]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/support05.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / support05.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support05.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf8"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf8"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf9"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf9"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf10"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf10"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf11"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf11"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf12"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf12"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf13"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf13"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf14"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf14"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       -524.000000     108.000000      24.000000\r
404                         *MESH_VERTEX    1       524.000000      108.000000      24.000000\r
405                         *MESH_VERTEX    2       524.000000      108.000000      28.000000\r
406                         *MESH_VERTEX    3       -524.000000     108.000000      28.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
410                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
411                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
412                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
413                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
414                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
423                         *MESH_TVERT     1       4.187500        0.312500        1.000000\r
424                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
425                         *MESH_TVERT     3       -4.000000       0.281250        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf15"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf15"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       -524.000000     108.000000      4.000000\r
458                         *MESH_VERTEX    1       524.000000      108.000000      4.000000\r
459                         *MESH_VERTEX    2       524.000000      108.000000      8.000000\r
460                         *MESH_VERTEX    3       -524.000000     108.000000      8.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
464                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
465                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
466                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
467                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
468                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
477                         *MESH_TVERT     1       4.187500        0.093750        1.000000\r
478                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
479                         *MESH_TVERT     3       -4.000000       0.062500        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf16"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf16"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       -524.000000     108.000000      24.000000\r
512                         *MESH_VERTEX    1       -524.000000     100.000000      24.000000\r
513                         *MESH_VERTEX    2       524.000000      100.000000      24.000000\r
514                         *MESH_VERTEX    3       524.000000      108.000000      24.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
518                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
519                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
522                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
531                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
532                         *MESH_TVERT     2       4.187500        0.375000        1.000000\r
533                         *MESH_TVERT     3       4.187500        0.312500        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf17"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf17"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 4\r
562                 *MESH_NUMFACES  2\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       -524.000000     100.000000      24.000000\r
566                         *MESH_VERTEX    1       -524.000000     100.000000      8.000000\r
567                         *MESH_VERTEX    2       524.000000      100.000000      8.000000\r
568                         *MESH_VERTEX    3       524.000000      100.000000      24.000000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
572                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
573                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
577                 }\r
578                 *MESH_FACE_LIST {\r
579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                 }\r
582                 *MESH_NUMTVERTEX        4\r
583                 *MESH_TVERTLIST {\r
584                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
585                         *MESH_TVERT     1       -4.000000       0.187500        1.000000\r
586                         *MESH_TVERT     2       4.187500        0.187500        1.000000\r
587                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
588                 }\r
589                 *MESH_NUMTVFACES        2\r
590                 *MESH_TFACELIST {\r
591                         *MESH_TFACE     0       0       2       1\r
592                         *MESH_TFACE     1       0       3       2\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   2\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat2model0surf18"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat2model0surf18"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 4\r
616                 *MESH_NUMFACES  2\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       -524.000000     100.000000      8.000000\r
620                         *MESH_VERTEX    1       -524.000000     108.000000      8.000000\r
621                         *MESH_VERTEX    2       524.000000      108.000000      8.000000\r
622                         *MESH_VERTEX    3       524.000000      100.000000      8.000000\r
623                 }\r
624                 *MESH_NORMALS   {\r
625                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
626                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
627                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
628                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
629                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
630                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                 }\r
636                 *MESH_NUMTVERTEX        4\r
637                 *MESH_TVERTLIST {\r
638                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
639                         *MESH_TVERT     1       -4.000000       0.062500        1.000000\r
640                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
641                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
642                 }\r
643                 *MESH_NUMTVFACES        2\r
644                 *MESH_TFACELIST {\r
645                         *MESH_TFACE     0       0       2       1\r
646                         *MESH_TFACE     1       0       3       2\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   2\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat2model0surf19"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat2model0surf19"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 4\r
670                 *MESH_NUMFACES  2\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       -524.000000     92.000000       8.000000\r
674                         *MESH_VERTEX    1       -524.000000     92.000000       24.000000\r
675                         *MESH_VERTEX    2       524.000000      92.000000       24.000000\r
676                         *MESH_VERTEX    3       524.000000      92.000000       8.000000\r
677                 }\r
678                 *MESH_NORMALS   {\r
679                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
680                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
681                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
682                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
683                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
684                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        4\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
693                         *MESH_TVERT     1       -4.000000       0.125000        1.000000\r
694                         *MESH_TVERT     2       4.187500        0.125000        1.000000\r
695                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
696                 }\r
697                 *MESH_NUMTVFACES        2\r
698                 *MESH_TFACELIST {\r
699                         *MESH_TFACE     0       0       2       1\r
700                         *MESH_TFACE     1       0       3       2\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   2\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat2model0surf20"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat2model0surf20"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 4\r
724                 *MESH_NUMFACES  2\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       -524.000000     84.000000       28.000000\r
728                         *MESH_VERTEX    1       -524.000000     108.000000      28.000000\r
729                         *MESH_VERTEX    2       524.000000      108.000000      28.000000\r
730                         *MESH_VERTEX    3       524.000000      84.000000       28.000000\r
731                 }\r
732                 *MESH_NORMALS   {\r
733                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
734                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
735                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
736                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
737                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
738                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                 }\r
744                 *MESH_NUMTVERTEX        4\r
745                 *MESH_TVERTLIST {\r
746                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
747                         *MESH_TVERT     1       -4.000000       0.281250        1.000000\r
748                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
749                         *MESH_TVERT     3       4.187500        0.093750        1.000000\r
750                 }\r
751                 *MESH_NUMTVFACES        2\r
752                 *MESH_TFACELIST {\r
753                         *MESH_TFACE     0       0       2       1\r
754                         *MESH_TFACE     1       0       3       2\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   2\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat2model0surf21"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat2model0surf21"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 4\r
778                 *MESH_NUMFACES  2\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       -524.000000     92.000000       24.000000\r
782                         *MESH_VERTEX    1       -524.000000     84.000000       24.000000\r
783                         *MESH_VERTEX    2       524.000000      84.000000       24.000000\r
784                         *MESH_VERTEX    3       524.000000      92.000000       24.000000\r
785                 }\r
786                 *MESH_NORMALS   {\r
787                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
788                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
789                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
790                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
791                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
792                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        4\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
801                         *MESH_TVERT     1       -4.000000       0.062500        1.000000\r
802                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
803                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
804                 }\r
805                 *MESH_NUMTVFACES        2\r
806                 *MESH_TFACELIST {\r
807                         *MESH_TFACE     0       0       2       1\r
808                         *MESH_TFACE     1       0       3       2\r
809                 }\r
810         }\r
811         *PROP_MOTIONBLUR        0\r
812         *PROP_CASTSHADOW        1\r
813         *PROP_RECVSHADOW        1\r
814         *MATERIAL_REF   2\r
815 }\r
816 *GEOMOBJECT     {\r
817         *NODE_NAME      "mat2model0surf22"\r
818         *NODE_TM        {\r
819                 *NODE_NAME      "mat2model0surf22"\r
820                 *INHERIT_POS    0       0       0\r
821                 *INHERIT_ROT    0       0       0\r
822                 *INHERIT_SCL    0       0       0\r
823                 *TM_ROW0        1.0     0       0\r
824                 *TM_ROW1        0       1.0     0\r
825                 *TM_ROW2        0       0       1.0\r
826                 *TM_ROW3        0       0       0\r
827                 *TM_POS 0.000000        0.000000        0.000000\r
828         }\r
829         *MESH   {\r
830                 *TIMEVALUE      0\r
831                 *MESH_NUMVERTEX 4\r
832                 *MESH_NUMFACES  2\r
833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
834                 *MESH_VERTEX_LIST       {\r
835                         *MESH_VERTEX    0       -524.000000     84.000000       28.000000\r
836                         *MESH_VERTEX    1       524.000000      84.000000       28.000000\r
837                         *MESH_VERTEX    2       524.000000      84.000000       24.000000\r
838                         *MESH_VERTEX    3       -524.000000     84.000000       24.000000\r
839                 }\r
840                 *MESH_NORMALS   {\r
841                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
842                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
843                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
844                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
845                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
846                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
847                 }\r
848                 *MESH_FACE_LIST {\r
849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                 }\r
852                 *MESH_NUMTVERTEX        4\r
853                 *MESH_TVERTLIST {\r
854                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
855                         *MESH_TVERT     1       4.187500        0.093750        1.000000\r
856                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
857                         *MESH_TVERT     3       -4.000000       0.062500        1.000000\r
858                 }\r
859                 *MESH_NUMTVFACES        2\r
860                 *MESH_TFACELIST {\r
861                         *MESH_TFACE     0       0       2       1\r
862                         *MESH_TFACE     1       0       3       2\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   2\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat2model0surf23"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat2model0surf23"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 4\r
886                 *MESH_NUMFACES  2\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       -524.000000     84.000000       8.000000\r
890                         *MESH_VERTEX    1       -524.000000     92.000000       8.000000\r
891                         *MESH_VERTEX    2       524.000000      92.000000       8.000000\r
892                         *MESH_VERTEX    3       524.000000      84.000000       8.000000\r
893                 }\r
894                 *MESH_NORMALS   {\r
895                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
896                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
897                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
898                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
899                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
900                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
901                 }\r
902                 *MESH_FACE_LIST {\r
903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                 }\r
906                 *MESH_NUMTVERTEX        4\r
907                 *MESH_TVERTLIST {\r
908                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
909                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
910                         *MESH_TVERT     2       4.187500        0.375000        1.000000\r
911                         *MESH_TVERT     3       4.187500        0.312500        1.000000\r
912                 }\r
913                 *MESH_NUMTVFACES        2\r
914                 *MESH_TFACELIST {\r
915                         *MESH_TFACE     0       0       2       1\r
916                         *MESH_TFACE     1       0       3       2\r
917                 }\r
918         }\r
919         *PROP_MOTIONBLUR        0\r
920         *PROP_CASTSHADOW        1\r
921         *PROP_RECVSHADOW        1\r
922         *MATERIAL_REF   2\r
923 }\r
924 *GEOMOBJECT     {\r
925         *NODE_NAME      "mat2model0surf24"\r
926         *NODE_TM        {\r
927                 *NODE_NAME      "mat2model0surf24"\r
928                 *INHERIT_POS    0       0       0\r
929                 *INHERIT_ROT    0       0       0\r
930                 *INHERIT_SCL    0       0       0\r
931                 *TM_ROW0        1.0     0       0\r
932                 *TM_ROW1        0       1.0     0\r
933                 *TM_ROW2        0       0       1.0\r
934                 *TM_ROW3        0       0       0\r
935                 *TM_POS 0.000000        0.000000        0.000000\r
936         }\r
937         *MESH   {\r
938                 *TIMEVALUE      0\r
939                 *MESH_NUMVERTEX 4\r
940                 *MESH_NUMFACES  2\r
941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
942                 *MESH_VERTEX_LIST       {\r
943                         *MESH_VERTEX    0       -524.000000     108.000000      4.000000\r
944                         *MESH_VERTEX    1       -524.000000     84.000000       4.000000\r
945                         *MESH_VERTEX    2       524.000000      84.000000       4.000000\r
946                         *MESH_VERTEX    3       524.000000      108.000000      4.000000\r
947                 }\r
948                 *MESH_NORMALS   {\r
949                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
950                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
951                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
952                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
953                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
954                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        4\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
963                         *MESH_TVERT     1       -4.000000       0.281250        1.000000\r
964                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
965                         *MESH_TVERT     3       4.187500        0.093750        1.000000\r
966                 }\r
967                 *MESH_NUMTVFACES        2\r
968                 *MESH_TFACELIST {\r
969                         *MESH_TFACE     0       0       2       1\r
970                         *MESH_TFACE     1       0       3       2\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   2\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat2model0surf25"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat2model0surf25"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 4\r
994                 *MESH_NUMFACES  2\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       -524.000000     84.000000       8.000000\r
998                         *MESH_VERTEX    1       524.000000      84.000000       8.000000\r
999                         *MESH_VERTEX    2       524.000000      84.000000       4.000000\r
1000                         *MESH_VERTEX    3       -524.000000     84.000000       4.000000\r
1001                 }\r
1002                 *MESH_NORMALS   {\r
1003                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1004                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1005                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1006                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1007                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1008                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        4\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
1017                         *MESH_TVERT     1       4.187500        0.312500        1.000000\r
1018                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
1019                         *MESH_TVERT     3       -4.000000       0.281250        1.000000\r
1020                 }\r
1021                 *MESH_NUMTVFACES        2\r
1022                 *MESH_TFACELIST {\r
1023                         *MESH_TFACE     0       0       2       1\r
1024                         *MESH_TFACE     1       0       3       2\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   2\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat2model0surf26"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat2model0surf26"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 4\r
1048                 *MESH_NUMFACES  2\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       -524.000000     -84.000000      24.000000\r
1052                         *MESH_VERTEX    1       524.000000      -84.000000      24.000000\r
1053                         *MESH_VERTEX    2       524.000000      -84.000000      28.000000\r
1054                         *MESH_VERTEX    3       -524.000000     -84.000000      28.000000\r
1055                 }\r
1056                 *MESH_NORMALS   {\r
1057                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1058                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1059                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1060                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1061                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1062                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1063                 }\r
1064                 *MESH_FACE_LIST {\r
1065                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                 }\r
1068                 *MESH_NUMTVERTEX        4\r
1069                 *MESH_TVERTLIST {\r
1070                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
1071                         *MESH_TVERT     1       4.187500        0.312500        1.000000\r
1072                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
1073                         *MESH_TVERT     3       -4.000000       0.281250        1.000000\r
1074                 }\r
1075                 *MESH_NUMTVFACES        2\r
1076                 *MESH_TFACELIST {\r
1077                         *MESH_TFACE     0       0       2       1\r
1078                         *MESH_TFACE     1       0       3       2\r
1079                 }\r
1080         }\r
1081         *PROP_MOTIONBLUR        0\r
1082         *PROP_CASTSHADOW        1\r
1083         *PROP_RECVSHADOW        1\r
1084         *MATERIAL_REF   2\r
1085 }\r
1086 *GEOMOBJECT     {\r
1087         *NODE_NAME      "mat2model0surf27"\r
1088         *NODE_TM        {\r
1089                 *NODE_NAME      "mat2model0surf27"\r
1090                 *INHERIT_POS    0       0       0\r
1091                 *INHERIT_ROT    0       0       0\r
1092                 *INHERIT_SCL    0       0       0\r
1093                 *TM_ROW0        1.0     0       0\r
1094                 *TM_ROW1        0       1.0     0\r
1095                 *TM_ROW2        0       0       1.0\r
1096                 *TM_ROW3        0       0       0\r
1097                 *TM_POS 0.000000        0.000000        0.000000\r
1098         }\r
1099         *MESH   {\r
1100                 *TIMEVALUE      0\r
1101                 *MESH_NUMVERTEX 4\r
1102                 *MESH_NUMFACES  2\r
1103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1104                 *MESH_VERTEX_LIST       {\r
1105                         *MESH_VERTEX    0       -524.000000     -84.000000      4.000000\r
1106                         *MESH_VERTEX    1       524.000000      -84.000000      4.000000\r
1107                         *MESH_VERTEX    2       524.000000      -84.000000      8.000000\r
1108                         *MESH_VERTEX    3       -524.000000     -84.000000      8.000000\r
1109                 }\r
1110                 *MESH_NORMALS   {\r
1111                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1112                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1113                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1114                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1115                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1116                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1117                 }\r
1118                 *MESH_FACE_LIST {\r
1119                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1120                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1121                 }\r
1122                 *MESH_NUMTVERTEX        4\r
1123                 *MESH_TVERTLIST {\r
1124                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
1125                         *MESH_TVERT     1       4.187500        0.093750        1.000000\r
1126                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
1127                         *MESH_TVERT     3       -4.000000       0.062500        1.000000\r
1128                 }\r
1129                 *MESH_NUMTVFACES        2\r
1130                 *MESH_TFACELIST {\r
1131                         *MESH_TFACE     0       0       2       1\r
1132                         *MESH_TFACE     1       0       3       2\r
1133                 }\r
1134         }\r
1135         *PROP_MOTIONBLUR        0\r
1136         *PROP_CASTSHADOW        1\r
1137         *PROP_RECVSHADOW        1\r
1138         *MATERIAL_REF   2\r
1139 }\r
1140 *GEOMOBJECT     {\r
1141         *NODE_NAME      "mat2model0surf28"\r
1142         *NODE_TM        {\r
1143                 *NODE_NAME      "mat2model0surf28"\r
1144                 *INHERIT_POS    0       0       0\r
1145                 *INHERIT_ROT    0       0       0\r
1146                 *INHERIT_SCL    0       0       0\r
1147                 *TM_ROW0        1.0     0       0\r
1148                 *TM_ROW1        0       1.0     0\r
1149                 *TM_ROW2        0       0       1.0\r
1150                 *TM_ROW3        0       0       0\r
1151                 *TM_POS 0.000000        0.000000        0.000000\r
1152         }\r
1153         *MESH   {\r
1154                 *TIMEVALUE      0\r
1155                 *MESH_NUMVERTEX 4\r
1156                 *MESH_NUMFACES  2\r
1157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1158                 *MESH_VERTEX_LIST       {\r
1159                         *MESH_VERTEX    0       -524.000000     -84.000000      24.000000\r
1160                         *MESH_VERTEX    1       -524.000000     -92.000000      24.000000\r
1161                         *MESH_VERTEX    2       524.000000      -92.000000      24.000000\r
1162                         *MESH_VERTEX    3       524.000000      -84.000000      24.000000\r
1163                 }\r
1164                 *MESH_NORMALS   {\r
1165                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1166                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1167                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1168                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1169                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1170                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1171                 }\r
1172                 *MESH_FACE_LIST {\r
1173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1175                 }\r
1176                 *MESH_NUMTVERTEX        4\r
1177                 *MESH_TVERTLIST {\r
1178                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
1179                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
1180                         *MESH_TVERT     2       4.187500        0.375000        1.000000\r
1181                         *MESH_TVERT     3       4.187500        0.312500        1.000000\r
1182                 }\r
1183                 *MESH_NUMTVFACES        2\r
1184                 *MESH_TFACELIST {\r
1185                         *MESH_TFACE     0       0       2       1\r
1186                         *MESH_TFACE     1       0       3       2\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   2\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat2model0surf29"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat2model0surf29"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 4\r
1210                 *MESH_NUMFACES  2\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       -524.000000     -92.000000      24.000000\r
1214                         *MESH_VERTEX    1       -524.000000     -92.000000      8.000000\r
1215                         *MESH_VERTEX    2       524.000000      -92.000000      8.000000\r
1216                         *MESH_VERTEX    3       524.000000      -92.000000      24.000000\r
1217                 }\r
1218                 *MESH_NORMALS   {\r
1219                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1220                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1221                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1225                 }\r
1226                 *MESH_FACE_LIST {\r
1227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        4\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1233                         *MESH_TVERT     1       -4.000000       0.125000        1.000000\r
1234                         *MESH_TVERT     2       4.187500        0.125000        1.000000\r
1235                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
1236                 }\r
1237                 *MESH_NUMTVFACES        2\r
1238                 *MESH_TFACELIST {\r
1239                         *MESH_TFACE     0       0       2       1\r
1240                         *MESH_TFACE     1       0       3       2\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   2\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat2model0surf30"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat2model0surf30"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 4\r
1264                 *MESH_NUMFACES  2\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       -524.000000     -92.000000      8.000000\r
1268                         *MESH_VERTEX    1       -524.000000     -84.000000      8.000000\r
1269                         *MESH_VERTEX    2       524.000000      -84.000000      8.000000\r
1270                         *MESH_VERTEX    3       524.000000      -92.000000      8.000000\r
1271                 }\r
1272                 *MESH_NORMALS   {\r
1273                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1274                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1275                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1276                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1277                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1278                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        4\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1287                         *MESH_TVERT     1       -4.000000       0.062500        1.000000\r
1288                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
1289                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
1290                 }\r
1291                 *MESH_NUMTVFACES        2\r
1292                 *MESH_TFACELIST {\r
1293                         *MESH_TFACE     0       0       2       1\r
1294                         *MESH_TFACE     1       0       3       2\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   2\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat2model0surf31"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat2model0surf31"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       -524.000000     -100.000000     8.000000\r
1322                         *MESH_VERTEX    1       -524.000000     -100.000000     24.000000\r
1323                         *MESH_VERTEX    2       524.000000      -100.000000     24.000000\r
1324                         *MESH_VERTEX    3       524.000000      -100.000000     8.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1328                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1329                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1330                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1331                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1332                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1341                         *MESH_TVERT     1       -4.000000       0.125000        1.000000\r
1342                         *MESH_TVERT     2       4.187500        0.125000        1.000000\r
1343                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       0       3       2\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   2\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat2model0surf32"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat2model0surf32"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       -524.000000     -108.000000     28.000000\r
1376                         *MESH_VERTEX    1       -524.000000     -84.000000      28.000000\r
1377                         *MESH_VERTEX    2       524.000000      -84.000000      28.000000\r
1378                         *MESH_VERTEX    3       524.000000      -108.000000     28.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1382                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1383                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1384                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1385                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1386                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
1395                         *MESH_TVERT     1       -4.000000       0.281250        1.000000\r
1396                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
1397                         *MESH_TVERT     3       4.187500        0.093750        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   2\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat2model0surf33"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat2model0surf33"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       -524.000000     -100.000000     24.000000\r
1430                         *MESH_VERTEX    1       -524.000000     -108.000000     24.000000\r
1431                         *MESH_VERTEX    2       524.000000      -108.000000     24.000000\r
1432                         *MESH_VERTEX    3       524.000000      -100.000000     24.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1436                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1437                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1438                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1439                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1440                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1449                         *MESH_TVERT     1       -4.000000       0.062500        1.000000\r
1450                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
1451                         *MESH_TVERT     3       4.187500        0.000000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   2\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat2model0surf34"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat2model0surf34"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       -524.000000     -108.000000     28.000000\r
1484                         *MESH_VERTEX    1       524.000000      -108.000000     28.000000\r
1485                         *MESH_VERTEX    2       524.000000      -108.000000     24.000000\r
1486                         *MESH_VERTEX    3       -524.000000     -108.000000     24.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1490                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1491                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1492                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1493                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1494                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
1503                         *MESH_TVERT     1       4.187500        0.093750        1.000000\r
1504                         *MESH_TVERT     2       4.187500        0.062500        1.000000\r
1505                         *MESH_TVERT     3       -4.000000       0.062500        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       3       2\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   2\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat2model0surf35"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat2model0surf35"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       -524.000000     -108.000000     8.000000\r
1538                         *MESH_VERTEX    1       -524.000000     -100.000000     8.000000\r
1539                         *MESH_VERTEX    2       524.000000      -100.000000     8.000000\r
1540                         *MESH_VERTEX    3       524.000000      -108.000000     8.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1544                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1546                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1547                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1548                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
1557                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
1558                         *MESH_TVERT     2       4.187500        0.375000        1.000000\r
1559                         *MESH_TVERT     3       4.187500        0.312500        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   2\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat2model0surf36"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat2model0surf36"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -524.000000     -84.000000      4.000000\r
1592                         *MESH_VERTEX    1       -524.000000     -108.000000     4.000000\r
1593                         *MESH_VERTEX    2       524.000000      -108.000000     4.000000\r
1594                         *MESH_VERTEX    3       524.000000      -84.000000      4.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1598                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1599                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1600                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1601                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1602                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       -4.000000       0.093750        1.000000\r
1611                         *MESH_TVERT     1       -4.000000       0.281250        1.000000\r
1612                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
1613                         *MESH_TVERT     3       4.187500        0.093750        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   2\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat2model0surf37"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat2model0surf37"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       -524.000000     -108.000000     8.000000\r
1646                         *MESH_VERTEX    1       524.000000      -108.000000     8.000000\r
1647                         *MESH_VERTEX    2       524.000000      -108.000000     4.000000\r
1648                         *MESH_VERTEX    3       -524.000000     -108.000000     4.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1652                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1653                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1654                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1655                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1656                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       -4.000000       0.312500        1.000000\r
1665                         *MESH_TVERT     1       4.187500        0.312500        1.000000\r
1666                         *MESH_TVERT     2       4.187500        0.281250        1.000000\r
1667                         *MESH_TVERT     3       -4.000000       0.281250        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   2\r
1679 }\r