]> icculus.org git repositories - divverent/nexuiz.git/blob - data/balance.cfg
fix menu resolution slider for older fteqcc
[divverent/nexuiz.git] / data / balance.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance 1e423b95c67bac7998289473abe8feb1
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set g_weaponreplace_laser ""
14 set g_weaponreplace_shotgun ""
15 set g_weaponreplace_uzi ""
16 set g_weaponreplace_grenadelauncher ""
17 set g_weaponreplace_electro ""
18 set g_weaponreplace_crylink ""
19 set g_weaponreplace_nex ""
20 set g_weaponreplace_hagar ""
21 set g_weaponreplace_rocketlauncher ""
22 set g_weaponreplace_porto ""
23 set g_weaponreplace_minstanex ""
24 set g_weaponreplace_hook ""
25 set g_weaponreplace_hlac ""
26 set g_weaponreplace_campingrifle ""
27 set g_weaponreplace_tuba ""
28 set g_weaponreplace_fireball ""
29 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
30 // }}}
31
32 // {{{ starting gear
33 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
49 set g_balance_health_start 100
50 set g_balance_armor_start 0
51 set g_start_ammo_shells 45
52 set g_start_ammo_nails 0
53 set g_start_ammo_rockets 0
54 set g_start_ammo_cells 0
55 set g_start_ammo_fuel 0
56 set g_warmup_start_health 150 "starting values when being in warmup-stage"
57 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
62 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
63 set g_lms_start_health 150
64 set g_lms_start_armor 100
65 set g_lms_start_ammo_shells 50
66 set g_lms_start_ammo_nails 150
67 set g_lms_start_ammo_rockets 50
68 set g_lms_start_ammo_cells 50
69 set g_lms_start_ammo_fuel 0
70 set g_balance_nixnex_roundtime 25
71 set g_balance_nixnex_incrtime 1.6
72 set g_balance_nixnex_ammo_shells 15
73 set g_balance_nixnex_ammo_nails 45
74 set g_balance_nixnex_ammo_rockets 15
75 set g_balance_nixnex_ammo_cells 15
76 set g_balance_nixnex_ammo_fuel 0
77 set g_balance_nixnex_ammoincr_shells 2
78 set g_balance_nixnex_ammoincr_nails 6
79 set g_balance_nixnex_ammoincr_rockets 2
80 set g_balance_nixnex_ammoincr_cells 2
81 set g_balance_nixnex_ammoincr_fuel 2
82 // }}}
83
84 // {{{ pickup items
85 set g_pickup_shells 30
86 set g_pickup_shells_max 120
87 set g_pickup_nails 80
88 set g_pickup_nails_max 400
89 set g_pickup_rockets 30
90 set g_pickup_rockets_max 120
91 set g_pickup_cells 50
92 set g_pickup_cells_max 200
93 set g_pickup_fuel 25
94 set g_pickup_fuel_jetpack 50
95 set g_pickup_fuel_max 999
96 set g_pickup_armorsmall 10
97 set g_pickup_armorsmall_max 100
98 set g_pickup_armormedium 25
99 set g_pickup_armormedium_max 100
100 set g_pickup_armorbig 50
101 set g_pickup_armorbig_max 100
102 set g_pickup_armorlarge 100
103 set g_pickup_armorlarge_max 150
104 set g_pickup_healthsmall 10
105 set g_pickup_healthsmall_max 100
106 set g_pickup_healthmedium 25
107 set g_pickup_healthmedium_max 100
108 set g_pickup_healthlarge 50
109 set g_pickup_healthlarge_max 100
110 set g_pickup_healthmega 100
111 set g_pickup_healthmega_max 150
112 set g_pickup_respawntime_short 15
113 set g_pickup_respawntime_medium 20
114 set g_pickup_respawntime_long 30
115 set g_pickup_respawntime_powerup 120
116 set g_pickup_respawntime_weapon 15
117 set g_pickup_respawntime_ammo 15
118 set g_pickup_respawntimejitter_short 0
119 set g_pickup_respawntimejitter_medium 0
120 set g_pickup_respawntimejitter_long 0
121 set g_pickup_respawntimejitter_powerup 10
122 set g_pickup_respawntimejitter_weapon 0
123 set g_pickup_respawntimejitter_ammo 0
124 // }}}
125
126 // {{{ regen/rot
127 set g_balance_health_regen 0
128 set g_balance_health_regenlinear 5
129 set g_balance_pause_health_regen 5
130 set g_balance_pause_health_regen_spawn 0
131 set g_balance_health_rot 0
132 set g_balance_health_rotlinear 5
133 set g_balance_pause_health_rot 1
134 set g_balance_pause_health_rot_spawn 1
135 set g_balance_health_regenstable 100
136 set g_balance_health_rotstable 150
137 set g_balance_health_limit 999
138 set g_balance_armor_regen 0
139 set g_balance_armor_regenlinear 0
140 set g_balance_armor_rot 0
141 set g_balance_armor_rotlinear 0
142 set g_balance_pause_armor_rot 1
143 set g_balance_pause_armor_rot_spawn 1
144 set g_balance_armor_regenstable 100
145 set g_balance_armor_rotstable 100
146 set g_balance_armor_limit 999
147 set g_balance_armor_blockpercent 0.6
148 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
149 set g_balance_fuel_regenlinear 0
150 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
151 set g_balance_fuel_rot 0.05
152 set g_balance_fuel_rotlinear 0
153 set g_balance_pause_fuel_rot 5
154 set g_balance_pause_fuel_rot_spawn 10
155 set g_balance_fuel_regenstable 50
156 set g_balance_fuel_rotstable 100
157 set g_balance_fuel_limit 999
158 // }}}
159
160 // {{{ misc
161 set g_balance_selfdamagepercent 0.6
162 set g_balance_weaponswitchdelay 0.10
163 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
164 set g_weaponratefactor 1 "weapon fire rate multiplier"
165 set g_weapondamagefactor 1 "weapon damage multiplier"
166 set g_weaponforcefactor 1 "weapon force multiplier"
167 set g_balance_firetransfer_time 0.9
168 set g_balance_firetransfer_damage 0.8
169 set g_throughfloor_damage 0.3
170 set g_throughfloor_force 0.7
171 set g_projectiles_newton_style 0
172 // possible values:
173 //  0: absolute velocity projectiles (like Quake)
174 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
175 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
176 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
177 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
178 set g_projectiles_newton_style_2_minfactor 0.7
179 set g_projectiles_newton_style_2_maxfactor 5
180 set g_balance_falldamage_deadminspeed 150
181 set g_balance_falldamage_minspeed 1400
182 set g_balance_falldamage_factor 0.15
183 set g_balance_falldamage_maxdamage 25
184 // }}}
185
186 // {{{ powerups
187 set g_balance_powerup_invincible_takedamage 0.2
188 set g_balance_powerup_invincible_time 30
189 set g_balance_powerup_strength_damage 3
190 set g_balance_powerup_strength_force 4
191 set g_balance_powerup_strength_time 30
192 set g_balance_powerup_strength_selfdamage 1.5
193 set g_balance_powerup_strength_selfforce 1.5
194 // }}}
195
196 // {{{ jetpack/hook
197 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
198 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
199 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
200 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
201 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
202 set g_jetpack_fuel 8 "fuel per second for jetpack"
203 set g_jetpack_attenuation 2 "jetpack sound attenuation"
204
205 set g_grappling_hook_tarzan 2 // 2: can also pull players
206 set g_balance_grapplehook_speed_fly 1800
207 set g_balance_grapplehook_speed_pull 2000
208 set g_balance_grapplehook_force_rubber 2000
209 set g_balance_grapplehook_force_rubber_overstretch 1000
210 set g_balance_grapplehook_length_min 50
211 set g_balance_grapplehook_stretch 50
212 set g_balance_grapplehook_airfriction 0.2
213 set g_balance_grapplehook_health 130
214 // }}}
215
216 // {{{ weapon properties
217 //   {{{ laser
218 set g_balance_laser_primary_damage 25
219 set g_balance_laser_primary_edgedamage 10
220 set g_balance_laser_primary_force 400
221 set g_balance_laser_primary_radius 70
222 set g_balance_laser_primary_speed 9000
223 set g_balance_laser_primary_refire 0.7
224 set g_balance_laser_primary_animtime 0.3
225 set g_balance_laser_primary_lifetime 30
226 set g_balance_laser_primary_shotangle 0
227 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
228 set g_balance_laser_secondary_damage 25
229 set g_balance_laser_secondary_edgedamage 10
230 set g_balance_laser_secondary_force 400
231 set g_balance_laser_secondary_radius 70
232 set g_balance_laser_secondary_speed 9000
233 set g_balance_laser_secondary_refire 0.7
234 set g_balance_laser_secondary_animtime 0.3
235 set g_balance_laser_secondary_lifetime 30
236 set g_balance_laser_secondary_shotangle -90
237 //   }}}
238 //   {{{ shotgun
239 set g_balance_shotgun_primary_bullets 15
240 set g_balance_shotgun_primary_damage 5
241 set g_balance_shotgun_primary_force 0
242 set g_balance_shotgun_primary_spread 0.09
243 set g_balance_shotgun_primary_refire 1
244 set g_balance_shotgun_primary_animtime 0.5
245 set g_balance_shotgun_primary_ammo 3
246 set g_balance_shotgun_primary_speed 12000
247 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
248 set g_balance_shotgun_secondary_bullets 5
249 set g_balance_shotgun_secondary_damage 5
250 set g_balance_shotgun_secondary_force 0
251 set g_balance_shotgun_secondary_spread 0.09
252 set g_balance_shotgun_secondary_refire 1
253 set g_balance_shotgun_secondary_animtime 0.1
254 set g_balance_shotgun_secondary_ammo 1
255 set g_balance_shotgun_secondary_speed 12000
256 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
257 //   }}}
258 //   {{{ uzi
259 set g_balance_uzi_first_damage 12
260 set g_balance_uzi_first_force 0
261 set g_balance_uzi_first_spread 0.015
262 set g_balance_uzi_first_refire 0.15
263 set g_balance_uzi_first_ammo 1
264 set g_balance_uzi_sustained_damage 6
265 set g_balance_uzi_sustained_force 0
266 set g_balance_uzi_sustained_spread 0.05
267 set g_balance_uzi_sustained_refire 0.075
268 set g_balance_uzi_sustained_ammo 1
269 set g_balance_uzi_speed 18000
270 set g_balance_uzi_bulletconstant 115 // 13.1qu
271 //   }}}
272 //   {{{ mortar
273 set g_balance_grenadelauncher_primary_damage 40
274 set g_balance_grenadelauncher_primary_edgedamage 20
275 set g_balance_grenadelauncher_primary_force 400
276 set g_balance_grenadelauncher_primary_radius 140
277 set g_balance_grenadelauncher_primary_speed 2000
278 set g_balance_grenadelauncher_primary_speed_up 200
279 set g_balance_grenadelauncher_primary_lifetime 30
280 set g_balance_grenadelauncher_primary_refire 0.8
281 set g_balance_grenadelauncher_primary_animtime 0.5
282 set g_balance_grenadelauncher_primary_ammo 1
283 set g_balance_grenadelauncher_secondary_damage 70
284 set g_balance_grenadelauncher_secondary_edgedamage 30
285 set g_balance_grenadelauncher_secondary_force 400
286 set g_balance_grenadelauncher_secondary_radius 140
287 set g_balance_grenadelauncher_secondary_speed 1400
288 set g_balance_grenadelauncher_secondary_speed_up 200
289 set g_balance_grenadelauncher_secondary_lifetime 0.3
290 set g_balance_grenadelauncher_secondary_refire 1
291 set g_balance_grenadelauncher_secondary_animtime 0.5
292 set g_balance_grenadelauncher_secondary_ammo 3
293 set g_balance_grenadelauncher_secondary_health 10
294 set g_balance_grenadelauncher_secondary_damageforcescale 4
295 //   }}}
296 //   {{{ electro
297 set g_balance_electro_primary_damage 70
298 set g_balance_electro_primary_edgedamage 5
299 set g_balance_electro_primary_force 200
300 set g_balance_electro_primary_radius 90
301 set g_balance_electro_primary_comboradius 300
302 set g_balance_electro_primary_speed 2000
303 set g_balance_electro_primary_lifetime 30
304 set g_balance_electro_primary_refire 1
305 set g_balance_electro_primary_animtime 0.3
306 set g_balance_electro_primary_ammo 3
307 set g_balance_electro_secondary_damage 30
308 set g_balance_electro_secondary_spread 0.05
309 set g_balance_electro_secondary_edgedamage 0
310 set g_balance_electro_secondary_force 200
311 set g_balance_electro_secondary_radius 90
312 set g_balance_electro_secondary_speed 900
313 set g_balance_electro_secondary_speed_up 200
314 set g_balance_electro_secondary_lifetime 1
315 set g_balance_electro_secondary_refire 0.3
316 set g_balance_electro_secondary_refire2 0
317 set g_balance_electro_secondary_animtime 0.3
318 set g_balance_electro_secondary_ammo 1
319 set g_balance_electro_secondary_health 5
320 set g_balance_electro_secondary_damageforcescale 4
321 set g_balance_electro_secondary_count 1
322 set g_balance_electro_combo_damage 80
323 set g_balance_electro_combo_edgedamage 0
324 set g_balance_electro_combo_force 200
325 set g_balance_electro_combo_radius 250
326 set g_balance_electro_combo_comboradius 300
327 set g_balance_electro_combo_speed 2000
328 //   }}}
329 //   {{{ crylink
330 set g_balance_crylink_primary_damage 17
331 set g_balance_crylink_primary_edgedamage 0
332 set g_balance_crylink_primary_force -30
333 set g_balance_crylink_primary_radius 80
334 set g_balance_crylink_primary_speed 7000
335 set g_balance_crylink_primary_spread 0.02
336 set g_balance_crylink_primary_shots 4
337 set g_balance_crylink_primary_bounces 1
338 set g_balance_crylink_primary_refire 0.8
339 set g_balance_crylink_primary_animtime 0.3
340 set g_balance_crylink_primary_ammo 4
341 set g_balance_crylink_primary_bouncedamagefactor 0.5
342
343 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
344 set g_balance_crylink_primary_middle_fadetime 5
345 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
346 set g_balance_crylink_primary_star_fadetime 0.25
347 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
348 set g_balance_crylink_primary_other_fadetime 0.25
349
350 set g_balance_crylink_secondary_damage 17
351 set g_balance_crylink_secondary_edgedamage 0
352 set g_balance_crylink_secondary_force -30
353 set g_balance_crylink_secondary_radius 80
354 set g_balance_crylink_secondary_speed 7000
355 set g_balance_crylink_secondary_spread 0.05
356 set g_balance_crylink_secondary_shots 5
357 set g_balance_crylink_secondary_bounces 1
358 set g_balance_crylink_secondary_refire 1
359 set g_balance_crylink_secondary_animtime 0.3
360 set g_balance_crylink_secondary_ammo 5
361 set g_balance_crylink_secondary_bouncedamagefactor 0.5
362
363 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
364 set g_balance_crylink_secondary_middle_fadetime 5
365 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
366 set g_balance_crylink_secondary_line_fadetime 0.25
367 //   }}}
368 //   {{{ nex
369 set g_balance_nex_damage 60
370 set g_balance_nex_force 0
371 set g_balance_nex_refire 0.7
372 set g_balance_nex_animtime 0.3
373 set g_balance_nex_ammo 5
374 set g_balance_nex_damagefalloff_mindist 500
375 set g_balance_nex_damagefalloff_maxdist 1500
376 set g_balance_nex_damagefalloff_halflife 3000
377 set g_balance_nex_damagefalloff_forcehalflife 3000
378 //   }}}
379 //   {{{ minstanex
380 set g_balance_minstanex_refire 1
381 set g_balance_minstanex_animtime 0.3
382 set g_balance_minstanex_ammo 10
383 //   }}}
384 //   {{{ hagar
385 set g_balance_hagar_primary_damage 30
386 set g_balance_hagar_primary_edgedamage 0
387 set g_balance_hagar_primary_force 50
388 set g_balance_hagar_primary_radius 90
389 set g_balance_hagar_primary_spread 0.1
390 set g_balance_hagar_primary_speed 2000
391 set g_balance_hagar_primary_lifetime 30
392 set g_balance_hagar_primary_refire 0.15
393 set g_balance_hagar_primary_ammo 1
394 set g_balance_hagar_secondary_damage 30
395 set g_balance_hagar_secondary_edgedamage 0
396 set g_balance_hagar_secondary_force 50
397 set g_balance_hagar_secondary_radius 90
398 set g_balance_hagar_secondary_spread 0.1
399 set g_balance_hagar_secondary_speed 2000
400 set g_balance_hagar_secondary_lifetime_min 30
401 set g_balance_hagar_secondary_lifetime_rand 0
402 set g_balance_hagar_secondary_refire 0.15
403 set g_balance_hagar_secondary_ammo 1
404 //   }}}
405 //   {{{ rocketlauncher
406 set g_balance_rocketlauncher_damage 80
407 set g_balance_rocketlauncher_edgedamage 0
408 set g_balance_rocketlauncher_force 400
409 set g_balance_rocketlauncher_radius 100
410 set g_balance_rocketlauncher_speed 2200
411 set g_balance_rocketlauncher_speedaccel 0
412 set g_balance_rocketlauncher_speedstart 2200
413 set g_balance_rocketlauncher_lifetime 30
414 set g_balance_rocketlauncher_refire 0.7
415 set g_balance_rocketlauncher_animtime 0.3
416 set g_balance_rocketlauncher_ammo 3
417 set g_balance_rocketlauncher_health 40
418 set g_balance_rocketlauncher_damageforcescale 0
419 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
420 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
421 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
422 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
423 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
424 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
425 set g_balance_rocketlauncher_laserguided_speed 1000  //650
426 set g_balance_rocketlauncher_laserguided_speedaccel 0
427 set g_balance_rocketlauncher_laserguided_speedstart 1000
428 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
429 set g_balance_rocketlauncher_laserguided_allow_steal    1
430 //   }}}
431 //   {{{ porto
432 set g_balance_porto_primary_refire 1.5
433 set g_balance_porto_primary_speed 2000
434 set g_balance_porto_primary_lifetime 30
435 set g_balance_portal_health 200 // these get recharged whenever the portal is used
436 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
437 //   }}}
438 //   {{{ hook
439 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
440 set g_balance_hook_primary_refire 0 // hook monkeys set 0
441 set g_balance_hook_primary_animtime 0.3 // good shoot anim
442 set g_balance_hook_primary_hooked_time_max 0 // infinite
443 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
444 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
445 set g_balance_hook_secondary_damage 25 // not much
446 set g_balance_hook_secondary_edgedamage 5 // not much
447 set g_balance_hook_secondary_radius 500 // LOTS
448 set g_balance_hook_secondary_force -2000 // LOTS
449 set g_balance_hook_secondary_ammo 50 // a whole pack
450 set g_balance_hook_secondary_lifetime 30 // infinite
451 set g_balance_hook_secondary_speed 0 // not much throwing
452 set g_balance_hook_secondary_gravity 5 // fast falling
453 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
454 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
455 set g_balance_hook_secondary_power 3 // effect behaves like a square function
456 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
457 //   }}}
458 //   {{{ hlac
459 set g_balance_hlac_primary_spread_min 0.0
460 set g_balance_hlac_primary_spread_max 0.03
461 set g_balance_hlac_primary_spread_add 0.03
462 set g_balance_hlac_primary_spread_crouchmod 0.5
463
464 set g_balance_hlac_primary_damage 33
465 set g_balance_hlac_primary_edgedamage 10
466 set g_balance_hlac_primary_force 250
467 set g_balance_hlac_primary_radius 70
468 set g_balance_hlac_primary_speed 20000
469 set g_balance_hlac_primary_lifetime 5
470
471 set g_balance_hlac_primary_refire 0.3
472 set g_balance_hlac_primary_animtime 0.3
473 set g_balance_hlac_primary_ammo 2
474
475 set g_balance_hlac_secondary_spread 0.05
476 set g_balance_hlac_secondary_spread_crouchmod 1
477
478 set g_balance_hlac_secondary_damage 20
479 set g_balance_hlac_secondary_edgedamage 10
480 set g_balance_hlac_secondary_force 100
481 set g_balance_hlac_secondary_radius 70
482 set g_balance_hlac_secondary_speed 20000
483 set g_balance_hlac_secondary_lifetime 5
484
485 set g_balance_hlac_secondary_refire 1.5
486 set g_balance_hlac_secondary_animtime 0.3
487 set g_balance_hlac_secondary_ammo 6
488 set g_balance_hlac_secondary_shots 5
489 //   }}}
490 //   {{{ campingrifle
491 set g_balance_campingrifle_magazinecapacity 0
492 set g_balance_campingrifle_reloadtime 2 // matches reload anim
493 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
494 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
495 set g_balance_campingrifle_tracer 1
496 set g_balance_campingrifle_primary_damage 50
497 set g_balance_campingrifle_primary_headshotaddeddamage 50
498 set g_balance_campingrifle_primary_spread 0
499 set g_balance_campingrifle_primary_force 2
500 set g_balance_campingrifle_primary_speed 35000
501 set g_balance_campingrifle_primary_lifetime 5
502 set g_balance_campingrifle_primary_refire 0.7
503 set g_balance_campingrifle_primary_animtime 0.3
504 set g_balance_campingrifle_primary_ammo 10
505 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
506 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
507 set g_balance_campingrifle_secondary_damage 15
508 set g_balance_campingrifle_secondary_headshotaddeddamage 20
509 set g_balance_campingrifle_secondary_spread 0.02
510 set g_balance_campingrifle_secondary_force 1
511 set g_balance_campingrifle_secondary_speed 20000
512 set g_balance_campingrifle_secondary_lifetime 5
513 set g_balance_campingrifle_secondary_refire 0.1
514 set g_balance_campingrifle_secondary_animtime 0.1
515 set g_balance_campingrifle_secondary_ammo 4
516 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
517 set g_balance_campingrifle_secondary_burstcost 0.35
518 //   }}}
519 //   {{{ tuba
520 set g_balance_tuba_refire 0.25
521 set g_balance_tuba_animtime 0.25
522 set g_balance_tuba_attenuation 0.5
523 set g_balance_tuba_volume 1
524 set g_balance_tuba_damage 25
525 set g_balance_tuba_edgedamage 0
526 set g_balance_tuba_radius 200
527 set g_balance_tuba_force 200
528 //   }}}
529 //   {{{ fireball
530 set g_balance_fireball_primary_ammo 5
531 set g_balance_fireball_primary_animtime 0.3
532 set g_balance_fireball_primary_damage 40
533 set g_balance_fireball_primary_damageforcescale 4
534 set g_balance_fireball_primary_damagetime 3
535 set g_balance_fireball_primary_force 100
536 set g_balance_fireball_primary_laserburntime 0.5
537 set g_balance_fireball_primary_laserdamage 30
538 set g_balance_fireball_primary_laseredgedamage 20
539 set g_balance_fireball_primary_laserradius 100
540 set g_balance_fireball_primary_lifetime 4.5
541 set g_balance_fireball_primary_refire 1.5
542 set g_balance_fireball_primary_speed 700
543 set g_balance_fireball_primary_speed_up 100
544 set g_balance_fireball_secondary_ammo 15
545 set g_balance_fireball_secondary_animtime 0.15
546 set g_balance_fireball_secondary_bfgdamage 100
547 set g_balance_fireball_secondary_bfgforce 500
548 set g_balance_fireball_secondary_bfgradius 600
549 set g_balance_fireball_secondary_damage 150
550 set g_balance_fireball_secondary_damageforcescale 4
551 set g_balance_fireball_secondary_edgedamage 0
552 set g_balance_fireball_secondary_force 700
553 set g_balance_fireball_secondary_health 50
554 set g_balance_fireball_secondary_laserburntime 0.5
555 set g_balance_fireball_secondary_laserdamage 30
556 set g_balance_fireball_secondary_laseredgedamage 20
557 set g_balance_fireball_secondary_laserradius 200
558 set g_balance_fireball_secondary_lifetime 15
559 set g_balance_fireball_secondary_radius 200
560 set g_balance_fireball_secondary_refire 3
561 set g_balance_fireball_secondary_refire2 6
562 set g_balance_fireball_secondary_speed 650
563 //   }}}