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RLE compress exosystem
[divverent/nexuiz.git] / data / balanceHavoc.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set g_weaponreplace_laser ""
7 set g_weaponreplace_shotgun ""
8 set g_weaponreplace_uzi ""
9 set g_weaponreplace_grenadelauncher ""
10 set g_weaponreplace_electro ""
11 set g_weaponreplace_crylink ""
12 set g_weaponreplace_nex ""
13 set g_weaponreplace_hagar ""
14 set g_weaponreplace_rocketlauncher ""
15 set g_weaponreplace_porto ""
16 set g_weaponreplace_minstanex ""
17 set g_weaponreplace_hook ""
18 set g_weaponreplace_hlac ""
19 set g_weaponreplace_campingrifle ""
20 set g_weaponreplace_tuba ""
21 set g_weaponreplace_fireball ""
22 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
23 // }}}
24
25 // {{{ starting gear
26 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_balance_health_start 100
43 set g_balance_armor_start 0
44 set g_start_ammo_shells 45
45 set g_start_ammo_nails 0
46 set g_start_ammo_rockets 0
47 set g_start_ammo_cells 0
48 set g_start_ammo_fuel 0
49 set g_warmup_start_health 250 "starting values when being in warmup-stage"
50 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
51 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
52 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
56 set g_lms_start_health 250
57 set g_lms_start_armor 100
58 set g_lms_start_ammo_shells 50
59 set g_lms_start_ammo_nails 150
60 set g_lms_start_ammo_rockets 50
61 set g_lms_start_ammo_cells 50
62 set g_lms_start_ammo_fuel 0
63 set g_balance_nixnex_roundtime 25
64 set g_balance_nixnex_incrtime 1.6
65 set g_balance_nixnex_ammo_shells 15
66 set g_balance_nixnex_ammo_nails 45
67 set g_balance_nixnex_ammo_rockets 15
68 set g_balance_nixnex_ammo_cells 15
69 set g_balance_nixnex_ammo_fuel 0
70 set g_balance_nixnex_ammoincr_shells 2
71 set g_balance_nixnex_ammoincr_nails 6
72 set g_balance_nixnex_ammoincr_rockets 2
73 set g_balance_nixnex_ammoincr_cells 2
74 set g_balance_nixnex_ammoincr_fuel 2
75 // }}}
76
77 // {{{ pickup items
78 set g_pickup_shells 30
79 set g_pickup_shells_max 120
80 set g_pickup_nails 80
81 set g_pickup_nails_max 400
82 set g_pickup_rockets 30
83 set g_pickup_rockets_max 120
84 set g_pickup_cells 50
85 set g_pickup_cells_max 200
86 set g_pickup_fuel 25
87 set g_pickup_fuel_jetpack 50
88 set g_pickup_fuel_max 999
89 set g_pickup_armorsmall 10
90 set g_pickup_armorsmall_max 100
91 set g_pickup_armormedium 25
92 set g_pickup_armormedium_max 100
93 set g_pickup_armorbig 50
94 set g_pickup_armorbig_max 100
95 set g_pickup_armorlarge 100
96 set g_pickup_armorlarge_max 150
97 set g_pickup_healthsmall 10
98 set g_pickup_healthsmall_max 100
99 set g_pickup_healthmedium 25
100 set g_pickup_healthmedium_max 100
101 set g_pickup_healthlarge 50
102 set g_pickup_healthlarge_max 100
103 set g_pickup_healthmega 100
104 set g_pickup_healthmega_max 150
105 set g_pickup_respawntime_short 15
106 set g_pickup_respawntime_medium 20
107 set g_pickup_respawntime_long 30
108 set g_pickup_respawntime_powerup 120
109 set g_pickup_respawntime_weapon 15
110 set g_pickup_respawntime_ammo 15
111 set g_pickup_respawntimejitter_short 0
112 set g_pickup_respawntimejitter_medium 0
113 set g_pickup_respawntimejitter_long 0
114 set g_pickup_respawntimejitter_powerup 10
115 set g_pickup_respawntimejitter_weapon 0
116 set g_pickup_respawntimejitter_ammo 0
117 // }}}
118
119 // {{{ regen/rot
120 set g_balance_health_regen 0
121 set g_balance_health_regenlinear 5
122 set g_balance_pause_health_regen 5
123 set g_balance_pause_health_regen_spawn 0
124 set g_balance_health_rot 0
125 set g_balance_health_rotlinear 0
126 set g_balance_pause_health_rot 1
127 set g_balance_pause_health_rot_spawn 1
128 set g_balance_health_regenstable 100
129 set g_balance_health_rotstable 100
130 set g_balance_health_limit 999
131 set g_balance_armor_regen 0
132 set g_balance_armor_regenlinear 0
133 set g_balance_armor_rot 0
134 set g_balance_armor_rotlinear 0
135 set g_balance_pause_armor_rot 1
136 set g_balance_pause_armor_rot_spawn 1
137 set g_balance_armor_regenstable 100
138 set g_balance_armor_rotstable 100
139 set g_balance_armor_limit 999
140 set g_balance_armor_blockpercent 0.6
141 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
142 set g_balance_fuel_regenlinear 0
143 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
144 set g_balance_fuel_rot 0.05
145 set g_balance_fuel_rotlinear 0
146 set g_balance_pause_fuel_rot 5
147 set g_balance_pause_fuel_rot_spawn 10
148 set g_balance_fuel_regenstable 50
149 set g_balance_fuel_rotstable 100
150 set g_balance_fuel_limit 999
151 // }}}
152
153 // {{{ misc
154 set g_balance_selfdamagepercent 0.6
155 set g_balance_weaponswitchdelay 0.05
156 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
157 set g_weaponratefactor 1 "weapon fire rate multiplier"
158 set g_weapondamagefactor 1 "weapon damage multiplier"
159 set g_weaponforcefactor 1 "weapon force multiplier"
160 set g_weaponspreadfactor 1 "weapon spread multiplier"
161 set g_balance_firetransfer_time 0.9
162 set g_balance_firetransfer_damage 0.8
163 set g_throughfloor_damage 0
164 set g_throughfloor_force 0
165 set g_projectiles_newton_style 0
166 // possible values:
167 // 0: absolute velocity projectiles (like Quake)
168 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
169 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
170 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
171 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
172 set g_projectiles_newton_style_2_minfactor 0.7
173 set g_projectiles_newton_style_2_maxfactor 5
174 set g_projectiles_spread_style 0
175 // possible values:
176 // 0: forward + solid sphere (like Quake) - varies velocity
177 // 1: forward + flattened solid sphere
178 // 2: forward + solid circle
179 // 3: forward + normal distribution 3D - varies velocity
180 // 4: forward + normal distribution on a plane
181 // 5: forward + circle with 1-r falloff
182 // 6: forward + circle with 1-r^2 falloff
183 // 7: forward + circle with (1-r)(2-r) falloff
184 set g_balance_falldamage_deadminspeed 150
185 set g_balance_falldamage_minspeed 1400
186 set g_balance_falldamage_factor 0.15
187 set g_balance_falldamage_maxdamage 25
188 // }}}
189
190 // {{{ powerups
191 set g_balance_powerup_invincible_takedamage 0.2
192 set g_balance_powerup_invincible_time 30
193 set g_balance_powerup_strength_damage 3
194 set g_balance_powerup_strength_force 4
195 set g_balance_powerup_strength_time 30
196 set g_balance_powerup_strength_selfdamage 1.5
197 set g_balance_powerup_strength_selfforce 1.5
198 // }}}
199
200 // {{{ jetpack/hook
201 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
202 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
203 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
204 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
205 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
206 set g_jetpack_fuel 8 "fuel per second for jetpack"
207 set g_jetpack_attenuation 2 "jetpack sound attenuation"
208
209 set g_grappling_hook_tarzan 2 // 2: can also pull players
210 set g_balance_grapplehook_speed_fly 1800
211 set g_balance_grapplehook_speed_pull 2000
212 set g_balance_grapplehook_force_rubber 2000
213 set g_balance_grapplehook_force_rubber_overstretch 1000
214 set g_balance_grapplehook_length_min 50
215 set g_balance_grapplehook_stretch 50
216 set g_balance_grapplehook_airfriction 0.2
217 set g_balance_grapplehook_health 130
218 // }}}
219
220 // {{{ weapon properties
221 // {{{ laser
222 set g_balance_laser_primary_damage 25
223 set g_balance_laser_primary_edgedamage 10
224 set g_balance_laser_primary_force 400
225 set g_balance_laser_primary_radius 70
226 set g_balance_laser_primary_speed 9000
227 set g_balance_laser_primary_spread 0
228 set g_balance_laser_primary_refire 0.7
229 set g_balance_laser_primary_animtime 0.3
230 set g_balance_laser_primary_lifetime 30
231 set g_balance_laser_primary_shotangle 0
232 set g_balance_laser_primary_delay 0
233 set g_balance_laser_gauntlet 0
234 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
235 set g_balance_laser_secondary_damage 25
236 set g_balance_laser_secondary_edgedamage 10
237 set g_balance_laser_secondary_force 400
238 set g_balance_laser_secondary_radius 70
239 set g_balance_laser_secondary_speed 9000
240 set g_balance_laser_secondary_spread 0
241 set g_balance_laser_secondary_refire 0.7
242 set g_balance_laser_secondary_animtime 0.3
243 set g_balance_laser_secondary_lifetime 30
244 set g_balance_laser_secondary_shotangle -90
245 set g_balance_laser_secondary_delay 0
246 // }}}
247 // {{{ shotgun
248 set g_balance_shotgun_primary_bullets 15
249 set g_balance_shotgun_primary_damage 5
250 set g_balance_shotgun_primary_force 0
251 set g_balance_shotgun_primary_spread 0.09
252 set g_balance_shotgun_primary_refire 1
253 set g_balance_shotgun_primary_animtime 0.5
254 set g_balance_shotgun_primary_ammo 3
255 set g_balance_shotgun_primary_speed 12000
256 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
257 set g_balance_shotgun_secondary 1
258 set g_balance_shotgun_secondary_bullets 5
259 set g_balance_shotgun_secondary_damage 5
260 set g_balance_shotgun_secondary_force 0
261 set g_balance_shotgun_secondary_spread 0.09
262 set g_balance_shotgun_secondary_refire 1
263 set g_balance_shotgun_secondary_animtime 0.1
264 set g_balance_shotgun_secondary_ammo 1
265 set g_balance_shotgun_secondary_speed 12000
266 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
267 // }}}
268 // {{{ uzi
269 set g_balance_uzi_first 1
270 set g_balance_uzi_first_damage 25
271 set g_balance_uzi_first_force 0
272 set g_balance_uzi_first_spread 0.015
273 set g_balance_uzi_first_refire 0.2
274 set g_balance_uzi_first_ammo 1
275 set g_balance_uzi_sustained_damage 7
276 set g_balance_uzi_sustained_force 0
277 set g_balance_uzi_sustained_spread 0.07
278 set g_balance_uzi_sustained_refire 0.05
279 set g_balance_uzi_sustained_ammo 1
280 set g_balance_uzi_speed 18000
281 set g_balance_uzi_bulletconstant 115 // 13.1qu
282 // }}}
283 // {{{ mortar
284 set g_balance_grenadelauncher_primary2secondary 0
285 set g_balance_grenadelauncher_primary_damage 40
286 set g_balance_grenadelauncher_primary_edgedamage 20
287 set g_balance_grenadelauncher_primary_force 400
288 set g_balance_grenadelauncher_primary_radius 140
289 set g_balance_grenadelauncher_primary_speed 2000
290 set g_balance_grenadelauncher_primary_speed_up 200
291 set g_balance_grenadelauncher_primary_speed_z 0
292 set g_balance_grenadelauncher_primary_spread 0
293 set g_balance_grenadelauncher_primary_lifetime 30
294 set g_balance_grenadelauncher_primary_refire 0.8
295 set g_balance_grenadelauncher_primary_animtime 0.5
296 set g_balance_grenadelauncher_primary_ammo 1
297 set g_balance_grenadelauncher_secondary_damage 70
298 set g_balance_grenadelauncher_secondary_edgedamage 30
299 set g_balance_grenadelauncher_secondary_force 400
300 set g_balance_grenadelauncher_secondary_radius 140
301 set g_balance_grenadelauncher_secondary_speed 1400
302 set g_balance_grenadelauncher_secondary_speed_up 200
303 set g_balance_grenadelauncher_secondary_speed_z 0
304 set g_balance_grenadelauncher_secondary_spread 0
305 set g_balance_grenadelauncher_secondary_lifetime 0.3
306 set g_balance_grenadelauncher_secondary_refire 1
307 set g_balance_grenadelauncher_secondary_animtime 0.5
308 set g_balance_grenadelauncher_secondary_ammo 3
309 set g_balance_grenadelauncher_secondary_health 10
310 set g_balance_grenadelauncher_secondary_damageforcescale 4
311 // }}}
312 // {{{ electro
313 set g_balance_electro_lightning 0
314 set g_balance_electro_primary_damage 70
315 set g_balance_electro_primary_edgedamage 5
316 set g_balance_electro_primary_force 200
317 set g_balance_electro_primary_radius 90
318 set g_balance_electro_primary_comboradius 300
319 set g_balance_electro_primary_speed 2000
320 set g_balance_electro_primary_spread 0
321 set g_balance_electro_primary_lifetime 30
322 set g_balance_electro_primary_refire 1
323 set g_balance_electro_primary_animtime 0.3
324 set g_balance_electro_primary_ammo 3
325 set g_balance_electro_secondary_damage 30
326 set g_balance_electro_secondary_spread 0.05
327 set g_balance_electro_secondary_edgedamage 0
328 set g_balance_electro_secondary_force 200
329 set g_balance_electro_secondary_radius 90
330 set g_balance_electro_secondary_speed 900
331 set g_balance_electro_secondary_speed_up 200
332 set g_balance_electro_secondary_speed_z 0
333 set g_balance_electro_secondary_spread 0
334 set g_balance_electro_secondary_lifetime 1
335 set g_balance_electro_secondary_refire 0.3
336 set g_balance_electro_secondary_refire2 0
337 set g_balance_electro_secondary_animtime 0.3
338 set g_balance_electro_secondary_ammo 1
339 set g_balance_electro_secondary_health 5
340 set g_balance_electro_secondary_damageforcescale 4
341 set g_balance_electro_secondary_count 1
342 set g_balance_electro_combo_damage 80
343 set g_balance_electro_combo_edgedamage 0
344 set g_balance_electro_combo_force 200
345 set g_balance_electro_combo_radius 250
346 set g_balance_electro_combo_comboradius 300
347 set g_balance_electro_combo_speed 2000
348 // }}}
349 // {{{ crylink
350 set g_balance_crylink_primary_damage 25
351 set g_balance_crylink_primary_edgedamage 0
352 set g_balance_crylink_primary_force 0
353 set g_balance_crylink_primary_radius 80
354 set g_balance_crylink_primary_speed 7000
355 set g_balance_crylink_primary_spread 0.03
356 set g_balance_crylink_primary_shots 4
357 set g_balance_crylink_primary_bounces 1
358 set g_balance_crylink_primary_refire 0.8
359 set g_balance_crylink_primary_animtime 0.3
360 set g_balance_crylink_primary_ammo 4
361 set g_balance_crylink_primary_bouncedamagefactor 0.5
362
363 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
364 set g_balance_crylink_primary_middle_fadetime 5
365 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
366 set g_balance_crylink_primary_star_fadetime 0.25
367 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
368 set g_balance_crylink_primary_other_fadetime 0.25
369
370 set g_balance_crylink_secondary 1
371 set g_balance_crylink_secondary_damage 25
372 set g_balance_crylink_secondary_edgedamage 0
373 set g_balance_crylink_secondary_force 0
374 set g_balance_crylink_secondary_radius 80
375 set g_balance_crylink_secondary_speed 7000
376 set g_balance_crylink_secondary_spread 0.08
377 set g_balance_crylink_secondary_shots 5
378 set g_balance_crylink_secondary_bounces 1
379 set g_balance_crylink_secondary_refire 1
380 set g_balance_crylink_secondary_animtime 0.3
381 set g_balance_crylink_secondary_ammo 5
382 set g_balance_crylink_secondary_bouncedamagefactor 0.5
383
384 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
385 set g_balance_crylink_secondary_middle_fadetime 5
386 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
387 set g_balance_crylink_secondary_line_fadetime 0.25
388 // }}}
389 // {{{ nex
390 set g_balance_nex_damage 60
391 set g_balance_nex_force 0
392 set g_balance_nex_refire 0.7
393 set g_balance_nex_animtime 0.3
394 set g_balance_nex_ammo 5
395 set g_balance_nex_damagefalloff_mindist 0
396 set g_balance_nex_damagefalloff_maxdist 0
397 set g_balance_nex_damagefalloff_halflife 0
398 set g_balance_nex_damagefalloff_forcehalflife 0
399 // }}}
400 // {{{ minstanex
401 set g_balance_minstanex_refire 1
402 set g_balance_minstanex_animtime 0.3
403 set g_balance_minstanex_ammo 10
404 // }}}
405 // {{{ hagar
406 set g_balance_hagar_primary_damage 30
407 set g_balance_hagar_primary_edgedamage 0
408 set g_balance_hagar_primary_force 50
409 set g_balance_hagar_primary_radius 90
410 set g_balance_hagar_primary_spread 0.1
411 set g_balance_hagar_primary_speed 2000
412 set g_balance_hagar_primary_lifetime 30
413 set g_balance_hagar_primary_refire 0.1
414 set g_balance_hagar_primary_ammo 1
415 set g_balance_hagar_secondary 1
416 set g_balance_hagar_secondary_damage 30
417 set g_balance_hagar_secondary_edgedamage 0
418 set g_balance_hagar_secondary_force 50
419 set g_balance_hagar_secondary_radius 90
420 set g_balance_hagar_secondary_spread 0.1
421 set g_balance_hagar_secondary_speed 2000
422 set g_balance_hagar_secondary_lifetime_min 30
423 set g_balance_hagar_secondary_lifetime_rand 0
424 set g_balance_hagar_secondary_refire 0.1
425 set g_balance_hagar_secondary_ammo 1
426 // }}}
427 // {{{ rocketlauncher
428 set g_balance_rocketlauncher_damage 80
429 set g_balance_rocketlauncher_edgedamage 0
430 set g_balance_rocketlauncher_force 400
431 set g_balance_rocketlauncher_radius 100
432 set g_balance_rocketlauncher_speed 2200
433 set g_balance_rocketlauncher_speedaccel 0
434 set g_balance_rocketlauncher_speedstart 2200
435 set g_balance_rocketlauncher_lifetime 30
436 set g_balance_rocketlauncher_refire 0.7
437 set g_balance_rocketlauncher_animtime 0.3
438 set g_balance_rocketlauncher_ammo 3
439 set g_balance_rocketlauncher_health 40
440 set g_balance_rocketlauncher_damageforcescale 0
441 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
442 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
443 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
444 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
445 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
446 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
447 set g_balance_rocketlauncher_laserguided_speed 1000 //650
448 set g_balance_rocketlauncher_laserguided_speedaccel 0
449 set g_balance_rocketlauncher_laserguided_speedstart 1000
450 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
451 set g_balance_rocketlauncher_laserguided_allow_steal 1
452 // }}}
453 // {{{ porto
454 set g_balance_porto_primary_refire 1.5
455 set g_balance_porto_primary_animtime 0.3
456 set g_balance_porto_primary_speed 2000
457 set g_balance_porto_primary_lifetime 30
458 set g_balance_portal_health 200 // these get recharged whenever the portal is used
459 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
460 // }}}
461 // {{{ hook
462 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
463 set g_balance_hook_primary_refire 0 // hook monkeys set 0
464 set g_balance_hook_primary_animtime 0.3 // good shoot anim
465 set g_balance_hook_primary_hooked_time_max 0 // infinite
466 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
467 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
468 set g_balance_hook_secondary_damage 25 // not much
469 set g_balance_hook_secondary_edgedamage 5 // not much
470 set g_balance_hook_secondary_radius 500 // LOTS
471 set g_balance_hook_secondary_force -2000 // LOTS
472 set g_balance_hook_secondary_ammo 50 // a whole pack
473 set g_balance_hook_secondary_lifetime 30 // infinite
474 set g_balance_hook_secondary_speed 0 // not much throwing
475 set g_balance_hook_secondary_gravity 5 // fast falling
476 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
477 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
478 set g_balance_hook_secondary_power 3 // effect behaves like a square function
479 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
480 // }}}
481 // {{{ hlac
482 set g_balance_hlac_primary_spread_min 0.0
483 set g_balance_hlac_primary_spread_max 0.03
484 set g_balance_hlac_primary_spread_add 0.03
485 set g_balance_hlac_primary_spread_crouchmod 0.5
486
487 set g_balance_hlac_primary_damage 33
488 set g_balance_hlac_primary_edgedamage 10
489 set g_balance_hlac_primary_force 250
490 set g_balance_hlac_primary_radius 70
491 set g_balance_hlac_primary_speed 20000
492 set g_balance_hlac_primary_lifetime 5
493
494 set g_balance_hlac_primary_refire 0.3
495 set g_balance_hlac_primary_animtime 0.3
496 set g_balance_hlac_primary_ammo 2
497
498 set g_balance_hlac_secondary 1
499 set g_balance_hlac_secondary_spread 0.05
500 set g_balance_hlac_secondary_spread_crouchmod 1
501
502 set g_balance_hlac_secondary_damage 20
503 set g_balance_hlac_secondary_edgedamage 10
504 set g_balance_hlac_secondary_force 100
505 set g_balance_hlac_secondary_radius 70
506 set g_balance_hlac_secondary_speed 20000
507 set g_balance_hlac_secondary_lifetime 5
508
509 set g_balance_hlac_secondary_refire 1.5
510 set g_balance_hlac_secondary_animtime 0.3
511 set g_balance_hlac_secondary_ammo 6
512 set g_balance_hlac_secondary_shots 5
513 // }}}
514 // {{{ campingrifle
515 set g_balance_campingrifle_magazinecapacity 0
516 set g_balance_campingrifle_reloadtime 2 // matches reload anim
517 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
518 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
519 set g_balance_campingrifle_tracer 1
520 set g_balance_campingrifle_primary_damage 50
521 set g_balance_campingrifle_primary_headshotaddeddamage 50
522 set g_balance_campingrifle_primary_spread 0
523 set g_balance_campingrifle_primary_force 2
524 set g_balance_campingrifle_primary_speed 35000
525 set g_balance_campingrifle_primary_lifetime 5
526 set g_balance_campingrifle_primary_refire 0.7
527 set g_balance_campingrifle_primary_animtime 0.3
528 set g_balance_campingrifle_primary_ammo 10
529 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
530 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
531 set g_balance_campingrifle_secondary_damage 15
532 set g_balance_campingrifle_secondary_headshotaddeddamage 25
533 set g_balance_campingrifle_secondary_spread 0.02
534 set g_balance_campingrifle_secondary_force 1
535 set g_balance_campingrifle_secondary_speed 20000
536 set g_balance_campingrifle_secondary_lifetime 5
537 set g_balance_campingrifle_secondary_refire 0.1
538 set g_balance_campingrifle_secondary_animtime 0.1
539 set g_balance_campingrifle_secondary_ammo 4
540 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
541 set g_balance_campingrifle_secondary_burstcost 0.35
542 // }}}
543 // {{{ tuba
544 set g_balance_tuba_refire 0.05
545 set g_balance_tuba_animtime 0.05
546 set g_balance_tuba_attenuation 0.5
547 set g_balance_tuba_volume 1
548 set g_balance_tuba_fadetime 0.25
549 set g_balance_tuba_damage 5
550 set g_balance_tuba_edgedamage 0
551 set g_balance_tuba_radius 200
552 set g_balance_tuba_force 40
553 // }}}
554 // {{{ fireball
555 set g_balance_fireball_primary_ammo 5
556 set g_balance_fireball_primary_animtime 0.3
557 set g_balance_fireball_primary_damage 40
558 set g_balance_fireball_primary_damageforcescale 4
559 set g_balance_fireball_primary_damagetime 3
560 set g_balance_fireball_primary_force 100
561 set g_balance_fireball_primary_laserburntime 0.5
562 set g_balance_fireball_primary_laserdamage 30
563 set g_balance_fireball_primary_laseredgedamage 20
564 set g_balance_fireball_primary_laserradius 100
565 set g_balance_fireball_primary_lifetime 4.5
566 set g_balance_fireball_primary_refire 1.5
567 set g_balance_fireball_primary_speed 700
568 set g_balance_fireball_primary_speed_up 100
569 set g_balance_fireball_primary_speed_z 0
570 set g_balance_fireball_primary_spread 0
571 set g_balance_fireball_secondary_ammo 15
572 set g_balance_fireball_secondary_animtime 0.15
573 set g_balance_fireball_secondary_bfgdamage 100
574 set g_balance_fireball_secondary_bfgforce 500
575 set g_balance_fireball_secondary_bfgradius 600
576 set g_balance_fireball_secondary_damage 150
577 set g_balance_fireball_secondary_damageforcescale 4
578 set g_balance_fireball_secondary_edgedamage 0
579 set g_balance_fireball_secondary_force 700
580 set g_balance_fireball_secondary_health 50
581 set g_balance_fireball_secondary_laserburntime 0.5
582 set g_balance_fireball_secondary_laserdamage 30
583 set g_balance_fireball_secondary_laseredgedamage 20
584 set g_balance_fireball_secondary_laserradius 200
585 set g_balance_fireball_secondary_lifetime 15
586 set g_balance_fireball_secondary_radius 200
587 set g_balance_fireball_secondary_refire 3
588 set g_balance_fireball_secondary_refire2 6
589 set g_balance_fireball_secondary_speed 650
590 set g_balance_fireball_secondary_spread 0
591 // }}}