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1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac 0 // I don't particularly like this weapon.
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
23 set g_weaponreplace_rcalpistol ""
24 set g_weaponreplace_seeker ""
25 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
26 // }}}
27
28 // {{{ starting gear
29 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
44 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
45 set g_start_weapon_rcalpistol -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
46 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
47 set g_balance_health_start 100
48 set g_balance_armor_start 0
49 set g_start_ammo_shells 45
50 set g_start_ammo_nails 0
51 set g_start_ammo_rockets 0
52 set g_start_ammo_cells 0
53 set g_start_ammo_fuel 0
54 set g_warmup_start_health 200 "starting values when being in warmup-stage"
55 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
61 set g_lms_start_health 200
62 set g_lms_start_armor 100
63 set g_lms_start_ammo_shells 50
64 set g_lms_start_ammo_nails 150
65 set g_lms_start_ammo_rockets 50
66 set g_lms_start_ammo_cells 50
67 set g_lms_start_ammo_fuel 0
68 set g_balance_nixnex_roundtime 25
69 set g_balance_nixnex_incrtime 1.6
70 set g_balance_nixnex_ammo_shells 15
71 set g_balance_nixnex_ammo_nails 45
72 set g_balance_nixnex_ammo_rockets 15
73 set g_balance_nixnex_ammo_cells 15
74 set g_balance_nixnex_ammo_fuel 0
75 set g_balance_nixnex_ammoincr_shells 2
76 set g_balance_nixnex_ammoincr_nails 6
77 set g_balance_nixnex_ammoincr_rockets 2
78 set g_balance_nixnex_ammoincr_cells 2
79 set g_balance_nixnex_ammoincr_fuel 2
80 // }}}
81
82 // {{{ pickup items
83 set g_pickup_shells 30
84 set g_pickup_shells_max 120
85 set g_pickup_nails 80
86 set g_pickup_nails_max 400
87 set g_pickup_rockets 30
88 set g_pickup_rockets_max 120
89 set g_pickup_cells 50
90 set g_pickup_cells_max 200
91 set g_pickup_fuel 25
92 set g_pickup_fuel_jetpack 50
93 set g_pickup_fuel_max 999
94 set g_pickup_armorsmall 10
95 set g_pickup_armorsmall_max 100
96 set g_pickup_armormedium 25
97 set g_pickup_armormedium_max 100
98 set g_pickup_armorbig 50
99 set g_pickup_armorbig_max 100
100 set g_pickup_armorlarge 100
101 set g_pickup_armorlarge_max 100
102 set g_pickup_healthsmall 10
103 set g_pickup_healthsmall_max 200
104 set g_pickup_healthmedium 25
105 set g_pickup_healthmedium_max 200
106 set g_pickup_healthlarge 50
107 set g_pickup_healthlarge_max 200
108 set g_pickup_healthmega 100
109 set g_pickup_healthmega_max 200
110 set g_pickup_respawntime_short 15
111 set g_pickup_respawntime_medium 20
112 set g_pickup_respawntime_long 30
113 set g_pickup_respawntime_powerup 120
114 set g_pickup_respawntime_weapon 15
115 set g_pickup_respawntime_ammo 15
116 set g_pickup_respawntimejitter_short 0
117 set g_pickup_respawntimejitter_medium 0
118 set g_pickup_respawntimejitter_long 0
119 set g_pickup_respawntimejitter_powerup 10
120 set g_pickup_respawntimejitter_weapon 0
121 set g_pickup_respawntimejitter_ammo 0
122 // }}}
123
124 // {{{ regen/rot
125 set g_balance_health_regen 0
126 set g_balance_health_regenlinear 5
127 set g_balance_pause_health_regen 5
128 set g_balance_pause_health_regen_spawn 0
129 set g_balance_health_rot 0
130 set g_balance_health_rotlinear 5
131 set g_balance_pause_health_rot 3
132 set g_balance_pause_health_rot_spawn 1
133 set g_balance_health_regenstable 100
134 set g_balance_health_rotstable 100
135 set g_balance_health_limit 999
136 set g_balance_armor_regen 0
137 set g_balance_armor_regenlinear 0
138 set g_balance_armor_rot 0
139 set g_balance_armor_rotlinear 0
140 set g_balance_pause_armor_rot 1
141 set g_balance_pause_armor_rot_spawn 1
142 set g_balance_armor_regenstable 100
143 set g_balance_armor_rotstable 100
144 set g_balance_armor_limit 999
145 set g_balance_armor_blockpercent 0.6
146 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
147 set g_balance_fuel_regenlinear 0
148 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
149 set g_balance_fuel_rot 0.05
150 set g_balance_fuel_rotlinear 0
151 set g_balance_pause_fuel_rot 5
152 set g_balance_pause_fuel_rot_spawn 10
153 set g_balance_fuel_regenstable 50
154 set g_balance_fuel_rotstable 100
155 set g_balance_fuel_limit 999
156 // }}}
157
158 // {{{ misc
159 set g_balance_selfdamagepercent 0.6
160 set g_balance_weaponswitchdelay 0.15
161 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
162 set g_weaponratefactor 1 "weapon fire rate multiplier"
163 set g_weapondamagefactor 1 "weapon damage multiplier"
164 set g_weaponforcefactor 1 "weapon force multiplier"
165 set g_weaponspreadfactor 1 "weapon spread multiplier"
166 set g_balance_firetransfer_time 0.9
167 set g_balance_firetransfer_damage 0.8
168 set g_throughfloor_damage 0.4
169 set g_throughfloor_force 0.7
170 set g_projectiles_newton_style 2
171 // possible values:
172 // 0: absolute velocity projectiles (like Quake)
173 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
174 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
175 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
176 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
177 set g_projectiles_newton_style_2_minfactor 0.8
178 set g_projectiles_newton_style_2_maxfactor 1.5
179 set g_projectiles_spread_style 0
180 // possible values:
181 // 0: forward + solid sphere (like Quake) - varies velocity
182 // 1: forward + flattened solid sphere
183 // 2: forward + solid circle
184 // 3: forward + normal distribution 3D - varies velocity
185 // 4: forward + normal distribution on a plane
186 // 5: forward + circle with 1-r falloff
187 // 6: forward + circle with 1-r^2 falloff
188 // 7: forward + circle with (1-r)(2-r) falloff
189 set g_balance_falldamage_deadminspeed 150
190 set g_balance_falldamage_minspeed 1400
191 set g_balance_falldamage_factor 0.15
192 set g_balance_falldamage_maxdamage 25
193 // }}}
194
195 // {{{ powerups
196 set g_balance_powerup_invincible_takedamage 0.2
197 set g_balance_powerup_invincible_time 30
198 set g_balance_powerup_strength_damage 3
199 set g_balance_powerup_strength_force 3
200 set g_balance_powerup_strength_time 30
201 set g_balance_powerup_strength_selfdamage 1.5
202 set g_balance_powerup_strength_selfforce 1.5
203 // }}}
204
205 // {{{ jetpack/hook
206 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
207 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
208 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
209 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
210 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
211 set g_jetpack_fuel 8 "fuel per second for jetpack"
212 set g_jetpack_attenuation 2 "jetpack sound attenuation"
213
214 set g_grappling_hook_tarzan 2 // 2: can also pull players
215 set g_balance_grapplehook_speed_fly 1800
216 set g_balance_grapplehook_speed_pull 2000
217 set g_balance_grapplehook_force_rubber 2000
218 set g_balance_grapplehook_force_rubber_overstretch 1000
219 set g_balance_grapplehook_length_min 50
220 set g_balance_grapplehook_stretch 50
221 set g_balance_grapplehook_airfriction 0.2
222 set g_balance_grapplehook_health 130
223 // }}}
224
225 // {{{ weapon properties
226 // {{{ laser
227 set g_balance_laser_primary_damage 25
228 set g_balance_laser_primary_edgedamage 10
229 set g_balance_laser_primary_force 400
230 set g_balance_laser_primary_radius 70
231 set g_balance_laser_primary_speed 12000
232 set g_balance_laser_primary_spread 0
233 set g_balance_laser_primary_refire 0.7
234 set g_balance_laser_primary_animtime 0.3
235 set g_balance_laser_primary_lifetime 30
236 set g_balance_laser_primary_shotangle 0
237 set g_balance_laser_primary_delay 0.03
238 set g_balance_laser_gauntlet 0
239 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
240 set g_balance_laser_secondary_damage 25
241 set g_balance_laser_secondary_edgedamage 10
242 set g_balance_laser_secondary_force 400
243 set g_balance_laser_secondary_radius 70
244 set g_balance_laser_secondary_speed 12000
245 set g_balance_laser_secondary_spread 0
246 set g_balance_laser_secondary_refire 0.7
247 set g_balance_laser_secondary_animtime 0.3
248 set g_balance_laser_secondary_lifetime 30
249 set g_balance_laser_secondary_shotangle -90
250 set g_balance_laser_secondary_delay 0
251 // }}}
252 // {{{ shotgun
253 set g_balance_shotgun_primary_bullets 6
254 set g_balance_shotgun_primary_damage 8
255 set g_balance_shotgun_primary_force 0
256 set g_balance_shotgun_primary_spread 0.11
257 set g_balance_shotgun_primary_refire 0.5
258 set g_balance_shotgun_primary_animtime 0.2
259 set g_balance_shotgun_primary_ammo 1
260 set g_balance_shotgun_primary_speed 8000
261 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
262 set g_balance_shotgun_secondary 1
263 set g_balance_shotgun_secondary_bullets 6
264 set g_balance_shotgun_secondary_damage 8
265 set g_balance_shotgun_secondary_force 0
266 set g_balance_shotgun_secondary_spread 0.17
267 set g_balance_shotgun_secondary_refire 1.35
268 set g_balance_shotgun_secondary_animtime 0.2
269 set g_balance_shotgun_secondary_ammo 1
270 set g_balance_shotgun_secondary_speed 8000
271 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
272 // }}}
273 // {{{ uzi
274 set g_balance_uzi_first 1
275 set g_balance_uzi_first_damage 12
276 set g_balance_uzi_first_force 0
277 set g_balance_uzi_first_spread 0.015
278 set g_balance_uzi_first_refire 0.15
279 set g_balance_uzi_first_ammo 1
280 set g_balance_uzi_sustained_damage 7
281 set g_balance_uzi_sustained_force 0
282 set g_balance_uzi_sustained_spread 0.05
283 set g_balance_uzi_sustained_refire 0.075
284 set g_balance_uzi_sustained_ammo 1
285 set g_balance_uzi_speed 18000
286 set g_balance_uzi_bulletconstant 115 // 13.1qu
287 // }}}
288 // {{{ mortar
289 set g_balance_grenadelauncher_primary2secondary 0
290 set g_balance_grenadelauncher_primary_damage 50
291 set g_balance_grenadelauncher_primary_edgedamage 38
292 set g_balance_grenadelauncher_primary_force 400
293 set g_balance_grenadelauncher_primary_radius 140
294 set g_balance_grenadelauncher_primary_speed 2200
295 set g_balance_grenadelauncher_primary_speed_up 220
296 set g_balance_grenadelauncher_primary_spread 0
297 set g_balance_grenadelauncher_primary_lifetime 30
298 set g_balance_grenadelauncher_primary_refire 0.8
299 set g_balance_grenadelauncher_primary_animtime 0.3
300 set g_balance_grenadelauncher_primary_ammo 2
301 set g_balance_grenadelauncher_secondary_damage 60
302 set g_balance_grenadelauncher_secondary_edgedamage 38
303 set g_balance_grenadelauncher_secondary_force 400
304 set g_balance_grenadelauncher_secondary_radius 140
305 set g_balance_grenadelauncher_secondary_speed 1400
306 set g_balance_grenadelauncher_secondary_speed_up 150
307 set g_balance_grenadelauncher_secondary_speed_up_zonly 0
308 set g_balance_grenadelauncher_secondary_spread 0
309 set g_balance_grenadelauncher_secondary_lifetime 1
310 set g_balance_grenadelauncher_secondary_refire 0.7
311 set g_balance_grenadelauncher_secondary_animtime 0.3
312 set g_balance_grenadelauncher_secondary_ammo 2
313 set g_balance_grenadelauncher_secondary_health 70
314 set g_balance_grenadelauncher_secondary_damageforcescale 4
315 // }}}
316 // {{{ electro
317 set g_balance_electro_lightning 0
318 set g_balance_electro_primary_damage 65
319 set g_balance_electro_primary_edgedamage 0
320 set g_balance_electro_primary_force 200
321 set g_balance_electro_primary_radius 150
322 set g_balance_electro_primary_comboradius 0
323 set g_balance_electro_primary_speed 2000
324 set g_balance_electro_primary_spread 0
325 set g_balance_electro_primary_lifetime 30
326 set g_balance_electro_primary_refire 0.6
327 set g_balance_electro_primary_animtime 0.3
328 set g_balance_electro_primary_ammo 2
329 set g_balance_electro_secondary_damage 50
330 set g_balance_electro_secondary_spread 0.05
331 set g_balance_electro_secondary_edgedamage 0
332 set g_balance_electro_secondary_force 200
333 set g_balance_electro_secondary_radius 150
334 set g_balance_electro_secondary_speed 900
335 set g_balance_electro_secondary_speed_up 200
336 set g_balance_electro_secondary_spread 0
337 set g_balance_electro_secondary_lifetime 2.5
338 set g_balance_electro_secondary_refire 0.2
339 set g_balance_electro_secondary_refire2 1
340 set g_balance_electro_secondary_animtime 0.2
341 set g_balance_electro_secondary_ammo 2
342 set g_balance_electro_secondary_health 5
343 set g_balance_electro_secondary_damageforcescale 4
344 set g_balance_electro_secondary_count 3
345 set g_balance_electro_combo_damage 50
346 set g_balance_electro_combo_edgedamage 0
347 set g_balance_electro_combo_force 200
348 set g_balance_electro_combo_radius 250
349 set g_balance_electro_combo_comboradius 0
350 set g_balance_electro_combo_speed 2000
351 // }}}
352 // {{{ crylink
353 set g_balance_crylink_primary_damage 14
354 set g_balance_crylink_primary_edgedamage 0
355 set g_balance_crylink_primary_force -55
356 set g_balance_crylink_primary_radius 80
357 set g_balance_crylink_primary_speed 7000
358 set g_balance_crylink_primary_spread 0.01
359 set g_balance_crylink_primary_shots 4
360 set g_balance_crylink_primary_bounces 1
361 set g_balance_crylink_primary_refire 0.4
362 set g_balance_crylink_primary_animtime 0.3
363 set g_balance_crylink_primary_ammo 2
364 set g_balance_crylink_primary_bouncedamagefactor 0.5
365
366 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
367 set g_balance_crylink_primary_middle_fadetime 5
368 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
369 set g_balance_crylink_primary_star_fadetime 0.25
370 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
371 set g_balance_crylink_primary_other_fadetime 0.25
372
373 set g_balance_crylink_secondary 1
374 set g_balance_crylink_secondary_damage 10
375 set g_balance_crylink_secondary_edgedamage 0
376 set g_balance_crylink_secondary_force -40
377 set g_balance_crylink_secondary_radius 10
378 set g_balance_crylink_secondary_speed 4000
379 set g_balance_crylink_secondary_spread 0.01
380 set g_balance_crylink_secondary_shots 3
381 set g_balance_crylink_secondary_bounces 0
382 set g_balance_crylink_secondary_refire 0.1
383 set g_balance_crylink_secondary_animtime 0.1
384 set g_balance_crylink_secondary_ammo 1
385 set g_balance_crylink_secondary_bouncedamagefactor 0.5
386
387 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
388 set g_balance_crylink_secondary_middle_fadetime 5
389 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
390 set g_balance_crylink_secondary_line_fadetime 2
391 // }}}
392 // {{{ nex
393 set g_balance_nex_damage 90
394 set g_balance_nex_force 200
395 set g_balance_nex_refire 1.5
396 set g_balance_nex_animtime 0.3
397 set g_balance_nex_ammo 5
398 set g_balance_nex_damagefalloff_mindist 1000
399 set g_balance_nex_damagefalloff_maxdist 3000
400 set g_balance_nex_damagefalloff_halflife 1500
401 set g_balance_nex_damagefalloff_forcehalflife 1500
402 // }}}
403 // {{{ minstanex
404 set g_balance_minstanex_refire 1
405 set g_balance_minstanex_animtime 0.3
406 set g_balance_minstanex_ammo 10
407 // }}}
408 // {{{ hagar
409 set g_balance_hagar_primary_damage 30
410 set g_balance_hagar_primary_edgedamage 0
411 set g_balance_hagar_primary_force 50
412 set g_balance_hagar_primary_radius 70
413 set g_balance_hagar_primary_spread 0.05
414 set g_balance_hagar_primary_speed 2400
415 set g_balance_hagar_primary_lifetime 30
416 set g_balance_hagar_primary_refire 0.15
417 set g_balance_hagar_primary_ammo 1
418 set g_balance_hagar_secondary_damage 20
419 set g_balance_hagar_secondary_edgedamage 10
420 set g_balance_hagar_secondary_force 50
421 set g_balance_hagar_secondary_radius 90
422 set g_balance_hagar_secondary_spread 0.05
423 set g_balance_hagar_secondary_speed 2000
424 set g_balance_hagar_secondary_lifetime_min 0.1
425 set g_balance_hagar_secondary_lifetime_rand 0.05
426 set g_balance_hagar_secondary_refire 0.1
427 set g_balance_hagar_secondary_ammo 0.5
428 // }}}
429 // {{{ rocketlauncher
430 set g_balance_rocketlauncher_damage 80
431 set g_balance_rocketlauncher_edgedamage 40
432 set g_balance_rocketlauncher_force 600
433 set g_balance_rocketlauncher_radius 100
434 set g_balance_rocketlauncher_speed 1600
435 set g_balance_rocketlauncher_speedaccel 1600
436 set g_balance_rocketlauncher_speedstart 1000
437 set g_balance_rocketlauncher_lifetime 30
438 set g_balance_rocketlauncher_refire 1.2
439 set g_balance_rocketlauncher_animtime 0.3
440 set g_balance_rocketlauncher_ammo 3
441 set g_balance_rocketlauncher_health 40
442 set g_balance_rocketlauncher_damageforcescale 4
443 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
444 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
445 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
446 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
447 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
448 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
449 set g_balance_rocketlauncher_laserguided_speed 1000 //650
450 set g_balance_rocketlauncher_laserguided_speedaccel 0
451 set g_balance_rocketlauncher_laserguided_speedstart 1000
452 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
453 set g_balance_rocketlauncher_laserguided_allow_steal 1
454 // }}}
455 // {{{ porto
456 set g_balance_porto_primary_refire 1.5
457 set g_balance_porto_primary_animtime 0.3
458 set g_balance_porto_primary_speed 5000
459 set g_balance_porto_primary_lifetime 30
460 set g_balance_portal_health 200 // these get recharged whenever the portal is used
461 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
462 // }}}
463 // {{{ hook
464 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
465 set g_balance_hook_primary_refire 0 // hook monkeys set 0
466 set g_balance_hook_primary_animtime 0.3 // good shoot anim
467 set g_balance_hook_primary_hooked_time_max 0 // infinite
468 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
469 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
470 set g_balance_hook_secondary_damage 25 // not much
471 set g_balance_hook_secondary_edgedamage 5 // not much
472 set g_balance_hook_secondary_radius 500 // LOTS
473 set g_balance_hook_secondary_force -2000 // LOTS
474 set g_balance_hook_secondary_ammo 50 // a whole pack
475 set g_balance_hook_secondary_lifetime 30 // infinite
476 set g_balance_hook_secondary_speed 0 // not much throwing
477 set g_balance_hook_secondary_gravity 5 // fast falling
478 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
479 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
480 set g_balance_hook_secondary_power 3 // effect behaves like a square function
481 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
482 // }}}
483 // {{{ hlac
484 set g_balance_hlac_primary_spread_min 0.01
485 set g_balance_hlac_primary_spread_max 0.25
486 set g_balance_hlac_primary_spread_add 0.0045
487 set g_balance_hlac_primary_spread_crouchmod 0.25
488
489 set g_balance_hlac_primary_damage 23
490 set g_balance_hlac_primary_edgedamage 10
491 set g_balance_hlac_primary_force 100
492 set g_balance_hlac_primary_radius 70
493 set g_balance_hlac_primary_speed 9000
494 set g_balance_hlac_primary_lifetime 5
495
496 set g_balance_hlac_primary_refire 0.1
497 set g_balance_hlac_primary_animtime 0.4
498 set g_balance_hlac_primary_ammo 1
499
500 set g_balance_hlac_secondary 1
501 set g_balance_hlac_secondary_spread 0.15
502 set g_balance_hlac_secondary_spread_crouchmod 0.5
503
504 set g_balance_hlac_secondary_damage 23
505 set g_balance_hlac_secondary_edgedamage 10
506 set g_balance_hlac_secondary_force 100
507 set g_balance_hlac_secondary_radius 70
508 set g_balance_hlac_secondary_speed 9000
509 set g_balance_hlac_secondary_lifetime 5
510
511 set g_balance_hlac_secondary_refire 1
512 set g_balance_hlac_secondary_animtime 0.3
513 set g_balance_hlac_secondary_ammo 10
514 set g_balance_hlac_secondary_shots 6
515 // }}}
516 // {{{ campingrifle
517 set g_balance_campingrifle_magazinecapacity 0
518 set g_balance_campingrifle_reloadtime 2 // matches reload anim
519 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
520 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
521 set g_balance_campingrifle_tracer 1
522 set g_balance_campingrifle_primary_damage 50
523 set g_balance_campingrifle_primary_headshotaddeddamage 50
524 set g_balance_campingrifle_primary_spread 0
525 set g_balance_campingrifle_primary_force 0
526 set g_balance_campingrifle_primary_speed 35000
527 set g_balance_campingrifle_primary_lifetime 5
528 set g_balance_campingrifle_primary_refire 0.7
529 set g_balance_campingrifle_primary_animtime 0.3
530 set g_balance_campingrifle_primary_ammo 10
531 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
532 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
533 set g_balance_campingrifle_secondary_damage 15
534 set g_balance_campingrifle_secondary_headshotaddeddamage 25
535 set g_balance_campingrifle_secondary_spread 0.02
536 set g_balance_campingrifle_secondary_force 0
537 set g_balance_campingrifle_secondary_speed 20000
538 set g_balance_campingrifle_secondary_lifetime 5
539 set g_balance_campingrifle_secondary_refire 0.1
540 set g_balance_campingrifle_secondary_animtime 0.1
541 set g_balance_campingrifle_secondary_ammo 4
542 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
543 set g_balance_campingrifle_secondary_burstcost 0.35
544 // }}}
545 // {{{ tuba
546 set g_balance_tuba_refire 0.05
547 set g_balance_tuba_animtime 0.05
548 set g_balance_tuba_attenuation 0.5
549 set g_balance_tuba_volume 1
550 set g_balance_tuba_fadetime 0.25
551 set g_balance_tuba_damage 5
552 set g_balance_tuba_edgedamage 0
553 set g_balance_tuba_radius 200
554 set g_balance_tuba_force 40
555 // }}}
556 // {{{ fireball
557 set g_balance_fireball_primary_ammo 5
558 set g_balance_fireball_primary_animtime 0.3
559 set g_balance_fireball_primary_damage 40
560 set g_balance_fireball_primary_damageforcescale 4
561 set g_balance_fireball_primary_damagetime 5
562 set g_balance_fireball_primary_force 100
563 set g_balance_fireball_primary_laserburntime 0.5
564 set g_balance_fireball_primary_laserdamage 30
565 set g_balance_fireball_primary_laseredgedamage 20
566 set g_balance_fireball_primary_laserradius 110
567 set g_balance_fireball_primary_lifetime 7
568 set g_balance_fireball_primary_refire 2
569 set g_balance_fireball_primary_speed 900
570 set g_balance_fireball_primary_speed_up 100
571 set g_balance_fireball_primary_spread 0
572 set g_balance_fireball_secondary_ammo 25
573 set g_balance_fireball_secondary_animtime 0.15
574 set g_balance_fireball_secondary_bfgdamage 100
575 set g_balance_fireball_secondary_bfgforce 500
576 set g_balance_fireball_secondary_bfgradius 750
577 set g_balance_fireball_secondary_damage 150
578 set g_balance_fireball_secondary_damageforcescale 4
579 set g_balance_fireball_secondary_edgedamage 0
580 set g_balance_fireball_secondary_force 700
581 set g_balance_fireball_secondary_health 50
582 set g_balance_fireball_secondary_laserburntime 0.5
583 set g_balance_fireball_secondary_laserdamage 30
584 set g_balance_fireball_secondary_laseredgedamage 20
585 set g_balance_fireball_secondary_laserradius 256
586 set g_balance_fireball_secondary_lifetime 15
587 set g_balance_fireball_secondary_radius 200
588 set g_balance_fireball_secondary_refire 0
589 set g_balance_fireball_secondary_refire2 4
590 set g_balance_fireball_secondary_speed 650
591 set g_balance_fireball_secondary_spread 0
592 // }}}
593 // {{{ rcalpistol
594 set g_balance_rcalpistol_magazinecapacity 6
595 set g_balance_rcalpistol_reloadtime 1 // matches reload anim
596 set g_balance_rcalpistol_auto_reload_after_changing_weapons 0
597 set g_balance_rcalpistol_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
598 set g_balance_rcalpistol_tracer 0
599 set g_balance_rcalpistol_primary_damage 40
600 set g_balance_rcalpistol_primary_headshotaddeddamage 50
601 set g_balance_rcalpistol_primary_spread 0.04
602 set g_balance_rcalpistol_primary_force 0
603 set g_balance_rcalpistol_primary_speed 15000
604 set g_balance_rcalpistol_primary_lifetime 5
605 set g_balance_rcalpistol_primary_refire 0.3
606 set g_balance_rcalpistol_primary_animtime 0.3
607 set g_balance_rcalpistol_primary_ammo 10
608 set g_balance_rcalpistol_primary_bulletconstant 130 // 56.3qu
609 set g_balance_rcalpistol_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
610 set g_balance_rcalpistol_secondary_damage 30
611 set g_balance_rcalpistol_secondary_headshotaddeddamage 25
612 set g_balance_rcalpistol_secondary_spread 0.07
613 set g_balance_rcalpistol_secondary_force 0
614 set g_balance_rcalpistol_secondary_speed 10000
615 set g_balance_rcalpistol_secondary_lifetime 5
616 set g_balance_rcalpistol_secondary_refire 0.1
617 set g_balance_rcalpistol_secondary_animtime 0.1
618 set g_balance_rcalpistol_secondary_ammo 4
619 set g_balance_rcalpistol_secondary_bulletconstant 130 // 18.3qu
620 set g_balance_rcalpistol_secondary_burstcost 0.35
621 // }}}
622 // {{{ seeker
623 set g_balance_seeker_flac_ammo 0.5
624 set g_balance_seeker_flac_animtime 0.1
625 set g_balance_seeker_flac_damage 15
626 set g_balance_seeker_flac_edgedamage 10
627 set g_balance_seeker_flac_force 50
628 set g_balance_seeker_flac_lifetime 0.1
629 set g_balance_seeker_flac_lifetime_rand 0.05
630 set g_balance_seeker_flac_radius 100
631 set g_balance_seeker_flac_refire 0.1
632 set g_balance_seeker_flac_speed 3000
633 set g_balance_seeker_flac_speed_up 1000
634 set g_balance_seeker_flac_spread 0.4
635 set g_balance_seeker_missile_accel 1.05
636 set g_balance_seeker_missile_ammo 2
637 set g_balance_seeker_missile_animtime 0.3
638 set g_balance_seeker_missile_count 4
639 set g_balance_seeker_missile_damage 40
640 set g_balance_seeker_missile_damageforcescale 4
641 set g_balance_seeker_missile_decel 0.9
642 set g_balance_seeker_missile_delay 0.25
643 set g_balance_seeker_missile_edgedamage 10
644 set g_balance_seeker_missile_force 250
645 set g_balance_seeker_missile_health 5
646 set g_balance_seeker_missile_lifetime 15
647 set g_balance_seeker_missile_proxy 0
648 set g_balance_seeker_missile_proxy_delay 0.2
649 set g_balance_seeker_missile_proxy_maxrange 45
650 set g_balance_seeker_missile_radius 80
651 set g_balance_seeker_missile_refire 0.5
652 set g_balance_seeker_missile_smart 1
653 set g_balance_seeker_missile_smart_mindist 800
654 set g_balance_seeker_missile_smart_trace_max 2500
655 set g_balance_seeker_missile_smart_trace_min 1000
656 set g_balance_seeker_missile_speed 700
657 set g_balance_seeker_missile_speed_up 300
658 set g_balance_seeker_missile_speed_max 1250
659 set g_balance_seeker_missile_spread 0
660 set g_balance_seeker_missile_turnrate 0.65
661 set g_balance_seeker_tag_ammo 1
662 set g_balance_seeker_tag_animtime 0.3
663 set g_balance_seeker_tag_damageforcescale 4
664 set g_balance_seeker_tag_health 5
665 set g_balance_seeker_tag_lifetime 15
666 set g_balance_seeker_tag_refire 0.7
667 set g_balance_seeker_tag_speed 9000
668 set g_balance_seeker_tag_spread 0
669 // End new seeker