]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/ladder02.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / ladder02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "ladder02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf30"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf30"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf31"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf31"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf32"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf32"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf33"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf33"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf34"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf34"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf35"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf35"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf36"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf36"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 6\r
400                 *MESH_NUMFACES  4\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       24.000000       64.000000       0.000000\r
404                         *MESH_VERTEX    1       24.000000       64.000000       4.000000\r
405                         *MESH_VERTEX    2       21.000000       73.000000       4.000000\r
406                         *MESH_VERTEX    3       21.000000       73.000000       0.000000\r
407                         *MESH_VERTEX    4       21.000000       55.000000       4.000000\r
408                         *MESH_VERTEX    5       21.000000       55.000000       0.000000\r
409                 }\r
410                 *MESH_NORMALS   {\r
411                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
412                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
413                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
414                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
415                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
416                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
418                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
419                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
420                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                 }\r
428                 *MESH_NUMTVERTEX        6\r
429                 *MESH_TVERTLIST {\r
430                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
431                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
432                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
433                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
434                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
435                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
436                 }\r
437                 *MESH_NUMTVFACES        4\r
438                 *MESH_TFACELIST {\r
439                         *MESH_TFACE     0       0       2       1\r
440                         *MESH_TFACE     1       0       3       2\r
441                         *MESH_TFACE     2       4       0       1\r
442                         *MESH_TFACE     3       4       5       0\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   2\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat2model0surf37"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat2model0surf37"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 6\r
466                 *MESH_NUMFACES  4\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       24.000000       -64.000000      0.000000\r
470                         *MESH_VERTEX    1       24.000000       -64.000000      4.000000\r
471                         *MESH_VERTEX    2       21.000000       -55.000000      4.000000\r
472                         *MESH_VERTEX    3       21.000000       -55.000000      0.000000\r
473                         *MESH_VERTEX    4       21.000000       -73.000000      4.000000\r
474                         *MESH_VERTEX    5       21.000000       -73.000000      0.000000\r
475                 }\r
476                 *MESH_NORMALS   {\r
477                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
478                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
479                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
480                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
481                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
482                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
484                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
485                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
486                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                 }\r
494                 *MESH_NUMTVERTEX        6\r
495                 *MESH_TVERTLIST {\r
496                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
497                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
498                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
499                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
500                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
501                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
502                 }\r
503                 *MESH_NUMTVFACES        4\r
504                 *MESH_TFACELIST {\r
505                         *MESH_TFACE     0       0       2       1\r
506                         *MESH_TFACE     1       0       3       2\r
507                         *MESH_TFACE     2       4       0       1\r
508                         *MESH_TFACE     3       4       5       0\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf38"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf38"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 8\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       21.000000       73.000000       4.000000\r
536                         *MESH_VERTEX    1       12.000000       76.000000       4.000000\r
537                         *MESH_VERTEX    2       12.000000       76.000000       0.000000\r
538                         *MESH_VERTEX    3       21.000000       73.000000       0.000000\r
539                         *MESH_VERTEX    4       12.000000       76.000000       0.000000\r
540                         *MESH_VERTEX    5       12.000000       76.000000       4.000000\r
541                         *MESH_VERTEX    6       3.000000        73.000000       4.000000\r
542                         *MESH_VERTEX    7       3.000000        73.000000       0.000000\r
543                 }\r
544                 *MESH_NORMALS   {\r
545                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
546                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
547                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
548                         *MESH_FACENORMAL        3       -0.169102       0.000000        -0.985599\r
549                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
553                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
554                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
555                         *MESH_VERTEXNORMAL      6       -0.707107       0.707107        0.000000\r
556                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
557                 }\r
558                 *MESH_FACE_LIST {\r
559                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
560                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
561                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                 }\r
564                 *MESH_NUMTVERTEX        8\r
565                 *MESH_TVERTLIST {\r
566                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
567                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
568                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
569                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
570                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
571                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
572                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
573                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
574                 }\r
575                 *MESH_NUMTVFACES        4\r
576                 *MESH_TFACELIST {\r
577                         *MESH_TFACE     0       0       2       1\r
578                         *MESH_TFACE     1       0       3       2\r
579                         *MESH_TFACE     2       4       6       5\r
580                         *MESH_TFACE     3       4       7       6\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   2\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat2model0surf39"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat2model0surf39"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 9\r
604                 *MESH_NUMFACES  8\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       16.000000       64.000000       656.000000\r
608                         *MESH_VERTEX    1       12.000000       68.000000       656.000000\r
609                         *MESH_VERTEX    2       12.000000       68.000000       0.000000\r
610                         *MESH_VERTEX    3       16.000000       64.000000       0.000000\r
611                         *MESH_VERTEX    4       12.000000       60.000000       0.000000\r
612                         *MESH_VERTEX    5       1.000000        68.000000       689.000000\r
613                         *MESH_VERTEX    6       1.000000        60.000000       689.000000\r
614                         *MESH_VERTEX    7       4.000000        64.000000       692.000000\r
615                         *MESH_VERTEX    8       12.000000       60.000000       656.000000\r
616                 }\r
617                 *MESH_NORMALS   {\r
618                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
619                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
620                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
621                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
622                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
623                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
624                         *MESH_FACENORMAL        6       0.577350        0.000000        -0.816497\r
625                         *MESH_FACENORMAL        7       0.894427        0.000000        -0.447214\r
626                         *MESH_VERTEXNORMAL      0       1.000000        -0.000000       0.000000\r
627                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
629                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
630                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
631                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
632                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
633                         *MESH_VERTEXNORMAL      7       0.707107        -0.000000       0.707107\r
634                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
635                 }\r
636                 *MESH_FACE_LIST {\r
637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      5       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      6       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      7       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                 }\r
646                 *MESH_NUMTVERTEX        9\r
647                 *MESH_TVERTLIST {\r
648                         *MESH_TVERT     0       0.162380        3.125000        1.000000\r
649                         *MESH_TVERT     1       0.216506        3.125000        1.000000\r
650                         *MESH_TVERT     2       0.216506        -2.000000       1.000000\r
651                         *MESH_TVERT     3       0.162380        -2.000000       1.000000\r
652                         *MESH_TVERT     4       0.108253        -2.000000       1.000000\r
653                         *MESH_TVERT     5       0.216506        3.468750        1.000000\r
654                         *MESH_TVERT     6       0.108253        3.468750        1.000000\r
655                         *MESH_TVERT     7       0.162380        3.468750        1.000000\r
656                         *MESH_TVERT     8       0.108253        3.125000        1.000000\r
657                 }\r
658                 *MESH_NUMTVFACES        8\r
659                 *MESH_TFACELIST {\r
660                         *MESH_TFACE     0       0       2       1\r
661                         *MESH_TFACE     1       0       3       2\r
662                         *MESH_TFACE     2       0       4       3\r
663                         *MESH_TFACE     3       0       1       5\r
664                         *MESH_TFACE     4       0       7       6\r
665                         *MESH_TFACE     5       0       8       4\r
666                         *MESH_TFACE     6       0       5       7\r
667                         *MESH_TFACE     7       0       6       8\r
668                 }\r
669         }\r
670         *PROP_MOTIONBLUR        0\r
671         *PROP_CASTSHADOW        1\r
672         *PROP_RECVSHADOW        1\r
673         *MATERIAL_REF   2\r
674 }\r
675 *GEOMOBJECT     {\r
676         *NODE_NAME      "mat2model0surf40"\r
677         *NODE_TM        {\r
678                 *NODE_NAME      "mat2model0surf40"\r
679                 *INHERIT_POS    0       0       0\r
680                 *INHERIT_ROT    0       0       0\r
681                 *INHERIT_SCL    0       0       0\r
682                 *TM_ROW0        1.0     0       0\r
683                 *TM_ROW1        0       1.0     0\r
684                 *TM_ROW2        0       0       1.0\r
685                 *TM_ROW3        0       0       0\r
686                 *TM_POS 0.000000        0.000000        0.000000\r
687         }\r
688         *MESH   {\r
689                 *TIMEVALUE      0\r
690                 *MESH_NUMVERTEX 6\r
691                 *MESH_NUMFACES  4\r
692                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
693                 *MESH_VERTEX_LIST       {\r
694                         *MESH_VERTEX    0       12.000000       52.000000       0.000000\r
695                         *MESH_VERTEX    1       12.000000       52.000000       4.000000\r
696                         *MESH_VERTEX    2       21.000000       55.000000       4.000000\r
697                         *MESH_VERTEX    3       21.000000       55.000000       0.000000\r
698                         *MESH_VERTEX    4       3.000000        55.000000       4.000000\r
699                         *MESH_VERTEX    5       3.000000        55.000000       0.000000\r
700                 }\r
701                 *MESH_NORMALS   {\r
702                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
703                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
704                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
705                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
706                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
707                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
708                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
709                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
710                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
711                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
712                 }\r
713                 *MESH_FACE_LIST {\r
714                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
715                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
716                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
717                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                 }\r
719                 *MESH_NUMTVERTEX        6\r
720                 *MESH_TVERTLIST {\r
721                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
722                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
723                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
724                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
725                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
726                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
727                 }\r
728                 *MESH_NUMTVFACES        4\r
729                 *MESH_TFACELIST {\r
730                         *MESH_TFACE     0       0       2       1\r
731                         *MESH_TFACE     1       0       3       2\r
732                         *MESH_TFACE     2       4       0       1\r
733                         *MESH_TFACE     3       4       5       0\r
734                 }\r
735         }\r
736         *PROP_MOTIONBLUR        0\r
737         *PROP_CASTSHADOW        1\r
738         *PROP_RECVSHADOW        1\r
739         *MATERIAL_REF   2\r
740 }\r
741 *GEOMOBJECT     {\r
742         *NODE_NAME      "mat2model0surf41"\r
743         *NODE_TM        {\r
744                 *NODE_NAME      "mat2model0surf41"\r
745                 *INHERIT_POS    0       0       0\r
746                 *INHERIT_ROT    0       0       0\r
747                 *INHERIT_SCL    0       0       0\r
748                 *TM_ROW0        1.0     0       0\r
749                 *TM_ROW1        0       1.0     0\r
750                 *TM_ROW2        0       0       1.0\r
751                 *TM_ROW3        0       0       0\r
752                 *TM_POS 0.000000        0.000000        0.000000\r
753         }\r
754         *MESH   {\r
755                 *TIMEVALUE      0\r
756                 *MESH_NUMVERTEX 8\r
757                 *MESH_NUMFACES  4\r
758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
759                 *MESH_VERTEX_LIST       {\r
760                         *MESH_VERTEX    0       21.000000       -55.000000      4.000000\r
761                         *MESH_VERTEX    1       12.000000       -52.000000      4.000000\r
762                         *MESH_VERTEX    2       12.000000       -52.000000      0.000000\r
763                         *MESH_VERTEX    3       21.000000       -55.000000      0.000000\r
764                         *MESH_VERTEX    4       12.000000       -52.000000      0.000000\r
765                         *MESH_VERTEX    5       12.000000       -52.000000      4.000000\r
766                         *MESH_VERTEX    6       3.000000        -55.000000      4.000000\r
767                         *MESH_VERTEX    7       3.000000        -55.000000      0.000000\r
768                 }\r
769                 *MESH_NORMALS   {\r
770                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
771                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
772                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
773                         *MESH_FACENORMAL        3       -0.169102       0.000000        -0.985599\r
774                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
775                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
776                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
777                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
778                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      6       -0.707107       0.707107        0.000000\r
781                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
782                 }\r
783                 *MESH_FACE_LIST {\r
784                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
786                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                 }\r
789                 *MESH_NUMTVERTEX        8\r
790                 *MESH_TVERTLIST {\r
791                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
792                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
793                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
794                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
795                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
796                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
797                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
798                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
799                 }\r
800                 *MESH_NUMTVFACES        4\r
801                 *MESH_TFACELIST {\r
802                         *MESH_TFACE     0       0       2       1\r
803                         *MESH_TFACE     1       0       3       2\r
804                         *MESH_TFACE     2       4       6       5\r
805                         *MESH_TFACE     3       4       7       6\r
806                 }\r
807         }\r
808         *PROP_MOTIONBLUR        0\r
809         *PROP_CASTSHADOW        1\r
810         *PROP_RECVSHADOW        1\r
811         *MATERIAL_REF   2\r
812 }\r
813 *GEOMOBJECT     {\r
814         *NODE_NAME      "mat2model0surf42"\r
815         *NODE_TM        {\r
816                 *NODE_NAME      "mat2model0surf42"\r
817                 *INHERIT_POS    0       0       0\r
818                 *INHERIT_ROT    0       0       0\r
819                 *INHERIT_SCL    0       0       0\r
820                 *TM_ROW0        1.0     0       0\r
821                 *TM_ROW1        0       1.0     0\r
822                 *TM_ROW2        0       0       1.0\r
823                 *TM_ROW3        0       0       0\r
824                 *TM_POS 0.000000        0.000000        0.000000\r
825         }\r
826         *MESH   {\r
827                 *TIMEVALUE      0\r
828                 *MESH_NUMVERTEX 6\r
829                 *MESH_NUMFACES  4\r
830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
831                 *MESH_VERTEX_LIST       {\r
832                         *MESH_VERTEX    0       14.000000       64.000000       640.000000\r
833                         *MESH_VERTEX    1       14.000000       -64.000000      640.000000\r
834                         *MESH_VERTEX    2       12.000000       -64.000000      642.000000\r
835                         *MESH_VERTEX    3       12.000000       64.000000       642.000000\r
836                         *MESH_VERTEX    4       10.000000       64.000000       640.000000\r
837                         *MESH_VERTEX    5       10.000000       -64.000000      640.000000\r
838                 }\r
839                 *MESH_NORMALS   {\r
840                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
841                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
842                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
843                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
844                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
845                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
846                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
847                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
848                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
849                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
850                 }\r
851                 *MESH_FACE_LIST {\r
852                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                 }\r
857                 *MESH_NUMTVERTEX        6\r
858                 *MESH_TVERTLIST {\r
859                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
860                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
861                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
862                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
863                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
864                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
865                 }\r
866                 *MESH_NUMTVFACES        4\r
867                 *MESH_TFACELIST {\r
868                         *MESH_TFACE     0       0       2       1\r
869                         *MESH_TFACE     1       0       3       2\r
870                         *MESH_TFACE     2       2       3       4\r
871                         *MESH_TFACE     3       2       4       5\r
872                 }\r
873         }\r
874         *PROP_MOTIONBLUR        0\r
875         *PROP_CASTSHADOW        1\r
876         *PROP_RECVSHADOW        1\r
877         *MATERIAL_REF   2\r
878 }\r
879 *GEOMOBJECT     {\r
880         *NODE_NAME      "mat2model0surf43"\r
881         *NODE_TM        {\r
882                 *NODE_NAME      "mat2model0surf43"\r
883                 *INHERIT_POS    0       0       0\r
884                 *INHERIT_ROT    0       0       0\r
885                 *INHERIT_SCL    0       0       0\r
886                 *TM_ROW0        1.0     0       0\r
887                 *TM_ROW1        0       1.0     0\r
888                 *TM_ROW2        0       0       1.0\r
889                 *TM_ROW3        0       0       0\r
890                 *TM_POS 0.000000        0.000000        0.000000\r
891         }\r
892         *MESH   {\r
893                 *TIMEVALUE      0\r
894                 *MESH_NUMVERTEX 6\r
895                 *MESH_NUMFACES  4\r
896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
897                 *MESH_VERTEX_LIST       {\r
898                         *MESH_VERTEX    0       12.000000       -64.000000      638.000000\r
899                         *MESH_VERTEX    1       14.000000       -64.000000      640.000000\r
900                         *MESH_VERTEX    2       14.000000       64.000000       640.000000\r
901                         *MESH_VERTEX    3       12.000000       64.000000       638.000000\r
902                         *MESH_VERTEX    4       10.000000       64.000000       640.000000\r
903                         *MESH_VERTEX    5       10.000000       -64.000000      640.000000\r
904                 }\r
905                 *MESH_NORMALS   {\r
906                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
907                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
908                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
909                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
910                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
911                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
912                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
913                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
914                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
921                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                 }\r
923                 *MESH_NUMTVERTEX        6\r
924                 *MESH_TVERTLIST {\r
925                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
926                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
927                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
928                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
929                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
930                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
931                 }\r
932                 *MESH_NUMTVFACES        4\r
933                 *MESH_TFACELIST {\r
934                         *MESH_TFACE     0       0       2       1\r
935                         *MESH_TFACE     1       0       3       2\r
936                         *MESH_TFACE     2       4       3       0\r
937                         *MESH_TFACE     3       4       0       5\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   2\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat2model0surf44"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat2model0surf44"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 6\r
961                 *MESH_NUMFACES  4\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       14.000000       64.000000       608.000000\r
965                         *MESH_VERTEX    1       14.000000       -64.000000      608.000000\r
966                         *MESH_VERTEX    2       12.000000       -64.000000      610.000000\r
967                         *MESH_VERTEX    3       12.000000       64.000000       610.000000\r
968                         *MESH_VERTEX    4       10.000000       64.000000       608.000000\r
969                         *MESH_VERTEX    5       10.000000       -64.000000      608.000000\r
970                 }\r
971                 *MESH_NORMALS   {\r
972                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
973                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
974                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
975                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
976                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
977                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
978                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
979                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
980                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
981                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
982                 }\r
983                 *MESH_FACE_LIST {\r
984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
985                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
986                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
987                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                 }\r
989                 *MESH_NUMTVERTEX        6\r
990                 *MESH_TVERTLIST {\r
991                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
992                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
993                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
994                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
995                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
996                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
997                 }\r
998                 *MESH_NUMTVFACES        4\r
999                 *MESH_TFACELIST {\r
1000                         *MESH_TFACE     0       0       2       1\r
1001                         *MESH_TFACE     1       0       3       2\r
1002                         *MESH_TFACE     2       2       3       4\r
1003                         *MESH_TFACE     3       2       4       5\r
1004                 }\r
1005         }\r
1006         *PROP_MOTIONBLUR        0\r
1007         *PROP_CASTSHADOW        1\r
1008         *PROP_RECVSHADOW        1\r
1009         *MATERIAL_REF   2\r
1010 }\r
1011 *GEOMOBJECT     {\r
1012         *NODE_NAME      "mat2model0surf45"\r
1013         *NODE_TM        {\r
1014                 *NODE_NAME      "mat2model0surf45"\r
1015                 *INHERIT_POS    0       0       0\r
1016                 *INHERIT_ROT    0       0       0\r
1017                 *INHERIT_SCL    0       0       0\r
1018                 *TM_ROW0        1.0     0       0\r
1019                 *TM_ROW1        0       1.0     0\r
1020                 *TM_ROW2        0       0       1.0\r
1021                 *TM_ROW3        0       0       0\r
1022                 *TM_POS 0.000000        0.000000        0.000000\r
1023         }\r
1024         *MESH   {\r
1025                 *TIMEVALUE      0\r
1026                 *MESH_NUMVERTEX 6\r
1027                 *MESH_NUMFACES  4\r
1028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1029                 *MESH_VERTEX_LIST       {\r
1030                         *MESH_VERTEX    0       12.000000       -64.000000      606.000000\r
1031                         *MESH_VERTEX    1       14.000000       -64.000000      608.000000\r
1032                         *MESH_VERTEX    2       14.000000       64.000000       608.000000\r
1033                         *MESH_VERTEX    3       12.000000       64.000000       606.000000\r
1034                         *MESH_VERTEX    4       10.000000       64.000000       608.000000\r
1035                         *MESH_VERTEX    5       10.000000       -64.000000      608.000000\r
1036                 }\r
1037                 *MESH_NORMALS   {\r
1038                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1039                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1040                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1041                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1042                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1043                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1044                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1045                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1046                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1047                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1048                 }\r
1049                 *MESH_FACE_LIST {\r
1050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                 }\r
1055                 *MESH_NUMTVERTEX        6\r
1056                 *MESH_TVERTLIST {\r
1057                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
1058                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
1059                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
1060                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
1061                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1062                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1063                 }\r
1064                 *MESH_NUMTVFACES        4\r
1065                 *MESH_TFACELIST {\r
1066                         *MESH_TFACE     0       0       2       1\r
1067                         *MESH_TFACE     1       0       3       2\r
1068                         *MESH_TFACE     2       4       3       0\r
1069                         *MESH_TFACE     3       4       0       5\r
1070                 }\r
1071         }\r
1072         *PROP_MOTIONBLUR        0\r
1073         *PROP_CASTSHADOW        1\r
1074         *PROP_RECVSHADOW        1\r
1075         *MATERIAL_REF   2\r
1076 }\r
1077 *GEOMOBJECT     {\r
1078         *NODE_NAME      "mat2model0surf46"\r
1079         *NODE_TM        {\r
1080                 *NODE_NAME      "mat2model0surf46"\r
1081                 *INHERIT_POS    0       0       0\r
1082                 *INHERIT_ROT    0       0       0\r
1083                 *INHERIT_SCL    0       0       0\r
1084                 *TM_ROW0        1.0     0       0\r
1085                 *TM_ROW1        0       1.0     0\r
1086                 *TM_ROW2        0       0       1.0\r
1087                 *TM_ROW3        0       0       0\r
1088                 *TM_POS 0.000000        0.000000        0.000000\r
1089         }\r
1090         *MESH   {\r
1091                 *TIMEVALUE      0\r
1092                 *MESH_NUMVERTEX 6\r
1093                 *MESH_NUMFACES  4\r
1094                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1095                 *MESH_VERTEX_LIST       {\r
1096                         *MESH_VERTEX    0       12.000000       64.000000       578.000000\r
1097                         *MESH_VERTEX    1       14.000000       64.000000       576.000000\r
1098                         *MESH_VERTEX    2       14.000000       -64.000000      576.000000\r
1099                         *MESH_VERTEX    3       12.000000       -64.000000      578.000000\r
1100                         *MESH_VERTEX    4       10.000000       -64.000000      576.000000\r
1101                         *MESH_VERTEX    5       10.000000       64.000000       576.000000\r
1102                 }\r
1103                 *MESH_NORMALS   {\r
1104                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1105                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1106                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1107                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1108                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1109                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1110                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1111                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1112                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1113                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1114                 }\r
1115                 *MESH_FACE_LIST {\r
1116                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1117                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1118                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1119                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1120                 }\r
1121                 *MESH_NUMTVERTEX        6\r
1122                 *MESH_TVERTLIST {\r
1123                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
1124                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
1125                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
1126                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
1127                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1128                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1129                 }\r
1130                 *MESH_NUMTVFACES        4\r
1131                 *MESH_TFACELIST {\r
1132                         *MESH_TFACE     0       0       2       1\r
1133                         *MESH_TFACE     1       0       3       2\r
1134                         *MESH_TFACE     2       4       3       0\r
1135                         *MESH_TFACE     3       4       0       5\r
1136                 }\r
1137         }\r
1138         *PROP_MOTIONBLUR        0\r
1139         *PROP_CASTSHADOW        1\r
1140         *PROP_RECVSHADOW        1\r
1141         *MATERIAL_REF   2\r
1142 }\r
1143 *GEOMOBJECT     {\r
1144         *NODE_NAME      "mat2model0surf47"\r
1145         *NODE_TM        {\r
1146                 *NODE_NAME      "mat2model0surf47"\r
1147                 *INHERIT_POS    0       0       0\r
1148                 *INHERIT_ROT    0       0       0\r
1149                 *INHERIT_SCL    0       0       0\r
1150                 *TM_ROW0        1.0     0       0\r
1151                 *TM_ROW1        0       1.0     0\r
1152                 *TM_ROW2        0       0       1.0\r
1153                 *TM_ROW3        0       0       0\r
1154                 *TM_POS 0.000000        0.000000        0.000000\r
1155         }\r
1156         *MESH   {\r
1157                 *TIMEVALUE      0\r
1158                 *MESH_NUMVERTEX 6\r
1159                 *MESH_NUMFACES  4\r
1160                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1161                 *MESH_VERTEX_LIST       {\r
1162                         *MESH_VERTEX    0       14.000000       -64.000000      576.000000\r
1163                         *MESH_VERTEX    1       14.000000       64.000000       576.000000\r
1164                         *MESH_VERTEX    2       12.000000       64.000000       574.000000\r
1165                         *MESH_VERTEX    3       12.000000       -64.000000      574.000000\r
1166                         *MESH_VERTEX    4       10.000000       -64.000000      576.000000\r
1167                         *MESH_VERTEX    5       10.000000       64.000000       576.000000\r
1168                 }\r
1169                 *MESH_NORMALS   {\r
1170                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1171                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1172                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1173                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1174                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1177                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1178                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1179                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1180                 }\r
1181                 *MESH_FACE_LIST {\r
1182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1183                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1184                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1185                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                 }\r
1187                 *MESH_NUMTVERTEX        6\r
1188                 *MESH_TVERTLIST {\r
1189                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1190                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1191                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
1192                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
1193                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1194                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1195                 }\r
1196                 *MESH_NUMTVFACES        4\r
1197                 *MESH_TFACELIST {\r
1198                         *MESH_TFACE     0       0       2       1\r
1199                         *MESH_TFACE     1       0       3       2\r
1200                         *MESH_TFACE     2       2       3       4\r
1201                         *MESH_TFACE     3       2       4       5\r
1202                 }\r
1203         }\r
1204         *PROP_MOTIONBLUR        0\r
1205         *PROP_CASTSHADOW        1\r
1206         *PROP_RECVSHADOW        1\r
1207         *MATERIAL_REF   2\r
1208 }\r
1209 *GEOMOBJECT     {\r
1210         *NODE_NAME      "mat2model0surf48"\r
1211         *NODE_TM        {\r
1212                 *NODE_NAME      "mat2model0surf48"\r
1213                 *INHERIT_POS    0       0       0\r
1214                 *INHERIT_ROT    0       0       0\r
1215                 *INHERIT_SCL    0       0       0\r
1216                 *TM_ROW0        1.0     0       0\r
1217                 *TM_ROW1        0       1.0     0\r
1218                 *TM_ROW2        0       0       1.0\r
1219                 *TM_ROW3        0       0       0\r
1220                 *TM_POS 0.000000        0.000000        0.000000\r
1221         }\r
1222         *MESH   {\r
1223                 *TIMEVALUE      0\r
1224                 *MESH_NUMVERTEX 6\r
1225                 *MESH_NUMFACES  4\r
1226                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1227                 *MESH_VERTEX_LIST       {\r
1228                         *MESH_VERTEX    0       14.000000       64.000000       544.000000\r
1229                         *MESH_VERTEX    1       14.000000       -64.000000      544.000000\r
1230                         *MESH_VERTEX    2       12.000000       -64.000000      546.000000\r
1231                         *MESH_VERTEX    3       12.000000       64.000000       546.000000\r
1232                         *MESH_VERTEX    4       10.000000       64.000000       544.000000\r
1233                         *MESH_VERTEX    5       10.000000       -64.000000      544.000000\r
1234                 }\r
1235                 *MESH_NORMALS   {\r
1236                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1237                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1238                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1239                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1240                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1241                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1242                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1243                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1244                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1245                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1246                 }\r
1247                 *MESH_FACE_LIST {\r
1248                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1251                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                 }\r
1253                 *MESH_NUMTVERTEX        6\r
1254                 *MESH_TVERTLIST {\r
1255                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1256                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1257                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
1258                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
1259                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1260                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1261                 }\r
1262                 *MESH_NUMTVFACES        4\r
1263                 *MESH_TFACELIST {\r
1264                         *MESH_TFACE     0       0       2       1\r
1265                         *MESH_TFACE     1       0       3       2\r
1266                         *MESH_TFACE     2       2       3       4\r
1267                         *MESH_TFACE     3       2       4       5\r
1268                 }\r
1269         }\r
1270         *PROP_MOTIONBLUR        0\r
1271         *PROP_CASTSHADOW        1\r
1272         *PROP_RECVSHADOW        1\r
1273         *MATERIAL_REF   2\r
1274 }\r
1275 *GEOMOBJECT     {\r
1276         *NODE_NAME      "mat2model0surf49"\r
1277         *NODE_TM        {\r
1278                 *NODE_NAME      "mat2model0surf49"\r
1279                 *INHERIT_POS    0       0       0\r
1280                 *INHERIT_ROT    0       0       0\r
1281                 *INHERIT_SCL    0       0       0\r
1282                 *TM_ROW0        1.0     0       0\r
1283                 *TM_ROW1        0       1.0     0\r
1284                 *TM_ROW2        0       0       1.0\r
1285                 *TM_ROW3        0       0       0\r
1286                 *TM_POS 0.000000        0.000000        0.000000\r
1287         }\r
1288         *MESH   {\r
1289                 *TIMEVALUE      0\r
1290                 *MESH_NUMVERTEX 6\r
1291                 *MESH_NUMFACES  4\r
1292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1293                 *MESH_VERTEX_LIST       {\r
1294                         *MESH_VERTEX    0       12.000000       -64.000000      542.000000\r
1295                         *MESH_VERTEX    1       14.000000       -64.000000      544.000000\r
1296                         *MESH_VERTEX    2       14.000000       64.000000       544.000000\r
1297                         *MESH_VERTEX    3       12.000000       64.000000       542.000000\r
1298                         *MESH_VERTEX    4       10.000000       64.000000       544.000000\r
1299                         *MESH_VERTEX    5       10.000000       -64.000000      544.000000\r
1300                 }\r
1301                 *MESH_NORMALS   {\r
1302                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1303                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1304                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1305                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1306                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1307                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1308                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1309                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1310                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1311                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1312                 }\r
1313                 *MESH_FACE_LIST {\r
1314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1317                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                 }\r
1319                 *MESH_NUMTVERTEX        6\r
1320                 *MESH_TVERTLIST {\r
1321                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
1322                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
1323                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1324                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1325                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1326                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1327                 }\r
1328                 *MESH_NUMTVFACES        4\r
1329                 *MESH_TFACELIST {\r
1330                         *MESH_TFACE     0       0       2       1\r
1331                         *MESH_TFACE     1       0       3       2\r
1332                         *MESH_TFACE     2       4       3       0\r
1333                         *MESH_TFACE     3       4       0       5\r
1334                 }\r
1335         }\r
1336         *PROP_MOTIONBLUR        0\r
1337         *PROP_CASTSHADOW        1\r
1338         *PROP_RECVSHADOW        1\r
1339         *MATERIAL_REF   2\r
1340 }\r
1341 *GEOMOBJECT     {\r
1342         *NODE_NAME      "mat2model0surf50"\r
1343         *NODE_TM        {\r
1344                 *NODE_NAME      "mat2model0surf50"\r
1345                 *INHERIT_POS    0       0       0\r
1346                 *INHERIT_ROT    0       0       0\r
1347                 *INHERIT_SCL    0       0       0\r
1348                 *TM_ROW0        1.0     0       0\r
1349                 *TM_ROW1        0       1.0     0\r
1350                 *TM_ROW2        0       0       1.0\r
1351                 *TM_ROW3        0       0       0\r
1352                 *TM_POS 0.000000        0.000000        0.000000\r
1353         }\r
1354         *MESH   {\r
1355                 *TIMEVALUE      0\r
1356                 *MESH_NUMVERTEX 6\r
1357                 *MESH_NUMFACES  4\r
1358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1359                 *MESH_VERTEX_LIST       {\r
1360                         *MESH_VERTEX    0       14.000000       64.000000       512.000000\r
1361                         *MESH_VERTEX    1       14.000000       -64.000000      512.000000\r
1362                         *MESH_VERTEX    2       12.000000       -64.000000      514.000000\r
1363                         *MESH_VERTEX    3       12.000000       64.000000       514.000000\r
1364                         *MESH_VERTEX    4       10.000000       64.000000       512.000000\r
1365                         *MESH_VERTEX    5       10.000000       -64.000000      512.000000\r
1366                 }\r
1367                 *MESH_NORMALS   {\r
1368                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1369                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1370                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1371                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1372                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1373                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1374                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1375                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1376                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1377                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1378                 }\r
1379                 *MESH_FACE_LIST {\r
1380                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1381                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                 }\r
1385                 *MESH_NUMTVERTEX        6\r
1386                 *MESH_TVERTLIST {\r
1387                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1388                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1389                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
1390                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
1391                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1392                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1393                 }\r
1394                 *MESH_NUMTVFACES        4\r
1395                 *MESH_TFACELIST {\r
1396                         *MESH_TFACE     0       0       2       1\r
1397                         *MESH_TFACE     1       0       3       2\r
1398                         *MESH_TFACE     2       2       3       4\r
1399                         *MESH_TFACE     3       2       4       5\r
1400                 }\r
1401         }\r
1402         *PROP_MOTIONBLUR        0\r
1403         *PROP_CASTSHADOW        1\r
1404         *PROP_RECVSHADOW        1\r
1405         *MATERIAL_REF   2\r
1406 }\r
1407 *GEOMOBJECT     {\r
1408         *NODE_NAME      "mat2model0surf51"\r
1409         *NODE_TM        {\r
1410                 *NODE_NAME      "mat2model0surf51"\r
1411                 *INHERIT_POS    0       0       0\r
1412                 *INHERIT_ROT    0       0       0\r
1413                 *INHERIT_SCL    0       0       0\r
1414                 *TM_ROW0        1.0     0       0\r
1415                 *TM_ROW1        0       1.0     0\r
1416                 *TM_ROW2        0       0       1.0\r
1417                 *TM_ROW3        0       0       0\r
1418                 *TM_POS 0.000000        0.000000        0.000000\r
1419         }\r
1420         *MESH   {\r
1421                 *TIMEVALUE      0\r
1422                 *MESH_NUMVERTEX 6\r
1423                 *MESH_NUMFACES  4\r
1424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1425                 *MESH_VERTEX_LIST       {\r
1426                         *MESH_VERTEX    0       12.000000       -64.000000      510.000000\r
1427                         *MESH_VERTEX    1       14.000000       -64.000000      512.000000\r
1428                         *MESH_VERTEX    2       14.000000       64.000000       512.000000\r
1429                         *MESH_VERTEX    3       12.000000       64.000000       510.000000\r
1430                         *MESH_VERTEX    4       10.000000       64.000000       512.000000\r
1431                         *MESH_VERTEX    5       10.000000       -64.000000      512.000000\r
1432                 }\r
1433                 *MESH_NORMALS   {\r
1434                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1435                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1436                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1437                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1438                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1439                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1440                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1441                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1442                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1443                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1444                 }\r
1445                 *MESH_FACE_LIST {\r
1446                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                 }\r
1451                 *MESH_NUMTVERTEX        6\r
1452                 *MESH_TVERTLIST {\r
1453                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
1454                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
1455                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
1456                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
1457                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1458                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1459                 }\r
1460                 *MESH_NUMTVFACES        4\r
1461                 *MESH_TFACELIST {\r
1462                         *MESH_TFACE     0       0       2       1\r
1463                         *MESH_TFACE     1       0       3       2\r
1464                         *MESH_TFACE     2       4       3       0\r
1465                         *MESH_TFACE     3       4       0       5\r
1466                 }\r
1467         }\r
1468         *PROP_MOTIONBLUR        0\r
1469         *PROP_CASTSHADOW        1\r
1470         *PROP_RECVSHADOW        1\r
1471         *MATERIAL_REF   2\r
1472 }\r
1473 *GEOMOBJECT     {\r
1474         *NODE_NAME      "mat2model0surf52"\r
1475         *NODE_TM        {\r
1476                 *NODE_NAME      "mat2model0surf52"\r
1477                 *INHERIT_POS    0       0       0\r
1478                 *INHERIT_ROT    0       0       0\r
1479                 *INHERIT_SCL    0       0       0\r
1480                 *TM_ROW0        1.0     0       0\r
1481                 *TM_ROW1        0       1.0     0\r
1482                 *TM_ROW2        0       0       1.0\r
1483                 *TM_ROW3        0       0       0\r
1484                 *TM_POS 0.000000        0.000000        0.000000\r
1485         }\r
1486         *MESH   {\r
1487                 *TIMEVALUE      0\r
1488                 *MESH_NUMVERTEX 6\r
1489                 *MESH_NUMFACES  4\r
1490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1491                 *MESH_VERTEX_LIST       {\r
1492                         *MESH_VERTEX    0       14.000000       64.000000       480.000000\r
1493                         *MESH_VERTEX    1       14.000000       -64.000000      480.000000\r
1494                         *MESH_VERTEX    2       12.000000       -64.000000      482.000000\r
1495                         *MESH_VERTEX    3       12.000000       64.000000       482.000000\r
1496                         *MESH_VERTEX    4       10.000000       64.000000       480.000000\r
1497                         *MESH_VERTEX    5       10.000000       -64.000000      480.000000\r
1498                 }\r
1499                 *MESH_NORMALS   {\r
1500                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1501                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1502                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1503                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1504                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1505                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1506                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1507                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1508                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1509                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1510                 }\r
1511                 *MESH_FACE_LIST {\r
1512                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1513                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1514                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1515                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1516                 }\r
1517                 *MESH_NUMTVERTEX        6\r
1518                 *MESH_TVERTLIST {\r
1519                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1520                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1521                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
1522                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
1523                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1524                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1525                 }\r
1526                 *MESH_NUMTVFACES        4\r
1527                 *MESH_TFACELIST {\r
1528                         *MESH_TFACE     0       0       2       1\r
1529                         *MESH_TFACE     1       0       3       2\r
1530                         *MESH_TFACE     2       2       3       4\r
1531                         *MESH_TFACE     3       2       4       5\r
1532                 }\r
1533         }\r
1534         *PROP_MOTIONBLUR        0\r
1535         *PROP_CASTSHADOW        1\r
1536         *PROP_RECVSHADOW        1\r
1537         *MATERIAL_REF   2\r
1538 }\r
1539 *GEOMOBJECT     {\r
1540         *NODE_NAME      "mat2model0surf53"\r
1541         *NODE_TM        {\r
1542                 *NODE_NAME      "mat2model0surf53"\r
1543                 *INHERIT_POS    0       0       0\r
1544                 *INHERIT_ROT    0       0       0\r
1545                 *INHERIT_SCL    0       0       0\r
1546                 *TM_ROW0        1.0     0       0\r
1547                 *TM_ROW1        0       1.0     0\r
1548                 *TM_ROW2        0       0       1.0\r
1549                 *TM_ROW3        0       0       0\r
1550                 *TM_POS 0.000000        0.000000        0.000000\r
1551         }\r
1552         *MESH   {\r
1553                 *TIMEVALUE      0\r
1554                 *MESH_NUMVERTEX 6\r
1555                 *MESH_NUMFACES  4\r
1556                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1557                 *MESH_VERTEX_LIST       {\r
1558                         *MESH_VERTEX    0       12.000000       -64.000000      478.000000\r
1559                         *MESH_VERTEX    1       14.000000       -64.000000      480.000000\r
1560                         *MESH_VERTEX    2       14.000000       64.000000       480.000000\r
1561                         *MESH_VERTEX    3       12.000000       64.000000       478.000000\r
1562                         *MESH_VERTEX    4       10.000000       64.000000       480.000000\r
1563                         *MESH_VERTEX    5       10.000000       -64.000000      480.000000\r
1564                 }\r
1565                 *MESH_NORMALS   {\r
1566                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1567                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1568                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1569                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1570                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1571                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1572                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1573                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1574                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1575                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1576                 }\r
1577                 *MESH_FACE_LIST {\r
1578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                 }\r
1583                 *MESH_NUMTVERTEX        6\r
1584                 *MESH_TVERTLIST {\r
1585                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
1586                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
1587                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1588                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1589                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1590                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1591                 }\r
1592                 *MESH_NUMTVFACES        4\r
1593                 *MESH_TFACELIST {\r
1594                         *MESH_TFACE     0       0       2       1\r
1595                         *MESH_TFACE     1       0       3       2\r
1596                         *MESH_TFACE     2       4       3       0\r
1597                         *MESH_TFACE     3       4       0       5\r
1598                 }\r
1599         }\r
1600         *PROP_MOTIONBLUR        0\r
1601         *PROP_CASTSHADOW        1\r
1602         *PROP_RECVSHADOW        1\r
1603         *MATERIAL_REF   2\r
1604 }\r
1605 *GEOMOBJECT     {\r
1606         *NODE_NAME      "mat2model0surf54"\r
1607         *NODE_TM        {\r
1608                 *NODE_NAME      "mat2model0surf54"\r
1609                 *INHERIT_POS    0       0       0\r
1610                 *INHERIT_ROT    0       0       0\r
1611                 *INHERIT_SCL    0       0       0\r
1612                 *TM_ROW0        1.0     0       0\r
1613                 *TM_ROW1        0       1.0     0\r
1614                 *TM_ROW2        0       0       1.0\r
1615                 *TM_ROW3        0       0       0\r
1616                 *TM_POS 0.000000        0.000000        0.000000\r
1617         }\r
1618         *MESH   {\r
1619                 *TIMEVALUE      0\r
1620                 *MESH_NUMVERTEX 6\r
1621                 *MESH_NUMFACES  4\r
1622                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1623                 *MESH_VERTEX_LIST       {\r
1624                         *MESH_VERTEX    0       12.000000       64.000000       450.000000\r
1625                         *MESH_VERTEX    1       14.000000       64.000000       448.000000\r
1626                         *MESH_VERTEX    2       14.000000       -64.000000      448.000000\r
1627                         *MESH_VERTEX    3       12.000000       -64.000000      450.000000\r
1628                         *MESH_VERTEX    4       10.000000       -64.000000      448.000000\r
1629                         *MESH_VERTEX    5       10.000000       64.000000       448.000000\r
1630                 }\r
1631                 *MESH_NORMALS   {\r
1632                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1633                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1634                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1635                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1636                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1637                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1638                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1639                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1640                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1641                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1642                 }\r
1643                 *MESH_FACE_LIST {\r
1644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1645                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1646                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1647                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1648                 }\r
1649                 *MESH_NUMTVERTEX        6\r
1650                 *MESH_TVERTLIST {\r
1651                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
1652                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
1653                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
1654                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
1655                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1656                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1657                 }\r
1658                 *MESH_NUMTVFACES        4\r
1659                 *MESH_TFACELIST {\r
1660                         *MESH_TFACE     0       0       2       1\r
1661                         *MESH_TFACE     1       0       3       2\r
1662                         *MESH_TFACE     2       4       3       0\r
1663                         *MESH_TFACE     3       4       0       5\r
1664                 }\r
1665         }\r
1666         *PROP_MOTIONBLUR        0\r
1667         *PROP_CASTSHADOW        1\r
1668         *PROP_RECVSHADOW        1\r
1669         *MATERIAL_REF   2\r
1670 }\r
1671 *GEOMOBJECT     {\r
1672         *NODE_NAME      "mat2model0surf55"\r
1673         *NODE_TM        {\r
1674                 *NODE_NAME      "mat2model0surf55"\r
1675                 *INHERIT_POS    0       0       0\r
1676                 *INHERIT_ROT    0       0       0\r
1677                 *INHERIT_SCL    0       0       0\r
1678                 *TM_ROW0        1.0     0       0\r
1679                 *TM_ROW1        0       1.0     0\r
1680                 *TM_ROW2        0       0       1.0\r
1681                 *TM_ROW3        0       0       0\r
1682                 *TM_POS 0.000000        0.000000        0.000000\r
1683         }\r
1684         *MESH   {\r
1685                 *TIMEVALUE      0\r
1686                 *MESH_NUMVERTEX 6\r
1687                 *MESH_NUMFACES  4\r
1688                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1689                 *MESH_VERTEX_LIST       {\r
1690                         *MESH_VERTEX    0       14.000000       -64.000000      448.000000\r
1691                         *MESH_VERTEX    1       14.000000       64.000000       448.000000\r
1692                         *MESH_VERTEX    2       12.000000       64.000000       446.000000\r
1693                         *MESH_VERTEX    3       12.000000       -64.000000      446.000000\r
1694                         *MESH_VERTEX    4       10.000000       -64.000000      448.000000\r
1695                         *MESH_VERTEX    5       10.000000       64.000000       448.000000\r
1696                 }\r
1697                 *MESH_NORMALS   {\r
1698                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1699                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1700                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1701                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1702                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1704                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1705                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1706                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1707                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1708                 }\r
1709                 *MESH_FACE_LIST {\r
1710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1711                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1712                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1713                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                 }\r
1715                 *MESH_NUMTVERTEX        6\r
1716                 *MESH_TVERTLIST {\r
1717                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1718                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1719                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
1720                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
1721                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1722                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1723                 }\r
1724                 *MESH_NUMTVFACES        4\r
1725                 *MESH_TFACELIST {\r
1726                         *MESH_TFACE     0       0       2       1\r
1727                         *MESH_TFACE     1       0       3       2\r
1728                         *MESH_TFACE     2       2       3       4\r
1729                         *MESH_TFACE     3       2       4       5\r
1730                 }\r
1731         }\r
1732         *PROP_MOTIONBLUR        0\r
1733         *PROP_CASTSHADOW        1\r
1734         *PROP_RECVSHADOW        1\r
1735         *MATERIAL_REF   2\r
1736 }\r
1737 *GEOMOBJECT     {\r
1738         *NODE_NAME      "mat2model0surf56"\r
1739         *NODE_TM        {\r
1740                 *NODE_NAME      "mat2model0surf56"\r
1741                 *INHERIT_POS    0       0       0\r
1742                 *INHERIT_ROT    0       0       0\r
1743                 *INHERIT_SCL    0       0       0\r
1744                 *TM_ROW0        1.0     0       0\r
1745                 *TM_ROW1        0       1.0     0\r
1746                 *TM_ROW2        0       0       1.0\r
1747                 *TM_ROW3        0       0       0\r
1748                 *TM_POS 0.000000        0.000000        0.000000\r
1749         }\r
1750         *MESH   {\r
1751                 *TIMEVALUE      0\r
1752                 *MESH_NUMVERTEX 6\r
1753                 *MESH_NUMFACES  4\r
1754                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1755                 *MESH_VERTEX_LIST       {\r
1756                         *MESH_VERTEX    0       14.000000       64.000000       416.000000\r
1757                         *MESH_VERTEX    1       14.000000       -64.000000      416.000000\r
1758                         *MESH_VERTEX    2       12.000000       -64.000000      418.000000\r
1759                         *MESH_VERTEX    3       12.000000       64.000000       418.000000\r
1760                         *MESH_VERTEX    4       10.000000       64.000000       416.000000\r
1761                         *MESH_VERTEX    5       10.000000       -64.000000      416.000000\r
1762                 }\r
1763                 *MESH_NORMALS   {\r
1764                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1765                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1766                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1767                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1768                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1769                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1770                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1771                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1772                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1773                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1774                 }\r
1775                 *MESH_FACE_LIST {\r
1776                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1777                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1778                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1779                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1780                 }\r
1781                 *MESH_NUMTVERTEX        6\r
1782                 *MESH_TVERTLIST {\r
1783                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1784                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1785                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
1786                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
1787                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1788                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1789                 }\r
1790                 *MESH_NUMTVFACES        4\r
1791                 *MESH_TFACELIST {\r
1792                         *MESH_TFACE     0       0       2       1\r
1793                         *MESH_TFACE     1       0       3       2\r
1794                         *MESH_TFACE     2       2       3       4\r
1795                         *MESH_TFACE     3       2       4       5\r
1796                 }\r
1797         }\r
1798         *PROP_MOTIONBLUR        0\r
1799         *PROP_CASTSHADOW        1\r
1800         *PROP_RECVSHADOW        1\r
1801         *MATERIAL_REF   2\r
1802 }\r
1803 *GEOMOBJECT     {\r
1804         *NODE_NAME      "mat2model0surf57"\r
1805         *NODE_TM        {\r
1806                 *NODE_NAME      "mat2model0surf57"\r
1807                 *INHERIT_POS    0       0       0\r
1808                 *INHERIT_ROT    0       0       0\r
1809                 *INHERIT_SCL    0       0       0\r
1810                 *TM_ROW0        1.0     0       0\r
1811                 *TM_ROW1        0       1.0     0\r
1812                 *TM_ROW2        0       0       1.0\r
1813                 *TM_ROW3        0       0       0\r
1814                 *TM_POS 0.000000        0.000000        0.000000\r
1815         }\r
1816         *MESH   {\r
1817                 *TIMEVALUE      0\r
1818                 *MESH_NUMVERTEX 6\r
1819                 *MESH_NUMFACES  4\r
1820                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1821                 *MESH_VERTEX_LIST       {\r
1822                         *MESH_VERTEX    0       12.000000       -64.000000      414.000000\r
1823                         *MESH_VERTEX    1       14.000000       -64.000000      416.000000\r
1824                         *MESH_VERTEX    2       14.000000       64.000000       416.000000\r
1825                         *MESH_VERTEX    3       12.000000       64.000000       414.000000\r
1826                         *MESH_VERTEX    4       10.000000       64.000000       416.000000\r
1827                         *MESH_VERTEX    5       10.000000       -64.000000      416.000000\r
1828                 }\r
1829                 *MESH_NORMALS   {\r
1830                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1831                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1832                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1833                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1834                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1835                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1836                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1837                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1838                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1839                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1840                 }\r
1841                 *MESH_FACE_LIST {\r
1842                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1843                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1844                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1845                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1846                 }\r
1847                 *MESH_NUMTVERTEX        6\r
1848                 *MESH_TVERTLIST {\r
1849                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
1850                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
1851                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1852                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1853                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
1854                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
1855                 }\r
1856                 *MESH_NUMTVFACES        4\r
1857                 *MESH_TFACELIST {\r
1858                         *MESH_TFACE     0       0       2       1\r
1859                         *MESH_TFACE     1       0       3       2\r
1860                         *MESH_TFACE     2       4       3       0\r
1861                         *MESH_TFACE     3       4       0       5\r
1862                 }\r
1863         }\r
1864         *PROP_MOTIONBLUR        0\r
1865         *PROP_CASTSHADOW        1\r
1866         *PROP_RECVSHADOW        1\r
1867         *MATERIAL_REF   2\r
1868 }\r
1869 *GEOMOBJECT     {\r
1870         *NODE_NAME      "mat2model0surf58"\r
1871         *NODE_TM        {\r
1872                 *NODE_NAME      "mat2model0surf58"\r
1873                 *INHERIT_POS    0       0       0\r
1874                 *INHERIT_ROT    0       0       0\r
1875                 *INHERIT_SCL    0       0       0\r
1876                 *TM_ROW0        1.0     0       0\r
1877                 *TM_ROW1        0       1.0     0\r
1878                 *TM_ROW2        0       0       1.0\r
1879                 *TM_ROW3        0       0       0\r
1880                 *TM_POS 0.000000        0.000000        0.000000\r
1881         }\r
1882         *MESH   {\r
1883                 *TIMEVALUE      0\r
1884                 *MESH_NUMVERTEX 6\r
1885                 *MESH_NUMFACES  4\r
1886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1887                 *MESH_VERTEX_LIST       {\r
1888                         *MESH_VERTEX    0       12.000000       64.000000       386.000000\r
1889                         *MESH_VERTEX    1       14.000000       64.000000       384.000000\r
1890                         *MESH_VERTEX    2       14.000000       -64.000000      384.000000\r
1891                         *MESH_VERTEX    3       12.000000       -64.000000      386.000000\r
1892                         *MESH_VERTEX    4       10.000000       -64.000000      384.000000\r
1893                         *MESH_VERTEX    5       10.000000       64.000000       384.000000\r
1894                 }\r
1895                 *MESH_NORMALS   {\r
1896                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1897                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1898                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1899                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1900                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1901                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1902                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1903                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1904                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1905                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1906                 }\r
1907                 *MESH_FACE_LIST {\r
1908                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1910                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1911                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1912                 }\r
1913                 *MESH_NUMTVERTEX        6\r
1914                 *MESH_TVERTLIST {\r
1915                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
1916                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
1917                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
1918                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
1919                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1920                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1921                 }\r
1922                 *MESH_NUMTVFACES        4\r
1923                 *MESH_TFACELIST {\r
1924                         *MESH_TFACE     0       0       2       1\r
1925                         *MESH_TFACE     1       0       3       2\r
1926                         *MESH_TFACE     2       4       3       0\r
1927                         *MESH_TFACE     3       4       0       5\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   2\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat2model0surf59"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat2model0surf59"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 6\r
1951                 *MESH_NUMFACES  4\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       14.000000       -64.000000      384.000000\r
1955                         *MESH_VERTEX    1       14.000000       64.000000       384.000000\r
1956                         *MESH_VERTEX    2       12.000000       64.000000       382.000000\r
1957                         *MESH_VERTEX    3       12.000000       -64.000000      382.000000\r
1958                         *MESH_VERTEX    4       10.000000       -64.000000      384.000000\r
1959                         *MESH_VERTEX    5       10.000000       64.000000       384.000000\r
1960                 }\r
1961                 *MESH_NORMALS   {\r
1962                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1963                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1964                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1965                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
1966                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1967                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1968                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1969                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1970                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1971                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1972                 }\r
1973                 *MESH_FACE_LIST {\r
1974                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1975                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1976                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1977                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1978                 }\r
1979                 *MESH_NUMTVERTEX        6\r
1980                 *MESH_TVERTLIST {\r
1981                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1982                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1983                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
1984                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
1985                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
1986                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1987                 }\r
1988                 *MESH_NUMTVFACES        4\r
1989                 *MESH_TFACELIST {\r
1990                         *MESH_TFACE     0       0       2       1\r
1991                         *MESH_TFACE     1       0       3       2\r
1992                         *MESH_TFACE     2       2       3       4\r
1993                         *MESH_TFACE     3       2       4       5\r
1994                 }\r
1995         }\r
1996         *PROP_MOTIONBLUR        0\r
1997         *PROP_CASTSHADOW        1\r
1998         *PROP_RECVSHADOW        1\r
1999         *MATERIAL_REF   2\r
2000 }\r
2001 *GEOMOBJECT     {\r
2002         *NODE_NAME      "mat2model0surf60"\r
2003         *NODE_TM        {\r
2004                 *NODE_NAME      "mat2model0surf60"\r
2005                 *INHERIT_POS    0       0       0\r
2006                 *INHERIT_ROT    0       0       0\r
2007                 *INHERIT_SCL    0       0       0\r
2008                 *TM_ROW0        1.0     0       0\r
2009                 *TM_ROW1        0       1.0     0\r
2010                 *TM_ROW2        0       0       1.0\r
2011                 *TM_ROW3        0       0       0\r
2012                 *TM_POS 0.000000        0.000000        0.000000\r
2013         }\r
2014         *MESH   {\r
2015                 *TIMEVALUE      0\r
2016                 *MESH_NUMVERTEX 6\r
2017                 *MESH_NUMFACES  4\r
2018                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2019                 *MESH_VERTEX_LIST       {\r
2020                         *MESH_VERTEX    0       14.000000       64.000000       352.000000\r
2021                         *MESH_VERTEX    1       14.000000       -64.000000      352.000000\r
2022                         *MESH_VERTEX    2       12.000000       -64.000000      354.000000\r
2023                         *MESH_VERTEX    3       12.000000       64.000000       354.000000\r
2024                         *MESH_VERTEX    4       10.000000       64.000000       352.000000\r
2025                         *MESH_VERTEX    5       10.000000       -64.000000      352.000000\r
2026                 }\r
2027                 *MESH_NORMALS   {\r
2028                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2029                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2030                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2031                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2032                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2033                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2034                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2035                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2036                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2037                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2038                 }\r
2039                 *MESH_FACE_LIST {\r
2040                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2042                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2043                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2044                 }\r
2045                 *MESH_NUMTVERTEX        6\r
2046                 *MESH_TVERTLIST {\r
2047                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2048                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2049                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
2050                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
2051                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2052                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2053                 }\r
2054                 *MESH_NUMTVFACES        4\r
2055                 *MESH_TFACELIST {\r
2056                         *MESH_TFACE     0       0       2       1\r
2057                         *MESH_TFACE     1       0       3       2\r
2058                         *MESH_TFACE     2       2       3       4\r
2059                         *MESH_TFACE     3       2       4       5\r
2060                 }\r
2061         }\r
2062         *PROP_MOTIONBLUR        0\r
2063         *PROP_CASTSHADOW        1\r
2064         *PROP_RECVSHADOW        1\r
2065         *MATERIAL_REF   2\r
2066 }\r
2067 *GEOMOBJECT     {\r
2068         *NODE_NAME      "mat2model0surf61"\r
2069         *NODE_TM        {\r
2070                 *NODE_NAME      "mat2model0surf61"\r
2071                 *INHERIT_POS    0       0       0\r
2072                 *INHERIT_ROT    0       0       0\r
2073                 *INHERIT_SCL    0       0       0\r
2074                 *TM_ROW0        1.0     0       0\r
2075                 *TM_ROW1        0       1.0     0\r
2076                 *TM_ROW2        0       0       1.0\r
2077                 *TM_ROW3        0       0       0\r
2078                 *TM_POS 0.000000        0.000000        0.000000\r
2079         }\r
2080         *MESH   {\r
2081                 *TIMEVALUE      0\r
2082                 *MESH_NUMVERTEX 6\r
2083                 *MESH_NUMFACES  4\r
2084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2085                 *MESH_VERTEX_LIST       {\r
2086                         *MESH_VERTEX    0       12.000000       -64.000000      350.000000\r
2087                         *MESH_VERTEX    1       14.000000       -64.000000      352.000000\r
2088                         *MESH_VERTEX    2       14.000000       64.000000       352.000000\r
2089                         *MESH_VERTEX    3       12.000000       64.000000       350.000000\r
2090                         *MESH_VERTEX    4       10.000000       64.000000       352.000000\r
2091                         *MESH_VERTEX    5       10.000000       -64.000000      352.000000\r
2092                 }\r
2093                 *MESH_NORMALS   {\r
2094                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2095                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2096                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2097                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2098                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2099                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2100                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2101                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2102                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2103                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2104                 }\r
2105                 *MESH_FACE_LIST {\r
2106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2107                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2108                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2109                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                 }\r
2111                 *MESH_NUMTVERTEX        6\r
2112                 *MESH_TVERTLIST {\r
2113                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2114                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
2115                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
2116                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
2117                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2118                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2119                 }\r
2120                 *MESH_NUMTVFACES        4\r
2121                 *MESH_TFACELIST {\r
2122                         *MESH_TFACE     0       0       2       1\r
2123                         *MESH_TFACE     1       0       3       2\r
2124                         *MESH_TFACE     2       4       3       0\r
2125                         *MESH_TFACE     3       4       0       5\r
2126                 }\r
2127         }\r
2128         *PROP_MOTIONBLUR        0\r
2129         *PROP_CASTSHADOW        1\r
2130         *PROP_RECVSHADOW        1\r
2131         *MATERIAL_REF   2\r
2132 }\r
2133 *GEOMOBJECT     {\r
2134         *NODE_NAME      "mat2model0surf62"\r
2135         *NODE_TM        {\r
2136                 *NODE_NAME      "mat2model0surf62"\r
2137                 *INHERIT_POS    0       0       0\r
2138                 *INHERIT_ROT    0       0       0\r
2139                 *INHERIT_SCL    0       0       0\r
2140                 *TM_ROW0        1.0     0       0\r
2141                 *TM_ROW1        0       1.0     0\r
2142                 *TM_ROW2        0       0       1.0\r
2143                 *TM_ROW3        0       0       0\r
2144                 *TM_POS 0.000000        0.000000        0.000000\r
2145         }\r
2146         *MESH   {\r
2147                 *TIMEVALUE      0\r
2148                 *MESH_NUMVERTEX 6\r
2149                 *MESH_NUMFACES  4\r
2150                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2151                 *MESH_VERTEX_LIST       {\r
2152                         *MESH_VERTEX    0       14.000000       64.000000       320.000000\r
2153                         *MESH_VERTEX    1       14.000000       -64.000000      320.000000\r
2154                         *MESH_VERTEX    2       12.000000       -64.000000      322.000000\r
2155                         *MESH_VERTEX    3       12.000000       64.000000       322.000000\r
2156                         *MESH_VERTEX    4       10.000000       64.000000       320.000000\r
2157                         *MESH_VERTEX    5       10.000000       -64.000000      320.000000\r
2158                 }\r
2159                 *MESH_NORMALS   {\r
2160                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2161                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2162                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2163                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2164                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2165                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2166                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2167                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2168                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2169                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2170                 }\r
2171                 *MESH_FACE_LIST {\r
2172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2173                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2174                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2175                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                 }\r
2177                 *MESH_NUMTVERTEX        6\r
2178                 *MESH_TVERTLIST {\r
2179                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2180                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2181                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
2182                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
2183                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2184                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2185                 }\r
2186                 *MESH_NUMTVFACES        4\r
2187                 *MESH_TFACELIST {\r
2188                         *MESH_TFACE     0       0       2       1\r
2189                         *MESH_TFACE     1       0       3       2\r
2190                         *MESH_TFACE     2       2       3       4\r
2191                         *MESH_TFACE     3       2       4       5\r
2192                 }\r
2193         }\r
2194         *PROP_MOTIONBLUR        0\r
2195         *PROP_CASTSHADOW        1\r
2196         *PROP_RECVSHADOW        1\r
2197         *MATERIAL_REF   2\r
2198 }\r
2199 *GEOMOBJECT     {\r
2200         *NODE_NAME      "mat2model0surf63"\r
2201         *NODE_TM        {\r
2202                 *NODE_NAME      "mat2model0surf63"\r
2203                 *INHERIT_POS    0       0       0\r
2204                 *INHERIT_ROT    0       0       0\r
2205                 *INHERIT_SCL    0       0       0\r
2206                 *TM_ROW0        1.0     0       0\r
2207                 *TM_ROW1        0       1.0     0\r
2208                 *TM_ROW2        0       0       1.0\r
2209                 *TM_ROW3        0       0       0\r
2210                 *TM_POS 0.000000        0.000000        0.000000\r
2211         }\r
2212         *MESH   {\r
2213                 *TIMEVALUE      0\r
2214                 *MESH_NUMVERTEX 6\r
2215                 *MESH_NUMFACES  4\r
2216                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2217                 *MESH_VERTEX_LIST       {\r
2218                         *MESH_VERTEX    0       12.000000       -64.000000      318.000000\r
2219                         *MESH_VERTEX    1       14.000000       -64.000000      320.000000\r
2220                         *MESH_VERTEX    2       14.000000       64.000000       320.000000\r
2221                         *MESH_VERTEX    3       12.000000       64.000000       318.000000\r
2222                         *MESH_VERTEX    4       10.000000       64.000000       320.000000\r
2223                         *MESH_VERTEX    5       10.000000       -64.000000      320.000000\r
2224                 }\r
2225                 *MESH_NORMALS   {\r
2226                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2227                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2228                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2229                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2230                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2231                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2232                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2233                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2234                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2235                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2236                 }\r
2237                 *MESH_FACE_LIST {\r
2238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2239                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2240                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2241                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2242                 }\r
2243                 *MESH_NUMTVERTEX        6\r
2244                 *MESH_TVERTLIST {\r
2245                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
2246                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
2247                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2248                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2249                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2250                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2251                 }\r
2252                 *MESH_NUMTVFACES        4\r
2253                 *MESH_TFACELIST {\r
2254                         *MESH_TFACE     0       0       2       1\r
2255                         *MESH_TFACE     1       0       3       2\r
2256                         *MESH_TFACE     2       4       3       0\r
2257                         *MESH_TFACE     3       4       0       5\r
2258                 }\r
2259         }\r
2260         *PROP_MOTIONBLUR        0\r
2261         *PROP_CASTSHADOW        1\r
2262         *PROP_RECVSHADOW        1\r
2263         *MATERIAL_REF   2\r
2264 }\r
2265 *GEOMOBJECT     {\r
2266         *NODE_NAME      "mat2model0surf64"\r
2267         *NODE_TM        {\r
2268                 *NODE_NAME      "mat2model0surf64"\r
2269                 *INHERIT_POS    0       0       0\r
2270                 *INHERIT_ROT    0       0       0\r
2271                 *INHERIT_SCL    0       0       0\r
2272                 *TM_ROW0        1.0     0       0\r
2273                 *TM_ROW1        0       1.0     0\r
2274                 *TM_ROW2        0       0       1.0\r
2275                 *TM_ROW3        0       0       0\r
2276                 *TM_POS 0.000000        0.000000        0.000000\r
2277         }\r
2278         *MESH   {\r
2279                 *TIMEVALUE      0\r
2280                 *MESH_NUMVERTEX 6\r
2281                 *MESH_NUMFACES  4\r
2282                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2283                 *MESH_VERTEX_LIST       {\r
2284                         *MESH_VERTEX    0       14.000000       64.000000       288.000000\r
2285                         *MESH_VERTEX    1       14.000000       -64.000000      288.000000\r
2286                         *MESH_VERTEX    2       12.000000       -64.000000      290.000000\r
2287                         *MESH_VERTEX    3       12.000000       64.000000       290.000000\r
2288                         *MESH_VERTEX    4       10.000000       64.000000       288.000000\r
2289                         *MESH_VERTEX    5       10.000000       -64.000000      288.000000\r
2290                 }\r
2291                 *MESH_NORMALS   {\r
2292                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2293                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2294                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2295                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2296                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2297                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2298                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2299                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2300                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2301                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2302                 }\r
2303                 *MESH_FACE_LIST {\r
2304                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2305                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2306                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2307                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                 }\r
2309                 *MESH_NUMTVERTEX        6\r
2310                 *MESH_TVERTLIST {\r
2311                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2312                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2313                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
2314                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
2315                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2316                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2317                 }\r
2318                 *MESH_NUMTVFACES        4\r
2319                 *MESH_TFACELIST {\r
2320                         *MESH_TFACE     0       0       2       1\r
2321                         *MESH_TFACE     1       0       3       2\r
2322                         *MESH_TFACE     2       2       3       4\r
2323                         *MESH_TFACE     3       2       4       5\r
2324                 }\r
2325         }\r
2326         *PROP_MOTIONBLUR        0\r
2327         *PROP_CASTSHADOW        1\r
2328         *PROP_RECVSHADOW        1\r
2329         *MATERIAL_REF   2\r
2330 }\r
2331 *GEOMOBJECT     {\r
2332         *NODE_NAME      "mat2model0surf65"\r
2333         *NODE_TM        {\r
2334                 *NODE_NAME      "mat2model0surf65"\r
2335                 *INHERIT_POS    0       0       0\r
2336                 *INHERIT_ROT    0       0       0\r
2337                 *INHERIT_SCL    0       0       0\r
2338                 *TM_ROW0        1.0     0       0\r
2339                 *TM_ROW1        0       1.0     0\r
2340                 *TM_ROW2        0       0       1.0\r
2341                 *TM_ROW3        0       0       0\r
2342                 *TM_POS 0.000000        0.000000        0.000000\r
2343         }\r
2344         *MESH   {\r
2345                 *TIMEVALUE      0\r
2346                 *MESH_NUMVERTEX 6\r
2347                 *MESH_NUMFACES  4\r
2348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2349                 *MESH_VERTEX_LIST       {\r
2350                         *MESH_VERTEX    0       12.000000       -64.000000      286.000000\r
2351                         *MESH_VERTEX    1       14.000000       -64.000000      288.000000\r
2352                         *MESH_VERTEX    2       14.000000       64.000000       288.000000\r
2353                         *MESH_VERTEX    3       12.000000       64.000000       286.000000\r
2354                         *MESH_VERTEX    4       10.000000       64.000000       288.000000\r
2355                         *MESH_VERTEX    5       10.000000       -64.000000      288.000000\r
2356                 }\r
2357                 *MESH_NORMALS   {\r
2358                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2359                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2360                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2361                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2362                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2363                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2364                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2365                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2366                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2367                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2368                 }\r
2369                 *MESH_FACE_LIST {\r
2370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2371                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2373                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                 }\r
2375                 *MESH_NUMTVERTEX        6\r
2376                 *MESH_TVERTLIST {\r
2377                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2378                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
2379                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
2380                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
2381                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2382                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2383                 }\r
2384                 *MESH_NUMTVFACES        4\r
2385                 *MESH_TFACELIST {\r
2386                         *MESH_TFACE     0       0       2       1\r
2387                         *MESH_TFACE     1       0       3       2\r
2388                         *MESH_TFACE     2       4       3       0\r
2389                         *MESH_TFACE     3       4       0       5\r
2390                 }\r
2391         }\r
2392         *PROP_MOTIONBLUR        0\r
2393         *PROP_CASTSHADOW        1\r
2394         *PROP_RECVSHADOW        1\r
2395         *MATERIAL_REF   2\r
2396 }\r
2397 *GEOMOBJECT     {\r
2398         *NODE_NAME      "mat2model0surf66"\r
2399         *NODE_TM        {\r
2400                 *NODE_NAME      "mat2model0surf66"\r
2401                 *INHERIT_POS    0       0       0\r
2402                 *INHERIT_ROT    0       0       0\r
2403                 *INHERIT_SCL    0       0       0\r
2404                 *TM_ROW0        1.0     0       0\r
2405                 *TM_ROW1        0       1.0     0\r
2406                 *TM_ROW2        0       0       1.0\r
2407                 *TM_ROW3        0       0       0\r
2408                 *TM_POS 0.000000        0.000000        0.000000\r
2409         }\r
2410         *MESH   {\r
2411                 *TIMEVALUE      0\r
2412                 *MESH_NUMVERTEX 6\r
2413                 *MESH_NUMFACES  4\r
2414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2415                 *MESH_VERTEX_LIST       {\r
2416                         *MESH_VERTEX    0       12.000000       64.000000       258.000000\r
2417                         *MESH_VERTEX    1       14.000000       64.000000       256.000000\r
2418                         *MESH_VERTEX    2       14.000000       -64.000000      256.000000\r
2419                         *MESH_VERTEX    3       12.000000       -64.000000      258.000000\r
2420                         *MESH_VERTEX    4       10.000000       -64.000000      256.000000\r
2421                         *MESH_VERTEX    5       10.000000       64.000000       256.000000\r
2422                 }\r
2423                 *MESH_NORMALS   {\r
2424                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2425                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2426                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2427                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2428                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2429                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2430                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2431                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2432                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2433                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2434                 }\r
2435                 *MESH_FACE_LIST {\r
2436                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2437                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2438                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2439                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                 }\r
2441                 *MESH_NUMTVERTEX        6\r
2442                 *MESH_TVERTLIST {\r
2443                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2444                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
2445                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
2446                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
2447                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2448                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2449                 }\r
2450                 *MESH_NUMTVFACES        4\r
2451                 *MESH_TFACELIST {\r
2452                         *MESH_TFACE     0       0       2       1\r
2453                         *MESH_TFACE     1       0       3       2\r
2454                         *MESH_TFACE     2       4       3       0\r
2455                         *MESH_TFACE     3       4       0       5\r
2456                 }\r
2457         }\r
2458         *PROP_MOTIONBLUR        0\r
2459         *PROP_CASTSHADOW        1\r
2460         *PROP_RECVSHADOW        1\r
2461         *MATERIAL_REF   2\r
2462 }\r
2463 *GEOMOBJECT     {\r
2464         *NODE_NAME      "mat2model0surf67"\r
2465         *NODE_TM        {\r
2466                 *NODE_NAME      "mat2model0surf67"\r
2467                 *INHERIT_POS    0       0       0\r
2468                 *INHERIT_ROT    0       0       0\r
2469                 *INHERIT_SCL    0       0       0\r
2470                 *TM_ROW0        1.0     0       0\r
2471                 *TM_ROW1        0       1.0     0\r
2472                 *TM_ROW2        0       0       1.0\r
2473                 *TM_ROW3        0       0       0\r
2474                 *TM_POS 0.000000        0.000000        0.000000\r
2475         }\r
2476         *MESH   {\r
2477                 *TIMEVALUE      0\r
2478                 *MESH_NUMVERTEX 6\r
2479                 *MESH_NUMFACES  4\r
2480                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2481                 *MESH_VERTEX_LIST       {\r
2482                         *MESH_VERTEX    0       14.000000       -64.000000      256.000000\r
2483                         *MESH_VERTEX    1       14.000000       64.000000       256.000000\r
2484                         *MESH_VERTEX    2       12.000000       64.000000       254.000000\r
2485                         *MESH_VERTEX    3       12.000000       -64.000000      254.000000\r
2486                         *MESH_VERTEX    4       10.000000       -64.000000      256.000000\r
2487                         *MESH_VERTEX    5       10.000000       64.000000       256.000000\r
2488                 }\r
2489                 *MESH_NORMALS   {\r
2490                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2491                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2492                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2493                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2494                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2495                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2496                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2497                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2498                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2499                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2500                 }\r
2501                 *MESH_FACE_LIST {\r
2502                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2503                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2504                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2505                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2506                 }\r
2507                 *MESH_NUMTVERTEX        6\r
2508                 *MESH_TVERTLIST {\r
2509                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2510                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2511                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
2512                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
2513                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2514                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2515                 }\r
2516                 *MESH_NUMTVFACES        4\r
2517                 *MESH_TFACELIST {\r
2518                         *MESH_TFACE     0       0       2       1\r
2519                         *MESH_TFACE     1       0       3       2\r
2520                         *MESH_TFACE     2       2       3       4\r
2521                         *MESH_TFACE     3       2       4       5\r
2522                 }\r
2523         }\r
2524         *PROP_MOTIONBLUR        0\r
2525         *PROP_CASTSHADOW        1\r
2526         *PROP_RECVSHADOW        1\r
2527         *MATERIAL_REF   2\r
2528 }\r
2529 *GEOMOBJECT     {\r
2530         *NODE_NAME      "mat2model0surf68"\r
2531         *NODE_TM        {\r
2532                 *NODE_NAME      "mat2model0surf68"\r
2533                 *INHERIT_POS    0       0       0\r
2534                 *INHERIT_ROT    0       0       0\r
2535                 *INHERIT_SCL    0       0       0\r
2536                 *TM_ROW0        1.0     0       0\r
2537                 *TM_ROW1        0       1.0     0\r
2538                 *TM_ROW2        0       0       1.0\r
2539                 *TM_ROW3        0       0       0\r
2540                 *TM_POS 0.000000        0.000000        0.000000\r
2541         }\r
2542         *MESH   {\r
2543                 *TIMEVALUE      0\r
2544                 *MESH_NUMVERTEX 6\r
2545                 *MESH_NUMFACES  4\r
2546                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2547                 *MESH_VERTEX_LIST       {\r
2548                         *MESH_VERTEX    0       14.000000       64.000000       224.000000\r
2549                         *MESH_VERTEX    1       14.000000       -64.000000      224.000000\r
2550                         *MESH_VERTEX    2       12.000000       -64.000000      226.000000\r
2551                         *MESH_VERTEX    3       12.000000       64.000000       226.000000\r
2552                         *MESH_VERTEX    4       10.000000       64.000000       224.000000\r
2553                         *MESH_VERTEX    5       10.000000       -64.000000      224.000000\r
2554                 }\r
2555                 *MESH_NORMALS   {\r
2556                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2557                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2558                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2559                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2560                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2561                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2562                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2563                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2564                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2565                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2566                 }\r
2567                 *MESH_FACE_LIST {\r
2568                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2569                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2570                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2571                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2572                 }\r
2573                 *MESH_NUMTVERTEX        6\r
2574                 *MESH_TVERTLIST {\r
2575                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2576                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2577                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
2578                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
2579                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2580                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2581                 }\r
2582                 *MESH_NUMTVFACES        4\r
2583                 *MESH_TFACELIST {\r
2584                         *MESH_TFACE     0       0       2       1\r
2585                         *MESH_TFACE     1       0       3       2\r
2586                         *MESH_TFACE     2       2       3       4\r
2587                         *MESH_TFACE     3       2       4       5\r
2588                 }\r
2589         }\r
2590         *PROP_MOTIONBLUR        0\r
2591         *PROP_CASTSHADOW        1\r
2592         *PROP_RECVSHADOW        1\r
2593         *MATERIAL_REF   2\r
2594 }\r
2595 *GEOMOBJECT     {\r
2596         *NODE_NAME      "mat2model0surf69"\r
2597         *NODE_TM        {\r
2598                 *NODE_NAME      "mat2model0surf69"\r
2599                 *INHERIT_POS    0       0       0\r
2600                 *INHERIT_ROT    0       0       0\r
2601                 *INHERIT_SCL    0       0       0\r
2602                 *TM_ROW0        1.0     0       0\r
2603                 *TM_ROW1        0       1.0     0\r
2604                 *TM_ROW2        0       0       1.0\r
2605                 *TM_ROW3        0       0       0\r
2606                 *TM_POS 0.000000        0.000000        0.000000\r
2607         }\r
2608         *MESH   {\r
2609                 *TIMEVALUE      0\r
2610                 *MESH_NUMVERTEX 6\r
2611                 *MESH_NUMFACES  4\r
2612                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2613                 *MESH_VERTEX_LIST       {\r
2614                         *MESH_VERTEX    0       12.000000       -64.000000      222.000000\r
2615                         *MESH_VERTEX    1       14.000000       -64.000000      224.000000\r
2616                         *MESH_VERTEX    2       14.000000       64.000000       224.000000\r
2617                         *MESH_VERTEX    3       12.000000       64.000000       222.000000\r
2618                         *MESH_VERTEX    4       10.000000       64.000000       224.000000\r
2619                         *MESH_VERTEX    5       10.000000       -64.000000      224.000000\r
2620                 }\r
2621                 *MESH_NORMALS   {\r
2622                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2623                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2624                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2625                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2626                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2627                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2628                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2629                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2630                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2631                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2632                 }\r
2633                 *MESH_FACE_LIST {\r
2634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2635                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2636                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2637                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                 }\r
2639                 *MESH_NUMTVERTEX        6\r
2640                 *MESH_TVERTLIST {\r
2641                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
2642                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
2643                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2644                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2645                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2646                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2647                 }\r
2648                 *MESH_NUMTVFACES        4\r
2649                 *MESH_TFACELIST {\r
2650                         *MESH_TFACE     0       0       2       1\r
2651                         *MESH_TFACE     1       0       3       2\r
2652                         *MESH_TFACE     2       4       3       0\r
2653                         *MESH_TFACE     3       4       0       5\r
2654                 }\r
2655         }\r
2656         *PROP_MOTIONBLUR        0\r
2657         *PROP_CASTSHADOW        1\r
2658         *PROP_RECVSHADOW        1\r
2659         *MATERIAL_REF   2\r
2660 }\r
2661 *GEOMOBJECT     {\r
2662         *NODE_NAME      "mat2model0surf70"\r
2663         *NODE_TM        {\r
2664                 *NODE_NAME      "mat2model0surf70"\r
2665                 *INHERIT_POS    0       0       0\r
2666                 *INHERIT_ROT    0       0       0\r
2667                 *INHERIT_SCL    0       0       0\r
2668                 *TM_ROW0        1.0     0       0\r
2669                 *TM_ROW1        0       1.0     0\r
2670                 *TM_ROW2        0       0       1.0\r
2671                 *TM_ROW3        0       0       0\r
2672                 *TM_POS 0.000000        0.000000        0.000000\r
2673         }\r
2674         *MESH   {\r
2675                 *TIMEVALUE      0\r
2676                 *MESH_NUMVERTEX 6\r
2677                 *MESH_NUMFACES  4\r
2678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2679                 *MESH_VERTEX_LIST       {\r
2680                         *MESH_VERTEX    0       14.000000       64.000000       192.000000\r
2681                         *MESH_VERTEX    1       14.000000       -64.000000      192.000000\r
2682                         *MESH_VERTEX    2       12.000000       -64.000000      194.000000\r
2683                         *MESH_VERTEX    3       12.000000       64.000000       194.000000\r
2684                         *MESH_VERTEX    4       10.000000       64.000000       192.000000\r
2685                         *MESH_VERTEX    5       10.000000       -64.000000      192.000000\r
2686                 }\r
2687                 *MESH_NORMALS   {\r
2688                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2689                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2690                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2691                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2692                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2693                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2694                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2695                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2696                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2697                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2698                 }\r
2699                 *MESH_FACE_LIST {\r
2700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2701                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2702                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2703                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2704                 }\r
2705                 *MESH_NUMTVERTEX        6\r
2706                 *MESH_TVERTLIST {\r
2707                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2708                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2709                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
2710                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
2711                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2712                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2713                 }\r
2714                 *MESH_NUMTVFACES        4\r
2715                 *MESH_TFACELIST {\r
2716                         *MESH_TFACE     0       0       2       1\r
2717                         *MESH_TFACE     1       0       3       2\r
2718                         *MESH_TFACE     2       2       3       4\r
2719                         *MESH_TFACE     3       2       4       5\r
2720                 }\r
2721         }\r
2722         *PROP_MOTIONBLUR        0\r
2723         *PROP_CASTSHADOW        1\r
2724         *PROP_RECVSHADOW        1\r
2725         *MATERIAL_REF   2\r
2726 }\r
2727 *GEOMOBJECT     {\r
2728         *NODE_NAME      "mat2model0surf71"\r
2729         *NODE_TM        {\r
2730                 *NODE_NAME      "mat2model0surf71"\r
2731                 *INHERIT_POS    0       0       0\r
2732                 *INHERIT_ROT    0       0       0\r
2733                 *INHERIT_SCL    0       0       0\r
2734                 *TM_ROW0        1.0     0       0\r
2735                 *TM_ROW1        0       1.0     0\r
2736                 *TM_ROW2        0       0       1.0\r
2737                 *TM_ROW3        0       0       0\r
2738                 *TM_POS 0.000000        0.000000        0.000000\r
2739         }\r
2740         *MESH   {\r
2741                 *TIMEVALUE      0\r
2742                 *MESH_NUMVERTEX 6\r
2743                 *MESH_NUMFACES  4\r
2744                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2745                 *MESH_VERTEX_LIST       {\r
2746                         *MESH_VERTEX    0       12.000000       -64.000000      190.000000\r
2747                         *MESH_VERTEX    1       14.000000       -64.000000      192.000000\r
2748                         *MESH_VERTEX    2       14.000000       64.000000       192.000000\r
2749                         *MESH_VERTEX    3       12.000000       64.000000       190.000000\r
2750                         *MESH_VERTEX    4       10.000000       64.000000       192.000000\r
2751                         *MESH_VERTEX    5       10.000000       -64.000000      192.000000\r
2752                 }\r
2753                 *MESH_NORMALS   {\r
2754                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2755                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2756                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2757                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2758                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2759                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2760                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2761                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2762                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2763                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2764                 }\r
2765                 *MESH_FACE_LIST {\r
2766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2767                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2768                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2769                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                 }\r
2771                 *MESH_NUMTVERTEX        6\r
2772                 *MESH_TVERTLIST {\r
2773                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2774                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
2775                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
2776                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
2777                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2778                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2779                 }\r
2780                 *MESH_NUMTVFACES        4\r
2781                 *MESH_TFACELIST {\r
2782                         *MESH_TFACE     0       0       2       1\r
2783                         *MESH_TFACE     1       0       3       2\r
2784                         *MESH_TFACE     2       4       3       0\r
2785                         *MESH_TFACE     3       4       0       5\r
2786                 }\r
2787         }\r
2788         *PROP_MOTIONBLUR        0\r
2789         *PROP_CASTSHADOW        1\r
2790         *PROP_RECVSHADOW        1\r
2791         *MATERIAL_REF   2\r
2792 }\r
2793 *GEOMOBJECT     {\r
2794         *NODE_NAME      "mat2model0surf72"\r
2795         *NODE_TM        {\r
2796                 *NODE_NAME      "mat2model0surf72"\r
2797                 *INHERIT_POS    0       0       0\r
2798                 *INHERIT_ROT    0       0       0\r
2799                 *INHERIT_SCL    0       0       0\r
2800                 *TM_ROW0        1.0     0       0\r
2801                 *TM_ROW1        0       1.0     0\r
2802                 *TM_ROW2        0       0       1.0\r
2803                 *TM_ROW3        0       0       0\r
2804                 *TM_POS 0.000000        0.000000        0.000000\r
2805         }\r
2806         *MESH   {\r
2807                 *TIMEVALUE      0\r
2808                 *MESH_NUMVERTEX 6\r
2809                 *MESH_NUMFACES  4\r
2810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2811                 *MESH_VERTEX_LIST       {\r
2812                         *MESH_VERTEX    0       14.000000       64.000000       160.000000\r
2813                         *MESH_VERTEX    1       14.000000       -64.000000      160.000000\r
2814                         *MESH_VERTEX    2       12.000000       -64.000000      162.000000\r
2815                         *MESH_VERTEX    3       12.000000       64.000000       162.000000\r
2816                         *MESH_VERTEX    4       10.000000       64.000000       160.000000\r
2817                         *MESH_VERTEX    5       10.000000       -64.000000      160.000000\r
2818                 }\r
2819                 *MESH_NORMALS   {\r
2820                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2821                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2822                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2823                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2826                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2827                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2828                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2829                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2830                 }\r
2831                 *MESH_FACE_LIST {\r
2832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2833                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2834                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2835                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2836                 }\r
2837                 *MESH_NUMTVERTEX        6\r
2838                 *MESH_TVERTLIST {\r
2839                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2840                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2841                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
2842                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
2843                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2844                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2845                 }\r
2846                 *MESH_NUMTVFACES        4\r
2847                 *MESH_TFACELIST {\r
2848                         *MESH_TFACE     0       0       2       1\r
2849                         *MESH_TFACE     1       0       3       2\r
2850                         *MESH_TFACE     2       2       3       4\r
2851                         *MESH_TFACE     3       2       4       5\r
2852                 }\r
2853         }\r
2854         *PROP_MOTIONBLUR        0\r
2855         *PROP_CASTSHADOW        1\r
2856         *PROP_RECVSHADOW        1\r
2857         *MATERIAL_REF   2\r
2858 }\r
2859 *GEOMOBJECT     {\r
2860         *NODE_NAME      "mat2model0surf73"\r
2861         *NODE_TM        {\r
2862                 *NODE_NAME      "mat2model0surf73"\r
2863                 *INHERIT_POS    0       0       0\r
2864                 *INHERIT_ROT    0       0       0\r
2865                 *INHERIT_SCL    0       0       0\r
2866                 *TM_ROW0        1.0     0       0\r
2867                 *TM_ROW1        0       1.0     0\r
2868                 *TM_ROW2        0       0       1.0\r
2869                 *TM_ROW3        0       0       0\r
2870                 *TM_POS 0.000000        0.000000        0.000000\r
2871         }\r
2872         *MESH   {\r
2873                 *TIMEVALUE      0\r
2874                 *MESH_NUMVERTEX 6\r
2875                 *MESH_NUMFACES  4\r
2876                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2877                 *MESH_VERTEX_LIST       {\r
2878                         *MESH_VERTEX    0       12.000000       -64.000000      158.000000\r
2879                         *MESH_VERTEX    1       14.000000       -64.000000      160.000000\r
2880                         *MESH_VERTEX    2       14.000000       64.000000       160.000000\r
2881                         *MESH_VERTEX    3       12.000000       64.000000       158.000000\r
2882                         *MESH_VERTEX    4       10.000000       64.000000       160.000000\r
2883                         *MESH_VERTEX    5       10.000000       -64.000000      160.000000\r
2884                 }\r
2885                 *MESH_NORMALS   {\r
2886                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2887                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2888                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2889                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2890                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2891                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2892                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2893                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2894                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2895                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2896                 }\r
2897                 *MESH_FACE_LIST {\r
2898                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2899                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2900                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2901                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                 }\r
2903                 *MESH_NUMTVERTEX        6\r
2904                 *MESH_TVERTLIST {\r
2905                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
2906                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
2907                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2908                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2909                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
2910                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
2911                 }\r
2912                 *MESH_NUMTVFACES        4\r
2913                 *MESH_TFACELIST {\r
2914                         *MESH_TFACE     0       0       2       1\r
2915                         *MESH_TFACE     1       0       3       2\r
2916                         *MESH_TFACE     2       4       3       0\r
2917                         *MESH_TFACE     3       4       0       5\r
2918                 }\r
2919         }\r
2920         *PROP_MOTIONBLUR        0\r
2921         *PROP_CASTSHADOW        1\r
2922         *PROP_RECVSHADOW        1\r
2923         *MATERIAL_REF   2\r
2924 }\r
2925 *GEOMOBJECT     {\r
2926         *NODE_NAME      "mat2model0surf74"\r
2927         *NODE_TM        {\r
2928                 *NODE_NAME      "mat2model0surf74"\r
2929                 *INHERIT_POS    0       0       0\r
2930                 *INHERIT_ROT    0       0       0\r
2931                 *INHERIT_SCL    0       0       0\r
2932                 *TM_ROW0        1.0     0       0\r
2933                 *TM_ROW1        0       1.0     0\r
2934                 *TM_ROW2        0       0       1.0\r
2935                 *TM_ROW3        0       0       0\r
2936                 *TM_POS 0.000000        0.000000        0.000000\r
2937         }\r
2938         *MESH   {\r
2939                 *TIMEVALUE      0\r
2940                 *MESH_NUMVERTEX 6\r
2941                 *MESH_NUMFACES  4\r
2942                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2943                 *MESH_VERTEX_LIST       {\r
2944                         *MESH_VERTEX    0       12.000000       64.000000       130.000000\r
2945                         *MESH_VERTEX    1       14.000000       64.000000       128.000000\r
2946                         *MESH_VERTEX    2       14.000000       -64.000000      128.000000\r
2947                         *MESH_VERTEX    3       12.000000       -64.000000      130.000000\r
2948                         *MESH_VERTEX    4       10.000000       -64.000000      128.000000\r
2949                         *MESH_VERTEX    5       10.000000       64.000000       128.000000\r
2950                 }\r
2951                 *MESH_NORMALS   {\r
2952                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2953                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2954                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2955                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2956                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2957                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2958                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2959                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2960                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2961                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2962                 }\r
2963                 *MESH_FACE_LIST {\r
2964                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2965                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2966                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2967                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2968                 }\r
2969                 *MESH_NUMTVERTEX        6\r
2970                 *MESH_TVERTLIST {\r
2971                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2972                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
2973                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
2974                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
2975                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
2976                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2977                 }\r
2978                 *MESH_NUMTVFACES        4\r
2979                 *MESH_TFACELIST {\r
2980                         *MESH_TFACE     0       0       2       1\r
2981                         *MESH_TFACE     1       0       3       2\r
2982                         *MESH_TFACE     2       4       3       0\r
2983                         *MESH_TFACE     3       4       0       5\r
2984                 }\r
2985         }\r
2986         *PROP_MOTIONBLUR        0\r
2987         *PROP_CASTSHADOW        1\r
2988         *PROP_RECVSHADOW        1\r
2989         *MATERIAL_REF   2\r
2990 }\r
2991 *GEOMOBJECT     {\r
2992         *NODE_NAME      "mat2model0surf75"\r
2993         *NODE_TM        {\r
2994                 *NODE_NAME      "mat2model0surf75"\r
2995                 *INHERIT_POS    0       0       0\r
2996                 *INHERIT_ROT    0       0       0\r
2997                 *INHERIT_SCL    0       0       0\r
2998                 *TM_ROW0        1.0     0       0\r
2999                 *TM_ROW1        0       1.0     0\r
3000                 *TM_ROW2        0       0       1.0\r
3001                 *TM_ROW3        0       0       0\r
3002                 *TM_POS 0.000000        0.000000        0.000000\r
3003         }\r
3004         *MESH   {\r
3005                 *TIMEVALUE      0\r
3006                 *MESH_NUMVERTEX 6\r
3007                 *MESH_NUMFACES  4\r
3008                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3009                 *MESH_VERTEX_LIST       {\r
3010                         *MESH_VERTEX    0       14.000000       -64.000000      128.000000\r
3011                         *MESH_VERTEX    1       14.000000       64.000000       128.000000\r
3012                         *MESH_VERTEX    2       12.000000       64.000000       126.000000\r
3013                         *MESH_VERTEX    3       12.000000       -64.000000      126.000000\r
3014                         *MESH_VERTEX    4       10.000000       -64.000000      128.000000\r
3015                         *MESH_VERTEX    5       10.000000       64.000000       128.000000\r
3016                 }\r
3017                 *MESH_NORMALS   {\r
3018                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3019                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3020                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3021                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
3022                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3023                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3024                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3025                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3026                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3027                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3028                 }\r
3029                 *MESH_FACE_LIST {\r
3030                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3031                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3032                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3033                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3034                 }\r
3035                 *MESH_NUMTVERTEX        6\r
3036                 *MESH_TVERTLIST {\r
3037                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3038                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3039                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
3040                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
3041                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
3042                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
3043                 }\r
3044                 *MESH_NUMTVFACES        4\r
3045                 *MESH_TFACELIST {\r
3046                         *MESH_TFACE     0       0       2       1\r
3047                         *MESH_TFACE     1       0       3       2\r
3048                         *MESH_TFACE     2       2       3       4\r
3049                         *MESH_TFACE     3       2       4       5\r
3050                 }\r
3051         }\r
3052         *PROP_MOTIONBLUR        0\r
3053         *PROP_CASTSHADOW        1\r
3054         *PROP_RECVSHADOW        1\r
3055         *MATERIAL_REF   2\r
3056 }\r
3057 *GEOMOBJECT     {\r
3058         *NODE_NAME      "mat2model0surf76"\r
3059         *NODE_TM        {\r
3060                 *NODE_NAME      "mat2model0surf76"\r
3061                 *INHERIT_POS    0       0       0\r
3062                 *INHERIT_ROT    0       0       0\r
3063                 *INHERIT_SCL    0       0       0\r
3064                 *TM_ROW0        1.0     0       0\r
3065                 *TM_ROW1        0       1.0     0\r
3066                 *TM_ROW2        0       0       1.0\r
3067                 *TM_ROW3        0       0       0\r
3068                 *TM_POS 0.000000        0.000000        0.000000\r
3069         }\r
3070         *MESH   {\r
3071                 *TIMEVALUE      0\r
3072                 *MESH_NUMVERTEX 6\r
3073                 *MESH_NUMFACES  4\r
3074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3075                 *MESH_VERTEX_LIST       {\r
3076                         *MESH_VERTEX    0       14.000000       64.000000       96.000000\r
3077                         *MESH_VERTEX    1       14.000000       -64.000000      96.000000\r
3078                         *MESH_VERTEX    2       12.000000       -64.000000      98.000000\r
3079                         *MESH_VERTEX    3       12.000000       64.000000       98.000000\r
3080                         *MESH_VERTEX    4       10.000000       64.000000       96.000000\r
3081                         *MESH_VERTEX    5       10.000000       -64.000000      96.000000\r
3082                 }\r
3083                 *MESH_NORMALS   {\r
3084                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3085                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3086                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3087                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
3088                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3089                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3090                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3091                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3092                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3093                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3094                 }\r
3095                 *MESH_FACE_LIST {\r
3096                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3097                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3098                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3099                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3100                 }\r
3101                 *MESH_NUMTVERTEX        6\r
3102                 *MESH_TVERTLIST {\r
3103                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3104                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3105                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
3106                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3107                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
3108                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
3109                 }\r
3110                 *MESH_NUMTVFACES        4\r
3111                 *MESH_TFACELIST {\r
3112                         *MESH_TFACE     0       0       2       1\r
3113                         *MESH_TFACE     1       0       3       2\r
3114                         *MESH_TFACE     2       2       3       4\r
3115                         *MESH_TFACE     3       2       4       5\r
3116                 }\r
3117         }\r
3118         *PROP_MOTIONBLUR        0\r
3119         *PROP_CASTSHADOW        1\r
3120         *PROP_RECVSHADOW        1\r
3121         *MATERIAL_REF   2\r
3122 }\r
3123 *GEOMOBJECT     {\r
3124         *NODE_NAME      "mat2model0surf77"\r
3125         *NODE_TM        {\r
3126                 *NODE_NAME      "mat2model0surf77"\r
3127                 *INHERIT_POS    0       0       0\r
3128                 *INHERIT_ROT    0       0       0\r
3129                 *INHERIT_SCL    0       0       0\r
3130                 *TM_ROW0        1.0     0       0\r
3131                 *TM_ROW1        0       1.0     0\r
3132                 *TM_ROW2        0       0       1.0\r
3133                 *TM_ROW3        0       0       0\r
3134                 *TM_POS 0.000000        0.000000        0.000000\r
3135         }\r
3136         *MESH   {\r
3137                 *TIMEVALUE      0\r
3138                 *MESH_NUMVERTEX 6\r
3139                 *MESH_NUMFACES  4\r
3140                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3141                 *MESH_VERTEX_LIST       {\r
3142                         *MESH_VERTEX    0       12.000000       -64.000000      94.000000\r
3143                         *MESH_VERTEX    1       14.000000       -64.000000      96.000000\r
3144                         *MESH_VERTEX    2       14.000000       64.000000       96.000000\r
3145                         *MESH_VERTEX    3       12.000000       64.000000       94.000000\r
3146                         *MESH_VERTEX    4       10.000000       64.000000       96.000000\r
3147                         *MESH_VERTEX    5       10.000000       -64.000000      96.000000\r
3148                 }\r
3149                 *MESH_NORMALS   {\r
3150                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3151                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3152                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3153                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
3154                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3155                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3156                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3157                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3158                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3159                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3160                 }\r
3161                 *MESH_FACE_LIST {\r
3162                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3163                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3164                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3165                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3166                 }\r
3167                 *MESH_NUMTVERTEX        6\r
3168                 *MESH_TVERTLIST {\r
3169                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
3170                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
3171                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
3172                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3173                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
3174                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
3175                 }\r
3176                 *MESH_NUMTVFACES        4\r
3177                 *MESH_TFACELIST {\r
3178                         *MESH_TFACE     0       0       2       1\r
3179                         *MESH_TFACE     1       0       3       2\r
3180                         *MESH_TFACE     2       4       3       0\r
3181                         *MESH_TFACE     3       4       0       5\r
3182                 }\r
3183         }\r
3184         *PROP_MOTIONBLUR        0\r
3185         *PROP_CASTSHADOW        1\r
3186         *PROP_RECVSHADOW        1\r
3187         *MATERIAL_REF   2\r
3188 }\r
3189 *GEOMOBJECT     {\r
3190         *NODE_NAME      "mat2model0surf78"\r
3191         *NODE_TM        {\r
3192                 *NODE_NAME      "mat2model0surf78"\r
3193                 *INHERIT_POS    0       0       0\r
3194                 *INHERIT_ROT    0       0       0\r
3195                 *INHERIT_SCL    0       0       0\r
3196                 *TM_ROW0        1.0     0       0\r
3197                 *TM_ROW1        0       1.0     0\r
3198                 *TM_ROW2        0       0       1.0\r
3199                 *TM_ROW3        0       0       0\r
3200                 *TM_POS 0.000000        0.000000        0.000000\r
3201         }\r
3202         *MESH   {\r
3203                 *TIMEVALUE      0\r
3204                 *MESH_NUMVERTEX 6\r
3205                 *MESH_NUMFACES  4\r
3206                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3207                 *MESH_VERTEX_LIST       {\r
3208                         *MESH_VERTEX    0       14.000000       64.000000       64.000000\r
3209                         *MESH_VERTEX    1       14.000000       -64.000000      64.000000\r
3210                         *MESH_VERTEX    2       12.000000       -64.000000      66.000000\r
3211                         *MESH_VERTEX    3       12.000000       64.000000       66.000000\r
3212                         *MESH_VERTEX    4       10.000000       64.000000       64.000000\r
3213                         *MESH_VERTEX    5       10.000000       -64.000000      64.000000\r
3214                 }\r
3215                 *MESH_NORMALS   {\r
3216                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3217                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3218                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3219                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
3220                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3221                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3222                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3223                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3224                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3225                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3226                 }\r
3227                 *MESH_FACE_LIST {\r
3228                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3229                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3231                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                 }\r
3233                 *MESH_NUMTVERTEX        6\r
3234                 *MESH_TVERTLIST {\r
3235                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3236                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3237                         *MESH_TVERT     2       0.022097        0.000000        1.000000\r
3238                         *MESH_TVERT     3       0.022097        1.000000        1.000000\r
3239                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
3240                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
3241                 }\r
3242                 *MESH_NUMTVFACES        4\r
3243                 *MESH_TFACELIST {\r
3244                         *MESH_TFACE     0       0       2       1\r
3245                         *MESH_TFACE     1       0       3       2\r
3246                         *MESH_TFACE     2       2       3       4\r
3247                         *MESH_TFACE     3       2       4       5\r
3248                 }\r
3249         }\r
3250         *PROP_MOTIONBLUR        0\r
3251         *PROP_CASTSHADOW        1\r
3252         *PROP_RECVSHADOW        1\r
3253         *MATERIAL_REF   2\r
3254 }\r
3255 *GEOMOBJECT     {\r
3256         *NODE_NAME      "mat2model0surf79"\r
3257         *NODE_TM        {\r
3258                 *NODE_NAME      "mat2model0surf79"\r
3259                 *INHERIT_POS    0       0       0\r
3260                 *INHERIT_ROT    0       0       0\r
3261                 *INHERIT_SCL    0       0       0\r
3262                 *TM_ROW0        1.0     0       0\r
3263                 *TM_ROW1        0       1.0     0\r
3264                 *TM_ROW2        0       0       1.0\r
3265                 *TM_ROW3        0       0       0\r
3266                 *TM_POS 0.000000        0.000000        0.000000\r
3267         }\r
3268         *MESH   {\r
3269                 *TIMEVALUE      0\r
3270                 *MESH_NUMVERTEX 6\r
3271                 *MESH_NUMFACES  4\r
3272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3273                 *MESH_VERTEX_LIST       {\r
3274                         *MESH_VERTEX    0       12.000000       -64.000000      62.000000\r
3275                         *MESH_VERTEX    1       14.000000       -64.000000      64.000000\r
3276                         *MESH_VERTEX    2       14.000000       64.000000       64.000000\r
3277                         *MESH_VERTEX    3       12.000000       64.000000       62.000000\r
3278                         *MESH_VERTEX    4       10.000000       64.000000       64.000000\r
3279                         *MESH_VERTEX    5       10.000000       -64.000000      64.000000\r
3280                 }\r
3281                 *MESH_NORMALS   {\r
3282                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3283                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3284                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3285                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
3286                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3287                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3288                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3289                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3290                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3291                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3292                 }\r
3293                 *MESH_FACE_LIST {\r
3294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3295                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3296                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3297                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                 }\r
3299                 *MESH_NUMTVERTEX        6\r
3300                 *MESH_TVERTLIST {\r
3301                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
3302                         *MESH_TVERT     1       0.088388        0.000000        1.000000\r
3303                         *MESH_TVERT     2       0.088388        1.000000        1.000000\r
3304                         *MESH_TVERT     3       0.066291        1.000000        1.000000\r
3305                         *MESH_TVERT     4       0.044194        1.000000        1.000000\r
3306                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
3307                 }\r
3308                 *MESH_NUMTVFACES        4\r
3309                 *MESH_TFACELIST {\r
3310                         *MESH_TFACE     0       0       2       1\r
3311                         *MESH_TFACE     1       0       3       2\r
3312                         *MESH_TFACE     2       4       3       0\r
3313                         *MESH_TFACE     3       4       0       5\r
3314                 }\r
3315         }\r
3316         *PROP_MOTIONBLUR        0\r
3317         *PROP_CASTSHADOW        1\r
3318         *PROP_RECVSHADOW        1\r
3319         *MATERIAL_REF   2\r
3320 }\r
3321 *GEOMOBJECT     {\r
3322         *NODE_NAME      "mat2model0surf80"\r
3323         *NODE_TM        {\r
3324                 *NODE_NAME      "mat2model0surf80"\r
3325                 *INHERIT_POS    0       0       0\r
3326                 *INHERIT_ROT    0       0       0\r
3327                 *INHERIT_SCL    0       0       0\r
3328                 *TM_ROW0        1.0     0       0\r
3329                 *TM_ROW1        0       1.0     0\r
3330                 *TM_ROW2        0       0       1.0\r
3331                 *TM_ROW3        0       0       0\r
3332                 *TM_POS 0.000000        0.000000        0.000000\r
3333         }\r
3334         *MESH   {\r
3335                 *TIMEVALUE      0\r
3336                 *MESH_NUMVERTEX 6\r
3337                 *MESH_NUMFACES  4\r
3338                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3339                 *MESH_VERTEX_LIST       {\r
3340                         *MESH_VERTEX    0       14.000000       64.000000       32.000000\r
3341                         *MESH_VERTEX    1       14.000000       -64.000000      32.000000\r
3342                         *MESH_VERTEX    2       12.000000       -64.000000      34.000000\r
3343                         *MESH_VERTEX    3       12.000000       64.000000       34.000000\r
3344                         *MESH_VERTEX    4       10.000000       64.000000       32.000000\r
3345                         *MESH_VERTEX    5       10.000000       -64.000000      32.000000\r
3346                 }\r
3347                 *MESH_NORMALS   {\r
3348                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3349                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3350                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3351                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
3352                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3353                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3354                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3355                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3356                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3357                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3358                 }\r
3359                 *MESH_FACE_LIST {\r
3360                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3361                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3362                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3363                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                 }\r
3365                 *MESH_NUMTVERTEX        6\r
3366                 *MESH_TVERTLIST {\r
3367                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3368                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3369                         *MESH_TVERT     2       0.022097        1.000000        1.000000\r
3370                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3371                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
3372                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
3373                 }\r
3374                 *MESH_NUMTVFACES        4\r
3375                 *MESH_TFACELIST {\r
3376                         *MESH_TFACE     0       0       2       1\r
3377                         *MESH_TFACE     1       0       3       2\r
3378                         *MESH_TFACE     2       2       3       4\r
3379                         *MESH_TFACE     3       2       4       5\r
3380                 }\r
3381         }\r
3382         *PROP_MOTIONBLUR        0\r
3383         *PROP_CASTSHADOW        1\r
3384         *PROP_RECVSHADOW        1\r
3385         *MATERIAL_REF   2\r
3386 }\r
3387 *GEOMOBJECT     {\r
3388         *NODE_NAME      "mat2model0surf81"\r
3389         *NODE_TM        {\r
3390                 *NODE_NAME      "mat2model0surf81"\r
3391                 *INHERIT_POS    0       0       0\r
3392                 *INHERIT_ROT    0       0       0\r
3393                 *INHERIT_SCL    0       0       0\r
3394                 *TM_ROW0        1.0     0       0\r
3395                 *TM_ROW1        0       1.0     0\r
3396                 *TM_ROW2        0       0       1.0\r
3397                 *TM_ROW3        0       0       0\r
3398                 *TM_POS 0.000000        0.000000        0.000000\r
3399         }\r
3400         *MESH   {\r
3401                 *TIMEVALUE      0\r
3402                 *MESH_NUMVERTEX 6\r
3403                 *MESH_NUMFACES  4\r
3404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3405                 *MESH_VERTEX_LIST       {\r
3406                         *MESH_VERTEX    0       12.000000       -64.000000      30.000000\r
3407                         *MESH_VERTEX    1       14.000000       -64.000000      32.000000\r
3408                         *MESH_VERTEX    2       14.000000       64.000000       32.000000\r
3409                         *MESH_VERTEX    3       12.000000       64.000000       30.000000\r
3410                         *MESH_VERTEX    4       10.000000       64.000000       32.000000\r
3411                         *MESH_VERTEX    5       10.000000       -64.000000      32.000000\r
3412                 }\r
3413                 *MESH_NORMALS   {\r
3414                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3415                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3416                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3417                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
3418                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3419                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3420                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3421                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3422                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3423                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3424                 }\r
3425                 *MESH_FACE_LIST {\r
3426                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3427                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3428                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3429                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3430                 }\r
3431                 *MESH_NUMTVERTEX        6\r
3432                 *MESH_TVERTLIST {\r
3433                         *MESH_TVERT     0       0.066291        1.000000        1.000000\r
3434                         *MESH_TVERT     1       0.088388        1.000000        1.000000\r
3435                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
3436                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3437                         *MESH_TVERT     4       0.044194        0.000000        1.000000\r
3438                         *MESH_TVERT     5       0.044194        1.000000        1.000000\r
3439                 }\r
3440                 *MESH_NUMTVFACES        4\r
3441                 *MESH_TFACELIST {\r
3442                         *MESH_TFACE     0       0       2       1\r
3443                         *MESH_TFACE     1       0       3       2\r
3444                         *MESH_TFACE     2       4       3       0\r
3445                         *MESH_TFACE     3       4       0       5\r
3446                 }\r
3447         }\r
3448         *PROP_MOTIONBLUR        0\r
3449         *PROP_CASTSHADOW        1\r
3450         *PROP_RECVSHADOW        1\r
3451         *MATERIAL_REF   2\r
3452 }\r
3453 *GEOMOBJECT     {\r
3454         *NODE_NAME      "mat2model0surf82"\r
3455         *NODE_TM        {\r
3456                 *NODE_NAME      "mat2model0surf82"\r
3457                 *INHERIT_POS    0       0       0\r
3458                 *INHERIT_ROT    0       0       0\r
3459                 *INHERIT_SCL    0       0       0\r
3460                 *TM_ROW0        1.0     0       0\r
3461                 *TM_ROW1        0       1.0     0\r
3462                 *TM_ROW2        0       0       1.0\r
3463                 *TM_ROW3        0       0       0\r
3464                 *TM_POS 0.000000        0.000000        0.000000\r
3465         }\r
3466         *MESH   {\r
3467                 *TIMEVALUE      0\r
3468                 *MESH_NUMVERTEX 9\r
3469                 *MESH_NUMFACES  8\r
3470                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3471                 *MESH_VERTEX_LIST       {\r
3472                         *MESH_VERTEX    0       16.000000       -64.000000      656.000000\r
3473                         *MESH_VERTEX    1       12.000000       -60.000000      656.000000\r
3474                         *MESH_VERTEX    2       12.000000       -60.000000      0.000000\r
3475                         *MESH_VERTEX    3       16.000000       -64.000000      0.000000\r
3476                         *MESH_VERTEX    4       12.000000       -68.000000      0.000000\r
3477                         *MESH_VERTEX    5       1.000000        -60.000000      689.000000\r
3478                         *MESH_VERTEX    6       1.000000        -68.000000      689.000000\r
3479                         *MESH_VERTEX    7       4.000000        -64.000000      692.000000\r
3480                         *MESH_VERTEX    8       12.000000       -68.000000      656.000000\r
3481                 }\r
3482                 *MESH_NORMALS   {\r
3483                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3484                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3485                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3486                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3487                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
3488                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3489                         *MESH_FACENORMAL        6       0.577350        0.000000        -0.816497\r
3490                         *MESH_FACENORMAL        7       0.894427        0.000000        -0.447214\r
3491                         *MESH_VERTEXNORMAL      0       1.000000        -0.000000       0.000000\r
3492                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3493                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3494                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3495                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3496                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3497                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3498                         *MESH_VERTEXNORMAL      7       0.707107        -0.000000       0.707107\r
3499                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
3500                 }\r
3501                 *MESH_FACE_LIST {\r
3502                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3504                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3507                         *MESH_FACE      5       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                         *MESH_FACE      6       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3509                         *MESH_FACE      7       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3510                 }\r
3511                 *MESH_NUMTVERTEX        9\r
3512                 *MESH_TVERTLIST {\r
3513                         *MESH_TVERT     0       0.162380        3.125000        1.000000\r
3514                         *MESH_TVERT     1       0.216506        3.125000        1.000000\r
3515                         *MESH_TVERT     2       0.216506        -2.000000       1.000000\r
3516                         *MESH_TVERT     3       0.162380        -2.000000       1.000000\r
3517                         *MESH_TVERT     4       0.108253        -2.000000       1.000000\r
3518                         *MESH_TVERT     5       0.216506        3.468750        1.000000\r
3519                         *MESH_TVERT     6       0.108253        3.468750        1.000000\r
3520                         *MESH_TVERT     7       0.162380        3.468750        1.000000\r
3521                         *MESH_TVERT     8       0.108253        3.125000        1.000000\r
3522                 }\r
3523                 *MESH_NUMTVFACES        8\r
3524                 *MESH_TFACELIST {\r
3525                         *MESH_TFACE     0       0       2       1\r
3526                         *MESH_TFACE     1       0       3       2\r
3527                         *MESH_TFACE     2       0       4       3\r
3528                         *MESH_TFACE     3       0       1       5\r
3529                         *MESH_TFACE     4       0       7       6\r
3530                         *MESH_TFACE     5       0       8       4\r
3531                         *MESH_TFACE     6       0       5       7\r
3532                         *MESH_TFACE     7       0       6       8\r
3533                 }\r
3534         }\r
3535         *PROP_MOTIONBLUR        0\r
3536         *PROP_CASTSHADOW        1\r
3537         *PROP_RECVSHADOW        1\r
3538         *MATERIAL_REF   2\r
3539 }\r
3540 *GEOMOBJECT     {\r
3541         *NODE_NAME      "mat2model0surf83"\r
3542         *NODE_TM        {\r
3543                 *NODE_NAME      "mat2model0surf83"\r
3544                 *INHERIT_POS    0       0       0\r
3545                 *INHERIT_ROT    0       0       0\r
3546                 *INHERIT_SCL    0       0       0\r
3547                 *TM_ROW0        1.0     0       0\r
3548                 *TM_ROW1        0       1.0     0\r
3549                 *TM_ROW2        0       0       1.0\r
3550                 *TM_ROW3        0       0       0\r
3551                 *TM_POS 0.000000        0.000000        0.000000\r
3552         }\r
3553         *MESH   {\r
3554                 *TIMEVALUE      0\r
3555                 *MESH_NUMVERTEX 6\r
3556                 *MESH_NUMFACES  4\r
3557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3558                 *MESH_VERTEX_LIST       {\r
3559                         *MESH_VERTEX    0       12.000000       -76.000000      0.000000\r
3560                         *MESH_VERTEX    1       12.000000       -76.000000      4.000000\r
3561                         *MESH_VERTEX    2       21.000000       -73.000000      4.000000\r
3562                         *MESH_VERTEX    3       21.000000       -73.000000      0.000000\r
3563                         *MESH_VERTEX    4       3.000000        -73.000000      4.000000\r
3564                         *MESH_VERTEX    5       3.000000        -73.000000      0.000000\r
3565                 }\r
3566                 *MESH_NORMALS   {\r
3567                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3568                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3569                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
3570                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
3571                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3572                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3573                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3574                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3575                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3576                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3577                 }\r
3578                 *MESH_FACE_LIST {\r
3579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3581                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3582                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3583                 }\r
3584                 *MESH_NUMTVERTEX        6\r
3585                 *MESH_TVERTLIST {\r
3586                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
3587                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
3588                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
3589                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
3590                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
3591                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
3592                 }\r
3593                 *MESH_NUMTVFACES        4\r
3594                 *MESH_TFACELIST {\r
3595                         *MESH_TFACE     0       0       2       1\r
3596                         *MESH_TFACE     1       0       3       2\r
3597                         *MESH_TFACE     2       4       0       1\r
3598                         *MESH_TFACE     3       4       5       0\r
3599                 }\r
3600         }\r
3601         *PROP_MOTIONBLUR        0\r
3602         *PROP_CASTSHADOW        1\r
3603         *PROP_RECVSHADOW        1\r
3604         *MATERIAL_REF   2\r
3605 }\r
3606 *GEOMOBJECT     {\r
3607         *NODE_NAME      "mat2model0surf84"\r
3608         *NODE_TM        {\r
3609                 *NODE_NAME      "mat2model0surf84"\r
3610                 *INHERIT_POS    0       0       0\r
3611                 *INHERIT_ROT    0       0       0\r
3612                 *INHERIT_SCL    0       0       0\r
3613                 *TM_ROW0        1.0     0       0\r
3614                 *TM_ROW1        0       1.0     0\r
3615                 *TM_ROW2        0       0       1.0\r
3616                 *TM_ROW3        0       0       0\r
3617                 *TM_POS 0.000000        0.000000        0.000000\r
3618         }\r
3619         *MESH   {\r
3620                 *TIMEVALUE      0\r
3621                 *MESH_NUMVERTEX 9\r
3622                 *MESH_NUMFACES  8\r
3623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3624                 *MESH_VERTEX_LIST       {\r
3625                         *MESH_VERTEX    0       12.000000       68.000000       0.000000\r
3626                         *MESH_VERTEX    1       12.000000       68.000000       656.000000\r
3627                         *MESH_VERTEX    2       8.000000        64.000000       656.000000\r
3628                         *MESH_VERTEX    3       8.000000        64.000000       0.000000\r
3629                         *MESH_VERTEX    4       12.000000       60.000000       0.000000\r
3630                         *MESH_VERTEX    5       1.000000        68.000000       689.000000\r
3631                         *MESH_VERTEX    6       -2.000000       64.000000       686.000000\r
3632                         *MESH_VERTEX    7       1.000000        60.000000       689.000000\r
3633                         *MESH_VERTEX    8       12.000000       60.000000       656.000000\r
3634                 }\r
3635                 *MESH_NORMALS   {\r
3636                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3637                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3638                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3639                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
3640                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
3641                         *MESH_FACENORMAL        5       0.707107        0.000000        -0.707107\r
3642                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3643                         *MESH_FACENORMAL        7       0.985599        0.000000        0.169102\r
3644                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3645                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3646                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3647                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3648                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3649                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3650                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3651                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3652                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
3653                 }\r
3654                 *MESH_FACE_LIST {\r
3655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3657                         *MESH_FACE      2       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      3       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3660                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3661                         *MESH_FACE      6       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3662                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3663                 }\r
3664                 *MESH_NUMTVERTEX        9\r
3665                 *MESH_TVERTLIST {\r
3666                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
3667                         *MESH_TVERT     1       0.000000        3.125000        1.000000\r
3668                         *MESH_TVERT     2       0.054127        3.125000        1.000000\r
3669                         *MESH_TVERT     3       0.054127        -2.000000       1.000000\r
3670                         *MESH_TVERT     4       0.108253        -2.000000       1.000000\r
3671                         *MESH_TVERT     5       0.000000        3.468750        1.000000\r
3672                         *MESH_TVERT     6       0.054127        3.468750        1.000000\r
3673                         *MESH_TVERT     7       0.108253        3.468750        1.000000\r
3674                         *MESH_TVERT     8       0.108253        3.125000        1.000000\r
3675                 }\r
3676                 *MESH_NUMTVFACES        8\r
3677                 *MESH_TFACELIST {\r
3678                         *MESH_TFACE     0       0       2       1\r
3679                         *MESH_TFACE     1       0       3       2\r
3680                         *MESH_TFACE     2       1       2       5\r
3681                         *MESH_TFACE     3       2       3       4\r
3682                         *MESH_TFACE     4       2       6       5\r
3683                         *MESH_TFACE     5       2       7       6\r
3684                         *MESH_TFACE     6       2       4       8\r
3685                         *MESH_TFACE     7       2       8       7\r
3686                 }\r
3687         }\r
3688         *PROP_MOTIONBLUR        0\r
3689         *PROP_CASTSHADOW        1\r
3690         *PROP_RECVSHADOW        1\r
3691         *MATERIAL_REF   2\r
3692 }\r
3693 *GEOMOBJECT     {\r
3694         *NODE_NAME      "mat2model0surf85"\r
3695         *NODE_TM        {\r
3696                 *NODE_NAME      "mat2model0surf85"\r
3697                 *INHERIT_POS    0       0       0\r
3698                 *INHERIT_ROT    0       0       0\r
3699                 *INHERIT_SCL    0       0       0\r
3700                 *TM_ROW0        1.0     0       0\r
3701                 *TM_ROW1        0       1.0     0\r
3702                 *TM_ROW2        0       0       1.0\r
3703                 *TM_ROW3        0       0       0\r
3704                 *TM_POS 0.000000        0.000000        0.000000\r
3705         }\r
3706         *MESH   {\r
3707                 *TIMEVALUE      0\r
3708                 *MESH_NUMVERTEX 9\r
3709                 *MESH_NUMFACES  8\r
3710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3711                 *MESH_VERTEX_LIST       {\r
3712                         *MESH_VERTEX    0       12.000000       -60.000000      0.000000\r
3713                         *MESH_VERTEX    1       12.000000       -60.000000      656.000000\r
3714                         *MESH_VERTEX    2       8.000000        -64.000000      656.000000\r
3715                         *MESH_VERTEX    3       8.000000        -64.000000      0.000000\r
3716                         *MESH_VERTEX    4       12.000000       -68.000000      0.000000\r
3717                         *MESH_VERTEX    5       1.000000        -60.000000      689.000000\r
3718                         *MESH_VERTEX    6       -2.000000       -64.000000      686.000000\r
3719                         *MESH_VERTEX    7       1.000000        -68.000000      689.000000\r
3720                         *MESH_VERTEX    8       12.000000       -68.000000      656.000000\r
3721                 }\r
3722                 *MESH_NORMALS   {\r
3723                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3724                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3725                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3726                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
3727                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
3728                         *MESH_FACENORMAL        5       0.707107        0.000000        -0.707107\r
3729                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3730                         *MESH_FACENORMAL        7       0.985599        0.000000        0.169102\r
3731                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3732                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3733                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3734                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3735                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3736                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3737                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
3738                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3739                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
3740                 }\r
3741                 *MESH_FACE_LIST {\r
3742                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3743                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3744                         *MESH_FACE      2       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3745                         *MESH_FACE      3       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3746                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3747                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3748                         *MESH_FACE      6       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3749                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3750                 }\r
3751                 *MESH_NUMTVERTEX        9\r
3752                 *MESH_TVERTLIST {\r
3753                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
3754                         *MESH_TVERT     1       0.000000        3.125000        1.000000\r
3755                         *MESH_TVERT     2       0.054127        3.125000        1.000000\r
3756                         *MESH_TVERT     3       0.054127        -2.000000       1.000000\r
3757                         *MESH_TVERT     4       0.108253        -2.000000       1.000000\r
3758                         *MESH_TVERT     5       0.000000        3.468750        1.000000\r
3759                         *MESH_TVERT     6       0.054127        3.468750        1.000000\r
3760                         *MESH_TVERT     7       0.108253        3.468750        1.000000\r
3761                         *MESH_TVERT     8       0.108253        3.125000        1.000000\r
3762                 }\r
3763                 *MESH_NUMTVFACES        8\r
3764                 *MESH_TFACELIST {\r
3765                         *MESH_TFACE     0       0       2       1\r
3766                         *MESH_TFACE     1       0       3       2\r
3767                         *MESH_TFACE     2       1       2       5\r
3768                         *MESH_TFACE     3       2       3       4\r
3769                         *MESH_TFACE     4       2       6       5\r
3770                         *MESH_TFACE     5       2       7       6\r
3771                         *MESH_TFACE     6       2       4       8\r
3772                         *MESH_TFACE     7       2       8       7\r
3773                 }\r
3774         }\r
3775         *PROP_MOTIONBLUR        0\r
3776         *PROP_CASTSHADOW        1\r
3777         *PROP_RECVSHADOW        1\r
3778         *MATERIAL_REF   2\r
3779 }\r
3780 *GEOMOBJECT     {\r
3781         *NODE_NAME      "mat2model0surf86"\r
3782         *NODE_TM        {\r
3783                 *NODE_NAME      "mat2model0surf86"\r
3784                 *INHERIT_POS    0       0       0\r
3785                 *INHERIT_ROT    0       0       0\r
3786                 *INHERIT_SCL    0       0       0\r
3787                 *TM_ROW0        1.0     0       0\r
3788                 *TM_ROW1        0       1.0     0\r
3789                 *TM_ROW2        0       0       1.0\r
3790                 *TM_ROW3        0       0       0\r
3791                 *TM_POS 0.000000        0.000000        0.000000\r
3792         }\r
3793         *MESH   {\r
3794                 *TIMEVALUE      0\r
3795                 *MESH_NUMVERTEX 8\r
3796                 *MESH_NUMFACES  6\r
3797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3798                 *MESH_VERTEX_LIST       {\r
3799                         *MESH_VERTEX    0       12.000000       76.000000       4.000000\r
3800                         *MESH_VERTEX    1       21.000000       73.000000       4.000000\r
3801                         *MESH_VERTEX    2       3.000000        73.000000       4.000000\r
3802                         *MESH_VERTEX    3       24.000000       64.000000       4.000000\r
3803                         *MESH_VERTEX    4       0.000000        64.000000       4.000000\r
3804                         *MESH_VERTEX    5       3.000000        55.000000       4.000000\r
3805                         *MESH_VERTEX    6       21.000000       55.000000       4.000000\r
3806                         *MESH_VERTEX    7       12.000000       52.000000       4.000000\r
3807                 }\r
3808                 *MESH_NORMALS   {\r
3809                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3810                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
3811                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3812                         *MESH_FACENORMAL        3       -0.816497       0.000000        -0.577350\r
3813                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
3814                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3815                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3816                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3817                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3818                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3819                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3820                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
3821                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
3822                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
3823                 }\r
3824                 *MESH_FACE_LIST {\r
3825                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3826                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3827                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3828                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3829                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3830                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3831                 }\r
3832                 *MESH_NUMTVERTEX        8\r
3833                 *MESH_TVERTLIST {\r
3834                         *MESH_TVERT     0       0.718750        0.593750        1.000000\r
3835                         *MESH_TVERT     1       0.789062        0.570312        1.000000\r
3836                         *MESH_TVERT     2       0.648438        0.570312        1.000000\r
3837                         *MESH_TVERT     3       0.812500        0.500000        1.000000\r
3838                         *MESH_TVERT     4       0.625000        0.500000        1.000000\r
3839                         *MESH_TVERT     5       0.648438        0.429688        1.000000\r
3840                         *MESH_TVERT     6       0.789062        0.429688        1.000000\r
3841                         *MESH_TVERT     7       0.718750        0.406250        1.000000\r
3842                 }\r
3843                 *MESH_NUMTVFACES        6\r
3844                 *MESH_TFACELIST {\r
3845                         *MESH_TFACE     0       1       2       3\r
3846                         *MESH_TFACE     1       2       4       3\r
3847                         *MESH_TFACE     2       3       4       5\r
3848                         *MESH_TFACE     3       3       5       6\r
3849                         *MESH_TFACE     4       0       2       1\r
3850                         *MESH_TFACE     5       5       7       6\r
3851                 }\r
3852         }\r
3853         *PROP_MOTIONBLUR        0\r
3854         *PROP_CASTSHADOW        1\r
3855         *PROP_RECVSHADOW        1\r
3856         *MATERIAL_REF   2\r
3857 }\r
3858 *GEOMOBJECT     {\r
3859         *NODE_NAME      "mat2model0surf87"\r
3860         *NODE_TM        {\r
3861                 *NODE_NAME      "mat2model0surf87"\r
3862                 *INHERIT_POS    0       0       0\r
3863                 *INHERIT_ROT    0       0       0\r
3864                 *INHERIT_SCL    0       0       0\r
3865                 *TM_ROW0        1.0     0       0\r
3866                 *TM_ROW1        0       1.0     0\r
3867                 *TM_ROW2        0       0       1.0\r
3868                 *TM_ROW3        0       0       0\r
3869                 *TM_POS 0.000000        0.000000        0.000000\r
3870         }\r
3871         *MESH   {\r
3872                 *TIMEVALUE      0\r
3873                 *MESH_NUMVERTEX 8\r
3874                 *MESH_NUMFACES  6\r
3875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3876                 *MESH_VERTEX_LIST       {\r
3877                         *MESH_VERTEX    0       12.000000       -52.000000      4.000000\r
3878                         *MESH_VERTEX    1       21.000000       -55.000000      4.000000\r
3879                         *MESH_VERTEX    2       3.000000        -55.000000      4.000000\r
3880                         *MESH_VERTEX    3       24.000000       -64.000000      4.000000\r
3881                         *MESH_VERTEX    4       0.000000        -64.000000      4.000000\r
3882                         *MESH_VERTEX    5       3.000000        -73.000000      4.000000\r
3883                         *MESH_VERTEX    6       21.000000       -73.000000      4.000000\r
3884                         *MESH_VERTEX    7       12.000000       -76.000000      4.000000\r
3885                 }\r
3886                 *MESH_NORMALS   {\r
3887                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3888                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
3889                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3890                         *MESH_FACENORMAL        3       -0.816497       0.000000        -0.577350\r
3891                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
3892                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
3893                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3894                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3895                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3896                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3897                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3898                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
3899                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
3900                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
3901                 }\r
3902                 *MESH_FACE_LIST {\r
3903                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3904                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3905                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3906                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3907                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3908                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3909                 }\r
3910                 *MESH_NUMTVERTEX        8\r
3911                 *MESH_TVERTLIST {\r
3912                         *MESH_TVERT     0       0.718750        0.593750        1.000000\r
3913                         *MESH_TVERT     1       0.789062        0.570312        1.000000\r
3914                         *MESH_TVERT     2       0.648438        0.570312        1.000000\r
3915                         *MESH_TVERT     3       0.812500        0.500000        1.000000\r
3916                         *MESH_TVERT     4       0.625000        0.500000        1.000000\r
3917                         *MESH_TVERT     5       0.648438        0.429688        1.000000\r
3918                         *MESH_TVERT     6       0.789062        0.429688        1.000000\r
3919                         *MESH_TVERT     7       0.718750        0.406250        1.000000\r
3920                 }\r
3921                 *MESH_NUMTVFACES        6\r
3922                 *MESH_TFACELIST {\r
3923                         *MESH_TFACE     0       1       2       3\r
3924                         *MESH_TFACE     1       2       4       3\r
3925                         *MESH_TFACE     2       3       4       5\r
3926                         *MESH_TFACE     3       3       5       6\r
3927                         *MESH_TFACE     4       0       2       1\r
3928                         *MESH_TFACE     5       5       7       6\r
3929                 }\r
3930         }\r
3931         *PROP_MOTIONBLUR        0\r
3932         *PROP_CASTSHADOW        1\r
3933         *PROP_RECVSHADOW        1\r
3934         *MATERIAL_REF   2\r
3935 }\r
3936 *GEOMOBJECT     {\r
3937         *NODE_NAME      "mat2model0surf88"\r
3938         *NODE_TM        {\r
3939                 *NODE_NAME      "mat2model0surf88"\r
3940                 *INHERIT_POS    0       0       0\r
3941                 *INHERIT_ROT    0       0       0\r
3942                 *INHERIT_SCL    0       0       0\r
3943                 *TM_ROW0        1.0     0       0\r
3944                 *TM_ROW1        0       1.0     0\r
3945                 *TM_ROW2        0       0       1.0\r
3946                 *TM_ROW3        0       0       0\r
3947                 *TM_POS 0.000000        0.000000        0.000000\r
3948         }\r
3949         *MESH   {\r
3950                 *TIMEVALUE      0\r
3951                 *MESH_NUMVERTEX 6\r
3952                 *MESH_NUMFACES  4\r
3953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3954                 *MESH_VERTEX_LIST       {\r
3955                         *MESH_VERTEX    0       3.000000        73.000000       4.000000\r
3956                         *MESH_VERTEX    1       0.000000        64.000000       4.000000\r
3957                         *MESH_VERTEX    2       0.000000        64.000000       0.000000\r
3958                         *MESH_VERTEX    3       3.000000        73.000000       0.000000\r
3959                         *MESH_VERTEX    4       3.000000        55.000000       4.000000\r
3960                         *MESH_VERTEX    5       3.000000        55.000000       0.000000\r
3961                 }\r
3962                 *MESH_NORMALS   {\r
3963                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3964                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3965                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
3966                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
3967                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3968                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3969                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3970                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3971                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3972                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3973                 }\r
3974                 *MESH_FACE_LIST {\r
3975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3977                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3978                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3979                 }\r
3980                 *MESH_NUMTVERTEX        6\r
3981                 *MESH_TVERTLIST {\r
3982                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
3983                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
3984                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
3985                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3986                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
3987                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
3988                 }\r
3989                 *MESH_NUMTVFACES        4\r
3990                 *MESH_TFACELIST {\r
3991                         *MESH_TFACE     0       0       2       1\r
3992                         *MESH_TFACE     1       0       3       2\r
3993                         *MESH_TFACE     2       2       4       1\r
3994                         *MESH_TFACE     3       2       5       4\r
3995                 }\r
3996         }\r
3997         *PROP_MOTIONBLUR        0\r
3998         *PROP_CASTSHADOW        1\r
3999         *PROP_RECVSHADOW        1\r
4000         *MATERIAL_REF   2\r
4001 }\r
4002 *GEOMOBJECT     {\r
4003         *NODE_NAME      "mat2model0surf89"\r
4004         *NODE_TM        {\r
4005                 *NODE_NAME      "mat2model0surf89"\r
4006                 *INHERIT_POS    0       0       0\r
4007                 *INHERIT_ROT    0       0       0\r
4008                 *INHERIT_SCL    0       0       0\r
4009                 *TM_ROW0        1.0     0       0\r
4010                 *TM_ROW1        0       1.0     0\r
4011                 *TM_ROW2        0       0       1.0\r
4012                 *TM_ROW3        0       0       0\r
4013                 *TM_POS 0.000000        0.000000        0.000000\r
4014         }\r
4015         *MESH   {\r
4016                 *TIMEVALUE      0\r
4017                 *MESH_NUMVERTEX 6\r
4018                 *MESH_NUMFACES  4\r
4019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4020                 *MESH_VERTEX_LIST       {\r
4021                         *MESH_VERTEX    0       3.000000        -55.000000      4.000000\r
4022                         *MESH_VERTEX    1       0.000000        -64.000000      4.000000\r
4023                         *MESH_VERTEX    2       0.000000        -64.000000      0.000000\r
4024                         *MESH_VERTEX    3       3.000000        -55.000000      0.000000\r
4025                         *MESH_VERTEX    4       3.000000        -73.000000      4.000000\r
4026                         *MESH_VERTEX    5       3.000000        -73.000000      0.000000\r
4027                 }\r
4028                 *MESH_NORMALS   {\r
4029                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4030                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4031                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
4032                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4033                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4034                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4035                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4036                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4037                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4038                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4039                 }\r
4040                 *MESH_FACE_LIST {\r
4041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4043                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4044                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4045                 }\r
4046                 *MESH_NUMTVERTEX        6\r
4047                 *MESH_TVERTLIST {\r
4048                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4049                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4050                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4051                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4052                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4053                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4054                 }\r
4055                 *MESH_NUMTVFACES        4\r
4056                 *MESH_TFACELIST {\r
4057                         *MESH_TFACE     0       0       2       1\r
4058                         *MESH_TFACE     1       0       3       2\r
4059                         *MESH_TFACE     2       2       4       1\r
4060                         *MESH_TFACE     3       2       5       4\r
4061                 }\r
4062         }\r
4063         *PROP_MOTIONBLUR        0\r
4064         *PROP_CASTSHADOW        1\r
4065         *PROP_RECVSHADOW        1\r
4066         *MATERIAL_REF   2\r
4067 }\r
4068 *GEOMOBJECT     {\r
4069         *NODE_NAME      "mat2model0surf90"\r
4070         *NODE_TM        {\r
4071                 *NODE_NAME      "mat2model0surf90"\r
4072                 *INHERIT_POS    0       0       0\r
4073                 *INHERIT_ROT    0       0       0\r
4074                 *INHERIT_SCL    0       0       0\r
4075                 *TM_ROW0        1.0     0       0\r
4076                 *TM_ROW1        0       1.0     0\r
4077                 *TM_ROW2        0       0       1.0\r
4078                 *TM_ROW3        0       0       0\r
4079                 *TM_POS 0.000000        0.000000        0.000000\r
4080         }\r
4081         *MESH   {\r
4082                 *TIMEVALUE      0\r
4083                 *MESH_NUMVERTEX 8\r
4084                 *MESH_NUMFACES  6\r
4085                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4086                 *MESH_VERTEX_LIST       {\r
4087                         *MESH_VERTEX    0       -28.000000      76.000000       700.000000\r
4088                         *MESH_VERTEX    1       -28.000000      73.000000       691.000000\r
4089                         *MESH_VERTEX    2       -28.000000      73.000000       709.000000\r
4090                         *MESH_VERTEX    3       -28.000000      64.000000       688.000000\r
4091                         *MESH_VERTEX    4       -28.000000      55.000000       691.000000\r
4092                         *MESH_VERTEX    5       -28.000000      55.000000       709.000000\r
4093                         *MESH_VERTEX    6       -28.000000      64.000000       712.000000\r
4094                         *MESH_VERTEX    7       -28.000000      52.000000       700.000000\r
4095                 }\r
4096                 *MESH_NORMALS   {\r
4097                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4098                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
4099                         *MESH_FACENORMAL        2       -0.816497       0.000000        -0.577350\r
4100                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4101                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
4102                         *MESH_FACENORMAL        5       -0.577350       0.000000        -0.816497\r
4103                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4104                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4105                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4106                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4107                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4108                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4109                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4110                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4111                 }\r
4112                 *MESH_FACE_LIST {\r
4113                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4114                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4115                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4116                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4117                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4118                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4119                 }\r
4120                 *MESH_NUMTVERTEX        8\r
4121                 *MESH_TVERTLIST {\r
4122                         *MESH_TVERT     0       0.593750        0.468750        1.000000\r
4123                         *MESH_TVERT     1       0.570312        0.398438        1.000000\r
4124                         *MESH_TVERT     2       0.570312        0.539062        1.000000\r
4125                         *MESH_TVERT     3       0.500000        0.375000        1.000000\r
4126                         *MESH_TVERT     4       0.429688        0.398438        1.000000\r
4127                         *MESH_TVERT     5       0.429688        0.539062        1.000000\r
4128                         *MESH_TVERT     6       0.500000        0.562500        1.000000\r
4129                         *MESH_TVERT     7       0.406250        0.468750        1.000000\r
4130                 }\r
4131                 *MESH_NUMTVFACES        6\r
4132                 *MESH_TFACELIST {\r
4133                         *MESH_TFACE     0       1       2       3\r
4134                         *MESH_TFACE     1       2       6       3\r
4135                         *MESH_TFACE     2       3       6       5\r
4136                         *MESH_TFACE     3       3       5       4\r
4137                         *MESH_TFACE     4       0       2       1\r
4138                         *MESH_TFACE     5       4       5       7\r
4139                 }\r
4140         }\r
4141         *PROP_MOTIONBLUR        0\r
4142         *PROP_CASTSHADOW        1\r
4143         *PROP_RECVSHADOW        1\r
4144         *MATERIAL_REF   2\r
4145 }\r
4146 *GEOMOBJECT     {\r
4147         *NODE_NAME      "mat2model0surf91"\r
4148         *NODE_TM        {\r
4149                 *NODE_NAME      "mat2model0surf91"\r
4150                 *INHERIT_POS    0       0       0\r
4151                 *INHERIT_ROT    0       0       0\r
4152                 *INHERIT_SCL    0       0       0\r
4153                 *TM_ROW0        1.0     0       0\r
4154                 *TM_ROW1        0       1.0     0\r
4155                 *TM_ROW2        0       0       1.0\r
4156                 *TM_ROW3        0       0       0\r
4157                 *TM_POS 0.000000        0.000000        0.000000\r
4158         }\r
4159         *MESH   {\r
4160                 *TIMEVALUE      0\r
4161                 *MESH_NUMVERTEX 8\r
4162                 *MESH_NUMFACES  6\r
4163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4164                 *MESH_VERTEX_LIST       {\r
4165                         *MESH_VERTEX    0       -28.000000      -52.000000      700.000000\r
4166                         *MESH_VERTEX    1       -28.000000      -55.000000      691.000000\r
4167                         *MESH_VERTEX    2       -28.000000      -55.000000      709.000000\r
4168                         *MESH_VERTEX    3       -28.000000      -64.000000      688.000000\r
4169                         *MESH_VERTEX    4       -28.000000      -73.000000      691.000000\r
4170                         *MESH_VERTEX    5       -28.000000      -73.000000      709.000000\r
4171                         *MESH_VERTEX    6       -28.000000      -64.000000      712.000000\r
4172                         *MESH_VERTEX    7       -28.000000      -76.000000      700.000000\r
4173                 }\r
4174                 *MESH_NORMALS   {\r
4175                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4176                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
4177                         *MESH_FACENORMAL        2       -0.816497       0.000000        -0.577350\r
4178                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4179                         *MESH_FACENORMAL        4       0.707107        0.000000        0.707107\r
4180                         *MESH_FACENORMAL        5       -0.577350       0.000000        -0.816497\r
4181                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4182                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4183                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4184                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4185                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4186                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4187                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4188                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4189                 }\r
4190                 *MESH_FACE_LIST {\r
4191                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4192                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4193                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4194                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4195                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4196                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4197                 }\r
4198                 *MESH_NUMTVERTEX        8\r
4199                 *MESH_TVERTLIST {\r
4200                         *MESH_TVERT     0       0.593750        0.468750        1.000000\r
4201                         *MESH_TVERT     1       0.570312        0.398438        1.000000\r
4202                         *MESH_TVERT     2       0.570312        0.539062        1.000000\r
4203                         *MESH_TVERT     3       0.500000        0.375000        1.000000\r
4204                         *MESH_TVERT     4       0.429688        0.398438        1.000000\r
4205                         *MESH_TVERT     5       0.429688        0.539062        1.000000\r
4206                         *MESH_TVERT     6       0.500000        0.562500        1.000000\r
4207                         *MESH_TVERT     7       0.406250        0.468750        1.000000\r
4208                 }\r
4209                 *MESH_NUMTVFACES        6\r
4210                 *MESH_TFACELIST {\r
4211                         *MESH_TFACE     0       1       2       3\r
4212                         *MESH_TFACE     1       2       6       3\r
4213                         *MESH_TFACE     2       3       6       5\r
4214                         *MESH_TFACE     3       3       5       4\r
4215                         *MESH_TFACE     4       0       2       1\r
4216                         *MESH_TFACE     5       4       5       7\r
4217                 }\r
4218         }\r
4219         *PROP_MOTIONBLUR        0\r
4220         *PROP_CASTSHADOW        1\r
4221         *PROP_RECVSHADOW        1\r
4222         *MATERIAL_REF   2\r
4223 }\r
4224 *GEOMOBJECT     {\r
4225         *NODE_NAME      "mat2model0surf92"\r
4226         *NODE_TM        {\r
4227                 *NODE_NAME      "mat2model0surf92"\r
4228                 *INHERIT_POS    0       0       0\r
4229                 *INHERIT_ROT    0       0       0\r
4230                 *INHERIT_SCL    0       0       0\r
4231                 *TM_ROW0        1.0     0       0\r
4232                 *TM_ROW1        0       1.0     0\r
4233                 *TM_ROW2        0       0       1.0\r
4234                 *TM_ROW3        0       0       0\r
4235                 *TM_POS 0.000000        0.000000        0.000000\r
4236         }\r
4237         *MESH   {\r
4238                 *TIMEVALUE      0\r
4239                 *MESH_NUMVERTEX 8\r
4240                 *MESH_NUMFACES  4\r
4241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4242                 *MESH_VERTEX_LIST       {\r
4243                         *MESH_VERTEX    0       -32.000000      76.000000       700.000000\r
4244                         *MESH_VERTEX    1       -28.000000      76.000000       700.000000\r
4245                         *MESH_VERTEX    2       -28.000000      73.000000       709.000000\r
4246                         *MESH_VERTEX    3       -32.000000      73.000000       709.000000\r
4247                         *MESH_VERTEX    4       -28.000000      73.000000       691.000000\r
4248                         *MESH_VERTEX    5       -28.000000      76.000000       700.000000\r
4249                         *MESH_VERTEX    6       -32.000000      76.000000       700.000000\r
4250                         *MESH_VERTEX    7       -32.000000      73.000000       691.000000\r
4251                 }\r
4252                 *MESH_NORMALS   {\r
4253                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4254                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4255                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
4256                         *MESH_FACENORMAL        3       -0.169102       0.000000        -0.985599\r
4257                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4258                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4259                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4260                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4261                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4262                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4263                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4264                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4265                 }\r
4266                 *MESH_FACE_LIST {\r
4267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4269                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4270                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4271                 }\r
4272                 *MESH_NUMTVERTEX        8\r
4273                 *MESH_TVERTLIST {\r
4274                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4275                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4276                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
4277                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4278                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
4279                         *MESH_TVERT     5       0.750000        0.031250        1.000000\r
4280                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
4281                         *MESH_TVERT     7       0.656250        0.000000        1.000000\r
4282                 }\r
4283                 *MESH_NUMTVFACES        4\r
4284                 *MESH_TFACELIST {\r
4285                         *MESH_TFACE     0       0       2       1\r
4286                         *MESH_TFACE     1       0       3       2\r
4287                         *MESH_TFACE     2       4       6       5\r
4288                         *MESH_TFACE     3       4       7       6\r
4289                 }\r
4290         }\r
4291         *PROP_MOTIONBLUR        0\r
4292         *PROP_CASTSHADOW        1\r
4293         *PROP_RECVSHADOW        1\r
4294         *MATERIAL_REF   2\r
4295 }\r
4296 *GEOMOBJECT     {\r
4297         *NODE_NAME      "mat2model0surf93"\r
4298         *NODE_TM        {\r
4299                 *NODE_NAME      "mat2model0surf93"\r
4300                 *INHERIT_POS    0       0       0\r
4301                 *INHERIT_ROT    0       0       0\r
4302                 *INHERIT_SCL    0       0       0\r
4303                 *TM_ROW0        1.0     0       0\r
4304                 *TM_ROW1        0       1.0     0\r
4305                 *TM_ROW2        0       0       1.0\r
4306                 *TM_ROW3        0       0       0\r
4307                 *TM_POS 0.000000        0.000000        0.000000\r
4308         }\r
4309         *MESH   {\r
4310                 *TIMEVALUE      0\r
4311                 *MESH_NUMVERTEX 6\r
4312                 *MESH_NUMFACES  4\r
4313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4314                 *MESH_VERTEX_LIST       {\r
4315                         *MESH_VERTEX    0       -28.000000      73.000000       709.000000\r
4316                         *MESH_VERTEX    1       -28.000000      64.000000       712.000000\r
4317                         *MESH_VERTEX    2       -32.000000      64.000000       712.000000\r
4318                         *MESH_VERTEX    3       -32.000000      73.000000       709.000000\r
4319                         *MESH_VERTEX    4       -28.000000      55.000000       709.000000\r
4320                         *MESH_VERTEX    5       -32.000000      55.000000       709.000000\r
4321                 }\r
4322                 *MESH_NORMALS   {\r
4323                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4324                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4325                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
4326                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4327                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4328                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4329                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4330                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4331                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
4332                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
4333                 }\r
4334                 *MESH_FACE_LIST {\r
4335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4337                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4338                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4339                 }\r
4340                 *MESH_NUMTVERTEX        6\r
4341                 *MESH_TVERTLIST {\r
4342                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4343                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4344                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4345                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4346                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4347                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4348                 }\r
4349                 *MESH_NUMTVFACES        4\r
4350                 *MESH_TFACELIST {\r
4351                         *MESH_TFACE     0       0       2       1\r
4352                         *MESH_TFACE     1       0       3       2\r
4353                         *MESH_TFACE     2       2       4       1\r
4354                         *MESH_TFACE     3       2       5       4\r
4355                 }\r
4356         }\r
4357         *PROP_MOTIONBLUR        0\r
4358         *PROP_CASTSHADOW        1\r
4359         *PROP_RECVSHADOW        1\r
4360         *MATERIAL_REF   2\r
4361 }\r
4362 *GEOMOBJECT     {\r
4363         *NODE_NAME      "mat2model0surf94"\r
4364         *NODE_TM        {\r
4365                 *NODE_NAME      "mat2model0surf94"\r
4366                 *INHERIT_POS    0       0       0\r
4367                 *INHERIT_ROT    0       0       0\r
4368                 *INHERIT_SCL    0       0       0\r
4369                 *TM_ROW0        1.0     0       0\r
4370                 *TM_ROW1        0       1.0     0\r
4371                 *TM_ROW2        0       0       1.0\r
4372                 *TM_ROW3        0       0       0\r
4373                 *TM_POS 0.000000        0.000000        0.000000\r
4374         }\r
4375         *MESH   {\r
4376                 *TIMEVALUE      0\r
4377                 *MESH_NUMVERTEX 6\r
4378                 *MESH_NUMFACES  4\r
4379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4380                 *MESH_VERTEX_LIST       {\r
4381                         *MESH_VERTEX    0       1.000000        68.000000       689.000000\r
4382                         *MESH_VERTEX    1       -32.000000      68.000000       700.000000\r
4383                         *MESH_VERTEX    2       -32.000000      64.000000       696.000000\r
4384                         *MESH_VERTEX    3       -2.000000       64.000000       686.000000\r
4385                         *MESH_VERTEX    4       1.000000        60.000000       689.000000\r
4386                         *MESH_VERTEX    5       -32.000000      60.000000       700.000000\r
4387                 }\r
4388                 *MESH_NORMALS   {\r
4389                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4390                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4391                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
4392                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4393                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4394                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4395                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4396                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4397                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4398                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4399                 }\r
4400                 *MESH_FACE_LIST {\r
4401                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4402                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4403                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4404                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4405                 }\r
4406                 *MESH_NUMTVERTEX        6\r
4407                 *MESH_TVERTLIST {\r
4408                         *MESH_TVERT     0       0.000000        0.468750        1.000000\r
4409                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4410                         *MESH_TVERT     2       0.054127        0.812500        1.000000\r
4411                         *MESH_TVERT     3       0.054127        0.468750        1.000000\r
4412                         *MESH_TVERT     4       0.108253        0.468750        1.000000\r
4413                         *MESH_TVERT     5       0.108253        0.812500        1.000000\r
4414                 }\r
4415                 *MESH_NUMTVFACES        4\r
4416                 *MESH_TFACELIST {\r
4417                         *MESH_TFACE     0       0       2       1\r
4418                         *MESH_TFACE     1       0       3       2\r
4419                         *MESH_TFACE     2       2       3       4\r
4420                         *MESH_TFACE     3       2       4       5\r
4421                 }\r
4422         }\r
4423         *PROP_MOTIONBLUR        0\r
4424         *PROP_CASTSHADOW        1\r
4425         *PROP_RECVSHADOW        1\r
4426         *MATERIAL_REF   2\r
4427 }\r
4428 *GEOMOBJECT     {\r
4429         *NODE_NAME      "mat2model0surf95"\r
4430         *NODE_TM        {\r
4431                 *NODE_NAME      "mat2model0surf95"\r
4432                 *INHERIT_POS    0       0       0\r
4433                 *INHERIT_ROT    0       0       0\r
4434                 *INHERIT_SCL    0       0       0\r
4435                 *TM_ROW0        1.0     0       0\r
4436                 *TM_ROW1        0       1.0     0\r
4437                 *TM_ROW2        0       0       1.0\r
4438                 *TM_ROW3        0       0       0\r
4439                 *TM_POS 0.000000        0.000000        0.000000\r
4440         }\r
4441         *MESH   {\r
4442                 *TIMEVALUE      0\r
4443                 *MESH_NUMVERTEX 6\r
4444                 *MESH_NUMFACES  4\r
4445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4446                 *MESH_VERTEX_LIST       {\r
4447                         *MESH_VERTEX    0       -32.000000      64.000000       704.000000\r
4448                         *MESH_VERTEX    1       -32.000000      68.000000       700.000000\r
4449                         *MESH_VERTEX    2       1.000000        68.000000       689.000000\r
4450                         *MESH_VERTEX    3       4.000000        64.000000       692.000000\r
4451                         *MESH_VERTEX    4       1.000000        60.000000       689.000000\r
4452                         *MESH_VERTEX    5       -32.000000      60.000000       700.000000\r
4453                 }\r
4454                 *MESH_NORMALS   {\r
4455                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4456                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4457                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
4458                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
4459                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4460                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4461                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4462                         *MESH_VERTEXNORMAL      3       0.707107        -0.000000       0.707107\r
4463                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4464                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4465                 }\r
4466                 *MESH_FACE_LIST {\r
4467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4468                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4469                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4470                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4471                 }\r
4472                 *MESH_NUMTVERTEX        6\r
4473                 *MESH_TVERTLIST {\r
4474                         *MESH_TVERT     0       0.162380        0.812500        1.000000\r
4475                         *MESH_TVERT     1       0.216506        0.812500        1.000000\r
4476                         *MESH_TVERT     2       0.216506        0.468750        1.000000\r
4477                         *MESH_TVERT     3       0.162380        0.468750        1.000000\r
4478                         *MESH_TVERT     4       0.108253        0.468750        1.000000\r
4479                         *MESH_TVERT     5       0.108253        0.812500        1.000000\r
4480                 }\r
4481                 *MESH_NUMTVFACES        4\r
4482                 *MESH_TFACELIST {\r
4483                         *MESH_TFACE     0       0       2       1\r
4484                         *MESH_TFACE     1       0       3       2\r
4485                         *MESH_TFACE     2       4       3       0\r
4486                         *MESH_TFACE     3       4       0       5\r
4487                 }\r
4488         }\r
4489         *PROP_MOTIONBLUR        0\r
4490         *PROP_CASTSHADOW        1\r
4491         *PROP_RECVSHADOW        1\r
4492         *MATERIAL_REF   2\r
4493 }\r
4494 *GEOMOBJECT     {\r
4495         *NODE_NAME      "mat2model0surf96"\r
4496         *NODE_TM        {\r
4497                 *NODE_NAME      "mat2model0surf96"\r
4498                 *INHERIT_POS    0       0       0\r
4499                 *INHERIT_ROT    0       0       0\r
4500                 *INHERIT_SCL    0       0       0\r
4501                 *TM_ROW0        1.0     0       0\r
4502                 *TM_ROW1        0       1.0     0\r
4503                 *TM_ROW2        0       0       1.0\r
4504                 *TM_ROW3        0       0       0\r
4505                 *TM_POS 0.000000        0.000000        0.000000\r
4506         }\r
4507         *MESH   {\r
4508                 *TIMEVALUE      0\r
4509                 *MESH_NUMVERTEX 6\r
4510                 *MESH_NUMFACES  4\r
4511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4512                 *MESH_VERTEX_LIST       {\r
4513                         *MESH_VERTEX    0       -32.000000      64.000000       688.000000\r
4514                         *MESH_VERTEX    1       -28.000000      64.000000       688.000000\r
4515                         *MESH_VERTEX    2       -28.000000      73.000000       691.000000\r
4516                         *MESH_VERTEX    3       -32.000000      73.000000       691.000000\r
4517                         *MESH_VERTEX    4       -28.000000      55.000000       691.000000\r
4518                         *MESH_VERTEX    5       -32.000000      55.000000       691.000000\r
4519                 }\r
4520                 *MESH_NORMALS   {\r
4521                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4522                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4523                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
4524                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
4525                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4526                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4527                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4528                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4529                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4530                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4531                 }\r
4532                 *MESH_FACE_LIST {\r
4533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4534                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4535                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4536                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4537                 }\r
4538                 *MESH_NUMTVERTEX        6\r
4539                 *MESH_TVERTLIST {\r
4540                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4541                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
4542                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
4543                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4544                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4545                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4546                 }\r
4547                 *MESH_NUMTVFACES        4\r
4548                 *MESH_TFACELIST {\r
4549                         *MESH_TFACE     0       0       2       1\r
4550                         *MESH_TFACE     1       0       3       2\r
4551                         *MESH_TFACE     2       4       0       1\r
4552                         *MESH_TFACE     3       4       5       0\r
4553                 }\r
4554         }\r
4555         *PROP_MOTIONBLUR        0\r
4556         *PROP_CASTSHADOW        1\r
4557         *PROP_RECVSHADOW        1\r
4558         *MATERIAL_REF   2\r
4559 }\r
4560 *GEOMOBJECT     {\r
4561         *NODE_NAME      "mat2model0surf97"\r
4562         *NODE_TM        {\r
4563                 *NODE_NAME      "mat2model0surf97"\r
4564                 *INHERIT_POS    0       0       0\r
4565                 *INHERIT_ROT    0       0       0\r
4566                 *INHERIT_SCL    0       0       0\r
4567                 *TM_ROW0        1.0     0       0\r
4568                 *TM_ROW1        0       1.0     0\r
4569                 *TM_ROW2        0       0       1.0\r
4570                 *TM_ROW3        0       0       0\r
4571                 *TM_POS 0.000000        0.000000        0.000000\r
4572         }\r
4573         *MESH   {\r
4574                 *TIMEVALUE      0\r
4575                 *MESH_NUMVERTEX 6\r
4576                 *MESH_NUMFACES  4\r
4577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4578                 *MESH_VERTEX_LIST       {\r
4579                         *MESH_VERTEX    0       -28.000000      55.000000       709.000000\r
4580                         *MESH_VERTEX    1       -28.000000      52.000000       700.000000\r
4581                         *MESH_VERTEX    2       -32.000000      52.000000       700.000000\r
4582                         *MESH_VERTEX    3       -32.000000      55.000000       709.000000\r
4583                         *MESH_VERTEX    4       -28.000000      55.000000       691.000000\r
4584                         *MESH_VERTEX    5       -32.000000      55.000000       691.000000\r
4585                 }\r
4586                 *MESH_NORMALS   {\r
4587                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4588                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4589                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
4590                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4591                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4592                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4593                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4594                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4595                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4596                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4597                 }\r
4598                 *MESH_FACE_LIST {\r
4599                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4600                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4601                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4602                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4603                 }\r
4604                 *MESH_NUMTVERTEX        6\r
4605                 *MESH_TVERTLIST {\r
4606                         *MESH_TVERT     0       0.281250        0.031250        1.000000\r
4607                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
4608                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
4609                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
4610                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4611                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4612                 }\r
4613                 *MESH_NUMTVFACES        4\r
4614                 *MESH_TFACELIST {\r
4615                         *MESH_TFACE     0       0       2       1\r
4616                         *MESH_TFACE     1       0       3       2\r
4617                         *MESH_TFACE     2       2       4       1\r
4618                         *MESH_TFACE     3       2       5       4\r
4619                 }\r
4620         }\r
4621         *PROP_MOTIONBLUR        0\r
4622         *PROP_CASTSHADOW        1\r
4623         *PROP_RECVSHADOW        1\r
4624         *MATERIAL_REF   2\r
4625 }\r
4626 *GEOMOBJECT     {\r
4627         *NODE_NAME      "mat2model0surf98"\r
4628         *NODE_TM        {\r
4629                 *NODE_NAME      "mat2model0surf98"\r
4630                 *INHERIT_POS    0       0       0\r
4631                 *INHERIT_ROT    0       0       0\r
4632                 *INHERIT_SCL    0       0       0\r
4633                 *TM_ROW0        1.0     0       0\r
4634                 *TM_ROW1        0       1.0     0\r
4635                 *TM_ROW2        0       0       1.0\r
4636                 *TM_ROW3        0       0       0\r
4637                 *TM_POS 0.000000        0.000000        0.000000\r
4638         }\r
4639         *MESH   {\r
4640                 *TIMEVALUE      0\r
4641                 *MESH_NUMVERTEX 8\r
4642                 *MESH_NUMFACES  4\r
4643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4644                 *MESH_VERTEX_LIST       {\r
4645                         *MESH_VERTEX    0       -32.000000      -52.000000      700.000000\r
4646                         *MESH_VERTEX    1       -28.000000      -52.000000      700.000000\r
4647                         *MESH_VERTEX    2       -28.000000      -55.000000      709.000000\r
4648                         *MESH_VERTEX    3       -32.000000      -55.000000      709.000000\r
4649                         *MESH_VERTEX    4       -28.000000      -55.000000      691.000000\r
4650                         *MESH_VERTEX    5       -28.000000      -52.000000      700.000000\r
4651                         *MESH_VERTEX    6       -32.000000      -52.000000      700.000000\r
4652                         *MESH_VERTEX    7       -32.000000      -55.000000      691.000000\r
4653                 }\r
4654                 *MESH_NORMALS   {\r
4655                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4656                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4657                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
4658                         *MESH_FACENORMAL        3       -0.169102       0.000000        -0.985599\r
4659                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4660                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4661                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4662                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4663                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4664                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4665                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4666                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4667                 }\r
4668                 *MESH_FACE_LIST {\r
4669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4670                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4671                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4672                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4673                 }\r
4674                 *MESH_NUMTVERTEX        8\r
4675                 *MESH_TVERTLIST {\r
4676                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4677                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4678                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
4679                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4680                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
4681                         *MESH_TVERT     5       0.750000        0.031250        1.000000\r
4682                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
4683                         *MESH_TVERT     7       0.656250        0.000000        1.000000\r
4684                 }\r
4685                 *MESH_NUMTVFACES        4\r
4686                 *MESH_TFACELIST {\r
4687                         *MESH_TFACE     0       0       2       1\r
4688                         *MESH_TFACE     1       0       3       2\r
4689                         *MESH_TFACE     2       4       6       5\r
4690                         *MESH_TFACE     3       4       7       6\r
4691                 }\r
4692         }\r
4693         *PROP_MOTIONBLUR        0\r
4694         *PROP_CASTSHADOW        1\r
4695         *PROP_RECVSHADOW        1\r
4696         *MATERIAL_REF   2\r
4697 }\r
4698 *GEOMOBJECT     {\r
4699         *NODE_NAME      "mat2model0surf99"\r
4700         *NODE_TM        {\r
4701                 *NODE_NAME      "mat2model0surf99"\r
4702                 *INHERIT_POS    0       0       0\r
4703                 *INHERIT_ROT    0       0       0\r
4704                 *INHERIT_SCL    0       0       0\r
4705                 *TM_ROW0        1.0     0       0\r
4706                 *TM_ROW1        0       1.0     0\r
4707                 *TM_ROW2        0       0       1.0\r
4708                 *TM_ROW3        0       0       0\r
4709                 *TM_POS 0.000000        0.000000        0.000000\r
4710         }\r
4711         *MESH   {\r
4712                 *TIMEVALUE      0\r
4713                 *MESH_NUMVERTEX 6\r
4714                 *MESH_NUMFACES  4\r
4715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4716                 *MESH_VERTEX_LIST       {\r
4717                         *MESH_VERTEX    0       -28.000000      -55.000000      709.000000\r
4718                         *MESH_VERTEX    1       -28.000000      -64.000000      712.000000\r
4719                         *MESH_VERTEX    2       -32.000000      -64.000000      712.000000\r
4720                         *MESH_VERTEX    3       -32.000000      -55.000000      709.000000\r
4721                         *MESH_VERTEX    4       -28.000000      -73.000000      709.000000\r
4722                         *MESH_VERTEX    5       -32.000000      -73.000000      709.000000\r
4723                 }\r
4724                 *MESH_NORMALS   {\r
4725                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4726                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4727                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
4728                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4729                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4730                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4731                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4732                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4733                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
4734                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
4735                 }\r
4736                 *MESH_FACE_LIST {\r
4737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4738                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4739                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4740                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4741                 }\r
4742                 *MESH_NUMTVERTEX        6\r
4743                 *MESH_TVERTLIST {\r
4744                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4745                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4746                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4747                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4748                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4749                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4750                 }\r
4751                 *MESH_NUMTVFACES        4\r
4752                 *MESH_TFACELIST {\r
4753                         *MESH_TFACE     0       0       2       1\r
4754                         *MESH_TFACE     1       0       3       2\r
4755                         *MESH_TFACE     2       2       4       1\r
4756                         *MESH_TFACE     3       2       5       4\r
4757                 }\r
4758         }\r
4759         *PROP_MOTIONBLUR        0\r
4760         *PROP_CASTSHADOW        1\r
4761         *PROP_RECVSHADOW        1\r
4762         *MATERIAL_REF   2\r
4763 }\r
4764 *GEOMOBJECT     {\r
4765         *NODE_NAME      "mat2model0surf100"\r
4766         *NODE_TM        {\r
4767                 *NODE_NAME      "mat2model0surf100"\r
4768                 *INHERIT_POS    0       0       0\r
4769                 *INHERIT_ROT    0       0       0\r
4770                 *INHERIT_SCL    0       0       0\r
4771                 *TM_ROW0        1.0     0       0\r
4772                 *TM_ROW1        0       1.0     0\r
4773                 *TM_ROW2        0       0       1.0\r
4774                 *TM_ROW3        0       0       0\r
4775                 *TM_POS 0.000000        0.000000        0.000000\r
4776         }\r
4777         *MESH   {\r
4778                 *TIMEVALUE      0\r
4779                 *MESH_NUMVERTEX 6\r
4780                 *MESH_NUMFACES  4\r
4781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4782                 *MESH_VERTEX_LIST       {\r
4783                         *MESH_VERTEX    0       1.000000        -60.000000      689.000000\r
4784                         *MESH_VERTEX    1       -32.000000      -60.000000      700.000000\r
4785                         *MESH_VERTEX    2       -32.000000      -64.000000      696.000000\r
4786                         *MESH_VERTEX    3       -2.000000       -64.000000      686.000000\r
4787                         *MESH_VERTEX    4       1.000000        -68.000000      689.000000\r
4788                         *MESH_VERTEX    5       -32.000000      -68.000000      700.000000\r
4789                 }\r
4790                 *MESH_NORMALS   {\r
4791                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4792                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4793                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
4794                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4795                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4796                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4797                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4798                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4799                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4800                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4801                 }\r
4802                 *MESH_FACE_LIST {\r
4803                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4804                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4805                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4806                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4807                 }\r
4808                 *MESH_NUMTVERTEX        6\r
4809                 *MESH_TVERTLIST {\r
4810                         *MESH_TVERT     0       0.000000        0.468750        1.000000\r
4811                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4812                         *MESH_TVERT     2       0.054127        0.812500        1.000000\r
4813                         *MESH_TVERT     3       0.054127        0.468750        1.000000\r
4814                         *MESH_TVERT     4       0.108253        0.468750        1.000000\r
4815                         *MESH_TVERT     5       0.108253        0.812500        1.000000\r
4816                 }\r
4817                 *MESH_NUMTVFACES        4\r
4818                 *MESH_TFACELIST {\r
4819                         *MESH_TFACE     0       0       2       1\r
4820                         *MESH_TFACE     1       0       3       2\r
4821                         *MESH_TFACE     2       2       3       4\r
4822                         *MESH_TFACE     3       2       4       5\r
4823                 }\r
4824         }\r
4825         *PROP_MOTIONBLUR        0\r
4826         *PROP_CASTSHADOW        1\r
4827         *PROP_RECVSHADOW        1\r
4828         *MATERIAL_REF   2\r
4829 }\r
4830 *GEOMOBJECT     {\r
4831         *NODE_NAME      "mat2model0surf101"\r
4832         *NODE_TM        {\r
4833                 *NODE_NAME      "mat2model0surf101"\r
4834                 *INHERIT_POS    0       0       0\r
4835                 *INHERIT_ROT    0       0       0\r
4836                 *INHERIT_SCL    0       0       0\r
4837                 *TM_ROW0        1.0     0       0\r
4838                 *TM_ROW1        0       1.0     0\r
4839                 *TM_ROW2        0       0       1.0\r
4840                 *TM_ROW3        0       0       0\r
4841                 *TM_POS 0.000000        0.000000        0.000000\r
4842         }\r
4843         *MESH   {\r
4844                 *TIMEVALUE      0\r
4845                 *MESH_NUMVERTEX 6\r
4846                 *MESH_NUMFACES  4\r
4847                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4848                 *MESH_VERTEX_LIST       {\r
4849                         *MESH_VERTEX    0       -32.000000      -64.000000      704.000000\r
4850                         *MESH_VERTEX    1       -32.000000      -60.000000      700.000000\r
4851                         *MESH_VERTEX    2       1.000000        -60.000000      689.000000\r
4852                         *MESH_VERTEX    3       4.000000        -64.000000      692.000000\r
4853                         *MESH_VERTEX    4       1.000000        -68.000000      689.000000\r
4854                         *MESH_VERTEX    5       -32.000000      -68.000000      700.000000\r
4855                 }\r
4856                 *MESH_NORMALS   {\r
4857                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4858                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4859                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
4860                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
4861                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4862                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4863                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4864                         *MESH_VERTEXNORMAL      3       0.707107        -0.000000       0.707107\r
4865                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4866                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4867                 }\r
4868                 *MESH_FACE_LIST {\r
4869                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4870                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4871                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4872                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4873                 }\r
4874                 *MESH_NUMTVERTEX        6\r
4875                 *MESH_TVERTLIST {\r
4876                         *MESH_TVERT     0       0.162380        0.812500        1.000000\r
4877                         *MESH_TVERT     1       0.216506        0.812500        1.000000\r
4878                         *MESH_TVERT     2       0.216506        0.468750        1.000000\r
4879                         *MESH_TVERT     3       0.162380        0.468750        1.000000\r
4880                         *MESH_TVERT     4       0.108253        0.468750        1.000000\r
4881                         *MESH_TVERT     5       0.108253        0.812500        1.000000\r
4882                 }\r
4883                 *MESH_NUMTVFACES        4\r
4884                 *MESH_TFACELIST {\r
4885                         *MESH_TFACE     0       0       2       1\r
4886                         *MESH_TFACE     1       0       3       2\r
4887                         *MESH_TFACE     2       4       3       0\r
4888                         *MESH_TFACE     3       4       0       5\r
4889                 }\r
4890         }\r
4891         *PROP_MOTIONBLUR        0\r
4892         *PROP_CASTSHADOW        1\r
4893         *PROP_RECVSHADOW        1\r
4894         *MATERIAL_REF   2\r
4895 }\r
4896 *GEOMOBJECT     {\r
4897         *NODE_NAME      "mat2model0surf102"\r
4898         *NODE_TM        {\r
4899                 *NODE_NAME      "mat2model0surf102"\r
4900                 *INHERIT_POS    0       0       0\r
4901                 *INHERIT_ROT    0       0       0\r
4902                 *INHERIT_SCL    0       0       0\r
4903                 *TM_ROW0        1.0     0       0\r
4904                 *TM_ROW1        0       1.0     0\r
4905                 *TM_ROW2        0       0       1.0\r
4906                 *TM_ROW3        0       0       0\r
4907                 *TM_POS 0.000000        0.000000        0.000000\r
4908         }\r
4909         *MESH   {\r
4910                 *TIMEVALUE      0\r
4911                 *MESH_NUMVERTEX 6\r
4912                 *MESH_NUMFACES  4\r
4913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4914                 *MESH_VERTEX_LIST       {\r
4915                         *MESH_VERTEX    0       -32.000000      -64.000000      688.000000\r
4916                         *MESH_VERTEX    1       -28.000000      -64.000000      688.000000\r
4917                         *MESH_VERTEX    2       -28.000000      -55.000000      691.000000\r
4918                         *MESH_VERTEX    3       -32.000000      -55.000000      691.000000\r
4919                         *MESH_VERTEX    4       -28.000000      -73.000000      691.000000\r
4920                         *MESH_VERTEX    5       -32.000000      -73.000000      691.000000\r
4921                 }\r
4922                 *MESH_NORMALS   {\r
4923                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4924                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4925                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
4926                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
4927                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4928                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4929                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4930                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4931                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4932                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4933                 }\r
4934                 *MESH_FACE_LIST {\r
4935                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4936                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4937                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4938                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4939                 }\r
4940                 *MESH_NUMTVERTEX        6\r
4941                 *MESH_TVERTLIST {\r
4942                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4943                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
4944                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
4945                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4946                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4947                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4948                 }\r
4949                 *MESH_NUMTVFACES        4\r
4950                 *MESH_TFACELIST {\r
4951                         *MESH_TFACE     0       0       2       1\r
4952                         *MESH_TFACE     1       0       3       2\r
4953                         *MESH_TFACE     2       4       0       1\r
4954                         *MESH_TFACE     3       4       5       0\r
4955                 }\r
4956         }\r
4957         *PROP_MOTIONBLUR        0\r
4958         *PROP_CASTSHADOW        1\r
4959         *PROP_RECVSHADOW        1\r
4960         *MATERIAL_REF   2\r
4961 }\r
4962 *GEOMOBJECT     {\r
4963         *NODE_NAME      "mat2model0surf103"\r
4964         *NODE_TM        {\r
4965                 *NODE_NAME      "mat2model0surf103"\r
4966                 *INHERIT_POS    0       0       0\r
4967                 *INHERIT_ROT    0       0       0\r
4968                 *INHERIT_SCL    0       0       0\r
4969                 *TM_ROW0        1.0     0       0\r
4970                 *TM_ROW1        0       1.0     0\r
4971                 *TM_ROW2        0       0       1.0\r
4972                 *TM_ROW3        0       0       0\r
4973                 *TM_POS 0.000000        0.000000        0.000000\r
4974         }\r
4975         *MESH   {\r
4976                 *TIMEVALUE      0\r
4977                 *MESH_NUMVERTEX 6\r
4978                 *MESH_NUMFACES  4\r
4979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4980                 *MESH_VERTEX_LIST       {\r
4981                         *MESH_VERTEX    0       -28.000000      -73.000000      709.000000\r
4982                         *MESH_VERTEX    1       -28.000000      -76.000000      700.000000\r
4983                         *MESH_VERTEX    2       -32.000000      -76.000000      700.000000\r
4984                         *MESH_VERTEX    3       -32.000000      -73.000000      709.000000\r
4985                         *MESH_VERTEX    4       -28.000000      -73.000000      691.000000\r
4986                         *MESH_VERTEX    5       -32.000000      -73.000000      691.000000\r
4987                 }\r
4988                 *MESH_NORMALS   {\r
4989                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
4990                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
4991                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
4992                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
4993                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4994                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4995                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4996                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4997                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4998                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4999                 }\r
5000                 *MESH_FACE_LIST {\r
5001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5003                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5004                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5005                 }\r
5006                 *MESH_NUMTVERTEX        6\r
5007                 *MESH_TVERTLIST {\r
5008                         *MESH_TVERT     0       0.281250        0.031250        1.000000\r
5009                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
5010                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5011                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
5012                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
5013                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
5014                 }\r
5015                 *MESH_NUMTVFACES        4\r
5016                 *MESH_TFACELIST {\r
5017                         *MESH_TFACE     0       0       2       1\r
5018                         *MESH_TFACE     1       0       3       2\r
5019                         *MESH_TFACE     2       2       4       1\r
5020                         *MESH_TFACE     3       2       5       4\r
5021                 }\r
5022         }\r
5023         *PROP_MOTIONBLUR        0\r
5024         *PROP_CASTSHADOW        1\r
5025         *PROP_RECVSHADOW        1\r
5026         *MATERIAL_REF   2\r
5027 }\r