jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps - for the other images it had been done before. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
_bump and _gloss for a bunch of textures (1/2) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2526 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
lossless jpegoptim run saving about 10 megabytes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
bumpmaps for evil1_floors from Morphed git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1168 f962a42d-fe04-0410-a3ab-8c8b0445ebaa