0.577350\r
444                         *MESH_FACENORMAL        17      0.894427        0.000000        0.447214\r
445                         *MESH_FACENORMAL        18      0.894427        0.000000        0.447214\r
446                         *MESH_FACENORMAL        19      0.477039        -0.036462       0.878125\r
447                         *MESH_FACENORMAL        20      0.037694        0.417759        0.907775\r
448                         *MESH_FACENORMAL        21      0.477039        -0.036462       0.878125\r
449                         *MESH_FACENORMAL        22      0.894427        0.000000        0.447214\r
450                         *MESH_FACENORMAL        23      -0.577350       0.577350        0.577350\r
451                         *MESH_FACENORMAL        24      0.447214        0.000000        0.894427\r
452                         *MESH_FACENORMAL        25      0.000000        0.000000        1.000000\r
453                         *MESH_FACENORMAL        26      0.000000        0.447214        0.894427\r
454                         *MESH_FACENORMAL        27      0.027260        0.027260        0.999257\r
455                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
456                         *MESH_VERTEXNORMAL      1       0.082466        0.020712        0.996379\r
457                         *MESH_VERTEXNORMAL      2       0.041452        0.041452        0.998280\r
458                         *MESH_VERTEXNORMAL      3       0.061856        0.061856        0.996166\r
459                         *MESH_VERTEXNORMAL      4       0.082446        0.030927        0.996116\r
460                         *MESH_VERTEXNORMAL      5       0.082486        0.000000        0.996592\r
461                         *MESH_VERTEXNORMAL      6       0.082418        0.041139        0.995748\r
462                         *MESH_VERTEXNORMAL      7       0.082488        0.000000        0.996592\r
463                         *MESH_VERTEXNORMAL      8       0.082418        -0.041139       0.995748\r
464                         *MESH_VERTEXNORMAL      9       0.082446        -0.030927       0.996116\r
465                         *MESH_VERTEXNORMAL      10      0.061856        -0.061856       0.996166\r
466                         *MESH_VERTEXNORMAL      11      0.082209        -0.082209       0.993219\r
467                         *MESH_VERTEXNORMAL      12      0.082489        0.000000        0.996592\r
468                         *MESH_VERTEXNORMAL      13      0.082420        0.040863        0.995760\r
469                         *MESH_VERTEXNORMAL      14      0.082420        -0.040863       0.995760\r
470                         *MESH_VERTEXNORMAL      15      0.081657        -0.081657       0.993310\r
471                         *MESH_VERTEXNORMAL      16      0.082484        0.000000        0.996592\r
472                         *MESH_VERTEXNORMAL      17      0.082466        -0.020712       0.996379\r
473                         *MESH_VERTEXNORMAL      18      0.041452        -0.041452       0.998280\r
474                         *MESH_VERTEXNORMAL      19      0.082209        0.082209        0.993219\r
475                         *MESH_VERTEXNORMAL      20      0.081657        0.081657        0.993310\r
476                         *MESH_VERTEXNORMAL      21      0.082481        0.000000        0.996593\r
477                 }\r
478                 *MESH_FACE_LIST {\r
479                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
480                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
481                         *MESH_FACE      2       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
482                         *MESH_FACE      3       A:      3       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
483                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                         *MESH_FACE      6       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
486                         *MESH_FACE      7       A:      1       B:      5       C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      8       A:      3       B:      19      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      9       A:      1       B:      16      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      10      A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      11      A:      6       B:      12      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      12      A:      7       B:      12      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      13      A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      14      A:      8       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      15      A:      8       B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      16      A:      8       B:      15      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      17      A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                         *MESH_FACE      18      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
498                         *MESH_FACE      19      A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      20      A:      5       B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      21      A:      5       B:      9       C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      22      A:      9       B:      10      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      23      A:      16      B:      17      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                         *MESH_FACE      24      A:      10      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
504                         *MESH_FACE      25      A:      6       B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      26      A:      6       B:      20      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                         *MESH_FACE      27      A:      0       B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
507                 }\r
508                 *MESH_NUMTVERTEX        22\r
509                 *MESH_TVERTLIST {\r
510                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
511                         *MESH_TVERT     1       0.914062        0.296875        1.000000\r
512                         *MESH_TVERT     2       1.078125        0.296875        1.000000\r
513                         *MESH_TVERT     3       1.312500        0.437500        1.000000\r
514                         *MESH_TVERT     4       1.031250        0.437500        1.000000\r
515                         *MESH_TVERT     5       0.750000        0.437500        1.000000\r
516                         *MESH_TVERT     6       1.101562        0.671875        1.000000\r
517                         *MESH_TVERT     7       0.750000        0.671875        1.000000\r
518                         *MESH_TVERT     8       0.398438        0.671875        1.000000\r
519                         *MESH_TVERT     9       0.468750        0.437500        1.000000\r
520                         *MESH_TVERT     10      0.187500        0.437500        1.000000\r
521                         *MESH_TVERT     11      0.046875        0.671875        1.000000\r
522                         *MESH_TVERT     12      0.750000        1.000000        1.000000\r
523                         *MESH_TVERT     13      1.125000        1.000000        1.000000\r
524                         *MESH_TVERT     14      0.375000        1.000000        1.000000\r
525                         *MESH_TVERT     15      0.000000        1.000000        1.000000\r
526                         *MESH_TVERT     16      0.750000        0.296875        1.000000\r
527                         *MESH_TVERT     17      0.585938        0.296875        1.000000\r
528                         *MESH_TVERT     18      0.421875        0.296875        1.000000\r
529                         *MESH_TVERT     19      1.453125        0.671875        1.000000\r
530                         *MESH_TVERT     20      1.500000        1.000000        1.000000\r
531                         *MESH_TVERT     21      0.750000        0.250000        1.000000\r
532                 }\r
533                 *MESH_NUMTVFACES        28\r
534                 *MESH_TFACELIST {\r
535                         *MESH_TFACE     0       1       3       4\r
536                         *MESH_TFACE     1       1       2       3\r
537                         *MESH_TFACE     2       1       4       5\r
538                         *MESH_TFACE     3       3       6       4\r
539                         *MESH_TFACE     4       0       2       1\r
540                         *MESH_TFACE     5       5       6       7\r
541                         *MESH_TFACE     6       4       6       5\r
542                         *MESH_TFACE     7       1       5       16\r
543                         *MESH_TFACE     8       3       19      6\r
544                         *MESH_TFACE     9       1       16      21\r
545                         *MESH_TFACE     10      5       7       8\r
546                         *MESH_TFACE     11      6       12      7\r
547                         *MESH_TFACE     12      7       12      8\r
548                         *MESH_TFACE     13      6       13      12\r
549                         *MESH_TFACE     14      8       12      14\r
550                         *MESH_TFACE     15      8       14      15\r
551                         *MESH_TFACE     16      8       15      11\r
552                         *MESH_TFACE     17      8       11      10\r
553                         *MESH_TFACE     18      8       10      9\r
554                         *MESH_TFACE     19      5       8       9\r
555                         *MESH_TFACE     20      5       17      16\r
556                         *MESH_TFACE     21      5       9       17\r
557                         *MESH_TFACE     22      9       10      17\r
558                         *MESH_TFACE     23      16      17      21\r
559                         *MESH_TFACE     24      10      18      17\r
560                         *MESH_TFACE     25      6       19      20\r
561                         *MESH_TFACE     26      6       20      13\r
562                         *MESH_TFACE     27      0       17      18\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   2\r
569 }\r