]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/garage02.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / garage02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "garage02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf52"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf52"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 8\r
106                 *MESH_NUMFACES  6\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       432.000000      -52.000000      356.000000\r
110                         *MESH_VERTEX    1       432.000000      -55.000000      347.000000\r
111                         *MESH_VERTEX    2       432.000000      -55.000000      365.000000\r
112                         *MESH_VERTEX    3       432.000000      -64.000000      344.000000\r
113                         *MESH_VERTEX    4       432.000000      -73.000000      347.000000\r
114                         *MESH_VERTEX    5       432.000000      -73.000000      365.000000\r
115                         *MESH_VERTEX    6       432.000000      -64.000000      368.000000\r
116                         *MESH_VERTEX    7       432.000000      -76.000000      356.000000\r
117                 }\r
118                 *MESH_NORMALS   {\r
119                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
120                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
121                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
122                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
123                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
124                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
126                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
128                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
131                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
132                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
133                 }\r
134                 *MESH_FACE_LIST {\r
135                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
137                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
138                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
139                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
140                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
141                 }\r
142                 *MESH_NUMTVERTEX        8\r
143                 *MESH_TVERTLIST {\r
144                         *MESH_TVERT     0       0.593750        0.781250        1.000000\r
145                         *MESH_TVERT     1       0.570312        0.710938        1.000000\r
146                         *MESH_TVERT     2       0.570312        0.851562        1.000000\r
147                         *MESH_TVERT     3       0.500000        0.687500        1.000000\r
148                         *MESH_TVERT     4       0.429688        0.710938        1.000000\r
149                         *MESH_TVERT     5       0.429688        0.851562        1.000000\r
150                         *MESH_TVERT     6       0.500000        0.875000        1.000000\r
151                         *MESH_TVERT     7       0.406250        0.781250        1.000000\r
152                 }\r
153                 *MESH_NUMTVFACES        6\r
154                 *MESH_TFACELIST {\r
155                         *MESH_TFACE     0       1       2       3\r
156                         *MESH_TFACE     1       2       6       3\r
157                         *MESH_TFACE     2       3       6       5\r
158                         *MESH_TFACE     3       3       5       4\r
159                         *MESH_TFACE     4       0       2       1\r
160                         *MESH_TFACE     5       4       5       7\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   3\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat3model0surf53"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat3model0surf53"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 8\r
184                 *MESH_NUMFACES  4\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       428.000000      -52.000000      356.000000\r
188                         *MESH_VERTEX    1       432.000000      -52.000000      356.000000\r
189                         *MESH_VERTEX    2       432.000000      -55.000000      365.000000\r
190                         *MESH_VERTEX    3       428.000000      -55.000000      365.000000\r
191                         *MESH_VERTEX    4       432.000000      -55.000000      347.000000\r
192                         *MESH_VERTEX    5       432.000000      -52.000000      356.000000\r
193                         *MESH_VERTEX    6       428.000000      -52.000000      356.000000\r
194                         *MESH_VERTEX    7       428.000000      -55.000000      347.000000\r
195                 }\r
196                 *MESH_NORMALS   {\r
197                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
198                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
199                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
200                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
204                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
205                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
206                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
207                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
208                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
209                 }\r
210                 *MESH_FACE_LIST {\r
211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
213                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        8\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
219                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
220                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
221                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
222                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
223                         *MESH_TVERT     5       0.750000        0.031250        1.000000\r
224                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
225                         *MESH_TVERT     7       0.656250        0.000000        1.000000\r
226                 }\r
227                 *MESH_NUMTVFACES        4\r
228                 *MESH_TFACELIST {\r
229                         *MESH_TFACE     0       0       2       1\r
230                         *MESH_TFACE     1       0       3       2\r
231                         *MESH_TFACE     2       4       6       5\r
232                         *MESH_TFACE     3       4       7       6\r
233                 }\r
234         }\r
235         *PROP_MOTIONBLUR        0\r
236         *PROP_CASTSHADOW        1\r
237         *PROP_RECVSHADOW        1\r
238         *MATERIAL_REF   3\r
239 }\r
240 *GEOMOBJECT     {\r
241         *NODE_NAME      "mat3model0surf54"\r
242         *NODE_TM        {\r
243                 *NODE_NAME      "mat3model0surf54"\r
244                 *INHERIT_POS    0       0       0\r
245                 *INHERIT_ROT    0       0       0\r
246                 *INHERIT_SCL    0       0       0\r
247                 *TM_ROW0        1.0     0       0\r
248                 *TM_ROW1        0       1.0     0\r
249                 *TM_ROW2        0       0       1.0\r
250                 *TM_ROW3        0       0       0\r
251                 *TM_POS 0.000000        0.000000        0.000000\r
252         }\r
253         *MESH   {\r
254                 *TIMEVALUE      0\r
255                 *MESH_NUMVERTEX 6\r
256                 *MESH_NUMFACES  4\r
257                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
258                 *MESH_VERTEX_LIST       {\r
259                         *MESH_VERTEX    0       432.000000      -55.000000      365.000000\r
260                         *MESH_VERTEX    1       432.000000      -64.000000      368.000000\r
261                         *MESH_VERTEX    2       428.000000      -64.000000      368.000000\r
262                         *MESH_VERTEX    3       428.000000      -55.000000      365.000000\r
263                         *MESH_VERTEX    4       432.000000      -73.000000      365.000000\r
264                         *MESH_VERTEX    5       428.000000      -73.000000      365.000000\r
265                 }\r
266                 *MESH_NORMALS   {\r
267                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
268                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
269                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
270                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
271                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
272                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
273                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
274                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
275                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
276                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
277                 }\r
278                 *MESH_FACE_LIST {\r
279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
282                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
283                 }\r
284                 *MESH_NUMTVERTEX        6\r
285                 *MESH_TVERTLIST {\r
286                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
287                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
288                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
289                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
290                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
291                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
292                 }\r
293                 *MESH_NUMTVFACES        4\r
294                 *MESH_TFACELIST {\r
295                         *MESH_TFACE     0       0       2       1\r
296                         *MESH_TFACE     1       0       3       2\r
297                         *MESH_TFACE     2       2       4       1\r
298                         *MESH_TFACE     3       2       5       4\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   3\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat3model0surf55"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat3model0surf55"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 6\r
322                 *MESH_NUMFACES  4\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       428.000000      -64.000000      344.000000\r
326                         *MESH_VERTEX    1       432.000000      -64.000000      344.000000\r
327                         *MESH_VERTEX    2       432.000000      -55.000000      347.000000\r
328                         *MESH_VERTEX    3       428.000000      -55.000000      347.000000\r
329                         *MESH_VERTEX    4       432.000000      -73.000000      347.000000\r
330                         *MESH_VERTEX    5       428.000000      -73.000000      347.000000\r
331                 }\r
332                 *MESH_NORMALS   {\r
333                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
334                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
335                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
336                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
337                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
338                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
339                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
340                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
341                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
342                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
348                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
349                 }\r
350                 *MESH_NUMTVERTEX        6\r
351                 *MESH_TVERTLIST {\r
352                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
353                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
354                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
355                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
356                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
357                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
358                 }\r
359                 *MESH_NUMTVFACES        4\r
360                 *MESH_TFACELIST {\r
361                         *MESH_TFACE     0       0       2       1\r
362                         *MESH_TFACE     1       0       3       2\r
363                         *MESH_TFACE     2       4       0       1\r
364                         *MESH_TFACE     3       4       5       0\r
365                 }\r
366         }\r
367         *PROP_MOTIONBLUR        0\r
368         *PROP_CASTSHADOW        1\r
369         *PROP_RECVSHADOW        1\r
370         *MATERIAL_REF   3\r
371 }\r
372 *GEOMOBJECT     {\r
373         *NODE_NAME      "mat3model0surf56"\r
374         *NODE_TM        {\r
375                 *NODE_NAME      "mat3model0surf56"\r
376                 *INHERIT_POS    0       0       0\r
377                 *INHERIT_ROT    0       0       0\r
378                 *INHERIT_SCL    0       0       0\r
379                 *TM_ROW0        1.0     0       0\r
380                 *TM_ROW1        0       1.0     0\r
381                 *TM_ROW2        0       0       1.0\r
382                 *TM_ROW3        0       0       0\r
383                 *TM_POS 0.000000        0.000000        0.000000\r
384         }\r
385         *MESH   {\r
386                 *TIMEVALUE      0\r
387                 *MESH_NUMVERTEX 6\r
388                 *MESH_NUMFACES  4\r
389                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
390                 *MESH_VERTEX_LIST       {\r
391                         *MESH_VERTEX    0       432.000000      -73.000000      365.000000\r
392                         *MESH_VERTEX    1       432.000000      -76.000000      356.000000\r
393                         *MESH_VERTEX    2       428.000000      -76.000000      356.000000\r
394                         *MESH_VERTEX    3       428.000000      -73.000000      365.000000\r
395                         *MESH_VERTEX    4       432.000000      -73.000000      347.000000\r
396                         *MESH_VERTEX    5       428.000000      -73.000000      347.000000\r
397                 }\r
398                 *MESH_NORMALS   {\r
399                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
400                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
401                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
402                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
403                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
404                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
405                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
406                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
407                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
408                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                 }\r
416                 *MESH_NUMTVERTEX        6\r
417                 *MESH_TVERTLIST {\r
418                         *MESH_TVERT     0       0.281250        0.031250        1.000000\r
419                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
420                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
421                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
422                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
423                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
424                 }\r
425                 *MESH_NUMTVFACES        4\r
426                 *MESH_TFACELIST {\r
427                         *MESH_TFACE     0       0       2       1\r
428                         *MESH_TFACE     1       0       3       2\r
429                         *MESH_TFACE     2       2       4       1\r
430                         *MESH_TFACE     3       2       5       4\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   3\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat3model0surf57"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat3model0surf57"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 8\r
454                 *MESH_NUMFACES  6\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       396.000000      -80.000000      340.000000\r
458                         *MESH_VERTEX    1       396.000000      -42.000000      342.000000\r
459                         *MESH_VERTEX    2       396.000000      -48.000000      340.000000\r
460                         *MESH_VERTEX    3       396.000000      -86.000000      342.000000\r
461                         *MESH_VERTEX    4       396.000000      -88.000000      348.000000\r
462                         *MESH_VERTEX    5       396.000000      -40.000000      348.000000\r
463                         *MESH_VERTEX    6       396.000000      -40.000000      372.000000\r
464                         *MESH_VERTEX    7       396.000000      -88.000000      372.000000\r
465                 }\r
466                 *MESH_NORMALS   {\r
467                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
468                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
469                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
470                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
471                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
472                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
475                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
476                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
478                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
479                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
480                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
486                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                 }\r
490                 *MESH_NUMTVERTEX        8\r
491                 *MESH_TVERTLIST {\r
492                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
493                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
494                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
495                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
496                         *MESH_TVERT     4       0.000000        0.125000        1.000000\r
497                         *MESH_TVERT     5       0.375000        0.125000        1.000000\r
498                         *MESH_TVERT     6       0.375000        0.312500        1.000000\r
499                         *MESH_TVERT     7       0.000000        0.312500        1.000000\r
500                 }\r
501                 *MESH_NUMTVFACES        6\r
502                 *MESH_TFACELIST {\r
503                         *MESH_TFACE     0       1       4       3\r
504                         *MESH_TFACE     1       1       5       4\r
505                         *MESH_TFACE     2       0       1       3\r
506                         *MESH_TFACE     3       0       2       1\r
507                         *MESH_TFACE     4       4       5       6\r
508                         *MESH_TFACE     5       4       6       7\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   3\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat3model0surf58"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat3model0surf58"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 4\r
532                 *MESH_NUMFACES  2\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       396.000000      -40.000000      348.000000\r
536                         *MESH_VERTEX    1       396.000000      -40.000000      372.000000\r
537                         *MESH_VERTEX    2       364.000000      -40.000000      372.000000\r
538                         *MESH_VERTEX    3       364.000000      -40.000000      348.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
542                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
543                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
544                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
545                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
546                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
547                 }\r
548                 *MESH_FACE_LIST {\r
549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                 }\r
552                 *MESH_NUMTVERTEX        4\r
553                 *MESH_TVERTLIST {\r
554                         *MESH_TVERT     0       0.426777        0.250000        1.000000\r
555                         *MESH_TVERT     1       0.614277        0.250000        1.000000\r
556                         *MESH_TVERT     2       0.614277        0.000000        1.000000\r
557                         *MESH_TVERT     3       0.426777        0.000000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        2\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       0       3       2\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   3\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat3model0surf59"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat3model0surf59"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 8\r
586                 *MESH_NUMFACES  6\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       364.000000      -48.000000      340.000000\r
590                         *MESH_VERTEX    1       396.000000      -48.000000      340.000000\r
591                         *MESH_VERTEX    2       396.000000      -40.000000      348.000000\r
592                         *MESH_VERTEX    3       364.000000      -40.000000      348.000000\r
593                         *MESH_VERTEX    4       396.000000      -80.000000      340.000000\r
594                         *MESH_VERTEX    5       364.000000      -80.000000      340.000000\r
595                         *MESH_VERTEX    6       364.000000      -88.000000      348.000000\r
596                         *MESH_VERTEX    7       396.000000      -88.000000      348.000000\r
597                 }\r
598                 *MESH_NORMALS   {\r
599                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
600                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
601                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
602                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
603                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
604                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
605                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
606                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        -0.923880\r
607                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
608                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
609                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
610                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       -0.923880\r
611                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
612                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
619                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
620                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
621                 }\r
622                 *MESH_NUMTVERTEX        8\r
623                 *MESH_TVERTLIST {\r
624                         *MESH_TVERT     0       0.338388        0.000000        1.000000\r
625                         *MESH_TVERT     1       0.338388        0.250000        1.000000\r
626                         *MESH_TVERT     2       0.426777        0.250000        1.000000\r
627                         *MESH_TVERT     3       0.426777        0.000000        1.000000\r
628                         *MESH_TVERT     4       0.088388        0.250000        1.000000\r
629                         *MESH_TVERT     5       0.088388        0.000000        1.000000\r
630                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
631                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
632                 }\r
633                 *MESH_NUMTVFACES        6\r
634                 *MESH_TFACELIST {\r
635                         *MESH_TFACE     0       0       1       4\r
636                         *MESH_TFACE     1       0       4       5\r
637                         *MESH_TFACE     2       0       2       1\r
638                         *MESH_TFACE     3       0       3       2\r
639                         *MESH_TFACE     4       4       6       5\r
640                         *MESH_TFACE     5       4       7       6\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   3\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat3model0surf60"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat3model0surf60"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 8\r
664                 *MESH_NUMFACES  6\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       364.000000      -40.000000      348.000000\r
668                         *MESH_VERTEX    1       364.000000      -86.000000      342.000000\r
669                         *MESH_VERTEX    2       364.000000      -42.000000      342.000000\r
670                         *MESH_VERTEX    3       364.000000      -48.000000      340.000000\r
671                         *MESH_VERTEX    4       364.000000      -80.000000      340.000000\r
672                         *MESH_VERTEX    5       364.000000      -88.000000      348.000000\r
673                         *MESH_VERTEX    6       364.000000      -88.000000      372.000000\r
674                         *MESH_VERTEX    7       364.000000      -40.000000      372.000000\r
675                 }\r
676                 *MESH_NORMALS   {\r
677                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
678                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
679                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
680                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
681                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
682                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
685                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
686                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                 }\r
700                 *MESH_NUMTVERTEX        8\r
701                 *MESH_TVERTLIST {\r
702                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
703                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
704                         *MESH_TVERT     2       0.000000        0.062500        1.000000\r
705                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
706                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
707                         *MESH_TVERT     5       0.375000        0.125000        1.000000\r
708                         *MESH_TVERT     6       0.375000        0.312500        1.000000\r
709                         *MESH_TVERT     7       0.000000        0.312500        1.000000\r
710                 }\r
711                 *MESH_NUMTVFACES        6\r
712                 *MESH_TFACELIST {\r
713                         *MESH_TFACE     0       0       2       1\r
714                         *MESH_TFACE     1       0       1       5\r
715                         *MESH_TFACE     2       1       2       3\r
716                         *MESH_TFACE     3       1       3       4\r
717                         *MESH_TFACE     4       0       5       6\r
718                         *MESH_TFACE     5       0       6       7\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   3\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat3model0surf61"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat3model0surf61"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 4\r
742                 *MESH_NUMFACES  2\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       364.000000      -40.000000      372.000000\r
746                         *MESH_VERTEX    1       396.000000      -40.000000      372.000000\r
747                         *MESH_VERTEX    2       396.000000      -88.000000      372.000000\r
748                         *MESH_VERTEX    3       364.000000      -88.000000      372.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
752                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
753                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
754                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
755                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
756                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        4\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       0.614277        0.000000        1.000000\r
765                         *MESH_TVERT     1       0.614277        0.250000        1.000000\r
766                         *MESH_TVERT     2       0.989277        0.250000        1.000000\r
767                         *MESH_TVERT     3       0.989277        0.000000        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        2\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       0       3       2\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   3\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat3model0surf62"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat3model0surf62"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 4\r
796                 *MESH_NUMFACES  2\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       396.000000      -88.000000      372.000000\r
800                         *MESH_VERTEX    1       396.000000      -88.000000      348.000000\r
801                         *MESH_VERTEX    2       364.000000      -88.000000      348.000000\r
802                         *MESH_VERTEX    3       364.000000      -88.000000      372.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
806                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
808                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
809                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
810                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                 }\r
816                 *MESH_NUMTVERTEX        4\r
817                 *MESH_TVERTLIST {\r
818                         *MESH_TVERT     0       -0.010723       0.250000        1.000000\r
819                         *MESH_TVERT     1       0.176777        0.250000        1.000000\r
820                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
821                         *MESH_TVERT     3       -0.010723       0.000000        1.000000\r
822                 }\r
823                 *MESH_NUMTVFACES        2\r
824                 *MESH_TFACELIST {\r
825                         *MESH_TFACE     0       0       2       1\r
826                         *MESH_TFACE     1       0       3       2\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   3\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat3model0surf63"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat3model0surf63"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 8\r
850                 *MESH_NUMFACES  6\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       200.000000      -48.000000      356.000000\r
854                         *MESH_VERTEX    1       200.000000      -52.000000      344.000000\r
855                         *MESH_VERTEX    2       200.000000      -52.000000      368.000000\r
856                         *MESH_VERTEX    3       200.000000      -64.000000      340.000000\r
857                         *MESH_VERTEX    4       200.000000      -76.000000      344.000000\r
858                         *MESH_VERTEX    5       200.000000      -76.000000      368.000000\r
859                         *MESH_VERTEX    6       200.000000      -64.000000      372.000000\r
860                         *MESH_VERTEX    7       200.000000      -80.000000      356.000000\r
861                 }\r
862                 *MESH_NORMALS   {\r
863                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
864                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
865                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
866                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
867                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
868                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
869                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
870                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
871                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
872                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
874                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
875                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
876                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
885                 }\r
886                 *MESH_NUMTVERTEX        8\r
887                 *MESH_TVERTLIST {\r
888                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
889                         *MESH_TVERT     1       0.593750        0.687500        1.000000\r
890                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
891                         *MESH_TVERT     3       0.500000        0.656250        1.000000\r
892                         *MESH_TVERT     4       0.406250        0.687500        1.000000\r
893                         *MESH_TVERT     5       0.406250        0.875000        1.000000\r
894                         *MESH_TVERT     6       0.500000        0.906250        1.000000\r
895                         *MESH_TVERT     7       0.375000        0.781250        1.000000\r
896                 }\r
897                 *MESH_NUMTVFACES        6\r
898                 *MESH_TFACELIST {\r
899                         *MESH_TFACE     0       1       2       3\r
900                         *MESH_TFACE     1       2       6       3\r
901                         *MESH_TFACE     2       3       6       5\r
902                         *MESH_TFACE     3       3       5       4\r
903                         *MESH_TFACE     4       0       2       1\r
904                         *MESH_TFACE     5       4       5       7\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   3\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat3model0surf64"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat3model0surf64"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 8\r
928                 *MESH_NUMFACES  4\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       184.000000      -48.000000      356.000000\r
932                         *MESH_VERTEX    1       200.000000      -48.000000      356.000000\r
933                         *MESH_VERTEX    2       200.000000      -52.000000      368.000000\r
934                         *MESH_VERTEX    3       184.000000      -52.000000      368.000000\r
935                         *MESH_VERTEX    4       200.000000      -52.000000      344.000000\r
936                         *MESH_VERTEX    5       200.000000      -48.000000      356.000000\r
937                         *MESH_VERTEX    6       184.000000      -48.000000      356.000000\r
938                         *MESH_VERTEX    7       184.000000      -52.000000      344.000000\r
939                 }\r
940                 *MESH_NORMALS   {\r
941                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
942                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
943                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
944                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
945                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
946                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
947                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
948                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
949                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
950                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
951                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
952                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
953                 }\r
954                 *MESH_FACE_LIST {\r
955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
957                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        8\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
963                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
964                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
965                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
966                         *MESH_TVERT     4       0.875000        0.125000        1.000000\r
967                         *MESH_TVERT     5       1.000000        0.125000        1.000000\r
968                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
969                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
970                 }\r
971                 *MESH_NUMTVFACES        4\r
972                 *MESH_TFACELIST {\r
973                         *MESH_TFACE     0       0       2       1\r
974                         *MESH_TFACE     1       0       3       2\r
975                         *MESH_TFACE     2       4       6       5\r
976                         *MESH_TFACE     3       4       7       6\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   3\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat3model0surf65"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat3model0surf65"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 8\r
1000                 *MESH_NUMFACES  6\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       184.000000      -48.000000      356.000000\r
1004                         *MESH_VERTEX    1       184.000000      -52.000000      368.000000\r
1005                         *MESH_VERTEX    2       184.000000      -52.000000      344.000000\r
1006                         *MESH_VERTEX    3       184.000000      -64.000000      372.000000\r
1007                         *MESH_VERTEX    4       184.000000      -64.000000      340.000000\r
1008                         *MESH_VERTEX    5       184.000000      -76.000000      344.000000\r
1009                         *MESH_VERTEX    6       184.000000      -80.000000      356.000000\r
1010                         *MESH_VERTEX    7       184.000000      -76.000000      368.000000\r
1011                 }\r
1012                 *MESH_NORMALS   {\r
1013                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1014                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1015                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1016                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1017                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1018                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1019                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1021                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1022                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1025                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1032                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1033                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1034                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1035                 }\r
1036                 *MESH_NUMTVERTEX        8\r
1037                 *MESH_TVERTLIST {\r
1038                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
1039                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1040                         *MESH_TVERT     2       0.593750        0.687500        1.000000\r
1041                         *MESH_TVERT     3       0.500000        0.906250        1.000000\r
1042                         *MESH_TVERT     4       0.500000        0.656250        1.000000\r
1043                         *MESH_TVERT     5       0.406250        0.687500        1.000000\r
1044                         *MESH_TVERT     6       0.375000        0.781250        1.000000\r
1045                         *MESH_TVERT     7       0.406250        0.875000        1.000000\r
1046                 }\r
1047                 *MESH_NUMTVFACES        6\r
1048                 *MESH_TFACELIST {\r
1049                         *MESH_TFACE     0       1       2       3\r
1050                         *MESH_TFACE     1       2       4       3\r
1051                         *MESH_TFACE     2       3       4       5\r
1052                         *MESH_TFACE     3       3       5       7\r
1053                         *MESH_TFACE     4       0       2       1\r
1054                         *MESH_TFACE     5       5       6       7\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   3\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat3model0surf66"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat3model0surf66"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 6\r
1078                 *MESH_NUMFACES  4\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       200.000000      -52.000000      368.000000\r
1082                         *MESH_VERTEX    1       200.000000      -64.000000      372.000000\r
1083                         *MESH_VERTEX    2       184.000000      -64.000000      372.000000\r
1084                         *MESH_VERTEX    3       184.000000      -52.000000      368.000000\r
1085                         *MESH_VERTEX    4       200.000000      -76.000000      368.000000\r
1086                         *MESH_VERTEX    5       184.000000      -76.000000      368.000000\r
1087                 }\r
1088                 *MESH_NORMALS   {\r
1089                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1090                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1091                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1092                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1093                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1094                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1095                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1096                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1097                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1098                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1099                 }\r
1100                 *MESH_FACE_LIST {\r
1101                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1104                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                 }\r
1106                 *MESH_NUMTVERTEX        6\r
1107                 *MESH_TVERTLIST {\r
1108                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
1109                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1110                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1111                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1112                         *MESH_TVERT     4       0.375000        0.125000        1.000000\r
1113                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1114                 }\r
1115                 *MESH_NUMTVFACES        4\r
1116                 *MESH_TFACELIST {\r
1117                         *MESH_TFACE     0       0       2       1\r
1118                         *MESH_TFACE     1       0       3       2\r
1119                         *MESH_TFACE     2       2       4       1\r
1120                         *MESH_TFACE     3       2       5       4\r
1121                 }\r
1122         }\r
1123         *PROP_MOTIONBLUR        0\r
1124         *PROP_CASTSHADOW        1\r
1125         *PROP_RECVSHADOW        1\r
1126         *MATERIAL_REF   3\r
1127 }\r
1128 *GEOMOBJECT     {\r
1129         *NODE_NAME      "mat3model0surf67"\r
1130         *NODE_TM        {\r
1131                 *NODE_NAME      "mat3model0surf67"\r
1132                 *INHERIT_POS    0       0       0\r
1133                 *INHERIT_ROT    0       0       0\r
1134                 *INHERIT_SCL    0       0       0\r
1135                 *TM_ROW0        1.0     0       0\r
1136                 *TM_ROW1        0       1.0     0\r
1137                 *TM_ROW2        0       0       1.0\r
1138                 *TM_ROW3        0       0       0\r
1139                 *TM_POS 0.000000        0.000000        0.000000\r
1140         }\r
1141         *MESH   {\r
1142                 *TIMEVALUE      0\r
1143                 *MESH_NUMVERTEX 6\r
1144                 *MESH_NUMFACES  4\r
1145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1146                 *MESH_VERTEX_LIST       {\r
1147                         *MESH_VERTEX    0       184.000000      -64.000000      340.000000\r
1148                         *MESH_VERTEX    1       200.000000      -64.000000      340.000000\r
1149                         *MESH_VERTEX    2       200.000000      -52.000000      344.000000\r
1150                         *MESH_VERTEX    3       184.000000      -52.000000      344.000000\r
1151                         *MESH_VERTEX    4       200.000000      -76.000000      344.000000\r
1152                         *MESH_VERTEX    5       184.000000      -76.000000      344.000000\r
1153                 }\r
1154                 *MESH_NORMALS   {\r
1155                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1156                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1157                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1158                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1159                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1160                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1161                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1162                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1163                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1164                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1165                 }\r
1166                 *MESH_FACE_LIST {\r
1167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1168                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1169                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1170                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1171                 }\r
1172                 *MESH_NUMTVERTEX        6\r
1173                 *MESH_TVERTLIST {\r
1174                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1175                         *MESH_TVERT     1       0.750000        0.125000        1.000000\r
1176                         *MESH_TVERT     2       0.875000        0.125000        1.000000\r
1177                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1178                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
1179                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1180                 }\r
1181                 *MESH_NUMTVFACES        4\r
1182                 *MESH_TFACELIST {\r
1183                         *MESH_TFACE     0       0       2       1\r
1184                         *MESH_TFACE     1       0       3       2\r
1185                         *MESH_TFACE     2       4       0       1\r
1186                         *MESH_TFACE     3       4       5       0\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   3\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat3model0surf68"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat3model0surf68"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 6\r
1210                 *MESH_NUMFACES  4\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       200.000000      -76.000000      368.000000\r
1214                         *MESH_VERTEX    1       200.000000      -80.000000      356.000000\r
1215                         *MESH_VERTEX    2       184.000000      -80.000000      356.000000\r
1216                         *MESH_VERTEX    3       184.000000      -76.000000      368.000000\r
1217                         *MESH_VERTEX    4       200.000000      -76.000000      344.000000\r
1218                         *MESH_VERTEX    5       184.000000      -76.000000      344.000000\r
1219                 }\r
1220                 *MESH_NORMALS   {\r
1221                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1222                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1223                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1224                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1225                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1226                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1227                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1228                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1229                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1230                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1236                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                 }\r
1238                 *MESH_NUMTVERTEX        6\r
1239                 *MESH_TVERTLIST {\r
1240                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1241                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1242                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1243                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1244                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
1245                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1246                 }\r
1247                 *MESH_NUMTVFACES        4\r
1248                 *MESH_TFACELIST {\r
1249                         *MESH_TFACE     0       0       2       1\r
1250                         *MESH_TFACE     1       0       3       2\r
1251                         *MESH_TFACE     2       2       4       1\r
1252                         *MESH_TFACE     3       2       5       4\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   3\r
1259 }\r
1260 *GEOMOBJECT     {\r
1261         *NODE_NAME      "mat3model0surf69"\r
1262         *NODE_TM        {\r
1263                 *NODE_NAME      "mat3model0surf69"\r
1264                 *INHERIT_POS    0       0       0\r
1265                 *INHERIT_ROT    0       0       0\r
1266                 *INHERIT_SCL    0       0       0\r
1267                 *TM_ROW0        1.0     0       0\r
1268                 *TM_ROW1        0       1.0     0\r
1269                 *TM_ROW2        0       0       1.0\r
1270                 *TM_ROW3        0       0       0\r
1271                 *TM_POS 0.000000        0.000000        0.000000\r
1272         }\r
1273         *MESH   {\r
1274                 *TIMEVALUE      0\r
1275                 *MESH_NUMVERTEX 8\r
1276                 *MESH_NUMFACES  6\r
1277                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1278                 *MESH_VERTEX_LIST       {\r
1279                         *MESH_VERTEX    0       -184.000000     -48.000000      356.000000\r
1280                         *MESH_VERTEX    1       -184.000000     -52.000000      344.000000\r
1281                         *MESH_VERTEX    2       -184.000000     -52.000000      368.000000\r
1282                         *MESH_VERTEX    3       -184.000000     -64.000000      340.000000\r
1283                         *MESH_VERTEX    4       -184.000000     -76.000000      344.000000\r
1284                         *MESH_VERTEX    5       -184.000000     -76.000000      368.000000\r
1285                         *MESH_VERTEX    6       -184.000000     -64.000000      372.000000\r
1286                         *MESH_VERTEX    7       -184.000000     -80.000000      356.000000\r
1287                 }\r
1288                 *MESH_NORMALS   {\r
1289                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1290                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1291                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1292                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1293                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1294                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1297                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1298                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1299                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1300                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1301                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1302                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1303                 }\r
1304                 *MESH_FACE_LIST {\r
1305                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1306                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1307                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1308                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1311                 }\r
1312                 *MESH_NUMTVERTEX        8\r
1313                 *MESH_TVERTLIST {\r
1314                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
1315                         *MESH_TVERT     1       0.593750        0.687500        1.000000\r
1316                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
1317                         *MESH_TVERT     3       0.500000        0.656250        1.000000\r
1318                         *MESH_TVERT     4       0.406250        0.687500        1.000000\r
1319                         *MESH_TVERT     5       0.406250        0.875000        1.000000\r
1320                         *MESH_TVERT     6       0.500000        0.906250        1.000000\r
1321                         *MESH_TVERT     7       0.375000        0.781250        1.000000\r
1322                 }\r
1323                 *MESH_NUMTVFACES        6\r
1324                 *MESH_TFACELIST {\r
1325                         *MESH_TFACE     0       1       2       3\r
1326                         *MESH_TFACE     1       2       6       3\r
1327                         *MESH_TFACE     2       3       6       5\r
1328                         *MESH_TFACE     3       3       5       4\r
1329                         *MESH_TFACE     4       0       2       1\r
1330                         *MESH_TFACE     5       4       5       7\r
1331                 }\r
1332         }\r
1333         *PROP_MOTIONBLUR        0\r
1334         *PROP_CASTSHADOW        1\r
1335         *PROP_RECVSHADOW        1\r
1336         *MATERIAL_REF   3\r
1337 }\r
1338 *GEOMOBJECT     {\r
1339         *NODE_NAME      "mat3model0surf70"\r
1340         *NODE_TM        {\r
1341                 *NODE_NAME      "mat3model0surf70"\r
1342                 *INHERIT_POS    0       0       0\r
1343                 *INHERIT_ROT    0       0       0\r
1344                 *INHERIT_SCL    0       0       0\r
1345                 *TM_ROW0        1.0     0       0\r
1346                 *TM_ROW1        0       1.0     0\r
1347                 *TM_ROW2        0       0       1.0\r
1348                 *TM_ROW3        0       0       0\r
1349                 *TM_POS 0.000000        0.000000        0.000000\r
1350         }\r
1351         *MESH   {\r
1352                 *TIMEVALUE      0\r
1353                 *MESH_NUMVERTEX 8\r
1354                 *MESH_NUMFACES  4\r
1355                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1356                 *MESH_VERTEX_LIST       {\r
1357                         *MESH_VERTEX    0       -200.000000     -48.000000      356.000000\r
1358                         *MESH_VERTEX    1       -184.000000     -48.000000      356.000000\r
1359                         *MESH_VERTEX    2       -184.000000     -52.000000      368.000000\r
1360                         *MESH_VERTEX    3       -200.000000     -52.000000      368.000000\r
1361                         *MESH_VERTEX    4       -184.000000     -52.000000      344.000000\r
1362                         *MESH_VERTEX    5       -184.000000     -48.000000      356.000000\r
1363                         *MESH_VERTEX    6       -200.000000     -48.000000      356.000000\r
1364                         *MESH_VERTEX    7       -200.000000     -52.000000      344.000000\r
1365                 }\r
1366                 *MESH_NORMALS   {\r
1367                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1368                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1369                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1370                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1371                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1372                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1373                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1374                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1375                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1376                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1377                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1378                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
1379                 }\r
1380                 *MESH_FACE_LIST {\r
1381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                 }\r
1386                 *MESH_NUMTVERTEX        8\r
1387                 *MESH_TVERTLIST {\r
1388                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1389                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1390                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
1391                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1392                         *MESH_TVERT     4       0.875000        0.125000        1.000000\r
1393                         *MESH_TVERT     5       1.000000        0.125000        1.000000\r
1394                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
1395                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
1396                 }\r
1397                 *MESH_NUMTVFACES        4\r
1398                 *MESH_TFACELIST {\r
1399                         *MESH_TFACE     0       0       2       1\r
1400                         *MESH_TFACE     1       0       3       2\r
1401                         *MESH_TFACE     2       4       6       5\r
1402                         *MESH_TFACE     3       4       7       6\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   3\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat3model0surf71"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat3model0surf71"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 8\r
1426                 *MESH_NUMFACES  6\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       -200.000000     -48.000000      356.000000\r
1430                         *MESH_VERTEX    1       -200.000000     -52.000000      368.000000\r
1431                         *MESH_VERTEX    2       -200.000000     -52.000000      344.000000\r
1432                         *MESH_VERTEX    3       -200.000000     -64.000000      372.000000\r
1433                         *MESH_VERTEX    4       -200.000000     -64.000000      340.000000\r
1434                         *MESH_VERTEX    5       -200.000000     -76.000000      344.000000\r
1435                         *MESH_VERTEX    6       -200.000000     -80.000000      356.000000\r
1436                         *MESH_VERTEX    7       -200.000000     -76.000000      368.000000\r
1437                 }\r
1438                 *MESH_NORMALS   {\r
1439                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1440                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1441                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1442                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1443                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1444                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1445                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1446                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1447                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1448                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1449                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1450                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1451                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1452                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1453                 }\r
1454                 *MESH_FACE_LIST {\r
1455                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1461                 }\r
1462                 *MESH_NUMTVERTEX        8\r
1463                 *MESH_TVERTLIST {\r
1464                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
1465                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1466                         *MESH_TVERT     2       0.593750        0.687500        1.000000\r
1467                         *MESH_TVERT     3       0.500000        0.906250        1.000000\r
1468                         *MESH_TVERT     4       0.500000        0.656250        1.000000\r
1469                         *MESH_TVERT     5       0.406250        0.687500        1.000000\r
1470                         *MESH_TVERT     6       0.375000        0.781250        1.000000\r
1471                         *MESH_TVERT     7       0.406250        0.875000        1.000000\r
1472                 }\r
1473                 *MESH_NUMTVFACES        6\r
1474                 *MESH_TFACELIST {\r
1475                         *MESH_TFACE     0       1       2       3\r
1476                         *MESH_TFACE     1       2       4       3\r
1477                         *MESH_TFACE     2       3       4       5\r
1478                         *MESH_TFACE     3       3       5       7\r
1479                         *MESH_TFACE     4       0       2       1\r
1480                         *MESH_TFACE     5       5       6       7\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   3\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat3model0surf72"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat3model0surf72"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 6\r
1504                 *MESH_NUMFACES  4\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       -184.000000     -52.000000      368.000000\r
1508                         *MESH_VERTEX    1       -184.000000     -64.000000      372.000000\r
1509                         *MESH_VERTEX    2       -200.000000     -64.000000      372.000000\r
1510                         *MESH_VERTEX    3       -200.000000     -52.000000      368.000000\r
1511                         *MESH_VERTEX    4       -184.000000     -76.000000      368.000000\r
1512                         *MESH_VERTEX    5       -200.000000     -76.000000      368.000000\r
1513                 }\r
1514                 *MESH_NORMALS   {\r
1515                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1516                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1517                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1518                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1519                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1522                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1523                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1524                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1530                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1531                 }\r
1532                 *MESH_NUMTVERTEX        6\r
1533                 *MESH_TVERTLIST {\r
1534                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
1535                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1536                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1537                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1538                         *MESH_TVERT     4       0.375000        0.125000        1.000000\r
1539                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1540                 }\r
1541                 *MESH_NUMTVFACES        4\r
1542                 *MESH_TFACELIST {\r
1543                         *MESH_TFACE     0       0       2       1\r
1544                         *MESH_TFACE     1       0       3       2\r
1545                         *MESH_TFACE     2       2       4       1\r
1546                         *MESH_TFACE     3       2       5       4\r
1547                 }\r
1548         }\r
1549         *PROP_MOTIONBLUR        0\r
1550         *PROP_CASTSHADOW        1\r
1551         *PROP_RECVSHADOW        1\r
1552         *MATERIAL_REF   3\r
1553 }\r
1554 *GEOMOBJECT     {\r
1555         *NODE_NAME      "mat3model0surf73"\r
1556         *NODE_TM        {\r
1557                 *NODE_NAME      "mat3model0surf73"\r
1558                 *INHERIT_POS    0       0       0\r
1559                 *INHERIT_ROT    0       0       0\r
1560                 *INHERIT_SCL    0       0       0\r
1561                 *TM_ROW0        1.0     0       0\r
1562                 *TM_ROW1        0       1.0     0\r
1563                 *TM_ROW2        0       0       1.0\r
1564                 *TM_ROW3        0       0       0\r
1565                 *TM_POS 0.000000        0.000000        0.000000\r
1566         }\r
1567         *MESH   {\r
1568                 *TIMEVALUE      0\r
1569                 *MESH_NUMVERTEX 6\r
1570                 *MESH_NUMFACES  4\r
1571                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1572                 *MESH_VERTEX_LIST       {\r
1573                         *MESH_VERTEX    0       -200.000000     -64.000000      340.000000\r
1574                         *MESH_VERTEX    1       -184.000000     -64.000000      340.000000\r
1575                         *MESH_VERTEX    2       -184.000000     -52.000000      344.000000\r
1576                         *MESH_VERTEX    3       -200.000000     -52.000000      344.000000\r
1577                         *MESH_VERTEX    4       -184.000000     -76.000000      344.000000\r
1578                         *MESH_VERTEX    5       -200.000000     -76.000000      344.000000\r
1579                 }\r
1580                 *MESH_NORMALS   {\r
1581                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1582                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1583                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1584                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1585                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1586                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1587                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1588                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1589                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1590                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1591                 }\r
1592                 *MESH_FACE_LIST {\r
1593                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1595                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1596                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1597                 }\r
1598                 *MESH_NUMTVERTEX        6\r
1599                 *MESH_TVERTLIST {\r
1600                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1601                         *MESH_TVERT     1       0.750000        0.125000        1.000000\r
1602                         *MESH_TVERT     2       0.875000        0.125000        1.000000\r
1603                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1604                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
1605                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1606                 }\r
1607                 *MESH_NUMTVFACES        4\r
1608                 *MESH_TFACELIST {\r
1609                         *MESH_TFACE     0       0       2       1\r
1610                         *MESH_TFACE     1       0       3       2\r
1611                         *MESH_TFACE     2       4       0       1\r
1612                         *MESH_TFACE     3       4       5       0\r
1613                 }\r
1614         }\r
1615         *PROP_MOTIONBLUR        0\r
1616         *PROP_CASTSHADOW        1\r
1617         *PROP_RECVSHADOW        1\r
1618         *MATERIAL_REF   3\r
1619 }\r
1620 *GEOMOBJECT     {\r
1621         *NODE_NAME      "mat3model0surf74"\r
1622         *NODE_TM        {\r
1623                 *NODE_NAME      "mat3model0surf74"\r
1624                 *INHERIT_POS    0       0       0\r
1625                 *INHERIT_ROT    0       0       0\r
1626                 *INHERIT_SCL    0       0       0\r
1627                 *TM_ROW0        1.0     0       0\r
1628                 *TM_ROW1        0       1.0     0\r
1629                 *TM_ROW2        0       0       1.0\r
1630                 *TM_ROW3        0       0       0\r
1631                 *TM_POS 0.000000        0.000000        0.000000\r
1632         }\r
1633         *MESH   {\r
1634                 *TIMEVALUE      0\r
1635                 *MESH_NUMVERTEX 6\r
1636                 *MESH_NUMFACES  4\r
1637                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1638                 *MESH_VERTEX_LIST       {\r
1639                         *MESH_VERTEX    0       -184.000000     -76.000000      368.000000\r
1640                         *MESH_VERTEX    1       -184.000000     -80.000000      356.000000\r
1641                         *MESH_VERTEX    2       -200.000000     -80.000000      356.000000\r
1642                         *MESH_VERTEX    3       -200.000000     -76.000000      368.000000\r
1643                         *MESH_VERTEX    4       -184.000000     -76.000000      344.000000\r
1644                         *MESH_VERTEX    5       -200.000000     -76.000000      344.000000\r
1645                 }\r
1646                 *MESH_NORMALS   {\r
1647                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1648                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1649                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1650                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1651                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1652                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1653                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1654                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1655                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1656                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1662                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1663                 }\r
1664                 *MESH_NUMTVERTEX        6\r
1665                 *MESH_TVERTLIST {\r
1666                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1667                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1668                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1669                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1670                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
1671                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1672                 }\r
1673                 *MESH_NUMTVFACES        4\r
1674                 *MESH_TFACELIST {\r
1675                         *MESH_TFACE     0       0       2       1\r
1676                         *MESH_TFACE     1       0       3       2\r
1677                         *MESH_TFACE     2       2       4       1\r
1678                         *MESH_TFACE     3       2       5       4\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   3\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat3model0surf75"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat3model0surf75"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 12\r
1702                 *MESH_NUMFACES  12\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       -372.000000     -64.000000      372.000000\r
1706                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
1707                         *MESH_VERTEX    2       -372.000000     -40.000000      348.000000\r
1708                         *MESH_VERTEX    3       -372.000000     -64.000000      348.000000\r
1709                         *MESH_VERTEX    4       -372.000000     -64.000000      343.000000\r
1710                         *MESH_VERTEX    5       -372.000000     -42.000000      342.000000\r
1711                         *MESH_VERTEX    6       -372.000000     -48.000000      340.000000\r
1712                         *MESH_VERTEX    7       -372.000000     -64.000000      340.000000\r
1713                         *MESH_VERTEX    8       -372.000000     -80.000000      340.000000\r
1714                         *MESH_VERTEX    9       -372.000000     -86.000000      342.000000\r
1715                         *MESH_VERTEX    10      -372.000000     -88.000000      348.000000\r
1716                         *MESH_VERTEX    11      -372.000000     -88.000000      372.000000\r
1717                 }\r
1718                 *MESH_NORMALS   {\r
1719                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1720                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1721                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1722                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1723                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1724                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1725                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1726                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1727                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1728                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
1729                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1730                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1731                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1732                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1733                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1734                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1735                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1736                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1737                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1738                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1739                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1740                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
1741                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
1742                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
1743                 }\r
1744                 *MESH_FACE_LIST {\r
1745                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1746                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1747                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1748                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1749                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1750                         *MESH_FACE      5       A:      3       B:      10      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1751                         *MESH_FACE      6       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1752                         *MESH_FACE      7       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      8       A:      0       B:      10      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                         *MESH_FACE      9       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1755                         *MESH_FACE      10      A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1756                         *MESH_FACE      11      A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                 }\r
1758                 *MESH_NUMTVERTEX        12\r
1759                 *MESH_TVERTLIST {\r
1760                         *MESH_TVERT     0       0.500000        0.906250        1.000000\r
1761                         *MESH_TVERT     1       0.687500        0.906250        1.000000\r
1762                         *MESH_TVERT     2       0.687500        0.718750        1.000000\r
1763                         *MESH_TVERT     3       0.500000        0.718750        1.000000\r
1764                         *MESH_TVERT     4       0.500000        0.679688        1.000000\r
1765                         *MESH_TVERT     5       0.671875        0.671875        1.000000\r
1766                         *MESH_TVERT     6       0.625000        0.656250        1.000000\r
1767                         *MESH_TVERT     7       0.500000        0.656250        1.000000\r
1768                         *MESH_TVERT     8       0.375000        0.656250        1.000000\r
1769                         *MESH_TVERT     9       0.328125        0.671875        1.000000\r
1770                         *MESH_TVERT     10      0.312500        0.718750        1.000000\r
1771                         *MESH_TVERT     11      0.312500        0.906250        1.000000\r
1772                 }\r
1773                 *MESH_NUMTVFACES        12\r
1774                 *MESH_TFACELIST {\r
1775                         *MESH_TFACE     0       2       3       4\r
1776                         *MESH_TFACE     1       2       4       5\r
1777                         *MESH_TFACE     2       0       3       2\r
1778                         *MESH_TFACE     3       0       2       1\r
1779                         *MESH_TFACE     4       4       6       5\r
1780                         *MESH_TFACE     5       3       10      4\r
1781                         *MESH_TFACE     6       4       7       6\r
1782                         *MESH_TFACE     7       4       8       7\r
1783                         *MESH_TFACE     8       0       10      3\r
1784                         *MESH_TFACE     9       4       9       8\r
1785                         *MESH_TFACE     10      4       10      9\r
1786                         *MESH_TFACE     11      0       11      10\r
1787                 }\r
1788         }\r
1789         *PROP_MOTIONBLUR        0\r
1790         *PROP_CASTSHADOW        1\r
1791         *PROP_RECVSHADOW        1\r
1792         *MATERIAL_REF   3\r
1793 }\r
1794 *GEOMOBJECT     {\r
1795         *NODE_NAME      "mat3model0surf76"\r
1796         *NODE_TM        {\r
1797                 *NODE_NAME      "mat3model0surf76"\r
1798                 *INHERIT_POS    0       0       0\r
1799                 *INHERIT_ROT    0       0       0\r
1800                 *INHERIT_SCL    0       0       0\r
1801                 *TM_ROW0        1.0     0       0\r
1802                 *TM_ROW1        0       1.0     0\r
1803                 *TM_ROW2        0       0       1.0\r
1804                 *TM_ROW3        0       0       0\r
1805                 *TM_POS 0.000000        0.000000        0.000000\r
1806         }\r
1807         *MESH   {\r
1808                 *TIMEVALUE      0\r
1809                 *MESH_NUMVERTEX 6\r
1810                 *MESH_NUMFACES  4\r
1811                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1812                 *MESH_VERTEX_LIST       {\r
1813                         *MESH_VERTEX    0       -372.000000     -40.000000      348.000000\r
1814                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
1815                         *MESH_VERTEX    2       -388.000000     -40.000000      372.000000\r
1816                         *MESH_VERTEX    3       -388.000000     -40.000000      348.000000\r
1817                         *MESH_VERTEX    4       -388.000000     -42.000000      342.000000\r
1818                         *MESH_VERTEX    5       -372.000000     -42.000000      342.000000\r
1819                 }\r
1820                 *MESH_NORMALS   {\r
1821                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1822                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1823                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1824                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1825                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1826                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1827                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1828                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1829                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1830                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
1831                 }\r
1832                 *MESH_FACE_LIST {\r
1833                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1836                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1837                 }\r
1838                 *MESH_NUMTVERTEX        6\r
1839                 *MESH_TVERTLIST {\r
1840                         *MESH_TVERT     0       0.500000        0.125000        1.000000\r
1841                         *MESH_TVERT     1       0.687500        0.125000        1.000000\r
1842                         *MESH_TVERT     2       0.687500        0.000000        1.000000\r
1843                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1844                         *MESH_TVERT     4       0.437500        0.000000        1.000000\r
1845                         *MESH_TVERT     5       0.437500        0.125000        1.000000\r
1846                 }\r
1847                 *MESH_NUMTVFACES        4\r
1848                 *MESH_TFACELIST {\r
1849                         *MESH_TFACE     0       0       2       1\r
1850                         *MESH_TFACE     1       0       3       2\r
1851                         *MESH_TFACE     2       4       3       0\r
1852                         *MESH_TFACE     3       4       0       5\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   3\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat3model0surf77"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat3model0surf77"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 8\r
1876                 *MESH_NUMFACES  6\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       -372.000000     -48.000000      340.000000\r
1880                         *MESH_VERTEX    1       -372.000000     -42.000000      342.000000\r
1881                         *MESH_VERTEX    2       -388.000000     -42.000000      342.000000\r
1882                         *MESH_VERTEX    3       -388.000000     -48.000000      340.000000\r
1883                         *MESH_VERTEX    4       -388.000000     -80.000000      340.000000\r
1884                         *MESH_VERTEX    5       -372.000000     -86.000000      342.000000\r
1885                         *MESH_VERTEX    6       -372.000000     -80.000000      340.000000\r
1886                         *MESH_VERTEX    7       -388.000000     -86.000000      342.000000\r
1887                 }\r
1888                 *MESH_NORMALS   {\r
1889                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1890                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1891                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1892                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1893                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1894                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1895                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1896                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1897                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1898                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1899                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1900                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1901                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1902                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1910                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1911                 }\r
1912                 *MESH_NUMTVERTEX        8\r
1913                 *MESH_TVERTLIST {\r
1914                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1915                         *MESH_TVERT     1       0.437500        0.125000        1.000000\r
1916                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
1917                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1918                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
1919                         *MESH_TVERT     5       0.062500        0.125000        1.000000\r
1920                         *MESH_TVERT     6       0.125000        0.125000        1.000000\r
1921                         *MESH_TVERT     7       0.062500        0.000000        1.000000\r
1922                 }\r
1923                 *MESH_NUMTVFACES        6\r
1924                 *MESH_TFACELIST {\r
1925                         *MESH_TFACE     0       0       4       3\r
1926                         *MESH_TFACE     1       0       6       4\r
1927                         *MESH_TFACE     2       0       3       2\r
1928                         *MESH_TFACE     3       0       2       1\r
1929                         *MESH_TFACE     4       4       6       5\r
1930                         *MESH_TFACE     5       4       5       7\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   3\r
1937 }\r
1938 *GEOMOBJECT     {\r
1939         *NODE_NAME      "mat3model0surf78"\r
1940         *NODE_TM        {\r
1941                 *NODE_NAME      "mat3model0surf78"\r
1942                 *INHERIT_POS    0       0       0\r
1943                 *INHERIT_ROT    0       0       0\r
1944                 *INHERIT_SCL    0       0       0\r
1945                 *TM_ROW0        1.0     0       0\r
1946                 *TM_ROW1        0       1.0     0\r
1947                 *TM_ROW2        0       0       1.0\r
1948                 *TM_ROW3        0       0       0\r
1949                 *TM_POS 0.000000        0.000000        0.000000\r
1950         }\r
1951         *MESH   {\r
1952                 *TIMEVALUE      0\r
1953                 *MESH_NUMVERTEX 12\r
1954                 *MESH_NUMFACES  12\r
1955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1956                 *MESH_VERTEX_LIST       {\r
1957                         *MESH_VERTEX    0       -388.000000     -40.000000      348.000000\r
1958                         *MESH_VERTEX    1       -388.000000     -40.000000      372.000000\r
1959                         *MESH_VERTEX    2       -388.000000     -64.000000      372.000000\r
1960                         *MESH_VERTEX    3       -388.000000     -64.000000      348.000000\r
1961                         *MESH_VERTEX    4       -388.000000     -64.000000      343.000000\r
1962                         *MESH_VERTEX    5       -388.000000     -42.000000      342.000000\r
1963                         *MESH_VERTEX    6       -388.000000     -48.000000      340.000000\r
1964                         *MESH_VERTEX    7       -388.000000     -64.000000      340.000000\r
1965                         *MESH_VERTEX    8       -388.000000     -80.000000      340.000000\r
1966                         *MESH_VERTEX    9       -388.000000     -86.000000      342.000000\r
1967                         *MESH_VERTEX    10      -388.000000     -88.000000      348.000000\r
1968                         *MESH_VERTEX    11      -388.000000     -88.000000      372.000000\r
1969                 }\r
1970                 *MESH_NORMALS   {\r
1971                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1972                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1973                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1974                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1975                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1976                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1977                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1978                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1979                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1980                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
1981                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1982                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1983                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1984                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1985                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1986                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1987                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1988                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1989                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1990                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1991                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1992                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1993                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1994                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1995                 }\r
1996                 *MESH_FACE_LIST {\r
1997                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1998                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2001                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2004                         *MESH_FACE      7       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2005                         *MESH_FACE      8       A:      2       B:      3       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2006                         *MESH_FACE      9       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2007                         *MESH_FACE      10      A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      11      A:      2       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                 }\r
2010                 *MESH_NUMTVERTEX        12\r
2011                 *MESH_TVERTLIST {\r
2012                         *MESH_TVERT     0       0.687500        0.718750        1.000000\r
2013                         *MESH_TVERT     1       0.687500        0.906250        1.000000\r
2014                         *MESH_TVERT     2       0.500000        0.906250        1.000000\r
2015                         *MESH_TVERT     3       0.500000        0.718750        1.000000\r
2016                         *MESH_TVERT     4       0.500000        0.679688        1.000000\r
2017                         *MESH_TVERT     5       0.671875        0.671875        1.000000\r
2018                         *MESH_TVERT     6       0.625000        0.656250        1.000000\r
2019                         *MESH_TVERT     7       0.500000        0.656250        1.000000\r
2020                         *MESH_TVERT     8       0.375000        0.656250        1.000000\r
2021                         *MESH_TVERT     9       0.328125        0.671875        1.000000\r
2022                         *MESH_TVERT     10      0.312500        0.718750        1.000000\r
2023                         *MESH_TVERT     11      0.312500        0.906250        1.000000\r
2024                 }\r
2025                 *MESH_NUMTVFACES        12\r
2026                 *MESH_TFACELIST {\r
2027                         *MESH_TFACE     0       0       4       3\r
2028                         *MESH_TFACE     1       0       5       4\r
2029                         *MESH_TFACE     2       0       3       2\r
2030                         *MESH_TFACE     3       0       2       1\r
2031                         *MESH_TFACE     4       4       5       6\r
2032                         *MESH_TFACE     5       4       6       7\r
2033                         *MESH_TFACE     6       4       7       8\r
2034                         *MESH_TFACE     7       4       8       9\r
2035                         *MESH_TFACE     8       2       3       10\r
2036                         *MESH_TFACE     9       3       4       10\r
2037                         *MESH_TFACE     10      4       9       10\r
2038                         *MESH_TFACE     11      2       10      11\r
2039                 }\r
2040         }\r
2041         *PROP_MOTIONBLUR        0\r
2042         *PROP_CASTSHADOW        1\r
2043         *PROP_RECVSHADOW        1\r
2044         *MATERIAL_REF   3\r
2045 }\r
2046 *GEOMOBJECT     {\r
2047         *NODE_NAME      "mat3model0surf79"\r
2048         *NODE_TM        {\r
2049                 *NODE_NAME      "mat3model0surf79"\r
2050                 *INHERIT_POS    0       0       0\r
2051                 *INHERIT_ROT    0       0       0\r
2052                 *INHERIT_SCL    0       0       0\r
2053                 *TM_ROW0        1.0     0       0\r
2054                 *TM_ROW1        0       1.0     0\r
2055                 *TM_ROW2        0       0       1.0\r
2056                 *TM_ROW3        0       0       0\r
2057                 *TM_POS 0.000000        0.000000        0.000000\r
2058         }\r
2059         *MESH   {\r
2060                 *TIMEVALUE      0\r
2061                 *MESH_NUMVERTEX 4\r
2062                 *MESH_NUMFACES  2\r
2063                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2064                 *MESH_VERTEX_LIST       {\r
2065                         *MESH_VERTEX    0       -388.000000     -40.000000      372.000000\r
2066                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
2067                         *MESH_VERTEX    2       -372.000000     -88.000000      372.000000\r
2068                         *MESH_VERTEX    3       -388.000000     -88.000000      372.000000\r
2069                 }\r
2070                 *MESH_NORMALS   {\r
2071                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2072                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2073                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2074                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2075                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2076                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2077                 }\r
2078                 *MESH_FACE_LIST {\r
2079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2080                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2081                 }\r
2082                 *MESH_NUMTVERTEX        4\r
2083                 *MESH_TVERTLIST {\r
2084                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
2085                         *MESH_TVERT     1       0.687500        0.125000        1.000000\r
2086                         *MESH_TVERT     2       1.062500        0.125000        1.000000\r
2087                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
2088                 }\r
2089                 *MESH_NUMTVFACES        2\r
2090                 *MESH_TFACELIST {\r
2091                         *MESH_TFACE     0       0       2       1\r
2092                         *MESH_TFACE     1       0       3       2\r
2093                 }\r
2094         }\r
2095         *PROP_MOTIONBLUR        0\r
2096         *PROP_CASTSHADOW        1\r
2097         *PROP_RECVSHADOW        1\r
2098         *MATERIAL_REF   3\r
2099 }\r
2100 *GEOMOBJECT     {\r
2101         *NODE_NAME      "mat3model0surf80"\r
2102         *NODE_TM        {\r
2103                 *NODE_NAME      "mat3model0surf80"\r
2104                 *INHERIT_POS    0       0       0\r
2105                 *INHERIT_ROT    0       0       0\r
2106                 *INHERIT_SCL    0       0       0\r
2107                 *TM_ROW0        1.0     0       0\r
2108                 *TM_ROW1        0       1.0     0\r
2109                 *TM_ROW2        0       0       1.0\r
2110                 *TM_ROW3        0       0       0\r
2111                 *TM_POS 0.000000        0.000000        0.000000\r
2112         }\r
2113         *MESH   {\r
2114                 *TIMEVALUE      0\r
2115                 *MESH_NUMVERTEX 8\r
2116                 *MESH_NUMFACES  4\r
2117                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2118                 *MESH_VERTEX_LIST       {\r
2119                         *MESH_VERTEX    0       -372.000000     -88.000000      372.000000\r
2120                         *MESH_VERTEX    1       -372.000000     -88.000000      348.000000\r
2121                         *MESH_VERTEX    2       -388.000000     -88.000000      348.000000\r
2122                         *MESH_VERTEX    3       -388.000000     -88.000000      372.000000\r
2123                         *MESH_VERTEX    4       -388.000000     -88.000000      348.000000\r
2124                         *MESH_VERTEX    5       -372.000000     -88.000000      348.000000\r
2125                         *MESH_VERTEX    6       -372.000000     -86.000000      342.000000\r
2126                         *MESH_VERTEX    7       -388.000000     -86.000000      342.000000\r
2127                 }\r
2128                 *MESH_NORMALS   {\r
2129                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2130                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2131                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2132                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2133                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2134                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2135                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2136                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2137                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2138                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2139                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
2140                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
2141                 }\r
2142                 *MESH_FACE_LIST {\r
2143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2145                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                 }\r
2148                 *MESH_NUMTVERTEX        8\r
2149                 *MESH_TVERTLIST {\r
2150                         *MESH_TVERT     0       1.062500        0.125000        1.000000\r
2151                         *MESH_TVERT     1       1.250000        0.125000        1.000000\r
2152                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
2153                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
2154                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2155                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
2156                         *MESH_TVERT     6       0.062500        0.125000        1.000000\r
2157                         *MESH_TVERT     7       0.062500        0.000000        1.000000\r
2158                 }\r
2159                 *MESH_NUMTVFACES        4\r
2160                 *MESH_TFACELIST {\r
2161                         *MESH_TFACE     0       0       2       1\r
2162                         *MESH_TFACE     1       0       3       2\r
2163                         *MESH_TFACE     2       4       6       5\r
2164                         *MESH_TFACE     3       4       7       6\r
2165                 }\r
2166         }\r
2167         *PROP_MOTIONBLUR        0\r
2168         *PROP_CASTSHADOW        1\r
2169         *PROP_RECVSHADOW        1\r
2170         *MATERIAL_REF   3\r
2171 }\r
2172 *GEOMOBJECT     {\r
2173         *NODE_NAME      "mat4model0surf81"\r
2174         *NODE_TM        {\r
2175                 *NODE_NAME      "mat4model0surf81"\r
2176                 *INHERIT_POS    0       0       0\r
2177                 *INHERIT_ROT    0       0       0\r
2178                 *INHERIT_SCL    0       0       0\r
2179                 *TM_ROW0        1.0     0       0\r
2180                 *TM_ROW1        0       1.0     0\r
2181                 *TM_ROW2        0       0       1.0\r
2182                 *TM_ROW3        0       0       0\r
2183                 *TM_POS 0.000000        0.000000        0.000000\r
2184         }\r
2185         *MESH   {\r
2186                 *TIMEVALUE      0\r
2187                 *MESH_NUMVERTEX 8\r
2188                 *MESH_NUMFACES  6\r
2189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2190                 *MESH_VERTEX_LIST       {\r
2191                         *MESH_VERTEX    0       448.000000      16.000000       400.000000\r
2192                         *MESH_VERTEX    1       448.000000      12.000000       372.000000\r
2193                         *MESH_VERTEX    2       448.000000      12.000000       396.000000\r
2194                         *MESH_VERTEX    3       448.000000      16.000000       368.000000\r
2195                         *MESH_VERTEX    4       448.000000      0.000000        396.000000\r
2196                         *MESH_VERTEX    5       448.000000      0.000000        368.000000\r
2197                         *MESH_VERTEX    6       448.000000      0.000000        372.000000\r
2198                         *MESH_VERTEX    7       448.000000      0.000000        400.000000\r
2199                 }\r
2200                 *MESH_NORMALS   {\r
2201                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2202                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2203                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2204                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2205                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2206                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2207                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2208                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2209                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2210                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2211                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2212                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2213                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2214                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2215                 }\r
2216                 *MESH_FACE_LIST {\r
2217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2218                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2219                         *MESH_FACE      2       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2220                         *MESH_FACE      3       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2221                         *MESH_FACE      4       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2222                         *MESH_FACE      5       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2223                 }\r
2224                 *MESH_NUMTVERTEX        8\r
2225                 *MESH_TVERTLIST {\r
2226                         *MESH_TVERT     0       0.125000        1.125000        1.000000\r
2227                         *MESH_TVERT     1       0.093750        0.906250        1.000000\r
2228                         *MESH_TVERT     2       0.093750        1.093750        1.000000\r
2229                         *MESH_TVERT     3       0.125000        0.875000        1.000000\r
2230                         *MESH_TVERT     4       0.000000        1.093750        1.000000\r
2231                         *MESH_TVERT     5       0.000000        0.875000        1.000000\r
2232                         *MESH_TVERT     6       0.000000        0.906250        1.000000\r
2233                         *MESH_TVERT     7       0.000000        1.125000        1.000000\r
2234                 }\r
2235                 *MESH_NUMTVFACES        6\r
2236                 *MESH_TFACELIST {\r
2237                         *MESH_TFACE     0       0       2       1\r
2238                         *MESH_TFACE     1       0       1       3\r
2239                         *MESH_TFACE     2       1       5       3\r
2240                         *MESH_TFACE     3       0       4       2\r
2241                         *MESH_TFACE     4       1       6       5\r
2242                         *MESH_TFACE     5       0       7       4\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   4\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat4model0surf82"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat4model0surf82"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 8\r
2266                 *MESH_NUMFACES  6\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       428.000000      -48.000000      356.000000\r
2270                         *MESH_VERTEX    1       428.000000      -52.000000      344.000000\r
2271                         *MESH_VERTEX    2       428.000000      -52.000000      368.000000\r
2272                         *MESH_VERTEX    3       428.000000      -64.000000      340.000000\r
2273                         *MESH_VERTEX    4       428.000000      -76.000000      344.000000\r
2274                         *MESH_VERTEX    5       428.000000      -76.000000      368.000000\r
2275                         *MESH_VERTEX    6       428.000000      -64.000000      372.000000\r
2276                         *MESH_VERTEX    7       428.000000      -80.000000      356.000000\r
2277                 }\r
2278                 *MESH_NORMALS   {\r
2279                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2280                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2281                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2282                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2283                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2284                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2285                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2286                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2287                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2288                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2289                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2290                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2291                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2292                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2293                 }\r
2294                 *MESH_FACE_LIST {\r
2295                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2296                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2297                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2298                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2299                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2300                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2301                 }\r
2302                 *MESH_NUMTVERTEX        8\r
2303                 *MESH_TVERTLIST {\r
2304                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
2305                         *MESH_TVERT     1       0.593750        0.687500        1.000000\r
2306                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2307                         *MESH_TVERT     3       0.500000        0.656250        1.000000\r
2308                         *MESH_TVERT     4       0.406250        0.687500        1.000000\r
2309                         *MESH_TVERT     5       0.406250        0.875000        1.000000\r
2310                         *MESH_TVERT     6       0.500000        0.906250        1.000000\r
2311                         *MESH_TVERT     7       0.375000        0.781250        1.000000\r
2312                 }\r
2313                 *MESH_NUMTVFACES        6\r
2314                 *MESH_TFACELIST {\r
2315                         *MESH_TFACE     0       1       2       3\r
2316                         *MESH_TFACE     1       2       6       3\r
2317                         *MESH_TFACE     2       3       6       5\r
2318                         *MESH_TFACE     3       3       5       4\r
2319                         *MESH_TFACE     4       0       2       1\r
2320                         *MESH_TFACE     5       4       5       7\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   4\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat4model0surf83"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat4model0surf83"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 8\r
2344                 *MESH_NUMFACES  4\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       396.000000      -48.000000      356.000000\r
2348                         *MESH_VERTEX    1       428.000000      -48.000000      356.000000\r
2349                         *MESH_VERTEX    2       428.000000      -52.000000      368.000000\r
2350                         *MESH_VERTEX    3       396.000000      -52.000000      368.000000\r
2351                         *MESH_VERTEX    4       428.000000      -52.000000      344.000000\r
2352                         *MESH_VERTEX    5       428.000000      -48.000000      356.000000\r
2353                         *MESH_VERTEX    6       396.000000      -48.000000      356.000000\r
2354                         *MESH_VERTEX    7       396.000000      -52.000000      344.000000\r
2355                 }\r
2356                 *MESH_NORMALS   {\r
2357                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2358                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2359                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2360                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2361                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2362                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2363                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2364                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2365                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
2366                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2367                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2368                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
2369                 }\r
2370                 *MESH_FACE_LIST {\r
2371                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2373                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                 }\r
2376                 *MESH_NUMTVERTEX        8\r
2377                 *MESH_TVERTLIST {\r
2378                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2379                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2380                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
2381                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2382                         *MESH_TVERT     4       0.875000        0.250000        1.000000\r
2383                         *MESH_TVERT     5       1.000000        0.250000        1.000000\r
2384                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
2385                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
2386                 }\r
2387                 *MESH_NUMTVFACES        4\r
2388                 *MESH_TFACELIST {\r
2389                         *MESH_TFACE     0       0       2       1\r
2390                         *MESH_TFACE     1       0       3       2\r
2391                         *MESH_TFACE     2       4       6       5\r
2392                         *MESH_TFACE     3       4       7       6\r
2393                 }\r
2394         }\r
2395         *PROP_MOTIONBLUR        0\r
2396         *PROP_CASTSHADOW        1\r
2397         *PROP_RECVSHADOW        1\r
2398         *MATERIAL_REF   4\r
2399 }\r
2400 *GEOMOBJECT     {\r
2401         *NODE_NAME      "mat4model0surf84"\r
2402         *NODE_TM        {\r
2403                 *NODE_NAME      "mat4model0surf84"\r
2404                 *INHERIT_POS    0       0       0\r
2405                 *INHERIT_ROT    0       0       0\r
2406                 *INHERIT_SCL    0       0       0\r
2407                 *TM_ROW0        1.0     0       0\r
2408                 *TM_ROW1        0       1.0     0\r
2409                 *TM_ROW2        0       0       1.0\r
2410                 *TM_ROW3        0       0       0\r
2411                 *TM_POS 0.000000        0.000000        0.000000\r
2412         }\r
2413         *MESH   {\r
2414                 *TIMEVALUE      0\r
2415                 *MESH_NUMVERTEX 6\r
2416                 *MESH_NUMFACES  4\r
2417                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2418                 *MESH_VERTEX_LIST       {\r
2419                         *MESH_VERTEX    0       428.000000      -52.000000      368.000000\r
2420                         *MESH_VERTEX    1       428.000000      -64.000000      372.000000\r
2421                         *MESH_VERTEX    2       396.000000      -64.000000      372.000000\r
2422                         *MESH_VERTEX    3       396.000000      -52.000000      368.000000\r
2423                         *MESH_VERTEX    4       428.000000      -76.000000      368.000000\r
2424                         *MESH_VERTEX    5       396.000000      -76.000000      368.000000\r
2425                 }\r
2426                 *MESH_NORMALS   {\r
2427                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2428                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2429                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2430                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2431                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2432                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2433                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2434                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2435                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
2436                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2437                 }\r
2438                 *MESH_FACE_LIST {\r
2439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2442                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                 }\r
2444                 *MESH_NUMTVERTEX        6\r
2445                 *MESH_TVERTLIST {\r
2446                         *MESH_TVERT     0       0.125000        0.250000        1.000000\r
2447                         *MESH_TVERT     1       0.250000        0.250000        1.000000\r
2448                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
2449                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2450                         *MESH_TVERT     4       0.375000        0.250000        1.000000\r
2451                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
2452                 }\r
2453                 *MESH_NUMTVFACES        4\r
2454                 *MESH_TFACELIST {\r
2455                         *MESH_TFACE     0       0       2       1\r
2456                         *MESH_TFACE     1       0       3       2\r
2457                         *MESH_TFACE     2       2       4       1\r
2458                         *MESH_TFACE     3       2       5       4\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   4\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat4model0surf85"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat4model0surf85"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 6\r
2482                 *MESH_NUMFACES  4\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       396.000000      -64.000000      340.000000\r
2486                         *MESH_VERTEX    1       428.000000      -64.000000      340.000000\r
2487                         *MESH_VERTEX    2       428.000000      -52.000000      344.000000\r
2488                         *MESH_VERTEX    3       396.000000      -52.000000      344.000000\r
2489                         *MESH_VERTEX    4       428.000000      -76.000000      344.000000\r
2490                         *MESH_VERTEX    5       396.000000      -76.000000      344.000000\r
2491                 }\r
2492                 *MESH_NORMALS   {\r
2493                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2494                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2495                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2496                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2497                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2498                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2499                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2500                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2501                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2502                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2503                 }\r
2504                 *MESH_FACE_LIST {\r
2505                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2506                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2507                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2508                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2509                 }\r
2510                 *MESH_NUMTVERTEX        6\r
2511                 *MESH_TVERTLIST {\r
2512                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
2513                         *MESH_TVERT     1       0.750000        0.250000        1.000000\r
2514                         *MESH_TVERT     2       0.875000        0.250000        1.000000\r
2515                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2516                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
2517                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
2518                 }\r
2519                 *MESH_NUMTVFACES        4\r
2520                 *MESH_TFACELIST {\r
2521                         *MESH_TFACE     0       0       2       1\r
2522                         *MESH_TFACE     1       0       3       2\r
2523                         *MESH_TFACE     2       4       0       1\r
2524                         *MESH_TFACE     3       4       5       0\r
2525                 }\r
2526         }\r
2527         *PROP_MOTIONBLUR        0\r
2528         *PROP_CASTSHADOW        1\r
2529         *PROP_RECVSHADOW        1\r
2530         *MATERIAL_REF   4\r
2531 }\r
2532 *GEOMOBJECT     {\r
2533         *NODE_NAME      "mat4model0surf86"\r
2534         *NODE_TM        {\r
2535                 *NODE_NAME      "mat4model0surf86"\r
2536                 *INHERIT_POS    0       0       0\r
2537                 *INHERIT_ROT    0       0       0\r
2538                 *INHERIT_SCL    0       0       0\r
2539                 *TM_ROW0        1.0     0       0\r
2540                 *TM_ROW1        0       1.0     0\r
2541                 *TM_ROW2        0       0       1.0\r
2542                 *TM_ROW3        0       0       0\r
2543                 *TM_POS 0.000000        0.000000        0.000000\r
2544         }\r
2545         *MESH   {\r
2546                 *TIMEVALUE      0\r
2547                 *MESH_NUMVERTEX 6\r
2548                 *MESH_NUMFACES  4\r
2549                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2550                 *MESH_VERTEX_LIST       {\r
2551                         *MESH_VERTEX    0       428.000000      -76.000000      368.000000\r
2552                         *MESH_VERTEX    1       428.000000      -80.000000      356.000000\r
2553                         *MESH_VERTEX    2       396.000000      -80.000000      356.000000\r
2554                         *MESH_VERTEX    3       396.000000      -76.000000      368.000000\r
2555                         *MESH_VERTEX    4       428.000000      -76.000000      344.000000\r
2556                         *MESH_VERTEX    5       396.000000      -76.000000      344.000000\r
2557                 }\r
2558                 *MESH_NORMALS   {\r
2559                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2560                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2561                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2562                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2563                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2564                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2565                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2566                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2567                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2568                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2569                 }\r
2570                 *MESH_FACE_LIST {\r
2571                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2572                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2573                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2574                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2575                 }\r
2576                 *MESH_NUMTVERTEX        6\r
2577                 *MESH_TVERTLIST {\r
2578                         *MESH_TVERT     0       0.375000        0.250000        1.000000\r
2579                         *MESH_TVERT     1       0.500000        0.250000        1.000000\r
2580                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2581                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2582                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
2583                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
2584                 }\r
2585                 *MESH_NUMTVFACES        4\r
2586                 *MESH_TFACELIST {\r
2587                         *MESH_TFACE     0       0       2       1\r
2588                         *MESH_TFACE     1       0       3       2\r
2589                         *MESH_TFACE     2       2       4       1\r
2590                         *MESH_TFACE     3       2       5       4\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   4\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat4model0surf87"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat4model0surf87"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       392.000000      12.000000       392.000000\r
2618                         *MESH_VERTEX    1       392.000000      -128.000000     392.000000\r
2619                         *MESH_VERTEX    2       392.000000      -128.000000     396.000000\r
2620                         *MESH_VERTEX    3       392.000000      12.000000       396.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2624                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2625                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2626                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2627                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2628                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2637                         *MESH_TVERT     1       1.093750        0.312500        1.000000\r
2638                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
2639                         *MESH_TVERT     3       0.000000        0.281250        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       0       3       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   4\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat4model0surf88"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat4model0surf88"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 4\r
2668                 *MESH_NUMFACES  2\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       392.000000      12.000000       372.000000\r
2672                         *MESH_VERTEX    1       392.000000      -128.000000     372.000000\r
2673                         *MESH_VERTEX    2       392.000000      -128.000000     376.000000\r
2674                         *MESH_VERTEX    3       392.000000      12.000000       376.000000\r
2675                 }\r
2676                 *MESH_NORMALS   {\r
2677                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2678                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2679                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2680                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2681                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2682                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2683                 }\r
2684                 *MESH_FACE_LIST {\r
2685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                 }\r
2688                 *MESH_NUMTVERTEX        4\r
2689                 *MESH_TVERTLIST {\r
2690                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
2691                         *MESH_TVERT     1       1.093750        0.093750        1.000000\r
2692                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
2693                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2694                 }\r
2695                 *MESH_NUMTVFACES        2\r
2696                 *MESH_TFACELIST {\r
2697                         *MESH_TFACE     0       0       2       1\r
2698                         *MESH_TFACE     1       0       3       2\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   4\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat4model0surf89"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat4model0surf89"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       392.000000      12.000000       392.000000\r
2726                         *MESH_VERTEX    1       384.000000      12.000000       392.000000\r
2727                         *MESH_VERTEX    2       384.000000      -128.000000     392.000000\r
2728                         *MESH_VERTEX    3       392.000000      -128.000000     392.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2732                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2733                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2734                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2735                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2736                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2745                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2746                         *MESH_TVERT     2       1.093750        0.375000        1.000000\r
2747                         *MESH_TVERT     3       1.093750        0.312500        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       0       3       2\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   4\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat4model0surf90"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat4model0surf90"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       384.000000      12.000000       392.000000\r
2780                         *MESH_VERTEX    1       384.000000      12.000000       376.000000\r
2781                         *MESH_VERTEX    2       384.000000      -128.000000     376.000000\r
2782                         *MESH_VERTEX    3       384.000000      -128.000000     392.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2786                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2787                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2788                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2789                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2790                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2799                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2800                         *MESH_TVERT     2       1.093750        0.125000        1.000000\r
2801                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       0       3       2\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   4\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat4model0surf91"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat4model0surf91"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 4\r
2830                 *MESH_NUMFACES  2\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       384.000000      12.000000       376.000000\r
2834                         *MESH_VERTEX    1       392.000000      12.000000       376.000000\r
2835                         *MESH_VERTEX    2       392.000000      -128.000000     376.000000\r
2836                         *MESH_VERTEX    3       384.000000      -128.000000     376.000000\r
2837                 }\r
2838                 *MESH_NORMALS   {\r
2839                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2840                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2841                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2842                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2843                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2844                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                 }\r
2850                 *MESH_NUMTVERTEX        4\r
2851                 *MESH_TVERTLIST {\r
2852                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2853                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2854                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
2855                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
2856                 }\r
2857                 *MESH_NUMTVFACES        2\r
2858                 *MESH_TFACELIST {\r
2859                         *MESH_TFACE     0       0       2       1\r
2860                         *MESH_TFACE     1       0       3       2\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   4\r
2867 }\r
2868 *GEOMOBJECT     {\r
2869         *NODE_NAME      "mat4model0surf92"\r
2870         *NODE_TM        {\r
2871                 *NODE_NAME      "mat4model0surf92"\r
2872                 *INHERIT_POS    0       0       0\r
2873                 *INHERIT_ROT    0       0       0\r
2874                 *INHERIT_SCL    0       0       0\r
2875                 *TM_ROW0        1.0     0       0\r
2876                 *TM_ROW1        0       1.0     0\r
2877                 *TM_ROW2        0       0       1.0\r
2878                 *TM_ROW3        0       0       0\r
2879                 *TM_POS 0.000000        0.000000        0.000000\r
2880         }\r
2881         *MESH   {\r
2882                 *TIMEVALUE      0\r
2883                 *MESH_NUMVERTEX 6\r
2884                 *MESH_NUMFACES  4\r
2885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2886                 *MESH_VERTEX_LIST       {\r
2887                         *MESH_VERTEX    0       384.000000      -52.000000      336.000000\r
2888                         *MESH_VERTEX    1       384.000000      -52.000000      340.000000\r
2889                         *MESH_VERTEX    2       383.000000      -49.000000      340.000000\r
2890                         *MESH_VERTEX    3       383.000000      -49.000000      336.000000\r
2891                         *MESH_VERTEX    4       383.000000      -55.000000      340.000000\r
2892                         *MESH_VERTEX    5       383.000000      -55.000000      336.000000\r
2893                 }\r
2894                 *MESH_NORMALS   {\r
2895                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2896                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2897                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2898                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2899                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2900                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2901                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2902                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2903                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
2904                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
2905                 }\r
2906                 *MESH_FACE_LIST {\r
2907                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2908                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2910                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2911                 }\r
2912                 *MESH_NUMTVERTEX        6\r
2913                 *MESH_TVERTLIST {\r
2914                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2915                         *MESH_TVERT     1       0.125000        0.031250        1.000000\r
2916                         *MESH_TVERT     2       0.156250        0.031250        1.000000\r
2917                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
2918                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
2919                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
2920                 }\r
2921                 *MESH_NUMTVFACES        4\r
2922                 *MESH_TFACELIST {\r
2923                         *MESH_TFACE     0       0       2       1\r
2924                         *MESH_TFACE     1       0       3       2\r
2925                         *MESH_TFACE     2       4       0       1\r
2926                         *MESH_TFACE     3       4       5       0\r
2927                 }\r
2928         }\r
2929         *PROP_MOTIONBLUR        0\r
2930         *PROP_CASTSHADOW        1\r
2931         *PROP_RECVSHADOW        1\r
2932         *MATERIAL_REF   4\r
2933 }\r
2934 *GEOMOBJECT     {\r
2935         *NODE_NAME      "mat4model0surf93"\r
2936         *NODE_TM        {\r
2937                 *NODE_NAME      "mat4model0surf93"\r
2938                 *INHERIT_POS    0       0       0\r
2939                 *INHERIT_ROT    0       0       0\r
2940                 *INHERIT_SCL    0       0       0\r
2941                 *TM_ROW0        1.0     0       0\r
2942                 *TM_ROW1        0       1.0     0\r
2943                 *TM_ROW2        0       0       1.0\r
2944                 *TM_ROW3        0       0       0\r
2945                 *TM_POS 0.000000        0.000000        0.000000\r
2946         }\r
2947         *MESH   {\r
2948                 *TIMEVALUE      0\r
2949                 *MESH_NUMVERTEX 8\r
2950                 *MESH_NUMFACES  6\r
2951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2952                 *MESH_VERTEX_LIST       {\r
2953                         *MESH_VERTEX    0       384.000000      -52.000000      336.000000\r
2954                         *MESH_VERTEX    1       383.000000      -49.000000      336.000000\r
2955                         *MESH_VERTEX    2       383.000000      -55.000000      336.000000\r
2956                         *MESH_VERTEX    3       380.000000      -56.000000      336.000000\r
2957                         *MESH_VERTEX    4       380.000000      -48.000000      336.000000\r
2958                         *MESH_VERTEX    5       377.000000      -49.000000      336.000000\r
2959                         *MESH_VERTEX    6       377.000000      -55.000000      336.000000\r
2960                         *MESH_VERTEX    7       376.000000      -52.000000      336.000000\r
2961                 }\r
2962                 *MESH_NORMALS   {\r
2963                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2964                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2965                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2966                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2967                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2968                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2969                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2970                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2971                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2972                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2973                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2974                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2975                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2976                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2977                 }\r
2978                 *MESH_FACE_LIST {\r
2979                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2980                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2981                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2982                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2983                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2984                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2985                 }\r
2986                 *MESH_NUMTVERTEX        8\r
2987                 *MESH_TVERTLIST {\r
2988                         *MESH_TVERT     0       1.000000        0.593750        1.000000\r
2989                         *MESH_TVERT     1       0.992188        0.617188        1.000000\r
2990                         *MESH_TVERT     2       0.992188        0.570312        1.000000\r
2991                         *MESH_TVERT     3       0.968750        0.562500        1.000000\r
2992                         *MESH_TVERT     4       0.968750        0.625000        1.000000\r
2993                         *MESH_TVERT     5       0.945312        0.617188        1.000000\r
2994                         *MESH_TVERT     6       0.945312        0.570312        1.000000\r
2995                         *MESH_TVERT     7       0.937500        0.593750        1.000000\r
2996                 }\r
2997                 *MESH_NUMTVFACES        6\r
2998                 *MESH_TFACELIST {\r
2999                         *MESH_TFACE     0       1       2       3\r
3000                         *MESH_TFACE     1       1       3       4\r
3001                         *MESH_TFACE     2       3       5       4\r
3002                         *MESH_TFACE     3       3       6       5\r
3003                         *MESH_TFACE     4       0       2       1\r
3004                         *MESH_TFACE     5       5       6       7\r
3005                 }\r
3006         }\r
3007         *PROP_MOTIONBLUR        0\r
3008         *PROP_CASTSHADOW        1\r
3009         *PROP_RECVSHADOW        1\r
3010         *MATERIAL_REF   4\r
3011 }\r
3012 *GEOMOBJECT     {\r
3013         *NODE_NAME      "mat4model0surf94"\r
3014         *NODE_TM        {\r
3015                 *NODE_NAME      "mat4model0surf94"\r
3016                 *INHERIT_POS    0       0       0\r
3017                 *INHERIT_ROT    0       0       0\r
3018                 *INHERIT_SCL    0       0       0\r
3019                 *TM_ROW0        1.0     0       0\r
3020                 *TM_ROW1        0       1.0     0\r
3021                 *TM_ROW2        0       0       1.0\r
3022                 *TM_ROW3        0       0       0\r
3023                 *TM_POS 0.000000        0.000000        0.000000\r
3024         }\r
3025         *MESH   {\r
3026                 *TIMEVALUE      0\r
3027                 *MESH_NUMVERTEX 6\r
3028                 *MESH_NUMFACES  4\r
3029                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3030                 *MESH_VERTEX_LIST       {\r
3031                         *MESH_VERTEX    0       384.000000      -76.000000      336.000000\r
3032                         *MESH_VERTEX    1       384.000000      -76.000000      340.000000\r
3033                         *MESH_VERTEX    2       383.000000      -73.000000      340.000000\r
3034                         *MESH_VERTEX    3       383.000000      -73.000000      336.000000\r
3035                         *MESH_VERTEX    4       383.000000      -79.000000      340.000000\r
3036                         *MESH_VERTEX    5       383.000000      -79.000000      336.000000\r
3037                 }\r
3038                 *MESH_NORMALS   {\r
3039                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3040                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3041                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3042                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3043                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3044                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3045                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3046                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3047                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
3048                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
3049                 }\r
3050                 *MESH_FACE_LIST {\r
3051                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3052                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3053                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3054                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3055                 }\r
3056                 *MESH_NUMTVERTEX        6\r
3057                 *MESH_TVERTLIST {\r
3058                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
3059                         *MESH_TVERT     1       0.125000        0.031250        1.000000\r
3060                         *MESH_TVERT     2       0.156250        0.031250        1.000000\r
3061                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
3062                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
3063                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
3064                 }\r
3065                 *MESH_NUMTVFACES        4\r
3066                 *MESH_TFACELIST {\r
3067                         *MESH_TFACE     0       0       2       1\r
3068                         *MESH_TFACE     1       0       3       2\r
3069                         *MESH_TFACE     2       4       0       1\r
3070                         *MESH_TFACE     3       4       5       0\r
3071                 }\r
3072         }\r
3073         *PROP_MOTIONBLUR        0\r
3074         *PROP_CASTSHADOW        1\r
3075         *PROP_RECVSHADOW        1\r
3076         *MATERIAL_REF   4\r
3077 }\r
3078 *GEOMOBJECT     {\r
3079         *NODE_NAME      "mat4model0surf95"\r
3080         *NODE_TM        {\r
3081                 *NODE_NAME      "mat4model0surf95"\r
3082                 *INHERIT_POS    0       0       0\r
3083                 *INHERIT_ROT    0       0       0\r
3084                 *INHERIT_SCL    0       0       0\r
3085                 *TM_ROW0        1.0     0       0\r
3086                 *TM_ROW1        0       1.0     0\r
3087                 *TM_ROW2        0       0       1.0\r
3088                 *TM_ROW3        0       0       0\r
3089                 *TM_POS 0.000000        0.000000        0.000000\r
3090         }\r
3091         *MESH   {\r
3092                 *TIMEVALUE      0\r
3093                 *MESH_NUMVERTEX 8\r
3094                 *MESH_NUMFACES  6\r
3095                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3096                 *MESH_VERTEX_LIST       {\r
3097                         *MESH_VERTEX    0       384.000000      -76.000000      336.000000\r
3098                         *MESH_VERTEX    1       383.000000      -73.000000      336.000000\r
3099                         *MESH_VERTEX    2       383.000000      -79.000000      336.000000\r
3100                         *MESH_VERTEX    3       380.000000      -80.000000      336.000000\r
3101                         *MESH_VERTEX    4       380.000000      -72.000000      336.000000\r
3102                         *MESH_VERTEX    5       377.000000      -73.000000      336.000000\r
3103                         *MESH_VERTEX    6       377.000000      -79.000000      336.000000\r
3104                         *MESH_VERTEX    7       376.000000      -76.000000      336.000000\r
3105                 }\r
3106                 *MESH_NORMALS   {\r
3107                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3108                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3109                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3110                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3111                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3112                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3113                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3114                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3115                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3116                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3117                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3118                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3119                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
3120                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
3121                 }\r
3122                 *MESH_FACE_LIST {\r
3123                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3124                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3125                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3126                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3127                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3128                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3129                 }\r
3130                 *MESH_NUMTVERTEX        8\r
3131                 *MESH_TVERTLIST {\r
3132                         *MESH_TVERT     0       1.000000        0.406250        1.000000\r
3133                         *MESH_TVERT     1       0.992188        0.429688        1.000000\r
3134                         *MESH_TVERT     2       0.992188        0.382812        1.000000\r
3135                         *MESH_TVERT     3       0.968750        0.375000        1.000000\r
3136                         *MESH_TVERT     4       0.968750        0.437500        1.000000\r
3137                         *MESH_TVERT     5       0.945312        0.429688        1.000000\r
3138                         *MESH_TVERT     6       0.945312        0.382812        1.000000\r
3139                         *MESH_TVERT     7       0.937500        0.406250        1.000000\r
3140                 }\r
3141                 *MESH_NUMTVFACES        6\r
3142                 *MESH_TFACELIST {\r
3143                         *MESH_TFACE     0       1       2       3\r
3144                         *MESH_TFACE     1       1       3       4\r
3145                         *MESH_TFACE     2       3       5       4\r
3146                         *MESH_TFACE     3       3       6       5\r
3147                         *MESH_TFACE     4       0       2       1\r
3148                         *MESH_TFACE     5       5       6       7\r
3149                 }\r
3150         }\r
3151         *PROP_MOTIONBLUR        0\r
3152         *PROP_CASTSHADOW        1\r
3153         *PROP_RECVSHADOW        1\r
3154         *MATERIAL_REF   4\r
3155 }\r
3156 *GEOMOBJECT     {\r
3157         *NODE_NAME      "mat4model0surf96"\r
3158         *NODE_TM        {\r
3159                 *NODE_NAME      "mat4model0surf96"\r
3160                 *INHERIT_POS    0       0       0\r
3161                 *INHERIT_ROT    0       0       0\r
3162                 *INHERIT_SCL    0       0       0\r
3163                 *TM_ROW0        1.0     0       0\r
3164                 *TM_ROW1        0       1.0     0\r
3165                 *TM_ROW2        0       0       1.0\r
3166                 *TM_ROW3        0       0       0\r
3167                 *TM_POS 0.000000        0.000000        0.000000\r
3168         }\r
3169         *MESH   {\r
3170                 *TIMEVALUE      0\r
3171                 *MESH_NUMVERTEX 6\r
3172                 *MESH_NUMFACES  4\r
3173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3174                 *MESH_VERTEX_LIST       {\r
3175                         *MESH_VERTEX    0       383.000000      -49.000000      340.000000\r
3176                         *MESH_VERTEX    1       380.000000      -48.000000      340.000000\r
3177                         *MESH_VERTEX    2       380.000000      -48.000000      336.000000\r
3178                         *MESH_VERTEX    3       383.000000      -49.000000      336.000000\r
3179                         *MESH_VERTEX    4       377.000000      -49.000000      340.000000\r
3180                         *MESH_VERTEX    5       377.000000      -49.000000      336.000000\r
3181                 }\r
3182                 *MESH_NORMALS   {\r
3183                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3184                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3185                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3186                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3187                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
3188                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3189                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3190                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3191                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
3192                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
3193                 }\r
3194                 *MESH_FACE_LIST {\r
3195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3197                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3198                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3199                 }\r
3200                 *MESH_NUMTVERTEX        6\r
3201                 *MESH_TVERTLIST {\r
3202                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
3203                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
3204                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
3205                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
3206                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
3207                         *MESH_TVERT     5       0.218750        0.000000        1.000000\r
3208                 }\r
3209                 *MESH_NUMTVFACES        4\r
3210                 *MESH_TFACELIST {\r
3211                         *MESH_TFACE     0       0       2       1\r
3212                         *MESH_TFACE     1       0       3       2\r
3213                         *MESH_TFACE     2       2       4       1\r
3214                         *MESH_TFACE     3       2       5       4\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   4\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat4model0surf97"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat4model0surf97"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 6\r
3238                 *MESH_NUMFACES  4\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       380.000000      -56.000000      336.000000\r
3242                         *MESH_VERTEX    1       380.000000      -56.000000      340.000000\r
3243                         *MESH_VERTEX    2       383.000000      -55.000000      340.000000\r
3244                         *MESH_VERTEX    3       383.000000      -55.000000      336.000000\r
3245                         *MESH_VERTEX    4       377.000000      -55.000000      340.000000\r
3246                         *MESH_VERTEX    5       377.000000      -55.000000      336.000000\r
3247                 }\r
3248                 *MESH_NORMALS   {\r
3249                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3250                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3251                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3252                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3253                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3254                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3255                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3256                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3257                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3258                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3259                 }\r
3260                 *MESH_FACE_LIST {\r
3261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3262                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3263                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3264                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3265                 }\r
3266                 *MESH_NUMTVERTEX        6\r
3267                 *MESH_TVERTLIST {\r
3268                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
3269                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
3270                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
3271                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3272                         *MESH_TVERT     4       0.031250        0.031250        1.000000\r
3273                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
3274                 }\r
3275                 *MESH_NUMTVFACES        4\r
3276                 *MESH_TFACELIST {\r
3277                         *MESH_TFACE     0       0       2       1\r
3278                         *MESH_TFACE     1       0       3       2\r
3279                         *MESH_TFACE     2       4       0       1\r
3280                         *MESH_TFACE     3       4       5       0\r
3281                 }\r
3282         }\r
3283         *PROP_MOTIONBLUR        0\r
3284         *PROP_CASTSHADOW        1\r
3285         *PROP_RECVSHADOW        1\r
3286         *MATERIAL_REF   4\r
3287 }\r
3288 *GEOMOBJECT     {\r
3289         *NODE_NAME      "mat4model0surf98"\r
3290         *NODE_TM        {\r
3291                 *NODE_NAME      "mat4model0surf98"\r
3292                 *INHERIT_POS    0       0       0\r
3293                 *INHERIT_ROT    0       0       0\r
3294                 *INHERIT_SCL    0       0       0\r
3295                 *TM_ROW0        1.0     0       0\r
3296                 *TM_ROW1        0       1.0     0\r
3297                 *TM_ROW2        0       0       1.0\r
3298                 *TM_ROW3        0       0       0\r
3299                 *TM_POS 0.000000        0.000000        0.000000\r
3300         }\r
3301         *MESH   {\r
3302                 *TIMEVALUE      0\r
3303                 *MESH_NUMVERTEX 6\r
3304                 *MESH_NUMFACES  4\r
3305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3306                 *MESH_VERTEX_LIST       {\r
3307                         *MESH_VERTEX    0       383.000000      -73.000000      340.000000\r
3308                         *MESH_VERTEX    1       380.000000      -72.000000      340.000000\r
3309                         *MESH_VERTEX    2       380.000000      -72.000000      336.000000\r
3310                         *MESH_VERTEX    3       383.000000      -73.000000      336.000000\r
3311                         *MESH_VERTEX    4       377.000000      -73.000000      340.000000\r
3312                         *MESH_VERTEX    5       377.000000      -73.000000      336.000000\r
3313                 }\r
3314                 *MESH_NORMALS   {\r
3315                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3316                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3317                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3318                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3319                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
3320                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3321                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3322                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3323                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
3324                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
3325                 }\r
3326                 *MESH_FACE_LIST {\r
3327                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3328                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3329                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3330                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3331                 }\r
3332                 *MESH_NUMTVERTEX        6\r
3333                 *MESH_TVERTLIST {\r
3334                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
3335                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
3336                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
3337                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
3338                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
3339                         *MESH_TVERT     5       0.218750        0.000000        1.000000\r
3340                 }\r
3341                 *MESH_NUMTVFACES        4\r
3342                 *MESH_TFACELIST {\r
3343                         *MESH_TFACE     0       0       2       1\r
3344                         *MESH_TFACE     1       0       3       2\r
3345                         *MESH_TFACE     2       2       4       1\r
3346                         *MESH_TFACE     3       2       5       4\r
3347                 }\r
3348         }\r
3349         *PROP_MOTIONBLUR        0\r
3350         *PROP_CASTSHADOW        1\r
3351         *PROP_RECVSHADOW        1\r
3352         *MATERIAL_REF   4\r
3353 }\r
3354 *GEOMOBJECT     {\r
3355         *NODE_NAME      "mat4model0surf99"\r
3356         *NODE_TM        {\r
3357                 *NODE_NAME      "mat4model0surf99"\r
3358                 *INHERIT_POS    0       0       0\r
3359                 *INHERIT_ROT    0       0       0\r
3360                 *INHERIT_SCL    0       0       0\r
3361                 *TM_ROW0        1.0     0       0\r
3362                 *TM_ROW1        0       1.0     0\r
3363                 *TM_ROW2        0       0       1.0\r
3364                 *TM_ROW3        0       0       0\r
3365                 *TM_POS 0.000000        0.000000        0.000000\r
3366         }\r
3367         *MESH   {\r
3368                 *TIMEVALUE      0\r
3369                 *MESH_NUMVERTEX 6\r
3370                 *MESH_NUMFACES  4\r
3371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3372                 *MESH_VERTEX_LIST       {\r
3373                         *MESH_VERTEX    0       380.000000      -80.000000      336.000000\r
3374                         *MESH_VERTEX    1       380.000000      -80.000000      340.000000\r
3375                         *MESH_VERTEX    2       383.000000      -79.000000      340.000000\r
3376                         *MESH_VERTEX    3       383.000000      -79.000000      336.000000\r
3377                         *MESH_VERTEX    4       377.000000      -79.000000      340.000000\r
3378                         *MESH_VERTEX    5       377.000000      -79.000000      336.000000\r
3379                 }\r
3380                 *MESH_NORMALS   {\r
3381                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3382                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3383                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3384                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3385                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3386                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3387                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3388                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3389                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3390                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3391                 }\r
3392                 *MESH_FACE_LIST {\r
3393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3394                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3395                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3396                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3397                 }\r
3398                 *MESH_NUMTVERTEX        6\r
3399                 *MESH_TVERTLIST {\r
3400                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
3401                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
3402                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
3403                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3404                         *MESH_TVERT     4       0.031250        0.031250        1.000000\r
3405                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
3406                 }\r
3407                 *MESH_NUMTVFACES        4\r
3408                 *MESH_TFACELIST {\r
3409                         *MESH_TFACE     0       0       2       1\r
3410                         *MESH_TFACE     1       0       3       2\r
3411                         *MESH_TFACE     2       4       0       1\r
3412                         *MESH_TFACE     3       4       5       0\r
3413                 }\r
3414         }\r
3415         *PROP_MOTIONBLUR        0\r
3416         *PROP_CASTSHADOW        1\r
3417         *PROP_RECVSHADOW        1\r
3418         *MATERIAL_REF   4\r
3419 }\r
3420 *GEOMOBJECT     {\r
3421         *NODE_NAME      "mat4model0surf100"\r
3422         *NODE_TM        {\r
3423                 *NODE_NAME      "mat4model0surf100"\r
3424                 *INHERIT_POS    0       0       0\r
3425                 *INHERIT_ROT    0       0       0\r
3426                 *INHERIT_SCL    0       0       0\r
3427                 *TM_ROW0        1.0     0       0\r
3428                 *TM_ROW1        0       1.0     0\r
3429                 *TM_ROW2        0       0       1.0\r
3430                 *TM_ROW3        0       0       0\r
3431                 *TM_POS 0.000000        0.000000        0.000000\r
3432         }\r
3433         *MESH   {\r
3434                 *TIMEVALUE      0\r
3435                 *MESH_NUMVERTEX 8\r
3436                 *MESH_NUMFACES  4\r
3437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3438                 *MESH_VERTEX_LIST       {\r
3439                         *MESH_VERTEX    0       377.000000      -49.000000      340.000000\r
3440                         *MESH_VERTEX    1       376.000000      -52.000000      340.000000\r
3441                         *MESH_VERTEX    2       376.000000      -52.000000      336.000000\r
3442                         *MESH_VERTEX    3       377.000000      -49.000000      336.000000\r
3443                         *MESH_VERTEX    4       376.000000      -52.000000      336.000000\r
3444                         *MESH_VERTEX    5       376.000000      -52.000000      340.000000\r
3445                         *MESH_VERTEX    6       377.000000      -55.000000      340.000000\r
3446                         *MESH_VERTEX    7       377.000000      -55.000000      336.000000\r
3447                 }\r
3448                 *MESH_NORMALS   {\r
3449                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3450                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3451                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3452                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3453                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3454                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3455                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3456                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3457                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3458                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3459                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
3460                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3461                 }\r
3462                 *MESH_FACE_LIST {\r
3463                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3464                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3465                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3466                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3467                 }\r
3468                 *MESH_NUMTVERTEX        8\r
3469                 *MESH_TVERTLIST {\r
3470                         *MESH_TVERT     0       0.218750        0.031250        1.000000\r
3471                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
3472                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
3473                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
3474                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3475                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
3476                         *MESH_TVERT     6       0.031250        0.031250        1.000000\r
3477                         *MESH_TVERT     7       0.031250        0.000000        1.000000\r
3478                 }\r
3479                 *MESH_NUMTVFACES        4\r
3480                 *MESH_TFACELIST {\r
3481                         *MESH_TFACE     0       0       2       1\r
3482                         *MESH_TFACE     1       0       3       2\r
3483                         *MESH_TFACE     2       4       6       5\r
3484                         *MESH_TFACE     3       4       7       6\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   4\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat4model0surf101"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat4model0surf101"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 8\r
3508                 *MESH_NUMFACES  4\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       377.000000      -73.000000      340.000000\r
3512                         *MESH_VERTEX    1       376.000000      -76.000000      340.000000\r
3513                         *MESH_VERTEX    2       376.000000      -76.000000      336.000000\r
3514                         *MESH_VERTEX    3       377.000000      -73.000000      336.000000\r
3515                         *MESH_VERTEX    4       376.000000      -76.000000      336.000000\r
3516                         *MESH_VERTEX    5       376.000000      -76.000000      340.000000\r
3517                         *MESH_VERTEX    6       377.000000      -79.000000      340.000000\r
3518                         *MESH_VERTEX    7       377.000000      -79.000000      336.000000\r
3519                 }\r
3520                 *MESH_NORMALS   {\r
3521                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3522                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3523                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3524                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3525                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3526                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3527                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3528                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3529                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3530                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3531                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
3532                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3533                 }\r
3534                 *MESH_FACE_LIST {\r
3535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3536                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3537                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3538                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3539                 }\r
3540                 *MESH_NUMTVERTEX        8\r
3541                 *MESH_TVERTLIST {\r
3542                         *MESH_TVERT     0       0.218750        0.031250        1.000000\r
3543                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
3544                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
3545                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
3546                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3547                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
3548                         *MESH_TVERT     6       0.031250        0.031250        1.000000\r
3549                         *MESH_TVERT     7       0.031250        0.000000        1.000000\r
3550                 }\r
3551                 *MESH_NUMTVFACES        4\r
3552                 *MESH_TFACELIST {\r
3553                         *MESH_TFACE     0       0       2       1\r
3554                         *MESH_TFACE     1       0       3       2\r
3555                         *MESH_TFACE     2       4       6       5\r
3556                         *MESH_TFACE     3       4       7       6\r
3557                 }\r
3558         }\r
3559         *PROP_MOTIONBLUR        0\r
3560         *PROP_CASTSHADOW        1\r
3561         *PROP_RECVSHADOW        1\r
3562         *MATERIAL_REF   4\r
3563 }\r
3564 *GEOMOBJECT     {\r
3565         *NODE_NAME      "mat4model0surf102"\r
3566         *NODE_TM        {\r
3567                 *NODE_NAME      "mat4model0surf102"\r
3568                 *INHERIT_POS    0       0       0\r
3569                 *INHERIT_ROT    0       0       0\r
3570                 *INHERIT_SCL    0       0       0\r
3571                 *TM_ROW0        1.0     0       0\r
3572                 *TM_ROW1        0       1.0     0\r
3573                 *TM_ROW2        0       0       1.0\r
3574                 *TM_ROW3        0       0       0\r
3575                 *TM_POS 0.000000        0.000000        0.000000\r
3576         }\r
3577         *MESH   {\r
3578                 *TIMEVALUE      0\r
3579                 *MESH_NUMVERTEX 4\r
3580                 *MESH_NUMFACES  2\r
3581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3582                 *MESH_VERTEX_LIST       {\r
3583                         *MESH_VERTEX    0       376.000000      -128.000000     376.000000\r
3584                         *MESH_VERTEX    1       376.000000      -128.000000     392.000000\r
3585                         *MESH_VERTEX    2       384.000000      -128.000000     392.000000\r
3586                         *MESH_VERTEX    3       384.000000      -128.000000     376.000000\r
3587                 }\r
3588                 *MESH_NORMALS   {\r
3589                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3590                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3591                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3592                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3593                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3594                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3595                 }\r
3596                 *MESH_FACE_LIST {\r
3597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3599                 }\r
3600                 *MESH_NUMTVERTEX        4\r
3601                 *MESH_TVERTLIST {\r
3602                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
3603                         *MESH_TVERT     1       0.937500        1.062500        1.000000\r
3604                         *MESH_TVERT     2       1.000000        1.062500        1.000000\r
3605                         *MESH_TVERT     3       1.000000        0.937500        1.000000\r
3606                 }\r
3607                 *MESH_NUMTVFACES        2\r
3608                 *MESH_TFACELIST {\r
3609                         *MESH_TFACE     0       0       2       1\r
3610                         *MESH_TFACE     1       0       3       2\r
3611                 }\r
3612         }\r
3613         *PROP_MOTIONBLUR        0\r
3614         *PROP_CASTSHADOW        1\r
3615         *PROP_RECVSHADOW        1\r
3616         *MATERIAL_REF   4\r
3617 }\r
3618 *GEOMOBJECT     {\r
3619         *NODE_NAME      "mat4model0surf103"\r
3620         *NODE_TM        {\r
3621                 *NODE_NAME      "mat4model0surf103"\r
3622                 *INHERIT_POS    0       0       0\r
3623                 *INHERIT_ROT    0       0       0\r
3624                 *INHERIT_SCL    0       0       0\r
3625                 *TM_ROW0        1.0     0       0\r
3626                 *TM_ROW1        0       1.0     0\r
3627                 *TM_ROW2        0       0       1.0\r
3628                 *TM_ROW3        0       0       0\r
3629                 *TM_POS 0.000000        0.000000        0.000000\r
3630         }\r
3631         *MESH   {\r
3632                 *TIMEVALUE      0\r
3633                 *MESH_NUMVERTEX 4\r
3634                 *MESH_NUMFACES  2\r
3635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3636                 *MESH_VERTEX_LIST       {\r
3637                         *MESH_VERTEX    0       376.000000      12.000000       376.000000\r
3638                         *MESH_VERTEX    1       376.000000      12.000000       392.000000\r
3639                         *MESH_VERTEX    2       376.000000      -128.000000     392.000000\r
3640                         *MESH_VERTEX    3       376.000000      -128.000000     376.000000\r
3641                 }\r
3642                 *MESH_NORMALS   {\r
3643                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3644                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3645                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3646                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3647                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3648                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3649                 }\r
3650                 *MESH_FACE_LIST {\r
3651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3652                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3653                 }\r
3654                 *MESH_NUMTVERTEX        4\r
3655                 *MESH_TVERTLIST {\r
3656                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3657                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
3658                         *MESH_TVERT     2       1.093750        0.125000        1.000000\r
3659                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
3660                 }\r
3661                 *MESH_NUMTVFACES        2\r
3662                 *MESH_TFACELIST {\r
3663                         *MESH_TFACE     0       0       2       1\r
3664                         *MESH_TFACE     1       0       3       2\r
3665                 }\r
3666         }\r
3667         *PROP_MOTIONBLUR        0\r
3668         *PROP_CASTSHADOW        1\r
3669         *PROP_RECVSHADOW        1\r
3670         *MATERIAL_REF   4\r
3671 }\r
3672 *GEOMOBJECT     {\r
3673         *NODE_NAME      "mat4model0surf104"\r
3674         *NODE_TM        {\r
3675                 *NODE_NAME      "mat4model0surf104"\r
3676                 *INHERIT_POS    0       0       0\r
3677                 *INHERIT_ROT    0       0       0\r
3678                 *INHERIT_SCL    0       0       0\r
3679                 *TM_ROW0        1.0     0       0\r
3680                 *TM_ROW1        0       1.0     0\r
3681                 *TM_ROW2        0       0       1.0\r
3682                 *TM_ROW3        0       0       0\r
3683                 *TM_POS 0.000000        0.000000        0.000000\r
3684         }\r
3685         *MESH   {\r
3686                 *TIMEVALUE      0\r
3687                 *MESH_NUMVERTEX 4\r
3688                 *MESH_NUMFACES  2\r
3689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3690                 *MESH_VERTEX_LIST       {\r
3691                         *MESH_VERTEX    0       368.000000      12.000000       396.000000\r
3692                         *MESH_VERTEX    1       392.000000      12.000000       396.000000\r
3693                         *MESH_VERTEX    2       392.000000      -128.000000     396.000000\r
3694                         *MESH_VERTEX    3       368.000000      -128.000000     396.000000\r
3695                 }\r
3696                 *MESH_NORMALS   {\r
3697                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3698                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3699                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3700                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3701                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3702                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3703                 }\r
3704                 *MESH_FACE_LIST {\r
3705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3707                 }\r
3708                 *MESH_NUMTVERTEX        4\r
3709                 *MESH_TVERTLIST {\r
3710                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
3711                         *MESH_TVERT     1       0.000000        0.281250        1.000000\r
3712                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
3713                         *MESH_TVERT     3       1.093750        0.093750        1.000000\r
3714                 }\r
3715                 *MESH_NUMTVFACES        2\r
3716                 *MESH_TFACELIST {\r
3717                         *MESH_TFACE     0       0       2       1\r
3718                         *MESH_TFACE     1       0       3       2\r
3719                 }\r
3720         }\r
3721         *PROP_MOTIONBLUR        0\r
3722         *PROP_CASTSHADOW        1\r
3723         *PROP_RECVSHADOW        1\r
3724         *MATERIAL_REF   4\r
3725 }\r
3726 *GEOMOBJECT     {\r
3727         *NODE_NAME      "mat4model0surf105"\r
3728         *NODE_TM        {\r
3729                 *NODE_NAME      "mat4model0surf105"\r
3730                 *INHERIT_POS    0       0       0\r
3731                 *INHERIT_ROT    0       0       0\r
3732                 *INHERIT_SCL    0       0       0\r
3733                 *TM_ROW0        1.0     0       0\r
3734                 *TM_ROW1        0       1.0     0\r
3735                 *TM_ROW2        0       0       1.0\r
3736                 *TM_ROW3        0       0       0\r
3737                 *TM_POS 0.000000        0.000000        0.000000\r
3738         }\r
3739         *MESH   {\r
3740                 *TIMEVALUE      0\r
3741                 *MESH_NUMVERTEX 4\r
3742                 *MESH_NUMFACES  2\r
3743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3744                 *MESH_VERTEX_LIST       {\r
3745                         *MESH_VERTEX    0       368.000000      -128.000000     392.000000\r
3746                         *MESH_VERTEX    1       368.000000      -128.000000     396.000000\r
3747                         *MESH_VERTEX    2       392.000000      -128.000000     396.000000\r
3748                         *MESH_VERTEX    3       392.000000      -128.000000     392.000000\r
3749                 }\r
3750                 *MESH_NORMALS   {\r
3751                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3752                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3753                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3754                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3755                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3756                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3757                 }\r
3758                 *MESH_FACE_LIST {\r
3759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3761                 }\r
3762                 *MESH_NUMTVERTEX        4\r
3763                 *MESH_TVERTLIST {\r
3764                         *MESH_TVERT     0       0.875000        0.062500        1.000000\r
3765                         *MESH_TVERT     1       0.875000        0.093750        1.000000\r
3766                         *MESH_TVERT     2       1.062500        0.093750        1.000000\r
3767                         *MESH_TVERT     3       1.062500        0.062500        1.000000\r
3768                 }\r
3769                 *MESH_NUMTVFACES        2\r
3770                 *MESH_TFACELIST {\r
3771                         *MESH_TFACE     0       0       2       1\r
3772                         *MESH_TFACE     1       0       3       2\r
3773                 }\r
3774         }\r
3775         *PROP_MOTIONBLUR        0\r
3776         *PROP_CASTSHADOW        1\r
3777         *PROP_RECVSHADOW        1\r
3778         *MATERIAL_REF   4\r
3779 }\r
3780 *GEOMOBJECT     {\r
3781         *NODE_NAME      "mat4model0surf106"\r
3782         *NODE_TM        {\r
3783                 *NODE_NAME      "mat4model0surf106"\r
3784                 *INHERIT_POS    0       0       0\r
3785                 *INHERIT_ROT    0       0       0\r
3786                 *INHERIT_SCL    0       0       0\r
3787                 *TM_ROW0        1.0     0       0\r
3788                 *TM_ROW1        0       1.0     0\r
3789                 *TM_ROW2        0       0       1.0\r
3790                 *TM_ROW3        0       0       0\r
3791                 *TM_POS 0.000000        0.000000        0.000000\r
3792         }\r
3793         *MESH   {\r
3794                 *TIMEVALUE      0\r
3795                 *MESH_NUMVERTEX 4\r
3796                 *MESH_NUMFACES  2\r
3797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3798                 *MESH_VERTEX_LIST       {\r
3799                         *MESH_VERTEX    0       376.000000      12.000000       392.000000\r
3800                         *MESH_VERTEX    1       368.000000      12.000000       392.000000\r
3801                         *MESH_VERTEX    2       368.000000      -128.000000     392.000000\r
3802                         *MESH_VERTEX    3       376.000000      -128.000000     392.000000\r
3803                 }\r
3804                 *MESH_NORMALS   {\r
3805                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3806                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3807                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3808                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3809                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3810                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3811                 }\r
3812                 *MESH_FACE_LIST {\r
3813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3815                 }\r
3816                 *MESH_NUMTVERTEX        4\r
3817                 *MESH_TVERTLIST {\r
3818                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3819                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3820                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
3821                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
3822                 }\r
3823                 *MESH_NUMTVFACES        2\r
3824                 *MESH_TFACELIST {\r
3825                         *MESH_TFACE     0       0       2       1\r
3826                         *MESH_TFACE     1       0       3       2\r
3827                 }\r
3828         }\r
3829         *PROP_MOTIONBLUR        0\r
3830         *PROP_CASTSHADOW        1\r
3831         *PROP_RECVSHADOW        1\r
3832         *MATERIAL_REF   4\r
3833 }\r
3834 *GEOMOBJECT     {\r
3835         *NODE_NAME      "mat4model0surf107"\r
3836         *NODE_TM        {\r
3837                 *NODE_NAME      "mat4model0surf107"\r
3838                 *INHERIT_POS    0       0       0\r
3839                 *INHERIT_ROT    0       0       0\r
3840                 *INHERIT_SCL    0       0       0\r
3841                 *TM_ROW0        1.0     0       0\r
3842                 *TM_ROW1        0       1.0     0\r
3843                 *TM_ROW2        0       0       1.0\r
3844                 *TM_ROW3        0       0       0\r
3845                 *TM_POS 0.000000        0.000000        0.000000\r
3846         }\r
3847         *MESH   {\r
3848                 *TIMEVALUE      0\r
3849                 *MESH_NUMVERTEX 4\r
3850                 *MESH_NUMFACES  2\r
3851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3852                 *MESH_VERTEX_LIST       {\r
3853                         *MESH_VERTEX    0       368.000000      12.000000       396.000000\r
3854                         *MESH_VERTEX    1       368.000000      -128.000000     396.000000\r
3855                         *MESH_VERTEX    2       368.000000      -128.000000     392.000000\r
3856                         *MESH_VERTEX    3       368.000000      12.000000       392.000000\r
3857                 }\r
3858                 *MESH_NORMALS   {\r
3859                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3860                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3861                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3862                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3863                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3864                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3865                 }\r
3866                 *MESH_FACE_LIST {\r
3867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3868                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3869                 }\r
3870                 *MESH_NUMTVERTEX        4\r
3871                 *MESH_TVERTLIST {\r
3872                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
3873                         *MESH_TVERT     1       1.093750        0.093750        1.000000\r
3874                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
3875                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3876                 }\r
3877                 *MESH_NUMTVFACES        2\r
3878                 *MESH_TFACELIST {\r
3879                         *MESH_TFACE     0       0       2       1\r
3880                         *MESH_TFACE     1       0       3       2\r
3881                 }\r
3882         }\r
3883         *PROP_MOTIONBLUR        0\r
3884         *PROP_CASTSHADOW        1\r
3885         *PROP_RECVSHADOW        1\r
3886         *MATERIAL_REF   4\r
3887 }\r
3888 *GEOMOBJECT     {\r
3889         *NODE_NAME      "mat4model0surf108"\r
3890         *NODE_TM        {\r
3891                 *NODE_NAME      "mat4model0surf108"\r
3892                 *INHERIT_POS    0       0       0\r
3893                 *INHERIT_ROT    0       0       0\r
3894                 *INHERIT_SCL    0       0       0\r
3895                 *TM_ROW0        1.0     0       0\r
3896                 *TM_ROW1        0       1.0     0\r
3897                 *TM_ROW2        0       0       1.0\r
3898                 *TM_ROW3        0       0       0\r
3899                 *TM_POS 0.000000        0.000000        0.000000\r
3900         }\r
3901         *MESH   {\r
3902                 *TIMEVALUE      0\r
3903                 *MESH_NUMVERTEX 4\r
3904                 *MESH_NUMFACES  2\r
3905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3906                 *MESH_VERTEX_LIST       {\r
3907                         *MESH_VERTEX    0       368.000000      12.000000       376.000000\r
3908                         *MESH_VERTEX    1       376.000000      12.000000       376.000000\r
3909                         *MESH_VERTEX    2       376.000000      -128.000000     376.000000\r
3910                         *MESH_VERTEX    3       368.000000      -128.000000     376.000000\r
3911                 }\r
3912                 *MESH_NORMALS   {\r
3913                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3914                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3915                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3916                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3917                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3918                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3919                 }\r
3920                 *MESH_FACE_LIST {\r
3921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3923                 }\r
3924                 *MESH_NUMTVERTEX        4\r
3925                 *MESH_TVERTLIST {\r
3926                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
3927                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3928                         *MESH_TVERT     2       1.093750        0.375000        1.000000\r
3929                         *MESH_TVERT     3       1.093750        0.312500        1.000000\r
3930                 }\r
3931                 *MESH_NUMTVFACES        2\r
3932                 *MESH_TFACELIST {\r
3933                         *MESH_TFACE     0       0       2       1\r
3934                         *MESH_TFACE     1       0       3       2\r
3935                 }\r
3936         }\r
3937         *PROP_MOTIONBLUR        0\r
3938         *PROP_CASTSHADOW        1\r
3939         *PROP_RECVSHADOW        1\r
3940         *MATERIAL_REF   4\r
3941 }\r
3942 *GEOMOBJECT     {\r
3943         *NODE_NAME      "mat4model0surf109"\r
3944         *NODE_TM        {\r
3945                 *NODE_NAME      "mat4model0surf109"\r
3946                 *INHERIT_POS    0       0       0\r
3947                 *INHERIT_ROT    0       0       0\r
3948                 *INHERIT_SCL    0       0       0\r
3949                 *TM_ROW0        1.0     0       0\r
3950                 *TM_ROW1        0       1.0     0\r
3951                 *TM_ROW2        0       0       1.0\r
3952                 *TM_ROW3        0       0       0\r
3953                 *TM_POS 0.000000        0.000000        0.000000\r
3954         }\r
3955         *MESH   {\r
3956                 *TIMEVALUE      0\r
3957                 *MESH_NUMVERTEX 4\r
3958                 *MESH_NUMFACES  2\r
3959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3960                 *MESH_VERTEX_LIST       {\r
3961                         *MESH_VERTEX    0       368.000000      -128.000000     372.000000\r
3962                         *MESH_VERTEX    1       368.000000      -128.000000     376.000000\r
3963                         *MESH_VERTEX    2       392.000000      -128.000000     376.000000\r
3964                         *MESH_VERTEX    3       392.000000      -128.000000     372.000000\r
3965                 }\r
3966                 *MESH_NORMALS   {\r
3967                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3968                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3969                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3970                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3971                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3972                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3973                 }\r
3974                 *MESH_FACE_LIST {\r
3975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3977                 }\r
3978                 *MESH_NUMTVERTEX        4\r
3979                 *MESH_TVERTLIST {\r
3980                         *MESH_TVERT     0       0.875000        0.906250        1.000000\r
3981                         *MESH_TVERT     1       0.875000        0.937500        1.000000\r
3982                         *MESH_TVERT     2       1.062500        0.937500        1.000000\r
3983                         *MESH_TVERT     3       1.062500        0.906250        1.000000\r
3984                 }\r
3985                 *MESH_NUMTVFACES        2\r
3986                 *MESH_TFACELIST {\r
3987                         *MESH_TFACE     0       0       2       1\r
3988                         *MESH_TFACE     1       0       3       2\r
3989                 }\r
3990         }\r
3991         *PROP_MOTIONBLUR        0\r
3992         *PROP_CASTSHADOW        1\r
3993         *PROP_RECVSHADOW        1\r
3994         *MATERIAL_REF   4\r
3995 }\r
3996 *GEOMOBJECT     {\r
3997         *NODE_NAME      "mat4model0surf110"\r
3998         *NODE_TM        {\r
3999                 *NODE_NAME      "mat4model0surf110"\r
4000                 *INHERIT_POS    0       0       0\r
4001                 *INHERIT_ROT    0       0       0\r
4002                 *INHERIT_SCL    0       0       0\r
4003                 *TM_ROW0        1.0     0       0\r
4004                 *TM_ROW1        0       1.0     0\r
4005                 *TM_ROW2        0       0       1.0\r
4006                 *TM_ROW3        0       0       0\r
4007                 *TM_POS 0.000000        0.000000        0.000000\r
4008         }\r
4009         *MESH   {\r
4010                 *TIMEVALUE      0\r
4011                 *MESH_NUMVERTEX 4\r
4012                 *MESH_NUMFACES  2\r
4013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4014                 *MESH_VERTEX_LIST       {\r
4015                         *MESH_VERTEX    0       392.000000      12.000000       372.000000\r
4016                         *MESH_VERTEX    1       368.000000      12.000000       372.000000\r
4017                         *MESH_VERTEX    2       368.000000      -128.000000     372.000000\r
4018                         *MESH_VERTEX    3       392.000000      -128.000000     372.000000\r
4019                 }\r
4020                 *MESH_NORMALS   {\r
4021                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4022                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4023                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4024                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4025                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4026                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4027                 }\r
4028                 *MESH_FACE_LIST {\r
4029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4031                 }\r
4032                 *MESH_NUMTVERTEX        4\r
4033                 *MESH_TVERTLIST {\r
4034                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
4035                         *MESH_TVERT     1       0.000000        0.281250        1.000000\r
4036                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
4037                         *MESH_TVERT     3       1.093750        0.093750        1.000000\r
4038                 }\r
4039                 *MESH_NUMTVFACES        2\r
4040                 *MESH_TFACELIST {\r
4041                         *MESH_TFACE     0       0       2       1\r
4042                         *MESH_TFACE     1       0       3       2\r
4043                 }\r
4044         }\r
4045         *PROP_MOTIONBLUR        0\r
4046         *PROP_CASTSHADOW        1\r
4047         *PROP_RECVSHADOW        1\r
4048         *MATERIAL_REF   4\r
4049 }\r
4050 *GEOMOBJECT     {\r
4051         *NODE_NAME      "mat4model0surf111"\r
4052         *NODE_TM        {\r
4053                 *NODE_NAME      "mat4model0surf111"\r
4054                 *INHERIT_POS    0       0       0\r
4055                 *INHERIT_ROT    0       0       0\r
4056                 *INHERIT_SCL    0       0       0\r
4057                 *TM_ROW0        1.0     0       0\r
4058                 *TM_ROW1        0       1.0     0\r
4059                 *TM_ROW2        0       0       1.0\r
4060                 *TM_ROW3        0       0       0\r
4061                 *TM_POS 0.000000        0.000000        0.000000\r
4062         }\r
4063         *MESH   {\r
4064                 *TIMEVALUE      0\r
4065                 *MESH_NUMVERTEX 4\r
4066                 *MESH_NUMFACES  2\r
4067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4068                 *MESH_VERTEX_LIST       {\r
4069                         *MESH_VERTEX    0       368.000000      12.000000       376.000000\r
4070                         *MESH_VERTEX    1       368.000000      -128.000000     376.000000\r
4071                         *MESH_VERTEX    2       368.000000      -128.000000     372.000000\r
4072                         *MESH_VERTEX    3       368.000000      12.000000       372.000000\r
4073                 }\r
4074                 *MESH_NORMALS   {\r
4075                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4076                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4077                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4078                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
4079                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4080                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4081                 }\r
4082                 *MESH_FACE_LIST {\r
4083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4085                 }\r
4086                 *MESH_NUMTVERTEX        4\r
4087                 *MESH_TVERTLIST {\r
4088                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
4089                         *MESH_TVERT     1       1.093750        0.312500        1.000000\r
4090                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
4091                         *MESH_TVERT     3       0.000000        0.281250        1.000000\r
4092                 }\r
4093                 *MESH_NUMTVFACES        2\r
4094                 *MESH_TFACELIST {\r
4095                         *MESH_TFACE     0       0       2       1\r
4096                         *MESH_TFACE     1       0       3       2\r
4097                 }\r
4098         }\r
4099         *PROP_MOTIONBLUR        0\r
4100         *PROP_CASTSHADOW        1\r
4101         *PROP_RECVSHADOW        1\r
4102         *MATERIAL_REF   4\r
4103 }\r
4104 *GEOMOBJECT     {\r
4105         *NODE_NAME      "mat4model0surf112"\r
4106         *NODE_TM        {\r
4107                 *NODE_NAME      "mat4model0surf112"\r
4108                 *INHERIT_POS    0       0       0\r
4109                 *INHERIT_ROT    0       0       0\r
4110                 *INHERIT_SCL    0       0       0\r
4111                 *TM_ROW0        1.0     0       0\r
4112                 *TM_ROW1        0       1.0     0\r
4113                 *TM_ROW2        0       0       1.0\r
4114                 *TM_ROW3        0       0       0\r
4115                 *TM_POS 0.000000        0.000000        0.000000\r
4116         }\r
4117         *MESH   {\r
4118                 *TIMEVALUE      0\r
4119                 *MESH_NUMVERTEX 4\r
4120                 *MESH_NUMFACES  2\r
4121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4122                 *MESH_VERTEX_LIST       {\r
4123                         *MESH_VERTEX    0       376.000000      -104.000000     392.000000\r
4124                         *MESH_VERTEX    1       260.000000      12.000000       392.000000\r
4125                         *MESH_VERTEX    2       260.000000      12.000000       388.000000\r
4126                         *MESH_VERTEX    3       376.000000      -104.000000     388.000000\r
4127                 }\r
4128                 *MESH_NORMALS   {\r
4129                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4130                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4131                         *MESH_VERTEXNORMAL      0       0.500000        0.500000        0.707107\r
4132                         *MESH_VERTEXNORMAL      1       0.500000        0.500000        0.707107\r
4133                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        -0.707107\r
4134                         *MESH_VERTEXNORMAL      3       0.500000        0.500000        -0.707107\r
4135                 }\r
4136                 *MESH_FACE_LIST {\r
4137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4139                 }\r
4140                 *MESH_NUMTVERTEX        4\r
4141                 *MESH_TVERTLIST {\r
4142                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
4143                         *MESH_TVERT     1       1.458408        0.062500        1.000000\r
4144                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
4145                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
4146                 }\r
4147                 *MESH_NUMTVFACES        2\r
4148                 *MESH_TFACELIST {\r
4149                         *MESH_TFACE     0       0       2       1\r
4150                         *MESH_TFACE     1       0       3       2\r
4151                 }\r
4152         }\r
4153         *PROP_MOTIONBLUR        0\r
4154         *PROP_CASTSHADOW        1\r
4155         *PROP_RECVSHADOW        1\r
4156         *MATERIAL_REF   4\r
4157 }\r
4158 *GEOMOBJECT     {\r
4159         *NODE_NAME      "mat4model0surf113"\r
4160         *NODE_TM        {\r
4161                 *NODE_NAME      "mat4model0surf113"\r
4162                 *INHERIT_POS    0       0       0\r
4163                 *INHERIT_ROT    0       0       0\r
4164                 *INHERIT_SCL    0       0       0\r
4165                 *TM_ROW0        1.0     0       0\r
4166                 *TM_ROW1        0       1.0     0\r
4167                 *TM_ROW2        0       0       1.0\r
4168                 *TM_ROW3        0       0       0\r
4169                 *TM_POS 0.000000        0.000000        0.000000\r
4170         }\r
4171         *MESH   {\r
4172                 *TIMEVALUE      0\r
4173                 *MESH_NUMVERTEX 4\r
4174                 *MESH_NUMFACES  2\r
4175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4176                 *MESH_VERTEX_LIST       {\r
4177                         *MESH_VERTEX    0       376.000000      -104.000000     380.000000\r
4178                         *MESH_VERTEX    1       260.000000      12.000000       380.000000\r
4179                         *MESH_VERTEX    2       260.000000      12.000000       376.000000\r
4180                         *MESH_VERTEX    3       376.000000      -104.000000     376.000000\r
4181                 }\r
4182                 *MESH_NORMALS   {\r
4183                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4184                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4185                         *MESH_VERTEXNORMAL      0       0.500000        0.500000        0.707107\r
4186                         *MESH_VERTEXNORMAL      1       0.500000        0.500000        0.707107\r
4187                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        -0.707107\r
4188                         *MESH_VERTEXNORMAL      3       0.500000        0.500000        -0.707107\r
4189                 }\r
4190                 *MESH_FACE_LIST {\r
4191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4193                 }\r
4194                 *MESH_NUMTVERTEX        4\r
4195                 *MESH_TVERTLIST {\r
4196                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
4197                         *MESH_TVERT     1       1.458408        0.218750        1.000000\r
4198                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
4199                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
4200                 }\r
4201                 *MESH_NUMTVFACES        2\r
4202                 *MESH_TFACELIST {\r
4203                         *MESH_TFACE     0       0       2       1\r
4204                         *MESH_TFACE     1       0       3       2\r
4205                 }\r
4206         }\r
4207         *PROP_MOTIONBLUR        0\r
4208         *PROP_CASTSHADOW        1\r
4209         *PROP_RECVSHADOW        1\r
4210         *MATERIAL_REF   4\r
4211 }\r
4212 *GEOMOBJECT     {\r
4213         *NODE_NAME      "mat4model0surf114"\r
4214         *NODE_TM        {\r
4215                 *NODE_NAME      "mat4model0surf114"\r
4216                 *INHERIT_POS    0       0       0\r
4217                 *INHERIT_ROT    0       0       0\r
4218                 *INHERIT_SCL    0       0       0\r
4219                 *TM_ROW0        1.0     0       0\r
4220                 *TM_ROW1        0       1.0     0\r
4221                 *TM_ROW2        0       0       1.0\r
4222                 *TM_ROW3        0       0       0\r
4223                 *TM_POS 0.000000        0.000000        0.000000\r
4224         }\r
4225         *MESH   {\r
4226                 *TIMEVALUE      0\r
4227                 *MESH_NUMVERTEX 4\r
4228                 *MESH_NUMFACES  2\r
4229                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4230                 *MESH_VERTEX_LIST       {\r
4231                         *MESH_VERTEX    0       376.000000      -108.000000     388.000000\r
4232                         *MESH_VERTEX    1       376.000000      -104.000000     388.000000\r
4233                         *MESH_VERTEX    2       260.000000      12.000000       388.000000\r
4234                         *MESH_VERTEX    3       256.000000      12.000000       388.000000\r
4235                 }\r
4236                 *MESH_NORMALS   {\r
4237                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4238                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4239                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4240                         *MESH_VERTEXNORMAL      1       0.500000        0.500000        -0.707107\r
4241                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        -0.707107\r
4242                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4243                 }\r
4244                 *MESH_FACE_LIST {\r
4245                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4246                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4247                 }\r
4248                 *MESH_NUMTVERTEX        4\r
4249                 *MESH_TVERTLIST {\r
4250                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4251                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4252                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
4253                         *MESH_TVERT     3       1.458408        0.000000        1.000000\r
4254                 }\r
4255                 *MESH_NUMTVFACES        2\r
4256                 *MESH_TFACELIST {\r
4257                         *MESH_TFACE     0       0       2       1\r
4258                         *MESH_TFACE     1       0       3       2\r
4259                 }\r
4260         }\r
4261         *PROP_MOTIONBLUR        0\r
4262         *PROP_CASTSHADOW        1\r
4263         *PROP_RECVSHADOW        1\r
4264         *MATERIAL_REF   4\r
4265 }\r
4266 *GEOMOBJECT     {\r
4267         *NODE_NAME      "mat4model0surf115"\r
4268         *NODE_TM        {\r
4269                 *NODE_NAME      "mat4model0surf115"\r
4270                 *INHERIT_POS    0       0       0\r
4271                 *INHERIT_ROT    0       0       0\r
4272                 *INHERIT_SCL    0       0       0\r
4273                 *TM_ROW0        1.0     0       0\r
4274                 *TM_ROW1        0       1.0     0\r
4275                 *TM_ROW2        0       0       1.0\r
4276                 *TM_ROW3        0       0       0\r
4277                 *TM_POS 0.000000        0.000000        0.000000\r
4278         }\r
4279         *MESH   {\r
4280                 *TIMEVALUE      0\r
4281                 *MESH_NUMVERTEX 4\r
4282                 *MESH_NUMFACES  2\r
4283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4284                 *MESH_VERTEX_LIST       {\r
4285                         *MESH_VERTEX    0       376.000000      -120.000000     376.000000\r
4286                         *MESH_VERTEX    1       376.000000      -104.000000     376.000000\r
4287                         *MESH_VERTEX    2       260.000000      12.000000       376.000000\r
4288                         *MESH_VERTEX    3       244.000000      12.000000       376.000000\r
4289                 }\r
4290                 *MESH_NORMALS   {\r
4291                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4292                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4293                         *MESH_VERTEXNORMAL      0       -0.500000       -0.500000       -0.707107\r
4294                         *MESH_VERTEXNORMAL      1       0.500000        0.500000        -0.707107\r
4295                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        -0.707107\r
4296                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       -0.707107\r
4297                 }\r
4298                 *MESH_FACE_LIST {\r
4299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4300                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4301                 }\r
4302                 *MESH_NUMTVERTEX        4\r
4303                 *MESH_TVERTLIST {\r
4304                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
4305                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
4306                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
4307                         *MESH_TVERT     3       1.458408        0.062500        1.000000\r
4308                 }\r
4309                 *MESH_NUMTVFACES        2\r
4310                 *MESH_TFACELIST {\r
4311                         *MESH_TFACE     0       0       2       1\r
4312                         *MESH_TFACE     1       0       3       2\r
4313                 }\r
4314         }\r
4315         *PROP_MOTIONBLUR        0\r
4316         *PROP_CASTSHADOW        1\r
4317         *PROP_RECVSHADOW        1\r
4318         *MATERIAL_REF   4\r
4319 }\r
4320 *GEOMOBJECT     {\r
4321         *NODE_NAME      "mat4model0surf116"\r
4322         *NODE_TM        {\r
4323                 *NODE_NAME      "mat4model0surf116"\r
4324                 *INHERIT_POS    0       0       0\r
4325                 *INHERIT_ROT    0       0       0\r
4326                 *INHERIT_SCL    0       0       0\r
4327                 *TM_ROW0        1.0     0       0\r
4328                 *TM_ROW1        0       1.0     0\r
4329                 *TM_ROW2        0       0       1.0\r
4330                 *TM_ROW3        0       0       0\r
4331                 *TM_POS 0.000000        0.000000        0.000000\r
4332         }\r
4333         *MESH   {\r
4334                 *TIMEVALUE      0\r
4335                 *MESH_NUMVERTEX 4\r
4336                 *MESH_NUMFACES  2\r
4337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4338                 *MESH_VERTEX_LIST       {\r
4339                         *MESH_VERTEX    0       376.000000      -104.000000     380.000000\r
4340                         *MESH_VERTEX    1       256.000000      12.000000       380.000000\r
4341                         *MESH_VERTEX    2       260.000000      12.000000       380.000000\r
4342                         *MESH_VERTEX    3       376.000000      -108.000000     380.000000\r
4343                 }\r
4344                 *MESH_NORMALS   {\r
4345                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4346                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4347                         *MESH_VERTEXNORMAL      0       0.500000        0.500000        0.707107\r
4348                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4349                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        0.707107\r
4350                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4351                 }\r
4352                 *MESH_FACE_LIST {\r
4353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4354                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4355                 }\r
4356                 *MESH_NUMTVERTEX        4\r
4357                 *MESH_TVERTLIST {\r
4358                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
4359                         *MESH_TVERT     1       1.458408        0.250000        1.000000\r
4360                         *MESH_TVERT     2       1.458408        0.218750        1.000000\r
4361                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
4362                 }\r
4363                 *MESH_NUMTVFACES        2\r
4364                 *MESH_TFACELIST {\r
4365                         *MESH_TFACE     0       0       2       1\r
4366                         *MESH_TFACE     1       0       1       3\r
4367                 }\r
4368         }\r
4369         *PROP_MOTIONBLUR        0\r
4370         *PROP_CASTSHADOW        1\r
4371         *PROP_RECVSHADOW        1\r
4372         *MATERIAL_REF   4\r
4373 }\r
4374 *GEOMOBJECT     {\r
4375         *NODE_NAME      "mat4model0surf117"\r
4376         *NODE_TM        {\r
4377                 *NODE_NAME      "mat4model0surf117"\r
4378                 *INHERIT_POS    0       0       0\r
4379                 *INHERIT_ROT    0       0       0\r
4380                 *INHERIT_SCL    0       0       0\r
4381                 *TM_ROW0        1.0     0       0\r
4382                 *TM_ROW1        0       1.0     0\r
4383                 *TM_ROW2        0       0       1.0\r
4384                 *TM_ROW3        0       0       0\r
4385                 *TM_POS 0.000000        0.000000        0.000000\r
4386         }\r
4387         *MESH   {\r
4388                 *TIMEVALUE      0\r
4389                 *MESH_NUMVERTEX 4\r
4390                 *MESH_NUMFACES  2\r
4391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4392                 *MESH_VERTEX_LIST       {\r
4393                         *MESH_VERTEX    0       376.000000      -108.000000     380.000000\r
4394                         *MESH_VERTEX    1       376.000000      -108.000000     388.000000\r
4395                         *MESH_VERTEX    2       256.000000      12.000000       388.000000\r
4396                         *MESH_VERTEX    3       256.000000      12.000000       380.000000\r
4397                 }\r
4398                 *MESH_NORMALS   {\r
4399                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4400                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4401                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4402                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
4403                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4404                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4405                 }\r
4406                 *MESH_FACE_LIST {\r
4407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4409                 }\r
4410                 *MESH_NUMTVERTEX        4\r
4411                 *MESH_TVERTLIST {\r
4412                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4413                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
4414                         *MESH_TVERT     2       1.325825        0.062500        1.000000\r
4415                         *MESH_TVERT     3       1.325825        0.000000        1.000000\r
4416                 }\r
4417                 *MESH_NUMTVFACES        2\r
4418                 *MESH_TFACELIST {\r
4419                         *MESH_TFACE     0       0       2       1\r
4420                         *MESH_TFACE     1       0       3       2\r
4421                 }\r
4422         }\r
4423         *PROP_MOTIONBLUR        0\r
4424         *PROP_CASTSHADOW        1\r
4425         *PROP_RECVSHADOW        1\r
4426         *MATERIAL_REF   4\r
4427 }\r
4428 *GEOMOBJECT     {\r
4429         *NODE_NAME      "mat4model0surf118"\r
4430         *NODE_TM        {\r
4431                 *NODE_NAME      "mat4model0surf118"\r
4432                 *INHERIT_POS    0       0       0\r
4433                 *INHERIT_ROT    0       0       0\r
4434                 *INHERIT_SCL    0       0       0\r
4435                 *TM_ROW0        1.0     0       0\r
4436                 *TM_ROW1        0       1.0     0\r
4437                 *TM_ROW2        0       0       1.0\r
4438                 *TM_ROW3        0       0       0\r
4439                 *TM_POS 0.000000        0.000000        0.000000\r
4440         }\r
4441         *MESH   {\r
4442                 *TIMEVALUE      0\r
4443                 *MESH_NUMVERTEX 4\r
4444                 *MESH_NUMFACES  2\r
4445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4446                 *MESH_VERTEX_LIST       {\r
4447                         *MESH_VERTEX    0       376.000000      -116.000000     388.000000\r
4448                         *MESH_VERTEX    1       376.000000      -116.000000     380.000000\r
4449                         *MESH_VERTEX    2       248.000000      12.000000       380.000000\r
4450                         *MESH_VERTEX    3       248.000000      12.000000       388.000000\r
4451                 }\r
4452                 *MESH_NORMALS   {\r
4453                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4454                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4455                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4456                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4457                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4458                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4459                 }\r
4460                 *MESH_FACE_LIST {\r
4461                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4462                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4463                 }\r
4464                 *MESH_NUMTVERTEX        4\r
4465                 *MESH_TVERTLIST {\r
4466                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4467                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
4468                         *MESH_TVERT     2       1.414214        0.062500        1.000000\r
4469                         *MESH_TVERT     3       1.414214        0.000000        1.000000\r
4470                 }\r
4471                 *MESH_NUMTVFACES        2\r
4472                 *MESH_TFACELIST {\r
4473                         *MESH_TFACE     0       0       2       1\r
4474                         *MESH_TFACE     1       0       3       2\r
4475                 }\r
4476         }\r
4477         *PROP_MOTIONBLUR        0\r
4478         *PROP_CASTSHADOW        1\r
4479         *PROP_RECVSHADOW        1\r
4480         *MATERIAL_REF   4\r
4481 }\r
4482 *GEOMOBJECT     {\r
4483         *NODE_NAME      "mat4model0surf119"\r
4484         *NODE_TM        {\r
4485                 *NODE_NAME      "mat4model0surf119"\r
4486                 *INHERIT_POS    0       0       0\r
4487                 *INHERIT_ROT    0       0       0\r
4488                 *INHERIT_SCL    0       0       0\r
4489                 *TM_ROW0        1.0     0       0\r
4490                 *TM_ROW1        0       1.0     0\r
4491                 *TM_ROW2        0       0       1.0\r
4492                 *TM_ROW3        0       0       0\r
4493                 *TM_POS 0.000000        0.000000        0.000000\r
4494         }\r
4495         *MESH   {\r
4496                 *TIMEVALUE      0\r
4497                 *MESH_NUMVERTEX 4\r
4498                 *MESH_NUMFACES  2\r
4499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4500                 *MESH_VERTEX_LIST       {\r
4501                         *MESH_VERTEX    0       376.000000      -120.000000     388.000000\r
4502                         *MESH_VERTEX    1       376.000000      -116.000000     388.000000\r
4503                         *MESH_VERTEX    2       248.000000      12.000000       388.000000\r
4504                         *MESH_VERTEX    3       244.000000      12.000000       388.000000\r
4505                 }\r
4506                 *MESH_NORMALS   {\r
4507                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4508                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4509                         *MESH_VERTEXNORMAL      0       -0.500000       -0.500000       -0.707107\r
4510                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4511                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4512                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       -0.707107\r
4513                 }\r
4514                 *MESH_FACE_LIST {\r
4515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4516                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4517                 }\r
4518                 *MESH_NUMTVERTEX        4\r
4519                 *MESH_TVERTLIST {\r
4520                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
4521                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4522                         *MESH_TVERT     2       1.458408        0.250000        1.000000\r
4523                         *MESH_TVERT     3       1.458408        0.218750        1.000000\r
4524                 }\r
4525                 *MESH_NUMTVFACES        2\r
4526                 *MESH_TFACELIST {\r
4527                         *MESH_TFACE     0       0       2       1\r
4528                         *MESH_TFACE     1       0       3       2\r
4529                 }\r
4530         }\r
4531         *PROP_MOTIONBLUR        0\r
4532         *PROP_CASTSHADOW        1\r
4533         *PROP_RECVSHADOW        1\r
4534         *MATERIAL_REF   4\r
4535 }\r
4536 *GEOMOBJECT     {\r
4537         *NODE_NAME      "mat4model0surf120"\r
4538         *NODE_TM        {\r
4539                 *NODE_NAME      "mat4model0surf120"\r
4540                 *INHERIT_POS    0       0       0\r
4541                 *INHERIT_ROT    0       0       0\r
4542                 *INHERIT_SCL    0       0       0\r
4543                 *TM_ROW0        1.0     0       0\r
4544                 *TM_ROW1        0       1.0     0\r
4545                 *TM_ROW2        0       0       1.0\r
4546                 *TM_ROW3        0       0       0\r
4547                 *TM_POS 0.000000        0.000000        0.000000\r
4548         }\r
4549         *MESH   {\r
4550                 *TIMEVALUE      0\r
4551                 *MESH_NUMVERTEX 4\r
4552                 *MESH_NUMFACES  2\r
4553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4554                 *MESH_VERTEX_LIST       {\r
4555                         *MESH_VERTEX    0       376.000000      -104.000000     392.000000\r
4556                         *MESH_VERTEX    1       244.000000      12.000000       392.000000\r
4557                         *MESH_VERTEX    2       260.000000      12.000000       392.000000\r
4558                         *MESH_VERTEX    3       376.000000      -120.000000     392.000000\r
4559                 }\r
4560                 *MESH_NORMALS   {\r
4561                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4562                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4563                         *MESH_VERTEXNORMAL      0       0.500000        0.500000        0.707107\r
4564                         *MESH_VERTEXNORMAL      1       -0.500000       -0.500000       0.707107\r
4565                         *MESH_VERTEXNORMAL      2       0.500000        0.500000        0.707107\r
4566                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       0.707107\r
4567                 }\r
4568                 *MESH_FACE_LIST {\r
4569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4570                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4571                 }\r
4572                 *MESH_NUMTVERTEX        4\r
4573                 *MESH_TVERTLIST {\r
4574                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
4575                         *MESH_TVERT     1       1.458408        0.187500        1.000000\r
4576                         *MESH_TVERT     2       1.458408        0.062500        1.000000\r
4577                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
4578                 }\r
4579                 *MESH_NUMTVFACES        2\r
4580                 *MESH_TFACELIST {\r
4581                         *MESH_TFACE     0       0       2       1\r
4582                         *MESH_TFACE     1       0       1       3\r
4583                 }\r
4584         }\r
4585         *PROP_MOTIONBLUR        0\r
4586         *PROP_CASTSHADOW        1\r
4587         *PROP_RECVSHADOW        1\r
4588         *MATERIAL_REF   4\r
4589 }\r
4590 *GEOMOBJECT     {\r
4591         *NODE_NAME      "mat4model0surf121"\r
4592         *NODE_TM        {\r
4593                 *NODE_NAME      "mat4model0surf121"\r
4594                 *INHERIT_POS    0       0       0\r
4595                 *INHERIT_ROT    0       0       0\r
4596                 *INHERIT_SCL    0       0       0\r
4597                 *TM_ROW0        1.0     0       0\r
4598                 *TM_ROW1        0       1.0     0\r
4599                 *TM_ROW2        0       0       1.0\r
4600                 *TM_ROW3        0       0       0\r
4601                 *TM_POS 0.000000        0.000000        0.000000\r
4602         }\r
4603         *MESH   {\r
4604                 *TIMEVALUE      0\r
4605                 *MESH_NUMVERTEX 4\r
4606                 *MESH_NUMFACES  2\r
4607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4608                 *MESH_VERTEX_LIST       {\r
4609                         *MESH_VERTEX    0       376.000000      -116.000000     380.000000\r
4610                         *MESH_VERTEX    1       244.000000      12.000000       380.000000\r
4611                         *MESH_VERTEX    2       248.000000      12.000000       380.000000\r
4612                         *MESH_VERTEX    3       376.000000      -120.000000     380.000000\r
4613                 }\r
4614                 *MESH_NORMALS   {\r
4615                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4616                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4617                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4618                         *MESH_VERTEXNORMAL      1       -0.500000       -0.500000       0.707107\r
4619                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4620                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       0.707107\r
4621                 }\r
4622                 *MESH_FACE_LIST {\r
4623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4624                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4625                 }\r
4626                 *MESH_NUMTVERTEX        4\r
4627                 *MESH_TVERTLIST {\r
4628                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4629                         *MESH_TVERT     1       1.458408        0.031250        1.000000\r
4630                         *MESH_TVERT     2       1.458408        0.000000        1.000000\r
4631                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
4632                 }\r
4633                 *MESH_NUMTVFACES        2\r
4634                 *MESH_TFACELIST {\r
4635                         *MESH_TFACE     0       0       2       1\r
4636                         *MESH_TFACE     1       0       1       3\r
4637                 }\r
4638         }\r
4639         *PROP_MOTIONBLUR        0\r
4640         *PROP_CASTSHADOW        1\r
4641         *PROP_RECVSHADOW        1\r
4642         *MATERIAL_REF   4\r
4643 }\r
4644 *GEOMOBJECT     {\r
4645         *NODE_NAME      "mat4model0surf122"\r
4646         *NODE_TM        {\r
4647                 *NODE_NAME      "mat4model0surf122"\r
4648                 *INHERIT_POS    0       0       0\r
4649                 *INHERIT_ROT    0       0       0\r
4650                 *INHERIT_SCL    0       0       0\r
4651                 *TM_ROW0        1.0     0       0\r
4652                 *TM_ROW1        0       1.0     0\r
4653                 *TM_ROW2        0       0       1.0\r
4654                 *TM_ROW3        0       0       0\r
4655                 *TM_POS 0.000000        0.000000        0.000000\r
4656         }\r
4657         *MESH   {\r
4658                 *TIMEVALUE      0\r
4659                 *MESH_NUMVERTEX 4\r
4660                 *MESH_NUMFACES  2\r
4661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4662                 *MESH_VERTEX_LIST       {\r
4663                         *MESH_VERTEX    0       376.000000      -120.000000     388.000000\r
4664                         *MESH_VERTEX    1       244.000000      12.000000       388.000000\r
4665                         *MESH_VERTEX    2       244.000000      12.000000       392.000000\r
4666                         *MESH_VERTEX    3       376.000000      -120.000000     392.000000\r
4667                 }\r
4668                 *MESH_NORMALS   {\r
4669                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4670                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4671                         *MESH_VERTEXNORMAL      0       -0.500000       -0.500000       -0.707107\r
4672                         *MESH_VERTEXNORMAL      1       -0.500000       -0.500000       -0.707107\r
4673                         *MESH_VERTEXNORMAL      2       -0.500000       -0.500000       0.707107\r
4674                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       0.707107\r
4675                 }\r
4676                 *MESH_FACE_LIST {\r
4677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4679                 }\r
4680                 *MESH_NUMTVERTEX        4\r
4681                 *MESH_TVERTLIST {\r
4682                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
4683                         *MESH_TVERT     1       1.458408        0.218750        1.000000\r
4684                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
4685                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
4686                 }\r
4687                 *MESH_NUMTVFACES        2\r
4688                 *MESH_TFACELIST {\r
4689                         *MESH_TFACE     0       0       2       1\r
4690                         *MESH_TFACE     1       0       3       2\r
4691                 }\r
4692         }\r
4693         *PROP_MOTIONBLUR        0\r
4694         *PROP_CASTSHADOW        1\r
4695         *PROP_RECVSHADOW        1\r
4696         *MATERIAL_REF   4\r
4697 }\r
4698 *GEOMOBJECT     {\r
4699         *NODE_NAME      "mat4model0surf123"\r
4700         *NODE_TM        {\r
4701                 *NODE_NAME      "mat4model0surf123"\r
4702                 *INHERIT_POS    0       0       0\r
4703                 *INHERIT_ROT    0       0       0\r
4704                 *INHERIT_SCL    0       0       0\r
4705                 *TM_ROW0        1.0     0       0\r
4706                 *TM_ROW1        0       1.0     0\r
4707                 *TM_ROW2        0       0       1.0\r
4708                 *TM_ROW3        0       0       0\r
4709                 *TM_POS 0.000000        0.000000        0.000000\r
4710         }\r
4711         *MESH   {\r
4712                 *TIMEVALUE      0\r
4713                 *MESH_NUMVERTEX 4\r
4714                 *MESH_NUMFACES  2\r
4715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4716                 *MESH_VERTEX_LIST       {\r
4717                         *MESH_VERTEX    0       376.000000      -120.000000     376.000000\r
4718                         *MESH_VERTEX    1       244.000000      12.000000       376.000000\r
4719                         *MESH_VERTEX    2       244.000000      12.000000       380.000000\r
4720                         *MESH_VERTEX    3       376.000000      -120.000000     380.000000\r
4721                 }\r
4722                 *MESH_NORMALS   {\r
4723                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4724                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4725                         *MESH_VERTEXNORMAL      0       -0.500000       -0.500000       -0.707107\r
4726                         *MESH_VERTEXNORMAL      1       -0.500000       -0.500000       -0.707107\r
4727                         *MESH_VERTEXNORMAL      2       -0.500000       -0.500000       0.707107\r
4728                         *MESH_VERTEXNORMAL      3       -0.500000       -0.500000       0.707107\r
4729                 }\r
4730                 *MESH_FACE_LIST {\r
4731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4733                 }\r
4734                 *MESH_NUMTVERTEX        4\r
4735                 *MESH_TVERTLIST {\r
4736                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
4737                         *MESH_TVERT     1       1.458408        0.062500        1.000000\r
4738                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
4739                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
4740                 }\r
4741                 *MESH_NUMTVFACES        2\r
4742                 *MESH_TFACELIST {\r
4743                         *MESH_TFACE     0       0       2       1\r
4744                         *MESH_TFACE     1       0       3       2\r
4745                 }\r
4746         }\r
4747         *PROP_MOTIONBLUR        0\r
4748         *PROP_CASTSHADOW        1\r
4749         *PROP_RECVSHADOW        1\r
4750         *MATERIAL_REF   4\r
4751 }\r
4752 *GEOMOBJECT     {\r
4753         *NODE_NAME      "mat4model0surf124"\r
4754         *NODE_TM        {\r
4755                 *NODE_NAME      "mat4model0surf124"\r
4756                 *INHERIT_POS    0       0       0\r
4757                 *INHERIT_ROT    0       0       0\r
4758                 *INHERIT_SCL    0       0       0\r
4759                 *TM_ROW0        1.0     0       0\r
4760                 *TM_ROW1        0       1.0     0\r
4761                 *TM_ROW2        0       0       1.0\r
4762                 *TM_ROW3        0       0       0\r
4763                 *TM_POS 0.000000        0.000000        0.000000\r
4764         }\r
4765         *MESH   {\r
4766                 *TIMEVALUE      0\r
4767                 *MESH_NUMVERTEX 6\r
4768                 *MESH_NUMFACES  4\r
4769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4770                 *MESH_VERTEX_LIST       {\r
4771                         *MESH_VERTEX    0       -188.000000     -50.000000      156.000000\r
4772                         *MESH_VERTEX    1       -188.000000     -50.000000      356.000000\r
4773                         *MESH_VERTEX    2       -192.000000     -48.000000      356.000000\r
4774                         *MESH_VERTEX    3       -192.000000     -48.000000      156.000000\r
4775                         *MESH_VERTEX    4       -196.000000     -50.000000      156.000000\r
4776                         *MESH_VERTEX    5       -196.000000     -50.000000      356.000000\r
4777                 }\r
4778                 *MESH_NORMALS   {\r
4779                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4780                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4781                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4782                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4783                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4784                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4785                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4786                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4787                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4788                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4789                 }\r
4790                 *MESH_FACE_LIST {\r
4791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4792                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4793                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4794                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4795                 }\r
4796                 *MESH_NUMTVERTEX        6\r
4797                 *MESH_TVERTLIST {\r
4798                         *MESH_TVERT     0       0.069877        0.000000        1.000000\r
4799                         *MESH_TVERT     1       0.069877        1.562500        1.000000\r
4800                         *MESH_TVERT     2       0.104816        1.562500        1.000000\r
4801                         *MESH_TVERT     3       0.104816        0.000000        1.000000\r
4802                         *MESH_TVERT     4       0.139754        0.000000        1.000000\r
4803                         *MESH_TVERT     5       0.139754        1.562500        1.000000\r
4804                 }\r
4805                 *MESH_NUMTVFACES        4\r
4806                 *MESH_TFACELIST {\r
4807                         *MESH_TFACE     0       0       2       1\r
4808                         *MESH_TFACE     1       0       3       2\r
4809                         *MESH_TFACE     2       2       3       4\r
4810                         *MESH_TFACE     3       2       4       5\r
4811                 }\r
4812         }\r
4813         *PROP_MOTIONBLUR        0\r
4814         *PROP_CASTSHADOW        1\r
4815         *PROP_RECVSHADOW        1\r
4816         *MATERIAL_REF   4\r
4817 }\r
4818 *GEOMOBJECT     {\r
4819         *NODE_NAME      "mat4model0surf125"\r
4820         *NODE_TM        {\r
4821                 *NODE_NAME      "mat4model0surf125"\r
4822                 *INHERIT_POS    0       0       0\r
4823                 *INHERIT_ROT    0       0       0\r
4824                 *INHERIT_SCL    0       0       0\r
4825                 *TM_ROW0        1.0     0       0\r
4826                 *TM_ROW1        0       1.0     0\r
4827                 *TM_ROW2        0       0       1.0\r
4828                 *TM_ROW3        0       0       0\r
4829                 *TM_POS 0.000000        0.000000        0.000000\r
4830         }\r
4831         *MESH   {\r
4832                 *TIMEVALUE      0\r
4833                 *MESH_NUMVERTEX 4\r
4834                 *MESH_NUMFACES  2\r
4835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4836                 *MESH_VERTEX_LIST       {\r
4837                         *MESH_VERTEX    0       -188.000000     -50.000000      156.000000\r
4838                         *MESH_VERTEX    1       -192.000000     -48.000000      156.000000\r
4839                         *MESH_VERTEX    2       -192.000000     -52.000000      156.000000\r
4840                         *MESH_VERTEX    3       -196.000000     -50.000000      156.000000\r
4841                 }\r
4842                 *MESH_NORMALS   {\r
4843                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4844                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4845                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4846                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4847                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4848                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4849                 }\r
4850                 *MESH_FACE_LIST {\r
4851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4852                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4853                 }\r
4854                 *MESH_NUMTVERTEX        4\r
4855                 *MESH_TVERTLIST {\r
4856                         *MESH_TVERT     0       0.531250        0.609375        1.000000\r
4857                         *MESH_TVERT     1       0.500000        0.625000        1.000000\r
4858                         *MESH_TVERT     2       0.500000        0.593750        1.000000\r
4859                         *MESH_TVERT     3       0.468750        0.609375        1.000000\r
4860                 }\r
4861                 *MESH_NUMTVFACES        2\r
4862                 *MESH_TFACELIST {\r
4863                         *MESH_TFACE     0       0       2       1\r
4864                         *MESH_TFACE     1       3       1       2\r
4865                 }\r
4866         }\r
4867         *PROP_MOTIONBLUR        0\r
4868         *PROP_CASTSHADOW        1\r
4869         *PROP_RECVSHADOW        1\r
4870         *MATERIAL_REF   4\r
4871 }\r
4872 *GEOMOBJECT     {\r
4873         *NODE_NAME      "mat4model0surf126"\r
4874         *NODE_TM        {\r
4875                 *NODE_NAME      "mat4model0surf126"\r
4876                 *INHERIT_POS    0       0       0\r
4877                 *INHERIT_ROT    0       0       0\r
4878                 *INHERIT_SCL    0       0       0\r
4879                 *TM_ROW0        1.0     0       0\r
4880                 *TM_ROW1        0       1.0     0\r
4881                 *TM_ROW2        0       0       1.0\r
4882                 *TM_ROW3        0       0       0\r
4883                 *TM_POS 0.000000        0.000000        0.000000\r
4884         }\r
4885         *MESH   {\r
4886                 *TIMEVALUE      0\r
4887                 *MESH_NUMVERTEX 6\r
4888                 *MESH_NUMFACES  4\r
4889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4890                 *MESH_VERTEX_LIST       {\r
4891                         *MESH_VERTEX    0       -192.000000     -52.000000      356.000000\r
4892                         *MESH_VERTEX    1       -188.000000     -50.000000      356.000000\r
4893                         *MESH_VERTEX    2       -188.000000     -50.000000      156.000000\r
4894                         *MESH_VERTEX    3       -192.000000     -52.000000      156.000000\r
4895                         *MESH_VERTEX    4       -196.000000     -50.000000      156.000000\r
4896                         *MESH_VERTEX    5       -196.000000     -50.000000      356.000000\r
4897                 }\r
4898                 *MESH_NORMALS   {\r
4899                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4900                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4901                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4902                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4903                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4904                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4905                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4906                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4907                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4908                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4909                 }\r
4910                 *MESH_FACE_LIST {\r
4911                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4912                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4913                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4914                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4915                 }\r
4916                 *MESH_NUMTVERTEX        6\r
4917                 *MESH_TVERTLIST {\r
4918                         *MESH_TVERT     0       0.034939        1.562500        1.000000\r
4919                         *MESH_TVERT     1       0.069877        1.562500        1.000000\r
4920                         *MESH_TVERT     2       0.069877        0.000000        1.000000\r
4921                         *MESH_TVERT     3       0.034939        0.000000        1.000000\r
4922                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4923                         *MESH_TVERT     5       0.000000        1.562500        1.000000\r
4924                 }\r
4925                 *MESH_NUMTVFACES        4\r
4926                 *MESH_TFACELIST {\r
4927                         *MESH_TFACE     0       0       2       1\r
4928                         *MESH_TFACE     1       0       3       2\r
4929                         *MESH_TFACE     2       4       3       0\r
4930                         *MESH_TFACE     3       4       0       5\r
4931                 }\r
4932         }\r
4933         *PROP_MOTIONBLUR        0\r
4934         *PROP_CASTSHADOW        1\r
4935         *PROP_RECVSHADOW        1\r
4936         *MATERIAL_REF   4\r
4937 }\r
4938 *GEOMOBJECT     {\r
4939         *NODE_NAME      "mat4model0surf127"\r
4940         *NODE_TM        {\r
4941                 *NODE_NAME      "mat4model0surf127"\r
4942                 *INHERIT_POS    0       0       0\r
4943                 *INHERIT_ROT    0       0       0\r
4944                 *INHERIT_SCL    0       0       0\r
4945                 *TM_ROW0        1.0     0       0\r
4946                 *TM_ROW1        0       1.0     0\r
4947                 *TM_ROW2        0       0       1.0\r
4948                 *TM_ROW3        0       0       0\r
4949                 *TM_POS 0.000000        0.000000        0.000000\r
4950         }\r
4951         *MESH   {\r
4952                 *TIMEVALUE      0\r
4953                 *MESH_NUMVERTEX 4\r
4954                 *MESH_NUMFACES  2\r
4955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4956                 *MESH_VERTEX_LIST       {\r
4957                         *MESH_VERTEX    0       -368.000000     12.000000       392.000000\r
4958                         *MESH_VERTEX    1       -368.000000     -128.000000     392.000000\r
4959                         *MESH_VERTEX    2       -368.000000     -128.000000     396.000000\r
4960                         *MESH_VERTEX    3       -368.000000     12.000000       396.000000\r
4961                 }\r
4962                 *MESH_NORMALS   {\r
4963                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4964                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4965                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4966                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4967                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4968                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4969                 }\r
4970                 *MESH_FACE_LIST {\r
4971                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4972                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4973                 }\r
4974                 *MESH_NUMTVERTEX        4\r
4975                 *MESH_TVERTLIST {\r
4976                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
4977                         *MESH_TVERT     1       1.093750        0.312500        1.000000\r
4978                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
4979                         *MESH_TVERT     3       0.000000        0.281250        1.000000\r
4980                 }\r
4981                 *MESH_NUMTVFACES        2\r
4982                 *MESH_TFACELIST {\r
4983                         *MESH_TFACE     0       0       2       1\r
4984                         *MESH_TFACE     1       0       3       2\r
4985                 }\r
4986         }\r
4987         *PROP_MOTIONBLUR        0\r
4988         *PROP_CASTSHADOW        1\r
4989         *PROP_RECVSHADOW        1\r
4990         *MATERIAL_REF   4\r
4991 }\r
4992 *GEOMOBJECT     {\r
4993         *NODE_NAME      "mat4model0surf128"\r
4994         *NODE_TM        {\r
4995                 *NODE_NAME      "mat4model0surf128"\r
4996                 *INHERIT_POS    0       0       0\r
4997                 *INHERIT_ROT    0       0       0\r
4998                 *INHERIT_SCL    0       0       0\r
4999                 *TM_ROW0        1.0     0       0\r
5000                 *TM_ROW1        0       1.0     0\r
5001                 *TM_ROW2        0       0       1.0\r
5002                 *TM_ROW3        0       0       0\r
5003                 *TM_POS 0.000000        0.000000        0.000000\r
5004         }\r
5005         *MESH   {\r
5006                 *TIMEVALUE      0\r
5007                 *MESH_NUMVERTEX 4\r
5008                 *MESH_NUMFACES  2\r
5009                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5010                 *MESH_VERTEX_LIST       {\r
5011                         *MESH_VERTEX    0       -368.000000     12.000000       372.000000\r
5012                         *MESH_VERTEX    1       -368.000000     -128.000000     372.000000\r
5013                         *MESH_VERTEX    2       -368.000000     -128.000000     376.000000\r
5014                         *MESH_VERTEX    3       -368.000000     12.000000       376.000000\r
5015                 }\r
5016                 *MESH_NORMALS   {\r
5017                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5018                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5019                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5020                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5021                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5022                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5023                 }\r
5024                 *MESH_FACE_LIST {\r
5025                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5026                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5027                 }\r
5028                 *MESH_NUMTVERTEX        4\r
5029                 *MESH_TVERTLIST {\r
5030                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
5031                         *MESH_TVERT     1       1.093750        0.093750        1.000000\r
5032                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
5033                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
5034                 }\r
5035                 *MESH_NUMTVFACES        2\r
5036                 *MESH_TFACELIST {\r
5037                         *MESH_TFACE     0       0       2       1\r
5038                         *MESH_TFACE     1       0       3       2\r
5039                 }\r
5040         }\r
5041         *PROP_MOTIONBLUR        0\r
5042         *PROP_CASTSHADOW        1\r
5043         *PROP_RECVSHADOW        1\r
5044         *MATERIAL_REF   4\r
5045 }\r
5046 *GEOMOBJECT     {\r
5047         *NODE_NAME      "mat4model0surf129"\r
5048         *NODE_TM        {\r
5049                 *NODE_NAME      "mat4model0surf129"\r
5050                 *INHERIT_POS    0       0       0\r
5051                 *INHERIT_ROT    0       0       0\r
5052                 *INHERIT_SCL    0       0       0\r
5053                 *TM_ROW0        1.0     0       0\r
5054                 *TM_ROW1        0       1.0     0\r
5055                 *TM_ROW2        0       0       1.0\r
5056                 *TM_ROW3        0       0       0\r
5057                 *TM_POS 0.000000        0.000000        0.000000\r
5058         }\r
5059         *MESH   {\r
5060                 *TIMEVALUE      0\r
5061                 *MESH_NUMVERTEX 6\r
5062                 *MESH_NUMFACES  4\r
5063                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5064                 *MESH_VERTEX_LIST       {\r
5065                         *MESH_VERTEX    0       -371.999969     -56.000000      356.000000\r
5066                         *MESH_VERTEX    1       364.000000      -56.000000      356.000000\r
5067                         *MESH_VERTEX    2       364.000000      -64.000000      364.000000\r
5068                         *MESH_VERTEX    3       -371.999969     -64.000000      364.000000\r
5069                         *MESH_VERTEX    4       -371.999969     -72.000000      356.000000\r
5070                         *MESH_VERTEX    5       364.000000      -72.000000      356.000000\r
5071                 }\r
5072                 *MESH_NORMALS   {\r
5073                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5074                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5075                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5076                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5077                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5078                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5079                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5080                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
5081                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5082                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5083                 }\r
5084                 *MESH_FACE_LIST {\r
5085                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5086                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5087                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5088                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5089                 }\r
5090                 *MESH_NUMTVERTEX        6\r
5091                 *MESH_TVERTLIST {\r
5092                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
5093                         *MESH_TVERT     1       0.000000        3.750000        1.000000\r
5094                         *MESH_TVERT     2       0.088388        3.750000        1.000000\r
5095                         *MESH_TVERT     3       0.088388        -2.000000       1.000000\r
5096                         *MESH_TVERT     4       0.176777        -2.000000       1.000000\r
5097                         *MESH_TVERT     5       0.176777        3.750000        1.000000\r
5098                 }\r
5099                 *MESH_NUMTVFACES        4\r
5100                 *MESH_TFACELIST {\r
5101                         *MESH_TFACE     0       0       2       1\r
5102                         *MESH_TFACE     1       0       3       2\r
5103                         *MESH_TFACE     2       2       3       4\r
5104                         *MESH_TFACE     3       2       4       5\r
5105                 }\r
5106         }\r
5107         *PROP_MOTIONBLUR        0\r
5108         *PROP_CASTSHADOW        1\r
5109         *PROP_RECVSHADOW        1\r
5110         *MATERIAL_REF   4\r
5111 }\r
5112 *GEOMOBJECT     {\r
5113         *NODE_NAME      "mat4model0surf130"\r
5114         *NODE_TM        {\r
5115                 *NODE_NAME      "mat4model0surf130"\r
5116                 *INHERIT_POS    0       0       0\r
5117                 *INHERIT_ROT    0       0       0\r
5118                 *INHERIT_SCL    0       0       0\r
5119                 *TM_ROW0        1.0     0       0\r
5120                 *TM_ROW1        0       1.0     0\r
5121                 *TM_ROW2        0       0       1.0\r
5122                 *TM_ROW3        0       0       0\r
5123                 *TM_POS 0.000000        0.000000        0.000000\r
5124         }\r
5125         *MESH   {\r
5126                 *TIMEVALUE      0\r
5127                 *MESH_NUMVERTEX 6\r
5128                 *MESH_NUMFACES  4\r
5129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5130                 *MESH_VERTEX_LIST       {\r
5131                         *MESH_VERTEX    0       364.000000      -64.000000      348.000000\r
5132                         *MESH_VERTEX    1       364.000000      -56.000000      356.000000\r
5133                         *MESH_VERTEX    2       -371.999969     -56.000000      356.000000\r
5134                         *MESH_VERTEX    3       -371.999969     -64.000000      348.000000\r
5135                         *MESH_VERTEX    4       -371.999969     -72.000000      356.000000\r
5136                         *MESH_VERTEX    5       364.000000      -72.000000      356.000000\r
5137                 }\r
5138                 *MESH_NORMALS   {\r
5139                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5140                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5141                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5142                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5143                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5144                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5145                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5146                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5147                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5148                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5149                 }\r
5150                 *MESH_FACE_LIST {\r
5151                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5152                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5153                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5154                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5155                 }\r
5156                 *MESH_NUMTVERTEX        6\r
5157                 *MESH_TVERTLIST {\r
5158                         *MESH_TVERT     0       0.265165        3.750000        1.000000\r
5159                         *MESH_TVERT     1       0.353553        3.750000        1.000000\r
5160                         *MESH_TVERT     2       0.353553        -2.000000       1.000000\r
5161                         *MESH_TVERT     3       0.265165        -2.000000       1.000000\r
5162                         *MESH_TVERT     4       0.176777        -2.000000       1.000000\r
5163                         *MESH_TVERT     5       0.176777        3.750000        1.000000\r
5164                 }\r
5165                 *MESH_NUMTVFACES        4\r
5166                 *MESH_TFACELIST {\r
5167                         *MESH_TFACE     0       0       2       1\r
5168                         *MESH_TFACE     1       0       3       2\r
5169                         *MESH_TFACE     2       4       3       0\r
5170                         *MESH_TFACE     3       4       0       5\r
5171                 }\r
5172         }\r
5173         *PROP_MOTIONBLUR        0\r
5174         *PROP_CASTSHADOW        1\r
5175         *PROP_RECVSHADOW        1\r
5176         *MATERIAL_REF   4\r
5177 }\r
5178 *GEOMOBJECT     {\r
5179         *NODE_NAME      "mat4model0surf131"\r
5180         *NODE_TM        {\r
5181                 *NODE_NAME      "mat4model0surf131"\r
5182                 *INHERIT_POS    0       0       0\r
5183                 *INHERIT_ROT    0       0       0\r
5184                 *INHERIT_SCL    0       0       0\r
5185                 *TM_ROW0        1.0     0       0\r
5186                 *TM_ROW1        0       1.0     0\r
5187                 *TM_ROW2        0       0       1.0\r
5188                 *TM_ROW3        0       0       0\r
5189                 *TM_POS 0.000000        0.000000        0.000000\r
5190         }\r
5191         *MESH   {\r
5192                 *TIMEVALUE      0\r
5193                 *MESH_NUMVERTEX 4\r
5194                 *MESH_NUMFACES  2\r
5195                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5196                 *MESH_VERTEX_LIST       {\r
5197                         *MESH_VERTEX    0       -376.000000     -104.000000     388.000000\r
5198                         *MESH_VERTEX    1       -260.000000     12.000000       388.000000\r
5199                         *MESH_VERTEX    2       -260.000000     12.000000       392.000000\r
5200                         *MESH_VERTEX    3       -376.000000     -104.000000     392.000000\r
5201                 }\r
5202                 *MESH_NORMALS   {\r
5203                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5204                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5205                         *MESH_VERTEXNORMAL      0       -0.500000       0.500000        -0.707107\r
5206                         *MESH_VERTEXNORMAL      1       -0.500000       0.500000        -0.707107\r
5207                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        0.707107\r
5208                         *MESH_VERTEXNORMAL      3       -0.500000       0.500000        0.707107\r
5209                 }\r
5210                 *MESH_FACE_LIST {\r
5211                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5212                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5213                 }\r
5214                 *MESH_NUMTVERTEX        4\r
5215                 *MESH_TVERTLIST {\r
5216                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
5217                         *MESH_TVERT     1       1.458408        0.218750        1.000000\r
5218                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
5219                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
5220                 }\r
5221                 *MESH_NUMTVFACES        2\r
5222                 *MESH_TFACELIST {\r
5223                         *MESH_TFACE     0       0       2       1\r
5224                         *MESH_TFACE     1       0       3       2\r
5225                 }\r
5226         }\r
5227         *PROP_MOTIONBLUR        0\r
5228         *PROP_CASTSHADOW        1\r
5229         *PROP_RECVSHADOW        1\r
5230         *MATERIAL_REF   4\r
5231 }\r
5232 *GEOMOBJECT     {\r
5233         *NODE_NAME      "mat4model0surf132"\r
5234         *NODE_TM        {\r
5235                 *NODE_NAME      "mat4model0surf132"\r
5236                 *INHERIT_POS    0       0       0\r
5237                 *INHERIT_ROT    0       0       0\r
5238                 *INHERIT_SCL    0       0       0\r
5239                 *TM_ROW0        1.0     0       0\r
5240                 *TM_ROW1        0       1.0     0\r
5241                 *TM_ROW2        0       0       1.0\r
5242                 *TM_ROW3        0       0       0\r
5243                 *TM_POS 0.000000        0.000000        0.000000\r
5244         }\r
5245         *MESH   {\r
5246                 *TIMEVALUE      0\r
5247                 *MESH_NUMVERTEX 4\r
5248                 *MESH_NUMFACES  2\r
5249                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5250                 *MESH_VERTEX_LIST       {\r
5251                         *MESH_VERTEX    0       -376.000000     -104.000000     388.000000\r
5252                         *MESH_VERTEX    1       -256.000000     12.000000       388.000000\r
5253                         *MESH_VERTEX    2       -260.000000     12.000000       388.000000\r
5254                         *MESH_VERTEX    3       -376.000000     -108.000000     388.000000\r
5255                 }\r
5256                 *MESH_NORMALS   {\r
5257                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5258                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5259                         *MESH_VERTEXNORMAL      0       -0.500000       0.500000        -0.707107\r
5260                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5261                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        -0.707107\r
5262                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5263                 }\r
5264                 *MESH_FACE_LIST {\r
5265                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5266                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5267                 }\r
5268                 *MESH_NUMTVERTEX        4\r
5269                 *MESH_TVERTLIST {\r
5270                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
5271                         *MESH_TVERT     1       1.458408        0.250000        1.000000\r
5272                         *MESH_TVERT     2       1.458408        0.218750        1.000000\r
5273                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5274                 }\r
5275                 *MESH_NUMTVFACES        2\r
5276                 *MESH_TFACELIST {\r
5277                         *MESH_TFACE     0       0       2       1\r
5278                         *MESH_TFACE     1       0       1       3\r
5279                 }\r
5280         }\r
5281         *PROP_MOTIONBLUR        0\r
5282         *PROP_CASTSHADOW        1\r
5283         *PROP_RECVSHADOW        1\r
5284         *MATERIAL_REF   4\r
5285 }\r
5286 *GEOMOBJECT     {\r
5287         *NODE_NAME      "mat4model0surf133"\r
5288         *NODE_TM        {\r
5289                 *NODE_NAME      "mat4model0surf133"\r
5290                 *INHERIT_POS    0       0       0\r
5291                 *INHERIT_ROT    0       0       0\r
5292                 *INHERIT_SCL    0       0       0\r
5293                 *TM_ROW0        1.0     0       0\r
5294                 *TM_ROW1        0       1.0     0\r
5295                 *TM_ROW2        0       0       1.0\r
5296                 *TM_ROW3        0       0       0\r
5297                 *TM_POS 0.000000        0.000000        0.000000\r
5298         }\r
5299         *MESH   {\r
5300                 *TIMEVALUE      0\r
5301                 *MESH_NUMVERTEX 4\r
5302                 *MESH_NUMFACES  2\r
5303                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5304                 *MESH_VERTEX_LIST       {\r
5305                         *MESH_VERTEX    0       -376.000000     -104.000000     376.000000\r
5306                         *MESH_VERTEX    1       -260.000000     12.000000       376.000000\r
5307                         *MESH_VERTEX    2       -260.000000     12.000000       380.000000\r
5308                         *MESH_VERTEX    3       -376.000000     -104.000000     380.000000\r
5309                 }\r
5310                 *MESH_NORMALS   {\r
5311                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5312                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5313                         *MESH_VERTEXNORMAL      0       -0.500000       0.500000        -0.707107\r
5314                         *MESH_VERTEXNORMAL      1       -0.500000       0.500000        -0.707107\r
5315                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        0.707107\r
5316                         *MESH_VERTEXNORMAL      3       -0.500000       0.500000        0.707107\r
5317                 }\r
5318                 *MESH_FACE_LIST {\r
5319                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5320                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5321                 }\r
5322                 *MESH_NUMTVERTEX        4\r
5323                 *MESH_TVERTLIST {\r
5324                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
5325                         *MESH_TVERT     1       1.458408        0.062500        1.000000\r
5326                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
5327                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
5328                 }\r
5329                 *MESH_NUMTVFACES        2\r
5330                 *MESH_TFACELIST {\r
5331                         *MESH_TFACE     0       0       2       1\r
5332                         *MESH_TFACE     1       0       3       2\r
5333                 }\r
5334         }\r
5335         *PROP_MOTIONBLUR        0\r
5336         *PROP_CASTSHADOW        1\r
5337         *PROP_RECVSHADOW        1\r
5338         *MATERIAL_REF   4\r
5339 }\r
5340 *GEOMOBJECT     {\r
5341         *NODE_NAME      "mat4model0surf134"\r
5342         *NODE_TM        {\r
5343                 *NODE_NAME      "mat4model0surf134"\r
5344                 *INHERIT_POS    0       0       0\r
5345                 *INHERIT_ROT    0       0       0\r
5346                 *INHERIT_SCL    0       0       0\r
5347                 *TM_ROW0        1.0     0       0\r
5348                 *TM_ROW1        0       1.0     0\r
5349                 *TM_ROW2        0       0       1.0\r
5350                 *TM_ROW3        0       0       0\r
5351                 *TM_POS 0.000000        0.000000        0.000000\r
5352         }\r
5353         *MESH   {\r
5354                 *TIMEVALUE      0\r
5355                 *MESH_NUMVERTEX 4\r
5356                 *MESH_NUMFACES  2\r
5357                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5358                 *MESH_VERTEX_LIST       {\r
5359                         *MESH_VERTEX    0       -376.000000     -104.000000     376.000000\r
5360                         *MESH_VERTEX    1       -244.000000     12.000000       376.000000\r
5361                         *MESH_VERTEX    2       -260.000000     12.000000       376.000000\r
5362                         *MESH_VERTEX    3       -376.000000     -120.000000     376.000000\r
5363                 }\r
5364                 *MESH_NORMALS   {\r
5365                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5366                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5367                         *MESH_VERTEXNORMAL      0       -0.500000       0.500000        -0.707107\r
5368                         *MESH_VERTEXNORMAL      1       0.500000        -0.500000       -0.707107\r
5369                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        -0.707107\r
5370                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       -0.707107\r
5371                 }\r
5372                 *MESH_FACE_LIST {\r
5373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5374                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5375                 }\r
5376                 *MESH_NUMTVERTEX        4\r
5377                 *MESH_TVERTLIST {\r
5378                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
5379                         *MESH_TVERT     1       1.458408        0.187500        1.000000\r
5380                         *MESH_TVERT     2       1.458408        0.062500        1.000000\r
5381                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
5382                 }\r
5383                 *MESH_NUMTVFACES        2\r
5384                 *MESH_TFACELIST {\r
5385                         *MESH_TFACE     0       0       2       1\r
5386                         *MESH_TFACE     1       0       1       3\r
5387                 }\r
5388         }\r
5389         *PROP_MOTIONBLUR        0\r
5390         *PROP_CASTSHADOW        1\r
5391         *PROP_RECVSHADOW        1\r
5392         *MATERIAL_REF   4\r
5393 }\r
5394 *GEOMOBJECT     {\r
5395         *NODE_NAME      "mat4model0surf135"\r
5396         *NODE_TM        {\r
5397                 *NODE_NAME      "mat4model0surf135"\r
5398                 *INHERIT_POS    0       0       0\r
5399                 *INHERIT_ROT    0       0       0\r
5400                 *INHERIT_SCL    0       0       0\r
5401                 *TM_ROW0        1.0     0       0\r
5402                 *TM_ROW1        0       1.0     0\r
5403                 *TM_ROW2        0       0       1.0\r
5404                 *TM_ROW3        0       0       0\r
5405                 *TM_POS 0.000000        0.000000        0.000000\r
5406         }\r
5407         *MESH   {\r
5408                 *TIMEVALUE      0\r
5409                 *MESH_NUMVERTEX 4\r
5410                 *MESH_NUMFACES  2\r
5411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5412                 *MESH_VERTEX_LIST       {\r
5413                         *MESH_VERTEX    0       -376.000000     -108.000000     388.000000\r
5414                         *MESH_VERTEX    1       -376.000000     -108.000000     380.000000\r
5415                         *MESH_VERTEX    2       -256.000000     12.000000       380.000000\r
5416                         *MESH_VERTEX    3       -256.000000     12.000000       388.000000\r
5417                 }\r
5418                 *MESH_NORMALS   {\r
5419                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5420                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5421                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
5422                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5423                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5424                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5425                 }\r
5426                 *MESH_FACE_LIST {\r
5427                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5428                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5429                 }\r
5430                 *MESH_NUMTVERTEX        4\r
5431                 *MESH_TVERTLIST {\r
5432                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5433                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5434                         *MESH_TVERT     2       1.325825        0.062500        1.000000\r
5435                         *MESH_TVERT     3       1.325825        0.000000        1.000000\r
5436                 }\r
5437                 *MESH_NUMTVFACES        2\r
5438                 *MESH_TFACELIST {\r
5439                         *MESH_TFACE     0       0       2       1\r
5440                         *MESH_TFACE     1       0       3       2\r
5441                 }\r
5442         }\r
5443         *PROP_MOTIONBLUR        0\r
5444         *PROP_CASTSHADOW        1\r
5445         *PROP_RECVSHADOW        1\r
5446         *MATERIAL_REF   4\r
5447 }\r
5448 *GEOMOBJECT     {\r
5449         *NODE_NAME      "mat4model0surf136"\r
5450         *NODE_TM        {\r
5451                 *NODE_NAME      "mat4model0surf136"\r
5452                 *INHERIT_POS    0       0       0\r
5453                 *INHERIT_ROT    0       0       0\r
5454                 *INHERIT_SCL    0       0       0\r
5455                 *TM_ROW0        1.0     0       0\r
5456                 *TM_ROW1        0       1.0     0\r
5457                 *TM_ROW2        0       0       1.0\r
5458                 *TM_ROW3        0       0       0\r
5459                 *TM_POS 0.000000        0.000000        0.000000\r
5460         }\r
5461         *MESH   {\r
5462                 *TIMEVALUE      0\r
5463                 *MESH_NUMVERTEX 4\r
5464                 *MESH_NUMFACES  2\r
5465                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5466                 *MESH_VERTEX_LIST       {\r
5467                         *MESH_VERTEX    0       -376.000000     -108.000000     380.000000\r
5468                         *MESH_VERTEX    1       -376.000000     -104.000000     380.000000\r
5469                         *MESH_VERTEX    2       -260.000000     12.000000       380.000000\r
5470                         *MESH_VERTEX    3       -256.000000     12.000000       380.000000\r
5471                 }\r
5472                 *MESH_NORMALS   {\r
5473                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5474                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5475                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5476                         *MESH_VERTEXNORMAL      1       -0.500000       0.500000        0.707107\r
5477                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        0.707107\r
5478                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
5479                 }\r
5480                 *MESH_FACE_LIST {\r
5481                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5482                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5483                 }\r
5484                 *MESH_NUMTVERTEX        4\r
5485                 *MESH_TVERTLIST {\r
5486                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5487                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
5488                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
5489                         *MESH_TVERT     3       1.458408        0.000000        1.000000\r
5490                 }\r
5491                 *MESH_NUMTVFACES        2\r
5492                 *MESH_TFACELIST {\r
5493                         *MESH_TFACE     0       0       2       1\r
5494                         *MESH_TFACE     1       0       3       2\r
5495                 }\r
5496         }\r
5497         *PROP_MOTIONBLUR        0\r
5498         *PROP_CASTSHADOW        1\r
5499         *PROP_RECVSHADOW        1\r
5500         *MATERIAL_REF   4\r
5501 }\r
5502 *GEOMOBJECT     {\r
5503         *NODE_NAME      "mat4model0surf137"\r
5504         *NODE_TM        {\r
5505                 *NODE_NAME      "mat4model0surf137"\r
5506                 *INHERIT_POS    0       0       0\r
5507                 *INHERIT_ROT    0       0       0\r
5508                 *INHERIT_SCL    0       0       0\r
5509                 *TM_ROW0        1.0     0       0\r
5510                 *TM_ROW1        0       1.0     0\r
5511                 *TM_ROW2        0       0       1.0\r
5512                 *TM_ROW3        0       0       0\r
5513                 *TM_POS 0.000000        0.000000        0.000000\r
5514         }\r
5515         *MESH   {\r
5516                 *TIMEVALUE      0\r
5517                 *MESH_NUMVERTEX 4\r
5518                 *MESH_NUMFACES  2\r
5519                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5520                 *MESH_VERTEX_LIST       {\r
5521                         *MESH_VERTEX    0       -376.000000     -116.000000     388.000000\r
5522                         *MESH_VERTEX    1       -244.000000     12.000000       388.000000\r
5523                         *MESH_VERTEX    2       -248.000000     12.000000       388.000000\r
5524                         *MESH_VERTEX    3       -376.000000     -120.000000     388.000000\r
5525                 }\r
5526                 *MESH_NORMALS   {\r
5527                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5528                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5529                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5530                         *MESH_VERTEXNORMAL      1       0.500000        -0.500000       -0.707107\r
5531                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5532                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       -0.707107\r
5533                 }\r
5534                 *MESH_FACE_LIST {\r
5535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5536                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5537                 }\r
5538                 *MESH_NUMTVERTEX        4\r
5539                 *MESH_TVERTLIST {\r
5540                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5541                         *MESH_TVERT     1       1.458408        0.031250        1.000000\r
5542                         *MESH_TVERT     2       1.458408        0.000000        1.000000\r
5543                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
5544                 }\r
5545                 *MESH_NUMTVFACES        2\r
5546                 *MESH_TFACELIST {\r
5547                         *MESH_TFACE     0       0       2       1\r
5548                         *MESH_TFACE     1       0       1       3\r
5549                 }\r
5550         }\r
5551         *PROP_MOTIONBLUR        0\r
5552         *PROP_CASTSHADOW        1\r
5553         *PROP_RECVSHADOW        1\r
5554         *MATERIAL_REF   4\r
5555 }\r
5556 *GEOMOBJECT     {\r
5557         *NODE_NAME      "mat4model0surf138"\r
5558         *NODE_TM        {\r
5559                 *NODE_NAME      "mat4model0surf138"\r
5560                 *INHERIT_POS    0       0       0\r
5561                 *INHERIT_ROT    0       0       0\r
5562                 *INHERIT_SCL    0       0       0\r
5563                 *TM_ROW0        1.0     0       0\r
5564                 *TM_ROW1        0       1.0     0\r
5565                 *TM_ROW2        0       0       1.0\r
5566                 *TM_ROW3        0       0       0\r
5567                 *TM_POS 0.000000        0.000000        0.000000\r
5568         }\r
5569         *MESH   {\r
5570                 *TIMEVALUE      0\r
5571                 *MESH_NUMVERTEX 4\r
5572                 *MESH_NUMFACES  2\r
5573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5574                 *MESH_VERTEX_LIST       {\r
5575                         *MESH_VERTEX    0       -376.000000     -116.000000     380.000000\r
5576                         *MESH_VERTEX    1       -376.000000     -116.000000     388.000000\r
5577                         *MESH_VERTEX    2       -248.000000     12.000000       388.000000\r
5578                         *MESH_VERTEX    3       -248.000000     12.000000       380.000000\r
5579                 }\r
5580                 *MESH_NORMALS   {\r
5581                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5582                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5583                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
5584                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5585                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5586                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5587                 }\r
5588                 *MESH_FACE_LIST {\r
5589                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5590                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5591                 }\r
5592                 *MESH_NUMTVERTEX        4\r
5593                 *MESH_TVERTLIST {\r
5594                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5595                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5596                         *MESH_TVERT     2       1.414214        0.062500        1.000000\r
5597                         *MESH_TVERT     3       1.414214        0.000000        1.000000\r
5598                 }\r
5599                 *MESH_NUMTVFACES        2\r
5600                 *MESH_TFACELIST {\r
5601                         *MESH_TFACE     0       0       2       1\r
5602                         *MESH_TFACE     1       0       3       2\r
5603                 }\r
5604         }\r
5605         *PROP_MOTIONBLUR        0\r
5606         *PROP_CASTSHADOW        1\r
5607         *PROP_RECVSHADOW        1\r
5608         *MATERIAL_REF   4\r
5609 }\r
5610 *GEOMOBJECT     {\r
5611         *NODE_NAME      "mat4model0surf139"\r
5612         *NODE_TM        {\r
5613                 *NODE_NAME      "mat4model0surf139"\r
5614                 *INHERIT_POS    0       0       0\r
5615                 *INHERIT_ROT    0       0       0\r
5616                 *INHERIT_SCL    0       0       0\r
5617                 *TM_ROW0        1.0     0       0\r
5618                 *TM_ROW1        0       1.0     0\r
5619                 *TM_ROW2        0       0       1.0\r
5620                 *TM_ROW3        0       0       0\r
5621                 *TM_POS 0.000000        0.000000        0.000000\r
5622         }\r
5623         *MESH   {\r
5624                 *TIMEVALUE      0\r
5625                 *MESH_NUMVERTEX 4\r
5626                 *MESH_NUMFACES  2\r
5627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5628                 *MESH_VERTEX_LIST       {\r
5629                         *MESH_VERTEX    0       -376.000000     -120.000000     392.000000\r
5630                         *MESH_VERTEX    1       -376.000000     -104.000000     392.000000\r
5631                         *MESH_VERTEX    2       -260.000000     12.000000       392.000000\r
5632                         *MESH_VERTEX    3       -244.000000     12.000000       392.000000\r
5633                 }\r
5634                 *MESH_NORMALS   {\r
5635                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5636                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5637                         *MESH_VERTEXNORMAL      0       0.500000        -0.500000       0.707107\r
5638                         *MESH_VERTEXNORMAL      1       -0.500000       0.500000        0.707107\r
5639                         *MESH_VERTEXNORMAL      2       -0.500000       0.500000        0.707107\r
5640                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       0.707107\r
5641                 }\r
5642                 *MESH_FACE_LIST {\r
5643                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5644                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5645                 }\r
5646                 *MESH_NUMTVERTEX        4\r
5647                 *MESH_TVERTLIST {\r
5648                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
5649                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
5650                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
5651                         *MESH_TVERT     3       1.458408        0.062500        1.000000\r
5652                 }\r
5653                 *MESH_NUMTVFACES        2\r
5654                 *MESH_TFACELIST {\r
5655                         *MESH_TFACE     0       0       2       1\r
5656                         *MESH_TFACE     1       0       3       2\r
5657                 }\r
5658         }\r
5659         *PROP_MOTIONBLUR        0\r
5660         *PROP_CASTSHADOW        1\r
5661         *PROP_RECVSHADOW        1\r
5662         *MATERIAL_REF   4\r
5663 }\r
5664 *GEOMOBJECT     {\r
5665         *NODE_NAME      "mat4model0surf140"\r
5666         *NODE_TM        {\r
5667                 *NODE_NAME      "mat4model0surf140"\r
5668                 *INHERIT_POS    0       0       0\r
5669                 *INHERIT_ROT    0       0       0\r
5670                 *INHERIT_SCL    0       0       0\r
5671                 *TM_ROW0        1.0     0       0\r
5672                 *TM_ROW1        0       1.0     0\r
5673                 *TM_ROW2        0       0       1.0\r
5674                 *TM_ROW3        0       0       0\r
5675                 *TM_POS 0.000000        0.000000        0.000000\r
5676         }\r
5677         *MESH   {\r
5678                 *TIMEVALUE      0\r
5679                 *MESH_NUMVERTEX 4\r
5680                 *MESH_NUMFACES  2\r
5681                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5682                 *MESH_VERTEX_LIST       {\r
5683                         *MESH_VERTEX    0       -376.000000     -120.000000     392.000000\r
5684                         *MESH_VERTEX    1       -244.000000     12.000000       392.000000\r
5685                         *MESH_VERTEX    2       -244.000000     12.000000       388.000000\r
5686                         *MESH_VERTEX    3       -376.000000     -120.000000     388.000000\r
5687                 }\r
5688                 *MESH_NORMALS   {\r
5689                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5690                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5691                         *MESH_VERTEXNORMAL      0       0.500000        -0.500000       0.707107\r
5692                         *MESH_VERTEXNORMAL      1       0.500000        -0.500000       0.707107\r
5693                         *MESH_VERTEXNORMAL      2       0.500000        -0.500000       -0.707107\r
5694                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       -0.707107\r
5695                 }\r
5696                 *MESH_FACE_LIST {\r
5697                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5698                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5699                 }\r
5700                 *MESH_NUMTVERTEX        4\r
5701                 *MESH_TVERTLIST {\r
5702                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
5703                         *MESH_TVERT     1       1.458408        0.062500        1.000000\r
5704                         *MESH_TVERT     2       1.458408        0.031250        1.000000\r
5705                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
5706                 }\r
5707                 *MESH_NUMTVFACES        2\r
5708                 *MESH_TFACELIST {\r
5709                         *MESH_TFACE     0       0       2       1\r
5710                         *MESH_TFACE     1       0       3       2\r
5711                 }\r
5712         }\r
5713         *PROP_MOTIONBLUR        0\r
5714         *PROP_CASTSHADOW        1\r
5715         *PROP_RECVSHADOW        1\r
5716         *MATERIAL_REF   4\r
5717 }\r
5718 *GEOMOBJECT     {\r
5719         *NODE_NAME      "mat4model0surf141"\r
5720         *NODE_TM        {\r
5721                 *NODE_NAME      "mat4model0surf141"\r
5722                 *INHERIT_POS    0       0       0\r
5723                 *INHERIT_ROT    0       0       0\r
5724                 *INHERIT_SCL    0       0       0\r
5725                 *TM_ROW0        1.0     0       0\r
5726                 *TM_ROW1        0       1.0     0\r
5727                 *TM_ROW2        0       0       1.0\r
5728                 *TM_ROW3        0       0       0\r
5729                 *TM_POS 0.000000        0.000000        0.000000\r
5730         }\r
5731         *MESH   {\r
5732                 *TIMEVALUE      0\r
5733                 *MESH_NUMVERTEX 4\r
5734                 *MESH_NUMFACES  2\r
5735                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5736                 *MESH_VERTEX_LIST       {\r
5737                         *MESH_VERTEX    0       -376.000000     -120.000000     380.000000\r
5738                         *MESH_VERTEX    1       -376.000000     -116.000000     380.000000\r
5739                         *MESH_VERTEX    2       -248.000000     12.000000       380.000000\r
5740                         *MESH_VERTEX    3       -244.000000     12.000000       380.000000\r
5741                 }\r
5742                 *MESH_NORMALS   {\r
5743                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5744                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5745                         *MESH_VERTEXNORMAL      0       0.500000        -0.500000       0.707107\r
5746                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5747                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5748                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       0.707107\r
5749                 }\r
5750                 *MESH_FACE_LIST {\r
5751                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5752                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5753                 }\r
5754                 *MESH_NUMTVERTEX        4\r
5755                 *MESH_TVERTLIST {\r
5756                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
5757                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5758                         *MESH_TVERT     2       1.458408        0.250000        1.000000\r
5759                         *MESH_TVERT     3       1.458408        0.218750        1.000000\r
5760                 }\r
5761                 *MESH_NUMTVFACES        2\r
5762                 *MESH_TFACELIST {\r
5763                         *MESH_TFACE     0       0       2       1\r
5764                         *MESH_TFACE     1       0       3       2\r
5765                 }\r
5766         }\r
5767         *PROP_MOTIONBLUR        0\r
5768         *PROP_CASTSHADOW        1\r
5769         *PROP_RECVSHADOW        1\r
5770         *MATERIAL_REF   4\r
5771 }\r
5772 *GEOMOBJECT     {\r
5773         *NODE_NAME      "mat4model0surf142"\r
5774         *NODE_TM        {\r
5775                 *NODE_NAME      "mat4model0surf142"\r
5776                 *INHERIT_POS    0       0       0\r
5777                 *INHERIT_ROT    0       0       0\r
5778                 *INHERIT_SCL    0       0       0\r
5779                 *TM_ROW0        1.0     0       0\r
5780                 *TM_ROW1        0       1.0     0\r
5781                 *TM_ROW2        0       0       1.0\r
5782                 *TM_ROW3        0       0       0\r
5783                 *TM_POS 0.000000        0.000000        0.000000\r
5784         }\r
5785         *MESH   {\r
5786                 *TIMEVALUE      0\r
5787                 *MESH_NUMVERTEX 4\r
5788                 *MESH_NUMFACES  2\r
5789                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5790                 *MESH_VERTEX_LIST       {\r
5791                         *MESH_VERTEX    0       -376.000000     -120.000000     380.000000\r
5792                         *MESH_VERTEX    1       -244.000000     12.000000       380.000000\r
5793                         *MESH_VERTEX    2       -244.000000     12.000000       376.000000\r
5794                         *MESH_VERTEX    3       -376.000000     -120.000000     376.000000\r
5795                 }\r
5796                 *MESH_NORMALS   {\r
5797                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5798                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5799                         *MESH_VERTEXNORMAL      0       0.500000        -0.500000       0.707107\r
5800                         *MESH_VERTEXNORMAL      1       0.500000        -0.500000       0.707107\r
5801                         *MESH_VERTEXNORMAL      2       0.500000        -0.500000       -0.707107\r
5802                         *MESH_VERTEXNORMAL      3       0.500000        -0.500000       -0.707107\r
5803                 }\r
5804                 *MESH_FACE_LIST {\r
5805                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5806                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5807                 }\r
5808                 *MESH_NUMTVERTEX        4\r
5809                 *MESH_TVERTLIST {\r
5810                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
5811                         *MESH_TVERT     1       1.458408        0.218750        1.000000\r
5812                         *MESH_TVERT     2       1.458408        0.187500        1.000000\r
5813                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
5814                 }\r
5815                 *MESH_NUMTVFACES        2\r
5816                 *MESH_TFACELIST {\r
5817                         *MESH_TFACE     0       0       2       1\r
5818                         *MESH_TFACE     1       0       3       2\r
5819                 }\r
5820         }\r
5821         *PROP_MOTIONBLUR        0\r
5822         *PROP_CASTSHADOW        1\r
5823         *PROP_RECVSHADOW        1\r
5824         *MATERIAL_REF   4\r
5825 }\r
5826 *GEOMOBJECT     {\r
5827         *NODE_NAME      "mat4model0surf143"\r
5828         *NODE_TM        {\r
5829                 *NODE_NAME      "mat4model0surf143"\r
5830                 *INHERIT_POS    0       0       0\r
5831                 *INHERIT_ROT    0       0       0\r
5832                 *INHERIT_SCL    0       0       0\r
5833                 *TM_ROW0        1.0     0       0\r
5834                 *TM_ROW1        0       1.0     0\r
5835                 *TM_ROW2        0       0       1.0\r
5836                 *TM_ROW3        0       0       0\r
5837                 *TM_POS 0.000000        0.000000        0.000000\r
5838         }\r
5839         *MESH   {\r
5840                 *TIMEVALUE      0\r
5841                 *MESH_NUMVERTEX 4\r
5842                 *MESH_NUMFACES  2\r
5843                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5844                 *MESH_VERTEX_LIST       {\r
5845                         *MESH_VERTEX    0       -368.000000     12.000000       392.000000\r
5846                         *MESH_VERTEX    1       -376.000000     12.000000       392.000000\r
5847                         *MESH_VERTEX    2       -376.000000     -128.000000     392.000000\r
5848                         *MESH_VERTEX    3       -368.000000     -128.000000     392.000000\r
5849                 }\r
5850                 *MESH_NORMALS   {\r
5851                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5852                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5853                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5854                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5855                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5856                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5857                 }\r
5858                 *MESH_FACE_LIST {\r
5859                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5860                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5861                 }\r
5862                 *MESH_NUMTVERTEX        4\r
5863                 *MESH_TVERTLIST {\r
5864                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
5865                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
5866                         *MESH_TVERT     2       1.093750        0.375000        1.000000\r
5867                         *MESH_TVERT     3       1.093750        0.312500        1.000000\r
5868                 }\r
5869                 *MESH_NUMTVFACES        2\r
5870                 *MESH_TFACELIST {\r
5871                         *MESH_TFACE     0       0       2       1\r
5872                         *MESH_TFACE     1       0       3       2\r
5873                 }\r
5874         }\r
5875         *PROP_MOTIONBLUR        0\r
5876         *PROP_CASTSHADOW        1\r
5877         *PROP_RECVSHADOW        1\r
5878         *MATERIAL_REF   4\r
5879 }\r
5880 *GEOMOBJECT     {\r
5881         *NODE_NAME      "mat4model0surf144"\r
5882         *NODE_TM        {\r
5883                 *NODE_NAME      "mat4model0surf144"\r
5884                 *INHERIT_POS    0       0       0\r
5885                 *INHERIT_ROT    0       0       0\r
5886                 *INHERIT_SCL    0       0       0\r
5887                 *TM_ROW0        1.0     0       0\r
5888                 *TM_ROW1        0       1.0     0\r
5889                 *TM_ROW2        0       0       1.0\r
5890                 *TM_ROW3        0       0       0\r
5891                 *TM_POS 0.000000        0.000000        0.000000\r
5892         }\r
5893         *MESH   {\r
5894                 *TIMEVALUE      0\r
5895                 *MESH_NUMVERTEX 4\r
5896                 *MESH_NUMFACES  2\r
5897                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5898                 *MESH_VERTEX_LIST       {\r
5899                         *MESH_VERTEX    0       -376.000000     12.000000       376.000000\r
5900                         *MESH_VERTEX    1       -368.000000     12.000000       376.000000\r
5901                         *MESH_VERTEX    2       -368.000000     -128.000000     376.000000\r
5902                         *MESH_VERTEX    3       -376.000000     -128.000000     376.000000\r
5903                 }\r
5904                 *MESH_NORMALS   {\r
5905                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5906                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5907                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5908                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5909                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5910                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
5911                 }\r
5912                 *MESH_FACE_LIST {\r
5913                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5914                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5915                 }\r
5916                 *MESH_NUMTVERTEX        4\r
5917                 *MESH_TVERTLIST {\r
5918                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5919                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
5920                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
5921                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
5922                 }\r
5923                 *MESH_NUMTVFACES        2\r
5924                 *MESH_TFACELIST {\r
5925                         *MESH_TFACE     0       0       2       1\r
5926                         *MESH_TFACE     1       0       3       2\r
5927                 }\r
5928         }\r
5929         *PROP_MOTIONBLUR        0\r
5930         *PROP_CASTSHADOW        1\r
5931         *PROP_RECVSHADOW        1\r
5932         *MATERIAL_REF   4\r
5933 }\r
5934 *GEOMOBJECT     {\r
5935         *NODE_NAME      "mat4model0surf145"\r
5936         *NODE_TM        {\r
5937                 *NODE_NAME      "mat4model0surf145"\r
5938                 *INHERIT_POS    0       0       0\r
5939                 *INHERIT_ROT    0       0       0\r
5940                 *INHERIT_SCL    0       0       0\r
5941                 *TM_ROW0        1.0     0       0\r
5942                 *TM_ROW1        0       1.0     0\r
5943                 *TM_ROW2        0       0       1.0\r
5944                 *TM_ROW3        0       0       0\r
5945                 *TM_POS 0.000000        0.000000        0.000000\r
5946         }\r
5947         *MESH   {\r
5948                 *TIMEVALUE      0\r
5949                 *MESH_NUMVERTEX 4\r
5950                 *MESH_NUMFACES  2\r
5951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5952                 *MESH_VERTEX_LIST       {\r
5953                         *MESH_VERTEX    0       -376.000000     12.000000       392.000000\r
5954                         *MESH_VERTEX    1       -376.000000     12.000000       376.000000\r
5955                         *MESH_VERTEX    2       -376.000000     -128.000000     376.000000\r
5956                         *MESH_VERTEX    3       -376.000000     -128.000000     392.000000\r
5957                 }\r
5958                 *MESH_NORMALS   {\r
5959                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5960                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5961                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5962                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5963                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5964                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5965                 }\r
5966                 *MESH_FACE_LIST {\r
5967                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5968                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5969                 }\r
5970                 *MESH_NUMTVERTEX        4\r
5971                 *MESH_TVERTLIST {\r
5972                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5973                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
5974                         *MESH_TVERT     2       1.093750        0.125000        1.000000\r
5975                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
5976                 }\r
5977                 *MESH_NUMTVFACES        2\r
5978                 *MESH_TFACELIST {\r
5979                         *MESH_TFACE     0       0       2       1\r
5980                         *MESH_TFACE     1       0       3       2\r
5981                 }\r
5982         }\r
5983         *PROP_MOTIONBLUR        0\r
5984         *PROP_CASTSHADOW        1\r
5985         *PROP_RECVSHADOW        1\r
5986         *MATERIAL_REF   4\r
5987 }\r
5988 *GEOMOBJECT     {\r
5989         *NODE_NAME      "mat4model0surf146"\r
5990         *NODE_TM        {\r
5991                 *NODE_NAME      "mat4model0surf146"\r
5992                 *INHERIT_POS    0       0       0\r
5993                 *INHERIT_ROT    0       0       0\r
5994                 *INHERIT_SCL    0       0       0\r
5995                 *TM_ROW0        1.0     0       0\r
5996                 *TM_ROW1        0       1.0     0\r
5997                 *TM_ROW2        0       0       1.0\r
5998                 *TM_ROW3        0       0       0\r
5999                 *TM_POS 0.000000        0.000000        0.000000\r
6000         }\r
6001         *MESH   {\r
6002                 *TIMEVALUE      0\r
6003                 *MESH_NUMVERTEX 6\r
6004                 *MESH_NUMFACES  4\r
6005                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6006                 *MESH_VERTEX_LIST       {\r
6007                         *MESH_VERTEX    0       -376.000000     -52.000000      336.000000\r
6008                         *MESH_VERTEX    1       -376.000000     -52.000000      340.000000\r
6009                         *MESH_VERTEX    2       -377.000000     -49.000000      340.000000\r
6010                         *MESH_VERTEX    3       -377.000000     -49.000000      336.000000\r
6011                         *MESH_VERTEX    4       -377.000000     -55.000000      340.000000\r
6012                         *MESH_VERTEX    5       -377.000000     -55.000000      336.000000\r
6013                 }\r
6014                 *MESH_NORMALS   {\r
6015                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6016                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6017                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6018                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6019                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6020                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6021                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6022                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6023                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6024                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6025                 }\r
6026                 *MESH_FACE_LIST {\r
6027                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6028                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6029                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6030                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6031                 }\r
6032                 *MESH_NUMTVERTEX        6\r
6033                 *MESH_TVERTLIST {\r
6034                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
6035                         *MESH_TVERT     1       0.125000        0.031250        1.000000\r
6036                         *MESH_TVERT     2       0.156250        0.031250        1.000000\r
6037                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6038                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
6039                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
6040                 }\r
6041                 *MESH_NUMTVFACES        4\r
6042                 *MESH_TFACELIST {\r
6043                         *MESH_TFACE     0       0       2       1\r
6044                         *MESH_TFACE     1       0       3       2\r
6045                         *MESH_TFACE     2       4       0       1\r
6046                         *MESH_TFACE     3       4       5       0\r
6047                 }\r
6048         }\r
6049         *PROP_MOTIONBLUR        0\r
6050         *PROP_CASTSHADOW        1\r
6051         *PROP_RECVSHADOW        1\r
6052         *MATERIAL_REF   4\r
6053 }\r
6054 *GEOMOBJECT     {\r
6055         *NODE_NAME      "mat4model0surf147"\r
6056         *NODE_TM        {\r
6057                 *NODE_NAME      "mat4model0surf147"\r
6058                 *INHERIT_POS    0       0       0\r
6059                 *INHERIT_ROT    0       0       0\r
6060                 *INHERIT_SCL    0       0       0\r
6061                 *TM_ROW0        1.0     0       0\r
6062                 *TM_ROW1        0       1.0     0\r
6063                 *TM_ROW2        0       0       1.0\r
6064                 *TM_ROW3        0       0       0\r
6065                 *TM_POS 0.000000        0.000000        0.000000\r
6066         }\r
6067         *MESH   {\r
6068                 *TIMEVALUE      0\r
6069                 *MESH_NUMVERTEX 8\r
6070                 *MESH_NUMFACES  6\r
6071                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6072                 *MESH_VERTEX_LIST       {\r
6073                         *MESH_VERTEX    0       -376.000000     -52.000000      336.000000\r
6074                         *MESH_VERTEX    1       -377.000000     -49.000000      336.000000\r
6075                         *MESH_VERTEX    2       -377.000000     -55.000000      336.000000\r
6076                         *MESH_VERTEX    3       -380.000000     -56.000000      336.000000\r
6077                         *MESH_VERTEX    4       -380.000000     -48.000000      336.000000\r
6078                         *MESH_VERTEX    5       -383.000000     -49.000000      336.000000\r
6079                         *MESH_VERTEX    6       -383.000000     -55.000000      336.000000\r
6080                         *MESH_VERTEX    7       -384.000000     -52.000000      336.000000\r
6081                 }\r
6082                 *MESH_NORMALS   {\r
6083                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6084                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6085                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6086                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6087                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6088                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
6089                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6090                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6091                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6092                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6093                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6094                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6095                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6096                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6097                 }\r
6098                 *MESH_FACE_LIST {\r
6099                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6100                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6101                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6102                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6103                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6104                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6105                 }\r
6106                 *MESH_NUMTVERTEX        8\r
6107                 *MESH_TVERTLIST {\r
6108                         *MESH_TVERT     0       0.062500        0.593750        1.000000\r
6109                         *MESH_TVERT     1       0.054688        0.617188        1.000000\r
6110                         *MESH_TVERT     2       0.054688        0.570312        1.000000\r
6111                         *MESH_TVERT     3       0.031250        0.562500        1.000000\r
6112                         *MESH_TVERT     4       0.031250        0.625000        1.000000\r
6113                         *MESH_TVERT     5       0.007812        0.617188        1.000000\r
6114                         *MESH_TVERT     6       0.007812        0.570312        1.000000\r
6115                         *MESH_TVERT     7       0.000000        0.593750        1.000000\r
6116                 }\r
6117                 *MESH_NUMTVFACES        6\r
6118                 *MESH_TFACELIST {\r
6119                         *MESH_TFACE     0       1       2       3\r
6120                         *MESH_TFACE     1       1       3       4\r
6121                         *MESH_TFACE     2       3       5       4\r
6122                         *MESH_TFACE     3       3       6       5\r
6123                         *MESH_TFACE     4       0       2       1\r
6124                         *MESH_TFACE     5       5       6       7\r
6125                 }\r
6126         }\r
6127         *PROP_MOTIONBLUR        0\r
6128         *PROP_CASTSHADOW        1\r
6129         *PROP_RECVSHADOW        1\r
6130         *MATERIAL_REF   4\r
6131 }\r
6132 *GEOMOBJECT     {\r
6133         *NODE_NAME      "mat4model0surf148"\r
6134         *NODE_TM        {\r
6135                 *NODE_NAME      "mat4model0surf148"\r
6136                 *INHERIT_POS    0       0       0\r
6137                 *INHERIT_ROT    0       0       0\r
6138                 *INHERIT_SCL    0       0       0\r
6139                 *TM_ROW0        1.0     0       0\r
6140                 *TM_ROW1        0       1.0     0\r
6141                 *TM_ROW2        0       0       1.0\r
6142                 *TM_ROW3        0       0       0\r
6143                 *TM_POS 0.000000        0.000000        0.000000\r
6144         }\r
6145         *MESH   {\r
6146                 *TIMEVALUE      0\r
6147                 *MESH_NUMVERTEX 6\r
6148                 *MESH_NUMFACES  4\r
6149                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6150                 *MESH_VERTEX_LIST       {\r
6151                         *MESH_VERTEX    0       -376.000000     -76.000000      336.000000\r
6152                         *MESH_VERTEX    1       -376.000000     -76.000000      340.000000\r
6153                         *MESH_VERTEX    2       -377.000000     -73.000000      340.000000\r
6154                         *MESH_VERTEX    3       -377.000000     -73.000000      336.000000\r
6155                         *MESH_VERTEX    4       -377.000000     -79.000000      340.000000\r
6156                         *MESH_VERTEX    5       -377.000000     -79.000000      336.000000\r
6157                 }\r
6158                 *MESH_NORMALS   {\r
6159                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6160                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6161                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6162                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6163                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6164                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6165                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6166                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6167                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6168                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6169                 }\r
6170                 *MESH_FACE_LIST {\r
6171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6173                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6174                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6175                 }\r
6176                 *MESH_NUMTVERTEX        6\r
6177                 *MESH_TVERTLIST {\r
6178                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
6179                         *MESH_TVERT     1       0.125000        0.031250        1.000000\r
6180                         *MESH_TVERT     2       0.156250        0.031250        1.000000\r
6181                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6182                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
6183                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
6184                 }\r
6185                 *MESH_NUMTVFACES        4\r
6186                 *MESH_TFACELIST {\r
6187                         *MESH_TFACE     0       0       2       1\r
6188                         *MESH_TFACE     1       0       3       2\r
6189                         *MESH_TFACE     2       4       0       1\r
6190                         *MESH_TFACE     3       4       5       0\r
6191                 }\r
6192         }\r
6193         *PROP_MOTIONBLUR        0\r
6194         *PROP_CASTSHADOW        1\r
6195         *PROP_RECVSHADOW        1\r
6196         *MATERIAL_REF   4\r
6197 }\r
6198 *GEOMOBJECT     {\r
6199         *NODE_NAME      "mat4model0surf149"\r
6200         *NODE_TM        {\r
6201                 *NODE_NAME      "mat4model0surf149"\r
6202                 *INHERIT_POS    0       0       0\r
6203                 *INHERIT_ROT    0       0       0\r
6204                 *INHERIT_SCL    0       0       0\r
6205                 *TM_ROW0        1.0     0       0\r
6206                 *TM_ROW1        0       1.0     0\r
6207                 *TM_ROW2        0       0       1.0\r
6208                 *TM_ROW3        0       0       0\r
6209                 *TM_POS 0.000000        0.000000        0.000000\r
6210         }\r
6211         *MESH   {\r
6212                 *TIMEVALUE      0\r
6213                 *MESH_NUMVERTEX 8\r
6214                 *MESH_NUMFACES  6\r
6215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6216                 *MESH_VERTEX_LIST       {\r
6217                         *MESH_VERTEX    0       -376.000000     -76.000000      336.000000\r
6218                         *MESH_VERTEX    1       -377.000000     -73.000000      336.000000\r
6219                         *MESH_VERTEX    2       -377.000000     -79.000000      336.000000\r
6220                         *MESH_VERTEX    3       -380.000000     -80.000000      336.000000\r
6221                         *MESH_VERTEX    4       -380.000000     -72.000000      336.000000\r
6222                         *MESH_VERTEX    5       -383.000000     -73.000000      336.000000\r
6223                         *MESH_VERTEX    6       -383.000000     -79.000000      336.000000\r
6224                         *MESH_VERTEX    7       -384.000000     -76.000000      336.000000\r
6225                 }\r
6226                 *MESH_NORMALS   {\r
6227                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6228                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6229                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6230                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6231                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6232                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
6233                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6234                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6235                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6236                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6237                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6238                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6239                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6240                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6241                 }\r
6242                 *MESH_FACE_LIST {\r
6243                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6244                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6245                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6246                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6247                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6248                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6249                 }\r
6250                 *MESH_NUMTVERTEX        8\r
6251                 *MESH_TVERTLIST {\r
6252                         *MESH_TVERT     0       0.062500        0.406250        1.000000\r
6253                         *MESH_TVERT     1       0.054688        0.429688        1.000000\r
6254                         *MESH_TVERT     2       0.054688        0.382812        1.000000\r
6255                         *MESH_TVERT     3       0.031250        0.375000        1.000000\r
6256                         *MESH_TVERT     4       0.031250        0.437500        1.000000\r
6257                         *MESH_TVERT     5       0.007812        0.429688        1.000000\r
6258                         *MESH_TVERT     6       0.007812        0.382812        1.000000\r
6259                         *MESH_TVERT     7       0.000000        0.406250        1.000000\r
6260                 }\r
6261                 *MESH_NUMTVFACES        6\r
6262                 *MESH_TFACELIST {\r
6263                         *MESH_TFACE     0       1       2       3\r
6264                         *MESH_TFACE     1       1       3       4\r
6265                         *MESH_TFACE     2       3       5       4\r
6266                         *MESH_TFACE     3       3       6       5\r
6267                         *MESH_TFACE     4       0       2       1\r
6268                         *MESH_TFACE     5       5       6       7\r
6269                 }\r
6270         }\r
6271         *PROP_MOTIONBLUR        0\r
6272         *PROP_CASTSHADOW        1\r
6273         *PROP_RECVSHADOW        1\r
6274         *MATERIAL_REF   4\r
6275 }\r
6276 *GEOMOBJECT     {\r
6277         *NODE_NAME      "mat4model0surf150"\r
6278         *NODE_TM        {\r
6279                 *NODE_NAME      "mat4model0surf150"\r
6280                 *INHERIT_POS    0       0       0\r
6281                 *INHERIT_ROT    0       0       0\r
6282                 *INHERIT_SCL    0       0       0\r
6283                 *TM_ROW0        1.0     0       0\r
6284                 *TM_ROW1        0       1.0     0\r
6285                 *TM_ROW2        0       0       1.0\r
6286                 *TM_ROW3        0       0       0\r
6287                 *TM_POS 0.000000        0.000000        0.000000\r
6288         }\r
6289         *MESH   {\r
6290                 *TIMEVALUE      0\r
6291                 *MESH_NUMVERTEX 6\r
6292                 *MESH_NUMFACES  4\r
6293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6294                 *MESH_VERTEX_LIST       {\r
6295                         *MESH_VERTEX    0       -377.000000     -49.000000      340.000000\r
6296                         *MESH_VERTEX    1       -380.000000     -48.000000      340.000000\r
6297                         *MESH_VERTEX    2       -380.000000     -48.000000      336.000000\r
6298                         *MESH_VERTEX    3       -377.000000     -49.000000      336.000000\r
6299                         *MESH_VERTEX    4       -383.000000     -49.000000      340.000000\r
6300                         *MESH_VERTEX    5       -383.000000     -49.000000      336.000000\r
6301                 }\r
6302                 *MESH_NORMALS   {\r
6303                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6304                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6305                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6306                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6307                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6308                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6309                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6310                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6311                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6312                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6313                 }\r
6314                 *MESH_FACE_LIST {\r
6315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6316                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6317                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6318                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6319                 }\r
6320                 *MESH_NUMTVERTEX        6\r
6321                 *MESH_TVERTLIST {\r
6322                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
6323                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
6324                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
6325                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6326                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
6327                         *MESH_TVERT     5       0.218750        0.000000        1.000000\r
6328                 }\r
6329                 *MESH_NUMTVFACES        4\r
6330                 *MESH_TFACELIST {\r
6331                         *MESH_TFACE     0       0       2       1\r
6332                         *MESH_TFACE     1       0       3       2\r
6333                         *MESH_TFACE     2       2       4       1\r
6334                         *MESH_TFACE     3       2       5       4\r
6335                 }\r
6336         }\r
6337         *PROP_MOTIONBLUR        0\r
6338         *PROP_CASTSHADOW        1\r
6339         *PROP_RECVSHADOW        1\r
6340         *MATERIAL_REF   4\r
6341 }\r
6342 *GEOMOBJECT     {\r
6343         *NODE_NAME      "mat4model0surf151"\r
6344         *NODE_TM        {\r
6345                 *NODE_NAME      "mat4model0surf151"\r
6346                 *INHERIT_POS    0       0       0\r
6347                 *INHERIT_ROT    0       0       0\r
6348                 *INHERIT_SCL    0       0       0\r
6349                 *TM_ROW0        1.0     0       0\r
6350                 *TM_ROW1        0       1.0     0\r
6351                 *TM_ROW2        0       0       1.0\r
6352                 *TM_ROW3        0       0       0\r
6353                 *TM_POS 0.000000        0.000000        0.000000\r
6354         }\r
6355         *MESH   {\r
6356                 *TIMEVALUE      0\r
6357                 *MESH_NUMVERTEX 6\r
6358                 *MESH_NUMFACES  4\r
6359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6360                 *MESH_VERTEX_LIST       {\r
6361                         *MESH_VERTEX    0       -380.000000     -56.000000      336.000000\r
6362                         *MESH_VERTEX    1       -380.000000     -56.000000      340.000000\r
6363                         *MESH_VERTEX    2       -377.000000     -55.000000      340.000000\r
6364                         *MESH_VERTEX    3       -377.000000     -55.000000      336.000000\r
6365                         *MESH_VERTEX    4       -383.000000     -55.000000      340.000000\r
6366                         *MESH_VERTEX    5       -383.000000     -55.000000      336.000000\r
6367                 }\r
6368                 *MESH_NORMALS   {\r
6369                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6370                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6371                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6372                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6373                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6374                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6375                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6376                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6377                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6378                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6379                 }\r
6380                 *MESH_FACE_LIST {\r
6381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6382                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6383                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6384                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6385                 }\r
6386                 *MESH_NUMTVERTEX        6\r
6387                 *MESH_TVERTLIST {\r
6388                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
6389                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
6390                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
6391                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
6392                         *MESH_TVERT     4       0.031250        0.031250        1.000000\r
6393                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
6394                 }\r
6395                 *MESH_NUMTVFACES        4\r
6396                 *MESH_TFACELIST {\r
6397                         *MESH_TFACE     0       0       2       1\r
6398                         *MESH_TFACE     1       0       3       2\r
6399                         *MESH_TFACE     2       4       0       1\r
6400                         *MESH_TFACE     3       4       5       0\r
6401                 }\r
6402         }\r
6403         *PROP_MOTIONBLUR        0\r
6404         *PROP_CASTSHADOW        1\r
6405         *PROP_RECVSHADOW        1\r
6406         *MATERIAL_REF   4\r
6407 }\r
6408 *GEOMOBJECT     {\r
6409         *NODE_NAME      "mat4model0surf152"\r
6410         *NODE_TM        {\r
6411                 *NODE_NAME      "mat4model0surf152"\r
6412                 *INHERIT_POS    0       0       0\r
6413                 *INHERIT_ROT    0       0       0\r
6414                 *INHERIT_SCL    0       0       0\r
6415                 *TM_ROW0        1.0     0       0\r
6416                 *TM_ROW1        0       1.0     0\r
6417                 *TM_ROW2        0       0       1.0\r
6418                 *TM_ROW3        0       0       0\r
6419                 *TM_POS 0.000000        0.000000        0.000000\r
6420         }\r
6421         *MESH   {\r
6422                 *TIMEVALUE      0\r
6423                 *MESH_NUMVERTEX 6\r
6424                 *MESH_NUMFACES  4\r
6425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6426                 *MESH_VERTEX_LIST       {\r
6427                         *MESH_VERTEX    0       -377.000000     -73.000000      340.000000\r
6428                         *MESH_VERTEX    1       -380.000000     -72.000000      340.000000\r
6429                         *MESH_VERTEX    2       -380.000000     -72.000000      336.000000\r
6430                         *MESH_VERTEX    3       -377.000000     -73.000000      336.000000\r
6431                         *MESH_VERTEX    4       -383.000000     -73.000000      340.000000\r
6432                         *MESH_VERTEX    5       -383.000000     -73.000000      336.000000\r
6433                 }\r
6434                 *MESH_NORMALS   {\r
6435                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6436                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6437                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6438                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6439                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6440                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6441                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6442                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6443                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6444                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6445                 }\r
6446                 *MESH_FACE_LIST {\r
6447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6449                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6450                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6451                 }\r
6452                 *MESH_NUMTVERTEX        6\r
6453                 *MESH_TVERTLIST {\r
6454                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
6455                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
6456                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
6457                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6458                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
6459                         *MESH_TVERT     5       0.218750        0.000000        1.000000\r
6460                 }\r
6461                 *MESH_NUMTVFACES        4\r
6462                 *MESH_TFACELIST {\r
6463                         *MESH_TFACE     0       0       2       1\r
6464                         *MESH_TFACE     1       0       3       2\r
6465                         *MESH_TFACE     2       2       4       1\r
6466                         *MESH_TFACE     3       2       5       4\r
6467                 }\r
6468         }\r
6469         *PROP_MOTIONBLUR        0\r
6470         *PROP_CASTSHADOW        1\r
6471         *PROP_RECVSHADOW        1\r
6472         *MATERIAL_REF   4\r
6473 }\r
6474 *GEOMOBJECT     {\r
6475         *NODE_NAME      "mat4model0surf153"\r
6476         *NODE_TM        {\r
6477                 *NODE_NAME      "mat4model0surf153"\r
6478                 *INHERIT_POS    0       0       0\r
6479                 *INHERIT_ROT    0       0       0\r
6480                 *INHERIT_SCL    0       0       0\r
6481                 *TM_ROW0        1.0     0       0\r
6482                 *TM_ROW1        0       1.0     0\r
6483                 *TM_ROW2        0       0       1.0\r
6484                 *TM_ROW3        0       0       0\r
6485                 *TM_POS 0.000000        0.000000        0.000000\r
6486         }\r
6487         *MESH   {\r
6488                 *TIMEVALUE      0\r
6489                 *MESH_NUMVERTEX 6\r
6490                 *MESH_NUMFACES  4\r
6491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6492                 *MESH_VERTEX_LIST       {\r
6493                         *MESH_VERTEX    0       -380.000000     -80.000000      336.000000\r
6494                         *MESH_VERTEX    1       -380.000000     -80.000000      340.000000\r
6495                         *MESH_VERTEX    2       -377.000000     -79.000000      340.000000\r
6496                         *MESH_VERTEX    3       -377.000000     -79.000000      336.000000\r
6497                         *MESH_VERTEX    4       -383.000000     -79.000000      340.000000\r
6498                         *MESH_VERTEX    5       -383.000000     -79.000000      336.000000\r
6499                 }\r
6500                 *MESH_NORMALS   {\r
6501                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6502                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6503                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6504                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6505                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6506                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6507                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6508                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6509                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6510                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6511                 }\r
6512                 *MESH_FACE_LIST {\r
6513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6514                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6515                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6516                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6517                 }\r
6518                 *MESH_NUMTVERTEX        6\r
6519                 *MESH_TVERTLIST {\r
6520                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
6521                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
6522                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
6523                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
6524                         *MESH_TVERT     4       0.031250        0.031250        1.000000\r
6525                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
6526                 }\r
6527                 *MESH_NUMTVFACES        4\r
6528                 *MESH_TFACELIST {\r
6529                         *MESH_TFACE     0       0       2       1\r
6530                         *MESH_TFACE     1       0       3       2\r
6531                         *MESH_TFACE     2       4       0       1\r
6532                         *MESH_TFACE     3       4       5       0\r
6533                 }\r
6534         }\r
6535         *PROP_MOTIONBLUR        0\r
6536         *PROP_CASTSHADOW        1\r
6537         *PROP_RECVSHADOW        1\r
6538         *MATERIAL_REF   4\r
6539 }\r
6540 *GEOMOBJECT     {\r
6541         *NODE_NAME      "mat4model0surf154"\r
6542         *NODE_TM        {\r
6543                 *NODE_NAME      "mat4model0surf154"\r
6544                 *INHERIT_POS    0       0       0\r
6545                 *INHERIT_ROT    0       0       0\r
6546                 *INHERIT_SCL    0       0       0\r
6547                 *TM_ROW0        1.0     0       0\r
6548                 *TM_ROW1        0       1.0     0\r
6549                 *TM_ROW2        0       0       1.0\r
6550                 *TM_ROW3        0       0       0\r
6551                 *TM_POS 0.000000        0.000000        0.000000\r
6552         }\r
6553         *MESH   {\r
6554                 *TIMEVALUE      0\r
6555                 *MESH_NUMVERTEX 8\r
6556                 *MESH_NUMFACES  4\r
6557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6558                 *MESH_VERTEX_LIST       {\r
6559                         *MESH_VERTEX    0       -383.000000     -49.000000      340.000000\r
6560                         *MESH_VERTEX    1       -384.000000     -52.000000      340.000000\r
6561                         *MESH_VERTEX    2       -384.000000     -52.000000      336.000000\r
6562                         *MESH_VERTEX    3       -383.000000     -49.000000      336.000000\r
6563                         *MESH_VERTEX    4       -384.000000     -52.000000      336.000000\r
6564                         *MESH_VERTEX    5       -384.000000     -52.000000      340.000000\r
6565                         *MESH_VERTEX    6       -383.000000     -55.000000      340.000000\r
6566                         *MESH_VERTEX    7       -383.000000     -55.000000      336.000000\r
6567                 }\r
6568                 *MESH_NORMALS   {\r
6569                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6570                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6571                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6572                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6573                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6574                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6575                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6576                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6577                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6578                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6579                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
6580                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
6581                 }\r
6582                 *MESH_FACE_LIST {\r
6583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6585                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6586                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6587                 }\r
6588                 *MESH_NUMTVERTEX        8\r
6589                 *MESH_TVERTLIST {\r
6590                         *MESH_TVERT     0       0.218750        0.031250        1.000000\r
6591                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
6592                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6593                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
6594                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
6595                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
6596                         *MESH_TVERT     6       0.031250        0.031250        1.000000\r
6597                         *MESH_TVERT     7       0.031250        0.000000        1.000000\r
6598                 }\r
6599                 *MESH_NUMTVFACES        4\r
6600                 *MESH_TFACELIST {\r
6601                         *MESH_TFACE     0       0       2       1\r
6602                         *MESH_TFACE     1       0       3       2\r
6603                         *MESH_TFACE     2       4       6       5\r
6604                         *MESH_TFACE     3       4       7       6\r
6605                 }\r
6606         }\r
6607         *PROP_MOTIONBLUR        0\r
6608         *PROP_CASTSHADOW        1\r
6609         *PROP_RECVSHADOW        1\r
6610         *MATERIAL_REF   4\r
6611 }\r
6612 *GEOMOBJECT     {\r
6613         *NODE_NAME      "mat4model0surf155"\r
6614         *NODE_TM        {\r
6615                 *NODE_NAME      "mat4model0surf155"\r
6616                 *INHERIT_POS    0       0       0\r
6617                 *INHERIT_ROT    0       0       0\r
6618                 *INHERIT_SCL    0       0       0\r
6619                 *TM_ROW0        1.0     0       0\r
6620                 *TM_ROW1        0       1.0     0\r
6621                 *TM_ROW2        0       0       1.0\r
6622                 *TM_ROW3        0       0       0\r
6623                 *TM_POS 0.000000        0.000000        0.000000\r
6624         }\r
6625         *MESH   {\r
6626                 *TIMEVALUE      0\r
6627                 *MESH_NUMVERTEX 8\r
6628                 *MESH_NUMFACES  4\r
6629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6630                 *MESH_VERTEX_LIST       {\r
6631                         *MESH_VERTEX    0       -383.000000     -73.000000      340.000000\r
6632                         *MESH_VERTEX    1       -384.000000     -76.000000      340.000000\r
6633                         *MESH_VERTEX    2       -384.000000     -76.000000      336.000000\r
6634                         *MESH_VERTEX    3       -383.000000     -73.000000      336.000000\r
6635                         *MESH_VERTEX    4       -384.000000     -76.000000      336.000000\r
6636                         *MESH_VERTEX    5       -384.000000     -76.000000      340.000000\r
6637                         *MESH_VERTEX    6       -383.000000     -79.000000      340.000000\r
6638                         *MESH_VERTEX    7       -383.000000     -79.000000      336.000000\r
6639                 }\r
6640                 *MESH_NORMALS   {\r
6641                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6642                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6643                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6644                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6645                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6646                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6647                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6648                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6649                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6650                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6651                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
6652                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
6653                 }\r
6654                 *MESH_FACE_LIST {\r
6655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6657                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6658                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6659                 }\r
6660                 *MESH_NUMTVERTEX        8\r
6661                 *MESH_TVERTLIST {\r
6662                         *MESH_TVERT     0       0.218750        0.031250        1.000000\r
6663                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
6664                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6665                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
6666                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
6667                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
6668                         *MESH_TVERT     6       0.031250        0.031250        1.000000\r
6669                         *MESH_TVERT     7       0.031250        0.000000        1.000000\r
6670                 }\r
6671                 *MESH_NUMTVFACES        4\r
6672                 *MESH_TFACELIST {\r
6673                         *MESH_TFACE     0       0       2       1\r
6674                         *MESH_TFACE     1       0       3       2\r
6675                         *MESH_TFACE     2       4       6       5\r
6676                         *MESH_TFACE     3       4       7       6\r
6677                 }\r
6678         }\r
6679         *PROP_MOTIONBLUR        0\r
6680         *PROP_CASTSHADOW        1\r
6681         *PROP_RECVSHADOW        1\r
6682         *MATERIAL_REF   4\r
6683 }\r
6684 *GEOMOBJECT     {\r
6685         *NODE_NAME      "mat4model0surf156"\r
6686         *NODE_TM        {\r
6687                 *NODE_NAME      "mat4model0surf156"\r
6688                 *INHERIT_POS    0       0       0\r
6689                 *INHERIT_ROT    0       0       0\r
6690                 *INHERIT_SCL    0       0       0\r
6691                 *TM_ROW0        1.0     0       0\r
6692                 *TM_ROW1        0       1.0     0\r
6693                 *TM_ROW2        0       0       1.0\r
6694                 *TM_ROW3        0       0       0\r
6695                 *TM_POS 0.000000        0.000000        0.000000\r
6696         }\r
6697         *MESH   {\r
6698                 *TIMEVALUE      0\r
6699                 *MESH_NUMVERTEX 4\r
6700                 *MESH_NUMFACES  2\r
6701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6702                 *MESH_VERTEX_LIST       {\r
6703                         *MESH_VERTEX    0       -384.000000     12.000000       376.000000\r
6704                         *MESH_VERTEX    1       -384.000000     12.000000       392.000000\r
6705                         *MESH_VERTEX    2       -384.000000     -128.000000     392.000000\r
6706                         *MESH_VERTEX    3       -384.000000     -128.000000     376.000000\r
6707                 }\r
6708                 *MESH_NORMALS   {\r
6709                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6710                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6711                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6712                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6713                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6714                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6715                 }\r
6716                 *MESH_FACE_LIST {\r
6717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6719                 }\r
6720                 *MESH_NUMTVERTEX        4\r
6721                 *MESH_TVERTLIST {\r
6722                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6723                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
6724                         *MESH_TVERT     2       1.093750        0.125000        1.000000\r
6725                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
6726                 }\r
6727                 *MESH_NUMTVFACES        2\r
6728                 *MESH_TFACELIST {\r
6729                         *MESH_TFACE     0       0       2       1\r
6730                         *MESH_TFACE     1       0       3       2\r
6731                 }\r
6732         }\r
6733         *PROP_MOTIONBLUR        0\r
6734         *PROP_CASTSHADOW        1\r
6735         *PROP_RECVSHADOW        1\r
6736         *MATERIAL_REF   4\r
6737 }\r
6738 *GEOMOBJECT     {\r
6739         *NODE_NAME      "mat4model0surf157"\r
6740         *NODE_TM        {\r
6741                 *NODE_NAME      "mat4model0surf157"\r
6742                 *INHERIT_POS    0       0       0\r
6743                 *INHERIT_ROT    0       0       0\r
6744                 *INHERIT_SCL    0       0       0\r
6745                 *TM_ROW0        1.0     0       0\r
6746                 *TM_ROW1        0       1.0     0\r
6747                 *TM_ROW2        0       0       1.0\r
6748                 *TM_ROW3        0       0       0\r
6749                 *TM_POS 0.000000        0.000000        0.000000\r
6750         }\r
6751         *MESH   {\r
6752                 *TIMEVALUE      0\r
6753                 *MESH_NUMVERTEX 4\r
6754                 *MESH_NUMFACES  2\r
6755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6756                 *MESH_VERTEX_LIST       {\r
6757                         *MESH_VERTEX    0       -384.000000     -128.000000     376.000000\r
6758                         *MESH_VERTEX    1       -384.000000     -128.000000     392.000000\r
6759                         *MESH_VERTEX    2       -376.000000     -128.000000     392.000000\r
6760                         *MESH_VERTEX    3       -376.000000     -128.000000     376.000000\r
6761                 }\r
6762                 *MESH_NORMALS   {\r
6763                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6764                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6765                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6766                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6767                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6768                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6769                 }\r
6770                 *MESH_FACE_LIST {\r
6771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6773                 }\r
6774                 *MESH_NUMTVERTEX        4\r
6775                 *MESH_TVERTLIST {\r
6776                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
6777                         *MESH_TVERT     1       0.000000        1.062500        1.000000\r
6778                         *MESH_TVERT     2       0.062500        1.062500        1.000000\r
6779                         *MESH_TVERT     3       0.062500        0.937500        1.000000\r
6780                 }\r
6781                 *MESH_NUMTVFACES        2\r
6782                 *MESH_TFACELIST {\r
6783                         *MESH_TFACE     0       0       2       1\r
6784                         *MESH_TFACE     1       0       3       2\r
6785                 }\r
6786         }\r
6787         *PROP_MOTIONBLUR        0\r
6788         *PROP_CASTSHADOW        1\r
6789         *PROP_RECVSHADOW        1\r
6790         *MATERIAL_REF   4\r
6791 }\r
6792 *GEOMOBJECT     {\r
6793         *NODE_NAME      "mat4model0surf158"\r
6794         *NODE_TM        {\r
6795                 *NODE_NAME      "mat4model0surf158"\r
6796                 *INHERIT_POS    0       0       0\r
6797                 *INHERIT_ROT    0       0       0\r
6798                 *INHERIT_SCL    0       0       0\r
6799                 *TM_ROW0        1.0     0       0\r
6800                 *TM_ROW1        0       1.0     0\r
6801                 *TM_ROW2        0       0       1.0\r
6802                 *TM_ROW3        0       0       0\r
6803                 *TM_POS 0.000000        0.000000        0.000000\r
6804         }\r
6805         *MESH   {\r
6806                 *TIMEVALUE      0\r
6807                 *MESH_NUMVERTEX 4\r
6808                 *MESH_NUMFACES  2\r
6809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6810                 *MESH_VERTEX_LIST       {\r
6811                         *MESH_VERTEX    0       -392.000000     12.000000       396.000000\r
6812                         *MESH_VERTEX    1       -368.000000     12.000000       396.000000\r
6813                         *MESH_VERTEX    2       -368.000000     -128.000000     396.000000\r
6814                         *MESH_VERTEX    3       -392.000000     -128.000000     396.000000\r
6815                 }\r
6816                 *MESH_NORMALS   {\r
6817                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6818                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6819                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
6820                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
6821                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
6822                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
6823                 }\r
6824                 *MESH_FACE_LIST {\r
6825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6827                 }\r
6828                 *MESH_NUMTVERTEX        4\r
6829                 *MESH_TVERTLIST {\r
6830                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
6831                         *MESH_TVERT     1       0.000000        0.281250        1.000000\r
6832                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
6833                         *MESH_TVERT     3       1.093750        0.093750        1.000000\r
6834                 }\r
6835                 *MESH_NUMTVFACES        2\r
6836                 *MESH_TFACELIST {\r
6837                         *MESH_TFACE     0       0       2       1\r
6838                         *MESH_TFACE     1       0       3       2\r
6839                 }\r
6840         }\r
6841         *PROP_MOTIONBLUR        0\r
6842         *PROP_CASTSHADOW        1\r
6843         *PROP_RECVSHADOW        1\r
6844         *MATERIAL_REF   4\r
6845 }\r
6846 *GEOMOBJECT     {\r
6847         *NODE_NAME      "mat4model0surf159"\r
6848         *NODE_TM        {\r
6849                 *NODE_NAME      "mat4model0surf159"\r
6850                 *INHERIT_POS    0       0       0\r
6851                 *INHERIT_ROT    0       0       0\r
6852                 *INHERIT_SCL    0       0       0\r
6853                 *TM_ROW0        1.0     0       0\r
6854                 *TM_ROW1        0       1.0     0\r
6855                 *TM_ROW2        0       0       1.0\r
6856                 *TM_ROW3        0       0       0\r
6857                 *TM_POS 0.000000        0.000000        0.000000\r
6858         }\r
6859         *MESH   {\r
6860                 *TIMEVALUE      0\r
6861                 *MESH_NUMVERTEX 4\r
6862                 *MESH_NUMFACES  2\r
6863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6864                 *MESH_VERTEX_LIST       {\r
6865                         *MESH_VERTEX    0       -384.000000     12.000000       392.000000\r
6866                         *MESH_VERTEX    1       -392.000000     12.000000       392.000000\r
6867                         *MESH_VERTEX    2       -392.000000     -128.000000     392.000000\r
6868                         *MESH_VERTEX    3       -384.000000     -128.000000     392.000000\r
6869                 }\r
6870                 *MESH_NORMALS   {\r
6871                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6872                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6873                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6874                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
6875                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6876                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6877                 }\r
6878                 *MESH_FACE_LIST {\r
6879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6881                 }\r
6882                 *MESH_NUMTVERTEX        4\r
6883                 *MESH_TVERTLIST {\r
6884                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6885                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
6886                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
6887                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
6888                 }\r
6889                 *MESH_NUMTVFACES        2\r
6890                 *MESH_TFACELIST {\r
6891                         *MESH_TFACE     0       0       2       1\r
6892                         *MESH_TFACE     1       0       3       2\r
6893                 }\r
6894         }\r
6895         *PROP_MOTIONBLUR        0\r
6896         *PROP_CASTSHADOW        1\r
6897         *PROP_RECVSHADOW        1\r
6898         *MATERIAL_REF   4\r
6899 }\r
6900 *GEOMOBJECT     {\r
6901         *NODE_NAME      "mat4model0surf160"\r
6902         *NODE_TM        {\r
6903                 *NODE_NAME      "mat4model0surf160"\r
6904                 *INHERIT_POS    0       0       0\r
6905                 *INHERIT_ROT    0       0       0\r
6906                 *INHERIT_SCL    0       0       0\r
6907                 *TM_ROW0        1.0     0       0\r
6908                 *TM_ROW1        0       1.0     0\r
6909                 *TM_ROW2        0       0       1.0\r
6910                 *TM_ROW3        0       0       0\r
6911                 *TM_POS 0.000000        0.000000        0.000000\r
6912         }\r
6913         *MESH   {\r
6914                 *TIMEVALUE      0\r
6915                 *MESH_NUMVERTEX 4\r
6916                 *MESH_NUMFACES  2\r
6917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6918                 *MESH_VERTEX_LIST       {\r
6919                         *MESH_VERTEX    0       -392.000000     12.000000       396.000000\r
6920                         *MESH_VERTEX    1       -392.000000     -128.000000     396.000000\r
6921                         *MESH_VERTEX    2       -392.000000     -128.000000     392.000000\r
6922                         *MESH_VERTEX    3       -392.000000     12.000000       392.000000\r
6923                 }\r
6924                 *MESH_NORMALS   {\r
6925                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6926                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6927                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
6928                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
6929                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
6930                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
6931                 }\r
6932                 *MESH_FACE_LIST {\r
6933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6935                 }\r
6936                 *MESH_NUMTVERTEX        4\r
6937                 *MESH_TVERTLIST {\r
6938                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
6939                         *MESH_TVERT     1       1.093750        0.093750        1.000000\r
6940                         *MESH_TVERT     2       1.093750        0.062500        1.000000\r
6941                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
6942                 }\r
6943                 *MESH_NUMTVFACES        2\r
6944                 *MESH_TFACELIST {\r
6945                         *MESH_TFACE     0       0       2       1\r
6946                         *MESH_TFACE     1       0       3       2\r
6947                 }\r
6948         }\r
6949         *PROP_MOTIONBLUR        0\r
6950         *PROP_CASTSHADOW        1\r
6951         *PROP_RECVSHADOW        1\r
6952         *MATERIAL_REF   4\r
6953 }\r
6954 *GEOMOBJECT     {\r
6955         *NODE_NAME      "mat4model0surf161"\r
6956         *NODE_TM        {\r
6957                 *NODE_NAME      "mat4model0surf161"\r
6958                 *INHERIT_POS    0       0       0\r
6959                 *INHERIT_ROT    0       0       0\r
6960                 *INHERIT_SCL    0       0       0\r
6961                 *TM_ROW0        1.0     0       0\r
6962                 *TM_ROW1        0       1.0     0\r
6963                 *TM_ROW2        0       0       1.0\r
6964                 *TM_ROW3        0       0       0\r
6965                 *TM_POS 0.000000        0.000000        0.000000\r
6966         }\r
6967         *MESH   {\r
6968                 *TIMEVALUE      0\r
6969                 *MESH_NUMVERTEX 4\r
6970                 *MESH_NUMFACES  2\r
6971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6972                 *MESH_VERTEX_LIST       {\r
6973                         *MESH_VERTEX    0       -392.000000     -128.000000     392.000000\r
6974                         *MESH_VERTEX    1       -392.000000     -128.000000     396.000000\r
6975                         *MESH_VERTEX    2       -368.000000     -128.000000     396.000000\r
6976                         *MESH_VERTEX    3       -368.000000     -128.000000     392.000000\r
6977                 }\r
6978                 *MESH_NORMALS   {\r
6979                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6980                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6981                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6982                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6983                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6984                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6985                 }\r
6986                 *MESH_FACE_LIST {\r
6987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6989                 }\r
6990                 *MESH_NUMTVERTEX        4\r
6991                 *MESH_TVERTLIST {\r
6992                         *MESH_TVERT     0       -0.062500       0.062500        1.000000\r
6993                         *MESH_TVERT     1       -0.062500       0.093750        1.000000\r
6994                         *MESH_TVERT     2       0.125000        0.093750        1.000000\r
6995                         *MESH_TVERT     3       0.125000        0.062500        1.000000\r
6996                 }\r
6997                 *MESH_NUMTVFACES        2\r
6998                 *MESH_TFACELIST {\r
6999                         *MESH_TFACE     0       0       2       1\r
7000                         *MESH_TFACE     1       0       3       2\r
7001                 }\r
7002         }\r
7003         *PROP_MOTIONBLUR        0\r
7004         *PROP_CASTSHADOW        1\r
7005         *PROP_RECVSHADOW        1\r
7006         *MATERIAL_REF   4\r
7007 }\r
7008 *GEOMOBJECT     {\r
7009         *NODE_NAME      "mat4model0surf162"\r
7010         *NODE_TM        {\r
7011                 *NODE_NAME      "mat4model0surf162"\r
7012                 *INHERIT_POS    0       0       0\r
7013                 *INHERIT_ROT    0       0       0\r
7014                 *INHERIT_SCL    0       0       0\r
7015                 *TM_ROW0        1.0     0       0\r
7016                 *TM_ROW1        0       1.0     0\r
7017                 *TM_ROW2        0       0       1.0\r
7018                 *TM_ROW3        0       0       0\r
7019                 *TM_POS 0.000000        0.000000        0.000000\r
7020         }\r
7021         *MESH   {\r
7022                 *TIMEVALUE      0\r
7023                 *MESH_NUMVERTEX 4\r
7024                 *MESH_NUMFACES  2\r
7025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7026                 *MESH_VERTEX_LIST       {\r
7027                         *MESH_VERTEX    0       -392.000000     12.000000       376.000000\r
7028                         *MESH_VERTEX    1       -384.000000     12.000000       376.000000\r
7029                         *MESH_VERTEX    2       -384.000000     -128.000000     376.000000\r
7030                         *MESH_VERTEX    3       -392.000000     -128.000000     376.000000\r
7031                 }\r
7032                 *MESH_NORMALS   {\r
7033                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7034                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7035                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
7036                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
7037                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
7038                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
7039                 }\r
7040                 *MESH_FACE_LIST {\r
7041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7043                 }\r
7044                 *MESH_NUMTVERTEX        4\r
7045                 *MESH_TVERTLIST {\r
7046                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7047                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
7048                         *MESH_TVERT     2       1.093750        0.375000        1.000000\r
7049                         *MESH_TVERT     3       1.093750        0.312500        1.000000\r
7050                 }\r
7051                 *MESH_NUMTVFACES        2\r
7052                 *MESH_TFACELIST {\r
7053                         *MESH_TFACE     0       0       2       1\r
7054                         *MESH_TFACE     1       0       3       2\r
7055                 }\r
7056         }\r
7057         *PROP_MOTIONBLUR        0\r
7058         *PROP_CASTSHADOW        1\r
7059         *PROP_RECVSHADOW        1\r
7060         *MATERIAL_REF   4\r
7061 }\r
7062 *GEOMOBJECT     {\r
7063         *NODE_NAME      "mat4model0surf163"\r
7064         *NODE_TM        {\r
7065                 *NODE_NAME      "mat4model0surf163"\r
7066                 *INHERIT_POS    0       0       0\r
7067                 *INHERIT_ROT    0       0       0\r
7068                 *INHERIT_SCL    0       0       0\r
7069                 *TM_ROW0        1.0     0       0\r
7070                 *TM_ROW1        0       1.0     0\r
7071                 *TM_ROW2        0       0       1.0\r
7072                 *TM_ROW3        0       0       0\r
7073                 *TM_POS 0.000000        0.000000        0.000000\r
7074         }\r
7075         *MESH   {\r
7076                 *TIMEVALUE      0\r
7077                 *MESH_NUMVERTEX 4\r
7078                 *MESH_NUMFACES  2\r
7079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7080                 *MESH_VERTEX_LIST       {\r
7081                         *MESH_VERTEX    0       -368.000000     12.000000       372.000000\r
7082                         *MESH_VERTEX    1       -392.000000     12.000000       372.000000\r
7083                         *MESH_VERTEX    2       -392.000000     -128.000000     372.000000\r
7084                         *MESH_VERTEX    3       -368.000000     -128.000000     372.000000\r
7085                 }\r
7086                 *MESH_NORMALS   {\r
7087                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7088                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7089                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
7090                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
7091                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
7092                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
7093                 }\r
7094                 *MESH_FACE_LIST {\r
7095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7097                 }\r
7098                 *MESH_NUMTVERTEX        4\r
7099                 *MESH_TVERTLIST {\r
7100                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
7101                         *MESH_TVERT     1       0.000000        0.281250        1.000000\r
7102                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
7103                         *MESH_TVERT     3       1.093750        0.093750        1.000000\r
7104                 }\r
7105                 *MESH_NUMTVFACES        2\r
7106                 *MESH_TFACELIST {\r
7107                         *MESH_TFACE     0       0       2       1\r
7108                         *MESH_TFACE     1       0       3       2\r
7109                 }\r
7110         }\r
7111         *PROP_MOTIONBLUR        0\r
7112         *PROP_CASTSHADOW        1\r
7113         *PROP_RECVSHADOW        1\r
7114         *MATERIAL_REF   4\r
7115 }\r
7116 *GEOMOBJECT     {\r
7117         *NODE_NAME      "mat4model0surf164"\r
7118         *NODE_TM        {\r
7119                 *NODE_NAME      "mat4model0surf164"\r
7120                 *INHERIT_POS    0       0       0\r
7121                 *INHERIT_ROT    0       0       0\r
7122                 *INHERIT_SCL    0       0       0\r
7123                 *TM_ROW0        1.0     0       0\r
7124                 *TM_ROW1        0       1.0     0\r
7125                 *TM_ROW2        0       0       1.0\r
7126                 *TM_ROW3        0       0       0\r
7127                 *TM_POS 0.000000        0.000000        0.000000\r
7128         }\r
7129         *MESH   {\r
7130                 *TIMEVALUE      0\r
7131                 *MESH_NUMVERTEX 4\r
7132                 *MESH_NUMFACES  2\r
7133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7134                 *MESH_VERTEX_LIST       {\r
7135                         *MESH_VERTEX    0       -392.000000     12.000000       376.000000\r
7136                         *MESH_VERTEX    1       -392.000000     -128.000000     376.000000\r
7137                         *MESH_VERTEX    2       -392.000000     -128.000000     372.000000\r
7138                         *MESH_VERTEX    3       -392.000000     12.000000       372.000000\r
7139                 }\r
7140                 *MESH_NORMALS   {\r
7141                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7142                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7143                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
7144                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
7145                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
7146                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
7147                 }\r
7148                 *MESH_FACE_LIST {\r
7149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7151                 }\r
7152                 *MESH_NUMTVERTEX        4\r
7153                 *MESH_TVERTLIST {\r
7154                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7155                         *MESH_TVERT     1       1.093750        0.312500        1.000000\r
7156                         *MESH_TVERT     2       1.093750        0.281250        1.000000\r
7157                         *MESH_TVERT     3       0.000000        0.281250        1.000000\r
7158                 }\r
7159                 *MESH_NUMTVFACES        2\r
7160                 *MESH_TFACELIST {\r
7161                         *MESH_TFACE     0       0       2       1\r
7162                         *MESH_TFACE     1       0       3       2\r
7163                 }\r
7164         }\r
7165         *PROP_MOTIONBLUR        0\r
7166         *PROP_CASTSHADOW        1\r
7167         *PROP_RECVSHADOW        1\r
7168         *MATERIAL_REF   4\r
7169 }\r
7170 *GEOMOBJECT     {\r
7171         *NODE_NAME      "mat4model0surf165"\r
7172         *NODE_TM        {\r
7173                 *NODE_NAME      "mat4model0surf165"\r
7174                 *INHERIT_POS    0       0       0\r
7175                 *INHERIT_ROT    0       0       0\r
7176                 *INHERIT_SCL    0       0       0\r
7177                 *TM_ROW0        1.0     0       0\r
7178                 *TM_ROW1        0       1.0     0\r
7179                 *TM_ROW2        0       0       1.0\r
7180                 *TM_ROW3        0       0       0\r
7181                 *TM_POS 0.000000        0.000000        0.000000\r
7182         }\r
7183         *MESH   {\r
7184                 *TIMEVALUE      0\r
7185                 *MESH_NUMVERTEX 4\r
7186                 *MESH_NUMFACES  2\r
7187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7188                 *MESH_VERTEX_LIST       {\r
7189                         *MESH_VERTEX    0       -392.000000     -128.000000     372.000000\r
7190                         *MESH_VERTEX    1       -392.000000     -128.000000     376.000000\r
7191                         *MESH_VERTEX    2       -368.000000     -128.000000     376.000000\r
7192                         *MESH_VERTEX    3       -368.000000     -128.000000     372.000000\r
7193                 }\r
7194                 *MESH_NORMALS   {\r
7195                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7196                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7197                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7198                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7199                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7200                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7201                 }\r
7202                 *MESH_FACE_LIST {\r
7203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7205                 }\r
7206                 *MESH_NUMTVERTEX        4\r
7207                 *MESH_TVERTLIST {\r
7208                         *MESH_TVERT     0       -0.062500       0.906250        1.000000\r
7209                         *MESH_TVERT     1       -0.062500       0.937500        1.000000\r
7210                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
7211                         *MESH_TVERT     3       0.125000        0.906250        1.000000\r
7212                 }\r
7213                 *MESH_NUMTVFACES        2\r
7214                 *MESH_TFACELIST {\r
7215                         *MESH_TFACE     0       0       2       1\r
7216                         *MESH_TFACE     1       0       3       2\r
7217                 }\r
7218         }\r
7219         *PROP_MOTIONBLUR        0\r
7220         *PROP_CASTSHADOW        1\r
7221         *PROP_RECVSHADOW        1\r
7222         *MATERIAL_REF   4\r
7223 }\r
7224 *GEOMOBJECT     {\r
7225         *NODE_NAME      "mat4model0surf166"\r
7226         *NODE_TM        {\r
7227                 *NODE_NAME      "mat4model0surf166"\r
7228                 *INHERIT_POS    0       0       0\r
7229                 *INHERIT_ROT    0       0       0\r
7230                 *INHERIT_SCL    0       0       0\r
7231                 *TM_ROW0        1.0     0       0\r
7232                 *TM_ROW1        0       1.0     0\r
7233                 *TM_ROW2        0       0       1.0\r
7234                 *TM_ROW3        0       0       0\r
7235                 *TM_POS 0.000000        0.000000        0.000000\r
7236         }\r
7237         *MESH   {\r
7238                 *TIMEVALUE      0\r
7239                 *MESH_NUMVERTEX 4\r
7240                 *MESH_NUMFACES  2\r
7241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7242                 *MESH_VERTEX_LIST       {\r
7243                         *MESH_VERTEX    0       -448.000000     12.000000       396.000000\r
7244                         *MESH_VERTEX    1       448.000000      12.000000       396.000000\r
7245                         *MESH_VERTEX    2       448.000000      12.000000       372.000000\r
7246                         *MESH_VERTEX    3       -448.000000     12.000000       372.000000\r
7247                 }\r
7248                 *MESH_NORMALS   {\r
7249                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7250                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7251                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7252                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7253                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7254                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7255                 }\r
7256                 *MESH_FACE_LIST {\r
7257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7259                 }\r
7260                 *MESH_NUMTVERTEX        4\r
7261                 *MESH_TVERTLIST {\r
7262                         *MESH_TVERT     0       -3.000000       0.437500        1.000000\r
7263                         *MESH_TVERT     1       4.000000        0.437500        1.000000\r
7264                         *MESH_TVERT     2       4.000000        0.250000        1.000000\r
7265                         *MESH_TVERT     3       -3.000000       0.250000        1.000000\r
7266                 }\r
7267                 *MESH_NUMTVFACES        2\r
7268                 *MESH_TFACELIST {\r
7269                         *MESH_TFACE     0       0       2       1\r
7270                         *MESH_TFACE     1       0       3       2\r
7271                 }\r
7272         }\r
7273         *PROP_MOTIONBLUR        0\r
7274         *PROP_CASTSHADOW        1\r
7275         *PROP_RECVSHADOW        1\r
7276         *MATERIAL_REF   4\r
7277 }\r
7278 *GEOMOBJECT     {\r
7279         *NODE_NAME      "mat4model0surf167"\r
7280         *NODE_TM        {\r
7281                 *NODE_NAME      "mat4model0surf167"\r
7282                 *INHERIT_POS    0       0       0\r
7283                 *INHERIT_ROT    0       0       0\r
7284                 *INHERIT_SCL    0       0       0\r
7285                 *TM_ROW0        1.0     0       0\r
7286                 *TM_ROW1        0       1.0     0\r
7287                 *TM_ROW2        0       0       1.0\r
7288                 *TM_ROW3        0       0       0\r
7289                 *TM_POS 0.000000        0.000000        0.000000\r
7290         }\r
7291         *MESH   {\r
7292                 *TIMEVALUE      0\r
7293                 *MESH_NUMVERTEX 8\r
7294                 *MESH_NUMFACES  6\r
7295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7296                 *MESH_VERTEX_LIST       {\r
7297                         *MESH_VERTEX    0       -448.000000     12.000000       396.000000\r
7298                         *MESH_VERTEX    1       -448.000000     12.000000       372.000000\r
7299                         *MESH_VERTEX    2       -448.000000     16.000000       368.000000\r
7300                         *MESH_VERTEX    3       -448.000000     16.000000       400.000000\r
7301                         *MESH_VERTEX    4       -448.000000     0.000000        400.000000\r
7302                         *MESH_VERTEX    5       -448.000000     0.000000        372.000000\r
7303                         *MESH_VERTEX    6       -448.000000     0.000000        368.000000\r
7304                         *MESH_VERTEX    7       -448.000000     0.000000        396.000000\r
7305                 }\r
7306                 *MESH_NORMALS   {\r
7307                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7308                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7309                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7310                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7311                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7312                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
7313                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7314                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7315                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7316                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7317                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7318                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7319                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
7320                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
7321                 }\r
7322                 *MESH_FACE_LIST {\r
7323                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7324                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7325                         *MESH_FACE      2       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7326                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7327                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7328                         *MESH_FACE      5       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7329                 }\r
7330                 *MESH_NUMTVERTEX        8\r
7331                 *MESH_TVERTLIST {\r
7332                         *MESH_TVERT     0       0.093750        1.093750        1.000000\r
7333                         *MESH_TVERT     1       0.093750        0.906250        1.000000\r
7334                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
7335                         *MESH_TVERT     3       0.125000        1.125000        1.000000\r
7336                         *MESH_TVERT     4       0.000000        1.125000        1.000000\r
7337                         *MESH_TVERT     5       0.000000        0.906250        1.000000\r
7338                         *MESH_TVERT     6       0.000000        0.875000        1.000000\r
7339                         *MESH_TVERT     7       0.000000        1.093750        1.000000\r
7340                 }\r
7341                 *MESH_NUMTVFACES        6\r
7342                 *MESH_TFACELIST {\r
7343                         *MESH_TFACE     0       0       2       1\r
7344                         *MESH_TFACE     1       0       3       2\r
7345                         *MESH_TFACE     2       1       2       5\r
7346                         *MESH_TFACE     3       0       4       3\r
7347                         *MESH_TFACE     4       2       6       5\r
7348                         *MESH_TFACE     5       0       7       4\r
7349                 }\r
7350         }\r
7351         *PROP_MOTIONBLUR        0\r
7352         *PROP_CASTSHADOW        1\r
7353         *PROP_RECVSHADOW        1\r
7354         *MATERIAL_REF   4\r
7355 }\r
7356 *GEOMOBJECT     {\r
7357         *NODE_NAME      "mat4model0surf168"\r
7358         *NODE_TM        {\r
7359                 *NODE_NAME      "mat4model0surf168"\r
7360                 *INHERIT_POS    0       0       0\r
7361                 *INHERIT_ROT    0       0       0\r
7362                 *INHERIT_SCL    0       0       0\r
7363                 *TM_ROW0        1.0     0       0\r
7364                 *TM_ROW1        0       1.0     0\r
7365                 *TM_ROW2        0       0       1.0\r
7366                 *TM_ROW3        0       0       0\r
7367                 *TM_POS 0.000000        0.000000        0.000000\r
7368         }\r
7369         *MESH   {\r
7370                 *TIMEVALUE      0\r
7371                 *MESH_NUMVERTEX 4\r
7372                 *MESH_NUMFACES  2\r
7373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7374                 *MESH_VERTEX_LIST       {\r
7375                         *MESH_VERTEX    0       -448.000000     0.000000        400.000000\r
7376                         *MESH_VERTEX    1       -448.000000     16.000000       400.000000\r
7377                         *MESH_VERTEX    2       448.000000      16.000000       400.000000\r
7378                         *MESH_VERTEX    3       448.000000      0.000000        400.000000\r
7379                 }\r
7380                 *MESH_NORMALS   {\r
7381                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7382                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7383                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
7384                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
7385                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
7386                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7387                 }\r
7388                 *MESH_FACE_LIST {\r
7389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7391                 }\r
7392                 *MESH_NUMTVERTEX        4\r
7393                 *MESH_TVERTLIST {\r
7394                         *MESH_TVERT     0       -3.000000       0.562500        1.000000\r
7395                         *MESH_TVERT     1       -3.000000       0.687500        1.000000\r
7396                         *MESH_TVERT     2       4.000000        0.687500        1.000000\r
7397                         *MESH_TVERT     3       4.000000        0.562500        1.000000\r
7398                 }\r
7399                 *MESH_NUMTVFACES        2\r
7400                 *MESH_TFACELIST {\r
7401                         *MESH_TFACE     0       0       2       1\r
7402                         *MESH_TFACE     1       0       3       2\r
7403                 }\r
7404         }\r
7405         *PROP_MOTIONBLUR        0\r
7406         *PROP_CASTSHADOW        1\r
7407         *PROP_RECVSHADOW        1\r
7408         *MATERIAL_REF   4\r
7409 }\r
7410 *GEOMOBJECT     {\r
7411         *NODE_NAME      "mat4model0surf169"\r
7412         *NODE_TM        {\r
7413                 *NODE_NAME      "mat4model0surf169"\r
7414                 *INHERIT_POS    0       0       0\r
7415                 *INHERIT_ROT    0       0       0\r
7416                 *INHERIT_SCL    0       0       0\r
7417                 *TM_ROW0        1.0     0       0\r
7418                 *TM_ROW1        0       1.0     0\r
7419                 *TM_ROW2        0       0       1.0\r
7420                 *TM_ROW3        0       0       0\r
7421                 *TM_POS 0.000000        0.000000        0.000000\r
7422         }\r
7423         *MESH   {\r
7424                 *TIMEVALUE      0\r
7425                 *MESH_NUMVERTEX 4\r
7426                 *MESH_NUMFACES  2\r
7427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7428                 *MESH_VERTEX_LIST       {\r
7429                         *MESH_VERTEX    0       -448.000000     12.000000       396.000000\r
7430                         *MESH_VERTEX    1       -448.000000     0.000000        396.000000\r
7431                         *MESH_VERTEX    2       448.000000      0.000000        396.000000\r
7432                         *MESH_VERTEX    3       448.000000      12.000000       396.000000\r
7433                 }\r
7434                 *MESH_NORMALS   {\r
7435                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7436                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7437                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7438                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7439                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
7440                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7441                 }\r
7442                 *MESH_FACE_LIST {\r
7443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7445                 }\r
7446                 *MESH_NUMTVERTEX        4\r
7447                 *MESH_TVERTLIST {\r
7448                         *MESH_TVERT     0       -3.000000       0.437500        1.000000\r
7449                         *MESH_TVERT     1       -3.000000       0.531250        1.000000\r
7450                         *MESH_TVERT     2       4.000000        0.531250        1.000000\r
7451                         *MESH_TVERT     3       4.000000        0.437500        1.000000\r
7452                 }\r
7453                 *MESH_NUMTVFACES        2\r
7454                 *MESH_TFACELIST {\r
7455                         *MESH_TFACE     0       0       2       1\r
7456                         *MESH_TFACE     1       0       3       2\r
7457                 }\r
7458         }\r
7459         *PROP_MOTIONBLUR        0\r
7460         *PROP_CASTSHADOW        1\r
7461         *PROP_RECVSHADOW        1\r
7462         *MATERIAL_REF   4\r
7463 }\r
7464 *GEOMOBJECT     {\r
7465         *NODE_NAME      "mat4model0surf170"\r
7466         *NODE_TM        {\r
7467                 *NODE_NAME      "mat4model0surf170"\r
7468                 *INHERIT_POS    0       0       0\r
7469                 *INHERIT_ROT    0       0       0\r
7470                 *INHERIT_SCL    0       0       0\r
7471                 *TM_ROW0        1.0     0       0\r
7472                 *TM_ROW1        0       1.0     0\r
7473                 *TM_ROW2        0       0       1.0\r
7474                 *TM_ROW3        0       0       0\r
7475                 *TM_POS 0.000000        0.000000        0.000000\r
7476         }\r
7477         *MESH   {\r
7478                 *TIMEVALUE      0\r
7479                 *MESH_NUMVERTEX 4\r
7480                 *MESH_NUMFACES  2\r
7481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7482                 *MESH_VERTEX_LIST       {\r
7483                         *MESH_VERTEX    0       -448.000000     0.000000        400.000000\r
7484                         *MESH_VERTEX    1       448.000000      0.000000        400.000000\r
7485                         *MESH_VERTEX    2       448.000000      0.000000        396.000000\r
7486                         *MESH_VERTEX    3       -448.000000     0.000000        396.000000\r
7487                 }\r
7488                 *MESH_NORMALS   {\r
7489                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7490                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7491                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
7492                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7493                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
7494                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7495                 }\r
7496                 *MESH_FACE_LIST {\r
7497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7499                 }\r
7500                 *MESH_NUMTVERTEX        4\r
7501                 *MESH_TVERTLIST {\r
7502                         *MESH_TVERT     0       -3.000000       0.562500        1.000000\r
7503                         *MESH_TVERT     1       4.000000        0.562500        1.000000\r
7504                         *MESH_TVERT     2       4.000000        0.531250        1.000000\r
7505                         *MESH_TVERT     3       -3.000000       0.531250        1.000000\r
7506                 }\r
7507                 *MESH_NUMTVFACES        2\r
7508                 *MESH_TFACELIST {\r
7509                         *MESH_TFACE     0       0       2       1\r
7510                         *MESH_TFACE     1       0       3       2\r
7511                 }\r
7512         }\r
7513         *PROP_MOTIONBLUR        0\r
7514         *PROP_CASTSHADOW        1\r
7515         *PROP_RECVSHADOW        1\r
7516         *MATERIAL_REF   4\r
7517 }\r
7518 *GEOMOBJECT     {\r
7519         *NODE_NAME      "mat4model0surf171"\r
7520         *NODE_TM        {\r
7521                 *NODE_NAME      "mat4model0surf171"\r
7522                 *INHERIT_POS    0       0       0\r
7523                 *INHERIT_ROT    0       0       0\r
7524                 *INHERIT_SCL    0       0       0\r
7525                 *TM_ROW0        1.0     0       0\r
7526                 *TM_ROW1        0       1.0     0\r
7527                 *TM_ROW2        0       0       1.0\r
7528                 *TM_ROW3        0       0       0\r
7529                 *TM_POS 0.000000        0.000000        0.000000\r
7530         }\r
7531         *MESH   {\r
7532                 *TIMEVALUE      0\r
7533                 *MESH_NUMVERTEX 4\r
7534                 *MESH_NUMFACES  2\r
7535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7536                 *MESH_VERTEX_LIST       {\r
7537                         *MESH_VERTEX    0       -448.000000     0.000000        372.000000\r
7538                         *MESH_VERTEX    1       -448.000000     12.000000       372.000000\r
7539                         *MESH_VERTEX    2       448.000000      12.000000       372.000000\r
7540                         *MESH_VERTEX    3       448.000000      0.000000        372.000000\r
7541                 }\r
7542                 *MESH_NORMALS   {\r
7543                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7544                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7545                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
7546                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7547                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7548                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7549                 }\r
7550                 *MESH_FACE_LIST {\r
7551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7553                 }\r
7554                 *MESH_NUMTVERTEX        4\r
7555                 *MESH_TVERTLIST {\r
7556                         *MESH_TVERT     0       -3.000000       0.156250        1.000000\r
7557                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
7558                         *MESH_TVERT     2       4.000000        0.250000        1.000000\r
7559                         *MESH_TVERT     3       4.000000        0.156250        1.000000\r
7560                 }\r
7561                 *MESH_NUMTVFACES        2\r
7562                 *MESH_TFACELIST {\r
7563                         *MESH_TFACE     0       0       2       1\r
7564                         *MESH_TFACE     1       0       3       2\r
7565                 }\r
7566         }\r
7567         *PROP_MOTIONBLUR        0\r
7568         *PROP_CASTSHADOW        1\r
7569         *PROP_RECVSHADOW        1\r
7570         *MATERIAL_REF   4\r
7571 }\r
7572 *GEOMOBJECT     {\r
7573         *NODE_NAME      "mat4model0surf172"\r
7574         *NODE_TM        {\r
7575                 *NODE_NAME      "mat4model0surf172"\r
7576                 *INHERIT_POS    0       0       0\r
7577                 *INHERIT_ROT    0       0       0\r
7578                 *INHERIT_SCL    0       0       0\r
7579                 *TM_ROW0        1.0     0       0\r
7580                 *TM_ROW1        0       1.0     0\r
7581                 *TM_ROW2        0       0       1.0\r
7582                 *TM_ROW3        0       0       0\r
7583                 *TM_POS 0.000000        0.000000        0.000000\r
7584         }\r
7585         *MESH   {\r
7586                 *TIMEVALUE      0\r
7587                 *MESH_NUMVERTEX 4\r
7588                 *MESH_NUMFACES  2\r
7589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7590                 *MESH_VERTEX_LIST       {\r
7591                         *MESH_VERTEX    0       -448.000000     16.000000       368.000000\r
7592                         *MESH_VERTEX    1       -448.000000     0.000000        368.000000\r
7593                         *MESH_VERTEX    2       448.000000      0.000000        368.000000\r
7594                         *MESH_VERTEX    3       448.000000      16.000000       368.000000\r
7595                 }\r
7596                 *MESH_NORMALS   {\r
7597                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7598                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7599                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
7600                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7601                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
7602                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
7603                 }\r
7604                 *MESH_FACE_LIST {\r
7605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7607                 }\r
7608                 *MESH_NUMTVERTEX        4\r
7609                 *MESH_TVERTLIST {\r
7610                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
7611                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
7612                         *MESH_TVERT     2       4.000000        0.125000        1.000000\r
7613                         *MESH_TVERT     3       4.000000        0.000000        1.000000\r
7614                 }\r
7615                 *MESH_NUMTVFACES        2\r
7616                 *MESH_TFACELIST {\r
7617                         *MESH_TFACE     0       0       2       1\r
7618                         *MESH_TFACE     1       0       3       2\r
7619                 }\r
7620         }\r
7621         *PROP_MOTIONBLUR        0\r
7622         *PROP_CASTSHADOW        1\r
7623         *PROP_RECVSHADOW        1\r
7624         *MATERIAL_REF   4\r
7625 }\r
7626 *GEOMOBJECT     {\r
7627         *NODE_NAME      "mat4model0surf173"\r
7628         *NODE_TM        {\r
7629                 *NODE_NAME      "mat4model0surf173"\r
7630                 *INHERIT_POS    0       0       0\r
7631                 *INHERIT_ROT    0       0       0\r
7632                 *INHERIT_SCL    0       0       0\r
7633                 *TM_ROW0        1.0     0       0\r
7634                 *TM_ROW1        0       1.0     0\r
7635                 *TM_ROW2        0       0       1.0\r
7636                 *TM_ROW3        0       0       0\r
7637                 *TM_POS 0.000000        0.000000        0.000000\r
7638         }\r
7639         *MESH   {\r
7640                 *TIMEVALUE      0\r
7641                 *MESH_NUMVERTEX 4\r
7642                 *MESH_NUMFACES  2\r
7643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7644                 *MESH_VERTEX_LIST       {\r
7645                         *MESH_VERTEX    0       -448.000000     0.000000        372.000000\r
7646                         *MESH_VERTEX    1       448.000000      0.000000        372.000000\r
7647                         *MESH_VERTEX    2       448.000000      0.000000        368.000000\r
7648                         *MESH_VERTEX    3       -448.000000     0.000000        368.000000\r
7649                 }\r
7650                 *MESH_NORMALS   {\r
7651                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7652                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7653                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
7654                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7655                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
7656                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7657                 }\r
7658                 *MESH_FACE_LIST {\r
7659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7661                 }\r
7662                 *MESH_NUMTVERTEX        4\r
7663                 *MESH_TVERTLIST {\r
7664                         *MESH_TVERT     0       -3.000000       0.156250        1.000000\r
7665                         *MESH_TVERT     1       4.000000        0.156250        1.000000\r
7666                         *MESH_TVERT     2       4.000000        0.125000        1.000000\r
7667                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
7668                 }\r
7669                 *MESH_NUMTVFACES        2\r
7670                 *MESH_TFACELIST {\r
7671                         *MESH_TFACE     0       0       2       1\r
7672                         *MESH_TFACE     1       0       3       2\r
7673                 }\r
7674         }\r
7675         *PROP_MOTIONBLUR        0\r
7676         *PROP_CASTSHADOW        1\r
7677         *PROP_RECVSHADOW        1\r
7678         *MATERIAL_REF   4\r
7679 }\r
7680 *GEOMOBJECT     {\r
7681         *NODE_NAME      "mat0model0surf174"\r
7682         *NODE_TM        {\r
7683                 *NODE_NAME      "mat0model0surf174"\r
7684                 *INHERIT_POS    0       0       0\r
7685                 *INHERIT_ROT    0       0       0\r
7686                 *INHERIT_SCL    0       0       0\r
7687                 *TM_ROW0        1.0     0       0\r
7688                 *TM_ROW1        0       1.0     0\r
7689                 *TM_ROW2        0       0       1.0\r
7690                 *TM_ROW3        0       0       0\r
7691                 *TM_POS 0.000000        0.000000        0.000000\r
7692         }\r
7693         *MESH   {\r
7694                 *TIMEVALUE      0\r
7695                 *MESH_NUMVERTEX 4\r
7696                 *MESH_NUMFACES  2\r
7697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7698                 *MESH_VERTEX_LIST       {\r
7699                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
7700                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
7701                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
7702                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
7703                 }\r
7704                 *MESH_NORMALS   {\r
7705                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7706                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7707                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7708                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7709                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7710                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7711                 }\r
7712                 *MESH_FACE_LIST {\r
7713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7714                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7715                 }\r
7716                 *MESH_NUMTVERTEX        4\r
7717                 *MESH_TVERTLIST {\r
7718                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
7719                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
7720                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
7721                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
7722                 }\r
7723                 *MESH_NUMTVFACES        2\r
7724                 *MESH_TFACELIST {\r
7725                         *MESH_TFACE     0       0       2       1\r
7726                         *MESH_TFACE     1       2       3       1\r
7727                 }\r
7728         }\r
7729         *PROP_MOTIONBLUR        0\r
7730         *PROP_CASTSHADOW        1\r
7731         *PROP_RECVSHADOW        1\r
7732         *MATERIAL_REF   0\r
7733 }\r
7734 *GEOMOBJECT     {\r
7735         *NODE_NAME      "mat0model0surf175"\r
7736         *NODE_TM        {\r
7737                 *NODE_NAME      "mat0model0surf175"\r
7738                 *INHERIT_POS    0       0       0\r
7739                 *INHERIT_ROT    0       0       0\r
7740                 *INHERIT_SCL    0       0       0\r
7741                 *TM_ROW0        1.0     0       0\r
7742                 *TM_ROW1        0       1.0     0\r
7743                 *TM_ROW2        0       0       1.0\r
7744                 *TM_ROW3        0       0       0\r
7745                 *TM_POS 0.000000        0.000000        0.000000\r
7746         }\r
7747         *MESH   {\r
7748                 *TIMEVALUE      0\r
7749                 *MESH_NUMVERTEX 4\r
7750                 *MESH_NUMFACES  2\r
7751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7752                 *MESH_VERTEX_LIST       {\r
7753                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
7754                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
7755                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
7756                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
7757                 }\r
7758                 *MESH_NORMALS   {\r
7759                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7760                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7761                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7762                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7763                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7764                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7765                 }\r
7766                 *MESH_FACE_LIST {\r
7767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7768                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7769                 }\r
7770                 *MESH_NUMTVERTEX        4\r
7771                 *MESH_TVERTLIST {\r
7772                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
7773                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
7774                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
7775                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7776                 }\r
7777                 *MESH_NUMTVFACES        2\r
7778                 *MESH_TFACELIST {\r
7779                         *MESH_TFACE     0       0       2       1\r
7780                         *MESH_TFACE     1       2       3       1\r
7781                 }\r
7782         }\r
7783         *PROP_MOTIONBLUR        0\r
7784         *PROP_CASTSHADOW        1\r
7785         *PROP_RECVSHADOW        1\r
7786         *MATERIAL_REF   0\r
7787 }\r
7788 *GEOMOBJECT     {\r
7789         *NODE_NAME      "mat0model0surf176"\r
7790         *NODE_TM        {\r
7791                 *NODE_NAME      "mat0model0surf176"\r
7792                 *INHERIT_POS    0       0       0\r
7793                 *INHERIT_ROT    0       0       0\r
7794                 *INHERIT_SCL    0       0       0\r
7795                 *TM_ROW0        1.0     0       0\r
7796                 *TM_ROW1        0       1.0     0\r
7797                 *TM_ROW2        0       0       1.0\r
7798                 *TM_ROW3        0       0       0\r
7799                 *TM_POS 0.000000        0.000000        0.000000\r
7800         }\r
7801         *MESH   {\r
7802                 *TIMEVALUE      0\r
7803                 *MESH_NUMVERTEX 4\r
7804                 *MESH_NUMFACES  2\r
7805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7806                 *MESH_VERTEX_LIST       {\r
7807                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
7808                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
7809                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
7810                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
7811                 }\r
7812                 *MESH_NORMALS   {\r
7813                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7814                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7815                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
7816                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
7817                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
7818                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
7819                 }\r
7820                 *MESH_FACE_LIST {\r
7821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7822                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7823                 }\r
7824                 *MESH_NUMTVERTEX        4\r
7825                 *MESH_TVERTLIST {\r
7826                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
7827                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
7828                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
7829                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
7830                 }\r
7831                 *MESH_NUMTVFACES        2\r
7832                 *MESH_TFACELIST {\r
7833                         *MESH_TFACE     0       0       2       1\r
7834                         *MESH_TFACE     1       2       3       1\r
7835                 }\r
7836         }\r
7837         *PROP_MOTIONBLUR        0\r
7838         *PROP_CASTSHADOW        1\r
7839         *PROP_RECVSHADOW        1\r
7840         *MATERIAL_REF   0\r
7841 }\r
7842 *GEOMOBJECT     {\r
7843         *NODE_NAME      "mat0model0surf177"\r
7844         *NODE_TM        {\r
7845                 *NODE_NAME      "mat0model0surf177"\r
7846                 *INHERIT_POS    0       0       0\r
7847                 *INHERIT_ROT    0       0       0\r
7848                 *INHERIT_SCL    0       0       0\r
7849                 *TM_ROW0        1.0     0       0\r
7850                 *TM_ROW1        0       1.0     0\r
7851                 *TM_ROW2        0       0       1.0\r
7852                 *TM_ROW3        0       0       0\r
7853                 *TM_POS 0.000000        0.000000        0.000000\r
7854         }\r
7855         *MESH   {\r
7856                 *TIMEVALUE      0\r
7857                 *MESH_NUMVERTEX 4\r
7858                 *MESH_NUMFACES  2\r
7859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7860                 *MESH_VERTEX_LIST       {\r
7861                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
7862                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
7863                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
7864                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
7865                 }\r
7866                 *MESH_NORMALS   {\r
7867                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7868                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7869                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7872                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7873                 }\r
7874                 *MESH_FACE_LIST {\r
7875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7876                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7877                 }\r
7878                 *MESH_NUMTVERTEX        4\r
7879                 *MESH_TVERTLIST {\r
7880                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
7881                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
7882                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
7883                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7884                 }\r
7885                 *MESH_NUMTVFACES        2\r
7886                 *MESH_TFACELIST {\r
7887                         *MESH_TFACE     0       0       2       1\r
7888                         *MESH_TFACE     1       2       3       1\r
7889                 }\r
7890         }\r
7891         *PROP_MOTIONBLUR        0\r
7892         *PROP_CASTSHADOW        1\r
7893         *PROP_RECVSHADOW        1\r
7894         *MATERIAL_REF   0\r
7895 }\r
7896 *GEOMOBJECT     {\r
7897         *NODE_NAME      "mat0model0surf178"\r
7898         *NODE_TM        {\r
7899                 *NODE_NAME      "mat0model0surf178"\r
7900                 *INHERIT_POS    0       0       0\r
7901                 *INHERIT_ROT    0       0       0\r
7902                 *INHERIT_SCL    0       0       0\r
7903                 *TM_ROW0        1.0     0       0\r
7904                 *TM_ROW1        0       1.0     0\r
7905                 *TM_ROW2        0       0       1.0\r
7906                 *TM_ROW3        0       0       0\r
7907                 *TM_POS 0.000000        0.000000        0.000000\r
7908         }\r
7909         *MESH   {\r
7910                 *TIMEVALUE      0\r
7911                 *MESH_NUMVERTEX 4\r
7912                 *MESH_NUMFACES  2\r
7913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7914                 *MESH_VERTEX_LIST       {\r
7915                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
7916                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
7917                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
7918                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
7919                 }\r
7920                 *MESH_NORMALS   {\r
7921                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7922                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7923                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7924                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7925                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7926                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7927                 }\r
7928                 *MESH_FACE_LIST {\r
7929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7930                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7931                 }\r
7932                 *MESH_NUMTVERTEX        4\r
7933                 *MESH_TVERTLIST {\r
7934                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
7935                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
7936                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
7937                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
7938                 }\r
7939                 *MESH_NUMTVFACES        2\r
7940                 *MESH_TFACELIST {\r
7941                         *MESH_TFACE     0       0       2       1\r
7942                         *MESH_TFACE     1       2       3       1\r
7943                 }\r
7944         }\r
7945         *PROP_MOTIONBLUR        0\r
7946         *PROP_CASTSHADOW        1\r
7947         *PROP_RECVSHADOW        1\r
7948         *MATERIAL_REF   0\r
7949 }\r
7950 *GEOMOBJECT     {\r
7951         *NODE_NAME      "mat0model0surf179"\r
7952         *NODE_TM        {\r
7953                 *NODE_NAME      "mat0model0surf179"\r
7954                 *INHERIT_POS    0       0       0\r
7955                 *INHERIT_ROT    0       0       0\r
7956                 *INHERIT_SCL    0       0       0\r
7957                 *TM_ROW0        1.0     0       0\r
7958                 *TM_ROW1        0       1.0     0\r
7959                 *TM_ROW2        0       0       1.0\r
7960                 *TM_ROW3        0       0       0\r
7961                 *TM_POS 0.000000        0.000000        0.000000\r
7962         }\r
7963         *MESH   {\r
7964                 *TIMEVALUE      0\r
7965                 *MESH_NUMVERTEX 4\r
7966                 *MESH_NUMFACES  2\r
7967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7968                 *MESH_VERTEX_LIST       {\r
7969                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
7970                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
7971                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
7972                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
7973                 }\r
7974                 *MESH_NORMALS   {\r
7975                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7976                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7977                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
7978                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
7979                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
7980                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
7981                 }\r
7982                 *MESH_FACE_LIST {\r
7983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7984                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7985                 }\r
7986                 *MESH_NUMTVERTEX        4\r
7987                 *MESH_TVERTLIST {\r
7988                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
7989                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
7990                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
7991                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
7992                 }\r
7993                 *MESH_NUMTVFACES        2\r
7994                 *MESH_TFACELIST {\r
7995                         *MESH_TFACE     0       0       2       1\r
7996                         *MESH_TFACE     1       2       3       1\r
7997                 }\r
7998         }\r
7999         *PROP_MOTIONBLUR        0\r
8000         *PROP_CASTSHADOW        1\r
8001         *PROP_RECVSHADOW        1\r
8002         *MATERIAL_REF   0\r
8003 }\r