some TGAs saved with ImageMagick instead of whatever was used before. That alone saves 3.5MB. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4533 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps - for the other images it had been done before. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
apply glossfix from Morphed git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2920 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
move surplus _gloss and _bump files to attic git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2919 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
bump and gloss for evil1_metals. Provided by Morphed (thanks!). git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2918 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
_bump and _gloss for a bunch of textures (1/2) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2526 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
lossless jpegoptim run saving about 10 megabytes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
commit 1.2.1 game media git-svn-id: svn://svn.icculus.org/nexuiz/trunk@550 f962a42d-fe04-0410-a3ab-8c8b0445ebaa