]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/garage01.ase
Do the last change CORRECTLY :P also fix permissions of files
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / garage01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "garage01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal04"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal04"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal04.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_metal/metal04"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_metal/metal04"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_metal\metal04.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf24"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf24"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
146                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf25"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf25"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
200                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf26"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf26"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
254                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf27"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf27"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
308                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf28"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf28"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
362                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf29"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf29"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
416                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf30"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf30"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 8\r
460                 *MESH_NUMFACES  6\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       360.000000      64.000000       312.000000\r
464                         *MESH_VERTEX    1       360.000000      60.000000       312.000000\r
465                         *MESH_VERTEX    2       360.000000      60.000000       0.000000\r
466                         *MESH_VERTEX    3       360.000000      64.000000       0.000000\r
467                         *MESH_VERTEX    4       360.000000      49.000000       345.000000\r
468                         *MESH_VERTEX    5       360.000000      52.000000       348.000000\r
469                         *MESH_VERTEX    6       360.000000      16.000000       360.000000\r
470                         *MESH_VERTEX    7       360.000000      16.000000       356.000000\r
471                 }\r
472                 *MESH_NORMALS   {\r
473                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
474                         *MESH_FACENORMAL        1       -0.707107       0.000000        -0.707107\r
475                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
476                         *MESH_FACENORMAL        3       0.169102        0.000000        0.985599\r
477                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
478                         *MESH_FACENORMAL        5       -0.169102       0.000000        -0.985599\r
479                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
480                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
481                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
482                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
484                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
485                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                 }\r
496                 *MESH_NUMTVERTEX        8\r
497                 *MESH_TVERTLIST {\r
498                         *MESH_TVERT     0       -0.250000       0.000000        1.000000\r
499                         *MESH_TVERT     1       -0.250000       0.031250        1.000000\r
500                         *MESH_TVERT     2       2.187500        0.031250        1.000000\r
501                         *MESH_TVERT     3       2.187500        0.000000        1.000000\r
502                         *MESH_TVERT     4       -0.625000       0.031250        1.000000\r
503                         *MESH_TVERT     5       -0.625000       0.000000        1.000000\r
504                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
505                         *MESH_TVERT     7       -1.000000       0.031250        1.000000\r
506                 }\r
507                 *MESH_NUMTVFACES        6\r
508                 *MESH_TFACELIST {\r
509                         *MESH_TFACE     0       0       1       4\r
510                         *MESH_TFACE     1       0       4       5\r
511                         *MESH_TFACE     2       0       2       1\r
512                         *MESH_TFACE     3       0       3       2\r
513                         *MESH_TFACE     4       4       6       5\r
514                         *MESH_TFACE     5       4       7       6\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   4\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat4model0surf31"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat4model0surf31"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 6\r
538                 *MESH_NUMFACES  4\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       376.000000      60.000000       312.000000\r
542                         *MESH_VERTEX    1       376.000000      60.000000       0.000000\r
543                         *MESH_VERTEX    2       360.000000      60.000000       0.000000\r
544                         *MESH_VERTEX    3       360.000000      60.000000       312.000000\r
545                         *MESH_VERTEX    4       360.000000      49.000000       345.000000\r
546                         *MESH_VERTEX    5       376.000000      49.000000       345.000000\r
547                 }\r
548                 *MESH_NORMALS   {\r
549                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
550                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
551                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
552                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
553                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
554                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
555                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
556                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
557                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
558                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
559                 }\r
560                 *MESH_FACE_LIST {\r
561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
564                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
565                 }\r
566                 *MESH_NUMTVERTEX        6\r
567                 *MESH_TVERTLIST {\r
568                         *MESH_TVERT     0       -0.250000       0.156250        1.000000\r
569                         *MESH_TVERT     1       2.187500        0.156250        1.000000\r
570                         *MESH_TVERT     2       2.187500        0.031250        1.000000\r
571                         *MESH_TVERT     3       -0.250000       0.031250        1.000000\r
572                         *MESH_TVERT     4       -0.625000       0.031250        1.000000\r
573                         *MESH_TVERT     5       -0.625000       0.156250        1.000000\r
574                 }\r
575                 *MESH_NUMTVFACES        4\r
576                 *MESH_TFACELIST {\r
577                         *MESH_TFACE     0       0       2       1\r
578                         *MESH_TFACE     1       0       3       2\r
579                         *MESH_TFACE     2       4       3       0\r
580                         *MESH_TFACE     3       4       0       5\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   4\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat4model0surf32"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat4model0surf32"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 8\r
604                 *MESH_NUMFACES  6\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       360.000000      56.000000       312.000000\r
608                         *MESH_VERTEX    1       360.000000      52.000000       312.000000\r
609                         *MESH_VERTEX    2       360.000000      52.000000       0.000000\r
610                         *MESH_VERTEX    3       360.000000      56.000000       0.000000\r
611                         *MESH_VERTEX    4       360.000000      43.000000       339.000000\r
612                         *MESH_VERTEX    5       360.000000      46.000000       342.000000\r
613                         *MESH_VERTEX    6       360.000000      16.000000       352.000000\r
614                         *MESH_VERTEX    7       360.000000      16.000000       348.000000\r
615                 }\r
616                 *MESH_NORMALS   {\r
617                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
618                         *MESH_FACENORMAL        1       -0.707107       0.000000        -0.707107\r
619                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
620                         *MESH_FACENORMAL        3       0.169102        0.000000        0.985599\r
621                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
622                         *MESH_FACENORMAL        5       -0.169102       0.000000        -0.985599\r
623                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
624                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
625                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
626                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
627                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
628                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
629                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
630                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
636                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                 }\r
640                 *MESH_NUMTVERTEX        8\r
641                 *MESH_TVERTLIST {\r
642                         *MESH_TVERT     0       -0.375000       0.000000        1.000000\r
643                         *MESH_TVERT     1       -0.375000       0.031250        1.000000\r
644                         *MESH_TVERT     2       2.062500        0.031250        1.000000\r
645                         *MESH_TVERT     3       2.062500        0.000000        1.000000\r
646                         *MESH_TVERT     4       -0.687500       0.031250        1.000000\r
647                         *MESH_TVERT     5       -0.687500       0.000000        1.000000\r
648                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
649                         *MESH_TVERT     7       -1.000000       0.031250        1.000000\r
650                 }\r
651                 *MESH_NUMTVFACES        6\r
652                 *MESH_TFACELIST {\r
653                         *MESH_TFACE     0       0       1       4\r
654                         *MESH_TFACE     1       0       4       5\r
655                         *MESH_TFACE     2       0       2       1\r
656                         *MESH_TFACE     3       0       3       2\r
657                         *MESH_TFACE     4       4       6       5\r
658                         *MESH_TFACE     5       4       7       6\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   4\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat4model0surf33"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat4model0surf33"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 6\r
682                 *MESH_NUMFACES  4\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       376.000000      52.000000       312.000000\r
686                         *MESH_VERTEX    1       376.000000      52.000000       0.000000\r
687                         *MESH_VERTEX    2       360.000000      52.000000       0.000000\r
688                         *MESH_VERTEX    3       360.000000      52.000000       312.000000\r
689                         *MESH_VERTEX    4       360.000000      43.000000       339.000000\r
690                         *MESH_VERTEX    5       376.000000      43.000000       339.000000\r
691                 }\r
692                 *MESH_NORMALS   {\r
693                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
694                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
695                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
696                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
697                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
698                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
699                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
700                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
701                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
702                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                 }\r
710                 *MESH_NUMTVERTEX        6\r
711                 *MESH_TVERTLIST {\r
712                         *MESH_TVERT     0       -0.375000       0.156250        1.000000\r
713                         *MESH_TVERT     1       2.062500        0.156250        1.000000\r
714                         *MESH_TVERT     2       2.062500        0.031250        1.000000\r
715                         *MESH_TVERT     3       -0.375000       0.031250        1.000000\r
716                         *MESH_TVERT     4       -0.687500       0.031250        1.000000\r
717                         *MESH_TVERT     5       -0.687500       0.156250        1.000000\r
718                 }\r
719                 *MESH_NUMTVFACES        4\r
720                 *MESH_TFACELIST {\r
721                         *MESH_TFACE     0       0       2       1\r
722                         *MESH_TFACE     1       0       3       2\r
723                         *MESH_TFACE     2       4       3       0\r
724                         *MESH_TFACE     3       4       0       5\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   4\r
731 }\r
732 *GEOMOBJECT     {\r
733         *NODE_NAME      "mat4model0surf34"\r
734         *NODE_TM        {\r
735                 *NODE_NAME      "mat4model0surf34"\r
736                 *INHERIT_POS    0       0       0\r
737                 *INHERIT_ROT    0       0       0\r
738                 *INHERIT_SCL    0       0       0\r
739                 *TM_ROW0        1.0     0       0\r
740                 *TM_ROW1        0       1.0     0\r
741                 *TM_ROW2        0       0       1.0\r
742                 *TM_ROW3        0       0       0\r
743                 *TM_POS 0.000000        0.000000        0.000000\r
744         }\r
745         *MESH   {\r
746                 *TIMEVALUE      0\r
747                 *MESH_NUMVERTEX 4\r
748                 *MESH_NUMFACES  2\r
749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
750                 *MESH_VERTEX_LIST       {\r
751                         *MESH_VERTEX    0       376.000000      56.000000       312.000000\r
752                         *MESH_VERTEX    1       376.000000      46.000000       342.000000\r
753                         *MESH_VERTEX    2       360.000000      46.000000       342.000000\r
754                         *MESH_VERTEX    3       360.000000      56.000000       312.000000\r
755                 }\r
756                 *MESH_NORMALS   {\r
757                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
758                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
759                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
760                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
761                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
762                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
763                 }\r
764                 *MESH_FACE_LIST {\r
765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
767                 }\r
768                 *MESH_NUMTVERTEX        4\r
769                 *MESH_TVERTLIST {\r
770                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
771                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
772                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
773                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
774                 }\r
775                 *MESH_NUMTVFACES        2\r
776                 *MESH_TFACELIST {\r
777                         *MESH_TFACE     0       0       2       1\r
778                         *MESH_TFACE     1       0       3       2\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   4\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat4model0surf35"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat4model0surf35"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 4\r
802                 *MESH_NUMFACES  2\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       376.000000      16.000000       360.000000\r
806                         *MESH_VERTEX    1       376.000000      16.000000       356.000000\r
807                         *MESH_VERTEX    2       360.000000      16.000000       356.000000\r
808                         *MESH_VERTEX    3       360.000000      16.000000       360.000000\r
809                 }\r
810                 *MESH_NORMALS   {\r
811                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
812                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
813                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
814                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
815                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
816                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                 }\r
822                 *MESH_NUMTVERTEX        4\r
823                 *MESH_TVERTLIST {\r
824                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
825                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
826                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
827                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
828                 }\r
829                 *MESH_NUMTVFACES        2\r
830                 *MESH_TFACELIST {\r
831                         *MESH_TFACE     0       0       2       1\r
832                         *MESH_TFACE     1       0       3       2\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   4\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat4model0surf36"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat4model0surf36"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 4\r
856                 *MESH_NUMFACES  2\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       376.000000      16.000000       352.000000\r
860                         *MESH_VERTEX    1       376.000000      16.000000       348.000000\r
861                         *MESH_VERTEX    2       360.000000      16.000000       348.000000\r
862                         *MESH_VERTEX    3       360.000000      16.000000       352.000000\r
863                 }\r
864                 *MESH_NORMALS   {\r
865                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
866                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
867                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
868                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
869                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
870                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
871                 }\r
872                 *MESH_FACE_LIST {\r
873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                 }\r
876                 *MESH_NUMTVERTEX        4\r
877                 *MESH_TVERTLIST {\r
878                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
879                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
880                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
881                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
882                 }\r
883                 *MESH_NUMTVFACES        2\r
884                 *MESH_TFACELIST {\r
885                         *MESH_TFACE     0       0       2       1\r
886                         *MESH_TFACE     1       0       3       2\r
887                 }\r
888         }\r
889         *PROP_MOTIONBLUR        0\r
890         *PROP_CASTSHADOW        1\r
891         *PROP_RECVSHADOW        1\r
892         *MATERIAL_REF   4\r
893 }\r
894 *GEOMOBJECT     {\r
895         *NODE_NAME      "mat4model0surf37"\r
896         *NODE_TM        {\r
897                 *NODE_NAME      "mat4model0surf37"\r
898                 *INHERIT_POS    0       0       0\r
899                 *INHERIT_ROT    0       0       0\r
900                 *INHERIT_SCL    0       0       0\r
901                 *TM_ROW0        1.0     0       0\r
902                 *TM_ROW1        0       1.0     0\r
903                 *TM_ROW2        0       0       1.0\r
904                 *TM_ROW3        0       0       0\r
905                 *TM_POS 0.000000        0.000000        0.000000\r
906         }\r
907         *MESH   {\r
908                 *TIMEVALUE      0\r
909                 *MESH_NUMVERTEX 4\r
910                 *MESH_NUMFACES  2\r
911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
912                 *MESH_VERTEX_LIST       {\r
913                         *MESH_VERTEX    0       376.000000      16.000000       356.000000\r
914                         *MESH_VERTEX    1       376.000000      49.000000       345.000000\r
915                         *MESH_VERTEX    2       360.000000      49.000000       345.000000\r
916                         *MESH_VERTEX    3       360.000000      16.000000       356.000000\r
917                 }\r
918                 *MESH_NORMALS   {\r
919                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
920                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
921                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
922                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
923                         *MESH_VERTEXNORMAL      2       -0.816497       -0.408248       -0.408248\r
924                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                 }\r
930                 *MESH_NUMTVERTEX        4\r
931                 *MESH_TVERTLIST {\r
932                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
933                         *MESH_TVERT     1       0.375000        0.156250        1.000000\r
934                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
935                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
936                 }\r
937                 *MESH_NUMTVFACES        2\r
938                 *MESH_TFACELIST {\r
939                         *MESH_TFACE     0       0       2       1\r
940                         *MESH_TFACE     1       0       3       2\r
941                 }\r
942         }\r
943         *PROP_MOTIONBLUR        0\r
944         *PROP_CASTSHADOW        1\r
945         *PROP_RECVSHADOW        1\r
946         *MATERIAL_REF   4\r
947 }\r
948 *GEOMOBJECT     {\r
949         *NODE_NAME      "mat4model0surf38"\r
950         *NODE_TM        {\r
951                 *NODE_NAME      "mat4model0surf38"\r
952                 *INHERIT_POS    0       0       0\r
953                 *INHERIT_ROT    0       0       0\r
954                 *INHERIT_SCL    0       0       0\r
955                 *TM_ROW0        1.0     0       0\r
956                 *TM_ROW1        0       1.0     0\r
957                 *TM_ROW2        0       0       1.0\r
958                 *TM_ROW3        0       0       0\r
959                 *TM_POS 0.000000        0.000000        0.000000\r
960         }\r
961         *MESH   {\r
962                 *TIMEVALUE      0\r
963                 *MESH_NUMVERTEX 4\r
964                 *MESH_NUMFACES  2\r
965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
966                 *MESH_VERTEX_LIST       {\r
967                         *MESH_VERTEX    0       376.000000      16.000000       352.000000\r
968                         *MESH_VERTEX    1       360.000000      16.000000       352.000000\r
969                         *MESH_VERTEX    2       360.000000      46.000000       342.000000\r
970                         *MESH_VERTEX    3       376.000000      46.000000       342.000000\r
971                 }\r
972                 *MESH_NORMALS   {\r
973                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
974                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
975                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
976                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
977                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
978                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
979                 }\r
980                 *MESH_FACE_LIST {\r
981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
983                 }\r
984                 *MESH_NUMTVERTEX        4\r
985                 *MESH_TVERTLIST {\r
986                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
987                         *MESH_TVERT     1       0.125000        0.625000        1.000000\r
988                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
989                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
990                 }\r
991                 *MESH_NUMTVFACES        2\r
992                 *MESH_TFACELIST {\r
993                         *MESH_TFACE     0       0       2       1\r
994                         *MESH_TFACE     1       0       3       2\r
995                 }\r
996         }\r
997         *PROP_MOTIONBLUR        0\r
998         *PROP_CASTSHADOW        1\r
999         *PROP_RECVSHADOW        1\r
1000         *MATERIAL_REF   4\r
1001 }\r
1002 *GEOMOBJECT     {\r
1003         *NODE_NAME      "mat4model0surf39"\r
1004         *NODE_TM        {\r
1005                 *NODE_NAME      "mat4model0surf39"\r
1006                 *INHERIT_POS    0       0       0\r
1007                 *INHERIT_ROT    0       0       0\r
1008                 *INHERIT_SCL    0       0       0\r
1009                 *TM_ROW0        1.0     0       0\r
1010                 *TM_ROW1        0       1.0     0\r
1011                 *TM_ROW2        0       0       1.0\r
1012                 *TM_ROW3        0       0       0\r
1013                 *TM_POS 0.000000        0.000000        0.000000\r
1014         }\r
1015         *MESH   {\r
1016                 *TIMEVALUE      0\r
1017                 *MESH_NUMVERTEX 4\r
1018                 *MESH_NUMFACES  2\r
1019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1020                 *MESH_VERTEX_LIST       {\r
1021                         *MESH_VERTEX    0       376.000000      16.000000       348.000000\r
1022                         *MESH_VERTEX    1       376.000000      43.000000       339.000000\r
1023                         *MESH_VERTEX    2       360.000000      43.000000       339.000000\r
1024                         *MESH_VERTEX    3       360.000000      16.000000       348.000000\r
1025                 }\r
1026                 *MESH_NORMALS   {\r
1027                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1028                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1029                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1030                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1031                         *MESH_VERTEXNORMAL      2       -0.816497       -0.408248       -0.408248\r
1032                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1033                 }\r
1034                 *MESH_FACE_LIST {\r
1035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1037                 }\r
1038                 *MESH_NUMTVERTEX        4\r
1039                 *MESH_TVERTLIST {\r
1040                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1041                         *MESH_TVERT     1       0.312500        0.156250        1.000000\r
1042                         *MESH_TVERT     2       0.312500        0.031250        1.000000\r
1043                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
1044                 }\r
1045                 *MESH_NUMTVFACES        2\r
1046                 *MESH_TFACELIST {\r
1047                         *MESH_TFACE     0       0       2       1\r
1048                         *MESH_TFACE     1       0       3       2\r
1049                 }\r
1050         }\r
1051         *PROP_MOTIONBLUR        0\r
1052         *PROP_CASTSHADOW        1\r
1053         *PROP_RECVSHADOW        1\r
1054         *MATERIAL_REF   4\r
1055 }\r
1056 *GEOMOBJECT     {\r
1057         *NODE_NAME      "mat4model0surf40"\r
1058         *NODE_TM        {\r
1059                 *NODE_NAME      "mat4model0surf40"\r
1060                 *INHERIT_POS    0       0       0\r
1061                 *INHERIT_ROT    0       0       0\r
1062                 *INHERIT_SCL    0       0       0\r
1063                 *TM_ROW0        1.0     0       0\r
1064                 *TM_ROW1        0       1.0     0\r
1065                 *TM_ROW2        0       0       1.0\r
1066                 *TM_ROW3        0       0       0\r
1067                 *TM_POS 0.000000        0.000000        0.000000\r
1068         }\r
1069         *MESH   {\r
1070                 *TIMEVALUE      0\r
1071                 *MESH_NUMVERTEX 15\r
1072                 *MESH_NUMFACES  12\r
1073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1074                 *MESH_VERTEX_LIST       {\r
1075                         *MESH_VERTEX    0       24.000000       54.000000       12.000000\r
1076                         *MESH_VERTEX    1       15.000000       40.500000       16.000000\r
1077                         *MESH_VERTEX    2       20.000000       54.000000       16.000000\r
1078                         *MESH_VERTEX    3       16.000000       54.000000       12.000000\r
1079                         *MESH_VERTEX    4       18.000000       37.500000       12.000000\r
1080                         *MESH_VERTEX    5       12.000000       43.500000       12.000000\r
1081                         *MESH_VERTEX    6       0.000000        36.000000       16.000000\r
1082                         *MESH_VERTEX    7       0.000000        40.000000       12.000000\r
1083                         *MESH_VERTEX    8       0.000000        32.000000       12.000000\r
1084                         *MESH_VERTEX    9       -15.000000      40.500000       16.000000\r
1085                         *MESH_VERTEX    10      -16.000000      54.000000       12.000000\r
1086                         *MESH_VERTEX    11      -12.000000      43.500000       12.000000\r
1087                         *MESH_VERTEX    12      -20.000000      54.000000       16.000000\r
1088                         *MESH_VERTEX    13      -24.000000      54.000000       12.000000\r
1089                         *MESH_VERTEX    14      -18.000000      37.500000       12.000000\r
1090                 }\r
1091                 *MESH_NORMALS   {\r
1092                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1093                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1094                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1095                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
1096                         *MESH_FACENORMAL        4       0.816497        0.000000        -0.577350\r
1097                         *MESH_FACENORMAL        5       0.985599        0.000000        -0.169102\r
1098                         *MESH_FACENORMAL        6       0.607781        -0.303891       -0.733657\r
1099                         *MESH_FACENORMAL        7       0.812520        -0.336557       -0.475963\r
1100                         *MESH_FACENORMAL        8       0.463618        -0.463618       0.755061\r
1101                         *MESH_FACENORMAL        9       0.369274        -0.369274       0.852803\r
1102                         *MESH_FACENORMAL        10      -0.408248       0.408248        0.816497\r
1103                         *MESH_FACENORMAL        11      -0.408248       0.408248        -0.816497\r
1104                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1105                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1106                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1107                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1108                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       -0.000000\r
1109                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1110                         *MESH_VERTEXNORMAL      6       0.000000        -0.000000       1.000000\r
1111                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1112                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       -0.000000\r
1113                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1114                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
1115                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
1116                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
1117                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1118                         *MESH_VERTEXNORMAL      14      -0.707107       -0.707107       -0.000000\r
1119                 }\r
1120                 *MESH_FACE_LIST {\r
1121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1122                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1123                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1124                         *MESH_FACE      3       A:      1       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1125                         *MESH_FACE      4       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      5       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1128                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                         *MESH_FACE      8       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1130                         *MESH_FACE      9       A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1131                         *MESH_FACE      10      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1132                         *MESH_FACE      11      A:      9       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1133                 }\r
1134                 *MESH_NUMTVERTEX        15\r
1135                 *MESH_TVERTLIST {\r
1136                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1137                         *MESH_TVERT     1       0.075444        0.175781        1.000000\r
1138                         *MESH_TVERT     2       0.075444        0.000000        1.000000\r
1139                         *MESH_TVERT     3       0.150888        0.000000        1.000000\r
1140                         *MESH_TVERT     4       0.000000        0.175781        1.000000\r
1141                         *MESH_TVERT     5       0.150888        0.175781        1.000000\r
1142                         *MESH_TVERT     6       0.075444        0.359375        1.000000\r
1143                         *MESH_TVERT     7       0.150888        0.359375        1.000000\r
1144                         *MESH_TVERT     8       0.000000        0.359375        1.000000\r
1145                         *MESH_TVERT     9       0.075444        0.542969        1.000000\r
1146                         *MESH_TVERT     10      0.150888        0.718750        1.000000\r
1147                         *MESH_TVERT     11      0.150888        0.542969        1.000000\r
1148                         *MESH_TVERT     12      0.075444        0.718750        1.000000\r
1149                         *MESH_TVERT     13      0.000000        0.718750        1.000000\r
1150                         *MESH_TVERT     14      0.000000        0.542969        1.000000\r
1151                 }\r
1152                 *MESH_NUMTVFACES        12\r
1153                 *MESH_TFACELIST {\r
1154                         *MESH_TFACE     0       0       2       1\r
1155                         *MESH_TFACE     1       1       2       3\r
1156                         *MESH_TFACE     2       0       1       4\r
1157                         *MESH_TFACE     3       1       3       5\r
1158                         *MESH_TFACE     4       1       7       6\r
1159                         *MESH_TFACE     5       1       6       8\r
1160                         *MESH_TFACE     6       6       7       9\r
1161                         *MESH_TFACE     7       6       9       8\r
1162                         *MESH_TFACE     8       9       11      10\r
1163                         *MESH_TFACE     9       9       10      12\r
1164                         *MESH_TFACE     10      9       12      13\r
1165                         *MESH_TFACE     11      9       13      14\r
1166                 }\r
1167         }\r
1168         *PROP_MOTIONBLUR        0\r
1169         *PROP_CASTSHADOW        1\r
1170         *PROP_RECVSHADOW        1\r
1171         *MATERIAL_REF   4\r
1172 }\r
1173 *GEOMOBJECT     {\r
1174         *NODE_NAME      "mat4model0surf41"\r
1175         *NODE_TM        {\r
1176                 *NODE_NAME      "mat4model0surf41"\r
1177                 *INHERIT_POS    0       0       0\r
1178                 *INHERIT_ROT    0       0       0\r
1179                 *INHERIT_SCL    0       0       0\r
1180                 *TM_ROW0        1.0     0       0\r
1181                 *TM_ROW1        0       1.0     0\r
1182                 *TM_ROW2        0       0       1.0\r
1183                 *TM_ROW3        0       0       0\r
1184                 *TM_POS 0.000000        0.000000        0.000000\r
1185         }\r
1186         *MESH   {\r
1187                 *TIMEVALUE      0\r
1188                 *MESH_NUMVERTEX 15\r
1189                 *MESH_NUMFACES  12\r
1190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1191                 *MESH_VERTEX_LIST       {\r
1192                         *MESH_VERTEX    0       16.000000       54.000000       12.000000\r
1193                         *MESH_VERTEX    1       15.000000       40.500000       8.000000\r
1194                         *MESH_VERTEX    2       20.000000       54.000000       8.000000\r
1195                         *MESH_VERTEX    3       24.000000       54.000000       12.000000\r
1196                         *MESH_VERTEX    4       18.000000       37.500000       12.000000\r
1197                         *MESH_VERTEX    5       12.000000       43.500000       12.000000\r
1198                         *MESH_VERTEX    6       0.000000        40.000000       12.000000\r
1199                         *MESH_VERTEX    7       0.000000        36.000000       8.000000\r
1200                         *MESH_VERTEX    8       0.000000        32.000000       12.000000\r
1201                         *MESH_VERTEX    9       -15.000000      40.500000       8.000000\r
1202                         *MESH_VERTEX    10      -16.000000      54.000000       12.000000\r
1203                         *MESH_VERTEX    11      -12.000000      43.500000       12.000000\r
1204                         *MESH_VERTEX    12      -20.000000      54.000000       8.000000\r
1205                         *MESH_VERTEX    13      -24.000000      54.000000       12.000000\r
1206                         *MESH_VERTEX    14      -18.000000      37.500000       12.000000\r
1207                 }\r
1208                 *MESH_NORMALS   {\r
1209                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1210                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1211                         *MESH_FACENORMAL        2       -0.577350       0.000000        0.816497\r
1212                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1213                         *MESH_FACENORMAL        4       0.816497        0.000000        -0.577350\r
1214                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1215                         *MESH_FACENORMAL        6       0.607781        -0.303891       -0.733657\r
1216                         *MESH_FACENORMAL        7       0.923880        -0.270598       -0.270598\r
1217                         *MESH_FACENORMAL        8       0.463618        -0.463618       0.755061\r
1218                         *MESH_FACENORMAL        9       0.369274        -0.369274       0.852803\r
1219                         *MESH_FACENORMAL        10      -0.408248       0.408248        0.816497\r
1220                         *MESH_FACENORMAL        11      -0.408248       0.408248        -0.816497\r
1221                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1223                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1224                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1225                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       -0.000000\r
1226                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1227                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1228                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1229                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       -0.000000\r
1230                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1231                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
1232                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
1233                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1234                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1235                         *MESH_VERTEXNORMAL      14      -0.707107       -0.707107       -0.000000\r
1236                 }\r
1237                 *MESH_FACE_LIST {\r
1238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1239                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1241                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1242                         *MESH_FACE      4       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      5       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1245                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      8       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                         *MESH_FACE      9       A:      9       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1248                         *MESH_FACE      10      A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      11      A:      9       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                 }\r
1251                 *MESH_NUMTVERTEX        15\r
1252                 *MESH_TVERTLIST {\r
1253                         *MESH_TVERT     0       0.150888        0.000000        1.000000\r
1254                         *MESH_TVERT     1       0.226333        0.175781        1.000000\r
1255                         *MESH_TVERT     2       0.226333        0.000000        1.000000\r
1256                         *MESH_TVERT     3       0.301777        0.000000        1.000000\r
1257                         *MESH_TVERT     4       0.301777        0.175781        1.000000\r
1258                         *MESH_TVERT     5       0.150888        0.175781        1.000000\r
1259                         *MESH_TVERT     6       0.150888        0.359375        1.000000\r
1260                         *MESH_TVERT     7       0.226333        0.359375        1.000000\r
1261                         *MESH_TVERT     8       0.301777        0.359375        1.000000\r
1262                         *MESH_TVERT     9       0.226333        0.542969        1.000000\r
1263                         *MESH_TVERT     10      0.150888        0.718750        1.000000\r
1264                         *MESH_TVERT     11      0.150888        0.542969        1.000000\r
1265                         *MESH_TVERT     12      0.226333        0.718750        1.000000\r
1266                         *MESH_TVERT     13      0.301777        0.718750        1.000000\r
1267                         *MESH_TVERT     14      0.301777        0.542969        1.000000\r
1268                 }\r
1269                 *MESH_NUMTVFACES        12\r
1270                 *MESH_TFACELIST {\r
1271                         *MESH_TFACE     0       0       2       1\r
1272                         *MESH_TFACE     1       1       2       3\r
1273                         *MESH_TFACE     2       1       3       4\r
1274                         *MESH_TFACE     3       0       1       5\r
1275                         *MESH_TFACE     4       1       7       6\r
1276                         *MESH_TFACE     5       1       8       7\r
1277                         *MESH_TFACE     6       6       7       9\r
1278                         *MESH_TFACE     7       7       8       9\r
1279                         *MESH_TFACE     8       9       10      11\r
1280                         *MESH_TFACE     9       9       12      10\r
1281                         *MESH_TFACE     10      9       13      12\r
1282                         *MESH_TFACE     11      9       14      13\r
1283                 }\r
1284         }\r
1285         *PROP_MOTIONBLUR        0\r
1286         *PROP_CASTSHADOW        1\r
1287         *PROP_RECVSHADOW        1\r
1288         *MATERIAL_REF   4\r
1289 }\r
1290 *GEOMOBJECT     {\r
1291         *NODE_NAME      "mat4model0surf42"\r
1292         *NODE_TM        {\r
1293                 *NODE_NAME      "mat4model0surf42"\r
1294                 *INHERIT_POS    0       0       0\r
1295                 *INHERIT_ROT    0       0       0\r
1296                 *INHERIT_SCL    0       0       0\r
1297                 *TM_ROW0        1.0     0       0\r
1298                 *TM_ROW1        0       1.0     0\r
1299                 *TM_ROW2        0       0       1.0\r
1300                 *TM_ROW3        0       0       0\r
1301                 *TM_POS 0.000000        0.000000        0.000000\r
1302         }\r
1303         *MESH   {\r
1304                 *TIMEVALUE      0\r
1305                 *MESH_NUMVERTEX 7\r
1306                 *MESH_NUMFACES  4\r
1307                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1308                 *MESH_VERTEX_LIST       {\r
1309                         *MESH_VERTEX    0       15.000000       40.500000       16.000000\r
1310                         *MESH_VERTEX    1       0.000000        40.000000       12.000000\r
1311                         *MESH_VERTEX    2       12.000000       43.500000       12.000000\r
1312                         *MESH_VERTEX    3       15.000000       40.500000       8.000000\r
1313                         *MESH_VERTEX    4       -15.000000      40.500000       16.000000\r
1314                         *MESH_VERTEX    5       -12.000000      43.500000       12.000000\r
1315                         *MESH_VERTEX    6       -15.000000      40.500000       8.000000\r
1316                 }\r
1317                 *MESH_NORMALS   {\r
1318                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1319                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1320                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1321                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1322                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1323                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1324                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1325                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1326                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1327                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1328                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1329                 }\r
1330                 *MESH_FACE_LIST {\r
1331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1332                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1333                         *MESH_FACE      2       A:      4       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1334                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1335                 }\r
1336                 *MESH_NUMTVERTEX        7\r
1337                 *MESH_TVERTLIST {\r
1338                         *MESH_TVERT     0       0.075444        0.175781        1.000000\r
1339                         *MESH_TVERT     1       0.150888        0.359375        1.000000\r
1340                         *MESH_TVERT     2       0.150888        0.175781        1.000000\r
1341                         *MESH_TVERT     3       0.226333        0.175781        1.000000\r
1342                         *MESH_TVERT     4       0.075444        0.542969        1.000000\r
1343                         *MESH_TVERT     5       0.150888        0.542969        1.000000\r
1344                         *MESH_TVERT     6       0.226333        0.542969        1.000000\r
1345                 }\r
1346                 *MESH_NUMTVFACES        4\r
1347                 *MESH_TFACELIST {\r
1348                         *MESH_TFACE     0       0       2       1\r
1349                         *MESH_TFACE     1       1       2       3\r
1350                         *MESH_TFACE     2       4       1       5\r
1351                         *MESH_TFACE     3       1       6       5\r
1352                 }\r
1353         }\r
1354         *PROP_MOTIONBLUR        0\r
1355         *PROP_CASTSHADOW        1\r
1356         *PROP_RECVSHADOW        1\r
1357         *MATERIAL_REF   4\r
1358 }\r
1359 *GEOMOBJECT     {\r
1360         *NODE_NAME      "mat4model0surf43"\r
1361         *NODE_TM        {\r
1362                 *NODE_NAME      "mat4model0surf43"\r
1363                 *INHERIT_POS    0       0       0\r
1364                 *INHERIT_ROT    0       0       0\r
1365                 *INHERIT_SCL    0       0       0\r
1366                 *TM_ROW0        1.0     0       0\r
1367                 *TM_ROW1        0       1.0     0\r
1368                 *TM_ROW2        0       0       1.0\r
1369                 *TM_ROW3        0       0       0\r
1370                 *TM_POS 0.000000        0.000000        0.000000\r
1371         }\r
1372         *MESH   {\r
1373                 *TIMEVALUE      0\r
1374                 *MESH_NUMVERTEX 10\r
1375                 *MESH_NUMFACES  4\r
1376                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1377                 *MESH_VERTEX_LIST       {\r
1378                         *MESH_VERTEX    0       0.000000        32.000000       12.000000\r
1379                         *MESH_VERTEX    1       15.000000       40.500000       16.000000\r
1380                         *MESH_VERTEX    2       18.000000       37.500000       12.000000\r
1381                         *MESH_VERTEX    3       15.000000       40.500000       8.000000\r
1382                         *MESH_VERTEX    4       0.000000        32.000000       12.000000\r
1383                         *MESH_VERTEX    5       18.000000       37.500000       12.000000\r
1384                         *MESH_VERTEX    6       -15.000000      40.500000       8.000000\r
1385                         *MESH_VERTEX    7       -18.000000      37.500000       12.000000\r
1386                         *MESH_VERTEX    8       -18.000000      37.500000       12.000000\r
1387                         *MESH_VERTEX    9       -15.000000      40.500000       16.000000\r
1388                 }\r
1389                 *MESH_NORMALS   {\r
1390                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1391                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1392                         *MESH_FACENORMAL        2       -0.169102       0.000000        -0.985599\r
1393                         *MESH_FACENORMAL        3       0.967538        -0.252725       -0.000000\r
1394                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       -0.000000\r
1395                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1396                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       -0.000000\r
1397                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1398                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       -0.000000\r
1399                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       -0.000000\r
1400                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1401                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       -0.000000\r
1402                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       -0.000000\r
1403                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1404                 }\r
1405                 *MESH_FACE_LIST {\r
1406                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1407                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      2       A:      6       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                         *MESH_FACE      3       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1410                 }\r
1411                 *MESH_NUMTVERTEX        10\r
1412                 *MESH_TVERTLIST {\r
1413                         *MESH_TVERT     0       0.000000        0.359375        1.000000\r
1414                         *MESH_TVERT     1       0.075444        0.175781        1.000000\r
1415                         *MESH_TVERT     2       0.000000        0.175781        1.000000\r
1416                         *MESH_TVERT     3       0.226333        0.175781        1.000000\r
1417                         *MESH_TVERT     4       0.301777        0.359375        1.000000\r
1418                         *MESH_TVERT     5       0.301777        0.175781        1.000000\r
1419                         *MESH_TVERT     6       0.226333        0.542969        1.000000\r
1420                         *MESH_TVERT     7       0.301777        0.542969        1.000000\r
1421                         *MESH_TVERT     8       0.000000        0.542969        1.000000\r
1422                         *MESH_TVERT     9       0.075444        0.542969        1.000000\r
1423                 }\r
1424                 *MESH_NUMTVFACES        4\r
1425                 *MESH_TFACELIST {\r
1426                         *MESH_TFACE     0       0       2       1\r
1427                         *MESH_TFACE     1       3       5       4\r
1428                         *MESH_TFACE     2       6       4       7\r
1429                         *MESH_TFACE     3       0       9       8\r
1430                 }\r
1431         }\r
1432         *PROP_MOTIONBLUR        0\r
1433         *PROP_CASTSHADOW        1\r
1434         *PROP_RECVSHADOW        1\r
1435         *MATERIAL_REF   4\r
1436 }\r
1437 *GEOMOBJECT     {\r
1438         *NODE_NAME      "mat4model0surf44"\r
1439         *NODE_TM        {\r
1440                 *NODE_NAME      "mat4model0surf44"\r
1441                 *INHERIT_POS    0       0       0\r
1442                 *INHERIT_ROT    0       0       0\r
1443                 *INHERIT_SCL    0       0       0\r
1444                 *TM_ROW0        1.0     0       0\r
1445                 *TM_ROW1        0       1.0     0\r
1446                 *TM_ROW2        0       0       1.0\r
1447                 *TM_ROW3        0       0       0\r
1448                 *TM_POS 0.000000        0.000000        0.000000\r
1449         }\r
1450         *MESH   {\r
1451                 *TIMEVALUE      0\r
1452                 *MESH_NUMVERTEX 8\r
1453                 *MESH_NUMFACES  6\r
1454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1455                 *MESH_VERTEX_LIST       {\r
1456                         *MESH_VERTEX    0       -360.000000     64.000000       312.000000\r
1457                         *MESH_VERTEX    1       -360.000000     64.000000       0.000000\r
1458                         *MESH_VERTEX    2       -360.000000     60.000000       0.000000\r
1459                         *MESH_VERTEX    3       -360.000000     60.000000       312.000000\r
1460                         *MESH_VERTEX    4       -360.000000     49.000000       345.000000\r
1461                         *MESH_VERTEX    5       -360.000000     16.000000       360.000000\r
1462                         *MESH_VERTEX    6       -360.000000     52.000000       348.000000\r
1463                         *MESH_VERTEX    7       -360.000000     16.000000       356.000000\r
1464                 }\r
1465                 *MESH_NORMALS   {\r
1466                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1467                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1468                         *MESH_FACENORMAL        2       0.169102        0.000000        0.985599\r
1469                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1470                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
1471                         *MESH_FACENORMAL        5       -0.577350       0.000000        -0.816497\r
1472                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1473                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1474                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1475                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1476                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
1477                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1478                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1479                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
1480                 }\r
1481                 *MESH_FACE_LIST {\r
1482                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1483                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1484                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1485                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1486                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1487                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1488                 }\r
1489                 *MESH_NUMTVERTEX        8\r
1490                 *MESH_TVERTLIST {\r
1491                         *MESH_TVERT     0       -0.250000       0.156250        1.000000\r
1492                         *MESH_TVERT     1       2.187500        0.156250        1.000000\r
1493                         *MESH_TVERT     2       2.187500        0.125000        1.000000\r
1494                         *MESH_TVERT     3       -0.250000       0.125000        1.000000\r
1495                         *MESH_TVERT     4       -0.625000       0.125000        1.000000\r
1496                         *MESH_TVERT     5       -1.000000       0.156250        1.000000\r
1497                         *MESH_TVERT     6       -0.625000       0.156250        1.000000\r
1498                         *MESH_TVERT     7       -1.000000       0.125000        1.000000\r
1499                 }\r
1500                 *MESH_NUMTVFACES        6\r
1501                 *MESH_TFACELIST {\r
1502                         *MESH_TFACE     0       0       4       3\r
1503                         *MESH_TFACE     1       0       6       4\r
1504                         *MESH_TFACE     2       0       3       2\r
1505                         *MESH_TFACE     3       0       2       1\r
1506                         *MESH_TFACE     4       4       6       5\r
1507                         *MESH_TFACE     5       4       5       7\r
1508                 }\r
1509         }\r
1510         *PROP_MOTIONBLUR        0\r
1511         *PROP_CASTSHADOW        1\r
1512         *PROP_RECVSHADOW        1\r
1513         *MATERIAL_REF   4\r
1514 }\r
1515 *GEOMOBJECT     {\r
1516         *NODE_NAME      "mat4model0surf45"\r
1517         *NODE_TM        {\r
1518                 *NODE_NAME      "mat4model0surf45"\r
1519                 *INHERIT_POS    0       0       0\r
1520                 *INHERIT_ROT    0       0       0\r
1521                 *INHERIT_SCL    0       0       0\r
1522                 *TM_ROW0        1.0     0       0\r
1523                 *TM_ROW1        0       1.0     0\r
1524                 *TM_ROW2        0       0       1.0\r
1525                 *TM_ROW3        0       0       0\r
1526                 *TM_POS 0.000000        0.000000        0.000000\r
1527         }\r
1528         *MESH   {\r
1529                 *TIMEVALUE      0\r
1530                 *MESH_NUMVERTEX 8\r
1531                 *MESH_NUMFACES  6\r
1532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1533                 *MESH_VERTEX_LIST       {\r
1534                         *MESH_VERTEX    0       -360.000000     56.000000       312.000000\r
1535                         *MESH_VERTEX    1       -360.000000     56.000000       0.000000\r
1536                         *MESH_VERTEX    2       -360.000000     52.000000       0.000000\r
1537                         *MESH_VERTEX    3       -360.000000     52.000000       312.000000\r
1538                         *MESH_VERTEX    4       -360.000000     43.000000       339.000000\r
1539                         *MESH_VERTEX    5       -360.000000     16.000000       352.000000\r
1540                         *MESH_VERTEX    6       -360.000000     46.000000       342.000000\r
1541                         *MESH_VERTEX    7       -360.000000     16.000000       348.000000\r
1542                 }\r
1543                 *MESH_NORMALS   {\r
1544                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1545                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1546                         *MESH_FACENORMAL        2       0.169102        0.000000        0.985599\r
1547                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1548                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
1549                         *MESH_FACENORMAL        5       -0.577350       0.000000        -0.816497\r
1550                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1551                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1552                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1553                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1554                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
1555                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1556                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1557                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
1558                 }\r
1559                 *MESH_FACE_LIST {\r
1560                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1561                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1563                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1564                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1565                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1566                 }\r
1567                 *MESH_NUMTVERTEX        8\r
1568                 *MESH_TVERTLIST {\r
1569                         *MESH_TVERT     0       -0.375000       0.156250        1.000000\r
1570                         *MESH_TVERT     1       2.062500        0.156250        1.000000\r
1571                         *MESH_TVERT     2       2.062500        0.125000        1.000000\r
1572                         *MESH_TVERT     3       -0.375000       0.125000        1.000000\r
1573                         *MESH_TVERT     4       -0.687500       0.125000        1.000000\r
1574                         *MESH_TVERT     5       -1.000000       0.156250        1.000000\r
1575                         *MESH_TVERT     6       -0.687500       0.156250        1.000000\r
1576                         *MESH_TVERT     7       -1.000000       0.125000        1.000000\r
1577                 }\r
1578                 *MESH_NUMTVFACES        6\r
1579                 *MESH_TFACELIST {\r
1580                         *MESH_TFACE     0       0       4       3\r
1581                         *MESH_TFACE     1       0       6       4\r
1582                         *MESH_TFACE     2       0       3       2\r
1583                         *MESH_TFACE     3       0       2       1\r
1584                         *MESH_TFACE     4       4       6       5\r
1585                         *MESH_TFACE     5       4       5       7\r
1586                 }\r
1587         }\r
1588         *PROP_MOTIONBLUR        0\r
1589         *PROP_CASTSHADOW        1\r
1590         *PROP_RECVSHADOW        1\r
1591         *MATERIAL_REF   4\r
1592 }\r
1593 *GEOMOBJECT     {\r
1594         *NODE_NAME      "mat4model0surf46"\r
1595         *NODE_TM        {\r
1596                 *NODE_NAME      "mat4model0surf46"\r
1597                 *INHERIT_POS    0       0       0\r
1598                 *INHERIT_ROT    0       0       0\r
1599                 *INHERIT_SCL    0       0       0\r
1600                 *TM_ROW0        1.0     0       0\r
1601                 *TM_ROW1        0       1.0     0\r
1602                 *TM_ROW2        0       0       1.0\r
1603                 *TM_ROW3        0       0       0\r
1604                 *TM_POS 0.000000        0.000000        0.000000\r
1605         }\r
1606         *MESH   {\r
1607                 *TIMEVALUE      0\r
1608                 *MESH_NUMVERTEX 6\r
1609                 *MESH_NUMFACES  4\r
1610                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1611                 *MESH_VERTEX_LIST       {\r
1612                         *MESH_VERTEX    0       -376.000000     60.000000       312.000000\r
1613                         *MESH_VERTEX    1       -360.000000     60.000000       312.000000\r
1614                         *MESH_VERTEX    2       -360.000000     60.000000       0.000000\r
1615                         *MESH_VERTEX    3       -376.000000     60.000000       0.000000\r
1616                         *MESH_VERTEX    4       -360.000000     49.000000       345.000000\r
1617                         *MESH_VERTEX    5       -376.000000     49.000000       345.000000\r
1618                 }\r
1619                 *MESH_NORMALS   {\r
1620                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1621                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1622                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1623                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1624                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1625                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1626                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1627                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1628                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
1629                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1630                 }\r
1631                 *MESH_FACE_LIST {\r
1632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1634                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1635                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                 }\r
1637                 *MESH_NUMTVERTEX        6\r
1638                 *MESH_TVERTLIST {\r
1639                         *MESH_TVERT     0       -0.250000       0.000000        1.000000\r
1640                         *MESH_TVERT     1       -0.250000       0.125000        1.000000\r
1641                         *MESH_TVERT     2       2.187500        0.125000        1.000000\r
1642                         *MESH_TVERT     3       2.187500        0.000000        1.000000\r
1643                         *MESH_TVERT     4       -0.625000       0.125000        1.000000\r
1644                         *MESH_TVERT     5       -0.625000       0.000000        1.000000\r
1645                 }\r
1646                 *MESH_NUMTVFACES        4\r
1647                 *MESH_TFACELIST {\r
1648                         *MESH_TFACE     0       0       2       1\r
1649                         *MESH_TFACE     1       0       3       2\r
1650                         *MESH_TFACE     2       4       0       1\r
1651                         *MESH_TFACE     3       4       5       0\r
1652                 }\r
1653         }\r
1654         *PROP_MOTIONBLUR        0\r
1655         *PROP_CASTSHADOW        1\r
1656         *PROP_RECVSHADOW        1\r
1657         *MATERIAL_REF   4\r
1658 }\r
1659 *GEOMOBJECT     {\r
1660         *NODE_NAME      "mat4model0surf47"\r
1661         *NODE_TM        {\r
1662                 *NODE_NAME      "mat4model0surf47"\r
1663                 *INHERIT_POS    0       0       0\r
1664                 *INHERIT_ROT    0       0       0\r
1665                 *INHERIT_SCL    0       0       0\r
1666                 *TM_ROW0        1.0     0       0\r
1667                 *TM_ROW1        0       1.0     0\r
1668                 *TM_ROW2        0       0       1.0\r
1669                 *TM_ROW3        0       0       0\r
1670                 *TM_POS 0.000000        0.000000        0.000000\r
1671         }\r
1672         *MESH   {\r
1673                 *TIMEVALUE      0\r
1674                 *MESH_NUMVERTEX 6\r
1675                 *MESH_NUMFACES  4\r
1676                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1677                 *MESH_VERTEX_LIST       {\r
1678                         *MESH_VERTEX    0       -376.000000     52.000000       312.000000\r
1679                         *MESH_VERTEX    1       -360.000000     52.000000       312.000000\r
1680                         *MESH_VERTEX    2       -360.000000     52.000000       0.000000\r
1681                         *MESH_VERTEX    3       -376.000000     52.000000       0.000000\r
1682                         *MESH_VERTEX    4       -360.000000     43.000000       339.000000\r
1683                         *MESH_VERTEX    5       -376.000000     43.000000       339.000000\r
1684                 }\r
1685                 *MESH_NORMALS   {\r
1686                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1687                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1688                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1689                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
1690                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1691                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1692                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1693                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1694                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
1695                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1696                 }\r
1697                 *MESH_FACE_LIST {\r
1698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1699                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1700                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1701                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                 }\r
1703                 *MESH_NUMTVERTEX        6\r
1704                 *MESH_TVERTLIST {\r
1705                         *MESH_TVERT     0       -0.375000       0.000000        1.000000\r
1706                         *MESH_TVERT     1       -0.375000       0.125000        1.000000\r
1707                         *MESH_TVERT     2       2.062500        0.125000        1.000000\r
1708                         *MESH_TVERT     3       2.062500        0.000000        1.000000\r
1709                         *MESH_TVERT     4       -0.687500       0.125000        1.000000\r
1710                         *MESH_TVERT     5       -0.687500       0.000000        1.000000\r
1711                 }\r
1712                 *MESH_NUMTVFACES        4\r
1713                 *MESH_TFACELIST {\r
1714                         *MESH_TFACE     0       0       2       1\r
1715                         *MESH_TFACE     1       0       3       2\r
1716                         *MESH_TFACE     2       4       0       1\r
1717                         *MESH_TFACE     3       4       5       0\r
1718                 }\r
1719         }\r
1720         *PROP_MOTIONBLUR        0\r
1721         *PROP_CASTSHADOW        1\r
1722         *PROP_RECVSHADOW        1\r
1723         *MATERIAL_REF   4\r
1724 }\r
1725 *GEOMOBJECT     {\r
1726         *NODE_NAME      "mat4model0surf48"\r
1727         *NODE_TM        {\r
1728                 *NODE_NAME      "mat4model0surf48"\r
1729                 *INHERIT_POS    0       0       0\r
1730                 *INHERIT_ROT    0       0       0\r
1731                 *INHERIT_SCL    0       0       0\r
1732                 *TM_ROW0        1.0     0       0\r
1733                 *TM_ROW1        0       1.0     0\r
1734                 *TM_ROW2        0       0       1.0\r
1735                 *TM_ROW3        0       0       0\r
1736                 *TM_POS 0.000000        0.000000        0.000000\r
1737         }\r
1738         *MESH   {\r
1739                 *TIMEVALUE      0\r
1740                 *MESH_NUMVERTEX 4\r
1741                 *MESH_NUMFACES  2\r
1742                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1743                 *MESH_VERTEX_LIST       {\r
1744                         *MESH_VERTEX    0       -376.000000     56.000000       312.000000\r
1745                         *MESH_VERTEX    1       -360.000000     56.000000       312.000000\r
1746                         *MESH_VERTEX    2       -360.000000     46.000000       342.000000\r
1747                         *MESH_VERTEX    3       -376.000000     46.000000       342.000000\r
1748                 }\r
1749                 *MESH_NORMALS   {\r
1750                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1751                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1752                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1753                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1754                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1755                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1756                 }\r
1757                 *MESH_FACE_LIST {\r
1758                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                 }\r
1761                 *MESH_NUMTVERTEX        4\r
1762                 *MESH_TVERTLIST {\r
1763                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
1764                         *MESH_TVERT     1       0.125000        0.625000        1.000000\r
1765                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
1766                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
1767                 }\r
1768                 *MESH_NUMTVFACES        2\r
1769                 *MESH_TFACELIST {\r
1770                         *MESH_TFACE     0       0       2       1\r
1771                         *MESH_TFACE     1       0       3       2\r
1772                 }\r
1773         }\r
1774         *PROP_MOTIONBLUR        0\r
1775         *PROP_CASTSHADOW        1\r
1776         *PROP_RECVSHADOW        1\r
1777         *MATERIAL_REF   4\r
1778 }\r
1779 *GEOMOBJECT     {\r
1780         *NODE_NAME      "mat4model0surf49"\r
1781         *NODE_TM        {\r
1782                 *NODE_NAME      "mat4model0surf49"\r
1783                 *INHERIT_POS    0       0       0\r
1784                 *INHERIT_ROT    0       0       0\r
1785                 *INHERIT_SCL    0       0       0\r
1786                 *TM_ROW0        1.0     0       0\r
1787                 *TM_ROW1        0       1.0     0\r
1788                 *TM_ROW2        0       0       1.0\r
1789                 *TM_ROW3        0       0       0\r
1790                 *TM_POS 0.000000        0.000000        0.000000\r
1791         }\r
1792         *MESH   {\r
1793                 *TIMEVALUE      0\r
1794                 *MESH_NUMVERTEX 4\r
1795                 *MESH_NUMFACES  2\r
1796                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1797                 *MESH_VERTEX_LIST       {\r
1798                         *MESH_VERTEX    0       -376.000000     16.000000       356.000000\r
1799                         *MESH_VERTEX    1       -376.000000     16.000000       360.000000\r
1800                         *MESH_VERTEX    2       -360.000000     16.000000       360.000000\r
1801                         *MESH_VERTEX    3       -360.000000     16.000000       356.000000\r
1802                 }\r
1803                 *MESH_NORMALS   {\r
1804                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1805                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1806                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1807                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1808                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1809                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1810                 }\r
1811                 *MESH_FACE_LIST {\r
1812                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1813                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1814                 }\r
1815                 *MESH_NUMTVERTEX        4\r
1816                 *MESH_TVERTLIST {\r
1817                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1818                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1819                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
1820                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1821                 }\r
1822                 *MESH_NUMTVFACES        2\r
1823                 *MESH_TFACELIST {\r
1824                         *MESH_TFACE     0       0       2       1\r
1825                         *MESH_TFACE     1       0       3       2\r
1826                 }\r
1827         }\r
1828         *PROP_MOTIONBLUR        0\r
1829         *PROP_CASTSHADOW        1\r
1830         *PROP_RECVSHADOW        1\r
1831         *MATERIAL_REF   4\r
1832 }\r
1833 *GEOMOBJECT     {\r
1834         *NODE_NAME      "mat4model0surf50"\r
1835         *NODE_TM        {\r
1836                 *NODE_NAME      "mat4model0surf50"\r
1837                 *INHERIT_POS    0       0       0\r
1838                 *INHERIT_ROT    0       0       0\r
1839                 *INHERIT_SCL    0       0       0\r
1840                 *TM_ROW0        1.0     0       0\r
1841                 *TM_ROW1        0       1.0     0\r
1842                 *TM_ROW2        0       0       1.0\r
1843                 *TM_ROW3        0       0       0\r
1844                 *TM_POS 0.000000        0.000000        0.000000\r
1845         }\r
1846         *MESH   {\r
1847                 *TIMEVALUE      0\r
1848                 *MESH_NUMVERTEX 4\r
1849                 *MESH_NUMFACES  2\r
1850                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1851                 *MESH_VERTEX_LIST       {\r
1852                         *MESH_VERTEX    0       -376.000000     16.000000       348.000000\r
1853                         *MESH_VERTEX    1       -376.000000     16.000000       352.000000\r
1854                         *MESH_VERTEX    2       -360.000000     16.000000       352.000000\r
1855                         *MESH_VERTEX    3       -360.000000     16.000000       348.000000\r
1856                 }\r
1857                 *MESH_NORMALS   {\r
1858                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1859                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1860                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1861                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1862                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1863                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1864                 }\r
1865                 *MESH_FACE_LIST {\r
1866                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1868                 }\r
1869                 *MESH_NUMTVERTEX        4\r
1870                 *MESH_TVERTLIST {\r
1871                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1872                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1873                         *MESH_TVERT     2       0.125000        0.031250        1.000000\r
1874                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1875                 }\r
1876                 *MESH_NUMTVFACES        2\r
1877                 *MESH_TFACELIST {\r
1878                         *MESH_TFACE     0       0       2       1\r
1879                         *MESH_TFACE     1       0       3       2\r
1880                 }\r
1881         }\r
1882         *PROP_MOTIONBLUR        0\r
1883         *PROP_CASTSHADOW        1\r
1884         *PROP_RECVSHADOW        1\r
1885         *MATERIAL_REF   4\r
1886 }\r
1887 *GEOMOBJECT     {\r
1888         *NODE_NAME      "mat4model0surf51"\r
1889         *NODE_TM        {\r
1890                 *NODE_NAME      "mat4model0surf51"\r
1891                 *INHERIT_POS    0       0       0\r
1892                 *INHERIT_ROT    0       0       0\r
1893                 *INHERIT_SCL    0       0       0\r
1894                 *TM_ROW0        1.0     0       0\r
1895                 *TM_ROW1        0       1.0     0\r
1896                 *TM_ROW2        0       0       1.0\r
1897                 *TM_ROW3        0       0       0\r
1898                 *TM_POS 0.000000        0.000000        0.000000\r
1899         }\r
1900         *MESH   {\r
1901                 *TIMEVALUE      0\r
1902                 *MESH_NUMVERTEX 4\r
1903                 *MESH_NUMFACES  2\r
1904                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1905                 *MESH_VERTEX_LIST       {\r
1906                         *MESH_VERTEX    0       -376.000000     16.000000       356.000000\r
1907                         *MESH_VERTEX    1       -360.000000     16.000000       356.000000\r
1908                         *MESH_VERTEX    2       -360.000000     49.000000       345.000000\r
1909                         *MESH_VERTEX    3       -376.000000     49.000000       345.000000\r
1910                 }\r
1911                 *MESH_NORMALS   {\r
1912                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1913                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1914                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1915                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1916                         *MESH_VERTEXNORMAL      2       0.816497        -0.408248       -0.408248\r
1917                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1918                 }\r
1919                 *MESH_FACE_LIST {\r
1920                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1921                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1922                 }\r
1923                 *MESH_NUMTVERTEX        4\r
1924                 *MESH_TVERTLIST {\r
1925                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1926                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1927                         *MESH_TVERT     2       0.375000        0.125000        1.000000\r
1928                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1929                 }\r
1930                 *MESH_NUMTVFACES        2\r
1931                 *MESH_TFACELIST {\r
1932                         *MESH_TFACE     0       0       2       1\r
1933                         *MESH_TFACE     1       0       3       2\r
1934                 }\r
1935         }\r
1936         *PROP_MOTIONBLUR        0\r
1937         *PROP_CASTSHADOW        1\r
1938         *PROP_RECVSHADOW        1\r
1939         *MATERIAL_REF   4\r
1940 }\r
1941 *GEOMOBJECT     {\r
1942         *NODE_NAME      "mat4model0surf52"\r
1943         *NODE_TM        {\r
1944                 *NODE_NAME      "mat4model0surf52"\r
1945                 *INHERIT_POS    0       0       0\r
1946                 *INHERIT_ROT    0       0       0\r
1947                 *INHERIT_SCL    0       0       0\r
1948                 *TM_ROW0        1.0     0       0\r
1949                 *TM_ROW1        0       1.0     0\r
1950                 *TM_ROW2        0       0       1.0\r
1951                 *TM_ROW3        0       0       0\r
1952                 *TM_POS 0.000000        0.000000        0.000000\r
1953         }\r
1954         *MESH   {\r
1955                 *TIMEVALUE      0\r
1956                 *MESH_NUMVERTEX 4\r
1957                 *MESH_NUMFACES  2\r
1958                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1959                 *MESH_VERTEX_LIST       {\r
1960                         *MESH_VERTEX    0       -376.000000     16.000000       352.000000\r
1961                         *MESH_VERTEX    1       -376.000000     46.000000       342.000000\r
1962                         *MESH_VERTEX    2       -360.000000     46.000000       342.000000\r
1963                         *MESH_VERTEX    3       -360.000000     16.000000       352.000000\r
1964                 }\r
1965                 *MESH_NORMALS   {\r
1966                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1967                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
1968                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1969                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1970                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1971                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1972                 }\r
1973                 *MESH_FACE_LIST {\r
1974                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1975                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1976                 }\r
1977                 *MESH_NUMTVERTEX        4\r
1978                 *MESH_TVERTLIST {\r
1979                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1980                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1981                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
1982                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1983                 }\r
1984                 *MESH_NUMTVFACES        2\r
1985                 *MESH_TFACELIST {\r
1986                         *MESH_TFACE     0       0       2       1\r
1987                         *MESH_TFACE     1       0       3       2\r
1988                 }\r
1989         }\r
1990         *PROP_MOTIONBLUR        0\r
1991         *PROP_CASTSHADOW        1\r
1992         *PROP_RECVSHADOW        1\r
1993         *MATERIAL_REF   4\r
1994 }\r
1995 *GEOMOBJECT     {\r
1996         *NODE_NAME      "mat4model0surf53"\r
1997         *NODE_TM        {\r
1998                 *NODE_NAME      "mat4model0surf53"\r
1999                 *INHERIT_POS    0       0       0\r
2000                 *INHERIT_ROT    0       0       0\r
2001                 *INHERIT_SCL    0       0       0\r
2002                 *TM_ROW0        1.0     0       0\r
2003                 *TM_ROW1        0       1.0     0\r
2004                 *TM_ROW2        0       0       1.0\r
2005                 *TM_ROW3        0       0       0\r
2006                 *TM_POS 0.000000        0.000000        0.000000\r
2007         }\r
2008         *MESH   {\r
2009                 *TIMEVALUE      0\r
2010                 *MESH_NUMVERTEX 4\r
2011                 *MESH_NUMFACES  2\r
2012                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2013                 *MESH_VERTEX_LIST       {\r
2014                         *MESH_VERTEX    0       -376.000000     16.000000       348.000000\r
2015                         *MESH_VERTEX    1       -360.000000     16.000000       348.000000\r
2016                         *MESH_VERTEX    2       -360.000000     43.000000       339.000000\r
2017                         *MESH_VERTEX    3       -376.000000     43.000000       339.000000\r
2018                 }\r
2019                 *MESH_NORMALS   {\r
2020                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2021                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2022                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2023                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2024                         *MESH_VERTEXNORMAL      2       0.816497        -0.408248       -0.408248\r
2025                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2026                 }\r
2027                 *MESH_FACE_LIST {\r
2028                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2029                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2030                 }\r
2031                 *MESH_NUMTVERTEX        4\r
2032                 *MESH_TVERTLIST {\r
2033                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2034                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2035                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
2036                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2037                 }\r
2038                 *MESH_NUMTVFACES        2\r
2039                 *MESH_TFACELIST {\r
2040                         *MESH_TFACE     0       0       2       1\r
2041                         *MESH_TFACE     1       0       3       2\r
2042                 }\r
2043         }\r
2044         *PROP_MOTIONBLUR        0\r
2045         *PROP_CASTSHADOW        1\r
2046         *PROP_RECVSHADOW        1\r
2047         *MATERIAL_REF   4\r
2048 }\r
2049 *GEOMOBJECT     {\r
2050         *NODE_NAME      "mat5model0surf54"\r
2051         *NODE_TM        {\r
2052                 *NODE_NAME      "mat5model0surf54"\r
2053                 *INHERIT_POS    0       0       0\r
2054                 *INHERIT_ROT    0       0       0\r
2055                 *INHERIT_SCL    0       0       0\r
2056                 *TM_ROW0        1.0     0       0\r
2057                 *TM_ROW1        0       1.0     0\r
2058                 *TM_ROW2        0       0       1.0\r
2059                 *TM_ROW3        0       0       0\r
2060                 *TM_POS 0.000000        0.000000        0.000000\r
2061         }\r
2062         *MESH   {\r
2063                 *TIMEVALUE      0\r
2064                 *MESH_NUMVERTEX 20\r
2065                 *MESH_NUMFACES  10\r
2066                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2067                 *MESH_VERTEX_LIST       {\r
2068                         *MESH_VERTEX    0       376.000000      58.000000       312.000000\r
2069                         *MESH_VERTEX    1       376.000000      58.000000       296.000000\r
2070                         *MESH_VERTEX    2       -376.000000     58.000000       292.000000\r
2071                         *MESH_VERTEX    3       -376.000000     58.000000       308.000000\r
2072                         *MESH_VERTEX    4       -376.000000     58.000000       276.000000\r
2073                         *MESH_VERTEX    5       -376.000000     58.000000       292.000000\r
2074                         *MESH_VERTEX    6       376.000000      58.000000       288.000000\r
2075                         *MESH_VERTEX    7       376.000000      58.000000       272.000000\r
2076                         *MESH_VERTEX    8       -376.000000     58.000000       256.000000\r
2077                         *MESH_VERTEX    9       -376.000000     58.000000       272.000000\r
2078                         *MESH_VERTEX    10      376.000000      58.000000       272.000000\r
2079                         *MESH_VERTEX    11      376.000000      58.000000       256.000000\r
2080                         *MESH_VERTEX    12      -376.000000     58.000000       240.000000\r
2081                         *MESH_VERTEX    13      -376.000000     58.000000       256.000000\r
2082                         *MESH_VERTEX    14      376.000000      58.000000       252.000000\r
2083                         *MESH_VERTEX    15      376.000000      58.000000       236.000000\r
2084                         *MESH_VERTEX    16      -376.000000     58.000000       -0.000004\r
2085                         *MESH_VERTEX    17      -376.000000     58.000000       236.000000\r
2086                         *MESH_VERTEX    18      376.000000      58.000000       236.000000\r
2087                         *MESH_VERTEX    19      376.000000      58.000000       -0.000004\r
2088                 }\r
2089                 *MESH_NORMALS   {\r
2090                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2091                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2092                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2093                         *MESH_FACENORMAL        3       -0.169102       0.000000        -0.985599\r
2094                         *MESH_FACENORMAL        4       0.837122        -0.441386       0.323117\r
2095                         *MESH_FACENORMAL        5       0.603256        -0.174883       0.778138\r
2096                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
2097                         *MESH_FACENORMAL        7       -0.534522       0.534522        -0.654654\r
2098                         *MESH_FACENORMAL        8       0.441386        -0.837122       -0.323117\r
2099                         *MESH_FACENORMAL        9       0.189252        -0.980618       -0.050710\r
2100                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2101                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2102                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2103                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2104                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2105                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2106                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2107                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2108                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2109                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
2110                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
2111                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
2112                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
2113                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
2114                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
2115                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
2116                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
2117                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
2118                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
2119                         *MESH_VERTEXNORMAL      19      0.000000        -1.000000       0.000000\r
2120                 }\r
2121                 *MESH_FACE_LIST {\r
2122                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2124                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2125                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2126                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2127                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2128                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2129                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2130                         *MESH_FACE      8       A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2131                         *MESH_FACE      9       A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2132                 }\r
2133                 *MESH_NUMTVERTEX        20\r
2134                 *MESH_TVERTLIST {\r
2135                         *MESH_TVERT     0       -1.000000       0.039062        1.000000\r
2136                         *MESH_TVERT     1       -1.000000       -0.023438       1.000000\r
2137                         *MESH_TVERT     2       1.750044        -0.023438       1.000000\r
2138                         *MESH_TVERT     3       1.750044        0.039062        1.000000\r
2139                         *MESH_TVERT     4       -1.000000       -0.023438       1.000000\r
2140                         *MESH_TVERT     5       -1.000000       0.039062        1.000000\r
2141                         *MESH_TVERT     6       1.750044        0.039062        1.000000\r
2142                         *MESH_TVERT     7       1.750044        -0.023438       1.000000\r
2143                         *MESH_TVERT     8       -1.000000       -0.023438       1.000000\r
2144                         *MESH_TVERT     9       -1.000000       0.039062        1.000000\r
2145                         *MESH_TVERT     10      1.750000        0.039062        1.000000\r
2146                         *MESH_TVERT     11      1.750000        -0.023438       1.000000\r
2147                         *MESH_TVERT     12      -1.000000       -0.023438       1.000000\r
2148                         *MESH_TVERT     13      -1.000000       0.039062        1.000000\r
2149                         *MESH_TVERT     14      1.750044        0.039062        1.000000\r
2150                         *MESH_TVERT     15      1.750044        -0.023438       1.000000\r
2151                         *MESH_TVERT     16      -1.000000       -0.015625       1.000000\r
2152                         *MESH_TVERT     17      -1.000000       0.812500        1.000000\r
2153                         *MESH_TVERT     18      1.937500        0.812500        1.000000\r
2154                         *MESH_TVERT     19      1.937500        -0.015625       1.000000\r
2155                 }\r
2156                 *MESH_NUMTVFACES        10\r
2157                 *MESH_TFACELIST {\r
2158                         *MESH_TFACE     0       0       2       1\r
2159                         *MESH_TFACE     1       0       3       2\r
2160                         *MESH_TFACE     2       4       6       5\r
2161                         *MESH_TFACE     3       4       7       6\r
2162                         *MESH_TFACE     4       8       10      9\r
2163                         *MESH_TFACE     5       8       11      10\r
2164                         *MESH_TFACE     6       12      14      13\r
2165                         *MESH_TFACE     7       12      15      14\r
2166                         *MESH_TFACE     8       16      18      17\r
2167                         *MESH_TFACE     9       16      19      18\r
2168                 }\r
2169         }\r
2170         *PROP_MOTIONBLUR        0\r
2171         *PROP_CASTSHADOW        1\r
2172         *PROP_RECVSHADOW        1\r
2173         *MATERIAL_REF   5\r
2174 }\r
2175 *GEOMOBJECT     {\r
2176         *NODE_NAME      "mat5model0surf55"\r
2177         *NODE_TM        {\r
2178                 *NODE_NAME      "mat5model0surf55"\r
2179                 *INHERIT_POS    0       0       0\r
2180                 *INHERIT_ROT    0       0       0\r
2181                 *INHERIT_SCL    0       0       0\r
2182                 *TM_ROW0        1.0     0       0\r
2183                 *TM_ROW1        0       1.0     0\r
2184                 *TM_ROW2        0       0       1.0\r
2185                 *TM_ROW3        0       0       0\r
2186                 *TM_POS 0.000000        0.000000        0.000000\r
2187         }\r
2188         *MESH   {\r
2189                 *TIMEVALUE      0\r
2190                 *MESH_NUMVERTEX 4\r
2191                 *MESH_NUMFACES  2\r
2192                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2193                 *MESH_VERTEX_LIST       {\r
2194                         *MESH_VERTEX    0       -376.000000     58.000000       312.000000\r
2195                         *MESH_VERTEX    1       -376.000000     47.500000       343.500000\r
2196                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
2197                         *MESH_VERTEX    3       376.000000      58.000000       312.000000\r
2198                 }\r
2199                 *MESH_NORMALS   {\r
2200                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2201                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2202                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2203                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2204                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2205                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2206                 }\r
2207                 *MESH_FACE_LIST {\r
2208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2209                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2210                 }\r
2211                 *MESH_NUMTVERTEX        4\r
2212                 *MESH_TVERTLIST {\r
2213                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2214                         *MESH_TVERT     1       -1.000000       0.100000        1.000000\r
2215                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
2216                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
2217                 }\r
2218                 *MESH_NUMTVFACES        2\r
2219                 *MESH_TFACELIST {\r
2220                         *MESH_TFACE     0       0       2       1\r
2221                         *MESH_TFACE     1       0       3       2\r
2222                 }\r
2223         }\r
2224         *PROP_MOTIONBLUR        0\r
2225         *PROP_CASTSHADOW        1\r
2226         *PROP_RECVSHADOW        1\r
2227         *MATERIAL_REF   5\r
2228 }\r
2229 *GEOMOBJECT     {\r
2230         *NODE_NAME      "mat5model0surf56"\r
2231         *NODE_TM        {\r
2232                 *NODE_NAME      "mat5model0surf56"\r
2233                 *INHERIT_POS    0       0       0\r
2234                 *INHERIT_ROT    0       0       0\r
2235                 *INHERIT_SCL    0       0       0\r
2236                 *TM_ROW0        1.0     0       0\r
2237                 *TM_ROW1        0       1.0     0\r
2238                 *TM_ROW2        0       0       1.0\r
2239                 *TM_ROW3        0       0       0\r
2240                 *TM_POS 0.000000        0.000000        0.000000\r
2241         }\r
2242         *MESH   {\r
2243                 *TIMEVALUE      0\r
2244                 *MESH_NUMVERTEX 4\r
2245                 *MESH_NUMFACES  2\r
2246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2247                 *MESH_VERTEX_LIST       {\r
2248                         *MESH_VERTEX    0       -376.000000     58.000000       312.000000\r
2249                         *MESH_VERTEX    1       376.000000      58.000000       312.000000\r
2250                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
2251                         *MESH_VERTEX    3       -376.000000     47.500000       343.500000\r
2252                 }\r
2253                 *MESH_NORMALS   {\r
2254                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2255                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2256                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2257                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2258                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2259                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2260                 }\r
2261                 *MESH_FACE_LIST {\r
2262                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2263                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2264                 }\r
2265                 *MESH_NUMTVERTEX        4\r
2266                 *MESH_TVERTLIST {\r
2267                         *MESH_TVERT     0       -1.000000       0.200000        1.000000\r
2268                         *MESH_TVERT     1       2.000000        0.200000        1.000000\r
2269                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
2270                         *MESH_TVERT     3       -1.000000       0.100000        1.000000\r
2271                 }\r
2272                 *MESH_NUMTVFACES        2\r
2273                 *MESH_TFACELIST {\r
2274                         *MESH_TFACE     0       0       2       1\r
2275                         *MESH_TFACE     1       0       3       2\r
2276                 }\r
2277         }\r
2278         *PROP_MOTIONBLUR        0\r
2279         *PROP_CASTSHADOW        1\r
2280         *PROP_RECVSHADOW        1\r
2281         *MATERIAL_REF   5\r
2282 }\r
2283 *GEOMOBJECT     {\r
2284         *NODE_NAME      "mat5model0surf57"\r
2285         *NODE_TM        {\r
2286                 *NODE_NAME      "mat5model0surf57"\r
2287                 *INHERIT_POS    0       0       0\r
2288                 *INHERIT_ROT    0       0       0\r
2289                 *INHERIT_SCL    0       0       0\r
2290                 *TM_ROW0        1.0     0       0\r
2291                 *TM_ROW1        0       1.0     0\r
2292                 *TM_ROW2        0       0       1.0\r
2293                 *TM_ROW3        0       0       0\r
2294                 *TM_POS 0.000000        0.000000        0.000000\r
2295         }\r
2296         *MESH   {\r
2297                 *TIMEVALUE      0\r
2298                 *MESH_NUMVERTEX 4\r
2299                 *MESH_NUMFACES  2\r
2300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2301                 *MESH_VERTEX_LIST       {\r
2302                         *MESH_VERTEX    0       -376.000000     16.000000       354.000000\r
2303                         *MESH_VERTEX    1       376.000000      16.000000       354.000000\r
2304                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
2305                         *MESH_VERTEX    3       -376.000000     47.500000       343.500000\r
2306                 }\r
2307                 *MESH_NORMALS   {\r
2308                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2309                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2310                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2311                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2312                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2313                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2314                 }\r
2315                 *MESH_FACE_LIST {\r
2316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2317                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2318                 }\r
2319                 *MESH_NUMTVERTEX        4\r
2320                 *MESH_TVERTLIST {\r
2321                         *MESH_TVERT     0       -1.000000       0.200000        1.000000\r
2322                         *MESH_TVERT     1       2.000000        0.200000        1.000000\r
2323                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
2324                         *MESH_TVERT     3       -1.000000       0.100000        1.000000\r
2325                 }\r
2326                 *MESH_NUMTVFACES        2\r
2327                 *MESH_TFACELIST {\r
2328                         *MESH_TFACE     0       0       2       1\r
2329                         *MESH_TFACE     1       0       3       2\r
2330                 }\r
2331         }\r
2332         *PROP_MOTIONBLUR        0\r
2333         *PROP_CASTSHADOW        1\r
2334         *PROP_RECVSHADOW        1\r
2335         *MATERIAL_REF   5\r
2336 }\r
2337 *GEOMOBJECT     {\r
2338         *NODE_NAME      "mat5model0surf58"\r
2339         *NODE_TM        {\r
2340                 *NODE_NAME      "mat5model0surf58"\r
2341                 *INHERIT_POS    0       0       0\r
2342                 *INHERIT_ROT    0       0       0\r
2343                 *INHERIT_SCL    0       0       0\r
2344                 *TM_ROW0        1.0     0       0\r
2345                 *TM_ROW1        0       1.0     0\r
2346                 *TM_ROW2        0       0       1.0\r
2347                 *TM_ROW3        0       0       0\r
2348                 *TM_POS 0.000000        0.000000        0.000000\r
2349         }\r
2350         *MESH   {\r
2351                 *TIMEVALUE      0\r
2352                 *MESH_NUMVERTEX 4\r
2353                 *MESH_NUMFACES  2\r
2354                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2355                 *MESH_VERTEX_LIST       {\r
2356                         *MESH_VERTEX    0       -376.000000     16.000000       354.000000\r
2357                         *MESH_VERTEX    1       -376.000000     47.500000       343.500000\r
2358                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
2359                         *MESH_VERTEX    3       376.000000      16.000000       354.000000\r
2360                 }\r
2361                 *MESH_NORMALS   {\r
2362                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2363                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2364                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2365                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2366                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2367                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2368                 }\r
2369                 *MESH_FACE_LIST {\r
2370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2371                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                 }\r
2373                 *MESH_NUMTVERTEX        4\r
2374                 *MESH_TVERTLIST {\r
2375                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2376                         *MESH_TVERT     1       -1.000000       0.100000        1.000000\r
2377                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
2378                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
2379                 }\r
2380                 *MESH_NUMTVFACES        2\r
2381                 *MESH_TFACELIST {\r
2382                         *MESH_TFACE     0       0       2       1\r
2383                         *MESH_TFACE     1       0       3       2\r
2384                 }\r
2385         }\r
2386         *PROP_MOTIONBLUR        0\r
2387         *PROP_CASTSHADOW        1\r
2388         *PROP_RECVSHADOW        1\r
2389         *MATERIAL_REF   5\r
2390 }\r
2391 *GEOMOBJECT     {\r
2392         *NODE_NAME      "mat6model0surf59"\r
2393         *NODE_TM        {\r
2394                 *NODE_NAME      "mat6model0surf59"\r
2395                 *INHERIT_POS    0       0       0\r
2396                 *INHERIT_ROT    0       0       0\r
2397                 *INHERIT_SCL    0       0       0\r
2398                 *TM_ROW0        1.0     0       0\r
2399                 *TM_ROW1        0       1.0     0\r
2400                 *TM_ROW2        0       0       1.0\r
2401                 *TM_ROW3        0       0       0\r
2402                 *TM_POS 0.000000        0.000000        0.000000\r
2403         }\r
2404         *MESH   {\r
2405                 *TIMEVALUE      0\r
2406                 *MESH_NUMVERTEX 4\r
2407                 *MESH_NUMFACES  2\r
2408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2409                 *MESH_VERTEX_LIST       {\r
2410                         *MESH_VERTEX    0       376.000000      64.000000       360.000000\r
2411                         *MESH_VERTEX    1       376.000000      16.000000       360.000000\r
2412                         *MESH_VERTEX    2       376.000000      16.000000       0.000000\r
2413                         *MESH_VERTEX    3       376.000000      64.000000       0.000000\r
2414                 }\r
2415                 *MESH_NORMALS   {\r
2416                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2417                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2418                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2419                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2420                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2421                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2422                 }\r
2423                 *MESH_FACE_LIST {\r
2424                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2425                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2426                 }\r
2427                 *MESH_NUMTVERTEX        4\r
2428                 *MESH_TVERTLIST {\r
2429                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
2430                         *MESH_TVERT     1       -1.000000       0.375000        1.000000\r
2431                         *MESH_TVERT     2       1.812500        0.375000        1.000000\r
2432                         *MESH_TVERT     3       1.812500        0.000000        1.000000\r
2433                 }\r
2434                 *MESH_NUMTVFACES        2\r
2435                 *MESH_TFACELIST {\r
2436                         *MESH_TFACE     0       0       2       1\r
2437                         *MESH_TFACE     1       0       3       2\r
2438                 }\r
2439         }\r
2440         *PROP_MOTIONBLUR        0\r
2441         *PROP_CASTSHADOW        1\r
2442         *PROP_RECVSHADOW        1\r
2443         *MATERIAL_REF   6\r
2444 }\r
2445 *GEOMOBJECT     {\r
2446         *NODE_NAME      "mat6model0surf60"\r
2447         *NODE_TM        {\r
2448                 *NODE_NAME      "mat6model0surf60"\r
2449                 *INHERIT_POS    0       0       0\r
2450                 *INHERIT_ROT    0       0       0\r
2451                 *INHERIT_SCL    0       0       0\r
2452                 *TM_ROW0        1.0     0       0\r
2453                 *TM_ROW1        0       1.0     0\r
2454                 *TM_ROW2        0       0       1.0\r
2455                 *TM_ROW3        0       0       0\r
2456                 *TM_POS 0.000000        0.000000        0.000000\r
2457         }\r
2458         *MESH   {\r
2459                 *TIMEVALUE      0\r
2460                 *MESH_NUMVERTEX 4\r
2461                 *MESH_NUMFACES  2\r
2462                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2463                 *MESH_VERTEX_LIST       {\r
2464                         *MESH_VERTEX    0       384.000000      16.000000       360.000000\r
2465                         *MESH_VERTEX    1       384.000000      16.000000       0.000000\r
2466                         *MESH_VERTEX    2       376.000000      16.000000       0.000000\r
2467                         *MESH_VERTEX    3       376.000000      16.000000       360.000000\r
2468                 }\r
2469                 *MESH_NORMALS   {\r
2470                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2471                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2472                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2473                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2474                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2475                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2476                 }\r
2477                 *MESH_FACE_LIST {\r
2478                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2479                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2480                 }\r
2481                 *MESH_NUMTVERTEX        4\r
2482                 *MESH_TVERTLIST {\r
2483                         *MESH_TVERT     0       -1.000000       0.437500        1.000000\r
2484                         *MESH_TVERT     1       1.812500        0.437500        1.000000\r
2485                         *MESH_TVERT     2       1.812500        0.375000        1.000000\r
2486                         *MESH_TVERT     3       -1.000000       0.375000        1.000000\r
2487                 }\r
2488                 *MESH_NUMTVFACES        2\r
2489                 *MESH_TFACELIST {\r
2490                         *MESH_TFACE     0       0       2       1\r
2491                         *MESH_TFACE     1       0       3       2\r
2492                 }\r
2493         }\r
2494         *PROP_MOTIONBLUR        0\r
2495         *PROP_CASTSHADOW        1\r
2496         *PROP_RECVSHADOW        1\r
2497         *MATERIAL_REF   6\r
2498 }\r
2499 *GEOMOBJECT     {\r
2500         *NODE_NAME      "mat6model0surf61"\r
2501         *NODE_TM        {\r
2502                 *NODE_NAME      "mat6model0surf61"\r
2503                 *INHERIT_POS    0       0       0\r
2504                 *INHERIT_ROT    0       0       0\r
2505                 *INHERIT_SCL    0       0       0\r
2506                 *TM_ROW0        1.0     0       0\r
2507                 *TM_ROW1        0       1.0     0\r
2508                 *TM_ROW2        0       0       1.0\r
2509                 *TM_ROW3        0       0       0\r
2510                 *TM_POS 0.000000        0.000000        0.000000\r
2511         }\r
2512         *MESH   {\r
2513                 *TIMEVALUE      0\r
2514                 *MESH_NUMVERTEX 9\r
2515                 *MESH_NUMFACES  8\r
2516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2517                 *MESH_VERTEX_LIST       {\r
2518                         *MESH_VERTEX    0       196.000000      58.000000       24.000000\r
2519                         *MESH_VERTEX    1       196.000000      58.000000       312.000000\r
2520                         *MESH_VERTEX    2       192.000000      60.000000       312.000000\r
2521                         *MESH_VERTEX    3       192.000000      60.000000       24.000000\r
2522                         *MESH_VERTEX    4       196.000000      47.500000       343.500000\r
2523                         *MESH_VERTEX    5       188.000000      58.000000       24.000000\r
2524                         *MESH_VERTEX    6       192.000000      49.000000       345.000000\r
2525                         *MESH_VERTEX    7       188.000000      47.500000       343.500000\r
2526                         *MESH_VERTEX    8       188.000000      58.000000       312.000000\r
2527                 }\r
2528                 *MESH_NORMALS   {\r
2529                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2530                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2531                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
2532                         *MESH_FACENORMAL        3       -0.816497       0.000000        0.577350\r
2533                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2534                         *MESH_FACENORMAL        5       0.707107        0.000000        -0.707107\r
2535                         *MESH_FACENORMAL        6       0.707107        0.000000        0.707107\r
2536                         *MESH_FACENORMAL        7       0.985599        0.000000        0.169102\r
2537                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2538                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
2539                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2540                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2541                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2542                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2543                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        0.707107\r
2544                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2545                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2546                 }\r
2547                 *MESH_FACE_LIST {\r
2548                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2549                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2550                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2551                         *MESH_FACE      3       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2552                         *MESH_FACE      4       A:      2       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2553                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2556                 }\r
2557                 *MESH_NUMTVERTEX        9\r
2558                 *MESH_TVERTLIST {\r
2559                         *MESH_TVERT     0       0.076547        -1.000000       1.000000\r
2560                         *MESH_TVERT     1       0.076547        1.250000        1.000000\r
2561                         *MESH_TVERT     2       0.114820        1.250000        1.000000\r
2562                         *MESH_TVERT     3       0.114820        -1.000000       1.000000\r
2563                         *MESH_TVERT     4       0.076547        1.578125        1.000000\r
2564                         *MESH_TVERT     5       0.153093        -1.000000       1.000000\r
2565                         *MESH_TVERT     6       0.114820        1.578125        1.000000\r
2566                         *MESH_TVERT     7       0.153093        1.578125        1.000000\r
2567                         *MESH_TVERT     8       0.153093        1.250000        1.000000\r
2568                 }\r
2569                 *MESH_NUMTVFACES        8\r
2570                 *MESH_TFACELIST {\r
2571                         *MESH_TFACE     0       0       2       1\r
2572                         *MESH_TFACE     1       0       3       2\r
2573                         *MESH_TFACE     2       1       2       4\r
2574                         *MESH_TFACE     3       2       3       5\r
2575                         *MESH_TFACE     4       2       6       4\r
2576                         *MESH_TFACE     5       2       7       6\r
2577                         *MESH_TFACE     6       2       5       8\r
2578                         *MESH_TFACE     7       2       8       7\r
2579                 }\r
2580         }\r
2581         *PROP_MOTIONBLUR        0\r
2582         *PROP_CASTSHADOW        1\r
2583         *PROP_RECVSHADOW        1\r
2584         *MATERIAL_REF   6\r
2585 }\r
2586 *GEOMOBJECT     {\r
2587         *NODE_NAME      "mat6model0surf62"\r
2588         *NODE_TM        {\r
2589                 *NODE_NAME      "mat6model0surf62"\r
2590                 *INHERIT_POS    0       0       0\r
2591                 *INHERIT_ROT    0       0       0\r
2592                 *INHERIT_SCL    0       0       0\r
2593                 *TM_ROW0        1.0     0       0\r
2594                 *TM_ROW1        0       1.0     0\r
2595                 *TM_ROW2        0       0       1.0\r
2596                 *TM_ROW3        0       0       0\r
2597                 *TM_POS 0.000000        0.000000        0.000000\r
2598         }\r
2599         *MESH   {\r
2600                 *TIMEVALUE      0\r
2601                 *MESH_NUMVERTEX 9\r
2602                 *MESH_NUMFACES  8\r
2603                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2604                 *MESH_VERTEX_LIST       {\r
2605                         *MESH_VERTEX    0       192.000000      56.000000       312.000000\r
2606                         *MESH_VERTEX    1       196.000000      58.000000       312.000000\r
2607                         *MESH_VERTEX    2       196.000000      58.000000       24.000000\r
2608                         *MESH_VERTEX    3       192.000000      56.000000       24.000000\r
2609                         *MESH_VERTEX    4       196.000000      47.500000       343.500000\r
2610                         *MESH_VERTEX    5       192.000000      46.000000       342.000000\r
2611                         *MESH_VERTEX    6       188.000000      58.000000       24.000000\r
2612                         *MESH_VERTEX    7       188.000000      47.500000       343.500000\r
2613                         *MESH_VERTEX    8       188.000000      58.000000       312.000000\r
2614                 }\r
2615                 *MESH_NORMALS   {\r
2616                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2617                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2618                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2619                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2620                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
2621                         *MESH_FACENORMAL        5       0.577350        0.000000        -0.816497\r
2622                         *MESH_FACENORMAL        6       0.894427        0.000000        -0.447214\r
2623                         *MESH_FACENORMAL        7       0.967538        0.000000        -0.252725\r
2624                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       0.000000\r
2625                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
2626                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2627                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2628                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2629                         *MESH_VERTEXNORMAL      5       -0.000000       -0.707107       -0.707107\r
2630                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2631                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2632                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2633                 }\r
2634                 *MESH_FACE_LIST {\r
2635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2637                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2640                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2641                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2642                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2643                 }\r
2644                 *MESH_NUMTVERTEX        9\r
2645                 *MESH_TVERTLIST {\r
2646                         *MESH_TVERT     0       0.038273        1.250000        1.000000\r
2647                         *MESH_TVERT     1       0.076547        1.250000        1.000000\r
2648                         *MESH_TVERT     2       0.076547        -1.000000       1.000000\r
2649                         *MESH_TVERT     3       0.038273        -1.000000       1.000000\r
2650                         *MESH_TVERT     4       0.076547        1.578125        1.000000\r
2651                         *MESH_TVERT     5       0.038273        1.578125        1.000000\r
2652                         *MESH_TVERT     6       0.000000        -1.000000       1.000000\r
2653                         *MESH_TVERT     7       0.000000        1.578125        1.000000\r
2654                         *MESH_TVERT     8       0.000000        1.250000        1.000000\r
2655                 }\r
2656                 *MESH_NUMTVFACES        8\r
2657                 *MESH_TFACELIST {\r
2658                         *MESH_TFACE     0       0       2       1\r
2659                         *MESH_TFACE     1       0       3       2\r
2660                         *MESH_TFACE     2       0       1       4\r
2661                         *MESH_TFACE     3       0       4       5\r
2662                         *MESH_TFACE     4       0       6       3\r
2663                         *MESH_TFACE     5       0       5       7\r
2664                         *MESH_TFACE     6       0       8       6\r
2665                         *MESH_TFACE     7       0       7       8\r
2666                 }\r
2667         }\r
2668         *PROP_MOTIONBLUR        0\r
2669         *PROP_CASTSHADOW        1\r
2670         *PROP_RECVSHADOW        1\r
2671         *MATERIAL_REF   6\r
2672 }\r
2673 *GEOMOBJECT     {\r
2674         *NODE_NAME      "mat6model0surf63"\r
2675         *NODE_TM        {\r
2676                 *NODE_NAME      "mat6model0surf63"\r
2677                 *INHERIT_POS    0       0       0\r
2678                 *INHERIT_ROT    0       0       0\r
2679                 *INHERIT_SCL    0       0       0\r
2680                 *TM_ROW0        1.0     0       0\r
2681                 *TM_ROW1        0       1.0     0\r
2682                 *TM_ROW2        0       0       1.0\r
2683                 *TM_ROW3        0       0       0\r
2684                 *TM_POS 0.000000        0.000000        0.000000\r
2685         }\r
2686         *MESH   {\r
2687                 *TIMEVALUE      0\r
2688                 *MESH_NUMVERTEX 9\r
2689                 *MESH_NUMFACES  8\r
2690                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2691                 *MESH_VERTEX_LIST       {\r
2692                         *MESH_VERTEX    0       192.000000      16.000000       352.000000\r
2693                         *MESH_VERTEX    1       196.000000      16.000000       354.000000\r
2694                         *MESH_VERTEX    2       196.000000      47.500000       343.500000\r
2695                         *MESH_VERTEX    3       192.000000      46.000000       342.000000\r
2696                         *MESH_VERTEX    4       196.000000      -64.000000      370.000000\r
2697                         *MESH_VERTEX    5       188.000000      47.500000       343.500000\r
2698                         *MESH_VERTEX    6       188.000000      -64.000000      370.000000\r
2699                         *MESH_VERTEX    7       192.000000      -64.000000      368.000000\r
2700                         *MESH_VERTEX    8       188.000000      16.000000       354.000000\r
2701                 }\r
2702                 *MESH_NORMALS   {\r
2703                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2704                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2705                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2706                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2707                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
2708                         *MESH_FACENORMAL        5       0.707107        0.000000        -0.707107\r
2709                         *MESH_FACENORMAL        6       0.877355        0.000000        -0.479842\r
2710                         *MESH_FACENORMAL        7       0.894427        0.000000        -0.447214\r
2711                         *MESH_VERTEXNORMAL      0       -0.000000       -0.098728       -0.995114\r
2712                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
2713                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2714                         *MESH_VERTEXNORMAL      3       -0.000000       -0.707107       -0.707107\r
2715                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2716                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2717                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2718                         *MESH_VERTEXNORMAL      7       0.000000        -0.196116       -0.980581\r
2719                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
2720                 }\r
2721                 *MESH_FACE_LIST {\r
2722                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2723                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2724                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2725                         *MESH_FACE      3       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2726                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2727                         *MESH_FACE      5       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2728                         *MESH_FACE      6       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2729                         *MESH_FACE      7       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2730                 }\r
2731                 *MESH_NUMTVERTEX        9\r
2732                 *MESH_TVERTLIST {\r
2733                         *MESH_TVERT     0       0.038273        -0.093750       1.000000\r
2734                         *MESH_TVERT     1       0.076547        -0.093750       1.000000\r
2735                         *MESH_TVERT     2       0.076547        -0.421875       1.000000\r
2736                         *MESH_TVERT     3       0.038273        -0.421875       1.000000\r
2737                         *MESH_TVERT     4       0.076547        0.543628        1.000000\r
2738                         *MESH_TVERT     5       0.000000        -0.421875       1.000000\r
2739                         *MESH_TVERT     6       0.000000        0.543628        1.000000\r
2740                         *MESH_TVERT     7       0.038273        0.543628        1.000000\r
2741                         *MESH_TVERT     8       0.000000        -0.093750       1.000000\r
2742                 }\r
2743                 *MESH_NUMTVFACES        8\r
2744                 *MESH_TFACELIST {\r
2745                         *MESH_TFACE     0       0       2       1\r
2746                         *MESH_TFACE     1       0       3       2\r
2747                         *MESH_TFACE     2       0       1       4\r
2748                         *MESH_TFACE     3       0       5       3\r
2749                         *MESH_TFACE     4       0       7       6\r
2750                         *MESH_TFACE     5       0       4       7\r
2751                         *MESH_TFACE     6       0       8       5\r
2752                         *MESH_TFACE     7       0       6       8\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   6\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat6model0surf64"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat6model0surf64"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 9\r
2776                 *MESH_NUMFACES  8\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       196.000000      47.500000       343.500000\r
2780                         *MESH_VERTEX    1       196.000000      16.000000       354.000000\r
2781                         *MESH_VERTEX    2       192.000000      16.000000       356.000000\r
2782                         *MESH_VERTEX    3       192.000000      49.000000       345.000000\r
2783                         *MESH_VERTEX    4       196.000000      -64.000000      370.000000\r
2784                         *MESH_VERTEX    5       188.000000      47.500000       343.500000\r
2785                         *MESH_VERTEX    6       192.000000      -64.000000      372.000000\r
2786                         *MESH_VERTEX    7       188.000000      -64.000000      370.000000\r
2787                         *MESH_VERTEX    8       188.000000      16.000000       354.000000\r
2788                 }\r
2789                 *MESH_NORMALS   {\r
2790                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2791                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2792                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
2793                         *MESH_FACENORMAL        3       -0.816497       0.000000        0.577350\r
2794                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2795                         *MESH_FACENORMAL        5       0.707107        0.000000        -0.707107\r
2796                         *MESH_FACENORMAL        6       0.707107        0.000000        0.707107\r
2797                         *MESH_FACENORMAL        7       0.985599        0.000000        0.169102\r
2798                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2799                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
2800                         *MESH_VERTEXNORMAL      2       -0.000000       0.098728        0.995114\r
2801                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2802                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2803                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2804                         *MESH_VERTEXNORMAL      6       0.000000        0.196116        0.980581\r
2805                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2806                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
2807                 }\r
2808                 *MESH_FACE_LIST {\r
2809                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2810                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2811                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2812                         *MESH_FACE      3       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2813                         *MESH_FACE      4       A:      2       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2814                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2815                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2816                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2817                 }\r
2818                 *MESH_NUMTVERTEX        9\r
2819                 *MESH_TVERTLIST {\r
2820                         *MESH_TVERT     0       0.076547        -0.421875       1.000000\r
2821                         *MESH_TVERT     1       0.076547        -0.093750       1.000000\r
2822                         *MESH_TVERT     2       0.114820        -0.093750       1.000000\r
2823                         *MESH_TVERT     3       0.114820        -0.421875       1.000000\r
2824                         *MESH_TVERT     4       0.076547        0.543628        1.000000\r
2825                         *MESH_TVERT     5       0.153093        -0.421875       1.000000\r
2826                         *MESH_TVERT     6       0.114820        0.543628        1.000000\r
2827                         *MESH_TVERT     7       0.153093        0.543628        1.000000\r
2828                         *MESH_TVERT     8       0.153093        -0.093750       1.000000\r
2829                 }\r
2830                 *MESH_NUMTVFACES        8\r
2831                 *MESH_TFACELIST {\r
2832                         *MESH_TFACE     0       0       2       1\r
2833                         *MESH_TFACE     1       0       3       2\r
2834                         *MESH_TFACE     2       1       2       4\r
2835                         *MESH_TFACE     3       2       3       5\r
2836                         *MESH_TFACE     4       2       6       4\r
2837                         *MESH_TFACE     5       2       7       6\r
2838                         *MESH_TFACE     6       2       5       8\r
2839                         *MESH_TFACE     7       2       8       7\r
2840                 }\r
2841         }\r
2842         *PROP_MOTIONBLUR        0\r
2843         *PROP_CASTSHADOW        1\r
2844         *PROP_RECVSHADOW        1\r
2845         *MATERIAL_REF   6\r
2846 }\r
2847 *GEOMOBJECT     {\r
2848         *NODE_NAME      "mat6model0surf65"\r
2849         *NODE_TM        {\r
2850                 *NODE_NAME      "mat6model0surf65"\r
2851                 *INHERIT_POS    0       0       0\r
2852                 *INHERIT_ROT    0       0       0\r
2853                 *INHERIT_SCL    0       0       0\r
2854                 *TM_ROW0        1.0     0       0\r
2855                 *TM_ROW1        0       1.0     0\r
2856                 *TM_ROW2        0       0       1.0\r
2857                 *TM_ROW3        0       0       0\r
2858                 *TM_POS 0.000000        0.000000        0.000000\r
2859         }\r
2860         *MESH   {\r
2861                 *TIMEVALUE      0\r
2862                 *MESH_NUMVERTEX 6\r
2863                 *MESH_NUMFACES  4\r
2864                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2865                 *MESH_VERTEX_LIST       {\r
2866                         *MESH_VERTEX    0       -188.000000     58.000000       24.000000\r
2867                         *MESH_VERTEX    1       -188.000000     58.000000       224.000000\r
2868                         *MESH_VERTEX    2       -192.000000     60.000000       224.000000\r
2869                         *MESH_VERTEX    3       -192.000000     60.000000       24.000000\r
2870                         *MESH_VERTEX    4       -196.000000     58.000000       24.000000\r
2871                         *MESH_VERTEX    5       -196.000000     58.000000       224.000000\r
2872                 }\r
2873                 *MESH_NORMALS   {\r
2874                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2875                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2876                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2877                         *MESH_FACENORMAL        3       -0.985599       0.000000        0.169102\r
2878                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2879                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2882                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2883                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2884                 }\r
2885                 *MESH_FACE_LIST {\r
2886                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2887                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2888                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2889                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2890                 }\r
2891                 *MESH_NUMTVERTEX        6\r
2892                 *MESH_TVERTLIST {\r
2893                         *MESH_TVERT     0       0.093750        0.000000        1.000000\r
2894                         *MESH_TVERT     1       0.093750        1.562500        1.000000\r
2895                         *MESH_TVERT     2       0.140625        1.562500        1.000000\r
2896                         *MESH_TVERT     3       0.140625        0.000000        1.000000\r
2897                         *MESH_TVERT     4       0.187500        0.000000        1.000000\r
2898                         *MESH_TVERT     5       0.187500        1.562500        1.000000\r
2899                 }\r
2900                 *MESH_NUMTVFACES        4\r
2901                 *MESH_TFACELIST {\r
2902                         *MESH_TFACE     0       0       2       1\r
2903                         *MESH_TFACE     1       0       3       2\r
2904                         *MESH_TFACE     2       2       3       4\r
2905                         *MESH_TFACE     3       2       4       5\r
2906                 }\r
2907         }\r
2908         *PROP_MOTIONBLUR        0\r
2909         *PROP_CASTSHADOW        1\r
2910         *PROP_RECVSHADOW        1\r
2911         *MATERIAL_REF   6\r
2912 }\r
2913 *GEOMOBJECT     {\r
2914         *NODE_NAME      "mat6model0surf66"\r
2915         *NODE_TM        {\r
2916                 *NODE_NAME      "mat6model0surf66"\r
2917                 *INHERIT_POS    0       0       0\r
2918                 *INHERIT_ROT    0       0       0\r
2919                 *INHERIT_SCL    0       0       0\r
2920                 *TM_ROW0        1.0     0       0\r
2921                 *TM_ROW1        0       1.0     0\r
2922                 *TM_ROW2        0       0       1.0\r
2923                 *TM_ROW3        0       0       0\r
2924                 *TM_POS 0.000000        0.000000        0.000000\r
2925         }\r
2926         *MESH   {\r
2927                 *TIMEVALUE      0\r
2928                 *MESH_NUMVERTEX 6\r
2929                 *MESH_NUMFACES  4\r
2930                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2931                 *MESH_VERTEX_LIST       {\r
2932                         *MESH_VERTEX    0       -192.000000     56.000000       224.000000\r
2933                         *MESH_VERTEX    1       -188.000000     58.000000       224.000000\r
2934                         *MESH_VERTEX    2       -188.000000     58.000000       24.000000\r
2935                         *MESH_VERTEX    3       -192.000000     56.000000       24.000000\r
2936                         *MESH_VERTEX    4       -196.000000     58.000000       24.000000\r
2937                         *MESH_VERTEX    5       -196.000000     58.000000       224.000000\r
2938                 }\r
2939                 *MESH_NORMALS   {\r
2940                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
2941                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
2942                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2943                         *MESH_FACENORMAL        3       -0.707107       0.000000        -0.707107\r
2944                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2945                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2946                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2947                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2948                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2949                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2950                 }\r
2951                 *MESH_FACE_LIST {\r
2952                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2953                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2954                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2955                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                 }\r
2957                 *MESH_NUMTVERTEX        6\r
2958                 *MESH_TVERTLIST {\r
2959                         *MESH_TVERT     0       0.046875        1.562500        1.000000\r
2960                         *MESH_TVERT     1       0.093750        1.562500        1.000000\r
2961                         *MESH_TVERT     2       0.093750        0.000000        1.000000\r
2962                         *MESH_TVERT     3       0.046875        0.000000        1.000000\r
2963                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2964                         *MESH_TVERT     5       0.000000        1.562500        1.000000\r
2965                 }\r
2966                 *MESH_NUMTVFACES        4\r
2967                 *MESH_TFACELIST {\r
2968                         *MESH_TFACE     0       0       2       1\r
2969                         *MESH_TFACE     1       0       3       2\r
2970                         *MESH_TFACE     2       4       3       0\r
2971                         *MESH_TFACE     3       4       0       5\r
2972                 }\r
2973         }\r
2974         *PROP_MOTIONBLUR        0\r
2975         *PROP_CASTSHADOW        1\r
2976         *PROP_RECVSHADOW        1\r
2977         *MATERIAL_REF   6\r
2978 }\r
2979 *GEOMOBJECT     {\r
2980         *NODE_NAME      "mat6model0surf67"\r
2981         *NODE_TM        {\r
2982                 *NODE_NAME      "mat6model0surf67"\r
2983                 *INHERIT_POS    0       0       0\r
2984                 *INHERIT_ROT    0       0       0\r
2985                 *INHERIT_SCL    0       0       0\r
2986                 *TM_ROW0        1.0     0       0\r
2987                 *TM_ROW1        0       1.0     0\r
2988                 *TM_ROW2        0       0       1.0\r
2989                 *TM_ROW3        0       0       0\r
2990                 *TM_POS 0.000000        0.000000        0.000000\r
2991         }\r
2992         *MESH   {\r
2993                 *TIMEVALUE      0\r
2994                 *MESH_NUMVERTEX 4\r
2995                 *MESH_NUMFACES  2\r
2996                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2997                 *MESH_VERTEX_LIST       {\r
2998                         *MESH_VERTEX    0       -360.000000     58.000000       24.000000\r
2999                         *MESH_VERTEX    1       360.000000      58.000000       24.000000\r
3000                         *MESH_VERTEX    2       360.000000      54.000000       24.000000\r
3001                         *MESH_VERTEX    3       -360.000000     54.000000       24.000000\r
3002                 }\r
3003                 *MESH_NORMALS   {\r
3004                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3005                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3006                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3007                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3008                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3009                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3010                 }\r
3011                 *MESH_FACE_LIST {\r
3012                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3013                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3014                 }\r
3015                 *MESH_NUMTVERTEX        4\r
3016                 *MESH_TVERTLIST {\r
3017                         *MESH_TVERT     0       -2.000000       0.218750        1.000000\r
3018                         *MESH_TVERT     1       3.625000        0.218750        1.000000\r
3019                         *MESH_TVERT     2       3.625000        0.187500        1.000000\r
3020                         *MESH_TVERT     3       -2.000000       0.187500        1.000000\r
3021                 }\r
3022                 *MESH_NUMTVFACES        2\r
3023                 *MESH_TFACELIST {\r
3024                         *MESH_TFACE     0       0       2       1\r
3025                         *MESH_TFACE     1       0       3       2\r
3026                 }\r
3027         }\r
3028         *PROP_MOTIONBLUR        0\r
3029         *PROP_CASTSHADOW        1\r
3030         *PROP_RECVSHADOW        1\r
3031         *MATERIAL_REF   6\r
3032 }\r
3033 *GEOMOBJECT     {\r
3034         *NODE_NAME      "mat6model0surf68"\r
3035         *NODE_TM        {\r
3036                 *NODE_NAME      "mat6model0surf68"\r
3037                 *INHERIT_POS    0       0       0\r
3038                 *INHERIT_ROT    0       0       0\r
3039                 *INHERIT_SCL    0       0       0\r
3040                 *TM_ROW0        1.0     0       0\r
3041                 *TM_ROW1        0       1.0     0\r
3042                 *TM_ROW2        0       0       1.0\r
3043                 *TM_ROW3        0       0       0\r
3044                 *TM_POS 0.000000        0.000000        0.000000\r
3045         }\r
3046         *MESH   {\r
3047                 *TIMEVALUE      0\r
3048                 *MESH_NUMVERTEX 4\r
3049                 *MESH_NUMFACES  2\r
3050                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3051                 *MESH_VERTEX_LIST       {\r
3052                         *MESH_VERTEX    0       -360.000000     54.000000       0.000000\r
3053                         *MESH_VERTEX    1       -360.000000     54.000000       24.000000\r
3054                         *MESH_VERTEX    2       360.000000      54.000000       24.000000\r
3055                         *MESH_VERTEX    3       360.000000      54.000000       0.000000\r
3056                 }\r
3057                 *MESH_NORMALS   {\r
3058                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3059                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3060                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3061                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3062                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3063                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3064                 }\r
3065                 *MESH_FACE_LIST {\r
3066                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3067                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3068                 }\r
3069                 *MESH_NUMTVERTEX        4\r
3070                 *MESH_TVERTLIST {\r
3071                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
3072                         *MESH_TVERT     1       -2.000000       0.187500        1.000000\r
3073                         *MESH_TVERT     2       3.625000        0.187500        1.000000\r
3074                         *MESH_TVERT     3       3.625000        0.000000        1.000000\r
3075                 }\r
3076                 *MESH_NUMTVFACES        2\r
3077                 *MESH_TFACELIST {\r
3078                         *MESH_TFACE     0       0       2       1\r
3079                         *MESH_TFACE     1       0       3       2\r
3080                 }\r
3081         }\r
3082         *PROP_MOTIONBLUR        0\r
3083         *PROP_CASTSHADOW        1\r
3084         *PROP_RECVSHADOW        1\r
3085         *MATERIAL_REF   6\r
3086 }\r
3087 *GEOMOBJECT     {\r
3088         *NODE_NAME      "mat6model0surf69"\r
3089         *NODE_TM        {\r
3090                 *NODE_NAME      "mat6model0surf69"\r
3091                 *INHERIT_POS    0       0       0\r
3092                 *INHERIT_ROT    0       0       0\r
3093                 *INHERIT_SCL    0       0       0\r
3094                 *TM_ROW0        1.0     0       0\r
3095                 *TM_ROW1        0       1.0     0\r
3096                 *TM_ROW2        0       0       1.0\r
3097                 *TM_ROW3        0       0       0\r
3098                 *TM_POS 0.000000        0.000000        0.000000\r
3099         }\r
3100         *MESH   {\r
3101                 *TIMEVALUE      0\r
3102                 *MESH_NUMVERTEX 4\r
3103                 *MESH_NUMFACES  2\r
3104                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3105                 *MESH_VERTEX_LIST       {\r
3106                         *MESH_VERTEX    0       -376.000000     64.000000       360.000000\r
3107                         *MESH_VERTEX    1       -376.000000     64.000000       0.000000\r
3108                         *MESH_VERTEX    2       -376.000000     16.000000       0.000000\r
3109                         *MESH_VERTEX    3       -376.000000     16.000000       360.000000\r
3110                 }\r
3111                 *MESH_NORMALS   {\r
3112                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3113                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3114                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3115                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3116                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3117                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3118                 }\r
3119                 *MESH_FACE_LIST {\r
3120                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3121                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3122                 }\r
3123                 *MESH_NUMTVERTEX        4\r
3124                 *MESH_TVERTLIST {\r
3125                         *MESH_TVERT     0       -1.000000       0.437500        1.000000\r
3126                         *MESH_TVERT     1       1.812500        0.437500        1.000000\r
3127                         *MESH_TVERT     2       1.812500        0.062500        1.000000\r
3128                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
3129                 }\r
3130                 *MESH_NUMTVFACES        2\r
3131                 *MESH_TFACELIST {\r
3132                         *MESH_TFACE     0       0       2       1\r
3133                         *MESH_TFACE     1       0       3       2\r
3134                 }\r
3135         }\r
3136         *PROP_MOTIONBLUR        0\r
3137         *PROP_CASTSHADOW        1\r
3138         *PROP_RECVSHADOW        1\r
3139         *MATERIAL_REF   6\r
3140 }\r
3141 *GEOMOBJECT     {\r
3142         *NODE_NAME      "mat6model0surf70"\r
3143         *NODE_TM        {\r
3144                 *NODE_NAME      "mat6model0surf70"\r
3145                 *INHERIT_POS    0       0       0\r
3146                 *INHERIT_ROT    0       0       0\r
3147                 *INHERIT_SCL    0       0       0\r
3148                 *TM_ROW0        1.0     0       0\r
3149                 *TM_ROW1        0       1.0     0\r
3150                 *TM_ROW2        0       0       1.0\r
3151                 *TM_ROW3        0       0       0\r
3152                 *TM_POS 0.000000        0.000000        0.000000\r
3153         }\r
3154         *MESH   {\r
3155                 *TIMEVALUE      0\r
3156                 *MESH_NUMVERTEX 4\r
3157                 *MESH_NUMFACES  2\r
3158                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3159                 *MESH_VERTEX_LIST       {\r
3160                         *MESH_VERTEX    0       384.000000      16.000000       368.000000\r
3161                         *MESH_VERTEX    1       384.000000      16.000000       360.000000\r
3162                         *MESH_VERTEX    2       -383.999969     16.000000       360.000000\r
3163                         *MESH_VERTEX    3       -383.999969     16.000000       368.000000\r
3164                 }\r
3165                 *MESH_NORMALS   {\r
3166                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3167                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3168                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3169                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3170                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3171                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3172                 }\r
3173                 *MESH_FACE_LIST {\r
3174                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3175                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3176                 }\r
3177                 *MESH_NUMTVERTEX        4\r
3178                 *MESH_TVERTLIST {\r
3179                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
3180                         *MESH_TVERT     1       -3.000000       0.062500        1.000000\r
3181                         *MESH_TVERT     2       3.000000        0.062500        1.000000\r
3182                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
3183                 }\r
3184                 *MESH_NUMTVFACES        2\r
3185                 *MESH_TFACELIST {\r
3186                         *MESH_TFACE     0       0       2       1\r
3187                         *MESH_TFACE     1       0       3       2\r
3188                 }\r
3189         }\r
3190         *PROP_MOTIONBLUR        0\r
3191         *PROP_CASTSHADOW        1\r
3192         *PROP_RECVSHADOW        1\r
3193         *MATERIAL_REF   6\r
3194 }\r
3195 *GEOMOBJECT     {\r
3196         *NODE_NAME      "mat6model0surf71"\r
3197         *NODE_TM        {\r
3198                 *NODE_NAME      "mat6model0surf71"\r
3199                 *INHERIT_POS    0       0       0\r
3200                 *INHERIT_ROT    0       0       0\r
3201                 *INHERIT_SCL    0       0       0\r
3202                 *TM_ROW0        1.0     0       0\r
3203                 *TM_ROW1        0       1.0     0\r
3204                 *TM_ROW2        0       0       1.0\r
3205                 *TM_ROW3        0       0       0\r
3206                 *TM_POS 0.000000        0.000000        0.000000\r
3207         }\r
3208         *MESH   {\r
3209                 *TIMEVALUE      0\r
3210                 *MESH_NUMVERTEX 4\r
3211                 *MESH_NUMFACES  2\r
3212                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3213                 *MESH_VERTEX_LIST       {\r
3214                         *MESH_VERTEX    0       384.000000      64.000000       360.000000\r
3215                         *MESH_VERTEX    1       -383.999969     64.000000       360.000000\r
3216                         *MESH_VERTEX    2       -383.999969     16.000000       360.000000\r
3217                         *MESH_VERTEX    3       384.000000      16.000000       360.000000\r
3218                 }\r
3219                 *MESH_NORMALS   {\r
3220                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3221                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3222                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3223                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3224                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3225                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3226                 }\r
3227                 *MESH_FACE_LIST {\r
3228                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3229                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                 }\r
3231                 *MESH_NUMTVERTEX        4\r
3232                 *MESH_TVERTLIST {\r
3233                         *MESH_TVERT     0       -3.000000       0.437500        1.000000\r
3234                         *MESH_TVERT     1       3.000000        0.437500        1.000000\r
3235                         *MESH_TVERT     2       3.000000        0.062500        1.000000\r
3236                         *MESH_TVERT     3       -3.000000       0.062500        1.000000\r
3237                 }\r
3238                 *MESH_NUMTVFACES        2\r
3239                 *MESH_TFACELIST {\r
3240                         *MESH_TFACE     0       0       2       1\r
3241                         *MESH_TFACE     1       0       3       2\r
3242                 }\r
3243         }\r
3244         *PROP_MOTIONBLUR        0\r
3245         *PROP_CASTSHADOW        1\r
3246         *PROP_RECVSHADOW        1\r
3247         *MATERIAL_REF   6\r
3248 }\r
3249 *GEOMOBJECT     {\r
3250         *NODE_NAME      "mat6model0surf72"\r
3251         *NODE_TM        {\r
3252                 *NODE_NAME      "mat6model0surf72"\r
3253                 *INHERIT_POS    0       0       0\r
3254                 *INHERIT_ROT    0       0       0\r
3255                 *INHERIT_SCL    0       0       0\r
3256                 *TM_ROW0        1.0     0       0\r
3257                 *TM_ROW1        0       1.0     0\r
3258                 *TM_ROW2        0       0       1.0\r
3259                 *TM_ROW3        0       0       0\r
3260                 *TM_POS 0.000000        0.000000        0.000000\r
3261         }\r
3262         *MESH   {\r
3263                 *TIMEVALUE      0\r
3264                 *MESH_NUMVERTEX 4\r
3265                 *MESH_NUMFACES  2\r
3266                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3267                 *MESH_VERTEX_LIST       {\r
3268                         *MESH_VERTEX    0       -384.000000     16.000000       360.000000\r
3269                         *MESH_VERTEX    1       -376.000000     16.000000       360.000000\r
3270                         *MESH_VERTEX    2       -376.000000     16.000000       0.000000\r
3271                         *MESH_VERTEX    3       -384.000000     16.000000       0.000000\r
3272                 }\r
3273                 *MESH_NORMALS   {\r
3274                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
3275                         *MESH_FACENORMAL        1       0.169102        0.000000        0.985599\r
3276                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3277                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3278                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3279                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3280                 }\r
3281                 *MESH_FACE_LIST {\r
3282                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3283                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3284                 }\r
3285                 *MESH_NUMTVERTEX        4\r
3286                 *MESH_TVERTLIST {\r
3287                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
3288                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
3289                         *MESH_TVERT     2       1.812500        0.062500        1.000000\r
3290                         *MESH_TVERT     3       1.812500        0.000000        1.000000\r
3291                 }\r
3292                 *MESH_NUMTVFACES        2\r
3293                 *MESH_TFACELIST {\r
3294                         *MESH_TFACE     0       0       2       1\r
3295                         *MESH_TFACE     1       0       3       2\r
3296                 }\r
3297         }\r
3298         *PROP_MOTIONBLUR        0\r
3299         *PROP_CASTSHADOW        1\r
3300         *PROP_RECVSHADOW        1\r
3301         *MATERIAL_REF   6\r
3302 }\r