findradius wrapper - more guns work now
[divverent/nexuiz.git] / data / balanceSamual.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac 0 // I don't particularly like this weapon.
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
23 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
24 // }}}
25
26 // {{{ starting gear
27 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_balance_health_start 100
44 set g_balance_armor_start 0
45 set g_start_ammo_shells 45
46 set g_start_ammo_nails 0
47 set g_start_ammo_rockets 0
48 set g_start_ammo_cells 0
49 set g_start_ammo_fuel 0
50 set g_warmup_start_health 200 "starting values when being in warmup-stage"
51 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
52 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
57 set g_lms_start_health 200
58 set g_lms_start_armor 100
59 set g_lms_start_ammo_shells 50
60 set g_lms_start_ammo_nails 150
61 set g_lms_start_ammo_rockets 50
62 set g_lms_start_ammo_cells 50
63 set g_lms_start_ammo_fuel 0
64 set g_balance_nixnex_roundtime 25
65 set g_balance_nixnex_incrtime 1.6
66 set g_balance_nixnex_ammo_shells 15
67 set g_balance_nixnex_ammo_nails 45
68 set g_balance_nixnex_ammo_rockets 15
69 set g_balance_nixnex_ammo_cells 15
70 set g_balance_nixnex_ammo_fuel 0
71 set g_balance_nixnex_ammoincr_shells 2
72 set g_balance_nixnex_ammoincr_nails 6
73 set g_balance_nixnex_ammoincr_rockets 2
74 set g_balance_nixnex_ammoincr_cells 2
75 set g_balance_nixnex_ammoincr_fuel 2
76 // }}}
77
78 // {{{ pickup items
79 set g_pickup_shells 30
80 set g_pickup_shells_max 120
81 set g_pickup_nails 80
82 set g_pickup_nails_max 400
83 set g_pickup_rockets 30
84 set g_pickup_rockets_max 120
85 set g_pickup_cells 50
86 set g_pickup_cells_max 200
87 set g_pickup_fuel 25
88 set g_pickup_fuel_jetpack 50
89 set g_pickup_fuel_max 999
90 set g_pickup_armorsmall 10
91 set g_pickup_armorsmall_max 100
92 set g_pickup_armormedium 25
93 set g_pickup_armormedium_max 100
94 set g_pickup_armorbig 50
95 set g_pickup_armorbig_max 100
96 set g_pickup_armorlarge 100
97 set g_pickup_armorlarge_max 100
98 set g_pickup_healthsmall 10
99 set g_pickup_healthsmall_max 200
100 set g_pickup_healthmedium 25
101 set g_pickup_healthmedium_max 200
102 set g_pickup_healthlarge 50
103 set g_pickup_healthlarge_max 200
104 set g_pickup_healthmega 100
105 set g_pickup_healthmega_max 200
106 set g_pickup_respawntime_short 15
107 set g_pickup_respawntime_medium 20
108 set g_pickup_respawntime_long 30
109 set g_pickup_respawntime_powerup 120
110 set g_pickup_respawntime_weapon 15
111 set g_pickup_respawntime_ammo 15
112 set g_pickup_respawntimejitter_short 0
113 set g_pickup_respawntimejitter_medium 0
114 set g_pickup_respawntimejitter_long 0
115 set g_pickup_respawntimejitter_powerup 10
116 set g_pickup_respawntimejitter_weapon 0
117 set g_pickup_respawntimejitter_ammo 0
118 // }}}
119
120 // {{{ regen/rot
121 set g_balance_health_regen 0
122 set g_balance_health_regenlinear 5
123 set g_balance_pause_health_regen 5
124 set g_balance_pause_health_regen_spawn 0
125 set g_balance_health_rot 0
126 set g_balance_health_rotlinear 5
127 set g_balance_pause_health_rot 3
128 set g_balance_pause_health_rot_spawn 1
129 set g_balance_health_regenstable 100
130 set g_balance_health_rotstable 100
131 set g_balance_health_limit 999
132 set g_balance_armor_regen 0
133 set g_balance_armor_regenlinear 0
134 set g_balance_armor_rot 0
135 set g_balance_armor_rotlinear 0
136 set g_balance_pause_armor_rot 1
137 set g_balance_pause_armor_rot_spawn 1
138 set g_balance_armor_regenstable 100
139 set g_balance_armor_rotstable 100
140 set g_balance_armor_limit 999
141 set g_balance_armor_blockpercent 0.6
142 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
143 set g_balance_fuel_regenlinear 0
144 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
145 set g_balance_fuel_rot 0.05
146 set g_balance_fuel_rotlinear 0
147 set g_balance_pause_fuel_rot 5
148 set g_balance_pause_fuel_rot_spawn 10
149 set g_balance_fuel_regenstable 50
150 set g_balance_fuel_rotstable 100
151 set g_balance_fuel_limit 999
152 // }}}
153
154 // {{{ misc
155 set g_balance_selfdamagepercent 0.6
156 set g_balance_weaponswitchdelay 0.15
157 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
158 set g_weaponratefactor 1 "weapon fire rate multiplier"
159 set g_weapondamagefactor 1 "weapon damage multiplier"
160 set g_weaponforcefactor 1 "weapon force multiplier"
161 set g_weaponspreadfactor 1 "weapon spread multiplier"
162 set g_balance_firetransfer_time 0.9
163 set g_balance_firetransfer_damage 0.8
164 set g_throughfloor_damage 0.4
165 set g_throughfloor_force 0.7
166 set g_projectiles_newton_style 2
167 // possible values:
168 // 0: absolute velocity projectiles (like Quake)
169 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
170 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
171 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
172 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
173 set g_projectiles_newton_style_2_minfactor 0.8
174 set g_projectiles_newton_style_2_maxfactor 1.5
175 set g_projectiles_spread_style 0
176 // possible values:
177 // 0: forward + solid sphere (like Quake) - varies velocity
178 // 1: forward + flattened solid sphere
179 // 2: forward + solid circle
180 // 3: forward + normal distribution 3D - varies velocity
181 // 4: forward + normal distribution on a plane
182 // 5: forward + circle with 1-r falloff
183 // 6: forward + circle with 1-r^2 falloff
184 // 7: forward + circle with (1-r)(2-r) falloff
185 set g_balance_falldamage_deadminspeed 150
186 set g_balance_falldamage_minspeed 1400
187 set g_balance_falldamage_factor 0.15
188 set g_balance_falldamage_maxdamage 25
189 // }}}
190
191 // {{{ powerups
192 set g_balance_powerup_invincible_takedamage 0.2
193 set g_balance_powerup_invincible_time 30
194 set g_balance_powerup_strength_damage 3
195 set g_balance_powerup_strength_force 3
196 set g_balance_powerup_strength_time 30
197 set g_balance_powerup_strength_selfdamage 1.5
198 set g_balance_powerup_strength_selfforce 1.5
199 // }}}
200
201 // {{{ jetpack/hook
202 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
203 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
204 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
205 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
206 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
207 set g_jetpack_fuel 8 "fuel per second for jetpack"
208 set g_jetpack_attenuation 2 "jetpack sound attenuation"
209
210 set g_grappling_hook_tarzan 2 // 2: can also pull players
211 set g_balance_grapplehook_speed_fly 1800
212 set g_balance_grapplehook_speed_pull 2000
213 set g_balance_grapplehook_force_rubber 2000
214 set g_balance_grapplehook_force_rubber_overstretch 1000
215 set g_balance_grapplehook_length_min 50
216 set g_balance_grapplehook_stretch 50
217 set g_balance_grapplehook_airfriction 0.2
218 set g_balance_grapplehook_health 130
219 // }}}
220
221 // {{{ weapon properties
222 // {{{ laser
223 set g_balance_laser_primary_damage 25
224 set g_balance_laser_primary_edgedamage 10
225 set g_balance_laser_primary_force 400
226 set g_balance_laser_primary_radius 70
227 set g_balance_laser_primary_speed 12000
228 set g_balance_laser_primary_spread 0
229 set g_balance_laser_primary_refire 0.7
230 set g_balance_laser_primary_animtime 0.3
231 set g_balance_laser_primary_lifetime 30
232 set g_balance_laser_primary_shotangle 0
233 set g_balance_laser_primary_delay 0.03
234 set g_balance_laser_gauntlet 0
235 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
236 set g_balance_laser_secondary_damage 25
237 set g_balance_laser_secondary_edgedamage 10
238 set g_balance_laser_secondary_force 400
239 set g_balance_laser_secondary_radius 70
240 set g_balance_laser_secondary_speed 12000
241 set g_balance_laser_secondary_spread 0
242 set g_balance_laser_secondary_refire 0.7
243 set g_balance_laser_secondary_animtime 0.3
244 set g_balance_laser_secondary_lifetime 30
245 set g_balance_laser_secondary_shotangle -90
246 set g_balance_laser_secondary_delay 0
247 // }}}
248 // {{{ shotgun
249 set g_balance_shotgun_primary_bullets 6
250 set g_balance_shotgun_primary_damage 8
251 set g_balance_shotgun_primary_force 0
252 set g_balance_shotgun_primary_spread 0.11
253 set g_balance_shotgun_primary_refire 0.5
254 set g_balance_shotgun_primary_animtime 0.2
255 set g_balance_shotgun_primary_ammo 1
256 set g_balance_shotgun_primary_speed 8000
257 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
258 set g_balance_shotgun_secondary 1
259 set g_balance_shotgun_secondary_bullets 6
260 set g_balance_shotgun_secondary_damage 8
261 set g_balance_shotgun_secondary_force 0
262 set g_balance_shotgun_secondary_spread 0.17
263 set g_balance_shotgun_secondary_refire 1.35
264 set g_balance_shotgun_secondary_animtime 0.2
265 set g_balance_shotgun_secondary_ammo 1
266 set g_balance_shotgun_secondary_speed 8000
267 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
268 // }}}
269 // {{{ uzi
270 set g_balance_uzi_first 1
271 set g_balance_uzi_first_damage 12
272 set g_balance_uzi_first_force 0
273 set g_balance_uzi_first_spread 0.015
274 set g_balance_uzi_first_refire 0.15
275 set g_balance_uzi_first_ammo 1
276 set g_balance_uzi_sustained_damage 7
277 set g_balance_uzi_sustained_force 0
278 set g_balance_uzi_sustained_spread 0.05
279 set g_balance_uzi_sustained_refire 0.075
280 set g_balance_uzi_sustained_ammo 1
281 set g_balance_uzi_speed 18000
282 set g_balance_uzi_bulletconstant 115 // 13.1qu
283 // }}}
284 // {{{ mortar
285 set g_balance_grenadelauncher_primary2secondary 0
286 set g_balance_grenadelauncher_primary_damage 50
287 set g_balance_grenadelauncher_primary_edgedamage 38
288 set g_balance_grenadelauncher_primary_force 400
289 set g_balance_grenadelauncher_primary_radius 140
290 set g_balance_grenadelauncher_primary_speed 2200
291 set g_balance_grenadelauncher_primary_speed_up 220
292 set g_balance_grenadelauncher_primary_spread 0
293 set g_balance_grenadelauncher_primary_lifetime 30
294 set g_balance_grenadelauncher_primary_refire 0.8
295 set g_balance_grenadelauncher_primary_animtime 0.3
296 set g_balance_grenadelauncher_primary_ammo 2
297 set g_balance_grenadelauncher_secondary_damage 60
298 set g_balance_grenadelauncher_secondary_edgedamage 38
299 set g_balance_grenadelauncher_secondary_force 400
300 set g_balance_grenadelauncher_secondary_radius 140
301 set g_balance_grenadelauncher_secondary_speed 1400
302 set g_balance_grenadelauncher_secondary_speed_up 150
303 set g_balance_grenadelauncher_secondary_speed_up_zonly 0
304 set g_balance_grenadelauncher_secondary_spread 0
305 set g_balance_grenadelauncher_secondary_lifetime 1
306 set g_balance_grenadelauncher_secondary_refire 0.7
307 set g_balance_grenadelauncher_secondary_animtime 0.3
308 set g_balance_grenadelauncher_secondary_ammo 2
309 set g_balance_grenadelauncher_secondary_health 70
310 set g_balance_grenadelauncher_secondary_damageforcescale 4
311 // }}}
312 // {{{ electro
313 set g_balance_electro_lightning 0
314 set g_balance_electro_primary_damage 65
315 set g_balance_electro_primary_edgedamage 0
316 set g_balance_electro_primary_force 200
317 set g_balance_electro_primary_radius 150
318 set g_balance_electro_primary_comboradius 0
319 set g_balance_electro_primary_speed 2000
320 set g_balance_electro_primary_spread 0
321 set g_balance_electro_primary_lifetime 30
322 set g_balance_electro_primary_refire 0.6
323 set g_balance_electro_primary_animtime 0.3
324 set g_balance_electro_primary_ammo 2
325 set g_balance_electro_secondary_damage 50
326 set g_balance_electro_secondary_spread 0.05
327 set g_balance_electro_secondary_edgedamage 0
328 set g_balance_electro_secondary_force 200
329 set g_balance_electro_secondary_radius 150
330 set g_balance_electro_secondary_speed 900
331 set g_balance_electro_secondary_speed_up 200
332 set g_balance_electro_secondary_spread 0
333 set g_balance_electro_secondary_lifetime 2.5
334 set g_balance_electro_secondary_refire 0.2
335 set g_balance_electro_secondary_refire2 1
336 set g_balance_electro_secondary_animtime 0.2
337 set g_balance_electro_secondary_ammo 2
338 set g_balance_electro_secondary_health 5
339 set g_balance_electro_secondary_damageforcescale 4
340 set g_balance_electro_secondary_count 3
341 set g_balance_electro_combo_damage 50
342 set g_balance_electro_combo_edgedamage 0
343 set g_balance_electro_combo_force 200
344 set g_balance_electro_combo_radius 250
345 set g_balance_electro_combo_comboradius 0
346 set g_balance_electro_combo_speed 2000
347 // }}}
348 // {{{ crylink
349 set g_balance_crylink_primary_damage 14
350 set g_balance_crylink_primary_edgedamage 0
351 set g_balance_crylink_primary_force -55
352 set g_balance_crylink_primary_radius 80
353 set g_balance_crylink_primary_speed 7000
354 set g_balance_crylink_primary_spread 0.01
355 set g_balance_crylink_primary_shots 4
356 set g_balance_crylink_primary_bounces 1
357 set g_balance_crylink_primary_refire 0.4
358 set g_balance_crylink_primary_animtime 0.3
359 set g_balance_crylink_primary_ammo 2
360 set g_balance_crylink_primary_bouncedamagefactor 0.5
361
362 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
363 set g_balance_crylink_primary_middle_fadetime 5
364 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
365 set g_balance_crylink_primary_star_fadetime 0.25
366 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
367 set g_balance_crylink_primary_other_fadetime 0.25
368
369 set g_balance_crylink_secondary 1
370 set g_balance_crylink_secondary_damage 10
371 set g_balance_crylink_secondary_edgedamage 0
372 set g_balance_crylink_secondary_force -40
373 set g_balance_crylink_secondary_radius 10
374 set g_balance_crylink_secondary_speed 4000
375 set g_balance_crylink_secondary_spread 0.01
376 set g_balance_crylink_secondary_shots 3
377 set g_balance_crylink_secondary_bounces 0
378 set g_balance_crylink_secondary_refire 0.1
379 set g_balance_crylink_secondary_animtime 0.1
380 set g_balance_crylink_secondary_ammo 1
381 set g_balance_crylink_secondary_bouncedamagefactor 0.5
382
383 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
384 set g_balance_crylink_secondary_middle_fadetime 5
385 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
386 set g_balance_crylink_secondary_line_fadetime 2
387 // }}}
388 // {{{ nex
389 set g_balance_nex_damage 90
390 set g_balance_nex_force 200
391 set g_balance_nex_refire 1.5
392 set g_balance_nex_animtime 0.3
393 set g_balance_nex_ammo 5
394 set g_balance_nex_damagefalloff_mindist 1000
395 set g_balance_nex_damagefalloff_maxdist 3000
396 set g_balance_nex_damagefalloff_halflife 1500
397 set g_balance_nex_damagefalloff_forcehalflife 1500
398 // }}}
399 // {{{ minstanex
400 set g_balance_minstanex_refire 1
401 set g_balance_minstanex_animtime 0.3
402 set g_balance_minstanex_ammo 10
403 // }}}
404 // {{{ hagar
405 set g_balance_hagar_primary_damage 30
406 set g_balance_hagar_primary_edgedamage 0
407 set g_balance_hagar_primary_force 50
408 set g_balance_hagar_primary_radius 70
409 set g_balance_hagar_primary_spread 0.05
410 set g_balance_hagar_primary_speed 2400
411 set g_balance_hagar_primary_lifetime 30
412 set g_balance_hagar_primary_refire 0.15
413 set g_balance_hagar_primary_ammo 1
414 set g_balance_hagar_secondary_damage 20
415 set g_balance_hagar_secondary_edgedamage 10
416 set g_balance_hagar_secondary_force 50
417 set g_balance_hagar_secondary_radius 90
418 set g_balance_hagar_secondary_spread 0.05
419 set g_balance_hagar_secondary_speed 2000
420 set g_balance_hagar_secondary_lifetime_min 0.1
421 set g_balance_hagar_secondary_lifetime_rand 0.05
422 set g_balance_hagar_secondary_refire 0.1
423 set g_balance_hagar_secondary_ammo 0.5
424 // }}}
425 // {{{ rocketlauncher
426 set g_balance_rocketlauncher_damage 80
427 set g_balance_rocketlauncher_edgedamage 40
428 set g_balance_rocketlauncher_force 600
429 set g_balance_rocketlauncher_radius 100
430 set g_balance_rocketlauncher_speed 1600
431 set g_balance_rocketlauncher_speedaccel 1600
432 set g_balance_rocketlauncher_speedstart 1000
433 set g_balance_rocketlauncher_lifetime 30
434 set g_balance_rocketlauncher_refire 1.2
435 set g_balance_rocketlauncher_animtime 0.3
436 set g_balance_rocketlauncher_ammo 3
437 set g_balance_rocketlauncher_health 40
438 set g_balance_rocketlauncher_damageforcescale 4
439 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
440 set g_balance_rocketlauncher_guiderate 140 // max degrees per second
441 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
442 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
443 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
444 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
445 set g_balance_rocketlauncher_laserguided_speed 1000 //650
446 set g_balance_rocketlauncher_laserguided_speedaccel 0
447 set g_balance_rocketlauncher_laserguided_speedstart 1000
448 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
449 set g_balance_rocketlauncher_laserguided_allow_steal 1
450 // }}}
451 // {{{ porto
452 set g_balance_porto_primary_refire 1.5
453 set g_balance_porto_primary_animtime 0.3
454 set g_balance_porto_primary_speed 5000
455 set g_balance_porto_primary_lifetime 30
456 set g_balance_portal_health 200 // these get recharged whenever the portal is used
457 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
458 // }}}
459 // {{{ hook
460 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
461 set g_balance_hook_primary_refire 0 // hook monkeys set 0
462 set g_balance_hook_primary_animtime 0.3 // good shoot anim
463 set g_balance_hook_primary_hooked_time_max 0 // infinite
464 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
465 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
466 set g_balance_hook_secondary_damage 25 // not much
467 set g_balance_hook_secondary_edgedamage 5 // not much
468 set g_balance_hook_secondary_radius 500 // LOTS
469 set g_balance_hook_secondary_force -2000 // LOTS
470 set g_balance_hook_secondary_ammo 50 // a whole pack
471 set g_balance_hook_secondary_lifetime 30 // infinite
472 set g_balance_hook_secondary_speed 0 // not much throwing
473 set g_balance_hook_secondary_gravity 5 // fast falling
474 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
475 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
476 set g_balance_hook_secondary_power 3 // effect behaves like a square function
477 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
478 // }}}
479 // {{{ hlac
480 set g_balance_hlac_primary_spread_min 0.01
481 set g_balance_hlac_primary_spread_max 0.25
482 set g_balance_hlac_primary_spread_add 0.0045
483 set g_balance_hlac_primary_spread_crouchmod 0.25
484
485 set g_balance_hlac_primary_damage 23
486 set g_balance_hlac_primary_edgedamage 10
487 set g_balance_hlac_primary_force 100
488 set g_balance_hlac_primary_radius 70
489 set g_balance_hlac_primary_speed 9000
490 set g_balance_hlac_primary_lifetime 5
491
492 set g_balance_hlac_primary_refire 0.1
493 set g_balance_hlac_primary_animtime 0.4
494 set g_balance_hlac_primary_ammo 1
495
496 set g_balance_hlac_secondary 1
497 set g_balance_hlac_secondary_spread 0.15
498 set g_balance_hlac_secondary_spread_crouchmod 0.5
499
500 set g_balance_hlac_secondary_damage 23
501 set g_balance_hlac_secondary_edgedamage 10
502 set g_balance_hlac_secondary_force 100
503 set g_balance_hlac_secondary_radius 70
504 set g_balance_hlac_secondary_speed 9000
505 set g_balance_hlac_secondary_lifetime 5
506
507 set g_balance_hlac_secondary_refire 1
508 set g_balance_hlac_secondary_animtime 0.3
509 set g_balance_hlac_secondary_ammo 10
510 set g_balance_hlac_secondary_shots 6
511 // }}}
512 // {{{ campingrifle
513 set g_balance_campingrifle_magazinecapacity 0
514 set g_balance_campingrifle_reloadtime 2 // matches reload anim
515 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
516 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
517 set g_balance_campingrifle_tracer 1
518 set g_balance_campingrifle_primary_damage 50
519 set g_balance_campingrifle_primary_headshotaddeddamage 50
520 set g_balance_campingrifle_primary_spread 0
521 set g_balance_campingrifle_primary_force 0
522 set g_balance_campingrifle_primary_speed 35000
523 set g_balance_campingrifle_primary_lifetime 5
524 set g_balance_campingrifle_primary_refire 0.7
525 set g_balance_campingrifle_primary_animtime 0.3
526 set g_balance_campingrifle_primary_ammo 10
527 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
528 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
529 set g_balance_campingrifle_secondary_damage 15
530 set g_balance_campingrifle_secondary_headshotaddeddamage 25
531 set g_balance_campingrifle_secondary_spread 0.02
532 set g_balance_campingrifle_secondary_force 0
533 set g_balance_campingrifle_secondary_speed 20000
534 set g_balance_campingrifle_secondary_lifetime 5
535 set g_balance_campingrifle_secondary_refire 0.1
536 set g_balance_campingrifle_secondary_animtime 0.1
537 set g_balance_campingrifle_secondary_ammo 4
538 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
539 set g_balance_campingrifle_secondary_burstcost 0.35
540 // }}}
541 // {{{ tuba
542 set g_balance_tuba_refire 0.05
543 set g_balance_tuba_animtime 0.05
544 set g_balance_tuba_attenuation 0.5
545 set g_balance_tuba_volume 1
546 set g_balance_tuba_fadetime 0.25
547 set g_balance_tuba_damage 5
548 set g_balance_tuba_edgedamage 0
549 set g_balance_tuba_radius 200
550 set g_balance_tuba_force 40
551 // }}}
552 // {{{ fireball
553 set g_balance_fireball_primary_ammo 5
554 set g_balance_fireball_primary_animtime 0.3
555 set g_balance_fireball_primary_damage 40
556 set g_balance_fireball_primary_damageforcescale 4
557 set g_balance_fireball_primary_damagetime 5
558 set g_balance_fireball_primary_force 100
559 set g_balance_fireball_primary_laserburntime 0.5
560 set g_balance_fireball_primary_laserdamage 30
561 set g_balance_fireball_primary_laseredgedamage 20
562 set g_balance_fireball_primary_laserradius 110
563 set g_balance_fireball_primary_lifetime 7
564 set g_balance_fireball_primary_refire 2
565 set g_balance_fireball_primary_speed 900
566 set g_balance_fireball_primary_speed_up 100
567 set g_balance_fireball_primary_spread 0
568 set g_balance_fireball_secondary_ammo 25
569 set g_balance_fireball_secondary_animtime 0.15
570 set g_balance_fireball_secondary_bfgdamage 100
571 set g_balance_fireball_secondary_bfgforce 500
572 set g_balance_fireball_secondary_bfgradius 750
573 set g_balance_fireball_secondary_damage 150
574 set g_balance_fireball_secondary_damageforcescale 4
575 set g_balance_fireball_secondary_edgedamage 0
576 set g_balance_fireball_secondary_force 700
577 set g_balance_fireball_secondary_health 50
578 set g_balance_fireball_secondary_laserburntime 0.5
579 set g_balance_fireball_secondary_laserdamage 30
580 set g_balance_fireball_secondary_laseredgedamage 20
581 set g_balance_fireball_secondary_laserradius 256
582 set g_balance_fireball_secondary_lifetime 15
583 set g_balance_fireball_secondary_radius 200
584 set g_balance_fireball_secondary_refire 0
585 set g_balance_fireball_secondary_refire2 4
586 set g_balance_fireball_secondary_speed 650
587 set g_balance_fireball_secondary_spread 0
588 // }}}