]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/footbridge02.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / footbridge02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "footbridge02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf7"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf7"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       104.000000      288.000031      8.000000\r
110                         *MESH_VERTEX    1       104.000000      288.000031      0.000000\r
111                         *MESH_VERTEX    2       104.000000      -288.000031     0.000000\r
112                         *MESH_VERTEX    3       104.000000      -288.000031     8.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
116                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
117                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
118                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
119                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
120                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.125000        2.500000        1.000000\r
129                         *MESH_TVERT     1       0.187500        2.500000        1.000000\r
130                         *MESH_TVERT     2       0.187500        -2.000000       1.000000\r
131                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       0       3       2\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   3\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat3model0surf8"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat3model0surf8"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       88.000000       -288.000031     8.000000\r
164                         *MESH_VERTEX    1       88.000000       288.000031      8.000000\r
165                         *MESH_VERTEX    2       104.000000      288.000031      8.000000\r
166                         *MESH_VERTEX    3       104.000000      -288.000031     8.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
170                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
171                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
172                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
173                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
174                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
183                         *MESH_TVERT     1       0.000000        2.500000        1.000000\r
184                         *MESH_TVERT     2       0.125000        2.500000        1.000000\r
185                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       0       3       2\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   3\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat3model0surf9"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat3model0surf9"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       104.000000      -288.000031     0.000000\r
218                         *MESH_VERTEX    1       104.000000      288.000031      0.000000\r
219                         *MESH_VERTEX    2       88.000000       288.000031      0.000000\r
220                         *MESH_VERTEX    3       88.000000       -288.000031     0.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
224                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
225                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
226                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
227                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
228                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.187500        -2.000000       1.000000\r
237                         *MESH_TVERT     1       0.187500        2.500000        1.000000\r
238                         *MESH_TVERT     2       0.312500        2.500000        1.000000\r
239                         *MESH_TVERT     3       0.312500        -2.000000       1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       0       3       2\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   3\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat3model0surf10"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat3model0surf10"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       88.000000       288.000031      0.000000\r
272                         *MESH_VERTEX    1       88.000000       288.000031      8.000000\r
273                         *MESH_VERTEX    2       88.000000       -288.000031     8.000000\r
274                         *MESH_VERTEX    3       88.000000       -288.000031     0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
278                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
279                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
280                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
281                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
282                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       0.312500        2.500000        1.000000\r
291                         *MESH_TVERT     1       0.375000        2.500000        1.000000\r
292                         *MESH_TVERT     2       0.375000        -2.000000       1.000000\r
293                         *MESH_TVERT     3       0.312500        -2.000000       1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       0       3       2\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   3\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat3model0surf11"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat3model0surf11"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 6\r
322                 *MESH_NUMFACES  4\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       -86.000000      290.000000      2.000000\r
326                         *MESH_VERTEX    1       90.000000       -286.000000     2.000000\r
327                         *MESH_VERTEX    2       88.000000       -288.000000     4.000000\r
328                         *MESH_VERTEX    3       -88.000000      288.000000      4.000000\r
329                         *MESH_VERTEX    4       -90.000000      286.000000      2.000000\r
330                         *MESH_VERTEX    5       86.000000       -290.000000     2.000000\r
331                 }\r
332                 *MESH_NORMALS   {\r
333                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
334                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
335                         *MESH_FACENORMAL        2       -0.644717       -0.196997       0.738601\r
336                         *MESH_FACENORMAL        3       -0.947747       -0.289589       0.133839\r
337                         *MESH_VERTEXNORMAL      0       0.956352        0.292219        0.000000\r
338                         *MESH_VERTEXNORMAL      1       0.956352        0.292219        0.000000\r
339                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
340                         *MESH_VERTEXNORMAL      3       -0.000000       -0.000000       1.000000\r
341                         *MESH_VERTEXNORMAL      4       -0.956352       -0.292219       -0.000000\r
342                         *MESH_VERTEXNORMAL      5       -0.956352       -0.292219       -0.000000\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
348                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
349                 }\r
350                 *MESH_NUMTVERTEX        6\r
351                 *MESH_TVERTLIST {\r
352                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
353                         *MESH_TVERT     1       0.000000        2.705382        1.000000\r
354                         *MESH_TVERT     2       0.027063        2.705382        1.000000\r
355                         *MESH_TVERT     3       0.027063        -2.000000       1.000000\r
356                         *MESH_TVERT     4       0.054127        -2.000000       1.000000\r
357                         *MESH_TVERT     5       0.054127        2.705382        1.000000\r
358                 }\r
359                 *MESH_NUMTVFACES        4\r
360                 *MESH_TFACELIST {\r
361                         *MESH_TFACE     0       0       2       1\r
362                         *MESH_TFACE     1       0       3       2\r
363                         *MESH_TFACE     2       2       3       4\r
364                         *MESH_TFACE     3       2       4       5\r
365                 }\r
366         }\r
367         *PROP_MOTIONBLUR        0\r
368         *PROP_CASTSHADOW        1\r
369         *PROP_RECVSHADOW        1\r
370         *MATERIAL_REF   3\r
371 }\r
372 *GEOMOBJECT     {\r
373         *NODE_NAME      "mat3model0surf12"\r
374         *NODE_TM        {\r
375                 *NODE_NAME      "mat3model0surf12"\r
376                 *INHERIT_POS    0       0       0\r
377                 *INHERIT_ROT    0       0       0\r
378                 *INHERIT_SCL    0       0       0\r
379                 *TM_ROW0        1.0     0       0\r
380                 *TM_ROW1        0       1.0     0\r
381                 *TM_ROW2        0       0       1.0\r
382                 *TM_ROW3        0       0       0\r
383                 *TM_POS 0.000000        0.000000        0.000000\r
384         }\r
385         *MESH   {\r
386                 *TIMEVALUE      0\r
387                 *MESH_NUMVERTEX 6\r
388                 *MESH_NUMFACES  4\r
389                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
390                 *MESH_VERTEX_LIST       {\r
391                         *MESH_VERTEX    0       88.000000       -288.000000     0.000000\r
392                         *MESH_VERTEX    1       90.000000       -286.000000     2.000000\r
393                         *MESH_VERTEX    2       -86.000000      290.000000      2.000000\r
394                         *MESH_VERTEX    3       -88.000000      288.000000      0.000000\r
395                         *MESH_VERTEX    4       -90.000000      286.000000      2.000000\r
396                         *MESH_VERTEX    5       86.000000       -290.000000     2.000000\r
397                 }\r
398                 *MESH_NORMALS   {\r
399                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
400                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
401                         *MESH_FACENORMAL        2       -0.597845       -0.182675       0.780520\r
402                         *MESH_FACENORMAL        3       -0.597845       -0.182675       -0.780520\r
403                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
404                         *MESH_VERTEXNORMAL      1       0.956352        0.292219        0.000000\r
405                         *MESH_VERTEXNORMAL      2       0.956352        0.292219        0.000000\r
406                         *MESH_VERTEXNORMAL      3       -0.000000       -0.000000       -1.000000\r
407                         *MESH_VERTEXNORMAL      4       -0.956352       -0.292219       -0.000000\r
408                         *MESH_VERTEXNORMAL      5       -0.956352       -0.292219       -0.000000\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                 }\r
416                 *MESH_NUMTVERTEX        6\r
417                 *MESH_TVERTLIST {\r
418                         *MESH_TVERT     0       0.081190        2.705382        1.000000\r
419                         *MESH_TVERT     1       0.108253        2.705382        1.000000\r
420                         *MESH_TVERT     2       0.108253        -2.000000       1.000000\r
421                         *MESH_TVERT     3       0.081190        -2.000000       1.000000\r
422                         *MESH_TVERT     4       0.054127        -2.000000       1.000000\r
423                         *MESH_TVERT     5       0.054127        2.705382        1.000000\r
424                 }\r
425                 *MESH_NUMTVFACES        4\r
426                 *MESH_TFACELIST {\r
427                         *MESH_TFACE     0       0       2       1\r
428                         *MESH_TFACE     1       0       3       2\r
429                         *MESH_TFACE     2       4       3       0\r
430                         *MESH_TFACE     3       4       0       5\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   3\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat3model0surf13"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat3model0surf13"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 6\r
454                 *MESH_NUMFACES  4\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       90.000000       286.000000      2.000000\r
458                         *MESH_VERTEX    1       -88.000000      -288.000000     4.000000\r
459                         *MESH_VERTEX    2       88.000000       288.000000      4.000000\r
460                         *MESH_VERTEX    3       86.000000       290.000000      2.000000\r
461                         *MESH_VERTEX    4       -86.000000      -290.000000     2.000000\r
462                         *MESH_VERTEX    5       -90.000000      -286.000000     2.000000\r
463                 }\r
464                 *MESH_NORMALS   {\r
465                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
466                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
467                         *MESH_FACENORMAL        2       0.597845        0.182675        0.780520\r
468                         *MESH_FACENORMAL        3       -0.597845       -0.182675       0.780520\r
469                         *MESH_VERTEXNORMAL      0       0.956352        -0.292219       0.000000\r
470                         *MESH_VERTEXNORMAL      1       -0.000000       0.000000        1.000000\r
471                         *MESH_VERTEXNORMAL      2       0.000000        -0.000000       1.000000\r
472                         *MESH_VERTEXNORMAL      3       -0.956352       0.292219        -0.000000\r
473                         *MESH_VERTEXNORMAL      4       0.956352        -0.292219       0.000000\r
474                         *MESH_VERTEXNORMAL      5       -0.956352       0.292219        -0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
480                         *MESH_FACE      3       A:      1       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
481                 }\r
482                 *MESH_NUMTVERTEX        6\r
483                 *MESH_TVERTLIST {\r
484                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
485                         *MESH_TVERT     1       0.027063        2.705382        1.000000\r
486                         *MESH_TVERT     2       0.027063        -2.000000       1.000000\r
487                         *MESH_TVERT     3       0.054127        -2.000000       1.000000\r
488                         *MESH_TVERT     4       0.000000        2.705382        1.000000\r
489                         *MESH_TVERT     5       0.054127        2.705382        1.000000\r
490                 }\r
491                 *MESH_NUMTVFACES        4\r
492                 *MESH_TFACELIST {\r
493                         *MESH_TFACE     0       0       2       1\r
494                         *MESH_TFACE     1       1       2       3\r
495                         *MESH_TFACE     2       0       1       4\r
496                         *MESH_TFACE     3       1       3       5\r
497                 }\r
498         }\r
499         *PROP_MOTIONBLUR        0\r
500         *PROP_CASTSHADOW        1\r
501         *PROP_RECVSHADOW        1\r
502         *MATERIAL_REF   3\r
503 }\r
504 *GEOMOBJECT     {\r
505         *NODE_NAME      "mat3model0surf14"\r
506         *NODE_TM        {\r
507                 *NODE_NAME      "mat3model0surf14"\r
508                 *INHERIT_POS    0       0       0\r
509                 *INHERIT_ROT    0       0       0\r
510                 *INHERIT_SCL    0       0       0\r
511                 *TM_ROW0        1.0     0       0\r
512                 *TM_ROW1        0       1.0     0\r
513                 *TM_ROW2        0       0       1.0\r
514                 *TM_ROW3        0       0       0\r
515                 *TM_POS 0.000000        0.000000        0.000000\r
516         }\r
517         *MESH   {\r
518                 *TIMEVALUE      0\r
519                 *MESH_NUMVERTEX 6\r
520                 *MESH_NUMFACES  4\r
521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
522                 *MESH_VERTEX_LIST       {\r
523                         *MESH_VERTEX    0       86.000000       290.000000      2.000000\r
524                         *MESH_VERTEX    1       -88.000000      -288.000000     0.000000\r
525                         *MESH_VERTEX    2       88.000000       288.000000      0.000000\r
526                         *MESH_VERTEX    3       90.000000       286.000000      2.000000\r
527                         *MESH_VERTEX    4       -86.000000      -290.000000     2.000000\r
528                         *MESH_VERTEX    5       -90.000000      -286.000000     2.000000\r
529                 }\r
530                 *MESH_NORMALS   {\r
531                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
532                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
533                         *MESH_FACENORMAL        2       -0.515867       -0.157626       0.842042\r
534                         *MESH_FACENORMAL        3       0.956352        0.292219        0.000000\r
535                         *MESH_VERTEXNORMAL      0       -0.956352       0.292219        -0.000000\r
536                         *MESH_VERTEXNORMAL      1       -0.000000       0.000000        -1.000000\r
537                         *MESH_VERTEXNORMAL      2       0.000000        -0.000000       -1.000000\r
538                         *MESH_VERTEXNORMAL      3       0.956352        -0.292219       0.000000\r
539                         *MESH_VERTEXNORMAL      4       0.956352        -0.292219       0.000000\r
540                         *MESH_VERTEXNORMAL      5       -0.956352       0.292219        -0.000000\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                 }\r
548                 *MESH_NUMTVERTEX        6\r
549                 *MESH_TVERTLIST {\r
550                         *MESH_TVERT     0       0.054127        -2.000000       1.000000\r
551                         *MESH_TVERT     1       0.081190        2.705382        1.000000\r
552                         *MESH_TVERT     2       0.081190        -2.000000       1.000000\r
553                         *MESH_TVERT     3       0.108253        -2.000000       1.000000\r
554                         *MESH_TVERT     4       0.108253        2.705382        1.000000\r
555                         *MESH_TVERT     5       0.054127        2.705382        1.000000\r
556                 }\r
557                 *MESH_NUMTVFACES        4\r
558                 *MESH_TFACELIST {\r
559                         *MESH_TFACE     0       0       2       1\r
560                         *MESH_TFACE     1       1       2       3\r
561                         *MESH_TFACE     2       1       3       4\r
562                         *MESH_TFACE     3       0       1       5\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   3\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat3model0surf15"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat3model0surf15"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 4\r
586                 *MESH_NUMFACES  2\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       -88.000000      288.000031      8.000000\r
590                         *MESH_VERTEX    1       -88.000000      288.000031      0.000000\r
591                         *MESH_VERTEX    2       -88.000000      -288.000031     0.000000\r
592                         *MESH_VERTEX    3       -88.000000      -288.000031     8.000000\r
593                 }\r
594                 *MESH_NORMALS   {\r
595                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
596                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
597                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
598                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
599                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
600                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
601                 }\r
602                 *MESH_FACE_LIST {\r
603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                 }\r
606                 *MESH_NUMTVERTEX        4\r
607                 *MESH_TVERTLIST {\r
608                         *MESH_TVERT     0       0.125000        2.500000        1.000000\r
609                         *MESH_TVERT     1       0.187500        2.500000        1.000000\r
610                         *MESH_TVERT     2       0.187500        -2.000000       1.000000\r
611                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
612                 }\r
613                 *MESH_NUMTVFACES        2\r
614                 *MESH_TFACELIST {\r
615                         *MESH_TFACE     0       0       2       1\r
616                         *MESH_TFACE     1       0       3       2\r
617                 }\r
618         }\r
619         *PROP_MOTIONBLUR        0\r
620         *PROP_CASTSHADOW        1\r
621         *PROP_RECVSHADOW        1\r
622         *MATERIAL_REF   3\r
623 }\r
624 *GEOMOBJECT     {\r
625         *NODE_NAME      "mat3model0surf16"\r
626         *NODE_TM        {\r
627                 *NODE_NAME      "mat3model0surf16"\r
628                 *INHERIT_POS    0       0       0\r
629                 *INHERIT_ROT    0       0       0\r
630                 *INHERIT_SCL    0       0       0\r
631                 *TM_ROW0        1.0     0       0\r
632                 *TM_ROW1        0       1.0     0\r
633                 *TM_ROW2        0       0       1.0\r
634                 *TM_ROW3        0       0       0\r
635                 *TM_POS 0.000000        0.000000        0.000000\r
636         }\r
637         *MESH   {\r
638                 *TIMEVALUE      0\r
639                 *MESH_NUMVERTEX 4\r
640                 *MESH_NUMFACES  2\r
641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
642                 *MESH_VERTEX_LIST       {\r
643                         *MESH_VERTEX    0       -104.000000     -288.000031     8.000000\r
644                         *MESH_VERTEX    1       -104.000000     288.000031      8.000000\r
645                         *MESH_VERTEX    2       -88.000000      288.000031      8.000000\r
646                         *MESH_VERTEX    3       -88.000000      -288.000031     8.000000\r
647                 }\r
648                 *MESH_NORMALS   {\r
649                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
650                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
651                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
652                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
653                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
654                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
655                 }\r
656                 *MESH_FACE_LIST {\r
657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
659                 }\r
660                 *MESH_NUMTVERTEX        4\r
661                 *MESH_TVERTLIST {\r
662                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
663                         *MESH_TVERT     1       0.000000        2.500000        1.000000\r
664                         *MESH_TVERT     2       0.125000        2.500000        1.000000\r
665                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
666                 }\r
667                 *MESH_NUMTVFACES        2\r
668                 *MESH_TFACELIST {\r
669                         *MESH_TFACE     0       0       2       1\r
670                         *MESH_TFACE     1       0       3       2\r
671                 }\r
672         }\r
673         *PROP_MOTIONBLUR        0\r
674         *PROP_CASTSHADOW        1\r
675         *PROP_RECVSHADOW        1\r
676         *MATERIAL_REF   3\r
677 }\r
678 *GEOMOBJECT     {\r
679         *NODE_NAME      "mat3model0surf17"\r
680         *NODE_TM        {\r
681                 *NODE_NAME      "mat3model0surf17"\r
682                 *INHERIT_POS    0       0       0\r
683                 *INHERIT_ROT    0       0       0\r
684                 *INHERIT_SCL    0       0       0\r
685                 *TM_ROW0        1.0     0       0\r
686                 *TM_ROW1        0       1.0     0\r
687                 *TM_ROW2        0       0       1.0\r
688                 *TM_ROW3        0       0       0\r
689                 *TM_POS 0.000000        0.000000        0.000000\r
690         }\r
691         *MESH   {\r
692                 *TIMEVALUE      0\r
693                 *MESH_NUMVERTEX 4\r
694                 *MESH_NUMFACES  2\r
695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
696                 *MESH_VERTEX_LIST       {\r
697                         *MESH_VERTEX    0       -88.000000      -288.000031     0.000000\r
698                         *MESH_VERTEX    1       -88.000000      288.000031      0.000000\r
699                         *MESH_VERTEX    2       -104.000000     288.000031      0.000000\r
700                         *MESH_VERTEX    3       -104.000000     -288.000031     0.000000\r
701                 }\r
702                 *MESH_NORMALS   {\r
703                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
704                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
705                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
706                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
707                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
708                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
709                 }\r
710                 *MESH_FACE_LIST {\r
711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                 }\r
714                 *MESH_NUMTVERTEX        4\r
715                 *MESH_TVERTLIST {\r
716                         *MESH_TVERT     0       0.187500        -2.000000       1.000000\r
717                         *MESH_TVERT     1       0.187500        2.500000        1.000000\r
718                         *MESH_TVERT     2       0.312500        2.500000        1.000000\r
719                         *MESH_TVERT     3       0.312500        -2.000000       1.000000\r
720                 }\r
721                 *MESH_NUMTVFACES        2\r
722                 *MESH_TFACELIST {\r
723                         *MESH_TFACE     0       0       2       1\r
724                         *MESH_TFACE     1       0       3       2\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   3\r
731 }\r
732 *GEOMOBJECT     {\r
733         *NODE_NAME      "mat3model0surf18"\r
734         *NODE_TM        {\r
735                 *NODE_NAME      "mat3model0surf18"\r
736                 *INHERIT_POS    0       0       0\r
737                 *INHERIT_ROT    0       0       0\r
738                 *INHERIT_SCL    0       0       0\r
739                 *TM_ROW0        1.0     0       0\r
740                 *TM_ROW1        0       1.0     0\r
741                 *TM_ROW2        0       0       1.0\r
742                 *TM_ROW3        0       0       0\r
743                 *TM_POS 0.000000        0.000000        0.000000\r
744         }\r
745         *MESH   {\r
746                 *TIMEVALUE      0\r
747                 *MESH_NUMVERTEX 4\r
748                 *MESH_NUMFACES  2\r
749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
750                 *MESH_VERTEX_LIST       {\r
751                         *MESH_VERTEX    0       -104.000000     288.000031      0.000000\r
752                         *MESH_VERTEX    1       -104.000000     288.000031      8.000000\r
753                         *MESH_VERTEX    2       -104.000000     -288.000031     8.000000\r
754                         *MESH_VERTEX    3       -104.000000     -288.000031     0.000000\r
755                 }\r
756                 *MESH_NORMALS   {\r
757                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
758                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
759                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
760                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
761                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
762                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
763                 }\r
764                 *MESH_FACE_LIST {\r
765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
767                 }\r
768                 *MESH_NUMTVERTEX        4\r
769                 *MESH_TVERTLIST {\r
770                         *MESH_TVERT     0       0.312500        2.500000        1.000000\r
771                         *MESH_TVERT     1       0.375000        2.500000        1.000000\r
772                         *MESH_TVERT     2       0.375000        -2.000000       1.000000\r
773                         *MESH_TVERT     3       0.312500        -2.000000       1.000000\r
774                 }\r
775                 *MESH_NUMTVFACES        2\r
776                 *MESH_TFACELIST {\r
777                         *MESH_TFACE     0       0       2       1\r
778                         *MESH_TFACE     1       0       3       2\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   3\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat4model0surf19"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat4model0surf19"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 4\r
802                 *MESH_NUMFACES  2\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       80.000000       280.000000      8.000000\r
806                         *MESH_VERTEX    1       80.000000       280.000000      4.000000\r
807                         *MESH_VERTEX    2       80.000000       -280.000000     4.000000\r
808                         *MESH_VERTEX    3       80.000000       -280.000000     8.000000\r
809                 }\r
810                 *MESH_NORMALS   {\r
811                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
812                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
813                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
814                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
815                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
816                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                 }\r
822                 *MESH_NUMTVERTEX        4\r
823                 *MESH_TVERTLIST {\r
824                         *MESH_TVERT     0       -1.375000       0.000000        1.000000\r
825                         *MESH_TVERT     1       -1.375000       0.031250        1.000000\r
826                         *MESH_TVERT     2       3.000000        0.031250        1.000000\r
827                         *MESH_TVERT     3       3.000000        0.000000        1.000000\r
828                 }\r
829                 *MESH_NUMTVFACES        2\r
830                 *MESH_TFACELIST {\r
831                         *MESH_TFACE     0       0       2       1\r
832                         *MESH_TFACE     1       0       3       2\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   4\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat4model0surf20"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat4model0surf20"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 4\r
856                 *MESH_NUMFACES  2\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       -80.000000      280.000000      4.000000\r
860                         *MESH_VERTEX    1       80.000000       280.000000      4.000000\r
861                         *MESH_VERTEX    2       80.000000       280.000000      8.000000\r
862                         *MESH_VERTEX    3       -80.000000      280.000000      8.000000\r
863                 }\r
864                 *MESH_NORMALS   {\r
865                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
866                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
867                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
868                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
869                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
870                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
871                 }\r
872                 *MESH_FACE_LIST {\r
873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                 }\r
876                 *MESH_NUMTVERTEX        4\r
877                 *MESH_TVERTLIST {\r
878                         *MESH_TVERT     0       -0.625000       0.031250        1.000000\r
879                         *MESH_TVERT     1       0.625000        0.031250        1.000000\r
880                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
881                         *MESH_TVERT     3       -0.625000       0.000000        1.000000\r
882                 }\r
883                 *MESH_NUMTVFACES        2\r
884                 *MESH_TFACELIST {\r
885                         *MESH_TFACE     0       0       2       1\r
886                         *MESH_TFACE     1       0       3       2\r
887                 }\r
888         }\r
889         *PROP_MOTIONBLUR        0\r
890         *PROP_CASTSHADOW        1\r
891         *PROP_RECVSHADOW        1\r
892         *MATERIAL_REF   4\r
893 }\r
894 *GEOMOBJECT     {\r
895         *NODE_NAME      "mat4model0surf21"\r
896         *NODE_TM        {\r
897                 *NODE_NAME      "mat4model0surf21"\r
898                 *INHERIT_POS    0       0       0\r
899                 *INHERIT_ROT    0       0       0\r
900                 *INHERIT_SCL    0       0       0\r
901                 *TM_ROW0        1.0     0       0\r
902                 *TM_ROW1        0       1.0     0\r
903                 *TM_ROW2        0       0       1.0\r
904                 *TM_ROW3        0       0       0\r
905                 *TM_POS 0.000000        0.000000        0.000000\r
906         }\r
907         *MESH   {\r
908                 *TIMEVALUE      0\r
909                 *MESH_NUMVERTEX 4\r
910                 *MESH_NUMFACES  2\r
911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
912                 *MESH_VERTEX_LIST       {\r
913                         *MESH_VERTEX    0       -80.000000      -280.000000     8.000000\r
914                         *MESH_VERTEX    1       -80.000000      280.000000      8.000000\r
915                         *MESH_VERTEX    2       80.000000       280.000000      8.000000\r
916                         *MESH_VERTEX    3       80.000000       -280.000000     8.000000\r
917                 }\r
918                 *MESH_NORMALS   {\r
919                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
920                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
921                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
922                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
923                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
924                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                 }\r
930                 *MESH_NUMTVERTEX        4\r
931                 *MESH_TVERTLIST {\r
932                         *MESH_TVERT     0       -0.625000       -1.187500       1.000000\r
933                         *MESH_TVERT     1       -0.625000       3.187500        1.000000\r
934                         *MESH_TVERT     2       0.625000        3.187500        1.000000\r
935                         *MESH_TVERT     3       0.625000        -1.187500       1.000000\r
936                 }\r
937                 *MESH_NUMTVFACES        2\r
938                 *MESH_TFACELIST {\r
939                         *MESH_TFACE     0       0       2       1\r
940                         *MESH_TFACE     1       0       3       2\r
941                 }\r
942         }\r
943         *PROP_MOTIONBLUR        0\r
944         *PROP_CASTSHADOW        1\r
945         *PROP_RECVSHADOW        1\r
946         *MATERIAL_REF   4\r
947 }\r
948 *GEOMOBJECT     {\r
949         *NODE_NAME      "mat4model0surf22"\r
950         *NODE_TM        {\r
951                 *NODE_NAME      "mat4model0surf22"\r
952                 *INHERIT_POS    0       0       0\r
953                 *INHERIT_ROT    0       0       0\r
954                 *INHERIT_SCL    0       0       0\r
955                 *TM_ROW0        1.0     0       0\r
956                 *TM_ROW1        0       1.0     0\r
957                 *TM_ROW2        0       0       1.0\r
958                 *TM_ROW3        0       0       0\r
959                 *TM_POS 0.000000        0.000000        0.000000\r
960         }\r
961         *MESH   {\r
962                 *TIMEVALUE      0\r
963                 *MESH_NUMVERTEX 4\r
964                 *MESH_NUMFACES  2\r
965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
966                 *MESH_VERTEX_LIST       {\r
967                         *MESH_VERTEX    0       -80.000000      -280.000000     8.000000\r
968                         *MESH_VERTEX    1       -80.000000      -280.000000     4.000000\r
969                         *MESH_VERTEX    2       -80.000000      280.000000      4.000000\r
970                         *MESH_VERTEX    3       -80.000000      280.000000      8.000000\r
971                 }\r
972                 *MESH_NORMALS   {\r
973                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
974                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
975                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
976                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
977                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
978                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
979                 }\r
980                 *MESH_FACE_LIST {\r
981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
983                 }\r
984                 *MESH_NUMTVERTEX        4\r
985                 *MESH_TVERTLIST {\r
986                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
987                         *MESH_TVERT     1       -2.000000       0.031250        1.000000\r
988                         *MESH_TVERT     2       2.375000        0.031250        1.000000\r
989                         *MESH_TVERT     3       2.375000        0.000000        1.000000\r
990                 }\r
991                 *MESH_NUMTVFACES        2\r
992                 *MESH_TFACELIST {\r
993                         *MESH_TFACE     0       0       2       1\r
994                         *MESH_TFACE     1       0       3       2\r
995                 }\r
996         }\r
997         *PROP_MOTIONBLUR        0\r
998         *PROP_CASTSHADOW        1\r
999         *PROP_RECVSHADOW        1\r
1000         *MATERIAL_REF   4\r
1001 }\r
1002 *GEOMOBJECT     {\r
1003         *NODE_NAME      "mat4model0surf23"\r
1004         *NODE_TM        {\r
1005                 *NODE_NAME      "mat4model0surf23"\r
1006                 *INHERIT_POS    0       0       0\r
1007                 *INHERIT_ROT    0       0       0\r
1008                 *INHERIT_SCL    0       0       0\r
1009                 *TM_ROW0        1.0     0       0\r
1010                 *TM_ROW1        0       1.0     0\r
1011                 *TM_ROW2        0       0       1.0\r
1012                 *TM_ROW3        0       0       0\r
1013                 *TM_POS 0.000000        0.000000        0.000000\r
1014         }\r
1015         *MESH   {\r
1016                 *TIMEVALUE      0\r
1017                 *MESH_NUMVERTEX 4\r
1018                 *MESH_NUMFACES  2\r
1019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1020                 *MESH_VERTEX_LIST       {\r
1021                         *MESH_VERTEX    0       80.000000       -280.000000     4.000000\r
1022                         *MESH_VERTEX    1       -80.000000      -280.000000     4.000000\r
1023                         *MESH_VERTEX    2       -80.000000      -280.000000     8.000000\r
1024                         *MESH_VERTEX    3       80.000000       -280.000000     8.000000\r
1025                 }\r
1026                 *MESH_NORMALS   {\r
1027                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1028                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
1029                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1030                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1031                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1032                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1033                 }\r
1034                 *MESH_FACE_LIST {\r
1035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1037                 }\r
1038                 *MESH_NUMTVERTEX        4\r
1039                 *MESH_TVERTLIST {\r
1040                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
1041                         *MESH_TVERT     1       1.250000        0.031250        1.000000\r
1042                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
1043                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1044                 }\r
1045                 *MESH_NUMTVFACES        2\r
1046                 *MESH_TFACELIST {\r
1047                         *MESH_TFACE     0       0       2       1\r
1048                         *MESH_TFACE     1       0       3       2\r
1049                 }\r
1050         }\r
1051         *PROP_MOTIONBLUR        0\r
1052         *PROP_CASTSHADOW        1\r
1053         *PROP_RECVSHADOW        1\r
1054         *MATERIAL_REF   4\r
1055 }\r
1056 *GEOMOBJECT     {\r
1057         *NODE_NAME      "mat4model0surf24"\r
1058         *NODE_TM        {\r
1059                 *NODE_NAME      "mat4model0surf24"\r
1060                 *INHERIT_POS    0       0       0\r
1061                 *INHERIT_ROT    0       0       0\r
1062                 *INHERIT_SCL    0       0       0\r
1063                 *TM_ROW0        1.0     0       0\r
1064                 *TM_ROW1        0       1.0     0\r
1065                 *TM_ROW2        0       0       1.0\r
1066                 *TM_ROW3        0       0       0\r
1067                 *TM_POS 0.000000        0.000000        0.000000\r
1068         }\r
1069         *MESH   {\r
1070                 *TIMEVALUE      0\r
1071                 *MESH_NUMVERTEX 4\r
1072                 *MESH_NUMFACES  2\r
1073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1074                 *MESH_VERTEX_LIST       {\r
1075                         *MESH_VERTEX    0       -80.000000      280.000000      4.000000\r
1076                         *MESH_VERTEX    1       -80.000000      -280.000000     4.000000\r
1077                         *MESH_VERTEX    2       80.000000       -280.000000     4.000000\r
1078                         *MESH_VERTEX    3       80.000000       280.000000      4.000000\r
1079                 }\r
1080                 *MESH_NORMALS   {\r
1081                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1082                         *MESH_FACENORMAL        1       0.197030        0.060203        0.978547\r
1083                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1084                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1085                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1086                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1087                 }\r
1088                 *MESH_FACE_LIST {\r
1089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                 }\r
1092                 *MESH_NUMTVERTEX        4\r
1093                 *MESH_TVERTLIST {\r
1094                         *MESH_TVERT     0       -0.625000       3.187500        1.000000\r
1095                         *MESH_TVERT     1       -0.625000       -1.187500       1.000000\r
1096                         *MESH_TVERT     2       0.625000        -1.187500       1.000000\r
1097                         *MESH_TVERT     3       0.625000        3.187500        1.000000\r
1098                 }\r
1099                 *MESH_NUMTVFACES        2\r
1100                 *MESH_TFACELIST {\r
1101                         *MESH_TFACE     0       0       2       1\r
1102                         *MESH_TFACE     1       0       3       2\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   4\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat0model0surf25"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat0model0surf25"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1130                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1131                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1132                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1136                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1137                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1139                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1149                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1150                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1151                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       2       3       1\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   0\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat0model0surf26"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat0model0surf26"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 4\r
1180                 *MESH_NUMFACES  2\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1184                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1185                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1186                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1187                 }\r
1188                 *MESH_NORMALS   {\r
1189                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1190                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1191                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1192                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1195                 }\r
1196                 *MESH_FACE_LIST {\r
1197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                 }\r
1200                 *MESH_NUMTVERTEX        4\r
1201                 *MESH_TVERTLIST {\r
1202                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1203                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1204                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1205                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1206                 }\r
1207                 *MESH_NUMTVFACES        2\r
1208                 *MESH_TFACELIST {\r
1209                         *MESH_TFACE     0       0       2       1\r
1210                         *MESH_TFACE     1       2       3       1\r
1211                 }\r
1212         }\r
1213         *PROP_MOTIONBLUR        0\r
1214         *PROP_CASTSHADOW        1\r
1215         *PROP_RECVSHADOW        1\r
1216         *MATERIAL_REF   0\r
1217 }\r
1218 *GEOMOBJECT     {\r
1219         *NODE_NAME      "mat0model0surf27"\r
1220         *NODE_TM        {\r
1221                 *NODE_NAME      "mat0model0surf27"\r
1222                 *INHERIT_POS    0       0       0\r
1223                 *INHERIT_ROT    0       0       0\r
1224                 *INHERIT_SCL    0       0       0\r
1225                 *TM_ROW0        1.0     0       0\r
1226                 *TM_ROW1        0       1.0     0\r
1227                 *TM_ROW2        0       0       1.0\r
1228                 *TM_ROW3        0       0       0\r
1229                 *TM_POS 0.000000        0.000000        0.000000\r
1230         }\r
1231         *MESH   {\r
1232                 *TIMEVALUE      0\r
1233                 *MESH_NUMVERTEX 4\r
1234                 *MESH_NUMFACES  2\r
1235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1236                 *MESH_VERTEX_LIST       {\r
1237                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1238                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1239                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1240                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1241                 }\r
1242                 *MESH_NORMALS   {\r
1243                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1244                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1245                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1246                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1247                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1248                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1249                 }\r
1250                 *MESH_FACE_LIST {\r
1251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                 }\r
1254                 *MESH_NUMTVERTEX        4\r
1255                 *MESH_TVERTLIST {\r
1256                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1257                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1258                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1259                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1260                 }\r
1261                 *MESH_NUMTVFACES        2\r
1262                 *MESH_TFACELIST {\r
1263                         *MESH_TFACE     0       0       2       1\r
1264                         *MESH_TFACE     1       2       3       1\r
1265                 }\r
1266         }\r
1267         *PROP_MOTIONBLUR        0\r
1268         *PROP_CASTSHADOW        1\r
1269         *PROP_RECVSHADOW        1\r
1270         *MATERIAL_REF   0\r
1271 }\r
1272 *GEOMOBJECT     {\r
1273         *NODE_NAME      "mat0model0surf28"\r
1274         *NODE_TM        {\r
1275                 *NODE_NAME      "mat0model0surf28"\r
1276                 *INHERIT_POS    0       0       0\r
1277                 *INHERIT_ROT    0       0       0\r
1278                 *INHERIT_SCL    0       0       0\r
1279                 *TM_ROW0        1.0     0       0\r
1280                 *TM_ROW1        0       1.0     0\r
1281                 *TM_ROW2        0       0       1.0\r
1282                 *TM_ROW3        0       0       0\r
1283                 *TM_POS 0.000000        0.000000        0.000000\r
1284         }\r
1285         *MESH   {\r
1286                 *TIMEVALUE      0\r
1287                 *MESH_NUMVERTEX 4\r
1288                 *MESH_NUMFACES  2\r
1289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1290                 *MESH_VERTEX_LIST       {\r
1291                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1292                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1293                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1294                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1295                 }\r
1296                 *MESH_NORMALS   {\r
1297                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1298                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1299                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1300                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1301                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1302                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1303                 }\r
1304                 *MESH_FACE_LIST {\r
1305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1306                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1307                 }\r
1308                 *MESH_NUMTVERTEX        4\r
1309                 *MESH_TVERTLIST {\r
1310                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1311                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1312                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1313                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1314                 }\r
1315                 *MESH_NUMTVFACES        2\r
1316                 *MESH_TFACELIST {\r
1317                         *MESH_TFACE     0       0       2       1\r
1318                         *MESH_TFACE     1       2       3       1\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   0\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat0model0surf29"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat0model0surf29"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 4\r
1342                 *MESH_NUMFACES  2\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1346                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1347                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1348                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1349                 }\r
1350                 *MESH_NORMALS   {\r
1351                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1352                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1353                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1354                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1355                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1356                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1357                 }\r
1358                 *MESH_FACE_LIST {\r
1359                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1360                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1361                 }\r
1362                 *MESH_NUMTVERTEX        4\r
1363                 *MESH_TVERTLIST {\r
1364                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1365                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1366                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1367                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1368                 }\r
1369                 *MESH_NUMTVFACES        2\r
1370                 *MESH_TFACELIST {\r
1371                         *MESH_TFACE     0       0       2       1\r
1372                         *MESH_TFACE     1       2       3       1\r
1373                 }\r
1374         }\r
1375         *PROP_MOTIONBLUR        0\r
1376         *PROP_CASTSHADOW        1\r
1377         *PROP_RECVSHADOW        1\r
1378         *MATERIAL_REF   0\r
1379 }\r
1380 *GEOMOBJECT     {\r
1381         *NODE_NAME      "mat0model0surf30"\r
1382         *NODE_TM        {\r
1383                 *NODE_NAME      "mat0model0surf30"\r
1384                 *INHERIT_POS    0       0       0\r
1385                 *INHERIT_ROT    0       0       0\r
1386                 *INHERIT_SCL    0       0       0\r
1387                 *TM_ROW0        1.0     0       0\r
1388                 *TM_ROW1        0       1.0     0\r
1389                 *TM_ROW2        0       0       1.0\r
1390                 *TM_ROW3        0       0       0\r
1391                 *TM_POS 0.000000        0.000000        0.000000\r
1392         }\r
1393         *MESH   {\r
1394                 *TIMEVALUE      0\r
1395                 *MESH_NUMVERTEX 4\r
1396                 *MESH_NUMFACES  2\r
1397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1398                 *MESH_VERTEX_LIST       {\r
1399                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1400                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1401                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1402                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1403                 }\r
1404                 *MESH_NORMALS   {\r
1405                         *MESH_FACENORMAL        0       0.644717        0.196997        0.738601\r
1406                         *MESH_FACENORMAL        1       -0.000000       -0.000000       1.000000\r
1407                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1408                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1409                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1410                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1411                 }\r
1412                 *MESH_FACE_LIST {\r
1413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                 }\r
1416                 *MESH_NUMTVERTEX        4\r
1417                 *MESH_TVERTLIST {\r
1418                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1419                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1420                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1421                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1422                 }\r
1423                 *MESH_NUMTVFACES        2\r
1424                 *MESH_TFACELIST {\r
1425                         *MESH_TFACE     0       0       2       1\r
1426                         *MESH_TFACE     1       2       3       1\r
1427                 }\r
1428         }\r
1429         *PROP_MOTIONBLUR        0\r
1430         *PROP_CASTSHADOW        1\r
1431         *PROP_RECVSHADOW        1\r
1432         *MATERIAL_REF   0\r
1433 }\r