]> icculus.org git repositories - divverent/nexuiz.git/blob - changes-since-last-release
pro is now havoc, just minor nitpicking but one more file that knows this fact :P
[divverent/nexuiz.git] / changes-since-last-release
1 CHANGES since 2.4.2 to r5313:
2 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
3 game: airshot announcer
4 game: alternate HUD is now default
5 game: antilag improved
6 game: assault bugfixed
7 game: bots try to not take items near team mates
8 game: cmd maplist improved
9 game: colors improved (TODO credit sev in nexuiz-credits.txt!)
10 game: command allready
11 game: command "cmd records"
12 game: command lockteams, unlockteams
13 game: command movetoteam_red, ...
14 game: command nospectators
15 game: command records
16 game: command vlogin must be used instead of vdo login now
17 game: command weapbest
18 game: crosshairs added
19 game: crylink bounce does half damage
20 game: crylink primary does 2 cells
21 game: crylink weakened
22 game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records
23 game: ctf flag touching when dead bug fixed
24 game: ctf scoring now uses flags, not frags
25 game: cvar cl_weaponpriority* (custom weapon orders)
26 game: cvar cl_weaponpriority_useforcycling
27 game: cvar g_balance_ctf_damageforcescale
28 game: cvar g_balance_electro_combo_speed
29 game: cvar g_balance_teams_complain can now be turned off
30 game: cvar g_ballistics_force, makes MG and SG projectiles
31 game: cvar g_bugrigs*
32 game: cvar g_ctf_allow_drop
33 game: cvar g_ctf_fullbrightflags
34 game: cvar g_ctf_ignore_frags
35 game: cvar g_instagib REMOVED (no demand)
36 game: cvar g_jump_grunt
37 game: cvar g_maxplayers
38 game: cvar g_pickup_respawntime*
39 game: cvar g_showweaponspawns
40 game: cvar g_spawn_furthest
41 game: cvar g_spawnpoints_auto_move_out_of_solid
42 game: cvar g_start_delay
43 game: cvar g_touchexplode
44 game: cvar g_warmup
45 game: cvar g_weaponreplace_*
46 game: cvar sv_clones
47 game: cvar sv_gentle
48 game: cvar sv_maxidle
49 game: cvar sv_ready_restart_after_countdown
50 game: cvar sv_ready_restart_nag
51 game: cvar sv_ready_restart_repeatable
52 game: cvar teamplay_lockonrestart
53 game: fix some memory leaks
54 game: fix flag falling through bunker
55 game: fix q3skoredm1
56 game: friendly fire slightly added now
57 game: handle sv_foginterval on the client now
58 game: hook attaches to moving objects
59 game: hook can pull players (but detaches when that player shoots you)
60 game: hook detaches when teleporting
61 game: hook is no longer "seta"
62 game: hook jitter-less
63 game: hook takes ammo
64 game: hook sky-attach bug fixed
65 game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
66 game: IP ban syncing support
67 game: item respawn: 20s for 50health and 25armor
68 game: kick banned players also when they try to talk
69 game: lemmings countdown ;)
70 game: log can get :time: events
71 game: map voting: nodetail 1 as default
72 game: map voting: with previews
73 game: more different death types
74 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
75 game: new particles
76 game: new tokenizer fixing weirdly split kick reasons/vote commands
77 game: new weapon and player sounds
78 game: performance improved (fteqcc -O3)
79 game: race game type
80 game: rocket launcher detonation fixed when button was pressed only for a very short time
81 game: scoreboard improved
82 game: scores per-team
83 game: sounds: model specific player sounds
84 game: strength and shield have better performance now
85 game: sv_foginterval
86 game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
87 game: teamkill and typekill complaints
88 game: texturecompression for lightmaps off (workaround for OS X bug)
89 game: timeout feature
90 game: turrets
91 game: vote call is now possible for server admins too
92 game: weapons rebalanced according to frag statistics
93 game: zoom unlagged, detect zoom scripts (for spectating/demos)
94 map: aggressor supports keyhunt
95 map: all maps recompiled, now with external lightmaps
96 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
97 mapping: automatic shader generator script
98 mapping: entities.def updated
99 mapping: entity func_breakable
100 mapping: entity func_door: make DOOR_NOT_LINK work
101 mapping: entity func_door_rotating
102 mapping: entity func_pointparticles
103 mapping: entity func_sparks
104 mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
105 mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
106 mapping: entity info_player_start now triggers other entities when someone spawns
107 mapping: entity misc_follow
108 mapping: entity misc_laser changed and improved
109 mapping: entity misc_gamemodel, func_illusionary replacing misc_models
110 mapping: entity target_spawn (BEWARE OF THE)
111 mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
112 mapping: entity trigger_heal
113 mapping: entity trigger_hurt now can set a message2 as death message for push-kills
114 mapping: entity trigger_items
115 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
116 mapping: field team on items, and cnt as weight
117 mapping: LOD for misc_models and similar entities
118 mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
119 mapping: target2, target3, target4 as extra target fields
120 mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
121 mapping: turrets
122 mapping: zeroradiant support, bugfix patchset updated
123 map: reslimed: less distracting fog
124 map: some more TDM map settings
125 map: starship and silvercity: no CTF
126 menu: channel mixer
127 menu: demo browser
128 menu: game type in server browser
129 menu: input box margin now in chars, not percent
130 menu: more settings
131 menu: mouse fixed in -game pro (now havoc)
132 menu: multicampaign
133 menu: new playermodel previews (sev)
134 menu: new skin "wickedz"
135 menu: play button in map info
136 menu: server favorites
137 menu: server info
138 menu: skin selector
139 menu: weapon priority dialog
140 menuskins: big buttons as extra graphics
141 menuskins: COLOR_SCROLLBAR_C
142 menuskins: HEIGHT_DIALOGBORDER
143 menu: wicked skins
144 misc: +exec benchmark.cfg
145 misc: new color codes ^xRGB
146 models: specop now knows that she is female
147 models: new flag model
148 rcon2irc: disconnect fix
149 rcon2irc: irc_trigger