1 set g_nexuizversion 2.4svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 // Configuration file version (used to upgrade settings)
25 // 0: first run, or previous start was <2.4.1
26 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
27 seta g_configversion 0
29 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
30 set cvar_check_default 1e27a8f2f0ba60542af81e2272d39ad7
32 // Nexuiz version (formatted for machines)
33 // used to determine if a client version is compatible
34 // this doesn't have to be bumped with every release
35 // bump when clients become incompatible or any other perfectly good reason
36 // (e.g. game data incompatibility, engine version incompatibility, etc
37 // note: this automatically filters the server browser, clients of the new
38 // version won't see old servers, and clients of the old version won't see new
41 // e.g. Nexuiz 1.5.1 RC1 will be 15101
45 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
46 alias asay_ctf_haveflag "say_team (%l) have the flag"
47 alias asay_willgo "say_team will go to %y"
48 alias asay_support "say_team (%l) need help, %h%%"
49 alias asay_killed "say_team got killed at %d"
50 alias asay_noammo "say_team (%l) need %W for %w"
51 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
56 alias ready "cmd ready"
57 alias lockteams "sv_cmd lockteams"
58 alias unlockteams "sv_cmd unlockteams"
59 alias nospectators "sv_cmd nospectators"
60 alias cointoss "sv_cmd cointoss"
61 alias timeout "cmd timeout" //use this command to call a timeout
62 alias timein "cmd timein" //use this command to resume the game before timeout is finished
64 alias bsp "ls maps/*.bsp"
65 alias chmap "changelevel $*"
66 alias gotomap "sv_cmd gotomap \"$1\""
68 alias rec "record demos/$1"
69 alias ply "playdemo $1"
70 alias tdem "timedemo $1"
72 alias dropweapon "impulse 17"
73 alias +show_info +button7
74 alias -show_info -button7
76 alias team_red "cmd selectteam red; cmd join"
77 alias team_blue "cmd selectteam blue; cmd join"
78 alias team_pink "cmd selectteam pink; cmd join"
79 alias team_yellow "cmd selectteam yellow; cmd join"
80 alias team_auto "cmd selectteam auto; cmd join"
83 alias movetoteam_red "sv_cmd movetoteam $1 red"
84 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
85 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
86 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
87 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
89 // merge lightmaps up to 1024x1024 textures
90 // the default of 2048x2048 is too heavy for my rig (SavageX)
91 mod_q3bsp_lightmapmergepower 3
96 _cl_playermodel models/player/marine.zym
99 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
100 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
101 seta crosshair_laser "" "crosshair to display when wielding the laser"
102 seta crosshair_laser_color_red 1
103 seta crosshair_laser_color_green 0.35
104 seta crosshair_laser_color_blue 0.2
105 seta crosshair_laser_color_alpha 0.75
106 seta crosshair_laser_size 0.55
107 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
108 seta crosshair_shotgun_color_red 0.75
109 seta crosshair_shotgun_color_green 0.75
110 seta crosshair_shotgun_color_blue 0.75
111 seta crosshair_shotgun_color_alpha 1
112 seta crosshair_shotgun_size 1.2
113 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
114 seta crosshair_uzi_color_red 1
115 seta crosshair_uzi_color_green 1
116 seta crosshair_uzi_color_blue 0.75
117 seta crosshair_uzi_color_alpha 1
118 seta crosshair_uzi_size 1.15
119 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
120 seta crosshair_grenadelauncher_color_red 1
121 seta crosshair_grenadelauncher_color_green 0.5
122 seta crosshair_grenadelauncher_color_blue 0.5
123 seta crosshair_grenadelauncher_color_alpha 1
124 seta crosshair_grenadelauncher_size 1.35
125 seta crosshair_electro "" "crosshair to display when wielding the electro"
126 seta crosshair_electro_color_red 0.35
127 seta crosshair_electro_color_green 0.5
128 seta crosshair_electro_color_blue 1
129 seta crosshair_electro_color_alpha 0.90
130 seta crosshair_electro_size 1
131 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
132 seta crosshair_crylink_color_red 0.85
133 seta crosshair_crylink_color_green 0.25
134 seta crosshair_crylink_color_blue 1
135 seta crosshair_crylink_color_alpha 0.85
136 seta crosshair_crylink_size 0.75
137 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
138 seta crosshair_nex_color_red 0
139 seta crosshair_nex_color_green 1
140 seta crosshair_nex_color_blue 1
141 seta crosshair_nex_color_alpha 0.85
142 seta crosshair_nex_size 0.65
143 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
144 seta crosshair_hagar_color_red 1
145 seta crosshair_hagar_color_green 0.75
146 seta crosshair_hagar_color_blue 0.5
147 seta crosshair_hagar_color_alpha 1
148 seta crosshair_hagar_size 1.35
149 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
150 seta crosshair_rocketlauncher_color_red 1
151 seta crosshair_rocketlauncher_color_green 0.85
152 seta crosshair_rocketlauncher_color_blue 0.2
153 seta crosshair_rocketlauncher_color_alpha 1
154 seta crosshair_rocketlauncher_size 1.15
155 seta crosshair_porto "" "crosshair to display when wielding the porto"
156 seta crosshair_porto_color_red 0.5
157 seta crosshair_porto_color_green 1
158 seta crosshair_porto_color_blue 0.5
159 seta crosshair_porto_color_alpha 0.85
160 seta crosshair_porto_size 1.25
161 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color_red 0.65
163 seta crosshair_minstanex_color_green 0.65
164 seta crosshair_minstanex_color_blue 1
165 seta crosshair_minstanex_color_alpha 1
166 seta crosshair_minstanex_size 0.65
167 seta crosshair_hook "" "crosshair to display when wielding the hook"
168 seta crosshair_hook_color_red 0.65
169 seta crosshair_hook_color_green 1
170 seta crosshair_hook_color_blue 0.85
171 seta crosshair_hook_color_alpha 0.85
172 seta crosshair_hook_size 1
173 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
174 seta crosshair_hlac_color_red 1
175 seta crosshair_hlac_color_green 0.65
176 seta crosshair_hlac_color_blue 0.2
177 seta crosshair_hlac_color_alpha 1
178 seta crosshair_hlac_size 2
179 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
180 seta crosshair_seeker_color_red 1
181 seta crosshair_seeker_color_green 0.35
182 seta crosshair_seeker_color_blue 0.35
183 seta crosshair_seeker_color_alpha 0.9
184 seta crosshair_seeker_size 1.15
185 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
186 seta crosshair_campingrifle_color_red 1
187 seta crosshair_campingrifle_color_green 1
188 seta crosshair_campingrifle_color_blue 0.2
189 seta crosshair_campingrifle_color_alpha 1
190 seta crosshair_campingrifle_size 1
192 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
193 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
194 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
201 // fullscreen 1024x768x32bit
206 // 2D resolution 800x600
209 set sbar_hudselector 1 "0 = use the old, 1 = use the new nexuiz hud layout"
210 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
212 // these settings determine how much the view is affected by movement/damage
213 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
214 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
215 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
216 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
217 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
218 gl_polyblend 1 // whether to use screen tints, default is 1
220 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
221 // This can have three possible settings:
223 // ":n" use DISPLAY=:n, create it if needed
224 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
226 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
230 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
231 seta cl_voice_directional_taunt_attenuation 0.5
234 hostname "Nexuiz Server"
235 set sv_mapchange_delay 5
237 sv_cullentities_trace 1
238 r_cullentities_trace 1
240 // restart server if all players hit "ready"-button
241 set sv_ready_restart 0
242 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
243 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
245 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
246 set teamplay_lockonrestart 0
248 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to all players to join the game"
249 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
252 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
253 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)"
254 set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
255 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
256 set g_warmup_start_health 250 "starting values when being in warmup-stage"
257 set g_warmup_start_armor 100
258 set g_warmup_start_ammo_shells 50
259 set g_warmup_start_ammo_nails 150
260 set g_warmup_start_ammo_rockets 50
261 set g_warmup_start_ammo_cells 50
263 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
264 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
266 alias g_tourney "g_tourney_$1"
267 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
268 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
270 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
271 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
272 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
273 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds"
274 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
276 // use default physics
279 set sv_pogostick 0 "don't require releasing the space bar for jumping again"
280 set sv_doublejump 0 "allow Quake 2-style double jumps"
282 seta sv_precacheplayermodels 1
283 seta sv_precacheweapons 0
284 seta sv_precacheitems 0
285 set sv_spectator_speed_multiplier 1.5
287 seta sv_defaultcharacter 0
288 seta sv_defaultplayermodel models/player/nexus.zym
289 seta sv_defaultplayerskin 0
290 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
291 seta sv_defaultplayerskin_red 0
292 seta sv_defaultplayermodel_blue ""
293 seta sv_defaultplayerskin_blue 0
294 seta sv_defaultplayermodel_yellow ""
295 seta sv_defaultplayerskin_yellow 0
296 seta sv_defaultplayermodel_pink ""
297 seta sv_defaultplayerskin_pink 0
298 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
299 set sv_autoscreenshot 0
300 net_messagetimeout 300
301 net_connecttimeout 30
302 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
303 set ekg 0 "Throw huge amounts of gibs"
306 cl_stairsmoothspeed 200
307 cl_forwardspeed $sv_maxspeed
308 cl_backspeed $sv_maxspeed
309 cl_sidespeed $sv_maxspeed
310 cl_upspeed $sv_maxspeed
311 cl_movement_accelerate $sv_accelerate
312 cl_movement_airaccel_qw $sv_airaccel_qw
313 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
314 cl_movement_airaccelerate $sv_airaccelerate
315 cl_movement_edgefriction $edgefriction
316 cl_movement_friction $sv_friction
317 cl_movement_jumpvelocity $sv_jumpvelocity
318 cl_movement_maxairspeed $sv_maxairspeed
319 cl_movement_maxspeed $sv_maxspeed
320 cl_movement_stepheight $sv_stepheight
321 cl_movement_stopspeed $sv_stopspeed
322 cl_movement_track_canjump 0 // till DP bug gets fixed
323 cl_movement_wallfriction $sv_wallfriction
324 cl_movement_wateraccelerate $sv_wateraccelerate
325 cl_movement_waterfriction $sv_waterfriction
328 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
330 seta cl_playerdetailreduction 0 "the higher, the less detailed"
332 set bot_number 0 "Minimum number of bots"
333 seta bot_usemodelnames 0 "Use player model names for bot names"
334 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
335 seta bot_prefix [BOT] "Prefix in front of the bot names"
336 seta bot_suffix "" "Suffix behind the bot names"
337 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
338 // general bot AI cvars
339 set bot_ai_thinkinterval 0.05
340 set bot_ai_strategyinterval 2
341 set bot_ai_enemydetectioninterval 0.5
342 set bot_ai_dodgeupdateinterval 0.1
343 set bot_ai_chooseweaponinterval 0.3
344 set bot_ai_dangerdetectioninterval 0.1
345 set bot_ai_dangerdetectionupdates 64
346 set bot_ai_aimskill_blendrate 2
347 set bot_ai_aimskill_fixedrate 15
348 set bot_ai_aimskill_firetolerance_distdegrees 180
349 set bot_ai_aimskill_firetolerance_mindegrees 2
350 set bot_ai_aimskill_firetolerance_maxdegrees 45
351 set bot_ai_aimskill_mouse 1
352 set bot_ai_keyboard_distance 250
353 set bot_ai_keyboard_treshold 0.57
354 set bot_ai_aimskill_offset 1
355 set bot_ai_aimskill_think 1
356 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
357 set bot_ai_custom_weapon_priority_far "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons for far distances ordered by priority"
358 set bot_ai_custom_weapon_priority_mid "11 9 4 5 3 7 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
359 set bot_ai_custom_weapon_priority_close "11 3 13 14 8 6 4 2 5 7 15 1" "Desired weapons for close distances ordered by priority"
360 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
361 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
362 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
363 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
364 // Better don't touch these, there are hard to tweak!
365 set bot_ai_aimskill_order_mix_1st 0.01
366 set bot_ai_aimskill_order_mix_2nd 0.1
367 set bot_ai_aimskill_order_mix_3th 0.01
368 set bot_ai_aimskill_order_mix_4th 0.05
369 set bot_ai_aimskill_order_mix_5th 0.01
370 set bot_ai_aimskill_order_filter_1st 0.2
371 set bot_ai_aimskill_order_filter_2nd 0.2
372 set bot_ai_aimskill_order_filter_3th 0.05
373 set bot_ai_aimskill_order_filter_4th 0.25
374 set bot_ai_aimskill_order_filter_5th 0.3
376 // waypoint editor enable
377 set g_waypointeditor 0
378 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
379 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
380 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
382 alias g_waypointeditor_spawn "impulse 103"
383 alias g_waypointeditor_remove "impulse 104"
384 alias g_waypointeditor_relinkall "impulse 105"
385 alias g_waypointeditor_saveall "impulse 106"
389 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
390 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
392 set g_shootfromcenter 0
395 set g_powerup_superhealth 1
396 set g_powerup_strength 1
397 set g_powerup_shield 1
398 set g_use_ammunition 1
400 set g_minstagib 0 "enable minstagib"
401 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
402 set g_minstagib_ammo_start 10 "starting ammo"
403 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
404 set g_minstagib_invis_alpha 0.05
405 set g_minstagib_speed_jumpheight 1.8
406 set g_minstagib_speed_moverate 1.25
408 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
410 set g_laserguided_missile 0
412 set g_midair_shieldtime 0.3
413 set g_spawnshieldtime 0
415 set g_spawnpoints_autodrop 0
416 set g_spawnpoints_auto_move_out_of_solid 0
417 set g_forced_respawn 0
418 set g_fullbrightplayers 0
419 set g_fullbrightitems 0
423 set g_maplist_mostrecent ""
424 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
425 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
426 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
427 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
428 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list."
429 // timeout for kill credit when your damage knocks someone into a death trap
430 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
431 set g_maxpushtime 8.0
435 set g_player_brightness 0 "set to 2 for brighter players"
436 seta g_balance_cloaked_alpha 0.25
438 set welcome_message_time 8
440 alias clearmap "disconnect"
442 set g_grappling_hook 0
443 set g_balance_grapplehook_health 130
446 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
447 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
448 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
449 seta capturelimit_override -1 "Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
450 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
451 seta g_domination_point_limit -1 "Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
452 seta g_runematch_point_limit -1 "Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
453 seta g_keyhunt_point_limit -1 "Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
454 seta g_race_laps_limit -1 "Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
456 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
457 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
459 // 50% of the spawns shall be far away from any players
460 set g_spawn_furthest 0.5
462 set g_respawn_delay 2
463 set g_respawn_waves 0
464 // when variables are set to 0, they take over the global setting...
465 // to force disable delay or waves, set them to 0.125
466 set g_ctf_respawn_delay 0
467 set g_ctf_respawn_waves 0
468 set g_dm_respawn_delay 0
469 set g_dm_respawn_waves 0
470 set g_dom_respawn_delay 0
471 set g_dom_respawn_waves 0
472 set g_lms_respawn_delay 0
473 set g_lms_respawn_waves 0
474 set g_rune_respawn_delay 0
475 set g_rune_respawn_waves 0
476 set g_tdm_respawn_delay 0
477 set g_tdm_respawn_waves 0
478 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
479 set g_respawn_mapsettings 1
482 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
483 seta timelimit_overtimes 0 "how many overtimes to add at max"
484 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
486 // common team values
489 seta teamplay_defaul 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
490 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
491 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
492 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
493 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
495 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
496 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
497 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
498 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
499 seta g_tdm_teams 2 "how many teams are in team deathmatch"
500 set g_changeteam_banned 0 "not allowed to change team"
501 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
505 set gamecfg 1 // "deathmatch"
509 set g_ctf_flag_returntime 30
510 set g_ctf_flagcarrier_selfdamage 1
511 set g_ctf_flagcarrier_selfforce 1
512 set g_ctf_fullbrightflags 0
513 set g_ctf_dynamiclights 0
514 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
515 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
516 set g_balance_ctf_delay_collect 1.0
517 set g_balance_ctf_damageforcescale 1
519 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
520 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
521 set g_ctf_shield_force 100 "push force of the shield"
523 exec ctfscoring-div0.cfg
527 set g_runematch_pointrate 5
528 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
529 set g_runematch_pointamt 1
530 set g_runematch_shuffletime 30 "how often runes change position"
531 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
532 set g_runematch_frags_killedby_runeholder 4
533 set g_runematch_frags_killed_runeholder 5
534 set g_runematch_frags_norune 0
535 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
536 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
537 set g_runematch_rune_alpha 0.78
538 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
539 set g_runematch_rune_glow_size 0
540 set g_runematch_rune_glow_color 0
541 set g_runematch_rune_color_strength 1.0
543 set g_balance_rune_strength_damage 2.0
544 set g_balance_rune_strength_force 1.5
545 set g_balance_curse_weak_damage 0.5
546 set g_balance_curse_weak_force 0.6
547 set g_balance_rune_strength_combo_damage 0.9
548 set g_balance_rune_strength_combo_force 1.0
550 set g_balance_rune_defense_takedamage 0.5
551 set g_balance_curse_vulner_takedamage 2.0
552 set g_balance_rune_defense_combo_takedamage 1.0
554 set g_balance_rune_vampire_absorb 0.4
555 set g_balance_curse_empathy_takedamage -0.4
556 set g_balance_rune_vampire_combo_absorb -0.1
557 set g_balance_rune_vampire_maxhealth 500
558 set g_balance_curse_empathy_minhealth 20
559 set g_balance_rune_vampire_combo_minhealth 40
561 set g_balance_rune_regen_hpmod 1.75
562 set g_balance_curse_venom_hpmod 0.6
563 set g_balance_rune_regen_combo_hpmod 0.9
564 set g_balance_rune_regen_regenrate 3.0
565 set g_balance_curse_venom_rotrate 3.0
566 set g_balance_rune_regen_combo_regenrate 0.5
567 set g_balance_rune_regen_combo_rotrate 1.5
568 set g_balance_rune_regen_limitmod 1
569 set g_balance_curse_venom_limitmod 1
570 set g_balance_rune_regen_combo_limitmod 1
572 set g_balance_rune_speed_atkrate 0.66
573 set g_balance_curse_slow_atkrate 1.5
574 set g_balance_rune_speed_combo_atkrate 1.2
575 set g_balance_rune_speed_moverate 1.25
576 set g_balance_curse_slow_moverate 0.8
577 set g_balance_rune_speed_combo_moverate 0.9
578 set g_balance_rune_speed_jumpheight 1.4
579 set g_balance_curse_slow_jumpheight 1.0
580 set g_balance_rune_speed_combo_jumpheight 1.0
584 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
585 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
586 set g_domination_point_amt 0 "override: how many points to get per ping"
587 set g_domination_point_rate 0 "override: how often to give those points"
588 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
589 set g_domination_point_glow 0 "domination point glow (warning, slow)"
590 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
594 set g_lms_lives_override -1
595 set g_lms_start_health 250
596 set g_lms_start_armor 100
597 set g_lms_start_ammo_shells 50
598 set g_lms_start_ammo_nails 150
599 set g_lms_start_ammo_rockets 50
600 set g_lms_start_ammo_cells 50
601 set g_lms_regenerate 0
602 set g_lms_campcheck_interval 10
603 set g_lms_campcheck_message "^1Don't camp!"
604 set g_lms_campcheck_damage 100
605 set g_lms_campcheck_distance 1800
606 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
607 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
611 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
612 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
613 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
614 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
618 set g_onslaught_gen_health 10000
619 set g_onslaught_cp_health 1000
626 set g_race_qualifying 2
627 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
628 // Normal race uses fraglimit as a limit for the laps.
629 // Special mode: g_race_qualifying 2. First runs a qualifying, after
630 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
631 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
633 // server game balance settings
634 set g_balance_armor_regen 0
635 set g_balance_armor_rot 0.1
636 set g_balance_armor_regenlinear 0
637 set g_balance_armor_rotlinear 0
638 set g_balance_armor_stable 100
639 set g_balance_armor_limit 999
640 set g_balance_armor_start 0
641 set g_balance_armor_blockpercent 0.6
642 set g_balance_health_regen 0.1
643 set g_balance_health_rot 0.1
644 set g_balance_health_regenlinear 0
645 set g_balance_health_rotlinear 0
646 set g_balance_health_stable 100
647 set g_balance_health_limit 999
648 set g_balance_health_start 150
649 set g_balance_selfdamagepercent 0.6
650 set g_balance_weaponswitchdelay 0.15
651 // powerup balance settings
652 set g_balance_powerup_invincible_takedamage 0.2
653 set g_balance_powerup_invincible_time 30
654 set g_balance_powerup_strength_damage 3
655 set g_balance_powerup_strength_force 4
656 set g_balance_powerup_strength_time 30
657 set g_balance_powerup_strength_selfdamage 1.5
658 set g_balance_powerup_strength_selfforce 1.5
660 // weapon balance settings follow
663 set g_balance_falldamage_deadminspeed 150
664 set g_balance_falldamage_minspeed 1400
665 set g_balance_falldamage_factor 0.15
666 set g_balance_falldamage_maxdamage 25
668 set g_balance_pause_armor_rot 5
669 set g_balance_pause_health_rot 5
670 set g_balance_pause_health_regen 5
671 set g_balance_pause_armor_rot_spawn 10
672 set g_balance_pause_health_rot_spawn 10
673 set g_balance_pause_health_regen_spawn 0
675 set g_bloodloss 0 "amount of health below which blood loss occurs"
677 set g_footsteps 0 "serverside footstep sounds"
680 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
683 r_shadow_realtime_world_lightmaps 1
688 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
689 seta cl_gibs_lifetime 14 "average lifetime of gibs"
690 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
691 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
692 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
693 seta cl_casings 1 "enable or disable bullet casings"
694 seta cl_casings_shell_time 30 "shell casing lifetime"
695 seta cl_casings_bronze_time 10 "bullet casings lifetime"
699 r_glsl_deluxemapping 1
700 r_glsl_offsetmapping 0
701 r_glsl_offsetmapping_reliefmapping 0
702 r_glsl_offsetmapping_scale 0.02
703 // execute normal.cfg to make sure that all effect settings are reset
704 alias menu_sync "" // will be re-aliased later
708 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
710 scr_conbrightness 0.2
711 scr_screenshot_jpeg 1
712 scr_screenshot_jpeg_quality 0.9
713 sv_maxvelocity 1000000000
714 cl_sound_wizardhit ""
715 cl_sound_hknighthit ""
716 cl_sound_tink1 weapons/tink1.wav
717 cl_sound_ric1 weapons/ric1.wav
718 cl_sound_ric2 weapons/ric2.wav
719 cl_sound_ric3 weapons/ric3.wav
722 sv_sound_watersplash ""
726 // startmap_dm is used when running with the -listen or -dedicated commandline options
727 alias startmap_dm "set _sv_init 1; map aggressor"
730 alias +attack2 +button3
731 alias -attack2 -button3
734 alias +crouch +button5
735 alias -crouch -button5
736 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
737 alias _weapnext_000 "impulse 10"
738 alias _weapnext_001 "impulse 10"
739 alias _weapnext_010 "impulse 10"
740 alias _weapnext_011 "impulse 10"
741 alias _weapnext_100 "impulse 10"
742 alias _weapnext_101 "impulse 15"
743 alias _weapnext_110 "impulse 18"
744 alias _weapnext_111 "impulse 15"
745 alias weaplast "impulse 11"
746 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
747 alias _weapprev_000 "impulse 12"
748 alias _weapprev_001 "impulse 12"
749 alias _weapprev_010 "impulse 12"
750 alias _weapprev_011 "impulse 12"
751 alias _weapprev_100 "impulse 12"
752 alias _weapprev_101 "impulse 16"
753 alias _weapprev_110 "impulse 19"
754 alias _weapprev_111 "impulse 16"
755 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
756 alias weapbest "impulse 13"
758 alias reload "impulse 20"
765 bind UPARROW +forward
766 bind LEFTARROW +moveleft
768 bind RIGHTARROW +moveright
783 bind 0 "impulse 14" // cycles the superweapons
789 bind MWHEELUP weapnext
790 bind MWHEELDOWN weapprev
792 bind BACKSPACE dropweapon
801 bind ESCAPE togglemenu
805 bind u "+con_chat_maximize"
814 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
822 bind JOY8 "dropweapon"
823 bind JOY9 "menu_showteamselect"
824 bind JOY10 "+show_info"
825 bind JOY11 "+showscores"
826 bind JOY12 "+con_chat_maximize"
832 set joysidesensitivity "1.0"
833 set joypitchsensitivity "0.9"
834 set joyyawsensitivity "-1.8"
836 set joy_deadzoneforward "0.05"
837 set joy_deadzonepitch "0.05"
838 set joy_deadzoneside "0.05"
839 set joy_deadzoneup "0.05"
840 set joy_deadzoneyaw "0.05"
841 set joy_sensitivitypitch "0.9"
842 set joy_sensitivityyaw "-1.8"
845 bind kp_ins messagemode
846 bind kp_del messagemode2
847 bind kp_end "+userbind 1"
848 bind kp_downarrow "+userbind 2"
849 bind kp_pgdn "+userbind 3"
850 bind kp_leftarrow "+userbind 4"
851 bind kp_5 "+userbind 6"
852 bind kp_rightarrow "+userbind 7"
853 bind kp_home "+userbind 9"
854 bind kp_uparrow "+userbind 10"
855 bind kp_pgup "+userbind 11"
856 bind kp_multiply "+userbind 12"
857 bind kp_slash "+userbind 13"
858 bind kp_enter "+userbind 16"
859 bind kp_plus "+userbind 17"
860 bind kp_minus "+userbind 18"
862 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss" "these commands can be voted"
863 set sv_vote_only_commands ""
864 set sv_vote_master_commands "" "maybe add kickban here (but then sv_vote_master 0)"
865 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\""
866 set sv_vote_call 1 "users can call a vote for the above commands"
867 set sv_vote_master 1 "users can call a vote to become master"
868 set sv_vote_master_password "" "when set, users can use \"vdo login (password)\" to log in as master"
869 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
870 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
871 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
872 set sv_vote_wait 120 "a player can not call a vote again for this many seconds"
873 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
874 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
875 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
876 set sv_vote_override_mostrecent 0
877 alias vhelp "cmd vote help"
878 alias vstatus "cmd vote status"
879 alias vcall "cmd vote call $*"
880 alias vmap "vcall gotomap $1"
881 alias vstop "cmd vote stop"
882 alias vmaster "cmd vote master"
883 alias vlogin "cmd vote login $*"
884 alias vdo "cmd vote do $*"
885 alias vdomap "vdo gotomap $1"
886 alias vyes "cmd vote yes"
887 alias vno "cmd vote no"
888 alias vdontcare "cmd vote dontcare"
889 alias vabstain "cmd vote abstain"
890 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
894 //used for spectate/observer mode
895 alias spec "cmd spectate"
898 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
899 // and in regular intervals, this weapon is cycled
901 set g_nixnex_with_laser 0
902 // TODO these need balancing:
903 set g_balance_nixnex_roundtime 25
904 set g_balance_nixnex_incrtime 1.6
906 set g_balance_nixnex_ammo_shells 15
907 set g_balance_nixnex_ammo_nails 45
908 set g_balance_nixnex_ammo_rockets 15
909 set g_balance_nixnex_ammo_cells 15
910 // ammo increment per second
911 set g_balance_nixnex_ammoincr_shells 2
912 set g_balance_nixnex_ammoincr_nails 6
913 set g_balance_nixnex_ammoincr_rockets 2
914 set g_balance_nixnex_ammoincr_cells 2
917 set sv_logscores_console 0 "print scores to server console"
918 set sv_logscores_file 0 "print scores to file"
919 set sv_logscores_filename scores.log "filename"
920 set sv_logscores_bots 0 "exclude bots by default"
922 // spam (frag/capture) log
923 set sv_eventlog 0 "the master switch for efficiency reasons"
924 set sv_eventlog_console 1
925 set sv_eventlog_files 0
926 set sv_eventlog_files_timestamps 1
927 seta sv_eventlog_files_counter 0
928 set sv_eventlog_files_nameprefix nexuiz
929 set sv_eventlog_files_namesuffix .log
931 set nextmap "" "override the maplist when switching to the next map"
933 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
934 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
936 // singleplayer campaign
938 seta g_campaign_name ""
939 seta g_campaign_index 0
940 set g_campaign_skill 0
942 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
943 alias singleplayer_continue "set scmenu_campaign_goto -1"
944 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
946 // Green's fullbright skins
947 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
948 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
949 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
950 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
951 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
952 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
953 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
954 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
956 seta sv_servermodelsonly 1
960 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
964 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
965 set sv_allow_shownames 1
968 seta _alientrap_net_banlist ""
970 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
972 set g_projectiles_newton_style 2
974 // 0: absolute velocity projectiles (like Quake)
975 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
976 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
977 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
978 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
980 seta g_maplist_votable 6
981 seta g_maplist_votable_keeptwotime 15
982 seta g_maplist_votable_timeout 30 "note: must be below 50 seconds!"
983 seta g_maplist_votable_suggestions 2
984 seta g_maplist_votable_suggestions_override_mostrecent 0
985 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
986 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
987 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
988 alias suggestmap "cmd suggestmap $1"
990 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
991 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
992 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
993 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
994 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
995 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
996 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
997 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
998 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
999 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1001 set g_waypointsprite_normdistance 512
1002 set g_waypointsprite_minscale 1
1003 set g_waypointsprite_minalpha 0.4
1004 set g_waypointsprite_distancealphaexponent 2
1005 set g_waypointsprite_timealphaexponent 1
1006 set g_waypointsprite_deployed_lifetime 10
1007 set g_waypointsprite_deadlifetime 1
1008 set g_waypointsprite_limitedrange 5120
1009 set g_waypointsprite_stuffbinds 0
1010 set g_waypointsprite_scale 1
1011 alias "g_waypointsprite_personal" "impulse 30"
1012 alias "g_waypointsprite_personal_p" "impulse 31"
1013 alias "g_waypointsprite_personal_d" "impulse 32"
1014 alias "g_waypointsprite_team_helpme" "impulse 33"
1015 alias "g_waypointsprite_team_here" "impulse 34"
1016 alias "g_waypointsprite_team_here_p" "impulse 35"
1017 alias "g_waypointsprite_team_here_d" "impulse 36"
1018 alias "g_waypointsprite_team_danger" "impulse 37"
1019 alias "g_waypointsprite_team_danger_p" "impulse 38"
1020 alias "g_waypointsprite_team_danger_d" "impulse 39"
1021 alias "g_waypointsprite_clear_personal" "impulse 47"
1022 alias "g_waypointsprite_clear" "impulse 48"
1023 alias "g_waypointsprite_toggle" "impulse 49"
1025 seta cl_hidewaypoints 0
1027 // command extension
1028 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1029 alias adminmsg "sv_cmd adminmsg $*"
1030 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1031 alias printstats "sv_cmd printstats" // print status on demand
1032 alias g_maplist_add "qc_cmd maplist add $*"
1033 alias g_maplist_remove "qc_cmd maplist remove $*"
1034 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1035 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1036 alias gametype "sv_cmd gametype $*"
1040 set g_balance_keyhunt_delay_return 60
1041 set g_balance_keyhunt_delay_round 5
1042 set g_balance_keyhunt_delay_tracking 10
1043 set g_balance_keyhunt_delay_fadeout 2
1044 set g_balance_keyhunt_delay_collect 1.5
1045 set g_balance_keyhunt_delay_drop 0.4
1046 set g_balance_keyhunt_maxdist 150
1047 set g_balance_keyhunt_score_collect 3
1048 set g_balance_keyhunt_score_carrierfrag 2
1049 set g_balance_keyhunt_score_capture 100
1050 set g_balance_keyhunt_score_push 60
1051 set g_balance_keyhunt_score_destroyed 50
1052 set g_balance_keyhunt_score_destroyed_ownfactor 1
1053 set g_balance_keyhunt_dropvelocity 300
1054 set g_balance_keyhunt_throwvelocity 400
1055 set g_balance_keyhunt_protecttime 0.8
1056 set g_balance_keyhunt_damageforcescale 1
1057 set g_keyhunt_teams_override 0
1058 set g_keyhunt_teams 0
1060 // so it can be stuffcmd-ed still
1061 set cl_gravity 800 "but ignored anyway"
1063 set g_ban_default_bantime 5400 "90 minutes"
1064 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1065 set g_banned_list "" "format: 1 ip remainingtime ip remainingtime ..."
1066 alias bans "sv_cmd bans"
1067 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1068 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1069 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1071 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1073 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1075 set settemp_var _settemp_x
1076 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1077 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1078 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1079 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1081 // usercommands. These can be edited and bound by the menu.
1082 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1083 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1084 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1085 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1086 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1087 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1088 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1089 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1090 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1091 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1092 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1093 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1094 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1095 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1096 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1097 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1098 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1099 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1100 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1101 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1102 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1103 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1104 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1105 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1106 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1107 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1108 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1109 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1110 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1111 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1112 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1113 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1114 alias _userbind_call "${$1}"
1115 alias +userbind "_userbind_call userbind${1}_press"
1116 alias -userbind "_userbind_call userbind${1}_release"
1118 seta menu_skin "wickedz"
1121 // loadfont console gfx/vera-mono
1122 // loadfont sbar gfx/vera-mono
1123 loadfont notify gfx/vera-sans
1124 loadfont chat gfx/vera-sans
1125 // loadfont centerprint gfx/vera-mono
1126 // loadfont infobar gfx/vera-mono
1127 loadfont user0 gfx/vera-sans
1128 r_textbrightness 0.2
1132 // good settings for these fonts
1139 sbar_flagstatus_pos 115
1141 // for menu server list (eventually make them have engine support?)
1142 seta menu_slist_showfull 1
1143 seta menu_slist_showempty 1
1144 set menu_slist_modfilter "!havoc"
1146 // for menu weapon arena
1147 set menu_weaponarena_with_laser 0
1150 set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion"
1152 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1154 // useful vote aliases
1155 set timelimit_increment 5
1156 set timelimit_decrement 5
1158 set timelimit_max 60
1159 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1160 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1161 alias endmatch "timelimit -1"
1163 // useful keybind to maximize the chat area temporarily
1164 set _backup_con_chatvars_set 0
1165 alias _restore_con_chatvars_0 ""
1166 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1167 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1168 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1169 alias _backup_con_chatvars_1 ""
1170 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1171 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1172 alias -con_chat_maximize "_restore_con_chatvars"
1175 set con_completion_playdemo *.dem
1176 set con_completion_timedemo *.dem
1177 set con_completion_ply *.dem
1178 set con_completion_tdem *.dem
1179 set con_completion_exec *.cfg
1180 set con_completion_chmap map
1181 set con_completion_gotomap map
1182 set con_completion_vmap map
1183 set con_completion_vdomap map
1185 // these non-saved engine cvars shall be savedG
1186 seta cl_port $cl_port
1187 seta r_showsurfaces $r_showsurfaces
1188 seta r_ambient $r_ambient
1190 seta gl_finish $gl_finish
1191 seta v_kicktime $v_kicktime
1192 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1195 // engine default is too CPU intensive on 16p servers, so let's go back
1198 // delay for "kill" to prevent abuse
1199 set g_balance_kill_delay 5
1201 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1202 sv_gameplayfix_droptofloorstartsolid 0
1204 gl_texturecompression_color 1
1205 gl_texturecompression_gloss 1
1206 gl_texturecompression_glow 1
1207 gl_texturecompression_lightcubemaps 1
1208 gl_texturecompression_q3bsplightmaps 0
1209 gl_texturecompression_sky 1
1211 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1212 seta menu_mouse_speed 1
1213 set menu_use_default_hostname 1
1214 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1216 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1217 set sv_foginterval 0
1219 // Audio track names (for old-style "cd loop NUMBER" usage)
1220 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1221 set sv_intermission_cdtrack brainsukker
1222 set menu_cdtrack calling-bogus
1224 // maxidle (in seconds): kick players idle for more than that amount of time
1226 // when sv_maxidle is not 0, assume spectators are idle too
1227 set sv_maxidle_spectatorsareidle 0
1229 // CTF capture limit placeholder cvar
1233 seta sbar_fontsize 11
1234 seta scr_centersize 11
1236 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1237 seta sbar_columns default
1238 sbar_font gfx/vera-sans
1239 seta sbar_showbinds 1 "0 disables display of keybinds, 1 enables it, 2 displays longer strings"
1240 seta sbar_showbinds_limit 2 "display so many found keybinds, 0 for unlimited"
1242 // these entities are not referenced by anything directly, they just represent
1243 // teams and are found by find() when needed
1244 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1246 sv_allowdownloads_inarchive 1 // for csprogs.dat
1248 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1250 alias allready "sv_cmd allready"
1252 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1253 seta cl_weaponpriority "14 13 9 8 11 7 6 5 4 15 3 2 1 10 12" "default porto and hook as LOW priority, use the weapon key numbers otherwise"
1254 seta cl_weaponpriority_useforcycling 0
1255 seta cl_weaponpriority0 "14 9 8 4" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives (RL Hagar Mortar)"
1256 seta cl_weaponpriority1 "13 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy (Nex Crylink Electro Laser)"
1257 seta cl_weaponpriority2 "15 11 7 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact (Nex MG)"
1258 seta cl_weaponpriority3 "15 11 7 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all (Nex MG Shotgun)"
1259 seta cl_weaponpriority4 "13 8 6 5 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam (Hagar Crylink Electro Shotgun)"
1260 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: for moving (Laser Hook Port-O-Launch)"
1261 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun."
1262 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun."
1263 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun."
1264 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun."
1266 // NOTE: this only replaces weapons on the map
1267 // use g_start_weapon_* to also replace the on-startup weapons!
1268 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1269 // set the cvars to "0" to totally disable a weapon
1270 set g_weaponreplace_laser ""
1271 set g_weaponreplace_shotgun ""
1272 set g_weaponreplace_uzi ""
1273 set g_weaponreplace_grenadelauncher ""
1274 set g_weaponreplace_electro ""
1275 set g_weaponreplace_crylink ""
1276 set g_weaponreplace_nex ""
1277 set g_weaponreplace_hagar ""
1278 set g_weaponreplace_rocketlauncher ""
1279 set g_weaponreplace_porto ""
1280 set g_weaponreplace_minstanex ""
1281 set g_weaponreplace_hook ""
1282 set g_weaponreplace_seeker ""
1283 set g_weaponreplace_hlac ""
1284 set g_weaponreplace_campingrifle ""
1286 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1289 seta cl_teamradar_background_alpha 0.4 "set to -1 to disable"
1290 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1291 seta cl_teamradar_scale 4096
1292 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1293 seta cl_teamradar_size "128 128"
1294 seta cl_teamradar_position "0 0" "1 0 would be upper right corner, 0.5 0.5 the center"
1295 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1296 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1298 set g_maplist_allow_hidden 1 "allow hidden maps to be, e.g., voted for and in the maplist"
1300 set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1301 if_dedicated set g_start_delay 15
1303 alias ons_map "cl_cmd radar" // legacy alias
1304 alias radar "cl_cmd radar"
1305 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1306 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1308 alias _gl_flashblend_update_00 "gl_flashblend 1"
1309 alias _gl_flashblend_update_10 "gl_flashblend 0"
1310 alias _gl_flashblend_update_01 "gl_flashblend 0"
1311 alias _gl_flashblend_update_11 "gl_flashblend 0"
1312 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1314 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1316 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1320 // must be at the bottom of this file:
1321 // alias for switching the teamselect menu
1322 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1323 alias menu_sync "menu_cmd sync"
1324 bind f5 menu_showteamselect
1327 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1328 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1329 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1330 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1331 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1332 set g_bugrigs_air_steering 1 "NFS bug emulation"
1333 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1334 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1335 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1336 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1337 set g_bugrigs_accel 800 "acceleration"
1338 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1339 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1340 set g_bugrigs_steer 1 "steering amount"
1342 set g_touchexplode 0
1343 set g_touchexplode_radius 50
1344 set g_touchexplode_damage 10
1345 set g_touchexplode_edgedamage 0
1346 set g_touchexplode_force 150
1348 sbar_miniscoreboard_size 0 // this mode is broken in current csqc
1350 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1351 set g_ban_sync_interval 5 "sync every 5 minutes"
1352 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1353 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1354 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1356 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1358 alias records "cmd records"
1360 // ballistics use physical units, but qu based
1361 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1362 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1363 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1365 set g_ballistics_materialconstant 1414213562
1366 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1367 // parameter: bullet constant: mass / area in g/qu^2
1368 // = mass / (pi/4 * caliber^2)
1369 // with caliber in inches, mass in grams:
1370 // = 1.273239544735163 * mass / caliber^2
1371 // with caliber in inches, mass in grains:
1372 // = 0.082633246453312 * mass / caliber^2
1374 // bullet max travel distance inside solid:
1375 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1377 // some bullet constants:
1378 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1379 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1380 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1381 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1382 // http://en.wikipedia.org/wiki/.50_BMG
1383 // caliber .5, 360 grains, bullet constant 118.9918748927693
1385 // caliber .3, 62 grains, bullet constant 56.92512533450383
1386 // .3 winchester magnum:
1387 // caliber .3, 150 grains, bullet constant 137.7220774221867
1389 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1391 sv_status_show_qcstatus 1 // Nexuiz uses this field instead of frags
1392 set g_full_getstatus_responses 0 "this currently breaks qstat"
1395 set camera_enable 0 "Enables the camera for demo playback"
1396 set camera_free 0 "Free camera instead of chasing the player"
1397 set camera_reset 0 "Resets the camera position and switch to chase mode"
1398 set camera_speed_roll 0.9 "Camera rotation speed"
1399 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1400 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1401 set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements."
1402 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1403 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1404 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode."
1405 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother."
1406 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking."
1408 // "Gentle mode": show no blood
1409 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1410 seta cl_gentle 0 "client side gentle mode (only replaces gibs)"
1412 seta sbar_increment_maptime 0 // set to 1 if you prefer an increasing timer
1414 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1415 set cl_showpressedkeys_position "1 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"