yet another scoring mode...
[divverent/nexuiz.git] / data / ctfscoring-div0.cfg
1 set g_ctf_flagscore_pickup_base                  -1
2 set g_ctf_flagscore_pickup_dropped_early          2
3 set g_ctf_flagscore_pickup_dropped_late           2
4 set g_ctf_flagscore_capture                      25
5 set g_ctf_flagscore_kill                          3
6 set g_ctf_flagpenalty_drop                        2
7 set g_ctf_flagpenalty_suicidedrop                 2
8 set g_ctf_flagpenalty_returned                    1
9 set g_ctf_flagscore_return                        5
10 set g_ctf_flagscore_return_rogue                 10
11 set g_ctf_flagscore_return_by_killer              5
12 set g_ctf_flagscore_return_rogue_by_killer       10
13 // succeeded capture (pickup capture)            24 (0 for enemy)
14 // failed capture (pickup kill drop return)      -4 (8 for enemy)
15 // failed (shot into void) (pickup kill drop)    -4 (3 for enemy)
16 // capture retry (kill drop pickup)               0 (3 for enemy)
17 // suicide, then retake (suicidedrop pickup)      0 (0 for enemy)
18
19 set g_ctf_personalscore_pickup_base                  -1
20 set g_ctf_personalscore_pickup_dropped_early          2
21 set g_ctf_personalscore_pickup_dropped_late           2
22 set g_ctf_personalscore_capture                      25
23 set g_ctf_personalscore_kill                          3
24 set g_ctf_personalpenalty_drop                        2
25 set g_ctf_personalpenalty_suicidedrop                 2
26 set g_ctf_personalpenalty_returned                    1
27 set g_ctf_personalscore_return                        5
28 set g_ctf_personalscore_return_rogue                 10
29 set g_ctf_personalscore_return_by_killer              5
30 set g_ctf_personalscore_return_rogue_by_killer       10