]> icculus.org git repositories - divverent/nexuiz.git/blob - data/menu/data/gamemodes/gamemisc.menu
weaponsounds, defaultmodel, electrocombo, specmode and weaponmodel colors
[divverent/nexuiz.git] / data / menu / data / gamemodes / gamemisc.menu
1 // Property of Alientrap
2 //
3 // data/gamemisc.menu
4
5 Item DataContainer Misc
6 {
7         Item Data_Cvar JoinMessageTime
8         {
9                 cvarName        "welcome_message_time"
10                 defValue        8
11
12                 [DataLink_Setting]
13         }
14         Item Data_CvarCreateSave Grapple
15         {
16                 cvarName        "g_grappling_hook"
17                 defValue        0
18
19                 [DataLink_OnOffSwitch]
20         }
21         Item Data_CvarCreateSave GrappleFireSpeed
22         {
23                 cvarName        "g_balance_grapplehook_speed_fly"
24                 defValue        1200
25
26                 [DataLink_Setting]
27         }
28         Item Data_CvarCreateSave GrapplePullSpeed
29         {
30                 cvarName        "g_balance_grapplehook_speed_pull"
31                 defValue        1000
32
33                 [DataLink_Setting]
34         }       
35         Item Data_Cvar StartLaser
36         {
37                 cvarName        "g_start_weapon_laser"
38                 defValue        1
39
40                 [DataLink_OnOffSwitch]
41         }
42         Item Data_Cvar StartShotgun
43         {
44                 cvarName        "g_start_weapon_shotgun"
45                 defValue        1
46
47                 [DataLink_OnOffSwitch]
48         }
49         Item Data_Cvar StartUzi
50         {
51                 cvarName        "g_start_weapon_uzi"
52                 defValue        0
53
54                 [DataLink_OnOffSwitch]
55         }
56         Item Data_Cvar StartGrenadelauncher
57         {
58                 cvarName        "g_start_weapon_grenadelauncher"
59                 defValue        0
60
61                 [DataLink_OnOffSwitch]
62         }
63         Item Data_Cvar StartElectro
64         {
65                 cvarName        "g_start_weapon_electro"
66                 defValue        0
67
68                 [DataLink_OnOffSwitch]
69         }
70         Item Data_Cvar StartCrylink
71         {
72                 cvarName        "g_start_weapon_crylink"
73                 defValue        0
74
75                 [DataLink_OnOffSwitch]
76         }
77         Item Data_Cvar StartNex
78         {
79                 cvarName        "g_start_weapon_nex"
80                 defValue        0
81
82                 [DataLink_OnOffSwitch]
83         }
84         Item Data_Cvar StartHagar
85         {
86                 cvarName        "g_start_weapon_hagar"
87                 defValue        0
88
89                 [DataLink_OnOffSwitch]
90         }
91         Item Data_Cvar StartRocketlauncher
92         {
93                 cvarName        "g_start_weapon_rocketlauncher"
94                 defValue        0
95
96                 [DataLink_OnOffSwitch]
97         }
98         Item Data_Cvar StartShells
99         {
100                 cvarName        "g_start_ammo_shells"
101                 defValue        50
102
103                 [DataLink_Setting]
104         }
105         Item Data_Cvar StartNails
106         {
107                 cvarName        "g_start_ammo_nails"
108                 defValue        0
109
110                 [DataLink_Setting]
111         }
112         Item Data_Cvar StartRockets
113         {
114                 cvarName        "g_start_ammo_rockets"
115                 defValue        0
116
117                 [DataLink_Setting]
118         }
119         Item Data_Cvar StartCells
120         {
121                 cvarName        "g_start_ammo_cells"
122                 defValue        0
123
124                 [DataLink_Setting]
125         }
126         Item Data_Cvar UseAmmunition
127         {
128                 cvarName        "g_use_ammunition"
129                 defValue        1
130
131                 [DataLink_OnOffSwitch]
132         }
133         Item Data_Cvar PickupItems
134         {
135                 cvarName        "g_pickup_items"
136                 defValue        1
137
138                 [DataLink_OnOffSwitch]
139         }
140         Item Data_Cvar Instagib
141         {
142                 cvarName        "g_instagib"
143                 defValue        0
144
145                 [DataLink_OnOffSwitch]
146         }
147         Item Data_Cvar RocketArena
148         {
149                 cvarName        "g_rocketarena"
150                 defValue        0
151
152                 [DataLink_OnOffSwitch]
153         }
154         Item Data_Cvar Vampire
155         {
156                 cvarName        "g_vampire"
157                 defValue        0
158
159                 [DataLink_OnOffSwitch]
160         }
161         Item Data_Cvar HomingRocket
162         {
163                 cvarName        "g_homing_missile"
164                 defValue        0
165
166                 [DataLink_OnOffSwitch]
167         }
168         Item Data_Cvar MidAir
169         {
170                 cvarName        "g_midair"
171                 defValue        0
172
173                 [DataLink_OnOffSwitch]
174         }
175         Item Data_Cvar Casings
176         {
177                 cvarName        "g_casings"
178                 defValue        0
179
180                 [DataLink_OnOffSwitch]
181         }
182         Item Data_Cvar HealthStart
183         {
184                 cvarName        "g_balance_health_start"
185                 defValue        150
186
187                 [DataLink_Setting]
188         }
189         Item Data_Cvar HealthRot
190         {
191                 cvarName        "g_balance_health_rot"
192                 defValue        0.1
193
194                 [DataLink_Setting]
195         }
196         Item Data_Cvar HealthStable
197         {
198                 cvarName        "g_balance_health_stable"
199                 defValue        100
200
201                 [DataLink_Setting]
202         }
203         Item Data_Cvar Gravity
204         {
205                 cvarName        "sv_gravity"
206                 defValue        800
207
208                 [DataLink_Setting]
209         }
210         Item Data_Cvar MaxSpeed
211         {
212                 cvarName        "sv_maxspeed"
213                 defValue        400
214
215                 [DataLink_Setting]
216         }
217         Item Data_Cvar GameSpeed
218         {
219                 cvarName        "slowmo"
220                 defValue        1
221
222                 [DataLink_Setting]
223         }
224         Item Data_Cvar MaxAirSpeed
225         {
226                 cvarName        "sv_maxairspeed"
227                 defValue        50
228
229                 [DataLink_Setting]
230         }
231         Item Data_Cvar JumpHeight
232         {
233                 cvarName        "g_balance_jumpheight"
234                 defValue        300
235
236                 [DataLink_Setting]
237         }
238         Item Data_Cvar HealthRegeneration
239         {
240                 cvarName        "g_balance_health_regen"
241                 defValue        0.1
242
243                 [DataLink_Setting]
244         }
245         Item Data_Cvar ArmorRott
246         {
247                 cvarName        "g_balance_armor_rot"
248                 defValue        0.1
249
250                 [DataLink_Setting]
251         }
252         Item Data_Cvar ArmorRegen
253         {
254                 cvarName        "g_balance_armor_regen"
255                 defValue        0
256
257                 [DataLink_Setting]
258         }
259         Item Data_Cvar ArmorStable
260         {
261                 cvarName        "g_balance_armor_stable"
262                 defValue        100
263
264                 [DataLink_Setting]
265         }
266         Item Data_Cvar ArmorStart
267         {
268                 cvarName        "g_balance_armor_start"
269                 defValue        0
270
271                 [DataLink_Setting]
272         }
273         Item Data_Cvar SelfDamagePercent
274         {
275                 cvarName        "g_balance_selfdamagepercent"
276                 defValue        0.6
277
278                 [DataLink_Setting]
279         }
280         Item Data_Cvar WeaponSwitchDelay
281         {
282                 cvarName        "g_balance_weaponswitchdelay"
283                 defValue        0.3
284
285                 [DataLink_Setting]
286         }
287         Item Data_Cvar Friction
288         {
289                 cvarName        "sv_friction"
290                 defValue        5
291
292                 [DataLink_Setting]
293         }
294         Item Data_Cvar Accelerate
295         {
296                 cvarName        "sv_accelerate"
297                 defValue        5.5
298
299                 [DataLink_Setting]
300         }
301         Item Data_Cvar SpecMode
302         {
303                 cvarName        "sv_spectate"
304                 defValue        1
305
306                 [DataLink_OnOffSwitch]
307         }
308         Item Data_Cvar DefaultModel
309         {
310                 cvarName        "sv_defaultcharacter"
311                 defValue        0
312
313                 [DataLink_OnOffSwitch]
314         }
315 }