6 Weapon 1: Ball Launcher (on enabled maps)
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12 Purpose: Generally used in hostage rescue scenario maps (hunted, border1) and also
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13 sports maps like tn_soccer and sandrena.
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16 void BecomeCivilian(float portion)
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18 self.max_health = cvar("g_balance_class_civilian_health") * portion;
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20 self.max_armor = cvar("g_balance_class_civilian_armor") * portion;
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22 self.mass = cvar("g_balance_class_civilian_mass");
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24 SetPlayerSpeed(self);
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26 self.items = 0/*IT_WEP1 | IT_WEP2 | IT_WEP3 | IT_WEP4*/;
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27 self.switchweapon = 0;
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28 self.ammo_shells = floor(20 * portion);
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29 self.ammo_nails = floor(20 * portion);
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30 self.ammo_rockets = floor(1 * portion);
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31 self.ammo_cells = floor(0 * portion);
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32 self.playerclass = TF_CLASS_CIVILIAN; // TF P.C.
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33 SetMaxAmmoFor (CLASS_CIVILIAN);
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36 void CivilianPreThink()
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40 void CivilianPostThink()
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