jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps - for the other images it had been done before. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
lossless jpegoptim run saving about 10 megabytes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
undo last texture rename git-svn-id: svn://svn.icculus.org/nexuiz/trunk@603 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
make sure the rocket launcher finds its skin... git-svn-id: svn://svn.icculus.org/nexuiz/trunk@602 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
commit 1.2.1 game media git-svn-id: svn://svn.icculus.org/nexuiz/trunk@550 f962a42d-fe04-0410-a3ab-8c8b0445ebaa