]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/cables01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / cables01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "cables01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf9"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf9"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 12\r
136                 *MESH_NUMFACES  12\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       78.000000       508.000000      164.000000\r
140                         *MESH_VERTEX    1       76.000000       509.250000      169.250000\r
141                         *MESH_VERTEX    2       76.000000       510.000000      164.000000\r
142                         *MESH_VERTEX    3       78.000000       507.375000      168.375000\r
143                         *MESH_VERTEX    4       78.000000       505.500000      171.500000\r
144                         *MESH_VERTEX    5       76.000000       505.500000      167.500000\r
145                         *MESH_VERTEX    6       76.000000       506.000000      164.000000\r
146                         *MESH_VERTEX    7       76.000000       504.000000      170.000000\r
147                         *MESH_VERTEX    8       76.000000       501.500000      171.500000\r
148                         *MESH_VERTEX    9       76.000000       507.000000      173.000000\r
149                         *MESH_VERTEX    10      76.000000       503.250000      175.250000\r
150                         *MESH_VERTEX    11      78.000000       502.375000      173.375000\r
151                 }\r
152                 *MESH_NORMALS   {\r
153                         *MESH_FACENORMAL        0       -0.577350       -0.816497       0.000000\r
154                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
155                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
156                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
157                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
158                         *MESH_FACENORMAL        5       -0.169102       0.985599        0.000000\r
159                         *MESH_FACENORMAL        6       -0.707107       -0.707107       0.000000\r
160                         *MESH_FACENORMAL        7       0.577350        0.816497        0.000000\r
161                         *MESH_FACENORMAL        8       -0.707107       0.707107        0.000000\r
162                         *MESH_FACENORMAL        9       -0.816497       -0.408248       -0.408248\r
163                         *MESH_FACENORMAL        10      0.115557        -0.702370       -0.702370\r
164                         *MESH_FACENORMAL        11      -0.000000       -0.707107       -0.707107\r
165                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
167                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
169                         *MESH_VERTEXNORMAL      4       0.999832        -0.018048       -0.003071\r
170                         *MESH_VERTEXNORMAL      5       -0.000000       -0.923880       -0.382683\r
171                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
172                         *MESH_VERTEXNORMAL      7       0.003763        -0.677206       -0.735784\r
173                         *MESH_VERTEXNORMAL      8       0.006827        -0.304882       -0.952366\r
174                         *MESH_VERTEXNORMAL      9       -0.003763       0.677206        0.735784\r
175                         *MESH_VERTEXNORMAL      10      -0.006827       0.304882        0.952366\r
176                         *MESH_VERTEXNORMAL      11      0.999330        -0.036090       -0.006141\r
177                 }\r
178                 *MESH_FACE_LIST {\r
179                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
180                         *MESH_FACE      1       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      5       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                         *MESH_FACE      6       A:      1       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
186                         *MESH_FACE      7       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      8       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      9       A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                         *MESH_FACE      10      A:      4       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      11      A:      4       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                 }\r
192                 *MESH_NUMTVERTEX        12\r
193                 *MESH_TVERTLIST {\r
194                         *MESH_TVERT     0       0.054127        0.000000        1.000000\r
195                         *MESH_TVERT     1       0.081190        0.039062        1.000000\r
196                         *MESH_TVERT     2       0.081190        0.000000        1.000000\r
197                         *MESH_TVERT     3       0.054127        0.039062        1.000000\r
198                         *MESH_TVERT     4       0.054127        0.078125        1.000000\r
199                         *MESH_TVERT     5       0.027063        0.039062        1.000000\r
200                         *MESH_TVERT     6       0.027063        0.000000        1.000000\r
201                         *MESH_TVERT     7       0.027063        0.078125        1.000000\r
202                         *MESH_TVERT     8       0.027063        0.117188        1.000000\r
203                         *MESH_TVERT     9       0.081190        0.078125        1.000000\r
204                         *MESH_TVERT     10      0.081190        0.117188        1.000000\r
205                         *MESH_TVERT     11      0.054127        0.117188        1.000000\r
206                 }\r
207                 *MESH_NUMTVFACES        12\r
208                 *MESH_TFACELIST {\r
209                         *MESH_TFACE     0       0       1       3\r
210                         *MESH_TFACE     1       0       3       5\r
211                         *MESH_TFACE     2       1       4       3\r
212                         *MESH_TFACE     3       3       4       5\r
213                         *MESH_TFACE     4       0       2       1\r
214                         *MESH_TFACE     5       0       5       6\r
215                         *MESH_TFACE     6       1       9       4\r
216                         *MESH_TFACE     7       4       7       5\r
217                         *MESH_TFACE     8       4       8       7\r
218                         *MESH_TFACE     9       4       9       10\r
219                         *MESH_TFACE     10      4       10      11\r
220                         *MESH_TFACE     11      4       11      8\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   4\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat4model0surf10"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat4model0surf10"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 21\r
244                 *MESH_NUMFACES  24\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       78.000000       498.000000      174.000000\r
248                         *MESH_VERTEX    1       76.000000       498.000000      176.000000\r
249                         *MESH_VERTEX    2       76.000000       503.250000      175.250000\r
250                         *MESH_VERTEX    3       78.000000       502.375000      173.375000\r
251                         *MESH_VERTEX    4       74.000000       498.000000      174.000000\r
252                         *MESH_VERTEX    5       74.000000       502.375000      173.375000\r
253                         *MESH_VERTEX    6       57.000000       376.000000      139.250000\r
254                         *MESH_VERTEX    7       59.000000       376.000000      137.250000\r
255                         *MESH_VERTEX    8       55.000000       376.000000      137.250000\r
256                         *MESH_VERTEX    9       40.000000       254.000000      111.000000\r
257                         *MESH_VERTEX    10      38.000000       254.000000      113.000000\r
258                         *MESH_VERTEX    11      36.000000       254.000000      111.000000\r
259                         *MESH_VERTEX    12      19.000000       132.000000      97.250000\r
260                         *MESH_VERTEX    13      21.000000       132.000000      95.250000\r
261                         *MESH_VERTEX    14      17.000000       132.000000      95.250000\r
262                         *MESH_VERTEX    15      2.000000        10.000000       90.000000\r
263                         *MESH_VERTEX    16      0.000000        10.000000       92.000000\r
264                         *MESH_VERTEX    17      0.000000        4.750000        91.250000\r
265                         *MESH_VERTEX    18      2.000000        5.625000        89.375000\r
266                         *MESH_VERTEX    19      -2.000000       10.000000       90.000000\r
267                         *MESH_VERTEX    20      -2.000000       5.625000        89.375000\r
268                 }\r
269                 *MESH_NORMALS   {\r
270                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
271                         *MESH_FACENORMAL        1       0.169102        -0.985599       0.000000\r
272                         *MESH_FACENORMAL        2       -0.169102       -0.985599       0.000000\r
273                         *MESH_FACENORMAL        3       -0.985599       0.169102        0.000000\r
274                         *MESH_FACENORMAL        4       0.985599        -0.169102       0.000000\r
275                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
276                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
277                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
278                         *MESH_FACENORMAL        8       -0.707107       0.707107        0.000000\r
279                         *MESH_FACENORMAL        9       -0.929827       0.302905        -0.208974\r
280                         *MESH_FACENORMAL        10      -0.588644       -0.083164       -0.804103\r
281                         *MESH_FACENORMAL        11      -0.794105       0.232588        -0.561517\r
282                         *MESH_FACENORMAL        12      -0.654654       -0.534522       -0.534522\r
283                         *MESH_FACENORMAL        13      -0.000000       -0.707107       -0.707107\r
284                         *MESH_FACENORMAL        14      0.816497        -0.408248       -0.408248\r
285                         *MESH_FACENORMAL        15      0.852803        -0.369274       -0.369274\r
286                         *MESH_FACENORMAL        16      0.973983        0.160244        0.160244\r
287                         *MESH_FACENORMAL        17      0.000000        0.707107        0.707107\r
288                         *MESH_FACENORMAL        18      -0.755061       0.463618        0.463618\r
289                         *MESH_FACENORMAL        19      -0.883216       0.344580        0.318112\r
290                         *MESH_FACENORMAL        20      -0.696923       0.169102        -0.696923\r
291                         *MESH_FACENORMAL        21      0.793814        0.143403        -0.591011\r
292                         *MESH_FACENORMAL        22      -0.968568       0.222487        -0.111243\r
293                         *MESH_FACENORMAL        23      -0.700591       0.138940        -0.699906\r
294                         *MESH_VERTEXNORMAL      0       0.997320        -0.072132       -0.012275\r
295                         *MESH_VERTEXNORMAL      1       -0.012139       -0.165022       0.986215\r
296                         *MESH_VERTEXNORMAL      2       -0.006827       0.304882        0.952366\r
297                         *MESH_VERTEXNORMAL      3       0.999330        -0.036090       -0.006141\r
298                         *MESH_VERTEXNORMAL      4       -0.997320       0.072132        0.012276\r
299                         *MESH_VERTEXNORMAL      5       -0.999330       0.036090        0.006142\r
300                         *MESH_VERTEXNORMAL      6       -0.012157       -0.165268       0.986174\r
301                         *MESH_VERTEXNORMAL      7       0.993741        -0.111034       -0.012250\r
302                         *MESH_VERTEXNORMAL      8       -0.993741       0.111034        0.012250\r
303                         *MESH_VERTEXNORMAL      9       0.993626        -0.112349       -0.009179\r
304                         *MESH_VERTEXNORMAL      10      -0.009141       -0.124264       0.992207\r
305                         *MESH_VERTEXNORMAL      11      -0.993626       0.112349        0.009179\r
306                         *MESH_VERTEXNORMAL      12      -0.006109       -0.083045       0.996527\r
307                         *MESH_VERTEXNORMAL      13      0.993501        -0.113662       -0.006108\r
308                         *MESH_VERTEXNORMAL      14      -0.993501       0.113662        0.006107\r
309                         *MESH_VERTEXNORMAL      15      0.997000        -0.077401       0.000000\r
310                         *MESH_VERTEXNORMAL      16      -0.000000       0.000000        1.000000\r
311                         *MESH_VERTEXNORMAL      17      -0.000000       -0.382683       0.923880\r
312                         *MESH_VERTEXNORMAL      18      0.999250        -0.038730       0.000000\r
313                         *MESH_VERTEXNORMAL      19      -0.997000       0.077401        -0.000000\r
314                         *MESH_VERTEXNORMAL      20      -0.999250       0.038730        -0.000000\r
315                 }\r
316                 *MESH_FACE_LIST {\r
317                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
318                         *MESH_FACE      1       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
320                         *MESH_FACE      3       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
321                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      5       A:      1       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                         *MESH_FACE      6       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
324                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                         *MESH_FACE      8       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
326                         *MESH_FACE      9       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
327                         *MESH_FACE      10      A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      11      A:      6       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                         *MESH_FACE      12      A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
330                         *MESH_FACE      13      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                         *MESH_FACE      14      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                         *MESH_FACE      15      A:      11      B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
333                         *MESH_FACE      16      A:      12      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      17      A:      12      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      18      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      19      A:      15      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                         *MESH_FACE      20      A:      12      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
338                         *MESH_FACE      21      A:      12      B:      14      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
339                         *MESH_FACE      22      A:      16      B:      19      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      23      A:      17      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        21\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.054127        -1.843750       1.000000\r
345                         *MESH_TVERT     1       0.081190        -1.843750       1.000000\r
346                         *MESH_TVERT     2       0.081190        -1.882812       1.000000\r
347                         *MESH_TVERT     3       0.054127        -1.882812       1.000000\r
348                         *MESH_TVERT     4       0.108253        -1.843750       1.000000\r
349                         *MESH_TVERT     5       0.108253        -1.882812       1.000000\r
350                         *MESH_TVERT     6       0.081190        -0.831640       1.000000\r
351                         *MESH_TVERT     7       0.054127        -0.831640       1.000000\r
352                         *MESH_TVERT     8       0.108253        -0.831640       1.000000\r
353                         *MESH_TVERT     9       0.054127        0.166900        1.000000\r
354                         *MESH_TVERT     10      0.081190        0.166900        1.000000\r
355                         *MESH_TVERT     11      0.108253        0.166900        1.000000\r
356                         *MESH_TVERT     12      0.081190        1.151869        1.000000\r
357                         *MESH_TVERT     13      0.054127        1.151869        1.000000\r
358                         *MESH_TVERT     14      0.108253        1.151869        1.000000\r
359                         *MESH_TVERT     15      0.054127        2.123269        1.000000\r
360                         *MESH_TVERT     16      0.081190        2.123269        1.000000\r
361                         *MESH_TVERT     17      0.081190        2.162331        1.000000\r
362                         *MESH_TVERT     18      0.054127        2.162331        1.000000\r
363                         *MESH_TVERT     19      0.108253        2.123269        1.000000\r
364                         *MESH_TVERT     20      0.108253        2.162331        1.000000\r
365                 }\r
366                 *MESH_NUMTVFACES        24\r
367                 *MESH_TFACELIST {\r
368                         *MESH_TFACE     0       0       2       1\r
369                         *MESH_TFACE     1       1       2       4\r
370                         *MESH_TFACE     2       0       3       2\r
371                         *MESH_TFACE     3       0       1       6\r
372                         *MESH_TFACE     4       2       5       4\r
373                         *MESH_TFACE     5       1       4       6\r
374                         *MESH_TFACE     6       0       6       7\r
375                         *MESH_TFACE     7       4       8       6\r
376                         *MESH_TFACE     8       6       9       7\r
377                         *MESH_TFACE     9       6       10      9\r
378                         *MESH_TFACE     10      6       11      10\r
379                         *MESH_TFACE     11      6       8       11\r
380                         *MESH_TFACE     12      9       10      12\r
381                         *MESH_TFACE     13      10      11      12\r
382                         *MESH_TFACE     14      9       12      13\r
383                         *MESH_TFACE     15      11      14      12\r
384                         *MESH_TFACE     16      12      15      13\r
385                         *MESH_TFACE     17      12      16      15\r
386                         *MESH_TFACE     18      15      16      17\r
387                         *MESH_TFACE     19      15      17      18\r
388                         *MESH_TFACE     20      12      19      16\r
389                         *MESH_TFACE     21      12      14      19\r
390                         *MESH_TFACE     22      16      19      17\r
391                         *MESH_TFACE     23      17      19      20\r
392                 }\r
393         }\r
394         *PROP_MOTIONBLUR        0\r
395         *PROP_CASTSHADOW        1\r
396         *PROP_RECVSHADOW        1\r
397         *MATERIAL_REF   4\r
398 }\r
399 *GEOMOBJECT     {\r
400         *NODE_NAME      "mat4model0surf11"\r
401         *NODE_TM        {\r
402                 *NODE_NAME      "mat4model0surf11"\r
403                 *INHERIT_POS    0       0       0\r
404                 *INHERIT_ROT    0       0       0\r
405                 *INHERIT_SCL    0       0       0\r
406                 *TM_ROW0        1.0     0       0\r
407                 *TM_ROW1        0       1.0     0\r
408                 *TM_ROW2        0       0       1.0\r
409                 *TM_ROW3        0       0       0\r
410                 *TM_POS 0.000000        0.000000        0.000000\r
411         }\r
412         *MESH   {\r
413                 *TIMEVALUE      0\r
414                 *MESH_NUMVERTEX 21\r
415                 *MESH_NUMFACES  24\r
416                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
417                 *MESH_VERTEX_LIST       {\r
418                         *MESH_VERTEX    0       76.000000       501.500000      171.500000\r
419                         *MESH_VERTEX    1       76.000000       498.000000      172.000000\r
420                         *MESH_VERTEX    2       78.000000       498.000000      174.000000\r
421                         *MESH_VERTEX    3       78.000000       502.375000      173.375000\r
422                         *MESH_VERTEX    4       74.000000       498.000000      174.000000\r
423                         *MESH_VERTEX    5       74.000000       502.375000      173.375000\r
424                         *MESH_VERTEX    6       57.000000       376.000000      135.250000\r
425                         *MESH_VERTEX    7       59.000000       376.000000      137.250000\r
426                         *MESH_VERTEX    8       55.000000       376.000000      137.250000\r
427                         *MESH_VERTEX    9       40.000000       254.000000      111.000000\r
428                         *MESH_VERTEX    10      38.000000       254.000000      109.000000\r
429                         *MESH_VERTEX    11      36.000000       254.000000      111.000000\r
430                         *MESH_VERTEX    12      19.000000       132.000000      93.250000\r
431                         *MESH_VERTEX    13      21.000000       132.000000      95.250000\r
432                         *MESH_VERTEX    14      17.000000       132.000000      95.250000\r
433                         *MESH_VERTEX    15      2.000000        10.000000       90.000000\r
434                         *MESH_VERTEX    16      0.000000        10.000000       88.000000\r
435                         *MESH_VERTEX    17      0.000000        6.500000        87.500000\r
436                         *MESH_VERTEX    18      2.000000        5.625000        89.375000\r
437                         *MESH_VERTEX    19      -2.000000       10.000000       90.000000\r
438                         *MESH_VERTEX    20      -2.000000       5.625000        89.375000\r
439                 }\r
440                 *MESH_NORMALS   {\r
441                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
442                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
443                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
444                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
445                         *MESH_FACENORMAL        4       -0.169102       -0.985599       0.000000\r
446                         *MESH_FACENORMAL        5       -0.707107       -0.707107       0.000000\r
447                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
448                         *MESH_FACENORMAL        7       -0.707107       0.707107        0.000000\r
449                         *MESH_FACENORMAL        8       -0.707107       0.707107        0.000000\r
450                         *MESH_FACENORMAL        9       -0.929827       0.302905        -0.208974\r
451                         *MESH_FACENORMAL        10      -0.794105       0.232588        -0.561517\r
452                         *MESH_FACENORMAL        11      -0.588644       -0.083164       -0.804103\r
453                         *MESH_FACENORMAL        12      -0.000000       -0.707107       -0.707107\r
454                         *MESH_FACENORMAL        13      -0.654654       -0.534522       -0.534522\r
455                         *MESH_FACENORMAL        14      0.816497        -0.408248       -0.408248\r
456                         *MESH_FACENORMAL        15      0.852803        -0.369274       -0.369274\r
457                         *MESH_FACENORMAL        16      0.973983        0.160244        0.160244\r
458                         *MESH_FACENORMAL        17      0.000000        0.707107        0.707107\r
459                         *MESH_FACENORMAL        18      -0.755061       0.463618        0.463618\r
460                         *MESH_FACENORMAL        19      -0.883216       0.344580        0.318112\r
461                         *MESH_FACENORMAL        20      0.793814        0.143403        -0.591011\r
462                         *MESH_FACENORMAL        21      -0.696923       0.169102        -0.696923\r
463                         *MESH_FACENORMAL        22      -0.968568       0.222487        -0.111243\r
464                         *MESH_FACENORMAL        23      -0.700591       0.138940        -0.699906\r
465                         *MESH_VERTEXNORMAL      0       0.006827        -0.304882       -0.952366\r
466                         *MESH_VERTEXNORMAL      1       0.012139        0.165022        -0.986215\r
467                         *MESH_VERTEXNORMAL      2       0.997320        -0.072132       -0.012275\r
468                         *MESH_VERTEXNORMAL      3       0.999330        -0.036090       -0.006141\r
469                         *MESH_VERTEXNORMAL      4       -0.997320       0.072132        0.012276\r
470                         *MESH_VERTEXNORMAL      5       -0.999330       0.036090        0.006142\r
471                         *MESH_VERTEXNORMAL      6       0.012157        0.165268        -0.986174\r
472                         *MESH_VERTEXNORMAL      7       0.993741        -0.111034       -0.012250\r
473                         *MESH_VERTEXNORMAL      8       -0.993741       0.111034        0.012250\r
474                         *MESH_VERTEXNORMAL      9       0.993626        -0.112349       -0.009179\r
475                         *MESH_VERTEXNORMAL      10      0.009141        0.124264        -0.992207\r
476                         *MESH_VERTEXNORMAL      11      -0.993626       0.112349        0.009179\r
477                         *MESH_VERTEXNORMAL      12      0.006109        0.083045        -0.996527\r
478                         *MESH_VERTEXNORMAL      13      0.993501        -0.113662       -0.006108\r
479                         *MESH_VERTEXNORMAL      14      -0.993501       0.113662        0.006107\r
480                         *MESH_VERTEXNORMAL      15      0.997000        -0.077401       0.000000\r
481                         *MESH_VERTEXNORMAL      16      -0.000000       0.000000        -1.000000\r
482                         *MESH_VERTEXNORMAL      17      -0.000000       0.382683        -0.923880\r
483                         *MESH_VERTEXNORMAL      18      0.999250        -0.038730       0.000000\r
484                         *MESH_VERTEXNORMAL      19      -0.997000       0.077401        -0.000000\r
485                         *MESH_VERTEXNORMAL      20      -0.999250       0.038730        -0.000000\r
486                 }\r
487                 *MESH_FACE_LIST {\r
488                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      5       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      7       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      8       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                         *MESH_FACE      9       A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
498                         *MESH_FACE      10      A:      6       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      11      A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      12      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      13      A:      9       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      14      A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                         *MESH_FACE      15      A:      11      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
504                         *MESH_FACE      16      A:      12      B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      17      A:      12      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                         *MESH_FACE      18      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
507                         *MESH_FACE      19      A:      15      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
508                         *MESH_FACE      20      A:      12      B:      19      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
509                         *MESH_FACE      21      A:      12      B:      16      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
510                         *MESH_FACE      22      A:      16      B:      17      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
511                         *MESH_FACE      23      A:      17      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
512                 }\r
513                 *MESH_NUMTVERTEX        21\r
514                 *MESH_TVERTLIST {\r
515                         *MESH_TVERT     0       0.027063        -1.882812       1.000000\r
516                         *MESH_TVERT     1       0.027063        -1.843750       1.000000\r
517                         *MESH_TVERT     2       0.054127        -1.843750       1.000000\r
518                         *MESH_TVERT     3       0.054127        -1.882812       1.000000\r
519                         *MESH_TVERT     4       0.000000        -1.843750       1.000000\r
520                         *MESH_TVERT     5       0.000000        -1.882812       1.000000\r
521                         *MESH_TVERT     6       0.027063        -0.831640       1.000000\r
522                         *MESH_TVERT     7       0.054127        -0.831640       1.000000\r
523                         *MESH_TVERT     8       0.000000        -0.831640       1.000000\r
524                         *MESH_TVERT     9       0.054127        0.166900        1.000000\r
525                         *MESH_TVERT     10      0.027063        0.166900        1.000000\r
526                         *MESH_TVERT     11      0.000000        0.166900        1.000000\r
527                         *MESH_TVERT     12      0.027063        1.151869        1.000000\r
528                         *MESH_TVERT     13      0.054127        1.151869        1.000000\r
529                         *MESH_TVERT     14      0.000000        1.151869        1.000000\r
530                         *MESH_TVERT     15      0.054127        2.123269        1.000000\r
531                         *MESH_TVERT     16      0.027063        2.123269        1.000000\r
532                         *MESH_TVERT     17      0.027063        2.162331        1.000000\r
533                         *MESH_TVERT     18      0.054127        2.162331        1.000000\r
534                         *MESH_TVERT     19      0.000000        2.123269        1.000000\r
535                         *MESH_TVERT     20      0.000000        2.162331        1.000000\r
536                 }\r
537                 *MESH_NUMTVFACES        24\r
538                 *MESH_TFACELIST {\r
539                         *MESH_TFACE     0       0       1       4\r
540                         *MESH_TFACE     1       0       2       1\r
541                         *MESH_TFACE     2       0       4       5\r
542                         *MESH_TFACE     3       1       6       4\r
543                         *MESH_TFACE     4       0       3       2\r
544                         *MESH_TFACE     5       1       2       6\r
545                         *MESH_TFACE     6       4       6       8\r
546                         *MESH_TFACE     7       2       7       6\r
547                         *MESH_TFACE     8       6       7       9\r
548                         *MESH_TFACE     9       6       9       10\r
549                         *MESH_TFACE     10      6       11      8\r
550                         *MESH_TFACE     11      6       10      11\r
551                         *MESH_TFACE     12      10      12      11\r
552                         *MESH_TFACE     13      9       12      10\r
553                         *MESH_TFACE     14      9       13      12\r
554                         *MESH_TFACE     15      11      12      14\r
555                         *MESH_TFACE     16      12      13      15\r
556                         *MESH_TFACE     17      12      15      16\r
557                         *MESH_TFACE     18      15      17      16\r
558                         *MESH_TFACE     19      15      18      17\r
559                         *MESH_TFACE     20      12      19      14\r
560                         *MESH_TFACE     21      12      16      19\r
561                         *MESH_TFACE     22      16      17      19\r
562                         *MESH_TFACE     23      17      20      19\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   4\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat4model0surf12"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat4model0surf12"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 16\r
586                 *MESH_NUMFACES  12\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       76.000000       509.250000      169.250000\r
590                         *MESH_VERTEX    1       74.000000       508.000000      164.000000\r
591                         *MESH_VERTEX    2       76.000000       510.000000      164.000000\r
592                         *MESH_VERTEX    3       74.000000       507.375000      168.375000\r
593                         *MESH_VERTEX    4       74.000000       505.500000      171.500000\r
594                         *MESH_VERTEX    5       74.000000       505.500000      171.500000\r
595                         *MESH_VERTEX    6       76.000000       505.500000      167.500000\r
596                         *MESH_VERTEX    7       74.000000       507.375000      168.375000\r
597                         *MESH_VERTEX    8       74.000000       508.000000      164.000000\r
598                         *MESH_VERTEX    9       76.000000       506.000000      164.000000\r
599                         *MESH_VERTEX    10      76.000000       504.000000      170.000000\r
600                         *MESH_VERTEX    11      74.000000       502.375000      173.375000\r
601                         *MESH_VERTEX    12      76.000000       501.500000      171.500000\r
602                         *MESH_VERTEX    13      76.000000       507.000000      173.000000\r
603                         *MESH_VERTEX    14      76.000000       503.250000      175.250000\r
604                         *MESH_VERTEX    15      74.000000       502.375000      173.375000\r
605                 }\r
606                 *MESH_NORMALS   {\r
607                         *MESH_FACENORMAL        0       -0.577350       -0.816497       0.000000\r
608                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
609                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
610                         *MESH_FACENORMAL        3       -0.707107       0.707107        0.000000\r
611                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
612                         *MESH_FACENORMAL        5       -0.894427       0.447214        0.000000\r
613                         *MESH_FACENORMAL        6       -0.080087       0.950922        -0.298887\r
614                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
615                         *MESH_FACENORMAL        8       0.651322        -0.100760       -0.752082\r
616                         *MESH_FACENORMAL        9       0.788675        -0.211325       -0.577350\r
617                         *MESH_FACENORMAL        10      0.979630        0.141996        0.141996\r
618                         *MESH_FACENORMAL        11      0.755061        0.463618        0.463618\r
619                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        0.382683\r
620                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
621                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
622                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
623                         *MESH_VERTEXNORMAL      4       -0.999832       0.018048        0.003072\r
624                         *MESH_VERTEXNORMAL      5       -0.999832       0.018048        0.003072\r
625                         *MESH_VERTEXNORMAL      6       -0.000000       -0.923880       -0.382683\r
626                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
627                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
629                         *MESH_VERTEXNORMAL      10      0.003763        -0.677206       -0.735784\r
630                         *MESH_VERTEXNORMAL      11      -0.999330       0.036090        0.006142\r
631                         *MESH_VERTEXNORMAL      12      0.006827        -0.304882       -0.952366\r
632                         *MESH_VERTEXNORMAL      13      -0.003763       0.677206        0.735784\r
633                         *MESH_VERTEXNORMAL      14      -0.006827       0.304882        0.952366\r
634                         *MESH_VERTEXNORMAL      15      -0.999330       0.036090        0.006142\r
635                 }\r
636                 *MESH_FACE_LIST {\r
637                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      3       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      5       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      6       A:      5       B:      6       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      7       A:      0       B:      4       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                         *MESH_FACE      8       A:      5       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      9       A:      5       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                         *MESH_FACE      10      A:      4       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
648                         *MESH_FACE      11      A:      4       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                 }\r
650                 *MESH_NUMTVERTEX        16\r
651                 *MESH_TVERTLIST {\r
652                         *MESH_TVERT     0       0.081190        0.039062        1.000000\r
653                         *MESH_TVERT     1       0.108253        0.000000        1.000000\r
654                         *MESH_TVERT     2       0.081190        0.000000        1.000000\r
655                         *MESH_TVERT     3       0.108253        0.039062        1.000000\r
656                         *MESH_TVERT     4       0.108253        0.078125        1.000000\r
657                         *MESH_TVERT     5       0.000000        0.078125        1.000000\r
658                         *MESH_TVERT     6       0.027063        0.039062        1.000000\r
659                         *MESH_TVERT     7       0.000000        0.039062        1.000000\r
660                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
661                         *MESH_TVERT     9       0.027063        0.000000        1.000000\r
662                         *MESH_TVERT     10      0.027063        0.078125        1.000000\r
663                         *MESH_TVERT     11      0.000000        0.117188        1.000000\r
664                         *MESH_TVERT     12      0.027063        0.117188        1.000000\r
665                         *MESH_TVERT     13      0.081190        0.078125        1.000000\r
666                         *MESH_TVERT     14      0.081190        0.117188        1.000000\r
667                         *MESH_TVERT     15      0.108253        0.117188        1.000000\r
668                 }\r
669                 *MESH_NUMTVFACES        12\r
670                 *MESH_TFACELIST {\r
671                         *MESH_TFACE     0       0       1       3\r
672                         *MESH_TFACE     1       0       2       1\r
673                         *MESH_TFACE     2       0       3       4\r
674                         *MESH_TFACE     3       6       7       8\r
675                         *MESH_TFACE     4       5       7       6\r
676                         *MESH_TFACE     5       6       8       9\r
677                         *MESH_TFACE     6       5       6       10\r
678                         *MESH_TFACE     7       0       4       13\r
679                         *MESH_TFACE     8       5       10      12\r
680                         *MESH_TFACE     9       5       12      11\r
681                         *MESH_TFACE     10      4       14      13\r
682                         *MESH_TFACE     11      4       15      14\r
683                 }\r
684         }\r
685         *PROP_MOTIONBLUR        0\r
686         *PROP_CASTSHADOW        1\r
687         *PROP_RECVSHADOW        1\r
688         *MATERIAL_REF   4\r
689 }\r
690 *GEOMOBJECT     {\r
691         *NODE_NAME      "mat4model0surf13"\r
692         *NODE_TM        {\r
693                 *NODE_NAME      "mat4model0surf13"\r
694                 *INHERIT_POS    0       0       0\r
695                 *INHERIT_ROT    0       0       0\r
696                 *INHERIT_SCL    0       0       0\r
697                 *TM_ROW0        1.0     0       0\r
698                 *TM_ROW1        0       1.0     0\r
699                 *TM_ROW2        0       0       1.0\r
700                 *TM_ROW3        0       0       0\r
701                 *TM_POS 0.000000        0.000000        0.000000\r
702         }\r
703         *MESH   {\r
704                 *TIMEVALUE      0\r
705                 *MESH_NUMVERTEX 12\r
706                 *MESH_NUMFACES  12\r
707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
708                 *MESH_VERTEX_LIST       {\r
709                         *MESH_VERTEX    0       0.000000        6.500000        87.500000\r
710                         *MESH_VERTEX    1       2.000000        2.500000        87.500000\r
711                         *MESH_VERTEX    2       2.000000        5.625000        89.375000\r
712                         *MESH_VERTEX    3       0.000000        4.750000        91.250000\r
713                         *MESH_VERTEX    4       0.000000        4.000000        86.000000\r
714                         *MESH_VERTEX    5       0.000000        2.500000        83.500000\r
715                         *MESH_VERTEX    6       0.000000        1.000000        89.000000\r
716                         *MESH_VERTEX    7       2.000000        0.625000        84.375000\r
717                         *MESH_VERTEX    8       2.000000        0.000000        80.000000\r
718                         *MESH_VERTEX    9       0.000000        -1.250000       85.250000\r
719                         *MESH_VERTEX    10      0.000000        -2.000000       80.000000\r
720                         *MESH_VERTEX    11      0.000000        2.000000        80.000000\r
721                 }\r
722                 *MESH_NORMALS   {\r
723                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
724                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
725                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
726                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
727                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
728                         *MESH_FACENORMAL        5       -0.707107       0.707107        0.000000\r
729                         *MESH_FACENORMAL        6       -0.985599       0.169102        0.000000\r
730                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
731                         *MESH_FACENORMAL        8       -0.577350       0.816497        0.000000\r
732                         *MESH_FACENORMAL        9       -0.967538       0.252725        0.000000\r
733                         *MESH_FACENORMAL        10      -0.979630       -0.141996       -0.141996\r
734                         *MESH_FACENORMAL        11      -0.382683       0.000000        -0.923880\r
735                         *MESH_VERTEXNORMAL      0       -0.000000       0.382683        -0.923880\r
736                         *MESH_VERTEXNORMAL      1       0.999812        -0.019368       0.000000\r
737                         *MESH_VERTEXNORMAL      2       0.999250        -0.038730       0.000000\r
738                         *MESH_VERTEXNORMAL      3       -0.000000       -0.382683       0.923880\r
739                         *MESH_VERTEXNORMAL      4       -0.000000       0.707107        -0.707107\r
740                         *MESH_VERTEXNORMAL      5       -0.000000       0.923880        -0.382683\r
741                         *MESH_VERTEXNORMAL      6       -0.000000       -0.707107       0.707107\r
742                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
743                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
744                         *MESH_VERTEXNORMAL      9       0.000000        -0.923880       0.382683\r
745                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
746                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
747                 }\r
748                 *MESH_FACE_LIST {\r
749                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      6       A:      1       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      7       A:      1       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      8       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                         *MESH_FACE      9       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
759                         *MESH_FACE      10      A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      11      A:      5       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        12\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       0.027063        0.162331        1.000000\r
765                         *MESH_TVERT     1       0.054127        0.201394        1.000000\r
766                         *MESH_TVERT     2       0.054127        0.162331        1.000000\r
767                         *MESH_TVERT     3       0.081190        0.162331        1.000000\r
768                         *MESH_TVERT     4       0.027063        0.201394        1.000000\r
769                         *MESH_TVERT     5       0.027063        0.240456        1.000000\r
770                         *MESH_TVERT     6       0.081190        0.201394        1.000000\r
771                         *MESH_TVERT     7       0.054127        0.240456        1.000000\r
772                         *MESH_TVERT     8       0.054127        0.279519        1.000000\r
773                         *MESH_TVERT     9       0.081190        0.240456        1.000000\r
774                         *MESH_TVERT     10      0.081190        0.279519        1.000000\r
775                         *MESH_TVERT     11      0.027063        0.279519        1.000000\r
776                 }\r
777                 *MESH_NUMTVFACES        12\r
778                 *MESH_TFACELIST {\r
779                         *MESH_TFACE     0       0       2       1\r
780                         *MESH_TFACE     1       1       2       3\r
781                         *MESH_TFACE     2       0       1       4\r
782                         *MESH_TFACE     3       1       5       4\r
783                         *MESH_TFACE     4       1       3       6\r
784                         *MESH_TFACE     5       1       7       5\r
785                         *MESH_TFACE     6       1       6       9\r
786                         *MESH_TFACE     7       1       9       7\r
787                         *MESH_TFACE     8       5       7       8\r
788                         *MESH_TFACE     9       7       9       8\r
789                         *MESH_TFACE     10      8       9       10\r
790                         *MESH_TFACE     11      5       8       11\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   4\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat4model0surf14"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat4model0surf14"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 16\r
814                 *MESH_NUMFACES  12\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       -2.000000       2.500000        87.500000\r
818                         *MESH_VERTEX    1       0.000000        6.500000        87.500000\r
819                         *MESH_VERTEX    2       -2.000000       5.625000        89.375000\r
820                         *MESH_VERTEX    3       0.000000        4.750000        91.250000\r
821                         *MESH_VERTEX    4       -2.000000       2.500000        87.500000\r
822                         *MESH_VERTEX    5       -2.000000       5.625000        89.375000\r
823                         *MESH_VERTEX    6       0.000000        4.000000        86.000000\r
824                         *MESH_VERTEX    7       0.000000        2.500000        83.500000\r
825                         *MESH_VERTEX    8       0.000000        1.000000        89.000000\r
826                         *MESH_VERTEX    9       -2.000000       0.625000        84.375000\r
827                         *MESH_VERTEX    10      -2.000000       0.000000        80.000000\r
828                         *MESH_VERTEX    11      0.000000        -1.250000       85.250000\r
829                         *MESH_VERTEX    12      -2.000000       0.625000        84.375000\r
830                         *MESH_VERTEX    13      -2.000000       0.000000        80.000000\r
831                         *MESH_VERTEX    14      0.000000        -2.000000       80.000000\r
832                         *MESH_VERTEX    15      0.000000        2.000000        80.000000\r
833                 }\r
834                 *MESH_NORMALS   {\r
835                         *MESH_FACENORMAL        0       -0.985599       0.169102        0.000000\r
836                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
837                         *MESH_FACENORMAL        2       -0.707107       0.707107        0.000000\r
838                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
839                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
840                         *MESH_FACENORMAL        5       -0.967538       0.252725        0.000000\r
841                         *MESH_FACENORMAL        6       -0.000000       -0.707107       -0.707107\r
842                         *MESH_FACENORMAL        7       -0.980489       0.116115        -0.158616\r
843                         *MESH_FACENORMAL        8       0.755061        -0.463618       -0.463618\r
844                         *MESH_FACENORMAL        9       0.755061        -0.463618       -0.463618\r
845                         *MESH_FACENORMAL        10      0.973983        -0.160244       -0.160244\r
846                         *MESH_FACENORMAL        11      -0.823551       0.543753        0.161542\r
847                         *MESH_VERTEXNORMAL      0       -0.999812       0.019368        -0.000000\r
848                         *MESH_VERTEXNORMAL      1       -0.000000       0.382683        -0.923880\r
849                         *MESH_VERTEXNORMAL      2       -0.999250       0.038730        -0.000000\r
850                         *MESH_VERTEXNORMAL      3       -0.000000       -0.382683       0.923880\r
851                         *MESH_VERTEXNORMAL      4       -0.999812       0.019368        -0.000000\r
852                         *MESH_VERTEXNORMAL      5       -0.999250       0.038730        -0.000000\r
853                         *MESH_VERTEXNORMAL      6       -0.000000       0.707107        -0.707107\r
854                         *MESH_VERTEXNORMAL      7       -0.000000       0.923880        -0.382683\r
855                         *MESH_VERTEXNORMAL      8       -0.000000       -0.707107       0.707107\r
856                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
857                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      11      0.000000        -0.923880       0.382683\r
859                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
860                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
862                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
863                 }\r
864                 *MESH_FACE_LIST {\r
865                         *MESH_FACE      0       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                         *MESH_FACE      2       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                         *MESH_FACE      4       A:      3       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
870                         *MESH_FACE      5       A:      0       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      6       A:      4       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                         *MESH_FACE      7       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
873                         *MESH_FACE      8       A:      4       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      9       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                         *MESH_FACE      10      A:      11      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
876                         *MESH_FACE      11      A:      7       B:      15      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                 }\r
878                 *MESH_NUMTVERTEX        16\r
879                 *MESH_TVERTLIST {\r
880                         *MESH_TVERT     0       0.000000        0.201394        1.000000\r
881                         *MESH_TVERT     1       0.027063        0.162331        1.000000\r
882                         *MESH_TVERT     2       0.000000        0.162331        1.000000\r
883                         *MESH_TVERT     3       0.081190        0.162331        1.000000\r
884                         *MESH_TVERT     4       0.108253        0.201394        1.000000\r
885                         *MESH_TVERT     5       0.108253        0.162331        1.000000\r
886                         *MESH_TVERT     6       0.027063        0.201394        1.000000\r
887                         *MESH_TVERT     7       0.027063        0.240456        1.000000\r
888                         *MESH_TVERT     8       0.081190        0.201394        1.000000\r
889                         *MESH_TVERT     9       0.000000        0.240456        1.000000\r
890                         *MESH_TVERT     10      0.000000        0.279519        1.000000\r
891                         *MESH_TVERT     11      0.081190        0.240456        1.000000\r
892                         *MESH_TVERT     12      0.108253        0.240456        1.000000\r
893                         *MESH_TVERT     13      0.108253        0.279519        1.000000\r
894                         *MESH_TVERT     14      0.081190        0.279519        1.000000\r
895                         *MESH_TVERT     15      0.027063        0.279519        1.000000\r
896                 }\r
897                 *MESH_NUMTVFACES        12\r
898                 *MESH_TFACELIST {\r
899                         *MESH_TFACE     0       0       1       6\r
900                         *MESH_TFACE     1       0       2       1\r
901                         *MESH_TFACE     2       0       6       7\r
902                         *MESH_TFACE     3       3       5       4\r
903                         *MESH_TFACE     4       3       4       8\r
904                         *MESH_TFACE     5       0       7       9\r
905                         *MESH_TFACE     6       4       11      8\r
906                         *MESH_TFACE     7       7       10      9\r
907                         *MESH_TFACE     8       4       12      11\r
908                         *MESH_TFACE     9       11      12      13\r
909                         *MESH_TFACE     10      11      13      14\r
910                         *MESH_TFACE     11      7       15      10\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   4\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat5model0surf15"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat5model0surf15"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 6\r
934                 *MESH_NUMFACES  4\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       80.000000       508.000000      132.000000\r
938                         *MESH_VERTEX    1       80.000000       508.000000      164.000000\r
939                         *MESH_VERTEX    2       76.000000       512.000000      164.000000\r
940                         *MESH_VERTEX    3       76.000000       512.000000      132.000000\r
941                         *MESH_VERTEX    4       76.000000       504.000000      164.000000\r
942                         *MESH_VERTEX    5       76.000000       504.000000      132.000000\r
943                 }\r
944                 *MESH_NORMALS   {\r
945                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
946                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
947                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
948                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
949                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
950                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
951                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
952                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
953                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
954                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
960                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                 }\r
962                 *MESH_NUMTVERTEX        6\r
963                 *MESH_TVERTLIST {\r
964                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
965                         *MESH_TVERT     1       0.088388        0.250000        1.000000\r
966                         *MESH_TVERT     2       0.132583        0.250000        1.000000\r
967                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
968                         *MESH_TVERT     4       0.044194        0.250000        1.000000\r
969                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
970                 }\r
971                 *MESH_NUMTVFACES        4\r
972                 *MESH_TFACELIST {\r
973                         *MESH_TFACE     0       0       2       1\r
974                         *MESH_TFACE     1       0       3       2\r
975                         *MESH_TFACE     2       4       0       1\r
976                         *MESH_TFACE     3       4       5       0\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   5\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat5model0surf16"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat5model0surf16"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       80.000000       508.000000      164.000000\r
1004                         *MESH_VERTEX    1       76.000000       504.000000      164.000000\r
1005                         *MESH_VERTEX    2       76.000000       512.000000      164.000000\r
1006                         *MESH_VERTEX    3       72.000000       508.000000      164.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1011                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1012                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1013                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1014                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.625000        0.968750        1.000000\r
1023                         *MESH_TVERT     1       0.593750        0.937500        1.000000\r
1024                         *MESH_TVERT     2       0.593750        1.000000        1.000000\r
1025                         *MESH_TVERT     3       0.562500        0.968750        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       3       1       2\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   5\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat5model0surf17"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat5model0surf17"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       80.000000       508.000000      132.000000\r
1058                         *MESH_VERTEX    1       76.000000       512.000000      132.000000\r
1059                         *MESH_VERTEX    2       76.000000       504.000000      132.000000\r
1060                         *MESH_VERTEX    3       72.000000       508.000000      132.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1065                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1066                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1067                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1068                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       0.625000        0.968750        1.000000\r
1077                         *MESH_TVERT     1       0.593750        1.000000        1.000000\r
1078                         *MESH_TVERT     2       0.593750        0.937500        1.000000\r
1079                         *MESH_TVERT     3       0.562500        0.968750        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       3       1       2\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   5\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat5model0surf18"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat5model0surf18"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 8\r
1108                 *MESH_NUMFACES  4\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       76.000000       512.000000      164.000000\r
1112                         *MESH_VERTEX    1       72.000000       508.000000      164.000000\r
1113                         *MESH_VERTEX    2       72.000000       508.000000      132.000000\r
1114                         *MESH_VERTEX    3       76.000000       512.000000      132.000000\r
1115                         *MESH_VERTEX    4       72.000000       508.000000      132.000000\r
1116                         *MESH_VERTEX    5       72.000000       508.000000      164.000000\r
1117                         *MESH_VERTEX    6       76.000000       504.000000      164.000000\r
1118                         *MESH_VERTEX    7       76.000000       504.000000      132.000000\r
1119                 }\r
1120                 *MESH_NORMALS   {\r
1121                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1122                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1123                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1124                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1125                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1126                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1127                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1129                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1130                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1132                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1133                 }\r
1134                 *MESH_FACE_LIST {\r
1135                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1137                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        8\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       0.132583        0.250000        1.000000\r
1143                         *MESH_TVERT     1       0.176777        0.250000        1.000000\r
1144                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
1145                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1146                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1147                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
1148                         *MESH_TVERT     6       0.044194        0.250000        1.000000\r
1149                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
1150                 }\r
1151                 *MESH_NUMTVFACES        4\r
1152                 *MESH_TFACELIST {\r
1153                         *MESH_TFACE     0       0       2       1\r
1154                         *MESH_TFACE     1       0       3       2\r
1155                         *MESH_TFACE     2       4       6       5\r
1156                         *MESH_TFACE     3       4       7       6\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   5\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat5model0surf19"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat5model0surf19"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 6\r
1180                 *MESH_NUMFACES  4\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       56.000000       508.000000      132.000000\r
1184                         *MESH_VERTEX    1       56.000000       508.000000      164.000000\r
1185                         *MESH_VERTEX    2       52.000000       512.000000      164.000000\r
1186                         *MESH_VERTEX    3       52.000000       512.000000      132.000000\r
1187                         *MESH_VERTEX    4       52.000000       504.000000      164.000000\r
1188                         *MESH_VERTEX    5       52.000000       504.000000      132.000000\r
1189                 }\r
1190                 *MESH_NORMALS   {\r
1191                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1192                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1193                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1194                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1195                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1198                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1199                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1200                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                 }\r
1208                 *MESH_NUMTVERTEX        6\r
1209                 *MESH_TVERTLIST {\r
1210                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
1211                         *MESH_TVERT     1       0.088388        0.250000        1.000000\r
1212                         *MESH_TVERT     2       0.132583        0.250000        1.000000\r
1213                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1214                         *MESH_TVERT     4       0.044194        0.250000        1.000000\r
1215                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
1216                 }\r
1217                 *MESH_NUMTVFACES        4\r
1218                 *MESH_TFACELIST {\r
1219                         *MESH_TFACE     0       0       2       1\r
1220                         *MESH_TFACE     1       0       3       2\r
1221                         *MESH_TFACE     2       4       0       1\r
1222                         *MESH_TFACE     3       4       5       0\r
1223                 }\r
1224         }\r
1225         *PROP_MOTIONBLUR        0\r
1226         *PROP_CASTSHADOW        1\r
1227         *PROP_RECVSHADOW        1\r
1228         *MATERIAL_REF   5\r
1229 }\r
1230 *GEOMOBJECT     {\r
1231         *NODE_NAME      "mat5model0surf20"\r
1232         *NODE_TM        {\r
1233                 *NODE_NAME      "mat5model0surf20"\r
1234                 *INHERIT_POS    0       0       0\r
1235                 *INHERIT_ROT    0       0       0\r
1236                 *INHERIT_SCL    0       0       0\r
1237                 *TM_ROW0        1.0     0       0\r
1238                 *TM_ROW1        0       1.0     0\r
1239                 *TM_ROW2        0       0       1.0\r
1240                 *TM_ROW3        0       0       0\r
1241                 *TM_POS 0.000000        0.000000        0.000000\r
1242         }\r
1243         *MESH   {\r
1244                 *TIMEVALUE      0\r
1245                 *MESH_NUMVERTEX 4\r
1246                 *MESH_NUMFACES  2\r
1247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1248                 *MESH_VERTEX_LIST       {\r
1249                         *MESH_VERTEX    0       56.000000       508.000000      164.000000\r
1250                         *MESH_VERTEX    1       52.000000       504.000000      164.000000\r
1251                         *MESH_VERTEX    2       52.000000       512.000000      164.000000\r
1252                         *MESH_VERTEX    3       48.000000       508.000000      164.000000\r
1253                 }\r
1254                 *MESH_NORMALS   {\r
1255                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1256                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1257                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1258                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1259                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1260                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1261                 }\r
1262                 *MESH_FACE_LIST {\r
1263                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1264                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1265                 }\r
1266                 *MESH_NUMTVERTEX        4\r
1267                 *MESH_TVERTLIST {\r
1268                         *MESH_TVERT     0       0.437500        0.968750        1.000000\r
1269                         *MESH_TVERT     1       0.406250        0.937500        1.000000\r
1270                         *MESH_TVERT     2       0.406250        1.000000        1.000000\r
1271                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
1272                 }\r
1273                 *MESH_NUMTVFACES        2\r
1274                 *MESH_TFACELIST {\r
1275                         *MESH_TFACE     0       0       2       1\r
1276                         *MESH_TFACE     1       3       1       2\r
1277                 }\r
1278         }\r
1279         *PROP_MOTIONBLUR        0\r
1280         *PROP_CASTSHADOW        1\r
1281         *PROP_RECVSHADOW        1\r
1282         *MATERIAL_REF   5\r
1283 }\r
1284 *GEOMOBJECT     {\r
1285         *NODE_NAME      "mat5model0surf21"\r
1286         *NODE_TM        {\r
1287                 *NODE_NAME      "mat5model0surf21"\r
1288                 *INHERIT_POS    0       0       0\r
1289                 *INHERIT_ROT    0       0       0\r
1290                 *INHERIT_SCL    0       0       0\r
1291                 *TM_ROW0        1.0     0       0\r
1292                 *TM_ROW1        0       1.0     0\r
1293                 *TM_ROW2        0       0       1.0\r
1294                 *TM_ROW3        0       0       0\r
1295                 *TM_POS 0.000000        0.000000        0.000000\r
1296         }\r
1297         *MESH   {\r
1298                 *TIMEVALUE      0\r
1299                 *MESH_NUMVERTEX 4\r
1300                 *MESH_NUMFACES  2\r
1301                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1302                 *MESH_VERTEX_LIST       {\r
1303                         *MESH_VERTEX    0       56.000000       508.000000      132.000000\r
1304                         *MESH_VERTEX    1       52.000000       512.000000      132.000000\r
1305                         *MESH_VERTEX    2       52.000000       504.000000      132.000000\r
1306                         *MESH_VERTEX    3       48.000000       508.000000      132.000000\r
1307                 }\r
1308                 *MESH_NORMALS   {\r
1309                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1310                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1311                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1312                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1313                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1314                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1315                 }\r
1316                 *MESH_FACE_LIST {\r
1317                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                 }\r
1320                 *MESH_NUMTVERTEX        4\r
1321                 *MESH_TVERTLIST {\r
1322                         *MESH_TVERT     0       0.437500        0.968750        1.000000\r
1323                         *MESH_TVERT     1       0.406250        1.000000        1.000000\r
1324                         *MESH_TVERT     2       0.406250        0.937500        1.000000\r
1325                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
1326                 }\r
1327                 *MESH_NUMTVFACES        2\r
1328                 *MESH_TFACELIST {\r
1329                         *MESH_TFACE     0       0       2       1\r
1330                         *MESH_TFACE     1       3       1       2\r
1331                 }\r
1332         }\r
1333         *PROP_MOTIONBLUR        0\r
1334         *PROP_CASTSHADOW        1\r
1335         *PROP_RECVSHADOW        1\r
1336         *MATERIAL_REF   5\r
1337 }\r
1338 *GEOMOBJECT     {\r
1339         *NODE_NAME      "mat5model0surf22"\r
1340         *NODE_TM        {\r
1341                 *NODE_NAME      "mat5model0surf22"\r
1342                 *INHERIT_POS    0       0       0\r
1343                 *INHERIT_ROT    0       0       0\r
1344                 *INHERIT_SCL    0       0       0\r
1345                 *TM_ROW0        1.0     0       0\r
1346                 *TM_ROW1        0       1.0     0\r
1347                 *TM_ROW2        0       0       1.0\r
1348                 *TM_ROW3        0       0       0\r
1349                 *TM_POS 0.000000        0.000000        0.000000\r
1350         }\r
1351         *MESH   {\r
1352                 *TIMEVALUE      0\r
1353                 *MESH_NUMVERTEX 8\r
1354                 *MESH_NUMFACES  4\r
1355                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1356                 *MESH_VERTEX_LIST       {\r
1357                         *MESH_VERTEX    0       52.000000       512.000000      164.000000\r
1358                         *MESH_VERTEX    1       48.000000       508.000000      164.000000\r
1359                         *MESH_VERTEX    2       48.000000       508.000000      132.000000\r
1360                         *MESH_VERTEX    3       52.000000       512.000000      132.000000\r
1361                         *MESH_VERTEX    4       48.000000       508.000000      132.000000\r
1362                         *MESH_VERTEX    5       48.000000       508.000000      164.000000\r
1363                         *MESH_VERTEX    6       52.000000       504.000000      164.000000\r
1364                         *MESH_VERTEX    7       52.000000       504.000000      132.000000\r
1365                 }\r
1366                 *MESH_NORMALS   {\r
1367                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1368                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1369                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1370                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
1371                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1372                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1373                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1374                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1375                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1376                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1377                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1378                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1379                 }\r
1380                 *MESH_FACE_LIST {\r
1381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                 }\r
1386                 *MESH_NUMTVERTEX        8\r
1387                 *MESH_TVERTLIST {\r
1388                         *MESH_TVERT     0       0.132583        0.250000        1.000000\r
1389                         *MESH_TVERT     1       0.176777        0.250000        1.000000\r
1390                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
1391                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1392                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1393                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
1394                         *MESH_TVERT     6       0.044194        0.250000        1.000000\r
1395                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
1396                 }\r
1397                 *MESH_NUMTVFACES        4\r
1398                 *MESH_TFACELIST {\r
1399                         *MESH_TFACE     0       0       2       1\r
1400                         *MESH_TFACE     1       0       3       2\r
1401                         *MESH_TFACE     2       4       6       5\r
1402                         *MESH_TFACE     3       4       7       6\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   5\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat6model0surf23"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat6model0surf23"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       88.000000       504.000000      160.000000\r
1430                         *MESH_VERTEX    1       88.000000       512.000000      160.000000\r
1431                         *MESH_VERTEX    2       88.000000       512.000000      136.000000\r
1432                         *MESH_VERTEX    3       88.000000       504.000000      136.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1436                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1437                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1438                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1439                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1440                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1449                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1450                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
1451                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   6\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat6model0surf24"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat6model0surf24"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       40.000000       512.000000      160.000000\r
1484                         *MESH_VERTEX    1       88.000000       512.000000      160.000000\r
1485                         *MESH_VERTEX    2       88.000000       504.000000      160.000000\r
1486                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1490                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1491                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1492                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1493                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1494                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.750000        0.062500        1.000000\r
1503                         *MESH_TVERT     1       1.125000        0.062500        1.000000\r
1504                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
1505                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       3       2\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   6\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat6model0surf25"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat6model0surf25"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       88.000000       512.000000      136.000000\r
1538                         *MESH_VERTEX    1       40.000000       512.000000      136.000000\r
1539                         *MESH_VERTEX    2       40.000000       504.000000      136.000000\r
1540                         *MESH_VERTEX    3       88.000000       504.000000      136.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1544                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1546                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1547                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1548                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
1557                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
1558                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1559                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   6\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat6model0surf26"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat6model0surf26"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       40.000000       504.000000      136.000000\r
1592                         *MESH_VERTEX    1       40.000000       512.000000      136.000000\r
1593                         *MESH_VERTEX    2       40.000000       512.000000      160.000000\r
1594                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1598                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1599                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1600                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1601                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1602                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
1611                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
1612                         *MESH_TVERT     2       0.750000        0.062500        1.000000\r
1613                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   6\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat6model0surf27"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat6model0surf27"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       88.000000       504.000000      160.000000\r
1646                         *MESH_VERTEX    1       88.000000       504.000000      136.000000\r
1647                         *MESH_VERTEX    2       40.000000       504.000000      136.000000\r
1648                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1652                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1653                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1654                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1655                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1656                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1665                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1666                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
1667                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   6\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat0model0surf28"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat0model0surf28"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 4\r
1696                 *MESH_NUMFACES  2\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1700                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1701                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1702                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1703                 }\r
1704                 *MESH_NORMALS   {\r
1705                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1706                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1707                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1708                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1709                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1710                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                 }\r
1716                 *MESH_NUMTVERTEX        4\r
1717                 *MESH_TVERTLIST {\r
1718                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1719                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1720                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1721                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1722                 }\r
1723                 *MESH_NUMTVFACES        2\r
1724                 *MESH_TFACELIST {\r
1725                         *MESH_TFACE     0       0       2       1\r
1726                         *MESH_TFACE     1       2       3       1\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   0\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat0model0surf29"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat0model0surf29"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1754                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1755                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1756                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1760                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1761                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1764                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1773                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1774                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1775                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       2       3       1\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   0\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat0model0surf30"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat0model0surf30"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1808                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1809                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1810                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1814                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1815                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1816                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1817                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1818                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1827                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1828                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1829                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       2       3       1\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   0\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat0model0surf31"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat0model0surf31"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 4\r
1858                 *MESH_NUMFACES  2\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1862                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1863                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1864                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1865                 }\r
1866                 *MESH_NORMALS   {\r
1867                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1868                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1869                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1872                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        4\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1881                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1882                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1883                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1884                 }\r
1885                 *MESH_NUMTVFACES        2\r
1886                 *MESH_TFACELIST {\r
1887                         *MESH_TFACE     0       0       2       1\r
1888                         *MESH_TFACE     1       2       3       1\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   0\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat0model0surf32"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat0model0surf32"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 4\r
1912                 *MESH_NUMFACES  2\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1916                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1917                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1918                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1919                 }\r
1920                 *MESH_NORMALS   {\r
1921                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1922                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1923                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1924                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1925                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1926                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                 }\r
1932                 *MESH_NUMTVERTEX        4\r
1933                 *MESH_TVERTLIST {\r
1934                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1935                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1936                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1937                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        2\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       0       2       1\r
1942                         *MESH_TFACE     1       2       3       1\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   0\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat0model0surf33"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat0model0surf33"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 4\r
1966                 *MESH_NUMFACES  2\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1970                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1971                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1972                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1973                 }\r
1974                 *MESH_NORMALS   {\r
1975                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1976                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1977                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1978                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1979                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1980                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                 }\r
1986                 *MESH_NUMTVERTEX        4\r
1987                 *MESH_TVERTLIST {\r
1988                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1989                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1990                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1991                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1992                 }\r
1993                 *MESH_NUMTVFACES        2\r
1994                 *MESH_TFACELIST {\r
1995                         *MESH_TFACE     0       0       2       1\r
1996                         *MESH_TFACE     1       2       3       1\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   0\r
2003 }\r