1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.5.1 RC3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias +scores "+showscores; ping"
19 alias -scores "-showscores"
23 alias ready "cmd ready"
25 alias bsp "ls maps/*.bsp"
26 alias mapcfg "ls maps/*.mapcfg"
27 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
28 alias reset "exec game_reset.cfg"
30 alias dem "ls demos/*.dem"
31 alias rec "record demos/$1"
32 alias ply "playdemo demos/$1"
34 alias ccl "cmd clogin $1"
35 alias cc "cmd ccmd $*"
37 alias dropweapon "impulse 17"
38 alias +show_info "+button7"
39 alias -show_info "-button7"
41 alias team_red "cmd selectteam red"
42 alias team_blue "cmd selectteam blue"
43 alias team_pink "cmd selectteam pink"
44 alias team_yellow "cmd selectteam yellow"
45 alias team_auto "cmd selectteam auto"
50 _cl_playermodel models/player/marine.zym
60 // fullscreen 800x600x32bit
65 // 2D resolution 640x480
68 scr_conforcewhiledisconnected 0
69 scr_menuforcewhiledisconnected 1
70 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
73 hostname "Nexuiz Server"
75 set sv_mapchange_delay 5
78 // disable rcon-like clientcommands to avoid server being open with default password
79 seta sv_clientcommands 0
80 seta sv_clientcommands_password "hackme"
82 // restart server if all players hit "ready"-button
83 set sv_ready_restart 0
85 seta g_viewweapon_bobintensity 1
86 seta g_viewweapon_q1pitching 1
92 cl_movement_accelerate 5.5
93 cl_movement_edgefriction 0
94 cl_movement_friction 5
95 cl_movement_jumpvelocity 300
96 cl_movement_maxairspeed 50
97 cl_movement_maxspeed 400
98 cl_movement_stepheight 34
99 cl_stairsmoothspeed 200
102 set g_balance_jumpheight 300
108 set sv_friction_on_land 0.2 // factor of the speed which gets lost on landing
110 seta sv_defaultcharacter 0
111 seta sv_defaultplayermodel models/player/nexus.zym
112 seta sv_defaultplayerskin 0
113 set sv_autoscreenshot 0
114 set net_messagetimeout 60
115 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
117 // TODO accept or reject? Please test -- div0
118 alias test_bunny_vs_aircon "sv_friction_on_land 0.2; sv_maxairspeed 50"
119 // if set to 0.25/50, this almost matches 1.5.1's physics... 0.2 does not feel much different, but I like it more -- div0
120 alias test_bunny_vs_aircon_undo "sv_friction_on_land 0; sv_maxairspeed 25"
126 set bot_number 0 // number of bots in server
128 set g_start_weapon_laser 1
129 set g_start_weapon_shotgun 1
130 set g_start_weapon_uzi 0
131 set g_start_weapon_grenadelauncher 0
132 set g_start_weapon_electro 0
133 set g_start_weapon_crylink 0
134 set g_start_weapon_nex 0
135 set g_start_weapon_hagar 0
136 set g_start_weapon_rocketlauncher 0
137 set g_start_ammo_shells 50
138 set g_start_ammo_nails 0
139 set g_start_ammo_rockets 0
140 set g_start_ammo_cells 0
141 set g_powerup_superhealth 1
142 set g_powerup_strength 1
143 set g_powerup_shield 1
144 set g_use_ammunition 1
147 set g_minstagib 0 // enable minstagib
148 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
149 set g_minstagib_ammo_start 10 // starting ammo
150 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
151 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
154 set g_laserguided_missile 0
156 set g_midair_shieldtime 0.3
157 set g_spawnshieldtime 0
158 set g_forced_respawn 0
159 set g_fullbrightplayers 0
160 set g_fullbrightitems 0
163 set g_maplist_defaultlist "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm03 lms_nexdm04 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm08 lms_nexdm10 lms_nexdm11 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18_1on1remix lms_nexdm18 lms_nexdmextra2"
164 seta g_maplist $g_maplist_defaultlist
165 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
166 // timeout for kill credit when your damage knocks someone into a death trap
167 set g_maxpushtime 8.0
169 set welcome_message_time 8
172 alias clearmap "disconnect; exec $exit_cfg"
174 seta g_grappling_hook 0
175 set g_grappling_hook_tarzan 1
176 set g_balance_grapplehook_speed_fly 1800
177 set g_balance_grapplehook_speed_pull 2000
178 set g_balance_grapplehook_force_rubber 2000
179 set g_balance_grapplehook_force_rubber_overstretch 1000
180 set g_balance_grapplehook_length_min 100
181 set g_balance_grapplehook_stretch 300
182 set g_balance_grapplehook_airfriction 0.2
183 set g_balance_grapplehook_health 130
185 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
186 seta timelimit_override -1
187 seta fraglimit_override -1
188 seta g_ctf_capture_limit -1
189 seta g_domination_point_limit -1
190 seta g_runematch_point_limit -1
192 // common team values
194 seta teamplay_default 3 // default teamplay setting in team games
195 set deathmatch_force_teamplay 0 // always play TDM on dm maps
196 seta g_balance_teams 1 // automatically balance out players entering
197 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
198 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
199 seta g_tdm_teams 2 // how many teams are in team deathmatch
200 set g_changeteam_banned 0 // not allowed to change team
201 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
205 set g_ctf_flag_returntime 30
206 set g_ctf_flagscore_capture 5
207 set g_ctf_flagscore_capture_team 20
208 set g_ctf_flagscore_pickup 1
209 set g_ctf_flagscore_return 5
210 set g_ctf_flagscore_return_rogue 10
214 set g_runematch_pointrate 5
215 set g_runematch_pointamt 1
216 set g_runematch_shuffletime 30 // how often runes change position
217 set g_runematch_respawntime 15 // how soon after being dropped to respawn
218 set g_runematch_frags_killedby_runeholder 4
219 set g_runematch_frags_killed_runeholder 5
220 set g_runematch_frags_norune 0
221 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
222 set g_runematch_allow_same 0 // allow matching rune-curse pairs
223 set g_runematch_rune_alpha 0.78
224 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
225 set g_runematch_rune_glow_size 0
226 set g_runematch_rune_glow_color 0
227 set g_runematch_rune_color_strength 1.0 //1.5
229 set g_balance_rune_strength_damage 2.0 //1.5
230 set g_balance_rune_strength_force 1.5
231 set g_balance_curse_weak_damage 0.5 //0.6
232 set g_balance_curse_weak_force 0.6
233 set g_balance_rune_strength_combo_damage 0.9
234 set g_balance_rune_strength_combo_force 1.0
236 set g_balance_rune_defense_takedamage 0.5
237 set g_balance_curse_vulner_takedamage 2.0
238 set g_balance_rune_defense_combo_takedamage 1.0
240 set g_balance_rune_vampire_absorb 0.4
241 set g_balance_curse_empathy_takedamage -0.4
242 set g_balance_rune_vampire_combo_absorb -0.1
243 set g_balance_rune_vampire_maxhealth 500
244 set g_balance_curse_empathy_minhealth 20
245 set g_balance_rune_vampire_combo_minhealth 40
247 set g_balance_rune_regen_hpmod 1.75
248 set g_balance_curse_venom_hpmod 0.6
249 set g_balance_rune_regen_combo_hpmod 0.9
250 set g_balance_rune_regen_regenrate 3.0
251 set g_balance_curse_venom_rotrate 3.0 //2
252 set g_balance_rune_regen_combo_regenrate 0.5
253 set g_balance_rune_regen_combo_rotrate 1.5
255 set g_balance_rune_speed_atkrate 0.66
256 set g_balance_curse_slow_atkrate 1.5
257 set g_balance_rune_speed_combo_atkrate 1.2
258 set g_balance_rune_speed_moverate 1.33
259 set g_balance_curse_slow_moverate 0.8
260 set g_balance_rune_speed_combo_moverate 0.9
261 set g_balance_rune_speed_jumpheight 1.8
262 set g_balance_curse_slow_jumpheight 1.0
263 set g_balance_rune_speed_combo_jumpheight 1.0
267 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
268 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
269 set g_domination_point_amt 0 // override: how many points to get per ping
270 set g_domination_point_rate 0 // override: how often to give those points
271 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
272 set g_domination_point_glow 0 // domination point glow (warning, slow)
273 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
277 set g_lms_lives_override -1
278 set g_lms_start_health 250
279 set g_lms_start_armor 100
280 set g_lms_start_ammo_shells 50
281 set g_lms_start_ammo_nails 150
282 set g_lms_start_ammo_rockets 50
283 set g_lms_start_ammo_cells 50
284 set g_lms_regenerate 0
285 set g_lms_campcheck_interval 10
286 set g_lms_campcheck_message "^1Don't camp!"
287 set g_lms_campcheck_damage 100
288 set g_lms_campcheck_distance 1800
289 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
290 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
292 // server game balance settings
293 set g_balance_armor_regen 0
294 set g_balance_armor_rot 0.1
295 set g_balance_armor_stable 100
296 set g_balance_armor_start 0
297 set g_balance_armor_blockpercent 0.6
298 set g_balance_health_regen 0.1
299 set g_balance_health_rot 0.1
300 set g_balance_health_stable 100
301 set g_balance_health_start 150
302 set g_balance_selfdamagepercent 0.6
303 set g_balance_weaponswitchdelay 0.3
304 // powerup balance settings
305 set g_balance_powerup_invincible_takedamage 0.2
306 set g_balance_powerup_invincible_time 30
307 set g_balance_powerup_strength_damage 3
308 set g_balance_powerup_strength_force 4
309 set g_balance_powerup_strength_time 30
311 // weapon balance settings follow
313 set g_balance_laser_damage 35
314 set g_balance_laser_edgedamage 10
315 set g_balance_laser_force 400
316 set g_balance_laser_radius 70
317 set g_balance_laser_speed 9000
318 set g_balance_laser_refire 0.7
319 set g_balance_laser_animtime 0.3
320 set g_balance_laser_lifetime 9
322 set g_balance_shotgun_primary_bullets 10
323 set g_balance_shotgun_primary_damage 6
324 set g_balance_shotgun_primary_spread 0.07
325 set g_balance_shotgun_primary_refire 0.5
326 set g_balance_shotgun_primary_animtime 0.2
327 set g_balance_shotgun_primary_ammo 1
328 set g_balance_shotgun_secondary_bullets 10
329 set g_balance_shotgun_secondary_damage 6
330 set g_balance_shotgun_secondary_spread 0.07
331 set g_balance_shotgun_secondary_refire 1.5
332 set g_balance_shotgun_secondary_animtime 0.2
333 set g_balance_shotgun_secondary_ammo 1
335 set g_balance_uzi_first_damage 30
336 set g_balance_uzi_first_spread 0.01
337 set g_balance_uzi_first_refire 0.2
338 set g_balance_uzi_first_ammo 1
339 set g_balance_uzi_sustained_damage 16
340 set g_balance_uzi_sustained_spread 0.05
341 set g_balance_uzi_sustained_refire 0.1
342 set g_balance_uzi_sustained_ammo 1
344 set g_balance_grenadelauncher_primary_damage 65
345 set g_balance_grenadelauncher_primary_edgedamage 35
346 set g_balance_grenadelauncher_primary_force 400
347 set g_balance_grenadelauncher_primary_radius 140
348 set g_balance_grenadelauncher_primary_speed 2000
349 set g_balance_grenadelauncher_primary_speed_up 200
350 set g_balance_grenadelauncher_primary_lifetime 30
351 set g_balance_grenadelauncher_primary_refire 0.7
352 set g_balance_grenadelauncher_primary_animtime 0.3
353 set g_balance_grenadelauncher_primary_ammo 2
354 set g_balance_grenadelauncher_secondary_damage 65
355 set g_balance_grenadelauncher_secondary_edgedamage 35
356 set g_balance_grenadelauncher_secondary_force 400
357 set g_balance_grenadelauncher_secondary_radius 140
358 set g_balance_grenadelauncher_secondary_speed 1400
359 set g_balance_grenadelauncher_secondary_speed_up 200
360 set g_balance_grenadelauncher_secondary_lifetime 2.5
361 set g_balance_grenadelauncher_secondary_refire 0.6
362 set g_balance_grenadelauncher_secondary_animtime 0.3
363 set g_balance_grenadelauncher_secondary_ammo 2
365 set g_balance_electro_primary_damage 90
366 set g_balance_electro_primary_edgedamage 0
367 set g_balance_electro_primary_force 200
368 set g_balance_electro_primary_radius 150
369 set g_balance_electro_primary_speed 2000
370 set g_balance_electro_primary_lifetime 2
371 set g_balance_electro_primary_refire 0.9
372 set g_balance_electro_primary_animtime 0.05
373 set g_balance_electro_primary_ammo 4
374 set g_balance_electro_secondary_damage 30
375 set g_balance_electro_secondary_edgedamage 0
376 set g_balance_electro_secondary_force 200
377 set g_balance_electro_secondary_radius 150
378 set g_balance_electro_secondary_speed 900
379 set g_balance_electro_secondary_speed_up 200
380 set g_balance_electro_secondary_lifetime 2
381 set g_balance_electro_secondary_refire 0.9
382 set g_balance_electro_secondary_animtime 0.05
383 set g_balance_electro_secondary_ammo 1
384 set g_balance_electro_combo_damage 80
385 set g_balance_electro_combo_edgedamage 20
386 set g_balance_electro_combo_force 200
387 set g_balance_electro_combo_radius 150
389 set g_balance_crylink_primary_damage 15
390 set g_balance_crylink_primary_edgedamage 0
391 set g_balance_crylink_primary_force 55
392 set g_balance_crylink_primary_radius 3
393 set g_balance_crylink_primary_speed 7000
394 set g_balance_crylink_primary_spread 0.08
395 set g_balance_crylink_primary_shots 7
396 set g_balance_crylink_primary_lifetime 9
397 set g_balance_crylink_primary_refire 0.5
398 set g_balance_crylink_primary_animtime 0.15
399 set g_balance_crylink_primary_ammo 3
400 set g_balance_crylink_secondary_damage 15
401 set g_balance_crylink_secondary_edgedamage 0
402 set g_balance_crylink_secondary_force 55
403 set g_balance_crylink_secondary_radius 3
404 set g_balance_crylink_secondary_speed 7000
405 set g_balance_crylink_secondary_spread 0.08
406 set g_balance_crylink_secondary_shots 7
407 set g_balance_crylink_secondary_lifetime 9
408 set g_balance_crylink_secondary_refire 0.5
409 set g_balance_crylink_secondary_animtime 0.15
410 set g_balance_crylink_secondary_ammo 3
412 set g_balance_nex_damage 150
413 set g_balance_nex_refire 1
414 set g_balance_nex_animtime 0.3
415 set g_balance_nex_ammo 5
417 set g_balance_hagar_primary_damage 40
418 set g_balance_hagar_primary_edgedamage 15
419 set g_balance_hagar_primary_force 100
420 set g_balance_hagar_primary_radius 70
421 set g_balance_hagar_primary_spread 0.025
422 set g_balance_hagar_primary_speed 3000
423 set g_balance_hagar_primary_lifetime 10
424 set g_balance_hagar_primary_refire 0.15
425 set g_balance_hagar_primary_ammo 1
426 set g_balance_hagar_secondary_damage 40
427 set g_balance_hagar_secondary_edgedamage 15
428 set g_balance_hagar_secondary_force 100
429 set g_balance_hagar_secondary_radius 70
430 set g_balance_hagar_secondary_spread 0
431 set g_balance_hagar_secondary_speed 1400
432 set g_balance_hagar_secondary_speed_up 100
433 set g_balance_hagar_secondary_lifetime 10
434 set g_balance_hagar_secondary_refire 0.15
435 set g_balance_hagar_secondary_ammo 1
437 set g_balance_rocketlauncher_damage 130
438 set g_balance_rocketlauncher_edgedamage 50
439 set g_balance_rocketlauncher_force 600
440 set g_balance_rocketlauncher_radius 170
441 set g_balance_rocketlauncher_speed 850
442 set g_balance_rocketlauncher_lifetime 9
443 set g_balance_rocketlauncher_refire 1
444 set g_balance_rocketlauncher_animtime 0.3
445 set g_balance_rocketlauncher_ammo 3
446 set g_balance_rocketlauncher_laserguided_speed 1000 //650
447 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
448 set g_balance_rocketlauncher_laserguided_allow_steal 1
450 set g_balance_falldamage_deadminspeed 150
451 set g_balance_falldamage_minspeed 1400
452 set g_balance_falldamage_factor 0.15
453 set g_balance_falldamage_maxdamage 25
454 set g_footsteps 0 // serverside footstep sounds
461 cl_particles_quality 0.5
468 r_shadow_bumpscale_basetexture 5
469 r_shadow_realtime_world 0
470 r_shadow_realtime_world_lightmaps 1
472 r_shadow_glsl_offsetmapping 0
473 r_shadow_realtime_world_shadows 0
474 r_shadow_realtime_dlight_shadows 0
475 r_shadow_realtime_world_dlightshadows 0
482 scr_screenshot_jpeg 1
483 scr_screenshot_jpeg_quality 0.9
484 sv_maxvelocity 1000000000
485 cl_sound_wizardhit ""
486 cl_sound_hknighthit ""
487 cl_sound_tink1 "weapons/tink1.wav"
488 cl_sound_ric1 "weapons/ric1.wav"
489 cl_sound_ric2 "weapons/ric2.wav"
490 cl_sound_ric3 "weapons/ric3.wav"
493 sv_sound_watersplash ""
494 // startmap_dm is used when running with the -listen or -dedicated commandline options
495 alias startmap_sp "map nexdm01"
496 alias startmap_dm "map nexdm01"
499 alias +attack2 +button3
500 alias -attack2 -button3
503 alias +crouch +button5
504 alias -crouch -button5
505 alias weapnext "impulse 10"
506 alias weaplast "impulse 11"
507 alias weapprev "impulse 12"
508 alias bot_add "impulse 100"
509 alias bot_add2 "impulse 101"
510 alias bot_kick "impulse 102"
511 alias bot_cam "impulse 102"
512 alias bot_wayedit "impulse 102"
519 bind UPARROW +forward
520 bind LEFTARROW +moveleft
522 bind RIGHTARROW +moveright
543 bind MWHEELUP weapnext
544 bind MWHEELDOWN weapprev
545 bind BACKSPACE dropweapon
554 bind ESCAPE togglemenu
565 // these commands can be voted
566 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
567 // users can call a vote for the above commands
569 // users can call a vote to become master
571 // set to 1 to allow to change you vote/mind
573 // set to 1 to count votes once after timeout or to 0 to count with every vote
574 set sv_vote_singlecount 0
575 // a vote will timeout after this many seconds
576 set sv_vote_timeout 60
577 // a player can not call a vote again for this many seconds
579 alias vhelp "cmd vote help"
580 alias vstatus "cmd vote status"
581 alias vcall "cmd vote call $*"
582 alias vstop "cmd vote stop"
583 alias vmaster "cmd vote master"
584 alias vdo "cmd vote do $*"
585 alias vyes "cmd vote yes"
586 alias vno "cmd vote no"
590 //used for spectate/observer mode
591 alias spec "cmd spectate"
594 // alias for switching the teamselect menu
595 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
596 bind f5 menu_showteamselect
600 set urrebots_strategytime 2
601 set urrebots_combattime 1
602 set urrebots_stratsearch_dist 10000000
603 set urrebots_minisearch_dist 800
605 set urrebots_navopt 0
607 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
608 // and in regular intervals, this weapon is cycled
610 set g_nixnex_with_laser 0
611 // TODO these need balancing:
612 set g_balance_nixnex_roundtime 25
613 set g_balance_nixnex_incrtime 1.6
615 set g_balance_nixnex_ammo_shells 15
616 set g_balance_nixnex_ammo_nails 45
617 set g_balance_nixnex_ammo_rockets 15
618 set g_balance_nixnex_ammo_cells 15
619 // ammo increment per second
620 set g_balance_nixnex_ammoincr_shells 2
621 set g_balance_nixnex_ammoincr_nails 6
622 set g_balance_nixnex_ammoincr_rockets 2
623 set g_balance_nixnex_ammoincr_cells 2
626 alias printstats "set _printstats 1" // print status on demand
627 set sv_logscores_console 0 // print scores to server console
628 set sv_logscores_file 0 // print scores to file
629 set sv_logscores_filename "scores.log" // filename
630 set sv_logscores_bots 0 // exclude bots by default
632 set nextmap "" // override the maplist when switching to the next map