]> icculus.org git repositories - divverent/nexuiz.git/blob - data/menu/creategame/gamemodes/runematch.menu
Moved NixNex down in the menu to fit lexicographically
[divverent/nexuiz.git] / data / menu / creategame / gamemodes / runematch.menu
1 Item Layout Runematch
2 {
3         size    '800 585'
4         origin  '200 50'
5         flag    [FlagEmbedded]
6
7         Item ScrollWindow ScrollWindow
8         {
9                 size    '780 535'
10                 flag    [FlagEmbedded]
11
12                 Item Arrangement Arrangement
13                 {
14                         direction       [Nex_DefaultVertDirection]
15                         alignment       [AlignFirst]
16                         flag            [FlagEmbedded]
17
18                         // hack to make the arrangement have a set width
19                         Item Window FixWidth
20                         {
21                                 size    '800 0'
22                                 Derive Nex_Void Left
23                                 {
24                                         pos     '0 0'
25                                         size    '400 0'
26                                 }
27                                 Derive Nex_Void Right
28                                 {
29                                         pos     '400 0'
30                                         size    '400 0'
31                                 }
32                         }
33
34                         Derive Nex_Option_EditBox TimeLimit
35                         {
36                                 text    "Time Limit Override (disable: -1)"
37                                 // use the same one from the basic menu
38                                 target  "Data::Server::TimeLimit::Text"
39                         }
40                         Derive Nex_Option_EditBox RunematchFragLimit
41                         {
42                                 text    "Score Limit Override (disable: -1)"
43                                 target  "Data::Game::Runematch::RunematchFragLimit::Text"
44                         }
45
46                         Derive Nex_Option_EditBox PointAmt
47                         {
48                                 text    "Score per Rune"
49                                 target  "Data::Game::Runematch::PointAmt::Text"
50                         }
51                         Derive Nex_Option_EditBox PointRate
52                         {
53                                 text    "Rune Score Frequency"
54                                 target  "Data::Game::Runematch::PointRate::Text"
55                         }
56                         Derive Nex_Option_EditBox RuneRespawnTime
57                         {
58                                 text    "Rune Respawn Timer After Dropped"
59                                 target  "Data::Game::Runematch::RuneRespawnTime::Text"
60                         }
61                         Derive Nex_Option_EditBox RuneShuffleTime
62                         {
63                                 text    "Rune Position Change Timer"
64                                 target  "Data::Game::Runematch::RuneShuffleTime::Text"
65                         }
66                         Derive Nex_Option_EditBox FragsKilledbyRuneholder
67                         {
68                                 text    "Frags When Holding Runes"
69                                 target  "Data::Game::Runematch::FragsKilledbyRuneholder::Text"
70                         }
71                         Derive Nex_Option_EditBox FragsKilledRuneholder
72                         {
73                                 text    "Frags for Killing Rune Holders"
74                                 target  "Data::Game::Runematch::FragsKilledRuneholder::Text"
75                         }
76                         Derive Nex_Option_EditBox FragsKillNoRunes
77                         {
78                                 text    "Other Frags (for non-rune kills)"
79                                 target  "Data::Game::Runematch::FragsKillNoRunes::Text"
80                         }
81                         Derive Nex_Option_EditBox MaxRunesToDrop
82                         {
83                                 text    "Max Runes to Drop on Death"
84                                 target  "Data::Game::Runematch::MaxRunesToDrop::Text"
85                         }
86
87                         Derive Nex_Line SeperatorStrength
88                         {}
89                         Derive Nex_Option_EditBox StrengthDamage
90                         {
91                                 text    "Strength Damage"
92                                 target  "Data::Game::Runematch::StrengthDamage::Text"
93                         }
94                         Derive Nex_Option_EditBox StrengthForce
95                         {
96                                 text    "Strength Force"
97                                 target  "Data::Game::Runematch::StrengthForce::Text"
98                         }
99                         Derive Nex_Option_EditBox WeaknessDamage
100                         {
101                                 text    "Weakness Damage"
102                                 target  "Data::Game::Runematch::WeaknessDamage::Text"
103                         }
104                         Derive Nex_Option_EditBox WeaknessForce
105                         {
106                                 text    "Weakness Force"
107                                 target  "Data::Game::Runematch::WeaknessForce::Text"
108                         }
109                         Derive Nex_Option_EditBox StrengthComboDamage
110                         {
111                                 text    "Combined Damage"
112                                 target  "Data::Game::Runematch::StrengthComboDamage::Text"
113                         }
114                         Derive Nex_Option_EditBox StrengthComboForce
115                         {
116                                 text    "Combined Force"
117                                 target  "Data::Game::Runematch::StrengthComboForce::Text"
118                         }
119
120
121                         Derive Nex_Line SeperatorDefense
122                         {}
123                         Derive Nex_Option_EditBox DefenseDamage
124                         {
125                                 text    "Defense TakeDamage"
126                                 target  "Data::Game::Runematch::DefenseDamage::Text"
127                         }
128                         Derive Nex_Option_EditBox VulnerDamage
129                         {
130                                 text    "Vulnerability TakeDamage"
131                                 target  "Data::Game::Runematch::VulnerDamage::Text"
132                         }
133                         Derive Nex_Option_EditBox DefenseComboDamage
134                         {
135                                 text    "Combined TakeDamage"
136                                 target  "Data::Game::Runematch::DefenseComboDamage::Text"
137                         }
138
139
140                         Derive Nex_Line SeperatorVampire
141                         {}
142                         Derive Nex_Option_EditBox VampireDamage
143                         {
144                                 text    "Vampire Damage Absorb"
145                                 target  "Data::Game::Runematch::VampireDamage::Text"
146                         }
147                         Derive Nex_Option_EditBox EmpathyDamage
148                         {
149                                 text    "Empathy Damage Take"
150                                 target  "Data::Game::Runematch::EmpathyDamage::Text"
151                         }
152                         Derive Nex_Option_EditBox VampireComboDamage
153                         {
154                                 text    "Combined Absorb or Take"
155                                 target  "Data::Game::Runematch::VampireComboDamage::Text"
156                         }
157
158
159                         Derive Nex_Line SeperatorRegen
160                         {}
161                         Derive Nex_Option_EditBox RegenHP
162                         {
163                                 text    "Vitality Health"
164                                 target  "Data::Game::Runematch::RegenHP::Text"
165                         }
166                         Derive Nex_Option_EditBox VenomHP
167                         {
168                                 text    "Venom Health"
169                                 target  "Data::Game::Runematch::VenomHP::Text"
170                         }
171                         Derive Nex_Option_EditBox RegenComboHP
172                         {
173                                 text    "Combined Health"
174                                 target  "Data::Game::Runematch::RegenComboHP::Text"
175                         }
176                         Derive Nex_Option_EditBox RegenSpeed
177                         {
178                                 text    "Vitality Regenerate Speed"
179                                 target  "Data::Game::Runematch::RegenSpeed::Text"
180                         }
181                         Derive Nex_Option_EditBox VenomSpeed
182                         {
183                                 text    "Venom Degenerate Speed"
184                                 target  "Data::Game::Runematch::VenomSpeed::Text"
185                         }
186                         Derive Nex_Option_EditBox RegenComboRegenSpeed
187                         {
188                                 text    "Combined Regenerate Speed"
189                                 target  "Data::Game::Runematch::RegenComboRegenSpeed::Text"
190                         }
191                         Derive Nex_Option_EditBox RegenComboDegenSpeed
192                         {
193                                 text    "Combined Degenerate Speed"
194                                 target  "Data::Game::Runematch::RegenComboDegenSpeed::Text"
195                         }
196
197
198                         Derive Nex_Line SeperatorSpeed
199                         {}
200                         Derive Nex_Option_EditBox SpeedMoverate
201                         {
202                                 text    "Speed Move Rate"
203                                 target  "Data::Game::Runematch::SpeedMoverate::Text"
204                         }
205                         Derive Nex_Option_EditBox SlowMoverate
206                         {
207                                 text    "Slow Move Rate"
208                                 target  "Data::Game::Runematch::SlowMoverate::Text"
209                         }
210                         Derive Nex_Option_EditBox SpeedComboMoverate
211                         {
212                                 text    "Combined Move Rate"
213                                 target  "Data::Game::Runematch::SpeedComboMoverate::Text"
214                         }
215                         Derive Nex_Option_EditBox SpeedAtkrate
216                         {
217                                 text    "Speed Attack Rate"
218                                 target  "Data::Game::Runematch::SpeedAtkrate::Text"
219                         }
220                         Derive Nex_Option_EditBox SlowAtkrate
221                         {
222                                 text    "Slow Attack Rate"
223                                 target  "Data::Game::Runematch::SlowAtkrate::Text"
224                         }
225                         Derive Nex_Option_EditBox SpeedComboAtkrate
226                         {
227                                 text    "Combined Attack Rate"
228                                 target  "Data::Game::Runematch::SpeedComboAtkrate::Text"
229                         }
230                         Derive Nex_Option_EditBox SpeedJumpHeight
231                         {
232                                 text    "Speed Jump Height"
233                                 target  "Data::Game::Runematch::SpeedJumpHeight::Text"
234                         }
235                         Derive Nex_Option_EditBox SlowJumpHeight
236                         {
237                                 text    "Slow Jump Height"
238                                 target  "Data::Game::Runematch::SlowJumpHeight::Text"
239                         }
240                         Derive Nex_Option_EditBox SpeedComboJumpHeight
241                         {
242                                 text    "Combined Jump Height"
243                                 target  "Data::Game::Runematch::SpeedComboJumpHeight::Text"
244                         }
245
246
247
248                         Derive Nex_Line Seperator
249                         {}
250                         Derive TextButton Reset
251                         {
252                                 normal  "Reset to default"
253                                 init    Nex_Action_ResetData
254                                 target  "::Data::Game::Runematch"
255                         }
256                 }
257         }
258         Item VScrollBar Scroller
259         {
260                 pos     '780 0'
261                 size    '20 100'
262                 target  "##prev"
263         }
264 }