add missing cvar
[divverent/nexuiz.git] / data / balanceNexrun.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set g_weaponreplace_laser ""
7 set g_weaponreplace_shotgun "uzi"
8 set g_weaponreplace_uzi "shotgun"
9 set g_weaponreplace_grenadelauncher ""
10 set g_weaponreplace_electro ""
11 set g_weaponreplace_crylink ""
12 set g_weaponreplace_nex ""
13 set g_weaponreplace_hagar ""
14 set g_weaponreplace_rocketlauncher ""
15 set g_weaponreplace_porto ""
16 set g_weaponreplace_minstanex ""
17 set g_weaponreplace_hook 0
18 set g_weaponreplace_hlac 0
19 set g_weaponreplace_campingrifle 0
20 set g_weaponreplace_tuba ""
21 set g_weaponreplace_fireball 0
22 set g_weaponreplace_rcalpistol ""
23 set sv_q3acompat_machineshotgunswap 0
24 // }}}
25
26 // {{{ starting gear
27 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_start_weapon_rcalpistol -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
44 set g_balance_health_start 125
45 set g_balance_armor_start 0
46 set g_start_ammo_shells 0
47 set g_start_ammo_nails 100
48 set g_start_ammo_rockets 0
49 set g_start_ammo_cells 0
50 set g_start_ammo_fuel 0
51 set g_warmup_start_health 200 "starting values when being in warmup-stage"
52 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
58 set g_lms_start_health 200
59 set g_lms_start_armor 100
60 set g_lms_start_ammo_shells 30
61 set g_lms_start_ammo_nails 210
62 set g_lms_start_ammo_rockets 150
63 set g_lms_start_ammo_cells 150
64 set g_lms_start_ammo_fuel 0
65 set g_balance_nixnex_roundtime 25
66 set g_balance_nixnex_incrtime 1.6
67 set g_balance_nixnex_ammo_shells 15
68 set g_balance_nixnex_ammo_nails 45
69 set g_balance_nixnex_ammo_rockets 15
70 set g_balance_nixnex_ammo_cells 15
71 set g_balance_nixnex_ammo_fuel 0
72 set g_balance_nixnex_ammoincr_shells 2
73 set g_balance_nixnex_ammoincr_nails 6
74 set g_balance_nixnex_ammoincr_rockets 2
75 set g_balance_nixnex_ammoincr_cells 2
76 set g_balance_nixnex_ammoincr_fuel 2
77 // }}}
78
79 // {{{ pickup items
80 set g_pickup_shells 10
81 set g_pickup_shells_max 30
82 set g_pickup_nails 30
83 set g_pickup_nails_max 210
84 set g_pickup_rockets 20
85 set g_pickup_rockets_max 150
86 set g_pickup_cells 50
87 set g_pickup_cells_max 150
88 set g_pickup_fuel 25
89 set g_pickup_fuel_jetpack 50
90 set g_pickup_fuel_max 999
91 set g_pickup_armorsmall 5
92 set g_pickup_armorsmall_max 200
93 set g_pickup_armormedium 25
94 set g_pickup_armormedium_max 200
95 set g_pickup_armorbig 50
96 set g_pickup_armorbig_max 200
97 set g_pickup_armorlarge 100
98 set g_pickup_armorlarge_max 200
99 set g_pickup_healthsmall 5
100 set g_pickup_healthsmall_max 200
101 set g_pickup_healthmedium 25
102 set g_pickup_healthmedium_max 100
103 set g_pickup_healthlarge 50
104 set g_pickup_healthlarge_max 100
105 set g_pickup_healthmega 100
106 set g_pickup_healthmega_max 200
107 set g_pickup_respawntime_short 30
108 set g_pickup_respawntime_medium 30
109 set g_pickup_respawntime_long 30
110 set g_pickup_respawntime_powerup 90
111 set g_pickup_respawntime_weapon 5
112 set g_pickup_respawntime_ammo 30
113 set g_pickup_respawntimejitter_short 0
114 set g_pickup_respawntimejitter_medium 0
115 set g_pickup_respawntimejitter_long 0
116 set g_pickup_respawntimejitter_powerup 15
117 set g_pickup_respawntimejitter_weapon 0
118 set g_pickup_respawntimejitter_ammo 0
119 // }}}
120
121 // {{{ regen/rot
122 set g_balance_health_regen 0
123 set g_balance_health_regenlinear 0
124 set g_balance_pause_health_regen 0
125 set g_balance_pause_health_regen_spawn 0
126 set g_balance_health_rot 0
127 set g_balance_health_rotlinear 1
128 set g_balance_pause_health_rot 1
129 set g_balance_pause_health_rot_spawn 0
130 set g_balance_health_regenstable 100
131 set g_balance_health_rotstable 100
132 set g_balance_health_limit 999
133 set g_balance_armor_regen 0
134 set g_balance_armor_regenlinear 0
135 set g_balance_armor_rot 0
136 set g_balance_armor_rotlinear 1
137 set g_balance_pause_armor_rot 1
138 set g_balance_pause_armor_rot_spawn 0
139 set g_balance_armor_regenstable 100
140 set g_balance_armor_rotstable 100
141 set g_balance_armor_limit 999
142 set g_balance_armor_blockpercent 0.66
143
144 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
145 set g_balance_fuel_regenlinear 0
146 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
147 set g_balance_fuel_rot 0.05
148 set g_balance_fuel_rotlinear 0
149 set g_balance_pause_fuel_rot 5
150 set g_balance_pause_fuel_rot_spawn 10
151 set g_balance_fuel_regenstable 50
152 set g_balance_fuel_rotstable 100
153 set g_balance_fuel_limit 999
154 // }}}
155
156 // {{{ misc
157 set g_balance_selfdamagepercent 0.75
158 set g_balance_weaponswitchdelay 0.1
159 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
160 set g_weaponratefactor 1 "weapon fire rate multiplier"
161 set g_weapondamagefactor 1 "weapon damage multiplier"
162 set g_weaponforcefactor 1 "weapon force multiplier"
163 set g_weaponspreadfactor 1 "weapon spread multiplier"
164 set g_balance_firetransfer_time 0.9
165 set g_balance_firetransfer_damage 0.8
166 set g_throughfloor_damage 0.5
167 set g_throughfloor_force 0.7
168 set g_projectiles_newton_style 0
169 // possible values:
170 // 0: absolute velocity projectiles (like Quake)
171 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
172 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
173 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
174 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
175 set g_projectiles_newton_style_2_minfactor 0.7
176 set g_projectiles_newton_style_2_maxfactor 5
177 set g_projectiles_spread_style 4
178 // possible values:
179 // 0: forward + solid sphere (like Quake) - varies velocity
180 // 1: forward + flattened solid sphere
181 // 2: forward + solid circle
182 // 3: forward + normal distribution 3D - varies velocity
183 // 4: forward + normal distribution on a plane
184 // 5: forward + circle with 1-r falloff
185 // 6: forward + circle with 1-r^2 falloff
186 // 7: forward + circle with (1-r)(2-r) falloff
187 set g_balance_falldamage_deadminspeed 150
188 set g_balance_falldamage_minspeed 675
189 set g_balance_falldamage_factor 0.25
190 set g_balance_falldamage_maxdamage 10
191 // }}}
192
193 // {{{ powerups
194 set g_balance_powerup_invincible_takedamage 0.25
195 set g_balance_powerup_invincible_time 30
196 set g_balance_powerup_strength_damage 4
197 set g_balance_powerup_strength_force 4
198 set g_balance_powerup_strength_time 30
199 set g_balance_powerup_strength_selfdamage 2
200 set g_balance_powerup_strength_selfforce 2
201 // }}}
202
203 // {{{ jetpack/hook
204 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
205 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
206 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
207 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
208 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
209 set g_jetpack_fuel 8 "fuel per second for jetpack"
210 set g_jetpack_attenuation 2 "jetpack sound attenuation"
211
212 set g_grappling_hook_tarzan 2 // 2: can also pull players
213 set g_balance_grapplehook_speed_fly 1800
214 set g_balance_grapplehook_speed_pull 2000
215 set g_balance_grapplehook_force_rubber 2000
216 set g_balance_grapplehook_force_rubber_overstretch 1000
217 set g_balance_grapplehook_length_min 50
218 set g_balance_grapplehook_stretch 50
219 set g_balance_grapplehook_airfriction 0.2
220 set g_balance_grapplehook_health 130
221 // }}}
222
223 // {{{ weapon properties
224 // {{{ laser
225 set g_balance_laser_primary_damage 22
226 set g_balance_laser_primary_edgedamage 0
227 set g_balance_laser_primary_force 200
228 set g_balance_laser_primary_radius 52
229 set g_balance_laser_primary_speed 0
230 set g_balance_laser_primary_spread 0
231 set g_balance_laser_primary_refire 0.1
232 set g_balance_laser_primary_animtime 0.1
233 set g_balance_laser_primary_lifetime 0
234 set g_balance_laser_primary_shotangle 0
235 set g_balance_laser_primary_delay 0
236 set g_balance_laser_gauntlet 1
237 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
238 set g_balance_laser_secondary_damage 30
239 set g_balance_laser_secondary_edgedamage 0
240 set g_balance_laser_secondary_force 100
241 set g_balance_laser_secondary_radius 3
242 set g_balance_laser_secondary_speed 1500
243 set g_balance_laser_secondary_spread 0
244 set g_balance_laser_secondary_refire 0
245 set g_balance_laser_secondary_animtime 0.15
246 set g_balance_laser_secondary_lifetime 0.066
247 set g_balance_laser_secondary_shotangle 0
248 set g_balance_laser_secondary_delay 0
249 // }}}
250 // {{{ shotgun
251 set g_balance_shotgun_primary_bullets 36
252 set g_balance_shotgun_primary_damage 3
253 set g_balance_shotgun_primary_force 10
254 set g_balance_shotgun_primary_spread 0.18
255 set g_balance_shotgun_primary_refire 1
256 set g_balance_shotgun_primary_animtime 0.5
257 set g_balance_shotgun_primary_ammo 1
258 set g_balance_shotgun_primary_speed 12000
259 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
260 set g_balance_shotgun_secondary_bullets 22
261 set g_balance_shotgun_secondary_damage 2
262 set g_balance_shotgun_secondary_force 12
263 set g_balance_shotgun_secondary_spread 0.25
264 set g_balance_shotgun_secondary_refire 1.5
265 set g_balance_shotgun_secondary_animtime 0.2
266 set g_balance_shotgun_secondary_ammo 0.5
267 set g_balance_shotgun_secondary_speed 12000
268 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
269 // }}}
270 // {{{ uzi
271 set g_balance_uzi_first_damage 10
272 set g_balance_uzi_first_force 50
273 set g_balance_uzi_first_spread 0.007
274 set g_balance_uzi_first_refire 0.15
275 set g_balance_uzi_first_ammo 2
276 set g_balance_uzi_sustained_damage 7
277 set g_balance_uzi_sustained_force 30
278 set g_balance_uzi_sustained_spread 0.02
279 set g_balance_uzi_sustained_refire 0.1
280 set g_balance_uzi_sustained_ammo 1
281 set g_balance_uzi_speed 18000
282 set g_balance_uzi_bulletconstant 115 // 13.1qu
283 // }}}
284 // {{{ mortar
285 set g_balance_grenadelauncher_primary_damage 60
286 set g_balance_grenadelauncher_primary_edgedamage 10
287 set g_balance_grenadelauncher_primary_force 250
288 set g_balance_grenadelauncher_primary_radius 100
289 set g_balance_grenadelauncher_primary_speed 2000
290 set g_balance_grenadelauncher_primary_speed_up 200
291 set g_balance_grenadelauncher_primary_spread 0
292 set g_balance_grenadelauncher_primary_lifetime 5
293 set g_balance_grenadelauncher_primary_refire 0.7
294 set g_balance_grenadelauncher_primary_animtime 0.3
295 set g_balance_grenadelauncher_primary_ammo 2
296 set g_balance_grenadelauncher_secondary_damage 70
297 set g_balance_grenadelauncher_secondary_edgedamage 10
298 set g_balance_grenadelauncher_secondary_force 250
299 set g_balance_grenadelauncher_secondary_radius 150
300 set g_balance_grenadelauncher_secondary_speed 1000
301 set g_balance_grenadelauncher_secondary_speed_up 0
302 set g_balance_grenadelauncher_secondary_spread 0.05
303 set g_balance_grenadelauncher_secondary_lifetime 1.33
304 set g_balance_grenadelauncher_secondary_refire 0.7
305 set g_balance_grenadelauncher_secondary_animtime 0.3
306 set g_balance_grenadelauncher_secondary_ammo 2
307 set g_balance_grenadelauncher_secondary_health 0
308 set g_balance_grenadelauncher_secondary_damageforcescale 0
309 // }}}
310 // {{{ electro
311 set g_balance_electro_primary_damage 70
312 set g_balance_electro_primary_edgedamage 5
313 set g_balance_electro_primary_force 150
314 set g_balance_electro_primary_radius 80
315 set g_balance_electro_primary_comboradius 150
316 set g_balance_electro_primary_speed 2000
317 set g_balance_electro_primary_spread 0
318 set g_balance_electro_primary_lifetime 5
319 set g_balance_electro_primary_refire 0.7
320 set g_balance_electro_primary_animtime 0.4
321 set g_balance_electro_primary_ammo 2
322 set g_balance_electro_secondary_damage 45
323 set g_balance_electro_secondary_spread 0.10
324 set g_balance_electro_secondary_edgedamage 10
325 set g_balance_electro_secondary_force 100
326 set g_balance_electro_secondary_radius 150
327 set g_balance_electro_secondary_speed 900
328 set g_balance_electro_secondary_speed_up 200
329 set g_balance_electro_secondary_spread 0.05
330 set g_balance_electro_secondary_lifetime 2.5
331 set g_balance_electro_secondary_refire 0.1
332 set g_balance_electro_secondary_refire2 2
333 set g_balance_electro_secondary_animtime 0.2
334 set g_balance_electro_secondary_ammo 2
335 set g_balance_electro_secondary_health 5
336 set g_balance_electro_secondary_damageforcescale 4
337 set g_balance_electro_secondary_count 3
338 set g_balance_electro_combo_damage 50
339 set g_balance_electro_combo_edgedamage 0
340 set g_balance_electro_combo_force 100
341 set g_balance_electro_combo_radius 250
342 set g_balance_electro_combo_comboradius 0
343 set g_balance_electro_combo_speed 2000
344 // }}}
345 // {{{ crylink
346 set g_balance_crylink_primary_damage 14
347 set g_balance_crylink_primary_edgedamage 0
348 set g_balance_crylink_primary_force 30
349 set g_balance_crylink_primary_radius 80
350 set g_balance_crylink_primary_speed 7000
351 set g_balance_crylink_primary_spread 0.01
352 set g_balance_crylink_primary_shots 4
353 set g_balance_crylink_primary_bounces 1
354 set g_balance_crylink_primary_refire 0.4
355 set g_balance_crylink_primary_animtime 0.3
356 set g_balance_crylink_primary_ammo 3
357 set g_balance_crylink_primary_bouncedamagefactor 0.5
358
359 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
360 set g_balance_crylink_primary_middle_fadetime 5
361 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
362 set g_balance_crylink_primary_star_fadetime 0.25
363 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
364 set g_balance_crylink_primary_other_fadetime 0.25
365
366 set g_balance_crylink_secondary_damage 6
367 set g_balance_crylink_secondary_edgedamage 0
368 set g_balance_crylink_secondary_force 60 // todo: probably needs movement nerfing code when hit
369 set g_balance_crylink_secondary_radius 850
370 set g_balance_crylink_secondary_speed 3000
371 set g_balance_crylink_secondary_spread 0.02
372 set g_balance_crylink_secondary_shots 3
373 set g_balance_crylink_secondary_bounces 0
374 set g_balance_crylink_secondary_refire 0.066
375 set g_balance_crylink_secondary_animtime 0.066
376 set g_balance_crylink_secondary_ammo 0.66
377 set g_balance_crylink_secondary_bouncedamagefactor 0.5
378
379 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
380 set g_balance_crylink_secondary_middle_fadetime 5
381 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
382 set g_balance_crylink_secondary_line_fadetime 2
383
384 set g_balance_crylink_secondary_lightning 1
385 // }}}
386 // {{{ nex
387 set g_balance_nex_damage 100
388 set g_balance_nex_force 200
389 set g_balance_nex_refire 1.25
390 set g_balance_nex_animtime 0.5
391 set g_balance_nex_ammo 5
392 set g_balance_nex_damagefalloff_mindist 1000
393 set g_balance_nex_damagefalloff_maxdist 3000
394 set g_balance_nex_damagefalloff_halflife 1500
395 set g_balance_nex_damagefalloff_forcehalflife 1500
396 // }}}
397 // {{{ minstanex
398 set g_balance_minstanex_refire 1
399 set g_balance_minstanex_animtime 1
400 set g_balance_minstanex_ammo 10
401 // }}}
402 // {{{ hagar
403 set g_balance_hagar_primary_damage 12
404 set g_balance_hagar_primary_edgedamage 5
405 set g_balance_hagar_primary_force 70
406 set g_balance_hagar_primary_radius 50
407 set g_balance_hagar_primary_spread 0
408 set g_balance_hagar_primary_speed 1800
409 set g_balance_hagar_primary_lifetime 5
410 set g_balance_hagar_primary_refire 0.1
411 set g_balance_hagar_primary_ammo 1
412 set g_balance_hagar_secondary_damage 11
413 set g_balance_hagar_secondary_edgedamage 11
414 set g_balance_hagar_secondary_force 60
415 set g_balance_hagar_secondary_radius 70
416 set g_balance_hagar_secondary_spread 0.2
417 set g_balance_hagar_secondary_speed 1800
418 set g_balance_hagar_secondary_lifetime_min 0.1
419 set g_balance_hagar_secondary_lifetime_rand 0.05
420 set g_balance_hagar_secondary_refire 0.1
421 set g_balance_hagar_secondary_ammo 1
422 // }}}
423 // {{{ rocketlauncher
424 set g_balance_rocketlauncher_damage 90
425 set g_balance_rocketlauncher_edgedamage 30
426 set g_balance_rocketlauncher_force 350
427 set g_balance_rocketlauncher_radius 110
428 set g_balance_rocketlauncher_speed 1000
429 set g_balance_rocketlauncher_speedaccel 0
430 set g_balance_rocketlauncher_speedstart 1000
431 set g_balance_rocketlauncher_lifetime 10
432 set g_balance_rocketlauncher_refire 0.9
433 set g_balance_rocketlauncher_animtime 0.4
434 set g_balance_rocketlauncher_ammo 3
435 set g_balance_rocketlauncher_health 0
436 set g_balance_rocketlauncher_damageforcescale 0
437 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
438 set g_balance_rocketlauncher_guiderate 80 // max degrees per second
439 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
440 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
441 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
442 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
443 set g_balance_rocketlauncher_laserguided_speed 1000 //650
444 set g_balance_rocketlauncher_laserguided_speedaccel 0
445 set g_balance_rocketlauncher_laserguided_speedstart 1000
446 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
447 set g_balance_rocketlauncher_laserguided_allow_steal 1
448 // }}}
449 // {{{ porto
450 set g_balance_porto_primary_refire 1.5
451 set g_balance_porto_primary_animtime 0.3
452 set g_balance_porto_primary_speed 5000
453 set g_balance_porto_primary_lifetime 30
454 set g_balance_portal_health 200 // these get recharged whenever the portal is used
455 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
456 // }}}
457 // {{{ hook
458 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
459 set g_balance_hook_primary_refire 0 // hook monkeys set 0
460 set g_balance_hook_primary_animtime 0.3 // good shoot anim
461 set g_balance_hook_primary_hooked_time_max 0 // infinite
462 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
463 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
464 set g_balance_hook_secondary_damage 25 // not much
465 set g_balance_hook_secondary_edgedamage 5 // not much
466 set g_balance_hook_secondary_radius 500 // LOTS
467 set g_balance_hook_secondary_force -2000 // LOTS
468 set g_balance_hook_secondary_ammo 50 // a whole pack
469 set g_balance_hook_secondary_lifetime 10 // infinite
470 set g_balance_hook_secondary_speed 0 // not much throwing
471 set g_balance_hook_secondary_gravity 5 // fast falling
472 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
473 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
474 set g_balance_hook_secondary_power 3 // effect behaves like a square function
475 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
476 // }}}
477 // {{{ hlac
478 set g_balance_hlac_primary_spread_min 0.01
479 set g_balance_hlac_primary_spread_max 0.03
480 set g_balance_hlac_primary_spread_add 0.002
481 set g_balance_hlac_primary_spread_crouchmod 0.5
482
483 set g_balance_hlac_primary_damage 18
484 set g_balance_hlac_primary_edgedamage 0
485 set g_balance_hlac_primary_force 30
486 set g_balance_hlac_primary_radius 70
487 set g_balance_hlac_primary_speed 20000
488 set g_balance_hlac_primary_lifetime 5
489
490 set g_balance_hlac_primary_refire 0.132
491 set g_balance_hlac_primary_animtime 0.132
492 set g_balance_hlac_primary_ammo 1
493
494 set g_balance_hlac_secondary_spread 0.06
495 set g_balance_hlac_secondary_spread_crouchmod 0.5
496
497 set g_balance_hlac_secondary_damage 11
498 set g_balance_hlac_secondary_edgedamage 10
499 set g_balance_hlac_secondary_force 60
500 set g_balance_hlac_secondary_radius 70
501 set g_balance_hlac_secondary_speed 20000
502 set g_balance_hlac_secondary_lifetime 5
503
504 set g_balance_hlac_secondary_refire 0.6
505 set g_balance_hlac_secondary_animtime 0.6
506 set g_balance_hlac_secondary_ammo 10
507 set g_balance_hlac_secondary_shots 5
508 // }}}
509 // {{{ campingrifle
510 set g_balance_campingrifle_magazinecapacity 0
511 set g_balance_campingrifle_reloadtime 2 // matches reload anim
512 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
513 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
514 set g_balance_campingrifle_tracer 1
515 set g_balance_campingrifle_primary_damage 50
516 set g_balance_campingrifle_primary_headshotaddeddamage 80
517 set g_balance_campingrifle_primary_spread 0
518 set g_balance_campingrifle_primary_force 0
519 set g_balance_campingrifle_primary_speed 35000
520 set g_balance_campingrifle_primary_lifetime 5
521 set g_balance_campingrifle_primary_refire 0.7
522 set g_balance_campingrifle_primary_animtime 0.7
523 set g_balance_campingrifle_primary_ammo 10
524 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
525 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
526 set g_balance_campingrifle_secondary_damage 15
527 set g_balance_campingrifle_secondary_headshotaddeddamage 25
528 set g_balance_campingrifle_secondary_spread 0.02
529 set g_balance_campingrifle_secondary_force 0
530 set g_balance_campingrifle_secondary_speed 20000
531 set g_balance_campingrifle_secondary_lifetime 5
532 set g_balance_campingrifle_secondary_refire 0.1
533 set g_balance_campingrifle_secondary_animtime 0.1
534 set g_balance_campingrifle_secondary_ammo 4
535 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
536 set g_balance_campingrifle_secondary_burstcost 0.35
537 // }}}
538 // {{{ tuba
539 set g_balance_tuba_refire 0.05
540 set g_balance_tuba_animtime 0.05
541 set g_balance_tuba_attenuation 0.5
542 set g_balance_tuba_volume 1
543 set g_balance_tuba_fadetime 0.25
544 set g_balance_tuba_damage 5
545 set g_balance_tuba_edgedamage 0
546 set g_balance_tuba_radius 200
547 set g_balance_tuba_force 40
548 // }}}
549 // {{{ fireball
550 set g_balance_fireball_primary_ammo 5
551 set g_balance_fireball_primary_animtime 0.3
552 set g_balance_fireball_primary_damage 40
553 set g_balance_fireball_primary_damageforcescale 4
554 set g_balance_fireball_primary_damagetime 5
555 set g_balance_fireball_primary_force 100
556 set g_balance_fireball_primary_laserburntime 0.5
557 set g_balance_fireball_primary_laserdamage 30
558 set g_balance_fireball_primary_laseredgedamage 20
559 set g_balance_fireball_primary_laserradius 110
560 set g_balance_fireball_primary_lifetime 7
561 set g_balance_fireball_primary_refire 2
562 set g_balance_fireball_primary_speed 900
563 set g_balance_fireball_primary_spread 0
564 set g_balance_fireball_primary_speed_up 100
565 set g_balance_fireball_secondary_ammo 25
566 set g_balance_fireball_secondary_animtime 0.15
567 set g_balance_fireball_secondary_bfgdamage 100
568 set g_balance_fireball_secondary_bfgforce 500
569 set g_balance_fireball_secondary_bfgradius 750
570 set g_balance_fireball_secondary_damage 150
571 set g_balance_fireball_secondary_damageforcescale 4
572 set g_balance_fireball_secondary_edgedamage 0
573 set g_balance_fireball_secondary_force 700
574 set g_balance_fireball_secondary_health 50
575 set g_balance_fireball_secondary_laserburntime 0.5
576 set g_balance_fireball_secondary_laserdamage 30
577 set g_balance_fireball_secondary_laseredgedamage 20
578 set g_balance_fireball_secondary_laserradius 256
579 set g_balance_fireball_secondary_lifetime 15
580 set g_balance_fireball_secondary_radius 200
581 set g_balance_fireball_secondary_refire 0
582 set g_balance_fireball_secondary_refire2 4
583 set g_balance_fireball_secondary_speed 650
584 set g_balance_fireball_secondary_spread 0
585 // }}}
586 // {{{ rcalpistol
587 set g_balance_rcalpistol_magazinecapacity 6
588 set g_balance_rcalpistol_reloadtime 1 // matches reload anim
589 set g_balance_rcalpistol_auto_reload_after_changing_weapons 0
590 set g_balance_rcalpistol_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
591 set g_balance_rcalpistol_tracer 0
592 set g_balance_rcalpistol_primary_damage 40
593 set g_balance_rcalpistol_primary_headshotaddeddamage 50
594 set g_balance_rcalpistol_primary_spread 0.04
595 set g_balance_rcalpistol_primary_force 0
596 set g_balance_rcalpistol_primary_speed 15000
597 set g_balance_rcalpistol_primary_lifetime 5
598 set g_balance_rcalpistol_primary_refire 0.3
599 set g_balance_rcalpistol_primary_animtime 0.3
600 set g_balance_rcalpistol_primary_ammo 10
601 set g_balance_rcalpistol_primary_bulletconstant 130 // 56.3qu
602 set g_balance_rcalpistol_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
603 set g_balance_rcalpistol_secondary_damage 30
604 set g_balance_rcalpistol_secondary_headshotaddeddamage 25
605 set g_balance_rcalpistol_secondary_spread 0.07
606 set g_balance_rcalpistol_secondary_force 0
607 set g_balance_rcalpistol_secondary_speed 10000
608 set g_balance_rcalpistol_secondary_lifetime 5
609 set g_balance_rcalpistol_secondary_refire 0.1
610 set g_balance_rcalpistol_secondary_animtime 0.1
611 set g_balance_rcalpistol_secondary_ammo 4
612 set g_balance_rcalpistol_secondary_bulletconstant 130 // 18.3qu
613 set g_balance_rcalpistol_secondary_burstcost 0.35
614 // }}}